{
	"coverage": 28.0,
	"hints": {
		"0": "Para a maioria das fazendas, tamanho maior significa mais produção. Coletores de frutas vermelhas são uma exceção a esta regra.",
		"1": "Mais e diferentes monstros aparecerão conforme você recruta mais colonos.",
		"10": "3x33 é o tamanho ideal para um engenheiro florestal.",
		"16": "_MISSING_Use the compass to find your way towards different colonies and outposts.",
		"17": "_MISSING_Use the astrolabe to find the different regions with unique resources.",
		"18": "_MISSING_Build the Sacred Failsafe and spend Sacred Points to save your colony when it is getting overrun by monster",
		"19": "_MISSING_Place the Sacred Storage to store more Sacred Points",
		"2": "Certas camadas do mundo contêm minérios. Vá mais fundo para encontrar diferentes minérios.",
		"20": "_MISSING_Use blue, green, red and white paint to colour items like doors and windows",
		"21": "_MISSING_Use paint stripper to remove the colours you've added to items.",
		"22": "_MISSING_Elevators can't be used by colonists, but they are a quick way of moving up and down for players.",
		"23": "_MISSING_Build rails and rail stations to quickly move from A to B.",
		"24": "_MISSING_Use rail gates to make an impenetrable barrier for monsters, without stopping rail carts",
		"25": "_MISSING_Place the statistics board to get detailed information on your colony.",
		"26": "_MISSING_Place the Archimedean Screw to remove all nearby water.",
		"27": "_MISSING_We write a periodic Friday Blog. Find it on steam to learn more about the development of Colony Survival!",
		"28": "_MISSING_There are mods for Colony Survival. Find them on the Steam Forums or Discord!",
		"29": "_MISSING_Crouching prevents falling off edges.",
		"30": "_MISSING_Press <style=Player/ToggleTorch> to activate your torch.",
		"4": "Clique em 'blocos de trabalho' para ver como eles são usados e para priorizar certas receitas.",
		"7": "Diferenças no alcance, velocidade de recarga e dano dão a cada tipo de proteção vantagens e desvantagens exclusivas."
	},
	"sentences": {
		"astrolabe": {
			"bigtree": "_MISSING_Mammoth Tree",
			"heath": "_MISSING_Heath",
			"marsh": "_MISSING_Marsh",
			"mountain": "_MISSING_Mountain"
		},
		"autocrafter": {
			"addqueue": "_MISSING_Add to queue",
			"cancelqueue": "_MISSING_Cancel queue",
			"description": "_MISSING_Start crafting items without waiting on colonists",
			"header": "_MISSING_Mill Workshop",
			"progress": "_MISSING_Progress",
			"recipecounts": "_MISSING_Items present for up to <b>{0}</b> crafts",
			"recipes": "_MISSING_Recipes",
			"results": "_MISSING_Results",
			"resultstohotbar": "_MISSING_To Hotbar",
			"resultstostockpile": "_MISSING_To Stockpile",
			"selected": "_MISSING_Selected",
			"timepercraft": "_MISSING_Time per craft: {0} seconds",
			"timetocompletion": "_MISSING_Estimated time to completion: <b>{0}</b>",
			"uniqueconstraintwarning": "_MISSING_Can only place one autocrafter per banner",
			"waitingdata": "_MISSING_Waiting on data...",
			"wrongcolony": "_MISSING_Selected workshop is part of another colony"
		},
		"bannerclickedpopup": {
			"deletebanner": "Apagar Bandeira",
			"deletecolony": "Apagar Colonia",
			"deletecolonydescription": "A exclusão da última bandeira de uma colônia removerá todos os npcs e tornará a colônia inutilizável. Para confirmar isso é o que você deseja, digite 'delete' abaixo.",
			"header": "Opções de Bandeira",
			"noconfirmationdelete": "Ignorando comando de exclusão, não obteve confirmação...",
			"placementfail": "Não foi possível colocar banner neste local"
		},
		"bannerplacementpopup": {
			"activecolony": "Colônia ativa: {0}",
			"addbanner": "Adicionar Bandeira",
			"header": "Posicionar Bandeira",
			"missingcolonykit": "_MISSING_Requires a Colony Starter Kit",
			"missingoutpostbanner": "_MISSING_Requires an Outpost Banner",
			"movebanner": "Mover Bandeira",
			"mustbeleader": "_MISSING_Must be the colony leader to adjust banners",
			"opencolonytab": "_MISSING_Manage {0}",
			"startcolony": "Começar uma nova colônia aqui",
			"startoutpost": "_MISSING_Start a new outpost",
			"startoutpostremote": "_MISSING_Start a new outpost"
		},
		"category": {
			"consumables": "_MISSING_Consumables",
			"decorative": "_MISSING_Building Blocks",
			"defense": "_MISSING_Defense",
			"essential": "_MISSING_Essentials",
			"explosives": "_MISSING_Explosives",
			"food": "_MISSING_Food",
			"ingredient": "_MISSING_Ingredients & Luxury",
			"job": "_MISSING_Jobblocks",
			"misc": "_MISSING_Misc",
			"texres": "_MISSING_Textiles & Research"
		},
		"chat": {
			"colonydied": "Todos os colonos em {0} foram mortos.",
			"playerdied": "O jogador {0} morreu."
