Event	ID	Name			Wwise Object Path	Notes
	429363	Play_SFX_UI_MAP_RECRUITBATTALION_CANCEL			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_RECRUITBATTALION_CANCEL	
	5814385	Play_SFX_BATTLE_MECH_ARTILLERY_MOVE			\SFX BATTLE\UNITS\MECHA ARTILLERY\Play_SFX_BATTLE_MECH_ARTILLERY_MOVE	
	9902731	Play_SFX_UI_MAP_RECRUITCOLOSSUS_SELECT_HORSEMECH			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_RECRUITCOLOSSUS_SELECT_HORSEMECH	
	12242692	Play_SFX_BATTLE_COMBAT_POPUP_NEGOTIATE_FAIL			\Default Work Unit\Play_SFX_BATTLE_COMBAT_POPUP_NEGOTIATE_FAIL	
	15026790	Play_SFX_SOLDIER_HIT_MUSKET			\SFX BATTLE\ATTACK HITS\Play_SFX_SOLDIER_HIT_MUSKET	
	17746660	Play_SFX_HEAVYCANON_ATTACK_STEPOUT			\SFX BATTLE\UNITS\HEAVY CANON\Play_SFX_HEAVYCANON_ATTACK_STEPOUT	
	18196743	Play_SFX_CAVALRY_CHARGE			\SFX BATTLE\UNITS\HUMAN CAVALRY\Play_SFX_CAVALRY_CHARGE	
	33837917	Play_SFX_BATTLE_GRENADIER_POPUP			\SFX BATTLE\UNITS\HUMAN GRENADIER\Play_SFX_BATTLE_GRENADIER_POPUP	
	36771009	Play_SFX_SOLDIER_ATTACK_BAYONETCHARGE_SELECT			\SFX BATTLE\UNITS\HUMAN INFANTRY\Play_SFX_SOLDIER_ATTACK_BAYONETCHARGE_SELECT	
	40068755	Play_SFX_UI_MAP_CLUB_NEGOTIATION_PROPOSE			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CLUB_NEGOTIATION_PROPOSE	
	45185493	Play_SFX_UI_MAP_CONVENTION_CONTINUE_TOREFORMS			\SFX UI\UI\FRANCE MAP\Convention Panel\Play_SFX_UI_MAP_CONVENTION_CONTINUE_TOREFORMS	
	47905847	Play_SFX_UI_CODEX_HOVER			\Default Work Unit\Play_SFX_UI_CODEX_HOVER	
	51183447	Play_SFX_BATTLE_CANON_POPUP			\SFX BATTLE\UNITS\CANON\Play_SFX_BATTLE_CANON_POPUP	
	52164409	Play_SFX_BATTLE_CAVALRY_MOVE			\SFX BATTLE\UNITS\HUMAN CAVALRY\Play_SFX_BATTLE_CAVALRY_MOVE	
	58600930	Play_SFX_UI_MAP_REGIONPANEL_DISTRICT_BUILD_MINE			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_REGIONPANEL_DISTRICT_BUILD_MINE	
	65653325	Play_SFX_UI_MAP_RECRUITOFFICER_SELECT			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_RECRUITOFFICER_SELECT	
	65954460	Play_SFX_SOLDIER_HIT_MECH_PISTOL			\SFX BATTLE\ATTACK HITS\Play_SFX_SOLDIER_HIT_MECH_PISTOL	
	72759698	Play_SFX_BATTLE_SKIRMISHER_TARGET			\SFX BATTLE\UNITS\HUMAN SKIRMISHER\Play_SFX_BATTLE_SKIRMISHER_TARGET	
	86079660	Play_SFX_UI_MAP_SETTINGS_BUGREPORT			\SFX UI\UI\SETTINGS\Play_SFX_UI_MAP_SETTINGS_BUGREPORT	
	86337074	Play_SFX_UI_GENERIC_CONVERSATION_FORWARD			\SFX UI\UI\Play_SFX_UI_GENERIC_CONVERSATION_FORWARD	
	88708278	Play_SFX_UI_MAP_HAPPEN_RECRUIT_DRAGOON			\Default Work Unit\Play_SFX_UI_MAP_HAPPEN_RECRUIT_DRAGOON	
	89394817	Play_SFX_UI_MAP_RECENTEVENTS_CLICK			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_RECENTEVENTS_CLICK	
	100886389	Play_SFX_UI_MAP_DECLAREWAR_POPUP			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_DECLAREWAR_POPUP	
	107381040	Play_SFX_UI_MAP_CONVENTIONPASSED_POPUP			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CONVENTIONPASSED_POPUP	
	111881640	Play_SFX_BATTLE_CANON_COMBATMOVE			\SFX BATTLE\UNITS\CANON\Play_SFX_BATTLE_CANON_COMBATMOVE	
	115549104	Play_SFX_BATTLE_MECH_ARTILLERY_POPUP			\SFX BATTLE\UNITS\MECHA ARTILLERY\Play_SFX_BATTLE_MECH_ARTILLERY_POPUP	
	119241850	Play_SFX_MOB_ATTACK_FIRE			\SFX BATTLE\UNITS\HUMAN MILITIA\Play_SFX_MOB_ATTACK_FIRE	
	122640013	Play_BGM_COLLOSUS_CONSTRUCTION			\BGM\Play_BGM_COLLOSUS_CONSTRUCTION	
	129084137	Play_SFX_BATTLE_MECH_COMMANDER_TARGET			\SFX BATTLE\UNITS\MECHA COMMANDER\Play_SFX_BATTLE_MECH_COMMANDER_TARGET	
	130749840	Play_SFX_SOLDIER_HIT_SABER			\SFX BATTLE\ATTACK HITS\Play_SFX_SOLDIER_HIT_SABER	
	131568077	Play_SFX_BATTLE_COMBAT_DAMAGE			\SFX BATTLE\STATUS\Play_SFX_BATTLE_COMBAT_DAMAGE	
	134350955	Play_SFX_HEAVYCANON_ATTACK_READY			\SFX BATTLE\UNITS\HEAVY CANON\Play_SFX_HEAVYCANON_ATTACK_READY	
	162815965	Stop_SFX_MOB_BATTLEMAP_WALK_MEDIUM			\SFX BATTLE\UNITS\HUMAN MILITIA\Stop_SFX_MOB_BATTLEMAP_WALK_MEDIUM	
	168424161	Play_SFX_UI_MAP_ARMY_UNIT_SELECT_TRANSFER			\SFX UI\UI\Play_SFX_UI_MAP_ARMY_UNIT_SELECT_TRANSFER	
	181501997	Play_SFX_UI_BATTLE_BEGINMISSIONBUTTON_BEGIN			\SFX UI\UI\BATTLE\Play_SFX_UI_BATTLE_BEGINMISSIONBUTTON_BEGIN	
	185291551	Play_SFX_UI_MAP_CONVENTION_VOTE_CONFIRM			\Default Work Unit\Play_SFX_UI_MAP_CONVENTION_VOTE_CONFIRM	
	191554318	SFX_NAR_LETTER_OPEN			\NAR\GENERIC\SFX_NAR_LETTER_OPEN	
	192336359	Play_SFX_UI_INTRO_ARTOIS_NOWAY			\NAR\INTRO\Play_SFX_UI_INTRO_ARTOIS_NOWAY	
	203449750	Play_SFX_UI_MAP_SETTINGS_SAVE_SELECT			\SFX UI\UI\SETTINGS\Play_SFX_UI_MAP_SETTINGS_SAVE_SELECT	
	204245964	Play_SFX_DRAGOON_ATTACK_SABER_SELECT			\SFX BATTLE\UNITS\DRAGOON\Play_SFX_DRAGOON_ATTACK_SABER_SELECT	
	210848957	Play_SFX_UI_MAP_TOPBAR_OBJECTIVES			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_TOPBAR_OBJECTIVES	
	214873765	Play_SFX_UI_MAP_ADMINISTRATION_ARROWS			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_ADMINISTRATION_ARROWS	
	215953087	Play_SFX_BATTLE_COMBAT_POPUP_TRAMPLE_DAMAGE_DEALT			\SFX BATTLE\STATUS\Play_SFX_BATTLE_COMBAT_POPUP_TRAMPLE_DAMAGE_DEALT	
	219768222	Play_SFX_BATTLE_SKIRMISHER_MOVE			\SFX BATTLE\UNITS\HUMAN SKIRMISHER\Play_SFX_BATTLE_SKIRMISHER_MOVE	
	221075831	Play_SFX_UI_MAP_PROPAGANDA_PEASANTRY			\SFX UI\UI\FRANCE MAP\Influence Overview Selection\Play_SFX_UI_MAP_PROPAGANDA_PEASANTRY	
	226131005	SFX_NAR_BOOK_TURNPAGE_HARD			\NAR\GENERIC\SFX_NAR_BOOK_TURNPAGE_HARD	
	237434029	Play_SFX_BATTLE_MECH_CAVALRY_MOVE			\SFX BATTLE\UNITS\MECHA CAVALRY\Play_SFX_BATTLE_MECH_CAVALRY_MOVE	
	247005994	Play_SFX_UI_MAP_HAPPEN_RECRUIT_HEAVYCANON			\Default Work Unit\Play_SFX_UI_MAP_HAPPEN_RECRUIT_HEAVYCANON	
	250497648	Play_SFX_TRIAL_DRUMROLL			\NAR\TRIALS\Play_SFX_TRIAL_DRUMROLL	
	252426478	Play_SFX_BATTLE_COMBAT_DEBUFF_HIGHHEAT_ACTION			\Default Work Unit\LEGACY\Play_SFX_BATTLE_COMBAT_DEBUFF_HIGHHEAT_ACTION	
	257191463	Play_SFX_UI_MAP_DEMOBILIZE_CANCEL			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_DEMOBILIZE_CANCEL	
	269179392	Play_SFX_UI_MAP_CLUB_NEGOTIATION_REFORM_YAY			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CLUB_NEGOTIATION_REFORM_YAY	
	271094951	Play_SFX_UI_MAP_REGIONPANEL_DISTRICT_BUILD_ESTATE			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_REGIONPANEL_DISTRICT_BUILD_ESTATE	
	280413705	Play_SFX_UI_MAP_REGIONACTIONMENU_SETGOAL			\SFX UI\UI\FRANCE MAP\Region Action Menu\Play_SFX_UI_MAP_REGIONACTIONMENU_SETGOAL	
	282093492	Play_SFX_BATTLE_MECH_COMMANDER_POPUP			\SFX BATTLE\UNITS\MECHA COMMANDER\Play_SFX_BATTLE_MECH_COMMANDER_POPUP	
	284301155	Play_SFX_BATTLE_COMBAT_BUFF_DISCIPLINED_VFX			\Default Work Unit\LEGACY\Play_SFX_BATTLE_COMBAT_BUFF_DISCIPLINED_VFX	
	285673122	Play_AMB_BATTLE_BASTILLE			\AMB\Play_AMB_BATTLE_BASTILLE	
	286727665	Play_SFX_UI_MAP_CLUB_NEGOTIATION_MILITARY_MODERATES			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CLUB_NEGOTIATION_MILITARY_MODERATES	
	288154866	Play_SFX_BATTLE_COMBAT_POPUP_MORALE_LOW			\SFX BATTLE\STATUS\Play_SFX_BATTLE_COMBAT_POPUP_MORALE_LOW	
	288829517	Play_SFX_UI_MAP_ARMY_RECRUITOFFICER_CONFIRM			\SFX UI\UI\Play_SFX_UI_MAP_ARMY_RECRUITOFFICER_CONFIRM	
	289363847	Play_SFX_UI_BATTLE_CLICK_RETRY			\SFX UI\UI\BATTLE\Play_SFX_UI_BATTLE_CLICK_RETRY	
	297492773	Play_SFX_DRAGOON_BATTLEMAP_WALK_LARGE_OLD			\SFX BATTLE\UNITS\DRAGOON\Play_SFX_DRAGOON_BATTLEMAP_WALK_LARGE_OLD	
	298261036	Play_SFX_GRENADIER_ATTACK_READY			\SFX BATTLE\UNITS\HUMAN GRENADIER\Play_SFX_GRENADIER_ATTACK_READY	
	312340760	Play_SFX_MECH_CAVALRY_ATTACK_FIRE			\SFX BATTLE\UNITS\MECHA CAVALRY\Play_SFX_MECH_CAVALRY_ATTACK_FIRE	
	313540103	Play_SFX_UI_MAP_PRISONEROFWAR_RELEASE			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_PRISONEROFWAR_RELEASE	
	317794864	Play_BGM_CODEX			\BGM\Play_BGM_CODEX	
	320252273	Play_SFX_BATTLE_COMBAT_DEBUFF_LOWINEGRITY_ACTION			\Default Work Unit\LEGACY\Play_SFX_BATTLE_COMBAT_DEBUFF_LOWINEGRITY_ACTION	
	326145568	Play_SFX_UI_MAP_ARMY_CONSCRIPTBATTALION_CONFIRM			\SFX UI\UI\Play_SFX_UI_MAP_ARMY_CONSCRIPTBATTALION_CONFIRM	
	341014645	Play_SFX_MOB_BATTLEMAP_HALT_MEDIUM			\SFX BATTLE\UNITS\HUMAN MILITIA\Play_SFX_MOB_BATTLEMAP_HALT_MEDIUM	
	342467901	Play_SFX_UI_MAP_HAPPEN_AI_PROPAGANDA_SUCCESS			\Default Work Unit\Play_SFX_UI_MAP_HAPPEN_AI_PROPAGANDA_SUCCESS	
	345601989	Play_SFX_BATTLE_SOLDIER_COMBATMOVE			\SFX BATTLE\UNITS\HUMAN INFANTRY\Play_SFX_BATTLE_SOLDIER_COMBATMOVE	
	352951631	Play_SFX_UI_MAP_CONVENTION_VOTE_WARNING			\SFX UI\UI\FRANCE MAP\Convention Panel\Play_SFX_UI_MAP_CONVENTION_VOTE_WARNING	
	355769869	Play_SFX_UI_MAP_PROPAGANDA_BOURGEOISIE			\SFX UI\UI\FRANCE MAP\Influence Overview Selection\Play_SFX_UI_MAP_PROPAGANDA_BOURGEOISIE	
	357393307	Play_SFX_UI_MAP_TRIAL_VOTE_SCROLL			\SFX UI\UI\FRANCE MAP\Convention Panel\TRIAL\Play_SFX_UI_MAP_TRIAL_VOTE_SCROLL	
	366770452	Play_SFX_SOLDIER_HIT_PIKE			\SFX BATTLE\ATTACK HITS\Play_SFX_SOLDIER_HIT_PIKE	
	367911127	Play_SFX_BATTLE_CANON_SELECT			\SFX BATTLE\UNITS\CANON\Play_SFX_BATTLE_CANON_SELECT	
	382241742	Play_SFX_CAVALRY_ATTACK_CHARGE			\SFX BATTLE\UNITS\HUMAN CAVALRY\Play_SFX_CAVALRY_ATTACK_CHARGE	
	384400567	Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_WORKSHOP			\SFX UI\UI\FRANCE MAP\Districts\Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_WORKSHOP	
	385167195	SFX_NAR_BOOK_PICKUP			\NAR\GENERIC\SFX_NAR_BOOK_PICKUP	
	387321974	Play_SFX_BATTLE_MECH_CAVALRY_SELECT			\SFX BATTLE\UNITS\MECHA CAVALRY\Play_SFX_BATTLE_MECH_CAVALRY_SELECT	
	390049947	Play_SFX_UI_MAP_REGIONSEIZEPANEL_DISTRICT_DEMOLISH			\SFX UI\UI\FRANCE MAP\Region Seize Panel\Play_SFX_UI_MAP_REGIONSEIZEPANEL_DISTRICT_DEMOLISH	
	391840248	Play_SFX_UI_MAP_SPREADPROPAGANDA_CONDEMN_CONFIRM			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_SPREADPROPAGANDA_CONDEMN_CONFIRM	
	396765326	Play_SFX_BATTLE_SKIRMISHER_COMBATMOVE			\SFX BATTLE\UNITS\HUMAN SKIRMISHER\Play_SFX_BATTLE_SKIRMISHER_COMBATMOVE	
	402804979	Play_SFX_UI_MAP_TOPBAR_CLUBS_MONARCHIQUE			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_TOPBAR_CLUBS_MONARCHIQUE	
	403741511	Stop_BGM_END_SCREEN			\BGM\Stop_BGM_END_SCREEN	
	404206602	Play_SFX_UI_MAINMENU_CLICK_IDEAL_ABSOLUTE			\SFX UI\UI\MAIN MENU\Play_SFX_UI_MAINMENU_CLICK_IDEAL_ABSOLUTE	
	405004412	Play_SFX_UI_MAP_CHARACTER_ARMY_DEMOBILIZE			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CHARACTER_ARMY_DEMOBILIZE	
	409028501	Play_SFX_UI_MAP_CONVENTION_PROCEED_START			\SFX UI\UI\FRANCE MAP\Convention Panel\Play_SFX_UI_MAP_CONVENTION_PROCEED_START	
	411793423	Play_SFX_UI_MAP_RECRUITBATTALION_SELECT_CANNON			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_RECRUITBATTALION_SELECT_CANNON	
	430546419	Play_SFX_UI_BATTLE_UNIT_CANCEL			\SFX UI\UI\BATTLE\ABILITY\Play_SFX_UI_BATTLE_UNIT_CANCEL	
	432634588	Play_SFX_UI_MAP_CONVENTION_ELECTIONS_MAJOR			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CONVENTION_ELECTIONS_MAJOR	
	435665876	Play_SFX_UI_MAP_SETTINGS_QUITGAME_HOVER			\SFX UI\UI\SETTINGS\Play_SFX_UI_MAP_SETTINGS_QUITGAME_HOVER	
	438253329	Stop_SFX_CAVALRY_BATTLEMAP_WALK_MEDIUM			\SFX BATTLE\UNITS\HUMAN CAVALRY\Stop_SFX_CAVALRY_BATTLEMAP_WALK_MEDIUM	
	441988020	Play_SFX_UI_MAP_CONVENTION_ELECTIONS_SIDECHOSEN_YAY			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CONVENTION_ELECTIONS_SIDECHOSEN_YAY	
	450402010	SFX_NAR_FOOTSTEPS_HARDFLOOR			\NAR\GENERIC\SFX_NAR_FOOTSTEPS_HARDFLOOR	
	450431649	Play_SFX_UI_MAP_SETTINGS			\SFX UI\UI\SETTINGS\Play_SFX_UI_MAP_SETTINGS	
	452897188	Play_SFX_MECHA_ATTACK_TRAMPLE_SELECT			\SFX BATTLE\UNITS\MECHA COMMANDER\Play_SFX_MECHA_ATTACK_TRAMPLE_SELECT	
	455881036	Play_SFX_UI_INTRO_LAFAYETTE_MODERATES			\NAR\INTRO\Play_SFX_UI_INTRO_LAFAYETTE_MODERATES	
	458891126	Play_SFX_UI_MAINMENU_HOVER_VOWTOFIGHT			\SFX UI\UI\MAIN MENU\Play_SFX_UI_MAINMENU_HOVER_VOWTOFIGHT	
	462809020	Play_SFX_MECH_IDLE_VENT			\Default Work Unit\Play_SFX_MECH_IDLE_VENT	
	463027755	Play_SFX_UI_MAP_RECRUITOFFICER_SELECT_03			\SFX UI\UI\SETTINGS\Play_SFX_UI_MAP_RECRUITOFFICER_SELECT_03	
	463027756	Play_SFX_UI_MAP_RECRUITOFFICER_SELECT_04			\SFX UI\UI\SETTINGS\Play_SFX_UI_MAP_RECRUITOFFICER_SELECT_04	
	463027758	Play_SFX_UI_MAP_RECRUITOFFICER_SELECT_06			\SFX UI\UI\SETTINGS\Play_SFX_UI_MAP_RECRUITOFFICER_SELECT_06	
	469817158	Stop_SFX_TRIAL_DRUMROLL			\NAR\TRIALS\Stop_SFX_TRIAL_DRUMROLL	
	478489512	Play_SFX_3DAMB_BATTLE_FOUNTAIN_LP			\SFX 3D AMB\BATTLE\Play_SFX_3DAMB_BATTLE_FOUNTAIN_LP	
	483741999	Play_SFX_BATTLE_COMBAT_POPUP_DISABLE_COLOSSUS_SUCCESS			\SFX BATTLE\STATUS\Play_SFX_BATTLE_COMBAT_POPUP_DISABLE_COLOSSUS_SUCCESS	
	486187811	Stop_BGM_NATIONAL_CONVENTION			\BGM\Stop_BGM_NATIONAL_CONVENTION	
	496872225	Play_SFX_MECH_CAVALRY_ATTACK_READY			\SFX BATTLE\UNITS\MECHA CAVALRY\Play_SFX_MECH_CAVALRY_ATTACK_READY	
	499218846	Play_SFX_UI_MAP_SETTINGS_RETURNTOTITLE_HOVER			\SFX UI\UI\SETTINGS\Play_SFX_UI_MAP_SETTINGS_RETURNTOTITLE_HOVER	
	499451716	Play_SFX_SOLDIER_ATTACK_STEPOUT			\SFX BATTLE\UNITS\HUMAN INFANTRY\Play_SFX_SOLDIER_ATTACK_STEPOUT	
	504123841	Play_SFX_UI_MAP_DEMOBILIZE_SELECT			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_DEMOBILIZE_SELECT	
	505506523	Play_SFX_TRIAL_GUILLOTINE			\NAR\TRIALS\Play_SFX_TRIAL_GUILLOTINE	
	505518798	Play_SFX_UI_MAP_TOPBAR_OBJECTIVES_HOVER			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_TOPBAR_OBJECTIVES_HOVER	
	520851440	Play_SFX_UI_MAP_REGIONSEIZEPANEL_ACTION_HOVER			\SFX UI\UI\FRANCE MAP\Region Seize Panel\Play_SFX_UI_MAP_REGIONSEIZEPANEL_ACTION_HOVER	
	520938109	Play_SFX_DRAGOON_BATTLEMAP_HALT_LARGE			\SFX BATTLE\UNITS\DRAGOON\Play_SFX_DRAGOON_BATTLEMAP_HALT_LARGE	
	533137479	Play_SFX_CAVALRY_BATTLEMAP_WALK_SMALL			\SFX BATTLE\UNITS\HUMAN CAVALRY\Play_SFX_CAVALRY_BATTLEMAP_WALK_SMALL	
	536988571	Play_SFX_UI_MAP_CONVENTION_BACK			\SFX UI\UI\FRANCE MAP\Convention Panel\Play_SFX_UI_MAP_CONVENTION_BACK	
	536990705	Play_BGM_NATIONAL_CONVENTION			\BGM\Play_BGM_NATIONAL_CONVENTION	
	538059953	Play_SFX_MECH_COMMANDER_ATTACK_READY			\SFX BATTLE\UNITS\MECHA COMMANDER\Play_SFX_MECH_COMMANDER_ATTACK_READY	
	547898887	SFX_NAR_DOOR			\NAR\GENERIC\SFX_NAR_DOOR	
	569983445	Play_SFX_BATTLE_COMBAT_DEBUFF_DAMAGED_ACTION			\Default Work Unit\LEGACY\Play_SFX_BATTLE_COMBAT_DEBUFF_DAMAGED_ACTION	
	570745253	Play_SFX_UI_MAP_HAPPEN_PROPAGANDA_FAILURE			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_HAPPEN_PROPAGANDA_FAILURE	
	571473949	Play_SFX_UI_MAP_STRATEGICMENU_COUNCIL			\SFX UI\UI\FRANCE MAP\Strategic Menu Panel\Play_SFX_UI_MAP_STRATEGICMENU_COUNCIL	
	571984016	Play_SFX_UI_MAINMENU_CLICK_QUITGAME			\Default Work Unit\Play_SFX_UI_MAINMENU_CLICK_QUITGAME	
	585948924	Play_SFX_DRAGOON_ATTACK_STEPOUT			\SFX BATTLE\UNITS\DRAGOON\Play_SFX_DRAGOON_ATTACK_STEPOUT	
	594850057	Play_SFX_3DAMB_BATTLEGROUNDS_BELLS			\SFX 3D AMB\BATTLE\Play_SFX_3DAMB_BATTLEGROUNDS_BELLS	
	597225877	Play_SFX_DRAGOON_BATTLEMAP_HALT_SMALL			\SFX BATTLE\UNITS\DRAGOON\Play_SFX_DRAGOON_BATTLEMAP_HALT_SMALL	
	616029377	Play_SFX_MECH_CAVALRY_BATTLEMAP_FORWARD			\SFX BATTLE\UNITS\MECHA CAVALRY\Play_SFX_MECH_CAVALRY_BATTLEMAP_FORWARD	
	616097092	Play_SFX_MECH_ARTILLERY_ATTACK_FIRE			\SFX BATTLE\UNITS\MECHA ARTILLERY\Play_SFX_MECH_ARTILLERY_ATTACK_FIRE	
	616361634	Stop_SFX_HEAVYCANON_BATTLEMAP_WALK_LOOP			\SFX BATTLE\UNITS\HEAVY CANON\Stop_SFX_HEAVYCANON_BATTLEMAP_WALK_LOOP	
	617432004	Play_SFX_UI_MAP_SETTINGS_SAVE_HOVER			\SFX UI\UI\SETTINGS\Play_SFX_UI_MAP_SETTINGS_SAVE_HOVER	
	631959215	Play_SFX_UI_INTRO_PLAYER_JOIN_ROYALISTS			\NAR\INTRO\Play_SFX_UI_INTRO_PLAYER_JOIN_ROYALISTS	
	637335448	Play_SFX_UI_MAP_HAPPEN_RECRUIT_MECH_ARTILLERY			\Default Work Unit\Play_SFX_UI_MAP_HAPPEN_RECRUIT_MECH_ARTILLERY	
	643596139	Play_SFX_BATTLE_MECH_INFANTRY_POPUP			\SFX BATTLE\UNITS\MECHA INFANTRY\Play_SFX_BATTLE_MECH_INFANTRY_POPUP	
	651189981	Play_SFX_BATTLE_COMBAT_CRITICAL			\SFX BATTLE\STATUS\Play_SFX_BATTLE_COMBAT_CRITICAL	
	655358309	Play_SFX_UI_INTRO_BATTLE_FORPEOPLE			\NAR\INTRO\Play_SFX_UI_INTRO_BATTLE_FORPEOPLE	
	669265612	SFX_NAR_BOOK_DROP_HARD			\NAR\GENERIC\SFX_NAR_BOOK_DROP_HARD	
	687973124	Play_SFX_BATTLE_CANON_MOVE			\SFX BATTLE\UNITS\CANON\Play_SFX_BATTLE_CANON_MOVE	
	689865346	Play_SFX_BATTLE_MOB_SELECT			\SFX BATTLE\UNITS\HUMAN MILITIA\Play_SFX_BATTLE_MOB_SELECT	
	720336798	Play_SFX_UI_MAP_HAPPEN_PROPAGANDA_SUCCESS			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_HAPPEN_PROPAGANDA_SUCCESS	
	720950913	Stop_SFX_CAVALRY_BATTLEMAP_WALK_SMALL			\SFX BATTLE\UNITS\HUMAN CAVALRY\Stop_SFX_CAVALRY_BATTLEMAP_WALK_SMALL	
	722565291	Play_SFX_UI_MAP_DISTRICTS_ACTION_HOVER			\SFX UI\UI\Play_SFX_UI_MAP_DISTRICTS_ACTION_HOVER	
	724213250	Play_SFX_UI_MAP_CLUB_NEGOTIATION_ADD_FLOGISTON			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CLUB_NEGOTIATION_ADD_FLOGISTON	
	749855222	Play_SFX_UI_MAP_REGIONACTIONMENU_BATTLE			\SFX UI\UI\FRANCE MAP\Region Action Menu\Play_SFX_UI_MAP_REGIONACTIONMENU_BATTLE	
	750794105	Play_SFX_3DAMB_BATTLEGROUNDS_TRAIN			\SFX 3D AMB\BATTLE\Play_SFX_3DAMB_BATTLEGROUNDS_TRAIN	
	750975934	Play_SFX_BATTLE_GRENADIER_TARGET			\SFX BATTLE\UNITS\HUMAN GRENADIER\Play_SFX_BATTLE_GRENADIER_TARGET	
	753511186	Play_SFX_BATTLE_COMBAT_POPUP_HEAT_MAX			\SFX BATTLE\STATUS\Play_SFX_BATTLE_COMBAT_POPUP_HEAT_MAX	
	755823088	SFX_NAR_BOOK_DROP			\NAR\GENERIC\SFX_NAR_BOOK_DROP	
	756706984	Play_SFX_MECH_COMMANDER_ATTACK_FIRE			\SFX BATTLE\UNITS\MECHA COMMANDER\Play_SFX_MECH_COMMANDER_ATTACK_FIRE	
	758298753	Stop_SFX_DRAGOON_BATTLEMAP_WALK_SMALL			\SFX BATTLE\UNITS\DRAGOON\Stop_SFX_DRAGOON_BATTLEMAP_WALK_SMALL	
	759223317	Play_SFX_BATTLE_SOLDIER_TARGET			\SFX BATTLE\UNITS\HUMAN INFANTRY\Play_SFX_BATTLE_SOLDIER_TARGET	
	776538471	Play_SFX_CAVALRY_BATTLEMAP_TROT_MEDIUM			\SFX BATTLE\UNITS\HUMAN CAVALRY\Play_SFX_CAVALRY_BATTLEMAP_TROT_MEDIUM	
	780677383	Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_PRINTINGPRESS_MODERATES			\SFX UI\UI\FRANCE MAP\Districts\Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_PRINTINGPRESS_MODERATES	
	792970007	SFX_NAR_PACKAGE_DROP			\NAR\GENERIC\SFX_NAR_PACKAGE_DROP	
	793871067	Play_SFX_UI_MAINMENU_CLICK_IDEAL_OUTCOME			\SFX UI\UI\MAIN MENU\Play_SFX_UI_MAINMENU_CLICK_IDEAL_OUTCOME	
	795357639	Play_SFX_UI_MAP_REGIONACTIONMENU_MOVE			\SFX UI\UI\FRANCE MAP\Region Action Menu\Play_SFX_UI_MAP_REGIONACTIONMENU_MOVE	
	800410254	Play_SFX_UI_MAP_MIRABEAU_POLITICAL			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_MIRABEAU_POLITICAL	
	802664719	Play_SFX_UI_MAP_CLUB_NEGOTIATION_REFORM_NAY			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CLUB_NEGOTIATION_REFORM_NAY	
	809359902	Play_SFX_TRIAL_GUILLOTINE_FAIL			\NAR\TRIALS\Play_SFX_TRIAL_GUILLOTINE_FAIL	
	824147113	Play_SFX_UI_MAP_TOPBAR_EXCHANGES			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_TOPBAR_EXCHANGES	
	831473914	Play_SFX_BATTLE_MECH_ARTILLERY_SELECT			\SFX BATTLE\UNITS\MECHA ARTILLERY\Play_SFX_BATTLE_MECH_ARTILLERY_SELECT	
	841623066	Play_SFX_UI_MAP_STRATEGICMENU_HOVER			\SFX UI\UI\FRANCE MAP\Strategic Menu Panel\Play_SFX_UI_MAP_STRATEGICMENU_HOVER	
	843980123	Play_SFX_UI_MAINMENU_CLICK_IDEAL_CONSTITUTIONAL			\SFX UI\UI\MAIN MENU\Play_SFX_UI_MAINMENU_CLICK_IDEAL_CONSTITUTIONAL	
	848055808	Play_SFX_UI_MAP_CONSULTPANEL_FIRSTTIME			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CONSULTPANEL_FIRSTTIME	
	849748301	Play_SFX_SKIRMISHER_ATTACK_STEPOUT			\SFX BATTLE\UNITS\HUMAN SKIRMISHER\Play_SFX_SKIRMISHER_ATTACK_STEPOUT	
	861017583	Play_SFX_UI_MAP_UNIT_CANON_SELECT			\Default Work Unit\Play_SFX_UI_MAP_UNIT_CANON_SELECT	
	870440029	Play_SFX_ACTION_MAP_ZONECAPTURED_ROYALISTS			\SFX UI\UI\FRANCE MAP\Conquest Popups\Play_SFX_ACTION_MAP_ZONECAPTURED_ROYALISTS	
	874379176	Play_SFX_UI_MAP_CONVENTION_ELECTIONS_YAY			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CONVENTION_ELECTIONS_YAY	
	875358328	Play_SFX_CANON_ATTACK_SHELL_SELECT			\SFX BATTLE\UNITS\CANON\Play_SFX_CANON_ATTACK_SHELL_SELECT	
	876246646	Play_SFX_UI_BATTLE_HOVER_CONTINUE			\SFX UI\UI\BATTLE\Play_SFX_UI_BATTLE_HOVER_CONTINUE	
	884762538	Play_SFX_ACTION_MAP_ZONECAPTURED_FEUILLANTS			\SFX UI\UI\FRANCE MAP\Conquest Popups\Play_SFX_ACTION_MAP_ZONECAPTURED_FEUILLANTS	
	886797528	Play_SFX_UI_MAP_SETTINGS_LOAD			\SFX UI\UI\SETTINGS\Play_SFX_UI_MAP_SETTINGS_LOAD	
	895501351	Play_SFX_UI_MAP_SPREADPROPAGANDA_PROMOTION_CONFIRM			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_SPREADPROPAGANDA_PROMOTION_CONFIRM	
	905049425	Play_SFX_BATTLE_DRAGOON_MOVE			\SFX BATTLE\UNITS\DRAGOON\Play_SFX_BATTLE_DRAGOON_MOVE	
	906612962	Play_SFX_DRAGOON_ATTACK_FIRE			\SFX BATTLE\UNITS\DRAGOON\Play_SFX_DRAGOON_ATTACK_FIRE	
	908924725	Play_SFX_BATTLE_COMBAT_POPUP_INSPIRED			\Default Work Unit\Play_SFX_BATTLE_COMBAT_POPUP_INSPIRED	
	914066777	Play_SFX_UI_MAP_HAPPEN_RECRUIT_LINEINFANTRY			\Default Work Unit\Play_SFX_UI_MAP_HAPPEN_RECRUIT_LINEINFANTRY	
	916236685	Play_SFX_UI_MAP_IDEOLOGYSTATUS_FACTION			\SFX UI\UI\FRANCE MAP\Ideology Status Panel\Play_SFX_UI_MAP_IDEOLOGYSTATUS_FACTION	
	926331518	Stop_BGM_CODEX			\BGM\Stop_BGM_CODEX	
	927918663	Play_SFX_UI_MAP_DEMOBILIZE_CONFIRM			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_DEMOBILIZE_CONFIRM	
	930704581	Play_SFX_UI_MAP_IDEOLOGYSTATUSPANEL_HOVER			\SFX UI\UI\FRANCE MAP\Ideology Status Panel\Play_SFX_UI_MAP_IDEOLOGYSTATUSPANEL_HOVER	
	931009600	Play_SFX_UI_MAINMENU_CLICK_CONTINUE			\Default Work Unit\Play_SFX_UI_MAINMENU_CLICK_CONTINUE	
	932187187	Play_SFX_UI_MAP_SETTINGS_SAVE_BACK			\SFX UI\UI\SETTINGS\Play_SFX_UI_MAP_SETTINGS_SAVE_BACK	
	934106164	Play_SFX_UI_BATTLE_END_RETURN			\SFX UI\UI\BATTLE\Play_SFX_UI_BATTLE_END_RETURN	
	937621124	Play_SFX_3DAMB_BATTLE_HORSENEIGHS			\SFX 3D AMB\BATTLE\Play_SFX_3DAMB_BATTLE_HORSENEIGHS	
	940546289	Play_SFX_UI_MAP_ARMY_UNIT_SELECT_MOBILIZE			\SFX UI\UI\Play_SFX_UI_MAP_ARMY_UNIT_SELECT_MOBILIZE	
	941340244	Play_SFX_HEAVYCANON_BATTLEMAP_WALK_LOOP			\SFX BATTLE\UNITS\HEAVY CANON\Play_SFX_HEAVYCANON_BATTLEMAP_WALK_LOOP	
	946341019	Play_SFX_UI_MAP_SPREADPROPAGANDA_POPUP			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_SPREADPROPAGANDA_POPUP	
	947664605	Play_SFX_BATTLE_MECH_ARTILLERY_TARGET			\SFX BATTLE\UNITS\MECHA ARTILLERY\Play_SFX_BATTLE_MECH_ARTILLERY_TARGET	
	950278863	Play_SFX_UI_MAP_CONVENTION_VOTE_CANCEL			\Default Work Unit\Play_SFX_UI_MAP_CONVENTION_VOTE_CANCEL	
	953325387	Play_SFX_BATTLE_COMBAT_DEBUFF_INJURED_UI			\SFX BATTLE\DEBUFF\Play_SFX_BATTLE_COMBAT_DEBUFF_INJURED_UI	
	963163861	Play_SFX_MECH_ARTILLERY_ATTACK_READY			\SFX BATTLE\UNITS\MECHA ARTILLERY\Play_SFX_MECH_ARTILLERY_ATTACK_READY	
	967429607	Play_SFX_UI_MAP_MAPMODES_HOVER			\SFX UI\UI\FRANCE MAP\Map Modes Menu\Play_SFX_UI_MAP_MAPMODES_HOVER	
	973922239	Play_SFX_UI_MAP_CONVENTION_VOTE_SCROLL_START			\SFX UI\UI\FRANCE MAP\Convention Panel\Play_SFX_UI_MAP_CONVENTION_VOTE_SCROLL_START	
	985877146	Play_SFX_SOLDIER_ATTACK_FIRE			\SFX BATTLE\UNITS\HUMAN INFANTRY\Play_SFX_SOLDIER_ATTACK_FIRE	
	995597667	Play_SFX_UI_MAP_ARMY_ADD_COLOSSUS			\SFX UI\UI\Play_SFX_UI_MAP_ARMY_ADD_COLOSSUS	
	998465749	Play_SFX_UI_MAP_REGIONSEIZEPANEL_HOVER			\SFX UI\UI\FRANCE MAP\Region Seize Panel\Play_SFX_UI_MAP_REGIONSEIZEPANEL_HOVER	
	1000965027	Play_SFX_BATTLE_COMBAT_BUFF_HIGHMORALE_VFX			\Default Work Unit\LEGACY\Play_SFX_BATTLE_COMBAT_BUFF_HIGHMORALE_VFX	
	1001954058	Play_SFX_UI_MAP_PROPAGANDA_NOBILITY			\SFX UI\UI\FRANCE MAP\Influence Overview Selection\Play_SFX_UI_MAP_PROPAGANDA_NOBILITY	
	1003919757	Play_SFX_UI_MAP_RECRUITCOLOSSUS_SELECT_INFANTRYMECH			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_RECRUITCOLOSSUS_SELECT_INFANTRYMECH	
	1006735535	Play_SFX_UI_MAP_REGIONPANEL_DISTRICT_BUILD_CITYHALL			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_REGIONPANEL_DISTRICT_BUILD_CITYHALL	
	1011562603	Play_SFX_UI_INTRO_PLAYER_JOIN_MODERATES			\NAR\INTRO\Play_SFX_UI_INTRO_PLAYER_JOIN_MODERATES	
	1013431528	Play_SFX_UI_MAP_UNIT_HUSSAR_SELECT			\Default Work Unit\Play_SFX_UI_MAP_UNIT_HUSSAR_SELECT	
	1022070137	Play_SFX_BATTLE_COMBAT_POPUP_DISABLE_COLOSSUS_FAILED			\SFX BATTLE\STATUS\Play_SFX_BATTLE_COMBAT_POPUP_DISABLE_COLOSSUS_FAILED	
	1023407634	Play_SFX_BATTLE_CAVALRY_SELECT			\SFX BATTLE\UNITS\HUMAN CAVALRY\Play_SFX_BATTLE_CAVALRY_SELECT	
	1026239163	Play_SFX_BATTLE_COMBAT_BUFF_DISCIPLINED_UI			\SFX BATTLE\BUFF\Play_SFX_BATTLE_COMBAT_BUFF_DISCIPLINED_UI	
	1028811561	Play_SFX_UI_MAP_COUNCILPANEL_EXIT_HOVER			\SFX UI\UI\FRANCE MAP\Council Panel\Play_SFX_UI_MAP_COUNCILPANEL_EXIT_HOVER	
	1031596318	Play_SFX_3DAMB_BATTLEGROUNDS_MECHAS			\SFX 3D AMB\BATTLE\Play_SFX_3DAMB_BATTLEGROUNDS_MECHAS	
	1044983510	Play_SFX_UI_MAP_CONSULTPANEL_NO			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CONSULTPANEL_NO	
	1045610443	Play_SFX_UI_MAP_CONVENTION_ELECTIONS_LAUGHED			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CONVENTION_ELECTIONS_LAUGHED	
	1055361374	Play_SFX_BATTLE_COMBAT_POPUP_HEAT_LOW			\SFX BATTLE\STATUS\Play_SFX_BATTLE_COMBAT_POPUP_HEAT_LOW	
	1057154860	Play_SFX_BATTLE_COMBAT_DEBUFF_LOWMORALE_VFX			\Default Work Unit\LEGACY\Play_SFX_BATTLE_COMBAT_DEBUFF_LOWMORALE_VFX	
	1057504165	Play_SFX_UI_MAP_CONVENTION_VOTE_ABSTENTIONS			\SFX UI\UI\FRANCE MAP\Convention Panel\Play_SFX_UI_MAP_CONVENTION_VOTE_ABSTENTIONS	
	1059912819	Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_BASE			\SFX UI\UI\FRANCE MAP\Districts\Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_BASE	
	1068364574	Play_SFX_UI_MAP_REGIONACTIONMENU_TRAIN			\SFX UI\UI\FRANCE MAP\Region Action Menu\Play_SFX_UI_MAP_REGIONACTIONMENU_TRAIN	
	1069639075	Play_AMB_BATTLE_INDUSTRIAL			\AMB\Play_AMB_BATTLE_INDUSTRIAL	
	1070799108	Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_MARKET			\SFX UI\UI\FRANCE MAP\Districts\Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_MARKET	
	1071872830	Play_SFX_UI_MAP_GENERIC_HOVER			\SFX UI\UI\FRANCE MAP\Play_SFX_UI_MAP_GENERIC_HOVER	
	1074726564	Play_SFX_BATTLE_COMBAT_DEBUFF_HIGHHEAT_VFX			\Default Work Unit\LEGACY\Play_SFX_BATTLE_COMBAT_DEBUFF_HIGHHEAT_VFX	
	1074953001	Play_SFX_UI_MAP_SETTINGS_CREDITS_HOVER			\SFX UI\UI\SETTINGS\Play_SFX_UI_MAP_SETTINGS_CREDITS_HOVER	
	1076683901	Play_SFX_UI_MAP_TOPBAR_ADVICE			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_TOPBAR_ADVICE	
	1093876158	BGM_PLAY			\BGM\BGM_PLAY	
	1096388442	Play_SFX_MECH_INFANTRY_ATTACK_READY			\SFX BATTLE\UNITS\MECHA INFANTRY\Play_SFX_MECH_INFANTRY_ATTACK_READY	
	1097331548	Play_SFX_BATTLE_COMBAT_DEBUFF_LOWHEALTH_VFX			\Default Work Unit\LEGACY\Play_SFX_BATTLE_COMBAT_DEBUFF_LOWHEALTH_VFX	
	1099769406	Play_SFX_DRAGOON_ATTACK_TRAMPLE_SELECT			\SFX BATTLE\UNITS\DRAGOON\Play_SFX_DRAGOON_ATTACK_TRAMPLE_SELECT	
	1099773803	Play_SFX_UI_MAP_CONSULTPANEL_GET_ADVICE_POPUP			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CONSULTPANEL_GET_ADVICE_POPUP	
	1110395339	Play_SFX_SOLDIER_ATTACK_READY			\SFX BATTLE\UNITS\HUMAN INFANTRY\Play_SFX_SOLDIER_ATTACK_READY	
	1114572779	Play_SFX_UI_MAP_TURNBANNER_APPEAR			\SFX UI\UI\FRANCE MAP\Play_SFX_UI_MAP_TURNBANNER_APPEAR	
	1116391306	Play_BGM_CLUBS_FEUILLANTS			\BGM\Play_BGM_CLUBS_FEUILLANTS	
	1118648150	Play_SFX_BATTLE_COMBAT_DEBUFF_SHUTDOWN_ACTION			\Default Work Unit\LEGACY\Play_SFX_BATTLE_COMBAT_DEBUFF_SHUTDOWN_ACTION	
	1125318158	Play_SFX_MECH_COMMANDER_ATTACK_STEPOUT			\SFX BATTLE\UNITS\MECHA COMMANDER\Play_SFX_MECH_COMMANDER_ATTACK_STEPOUT	
	1128018950	Play_SFX_BATTLE_MECH_COMMANDER_SELECT			\SFX BATTLE\UNITS\MECHA COMMANDER\Play_SFX_BATTLE_MECH_COMMANDER_SELECT	
	1133730037	Play_SFX_HEAVYCANON_BATTLEMAP_HALT			\SFX BATTLE\UNITS\HEAVY CANON\Play_SFX_HEAVYCANON_BATTLEMAP_HALT	
	1137851325	Play_BGM_END_SCREEN			\BGM\Play_BGM_END_SCREEN	
	1138558214	Play_SFX_BATTLE_LINE_INFANTRY_SELECT			\SFX BATTLE\UNITS\LINE INFANTRY\Play_SFX_BATTLE_LINE_INFANTRY_SELECT	
	1142950719	Play_SFX_SOLDIER_BATTLEMAP_WALK_MEDIUM			\SFX BATTLE\UNITS\HUMAN INFANTRY\Play_SFX_SOLDIER_BATTLEMAP_WALK_MEDIUM	
	1144188830	Play_SFX_UI_MAP_UNIT_MECH_CAVALRY_SELECT			\Default Work Unit\Play_SFX_UI_MAP_UNIT_MECH_CAVALRY_SELECT	
	1146257034	Play_SFX_GRENADIER_ATTACK_HEAVYMUSKET_SELECT			\SFX BATTLE\UNITS\HUMAN GRENADIER\Play_SFX_GRENADIER_ATTACK_HEAVYMUSKET_SELECT	
	1147144916	Play_SFX_SKIRMISHER_BATTLEMAP_HALT			\SFX BATTLE\UNITS\HUMAN SKIRMISHER\Play_SFX_SKIRMISHER_BATTLEMAP_HALT	
	1147924868	Play_SFX_GLOBAL_FAST			\Default Work Unit\Play_SFX_GLOBAL_FAST	
	1149444088	Play_SFX_UI_GENERIC_SKIP			\SFX UI\UI\Play_SFX_UI_GENERIC_SKIP	
	1156215122	Play_SFX_UI_MAP_COUNCILPANEL_EXIT			\SFX UI\UI\FRANCE MAP\Council Panel\Play_SFX_UI_MAP_COUNCILPANEL_EXIT	
	1158672611	Play_SFX_UI_MAP_SPREADPROPAGANDA_SELECT			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_SPREADPROPAGANDA_SELECT	
	1160764179	Play_SFX_UI_MAP_CHARACTER_RECRUIT_BATTALION			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CHARACTER_RECRUIT_BATTALION	
	1168995209	Play_SFX_GLOBAL_TACTICAL			\Default Work Unit\Play_SFX_GLOBAL_TACTICAL	
	1173504050	Play_SFX_UI_MAP_REGIONACTIONMENU_RECRUIT			\SFX UI\UI\FRANCE MAP\Region Action Menu\Play_SFX_UI_MAP_REGIONACTIONMENU_RECRUIT	
	1178089748	Play_SFX_UI_MAP_MIRABEAU_MILITARY			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_MIRABEAU_MILITARY	
	1180982862	Play_SFX_BATTLE_COMBAT_DEBUFF_LOWMORALE_UI			\SFX BATTLE\DEBUFF\Play_SFX_BATTLE_COMBAT_DEBUFF_LOWMORALE_UI	
