{
	"coverage": 100.0,
	"hints": {
		"0": "大多数农场规模越大，产量就越高，但这个规则不适用于浆果采集者。",
		"1": "招募更多的殖民者，会随之生成更多不同的怪物。",
		"10": "3x33是林务员工作区的最佳尺寸。",
		"16": "使用罗盘指路，前往不同的殖民地和哨站。",
		"17": "使用星盘指路，前往不同地带寻找独特资源。",
		"18": "建造神圣机关并花费神圣点数，防止殖民地被怪物攻陷。",
		"19": "放置神圣库房可储存更多的神圣点数。",
		"2": "游戏世界的某些地层含有矿石。挖掘深处可寻找不同的矿石。",
		"20": "使用蓝色、绿色、红色和白色涂料可给门窗等物品上色。",
		"21": "使用涂料剥离剂可去除给物品涂上的颜色。",
		"22": "殖民者无法使用电梯，但玩家可以搭乘电梯快速上下移动。",
		"23": "建造轨道和轨道站可在两点之间快速移动。",
		"24": "使用轨道闸可设置怪物无法突破的屏障，同时确保轨道车畅通无阻。",
		"25": "放置数据板可查看殖民地的详细信息。",
		"26": "放置螺旋泵可抽干附近的水。",
		"27": "我们会定期发布星期五博客。在Steam上查看即可了解有关《殖民地生存》开发的更多信息！",
		"28": "《殖民地生存》支持模组，模组可在Steam论坛或Discord上找到！",
		"29": "蹲伏可防止从边缘摔下。",
		"30": "按下<style=Player/ToggleTorch>可点亮火把。",
		"4": "点击“工作块”可查看相应使用方法，以及提高特定配方的优先级。",
		"7": "每种类型的守卫在射程、换弹速度和伤害方面各不相同，因此各自具有独特的优劣势。"
	},
	"sentences": {
		"astrolabe": {
			"bigtree": "巨树",
			"heath": "荒野",
			"marsh": "沼泽",
			"mountain": "大山"
		},
		"autocrafter": {
			"addqueue": "加入队列",
			"cancelqueue": "退出队列",
			"description": "无需等待殖民者，即可开始制作物品。",
			"header": "风车工坊",
			"progress": "进度",
			"recipecounts": "最多可制作x<b>{0}</b>相应配方的物品",
			"recipes": "配方",
			"results": "成品",
			"resultstohotbar": "放入快捷栏",
			"resultstostockpile": "放入仓库",
			"selected": "已选",
			"timepercraft": "每次制作所需时间：{0}秒",
			"timetocompletion": "预估完成时间：<b>{0}</b>",
			"uniqueconstraintwarning": "每面旗帜下只能放置一台自动制作器",
			"waitingdata": "正在等待数据……",
			"wrongcolony": "所选工坊属于另一个殖民地"
		},
		"bannerclickedpopup": {
			"deletebanner": "删除旗帜",
			"deletecolony": "删除殖民地",
			"deletecolonydescription": "删除殖民地的最后一面旗帜会移除所有NPC，且殖民地将无法使用。若确定要删除，请在下方输入“delete”。",
			"header": "旗帜选项",
			"noconfirmationdelete": "未确认，无视删除命令",
			"placementfail": "无法在此地点放置旗帜"
		},
		"bannerplacementpopup": {
			"activecolony": "活跃殖民地：{0}",
			"addbanner": "添加旗帜",
			"header": "放置旗帜",
			"missingcolonykit": "需要殖民地初始工具包",
			"missingoutpostbanner": "需要哨站旗帜",
			"movebanner": "移动旗帜",
			"mustbeleader": "只有殖民地领袖才能调整旗帜",
			"opencolonytab": "管理{0}",
			"startcolony": "新建殖民地",
			"startoutpost": "新建哨站",
			"startoutpostremote": "新建哨站"
		},
		"category": {
			"consumables": "消耗品",
			"decorative": "建筑块",
			"defense": "防御",
			"essential": "必需品",
			"explosives": "爆炸物",
			"food": "食物",
			"ingredient": "原料和奢侈品",
			"job": "工作块",
			"misc": "其他",
			"texres": "纺织品和研究"
		},
		"chat": {
			"colonydied": "{0}的殖民者已全部死亡。",
			"playerdied": "玩家{0}已死亡。"
		},
		"colonymanagement": {
			"colonysettings": {
				"difficulty": "难度",
				"difficulty_peaceful": "超低",
				"difficultylocked": "锁定难度",
				"header": "殖民地设置"
			},
			"diplomacy": {
				"mainbutton": "外交",
				"mainheader": "外交",
				"ruleaccept": "接受",
				"ruleactive": "生效",
				"ruleedit": "编辑",
				"rulepending": "待定",
				"ruleremove": "移除"
			},
			"inventoryheader": "殖民地",
			"manageheader": "所有权管理",
			"managejobs": {
				"column_enabled": "已启用",
				"column_jobtype": "工作类型",
				"column_total": "总计",
				"column_unfilled": "未分配",
				"disable_all": "禁用全部",
				"enable_all": "启用全部",
				"header_text": "<b>{0}</b>名劳动者没有工作。已启用工作：<b>{1} / {2}</b>。已分配工作：<b>{3} / {1}</b>",
				"mainheader": "管理工作",
				"refresh": "刷新",
				"set_balanced": "平衡分配工作"
			},
			"manageowners": "管理所有者",
			"nameedit": "编辑殖民地名称：",
			"outpost": {
				"create": "创建哨站",
				"createdescription": "建造哨站需要消耗物品栏（或仓库）中的一面哨站旗帜。",
				"parentcolony": "主殖民地：",
				"popupheader": "创建哨站",
				"selectparent": "选择主殖民地"
			},
			"ownership": {
				"action": "操作",
				"connectedplayers": "已连接玩家",
				"currentowners": "当前所有者",
				"follower": "追随者",
				"invite": "添加为殖民地所有者",
				"kick": "踢出",
				"leader": "领袖",
				"leave": "退出殖民地",
				"name": "名称",
				"role": "角色",
				"settoleader": "设为领袖"
			},
			"recruit": "招募",
			"recruitauto": "放置工作时自动招募",
			"recruitfailedbeds": "<color=#ff2323>无法招募新的殖民者 - 空床不足。</color>",
			"recruitfailedcap": "<color=#ff2323>无法招募新的殖民者 - 已达上限。</color>",
			"recruitfailednomeals": "<color=#ff2323>无法招募新的殖民者 - 仓库中餐食不足。</color>",
			"recruitmentamount": "待招募的殖民者数量：",
			"recruitmentbutton": "招募殖民者",
			"recruitmentheader": "招募",
			"recruittext3": "殖民者需要一张床铺和每天1顿餐食。",
			"recruittext4-2": "招募下一个殖民者需要消耗{0}份餐食。",
			"recruittext5-2": "共有{0}张空床，在人口达到上限前还可招募{1}名殖民者。",
			"recruittext6": "可免费招募接下来{0}名殖民者。",
			"recruittofillbeds": "招募以分配所有床铺",
			"recruittofilljobs": "招募以分配所有工作",
			"resetcolonypriority2": "重置活跃殖民地",
			"science": {
				"incomingdescription2": "对方会与你共享科技",
				"newagreement": "提出科技协议",
				"outgoingdescription2": "你将为对方提供科技",
				"selectcolony": "选择一个殖民地以提供科技"
			},
			"selectcolony": {
				"currentcolony": "当前殖民地：{0}",
				"headercolonists": "殖民者",
				"headercolony": "殖民地",
				"headerleader": "领袖",
				"headerselect": "选择",
				"nocolonies": "没有可列出的殖民地",
				"nocoloniesowned": "没有可列出的已拥有殖民地",
				"nocoloniesthird": "没有可列出的外部殖民地",
				"othercolonies": "其他殖民地",
				"select": "选择"
			},
			"start": {
				"create": "创建殖民地",
				"defaultkit": "首次使用初始工具包",
				"kits": "可用工具包",
				"missingkit": "缺少殖民地初始工具包",
				"name": "殖民地名称",
				"parentcolony": "主殖民地",
				"popupheader": "创建殖民地",
				"usescienceagreement": "传输科技"
			},
			"startsettings": "殖民地设置",
			"switchcolony2": "将活跃殖民地切换至：",
			"trading": {
				"completerule": "创建规则",
				"completeruleedit": "完成规则编辑",
				"mainheader": "新交易规则设置",
				"newruleinfinite": "新无限交易规则",
				"newrulelimited": "新有限交易规则",
				"ruledescription": "同时满足以下条件时，商人将把{0}从{1}交易到{2}：",
				"ruledescriptionlimit": " 剩余{0}件可交易物品。",
				"ruleincomingdescr2": "如果对方拥有的数量超过{1}，而我方少于{2}，则获得{0}。",
				"rulemaximumgoal": "{0}拥有少于： ",
				"rulemaximumtraded": "此交易总计最多发出的物品数量为： ",
				"ruleminimumthis": "{0}拥有超过： ",
				"ruleoutgoingdescr2": "如果我方拥有的数量超过{1}，而对方少于{2}，则发出{0}。",
				"selectcolony": "选择一个殖民地以进行交易"
			}
		},
		"commands": {
			"disableachievements": "由于使用了作弊码选项，此世界已禁用成就",
			"disableachievementsfirst": "必须先使用“/disableachievements”命令禁用成就",
			"nopermission": "由于没有“{0}”权限，无法执行此操作。"
		},
		"connectingscreen": {
			"loading": "载入中",
			"localhost_fail": "未能找到在这台电脑上运行的Steam或单人服务器。5秒后将重新载入主菜单。",
			"refused": {
				"blacklisted": "你已被列入黑名单",
				"incompatible": "服务器发生异常问题",
				"invalidpassword": "密码无效",
				"invalidticket": "Steam票证无效",
				"maxplayer": "服务器已满",
				"misc": "未知原因",
				"notonwhitelist": "你未被列入白名单",
				"versionwrongclient": "客户端版本不匹配",
				"versionwrongserver": "服务器版本不匹配"
			},
			"refused_main": "由于{0}，连接遭拒。5秒后将返回主菜单。",
			"sp_alreadyrunning2": "已有服务器正在运行中。5秒后将返回主菜单。",
			"stages": {
				"1": "已请求服务器文件表",
				"connectionmade": "已建立连接",
				"downloading": "（正在下载{0}个数据包）",
				"fail": "载入失败，5秒后将返回主菜单。",
				"final": "正在最终确定",
				"loading": "正在载入{0}个文件",
				"local1": "正在这台电脑上搜索单人服务器",