		},
		"colonymanagement": {
			"colonysettings": {
				"difficulty": "_MISSING_Difficulty",
				"difficulty_peaceful": "_MISSING_Peaceful",
				"difficultylocked": "_MISSING_Locked Difficulty",
				"header": "Configurações da Colônia"
			},
			"diplomacy": {
				"mainbutton": "Diplomacia",
				"mainheader": "Diplomacia",
				"ruleaccept": "Aceitar",
				"ruleactive": "Ativo",
				"ruleedit": "Editar",
				"rulepending": "Pendente",
				"ruleremove": "Remover"
			},
			"inventoryheader": "Colônia",
			"manageheader": "Gestão da colônia",
			"managejobs": {
				"column_enabled": "Ativada",
				"column_jobtype": "Tipo de trabalho",
				"column_total": "Total",
				"column_unfilled": "Não preenchido",
				"disable_all": "Desativar tudo",
				"enable_all": "Ativar tudo",
				"header_text": "<b>{0}</b> Trabalhadores sem emprego. empregos habilitados: <b>{1} / {2}</b>. postos de trabalho preenchidos: <b>{3} / {1}</b>",
				"mainheader": "Gerenciar empregos",
				"refresh": "Atualizar",
				"set_balanced": "Balancear"
			},
			"manageowners": "Gerenciar proprietários",
			"nameedit": "Editar nome da colônia:",
			"outpost": {
				"create": "_MISSING_Create Outpost",
				"createdescription": "_MISSING_Starting an outpost consumes an Outpost Banner from your inventory (or stockpile).",
				"parentcolony": "_MISSING_Parent Colony:",
				"popupheader": "_MISSING_Outpost Creation",
				"selectparent": "_MISSING_Select Main Colony"
			},
			"ownership": {
				"action": "Ação",
				"connectedplayers": "Jogadores Conectados",
				"currentowners": "Proprietários atuais",
				"follower": "Seguidor",
				"invite": "Adicionar como proprietário da colônia",
				"kick": "Kick",
				"leader": "Líder",
				"leave": "Deixar colônia",
				"name": "Nome",
				"role": "Cargo",
				"settoleader": "Definir como líder"
			},
			"recruit": "_MISSING_Recruit",
			"recruitauto": "Recrutamento automático com base nos empregos",
			"recruitfailedbeds": "<color=#ff2323>Não foi possível recrutar um novo colono - não há camas livres suficientes.</color>",
			"recruitfailedcap": "<color=#ff2323>Não foi possível recrutar um novo colono - capacidade atingida.</color>",
			"recruitfailednomeals": "<color=#ff2323>Não foi possível recrutar um novo colono - não há refeições suficientes no estoque.</color>",
			"recruitmentamount": "Quantidade de colonos para recrutar:",
			"recruitmentbutton": "Recrutar o colono",
			"recruitmentheader": "Recrutamento",
			"recruittext3": "Os colonos requerem uma refeição por dia e uma cama.",
			"recruittext4-2": "Recrutar o próximo colono custa {0} refeições.",
			"recruittext5-2": "Existem {0} camas extras e você pode recrutar {1} mais colonos antes de atingir a população máxima.",
			"recruittext6": "O recrutamento dos próximos {0} colonos não custa comida",
			"recruittofillbeds": "Recrutar para preencher todas as camas",
			"recruittofilljobs": "Recrute para preencher todos os empregos",
			"resetcolonypriority2": "Redefinir colônia ativa",
			"science": {
				"incomingdescription2": "Eles vão compartilhar sua ciência com você",
				"newagreement": "Propor acordo de ciência",
				"outgoingdescription2": "Você fornece a eles sua ciência",
				"selectcolony": "Selecione uma colônia para enviar ciência"
			},
			"selectcolony": {
				"currentcolony": "Colônia Atual: {0}",
				"headercolonists": "Colonos",
				"headercolony": "Colônia",
				"headerleader": "Lider",
				"headerselect": "Selecionar",
				"nocolonies": "Sem colônias para listar",
				"nocoloniesowned": "Nenhuma colônia própria para listar",
				"nocoloniesthird": "Nenhuma colônia externa para listar",
				"othercolonies": "Outras Colônias",
				"select": "Selecionar"
			},
			"start": {
				"create": "Criar Colônia",
				"defaultkit": "O kit inicial é consumido apos o uso!",
				"kits": "Kits Disponíveis",
				"missingkit": "Faltando um kit inicial de colônia",
				"name": "Nome da Colônia",
				"parentcolony": "Parent Colony",
				"popupheader": "Criação de Colônia",
				"usescienceagreement": "Trandferir Ciencia"
			},
			"startsettings": "Configurações da colônia",
			"switchcolony2": "Mudar colônia ativa para:",
			"trading": {
				"completerule": "Criar regra",
				"completeruleedit": "Edição completa da regra",
				"mainheader": "Novas configurações de regras de negociação",
				"newruleinfinite": "Nova regra de negociação infinita",
				"newrulelimited": "Nova regra de negociação limitada",
				"ruledescription": "Os comerciantes negociarão {0} de {1} para {2} se ambos os seguintes:",
				"ruledescriptionlimit": " {0} items left to trade.",
				"ruleincomingdescr2": "Pegue {0} se eles possuirem mais de {1} e menos de {2}.",
				"rulemaximumgoal": "{0} tem menos que: ",
				"rulemaximumtraded": "Esta oferta enviará até a seguinte quantidade de itens no total: ",
				"ruleminimumthis": "{0} Tem mais do que: ",
				"ruleoutgoingdescr2": "Envie {0} se tivermos mais de {1} e eles tiverem menos de {2}.",
				"selectcolony": "Selecione uma colônia para negociar"
			}
		},
		"commands": {
			"disableachievements": "_MISSING_Achievements have been disabled for this world due to interacting with cheat options",
			"disableachievementsfirst": "_MISSING_To do that, you must first disable achievements by using the '/disableachievements' command",
			"nopermission": "_MISSING_You do not have the permission '{0}' to do that."