	1183048944	Play_SFX_UI_MAP_SPREADPROPAGANDA_CONDEMN_OPEN			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_SPREADPROPAGANDA_CONDEMN_OPEN	
	1193146384	Play_SFX_BATTLE_DRAGOON_POPUP			\SFX BATTLE\UNITS\DRAGOON\Play_SFX_BATTLE_DRAGOON_POPUP	
	1200902243	Play_SFX_UI_MAP_SETTINGS_BUGREPORT_HOVER			\SFX UI\UI\SETTINGS\Play_SFX_UI_MAP_SETTINGS_BUGREPORT_HOVER	
	1201927470	Play_SFX_UI_MAP_ARMY_CONSCRIPTBATTALION_CANCEL			\SFX UI\UI\Play_SFX_UI_MAP_ARMY_CONSCRIPTBATTALION_CANCEL	
	1205248861	Play_SFX_MECH_INFANTRY_ATTACK_STEPOUT			\SFX BATTLE\UNITS\MECHA INFANTRY\Play_SFX_MECH_INFANTRY_ATTACK_STEPOUT	
	1205403368	Play_SFX_BATTLE_MOB_POPUP			\SFX BATTLE\UNITS\HUMAN MILITIA\Play_SFX_BATTLE_MOB_POPUP	
	1205644386	Play_SFX_MECH_INFANTRY_DEFEND_HURT			\SFX BATTLE\ATTACK HITS\Play_SFX_MECH_INFANTRY_DEFEND_HURT	
	1209573369	Play_SFX_BATTLE_COMBAT_POPUP_INTIMIDATE			\SFX BATTLE\STATUS\Play_SFX_BATTLE_COMBAT_POPUP_INTIMIDATE	
	1209588582	Play_SFX_UI_MAP_CONVENTION_VOTE_CONTINUE			\SFX UI\UI\FRANCE MAP\Convention Panel\Play_SFX_UI_MAP_CONVENTION_VOTE_CONTINUE	
	1211671155	Play_SFX_MECH_CAVALRY_IDLE_VENT			\Default Work Unit\Play_SFX_MECH_CAVALRY_IDLE_VENT	
	1212040890	Play_SFX_BATTLE_COMBAT_POPUP_NEGOCIATE			\SFX BATTLE\STATUS\Play_SFX_BATTLE_COMBAT_POPUP_NEGOCIATE	
	1217512393	Play_SFX_DRAGOON_BATTLEMAP_WALK_MEDIUM_OLD			\SFX BATTLE\UNITS\DRAGOON\Play_SFX_DRAGOON_BATTLEMAP_WALK_MEDIUM_OLD	
	1238633463	Play_SFX_MECH_ARTILLERY_IDLE_VENT			\Default Work Unit\Play_SFX_MECH_ARTILLERY_IDLE_VENT	
	1242497285	Play_SFX_BATTLE_CAVALRY_TARGET			\SFX BATTLE\UNITS\HUMAN CAVALRY\Play_SFX_BATTLE_CAVALRY_TARGET	
	1244964894	Play_SFX_UI_MAP_COUNCILPANEL_DISMISS			\SFX UI\UI\FRANCE MAP\Council Panel\Play_SFX_UI_MAP_COUNCILPANEL_DISMISS	
	1258356611	Play_SFX_UI_MAP_REGIONPANEL_DISTRICT_BUILD_SLUMS			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_REGIONPANEL_DISTRICT_BUILD_SLUMS	
	1261404709	Play_SFX_UI_MAP_HAPPEN_RECRUIT_MECH_INFANTRY			\Default Work Unit\Play_SFX_UI_MAP_HAPPEN_RECRUIT_MECH_INFANTRY	
	1276936564	Play_AMB_WORLD_MAP			\AMB\Play_AMB_WORLD_MAP	
	1283472925	Play_SFX_UI_MAINMENU_CLICK_IDEAL_OPPRESSION			\SFX UI\UI\MAIN MENU\Play_SFX_UI_MAINMENU_CLICK_IDEAL_OPPRESSION	
	1285455126	Play_SFX_UI_MAP_RESULTS_POPUP_CONFIRM			\SFX UI\UI\FRANCE MAP\Play_SFX_UI_MAP_RESULTS_POPUP_CONFIRM	
	1291456231	Play_SFX_UI_MAP_CLUB_NEGOTIATION_REMOVE_INFLUENCE			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CLUB_NEGOTIATION_REMOVE_INFLUENCE	
	1301464639	Play_SFX_DRAGOON_BATTLEMAP_WALK_SMALL			\SFX BATTLE\UNITS\DRAGOON\Play_SFX_DRAGOON_BATTLEMAP_WALK_SMALL	
	1303563393	Play_SFX_BATTLE_COMBAT_POPUP_RALLY			\SFX BATTLE\STATUS\Play_SFX_BATTLE_COMBAT_POPUP_RALLY	
	1307808728	Play_SFX_UI_MAP_CHARACTER_RECRUIT			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CHARACTER_RECRUIT	
	1308696277	Play_SFX_UI_MAP_SPREADPROPAGANDA_PROMOTION_OPEN			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_SPREADPROPAGANDA_PROMOTION_OPEN	
	1324869366	Play_SFX_UI_MAP_REGIONSEIZEPANEL_EXIT_HOVER			\SFX UI\UI\FRANCE MAP\Region Seize Panel\Play_SFX_UI_MAP_REGIONSEIZEPANEL_EXIT_HOVER	
	1330715365	Play_SFX_UI_MAP_RECRUIT_RECRUITER_REMOVE			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_RECRUIT_RECRUITER_REMOVE	
	1331504207	Play_SFX_BATTLE_UNIT_MOVE_DENIED			\SFX BATTLE\Play_SFX_BATTLE_UNIT_MOVE_DENIED	
	1338682690	Play_SFX_ACTION_MAP_ZONECAPTURED_JACOBINS			\SFX UI\UI\FRANCE MAP\Conquest Popups\Play_SFX_ACTION_MAP_ZONECAPTURED_JACOBINS	
	1345524333	Play_SFX_UI_MAP_CLUB_NEGOTIATION_ADD_MONEY			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CLUB_NEGOTIATION_ADD_MONEY	
	1360887635	Play_SFX_BATTLE_MECH_INFANTRY_SELECT			\SFX BATTLE\UNITS\MECHA INFANTRY\Play_SFX_BATTLE_MECH_INFANTRY_SELECT	
	1371320000	Play_SFX_SKIRMISHER_ATTACK_RIFLE_SELECT			\SFX BATTLE\UNITS\HUMAN SKIRMISHER\Play_SFX_SKIRMISHER_ATTACK_RIFLE_SELECT	
	1374028924	Play_SFX_UI_MAP_PROPAGANDA_SELECT			\Default Work Unit\Play_SFX_UI_MAP_PROPAGANDA_SELECT	
	1377767126	Play_SFX_UI_MAP_CONVENTION_VOTE_SCROLL			\SFX UI\UI\FRANCE MAP\Convention Panel\Play_SFX_UI_MAP_CONVENTION_VOTE_SCROLL	
	1379446378	Play_SFX_UI_BATTLE_UNIT_RETREAT			\SFX UI\UI\BATTLE\ABILITY\Play_SFX_UI_BATTLE_UNIT_RETREAT	
	1384881916	Play_SFX_UI_MAP_CONVENTION_DEBATE_START			\SFX UI\UI\FRANCE MAP\Convention Panel\Play_SFX_UI_MAP_CONVENTION_DEBATE_START	
	1390649094	Play_SFX_UI_MAP_REGIONPANEL_DISTRICT_BUILD_CHURCH			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_REGIONPANEL_DISTRICT_BUILD_CHURCH	
	1391429195	Play_SFX_UI_MAP_UNIT_MECH_INFANTRY_SELECT			\Default Work Unit\Play_SFX_UI_MAP_UNIT_MECH_INFANTRY_SELECT	
	1393402175	Play_SFX_CAVALRY_BATTLEMAP_WALK_MEDIUM			\SFX BATTLE\UNITS\HUMAN CAVALRY\Play_SFX_CAVALRY_BATTLEMAP_WALK_MEDIUM	
	1401442672	Play_SFX_BATTLE_MECH_INFANTRY_MOVE			\SFX BATTLE\UNITS\MECHA INFANTRY\Play_SFX_BATTLE_MECH_INFANTRY_MOVE	
	1401882409	Play_SFX_BATTLE_SKIRMISHER_POPUP			\SFX BATTLE\UNITS\HUMAN SKIRMISHER\Play_SFX_BATTLE_SKIRMISHER_POPUP	
	1402033452	Play_SFX_BATTLE_MECH_INFANTRY_TARGET			\SFX BATTLE\UNITS\MECHA INFANTRY\Play_SFX_BATTLE_MECH_INFANTRY_TARGET	
	1405944338	Play_AMB_BATTLE_VERSAILLES			\AMB\Play_AMB_BATTLE_VERSAILLES	
	1413087447	Play_SFX_UI_MAP_CONVENTION_ELECTIONS_NAY			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CONVENTION_ELECTIONS_NAY	
	1425842268	Play_SFX_GRENADIER_BATTLEMAP_WALK_LARGE			\SFX BATTLE\UNITS\HUMAN GRENADIER\Play_SFX_GRENADIER_BATTLEMAP_WALK_LARGE	
	1429506270	Play_SFX_GRENADIER_ATTACK_HEAVYMUSKET_FIRE			\SFX BATTLE\UNITS\HUMAN GRENADIER\Play_SFX_GRENADIER_ATTACK_HEAVYMUSKET_FIRE	
	1430679572	Play_SFX_UI_MAINMENU_CHARACTER_CONFIRM			\SFX UI\UI\MAIN MENU\Play_SFX_UI_MAINMENU_CHARACTER_CONFIRM	
	1437007343	Play_SFX_UI_MAP_SETTINGS_LOAD_HOVER			\SFX UI\UI\SETTINGS\Play_SFX_UI_MAP_SETTINGS_LOAD_HOVER	
	1437302236	Play_SFX_MECH_COMMANDER_ATTACK_TRAMPLE_STOP			\SFX BATTLE\UNITS\MECHA COMMANDER\Play_SFX_MECH_COMMANDER_ATTACK_TRAMPLE_STOP	
	1441701527	Play_SFX_UI_MAP_HAPPEN_RECRUIT_GRENADIER			\Default Work Unit\Play_SFX_UI_MAP_HAPPEN_RECRUIT_GRENADIER	
	1442036043	Play_SFX_UI_MAP_CODEX_BACK			\Default Work Unit\Play_SFX_UI_MAP_CODEX_BACK	
	1444359197	Play_SFX_BATTLE_MECH_COMMANDER_MOVE			\SFX BATTLE\UNITS\MECHA COMMANDER\Play_SFX_BATTLE_MECH_COMMANDER_MOVE	
	1445078783	Play_SFX_DRAGOON_BATTLEMAP_TROT_MEDIUM			\SFX BATTLE\UNITS\DRAGOON\Play_SFX_DRAGOON_BATTLEMAP_TROT_MEDIUM	
	1445675015	Play_SFX_GLOBAL_NORMAL			\Default Work Unit\Play_SFX_GLOBAL_NORMAL	
	1448701732	Play_SFX_UI_MAP_RECENTEVENTS_DROPDOWN			\SFX UI\UI\Play_SFX_UI_MAP_RECENTEVENTS_DROPDOWN	
	1450753837	Play_SFX_UI_MAP_CLUB_VIEWS_RELIGION			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CLUB_VIEWS_RELIGION	
	1455271325	Play_SFX_UI_MAP_ARMY_CONSTRUCTCOLOSSUS_CONFIRM			\SFX UI\UI\Play_SFX_UI_MAP_ARMY_CONSTRUCTCOLOSSUS_CONFIRM	
	1457127829	Play_SFX_UI_MAP_UNIT_LINEINFANTRY_SELECT			\Default Work Unit\Play_SFX_UI_MAP_UNIT_LINEINFANTRY_SELECT	
	1468450395	Play_SFX_SOLDIER_BATTLEMAP_WALK_LARGE			\SFX BATTLE\UNITS\HUMAN INFANTRY\Play_SFX_SOLDIER_BATTLEMAP_WALK_LARGE	
	1472436221	Play_SFX_MECH_COMMANDER_BATTLEMAP_WALK			\SFX BATTLE\UNITS\MECHA COMMANDER\Play_SFX_MECH_COMMANDER_BATTLEMAP_WALK	
	1474290217	Play_SFX_BATTLE_COMBAT_DEBUFF_DAMAGED_UI			\SFX BATTLE\DEBUFF\Play_SFX_BATTLE_COMBAT_DEBUFF_DAMAGED_UI	
	1480450468	Play_SFX_BATTLE_COMBAT_POPUP_DAMAGE_HEAT_HIGH			\SFX BATTLE\STATUS\Play_SFX_BATTLE_COMBAT_POPUP_DAMAGE_HEAT_HIGH	
	1494837259	Play_SFX_GRENADIER_ATTACK_STEPOUT			\SFX BATTLE\UNITS\HUMAN GRENADIER\Play_SFX_GRENADIER_ATTACK_STEPOUT	
	1498880989	Play_SFX_UI_MAP_CHARACTER_ACTION_BATTLE			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CHARACTER_ACTION_BATTLE	
	1500298067	Play_SFX_UI_MAP_CHARACTER_RECRUIT_OFFICER			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CHARACTER_RECRUIT_OFFICER	
	1503021023	Play_SFX_MECHA_ATTACK_ROUNDCHARGE_SELECT			\SFX BATTLE\UNITS\MECHA COMMANDER\Play_SFX_MECHA_ATTACK_ROUNDCHARGE_SELECT	
	1512274942	Play_SFX_UI_GENERIC_CONVERSATION_SCROLL_END			\SFX UI\UI\CONVERSATION\Play_SFX_UI_GENERIC_CONVERSATION_SCROLL_END	
	1512925748	Play_SFX_3DAMB_BATTLEGROUNDS_URBAN_FLAG			\SFX 3D AMB\BATTLE\Play_SFX_3DAMB_BATTLEGROUNDS_URBAN_FLAG	
	1514674105	Play_SFX_SKIRMISHER_ATTACK_FIRE			\SFX BATTLE\UNITS\HUMAN SKIRMISHER\Play_SFX_SKIRMISHER_ATTACK_FIRE	
	1517426858	Play_SFX_UI_MAP_REGIONACTIONMENU_SEIZE			\SFX UI\UI\FRANCE MAP\Region Action Menu\Play_SFX_UI_MAP_REGIONACTIONMENU_SEIZE	
	1524389957	Play_SFX_UI_BATTLE_UNIT_EXHAUST			\SFX UI\UI\BATTLE\ABILITY\Play_SFX_UI_BATTLE_UNIT_EXHAUST	
	1529798052	Play_SFX_CAVALRY_DEFEND_DEATH			\SFX BATTLE\UNITS\HUMAN CAVALRY\Play_SFX_CAVALRY_DEFEND_DEATH	
	1534668587	Play_SFX_BATTLE_HEAVYCANON_COMBATMOVE			\SFX BATTLE\UNITS\HEAVY CANON\Play_SFX_BATTLE_HEAVYCANON_COMBATMOVE	
	1541686351	Play_SFX_UI_BATTLE_UNIT_INTIMIDATE			\SFX UI\UI\BATTLE\ABILITY\Play_SFX_UI_BATTLE_UNIT_INTIMIDATE	
	1557411881	Play_SFX_3DAMB_BATTLE_STAMPEDE_LP			\SFX 3D AMB\BATTLE\Play_SFX_3DAMB_BATTLE_STAMPEDE_LP	
	1558381794	Play_STATE_COMBAT_DEFEND_START			\BGM\Play_STATE_COMBAT_DEFEND_START	
	1568526503	Play_SFX_UI_MAP_FACTION_SELECT_CLICK_ROYALISTS			\Default Work Unit\Play_SFX_UI_MAP_FACTION_SELECT_CLICK_ROYALISTS	
	1570988305	Play_SFX_UI_MAP_ENDTURN_STARTCOUP_CONFIRM			\Default Work Unit\Play_SFX_UI_MAP_ENDTURN_STARTCOUP_CONFIRM	
	1571482519	Play_SFX_UI_MAP_PRISONEROFWAR_IMPRISON			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_PRISONEROFWAR_IMPRISON	
	1575640542	Play_SFX_UI_MAP_CLUB_NEGOTIATION_REMOVE_MONEY			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CLUB_NEGOTIATION_REMOVE_MONEY	
	1578816481	Play_SFX_SKIRMISHER_DEFEND_DEATH			\SFX BATTLE\UNITS\HUMAN SKIRMISHER\Play_SFX_SKIRMISHER_DEFEND_DEATH	
	1588659149	Play_SFX_UI_BATTLE_BANNER_ENEMYSTART			\SFX UI\UI\BATTLE\Play_SFX_UI_BATTLE_BANNER_ENEMYSTART	
	1592521885	Play_SFX_UI_MAP_CONVENTION_VOTE_PROPOSE			\Default Work Unit\Play_SFX_UI_MAP_CONVENTION_VOTE_PROPOSE	
	1595202021	Play_SFX_UI_MAINMENU_CLICK_NEWGAME			\Default Work Unit\Play_SFX_UI_MAINMENU_CLICK_NEWGAME	
	1597826571	Play_SFX_UI_MAP_RECRUITOFFICER_CANCEL			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_RECRUITOFFICER_CANCEL	
	1613122661	Play_SFX_UI_MAP_DISTRICS_ACTION_UPGRADE			\SFX UI\UI\FRANCE MAP\Districts\Play_SFX_UI_MAP_DISTRICS_ACTION_UPGRADE	
	1613390695	Play_SFX_UI_MAINMENU_HOVER_IDEALS			\SFX UI\UI\MAIN MENU\Play_SFX_UI_MAINMENU_HOVER_IDEALS	
	1616532930	Play_SFX_UI_MAP_MAPMODES_MINOR			\SFX UI\UI\FRANCE MAP\Map Modes Menu\Play_SFX_UI_MAP_MAPMODES_MINOR	
	1617336494	Play_SFX_UI_MAP_ACTION_CANCEL_HOVER			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_ACTION_CANCEL_HOVER	
	1618125410	Play_SFX_UI_MAP_UNIT_MECH_ARTILLERY_SELECT			\Default Work Unit\Play_SFX_UI_MAP_UNIT_MECH_ARTILLERY_SELECT	
	1622333242	Play_SFX_BATTLE_GRENADIER_MOVE			\SFX BATTLE\UNITS\HUMAN GRENADIER\Play_SFX_BATTLE_GRENADIER_MOVE	
	1625827285	Play_SFX_CAVALRY_BATTLEMAP_HALT_MEDIUM			\SFX BATTLE\UNITS\HUMAN CAVALRY\Play_SFX_CAVALRY_BATTLEMAP_HALT_MEDIUM	
	1649637982	Play_SFX_UI_MAP_REGIONPANEL_DISTRICT_HOVER			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_REGIONPANEL_DISTRICT_HOVER	
	1651016768	Play_SFX_UI_MAP_CONVENTION_REGIONBREAKDOWN_HOVER			\SFX UI\UI\FRANCE MAP\Convention Panel\Play_SFX_UI_MAP_CONVENTION_REGIONBREAKDOWN_HOVER	
	1664832820	Play_SFX_BATTLE_ARTILLERY_POPUP			\SFX BATTLE\UNITS\ARTILLERY\Play_SFX_BATTLE_ARTILLERY_POPUP	
	1706952148	Play_SFX_UI_BATTLE_UNIT_CAVALRY_CHARGE			\SFX UI\UI\BATTLE\ABILITY\Play_SFX_UI_BATTLE_UNIT_CAVALRY_CHARGE	
	1715479169	Play_SFX_BATTLE_COMBAT_POPUP_HEALTH_MEDIUM			\SFX BATTLE\STATUS\Play_SFX_BATTLE_COMBAT_POPUP_HEALTH_MEDIUM	
	1724165650	Play_SFX_UI_MAP_RECRUITCOLOSSUS_CONFIRM			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_RECRUITCOLOSSUS_CONFIRM	
	1725154953	Play_SFX_BATTLE_SOLDIER_MOVE			\SFX BATTLE\UNITS\HUMAN INFANTRY\Play_SFX_BATTLE_SOLDIER_MOVE	
	1728405721	Play_SFX_GRENADIER_ATTACK_GRENADE_EXPLODE			\SFX BATTLE\UNITS\HUMAN GRENADIER\Play_SFX_GRENADIER_ATTACK_GRENADE_EXPLODE	
	1744151826	Play_SFX_UI_MAP_SETTINGS_HOVER			\SFX UI\UI\SETTINGS\Play_SFX_UI_MAP_SETTINGS_HOVER	
	1750332656	Play_SFX_3DAMB_BATTLEGROUNDS_URBAN_FLAG_SMALL			\SFX 3D AMB\BATTLE\Play_SFX_3DAMB_BATTLEGROUNDS_URBAN_FLAG_SMALL	
	1756413052	Play_SFX_BATTLE_COMBAT_DEBUFF_SHUTDOWN_VFX			\SFX BATTLE\DEBUFF\Play_SFX_BATTLE_COMBAT_DEBUFF_SHUTDOWN_VFX	
	1767824221	Play_SFX_UI_MAP_REGIONSEIZEPANEL_DISTRICT_GENERIC			\SFX UI\UI\FRANCE MAP\Region Seize Panel\Play_SFX_UI_MAP_REGIONSEIZEPANEL_DISTRICT_GENERIC	
	1772708061	Play_SFX_HEAVYCANON_ATTACK_ROUNDSHOT_SELECT			\SFX BATTLE\UNITS\HEAVY CANON\Play_SFX_HEAVYCANON_ATTACK_ROUNDSHOT_SELECT	
	1788293387	Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_CLUB_MODERATES			\SFX UI\UI\FRANCE MAP\Districts\Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_CLUB_MODERATES	
	1792513219	Play_SFX_CANON_BATTLEMAP_WALK_LOOP			\SFX BATTLE\UNITS\CANON\Play_SFX_CANON_BATTLEMAP_WALK_LOOP	
	1793660861	Play_SFX_UI_MAP_RESULTS_POPUP_APPEAR			\SFX UI\UI\FRANCE MAP\Play_SFX_UI_MAP_RESULTS_POPUP_APPEAR	
	1804011912	Play_SFX_UI_MAP_CONVENTION_PROCEED_TOVOTE			\SFX UI\UI\FRANCE MAP\Convention Panel\Play_SFX_UI_MAP_CONVENTION_PROCEED_TOVOTE	
	1807195018	Play_AMB_BATTLE_URBAN			\AMB\Play_AMB_BATTLE_URBAN	
	1807542771	Play_SFX_BATTLE_COMBAT_BUFF_INSPIRED_ACTION			\Default Work Unit\LEGACY\Play_SFX_BATTLE_COMBAT_BUFF_INSPIRED_ACTION	
	1821139792	Play_SFX_UI_MAP_TOPBAR_CLUBS			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_TOPBAR_CLUBS	
	1824603458	Play_SFX_UI_MAP_ARMY_ADD_BATTALION			\SFX UI\UI\Play_SFX_UI_MAP_ARMY_ADD_BATTALION	
	1830035838	Play_SFX_UI_MAP_BATTLESELECT_BEGIN			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_BATTLESELECT_BEGIN	
	1832287453	Play_SFX_CANON_ATTACK_FIRE			\SFX BATTLE\UNITS\CANON\Play_SFX_CANON_ATTACK_FIRE	
	1835336938	Play_SFX_UI_MAP_RECRUIT_RECRUITER			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_RECRUIT_RECRUITER	
	1839476506	Play_SFX_UI_MAP_REGIONSEIZEPANEL_DISTRICT_BUILD			\SFX UI\UI\FRANCE MAP\Region Seize Panel\Play_SFX_UI_MAP_REGIONSEIZEPANEL_DISTRICT_BUILD	
	1841948104	Play_SFX_UI_BATTLE_CLICK_CONTINUE			\SFX UI\UI\BATTLE\Play_SFX_UI_BATTLE_CLICK_CONTINUE	
	1842294200	SFX_NAR_BOOK_RIP			\NAR\GENERIC\SFX_NAR_BOOK_RIP	
	1848042993	Play_SFX_BATTLE_MECH_COMMANDER_COMBATMOVE			\SFX BATTLE\UNITS\MECHA COMMANDER\Play_SFX_BATTLE_MECH_COMMANDER_COMBATMOVE	
	1856052956	Play_SFX_GLOBAL_STRATEGIC			\Default Work Unit\Play_SFX_GLOBAL_STRATEGIC	
	1863712608	Play_SFX_BATTLE_CANON_TARGET			\SFX BATTLE\UNITS\CANON\Play_SFX_BATTLE_CANON_TARGET	
	1866066149	Play_SFX_BATTLE_COMBAT_DEBUFF_MEDIUMHEAT_UI			\SFX BATTLE\DEBUFF\Play_SFX_BATTLE_COMBAT_DEBUFF_MEDIUMHEAT_UI	
	1879546178	Play_SFX_UI_MAINMENU_HOVER_QUITGAME			\Default Work Unit\Play_SFX_UI_MAINMENU_HOVER_QUITGAME	
	1880855135	Play_SFX_BATTLE_COMBAT_POPUP_REGIMENTED			\SFX BATTLE\STATUS\Play_SFX_BATTLE_COMBAT_POPUP_REGIMENTED	
	1884901019	Play_SFX_UI_MAP_MASSOPINION_UP_POPUP			\SFX UI\UI\FRANCE MAP\Conquest Popups\Play_SFX_UI_MAP_MASSOPINION_UP_POPUP	
	1885351548	Play_SFX_BATTLE_MECH_INFANTRY_COMBATMOVE			\SFX BATTLE\UNITS\MECHA INFANTRY\Play_SFX_BATTLE_MECH_INFANTRY_COMBATMOVE	
	1885970271	Play_SFX_UI_BATTLE_UNIT_HEAL			\SFX UI\UI\BATTLE\ABILITY\Play_SFX_UI_BATTLE_UNIT_HEAL	
	1892975990	Play_SFX_BATTLE_COMBAT_MISS			\SFX BATTLE\STATUS\Play_SFX_BATTLE_COMBAT_MISS	
	1894226773	Play_SFX_BATTLE_CAVALRY_COMBATMOVE			\SFX BATTLE\UNITS\HUMAN CAVALRY\Play_SFX_BATTLE_CAVALRY_COMBATMOVE	
	1910232322	Play_SFX_UI_MAP_CLUB_VIEWS_TERROR			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CLUB_VIEWS_TERROR	
	1913858188	Play_SFX_UI_MAP_ARMY_UNIT_SELECT_DEMOBILIZE			\SFX UI\UI\Play_SFX_UI_MAP_ARMY_UNIT_SELECT_DEMOBILIZE	
	1928245402	Play_SFX_CAVALRY_ATTACK_FIRE			\SFX BATTLE\UNITS\HUMAN CAVALRY\Play_SFX_CAVALRY_ATTACK_FIRE	
	1928655073	Play_SFX_UI_MAP_ARMY_RECRUITOFFICER_CANCEL			\SFX UI\UI\Play_SFX_UI_MAP_ARMY_RECRUITOFFICER_CANCEL	
	1929383507	Play_SFX_MECH_INFANTRY_ATTACK_CRIT_SWORD			\SFX BATTLE\UNITS\MECHA INFANTRY\Play_SFX_MECH_INFANTRY_ATTACK_CRIT_SWORD	
	1944062120	Play_SFX_CANON_BATTLEMAP_HALT			\SFX BATTLE\UNITS\CANON\Play_SFX_CANON_BATTLEMAP_HALT	
	1954030015	Play_SFX_MECHA_ATTACK_MECHMUSKET_SELECT			\SFX BATTLE\UNITS\MECHA COMMANDER\Play_SFX_MECHA_ATTACK_MECHMUSKET_SELECT	
	1957497796	Play_SFX_HEAVYCANON_DEFEND_DEATH			\SFX BATTLE\UNITS\HEAVY CANON\Play_SFX_HEAVYCANON_DEFEND_DEATH	
	1970703654	Play_SFX_UI_MAP_POPUP_ACTIONPOINTS_DEPLETED			\Default Work Unit\Play_SFX_UI_MAP_POPUP_ACTIONPOINTS_DEPLETED	
	1979895675	Play_SFX_MECH_COMMANDER_ATTACK_CRIT_FIRE			\SFX BATTLE\UNITS\MECHA COMMANDER\Play_SFX_MECH_COMMANDER_ATTACK_CRIT_FIRE	
	1985821849	Play_AMB_BATTLE_URBAN_NIGHT			\AMB\Play_AMB_BATTLE_URBAN_NIGHT	
	1986987062	Play_SFX_UI_MAP_TRIAL_VOTE_SCROLL_STOP			\SFX UI\UI\FRANCE MAP\Convention Panel\TRIAL\Play_SFX_UI_MAP_TRIAL_VOTE_SCROLL_STOP	
	1988527609	Play_SFX_BATTLE_MECH_CAVALRY_TARGET			\SFX BATTLE\UNITS\MECHA CAVALRY\Play_SFX_BATTLE_MECH_CAVALRY_TARGET	
	1989841788	Play_SFX_DRAGOON_DEFEND_DEATH			\SFX BATTLE\UNITS\DRAGOON\Play_SFX_DRAGOON_DEFEND_DEATH	
	1999661236	Play_SFX_BATTLE_COMBAT_POPUP_BANKROLL			\Default Work Unit\Play_SFX_BATTLE_COMBAT_POPUP_BANKROLL	
	2002000025	Play_SFX_UI_MAP_CLUB_VIEWS_LEAVE			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CLUB_VIEWS_LEAVE	
	2005669818	Play_SFX_UI_MAP_MILITARYACTIONMENU_BEGIN			\SFX UI\UI\FRANCE MAP\Military Action Menu\Play_SFX_UI_MAP_MILITARYACTIONMENU_BEGIN	
	2008882387	Play_SFX_GRENADIER_ATTACK_FIRE			\SFX BATTLE\UNITS\HUMAN GRENADIER\Play_SFX_GRENADIER_ATTACK_FIRE	
	2017829902	Play_SFX_UI_BATTLE_UNIT_MOTIVATE			\SFX UI\UI\BATTLE\ABILITY\Play_SFX_UI_BATTLE_UNIT_MOTIVATE	
	2023409987	Play_SFX_DRAGOON_ATTACK_READY			\SFX BATTLE\UNITS\DRAGOON\Play_SFX_DRAGOON_ATTACK_READY	
	2032607800	Play_SFX_UI_MAP_MILITARYACTIONMENU_BEGIN_01			\SFX UI\UI\Play_SFX_UI_MAP_MILITARYACTIONMENU_BEGIN_01	
	2032986926	Play_STATE_COMBAT_ATTACK_START			\BGM\Play_STATE_COMBAT_ATTACK_START	
	2045979669	Play_SFX_UI_BATTLE_UNIT_CHARGE			\SFX UI\UI\BATTLE\ABILITY\Play_SFX_UI_BATTLE_UNIT_CHARGE	
	2046200738	Play_SFX_UI_MAP_HAPPEN_AI_PROPAGANDA_FAILURE			\Default Work Unit\Play_SFX_UI_MAP_HAPPEN_AI_PROPAGANDA_FAILURE	
	2053460225	Play_SFX_UI_BATTLE_COMBATLOG_HOVER			\SFX UI\UI\BATTLE\Play_SFX_UI_BATTLE_COMBATLOG_HOVER	
	2063177180	Play_SFX_3DAMB_BATTLE_RIVER_SMALL_LP			\SFX 3D AMB\BATTLE\Play_SFX_3DAMB_BATTLE_RIVER_SMALL_LP	
	2067037332	Play_SFX_SKIRMISHER_BATTLEMAP_FORWARD			\SFX BATTLE\UNITS\HUMAN SKIRMISHER\Play_SFX_SKIRMISHER_BATTLEMAP_FORWARD	
	2076910805	Play_SFX_UI_GENERIC_CONVERSATION_SCROLL_START			\SFX UI\UI\CONVERSATION\Play_SFX_UI_GENERIC_CONVERSATION_SCROLL_START	
	2079324711	Play_SFX_UI_MAP_SETTINGS_SAVE_DELETE			\SFX UI\UI\SETTINGS\Play_SFX_UI_MAP_SETTINGS_SAVE_DELETE	
	2080667080	Play_AMB_MAIN_MENU			\AMB\Play_AMB_MAIN_MENU	
	2090192256	BGM_STOP			\BGM\BGM_STOP	
	2091029789	BGM_FRANCEMAP_SUMMER_PEACEFUL			\BGM\BGM_FRANCEMAP_SUMMER_PEACEFUL	
	2103600597	Play_SFX_SOLDIER_BATTLEMAP_HALT			\SFX BATTLE\UNITS\HUMAN INFANTRY\Play_SFX_SOLDIER_BATTLEMAP_HALT	
	2109570440	Play_SFX_UI_MAP_CONVENTION_ELECTIONS_STARTDEBATE			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CONVENTION_ELECTIONS_STARTDEBATE	
	2128112303	Play_SFX_UI_MAP_SETTINGS_RESUMEGAME			\SFX UI\UI\SETTINGS\Play_SFX_UI_MAP_SETTINGS_RESUMEGAME	
	2131748764	Play_SFX_UI_MAP_ARMY_ADD_COLOSSUS_HOVER			\SFX UI\UI\Play_SFX_UI_MAP_ARMY_ADD_COLOSSUS_HOVER	
	2136371028	Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_CLUB_ROYALIST			\SFX UI\UI\FRANCE MAP\Districts\Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_CLUB_ROYALIST	
	2136448691	Stop_3DAMB_GLOBAL			\Default Work Unit\Stop_3DAMB_GLOBAL	
	2147194326	Play_SFX_BATTLE_COMBAT_DEBUFF_HIGHHEAT_UI			\SFX BATTLE\DEBUFF\Play_SFX_BATTLE_COMBAT_DEBUFF_HIGHHEAT_UI	
	2156955509	Play_SFX_UI_MAINMENU_CLICK_LOADGAME			\Default Work Unit\Play_SFX_UI_MAINMENU_CLICK_LOADGAME	
	2165486810	Play_SFX_BATTLE_COMBAT_POPUP_HEALTH_LOW			\SFX BATTLE\STATUS\Play_SFX_BATTLE_COMBAT_POPUP_HEALTH_LOW	
	2173703302	Play_SFX_BATTLE_ARTILLERY_SELECT			\SFX BATTLE\UNITS\ARTILLERY\Play_SFX_BATTLE_ARTILLERY_SELECT	
	2189434357	Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_CITY_HALL			\SFX UI\UI\FRANCE MAP\Districts\Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_CITY_HALL	
	2193318773	Play_SFX_BATTLE_HEX_HOVER			\SFX BATTLE\Play_SFX_BATTLE_HEX_HOVER	
	2211089105	Play_SFX_BATTLE_COMBAT_DEBUFF_MEDIUMHEAT_ACTION			\Default Work Unit\LEGACY\Play_SFX_BATTLE_COMBAT_DEBUFF_MEDIUMHEAT_ACTION	
	2230394177	Play_SFX_UI_MAP_REGIONPANEL_DISTRICT_DEMOLISH			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_REGIONPANEL_DISTRICT_DEMOLISH	
	2230736842	Play_SFX_UI_MAP_POPUP_ACTIONPOINTS_NOTENOUGH			\Default Work Unit\Play_SFX_UI_MAP_POPUP_ACTIONPOINTS_NOTENOUGH	
	2233103591	Play_SFX_UI_INTRO_ARTOIS_CHARGE			\NAR\INTRO\Play_SFX_UI_INTRO_ARTOIS_CHARGE	
	2237691001	Play_SFX_UI_MAP_UNIT_SKIRMISHER_SELECT			\Default Work Unit\Play_SFX_UI_MAP_UNIT_SKIRMISHER_SELECT	
	2248897322	Play_SFX_UI_MAP_UNIT_MOB_SELECT			\Default Work Unit\Play_SFX_UI_MAP_UNIT_MOB_SELECT	
	2249555472	Play_SFX_UI_MAP_TOPBAR_CLUBS_JACOBINS			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_TOPBAR_CLUBS_JACOBINS	
	2261317811	Play_SFX_UI_MAP_ACTION_REGIONSELECT			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_ACTION_REGIONSELECT	
	2266678026	Play_SFX_UI_BATTLE_BANNER_PLAYERSTART			\SFX UI\UI\BATTLE\Play_SFX_UI_BATTLE_BANNER_PLAYERSTART	
	2273673320	Play_SFX_UI_MAP_REFORMPANEL_PROPOSE			\SFX UI\UI\FRANCE MAP\Convention Panel\Play_SFX_UI_MAP_REFORMPANEL_PROPOSE	
	2280868644	Play_SFX_3DAMB_BATTLE_RIVER_LP			\SFX 3D AMB\BATTLE\Play_SFX_3DAMB_BATTLE_RIVER_LP	
	2315812015	Play_SFX_UI_MAINMENU_HOVER_CELINE			\SFX UI\UI\MAIN MENU\Play_SFX_UI_MAINMENU_HOVER_CELINE	
	2317552345	Play_SFX_UI_MAP_MAPMODES_COALITION			\SFX UI\UI\FRANCE MAP\Map Modes Menu\Play_SFX_UI_MAP_MAPMODES_COALITION	
	2319590174	Play_SFX_UI_MAP_REGIONSEIZEPANEL_DISTRICTS			\SFX UI\UI\FRANCE MAP\Region Seize Panel\Play_SFX_UI_MAP_REGIONSEIZEPANEL_DISTRICTS	
	2323535863	Stop_BGM_TRIAL			\NAR\TRIALS\Stop_BGM_TRIAL	
	2325556626	Play_SFX_UI_MAP_SETTINGS_QUICKSAVE			\SFX UI\UI\SETTINGS\Play_SFX_UI_MAP_SETTINGS_QUICKSAVE	
	2333638167	Play_SFX_UI_MAP_REGIONACTION_HOVER			\SFX UI\UI\FRANCE MAP\Region Action Menu\Play_SFX_UI_MAP_REGIONACTION_HOVER	
	2334987005	Play_SFX_3DAMB_BATTLEGROUNDS_FACTORY			\SFX 3D AMB\BATTLE\Play_SFX_3DAMB_BATTLEGROUNDS_FACTORY	
	2344308728	Play_SFX_UI_MAINMENU_CLICK_IDEAL_DEMOCRACY			\SFX UI\UI\MAIN MENU\Play_SFX_UI_MAINMENU_CLICK_IDEAL_DEMOCRACY	
	2347126395	Play_SFX_MOB_BATTLEMAP_WALK_LARGE			\SFX BATTLE\UNITS\HUMAN MILITIA\Play_SFX_MOB_BATTLEMAP_WALK_LARGE	
	2358811927	Play_SFX_TRIAL_CHEERS			\NAR\TRIALS\Play_SFX_TRIAL_CHEERS	
	2362653905	Play_SFX_UI_MAP_PROPAGANDA_PROLETARIAT			\SFX UI\UI\FRANCE MAP\Influence Overview Selection\Play_SFX_UI_MAP_PROPAGANDA_PROLETARIAT	
	2370584817	Play_SFX_UI_MAP_CHARACTER_ARMY_TRANSFER			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CHARACTER_ARMY_TRANSFER	
	2371094112	Play_SFX_UI_MAP_HAPPEN_RECRUIT_MECH_CAVALRY			\Default Work Unit\Play_SFX_UI_MAP_HAPPEN_RECRUIT_MECH_CAVALRY	
	2372569666	Play_SFX_CAVALRY_ATTACK_LANCE_SELECT			\SFX BATTLE\UNITS\HUMAN CAVALRY\Play_SFX_CAVALRY_ATTACK_LANCE_SELECT	
	2381502256	AMB_PLAY			\AMB\AMB_PLAY	
	2387211744	Play_SFX_UI_MAP_MAPMODES_MINOR_01			\SFX UI\UI\Play_SFX_UI_MAP_MAPMODES_MINOR_01	
	2395859268	Play_SFX_CAVALRY_ATTACK_STEPOUT			\SFX BATTLE\UNITS\HUMAN CAVALRY\Play_SFX_CAVALRY_ATTACK_STEPOUT	
	2397172156	Play_SFX_UI_MAP_STRATEGICMENU_IDEOLOGY			\SFX UI\UI\FRANCE MAP\Strategic Menu Panel\Play_SFX_UI_MAP_STRATEGICMENU_IDEOLOGY	
	2397787943	Play_SFX_UI_MAP_DISTRICS_ACTION_GRANT			\SFX UI\UI\FRANCE MAP\Districts\Play_SFX_UI_MAP_DISTRICS_ACTION_GRANT	
	2399531115	Play_SFX_SOLDIER_BATTLEMAP_FORWARD			\SFX BATTLE\UNITS\HUMAN INFANTRY\Play_SFX_SOLDIER_BATTLEMAP_FORWARD	
	2411557165	Play_SFX_UI_MAP_PRISONEROFWAR_EXECUTE			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_PRISONEROFWAR_EXECUTE	
	2414413086	Play_SFX_MECH_INFANTRY_BATTLEMAP_WALK			\SFX BATTLE\UNITS\MECHA INFANTRY\Play_SFX_MECH_INFANTRY_BATTLEMAP_WALK	
	2436022142	Play_STATE_COMBAT_ZOOMOUT			\BGM\Play_STATE_COMBAT_ZOOMOUT	
	2437150548	SFX_NAR_LETTER_HANDLE			\NAR\GENERIC\SFX_NAR_LETTER_HANDLE	
	2438842924	Play_SFX_BATTLE_HEAVYCANON_SELECT			\SFX BATTLE\UNITS\HEAVY CANON\Play_SFX_BATTLE_HEAVYCANON_SELECT	
	2440572094	Play_SFX_UI_MAP_PRISONEROFWAR_POPUP			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_PRISONEROFWAR_POPUP	
	2441510762	Play_SFX_UI_MAP_HAPPEN_RECRUIT_MOB			\Default Work Unit\Play_SFX_UI_MAP_HAPPEN_RECRUIT_MOB	
	2443991652	Play_SFX_BATTLE_COMBAT_POPUP_RETREAT			\SFX BATTLE\STATUS\Play_SFX_BATTLE_COMBAT_POPUP_RETREAT	
	2450863687	Play_SFX_SOLDIER_BATTLEMAP_WALK_SMALL			\SFX BATTLE\UNITS\HUMAN INFANTRY\Play_SFX_SOLDIER_BATTLEMAP_WALK_SMALL	
	2455259055	Play_SFX_BATTLE_COMBAT_POPUP_FERVENT			\SFX BATTLE\STATUS\Play_SFX_BATTLE_COMBAT_POPUP_FERVENT	
	2457852612	Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_PRINTINGPRESS_JACOBINS			\SFX UI\UI\FRANCE MAP\Districts\Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_PRINTINGPRESS_JACOBINS	
	2463981472	Play_AMB_BATTLE_KINGSFLIGHT			\AMB\Play_AMB_BATTLE_KINGSFLIGHT	
	2464858256	Play_SFX_UI_MAP_SUPPORT_HOVER			\SFX UI\UI\Play_SFX_UI_MAP_SUPPORT_HOVER	
	2476200911	Play_SFX_3DAMB_BATTLEGROUNDS_URBAN_BONFIRE			\SFX 3D AMB\BATTLE\Play_SFX_3DAMB_BATTLEGROUNDS_URBAN_BONFIRE	
	2476646635	Play_SFX_UI_MAINMENU_HOVER_LOADGAME			\Default Work Unit\Play_SFX_UI_MAINMENU_HOVER_LOADGAME	
	2497661070	Play_SFX_UI_GENERIC_NEXT			\SFX UI\UI\Play_SFX_UI_GENERIC_NEXT	
	2503741115	Play_SFX_UI_MAP_SETTINGS_SAVE			\SFX UI\UI\SETTINGS\Play_SFX_UI_MAP_SETTINGS_SAVE	
	2506460705	Play_SFX_UI_MAP_SPREADPROPAGANDA_CONFIRM			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_SPREADPROPAGANDA_CONFIRM	
	2513321776	Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_PRINTINGPRESS_ROYALIST			\SFX UI\UI\FRANCE MAP\Districts\Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_PRINTINGPRESS_ROYALIST	
	2520541237	Play_SFX_UI_MAP_BATTLESELECT_CANCEL			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_BATTLESELECT_CANCEL	
	2546645030	Play_SFX_BATTLE_COMBAT_POPUP_DAMAGE_HEAT_LOW			\SFX BATTLE\STATUS\Play_SFX_BATTLE_COMBAT_POPUP_DAMAGE_HEAT_LOW	
	2558473649	Play_SFX_CANON_ATTACK_STEPOUT			\SFX BATTLE\UNITS\CANON\Play_SFX_CANON_ATTACK_STEPOUT	
	2563359441	Play_SFX_UI_MAP_ENDTURN_STARTCOUP_WARNING			\Default Work Unit\Play_SFX_UI_MAP_ENDTURN_STARTCOUP_WARNING	
	2565943101	Play_SFX_DRAGOON_BATTLEMAP_HALT_MEDIUM			\SFX BATTLE\UNITS\DRAGOON\Play_SFX_DRAGOON_BATTLEMAP_HALT_MEDIUM	
	2569789099	Play_SFX_UI_MAP_SETTINGS_QUITGAME			\SFX UI\UI\SETTINGS\Play_SFX_UI_MAP_SETTINGS_QUITGAME	
	2586065781	Play_SFX_SOLDIER_ATTACK_BAYONETCHARGE_FIRE			\SFX BATTLE\UNITS\HUMAN INFANTRY\Play_SFX_SOLDIER_ATTACK_BAYONETCHARGE_FIRE	
	2589699900	Play_SFX_UI_MAP_CONVENTION_ELECTIONS_APPROVAL			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CONVENTION_ELECTIONS_APPROVAL	
	2594591669	Stop_SFX_MOB_BATTLEMAP_WALK_SMALL			\SFX BATTLE\UNITS\HUMAN MILITIA\Stop_SFX_MOB_BATTLEMAP_WALK_SMALL	
	2599077609	Play_SFX_UI_MAP_CLUB_NEGOTIATION_MILITARY_ROYALISTS			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CLUB_NEGOTIATION_MILITARY_ROYALISTS	
	2603062198	Play_SFX_UI_MAP_COUNCILPANEL_HOVER_01			\SFX UI\UI\SETTINGS\Play_SFX_UI_MAP_COUNCILPANEL_HOVER_01	
	2603152226	Play_SFX_BATTLE_HEAVYCANON_POPUP			\SFX BATTLE\UNITS\HEAVY CANON\Play_SFX_BATTLE_HEAVYCANON_POPUP	
	2603565995	Play_SFX_MECH_CAVALRY_BATTLEMAP_HALT			\SFX BATTLE\UNITS\MECHA CAVALRY\Play_SFX_MECH_CAVALRY_BATTLEMAP_HALT	
	2604530961	Stop_SFX_DRAGOON_BATTLEMAP_WALK_MEDIUM			\SFX BATTLE\UNITS\DRAGOON\Stop_SFX_DRAGOON_BATTLEMAP_WALK_MEDIUM	
	2610168325	Play_SFX_BATTLE_COMBAT_POPUP_DAMAGE_HEAT_MEDIUM			\SFX BATTLE\STATUS\Play_SFX_BATTLE_COMBAT_POPUP_DAMAGE_HEAT_MEDIUM	
	2616266851	Play_SFX_UI_MAP_REGIONSEIZEPANEL_POPULATIONS			\SFX UI\UI\FRANCE MAP\Region Seize Panel\Play_SFX_UI_MAP_REGIONSEIZEPANEL_POPULATIONS	
	2617348837	Play_SFX_UI_MAP_CHARACTER_ARMY			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CHARACTER_ARMY	
	2619868058	Play_SFX_MECH_ARTILLERY_ATTACK_STEPOUT			\SFX BATTLE\UNITS\MECHA ARTILLERY\Play_SFX_MECH_ARTILLERY_ATTACK_STEPOUT	
	2620439533	Play_SFX_UI_MAP_SETTINGS_RETURNTOTITLE			\SFX UI\UI\SETTINGS\Play_SFX_UI_MAP_SETTINGS_RETURNTOTITLE	
	2621594891	Play_SFX_HEAVYCANON_BATTLEMAP_FORWARD			\SFX BATTLE\UNITS\HEAVY CANON\Play_SFX_HEAVYCANON_BATTLEMAP_FORWARD	
	2623904420	Play_SFX_MOB_ATTACK_STEPOUT			\SFX BATTLE\UNITS\HUMAN MILITIA\Play_SFX_MOB_ATTACK_STEPOUT	
	2629870071	Play_SFX_UI_MAP_UNIT_CITIZENMILITIA_SELECT			\Default Work Unit\Play_SFX_UI_MAP_UNIT_CITIZENMILITIA_SELECT	
	2635485979	Play_SFX_HEAVYCANON_ATTACK_SHELL_SELECT			\SFX BATTLE\UNITS\HEAVY CANON\Play_SFX_HEAVYCANON_ATTACK_SHELL_SELECT	