				"local2": "正在这台电脑上搜索在线服务器",
				"password": "需要密码",
				"steamdirect": "正在尝试建立直接连接",
				"steamp2p": "正在尝试建立点对点连接",
				"timeout": "连接超时，5秒后将返回主菜单。",
				"waitingserver": "正在后台启动服务器"
			}
		},
		"contentmanager": {
			"buttonbrowseworkshop": "浏览创意工坊",
			"buttoncreateitem": "创建项目",
			"buttoneditdetails": "编辑详情",
			"buttonlistsubscribed": "已订阅项目",
			"buttonsubmitcontent": "提交",
			"buttonupdatecontent": "更新内容",
			"changelogplaceholder": "在此输入更新日志……",
			"contenteditheader": "为{0}设置或更新内容",
			"contentpath": "内容路径：{0}",
			"contenttypelabel": "内容类型",
			"contenttypes": {
				"itempack": "物品包",
				"misc": "其他",
				"overhaul": "全面大修",
				"texturepack": "纹理包",
				"unknown": "未知",
				"utilities": "实用工具",
				"world": "世界"
			},
			"description": "使用此菜单将你的模组或创建的世界上传到Steam创意工坊。",
			"nocontentpath": "尚未选择路径",
			"scenariolabel": "场景名称",
			"statecommittingchanges": "正在提交修改：{0} / {1}",
			"statepreparingconfig": "正在准备配置：{0} / {1}",
			"statepreparingcontent": "正在准备内容：{0} / {1}",
			"stateuploadingcontent": "正在上传内容：{0} / {1}",
			"stateuploadingpreview": "正在上传预览：{0} / {1}",
			"thumbnailpath": "缩略图路径："
		},
		"controls": {
			"category-debug": "调试控制项",
			"category-firstperson": "第一人称控制项",
			"category-general": "通用控制项",
			"category-topdown": "俯瞰控制项",
			"cycle-tool-down": "选择下方工具",
			"cycle-tool-left": "选择左侧工具",
			"cycle-tool-right": "选择右侧工具",
			"cycle-tool-up": "选择上方工具",
			"decreasefieldofview": "缩小视场（作弊码）",
			"duplicate-found": "按键已被占用。",
			"fireprimary": "一级操作",
			"firesecondary": "二级操作",
			"flydown": "向下飞（作弊码）",
			"holdcrouch": "蹲伏（按住）",
			"hotbardown": "下一个快捷栏位",
			"hotbarup": "上一个快捷栏位",
			"increasefieldofview": "放大视场（作弊码）",
			"inventory0": "快捷栏10",
			"inventory1": "快捷栏1",
			"inventory2": "快捷栏2",
			"inventory3": "快捷栏3",
			"inventory4": "快捷栏4",
			"inventory5": "快捷栏5",
			"inventory6": "快捷栏6",
			"inventory7": "快捷栏7",
			"inventory8": "快捷栏8",
			"inventory9": "快捷栏9",
			"inventorystockpileselectionjump": "在仓库和快捷栏之间切换选择",
			"jump": "跳跃",
			"jumpgamepadtap": "跳跃",
			"listening-for-input": "正在等待输入……",
			"look": "瞄准",
			"movekeyboard": {
				"down": "向后移动",
				"left": "向左移动",
				"right": "向右移动",
				"up": "向前移动"
			},
			"movepad": "移动",
			"opencolonytab": "打开殖民地选项卡",
			"openquickstart": "打开帮助菜单",
			"placemultipleareas": "连锁放置施工区域",
			"resetfieldofview": "重置视场（作弊码）",
			"rotateobjectleft": "向左旋转",
			"rotateobjectright": "向右旋转",
			"simspeed10x": "模拟速度x10（作弊码）",
			"simspeed3x": "模拟速度x3（作弊码）",
			"simspeednormal": "重置模拟速度（作弊码）",
			"simspeedpause": "暂停模拟速度（作弊码）",
			"sprint": "冲刺",
			"sprintgamepadheld": "冲刺",
			"stockpilesecondaryaction": "仓库条目二级操作",
			"takescreenshot": "拍摄截图",
			"toggleautofocus": "切换自动对焦（作弊码）",
			"togglechat": "切换聊天",
			"togglecrouch": "蹲伏（切换）",
			"toggledevconsole": "切换开发日志（作弊码）",
			"toggledevmenu": "切换开发菜单（作弊码）",
			"toggleextrasmooth": "切换平滑瞄准（作弊码）",
			"togglefly": "切换飞行（作弊码）",
			"togglefocuspoint": "切换锁定瞄准（作弊码）",
			"toggleinterface": "切换界面",
			"toggleinventory": "切换物品栏",
			"togglestats": "切换数据视图",
			"toggletorch": "切换火把",
			"topdown-reverse-zoom-toggle": "反转缩放方向",
			"topdown-rotate-camera-left": "向左旋转镜头",
			"topdown-rotate-camera-right": "向右旋转镜头",
			"topdown-zoom-in": "放大",
			"topdown-zoom-out": "缩小"
		},
		"escapemenu": {
			"back": "返回",
			"info": "信息",
			"quitdesktop": "桌面",
			"quitmain": "主菜单",
			"settings": "设置"
		},
		"failsafe": {
			"current": "当前神圣点数储备：{0} / {1}",
			"damage": "触发神圣机关会造成{0}点伤害",
			"futurewave": "机关会使下一夜来袭怪物的总生命值-{0:P0}",
			"header": "机关",
			"nextavailable": "机关将在下一夜后再次可用",
			"statusactive": "状态：神圣机关已启用",
			"statusavailable": "状态：神圣机关可用",
			"trigger": "触发",
			"wave": "当前威胁度为{0}，将会生成总生命值为{1}的怪物",
			"wavereduced": "下一夜来袭怪物的总生命值将-{0:P0}"
		},
		"firstpersonstats": {
			"ammocount": "弹药：",
			"bedcount": "床铺：",
			"colonistcount": "殖民者：",
			"colonypoints": "点数：",
			"laborercount": "待业：",
			"mealstorage": "餐食总量：",
			"threatlevel": "威胁度：",
			"time_day_v2": "第{0}天，{1}:00"
		},
		"general": {
			"apply": "应用",
			"back": "返回",
			"close": "关闭",
			"delete": "删除",
			"description": "描述",
			"edit": "编辑",
			"enabled": "已启用",
			"gamepadtextinputalphanumeric": "只能输入字母和数字。",
			"high": "高",
			"inputplaceholder": "输入文本……",
			"inputplaceholder_search": "输入要搜索的文本……",
			"low": "低",
			"next": "下一个",
			"no": "否",
			"none": "无",
			"normal": "标准",
			"previous": "上一个",
			"quote_close": "”",
			"quote_open": "“",
			"randomize": "随机化",
			"reset": "重置",
			"select": "选择",
			"selected": "已选",
			"veryhigh": "超高",
			"yes": "是"
		},
		"infomenu": {
			"changelog": "更新日志",
			"credits": "致谢名单",
			"quickstart": "快速开始"
		},
		"mainmenu": {
			"back": "返回",
			"contentmanager": "模组管理器",
			"continue": "继续",
			"info": "信息",
			"multiplayer": "多人",
			"quit": "退出",
			"settings": "设置"
		},
		"multiplayermenu": {
			"colonistcount": "殖民者数量",
			"connectlocal": "连接到本地服务器",
			"header_friends": "好友",
			"header_history": "历史记录",
			"header_internet": "互联网",
			"header_lan": "局域网",
			"ipaddress": "地址",
			"join": "加入",
			"mods": "模组",
			"passworded": "设有密码",
			"refresh2": "刷新",
			"refreshing": "正在刷新……",
			"refreshquick": "快速刷新",
			"selectedserver": "已选服务器",
			"serverping": "延迟",
			"serverplayers": "玩家",
			"servers": "服务器",
			"showempty": "显示空服务器",
			"showfull": "显示满服务器",
			"showincompatible": "显示不兼容服务器",
			"version": "版本"
		},
		"notifications": {
			"delete": "删除通知",
			"header": "通知",
			"missingplayerammo": "<color=#ff2323>使用{0}需要物品栏中存在{1}！</color>",
			"npc_died": {
				"banner": "旗帜下有怪物",
				"command": "命令用法",
				"excess": "此后又有{0}人死亡（匿名）。",
				"individual": "{0}：一名职业为{1}的殖民者死亡，死因：{2}",
				"main": "{1}哨站已有{0}名殖民者死亡！",
				"misc": "未知原因",
				"monster": "怪物",
				"npc": "殖民者",
				"player": "玩家",
				"starving": "饥饿",
				"trap": "陷阱"
			},
			"science": {
				"entry": "{0}：已完成{1}",
				"main": "科技已完成！"
			},
			"siegemode": {
				"disabled": "{0}：已退出围攻模式",
				"enabled": "{0}：已进入围攻模式",
				"main": "{0}哨站已触发围攻模式！"
			}
		},
		"npcs": {
			"pipliz": {
				"alchemist": "炼金术士",
				"alkanetfarmer": "朱草农民",
				"artist": "艺术家",
				"barleyfarmer": "大麦农民",
				"beekeeper": "养蜂人",
				"berryfarmer": "浆果农民",
				"blastfurnace": "高炉操作员",
				"bloomeryjob": "锻工",
				"builder": "建筑工",
				"builderreplacer": "替换建筑工",
				"cabbagefarmer": "卷心菜农民",
				"chestmaker": "箱匠",
				"chickenfarmer": "养鸡农民",
				"composter": "堆肥工",
				"constructor": "施工人员",
				"cook": "厨师",
				"coppersmith": "铜匠",
				"cottonengine": "轧棉机操作员",
				"cottonfarmer": "棉花农民",
				"digger": "挖掘工",
				"diggerspecial": "特定挖掘工",
				"dyer": "染工",
				"engineer": "工程师",
				"firepit": "原始厨师",