		},
		"connectingscreen": {
			"loading": "Carregando",
			"localhost_fail": "Falha ao encontrar o servidor Steam / singleplayer em execução neste computador. Recarregando para o menu principal em 5 segundos.",
			"refused": {
				"blacklisted": "você está na lista negra",
				"incompatible": "o servidor teve um problema inesperado",
				"invalidpassword": "a senha era inválida",
				"invalidticket": "Ticket da Steam Invalido, verifique sua Steam!",
				"maxplayer": "servidor está cheio",
				"misc": "Razão desconhecida",
				"notonwhitelist": "você não está na lista de permitidos",
				"versionwrongclient": "versão incompatível de acordo com o cliente",
				"versionwrongserver": "versão incompatível de acordo com o servidor"
			},
			"refused_main": "Conexão recusada, {0}. Retornando ao menu principal em 5 segundos.",
			"sp_alreadyrunning2": "Um servidor já está em execução. Retornando ao menu principal em 5 segundos.",
			"stages": {
				"1": "_MISSING_Requested server files table",
				"connectionmade": "_MISSING_Connection made",
				"downloading": "_MISSING_(downloading {0} packets)",
				"fail": "_MISSING_Loading failed, returning to main menu in 5 seconds",
				"final": "_MISSING_Finalizing",
				"loading": "_MISSING_Loading {0} files",
				"local1": "_MISSING_Searching for singleplayer server on this computer",
				"local2": "_MISSING_Searching for online server on this computer",
				"password": "_MISSING_Password required",
				"steamdirect": "_MISSING_Trying to setup direct connection",
				"steamp2p": "_MISSING_Trying to setup p2p connection",
				"timeout": "_MISSING_Connecting timed out. Returning to main menu in 5 seconds",
				"waitingserver": "_MISSING_Starting server in the background"
			}
		},
		"contentmanager": {
			"buttonbrowseworkshop": "Navegar na oficina",
			"buttoncreateitem": "Criar item",
			"buttoneditdetails": "Editar Detalhes",
			"buttonlistsubscribed": "Itens inscritos",
			"buttonsubmitcontent": "Enviar",
			"buttonupdatecontent": "Atualizar conteudo",
			"changelogplaceholder": "Digite o changelog aqui ...",
			"contenteditheader": "Configurando / atualizando conteúdo para {0}",
			"contentpath": "Caminho do conteúdo: {0}",
			"contenttypelabel": "Tipo de conteúdo",
			"contenttypes": {
				"itempack": "Pacote de itens",
				"misc": "Miscelânea",
				"overhaul": "Revisão completa",
				"texturepack": "Pacote de texturas",
				"unknown": "Desconhecido",
				"utilities": "Utilitários",
				"world": "Mundo"
			},
			"description": "_MISSING_Use this menu to upload your mods or created worlds to the Steam Workshop",
			"nocontentpath": "Nenhum diretório selecionado ainda",
			"scenariolabel": "Nome do cenário",
			"statecommittingchanges": "Comentando mudanças: {0} / {1}",
			"statepreparingconfig": "Preparando configurações: {0} / {1}",
			"statepreparingcontent": "Preparando conteúdo: {0} / {1}",
			"stateuploadingcontent": "Carregando conteúdo: {0} / {1}",
			"stateuploadingpreview": "Carregando visualização: {0} / {1}",
			"thumbnailpath": "Diretório da thumbnail:"
		},
		"controls": {
			"category-debug": "_MISSING_Debug controls",
			"category-firstperson": "_MISSING_First person controls",
			"category-general": "_MISSING_General controls",
			"category-topdown": "_MISSING_Top-down controls",
			"cycle-tool-down": "_MISSING_Select tool below",
			"cycle-tool-left": "_MISSING_Select tool to the left",
			"cycle-tool-right": "_MISSING_Select tool to the right",
			"cycle-tool-up": "_MISSING_Select tool above",
			"decreasefieldofview": "_MISSING_Decrease field of view (cheat)",
			"duplicate-found": "_MISSING_Key already in use.",
			"fireprimary": "_MISSING_Primary action",
			"firesecondary": "_MISSING_Secondary action",
			"flydown": "_MISSING_Fly down (cheat)",
			"holdcrouch": "_MISSING_Crouch (Held)",
			"hotbardown": "_MISSING_Next hotbar spot",
			"hotbarup": "_MISSING_Previous hotbar spot",
			"increasefieldofview": "_MISSING_Increase field of view (cheat)",
			"inventory0": "_MISSING_Hotbar 10",
			"inventory1": "_MISSING_Hotbar 1",
			"inventory2": "_MISSING_Hotbar 2",
			"inventory3": "_MISSING_Hotbar 3",
			"inventory4": "_MISSING_Hotbar 4",
			"inventory5": "_MISSING_Hotbar 5",
			"inventory6": "_MISSING_Hotbar 6",
			"inventory7": "_MISSING_Hotbar 7",
			"inventory8": "_MISSING_Hotbar 8",
			"inventory9": "_MISSING_Hotbar 9",
			"inventorystockpileselectionjump": "_MISSING_Switch selection between Stockpile and Hotbar",
			"jump": "_MISSING_Jump",
			"jumpgamepadtap": "_MISSING_Jump",
			"listening-for-input": "_MISSING_Listening for input...",
			"look": "_MISSING_Aim",
			"movekeyboard": {
				"down": "_MISSING_Move back",
				"left": "_MISSING_Move left",
				"right": "_MISSING_Move right",
				"up": "_MISSING_Move forward"
			},
			"movepad": "_MISSING_Movement",
			"opencolonytab": "_MISSING_Open colony tab",
			"openquickstart": "_MISSING_Open help menu",
			"placemultipleareas": "_MISSING_Chain-place construction areas",
			"resetfieldofview": "_MISSING_Reset field of view (cheat)",
			"rotateobjectleft": "_MISSING_Rotate left",
			"rotateobjectright": "_MISSING_Rotate right",
			"simspeed10x": "_MISSING_Simulation speed x10 (cheat)",
			"simspeed3x": "_MISSING_Simulation speed x3 (cheat)",
			"simspeednormal": "_MISSING_Simulation speed reset (cheat)",
			"simspeedpause": "_MISSING_Simulation speed pause (cheat)",
			"sprint": "_MISSING_Sprint",
			"sprintgamepadheld": "_MISSING_Sprint",
			"stockpilesecondaryaction": "_MISSING_Stockpile entry secondary action",
			"takescreenshot": "_MISSING_Take screenshot",
			"toggleautofocus": "_MISSING_Toggle autofocus (cheat)",
			"togglechat": "_MISSING_Toggle chat",
			"togglecrouch": "_MISSING_Crouch (Toggle)",
			"toggledevconsole": "_MISSING_Toggle dev log (cheat)",
			"toggledevmenu": "_MISSING_Toggle dev menu (cheat)",
			"toggleextrasmooth": "_MISSING_Toggle smoothed aim (cheat)",
			"togglefly": "_MISSING_Toggle flying (cheat)",
			"togglefocuspoint": "_MISSING_Toggle locked aim (cheat)",
			"toggleinterface": "_MISSING_Toggle interface",