	2636668086	Play_SFX_BATTLE_COMBAT_POPUP_VENT			\SFX BATTLE\STATUS\Play_SFX_BATTLE_COMBAT_POPUP_VENT	
	2641648504	Play_SFX_BATTLE_COMMANDER_POPUP			\SFX BATTLE\UNITS\MECHA COMMANDER\Play_SFX_BATTLE_COMMANDER_POPUP	
	2648274517	Play_SFX_UI_MAP_COUNCILPANEL_APPOINT			\SFX UI\UI\FRANCE MAP\Council Panel\Play_SFX_UI_MAP_COUNCILPANEL_APPOINT	
	2649451678	Play_SFX_UI_MAP_REGIONPANEL_DISTRICT_BUILD_SALON			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_REGIONPANEL_DISTRICT_BUILD_SALON	
	2656586572	Play_SFX_UI_MAP_CHARACTER_ACTION_MOVE			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CHARACTER_ACTION_MOVE	
	2658827993	Play_SFX_UI_MAINMENU_CLICK_IDEAL_ANARCHY			\SFX UI\UI\MAIN MENU\Play_SFX_UI_MAINMENU_CLICK_IDEAL_ANARCHY	
	2661633617	Play_SFX_UI_MAP_RECRUIT_RECRUITER_SELECT			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_RECRUIT_RECRUITER_SELECT	
	2666067397	Play_SFX_MOB_BATTLEMAP_HALT_LARGE			\SFX BATTLE\UNITS\HUMAN MILITIA\Play_SFX_MOB_BATTLEMAP_HALT_LARGE	
	2680892669	Play_SFX_UI_BATTLE_UNIT_ATTACK			\SFX UI\UI\BATTLE\ABILITY\Play_SFX_UI_BATTLE_UNIT_ATTACK	
	2694571368	Play_SFX_BATTLE_COMBAT_POPUP_MORALE_HIGH			\SFX BATTLE\STATUS\Play_SFX_BATTLE_COMBAT_POPUP_MORALE_HIGH	
	2698223236	Play_SFX_UI_MAP_STRATEGICMENU_PERSONAL			\SFX UI\UI\FRANCE MAP\Strategic Menu Panel\Play_SFX_UI_MAP_STRATEGICMENU_PERSONAL	
	2699539009	Play_SFX_UI_MAP_DISTRICTS_ACTION_CLICK			\SFX UI\UI\Play_SFX_UI_MAP_DISTRICTS_ACTION_CLICK	
	2701196337	Play_SFX_BATTLE_SKIRMISHER_SELECT			\SFX BATTLE\UNITS\HUMAN SKIRMISHER\Play_SFX_BATTLE_SKIRMISHER_SELECT	
	2702559909	Play_SFX_CAVALRY_BATTLEMAP_HALT_LARGE			\SFX BATTLE\UNITS\HUMAN CAVALRY\Play_SFX_CAVALRY_BATTLEMAP_HALT_LARGE	
	2707529684	Play_SFX_BATTLE_COMBAT_FLANK			\SFX BATTLE\STATUS\Play_SFX_BATTLE_COMBAT_FLANK	
	2709659319	Play_SFX_UI_MAP_CLUB_NEGOTIATE			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CLUB_NEGOTIATE	
	2720296324	Play_SFX_UI_MAP_CHARACTER_ACTION_PROPAGANDA			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CHARACTER_ACTION_PROPAGANDA	
	2720786279	Play_SFX_GRENADIER_ATTACK_HEAVYMUSKET_READY			\SFX BATTLE\UNITS\HUMAN GRENADIER\Play_SFX_GRENADIER_ATTACK_HEAVYMUSKET_READY	
	2721701269	Play_SFX_UI_MAP_UNIT_GRENADIER_SELECT			\Default Work Unit\Play_SFX_UI_MAP_UNIT_GRENADIER_SELECT	
	2723243140	Play_SFX_MOB_DEFEND_DEATH			\SFX BATTLE\UNITS\HUMAN MILITIA\Play_SFX_MOB_DEFEND_DEATH	
	2724376656	Play_SFX_UI_MAP_CONVENTION_REFORM_HOVER			\SFX UI\UI\FRANCE MAP\Convention Panel\Play_SFX_UI_MAP_CONVENTION_REFORM_HOVER	
	2731131956	Play_SFX_UI_NARRATIVE_CHOICE_HOVER			\Default Work Unit\Play_SFX_UI_NARRATIVE_CHOICE_HOVER	
	2732071267	Play_SFX_UI_MAP_SETTINGS_LOAD_LOAD			\SFX UI\UI\SETTINGS\Play_SFX_UI_MAP_SETTINGS_LOAD_LOAD	
	2737705830	Play_STATE_COMBAT_MECH_DEFEND_START			\BGM\Play_STATE_COMBAT_MECH_DEFEND_START	
	2738134154	Play_SFX_UI_MAP_DEMOBILIZE_SMOLCANCEL			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_DEMOBILIZE_SMOLCANCEL	
	2746730174	Play_SFX_UI_MAP_MIRABEAU_LEAVE			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_MIRABEAU_LEAVE	
	2752413531	Play_SFX_BATTLE_COMBAT_RESISTED			\SFX BATTLE\STATUS\Play_SFX_BATTLE_COMBAT_RESISTED	
	2754375362	SFX_NAR_LETTER_PICKUP			\NAR\GENERIC\SFX_NAR_LETTER_PICKUP	
	2756786667	Play_SFX_UI_MAP_BATTLESELECT_POPUP			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_BATTLESELECT_POPUP	
	2758264506	Play_SFX_TRIAL_MULTIPLE_GUILLOTINE			\NAR\TRIALS\Play_SFX_TRIAL_MULTIPLE_GUILLOTINE	
	2758295350	Play_SFX_UI_MAP_FACTION_SELECT_HOVER			\Default Work Unit\Play_SFX_UI_MAP_FACTION_SELECT_HOVER	
	2759268269	Play_SFX_3DAMB_BATTLE_CANNONSHOTS			\SFX 3D AMB\BATTLE\Play_SFX_3DAMB_BATTLE_CANNONSHOTS	
	2765960630	Play_SFX_UI_MAP_TRIAL_VOTE_SCROLL_START			\SFX UI\UI\FRANCE MAP\Convention Panel\TRIAL\Play_SFX_UI_MAP_TRIAL_VOTE_SCROLL_START	
	2769706359	Play_SFX_GRENADIER_ATTACK_GRENADE_READY			\SFX BATTLE\UNITS\HUMAN GRENADIER\Play_SFX_GRENADIER_ATTACK_GRENADE_READY	
	2783997135	Play_SFX_UI_MAP_REGIONPANEL_DISTRICT_BUILD_FACTORY			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_REGIONPANEL_DISTRICT_BUILD_FACTORY	
	2791301094	Play_SFX_UI_MAP_HAPPEN_RECRUIT_CAVALRY			\Default Work Unit\Play_SFX_UI_MAP_HAPPEN_RECRUIT_CAVALRY	
	2801739726	Play_SFX_UI_INTRO_ARTOIS_DISPERSE			\NAR\INTRO\Play_SFX_UI_INTRO_ARTOIS_DISPERSE	
	2808746277	Play_SFX_CANON_DEFEND_DEATH			\SFX BATTLE\UNITS\CANON\Play_SFX_CANON_DEFEND_DEATH	
	2808780749	Play_SFX_MOB_ATTACK_ANTICIPATION			\SFX BATTLE\UNITS\HUMAN MILITIA\Play_SFX_MOB_ATTACK_ANTICIPATION	
	2813004969	Play_SFX_UI_MAP_CONVENTION_ELECTIONS_PASSED			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CONVENTION_ELECTIONS_PASSED	
	2814888570	Play_SFX_UI_MAP_REGIONSEIZEPANEL_DISTRICT_SELECT			\SFX UI\UI\FRANCE MAP\Region Seize Panel\Play_SFX_UI_MAP_REGIONSEIZEPANEL_DISTRICT_SELECT	
	2819178833	Play_SFX_UI_MAINMENU_CLICK_CELINE			\SFX UI\UI\MAIN MENU\Play_SFX_UI_MAINMENU_CLICK_CELINE	
	2820426111	Play_SFX_UI_BATTLE_ENDTURN_WARNING			\SFX UI\UI\BATTLE\Play_SFX_UI_BATTLE_ENDTURN_WARNING	
	2823112572	Play_SFX_UI_MAP_PROPAGANDA_CLERGY			\SFX UI\UI\FRANCE MAP\Influence Overview Selection\Play_SFX_UI_MAP_PROPAGANDA_CLERGY	
	2824465334	Play_SFX_BATTLE_COMBAT_DEBUFF_LOWHEALTH_ACTION			\Default Work Unit\LEGACY\Play_SFX_BATTLE_COMBAT_DEBUFF_LOWHEALTH_ACTION	
	2828186020	Play_SFX_UI_MAINMENU_CLICK_SETTINGS			\Default Work Unit\Play_SFX_UI_MAINMENU_CLICK_SETTINGS	
	2839843633	Play_SFX_BATTLE_COMBAT_POPUP_MOMENTUM			\SFX BATTLE\STATUS\Play_SFX_BATTLE_COMBAT_POPUP_MOMENTUM	
	2840368762	Play_BGM_TRIAL_EXECUTION			\NAR\TRIALS\Play_BGM_TRIAL_EXECUTION	
	2850430090	Play_SFX_UI_MAP_CONVENTION_REGIONBREAKDOWN_CLICK			\SFX UI\UI\FRANCE MAP\Convention Panel\Play_SFX_UI_MAP_CONVENTION_REGIONBREAKDOWN_CLICK	
	2857724538	Play_SFX_UI_MAP_UNIT_SOLDIER_SELECT			\Default Work Unit\Play_SFX_UI_MAP_UNIT_SOLDIER_SELECT	
	2860287786	Play_SFX_UI_MAP_RECRUITCOLOSSUS_EXIT			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_RECRUITCOLOSSUS_EXIT	
	2869158306	Play_SFX_UI_MAP_DISTRICS_ACTION_DEMOLISH			\SFX UI\UI\FRANCE MAP\Districts\Play_SFX_UI_MAP_DISTRICS_ACTION_DEMOLISH	
	2873422827	Play_SFX_UI_MAP_RECENTEVENTS_HOVER			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_RECENTEVENTS_HOVER	
	2881131165	Play_SFX_UI_MAP_RECRUITOFFICER_POPUP			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_RECRUITOFFICER_POPUP	
	2898676526	Play_SFX_UI_MAP_UNIT_MECH_COMMANDER_SELECT			\Default Work Unit\Play_SFX_UI_MAP_UNIT_MECH_COMMANDER_SELECT	
	2908824222	Play_SFX_UI_MAINMENU_CLICK_IDEAL_PROSPER			\SFX UI\UI\MAIN MENU\Play_SFX_UI_MAINMENU_CLICK_IDEAL_PROSPER	
	2910325813	Play_SFX_BATTLE_COMBAT_DEBUFF_DAMAGED_VFX			\Default Work Unit\LEGACY\Play_SFX_BATTLE_COMBAT_DEBUFF_DAMAGED_VFX	
	2915265223	Play_SFX_UI_INTRO_ARTOIS_ITWILLBEDONE			\NAR\INTRO\Play_SFX_UI_INTRO_ARTOIS_ITWILLBEDONE	
	2915334089	Play_SFX_UI_INTRO_BATTLE_FORKING			\NAR\INTRO\Play_SFX_UI_INTRO_BATTLE_FORKING	
	2923997991	Play_SFX_CAVALRY_ATTACK_CAVALRYCHARGE_SELECT			\SFX BATTLE\UNITS\HUMAN CAVALRY\Play_SFX_CAVALRY_ATTACK_CAVALRYCHARGE_SELECT	
	2927503127	Play_SFX_UI_MAP_SUPPORT			\SFX UI\UI\Play_SFX_UI_MAP_SUPPORT	
	2927640222	Play_SFX_MECH_CAVALRY_ATTACK_STEPOUT			\SFX BATTLE\UNITS\MECHA CAVALRY\Play_SFX_MECH_CAVALRY_ATTACK_STEPOUT	
	2927680459	Play_SFX_CAVALRY_ATTACK_READY			\SFX BATTLE\UNITS\HUMAN CAVALRY\Play_SFX_CAVALRY_ATTACK_READY	
	2929483000	Play_SFX_UI_MAP_TOPBAR_OBJECTIVES_CONFIRM			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_TOPBAR_OBJECTIVES_CONFIRM	
	2937327664	Play_SFX_BATTLE_COMBAT_POPUP_HEALTH_HIGH			\SFX BATTLE\STATUS\Play_SFX_BATTLE_COMBAT_POPUP_HEALTH_HIGH	
	2947067862	Play_SFX_UI_MAP_ARMY_ADD_HOVER			\SFX UI\UI\Play_SFX_UI_MAP_ARMY_ADD_HOVER	
	2948161774	Play_SFX_UI_MAP_ARMY_OFFICER_SWITCH_HOVER			\SFX UI\UI\Play_SFX_UI_MAP_ARMY_OFFICER_SWITCH_HOVER	
	2950153891	Play_SFX_MECH_CAVALRY_DEFEND_HURT			\SFX BATTLE\ATTACK HITS\Play_SFX_MECH_CAVALRY_DEFEND_HURT	
	2950598718	Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_HOSPITAL			\SFX UI\UI\FRANCE MAP\Districts\Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_HOSPITAL	
	2957876546	Play_SFX_UI_BATTLE_UNIT_RELOAD			\SFX UI\UI\BATTLE\ABILITY\Play_SFX_UI_BATTLE_UNIT_RELOAD	
	2958762613	Play_SFX_MECHA_ATTACK_MECHPISTOL_SELECT			\SFX BATTLE\UNITS\MECHA COMMANDER\Play_SFX_MECHA_ATTACK_MECHPISTOL_SELECT	
	2974617781	Play_SFX_MECH_ARTILLERY_BATTLEMAP_FORWARD			\SFX BATTLE\UNITS\MECHA ARTILLERY\Play_SFX_MECH_ARTILLERY_BATTLEMAP_FORWARD	
	2974805133	Play_SFX_UI_MAINMENU_HOVER_CESAR			\SFX UI\UI\MAIN MENU\Play_SFX_UI_MAINMENU_HOVER_CESAR	
	2978180495	Play_SFX_UI_MAP_HAPPEN_BATTLE_SUCCESS			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_HAPPEN_BATTLE_SUCCESS	
	2984337821	Stop_SFX_MOB_BATTLEMAP_WALK_LARGE			\SFX BATTLE\UNITS\HUMAN MILITIA\Stop_SFX_MOB_BATTLEMAP_WALK_LARGE	
	2997962088	Play_SFX_UI_MAP_CONVENTION_ELECTIONS_MINOR			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CONVENTION_ELECTIONS_MINOR	
	3000767957	Play_SFX_UI_MAP_ARMY_ADD			\SFX UI\UI\Play_SFX_UI_MAP_ARMY_ADD	
	3001275264	Play_SFX_UI_MAINMENU_CLICK_VOWTOFIGHT			\SFX UI\UI\MAIN MENU\Play_SFX_UI_MAINMENU_CLICK_VOWTOFIGHT	
	3001585773	Play_SFX_MECH_CAVALRY_BATTLEMAP_WALK			\SFX BATTLE\UNITS\MECHA CAVALRY\Play_SFX_MECH_CAVALRY_BATTLEMAP_WALK	
	3004586470	Stop_BGM_COLOSSUS_CONSTRUCTION			\BGM\Stop_BGM_COLOSSUS_CONSTRUCTION	
	3006450695	Play_SFX_DRAGOON_BATTLEMAP_WALK_MEDIUM			\SFX BATTLE\UNITS\DRAGOON\Play_SFX_DRAGOON_BATTLEMAP_WALK_MEDIUM	
	3009837130	Play_SFX_SKIRMISHER_BATTLEMAP_WALK_SMALL			\SFX BATTLE\UNITS\HUMAN SKIRMISHER\Play_SFX_SKIRMISHER_BATTLEMAP_WALK_SMALL	
	3016366261	Play_SFX_UI_MAP_REGIONSEIZEPANEL_EXIT			\SFX UI\UI\FRANCE MAP\Region Seize Panel\Play_SFX_UI_MAP_REGIONSEIZEPANEL_EXIT	
	3016710267	Play_SFX_UI_BATTLE_UNIT_RALLY			\SFX UI\UI\BATTLE\ABILITY\Play_SFX_UI_BATTLE_UNIT_RALLY	
	3023474447	Play_SFX_UI_BATTLE_UNIT_NEGOTIATE			\SFX UI\UI\BATTLE\ABILITY\Play_SFX_UI_BATTLE_UNIT_NEGOTIATE	
	3026296861	Play_SFX_MOB_BATTLEMAP_HALT_SMALL			\SFX BATTLE\UNITS\HUMAN MILITIA\Play_SFX_MOB_BATTLEMAP_HALT_SMALL	
	3041280720	Play_SFX_UI_MAP_SPREADPROPAGANDA_CHARTRES_OPEN			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_SPREADPROPAGANDA_CHARTRES_OPEN	
	3044212735	Play_SFX_UI_MAP_STARTTURN			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_STARTTURN	
	3046598571	Play_SFX_MECH_CAVALRY_ATTACK_CRIT_FIRE			\SFX BATTLE\UNITS\MECHA CAVALRY\Play_SFX_MECH_CAVALRY_ATTACK_CRIT_FIRE	
	3048660916	Play_SFX_BATTLE_COMBAT_POPUP_FORCED_MARCH			\SFX BATTLE\STATUS\Play_SFX_BATTLE_COMBAT_POPUP_FORCED_MARCH	
	3050120794	Play_SFX_BATTLE_COMBAT_POPUP_DAMAGE_HEAT_MAX			\SFX BATTLE\STATUS\Play_SFX_BATTLE_COMBAT_POPUP_DAMAGE_HEAT_MAX	
	3052733618	Play_SFX_UI_MAP_CONVENTION_IN_FAVOR			\SFX UI\UI\FRANCE MAP\Convention Panel\Play_SFX_UI_MAP_CONVENTION_IN_FAVOR	
	3058282103	Play_SFX_UI_BATTLE_UNIT_CHANT			\SFX UI\UI\BATTLE\ABILITY\Play_SFX_UI_BATTLE_UNIT_CHANT	
	3062789629	Play_SFX_CAVALRY_BATTLEMAP_HALT_SMALL			\SFX BATTLE\UNITS\HUMAN CAVALRY\Play_SFX_CAVALRY_BATTLEMAP_HALT_SMALL	
	3078016333	Play_SFX_BATTLE_DRAGOON_COMBATMOVE			\SFX BATTLE\UNITS\DRAGOON\Play_SFX_BATTLE_DRAGOON_COMBATMOVE	
	3078462782	Play_SFX_SKIRMISHER_ATTACK_WARNINGSHOT_SELECT			\SFX BATTLE\UNITS\HUMAN SKIRMISHER\Play_SFX_SKIRMISHER_ATTACK_WARNINGSHOT_SELECT	
	3080581826	Play_SFX_MECHA_ATTACK_SABER_SELECT			\SFX BATTLE\UNITS\MECHA COMMANDER\Play_SFX_MECHA_ATTACK_SABER_SELECT	
	3080953172	Play_SFX_UI_MAP_CLUB_VIEWS_CIVILRIGHTS			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CLUB_VIEWS_CIVILRIGHTS	
	3085952651	Play_SFX_BATTLE_COMBAT_DEBUFF_INJURED_ACTION			\Default Work Unit\LEGACY\Play_SFX_BATTLE_COMBAT_DEBUFF_INJURED_ACTION	
	3087245296	Play_SFX_UI_MAP_FIELDARMY_SELECT			\SFX UI\UI\Play_SFX_UI_MAP_FIELDARMY_SELECT	
	3090963733	Play_SFX_UI_MAP_RECRUITBATTALION_EXIT			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_RECRUITBATTALION_EXIT	
	3106477917	Play_SFX_UI_MAP_ACTION_CANCEL			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_ACTION_CANCEL	
	3107435385	Play_SFX_BATTLE_COMBAT_POPUP_MORALE_MEDIUM			\SFX BATTLE\STATUS\Play_SFX_BATTLE_COMBAT_POPUP_MORALE_MEDIUM	
	3117924546	Play_SFX_UI_MAP_IDEOLOGYSTATUS_FRANCE			\SFX UI\UI\FRANCE MAP\Ideology Status Panel\Play_SFX_UI_MAP_IDEOLOGYSTATUS_FRANCE	
	3122447676	Play_SFX_UI_MAP_STRATEGICMENU_REFORMS			\SFX UI\UI\FRANCE MAP\Strategic Menu Panel\Play_SFX_UI_MAP_STRATEGICMENU_REFORMS	
	3123834411	Play_SFX_MOB_ATTACK_READY			\SFX BATTLE\UNITS\HUMAN MILITIA\Play_SFX_MOB_ATTACK_READY	
	3125840594	Play_SFX_SOLDIER_ATTACK_BAYONETCHARGE_ANTICIPATION			\SFX BATTLE\UNITS\HUMAN INFANTRY\Play_SFX_SOLDIER_ATTACK_BAYONETCHARGE_ANTICIPATION	
	3126687404	Play_SFX_UI_MAP_PRISONEROFWAR_LED_AWAY			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_PRISONEROFWAR_LED_AWAY	
	3127043102	Play_SFX_BATTLE_COMBAT_DEBUFF_SHUTDOWN_UI			\SFX BATTLE\DEBUFF\Play_SFX_BATTLE_COMBAT_DEBUFF_SHUTDOWN_UI	
	3137744752	Play_SFX_MECH_COMMANDER_ATTACK_TRAMPLE_START			\SFX BATTLE\UNITS\MECHA COMMANDER\Play_SFX_MECH_COMMANDER_ATTACK_TRAMPLE_START	
	3138721940	Play_SFX_UI_MAP_CONVENTION_DEBATE_CLOSE			\SFX UI\UI\FRANCE MAP\Convention Panel\Play_SFX_UI_MAP_CONVENTION_DEBATE_CLOSE	
	3144090843	Play_SFX_UI_MAP_REGIONPANEL_DISTRICT_BUILD_MARKET			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_REGIONPANEL_DISTRICT_BUILD_MARKET	
	3155393367	Play_SFX_UI_MAP_REGIONPANEL_DISTRICT_BUILD_REFINERY			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_REGIONPANEL_DISTRICT_BUILD_REFINERY	
	3162561157	Play_SFX_BATTLE_MOB_COMBATMOVE			\SFX BATTLE\UNITS\HUMAN MILITIA\Play_SFX_BATTLE_MOB_COMBATMOVE	
	3173581430	Play_AMB_BATTLE_RURAL			\AMB\Play_AMB_BATTLE_RURAL	
	3174473951	Play_SFX_MOB_BATTLEMAP_WALK_MEDIUM			\SFX BATTLE\UNITS\HUMAN MILITIA\Play_SFX_MOB_BATTLEMAP_WALK_MEDIUM	
	3175793560	Play_SFX_UI_MAP_CHARACTER_ACTION			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CHARACTER_ACTION	
	3178029701	Play_SFX_UI_MAP_SPREADPROPAGANDA_CANCEL			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_SPREADPROPAGANDA_CANCEL	
	3183290741	Play_SFX_UI_BATTLE_UNIT_FIGHT			\SFX UI\UI\BATTLE\ABILITY\Play_SFX_UI_BATTLE_UNIT_FIGHT	
	3184984931	Play_SFX_UI_MAP_FACTION_SELECT_CLICK_MODERATES			\Default Work Unit\Play_SFX_UI_MAP_FACTION_SELECT_CLICK_MODERATES	
	3192745902	Play_SFX_MECH_COMMANDER_DEFEND_DEATH			\SFX BATTLE\UNITS\MECHA COMMANDER\Play_SFX_MECH_COMMANDER_DEFEND_DEATH	
	3205176919	Play_SFX_UI_MAP_DISTRICS_ACTION_SEIZE			\SFX UI\UI\FRANCE MAP\Districts\Play_SFX_UI_MAP_DISTRICS_ACTION_SEIZE	
	3206596915	Play_SFX_UI_MAP_RECRUITBATTALION_SELECT_INFANTRY			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_RECRUITBATTALION_SELECT_INFANTRY	
	3213855665	Play_SFX_UI_MAP_ARMY_CONSTRUCTCOLOSSUS_CANCEL			\SFX UI\UI\Play_SFX_UI_MAP_ARMY_CONSTRUCTCOLOSSUS_CANCEL	
	3216259733	Play_SFX_UI_MAP_CONVENTION_PARCHMENT_OPEN			\SFX UI\UI\FRANCE MAP\Convention Panel\Play_SFX_UI_MAP_CONVENTION_PARCHMENT_OPEN	
	3218166812	Play_SFX_BATTLE_COMBAT_POPUP_HEAT_HIGH			\SFX BATTLE\STATUS\Play_SFX_BATTLE_COMBAT_POPUP_HEAT_HIGH	
	3228381169	Play_SFX_MECH_COMMANDER_BATTLEMAP_FORWARD			\SFX BATTLE\UNITS\MECHA COMMANDER\Play_SFX_MECH_COMMANDER_BATTLEMAP_FORWARD	
	3229041207	Play_SFX_UI_BATTLE_COMBATLOG_CLICK			\SFX UI\UI\BATTLE\Play_SFX_UI_BATTLE_COMBATLOG_CLICK	
	3232565820	Play_SFX_UI_MAP_MAPMODES_MAJOR_01			\SFX UI\UI\Play_SFX_UI_MAP_MAPMODES_MAJOR_01	
	3242199295	Play_SFX_DRAGOON_CHARGE			\SFX BATTLE\UNITS\DRAGOON\Play_SFX_DRAGOON_CHARGE	
	3249137852	Play_SFX_UI_MAINMENU_CLICK_IDEAL_OPPORTUNITY			\SFX UI\UI\MAIN MENU\Play_SFX_UI_MAINMENU_CLICK_IDEAL_OPPORTUNITY	
	3252196640	Play_SFX_MECH_OVERHEAT_ANIM			\Default Work Unit\Play_SFX_MECH_OVERHEAT_ANIM	
	3255160104	Play_SFX_BATTLE_SOLDIER_POPUP			\SFX BATTLE\UNITS\HUMAN INFANTRY\Play_SFX_BATTLE_SOLDIER_POPUP	
	3258160686	Play_SFX_UI_NARRATIVE_CHOICE_CLICK			\Default Work Unit\Play_SFX_UI_NARRATIVE_CHOICE_CLICK	
	3264087273	Play_SFX_UI_MAP_HAPPEN_RECRUIT_CANON			\Default Work Unit\Play_SFX_UI_MAP_HAPPEN_RECRUIT_CANON	
	3266500050	Play_STATE_COMBAT_MECH_ATTACK_START			\BGM\Play_STATE_COMBAT_MECH_ATTACK_START	
	3267554388	Play_SFX_UI_MAP_CLUB_NEGOTIATION_LEAVE			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CLUB_NEGOTIATION_LEAVE	
	3268845178	Play_SFX_UI_MAP_BATTLERESULT_CONFIRM			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_BATTLERESULT_CONFIRM	
	3272596384	Play_SFX_CANON_BATTLEMAP_FORWARD			\SFX BATTLE\UNITS\CANON\Play_SFX_CANON_BATTLEMAP_FORWARD	
	3279155260	Stop_BGM_BATTLE_MAP_RESULT			\BGM\Stop_BGM_BATTLE_MAP_RESULT	
	3286805125	Play_SFX_BATTLE_COMBAT_DEBUFF_LOWINEGRITY_UI			\SFX BATTLE\DEBUFF\Play_SFX_BATTLE_COMBAT_DEBUFF_LOWINEGRITY_UI	
	3289018273	Play_SFX_BATTLE_MECH_CAVALRY_COMBATMOVE			\SFX BATTLE\UNITS\MECHA CAVALRY\Play_SFX_BATTLE_MECH_CAVALRY_COMBATMOVE	
	3291726117	Play_SFX_UI_MAP_HAPPEN_RECRUIT_HEAVYARTILLERY			\Default Work Unit\Play_SFX_UI_MAP_HAPPEN_RECRUIT_HEAVYARTILLERY	
	3293918083	Play_SFX_UI_MAP_HAPPEN_RECRUIT_CITIZENMILITIA			\Default Work Unit\Play_SFX_UI_MAP_HAPPEN_RECRUIT_CITIZENMILITIA	
	3294795283	Play_SFX_3DAMB_BATTLE_SWORDS			\SFX 3D AMB\BATTLE\Play_SFX_3DAMB_BATTLE_SWORDS	
	3297229590	Play_SFX_UI_MAP_RECRUITBATTALION_SELECT_HUSSAR			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_RECRUITBATTALION_SELECT_HUSSAR	
	3299269662	Play_SFX_UI_MAP_CONVENTION_REFORM_EXPAND			\SFX UI\UI\FRANCE MAP\Convention Panel\Play_SFX_UI_MAP_CONVENTION_REFORM_EXPAND	
	3301367547	Play_SFX_UI_MAINMENU_HOVER_NEWGAME			\Default Work Unit\Play_SFX_UI_MAINMENU_HOVER_NEWGAME	
	3302555181	Play_SFX_3DAMB_BATTLEGROUNDS_BASTILLE			\SFX 3D AMB\BATTLE\Play_SFX_3DAMB_BATTLEGROUNDS_BASTILLE	
	3304535765	Play_SFX_BATTLE_MOB_TARGET			\SFX BATTLE\UNITS\HUMAN MILITIA\Play_SFX_BATTLE_MOB_TARGET	
	3305121015	Play_SFX_GRENADIER_DEFEND_DEATH			\SFX BATTLE\UNITS\HUMAN GRENADIER\Play_SFX_GRENADIER_DEFEND_DEATH	
	3313140852	Play_SFX_UI_MAP_MASSOPINION_DOWN_POPUP			\SFX UI\UI\FRANCE MAP\Conquest Popups\Play_SFX_UI_MAP_MASSOPINION_DOWN_POPUP	
	3317927005	Play_BGM_TRIAL			\NAR\TRIALS\Play_BGM_TRIAL	
	3318717284	Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_PHLOGISTON_REFINERY			\SFX UI\UI\FRANCE MAP\Districts\Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_PHLOGISTON_REFINERY	
	3320542840	Play_SFX_UI_GENERIC_CONVERSATION_SCROLL			\SFX UI\UI\CONVERSATION\Play_SFX_UI_GENERIC_CONVERSATION_SCROLL	
	3322862512	Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_CLUB_JACOBINS			\SFX UI\UI\FRANCE MAP\Districts\Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_CLUB_JACOBINS	
	3324424959	Play_SFX_3DAMB_BATTLE_RUCKUS_LP			\SFX 3D AMB\BATTLE\Play_SFX_3DAMB_BATTLE_RUCKUS_LP	
	3339413166	Play_SFX_SKIRMISHER_BATTLEMAP_WALK_LARGE			\SFX BATTLE\UNITS\HUMAN SKIRMISHER\Play_SFX_SKIRMISHER_BATTLEMAP_WALK_LARGE	
	3346551002	Play_SFX_BATTLE_DRAGOON_SELECT			\SFX BATTLE\UNITS\DRAGOON\Play_SFX_BATTLE_DRAGOON_SELECT	
	3348229718	Play_SFX_UI_BATTLE_UNIT_TRAMPLE			\SFX UI\UI\BATTLE\ABILITY\Play_SFX_UI_BATTLE_UNIT_TRAMPLE	
	3358717952	Play_SFX_UI_BATTLE_END_RETRY			\SFX UI\UI\BATTLE\Play_SFX_UI_BATTLE_END_RETRY	
	3360971057	Play_SFX_UI_BATTLE_HOVER_RETRY			\SFX UI\UI\BATTLE\Play_SFX_UI_BATTLE_HOVER_RETRY	
	3361065016	Play_SFX_UI_MAP_CONVENTION_VOTE_DENIED			\SFX UI\UI\FRANCE MAP\Convention Panel\Play_SFX_UI_MAP_CONVENTION_VOTE_DENIED	
	3375891688	Play_SFX_UI_MAP_REGIONSEIZEPANEL_DISTRICT_SEIZE			\SFX UI\UI\FRANCE MAP\Region Seize Panel\Play_SFX_UI_MAP_REGIONSEIZEPANEL_DISTRICT_SEIZE	
	3376335787	Play_SFX_UI_MAP_RECENTEVENTS_DROPDOWN_HOVER			\SFX UI\UI\Play_SFX_UI_MAP_RECENTEVENTS_DROPDOWN_HOVER	
	3380739507	Play_SFX_BATTLE_COMBAT_DEBUFF_INJURED_VFX			\Default Work Unit\LEGACY\Play_SFX_BATTLE_COMBAT_DEBUFF_INJURED_VFX	
	3385301321	Play_SFX_BATTLE_MOB_MOVE			\SFX BATTLE\UNITS\HUMAN MILITIA\Play_SFX_BATTLE_MOB_MOVE	
	3397763689	Play_SFX_UI_MAP_CLUB_NEGOTIATION_REMOVE_FLOGISTON			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CLUB_NEGOTIATION_REMOVE_FLOGISTON	
	3403608419	Play_SFX_UI_MAP_CONVENTION_LEAVE			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CONVENTION_LEAVE	
	3406236857	Play_SFX_UI_MAP_ARMY_ADD_BATTALION_HOVER			\SFX UI\UI\Play_SFX_UI_MAP_ARMY_ADD_BATTALION_HOVER	
	3413945103	Play_SFX_UI_MAP_REFOCUS			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_REFOCUS	
	3414636320	Play_SFX_BATTLE_COMBAT_DEFEATED			\SFX BATTLE\STATUS\Play_SFX_BATTLE_COMBAT_DEFEATED	
	3416576316	Play_SFX_MECH_INFANTRY_ATTACK_CRIT_FIRE			\SFX BATTLE\UNITS\MECHA INFANTRY\Play_SFX_MECH_INFANTRY_ATTACK_CRIT_FIRE	
	3418796470	Play_SFX_GRENADIER_BATTLEMAP_FORWARD			\SFX BATTLE\UNITS\HUMAN GRENADIER\Play_SFX_GRENADIER_BATTLEMAP_FORWARD	
	3422277082	Play_SFX_UI_MAP_CONVENTION_NEGOTIATE			\SFX UI\UI\FRANCE MAP\Convention Panel\Play_SFX_UI_MAP_CONVENTION_NEGOTIATE	
	3423122341	Play_SFX_UI_MAP_ENDTURN_CONFIRM			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_ENDTURN_CONFIRM	
	3446381886	Play_SFX_MECH_CAVALRY_DEFEND_DEATH			\SFX BATTLE\UNITS\MECHA CAVALRY\Play_SFX_MECH_CAVALRY_DEFEND_DEATH	
	3446490473	Play_SFX_UI_MAP_SETTINGS_QUICKSAVE_HOVER			\SFX UI\UI\SETTINGS\Play_SFX_UI_MAP_SETTINGS_QUICKSAVE_HOVER	
	3447655855	Play_SFX_BATTLE_COMBAT_POPUP_SURGE			\Default Work Unit\Play_SFX_BATTLE_COMBAT_POPUP_SURGE	
	3449980338	Play_SFX_UI_MAP_HAPPEN_RECRUIT_ARTILLERY			\Default Work Unit\Play_SFX_UI_MAP_HAPPEN_RECRUIT_ARTILLERY	
	3450631140	Play_SFX_MECH_INFANTRY_BATTLEMAP_FORWARD			\SFX BATTLE\UNITS\MECHA INFANTRY\Play_SFX_MECH_INFANTRY_BATTLEMAP_FORWARD	
	3450964575	Play_AMB_BATTLE_PARIS			\AMB\Play_AMB_BATTLE_PARIS	
	3453488753	Stop_SFX_CANON_BATTLEMAP_WALK_LOOP			\SFX BATTLE\UNITS\CANON\Stop_SFX_CANON_BATTLEMAP_WALK_LOOP	
	3456026931	Play_SFX_BATTLE_HEAVYCANON_MOVE			\SFX BATTLE\UNITS\HEAVY CANON\Play_SFX_BATTLE_HEAVYCANON_MOVE	
	3457681105	Play_BGM_CLUBS_MONARCHIQUE			\BGM\Play_BGM_CLUBS_MONARCHIQUE	
	3466631802	Play_SFX_UI_MAP_UNIT_CAVALRY_SELECT			\Default Work Unit\Play_SFX_UI_MAP_UNIT_CAVALRY_SELECT	
	3476942220	Play_SFX_BATTLE_COMBAT_FRONTALATTACK			\SFX BATTLE\STATUS\Play_SFX_BATTLE_COMBAT_FRONTALATTACK	
	3480862526	Play_SFX_BATTLE_COMBAT_POPUP_RESISTED			\Default Work Unit\Play_SFX_BATTLE_COMBAT_POPUP_RESISTED	
	3498332858	Play_SFX_MECH_COMMANDER_ATTACK_CRIT_SWORD			\SFX BATTLE\UNITS\MECHA COMMANDER\Play_SFX_MECH_COMMANDER_ATTACK_CRIT_SWORD	
	3506925555	Play_SFX_MECH_COMMANDER_DEFEND_HURT			\SFX BATTLE\ATTACK HITS\Play_SFX_MECH_COMMANDER_DEFEND_HURT	
	3516448180	Play_SFX_UI_BATTLE_UNIT_MANEUVER			\SFX UI\UI\BATTLE\ABILITY\Play_SFX_UI_BATTLE_UNIT_MANEUVER	
	3547710846	Play_SFX_BATTLE_COMBAT_DEBUFF_LOWHEALTH_UI			\SFX BATTLE\DEBUFF\Play_SFX_BATTLE_COMBAT_DEBUFF_LOWHEALTH_UI	
	3560747363	Play_SFX_UI_MAP_RECRUITBATTALION_CONFIRM			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_RECRUITBATTALION_CONFIRM	
	3562421052	Play_SFX_UI_MAP_HAPPEN_RECRUIT_MECH_COMMANDER			\Default Work Unit\Play_SFX_UI_MAP_HAPPEN_RECRUIT_MECH_COMMANDER	
	3563073238	Play_SFX_GRENADIER_BATTLEMAP_HALT			\SFX BATTLE\UNITS\HUMAN GRENADIER\Play_SFX_GRENADIER_BATTLEMAP_HALT	
	3563874003	Play_SFX_UI_MAP_REGIONPANEL_DISTRICT_BUILD_FARM			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_REGIONPANEL_DISTRICT_BUILD_FARM	
	3564731842	Play_SFX_BATTLE_SOLDIER_SELECT			\SFX BATTLE\UNITS\HUMAN INFANTRY\Play_SFX_BATTLE_SOLDIER_SELECT	
	3570678562	Play_BGM_CLUBS_JACOBINS			\BGM\Play_BGM_CLUBS_JACOBINS	
	3583954156	Play_SFX_BATTLE_COMBAT_POPUP_DAMAGE			\SFX BATTLE\STATUS\Play_SFX_BATTLE_COMBAT_POPUP_DAMAGE	
	3591952152	Play_SFX_UI_MAP_SETTINGS_RESUMEGAME_HOVER			\SFX UI\UI\SETTINGS\Play_SFX_UI_MAP_SETTINGS_RESUMEGAME_HOVER	
	3599352078	Play_SFX_UI_MAP_UNIT_ARTILLERY_SELECT			\Default Work Unit\Play_SFX_UI_MAP_UNIT_ARTILLERY_SELECT	
	3603003902	Play_SFX_UI_MAP_MILITARYACTION_HOVER			\SFX UI\UI\FRANCE MAP\Military Action Menu\Play_SFX_UI_MAP_MILITARYACTION_HOVER	
	3604294881	Play_SFX_UI_MAP_UNIT_HEAVYARTILLERY_SELECT			\Default Work Unit\Play_SFX_UI_MAP_UNIT_HEAVYARTILLERY_SELECT	
	3613799094	Stop_BGM_CLUBS_GLOBAL			\BGM\Stop_BGM_CLUBS_GLOBAL	
	3614156712	Play_SFX_UI_MAP_MILITARY_HOVER			\SFX UI\UI\Play_SFX_UI_MAP_MILITARY_HOVER	
	3615355800	Play_SFX_BATTLE_CAVALRY_POPUP			\SFX BATTLE\UNITS\HUMAN CAVALRY\Play_SFX_BATTLE_CAVALRY_POPUP	
	3625780219	Play_SFX_BATTLE_COMBAT_BUFF_HIGHMORALE_UI			\SFX BATTLE\BUFF\Play_SFX_BATTLE_COMBAT_BUFF_HIGHMORALE_UI	
	3636111169	Play_SFX_UI_MAP_CLUB_VIEWS_GOVERNMENT			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CLUB_VIEWS_GOVERNMENT	
	3644797958	Play_SFX_CANON_ATTACK_READY			\SFX BATTLE\UNITS\CANON\Play_SFX_CANON_ATTACK_READY	
	3650310711	Play_SFX_MECH_ARTILLERY_BATTLEMAP_HALT			\SFX BATTLE\UNITS\MECHA ARTILLERY\Play_SFX_MECH_ARTILLERY_BATTLEMAP_HALT	
	3653061645	Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_CHURCH			\SFX UI\UI\FRANCE MAP\Districts\Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_CHURCH	
	3654145728	Play_SFX_SKIRMISHER_BATTLEMAP_WALK_MEDIUM			\SFX BATTLE\UNITS\HUMAN SKIRMISHER\Play_SFX_SKIRMISHER_BATTLEMAP_WALK_MEDIUM	
	3654858547	Play_SFX_MECHA_ATTACK_BAYONETCHARGE_SELECT			\SFX BATTLE\UNITS\MECHA COMMANDER\Play_SFX_MECHA_ATTACK_BAYONETCHARGE_SELECT	
	3655318917	Play_SFX_UI_MAP_CLUB_DISCUSS			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CLUB_DISCUSS	
	3658676904	Play_SFX_UI_MAP_TRIAL_VOTE_SCROLL_INNOCENT			\SFX UI\UI\FRANCE MAP\Convention Panel\TRIAL\Play_SFX_UI_MAP_TRIAL_VOTE_SCROLL_INNOCENT	
	3665867519	Play_SFX_UI_MAINMENU_CLICK_CESAR			\SFX UI\UI\MAIN MENU\Play_SFX_UI_MAINMENU_CLICK_CESAR	
	3686340346	Play_SFX_GRENADIER_ATTACK_GRENADE_SELECT			\SFX BATTLE\UNITS\HUMAN GRENADIER\Play_SFX_GRENADIER_ATTACK_GRENADE_SELECT	
	3690074810	Play_SFX_HEAVYCANON_ATTACK_FIRE			\SFX BATTLE\UNITS\HEAVY CANON\Play_SFX_HEAVYCANON_ATTACK_FIRE	
	3690381865	Play_SFX_MECH_INFANTRY_ATTACK_FIRE			\SFX BATTLE\UNITS\MECHA INFANTRY\Play_SFX_MECH_INFANTRY_ATTACK_FIRE	
	3691838317	ALL_STOP			\Default Work Unit\ALL_STOP	
	3701713335	Play_SFX_BATTLE_COMBAT_POPUP_DISCIPLINED			\Default Work Unit\Play_SFX_BATTLE_COMBAT_POPUP_DISCIPLINED	
	3702372475	Play_SFX_BATTLE_COMBAT_BUFF_HIGHMORALE_ACTION			\Default Work Unit\LEGACY\Play_SFX_BATTLE_COMBAT_BUFF_HIGHMORALE_ACTION	
	3707185970	Play_SFX_BATTLE_GRENADIER_COMBATMOVE			\SFX BATTLE\UNITS\HUMAN GRENADIER\Play_SFX_BATTLE_GRENADIER_COMBATMOVE	
	3716133819	Play_SFX_MECH_COMMANDER_BATTLEMAP_HALT			\SFX BATTLE\UNITS\MECHA COMMANDER\Play_SFX_MECH_COMMANDER_BATTLEMAP_HALT	
	3719627680	Play_SFX_BATTLE_COMBAT_POPUP_REPAIR			\SFX BATTLE\STATUS\Play_SFX_BATTLE_COMBAT_POPUP_REPAIR	
	3730756428	Play_SFX_UI_MAP_CODEX_ENTER			\Default Work Unit\Play_SFX_UI_MAP_CODEX_ENTER	
	3734278943	Play_SFX_MECH_ARTILLERY_ATTACK_CRIT_FIRE			\SFX BATTLE\UNITS\MECHA ARTILLERY\Play_SFX_MECH_ARTILLERY_ATTACK_CRIT_FIRE	
	3743635052	Play_SFX_3DAMB_BATTLE_HORSENEIGHSSTOP			\SFX 3D AMB\BATTLE\Play_SFX_3DAMB_BATTLE_HORSENEIGHSSTOP	
	3744769154	Play_SFX_UI_BATTLE_UNIT_BAYONET_CHARGE			\SFX UI\UI\BATTLE\ABILITY\Play_SFX_UI_BATTLE_UNIT_BAYONET_CHARGE	
	3746496850	Play_SFX_UI_MAP_SETTINGS_CREDITS			\SFX UI\UI\SETTINGS\Play_SFX_UI_MAP_SETTINGS_CREDITS	
	3754585724	Play_SFX_3DAMB_BATTLE_GUNSHOTS			\SFX 3D AMB\BATTLE\Play_SFX_3DAMB_BATTLE_GUNSHOTS	
	3758600819	Play_SFX_BATTLE_COMBAT_BUFF_INSPIRED_UI			\SFX BATTLE\BUFF\Play_SFX_BATTLE_COMBAT_BUFF_INSPIRED_UI	
	3767606750	Play_SFX_UI_MAP_CLUB_NEGOTIATION_MILITARY_JACOBINS			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CLUB_NEGOTIATION_MILITARY_JACOBINS	
	3770840639	Play_SFX_BATTLE_COMBAT_POPUP_ENGAGING			\SFX BATTLE\STATUS\Play_SFX_BATTLE_COMBAT_POPUP_ENGAGING	
	3780310772	Play_SFX_UI_MAP_UNIT_HEAVYCANON_SELECT			\Default Work Unit\Play_SFX_UI_MAP_UNIT_HEAVYCANON_SELECT	
	3788607740	Play_SFX_UI_BATTLE_BANNER_DEFEATENEMIES			\SFX UI\UI\BATTLE\Play_SFX_UI_BATTLE_BANNER_DEFEATENEMIES	
	3790130145	Play_SFX_BATTLE_COMBAT_POPUP_CHANT			\SFX BATTLE\STATUS\Play_SFX_BATTLE_COMBAT_POPUP_CHANT	
	3791677518	Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_FACTORY			\SFX UI\UI\FRANCE MAP\Districts\Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_FACTORY	
	3792332557	Play_SFX_BATTLE_GRENADIER_SELECT			\SFX BATTLE\UNITS\HUMAN GRENADIER\Play_SFX_BATTLE_GRENADIER_SELECT	
	3793000018	Play_SFX_UI_BATTLE_COMBAT_SKIP			\SFX UI\UI\BATTLE\Play_SFX_UI_BATTLE_COMBAT_SKIP	
	3795573863	Play_SFX_MOB_BATTLEMAP_WALK_SMALL			\SFX BATTLE\UNITS\HUMAN MILITIA\Play_SFX_MOB_BATTLEMAP_WALK_SMALL	
	3809446692	Play_SFX_UI_MAP_CONVENTION_VOTE_APPROVED			\SFX UI\UI\FRANCE MAP\Convention Panel\Play_SFX_UI_MAP_CONVENTION_VOTE_APPROVED	
	3813453697	Play_SFX_BATTLE_COMBAT_DEBUFF_LOWINEGRITY_VFX			\Default Work Unit\LEGACY\Play_SFX_BATTLE_COMBAT_DEBUFF_LOWINEGRITY_VFX	
	3819070756	Play_SFX_GRENADIER_BATTLEMAP_WALK_SMALL			\SFX BATTLE\UNITS\HUMAN GRENADIER\Play_SFX_GRENADIER_BATTLEMAP_WALK_SMALL	
	3819342967	Play_SFX_UI_MAP_ARMY_RECRUITOFFICER_REMOVE			\SFX UI\UI\Play_SFX_UI_MAP_ARMY_RECRUITOFFICER_REMOVE	