				"fisherman": "渔民",
				"flaxfarmer": "亚麻农民",
				"fletcher": "弓箭匠",
				"forester": "林务员",
				"glassblower": "玻璃工",
				"grinder": "磨工",
				"guardbowday": "日间弓守卫",
				"guardbownight": "夜间弓守卫",
				"guardcrossbowday": "日间弩守卫",
				"guardcrossbownight": "夜间弩守卫",
				"guardgrenadeday": "日间榴弹发射器守卫",
				"guardgrenadenight": "夜间榴弹发射器守卫",
				"guardhandcannonday": "日间手铳守卫",
				"guardhandcannonnight": "夜间手铳守卫",
				"guardmusketday": "日间火枪守卫",
				"guardmusketnight": "夜间火枪守卫",
				"guardpoison": "毒镖守卫",
				"guardslingerday": "日间投石器守卫",
				"guardslingernight": "夜间投石器守卫",
				"gunsmith": "枪匠",
				"hempfarmer": "大麻农民",
				"hollyhockfarmer": "蜀葵农民",
				"jeweller": "珠宝匠",
				"jobblockcrafter": "工作块制作者",
				"jobblockcrafteradvanced": "高级工作块制作者",
				"kilnjob": "烧火工",
				"laborer": "劳动者",
				"metallathe": "金属车床操作员",
				"minerjob": "矿工",
				"networkplayer": "玩家",
				"papermaker": "造纸工",
				"potter": "陶工",
				"printingpress": "印刷机操作员",
				"researcher": "研究员",
				"roper": "制绳工",
				"sanctifier": "圣化师",
				"scribe": "抄写员",
				"smelter": "熔炼工",
				"stonemason": "石匠",
				"tabulator": "制表机操作员",
				"tailor": "裁缝",
				"tanner": "皮匠",
				"tinkerer": "工匠",
				"trader": "商人",
				"trapfixer": "陷阱工",
				"watergatherer": "采水工",
				"waterpump": "水泵工",
				"wheatfarmer": "小麦农民",
				"wisteriafarmer": "紫藤农民",
				"wolfsbanefarmer": "附子草农民",
				"woodcutter": "伐木工",
				"writer": "作家"
			}
		},
		"pipliz": {
			"alarmbell": {
				"description": "解锁警铃，在怪物靠近时响铃示警。",
				"name": "警铃"
			},
			"animalcarcass": {
				"description": "提供动物尸体来源。",
				"name": "本地动物尸体"
			},
			"anvil": {
				"description": "解锁铁砧，这是铜制工具等高级产品的一个重要来源。",
				"name": "铁砧"
			},
			"archery": {
				"description": "解锁弓箭手和弓箭匠，为对抗怪物提供更有效的保护。",
				"name": "箭术"
			},
			"artist": {
				"description": "解锁一个专注于美学的新职业。",
				"name": "艺术家"
			},
			"astrolabe": {
				"description": "解锁星盘，使用该导航工具可以帮助寻找特定的地带。",
				"name": "星盘"
			},
			"blastfurnace": {
				"description": "解锁冶炼高级金属的快速方式。",
				"name": "高炉"
			},
			"brass": {
				"description": "解锁黄铜，这种相对柔软的合金不适合用来打造武器或工具，但其延展性良好，因此非常适合用来制造小型精细零件。黄铜所需的锌可通过购买或在巨树下方开采获得。 ",
				"name": "黄铜"
			},
			"bread": {
				"description": "解锁面包制作方法。使用磨石制作面粉，然后由厨师将面粉做成面包。",
				"name": "面包"
			},
			"bricks": {
				"description": "可将黏土烧成新的方块类型。",
				"name": "砖"
			},
			"bronze": {
				"description": "解锁一种强化铜的方式，也就是将铜与稀有而珍贵的锡混合。",
				"name": "青铜时代"
			},
			"bronzelockbox": {
				"description": "解锁青铜锁箱，这是铜锁箱的升级版，储存空间更大，效率更高，且威胁更小。",
				"name": "青铜锁箱"
			},
			"caltrop": {
				"description": "解锁铁蒺藜陷阱，装弹后会使其下方的怪物减速。",
				"name": "铁蒺藜"
			},
			"chestluxury": {
				"description": "解锁奢侈箱子，这是解锁先进技术的必需品。",
				"name": "奢侈箱子"
			},
			"chestprestige": {
				"description": "来者啊，快把一切关于奖励和平衡的希望扬弃！威望箱子是发展威望科技的必需品。只有满怀热情的殖民地才敢挑战这样遥不可及的目标。",
				"name": "威望箱子"
			},
			"chestresource": {
				"description": "解锁科技箱子，这是解锁先进技术的必需品。",
				"name": "科技箱子"
			},
			"chickenmeal": {
				"description": "解锁更加复杂的餐食，殖民者食用后会生成更多的神圣点数。",
				"name": "鸡肉餐"
			},
			"classical": {
				"description": "复兴古人的建造风格。",
				"name": "古典建筑"
			},
			"compass": {
				"description": "解锁罗盘，使用这种导航工具可以找到回家的路。",
				"name": "罗盘"
			},
			"constructionbuilder": {
				"description": "为施工人员解锁建筑工区域。",
				"name": "建筑工"
			},
			"constructiondigger": {
				"description": "为施工人员解锁挖掘工区域。",
				"name": "挖掘工"
			},
			"constructiondiggerspecial": {
				"description": "解锁高级施工区域。",
				"name": "高级施工"
			},
			"cook": {
				"description": "解锁厨师和渔民，为你的殖民者提供新的餐食来源。",
				"name": "厨师"
			},
			"copperlockbox": {
				"description": "解锁铜锁箱。放置后，会提高殖民地点数储存上限。警告：每放置一个锁箱，都会诱使更多怪物来到你的殖民地！",
				"name": "铜锁箱"
			},
			"cotton": {
				"description": "解锁优质纺织品来源。棉花植物仅在荒野中生长。",
				"name": "棉花"
			},
			"crossbow": {
				"description": "更强大的箭术武器。",
				"name": "弩"
			},
			"dyeing": {
				"description": "学习在沼泽中种花，为你的世界增添色彩。",
				"name": "染色"
			},
			"elevator": {
				"description": "解锁电梯生产，可用于垂直方向的移动。",
				"name": "电梯"
			},
			"elevatorhorizontal": {
				"description": "解锁轨道生产，可用于水平方向的移动。",
				"name": "轨道"
			},
			"engineer": {
				"description": "解锁工程师和陷阱工。工程师制作陷阱和相应的弹药，以便用于对抗怪物。陷阱工负责给附近的陷阱装弹和换弹。",
				"name": "工程师"
			},
			"explosives": {
				"description": "可在商人中心购买炸弹",
				"name": "爆炸物投入"
			},
			"explosivesadvanced": {
				"description": "可在商人中心购买固形炸药和引信",
				"name": "高级爆炸物"
			},
			"explosivescrafting": {
				"description": "可由工程师生产爆炸物",
				"name": "爆炸物制作"
			},
			"failsafe": {
				"description": "解锁神圣机关，这种紧急工具使用神圣点数来消灭怪物。",
				"name": "神圣机关"
			},
			"farming": {
				"description": "解锁小麦农民。小麦作为食物的重要性会随着时间不断提高。",
				"name": "小麦耕作"
			},
			"fence": {
				"description": "可以很实用，但主要是为了美观。",
				"name": "栅栏"
			},
			"flowerbox": {
				"description": "传播持久不散的喜悦。",
				"name": "花盆"
			},
			"furnace": {
				"description": "解锁熔炼工，此类工人负责加工矿石。",
				"name": "熔炼工"
			},
			"glassblower": {
				"description": "解锁制作玻璃的方法。",
				"name": "玻璃工"
			},
			"glider": {
				"description": "解锁滑翔机生产，无需动力即可从高处飞行。",
				"name": "滑翔机"
			},
			"glidersteel": {
				"description": "解锁可将滑翔机快速发射到极高处的发射器。",
				"name": "钢制发射型滑翔机"
			},
			"goldenstatue": {
				"description": "解锁威胁旗帜，这种旗帜会将怪物从其他哨站吸引到旗帜所在哨站。",
				"name": "威胁旗帜"
			},
			"grassdirt": {
				"description": "提供草和泥土来源。",
				"name": "草土生产"
			},
			"grenadelauncher": {
				"description": "解锁一种可以消灭远距离敌群的强大武器。",
				"name": "榴弹发射器"
			},
			"gunpowder": {
				"description": "解锁一种威力强大的新原料。",
				"name": "火药"
			},
			"guntrap": {
				"description": "解锁一种造成巨量伤害的强大陷阱。",
				"name": "加农炮陷阱"
			},
			"handcannon": {
				"description": "解锁一种近距离的强大武器。",
				"name": "手铳"
			},
			"hemp": {
				"description": "解锁在沼泽培植大麻植物以及购买大麻的方法，进而将其加工成绳索和纸张。",
				"name": "大麻"
			},
			"iron": {
				"description": "解锁一种许多物品会用到的新材料，代表着殖民地向前迈出重要一步。",
				"name": "铁器时代"
			},
			"jewellery": {
				"description": "解锁制造精致物品的珠宝匠。",
				"name": "珠宝匠"
			},
			"jewelry": {
				"description": "解锁珠宝，这是一种适合交易的产品。",
				"name": "珠宝"
			},
			"lanterns": {
				"description": "解锁方灯，用于提供照明。",
				"name": "方灯"
			},
			"lathe": {
				"description": "解锁一种复杂机器，可让殖民者快速制作精细的金属零件。",
				"name": "金属车床"
			},
			"miner": {
				"description": "在工匠处解锁矿工工作配方。将其放置在深色石块上时，一名殖民者会来持续开采这种材料。",
				"name": "矿工"
			},
			"monocular": {
				"description": "解锁一种精巧的工具，可以用来观察远距离的事物。",
				"name": "单筒望远镜"
			},
			"mudbricks": {
				"description": "解锁泥砖，一种便宜、简单的建筑材料。",
				"name": "泥砖"
			},
			"musket": {
				"description": "解锁新的火药武器，虽然比手铳造成的伤害要小，但弹药更加便宜，而且射程更远，换弹速度也更快。",
				"name": "火枪"
			},
			"nitro": {
				"description": "解锁一种高爆化合物。火棉是无烟火药的必需品，比传统火药要稳定得多，能够用来开发带有许多移动零件的精密火器。",
				"name": "火棉"
			},
			"npcshop": {