			"toggleinventory": "_MISSING_Toggle inventory",
			"togglestats": "_MISSING_Toggle statistics view",
			"toggletorch": "_MISSING_Toggle torch",
			"topdown-reverse-zoom-toggle": "_MISSING_Reverse zoom direction",
			"topdown-rotate-camera-left": "_MISSING_Rotate camera left",
			"topdown-rotate-camera-right": "_MISSING_Rotate camera right",
			"topdown-zoom-in": "_MISSING_Zoom in",
			"topdown-zoom-out": "_MISSING_Zoom out"
		},
		"escapemenu": {
			"back": "Retornar ao Jogo",
			"info": "Informações",
			"quitdesktop": "Sair para Área de Trabalho",
			"quitmain": "Sair para o Menu Principal",
			"settings": "Configurações"
		},
		"failsafe": {
			"current": "_MISSING_Current Sacred Points storage: {0} out of {1}",
			"damage": "_MISSING_Triggering the Sacred Failsafe will cause {0} damage",
			"futurewave": "_MISSING_The Failsafe will reduce the total HP of incoming monsters by {0:P0} for the next night",
			"header": "_MISSING_Failsafe",
			"nextavailable": "_MISSING_The Failsafe will be available again after the next night",
			"statusactive": "_MISSING_Status: Sacred Failsafe has been activated",
			"statusavailable": "_MISSING_Status: Sacred Failsafe is available",
			"trigger": "_MISSING_Trigger",
			"wave": "_MISSING_The current threat level is {0} and will spawn monsters with a total HP of {1}",
			"wavereduced": "_MISSING_The total HP of incoming monsters will be reduced by {0:P0} the next night"
		},
		"firstpersonstats": {
			"ammocount": "Munição:",
			"bedcount": "Camas:",
			"colonistcount": "Colonos:",
			"colonypoints": "Pontos:",
			"laborercount": "Desempregados:",
			"mealstorage": "Total de refeições:",
			"threatlevel": "_MISSING_Threat Level:",
			"time_day_v2": "_MISSING_Day {0}, {1}:00"
		},
		"general": {
			"apply": "Aplicar",
			"back": "Voltar",
			"close": "Fechar",
			"delete": "Deletar",
			"description": "Descrição",
			"edit": "Editar",
			"enabled": "Ativado",
			"gamepadtextinputalphanumeric": "_MISSING_Only alphabet letters and numbers are accepted.",
			"high": "Alto",
			"inputplaceholder": "Digite aqui",
			"inputplaceholder_search": "Digite o texto para pesquisar...",
			"low": "Baixo",
			"next": "Próximo",
			"no": "Não",
			"none": "Nenhum",
			"normal": "Normal",
			"previous": "Anterior",
			"quote_close": "_MISSING_”",
			"quote_open": "_MISSING_”",
			"randomize": "_MISSING_Randomize",
			"reset": "Resetar",
			"select": "Selecionar",
			"selected": "Selecionado",
			"veryhigh": "Muito alto",
			"yes": "Sim"
		},
		"infomenu": {
			"changelog": "Mudanças",
			"credits": "Créditos",
			"quickstart": "Início Rápido"
		},
		"mainmenu": {
			"back": "Voltar",
			"contentmanager": "_MISSING_Mod Manager",
			"continue": "_MISSING_Continue",
			"info": "Informações",
			"multiplayer": "Multijogador",
			"quit": "Sair",
			"settings": "Configurações"
		},
		"multiplayermenu": {
			"colonistcount": "Número de colonos",
			"connectlocal": "Conectar ao servidor local",
			"header_friends": "Amigos",
			"header_history": "Histórico",
			"header_internet": "Internet",
			"header_lan": "LAN",
			"ipaddress": "Endereço IP",
			"join": "Juntar-se",
			"mods": "Modificações",
			"passworded": "Senha",
			"refresh2": "Atualizar",
			"refreshing": "Atualizando...",
			"refreshquick": "Atualização rápida",
			"selectedserver": "Servidor selecionado",
			"serverping": "Ping",
			"serverplayers": "Jogadores",
			"servers": "Servidores",
			"showempty": "Mostrar vazios",
			"showfull": "Mostrar cheios",
			"showincompatible": "Mostrar incompatíveis",
			"version": "Versão"
		},
		"notifications": {
			"delete": "_MISSING_Delete notification",
			"header": "_MISSING_Notifications",
			"missingplayerammo": "_MISSING_<color=#ff2323>Using {0} requires some {1} to be in the inventory!</color>",
			"npc_died": {
				"banner": "_MISSING_A monster at the banner",
				"command": "_MISSING_Command usage",
				"excess": "_MISSING_And {0} more died since, anonymously.",
				"individual": "_MISSING_{0}: A colonist with job {1} died from: {2}",
				"main": "_MISSING_{0} colonists died in outpost {1}!",
				"misc": "_MISSING_Unkown reasons",
				"monster": "_MISSING_A monster",
				"npc": "_MISSING_A colonist",
				"player": "_MISSING_A player",
				"starving": "_MISSING_Starvation",
				"trap": "_MISSING_A Trap"
			},
			"science": {
				"entry": "_MISSING_{0}: Completed {1}",
				"main": "_MISSING_Science completed!"
			},
			"siegemode": {
				"disabled": "_MISSING_{0}: Exited siege mode",
				"enabled": "_MISSING_{0}: Entered siege mode",
				"main": "_MISSING_Siege mode triggered in outpost {0}!"
			}
		},
		"npcs": {
			"pipliz": {
				"alchemist": "_MISSING_Alchemist",
				"alkanetfarmer": "_MISSING_Alkanet Farmer",
				"artist": "_MISSING_Artist",
				"barleyfarmer": "_MISSING_Barley Farmer",
				"beekeeper": "_MISSING_Beekeeper",
				"berryfarmer": "Fazendeiro de frutos",
				"blastfurnace": "_MISSING_Blast Furnace Operator",
				"bloomeryjob": "Fundidor de ferro",
				"builder": "Construtor",
				"builderreplacer": "_MISSING_Replace Builder",
				"cabbagefarmer": "_MISSING_Cabbage Farmer",
				"chestmaker": "_MISSING_Chestmaker",
				"chickenfarmer": "_MISSING_Chicken Farmer",
				"composter": "_MISSING_Composter",
				"constructor": "Trabalhador de construção",
				"cook": "Cozinheiro",
				"coppersmith": "_MISSING_Copper Smith",
				"cottonengine": "_MISSING_Cotton Engine Operator",
				"cottonfarmer": "_MISSING_Cotton Farmer",
				"digger": "Cavador",
				"diggerspecial": "_MISSING_Specific Digger",
				"dyer": "_MISSING_Dyer",
				"engineer": "_MISSING_Engineer",
				"firepit": "_MISSING_Primitive Cook",
				"fisherman": "Pescador",
				"flaxfarmer": "Fazendeiro de linho",
				"fletcher": "_MISSING_Fletcher",
				"forester": "Silvícola",
				"glassblower": "_MISSING_Glassblower",
				"grinder": "Grinder",
				"guardbowday": "Arqueiro diurno",
				"guardbownight": "Arqueiro noturno",
				"guardcrossbowday": "Besteiro diurno",
				"guardcrossbownight": "Besteiro noturno",
				"guardgrenadeday": "_MISSING_Day Grenade Launcher Guard",