	3832445440	Play_SFX_UI_MAP_ARMY_OFFICER_SWITCH_CLICK			\SFX UI\UI\Play_SFX_UI_MAP_ARMY_OFFICER_SWITCH_CLICK	
	3838278205	Play_SFX_UI_MAP_HAPPEN_RECRUIT_SKIRMISHER			\Default Work Unit\Play_SFX_UI_MAP_HAPPEN_RECRUIT_SKIRMISHER	
	3841894871	Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_FARMLAND			\SFX UI\UI\FRANCE MAP\Districts\Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_FARMLAND	
	3845691483	Play_SFX_CAVALRY_BATTLEMAP_WALK_LARGE			\SFX BATTLE\UNITS\HUMAN CAVALRY\Play_SFX_CAVALRY_BATTLEMAP_WALK_LARGE	
	3865253939	Play_SFX_DRAGOON_ATTACK_TRAMPLE			\SFX BATTLE\UNITS\DRAGOON\Play_SFX_DRAGOON_ATTACK_TRAMPLE	
	3867591458	Play_SFX_UI_MenuClick			\SFX UI\UI\FRANCE MAP\Play_SFX_UI_MenuClick	
	3872319776	Play_SFX_UI_MAP_CLUB_NEGOTIATION_ADD_INFLUENCE			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CLUB_NEGOTIATION_ADD_INFLUENCE	
	3875329316	Play_SFX_UI_MAP_RECRUITCOLOSSUS_CANCEL			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_RECRUITCOLOSSUS_CANCEL	
	3881046607	Play_SFX_UI_MAP_REGIONACTIONMENU_PROPAGANDA			\SFX UI\UI\FRANCE MAP\Region Action Menu\Play_SFX_UI_MAP_REGIONACTIONMENU_PROPAGANDA	
	3890056365	Play_SFX_CANON_ATTACK_GRAPESHOT_SELECT			\SFX BATTLE\UNITS\CANON\Play_SFX_CANON_ATTACK_GRAPESHOT_SELECT	
	3893752583	Play_SFX_UI_MAP_CONSULTPANEL_POPUP			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CONSULTPANEL_POPUP	
	3899422058	Play_SFX_SKIRMISHER_ATTACK_READY			\SFX BATTLE\UNITS\HUMAN SKIRMISHER\Play_SFX_SKIRMISHER_ATTACK_READY	
	3901287300	Play_SFX_BATTLE_MECH_CAVALRY_POPUP			\SFX BATTLE\UNITS\MECHA CAVALRY\Play_SFX_BATTLE_MECH_CAVALRY_POPUP	
	3902703883	Play_SFX_UI_MAP_RECRUITOFFICER_CONFIRM			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_RECRUITOFFICER_CONFIRM	
	3915256360	Play_SFX_UI_MAP_CONSULTPANEL_YES			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CONSULTPANEL_YES	
	3917737388	Play_SFX_UI_MAP_TOPBAR_CLUBS_FEUILLANTS			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_TOPBAR_CLUBS_FEUILLANTS	
	3919935325	Play_SFX_UI_MAP_SETTINGS_SAVE_SAVE			\SFX UI\UI\SETTINGS\Play_SFX_UI_MAP_SETTINGS_SAVE_SAVE	
	3923631431	BGM_FRANCEMAP_SUMMER_WARTORN			\BGM\BGM_FRANCEMAP_SUMMER_WARTORN	
	3926411705	Play_SFX_MECHA_ATTACK_CAVALRYCHARGE_SELECT			\SFX BATTLE\UNITS\MECHA COMMANDER\Play_SFX_MECHA_ATTACK_CAVALRYCHARGE_SELECT	
	3929511212	Play_SFX_UI_MAP_DECLAREWAR_NO			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_DECLAREWAR_NO	
	3934733835	Play_SFX_UI_MAP_CONVENTION_ELECTIONS_SIDECHOSEN_NAY			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CONVENTION_ELECTIONS_SIDECHOSEN_NAY	
	3937233941	Play_SFX_UI_MAP_HAPPEN_RECRUIT_musketeer			\Default Work Unit\Play_SFX_UI_MAP_HAPPEN_RECRUIT_musketeer	
	3939049924	Play_SFX_MECH_INFANTRY_BATTLEMAP_HALT			\SFX BATTLE\UNITS\MECHA INFANTRY\Play_SFX_MECH_INFANTRY_BATTLEMAP_HALT	
	3939846179	Play_SFX_DRAGOON_BATTLEMAP_FORWARD			\SFX BATTLE\UNITS\DRAGOON\Play_SFX_DRAGOON_BATTLEMAP_FORWARD	
	3940726963	Play_SFX_DRAGOON_BATTLEMAP_WALK_LARGE			\SFX BATTLE\UNITS\DRAGOON\Play_SFX_DRAGOON_BATTLEMAP_WALK_LARGE	
	3942877064	Play_SFX_UI_MAP_CONVENTION_PROPOSE			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CONVENTION_PROPOSE	
	3949554437	Play_SFX_UI_MAP_CONVENTION_DEBATE_SKIP			\SFX UI\UI\FRANCE MAP\Convention Panel\Play_SFX_UI_MAP_CONVENTION_DEBATE_SKIP	
	3957235463	Play_SFX_BATTLE_HEAVYCANON_TARGET			\SFX BATTLE\UNITS\HEAVY CANON\Play_SFX_BATTLE_HEAVYCANON_TARGET	
	3963867590	Play_SFX_UI_MAP_CONVENTIONPASSED_CLOSE			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CONVENTIONPASSED_CLOSE	
	3973124654	Play_SFX_UI_MAP_BATTLESELECT_AUTORESOLVE			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_BATTLESELECT_AUTORESOLVE	
	3976401116	Play_SFX_SOLDIER_HIT_BOLTSHOT			\SFX BATTLE\ATTACK HITS\Play_SFX_SOLDIER_HIT_BOLTSHOT	
	3980414793	Play_SFX_MECH_ARTILLERY_BATTLEMAP_WALK			\SFX BATTLE\UNITS\MECHA ARTILLERY\Play_SFX_MECH_ARTILLERY_BATTLEMAP_WALK	
	3990310100	Play_SFX_BATTLE_COMBAT_POPUP_MOTIVATE			\SFX BATTLE\STATUS\Play_SFX_BATTLE_COMBAT_POPUP_MOTIVATE	
	3990647168	Play_SFX_SOLDIER_ATTACK_MUSKET_SELECT			\SFX BATTLE\UNITS\HUMAN INFANTRY\Play_SFX_SOLDIER_ATTACK_MUSKET_SELECT	
	3991448534	Play_SFX_UI_MAP_HAPPEN_RECRUIT_SOLDIER			\Default Work Unit\Play_SFX_UI_MAP_HAPPEN_RECRUIT_SOLDIER	
	4003866219	Play_SFX_CAVALRY_BATTLEMAP_FORWARD			\SFX BATTLE\UNITS\HUMAN CAVALRY\Play_SFX_CAVALRY_BATTLEMAP_FORWARD	
	4004628376	Play_SFX_UI_MAP_FACTION_SELECT_CLICK_JACOBINS			\Default Work Unit\Play_SFX_UI_MAP_FACTION_SELECT_CLICK_JACOBINS	
	4006644539	Play_SFX_BATTLE_COMBAT_BUFF_DISCIPLINED_ACTION			\Default Work Unit\LEGACY\Play_SFX_BATTLE_COMBAT_BUFF_DISCIPLINED_ACTION	
	4007480228	Play_SFX_SOLDIER_DEFEND_DEATH			\SFX BATTLE\UNITS\HUMAN INFANTRY\Play_SFX_SOLDIER_DEFEND_DEATH	
	4007631126	Play_SFX_UI_MAP_ARMY_UNIT_SELECT_HOVER			\SFX UI\UI\Play_SFX_UI_MAP_ARMY_UNIT_SELECT_HOVER	
	4015850962	Play_SFX_BATTLE_COMBAT_POPUP_LOYAL			\Default Work Unit\Play_SFX_BATTLE_COMBAT_POPUP_LOYAL	
	4019691698	Play_BGM_BATTLE_MAP_RESULT_LOSE			\BGM\Play_BGM_BATTLE_MAP_RESULT_LOSE	
	4023969368	Play_SFX_UI_MAP_SPREADPROPAGANDA_CHARTRES_CONFIRM			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_SPREADPROPAGANDA_CHARTRES_CONFIRM	
	4025802500	Play_SFX_UI_MAP_TOPBAR_CONVENTION			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_TOPBAR_CONVENTION	
	4031085937	Play_SFX_BATTLE_UNIT_DESELECT			\SFX BATTLE\Play_SFX_BATTLE_UNIT_DESELECT	
	4037662139	Play_SFX_UI_BATTLE_UNIT_DISABLE			\SFX UI\UI\BATTLE\ABILITY\Play_SFX_UI_BATTLE_UNIT_DISABLE	
	4059048292	Play_SFX_UI_MAP_TRIAL_VOTE_RESULT_GUILTY			\SFX UI\UI\FRANCE MAP\Convention Panel\TRIAL\Play_SFX_UI_MAP_TRIAL_VOTE_RESULT_GUILTY	
	4093566687	Play_SFX_MECH_ARTILLERY_DEFEND_HURT			\SFX BATTLE\ATTACK HITS\Play_SFX_MECH_ARTILLERY_DEFEND_HURT	
	4096806497	Play_SFX_BATTLE_COMBAT_DEBUFF_MEDIUMHEAT_VFX			\Default Work Unit\LEGACY\Play_SFX_BATTLE_COMBAT_DEBUFF_MEDIUMHEAT_VFX	
	4102757540	Play_SFX_MECH_INFANTRY_ATTACK_SWORD			\SFX BATTLE\UNITS\MECHA INFANTRY\Play_SFX_MECH_INFANTRY_ATTACK_SWORD	
	4104166045	Play_SFX_BATTLE_COMBAT_POPUP_HEAT_MEDIUM			\SFX BATTLE\STATUS\Play_SFX_BATTLE_COMBAT_POPUP_HEAT_MEDIUM	
	4108659953	Play_SFX_MECH_INFANTRY_DEFEND_DEATH			\SFX BATTLE\UNITS\MECHA INFANTRY\Play_SFX_MECH_INFANTRY_DEFEND_DEATH	
	4120601158	Play_SFX_BATTLE_COMBAT_DEBUFF_LOWMORALE_ACTION			\Default Work Unit\LEGACY\Play_SFX_BATTLE_COMBAT_DEBUFF_LOWMORALE_ACTION	
	4126238725	Play_SFX_UI_MAP_CONVENTION_VOTE_SCROLL_STOP			\SFX UI\UI\FRANCE MAP\Convention Panel\Play_SFX_UI_MAP_CONVENTION_VOTE_SCROLL_STOP	
	4139149029	Play_SFX_UI_MAP_ENDTURN_WARNING			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_ENDTURN_WARNING	
	4150310906	Play_SFX_MECH_ARTILLERY_DEFEND_DEATH			\SFX BATTLE\UNITS\MECHA ARTILLERY\Play_SFX_MECH_ARTILLERY_DEFEND_DEATH	
	4150729390	Play_SFX_UI_MAP_MAPMODES_MAJOR			\SFX UI\UI\FRANCE MAP\Map Modes Menu\Play_SFX_UI_MAP_MAPMODES_MAJOR	
	4157651565	Play_SFX_BATTLE_MECH_ARTILLERY_COMBATMOVE			\SFX BATTLE\UNITS\MECHA ARTILLERY\Play_SFX_BATTLE_MECH_ARTILLERY_COMBATMOVE	
	4166034158	Play_SFX_UI_MAP_REFORMPANELENTRY_HOVER			\SFX UI\UI\FRANCE MAP\Convention Panel\Play_SFX_UI_MAP_REFORMPANELENTRY_HOVER	
	4178534831	Play_SFX_MECH_COMMANDER_ATTACK_SWORD			\SFX BATTLE\UNITS\MECHA COMMANDER\Play_SFX_MECH_COMMANDER_ATTACK_SWORD	
	4180969810	Play_SFX_GRENADIER_BATTLEMAP_WALK_MEDIUM			\SFX BATTLE\UNITS\HUMAN GRENADIER\Play_SFX_GRENADIER_BATTLEMAP_WALK_MEDIUM	
	4184242564	Play_SFX_UI_MAP_CHARACTER_RECRUIT_COLOSSUS			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CHARACTER_RECRUIT_COLOSSUS	
	4186697846	Play_SFX_UI_MAP_HAPPEN_RECRUIT_HUSSAR			\Default Work Unit\Play_SFX_UI_MAP_HAPPEN_RECRUIT_HUSSAR	
	4188082854	SFX_NAR_BOOK_TURNPAGE_SOFT			\NAR\GENERIC\SFX_NAR_BOOK_TURNPAGE_SOFT	
	4196102731	Play_SFX_BATTLE_COMBAT_BUFF_INSPIRED_VFX			\Default Work Unit\LEGACY\Play_SFX_BATTLE_COMBAT_BUFF_INSPIRED_VFX	
	4199093946	Play_SFX_UI_MAINMENU_HOVER_SETTINGS			\Default Work Unit\Play_SFX_UI_MAINMENU_HOVER_SETTINGS	
	4205072317	Play_SFX_BATTLE_DRAGOON_TARGET			\SFX BATTLE\UNITS\DRAGOON\Play_SFX_BATTLE_DRAGOON_TARGET	
	4205818112	Play_SFX_UI_MAP_COUNCILPANEL_HOVER			\SFX UI\UI\FRANCE MAP\Council Panel\Play_SFX_UI_MAP_COUNCILPANEL_HOVER	
	4217644742	Play_SFX_UI_MAP_DECLAREWAR_YES			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_DECLAREWAR_YES	
	4229120710	Play_SFX_UI_MAP_CLUB_LEAVE			\SFX UI\UI\FRANCE MAP\Map action\Play_SFX_UI_MAP_CLUB_LEAVE	
	4229284767	Play_SFX_UI_MAP_MILITARY			\SFX UI\UI\Play_SFX_UI_MAP_MILITARY	
	4245713566	Play_SFX_UI_MAINMENU_HOVER_CONTINUE			\Default Work Unit\Play_SFX_UI_MAINMENU_HOVER_CONTINUE	
	4249403315	Play_SFX_3DAMB_BATTLE_RUCKUS_STOP			\SFX 3D AMB\BATTLE\Play_SFX_3DAMB_BATTLE_RUCKUS_STOP	
	4255247161	Stop_SFX_CAVALRY_BATTLEMAP_WALK_LARGE			\SFX BATTLE\UNITS\HUMAN CAVALRY\Stop_SFX_CAVALRY_BATTLEMAP_WALK_LARGE	
	4255771230	Play_SFX_UI_MAP_REGIONACTIONMENU_MANAGEDISTRICTS			\SFX UI\UI\FRANCE MAP\Region Action Menu\Play_SFX_UI_MAP_REGIONACTIONMENU_MANAGEDISTRICTS	
	4265219383	Play_SFX_UI_MAP_CONVENTION_AGAINST			\SFX UI\UI\FRANCE MAP\Convention Panel\Play_SFX_UI_MAP_CONVENTION_AGAINST	
	4267029657	Play_SFX_BATTLE_COMBAT_POPUP_NEGOTIATE_SUCCESS			\Default Work Unit\Play_SFX_BATTLE_COMBAT_POPUP_NEGOTIATE_SUCCESS	
	4290744105	Play_BGM_BATTLE_MAP_RESULT_WIN			\BGM\Play_BGM_BATTLE_MAP_RESULT_WIN	
	4292595001	Stop_SFX_DRAGOON_BATTLEMAP_WALK_LARGE			\SFX BATTLE\UNITS\DRAGOON\Stop_SFX_DRAGOON_BATTLEMAP_WALK_LARGE	
	4294936434	Play_SFX_UI_MAP_UNIT_DRAGOON_SELECT			\Default Work Unit\Play_SFX_UI_MAP_UNIT_DRAGOON_SELECT	

State Group	ID	Name			Wwise Object Path	Notes
	412724365	BGM			\BGM\BGM	
	799805863	BGM_MAP_MENUS			\BGM\BGM_MAP_MENUS	
	1117531639	AMB			\AMB\AMB	
	2739846761	BATTLE_STATE			\BGM\BATTLE_STATE	

State	ID	Name	State Group			Notes
	13136098	FRANCEMAP_SUMMER	BGM			
	217952534	BATTLE_URBAN	BGM			
	248352833	PREPARATION_URBAN	BGM			
	359357224	FRANCEMAP_SPRING_VICTOIRE	BGM			
	379037598	FRANCEMAP_SUMMER_WARTORN	BGM			
	416229096	OMINOUS_INTRO_PANIQUE	BGM			
	419376645	CODEX_STOP	BGM			
	563887677	PREPARATION_MINORBOSS	BGM			
	583993376	BATTLE_VICTORY	BGM			
	710814588	CLUBS_JACOBINS	BGM			
	748895195	None	BGM			
	754506944	CLUBS_FEUILLANTS	BGM			
	798316555	COMBAT_HERODEFEND_ZOOMIN	BGM			
	1059629287	BATTLE_MAP_RESULT_WIN	BGM			
	1077231489	PREPARATION_RURAL	BGM			
	1159634771	COMBAT_HEROATTACK_ZOOMIN	BGM			
	1479072813	COLOSSUS_CONSTRUCTION_STOP	BGM			
	1523274431	BATTLE_DEFEAT	BGM			
	1566535334	FRANCEMAP_WINTER_PEACEFUL	BGM			
	1659796550	FRANCEMAP_FALL_WARTORN	BGM			
	1760162303	CLUBS_MONARCHIQUE	BGM			
	1855530298	FRANCEMAP_WINTER_WARTORN	BGM			
	2003003310	PREPARATION_INDUSTRIAL	BGM			
	2038059229	BATTLE_BOSS	BGM			
	2115615407	NAR_MUNDANE	BGM			
	2180160336	BATTLE_PRE_COMBAT	BGM			
	2315590482	FRANCEMAP_FALL_PEACEFUL	BGM			
	2343232061	NAR_INTRO_BATTLE_FORPEOPLE	BGM			
	2380194096	FRANCEMAP_FALL_VICTOIRE	BGM			
	2465927466	FRANCEMAP_SUMMER_PEACEFUL	BGM			
	2480473203	COMBAT_ATTACK_ZOOMIN	BGM			
	2567774455	COMBAT_ZOOMOUT	BGM			
	2595526588	BATTLE_KINGSFLIGHT	BGM			
	2688787084	FRANCEMAP_WINTER_VICTOIRE	BGM			
	2733658137	BATTLE_INTRO_DIALOGUE	BGM			
	2937832959	BATTLE	BGM			
	2986410542	COLOSSUS_CONSTRUCTION	BGM			
	3016143964	BATTLE_MAP_RESULT_LOSE	BGM			
	3120812246	CODEX	BGM			
	3328190811	NATIONAL_CONVENTION	BGM			
	3387922704	FRANCEMAP_SUMMER_DEFEAT	BGM			
	3452821448	FRANCEMAP_SUMMER_VICTOIRE	BGM			
	3598307218	PREPARATION_FINALBOSS	BGM			
	3604647259	MAINMENU	BGM			
	3625853834	FRANCEMAP_SPRING_PEACEFUL	BGM			
	3641544062	FRANCEMAP_SPRING_WARTORN	BGM			
	3688785156	BATTLE_COUP_2	BGM			
	3688785157	BATTLE_COUP_3	BGM			
	3688785159	BATTLE_COUP_1	BGM			
	3719770288	BATTLE_TUTORIAL	BGM			
	3729775215	BATTLE_INDUSTRIAL	BGM			
	3778134699	COMBAT_DEFEND_ZOOMIN	BGM			
	3792818079	END_SCREEN	BGM			
	3813337263	TRIAL	BGM			
	3905946870	NATIONAL_CONVENTION_STOP	BGM			
	3966778363	CLUBS_STOP	BGM			
	4012418865	NAR_INTRO_BATTLE_FORKING	BGM			
	4088761234	BATTLE_RURAL	BGM			
	4215749604	TRIAL_EXECUTION	BGM			
	4262163400	OMINOUS_INTRO	BGM			
	355137332	TRIAL_CHEERS	BGM_MAP_MENUS			
	419376645	CODEX_STOP	BGM_MAP_MENUS			
	710814588	CLUBS_JACOBINS	BGM_MAP_MENUS			
	748895195	None	BGM_MAP_MENUS			
	754506944	CLUBS_FEUILLANTS	BGM_MAP_MENUS			
	1059629287	BATTLE_MAP_RESULT_WIN	BGM_MAP_MENUS			
	1479072813	COLOSSUS_CONSTRUCTION_STOP	BGM_MAP_MENUS			
	1760162303	CLUBS_MONARCHIQUE	BGM_MAP_MENUS			
	2986410542	COLOSSUS_CONSTRUCTION	BGM_MAP_MENUS			
	3016143964	BATTLE_MAP_RESULT_LOSE	BGM_MAP_MENUS			
	3120812246	CODEX	BGM_MAP_MENUS			
	3328190811	NATIONAL_CONVENTION	BGM_MAP_MENUS			
	3792818079	END_SCREEN	BGM_MAP_MENUS			
	3813337263	TRIAL	BGM_MAP_MENUS			
	3905946870	NATIONAL_CONVENTION_STOP	BGM_MAP_MENUS			
	3966778363	CLUBS_STOP	BGM_MAP_MENUS			
	4215749604	TRIAL_EXECUTION	BGM_MAP_MENUS			
	13136098	FRANCEMAP_SUMMER	AMB			
	125416502	FRANCEMAP_WINTER	AMB			
	153543307	BATTLE_PARIS	AMB			
	217952534	BATTLE_URBAN	AMB			
	524110325	BATTLE_URBAN_NIGHT	AMB			
	748895195	None	AMB			
	995424134	BATTLE_BASTILLE	AMB			
	1013576307	NAR_SMALL_OFFICE	AMB			
	1818152366	BATTLE_VERSAILLES	AMB			
	2259591298	FRANCEMAP_SPRING	AMB			
	2595526588	BATTLE_KINGSFLIGHT	AMB			
	3729775215	BATTLE_INDUSTRIAL	AMB			
	3827465114	FRANCEMAP_FALL	AMB			
	4088761234	BATTLE_RURAL	AMB			
	748895195	None	BATTLE_STATE			
	798316555	COMBAT_HERODEFEND_ZOOMIN	BATTLE_STATE			
	1159634771	COMBAT_HEROATTACK_ZOOMIN	BATTLE_STATE			
	2480473203	COMBAT_ATTACK_ZOOMIN	BATTLE_STATE			
	2567774455	COMBAT_ZOOMOUT	BATTLE_STATE			
	3778134699	COMBAT_DEFEND_ZOOMIN	BATTLE_STATE			

Game Parameter	ID	Name			Wwise Object Path	Notes
	341651998	BGM_VOLUME			\VOLUME SETTINGS\BGM_VOLUME	
	479473592	BATTLE_MUSIC_VOLUME			\VOLUME SETTINGS\BATTLE_MUSIC_VOLUME	
	509499584	AMB_VOLUME			\VOLUME SETTINGS\AMB_VOLUME	
	1564184899	SFX_VOLUME			\VOLUME SETTINGS\SFX_VOLUME	
	1629835929	SFX_UI_TRIAL_VOTE_PROGRESS			\POSITIONING SETTINGS\SFX_UI_TRIAL_VOTE_PROGRESS	
	1719345792	UI_VOLUME			\VOLUME SETTINGS\UI_VOLUME	
	2295491857	VO_VOLUME			\VOLUME SETTINGS\VO_VOLUME	
	4146734612	SFX_UI_CONVENTION_VOTE_PROGRESS			\POSITIONING SETTINGS\SFX_UI_CONVENTION_VOTE_PROGRESS	
	4179668880	MASTER_VOLUME			\VOLUME SETTINGS\MASTER_VOLUME	

Audio Bus	ID	Name			Wwise Object Path	Notes
	71754779	FRANCEMAP MENUS MUSIC			\Default Work Unit\Master Audio Bus\NON-WORLD\BGM\FRANCEMAP MENUS MUSIC	
	78360149	STINGER			\Default Work Unit\Master Audio Bus\NON-WORLD\STINGER	
	393239870	SFX			\Default Work Unit\Master Audio Bus\WORLD\SFX	
	412724365	BGM			\Default Work Unit\Master Audio Bus\NON-WORLD\BGM	
	838047381	NON-WORLD			\Default Work Unit\Master Audio Bus\NON-WORLD	
	1117531639	AMB			\Default Work Unit\Master Audio Bus\WORLD\AMB	
	1534528548	VO			\Default Work Unit\Master Audio Bus\WORLD\VO	
	1551306167	UI			\Default Work Unit\Master Audio Bus\NON-WORLD\UI	
	1561292684	SFX BATTLE			\Default Work Unit\Master Audio Bus\WORLD\SFX\SFX BATTLE	
	2415890279	FRANCEMAP MUSIC			\Default Work Unit\Master Audio Bus\NON-WORLD\BGM\FRANCEMAP MUSIC	
	2609808943	WORLD			\Default Work Unit\Master Audio Bus\WORLD	
	3650952158	3D BGM			\Default Work Unit\Master Audio Bus\WORLD\3D BGM	
	3803692087	Master Audio Bus			\Default Work Unit\Master Audio Bus	
	4265860590	BATTLE MUSIC			\Default Work Unit\Master Audio Bus\NON-WORLD\BGM\BATTLE MUSIC	

Effect plug-ins	ID	Name	Type				Notes
	48620415	Have_U_Ever_Been_Outside	Wwise RoomVerb			
	593179256	Battle_Distant_Reverb	Wwise RoomVerb			
	1039683387	Battle_Distant_Shot_Reverb	Wwise RoomVerb			
	2180422931	One_Tap_Quarter_Second	Wwise Delay			
	2674480481	Battle_Music_Ducking_Meter	Wwise Meter			
	2762340842	Battle_Combat_Effect_Delay	Wwise Delay			

Source plug-ins	ID	Name	Type		Wwise Object Path	Notes
	80525182	Wwise Silence	Wwise Silence		\Actor-Mixer Hierarchy\AMB\AMB\AMB\France Map Summer\Tame Ambience\Birds\Silence15sec\Wwise Silence	
	95507280	Wwise Silence	Wwise Silence		\Actor-Mixer Hierarchy\AMB\AMB\AMB\AMB_VERSAILLES_DAY\Birds\Silence15sec\Wwise Silence	
	121719307	Wwise Silence	Wwise Silence		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Flag\One Shots\Silences\Silence_Randomizer\Wwise Silence	
	151230206	Wwise Silence	Wwise Silence		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Cavalry\Defend Death\Silence\Wwise Silence	
	182575811	Wwise Silence	Wwise Silence		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Shot Sounds\Gunshots\SilenceRandom\Wwise Silence	
	259564829	Wwise Silence	Wwise Silence		\Actor-Mixer Hierarchy\AMB\AMB\AMB\AMB_VERSAILLES_DAY\Birds\Silence2sec\Wwise Silence	
	284070871	Wwise Silence	Wwise Silence		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Dragoon\Defend Death\Silence\Wwise Silence	
	448648453	Wwise Silence	Wwise Silence		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Ruckus Sounds\Mechas\SilenceRandom\Wwise Silence	
	465812463	Wwise Silence	Wwise Silence		\Actor-Mixer Hierarchy\AMB\AMB\AMB\France Map Summer\Tame Ambience\Birds\Silence2sec\Wwise Silence	
	534566874	Wwise Silence	Wwise Silence		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Skirmisher\Attack Halt\Silence\Wwise Silence	
	535506377	Wwise Silence	Wwise Silence		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Grenadier\Attack Forward\Silence\Wwise Silence	
	567630891	Wwise Silence	Wwise Silence		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Ruckus Sounds\Neighs\SilenceRandom\Wwise Silence	
	590844003	Wwise Silence	Wwise Silence		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Grenadier\Attack Halt\Silence\Wwise Silence	
	597566582	Wwise Silence	Wwise Silence		\Actor-Mixer Hierarchy\AMB\AMB\AMB\AMB_VERSAILLES_DAY\Birds\Silence7sec\Wwise Silence	
	602660897	Wwise Silence	Wwise Silence		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Skirmisher\Attack Forward\Silence\Wwise Silence	
	720784566	Wwise Silence	Wwise Silence		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Ruckus Sounds\Train\SilenceRandom\Wwise Silence	
	733415918	Wwise Silence	Wwise Silence		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Ruckus Sounds\Neigh Footsteps\SilenceRandom\Wwise Silence	
	763528765	Wwise Silence	Wwise Silence		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Ruckus Sounds\Bells\SilenceRandom\Wwise Silence	
	800037039	Wwise Silence	Wwise Silence		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Ruckus Sounds\Ruckus Footsteps\SilenceRandom\Wwise Silence	
	820428912	Wwise Silence	Wwise Silence		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Attack Forward\Silence\Wwise Silence	
	841936133	Wwise Silence	Wwise Silence		\Actor-Mixer Hierarchy\AMB\AMB\AMB\France Map Summer\Tame Ambience\Birds\Silence7sec\Wwise Silence	
	882687795	Wwise Silence	Wwise Silence		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Flag Small\One Shots\Silences\Silence_Randomizer\Wwise Silence	
	920997150	Wwise Silence	Wwise Silence		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Shot Sounds\Canon Fire\SilenceRandom\Wwise Silence	
	950480280	Wwise Silence	Wwise Silence		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Ruckus Sounds\Swords\SilenceRandom\Wwise Silence	
	978835658	Wwise Silence	Wwise Silence		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Attack Halt\Silence\Wwise Silence	

In Memory Audio	ID	Name	Audio source file		Wwise Object Path	Notes	Data Size
	680630	BLOCK	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BLOCK_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\BLOCK		13635
	2289192	MEDIUM_MORAL	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\MEDIUM_MORAL_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\MEDIUM_MORAL		16440
	4500482	SFX_Soldier_Ready_03	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Soldier_Ready_03_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Attack Ready\SFX_Soldier_Ready_03		21651
	6378495	BGM_Battle01_130BPM_Test_LP	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_Battle01_130BPM_Test_LP_A03254A3.wem		\Interactive Music Hierarchy\BGM\BGM\BATTLE URBAN\Battle Music Total\BGM_BATTLE_URBAN\BGM_Battle01_130BPM_Test_LP\BGM_Battle01_130BPM_Test_LP		6422645
	6746136	SFX_Mech_Infantry_Walk_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Mech_Infantry_Walk_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Ruckus Sounds\Mechas\Sound\Battle Map Walk\SFX_Mech_Infantry_Walk_01		25015
	7827719	SFX_UI_MAP _POPUP_MASSOPINION_DOWN_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP _POPUP_MASSOPINION_DOWN_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\Combat Interactions\SFX_BATTLE_COMBAT_POPUP_INTIMIDATE\SFX_UI_MAP _POPUP_MASSOPINION_DOWN_01		38938
	8619910	SFX_UI_MenuClick	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\UI\SFX_UI_MenuClick_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\SFX_UI_MenuClick		3068
	9136736	SFX_UI_MAP _POPUP_MASSOPINION_DOWN_02	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP _POPUP_MASSOPINION_DOWN_02_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\Combat Interactions\SFX_BATTLE_COMBAT_POPUP_INTIMIDATE\SFX_UI_MAP _POPUP_MASSOPINION_DOWN_02		43089
	10808998	SFX_UI_MAP_MILITARY	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_MILITARYACTIONMENU_BEGIN_1166837E.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\SFX_UI_MAP_MILITARY		6596
	13907507	SFX_Human_Walk_Medium_Dirt_05	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Human_Walk_Medium_Dirt_05_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Battle Map Walk Medium\Dirt\SFX_Human_Walk_Medium_Dirt_05		7728
	14326339	SFX_UI_MAINMENU_CLICK_IDEAL_CONSTITUTIONAL	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAINMENU_CLICK_IDEAL_CONSTITUTIONAL_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\MAIN MENU\SFX_UI_MAINMENU_CLICK_IDEAL_CONSTITUTIONAL		1854
	14630943	TALK	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\TALK_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\TALK		17167
	15344140	IMPACT_2	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\IMPACT_2_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\Impacts\IMPACT_2		17452
	17275371	AMB_DAY_WIND	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\AMB_DAY_WIND_21D7A5C5.wem		\Actor-Mixer Hierarchy\AMB\AMB\AMB\AMB_RURAL_DAY\AMB_DAY_WIND		6005578
	20075342	Play_SFX_UI_MAP_MASSOPINION_UP_POPUP_05	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_UI_MAP_MASSOPINION_UP _POPUP_05_3F75BDB9.wem		\Actor-Mixer Hierarchy\NAR\NAR\TRIALS\Cheers\SFX_BATTLE_COMBAT_POPUP_MOTIVATE\Play_SFX_UI_MAP_MASSOPINION_UP_POPUP_05		59623
	21169922	SFX_Human_Walk_Small_Dirt_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Human_Walk_Small_Dirt_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Battle Map Walk Small\Dirt\SFX_Human_Walk_Small_Dirt_01		8275
	23775968	SFX_3DAMB_BATTLE_BELLS_04	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLE_BELLS_04_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Ruckus Sounds\Bells\Sound\SFX_3DAMB_BATTLE_BELLS_04		55934
	24062831	Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_CLUB_JACOBINS	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_CLUB_JACOBINS_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Districts\Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_CLUB_JACOBINS		46904
	24134456	SFX_Human_Cavalry_Movement_Halt_Small	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Human_Cavalry_Movement_Halt_Small_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Cavalry\Attack Halt Small\SFX_Human_Cavalry_Movement_Halt_Small		25354
	32018383	Play_SFX_UI_MAP_DISTRICS_ACTION_UPGRADE	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_UI_MAP_DISTRICS_ACTION_UPGRADE_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Districts\Play_SFX_UI_MAP_DISTRICS_ACTION_UPGRADE		7057
	32212441	SFX_HUMAN_CAVALRY_TROT_LP_FADEOUT	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_HUMAN_CAVALRY_TROT_LP _9C67378B.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Cavalry\Battle Map Trot Medium\Walking loop safety\SFX_HUMAN_CAVALRY_TROT_LP_FADEOUT		32087
	36117556	SFX_NAR_BOOK_RIP_02	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_NAR_BOOK_RIP_02_3F75BDB9.wem		\Actor-Mixer Hierarchy\NAR\NAR\BOOK\Book Rip\SFX_NAR_BOOK_RIP_02		13879
	38364221	SFX_Mech_Artillery_Walk_02	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Mech_Artillery_Walk_02_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Mech Artillery\Battle Map Walk\Battle Map Walk Large\SFX_Mech_Artillery_Walk_02		24297
	40956909	SFX_Soldier_Ready_02	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Soldier_Ready_02_FB457E81.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Districts\SFX_UI_MAP_DISTRICTS_ACTION_SEIZE\SFX_Soldier_Ready_02		7939
	41254137	SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER1_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER1_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Convention Panel\Convention Scroll Vote Mechanism\Layer1\SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER1_01		1193
	42634942	SFX_UI_MAP_REGIONACTIONMENU_SETGOAL	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_REGIONACTIONMENU_SETGOAL_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Region Action Menu\SFX_UI_MAP_REGIONACTIONMENU_SETGOAL		2023
	47657990	SFX_Canon_Movement_Loop_FADEOUT	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Canon_Movement_Loop_A880B25A.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Canon\Battle Map Walk LOOP\Walking loop safety\SFX_Canon_Movement_Loop_FADEOUT		36588
	54752249	SFX_Human_Mob_Movement_Loop_FADEOUT	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Human_Mob_Movement_Loop_Medium_94937A85.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Mob\Battle Map Walk Medium\Walking loop safety\SFX_Human_Mob_Movement_Loop_FADEOUT		31054
	55210512	SFX_UI_MAP_STRATEGICACTION_HOVER	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_STRATEGICACTION_HOVER_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Strategic Action Menu\SFX_UI_MAP_STRATEGICACTION_HOVER		1539
	56532352	Human Cavalry Select	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Human_Cavalry_Movement_Halt_Small_DDA4D432.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Cavalry\Human Cavalry Select\New Blend Container\Human Cavalry Select		11532
	57945354	BGM_BATTLE_RURAL	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_BATTLE_RURAL_A03254A3.wem		\Interactive Music Hierarchy\BGM\BGM\BATTLE URBAN\Battle Music Total\BGM_BATTLE_URBAN\BGM_BATTLE_RURAL\BGM_BATTLE_RURAL		1593
	62801658	WorldMapSectionA	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\WorldMapSectionA_1min30_A03254A3.wem		\Interactive Music Hierarchy\BGM\BGM\FRANCEMAP\BGM_FRANCEMAP_SUMMER_PEACEFUL\WorldMapSectionA\WorldMapSectionA		1597
	65857525	SFX_3DAMB_BATTLE_HORSE_NEIGH_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLE_HORSE_NEIGH_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Ruckus Sounds\Neighs\Sound\SFX_3DAMB_BATTLE_HORSE_NEIGH_01		18118
	66815666	Play_SFX_MECH_HURT_001	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_MECH_HURT_001_D529E0A8.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\HITS\Mecha Hurt\Mecha Hurt Randomizer\Play_SFX_MECH_HURT_001		15009
	68396546	SFX_Human_Walk_Medium_Dirt_06	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Human_Walk_Medium_Dirt_06_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Battle Map Walk Medium\Dirt\SFX_Human_Walk_Medium_Dirt_06		7593
	73419922	SFX_3DAMB_BATTLE_MOB_RUCKUS_STOP_03	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLE_MOB_RUCKUS_STOP_03_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Ruckus Sounds\Ruckus Footsteps\Sound\SFX_3DAMB_BATTLE_MOB_RUCKUS_STOP_03		33875
	77017106	SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER1_10	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER1_10_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Convention Panel\Convention Scroll Vote Mechanism\Layer1\SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER1_10		1132
	78658008	SFX_BATTLE_COMBAT_FRONTALATTACK	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_BATTLE_COMBAT_FLANK_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\SFX_BATTLE_COMBAT_FRONTALATTACK		11538
	79384327	SFX_UI_MAP_ZONECAPTURED_BASE	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_BATTLE_BEGIN_1BDA93E5.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Conquest Popups\SFX_UI_MAP_ZONECAPTURED_BASE		45669
	79982091	BGM_FRANCEMAP_ENDING_FIXED	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_FRANCEMAP_ENDING_FIXED_9EDFC787.wem		\Interactive Music Hierarchy\BGM\BGM MAP MENUS\END GAME\BGM_FRANCEMAP_ENDING\BGM_FRANCEMAP_ENDING_FIXED\BGM_FRANCEMAP_ENDING_FIXED		2376