				"description": "解锁杂货店，殖民者可以在这里领取每日餐食。如果没有杂货店，他们就会前往旗帜处领取。",
				"name": "杂货店"
			},
			"outposts": {
				"description": "解锁哨站旗帜。插下哨站旗帜可以扩张殖民地，不论距离远近。",
				"name": "哨站"
			},
			"paint": {
				"description": "重新上色，营造美感。",
				"name": "涂料"
			},
			"papermaking": {
				"description": "解锁使用大麻造纸的方法，这是推动科技进步的一个重要环节。",
				"name": "造纸"
			},
			"poison": {
				"description": "解锁毒药加工，用于对怪物造成持续伤害。紫藤植物只会生长在荒野地带。每个紫藤采集者需要附近有10株紫藤植物才能以良好状态工作。",
				"name": "毒药"
			},
			"porridge": {
				"description": "解锁将水和小麦组合成新型餐食的方法。",
				"name": "粥"
			},
			"pottery": {
				"description": "解锁陶艺，用于制作陶器收纳物品，而且陶器也可以出售。",
				"name": "陶艺"
			},
			"prestige1": {
				"description": "目标是充分运用我们的精力和技艺，发掘最大潜力！",
				"name": "威望I"
			},
			"prestige2": {
				"description": "重要的不是目的地，而是旅途中的经历。",
				"name": "威望II"
			},
			"prestige3": {
				"description": "这里是荣耀之地，纪念备受尊崇的壮举。",
				"name": "威望III"
			},
			"prestige4": {
				"description": "最后一英里是最长的距离！",
				"name": "威望IV"
			},
			"prestige5": {
				"description": "恭喜！你已成功实现所有艰巨目标。",
				"name": "威望V"
			},
			"printingpress": {
				"description": "解锁印刷机，这种复杂的机器可以让你批量生产知识之书。另外，还会解锁许多其他机器所需的黄铜精密零件。",
				"name": "印刷机"
			},
			"projectiletrap": {
				"description": "解锁射弹陷阱，装弹后会射向侧面的强力怪物。",
				"name": "射弹陷阱"
			},
			"recursiveknowledge": {
				"description": "使用书籍可帮助生产书籍，让你生产的书籍越来越多。",
				"name": "学以致用"
			},
			"researcher": {
				"description": "解锁研究员，使用附近的书柜开展研究，推进科技进步。",
				"name": "研究员"
			},
			"roofs": {
				"description": "让你的建筑表面更加引人注目。",
				"name": "铺砖屋顶"
			},
			"ropes": {
				"description": "解锁一种用处繁多的原料。",
				"name": "绳索"
			},
			"ropetrap": {
				"description": "解锁一种陷阱，在一个怪物经过时将附近的怪物都定住10秒。",
				"name": "绳索陷阱"
			},
			"sacredhouse": {
				"description": "解锁神圣点数储备，增加机关可用的神圣点数。",
				"name": "神圣点数库房"
			},
			"scribe": {
				"description": "解锁通过研究卷轴获得新知识的抄写员。一名抄写员需要附近有10个卷轴架。抄写员会清空卷轴架，但卷轴会随着时间推移自动再次填充。",
				"name": "抄写员"
			},
			"signs": {
				"description": "是时候到处留名了。",
				"name": "标牌"
			},
			"statistics": {
				"description": "解锁数据板。放置并使用后，可了解你的殖民地的活动情况。",
				"name": "数据板"
			},
			"steel": {
				"description": "解锁钢、铅和矿物油。建造更加现代的机械离不开这些资源。铅矿石可在沼泽中找到，煤炭位于巨树下方。",
				"name": "钢、铅和矿物油"
			},
			"steellockbox": {
				"description": "解锁容量更大的锁箱。",
				"name": "钢锁箱"
			},
			"steeltools": {
				"description": "解锁更加耐用的工具，提高殖民者的工作效率。",
				"name": "钢制工具"
			},
			"stonemason": {
				"description": "解锁石匠，使建筑变得更加多样化。",
				"name": "石匠"
			},
			"streetlight": {
				"description": "比火把高级多了。",
				"name": "路灯"
			},
			"tabulator": {
				"description": "解锁一种复杂的机器，可处理数据并将其存储到打孔卡上。",
				"name": "制表机"
			},
			"tailoring": {
				"description": "解锁裁缝，这种工人可以将亚麻变成亚麻布及其他物品。亚麻布是获得殖民地点数的一种有效来源。",
				"name": "裁缝"
			},
			"tanner": {
				"description": "解锁皮匠，生产皮革以及之后的羊皮纸，都绝对少不了这类工人。",
				"name": "皮匠"
			},
			"toolshop": {
				"description": "解锁工具分发台，启用后，殖民者会在这里拿取工具。如果没有工具分发台，他们会前往旗帜处拿取。",
				"name": "工具分发"
			},
			"topdownviewtrigger": {
				"description": "解锁监督察桌。这能让你通过俯瞰视角查看和管理殖民地，并获得蓝图使用权限",
				"name": "督察桌"
			},
			"trader": {
				"description": "用于加速殖民地之间的交易。为多人模式打造，不可用于与哨站的交易。",
				"name": "商人"
			},
			"trading": {
				"description": "解锁商人中心，你可以在这里购买和出售物品。",
				"name": "商人中心"
			},
			"waterpump": {
				"description": "可从远离水源处收集水。",
				"name": "抽水"
			},
			"watersponge": {
				"description": "用一种非常接近现实的方式移除附近区域的水",
				"name": "螺旋泵"
			},
			"writer": {
				"description": "解锁作家、羊皮纸和知识卷轴。这些对于研究更加先进的科技非常重要。",
				"name": "作家"
			}
		},
		"popup": {
			"areaselection": {
				"close": "关闭",
				"descriptionshort": "移除此区域？",
				"header": "区域菜单",
				"remove": "移除区域",
				"size": "区域大小：<b>{0}</b>",
				"workertype": "工人类型：<b>{0}</b>"
			},
			"death": {
				"description": "你已死亡。",
				"respawn": "重生"
			},
			"inventory": {
				"availableamount2": "仓库中数量",
				"craftingstockpile": "仓库",
				"madeintooltip": "制作：",
				"madeintooltippurchasable": "可花费{0}点数在商人中心购买",
				"noactivecolony": "无活跃殖民地！",
				"science": {
					"available": "可用",
					"completed": "已完成",
					"completeunlock": "完成",
					"conditioncolonistcount": "殖民者",
					"conditioncolonistcountdescription": "所需殖民者数量",
					"conditionpointreq": "殖民地点数",
					"conditionpointreqdescription1": "殖民地点数要求",
					"conditionpointreqdescription2": "需要：{0}",
					"conditionpointreqdescription3": "可用：{0}",
					"conditionscientistrequires": "需要{0}",
					"dependencies": "需要技术：",
					"followups": "后续技术：",
					"header": "科技",
					"recipeunlocknpcgroup": "解锁{0}",
					"recipeunlockoriginjob": "在{0}上制作",
					"recipeunlockoriginplayer": "由玩家制作",
					"recipeunlocks": "配方解锁：",
					"threat": "怪物威胁+{0}",
					"unavailable": "不可用"
				},
				"searchfieldplaceholder": "输入搜索筛选条件……",
				"stats": {
					"auto-scale": "自动缩放",
					"entry-beds": "床铺",
					"entry-meals": "餐食总量",
					"entry-npccount": "殖民者",
					"entry-points": "殖民地点数",
					"entry-sanctified": "神圣点数",
					"entry-unemployed": "待业",
					"hide-all": "隐藏全部",
					"only-changed": "仅显示变化数据",
					"scale": "比例尺：",
					"scale-linear": "线性",
					"scale-log": "对数",
					"show-all": "显示全部",
					"time1day": "1天",
					"time24day": "24天",
					"time4day": "4天",
					"type-colony": "殖民地",
					"type-consumption": "消费",
					"type-consumption-col": "消费（殖民地）",
					"type-consumption-out": "消费（哨站）",
					"type-idle-jobs": "闲置工作时间",
					"type-idle-jobs-col": "闲置工作时间（殖民地）",
					"type-idle-jobs-out": "闲置工作时间（哨站）",
					"type-itempoints": "点数物品",
					"type-outpost": "哨站",
					"type-production": "生产",
					"type-production-col": "生产（殖民地）",
					"type-production-out": "生产（哨站）",
					"type-stockpile": "仓库",
					"type-tooluse": "工具使用",
					"type-tooluse-col": "工具使用（殖民地）",
					"type-tooluse-out": "工具使用（哨站）",
					"type-trade-in": "买进交易",
					"type-trade-out": "卖出交易"
				},
				"tooltip": {
					"and": "和",
					"craftingtime": "制作时间：{0}秒",
					"craftingtimetooled": "使用{0}的制作时间：{1}秒",
					"needs": "需要： ",
					"nothing": "无"
				},
				"trashicon": "将物品放到此处以丢弃",
				"upgrades": {
					"header": "殖民地点数",
					"preamble2": "<i>殖民地点数 / 上限</i>",
					"table": {
						"cost": "消耗",
						"current": "当前",
						"levels": "等级",
						"name": "升级名称",
						"next": "下一个"
					},
					"upgradebutton": "升级"
				}
			},
			"itemselector": {
				"description": "选择要使用的物品类型。",
				"header": "选择物品"
			},
			"limits": {
				"allreset": "重置全部",
				"allzero": "全部设为零",
				"description": "殖民者会持续工作，直到仓库中的物品达到设定数量。",
				"group1": "选择限制群组",
				"group2": "为这个特定的工人选择一个群组。调整限制时，会同步调整相同群组中所有此类型的工人的限制。",
				"hoverpriority": {
					"a": "制作优先级",
					"b": "最先制作优先级为+++的配方。\n最后制作优先级为+的配方。"
				},
				"waitingdata": "正在等待数据……",
				"wrongcolony": "所选的制作工作属于另一个殖民地"