				"guardgrenadenight": "_MISSING_Night Grenade Launcher Guard",
				"guardhandcannonday": "_MISSING_Day Handcannon Guard",
				"guardhandcannonnight": "_MISSING_Night Handcannon Guard",
				"guardmusketday": "_MISSING_Day Musket Guard",
				"guardmusketnight": "_MISSING_Night Musket Guard",
				"guardpoison": "_MISSING_Poison Guard",
				"guardslingerday": "Lançador diurno",
				"guardslingernight": "Lançador noturno",
				"gunsmith": "_MISSING_Gunsmith",
				"hempfarmer": "_MISSING_Hemp Farmer",
				"hollyhockfarmer": "_MISSING_Hollyhock Farmer",
				"jeweller": "_MISSING_Jeweler",
				"jobblockcrafter": "_MISSING_Job-block Crafter",
				"jobblockcrafteradvanced": "_MISSING_Advanced Job-block Crafter",
				"kilnjob": "Carvoeiro",
				"laborer": "Operário",
				"metallathe": "_MISSING_Metal Lathe Operator",
				"minerjob": "Minerador",
				"networkplayer": "Jogador",
				"papermaker": "_MISSING_Papermaker",
				"potter": "_MISSING_Potter",
				"printingpress": "_MISSING_Printing Press Operator",
				"researcher": "_MISSING_Researcher",
				"roper": "_MISSING_Rope Maker",
				"sanctifier": "_MISSING_Sanctifier",
				"scribe": "_MISSING_Scribe",
				"smelter": "Fundidor",
				"stonemason": "Pedreiro",
				"tabulator": "_MISSING_Tabulating Machine Operator",
				"tailor": "Alfaiate",
				"tanner": "_MISSING_Tanner",
				"tinkerer": "_MISSING_Tinkerer",
				"trader": "Negociador",
				"trapfixer": "_MISSING_Trapfixer",
				"watergatherer": "Coletor de água",
				"waterpump": "_MISSING_Waterpump Worker",
				"wheatfarmer": "Fazendeiro de trigo",
				"wisteriafarmer": "_MISSING_Wisteria Farmer",
				"wolfsbanefarmer": "_MISSING_Wolfsbane Farmer",
				"woodcutter": "Lenhador",
				"writer": "Escrivão"
			}
		},
		"pipliz": {
			"alarmbell": {
				"description": "_MISSING_Unlocks the Alarm Bell, which will ring a bell when walked upon by a monster",
				"name": "_MISSING_Alarm Bell"
			},
			"animalcarcass": {
				"description": "_MISSING_Provides a source for animal carcasses",
				"name": "_MISSING_Local Animal Carcass"
			},
			"anvil": {
				"description": "_MISSING_Unlocks the Anvil, an important source of more advanced products like Copper Tools",
				"name": "_MISSING_Anvil"
			},
			"archery": {
				"description": "_MISSING_Unlocks archers and fletchers, a more effective protection against monsters.",
				"name": "_MISSING_Archery"
			},
			"artist": {
				"description": "_MISSING_Unlocks a new job that is completely dedicated to aesthetics",
				"name": "_MISSING_Artist"
			},
			"astrolabe": {
				"description": "_MISSING_Unlocks the astrolabe; a navigation tool that helps find biomes",
				"name": "_MISSING_Astrolabe"
			},
			"blastfurnace": {
				"description": "_MISSING_Unlocks a rapid way to smelt advanced metals.",
				"name": "_MISSING_Blast Furnace"
			},
			"brass": {
				"description": "_MISSING_Unlocks brass, a relatively soft alloy. It’s not suited for weapons or tools, but its malleability makes it perfect for small detailed parts. It requires zinc, which can be purchased or mined below mammoth trees. ",
				"name": "_MISSING_Brass"
			},
			"bread": {
				"description": "_MISSING_Unlocks the making of bread. Use grindstones to make flour, which can then be used by the cook to make bread.",
				"name": "_MISSING_Bread"
			},
			"bricks": {
				"description": "_MISSING_Allows baking clay into new types of blocks",
				"name": "_MISSING_Bricks"
			},
			"bronze": {
				"description": "_MISSING_Unlocks a way to make copper stronger, by mixing it with the rare and valuable tin",
				"name": "_MISSING_Bronze Age"
			},
			"bronzelockbox": {
				"description": "_MISSING_Unlocks the Bronze Lockbox. Improved version of the Copper Lockbox. More storage, more efficiency, less threatening.",
				"name": "_MISSING_Bronze Lockbox"
			},
			"caltrop": {
				"description": "_MISSING_Unlocks a trap that once loaded will slow monsters below it",
				"name": "_MISSING_Caltrops"
			},
			"chestluxury": {
				"description": "_MISSING_Unlocks Luxury Chests, which are necessary to unlock advanced technology.",
				"name": "_MISSING_Luxury Chest"
			},
			"chestprestige": {
				"description": "_MISSING_Abandon all hope of reward and proportion, ye who enter here! Prestige Chests are necessary for Prestige Science. It’s a stretch goal for enthusiastic colonies.",
				"name": "_MISSING_Prestige Chest"
			},
			"chestresource": {
				"description": "_MISSING_Unlocks Science Chests, which are necessary to unlock advanced technology",
				"name": "_MISSING_Science Chest"
			},
			"chickenmeal": {
				"description": "_MISSING_Unlocks a more complex meal which yields more Sacred Points when consumed by colonists",
				"name": "_MISSING_Chicken Meals"
			},
			"classical": {
				"description": "_MISSING_Revive the way the ancients built",
				"name": "_MISSING_Classical Architecture"
			},
			"compass": {
				"description": "_MISSING_Unlocks the compass; a navigation tool to find back your home",
				"name": "_MISSING_Compass"
			},
			"constructionbuilder": {
				"description": "_MISSING_Unlock builder areas for the construction worker",
				"name": "_MISSING_Builder"
			},
			"constructiondigger": {
				"description": "_MISSING_Unlock digger areas for the construction worker",
				"name": "_MISSING_Digger"
			},
			"constructiondiggerspecial": {
				"description": "_MISSING_Unlock advanced construction areas",
				"name": "_MISSING_Advanced Construction"
			},
			"cook": {
				"description": "_MISSING_Unlocks the cook and the fisherman, new sources of meals for your colonists",
				"name": "_MISSING_Cook"
			},
			"copperlockbox": {
				"description": "_MISSING_Unlocks the Copper Lockbox. While placed it increases the colony point capacity. Warning: every placed lockbox will lure more monsters to your colony!",
				"name": "_MISSING_Copper Lockbox"
			},
			"cotton": {
				"description": "_MISSING_Unlocks a source of high quality textiles. Cotton plants only grow in heaths.",
				"name": "_MISSING_Cotton"
			},
			"crossbow": {
				"description": "_MISSING_More powerful archery",