	80134100	SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER1_06	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER1_06_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Convention Panel\Convention Scroll Vote Mechanism\Layer1\SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER1_06		1010
	82088174	SFX_UI_MAP_REGIONSEIZEPANEL_DISTRICT_DEMOLISH	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_REGIONSEIZEPANEL_DISTRICT_DEMOLISH_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Region Seize Panel\SFX_UI_MAP_REGIONSEIZEPANEL_DISTRICT_DEMOLISH		1337
	87245681	SFX_UI_MAP_REGIONSEIZEPANEL_POPULATIONS	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_REGIONSEIZEPANEL_POPULATIONS_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Region Seize Panel\SFX_UI_MAP_REGIONSEIZEPANEL_POPULATIONS		2830
	94713522	SFX_3DAMB_BATTLE_SOLDIER_GUNSHOT_10	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLE_SOLDIER_GUNSHOT_10_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Shot Sounds\Gunshots\Sound\SFX_3DAMB_BATTLE_SOLDIER_GUNSHOT_10		7049
	96095777	SFX_Mech_Infantry_Walk_02	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Mech_Infantry_Walk_02_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Ruckus Sounds\Mechas\Sound\Battle Map Walk\SFX_Mech_Infantry_Walk_02		30100
	96191643	SFX_3DAMB_BATTLE_RIVER_LP	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\AMB_BATTLE_RIVER_LP_9EDFC787.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Rivers\SFX_3DAMB_BATTLE_RIVER_LP		70881
	100410805	SFX_Canon_Movement_1shot_003	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Canon_Movement_1shot_003_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Canon\Attack Forward\SFX_Canon_Movement_1shot_003		65221
	100976198	SFX_Mech_Infantry_Halt_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Mech_Infantry_Halt_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Mech Infantry\Attack Halt\SFX_Mech_Infantry_Halt_01		41807
	104912169	SFX_UI_MAP_REGIONACTIONMENU_RECRUIT	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_REGIONACTIONMENU_RECRUIT_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Region Action Menu\SFX_UI_MAP_REGIONACTIONMENU_RECRUIT		2023
	105912813	SFX_NAR_BOOK_RIP_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_NAR_BOOK_RIP_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\NAR\NAR\BOOK\Book Rip\SFX_NAR_BOOK_RIP_01		19740
	105999046	WinLoop_200BPM_6-8_Total	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\WinLoop_200BPM_6-8_Total_9EDFC787.wem		\Interactive Music Hierarchy\BGM\BGM MAP MENUS\BATTLE WIN LOSE\Battle Win Regular Loop\WinLoop_200BPM_6-8_Total\WinLoop_200BPM_6-8_Total		704
	107327452	SFX_Human_Cavalry_Defend_Death_02	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Human_Cavalry_Defend_Death_02_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Cavalry\Defend Death\SFX_Human_Cavalry_Defend_Death_02		17138
	111812611	SFX_NAR_BOOK_DROP_HARD_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_NAR_BOOK_DROP_HARD_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\NAR\NAR\BOOK\Book Drop Hard\SFX_NAR_BOOK_DROP_HARD_01		3768
	112508623	SFX_Soldier_MusketHit_03	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Soldier_MusketHit_03_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Attack Musket Hit\SFX_Soldier_MusketHit_03		12652
	125788930	SFX_Mech_Infantry_Forward_02	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Mech_Infantry_Forward_02_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Mech Infantry\Attack Forward\SFX_Mech_Infantry_Forward_02		61221
	132854253	SFX_NAR_BOOK_TURNPAGE_HARD_02	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_NAR_BOOK_TURNPAGE_HARD_02_3F75BDB9.wem		\Actor-Mixer Hierarchy\NAR\NAR\BOOK\Book Turn Page Hard\SFX_NAR_BOOK_TURNPAGE_HARD_02		10899
	132956544	SFX_Human_Mob_Movement_Halt_Small	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Human_Mob_Movement_Halt_Small_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Mob\Attack Halt Small\SFX_Human_Mob_Movement_Halt_Small		36883
	136096396	SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER2_08	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER2_08_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Convention Panel\Convention Scroll Vote Mechanism\Layer2\SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER2_08		1319
	143504294	SFX_Human_Cavalry_Movement_Loop_Medium	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Human_Cavalry_Movement_Loop_Medium_9EDFC787.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Cavalry\Battle Map Walk Medium\SFX_Human_Cavalry_Movement_Loop_Medium		181189
	145147723	IMPACT_4	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\IMPACT_4_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\Impacts\IMPACT_4		17695
	148639271	Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_CLUB_ROYALIST	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_CLUB_ROYALIST_A41E119C.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Conquest Popups\Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_CLUB_ROYALIST		27914
	153680399	SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER2_04	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER2_04_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Convention Panel\Convention Scroll Vote Mechanism\Layer2\SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER2_04		1024
	156018838	Play_SFX_UI_MAP_CONVENTION_PROCEED_TOVOTE	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_UI_MAP_CONVENTION_PROCEED_TOVOTE_32C22F6D.wem		\Actor-Mixer Hierarchy\NAR\NAR\TRIALS\Play_SFX_UI_MAP_CONVENTION_PROCEED_TOVOTE		27747
	159369222	BGM_Battle01_130BPM_Test_Total	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_Battle01_130BPM_Test_Total_A03254A3.wem		\Interactive Music Hierarchy\BGM\BGM\BATTLE URBAN\BGM_BATTLE_URBAN_WRONG\BGM_Battle01_130BPM_Test_Total\BGM_Battle01_130BPM_Test_Total		6571161
	162518260	SFX_UI_GENERIC_CONVERSATION_SCROLL_05	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_UI_GENERIC_CONVERSATION_SCROLL_05_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Districts\SFX_UI_MAP_DISTRICTS_ACTION_GRANT\ConversationBoops\SFX_UI_GENERIC_CONVERSATION_SCROLL_05		1206
	171687125	SFX_Human_Walk_Small_Dirt_06	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Human_Walk_Small_Dirt_06_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Battle Map Walk Small\Dirt\SFX_Human_Walk_Small_Dirt_06		5347
	172551018	SFX_UI_MAP_CONVENTION_VOTE_APPROVED	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_CONVENTION_VOTE_APPROVED_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Convention Panel\SFX_UI_MAP_CONVENTION_VOTE_APPROVED		19806
	174908200	SFX_3DAMB_BATTLEGROUNDS_URBAN_FLAG_06	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLEGROUNDS_URBAN_FLAG_06_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Flag\One Shots\Flag Sounds\SFX_3DAMB_BATTLEGROUNDS_URBAN_FLAG_06		15250
	175580734	SFX_NAR_BOOK_TURNPAGE_HARD_05	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_NAR_BOOK_TURNPAGE_HARD_05_3F75BDB9.wem		\Actor-Mixer Hierarchy\NAR\NAR\BOOK\Book Turn Page Hard\SFX_NAR_BOOK_TURNPAGE_HARD_05		8176
	181793396	SFX_Human_Cavalry_Movement_Forward_02	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Human_Cavalry_Movement_Forward_02_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Cavalry\Attack Forward\SFX_Human_Cavalry_Movement_Forward_02		17425
	182872329	SFX_Mob_StepOut_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Mob_StepOut_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Mob\Attack Step Out\SFX_Mob_StepOut_01		12487
	185326284	BGM_FRANCEMAP_OVERTURE	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_FRANCEMAP_OVERTURE_A03254A3.wem		\Interactive Music Hierarchy\BGM\BGM\FRANCEMAP\BGM_FRANCEMAP_SUMMER\BGM_FRANCEMAP_OVERTURE\BGM_FRANCEMAP_OVERTURE		2616
	187412618	SFX_Mech_Cavalry_Walk_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Mech_Cavalry_Walk_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Mech Cavalry\Battle Map Walk\Battle Map Walk\SFX_Mech_Cavalry_Walk_01		28261
	192771812	BGM_DANS_LOMBRE_DE_MARIANNE_PANIQUE	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_DANS_LOMBRE_DE_MARIANNE_PANIQUE_A03254A3.wem		\Interactive Music Hierarchy\BGM\BGM\MAIN MENU\BGM_DANS_LOMBRE_DE_MARIANNE_PANIQUE_01\BGM_DANS_LOMBRE_DE_MARIANNE_INTRO_NEW\BGM_DANS_LOMBRE_DE_MARIANNE_PANIQUE		501
	192798043	SFX_NAR_FOOTSTEPS_03	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_NAR_FOOTSTEPS_03_3F75BDB9.wem		\Actor-Mixer Hierarchy\NAR\NAR\FOOTSTEPS\Boots HardFloor\SFX_NAR_FOOTSTEPS_03		3649
	194650655	SFX_Human_Cavalry_Attack_Ready_03	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Human_Cavalry_Attack_Ready_03_0BBCDD95.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Dragoon\Dragoon Attack Sabre Select\SFX_Human_Cavalry_Attack_Ready_03		10323
	202874403	SFX_UI_MAINMENU_HOVER_IDEALS	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAINMENU_HOVER_IDEALS_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\MAIN MENU\SFX_UI_MAINMENU_HOVER_IDEALS		1539
	206539491	SFX_UI_GENERIC_CONVERSATION_SCROLL_03	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_UI_GENERIC_CONVERSATION_SCROLL_03_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Districts\SFX_UI_MAP_DISTRICTS_ACTION_GRANT\ConversationBoops\SFX_UI_GENERIC_CONVERSATION_SCROLL_03		1194
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	301125930	SFX_UI_MAINMENU_HOVER_CELINE	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAINMENU_HOVER_CELINE_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\MAIN MENU\SFX_UI_MAINMENU_HOVER_CELINE		1539
	301718176	SFX_Mech_Artillery_Forward_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Mech_Artillery_Forward_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Ruckus Sounds\Train\Sound\Attack Forward\SFX_Mech_Artillery_Forward_01		68205
	302234530	SFX_BATTLE_COMBAT_RESISTED	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_BATTLE_COMBAT_RESISTED_29E13CC4.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\SFX_BATTLE_COMBAT_RESISTED		7608
	303070004	SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER2_06	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER2_06_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Convention Panel\Convention Scroll Vote Mechanism\Layer2\SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER2_06		1105
	303168727	BGM_DANS_LOMBRE_DE_MARIANNE_STRINGS	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_DANS_LOMBRE_DE_MARIANNE_STRINGS_A03254A3.wem		\Interactive Music Hierarchy\BGM\BGM\MAIN MENU\BGM_DANS_LOMBRE_DE_MARIANNE_PANIQUE_01\BGM_DANS_LOMBRE_DE_MARIANNE_INTRO_NEW\BGM_DANS_LOMBRE_DE_MARIANNE_STRINGS		2037
	304949015	SFX_UI_MAINMENU_CLICK_IDEAL_OPPORTUNITY	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAINMENU_CLICK_IDEAL_OPPORTUNITY_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\MAIN MENU\SFX_UI_MAINMENU_CLICK_IDEAL_OPPORTUNITY		1854
	305827662	SFX_Soldier_Death_05	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Soldier_Death_05_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Defend Death\SFX_Soldier_Death_05		3958
	307045580	SFX_Soldier_Death_04	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Soldier_Death_04_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Defend Death\SFX_Soldier_Death_04		5950
	313657040	SFX_Human_Cavalry_Attack_Ready_02	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Human_Cavalry_Attack_Ready_02_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Attack Bayonet Ready\SFX_Human_Cavalry_Attack_Ready_02		9441
	313689067	SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER1_05	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER1_05_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Convention Panel\Convention Scroll Vote Mechanism\Layer1\SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER1_05		943
	314277504	SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER1_08	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER1_08_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Convention Panel\Convention Scroll Vote Mechanism\Layer1\SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER1_08		1262
	321611219	SFX_3DAMB_BATTLE_SOLDIER_GUNSHOT_07	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLE_SOLDIER_GUNSHOT_07_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Shot Sounds\Gunshots\Sound\SFX_3DAMB_BATTLE_SOLDIER_GUNSHOT_07		6878
	326562859	SFX_UI_MAP_REFORMPANELENTRY_HOVER	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_REFORMPANELENTRY_HOVER_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Convention Panel\SFX_UI_MAP_REFORMPANELENTRY_HOVER		1539
	330758447	Play_SFX_MECH_HURT_003	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_MECH_HURT_003_4CDB3D31.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\HITS\Mecha Hurt\Mecha Hurt Randomizer\Play_SFX_MECH_HURT_003		32316
	339944748	SFX_Human_Mob_Attack_Fire_03	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Human_Mob_Attack_Fire_03_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Mob\Attack Fire\SFX_Human_Mob_Attack_Fire_03		7823
	342289134	Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_WORKSHOP	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_WORKSHOP_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Districts\Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_WORKSHOP		19292
	343854713	Play_SFX_UI_MAP_TURNBANNER_APPEAR_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_UI_MAP_TURNBANNER_APPEAR_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\NAR\NAR\TRIALS\Guillotine\End Turn\Play_SFX_UI_MAP_TURNBANNER_APPEAR_01		58638
	344183228	BGM_AMBUSCADE_INFANTRYLAYER_160BPM	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_AMBUSCADE_INFANTRYLAYER_160BPM_A03254A3.wem		\Interactive Music Hierarchy\BGM\BGM\BATTLE URBAN\BGM_BATTLE_INFANTRY_LAYERS\BGM_AMBUSCADE_INFANTRYLAYER_160BPM\BGM_AMBUSCADE_INFANTRYLAYER_160BPM		489
	345782384	SFX_UI_MAP_COUNCILPANEL_EXIT	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_COUNCILPANEL_EXIT_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Council Panel Menu\SFX_UI_MAP_COUNCILPANEL_EXIT		2143
	348701532	Zoom_Tracks	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_Battle01_130BPM_MechaLayer_LP_A03254A3.wem		\Interactive Music Hierarchy\BGM\BGM\BATTLE URBAN\Battle Music Total\BGM_BATTLE_URBAN\BGM_Battle01_130BPM_Test_INTRO\Zoom_Tracks		1739102
	350539374	SFX_Soldier_StepOut_02	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Soldier_StepOut_02_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Attack Step Out\SFX_Soldier_StepOut_02		18021
	351056500	SFX_BATTLE_COMBAT_DEBUFF_ACTION_GENERIC	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_BATTLE_COMBAT_RESISTED_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\SFX_BATTLE_COMBAT_DEBUFF_ACTION_GENERIC		8130
	351073802	SFX_UI_MAP _POPUP_MASSOPINION_DOWN_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP _POPUP_MASSOPINION_DOWN_01_FD8DA529.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\CONVENTION\Against\SFX_UI_MAP _POPUP_MASSOPINION_DOWN_01		21164
	351598277	SFX_NAR_LETTER_OPEN_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_NAR_LETTER_OPEN_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\NAR\NAR\LETTERS\Letter Open\SFX_NAR_LETTER_OPEN_01		14416
	351716594	SFX_3DAMB_BATTLE_MOB_RUCKUS_LP_04	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLE_MOB_RUCKUS_LP_04_9EDFC787.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Ruckus Sounds\Ruckus Loops\Ruckus Randomizer\SFX_3DAMB_BATTLE_MOB_RUCKUS_LP_04		122946
	353353352	SFX_3DAMB_BATTLE_CAVALRY_SWORD_02	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLE_CAVALRY_SWORD_02_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Ruckus Sounds\Swords\Sound\SFX_3DAMB_BATTLE_CAVALRY_SWORD_02		7108
	354913520	SFX_UI_MAP_CONVENTION_VOTE_ABSTENTIONS	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_CONVENTION_VOTE_ABSTENTIONS_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Convention Panel\SFX_UI_MAP_CONVENTION_VOTE_ABSTENTIONS		19806
	356591879	SFX_NAR_BOOK_TURNPAGE_SOFT_04	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_NAR_BOOK_TURNPAGE_SOFT_04_3F75BDB9.wem		\Actor-Mixer Hierarchy\NAR\NAR\BOOK\Book Turn Page Soft\SFX_NAR_BOOK_TURNPAGE_SOFT_04		17494
	362975032	SFX_Soldier_MusketHit_02	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Soldier_MusketHit_02_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Attack Musket Hit\SFX_Soldier_MusketHit_02		15844
	365686787	SFX_3DAMB_BATTLE_SOLDIER_GUNSHOT_09	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLE_SOLDIER_GUNSHOT_09_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Shot Sounds\Gunshots\Sound\SFX_3DAMB_BATTLE_SOLDIER_GUNSHOT_09		2127
	370305273	SFX_Soldier_Death_02	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Soldier_Death_02_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Defend Death\SFX_Soldier_Death_02		3177
	372994200	SFX_Mech_Artillery_Walk_03	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Mech_Artillery_Walk_03_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Mech Artillery\Battle Map Walk\Battle Map Walk Large\SFX_Mech_Artillery_Walk_03		18553
	376030854	Play_SFX_MECH_HURT_004	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_MECH_HURT_004_300637BE.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\HITS\Mecha Hurt\Mecha Hurt Randomizer\Play_SFX_MECH_HURT_004		33503
	377242680	SFX_3DAMB_BATTLE_SOLDIER_GUNSHOT_05	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLE_SOLDIER_GUNSHOT_05_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Shot Sounds\Gunshots\Sound\SFX_3DAMB_BATTLE_SOLDIER_GUNSHOT_05		15674
	377873618	Play_SFX_MECH_HURT_002	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_MECH_HURT_002_86FD9CCB.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Mech Infantry\Defend Death\Death Mecha\Play_SFX_MECH_HURT_002		10058
	377994902	SFX_3DAMB_BATTLE_HORSE_NEIGH_STOP_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLE_HORSE_NEIGH_STOP_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Ruckus Sounds\Neigh Footsteps\Sound\SFX_3DAMB_BATTLE_HORSE_NEIGH_STOP_01		19457
	380710006	SFX_3DAMB_BATTLE_SOLDIER_GUNSHOT_03	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLE_SOLDIER_GUNSHOT_03_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Shot Sounds\Gunshots\Sound\SFX_3DAMB_BATTLE_SOLDIER_GUNSHOT_03		11056
	380970237	SFX_UI_MAP_REGIONSEIZEPANEL_ACTION_HOVER	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_REGIONSEIZEPANEL_ACTION_HOVER_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Region Seize Panel\SFX_UI_MAP_REGIONSEIZEPANEL_ACTION_HOVER		1539
	381257827	SFX_BATTLE_COMBAT_DEFEATED	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_BATTLE_COMBAT_DEFEATED_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\SFX_BATTLE_COMBAT_DEFEATED		11621
	381417869	SFX_UI_MAP_CONVENTION_VOTE_SCROLL_STOP	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_CONVENTION_VOTE_SCROLL_STOP_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Convention Panel\SFX_UI_MAP_CONVENTION_VOTE_SCROLL_STOP		5240
	382258316	SFX_3DAMB_BATTLE_HORSE_NEIGH_STOP_04	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLE_HORSE_NEIGH_STOP_04_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Ruckus Sounds\Neigh Footsteps\Sound\SFX_3DAMB_BATTLE_HORSE_NEIGH_STOP_04		21357
	383212396	SFX_Human_Walk_Large_Dirt_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Human_Walk_Large_Dirt_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Battle Map Walk Large\Dirt\SFX_Human_Walk_Large_Dirt_01		6821
	384010812	SFX_Human_Cavalry_Attack_Fire_04	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Human_Cavalry_Attack_Fire_04_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Cavalry\Attack Fire\SFX_Human_Cavalry_Attack_Fire_04		8021
	384458614	AMB_NIGHT_INSECTS_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\AMB_NIGHT_INSECTS_01_21D7A5C5.wem		\Actor-Mixer Hierarchy\AMB\AMB\AMB\AMB_URBAN_NIGHT\AMB_NIGHT_INSECTS_01		5286538
	385120268	SFX_Soldier_Walk_Large_03	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Soldier_Walk_Large_03_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Battle Map Walk Large\Battle Map Walk Large\SFX_Soldier_Walk_Large_03		10241
	389896257	SFX_UI_MAP_PROPAGANDA_NOBILITY	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_PROPAGANDA_NOBILITY_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Influence Overview Selection\SFX_UI_MAP_PROPAGANDA_NOBILITY		1337
	390455703	Human_Mob_Select	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Human_Mob_Movement_Loop_Small_1DBE6B2B.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Mob\Human Mob Select\Human_Mob_Select		10434
	391565250	SFX_UI_MAP_IDEOLOGYSTATUS_FACTION	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_IDEOLOGYSTATUS_FACTION_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Ideology Status Panel\SFX_UI_MAP_IDEOLOGYSTATUS_FACTION		1123
	393603756	SFX_NAR_BOOK_TURNPAGE_HARD_03	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_NAR_BOOK_TURNPAGE_HARD_03_3F75BDB9.wem		\Actor-Mixer Hierarchy\NAR\NAR\BOOK\Book Turn Page Hard\SFX_NAR_BOOK_TURNPAGE_HARD_03		7591
	403817159	IMPACT_14	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\IMPACT_14_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\Impacts\Type 2\IMPACT_14		14080
	406186415	SFX_Canon_Movement_1shot_001	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Canon_Movement_1shot_001_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Canon\Attack Forward\SFX_Canon_Movement_1shot_001		64720
	407318286	SFX_UI_BATTLE_BEGIN	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_BATTLE_BEGIN_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\BATTLE\SFX_UI_BATTLE_BEGIN		55296
	407455147	SFX_Mech_Infantry_Halt_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Mech_Infantry_Halt_01_CCE1266D.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\Combat Heat\SFX_BATTLE_COMBAT_POPUP_VENT\SFX_Mech_Infantry_Halt_01		33657
	408367096	BGM_BATTLE_AMBUSCADE_TOTAL_160BPM	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_BATTLE_AMBUSCADE_TOTAL_160BPM_A03254A3.wem		\Interactive Music Hierarchy\BGM\BGM\BATTLE URBAN\Battle Music Total\BGM_BATTLE_URBAN\BGM_BATTLE_AMBUSCADE_TOTAL_160BPM\BGM_BATTLE_AMBUSCADE_TOTAL_160BPM		3036
	410954312	SFX_Human_Mob_Attack_Fire_02	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Human_Mob_Attack_Fire_02_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Mob\Attack Fire\SFX_Human_Mob_Attack_Fire_02		7438
	412651372	SFX_Mech_Artillery_Attack_Ready	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Mech_Artillery_Attack_Ready_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Mech Artillery\Attack Ready\SFX_Mech_Artillery_Attack_Ready		48650
	414640058	SFX_3DAMB_BATTLEGROUNDS_URBAN_FLAG_02	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLEGROUNDS_URBAN_FLAG_02_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Flag\One Shots\Flag Sounds\SFX_3DAMB_BATTLEGROUNDS_URBAN_FLAG_02		16135
	418749981	SFX_BATTLE_COMBAT_DAMAGE_ALT	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_BATTLE_COMBAT_DAMAGE_ALT_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\SFX_BATTLE_COMBAT_DAMAGE_ALT		7826
	422416547	SFX_Human_Cavalry_Movement_Halt_Medium	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Human_Cavalry_Movement_Halt_Medium_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Cavalry\Attack Halt Medium\SFX_Human_Cavalry_Movement_Halt_Medium		23946
	427126001	SFX_Canon_Movement_Halt_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Canon_Movement_Halt_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Canon\Attack Halt\SFX_Canon_Movement_Halt_01		34337
	427449112	REGIMENTED	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\REGIMENTED_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\REGIMENTED		14548
	430746345	SFX_UI_MAP_MAPMODES_HOVER	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_MAPMODES_HOVER_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Map Modes Menu\SFX_UI_MAP_MAPMODES_HOVER		1539
	431445699	Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_PHLOGISTON_REFINERY	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_PHLOGISTON_REFINERY_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Districts\Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_PHLOGISTON_REFINERY		29386
	432554552	WinLoop_200BPM_6-8_Total	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\WinLoop_200BPM_6-8_Total_A03254A3.wem		\Interactive Music Hierarchy\BGM\BGM\BATTLE WIN-LOSE\Battle Win Regular Loop\WinLoop_200BPM_6-8_Total\WinLoop_200BPM_6-8_Total		713
	433779067	SFX_Soldier_Ready_02	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Soldier_Ready_02_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Attack Ready\SFX_Soldier_Ready_02		21651
	434936358	BGM_DANS_LOMBRE_DE_MARIANNE_INTRO_NEW	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_DANS_LOMBRE_DE_MARIANNE_A03254A3.wem		\Interactive Music Hierarchy\BGM\BGM\MAIN MENU\BGM_DANS_LOMBRE_DE_MARIANNE_PANIQUE_01\BGM_DANS_LOMBRE_DE_MARIANNE_INTRO_NEW\BGM_DANS_LOMBRE_DE_MARIANNE_INTRO_NEW		1805
	438166699	SFX_Human_Mob_Movement_Loop_Small	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Human_Mob_Movement_Loop_Small_9EDFC787.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Mob\Battle Map Walk Small\SFX_Human_Mob_Movement_Loop_Small		166519
	438585973	BGM_CLUBS_MODERATES_114BPM	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_CLUBS_MONARCHIQUE_114BPM_9EDFC787.wem		\Interactive Music Hierarchy\BGM\BGM MAP MENUS\CLUBS\BGM_CLUBS_MODERATES\BGM_CLUBS_MODERATES_114BPM\BGM_CLUBS_MODERATES_114BPM		1316
	442603691	SFX_UI_MAINMENU_CLICK_IDEAL_ABSOLUTE	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAINMENU_CLICK_IDEAL_ABSOLUTE_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\MAIN MENU\SFX_UI_MAINMENU_CLICK_IDEAL_ABSOLUTE		1854
	446993653	SFX_NAR_FOOTSTEPS_07	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_NAR_FOOTSTEPS_07_3F75BDB9.wem		\Actor-Mixer Hierarchy\NAR\NAR\FOOTSTEPS\Boots HardFloor\SFX_NAR_FOOTSTEPS_07		2980
	447466653	Play_SFX_MECH_COMMANDER_ATTACK_CRIT_SWORD	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_MECH_COMMANDER_ATTACK_CRIT_SWORD_CCB35BBF.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Mech Commander\Attack Crit Sword\Play_SFX_MECH_COMMANDER_ATTACK_CRIT_SWORD		49403
	447546427	SFX_3DAMB_BATTLE_SOLDIER_GUNSHOT_06	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLE_SOLDIER_GUNSHOT_06_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Shot Sounds\Gunshots\Sound\SFX_3DAMB_BATTLE_SOLDIER_GUNSHOT_06		2247
	450035601	SFX_Mech_Infantry_StepOut_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Mech_Infantry_StepOut_01_5C1BF0E0.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\Attack Step Out\SFX_Mech_Infantry_StepOut_01		24211
	451499004	WorldMapSectionA	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\WorldMapSectionA_1min23_A03254A3.wem		\Interactive Music Hierarchy\BGM\BGM\FRANCEMAP\BGM_FRANCEMAP_SUMMER_PEACEFUL\WorldMapSectionA\WorldMapSectionA		1309
	453993660	Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_PRINTINGPRESS	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_PRINTINGPRESS_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Districts\Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_PRINTINGPRESS		27671
	459823734	SFX_Human_Cavalry_Attack_Fire_05	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Human_Cavalry_Attack_Fire_05_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Cavalry\Attack Fire\SFX_Human_Cavalry_Attack_Fire_05		8537
	460938186	FanfareLose_200BPM_6-8	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\FanfareLose_200BPM_6-8_A03254A3.wem		\Interactive Music Hierarchy\BGM\BGM\BATTLE WIN-LOSE\Battle Lose Regular Stinger\FanfareLose_200BPM_6-8\FanfareLose_200BPM_6-8		2135
	461384260	SFX_Human_Walk_Large_Dirt_05	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Human_Walk_Large_Dirt_05_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Battle Map Walk Large\Dirt\SFX_Human_Walk_Large_Dirt_05		7728
	462102144	SFX_Soldier_Walk_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Soldier_Walk_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Battle Map Walk Small\Battle Map Walk Small\SFX_Soldier_Walk_01		12698
	464031184	BGM_BattlePrepare_160BPM_V2	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_BattlePrepare_160BPM_V2_A03254A3.wem		\Interactive Music Hierarchy\BGM\BGM\BGM_BATTLE_PREPARE\BGM_BattlePrepare_160BPM_V2\BGM_BattlePrepare_160BPM_V2		8183
	464549598	SFX_UI_MAP_STRATEGICMENU_COUNCIL	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_STRATEGICMENU_COUNCIL_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Strategic Menu Panel\SFX_UI_MAP_STRATEGICMENU_COUNCIL		2329