			},
			"merchantui": {
				"buy": "购买",
				"buy1": "购买x1",
				"buy25": "购买x25",
				"buy5": "购买x5",
				"buytext": "花费{1}点数购买{0}",
				"buytext2": "当前资金最多可购买x{0}",
				"currentpoints": "当前点数：{0} / {1}",
				"description": "购买/出售物品（货币：点数）",
				"header": "商人交易",
				"sell": "出售",
				"sell1": "出售x1",
				"sell25": "出售x25",
				"sell5": "出售x5",
				"selltext": "出售{0}获得{1}点数",
				"selltext2": "当前储备最多可出售x{0}"
			},
			"npccontext": {
				"colony": "殖民地：",
				"fire": "驱逐",
				"header": "殖民者信息",
				"job": "工作：",
				"name": "名字：",
				"showgoal": "标记目标"
			},
			"quickstart": {
				"closetoggle": "不再显示",
				"next": "下一个",
				"previous": "上一个"
			},
			"signs": {
				"apply": "应用",
				"edit": "编辑",
				"header": "标牌"
			},
			"toolconstruction": {
				"currentshape": "<i>当前形状</i>：<b>{0}</b>",
				"description": "选择想要创建的区域类型。",
				"header": "施工工具",
				"shapemenudescription": "选择要用于后续区域的形状。",
				"shapes": {
					"FullBox": "实心方格",
					"HollowBox": "空心方格",
					"SolidCylinder": "实心圆柱",
					"Walls": "墙",
					"WallsCylinder": "圆柱墙"
				}
			},
			"tooljob": {
				"barleya": "养鸡饲料",
				"barleyfarmer": "大麦农民",
				"beekeeper": "养蜂人",
				"beekeepera": "养蜂用于生产蜡烛",
				"berrya": "快捷方便的食物，从这个开始吧！",
				"berryfarmer": "浆果农民",
				"berryfarmertool": "浆果农民工具",
				"buildera": "填充游戏世界的一个区域",
				"builderarea": "建造全部",
				"builderb": "打开菜单选择类型，然后选择要填充的区域",
				"builderreplacer": "特定替换",
				"builderreplacera": "使用一种类型替换另一种",
				"builderreplacerb": "选择一片区域，将其中某种类型的方块替换成另一种",
				"cabbagea": "卷心菜",
				"cabbagefarmer": "卷心菜农民",
				"chickenfarmer": "养鸡农民",
				"chickenfarmera": "使用大麦养鸡",
				"construction": "施工",
				"construction1": "让他们来干活",
				"construction2": "这个会打开另一个菜单，你可以在其中选择施工类型",
				"constructionjob": "工作位置",
				"constructionjoba": "雇佣一名施工人员",
				"constructionjobb": "放置在一个施工区域旁边",
				"coversarea": "会覆盖现有区域",
				"coversblocks": "与现有方块重叠",
				"description": "选择想要创建的区域类型。",
				"diggera": "挖掉游戏世界的一个区域",
				"diggerarea": "移除全部",
				"diggerb": "选择要挖掉的区域",
				"diggerspecial": "特定移除",
				"diggerspeciala": "移除区域中某个特定类型",
				"diggerspecialb": "选择要移除类型的区域",
				"dyer1": "让生活多一些色彩，少一点单调",
				"dyer2": "这个会打开另一个菜单，其中显示多个农场工作",
				"dyers": "染色",
				"flaxfarmer": "亚麻农民",
				"flaxfarmertool": "亚麻农民工具",
				"forester": "林务员",
				"forestera": "植树和砍树",
				"foresterb": "需要可耕种土地和斧头",
				"forestertool": "林务员工具",
				"header": "命令工具",
				"hempfarmer": "大麻农民",
				"missingscience": "<color=#ff2323>需先解锁“{0}”。</color>",
				"noconstructionareanearby": "附近没有施工区域",
				"notarablefen": "下方必须是可耕种沼泽",
				"notarableheath": "下方必须是可耕种荒野",
				"notarablenormal": "下方必须是可耕种土地",
				"notflat": "非平地",
				"nowaternearby": "附近没有水源",
				"occupiedblocks": "已有方块占据",
				"requiresarable": "需要可耕种土地",
				"requiressolidbelow": "下方必须是坚实土地",
				"toolarge": "太大",
				"toonarrow": "对树而言太窄",
				"toosmall": "太小",
				"wateradjacent": "需要有水源邻近工作地点",
				"wheatfarmer": "小麦农民",
				"wheatfarmertool": "小麦农民工具"
			},
			"toolshop": {
				"description": "在殖民者使用特定工具前，设定仓库中该工具的最低储备量，以便用于制作或科研。",
				"header": "工具店"
			}
		},
		"quickstart": {
			"page1_2": {
				"description": "欢迎游玩《殖民地生存》！",
				"header": "基本介绍",
				"text1_2": "首先，寻找一处好位置来建设你的第一个殖民地。建议挑选附近有水源和平地的位置，以便耕作。旗帜所在地代表殖民地的中心。",
				"text2_2gamepad": "使用<style=Player/HotBarUp>和<style=Player/HotBarDown>在下方的物品栏中选择旗帜工具。选中旗帜工具的情况下，瞄准地面并使用<style=Player/FireSecondary>即可插下旗帜。在殖民地中时，凡是之后可能生成怪物的地方，旗帜工具都会显示深色阴影。",
				"text2_2keyboard": "使用<style=Player/Inventory1>在下方的物品栏中选择旗帜工具。选中旗帜工具的情况下，瞄准地面并使用<style=Player/FireSecondary>即可插下旗帜。在殖民地中时，凡是之后可能生成怪物的地方，旗帜工具都会显示深色阴影。",
				"text3_2": "放置床铺即可招募殖民者。按下<style=Player/ToggleInventory>来打开操作界面。将床铺从仓库移动到下方的快捷栏中。选中床铺的情况下，瞄准地面并使用<style=Player/FireSecondary>即可放置床铺。",
				"text4": "打开操作界面并前往“殖民地”页面。按下“招募”即可招募一名殖民者。"
			},
			"page2_2": {
				"description": "这些是生存和发展的必需品",
				"header": "食物和床铺",
				"text1": "殖民者每天需要吃1餐。他们会在旗帜处或附近的杂货店中取餐。没有食物，殖民者就会饿死。招募新的殖民者需要消耗多份餐食。",
				"text2_2gamepad": "浆果农民是第一种食物来源。选择命令工具（物品栏第一个栏位）。按下<style=Player/FirePrimary>打开界面并选择浆果农民。按下<style=Player/FireSecondary>开始划定浆果农场，然后在别处再次按下<style=Player/FireSecondary>以完成划定。殖民地会用到大量浆果！",
				"text2_2keyboard": "浆果农民是第一种食物来源。选择命令工具（<style=Player/Inventory0>）。按下<style=Player/FirePrimary>打开界面并选择浆果农民。按下<style=Player/FireSecondary>开始划定浆果农场，然后在别处再次按下<style=Player/FireSecondary>以完成划定。殖民地会用到大量浆果！",
				"text3_2": "若要开始生产床铺，需要先制作工匠台。瞄准方块并按住<style=Player/FirePrimary>可以向下挖掘，收集所需的碎石。",
				"text4": "点击仓库左边的工匠台图标即可制作工匠台，然后同之前放置床铺一样放置工匠台。与浆果农场一样，待业的殖民者会自动接下此工作。"
			},
			"page3_2": {
				"description": "生存的技术方面",
				"header": "制作、科技和采矿",
				"text1": "工人会前往木箱处收集仓库中的原料，以及将制作好的产品放入仓库中。如果暂时没有木箱，旗帜将会充当木箱。",
				"text2": "很多工作可以或者必须使用工具。不同工具对应不同的消耗、耐久度和生产速度加成。工匠会自动生产石制工具。",
				"text3": "科技可用来解锁新的职业、物品和功能。在操作界面中打开科技页面，查看相应要求，并在新技术可用时将其解锁。",
				"text4": "解锁矿工科技后，工匠就会发布矿工工作。向下挖掘并在深色石块或矿石上放置矿工工作，即可让殖民者持续开采相应的矿产。"
			},
			"page4_2": {
				"description": "抵御夜里袭击殖民地的怪物！",
				"header": "殖民地防御",
				"text1": "解锁某些科技会增加“威胁”。威胁信息会显示在UI右上方。在最初的25个殖民者后，如果继续招募，就会缓慢增加威胁。随着威胁度的上升，将会出现更多、更加强大的怪物。",
				"text2": "在没有怪物的区域建造防护墙和挖掘壕沟，保护殖民地的中心地带。你可以将耕作等工作安排在外面的“怪物区”：夜幕降临时，殖民者会离开工作区域，回到他们的床铺处。",
				"text3": "你的工匠会生产物品“夜间投石器守卫”。将该守卫放置在你的殖民地中，即可招募夜间值守的投石者。",
				"text4": "不断点亮科技树可以解锁新的守卫、陷阱和神圣机关。"
			},
			"page5_2": {
				"description": "通过交易和扩张获得独特资源",
				"header": "殖民地点数和扩张",
				"text1_2": "解锁并放置商人中心。使用<style=Player/FireSecondary>打开其界面。出售物品可获得殖民地点数。在“殖民地点数”页面，可使用点数升级殖民者数量限制等。",
				"text2": "游戏世界中包含多个分布有独特资源的地带，例如白雪皑皑的山顶、紫色蔓延的荒野、沼泽区以及巨树区。解锁并装备星盘即可轻松找到这些地带。",
				"text3": "解锁哨站，购买哨站旗帜，并在探索时随身携带。插下哨站旗帜即可开始建设哨站。哨站的仓库和科技进度与主殖民地及其他哨站共享。在上述地带建造哨站以便获取相应资源。"
			},
			"page6_2": {
				"description": "打造更加复杂的职业系统",
				"header": "“采集者”块和“来源”块",
				"text1": "有些工作需要同时放置“采集者”块和“来源”块。一般情况下，每个采集者块需要大约10个来源块。",
				"text2": "一个采集者块（例如，抄写台）会招募一名殖民者在此工作。该殖民者在制作前会试着前往附近的来源块（例如，抄写员会前往放置了卷轴的卷轴架）。",
				"text3": "采集者会清空相应的来源块，但来源块会随着时间自动恢复。1:10的比例确保二者之间保持可持续的长期平衡。"
			}
		},
		"settingsmenu": {
			"audio": "音频",
			"audiomenu": {
				"ambientvolume": "环境音量",
				"effectsvolume": "音效音量",
				"full": "音频设置",
				"mastervolume": "主音量",
				"menuvolume": "菜单音量",
				"torchvolume": "火把音量"
			},
			"gameplay": "玩法",
			"gameplaymenu": {
				"full": "玩法设置",
				"gameplaytab": {
					"adaptivecrosshair": "自适应准星",
					"crosshairratio": "准星比例",
					"devbuttons": "启用开发者按钮",
					"permanenthighlight": "永久高亮方块",
					"ratio0": "禁用",
					"ratio100": "100%",
					"ratio125": "125%",
					"ratio150": "150%",
					"ratio175": "175%",
					"ratio200": "200%",
					"ratio25": "25%",
					"ratio250": "250%",
					"ratio300": "300%",
					"ratio400": "400%",
					"ratio50": "50%",
					"ratio62": "62%",