				"name": "_MISSING_Crossbows"
			},
			"dyeing": {
				"description": "_MISSING_Learn to grow flowers in marshes, allowing you to add color to your world.",
				"name": "_MISSING_Dyeing"
			},
			"elevator": {
				"description": "_MISSING_Unlocks elevator production, useful for traversing vertical distances",
				"name": "_MISSING_Elevator"
			},
			"elevatorhorizontal": {
				"description": "_MISSING_Unlocks rail production, useful for traversing horizontal distances",
				"name": "_MISSING_Rails"
			},
			"engineer": {
				"description": "_MISSING_Unlocks the engineer and the trapfixer. The engineer makes traps and their ammo, which can be used to fight monsters. The trapfixer will load and reload nearby traps.",
				"name": "_MISSING_Engineer"
			},
			"explosives": {
				"description": "_MISSING_Enables the purchasing of bombs at the Merchant's Hub",
				"name": "_MISSING_Explosive Imports"
			},
			"explosivesadvanced": {
				"description": "_MISSING_Enables the purchasing of shaped  charges and fuses at the Merchant's Hub",
				"name": "_MISSING_Advanced Explosives"
			},
			"explosivescrafting": {
				"description": "_MISSING_Enables the production of explosives at the engineer",
				"name": "_MISSING_Explosive Crafting"
			},
			"failsafe": {
				"description": "_MISSING_Unlocks the Sacred Failsafe, an emergency tool that uses Sacred Points to eliminate monsters",
				"name": "_MISSING_Sacred Failsafe"
			},
			"farming": {
				"description": "_MISSING_Unlocks the wheat farmer. Wheat will grow in importance as food over time.",
				"name": "_MISSING_Wheat Farming"
			},
			"fence": {
				"description": "_MISSING_Could be very practical, but is mostly aesthetic.",
				"name": "_MISSING_Fence"
			},
			"flowerbox": {
				"description": "_MISSING_Spread some permanent cheer",
				"name": "_MISSING_Flower Box"
			},
			"furnace": {
				"description": "_MISSING_Unlocks the smelter, a worker who processes ores",
				"name": "_MISSING_Smelter"
			},
			"glassblower": {
				"description": "_MISSING_Unlocks a way to craft glass",
				"name": "_MISSING_Glassblower"
			},
			"glider": {
				"description": "_MISSING_Unlocks glider production, allowing unpowered flight from higher points",
				"name": "_MISSING_Glider"
			},
			"glidersteel": {
				"description": "_MISSING_Unlocks a launcher that quickly shoots gliders to tremendous heights.",
				"name": "_MISSING_Launched Steel Glider"
			},
			"goldenstatue": {
				"description": "_MISSING_Unlocks the Threat Banner, which will attract monsters from other outposts to the one it's placed in.",
				"name": "_MISSING_Threat Banner"
			},
			"grassdirt": {
				"description": "_MISSING_Provides a source for grass and dirt",
				"name": "_MISSING_Grass & Dirt Production"
			},
			"grenadelauncher": {
				"description": "_MISSING_Unlocks a powerful weapon which can eliminate groups of enemies at a distance.",
				"name": "_MISSING_Grenade Launcher"
			},
			"gunpowder": {
				"description": "_MISSING_Unlocks a powerful new ingredient",
				"name": "_MISSING_Gunpowder"
			},
			"guntrap": {
				"description": "_MISSING_Unlocks a powerful trap which does enormous amounts of damage.",
				"name": "_MISSING_Cannon Trap"
			},
			"handcannon": {
				"description": "_MISSING_Unlocks a powerful, short-range weapon",
				"name": "_MISSING_Handcannon"
			},
			"hemp": {
				"description": "_MISSING_Unlocks the cultivation of hemp plants in marshes as well as purchasing it. Leads towards processing it into ropes and paper.",
				"name": "_MISSING_Hemp"
			},
			"iron": {
				"description": "_MISSING_A major step forward for your colony, unlocking a new material which is required in many items",
				"name": "_MISSING_Iron Age"
			},
			"jewellery": {
				"description": "_MISSING_Unlocks the Jeweler, who creates delicate things",
				"name": "_MISSING_Jeweler"
			},
			"jewelry": {
				"description": "_MISSING_Unlocks jewelry, a good product for trade",
				"name": "_MISSING_Jewelry"
			},
			"lanterns": {
				"description": "_MISSING_Unlocks lanterns, useful for lighting up places",
				"name": "_MISSING_Lanterns"
			},
			"lathe": {
				"description": "_MISSING_Unlocks a complex machine which allows colonists to rapidly make detailed metal parts.",
				"name": "_MISSING_Metal Lathe"
			},
			"miner": {
				"description": "_MISSING_Unlock the miner job recipe at the tinkerer. When placed on a dark stone block, a colonist will come to mine that material continuously.",
				"name": "_MISSING_Miner"
			},
			"monocular": {
				"description": "_MISSING_Unlocks a nifty tool which can be used to observe things in the distance",
				"name": "_MISSING_Monocular"
			},
			"mudbricks": {
				"description": "_MISSING_Unlocks mudbricks, a cheap and simple building material",
				"name": "_MISSING_Mudbricks"
			},
			"musket": {
				"description": "_MISSING_Unlocks a new gunpowder weapon. Does less damage than a handcannon but the ammo is cheaper, it has a larger range and it’s quicker to reload.",
				"name": "_MISSING_Musket"
			},
			"nitro": {
				"description": "_MISSING_Unlocks a highly explosive compound essential for smokeless powder. It’s a lot less messy than traditional gunpowder, allowing for the development of more sophisticated firearms with many moving parts.",
				"name": "_MISSING_Nitrocellulose"
			},
			"npcshop": {
				"description": "_MISSING_Unlocks the Grocery Shop, a place where colonists can receive their daily meals. If none are found, they'll visit the banner.",
				"name": "_MISSING_Grocery Shop"
			},
			"outposts": {
				"description": "_MISSING_Unlocks Outpost Banners. They can be placed to expand the colony, both close and further away.",
				"name": "_MISSING_Outposts"
			},
			"paint": {
				"description": "_MISSING_Recolor some aesthetics",
				"name": "_MISSING_Paint"
			},
			"papermaking": {
				"description": "_MISSING_Unlocks making paper from hemp, a key part towards scientific progress",
				"name": "_MISSING_Paper Production"
			},
			"poison": {