	470372738	SFX_NAR_FOOTSTEPS_05	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_NAR_FOOTSTEPS_05_3F75BDB9.wem		\Actor-Mixer Hierarchy\NAR\NAR\FOOTSTEPS\Boots HardFloor\SFX_NAR_FOOTSTEPS_05		3641
	471564463	SFX_Soldier_Walk_Large_05	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Soldier_Walk_Large_05_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Battle Map Walk Large\Battle Map Walk Large\SFX_Soldier_Walk_Large_05		13057
	472476747	Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_CLUB_MODERATES	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_CLUB_MODERATES_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Districts\Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_CLUB_MODERATES		41823
	473996239	SFX_3DAMB_BATTLE_HORSE_STAMPEDE_LP_03	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLE_HORSE_STAMPEDE_LP_03_9EDFC787.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Ruckus Sounds\Stampedes Loops\Stampede Randomizer\SFX_3DAMB_BATTLE_HORSE_STAMPEDE_LP_03		125547
	475426877	SFX_SOLDIER_HIT_PIKE	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_SOLDIER_HIT_PIKE_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\HITS\Soldier Pike Hit\SFX_SOLDIER_HIT_PIKE		4515
	476082619	SFX_UI_GENERIC_CONVERSATION_SCROLL_06	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_UI_GENERIC_CONVERSATION_SCROLL_06_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Districts\SFX_UI_MAP_DISTRICTS_ACTION_GRANT\ConversationBoops\SFX_UI_GENERIC_CONVERSATION_SCROLL_06		1133
	477546799	IMPACT_5	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\IMPACT_5_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\Impacts\Type 1\IMPACT_5		20372
	478448061	SFX_BATTLE_COMBAT_POPUP_HEALTH_MEDIUM	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_BATTLE_COMBAT_CRITICAL_90B2A90F.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\Combat Health\SFX_BATTLE_COMBAT_POPUP_HEALTH_MEDIUM		10485
	478719256	SFX_Mob_Ready_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Mob_Ready_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Mob\Attack Ready\SFX_Mob_Ready_01		9274
	480237067	SFX_BATTLE_COMBAT_POPUP_REPAIR_OLD	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_BATTLE_COMBAT_FLANK_95F89642.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\SFX_BATTLE_COMBAT_POPUP_REPAIR_OLD		6792
	482927009	SFX_UI_MAP _POPUP_MASSOPINION_DOWN_03	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP _POPUP_MASSOPINION_DOWN_03_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\Combat Interactions\SFX_BATTLE_COMBAT_POPUP_INTIMIDATE\SFX_UI_MAP _POPUP_MASSOPINION_DOWN_03		41081
	484056544	SFX_Human_Walk_Large_Dirt_06	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Human_Walk_Large_Dirt_06_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Battle Map Walk Large\Dirt\SFX_Human_Walk_Large_Dirt_06		7593
	484717805	SFX_UI_MAP_STRATEGICMENU_HOVER	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_STRATEGICMENU_HOVER_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Strategic Menu Panel\SFX_UI_MAP_STRATEGICMENU_HOVER		1539
	485687422	SFX_BATTLE_COMBAT_DEBUFF_UI_GENERIC	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_BATTLE_COMBAT_FLANK_C1553F73.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\SFX_BATTLE_COMBAT_DEBUFF_UI_GENERIC		6650
	486956027	SFX_BATTLE_COMBAT_CRITICAL	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_BATTLE_COMBAT_CRITICAL_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\SFX_BATTLE_COMBAT_CRITICAL		17704
	488925684	SFX_NAR_LETTER_OPEN_02	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_NAR_LETTER_OPEN_02_3F75BDB9.wem		\Actor-Mixer Hierarchy\NAR\NAR\LETTERS\Letter Open\SFX_NAR_LETTER_OPEN_02		11045
	492098569	Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_MARKET	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_MARKET_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Districts\Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_MARKET		22976
	496116568	SFX_UI_MAP_REGIONSEIZEPANEL_HOVER	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_REGIONSEIZEPANEL_HOVER_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Region Seize Panel\SFX_UI_MAP_REGIONSEIZEPANEL_HOVER		1539
	497087826	SFX_Soldier_Ready_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Soldier_Ready_01_C42B0AF8.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Grenadier\Attack Grenade Select\SFX_Soldier_Ready_01		5385
	501316482	SFX_Soldier_Death_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Soldier_Death_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Defend Death\SFX_Soldier_Death_01		4741
	502631457	SFX_3DAMB_BATTLE_MOB_RUCKUS_LP_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLE_MOB_RUCKUS_LP_01_9EDFC787.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Ruckus Sounds\Ruckus Loops\Ruckus Randomizer\SFX_3DAMB_BATTLE_MOB_RUCKUS_LP_01		125314
	508673133	SFX_Mech_Infantry_Walk_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Mech_Infantry_Walk_01_319E8B83.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Mech Commander\Attack Trample Select\Battle Map Walk\SFX_Mech_Infantry_Walk_01		23246
	510278328	FactoryLoop	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\FactoryLoop_9EDFC787.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Ruckus Sounds\Factory Loop\FactoryLoop		493343
	515921877	SFX_BATTLE_COMBAT_MISS_OLD	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_BATTLE_COMBAT_MISS_C8D3439D.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\SFX_BATTLE_COMBAT_MISS_OLD		1933
	518198139	BGM_Battle_WhooshIN	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_Battle_WhooshIN_A03254A3.wem		\Interactive Music Hierarchy\BGM\BGM\BATTLE URBAN\BGM_Battle_WhooshIN\BGM_Battle_WhooshIN		41137
	518718693	SFX_BATTLE_COMBAT_DAMAGE_OLD	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_BATTLE_COMBAT_DAMAGE_0DDE8B0F.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\SFX_BATTLE_COMBAT_DAMAGE_OLD		2899
	522910449	SFX_UI_MAP_REGIONACTIONMENU_PROPAGANDA	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_REGIONACTIONMENU_PROPAGANDA_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Region Action Menu\SFX_UI_MAP_REGIONACTIONMENU_PROPAGANDA		2023
	525830947	Play_SFX_MECH_COMMANDER_ATTACK_SWORD	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_MECH_COMMANDER_ATTACK_SWORD_AD531DBD.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Mech Commander\Attack Sword\Play_SFX_MECH_COMMANDER_ATTACK_SWORD		38791
	530349507	SFX_Soldier_StepOut_03	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Soldier_StepOut_03_97107CD5.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Infantry Select\SFX_Soldier_StepOut_03		10082
	532745450	SFX_3DAMB_BATTLE_SOLDIER_GUNSHOT_04	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLE_SOLDIER_GUNSHOT_04_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Shot Sounds\Gunshots\Sound\SFX_3DAMB_BATTLE_SOLDIER_GUNSHOT_04		15185
	533181078	SFX_3DAMB_BATTLE_SOLDIER_GUNSHOT_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLE_SOLDIER_GUNSHOT_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Shot Sounds\Gunshots\Sound\SFX_3DAMB_BATTLE_SOLDIER_GUNSHOT_01		16697
	534233425	SFX_Human_Walk_Medium_Dirt_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Human_Walk_Medium_Dirt_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Battle Map Walk Medium\Dirt\SFX_Human_Walk_Medium_Dirt_01		6821
	535064639	SFX_3DAMB_BATTLE_HORSE_NEIGH_STOP_02	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLE_HORSE_NEIGH_STOP_02_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Ruckus Sounds\Neigh Footsteps\Sound\SFX_3DAMB_BATTLE_HORSE_NEIGH_STOP_02		16151
	536979677	SFX_UI_MAP_STRATEGICMENU_IDEOLOGY	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_STRATEGICMENU_IDEOLOGY_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Strategic Menu Panel\SFX_UI_MAP_STRATEGICMENU_IDEOLOGY		2329
	538232123	SFX_3DAMB_BATTLE_HORSE_NEIGH_STOP_05	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLE_HORSE_NEIGH_STOP_05_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Ruckus Sounds\Neigh Footsteps\Sound\SFX_3DAMB_BATTLE_HORSE_NEIGH_STOP_05		21754
	539134658	SFX_Human_Cavalry_Attack_Ready_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Human_Cavalry_Attack_Ready_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Attack Bayonet Ready\SFX_Human_Cavalry_Attack_Ready_01		10107
	543657662	BGM_Ambuscade_160BPM_MechaAttackLayer_LP	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_Ambuscade_160BPM_MechaAttackLayer_LP_A03254A3.wem		\Interactive Music Hierarchy\BGM\BGM\BATTLE URBAN\BGM_BATTLE_MECHA_LAYERS\BGM_Ambuscade_160BPM_MechaAttackLayer_LP\BGM_Ambuscade_160BPM_MechaAttackLayer_LP		4956
	544372649	SFX_NAR_PACKAGE_DROP_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_NAR_PACKAGE_DROP_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\NAR\NAR\PACKAGE\Package Drop\SFX_NAR_PACKAGE_DROP_01		7527
	546976354	BGM_FRANCEMAP_INTRO	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_MAINTHEME_INTRO_A03254A3.wem		\Interactive Music Hierarchy\BGM\BGM\MAIN MENU\BGM_MAINTHEME\BGM_MAINTHEME_INTRO\BGM_FRANCEMAP_INTRO		3853
	548835264	SFX_Soldier_MusketHit_04	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Soldier_MusketHit_04_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Attack Musket Hit\SFX_Soldier_MusketHit_04		14921
	549440577	BGM_COLOSSUS_CONSTRUCTION_TEST	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_COLOSSUS_CONSTRUCTION_TEST_9EDFC787.wem		\Interactive Music Hierarchy\BGM\BGM MAP MENUS\COLOSSUS CONSTRUCTION\BGM_COLOSSUS_CONSTRUCTION\BGM_COLOSSUS_CONSTRUCTION_TEST\BGM_COLOSSUS_CONSTRUCTION_TEST		1468
	550951135	SFX_NAR_FOOTSTEPS_04	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_NAR_FOOTSTEPS_04_3F75BDB9.wem		\Actor-Mixer Hierarchy\NAR\NAR\FOOTSTEPS\Boots HardFloor\SFX_NAR_FOOTSTEPS_04		3728
	551778567	SFX_NAR_BOOK_TURNPAGE_HARD_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_NAR_BOOK_TURNPAGE_HARD_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\NAR\NAR\BOOK\Book Turn Page Hard\SFX_NAR_BOOK_TURNPAGE_HARD_01		12469
	552315064	SFX_Soldier_Walk_04	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Soldier_Walk_04_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Battle Map Walk Small\Battle Map Walk Small\SFX_Soldier_Walk_04		9085
	561939858	IMPACT_15	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\IMPACT_15_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\Impacts\Type 2\IMPACT_15		14669
	565771229	SFX_Soldier_Fire_05	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Soldier_Fire_05_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Attack Fire\SFX_Soldier_Fire_05		18098
	569396158	SFX_Soldier_Ready_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Soldier_Ready_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Attack Ready\SFX_Soldier_Ready_01		21651
	574527623	BGM_FRANCEMAP_JACOBINS	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_FRANCEMAP_JACOBINS_A03254A3.wem		\Interactive Music Hierarchy\BGM\BGM\FRANCEMAP\BGM_FRANCEMAP_SUMMER\BGM_FRANCEMAP_JACOBINS\BGM_FRANCEMAP_JACOBINS		1757
	577622134	SFX_UI_MAP_IDEOLOGYSTATUS_FRANCE	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_IDEOLOGYSTATUS_FRANCE_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Ideology Status Panel\SFX_UI_MAP_IDEOLOGYSTATUS_FRANCE		1229
	578466668	SFX_UI_MAP_REGIONSEIZEPANEL_DISTRICT_BUILD	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_REGIONSEIZEPANEL_DISTRICT_BUILD_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Region Seize Panel\SFX_UI_MAP_REGIONSEIZEPANEL_DISTRICT_BUILD		1337
	578707324	SFX_Human_Mob_Movement_Halt_Medium	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Human_Mob_Movement_Halt_Medium_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Mob\Attack Halt Medium\SFX_Human_Mob_Movement_Halt_Medium		36893
	580379271	SFX_UI_MAP_IDEOLOGYSTATUSPANEL_HOVER	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_IDEOLOGYSTATUSPANEL_HOVER_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Ideology Status Panel\SFX_UI_MAP_IDEOLOGYSTATUSPANEL_HOVER		1539
	583244599	Zoom_Tracks	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_Battle01_130BPM_InfantryLayer_LP_A03254A3.wem		\Interactive Music Hierarchy\BGM\BGM\BATTLE URBAN\Battle Music Total\BGM_BATTLE_URBAN\BGM_Battle01_130BPM_Test_INTRO\Zoom_Tracks		1751582
	583449493	Play_SFX_CANON_ATTACK_READY	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_CANON_ATTACK_READY_9A470931.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Canon\Attack Ready\Play_SFX_CANON_ATTACK_READY		25913
	584745817	FanfareWin_200BPM_6-8	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\FanfareWin_200BPM_6-8_A03254A3.wem		\Interactive Music Hierarchy\BGM\BGM\BATTLE WIN-LOSE\Battle Win Regular Stinger\FanfareWin_200BPM_6-8\FanfareWin_200BPM_6-8		425
	587196687	SFX_3DAMB_BATTLEGROUNDS_URBAN_FLAG_11	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLEGROUNDS_URBAN_FLAG_11_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Flag\One Shots\Flag Sounds\SFX_3DAMB_BATTLEGROUNDS_URBAN_FLAG_11		29174
	588118105	SFX_3DAMB_BATTLEGROUNDS_URBAN_FLAG_08	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLEGROUNDS_URBAN_FLAG_08_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Flag\One Shots\Flag Sounds\SFX_3DAMB_BATTLEGROUNDS_URBAN_FLAG_08		11367
	589954567	SFX_Human_Walk_Medium_Dirt_03	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Human_Walk_Medium_Dirt_03_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Battle Map Walk Medium\Dirt\SFX_Human_Walk_Medium_Dirt_03		8339
	589967437	SFX_Human_Walk_Small_Dirt_04	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Human_Walk_Small_Dirt_04_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Battle Map Walk Small\Dirt\SFX_Human_Walk_Small_Dirt_04		9991
	591098501	SFX_UI_MAINMENU_CLICK_IDEAL_ANARCHY	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAINMENU_CLICK_IDEAL_ANARCHY_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\MAIN MENU\SFX_UI_MAINMENU_CLICK_IDEAL_ANARCHY		1854
	592699475	SFX_Soldier_StepOut_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Soldier_StepOut_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Attack Step Out\SFX_Soldier_StepOut_01		18021
	594557822	GUILLOTINE_MULTIPLE	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\GUILLOTINE_MULTIPLE_3F75BDB9.wem		\Actor-Mixer Hierarchy\NAR\NAR\TRIALS\Guillotine\GUILLOTINE_MULTIPLE		221142
	595605394	IMPACT_9	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\IMPACT_9_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\Impacts\IMPACT_9		18296
	596787084	SFX_3DAMB_BATTLE_HORSE_NEIGH_02	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLE_HORSE_NEIGH_02_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Ruckus Sounds\Neighs\Sound\SFX_3DAMB_BATTLE_HORSE_NEIGH_02		15829
	598583906	GUILLOTINE_FAIL	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\GUILLOTINE_FAIL_3F75BDB9.wem		\Actor-Mixer Hierarchy\NAR\NAR\TRIALS\Guillotine\GUILLOTINE_FAIL		36655
	608421968	Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_CLUB_MODERATES	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_CLUB_MODERATES_9C24A789.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Conquest Popups\Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_CLUB_MODERATES		28080
	608586194	SFX_NAR_LETTER_PICKUP_02	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_NAR_LETTER_PICKUP_02_3F75BDB9.wem		\Actor-Mixer Hierarchy\NAR\NAR\LETTERS\Letter Pickup\SFX_NAR_LETTER_PICKUP_02		7090
	609753383	SFX_UI_MAP_REGIONSEIZEPANEL_DISTRICT_SELECT	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_REGIONSEIZEPANEL_DISTRICT_SELECT_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Region Seize Panel\SFX_UI_MAP_REGIONSEIZEPANEL_DISTRICT_SELECT		2396
	612958596	SFX_Human_Cavalry_Attack_Fire_06	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Human_Cavalry_Attack_Fire_06_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Cavalry\Attack Fire\SFX_Human_Cavalry_Attack_Fire_06		6492
	613228861	SFX_UI_MAP_PROPAGANDA_PEASANTRY	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_PROPAGANDA_PEASANTRY_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Influence Overview Selection\SFX_UI_MAP_PROPAGANDA_PEASANTRY		1337
	614036338	SFX_3DAMB_BATTLE_CAVALRY_SWORD_03	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLE_CAVALRY_SWORD_03_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Ruckus Sounds\Swords\Sound\SFX_3DAMB_BATTLE_CAVALRY_SWORD_03		8452
	614541543	SFX_3DAMB_BATTLEGROUNDS_URBAN_FLAG_10	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLEGROUNDS_URBAN_FLAG_10_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Flag\One Shots\Flag Sounds\SFX_3DAMB_BATTLEGROUNDS_URBAN_FLAG_10		20569
	618047533	SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER2_11	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER2_11_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Convention Panel\Convention Scroll Vote Mechanism\Layer2\SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER2_11		976
	621303129	Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_CHURCH	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_CHURCH_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Districts\Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_CHURCH		35845
	622321261	SFX_HUMAN_CAVALRY_TROT_LP	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_HUMAN_CAVALRY_TROT_LP _3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Cavalry\Battle Map Trot Medium\Walking loop safety\SFX_HUMAN_CAVALRY_TROT_LP		259714
	622573598	SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER1_11	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER1_11_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Convention Panel\Convention Scroll Vote Mechanism\Layer1\SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER1_11		1001
	623036691	MEDIUM_MORAL_ALT	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\MEDIUM_MORAL_ALT_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\MEDIUM_MORAL_ALT		22164
	632550540	SFX_UI_MAP_STRATEGICMENU_PERSONAL	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_STRATEGICMENU_PERSONAL_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Strategic Menu Panel\SFX_UI_MAP_STRATEGICMENU_PERSONAL		2329
	635465100	BGM_DANS_LOMBRE_DE_MARIANNE_STRINGS	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_DANS_LOMBRE_DE_MARIANNE_STRINGS_9EDFC787.wem		\Interactive Music Hierarchy\BGM\BGM MAP MENUS\TRIALS\BGM_DANS_LOMBRE_DE_MARIANNE\BGM_DANS_LOMBRE_DE_MARIANNE_INTRO_NEW\BGM_DANS_LOMBRE_DE_MARIANNE_STRINGS		2036
	636400241	SFX_3DAMB_BATTLE_BONFIRE_LAYER2	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLE_BONFIRE_LAYER2_9EDFC787.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Bonfire\SFX_3DAMB_BATTLE_BONFIRE_LAYER2		115574
	638897125	IMPACT_1	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\IMPACT_1_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\Impacts\IMPACT_1		16747
	640470098	SFX_UI_MAP_REGIONSEIZEPANEL_EXIT_HOVER	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_REGIONSEIZEPANEL_EXIT_HOVER_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Region Seize Panel\SFX_UI_MAP_REGIONSEIZEPANEL_EXIT_HOVER		1539
	642021158	SFX_UI_BATTLE_BANNER_ENEMYSTART	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_BATTLE_BEGIN_3A4DA92A.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\BATTLE\SFX_UI_BATTLE_BANNER_ENEMYSTART		45449
	644341940	SFX_UI_MAP_MAPMODES_MINOR	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_MAPMODES_MINOR_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Map Modes Menu\SFX_UI_MAP_MAPMODES_MINOR		1152
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	649037761	SFX_3DAMB_BATTLE_CANON_FIRE_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLE_CANON_FIRE_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Shot Sounds\Canon Fire\Sound\SFX_3DAMB_BATTLE_CANON_FIRE_01		18053
	649447227	SFX_UI_MAP_REGIONACTIONMENU_MOVE	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_REGIONACTIONMENU_MOVE_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Region Action Menu\SFX_UI_MAP_REGIONACTIONMENU_MOVE		2023
	652553931	SFX_UI_MAP_PROPAGANDA_BOURGEOISIE	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_PROPAGANDA_BOURGEOISIE_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Influence Overview Selection\SFX_UI_MAP_PROPAGANDA_BOURGEOISIE		1337
	652777431	SFX_UI_MAP_REGIONSEIZEPANEL_DISTRICT_SEIZE	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_REGIONSEIZEPANEL_DISTRICT_SEIZE_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Region Seize Panel\SFX_UI_MAP_REGIONSEIZEPANEL_DISTRICT_SEIZE		1337
	653921772	SFX_NAR_LETTER_PICKUP_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_NAR_LETTER_PICKUP_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\NAR\NAR\LETTERS\Letter Pickup\SFX_NAR_LETTER_PICKUP_01		6144
	654389427	BGM_BATTLE_BOSS_160BPM_NOBLOCKFISH_VOLUME	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_BATTLE_BOSS_160BPM_NOBLOCKFISH_VOLUME_A03254A3.wem		\Interactive Music Hierarchy\BGM\BGM\BATTLE URBAN\Battle Music Total\BGM_BATTLE_BOSS\BGM_BATTLE_BOSS_160BPM\BGM_BATTLE_BOSS_160BPM_NOBLOCKFISH_VOLUME		6560
	654728773	BGM_BattlePrepare_160BPM	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_BattlePrepare_160BPM_A03254A3.wem		\Interactive Music Hierarchy\BGM\BGM\BGM_BATTLE_PREPARE\BGM_BattlePrepare_160BPM\BGM_BattlePrepare_160BPM		8307
	654905096	SFX_Mech_Artillery_Halt_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Mech_Artillery_Halt_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Ruckus Sounds\Mechas\Sound\Attack Halt\SFX_Mech_Artillery_Halt_01		53990
	655323887	SFX_3DAMB_BATTLE_MOB_RUCKUS_LP_02	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLE_MOB_RUCKUS_LP_02_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\Combat Interactions\SFX_3DAMB_BATTLE_MOB_RUCKUS_LP_02		117747
	656792694	SFX_Mech_Artillery_Walk_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Mech_Artillery_Walk_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Mech Artillery\Battle Map Walk\Battle Map Walk Large\SFX_Mech_Artillery_Walk_01		22994
	657930401	SFX_Human_Mob_Attack_Fire_04	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Human_Mob_Attack_Fire_04_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Mob\Attack Fire\SFX_Human_Mob_Attack_Fire_04		6876
	659564270	SFX_BATTLE_COMBAT_POPUP_ENGAGING	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_BATTLE_COMBAT_FLANK2_4E52268E.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\SFX_BATTLE_COMBAT_POPUP_ENGAGING		10034
	660149431	SFX_Soldier_Death_06	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Soldier_Death_06_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Defend Death\SFX_Soldier_Death_06		2398
	661161882	SFX_UI_MAP_MAPMODES_MAJOR	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_MAPMODES_MAJOR_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Map Modes Menu\SFX_UI_MAP_MAPMODES_MAJOR		1348
	666380660	SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER1_03	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER1_03_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Convention Panel\Convention Scroll Vote Mechanism\Layer1\SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER1_03		951
	666703129	SFX_Mech_Infantry_Walk_03	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Mech_Infantry_Walk_03_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Ruckus Sounds\Mechas\Sound\Battle Map Walk\SFX_Mech_Infantry_Walk_03		26924
	666735342	IMPACT_3	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\IMPACT_3_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\Impacts\IMPACT_3		17903
	666931162	Play_SFX_UI_MAP_CONVENTION_PROCEED_TOVOTE	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_UI_MAP_CONVENTION_PROCEED_TOVOTE_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Convention Panel\Play_SFX_UI_MAP_CONVENTION_PROCEED_TOVOTE		30636
	670499730	SFX_BATTLE_COMBAT_POPUP_HEALTH_LOW	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_BATTLE_COMBAT_CRITICAL_C8A69DC9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\Combat Health\SFX_BATTLE_COMBAT_POPUP_HEALTH_LOW		5027
	672737894	Play_SFX_CANON_ATTACK_READY	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_CANON_ATTACK_READY_6FA4E257.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Heavy Canon\Attack Ready\Play_SFX_CANON_ATTACK_READY		25953
	673893793	LoseLoop_200BPM_6-8_Rythm	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\LoseLoop_200BPM_6-8_Rythm_A03254A3.wem		\Interactive Music Hierarchy\BGM\BGM\BATTLE WIN-LOSE\Battle Lose Regular Loop\LoseLoop_200BPM_6-8\LoseLoop_200BPM_6-8_Rythm		605
	675991162	SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER1_12	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER1_12_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Convention Panel\Convention Scroll Vote Mechanism\Layer1\SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER1_12		1001
	678657274	Play_SFX_UI_MAP_MASSOPINION_UP_POPUP_05	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_UI_MAP_MASSOPINION_UP _POPUP_05_FF79BA45.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\SFX_UI_MAP_SUPPORT\Play_SFX_UI_MAP_MASSOPINION_UP_POPUP_05		26598
	680666890	BGM_DANS_LOMBRE_DE_MARIANNE_PANIQUE	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_DANS_LOMBRE_DE_MARIANNE_PANIQUE_9EDFC787.wem		\Interactive Music Hierarchy\BGM\BGM MAP MENUS\TRIALS\BGM_DANS_LOMBRE_DE_MARIANNE_PANIQUE\BGM_DANS_LOMBRE_DE_MARIANNE_INTRO_NEW\BGM_DANS_LOMBRE_DE_MARIANNE_PANIQUE		488
	681328360	Step_DISCIPLINED	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Soldier_StepOut_01_F7C0654F.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\Step_DISCIPLINED		9414
	684133060	SFX_3DAMB_BATTLE_CANON_FIRE_02	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLE_CANON_FIRE_02_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Shot Sounds\Canon Fire\Sound\SFX_3DAMB_BATTLE_CANON_FIRE_02		18127
	684870837	SFX_3DAMB_BATTLE_BELLS_02	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLE_BELLS_02_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Ruckus Sounds\Bells\Sound\SFX_3DAMB_BATTLE_BELLS_02		62523
	684906347	SFX_UI_MAP_ENDTURN_HOVER	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_ENDTURN_HOVER_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\End Turn Button\SFX_UI_MAP_ENDTURN_HOVER		1539
	686831609	BOOTS	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BOOTS_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\BOOTS		9445
	688888446	Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_BASE	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_BASE_5E5893EB.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_BASE		8308
	689109181	SFX_NAR_BOOK_RIP_03	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_NAR_BOOK_RIP_03_3F75BDB9.wem		\Actor-Mixer Hierarchy\NAR\NAR\BOOK\Book Rip\SFX_NAR_BOOK_RIP_03		7601
	689562084	SFX_UI_MAP_REGIONACTIONMENU_TRAIN	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_REGIONACTIONMENU_TRAIN_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Region Action Menu\SFX_UI_MAP_REGIONACTIONMENU_TRAIN		2023
	690021853	BGM_FRANCEMAP_BOURGEOISIE	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_FRANCEMAP_BOURGEOISIE_A03254A3.wem		\Interactive Music Hierarchy\BGM\BGM\FRANCEMAP\BGM_FRANCEMAP_SUMMER\BGM_FRANCEMAP_BOURGEOISIE\BGM_FRANCEMAP_BOURGEOISIE		10847
	691769700	SFX_Human_Cavalry_Movement_Loop_Large	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Human_Cavalry_Movement_Loop_Large_9EDFC787.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Cavalry\Battle Map Walk Large\SFX_Human_Cavalry_Movement_Loop_Large		179469
	696311558	Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_BASE	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_BASE_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Districts\Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_BASE		8900
	696725953	SFX_3DAMB_BATTLE_RIVER_SMALL_LP	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\AMB_BATTLE_RIVER_SMALL_LP_9EDFC787.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Rivers\SFX_3DAMB_BATTLE_RIVER_SMALL_LP		139887
	697737171	Play_SFX_MECH_CAVALRY_ATTACK_FIRE	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_MECH_CAVALRY_ATTACK_FIRE_8D855A78.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Mech Cavalry\Attack Fire\Play_SFX_MECH_CAVALRY_ATTACK_FIRE		25649