					"ratio75": "75%",
					"ratio87": "87%",
					"showcolonistjobinname": "显示名字和职业",
					"showsensitivedatamode": "显示敏感数据",
					"tab": "通用设置",
					"uiscalingratio": "UI比例"
				},
				"mousemenu": {
					"inverty": "反转Y轴",
					"sensitivity": "鼠标灵敏度",
					"smooth": "鼠标平滑",
					"swapprimsec": "反转鼠标左/右键"
				},
				"mousesettings2": "鼠标和键盘",
				"padmenu": {
					"mainbutton": "手柄",
					"sensitivity": "瞄准灵敏度"
				}
			},
			"language": "语言",
			"languagemenu": {
				"automatic": "沿用Steam设置",
				"full": "语言设置",
				"official": "官方本地化",
				"select": "选择",
				"unofficial": "社区（部分）本地化"
			},
			"qualitycustom": "自定义",
			"qualityhigh": "高",
			"qualitylow": "低",
			"qualitymaximum": "最高",
			"qualitymedium": "中",
			"qualityminimum": "最低",
			"qualityoff": "关",
			"qualityon": "开",
			"qualityveryhigh": "很高",
			"qualityverylow": "很低",
			"video": "视频",
			"videomenu": {
				"ambientocclusion": "环境光遮蔽",
				"anisotropic": "各向异性过滤x16",
				"antialiasing": "抗锯齿",
				"bloom": "泛光",
				"depthoffield": "景深",
				"detailcount": "细节数量",
				"drawdistance": "绘制距离（*）",
				"fieldofview": "视场",
				"fog": "迷雾",
				"full": "视频设置",
				"fullscreen": "全屏",
				"particleeffects": "粒子效果",
				"preset": "预设",
				"ragdoll": "布娃娃数量",
				"resolution": "分辨率",
				"restarttoapply": "（*）需要重启游戏才能完全应用",
				"shaderquality": "着色器质量",
				"sunshadowcascades": "太阳阴影级联",
				"sunshadowdistance": "阴影距离",
				"sunshadowquality": "太阳阴影质量",
				"texturequality": "纹理质量（*）",
				"torchquality": "火把质量",
				"vsync": "垂直同步",
				"vsyncdouble": "双重"
			}
		},
		"singleplayermenu": {
			"alreadyexists": "世界已存在",
			"cancel": "取消",
			"cloudsync": "使用Steam云同步",
			"confirmdelete": "确认删除",
			"confirmdeletedescription": "即将删除包含此世界的文件夹。\n请问想要怎么做？",
			"confirmload": "确认载入",
			"delete": "删除",
			"hostingoptions": "主机设置",
			"legacyworldhint": "你已选择一个旧世界。若要载入此世界，需要运行更旧版本的《殖民地生存》。在Steam中打开游戏的属性界面，并在Beta选项卡下选择较旧的版本，即可下载旧版本。",
			"load": "载入",
			"loadworld": "载入世界",
			"missingname": "未设定世界名称",
			"modconfiguration": "模组配置",
			"modoutdated": "[过期]",
			"modschanged": {
				"added": "已添加“{0}”。",
				"disabled": "已禁用或缺失此前使用过的“{0}”。",
				"header": "确认载入世界",
				"main": "正在载入世界“{0}”，但部分模组有变化。\n模组变化可能会引发问题。",
				"updated": "“{0}”已从{1}更新到{2}版本。"
			},
			"modselectall": "全部选择",
			"modselectnone": "全部不选",
			"modslist": {
				"disableddependency": "[禁用]",
				"missingdependency": "[缺失]",
				"outdateddependency": "[过期]",
				"requireddependency": "[需要]"
			},
			"newworld": "新世界",
			"nosubscribeditems": "未找到已订阅的创意工坊世界",
			"outdated": "世界已过期",
			"password": "密码",
			"play_coop": "合作模式",
			"play_solo": "单人模式",
			"selectedfolder": "已选世界：{0}",
			"servername": "服务器名称",
			"serverport": "服务器端口",
			"typegenerateworld": "生成世界",
			"typeworkshop": "创意工坊世界",
			"world_folder": "文件夹",
			"world_outdated": "需要较旧版本",
			"worlddate": "日期",
			"worldname": "名称",
			"worldname_long": "世界名称",
			"worldseed": "世界种子"
		},
		"tooltip": {
			"craftingblock": "命令一名殖民者作为{0}在此工作",
			"crate": "殖民者会时不时移动到某个这样的方块处拿取或存放物品",
			"failsafe-points": "使神圣点数上限+{0}（不可叠加）",
			"failsafe-threat": "造成{0}点威胁",
			"guard-ammo": "使用{0}",
			"guard-aoe": "效果范围：{0}个方块",
			"guard-cooldown": "每隔{0}秒",
			"guard-damage": "造成{0}点伤害",
			"guard-damage-ticks": "在{1}秒内造成{0}点伤害",
			"guard-general": "命令一名殖民者在此守卫",
			"guard-range": "最远距离：{0}个方块",
			"guard-sleeptype-day": "日间睡觉",
			"guard-sleeptype-night": "夜间睡觉",
			"is-edible": "餐食物品，殖民者每天吃一顿餐食",
			"is-sanctified": "殖民者食用此餐食时，获得{0}神圣点数",
			"lockbox-points": "使殖民地点数上限+{0}",
			"lockbox-threat": "造成{0}点威胁",
			"miner": "命令一名殖民者持续开采下方的深色石头矿石块",
			"npcshop": "殖民者会来这里或旗帜处领取每日餐食",
			"paintable": "物品可以使用以下资源修改： ",
			"pointtrader": "你可以在此买卖物品，货币为点数",
			"provides-fertile": "视为可耕种土地",
			"provides-fertile-fen": "视为可耕种沼泽",
			"provides-fertile-heath": "视为可耕种荒野",
			"requires-fen": "下方必须是可耕种沼泽",
			"requires-fertile": "下方必须是可耕种土地",
			"requires-heath": "下方必须是可耕种荒野",
			"requires-water": "必须放置在水源旁边才能运作",
			"sanctifiedlockbox-points": "使神圣点数上限+{0}",
			"sanctifiedlockbox-threat": "造成{0}点威胁",
			"statisticsboard": "与此方块交互可查看殖民地的统计数据",
			"threatstatue-general": "将其他哨站的威胁转移到其所在的哨站，且其本身也会造成一定威胁",
			"threatstatue-threatcaused": "额外造成{0}点威胁",
			"threatstatue-threatweight": "威胁权重+{0}",
			"tool-always-usable": "始终可用，不需要任何物品",
			"tool-durability": "{0}秒使用时间",
			"tool-general": "许多工作会使用工具来加速制作",
			"tool-multiplier": "{0}x制作速度",
			"tool-percentage-left": "耐久度剩余百分比：",
			"tool-seconds-left": "耐久度剩余秒数：",
			"toolshop": "殖民者需要新工具时，会来这里或旗帜处领取",
			"trap-ammo": "最多储存{0}x{1}",
			"trap-cooldown": "每隔{0}秒",
			"trap-damage": "造成{0}点伤害",
			"trap-explosive-range": "命中时影响半径为{0}的区域",
			"trap-filter-1000hp": "仅对生命值不低于1000的怪物生效",
			"trap-filter-unslowed": "仅对未被减速的怪物生效",
			"trapfixer": "命令一名殖民者在日间补充附近的陷阱",
			"trap-freezes": "将命中的目标定住{0}秒",
			"trap-friendly-fire": "触发时会影响友方",
			"trap-general": "陷阱物品，等待怪物经过和触发，由陷阱工殖民者在日间进行补充",
			"trap-range": "最远距离：{0}个方块",
			"trap-slows": "使怪物的速度减至{0}倍",
			"trap-style-down": "由下方的怪物触发",
			"trap-style-front": "由前方的怪物触发",
			"trap-style-up": "由上方的怪物触发"
		},
		"topdownview": {
			"blueprint_naming": {
				"button_cancel": "取消",
				"button_confirm": "确认",
				"inputfield_name": "蓝图名称"
			},
			"blueprint_selection": {
				"button_entry_delete": "删除",
				"button_entry_place": "放置",
				"button_entry_share": "分享",
				"button_import_blueprint": "导入蓝图",
				"button_import_blueprint_full": "如果系统剪贴板中包含有效蓝图代码，点击此按钮即可将其导入",
				"column_header_name": "名称",
				"column_header_size": "尺寸"
			},
			"blueprint_share": {
				"button_copy_blueprint_code": "复制到剪贴板",
				"button_copy_blueprint_code_full": "将蓝图数据复制到系统剪贴板，之后即可将其粘贴到别处，与他人分享",
				"label_selected_blueprint_name": "已选蓝图"
			},
			"clickables": {
				"adjustlayer+1": "图层+1",
				"adjustlayer+1_full": "额外显示一层世界图层",
				"adjustlayer+5": "图层+5",
				"adjustlayer+5_full": "额外显示五层世界图层",
				"adjustlayer-1": "图层-1",
				"adjustlayer-1_full": "少显示一层世界图层",
				"adjustlayer-5": "图层-5",
				"adjustlayer-5_full": "少显示五层世界图层",
				"exit": "退出",
				"exit_full": "停止使用督察桌",
				"light_turn_off": "禁用光源",
				"light_turn_off_full": "拯救地球，节约能源",
				"light_turn_on": "启用光源",
				"light_turn_on_full": "为光标添加光源",
				"placement_flip_x": "左右镜像",
				"placement_flip_x_full": "在左右镜像间翻转当前蓝图布局",
				"placement_flip_z": "前后镜像",
				"placement_flip_z_full": "在前后镜像间翻转当前蓝图布局",
				"placement_rotate_90": "旋转",
				"placement_rotate_90_full": "将蓝图旋转90度",
				"placement_stop": "取消",
				"placement_stop_full": "取消蓝图放置器的当前使用状态",
				"resetlayer": "重置图层",
				"resetlayer_full": "将可见图层重置为督察桌的所在高度",
				"safezone_turn_off": "不显示安全区",