				"description": "_MISSING_Unlocks poison processing, useful for inflicting damage to monsters over time. Wisteria plants can only be grown in heaths. Each wisteria harvester needs 10 wisteria plants nearby to function well.",
				"name": "_MISSING_Poison"
			},
			"porridge": {
				"description": "_MISSING_Unlocks combining water and wheat into a new meal type",
				"name": "_MISSING_Porridge"
			},
			"pottery": {
				"description": "_MISSING_Unlocks pottery, used to carry things around, and earthenware that can be sold",
				"name": "_MISSING_Pottery"
			},
			"prestige1": {
				"description": "_MISSING_A goal to organize and measure the best of our energies and skills!",
				"name": "_MISSING_Prestige I"
			},
			"prestige2": {
				"description": "_MISSING_It’s not the destination that matters: it’s the journey.",
				"name": "_MISSING_Prestige II"
			},
			"prestige3": {
				"description": "_MISSING_This place is a place of honor. A highly esteemed deed is commemorated here.",
				"name": "_MISSING_Prestige III"
			},
			"prestige4": {
				"description": "_MISSING_The last mile is the longest!",
				"name": "_MISSING_Prestige IV"
			},
			"prestige5": {
				"description": "_MISSING_Congratulations! You successfully completed all stretch goals.",
				"name": "_MISSING_Prestige V"
			},
			"printingpress": {
				"description": "_MISSING_Unlocks the printing press, a complex machine that allows you to scale up the production of Books of Knowledge. Also unlocks brass precision parts, which are required for a lot of other machines.",
				"name": "_MISSING_Printing Press"
			},
			"projectiletrap": {
				"description": "_MISSING_Unlocks a trap that once loaded will shoot sideways at strong monsters",
				"name": "_MISSING_Projectile Trap"
			},
			"recursiveknowledge": {
				"description": "_MISSING_Helps make books by using books so you can make more books",
				"name": "_MISSING_Recursive Self-Improvement"
			},
			"researcher": {
				"description": "_MISSING_Unlocks the researcher, who will do research using nearby bookcases to progress science",
				"name": "_MISSING_Researcher"
			},
			"roofs": {
				"description": "_MISSING_An attractive way to cover your buildings",
				"name": "_MISSING_Tiled Roofs"
			},
			"ropes": {
				"description": "_MISSING_Unlocks an ingredient with many uses",
				"name": "_MISSING_Ropes"
			},
			"ropetrap": {
				"description": "_MISSING_Unlocks a trap that freezes nearby monsters for 10 seconds when one monster passes over it.",
				"name": "_MISSING_Rope Trap"
			},
			"sacredhouse": {
				"description": "_MISSING_Unlocks the Sacred Point Storage, to extend the amount of Sacred Points which can be used by the Failsafe",
				"name": "_MISSING_Sacred Point Storage"
			},
			"scribe": {
				"description": "_MISSING_Unlocks the scribe, who studies scrolls to gain new insights. A scribe requires 10 Scrolls Shelves nearby. The scribe empties them, but they automatically fill themselves up again over time.",
				"name": "_MISSING_Scribe"
			},
			"signs": {
				"description": "_MISSING_Time to put your name on things",
				"name": "_MISSING_Signs"
			},
			"statistics": {
				"description": "_MISSING_Unlocks the Statistics Board. When placed and used, it gives insights into the activity of your colony.",
				"name": "_MISSING_Statistics Board"
			},
			"steel": {
				"description": "_MISSING_Unlocks steel, lead and mineral oil. These resources are necessary for the construction of more modern machinery. Lead ore is found in marshes, and coal is located below mammoth trees.",
				"name": "_MISSING_Steel, Lead and Mineral Oil"
			},
			"steellockbox": {
				"description": "_MISSING_Unlocks a lockbox with more capacity.",
				"name": "_MISSING_Steel Lockbox"
			},
			"steeltools": {
				"description": "_MISSING_Unlocks a more durable tool which allows colonists to do their work more efficiently.",
				"name": "_MISSING_Steel Tools"
			},
			"stonemason": {
				"description": "_MISSING_Unlocks the stonemason, useful for adding variety to buildings",
				"name": "_MISSING_Stonemason"
			},
			"streetlight": {
				"description": "_MISSING_Much fancier than torches",
				"name": "_MISSING_Streetlights"
			},
			"tabulator": {
				"description": "_MISSING_Unlocks a complex machine which processes data and stores it in punched-cards.",
				"name": "_MISSING_Tabulating Machine"
			},
			"tailoring": {
				"description": "_MISSING_Unlocks the tailor, a worker who can turn flax into linen and other items. Linen is a good source of colony points",
				"name": "_MISSING_Tailor"
			},
			"tanner": {
				"description": "_MISSING_Unlocks the tanner, a worker who is vital in the production of leather and, later, parchment",
				"name": "_MISSING_Tanner"
			},
			"toolshop": {
				"description": "_MISSING_Unlocks the Tool Distribution Table, a place where colonists will go to take tools when used. If none are found, they'll go to the banner.",
				"name": "_MISSING_Tool Distribution"
			},
			"topdownviewtrigger": {
				"description": "_MISSING_Unlocks the Overseer's Desk. This allows you to view and manage your colony from a top-down perspective and grants access to Blueprints",
				"name": "_MISSING_Overseer's Desk"
			},
			"trader": {
				"description": "_MISSING_Used to accelerate trade deals between colonies. Not used for trading with outposts; intended for multiplayer.",
				"name": "_MISSING_Trader"
			},
			"trading": {
				"description": "_MISSING_Unlocks the Merchant's Hub, a place where you can buy and sell items",
				"name": "_MISSING_Merchant's Hub"
			},
			"waterpump": {
				"description": "_MISSING_Allows gathering water away from water sources",
				"name": "_MISSING_Water pumping"
			},
			"watersponge": {
				"description": "_MISSING_Removes water in its local area in a deeply realistic way",
				"name": "_MISSING_Archimedean Screw"
			},
			"writer": {
				"description": "_MISSING_Unlocks the writer, parchment and scrolls of knowledge. These are important to complete more advanced science.",
				"name": "_MISSING_Writer"
			}
		},
		"popup": {
			"areaselection": {
				"close": "Fechar",