	698267429	SFX_UI_MAINMENU_HOVER_VOWTOFIGHT	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAINMENU_HOVER_VOWTOFIGHT_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\MAIN MENU\SFX_UI_MAINMENU_HOVER_VOWTOFIGHT		1539
	699392698	SFX_UI_GENERIC_CONVERSATION_SCROLL_START	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_UI_GENERIC_CONVERSATION_SCROLL_START_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Districts\SFX_UI_MAP_DISTRICTS_ACTION_GRANT\SFX_UI_GENERIC_CONVERSATION_SCROLL_START		2131
	702964629	SFX_Human_Walk_Small_Dirt_03	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Human_Walk_Small_Dirt_03_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Battle Map Walk Small\Dirt\SFX_Human_Walk_Small_Dirt_03		6921
	704047265	SFX_UI_BATTLE_BANNER_DEFEATENEMIES	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_BATTLE_BEGIN_967565A2.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\BATTLE\SFX_UI_BATTLE_BANNER_DEFEATENEMIES		50738
	704300673	SFX_NAR_BOOK_DROP_02	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_NAR_BOOK_DROP_02_3F75BDB9.wem		\Actor-Mixer Hierarchy\NAR\NAR\BOOK\Book Drop\SFX_NAR_BOOK_DROP_02		3854
	705133409	SFX_Mech_Artillery_StepOut_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Mech_Artillery_StepOut_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Mech Artillery\Attack Step Out\SFX_Mech_Artillery_StepOut_01		29518
	706288870	Play_SFX_UI_MAP_PRISONEROFWAR_IMPRISON	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_UI_MAP_PRISONEROFWAR_IMPRISON_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Play_SFX_UI_MAP_PRISONEROFWAR_IMPRISON		29658
	708555273	BGM_NATIONAL_CONVENTION_120BPM	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_NATIONAL_CONVENTION_120BPM_9EDFC787.wem		\Interactive Music Hierarchy\BGM\BGM MAP MENUS\NATIONAL CONVENTION\BGM_NATIONAL_CONVENTION\BGM_NATIONAL_CONVENTION_120BPM\BGM_NATIONAL_CONVENTION_120BPM		3632
	709420670	SFX_NAR_DOOR	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_NAR_DOOR_3F75BDB9.wem		\Actor-Mixer Hierarchy\NAR\NAR\DOORS\Wooden Door\SFX_NAR_DOOR		30302
	710659390	SFX_UI_MAINMENU_CLICK_IDEAL_OPPRESSION	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAINMENU_CLICK_IDEAL_OPPRESSION_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\MAIN MENU\SFX_UI_MAINMENU_CLICK_IDEAL_OPPRESSION		1854
	711133081	SFX_Human_Walk_Large_Dirt_03	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Human_Walk_Large_Dirt_03_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Battle Map Walk Large\Dirt\SFX_Human_Walk_Large_Dirt_03		8339
	721354163	SFX_NAR_FOOTSTEPS_08	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_NAR_FOOTSTEPS_08_3F75BDB9.wem		\Actor-Mixer Hierarchy\NAR\NAR\FOOTSTEPS\Boots HardFloor\SFX_NAR_FOOTSTEPS_08		3086
	729623632	SFX_Human_Mob_Movement_Loop_Medium	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Human_Mob_Movement_Loop_Medium_9EDFC787.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Mob\Battle Map Walk Medium\SFX_Human_Mob_Movement_Loop_Medium		160695
	733716039	SFX_UI_MAINMENU_CLICK_CESAR	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAINMENU_CLICK_CESAR_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\MAIN MENU\SFX_UI_MAINMENU_CLICK_CESAR		2421
	734023629	IMPACT_8	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\IMPACT_8_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\Impacts\IMPACT_8		24115
	735981049	SFX_Human_Cavalry_Movement_Halt_Large	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Human_Cavalry_Movement_Halt_Large_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Cavalry\Attack Halt Large\SFX_Human_Cavalry_Movement_Halt_Large		23784
	736895917	SFX_Soldier_MusketHit_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Soldier_MusketHit_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Attack Musket Hit\SFX_Soldier_MusketHit_01		17709
	747955378	LoseLoop_200BPM_6-8_Lead	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\LoseLoop_200BPM_6-8_Lead_A03254A3.wem		\Interactive Music Hierarchy\BGM\BGM\BATTLE WIN-LOSE\Battle Lose Regular Loop\LoseLoop_200BPM_6-8\LoseLoop_200BPM_6-8_Lead		605
	749226660	SFX_3DAMB_BATTLE_BELLS_03	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLE_BELLS_03_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Ruckus Sounds\Bells\Sound\SFX_3DAMB_BATTLE_BELLS_03		62513
	750470170	LoseLoop_200BPM_6-8_Lead	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\LoseLoop_200BPM_6-8_Lead_9EDFC787.wem		\Interactive Music Hierarchy\BGM\BGM MAP MENUS\Narrative Oppressing\IntroLoop_200BPM_6-8\LoseLoop_200BPM_6-8_Lead		592
	751975623	Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_CLUB_JACOBINS	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_CLUB_JACOBINS_FF6DD5A9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Conquest Popups\Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_CLUB_JACOBINS		30449
	752612757	SFX_NAR_BOOK_PICKUP_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_NAR_BOOK_PICKUP_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\NAR\NAR\BOOK\Book Pickup\SFX_NAR_BOOK_PICKUP_01		3349
	752953984	Play_SFX_BATTLE_COMBAT_POPUP_FERVENT	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_BATTLE_COMBAT_POPUP_FERVENT_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\Play_SFX_BATTLE_COMBAT_POPUP_FERVENT		23596
	753196387	632346__klankbeeld__forest-farmland-001-220503-0341	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\632346__klankbeeld__forest-farmland-001-220503-0341_3F75BDB9.wem		\Actor-Mixer Hierarchy\Default Work Unit\632346__klankbeeld__forest-farmland-001-220503-0341		220682
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	755590960	SFX_BATTLE_COMBAT_POPUP_REPAIR_NEW	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_BATTLE_COMBAT_POPUP_REPAIR_NEW_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\SFX_BATTLE_COMBAT_POPUP_REPAIR_NEW		18867
	758297088	SFX_UI_MAP_REGIONSEIZEPANEL_DISTRICT_GENERIC	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_REGIONSEIZEPANEL_DISTRICT_GENERIC_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Region Seize Panel\SFX_UI_MAP_REGIONSEIZEPANEL_DISTRICT_GENERIC		1337
	759193632	SFX_Mech_Cavalry_Select	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Mech_Infantry_Ready_01_8FDE9650.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Ruckus Sounds\Mechas\Sound\SFX_Mech_Cavalry_Select		13287
	759359651	SFX_3DAMB_BATTLEGROUNDS_URBAN_FLAG_05	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLEGROUNDS_URBAN_FLAG_05_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Flag\One Shots\Flag Sounds\SFX_3DAMB_BATTLEGROUNDS_URBAN_FLAG_05		14735
	760333039	BGM_BATTLE_URBAN_OLD	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_BATTLE_URBAN_A03254A3.wem		\Interactive Music Hierarchy\BGM\BGM\BATTLE URBAN\Battle Music Total\BGM_BATTLE_URBAN\BGM_BATTLE_URBAN_OLD\BGM_BATTLE_URBAN_OLD		1593
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	766790279	SFX_3DAMB_BATTLE_HORSE_STAMPEDE_LP_02	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLE_HORSE_STAMPEDE_LP_02_9EDFC787.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Ruckus Sounds\Stampedes Loops\Stampede Randomizer\SFX_3DAMB_BATTLE_HORSE_STAMPEDE_LP_02		114119
	768203491	LoseLoop_200BPM_6-8_Rythm	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\LoseLoop_200BPM_6-8_Rythm_9EDFC787.wem		\Interactive Music Hierarchy\BGM\BGM MAP MENUS\Narrative Oppressing\IntroLoop_200BPM_6-8\LoseLoop_200BPM_6-8_Rythm		592
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	770821681	IMPACT_7	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\IMPACT_7_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\Impacts\Type 1\IMPACT_7		15496
	772925546	SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER1_04	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER1_04_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Convention Panel\Convention Scroll Vote Mechanism\Layer1\SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER1_04		990
	775666104	IMPACT_10	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\IMPACT_10_C6A3139F.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\Impacts\IMPACT_10		12184
	775825554	SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER2_03	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER2_03_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Convention Panel\Convention Scroll Vote Mechanism\Layer2\SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER2_03		1043
	777686548	SFX_Soldier_Walk_Large_02	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Soldier_Walk_Large_02_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Battle Map Walk Large\Battle Map Walk Large\SFX_Soldier_Walk_Large_02		11950
	779797334	Play_SFX_UI_MAP_DISTRICS_ACTION_DEMOLISH	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_UI_MAP_DISTRICS_ACTION_DEMOLISH_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Districts\Play_SFX_UI_MAP_DISTRICS_ACTION_DEMOLISH		40278
	783744857	SFX_Human_Cavalry_Attack_Fire_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Human_Cavalry_Attack_Fire_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Cavalry\Attack Fire\SFX_Human_Cavalry_Attack_Fire_01		8740
	784087120	Play_SFX_UI_MAP_CONVENTION_PARCHMENT_OPEN_A	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_UI_MAP_CONVENTION_PARCHMENT_OPEN_A_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Convention Panel\Play_SFX_UI_MAP_CONVENTION_PARCHMENT_OPEN_A		7707
	785180737	SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER2_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER2_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Convention Panel\Convention Scroll Vote Mechanism\Layer2\SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER2_01		914
	787176416	SFX_Mech_Cavalry_Walk_03	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Mech_Cavalry_Walk_03_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Mech Cavalry\Battle Map Walk\Battle Map Walk\SFX_Mech_Cavalry_Walk_03		24277
	791343839	SFX_Human_Walk_Medium_Dirt_02	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Human_Walk_Medium_Dirt_02_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Battle Map Walk Medium\Dirt\SFX_Human_Walk_Medium_Dirt_02		5482
	792343979	Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_CLUB_ROYALIST	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_CLUB_ROYALIST_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Districts\Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_CLUB_ROYALIST		42142
	795080588	SFX_Soldier_Walk_Large_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Soldier_Walk_Large_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Battle Map Walk Large\Battle Map Walk Large\SFX_Soldier_Walk_Large_01		11287
	797188269	SFX_3DAMB_BATTLE_BONFIRE_LAYER1	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLE_BONFIRE_LAYER1_9EDFC787.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Bonfire\SFX_3DAMB_BATTLE_BONFIRE_LAYER1		174171
	799690687	Play_SFX_UI_MAP_TURNBANNER_APPEAR_02	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_UI_MAP_TURNBANNER_APPEAR_02_3F75BDB9.wem		\Actor-Mixer Hierarchy\NAR\NAR\TRIALS\Guillotine\End Turn\Play_SFX_UI_MAP_TURNBANNER_APPEAR_02		59060
	799833375	SFX_UI_MAINMENU_CHARACTER_CONFIRM	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAINMENU_CHARACTER_CONFIRM_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\MAIN MENU\SFX_UI_MAINMENU_CHARACTER_CONFIRM		1698
	800897237	SFX_Soldier_StepOut_03	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Soldier_StepOut_03_F72756D7.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Field Army\Infantry Select\SFX_Soldier_StepOut_03		7284
	804290642	SFX_3DAMB_BATTLE_MOB_RUCKUS_LP_03	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLE_MOB_RUCKUS_LP_03_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\Combat Interactions\SFX_3DAMB_BATTLE_MOB_RUCKUS_LP_03		125834
	806484880	GUILLOTINE_TOTAL	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\GUILLOTINE_TOTAL_3F75BDB9.wem		\Actor-Mixer Hierarchy\NAR\NAR\TRIALS\Guillotine\GUILLOTINE_TOTAL		38704
	811472781	SFX_Mech_Cavalry_Halt_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Mech_Infantry_Halt_01_96737DDD.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Ruckus Sounds\Mechas\Sound\SFX_Mech_Cavalry_Halt_01		36344
	812542161	SFX_Soldier_StepOut_02	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Soldier_StepOut_02_84A03D04.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Infantry Select\SFX_Soldier_StepOut_02		9340
	815225907	SFX_BATTLE_COMBAT_FLANK	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_BATTLE_COMBAT_FLANK2_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\SFX_BATTLE_COMBAT_FLANK		13076
	816908704	IMPACT_11	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\IMPACT_11_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\Impacts\IMPACT_11		18123
	817267329	BGM_CLUBS_ROYALISTS_120BPM	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_CLUBS_ROYALISTS_120BPM_9EDFC787.wem		\Interactive Music Hierarchy\BGM\BGM MAP MENUS\CLUBS\BGM_CLUBS_ROYALISTS\BGM_CLUBS_ROYALISTS_120BPM\BGM_CLUBS_ROYALISTS_120BPM		1880
	820319482	SFX_UI_MAP_REGIONACTION_HOVER	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_REGIONACTION_HOVER_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Region Action Menu\SFX_UI_MAP_REGIONACTION_HOVER		1539
	822121181	SFX_BATTLE_COMBAT_DAMAGE	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_BATTLE_COMBAT_DAMAGE_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\SFX_BATTLE_COMBAT_DAMAGE		8190
	822246864	SFX_UI_MAP_PROPAGANDA_PROLETARIA	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_PROPAGANDA_PROLETARIA_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Influence Overview Selection\SFX_UI_MAP_PROPAGANDA_PROLETARIA		1337
	826303132	SFX_Soldier_MusketHit_06	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Soldier_MusketHit_06_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Attack Musket Hit\SFX_Soldier_MusketHit_06		10790
	830952975	Play_SFX_MECH_COMMANDER_ATTACK_SWORD	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_MECH_COMMANDER_ATTACK_SWORD_50E7CA6B.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Mech Commander\Attack Sword Select\Play_SFX_MECH_COMMANDER_ATTACK_SWORD		9821
	833838935	SFX_NAR_BOOK_DROP_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_NAR_BOOK_DROP_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\NAR\NAR\BOOK\Book Drop\SFX_NAR_BOOK_DROP_01		3490
	835858114	SFX_Human_Cavalry_Movement_Loop_Large	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Human_Cavalry_Movement_Loop_Large_FEFD25DE.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Dragoon\Dragoon Attack Trample Select\SFX_Human_Cavalry_Movement_Loop_Large		7179
	835907418	SFX_3DAMB_BATTLEGROUNDS_URBAN_FLAG_LP	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLEGROUNDS_URBAN_FLAG_LP_9EDFC787.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Flag\SFX_3DAMB_BATTLEGROUNDS_URBAN_FLAG_LP		152769
	837416893	SFX_UI_MAP _POPUP_MASSOPINION_DOWN_02	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP _POPUP_MASSOPINION_DOWN_02_E2DC9F24.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\CONVENTION\Debate\SFX_UI_MAP _POPUP_MASSOPINION_DOWN_02		30817
	837678557	Play_SFX_UI_MAP_MASSOPINION_UP_POPUP_03	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_UI_MAP_MASSOPINION_UP _POPUP_03_3F75BDB9.wem		\Actor-Mixer Hierarchy\NAR\NAR\TRIALS\Cheers\SFX_BATTLE_COMBAT_POPUP_MOTIVATE\Play_SFX_UI_MAP_MASSOPINION_UP_POPUP_03		48890
	842499594	SFX_3DAMB_BATTLE_BELLS_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLE_BELLS_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Ruckus Sounds\Bells\Sound\SFX_3DAMB_BATTLE_BELLS_01		80647
	842584042	GUILLOTINE_GUILTY_MACHINE	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\GUILLOTINE_TOTAL_1B411887.wem		\Actor-Mixer Hierarchy\NAR\NAR\TRIALS\Guillotine\GUILLOTINE_GUILTY_MACHINE		17627
	845003616	AMB_DAY_INSECTS	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\AMB_DAY_INSECTS_A03254A3.wem		\Actor-Mixer Hierarchy\AMB\AMB\AMB\AMB_RURAL_DAY\AMB_DAY_INSECTS		5630054
	847756926	SFX_Human_Mob_Attack_Fire_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Human_Mob_Attack_Fire_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Mob\Attack Fire\SFX_Human_Mob_Attack_Fire_01		9826
	847914934	SFX_Soldier_MusketHit_05	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Soldier_MusketHit_05_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Attack Musket Hit\SFX_Soldier_MusketHit_05		14160
	847915524	SFX_UI_MAP_GENERIC_HOVER	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_GENERIC_HOVER_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\SFX_UI_MAP_GENERIC_HOVER		1539
	851309307	BGM_DANS_LOMBRE_DE_MARIANNE_INTRO_NEW	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_DANS_LOMBRE_DE_MARIANNE_MAIN_INTRO_9EDFC787.wem		\Interactive Music Hierarchy\BGM\BGM MAP MENUS\TRIALS\BGM_DANS_LOMBRE_DE_MARIANNE\BGM_DANS_LOMBRE_DE_MARIANNE_INTRO_NEW\BGM_DANS_LOMBRE_DE_MARIANNE_INTRO_NEW		1836
	856187539	BGM_Battle01_130BPM_Test_INTRO	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_Battle01_130BPM_Test_INTRO_A03254A3.wem		\Interactive Music Hierarchy\BGM\BGM\BATTLE URBAN\Battle Music Total\BGM_BATTLE_URBAN\BGM_Battle01_130BPM_Test_INTRO\BGM_Battle01_130BPM_Test_INTRO		6407030
	860336263	SFX_Soldier_Fire_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Soldier_Fire_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Attack Fire\SFX_Soldier_Fire_01		18248
	860422859	SFX_NAR_FOOTSTEPS_06	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_NAR_FOOTSTEPS_06_3F75BDB9.wem		\Actor-Mixer Hierarchy\NAR\NAR\FOOTSTEPS\Boots HardFloor\SFX_NAR_FOOTSTEPS_06		2575
	863302136	SFX_Human_Cavalry_Attack_Ready_02	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Human_Cavalry_Attack_Ready_02_291D97DD.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Dragoon\Dragoon Attack Sabre Select\SFX_Human_Cavalry_Attack_Ready_02		7884
	863628208	SFX_Soldier_StepOut_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Soldier_StepOut_01_7502E58A.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Infantry Select\SFX_Soldier_StepOut_01		10190
	866105561	SFX_UI_MAP_MAPMODES_COALITION	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_MAPMODES_COALITION_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Map Modes Menu\SFX_UI_MAP_MAPMODES_COALITION		1224
	876326212	WorldMapSectionB_26sec	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\WorldMapSectionB_26sec_A03254A3.wem		\Interactive Music Hierarchy\BGM\BGM\FRANCEMAP\BGM_FRANCEMAP_SUMMER_VICTOIRE\WorldMapSectionB_26sec\WorldMapSectionB_26sec		649
	879223089	SFX_Mech_Infantry_Forward_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Mech_Infantry_Forward_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Ruckus Sounds\Mechas\Sound\SFX_Mech_Infantry_Forward_01		66542
	881488223	BGM_FRANCEMAP_ROYALLY	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_FRANCEMAP_ROYALLY_A03254A3.wem		\Interactive Music Hierarchy\BGM\BGM\FRANCEMAP\BGM_FRANCEMAP_SUMMER\BGM_FRANCEMAP_ROYALLY\BGM_FRANCEMAP_ROYALLY		2101
	883366043	SFX_Human_Cavalry_Attack_Fire_02	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Human_Cavalry_Attack_Fire_02_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Cavalry\Attack Fire\SFX_Human_Cavalry_Attack_Fire_02		8144
	883413803	SFX_Mech_Infantry_Fire_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Merch_Infantry_Fire_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Mech Infantry\Attack Fire\SFX_Mech_Infantry_Fire_01		30253
	886051241	SFX_3DAMB_BATTLEGROUNDS_URBAN_FLAG_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLEGROUNDS_URBAN_FLAG_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Flag\One Shots\Flag Sounds\SFX_3DAMB_BATTLEGROUNDS_URBAN_FLAG_01		14880
	887736266	SFX_NAR_BOOK_TURNPAGE_HARD_04	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_NAR_BOOK_TURNPAGE_HARD_04_3F75BDB9.wem		\Actor-Mixer Hierarchy\NAR\NAR\BOOK\Book Turn Page Hard\SFX_NAR_BOOK_TURNPAGE_HARD_04		6046
	887920725	SFX_NAR_PACKAGE_DROP_02	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_NAR_PACKAGE_DROP_02_3F75BDB9.wem		\Actor-Mixer Hierarchy\NAR\NAR\PACKAGE\Package Drop\SFX_NAR_PACKAGE_DROP_02		7620
	889354005	SFX_3DAMB_BATTLE_CANON_FIRE_03	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLE_CANON_FIRE_03_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Shot Sounds\Canon Fire\Sound\SFX_3DAMB_BATTLE_CANON_FIRE_03		31203
	890993871	SFX_Mech_Infantry_StepOut_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Mech_Infantry_StepOut_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Ruckus Sounds\Mechas\Sound\SFX_Mech_Infantry_StepOut_01		29518
	891751113	BGM_DANS_LOMBRE_DE_MARIANNE_INTRO_NEW	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_DANS_LOMBRE_DE_MARIANNE_9EDFC787.wem		\Interactive Music Hierarchy\BGM\BGM MAP MENUS\TRIALS\BGM_DANS_LOMBRE_DE_MARIANNE\BGM_DANS_LOMBRE_DE_MARIANNE_INTRO_NEW\BGM_DANS_LOMBRE_DE_MARIANNE_INTRO_NEW		1800
	891831796	Play_SFX_UI_MAP_MASSOPINION_UP_POPUP_04	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_UI_MAP_MASSOPINION_UP _POPUP_04_3F75BDB9.wem		\Actor-Mixer Hierarchy\NAR\NAR\TRIALS\Cheers\SFX_BATTLE_COMBAT_POPUP_MOTIVATE\Play_SFX_UI_MAP_MASSOPINION_UP_POPUP_04		50302
	899303647	SFX_3DAMB_BATTLEGROUNDS_URBAN_FLAG_07	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLEGROUNDS_URBAN_FLAG_07_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Flag\One Shots\Flag Sounds\SFX_3DAMB_BATTLEGROUNDS_URBAN_FLAG_07		19057
	899337311	SFX_Human_Cavalry_Movement_Loop_Small	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Human_Cavalry_Movement_Loop_Small_9EDFC787.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Cavalry\Battle Map Walk Small\SFX_Human_Cavalry_Movement_Loop_Small		196053
	899497654	DRUMROLL	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\DRUMROLL_9EDFC787.wem		\Actor-Mixer Hierarchy\NAR\NAR\TRIALS\Drumroll\DRUMROLL		52096
	900822520	Play_SFX_CANON_ATTACK_STEPOUT	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_CANON_ATTACK_STEPOUT_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Canon\Attack Step Out\Play_SFX_CANON_ATTACK_STEPOUT		33279
	902160697	SFX_Human_Cavalry_Attack_Ready_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Human_Cavalry_Attack_Ready_01_C046B6AA.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Dragoon\Dragoon Attack Sabre Select\SFX_Human_Cavalry_Attack_Ready_01		8047
	903419146	Play_SFX_CANON_SELECT	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_CANON_ATTACK_STEPOUT_6C039C8B.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Canon\Canon Select\Play_SFX_CANON_SELECT		11732
	905371468	SFX_Soldier_Walk_Large_04	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Soldier_Walk_Large_04_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Battle Map Walk Large\Battle Map Walk Large\SFX_Soldier_Walk_Large_04		11354
	907665449	SFX_UI_GENERIC_CONVERSATION_SCROLL_END	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_UI_GENERIC_CONVERSATION_SCROLL_END_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Districts\SFX_UI_MAP_DISTRICTS_ACTION_GRANT\SFX_UI_GENERIC_CONVERSATION_SCROLL_END		2381
	910736733	SFX_UI_MAP_COUNCILPANEL_APPOINT	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_COUNCILPANEL_APPOINT_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Council Panel Menu\SFX_UI_MAP_COUNCILPANEL_APPOINT		3030
	911732671	SFX_NAR_BOOK_TURNPAGE_SOFT_02	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_NAR_BOOK_TURNPAGE_SOFT_02_3F75BDB9.wem		\Actor-Mixer Hierarchy\NAR\NAR\BOOK\Book Turn Page Soft\SFX_NAR_BOOK_TURNPAGE_SOFT_02		13342
	914113541	SFX_3DAMB_BATTLEGROUNDS_URBAN_FLAG_04	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLEGROUNDS_URBAN_FLAG_04_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Flag\One Shots\Flag Sounds\SFX_3DAMB_BATTLEGROUNDS_URBAN_FLAG_04		12398
	915288412	SFX_UI_GENERIC_CONVERSATION_SCROLL_02	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_UI_GENERIC_CONVERSATION_SCROLL_02_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Districts\SFX_UI_MAP_DISTRICTS_ACTION_GRANT\ConversationBoops\SFX_UI_GENERIC_CONVERSATION_SCROLL_02		1385
	920753915	SFX_UI_MAP_REGIONACTIONMENU_SEIZE	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_REGIONACTIONMENU_SEIZE_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Region Action Menu\SFX_UI_MAP_REGIONACTIONMENU_SEIZE		2023
	921562734	SFX_Human_Cavalry_Attack_Ready_03	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Human_Cavalry_Attack_Ready_03_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Attack Bayonet Ready\SFX_Human_Cavalry_Attack_Ready_03		12691
	922043071	SFX_3DAMB_BATTLE_CANON_FIRE_04	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLE_CANON_FIRE_04_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Shot Sounds\Canon Fire\Sound\SFX_3DAMB_BATTLE_CANON_FIRE_04		24730
	923075441	SFX_Human_Walk_Medium_Dirt_04	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Human_Walk_Medium_Dirt_04_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Battle Map Walk Medium\Dirt\SFX_Human_Walk_Medium_Dirt_04		8406
	924839242	SFX_Soldier_Ready_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Soldier_Ready_01_F674493A.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Grenadier\Attack Heavy Musket Select\SFX_Soldier_Ready_01		7248
	925302962	BGM_CLUBS_JACOBINS_90BPM	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_CLUBS_JACOBINS_90BPM_9EDFC787.wem		\Interactive Music Hierarchy\BGM\BGM MAP MENUS\CLUBS\BGM_CLUBS_JACOBINS\BGM_CLUBS_JACOBINS_90BPM\BGM_CLUBS_JACOBINS_90BPM		1340
	928650964	Play_SFX_MECH_HURT_002_MOVEMENT	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_MECH_HURT_002_4AE9ABB7.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\HITS\Mecha Hurt\Mecha Hurt Randomizer\Play_SFX_MECH_HURT_002_BLEND\Play_SFX_MECH_HURT_002_MOVEMENT		13562
	930797649	SFX_Soldier_Death_03	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Soldier_Death_03_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Defend Death\SFX_Soldier_Death_03		4083
	930966217	SFX_BATTLE_COMBAT_POPUP_REPAIR_OLD2	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_BATTLE_COMBAT_POPUP_REPAIR_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\SFX_BATTLE_COMBAT_POPUP_REPAIR_OLD2		10282
	933497239	WorldMapSectionC_Prime	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\WorldMapSectionC_Prime_A03254A3.wem		\Interactive Music Hierarchy\BGM\BGM\FRANCEMAP\BGM_FRANCEMAP_SUMMER_PEACEFUL\WorldMapSectionC_Prime\WorldMapSectionC_Prime		1662924
	935231269	IMPACT_6	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\IMPACT_6_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\Impacts\Type 1\IMPACT_6		16961
	936827199	Play_SFX_MECH_HURT_002_MOVEMENT	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_MECH_HURT_002_1ECF581E.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Ruckus Sounds\Mechas\Sound\Play_SFX_MECH_HURT_002_MOVEMENT		9819
	941674505	SFX_Mech_Infantry_StepOut_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Mech_Infantry_StepOut_01_3D7B29A8.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Mech Idles\Infantry\Idle movement 2\SFX_Mech_Infantry_StepOut_01		23474
	942159188	SFX_UI_MAP_REGIONACTIONMENU_BATTLE	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_REGIONACTIONMENU_BATTLE_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Region Action Menu\SFX_UI_MAP_REGIONACTIONMENU_BATTLE		2023
	942608624	SFX_Human_Mob_Movement_Halt Large	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Human_Mob_Movement_Halt Large_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Mob\Attack Halt Large\SFX_Human_Mob_Movement_Halt Large		37525
	948557389	SFX_UI_MAP_REGIONSEIZEPANEL_DISTRICTS	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_REGIONSEIZEPANEL_DISTRICTS_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Region Seize Panel\SFX_UI_MAP_REGIONSEIZEPANEL_DISTRICTS		2830
	950544885	SFX_Human_Walk_Large_Dirt_04	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Human_Walk_Large_Dirt_04_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Battle Map Walk Large\Dirt\SFX_Human_Walk_Large_Dirt_04		8406
	950584707	SFX_BATTLE_COMBAT_POPUP_MORALE_HIGH	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLE_MOB_RUCKUS_STOP_02_79B4CE08.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\Combat Morale\SFX_BATTLE_COMBAT_POPUP_MORALE_HIGH		20630
	951654946	SFX_Mech_Cavalry_Walk_02	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Mech_Cavalry_Walk_02_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Mech Cavalry\Battle Map Walk\Battle Map Walk\SFX_Mech_Cavalry_Walk_02		27019