				"safezone_turn_off_full": "无知是福",
				"safezone_turn_on": "显示安全区",
				"safezone_turn_on_full": "怪物会在阴影区域中生成",
				"slicing_turn_off": "禁用X光视角",
				"slicing_turn_off_full": "重新显示屋顶",
				"slicing_turn_on": "启用X光视角",
				"slicing_turn_on_full": "透视世界内部",
				"tool_blueprint_placer": "蓝图放置器",
				"tool_blueprint_placer_full": "在世界中放置蓝图",
				"tool_blueprint_scanner": "蓝图扫描器",
				"tool_blueprint_scanner_full": "用于选择并保存世界中的区域，以便日后在蓝图放置器中随时调用",
				"tool_colony": "殖民地工具",
				"tool_colony_full": "打开殖民地管理菜单",
				"tool_command": "命令工具",
				"tool_command_full": "创建区域工作"
			},
			"tool_blueprint_placer": "蓝图放置器",
			"tool_blueprint_scanner": "蓝图扫描器"
		},
		"upgrades": {
			"builder": {
				"level": "{0}块",
				"main": "建筑工区域大小"
			},
			"colonistcapacity": {
				"level": "{0}名殖民者",
				"main": "殖民者上限"
			},
			"digger": {
				"level": "{0}块",
				"main": "挖掘工区域大小"
			},
			"health": {
				"level": "{0}级生命值",
				"main": "生命值"
			},
			"safezone": {
				"level": "{0}块",
				"main": "旗帜安全区"
			}
		}
	},
	"types": {
		"alarmbell": "警铃",
		"alchemisttable": "炼金台",
		"alkanet": "朱草",
		"animalcarcass": "动物尸体",
		"architrave": "额枋",
		"artisttable": "艺术家工作台",
		"astrolabe": "星盘",
		"autocrafter": "风车",
		"banner": "旗帜",
		"bannertool": "旗帜工具",
		"barley": "大麦",
		"bed": "床铺",
		"berry": "浆果",
		"berrybush": "浆果种子",
		"berrymeal": "浆果餐",
		"blastfurnace": "高炉",
		"bloomery": "锻铁炉",
		"bombearly": "炸弹",
		"bombfuse": "缓燃引信",
		"bombfuseblock": "导火线",
		"bombfusedelay": "定时引信",
		"bombshapedchargedown": "固形炸药",
		"bombshapedchargestair": "斜向固形炸药",
		"bookcase": "书柜（全空）",
		"bookcase1": "书柜（大部分空）",
		"bookcase2": "书柜（小部分空）",
		"bookcasefilled": "书柜",
		"bookofknowledge": "知识之书",
		"bow": "弓",
		"brassingot": "黄铜锭",
		"brassparts": "黄铜精密零件",
		"bread": "面包",
		"breadmeal": "面包餐",
		"bricks": "砖",
		"bricksblack": "黑色砖",
		"bricksdarkred": "深红色砖",
		"bricksdarkyellow": "深黄色砖",
		"brickslight": "浅色砖",
		"bricksred": "红色砖",
		"bronzeingot": "青铜锭",
		"bronzelockbox": "青铜锁箱",
		"bronzetools": "青铜工具",
		"cabbage": "卷心菜",
		"caltrops": "铁蒺藜",
		"caltroptrap": "铁蒺藜陷阱",
		"candle": "蜡烛",
		"carddata": "打孔卡",
		"cardempty": "空打孔卡",
		"charcoal": "木炭",
		"cherryblossom": "樱花",
		"chest": "箱子",
		"chestluxury": "奢侈箱子",
		"chestmaker": "箱匠工坊",
		"chestprestige": "威望箱子",
		"chestresource": "科技箱子",
		"chickenmeal": "鸡肉餐",
		"chickenpoop": "鸡粪",
		"chickenraw": "鸡肉（生）",
		"clay": "黏土",
		"coalore": "煤矿石",
		"cokes": "焦炭",
		"colonykit": "殖民地工具包",
		"commandtool": "命令工具",
		"compass": "罗盘",
		"compostingbin": "堆肥箱",
		"constructionjob": "施工工作",
		"cookedfish": "熟鱼",
		"cookedmeat": "熟肉",
		"copper": "铜",
		"copperanvil": "铜砧",
		"copperarrow": "铜箭",
		"copperingot": "铜锭",
		"copperlockbox": "铜锁箱",
		"coppertools": "铜制工具",
		"corbel": "墀头",
		"cotton": "棉花",
		"cottonengine": "轧棉机",
		"cottonfibre": "棉花纤维",
		"crate": "木箱",
		"crossbow": "弩",
		"crossbowbolt": "弩箭",
		"darkstone": "深色石块",
		"dirt": "土",
		"dirtfen": "沼泽土",
		"dirtheath": "荒野土",
		"doorclosed": "门",
		"droppertrap": "落弹陷阱",
		"droppertrapammo": "落弹陷阱弹药",
		"dyertable": "染色台",
		"earthenware": "陶器",
		"elevator": "电梯站",
		"elevatorhorizontal": "轨道站",
		"elevatorshaft": "电梯井",
		"elevatorshafthorizontal": "轨道",
		"engineerbench": "工程师工作台",
		"eyeglasses": "眼镜",
		"failsafe": "神圣机关",
		"failsafe3": "神圣机关",
		"fence": "栅栏",
		"firepit": "火坑",
		"firewood": "木柴",
		"fisherman": "渔民位",
		"flax": "亚麻",
		"flaxstage1": "亚麻种子",
		"fletcherbench": "弓箭匠工作台",
		"flowerboxitem": "花盆",
		"furnace": "熔炼炉",
		"glassblower": "玻璃工坊",
		"glasspiece": "玻璃块",
		"glider": "滑翔机发射器",
		"glidersteel": "钢制发射型滑翔机",
		"goldenshield": "金盾",
		"goldenstatue": "威胁旗帜",
		"goldingot": "金锭",
		"goldjewellery": "金首饰",
		"goldore": "金矿石",
		"grassdry": "草",
		"grassfen": "沼泽草",
		"grassheath": "荒野草",
		"grassheathpurple": "荒野植物",
		"grassmax": "草",
		"grassmid": "草",
		"grasswet": "草",
		"grenadelauncher": "榴弹发射器",
		"grenadelauncherammo": "榴弹发射器弹药",
		"grindstone": "磨石",
		"guardbowdayjob": "日间弓守卫",
		"guardbownightjob": "夜间弓守卫",
		"guardcrossbowdayjob": "日间弩守卫",
		"guardcrossbownightjob": "夜间弩守卫",
		"guardgrenadedayjob": "日间榴弹发射器守卫",
		"guardgrenadenightjob": "夜间榴弹发射器守卫",
		"guardhandcannondayjob": "日间手铳守卫",
		"guardhandcannonnightjob": "夜间手铳守卫",
		"guardmusketdayjob": "日间火枪守卫",
		"guardmusketnightjob": "夜间火枪守卫",
		"guardpoison": "毒镖守卫",
		"guardslingerdayjob": "日间投石器守卫",
		"guardslingernightjob": "夜间投石器守卫",
		"gunpowder": "火药",
		"gunpowdertrap": "火药陷阱",
		"gunpowdertrapammo": "火药陷阱弹药",
		"gunsmith": "枪匠工作台",
		"guntrap": "加农炮陷阱",
		"guntrapammo": "加农炮陷阱弹药",
		"handcannon": "手铳",
		"handcannonammo": "手铳弹药",
		"hemp": "大麻",
		"hempfibre": "大麻纤维",
		"hollyhock": "蜀葵",
		"ironbloom": "铁坯",
		"ironore": "铁矿石",
		"irontools": "铁制工具",
		"ironwrought": "熟铁",
		"jewellerbench": "珠宝匠工作台",
		"jobblockcrafter": "工作块制作者工作台",
		"jobblockcrafteradvanced": "高级工作块制作者工作台",
		"kiln": "窑",
		"lanternblue": "蓝色方灯",
		"lanterncyan": "青色方灯",
		"lanterngreen": "绿色方灯",
		"lanternitem": "路灯",
		"lanternorange": "橙色方灯",
		"lanternpink": "粉色方灯",
		"lanternred": "红色方灯",
		"lanternwhite": "白色方灯",
		"lanternyellow": "方灯",
		"leadingot": "铅锭",
		"leadore": "铅矿石",
		"leather": "皮革",
		"leavesfallorange": "橙色叶子",
		"leavesfallred": "红色叶子",
		"leavesfallyellow": "黄色叶子",
		"leavesgreendark": "深色叶子",
		"leavesgreenlight": "浅色叶子",
		"leavestaiga": "针叶",
		"leavestemperate": "阔叶",
		"linen": "亚麻布",
		"logtaiga": "针叶原木",
		"logtemperate": "阔叶原木",
		"logwall": "原木墙",
		"luxurygarments": "奢侈服装",
		"machinetools": "机床",
		"manuscript": "手稿",
		"merchanthub": "商人中心",
		"merchanthub2": "商人中心",
		"metalgear": "金属齿轮",
		"metallathe": "金属车床",
		"minerjob": "矿工工作",
		"monocular": "单筒望远镜",
		"mouldingitem": "顶角线",
		"movabletype": "活字",
		"mudbricks": "泥砖",
		"musket": "火枪",
		"musketammo": "火枪弹药",
		"nitro": "火棉",
		"notools": "无工具",
		"npcshop": "杂货店",
		"npcshop2": "杂货店",
		"outpostbanner": "哨站旗帜",
		"paintblue": "蓝色涂料",
		"paintgreen": "绿色涂料",
		"paintred": "红色涂料",
		"paintstripped": "涂料剥离剂",
		"paintwhite": "白色涂料",
		"paper": "纸",
		"papermakersmould": "纸模",
		"parchment": "羊皮纸",
		"pillar": "柱子",
		"planks": "木板",
		"planksblue": "蓝色木板",
		"plankscoated": "涂层木板",
		"planksgreen": "绿色木板",
		"planksred": "红色木板",
		"plaster": "石膏",
		"points": "点数",
		"poisondart": "毒镖",
		"potash": "草木灰",
		"potempty": "罐子（空）",
		"potflour": "罐子（面粉）",
		"potterystation": "陶艺站",
		"potwater": "罐子（水）",
		"printingpress": "印刷机",
		"projectiletrap": "射弹陷阱",
		"projectiletrapammo": "射弹陷阱弹药",
		"quarterblockbrowndark": "深棕色1/4方块",
		"quarterblockbrowndarkitem": "深棕色1/4方块",
		"quarterblockbrownlight": "浅棕色1/4方块",
		"quarterblockbrownlightitem": "浅棕色1/4方块",
		"quarterblockdynamicitem": "动态1/4方块",
		"quarterblockgrey": "灰色1/4方块",
		"quarterblockgreyitem": "灰色1/4方块",
		"railgate": "轨道闸",
		"railitem": "轨道",
		"rawfish": "生鱼",
		"rawmeat": "生肉",
		"researcherdesk": "研究台",
		"rooftool": "铺砖屋顶",
		"rooftoolblue": "蓝色铺砖屋顶",
		"rooftoolplanks": "木屋顶",
		"rooftoolstraw": "稻草屋顶",
		"rope": "绳索",
		"ropebench": "绳索工作台",
		"ropetrap": "绳索陷阱",
		"ropetrapammo": "绳索陷阱弹药",
		"saltpeter": "硝石",
		"sanctifiedbreadmeal": "神圣面包餐",
		"sanctifiedchickenmeal": "神圣鸡肉餐",
		"sanctifiedhouse": "神圣库房",
		"sanctifiedporridge": "神圣小麦粥",
		"sanctifiertable": "神圣祭坛",
		"sand": "沙子",
		"sapling": "树苗",
		"saplingcherry": "樱花树苗",
		"saplingdark": "深绿色树苗",
		"saplingfallorange": "秋季树苗",
		"saplingfallred": "红色树苗",
		"saplingfallyellow": "黄色树苗",
		"saplinglight": "浅绿色树苗",
		"saplingtaiga": "针叶树苗",
		"saplingtemperate": "绿色树苗",
		"scientificnote": "科研笔记",
		"scribedesk": "抄写台",
		"scrollofknowledge": "知识卷轴",
		"scrollshelf": "卷轴架（全空）",
		"scrollshelf1": "卷轴架（大部分空）",
		"scrollshelf2": "卷轴架（小部分空）",
		"scrollshelffilled": "卷轴架",
		"signitem": "标牌",
		"silicasand": "硅砂",
		"skin": "兽皮",
		"sling": "投石器",
		"slingbullet": "投石器弹药",
		"snow": "雪",
		"splittingstump": "劈柴树桩",
		"statisticsboard": "数据板",
		"steelingot": "钢锭",
		"steellockbox": "钢锁箱",
		"steelparts": "钢制零件",
		"steeltools": "钢制工具",
		"stoneblock": "石块",
		"stonebricks": "鹅卵石",
		"stonebricksblack": "黑色鹅卵石",
		"stonebricksbrown": "棕色鹅卵石",
		"stonebricksnew": "石砖",
		"stonebrickswhite": "白色鹅卵石",
		"stonemasonworkbench": "石匠工作台",
		"stonerubble": "碎石",
		"stonestair": "石阶",
		"stonetools": "石制工具",
		"stove": "炉灶",
		"straw": "稻草",
		"sulfur": "硫磺",
		"tabletclay": "泥板",
		"tabletwisdom": "古代智慧书板",
		"tabulator": "制表机",
		"tailorshop": "裁缝店",
		"tannertable": "皮匠工作台",
		"tin": "锡",
		"tinkerertable": "工匠工作台",
		"toolshop": "工具店",
		"toolshop2": "工具店",
		"topdownviewtrigger": "督察桌",
		"torch": "火把",
		"trader": "商人",
		"trapfixer": "陷阱工",
		"vialempty": "小瓶（空）",
		"vialmineraloil": "小瓶（矿物油）",
		"vialnitricacid": "小瓶（硝酸）",
		"vialsulphuricacid": "小瓶（硫酸）",
		"water": "水",
		"watergatherer": "采水工",
		"waterpump": "水泵",
		"watersponge": "螺旋泵",
		"wheat": "小麦",
		"wheatmeal": "小麦稀饭",
		"wheatporridge": "小麦粥",
		"wheatstage1": "小麦种子",
		"window": "窗",
		"wisteriaflower": "紫藤花",
		"wisteriajob": "紫藤采集者",
		"wisteriaplant": "紫藤植物",
		"wisteriaplantempty": "紫藤植物",
		"wolfsbane": "附子草",
		"woodfloor": "木地板",
		"woodstair": "木台阶",
		"writerdesk": "作家写字台",
		"zinc": "锌"
	},
	"typeuses": {
		"alarmbell": "检测到怪物经过时响铃示警",
		"alkanet": "现实生活中是一种红色染料来源",
		"astrolabe": "装备到快捷栏中可查看前往特殊地带的路线",
		"autocrafter": "无需殖民者即可制作物品的机器，日夜不休",
		"bed": "对每晚会来这里的殖民者来说，这是必需品",
		"berry": "单颗浆果，都不值得费功夫吃掉！",
		"berrybush": "殖民者种植这些可以获得简单的食物",
		"berrymeal": "这堆浆果已经被做成了一道美味餐食",
		"bombearly": "警告：爆炸物！使用“缓燃引信”来引爆炸弹",
		"bombfuse": "装备到快捷栏中可触发爆炸物和导火线",
		"bombfuseblock": "连接在一起，可远距离触发爆炸物；可堆叠起来，以连接位置更高的方块；使用“缓燃引信”来点燃导火线",
		"bombfusedelay": "导火线，但会在四秒内缓慢燃烧",
		"bombshapedchargedown": "警告：爆炸物！朝特定方向释放威力；使用“缓燃引信”来引爆炸弹",
		"bombshapedchargestair": "警告：爆炸物！朝斜下方向释放威力；使用“缓燃引信”来引爆炸弹",
		"bookcase": "由研究员‘采集’，且上面的内容会自动再生，为每个研究员放置至少10个才能确保长期平衡",
		"bookcase1": "由研究员‘采集’，且上面的内容会自动再生，为每个研究员放置至少10个才能确保长期平衡",
		"bookcase2": "由研究员‘采集’，且上面的内容会自动再生，为每个研究员放置至少10个才能确保长期平衡",
		"bookcasefilled": "由研究员‘采集’，且上面的内容会自动再生，为每个研究员放置至少10个才能确保长期平衡",
		"bow": "守卫需要来一张！",
		"bread": "干巴巴的面包，没有抹酱也没有馅料，呸",
		"breadmeal": "配上完美浆果酱的美味面包",
		"bricks": "这毕竟是款荷兰游戏",
		"bronzeingot": "青铜，比红铜更强",
		"charcoal": "吸收氰化物",
		"cherryblossom": "游戏中最粉的元素",
		"clay": "希望你能摸摸这个",
		"coalore": "警告：可能导致气候问题，可在巨树下方直接找到",
		"colonykit": "可用于通过旗帜工具建立新的独立殖民地",
		"compass": "装备到快捷栏中可查看前往殖民地和哨站的路线",
		"cookedfish": "游泳能力究极削弱",
		"copper": "稍微有点软的金属，但作用很大",
		"coppertools": "没有工具连面包都切不了",
		"crate": "满足你的所有储存需求！",
		"crossbow": "床弩的弟弟",
		"crossbowbolt": "更硬、更快、更强、更好用",
		"dirt": "脏脏的",
		"elevator": "允许你穿过电梯井。殖民者无法使用",
		"elevatorhorizontal": "允许你穿过轨道。殖民者无法使用",
		"elevatorshaft": "连接两个电梯站",
		"elevatorshafthorizontal": "连接轨道站",
		"failsafe": "使用神圣点数的紧急防御机制",
		"failsafe3": "使用神圣点数的紧急防御机制",
		"firewood": "基础燃料",
		"flax": "帝国之色",
		"flaxstage1": "把它种在地里",
		"furnace": "使用木柴当燃料，制作青铜锭和砖",
		"glider": "放置一台滑翔机发射器；使用<style=Player/FireSecondary>进入其中，按住向前的键并瞄准即可导航",
		"glidersteel": "同普通的滑翔机发射器一样，但这个会把你发射到高得多的地方",
		"goldingot": "曾被用来确保纸币的价值",
		"goldore": "白雪皑皑的大山下也埋有这种矿石",
		"grindstone": "用于将小麦磨成面粉",
		"gunpowder": "务必谨慎处理！",
		"hollyhock": "现实生活中的泻药，但游戏内不是，至少暂时不是",
		"ironore": "使用铁矿石制成的铁十字镐开采",
		"ironwrought": "‘熟’是指精炼过，不是可以吃的意思",
		"kiln": "将木柴变成木炭",
		"lanterncyan": "未来就是现在",
		"lanterngreen": "打造生态友好的殖民地",
		"lanternorange": "特别温馨",
		"lanternred": "这些在阿姆斯特丹也很流行",
		"lanternyellow": "昂贵的‘火把’",
		"leadore": "可在沼泽中找到",
		"leavestaiga": "现在有圣诞节的感觉了",
		"leavestemperate": "试试从高塔上跳进一堆这样的叶子中",
		"linen": "以前的内衣主要是用亚麻布做成的",
		"logtaiga": "稍微有点冷",
		"logtemperate": "阔叶原木也被俗称为硬木",
		"monocular": "装备在快捷栏中可仔细观察游戏世界",
		"outpostbanner": "可用于在新地点建立哨站",
		"paintblue": "可用于门、栅栏和柱子等可涂漆物体",
		"paintgreen": "可用于门、栅栏和柱子等可涂漆物体",
		"paintred": "可用于门、栅栏和柱子等可涂漆物体",
		"paintstripped": "可用于门、栅栏和柱子等可涂漆物体",
		"paintwhite": "可用于门、栅栏和柱子等可涂漆物体",
		"planks": "现在体积变成原木的4倍啦！",
		"plaster": "一种能将泥土抹上墙的体面方式。",
		"printingpress": "尊重它的自由",
		"quarterblockdynamicitem": "1/4方块的变身版",
		"railgate": "允许轨道交通，同时阻止步行通过",
		"rawfish": "#有机 #无激素 #食草",
		"researcherdesk": "附近必须有书柜，研究员才能找到研究所需的数据！",
		"rooftoolstraw": "里面都是昆虫，还有可能着火，但可以遮风挡雨",
		"sand": "跟蛇不太搭",
		"saplingfallorange": "未来会变成橙色的树",
		"saplingtaiga": "有点别致的树",
		"scribedesk": "附近必须有10个卷轴架，抄写员才能找到研究所需的数据！",
		"scrollshelf": "由抄写员‘采集’，且上面的内容会自动再生，为每个抄写员放置至少10个才能确保长期平衡",
		"scrollshelf1": "由抄写员‘采集’，且上面的内容会自动再生，为每个抄写员放置至少10个才能确保长期平衡",
		"scrollshelf2": "由抄写员‘采集’，且上面的内容会自动再生，为每个抄写员放置至少10个才能确保长期平衡",
		"scrollshelffilled": "由抄写员‘采集’，且上面的内容会自动再生，为每个抄写员放置至少10个才能确保长期平衡",
		"signitem": "在世界中留下你的讯息！",
		"silicasand": "可在荒野地带的沙子下面找到",
		"sling": "当心点，歌利亚",
		"slingbullet": "其实就是颗小石头",
		"snow": "什么都不懂",
		"splittingstump": "可以更快地将木头劈成木柴",
		"stonemasonworkbench": "石头+专心=实心砖头",
		"stove": "让周边区域弥漫着美食的香气",
		"sulfur": "可在荒野地带的地下深处找到",
		"tailorshop": "给所有人定制服装！",
		"tin": "白雪皑皑的大山下也埋有这种矿石",
		"topdownviewtrigger": "获得俯瞰视角和蓝图使用权限",
		"torch": "要有光！",
		"trader": "用来做交易，真是‘出乎意料’",
		"water": "要是没控制住，会把一切都淹没",
		"waterpump": "就算不靠近水源也能取到水",
		"watersponge": "用一种非常接近现实的方式移除附近区域的水",
		"wheat": "有磨石的殖民者会把这个磨成面粉",
		"wheatstage1": "未来的面包",
		"wisteriajob": "一个采集者需要附近有10株紫藤植物，这种植物只会生长在荒野地带",
		"wisteriaplant": "为每个紫藤采集者放置10株这种植物，确保长期平衡",
		"wisteriaplantempty": "为每个紫藤采集者放置10株这种植物，确保长期平衡",
		"wolfsbane": "防止狼袭击你的殖民地",
		"writerdesk": "高度符合人体工程学",
		"zinc": "可在巨树下方直接找到"
	}
}