	953939697	SFX_NAR_BOOK_DROP_HARD_02	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_NAR_BOOK_DROP_HARD_02_3F75BDB9.wem		\Actor-Mixer Hierarchy\NAR\NAR\BOOK\Book Drop Hard\SFX_NAR_BOOK_DROP_HARD_02		3811
	954412369	SFX_Soldier_Walk_05	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Soldier_Walk_05_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Battle Map Walk Small\Battle Map Walk Small\SFX_Soldier_Walk_05		12343
	959209060	SFX_UI_MAINMENU_HOVER_CESAR	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAINMENU_HOVER_CESAR_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\MAIN MENU\SFX_UI_MAINMENU_HOVER_CESAR		1539
	962498338	Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_FACTORY	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_FACTORY_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Districts\Play_SFX_UI_MAP_DISTRICS_ACTION_BUILD_FACTORY		29642
	962912127	BOOTS_DISCIPLINED	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BOOTS_37148029.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\BOOTS_DISCIPLINED		2854
	964197596	SFX_Soldier_Death_07	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Soldier_Death_07_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Defend Death\SFX_Soldier_Death_07		5631
	965579598	SFX_Canon_Movement_Loop	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Canon_Movement_Loop_9EDFC787.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Canon\Battle Map Walk LOOP\SFX_Canon_Movement_Loop		247551
	966767580	SFX_Soldier_StepOut_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Soldier_StepOut_01_30E3F4DE.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Army Unit Transfer\SFX_Soldier_StepOut_01		6192
	967797384	SFX_UI_GENERIC_CONVERSATION_SCROLL_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_UI_GENERIC_CONVERSATION_SCROLL_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Districts\SFX_UI_MAP_DISTRICTS_ACTION_GRANT\ConversationBoops\SFX_UI_GENERIC_CONVERSATION_SCROLL_01		1224
	969048421	SFX_Soldier_Walk_03	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Soldier_Walk_03_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Battle Map Walk Small\Battle Map Walk Small\SFX_Soldier_Walk_03		10839
	969532579	SFX_Canon_Movement_Loop	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Canon_Movement_Loop_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Canon\Battle Map Walk LOOP\Walking loop safety\SFX_Canon_Movement_Loop		247551
	971220241	SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER2_12	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER2_12_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Convention Panel\Convention Scroll Vote Mechanism\Layer2\SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER2_12		976
	972956777	SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER2_02	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER2_02_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Convention Panel\Convention Scroll Vote Mechanism\Layer2\SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER2_02		1208
	974796275	SFX_3DAMB_BATTLE_BONFIRE_LAYER3	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLE_BONFIRE_LAYER3_9EDFC787.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Bonfire\SFX_3DAMB_BATTLE_BONFIRE_LAYER3		127792
	975055712	SFX_3DAMB_BATTLE_CAVALRY_SWORD_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLE_CAVALRY_SWORD_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Ruckus Sounds\Swords\Sound\SFX_3DAMB_BATTLE_CAVALRY_SWORD_01		8247
	978026302	SFX_UI_MAINMENU_CLICK_IDEAL_DEMOCRACY	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAINMENU_CLICK_IDEAL_DEMOCRACY_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\MAIN MENU\SFX_UI_MAINMENU_CLICK_IDEAL_DEMOCRACY		1854
	985091888	SFX_Soldier_Fire_03	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Soldier_Fire_03_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Attack Fire\SFX_Soldier_Fire_03		11640
	985278123	SFX_Soldier_Walk_02	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Soldier_Walk_02_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Battle Map Walk Small\Battle Map Walk Small\SFX_Soldier_Walk_02		10840
	994133065	SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER2_09	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER2_09_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Convention Panel\Convention Scroll Vote Mechanism\Layer2\SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER2_09		904
	998675775	SFX_Soldier_Fire_02	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Soldier_Fire_02_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Attack Fire\SFX_Soldier_Fire_02		20743
	999336378	SFX_Mech_Artillery_Attack_StepOut	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Mech_Artillery_Attack_StepOut_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Mech Artillery\Attack Step Out\SFX_Mech_Artillery_Attack_StepOut		52709
	1001699377	Play_SFX_UI_MAP_PRISONEROFWAR_RELEASE	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_UI_MAP_PRISONEROFWAR_IMPRISON_B9F7F004.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Play_SFX_UI_MAP_PRISONEROFWAR_RELEASE		10845
	1003878224	SFX_UI_MAP_REFORMPANEL_PROPOSE	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_REFORMPANEL_PROPOSE_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Convention Panel\SFX_UI_MAP_REFORMPANEL_PROPOSE		2023
	1004087194	BGM_FRANCEMAP_FALL	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Silence48_20sec_A03254A3.wem		\Interactive Music Hierarchy\BGM\BGM\FRANCEMAP\BGM_FRANCEMAP_FALL\BGM_FRANCEMAP_FALL\BGM_FRANCEMAP_FALL		3373
	1005972113	SFX_3DAMB_BATTLE_MOB_RUCKUS_STOP_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLE_MOB_RUCKUS_STOP_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Ruckus Sounds\Ruckus Footsteps\Sound\SFX_3DAMB_BATTLE_MOB_RUCKUS_STOP_01		33000
	1006906952	SFX_Human_Cavalry_Movement_Loop_Medium_FADEOUT	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Human_Cavalry_Movement_Loop_Medium_44D2811D.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Cavalry\Battle Map Walk Medium\Walking loop safety\SFX_Human_Cavalry_Movement_Loop_Medium_FADEOUT		22746
	1007719858	SFX_NAR_BOOK_TURNPAGE_SOFT_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_NAR_BOOK_TURNPAGE_SOFT_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\NAR\NAR\BOOK\Book Turn Page Soft\SFX_NAR_BOOK_TURNPAGE_SOFT_01		8798
	1008386279	SFX_NAR_LETTER_HANDLE_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_NAR_LETTER_HANDLE_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\NAR\NAR\LETTERS\Letter Handle\SFX_NAR_LETTER_HANDLE_01		6787
	1013866549	LOW_MORAL	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\LOW_MORAL_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\LOW_MORAL		16718
	1014290742	Play_SFX_UI_MAP_MASSOPINION_UP_POPUP_02	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_UI_MAP_MASSOPINION_UP _POPUP_02_3F75BDB9.wem		\Actor-Mixer Hierarchy\NAR\NAR\TRIALS\Cheers\SFX_BATTLE_COMBAT_POPUP_MOTIVATE\Play_SFX_UI_MAP_MASSOPINION_UP_POPUP_02		49934
	1015503052	SFX_Soldier_Fire_04	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Soldier_Fire_04_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Attack Fire\SFX_Soldier_Fire_04		16476
	1015570420	SFX_Soldier_Ready_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Soldier_Ready_01_D3BDE178.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Districts\SFX_UI_MAP_DISTRICTS_ACTION_SEIZE\SFX_Soldier_Ready_01		7377
	1017507384	SFX_Soldier_StepOut_03	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Soldier_StepOut_03_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Human Infantry\Attack Step Out\SFX_Soldier_StepOut_03		18021
	1018897798	SFX_Canon_Movement_1shot_004	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Canon_Movement_1shot_004_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Canon\Attack Forward\SFX_Canon_Movement_1shot_004		65221
	1023165418	SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER1_02	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER1_02_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Convention Panel\Convention Scroll Vote Mechanism\Layer1\SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER1_02		1227
	1024167090	SFX_BATTLE_COMBAT_POPUP_MORALE_LOW	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLE_MOB_RUCKUS_STOP_01_FC086882.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\Combat Morale\SFX_BATTLE_COMBAT_POPUP_MORALE_LOW		17121
	1030076965	SFX_UI_MAP_COUNCILPANEL_EXIT_HOVER	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_COUNCILPANEL_EXIT_HOVER_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Council Panel Menu\SFX_UI_MAP_COUNCILPANEL_EXIT_HOVER		1539
	1030433622	SFX_Mech_Infantry_Forward_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Mech_Infantry_Forward_01_1200D5CE.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\Combat Heat\SFX_BATTLE_COMBAT_POPUP_HEAT_HIGH\SFX_Mech_Infantry_Forward_01		32818
	1030613217	SFX_3DAMB_BATTLE_CAVALRY_SWORD_06	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLE_CAVALRY_SWORD_06_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Ruckus Sounds\Swords\Sound\SFX_3DAMB_BATTLE_CAVALRY_SWORD_06		6004
	1034178720	SFX_UI_MAP_COUNCILPANEL_DISMISS	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_COUNCILPANEL_DISMISS_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Council Panel Menu\SFX_UI_MAP_COUNCILPANEL_DISMISS		1819
	1034560602	Play_SFX_CANON_SELECT	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_CANON_ATTACK_STEPOUT_A15F96BD.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Canon\Canon Attack Grapeshot Select\Play_SFX_CANON_SELECT		12410
	1038170961	SFX_3DAMB_BATTLE_CAVALRY_SWORD_05	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLE_CAVALRY_SWORD_05_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Distant Ruckus Sounds\Swords\Sound\SFX_3DAMB_BATTLE_CAVALRY_SWORD_05		6927
	1038495636	SFX_3DAMB_BATTLEGROUNDS_URBAN_FLAG_03	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLEGROUNDS_URBAN_FLAG_03_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX 3D AMB\SFX 3D AMB\Tactical Battle Scene\Flag\One Shots\Flag Sounds\SFX_3DAMB_BATTLEGROUNDS_URBAN_FLAG_03		16277
	1041382293	SFX_UI_MAP_MILITARYACTIONMENU_BEGIN	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_MILITARYACTIONMENU_BEGIN_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Military Action Menu\SFX_UI_MAP_MILITARYACTIONMENU_BEGIN		22979
	1043839402	SFX_UI_MAP_REGIONSEIZEPANEL_EXIT	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_REGIONSEIZEPANEL_EXIT_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Region Seize Panel\SFX_UI_MAP_REGIONSEIZEPANEL_EXIT		2143
	1045383354	AMB_NIGHT_INSECTS_02	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\AMB_NIGHT_INSECTS_02_21D7A5C5.wem		\Actor-Mixer Hierarchy\AMB\AMB\AMB\AMB_URBAN_NIGHT\AMB_NIGHT_INSECTS_02		10931154
	1047544945	SFX_UI_GENERIC_CONVERSATION_SCROLL_04	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_UI_GENERIC_CONVERSATION_SCROLL_04_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Districts\SFX_UI_MAP_DISTRICTS_ACTION_GRANT\ConversationBoops\SFX_UI_GENERIC_CONVERSATION_SCROLL_04		1195
	1048358643	SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER2_10	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER2_10_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Convention Panel\Convention Scroll Vote Mechanism\Layer2\SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER2_10		1098
	1049451002	SFX_NAR_BOOK_PICKUP_02	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_NAR_BOOK_PICKUP_02_3F75BDB9.wem		\Actor-Mixer Hierarchy\NAR\NAR\BOOK\Book Pickup\SFX_NAR_BOOK_PICKUP_02		3362
	1052697222	SFX_BATTLE_COMBAT_POPUP_MORALE_MEDIUM	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLE_MOB_RUCKUS_STOP_03_9584C73B.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\Combat Morale\SFX_BATTLE_COMBAT_POPUP_MORALE_MEDIUM		18015
	1053289256	SFX_Canon_Movement_1shot_002	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Canon_Movement_1shot_002_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Canon\Attack Forward\SFX_Canon_Movement_1shot_002		68244
	1053497712	SFX_Mech_Infantry_Walk_02	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Mech_Infantry_Walk_02_324577A2.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\Mech Commander\Attack Trample Select\Battle Map Walk\SFX_Mech_Infantry_Walk_02		26355
	1055538888	SFX_UI_MAP_COUNCILPANEL_HOVER	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_COUNCILPANEL_HOVER_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Council Panel Menu\SFX_UI_MAP_COUNCILPANEL_HOVER		1539
	1057140178	SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER1_09	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER1_09_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Convention Panel\Convention Scroll Vote Mechanism\Layer1\SFX_UI_MAP_CONVENTION_VOTE_SCROLL_LAYER1_09		992
	1057443310	SFX_Soldier_StepOut_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_Soldier_StepOut_01_46725A2E.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\FRANCE MAP\Field Army\Infantry Select\SFX_Soldier_StepOut_01		7213
	1059011223	Play_SFX_UI_MAP_MASSOPINION_UP_POPUP_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Play_SFX_UI_MAP_MASSOPINION_UP _POPUP_01_EA442D81.wem		\Actor-Mixer Hierarchy\SFX UI\SFX UI\CONVENTION\In Favor\Play_SFX_UI_MAP_MASSOPINION_UP_POPUP_01		27699
	1064841749	SFX_3DAMB_BATTLE_MOB_RUCKUS_LP_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\SFX_3DAMB_BATTLE_MOB_RUCKUS_LP_01_3F75BDB9.wem		\Actor-Mixer Hierarchy\SFX BATTLE\SFX BATTLE\COMBAT EFFECTS\Combat Interactions\SFX_3DAMB_BATTLE_MOB_RUCKUS_LP_01		125314

Streamed Audio	ID	Name	Audio source file	Generated audio file	Wwise Object Path	Notes
	16447191	AMB_SUMMER_04	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\AMB_SUMMER_BED94108.wem	16447191.wem	\Actor-Mixer Hierarchy\AMB\AMB\AMB\France Map Summer\Tame Ambience\Birds\AMB_SUMMER_04	
	34462950	AMB_SUMMER_03	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\AMB_SUMMER_E9E61CFE.wem	34462950.wem	\Actor-Mixer Hierarchy\AMB\AMB\AMB\France Map Summer\Tame Ambience\Birds\AMB_SUMMER_03	
	57945354	BGM_BATTLE_RURAL	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_BATTLE_RURAL_A03254A3.wem	57945354.wem	\Interactive Music Hierarchy\BGM\BGM\BATTLE URBAN\Battle Music Total\BGM_BATTLE_URBAN\BGM_BATTLE_RURAL\BGM_BATTLE_RURAL	
	62801658	WorldMapSectionA	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\WorldMapSectionA_1min30_A03254A3.wem	62801658.wem	\Interactive Music Hierarchy\BGM\BGM\FRANCEMAP\BGM_FRANCEMAP_SUMMER_PEACEFUL\WorldMapSectionA\WorldMapSectionA	
	78195120	AMB_SUMMER	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\AMB_SUMMER_21D7A5C5.wem	78195120.wem	\Actor-Mixer Hierarchy\AMB\AMB\AMB\Narrative Small Office\AMB_SUMMER	
	79982091	BGM_FRANCEMAP_ENDING_FIXED	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_FRANCEMAP_ENDING_FIXED_9EDFC787.wem	79982091.wem	\Interactive Music Hierarchy\BGM\BGM MAP MENUS\END GAME\BGM_FRANCEMAP_ENDING\BGM_FRANCEMAP_ENDING_FIXED\BGM_FRANCEMAP_ENDING_FIXED	
	105999046	WinLoop_200BPM_6-8_Total	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\WinLoop_200BPM_6-8_Total_9EDFC787.wem	105999046.wem	\Interactive Music Hierarchy\BGM\BGM MAP MENUS\BATTLE WIN LOSE\Battle Win Regular Loop\WinLoop_200BPM_6-8_Total\WinLoop_200BPM_6-8_Total	
	185326284	BGM_FRANCEMAP_OVERTURE	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_FRANCEMAP_OVERTURE_A03254A3.wem	185326284.wem	\Interactive Music Hierarchy\BGM\BGM\FRANCEMAP\BGM_FRANCEMAP_SUMMER\BGM_FRANCEMAP_OVERTURE\BGM_FRANCEMAP_OVERTURE	
	192771812	BGM_DANS_LOMBRE_DE_MARIANNE_PANIQUE	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_DANS_LOMBRE_DE_MARIANNE_PANIQUE_A03254A3.wem	192771812.wem	\Interactive Music Hierarchy\BGM\BGM\MAIN MENU\BGM_DANS_LOMBRE_DE_MARIANNE_PANIQUE_01\BGM_DANS_LOMBRE_DE_MARIANNE_INTRO_NEW\BGM_DANS_LOMBRE_DE_MARIANNE_PANIQUE	
	247320222	BGM_DANS_LOMBRE_DE_MARIANNE_INTRO_NEW	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_DANS_LOMBRE_DE_MARIANNE_MAIN_INTRO_A03254A3.wem	247320222.wem	\Interactive Music Hierarchy\BGM\BGM\MAIN MENU\BGM_DANS_LOMBRE_DE_MARIANNE_PANIQUE_01\BGM_DANS_LOMBRE_DE_MARIANNE_INTRO_NEW\BGM_DANS_LOMBRE_DE_MARIANNE_INTRO_NEW	
	268069187	BGM_MAINTHEME_LP	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_MAINTHEME_LP_A03254A3.wem	268069187.wem	\Interactive Music Hierarchy\BGM\BGM\MAIN MENU\BGM_MAINTHEME\BGM_MAINTHEME_LP\BGM_MAINTHEME_LP	
	268857066	BGM_Battle01_Developped_FixTrumper_Volume	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_Battle01_Developped_FixTrumper_Volume_A03254A3.wem	268857066.wem	\Interactive Music Hierarchy\BGM\BGM\BATTLE URBAN\Battle Music Total\BGM_BATTLE_URBAN\BGM_Battle01_130BPM_Test_Total\BGM_Battle01_Developped_FixTrumper_Volume	
	303168727	BGM_DANS_LOMBRE_DE_MARIANNE_STRINGS	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_DANS_LOMBRE_DE_MARIANNE_STRINGS_A03254A3.wem	303168727.wem	\Interactive Music Hierarchy\BGM\BGM\MAIN MENU\BGM_DANS_LOMBRE_DE_MARIANNE_PANIQUE_01\BGM_DANS_LOMBRE_DE_MARIANNE_INTRO_NEW\BGM_DANS_LOMBRE_DE_MARIANNE_STRINGS	
	344183228	BGM_AMBUSCADE_INFANTRYLAYER_160BPM	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_AMBUSCADE_INFANTRYLAYER_160BPM_A03254A3.wem	344183228.wem	\Interactive Music Hierarchy\BGM\BGM\BATTLE URBAN\BGM_BATTLE_INFANTRY_LAYERS\BGM_AMBUSCADE_INFANTRYLAYER_160BPM\BGM_AMBUSCADE_INFANTRYLAYER_160BPM	
	348701532	Zoom_Tracks	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_Battle01_130BPM_MechaLayer_LP_A03254A3.wem	348701532.wem	\Interactive Music Hierarchy\BGM\BGM\BATTLE URBAN\BGM_BATTLE_MECHA_LAYERS\BGM_Battle01_130BPM_Test_Total_Volume\Zoom_Tracks	
	376767274	AMB_SMALL_OFFICE	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\AMB_SMALL_OFFICE_21D7A5C5.wem	376767274.wem	\Actor-Mixer Hierarchy\AMB\AMB\AMB\Narrative Small Office\AMB_SMALL_OFFICE	
	398843666	AMB_FALL	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\AMB_FALL_21D7A5C5.wem	398843666.wem	\Actor-Mixer Hierarchy\AMB\AMB\AMB\France Map Fall\AMB_FALL	
	408367096	BGM_BATTLE_AMBUSCADE_TOTAL_160BPM	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_BATTLE_AMBUSCADE_TOTAL_160BPM_A03254A3.wem	408367096.wem	\Interactive Music Hierarchy\BGM\BGM\BATTLE URBAN\Battle Music Total\BGM_BATTLE_URBAN\BGM_BATTLE_AMBUSCADE_TOTAL_160BPM\BGM_BATTLE_AMBUSCADE_TOTAL_160BPM	
	432554552	WinLoop_200BPM_6-8_Total	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\WinLoop_200BPM_6-8_Total_A03254A3.wem	432554552.wem	\Interactive Music Hierarchy\BGM\BGM\BATTLE WIN-LOSE\Battle Win Regular Loop\WinLoop_200BPM_6-8_Total\WinLoop_200BPM_6-8_Total	
	434936358	BGM_DANS_LOMBRE_DE_MARIANNE_INTRO_NEW	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_DANS_LOMBRE_DE_MARIANNE_A03254A3.wem	434936358.wem	\Interactive Music Hierarchy\BGM\BGM\MAIN MENU\BGM_DANS_LOMBRE_DE_MARIANNE_PANIQUE_01\BGM_DANS_LOMBRE_DE_MARIANNE_INTRO_NEW\BGM_DANS_LOMBRE_DE_MARIANNE_INTRO_NEW	
	438585973	BGM_CLUBS_MODERATES_114BPM	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_CLUBS_MONARCHIQUE_114BPM_9EDFC787.wem	438585973.wem	\Interactive Music Hierarchy\BGM\BGM MAP MENUS\CLUBS\BGM_CLUBS_MODERATES\BGM_CLUBS_MODERATES_114BPM\BGM_CLUBS_MODERATES_114BPM	
	451499004	WorldMapSectionA	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\WorldMapSectionA_1min23_A03254A3.wem	451499004.wem	\Interactive Music Hierarchy\BGM\BGM\FRANCEMAP\BGM_FRANCEMAP_SUMMER_PEACEFUL\WorldMapSectionA\WorldMapSectionA	
	460938186	FanfareLose_200BPM_6-8	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\FanfareLose_200BPM_6-8_A03254A3.wem	460938186.wem	\Interactive Music Hierarchy\BGM\BGM\BATTLE WIN-LOSE\Battle Lose Regular Stinger\FanfareLose_200BPM_6-8\FanfareLose_200BPM_6-8	
	464031184	BGM_BattlePrepare_160BPM_V2	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_BattlePrepare_160BPM_V2_A03254A3.wem	464031184.wem	\Interactive Music Hierarchy\BGM\BGM\BGM_BATTLE_PREPARE\BGM_BattlePrepare_160BPM_V2\BGM_BattlePrepare_160BPM_V2	
	472876108	AMB_SUMMER	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\AMB_SUMMER_0BEB15BD.wem	472876108.wem	\Actor-Mixer Hierarchy\AMB\AMB\AMB\France Map Summer\Tame Ambience\Birds\AMB_SUMMER	
	543657662	BGM_Ambuscade_160BPM_MechaAttackLayer_LP	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_Ambuscade_160BPM_MechaAttackLayer_LP_A03254A3.wem	543657662.wem	\Interactive Music Hierarchy\BGM\BGM\BATTLE URBAN\BGM_BATTLE_MECHA_LAYERS\BGM_Ambuscade_160BPM_MechaAttackLayer_LP\BGM_Ambuscade_160BPM_MechaAttackLayer_LP	
	546976354	BGM_FRANCEMAP_INTRO	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_MAINTHEME_INTRO_A03254A3.wem	546976354.wem	\Interactive Music Hierarchy\BGM\BGM\MAIN MENU\BGM_MAINTHEME\BGM_MAINTHEME_INTRO\BGM_FRANCEMAP_INTRO	
	549440577	BGM_COLOSSUS_CONSTRUCTION_TEST	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_COLOSSUS_CONSTRUCTION_TEST_9EDFC787.wem	549440577.wem	\Interactive Music Hierarchy\BGM\BGM MAP MENUS\COLOSSUS CONSTRUCTION\BGM_COLOSSUS_CONSTRUCTION\BGM_COLOSSUS_CONSTRUCTION_TEST\BGM_COLOSSUS_CONSTRUCTION_TEST	
	570490756	AMB_WINTER	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\AMB_WINTER_21D7A5C5.wem	570490756.wem	\Actor-Mixer Hierarchy\AMB\AMB\AMB\France Map Winter\AMB_WINTER	
	574527623	BGM_FRANCEMAP_JACOBINS	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_FRANCEMAP_JACOBINS_A03254A3.wem	574527623.wem	\Interactive Music Hierarchy\BGM\BGM\FRANCEMAP\BGM_FRANCEMAP_SUMMER\BGM_FRANCEMAP_JACOBINS\BGM_FRANCEMAP_JACOBINS	
	583244599	BGM_Battle01_130BPM_InfantryLayer_LP	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_Battle01_130BPM_InfantryLayer_LP_A03254A3.wem	583244599.wem	\Interactive Music Hierarchy\BGM\BGM\BATTLE URBAN\BGM_BATTLE_INFANTRY_LAYERS\BGM_Battle01_130BPM_Test_Total_Volume\BGM_Battle01_130BPM_InfantryLayer_LP	
	584745817	FanfareWin_200BPM_6-8	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\FanfareWin_200BPM_6-8_A03254A3.wem	584745817.wem	\Interactive Music Hierarchy\BGM\BGM\BATTLE WIN-LOSE\Battle Win Regular Stinger\FanfareWin_200BPM_6-8\FanfareWin_200BPM_6-8	
	611051824	AMB_SUMMER_05	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\AMB_SUMMER_59565A54.wem	611051824.wem	\Actor-Mixer Hierarchy\AMB\AMB\AMB\France Map Summer\Tame Ambience\Birds\AMB_SUMMER_05	
	635465100	BGM_DANS_LOMBRE_DE_MARIANNE_STRINGS	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_DANS_LOMBRE_DE_MARIANNE_STRINGS_9EDFC787.wem	635465100.wem	\Interactive Music Hierarchy\BGM\BGM MAP MENUS\TRIALS\BGM_DANS_LOMBRE_DE_MARIANNE\BGM_DANS_LOMBRE_DE_MARIANNE_INTRO_NEW\BGM_DANS_LOMBRE_DE_MARIANNE_STRINGS	
	654389427	BGM_BATTLE_BOSS_160BPM_NOBLOCKFISH_VOLUME	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_BATTLE_BOSS_160BPM_NOBLOCKFISH_VOLUME_A03254A3.wem	654389427.wem	\Interactive Music Hierarchy\BGM\BGM\BATTLE URBAN\Battle Music Total\BGM_BATTLE_BOSS\BGM_BATTLE_BOSS_160BPM\BGM_BATTLE_BOSS_160BPM_NOBLOCKFISH_VOLUME	
	654728773	BGM_BattlePrepare_160BPM	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_BattlePrepare_160BPM_A03254A3.wem	654728773.wem	\Interactive Music Hierarchy\BGM\BGM\BGM_BATTLE_PREPARE\BGM_BattlePrepare_160BPM\BGM_BattlePrepare_160BPM	
	663421252	AMB_SPRING	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\AMB_SPRING_21D7A5C5.wem	663421252.wem	\Actor-Mixer Hierarchy\AMB\AMB\AMB\France Map Spring\AMB_SPRING	
	673893793	LoseLoop_200BPM_6-8_Rythm	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\LoseLoop_200BPM_6-8_Rythm_A03254A3.wem	673893793.wem	\Interactive Music Hierarchy\BGM\BGM\BATTLE WIN-LOSE\Battle Lose Regular Loop\LoseLoop_200BPM_6-8\LoseLoop_200BPM_6-8_Rythm	
	680666890	BGM_DANS_LOMBRE_DE_MARIANNE_PANIQUE	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_DANS_LOMBRE_DE_MARIANNE_PANIQUE_9EDFC787.wem	680666890.wem	\Interactive Music Hierarchy\BGM\BGM MAP MENUS\TRIALS\BGM_DANS_LOMBRE_DE_MARIANNE_PANIQUE\BGM_DANS_LOMBRE_DE_MARIANNE_INTRO_NEW\BGM_DANS_LOMBRE_DE_MARIANNE_PANIQUE	
	690021853	BGM_FRANCEMAP_BOURGEOISIE	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_FRANCEMAP_BOURGEOISIE_A03254A3.wem	690021853.wem	\Interactive Music Hierarchy\BGM\BGM\FRANCEMAP\BGM_FRANCEMAP_SUMMER\BGM_FRANCEMAP_BOURGEOISIE\BGM_FRANCEMAP_BOURGEOISIE	
	708555273	BGM_NATIONAL_CONVENTION_120BPM	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_NATIONAL_CONVENTION_120BPM_9EDFC787.wem	708555273.wem	\Interactive Music Hierarchy\BGM\BGM MAP MENUS\NATIONAL CONVENTION\BGM_NATIONAL_CONVENTION\BGM_NATIONAL_CONVENTION_120BPM\BGM_NATIONAL_CONVENTION_120BPM	
	747955378	LoseLoop_200BPM_6-8_Lead	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\LoseLoop_200BPM_6-8_Lead_A03254A3.wem	747955378.wem	\Interactive Music Hierarchy\BGM\BGM\BATTLE WIN-LOSE\Battle Lose Regular Loop\LoseLoop_200BPM_6-8\LoseLoop_200BPM_6-8_Lead	
	750470170	LoseLoop_200BPM_6-8_Lead	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\LoseLoop_200BPM_6-8_Lead_9EDFC787.wem	750470170.wem	\Interactive Music Hierarchy\BGM\BGM MAP MENUS\Narrative Oppressing\IntroLoop_200BPM_6-8\LoseLoop_200BPM_6-8_Lead	
	760333039	BGM_BATTLE_URBAN_OLD	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_BATTLE_URBAN_A03254A3.wem	760333039.wem	\Interactive Music Hierarchy\BGM\BGM\BATTLE URBAN\Battle Music Total\BGM_BATTLE_URBAN\BGM_BATTLE_URBAN_OLD\BGM_BATTLE_URBAN_OLD	
	761572373	AMB_WINTER	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\AMB_WINTER_A03254A3.wem	761572373.wem	\Actor-Mixer Hierarchy\AMB\AMB\AMB\France Map Summer\Tame Ambience\AMB_WINTER	
	768203491	LoseLoop_200BPM_6-8_Rythm	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\LoseLoop_200BPM_6-8_Rythm_9EDFC787.wem	768203491.wem	\Interactive Music Hierarchy\BGM\BGM MAP MENUS\Narrative Oppressing\IntroLoop_200BPM_6-8\LoseLoop_200BPM_6-8_Rythm	
	769874314	WorldMapSectionB_30sec	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\WorldMapSectionB_30sec_A03254A3.wem	769874314.wem	\Interactive Music Hierarchy\BGM\BGM\FRANCEMAP\BGM_FRANCEMAP_SUMMER\WorldMapSectionB_30sec\WorldMapSectionB_30sec	
	791424660	AMB_SUMMER_06	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\AMB_SUMMER_E264E8B1.wem	791424660.wem	\Actor-Mixer Hierarchy\AMB\AMB\AMB\France Map Summer\Tame Ambience\Birds\AMB_SUMMER_06	
	817267329	BGM_CLUBS_ROYALISTS_120BPM	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_CLUBS_ROYALISTS_120BPM_9EDFC787.wem	817267329.wem	\Interactive Music Hierarchy\BGM\BGM MAP MENUS\CLUBS\BGM_CLUBS_ROYALISTS\BGM_CLUBS_ROYALISTS_120BPM\BGM_CLUBS_ROYALISTS_120BPM	
	851309307	BGM_DANS_LOMBRE_DE_MARIANNE_INTRO_NEW	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_DANS_LOMBRE_DE_MARIANNE_MAIN_INTRO_9EDFC787.wem	851309307.wem	\Interactive Music Hierarchy\BGM\BGM MAP MENUS\TRIALS\BGM_DANS_LOMBRE_DE_MARIANNE\BGM_DANS_LOMBRE_DE_MARIANNE_INTRO_NEW\BGM_DANS_LOMBRE_DE_MARIANNE_INTRO_NEW	
	876326212	WorldMapSectionB_26sec	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\WorldMapSectionB_26sec_A03254A3.wem	876326212.wem	\Interactive Music Hierarchy\BGM\BGM\FRANCEMAP\BGM_FRANCEMAP_SUMMER_VICTOIRE\WorldMapSectionB_26sec\WorldMapSectionB_26sec	
	881488223	BGM_FRANCEMAP_ROYALLY	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_FRANCEMAP_ROYALLY_A03254A3.wem	881488223.wem	\Interactive Music Hierarchy\BGM\BGM\FRANCEMAP\BGM_FRANCEMAP_SUMMER\BGM_FRANCEMAP_ROYALLY\BGM_FRANCEMAP_ROYALLY	
	891751113	BGM_DANS_LOMBRE_DE_MARIANNE_INTRO_NEW	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_DANS_LOMBRE_DE_MARIANNE_9EDFC787.wem	891751113.wem	\Interactive Music Hierarchy\BGM\BGM MAP MENUS\TRIALS\BGM_DANS_LOMBRE_DE_MARIANNE\BGM_DANS_LOMBRE_DE_MARIANNE_INTRO_NEW\BGM_DANS_LOMBRE_DE_MARIANNE_INTRO_NEW	
	925302962	BGM_CLUBS_JACOBINS_90BPM	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\BGM_CLUBS_JACOBINS_90BPM_9EDFC787.wem	925302962.wem	\Interactive Music Hierarchy\BGM\BGM MAP MENUS\CLUBS\BGM_CLUBS_JACOBINS\BGM_CLUBS_JACOBINS_90BPM\BGM_CLUBS_JACOBINS_90BPM	
	933497239	WorldMapSectionC_Prime	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\WorldMapSectionC_Prime_A03254A3.wem	933497239.wem	\Interactive Music Hierarchy\BGM\BGM\FRANCEMAP\BGM_FRANCEMAP_SUMMER\WorldMapSectionC_Prime\WorldMapSectionC_Prime	
	1004087194	BGM_FRANCEMAP_SUMMER	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\Silence48_20sec_A03254A3.wem	1004087194.wem	\Interactive Music Hierarchy\BGM\BGM\FRANCEMAP\BGM_FRANCEMAP_SUMMER\BGM_FRANCEMAP_SUMMER\BGM_FRANCEMAP_SUMMER	
	1052236304	AMB_SUMMER_01	C:\Projets\Jeux\Studio Imugi\Guillotine\Guillotine\Guillotine_WwiseProject\.cache\Windows\SFX\AMB_SUMMER_BCF0CB7D.wem	1052236304.wem	\Actor-Mixer Hierarchy\AMB\AMB\AMB\France Map Summer\Tame Ambience\Birds\AMB_SUMMER_01	