				"descriptionshort": "_MISSING_Remove this area?",
				"header": "Menu de Área",
				"remove": "Remover área",
				"size": "_MISSING_Area size: <b>{0}</b>",
				"workertype": "_MISSING_Worker type: <b>{0}</b>"
			},
			"death": {
				"description": "Você morreu.",
				"respawn": "Renascer"
			},
			"inventory": {
				"availableamount2": "_MISSING_In stockpile",
				"craftingstockpile": "Montagem & Estocagem",
				"madeintooltip": "_MISSING_Made in:",
				"madeintooltippurchasable": "_MISSING_Purchasable at the Merchant Hub for {0} points",
				"noactivecolony": "_MISSING_No active colony!",
				"science": {
					"available": "Disponível",
					"completed": "Completo",
					"completeunlock": "_MISSING_Complete",
					"conditioncolonistcount": "_MISSING_Colonists",
					"conditioncolonistcountdescription": "_MISSING_Number of colonists required",
					"conditionpointreq": "_MISSING_Colony Points",
					"conditionpointreqdescription1": "_MISSING_Colony Points Requirement",
					"conditionpointreqdescription2": "_MISSING_Required: {0}",
					"conditionpointreqdescription3": "_MISSING_Available: {0}",
					"conditionscientistrequires": "_MISSING_Requires {0}",
					"dependencies": "Tecnologias requiridas:",
					"followups": "_MISSING_Followup technologies:",
					"header": "Ciência",
					"recipeunlocknpcgroup": "_MISSING_Unlocks the {0}",
					"recipeunlockoriginjob": "_MISSING_Made at {0}",
					"recipeunlockoriginplayer": "_MISSING_Made by player",
					"recipeunlocks": "_MISSING_Recipe unlocks:",
					"threat": "_MISSING_Increases Monster Threat by {0}",
					"unavailable": "Indisponível"
				},
				"searchfieldplaceholder": "_MISSING_Enter search filter...",
				"stats": {
					"auto-scale": "_MISSING_Auto scale",
					"entry-beds": "_MISSING_Beds",
					"entry-meals": "_MISSING_Total Meals",
					"entry-npccount": "_MISSING_Colonists",
					"entry-points": "_MISSING_Colony Points",
					"entry-sanctified": "_MISSING_Sacred Points",
					"entry-unemployed": "_MISSING_Unemployed",
					"hide-all": "_MISSING_Hide all",
					"only-changed": "_MISSING_Only show changed",
					"scale": "_MISSING_Scale:",
					"scale-linear": "_MISSING_Linear",
					"scale-log": "_MISSING_Log",
					"show-all": "_MISSING_Show all",
					"time1day": "_MISSING_Day",
					"time24day": "_MISSING_24-Day",
					"time4day": "_MISSING_4-Day",
					"type-colony": "_MISSING_Colony",
					"type-consumption": "_MISSING_Consumption",
					"type-consumption-col": "_MISSING_Consumption (Colony)",
					"type-consumption-out": "_MISSING_Consumption (Outpost)",
					"type-idle-jobs": "_MISSING_Idle Job Time",
					"type-idle-jobs-col": "_MISSING_Idle Job Time (Colony)",
					"type-idle-jobs-out": "_MISSING_Idle Job Time (Outpost)",
					"type-itempoints": "_MISSING_Point Items",
					"type-outpost": "_MISSING_Outpost",
					"type-production": "_MISSING_Production",
					"type-production-col": "_MISSING_Production (Colony)",
					"type-production-out": "_MISSING_Production (Outpost)",
					"type-stockpile": "_MISSING_Stockpile",
					"type-tooluse": "_MISSING_Tool Use",
					"type-tooluse-col": "_MISSING_Tool Use (Colony)",
					"type-tooluse-out": "_MISSING_Tool Use (Outpost)",
					"type-trade-in": "_MISSING_Inbound Trade",
					"type-trade-out": "_MISSING_Outbound Trade"
				},
				"tooltip": {
					"and": "e",
					"craftingtime": "_MISSING_Crafting time: {0} seconds",
					"craftingtimetooled": "_MISSING_Crafting time with {0}: {1} seconds",
					"needs": "Requer: ",
					"nothing": "_MISSING_Nothing"
				},
				"trashicon": "_MISSING_Drop items here to trash them",
				"upgrades": {
					"header": "_MISSING_Colony Points",
					"preamble2": "_MISSING_<i>Current Points / Capacity</i>",
					"table": {
						"cost": "_MISSING_Cost",
						"current": "_MISSING_Current",
						"levels": "_MISSING_Levels",
						"name": "_MISSING_Upgrade Name",
						"next": "_MISSING_Next"
					},
					"upgradebutton": "_MISSING_Upgrade"
				}
			},
			"itemselector": {
				"description": "_MISSING_Select an item type to use",
				"header": "_MISSING_Item Selection"
			},
			"limits": {
				"allreset": "_MISSING_Reset all",
				"allzero": "_MISSING_Set all zero",
				"description": "Colonistas irão trabalhar até a quantia indicada ser atingida na estocagem.",
				"group1": "_MISSING_Select Limits Group",
				"group2": "_MISSING_Select one of multiple groups for this specific worker. Adjusting limits will adjust them for all workers of this type with the same group.",
				"hoverpriority": {
					"a": "Prioridade de construção",
					"b": "Receitas com +++ são produzidas primeiro.\nReceitas com + são produzidas depois."
				},
				"waitingdata": "_MISSING_Waiting on data...",
				"wrongcolony": "_MISSING_Selected crafting job is part of another colony"
			},
			"merchantui": {
				"buy": "_MISSING_Purchase",
				"buy1": "_MISSING_Buy 1",
				"buy25": "_MISSING_Buy 25",
				"buy5": "_MISSING_Buy 5",
				"buytext": "_MISSING_Purchase {0} for {1} points",
				"buytext2": "_MISSING_Current funds allow for {0} purchase(s)",
				"currentpoints": "_MISSING_Current Points: {0} / {1}",
				"description": "_MISSING_Buy/sell items for Points",
				"header": "_MISSING_Merchant trading",
				"sell": "_MISSING_Sell",
				"sell1": "_MISSING_Sell 1",
				"sell25": "_MISSING_Sell 25",
				"sell5": "_MISSING_Sell 5",
				"selltext": "_MISSING_Sell {0} for {1} points",
				"selltext2": "_MISSING_Current storage allows for {0} sale(s)"
			},
			"npccontext": {
				"colony": "_MISSING_Colony:",
				"fire": "_MISSING_Expel",
				"header": "_MISSING_Colonist Info",
				"job": "_MISSING_Job:",
				"name": "_MISSING_Name:",
				"showgoal": "_MISSING_Mark goals"
			},
			"quickstart": {
				"closetoggle": "Não mostrar mais isso",
				"next": "Próximo",
				"previous": "Anterior"
			},
			"signs": {
				"apply": "_MISSING_Apply",
				"edit": "_MISSING_Edit",
				"header": "_MISSING_Sign"
			},
			"toolconstruction": {
				"currentshape": "_MISSING_<i>Current Shape</i>: <b>{0}</b>",
				"description": "Selecione o tipo de área que você quer criar.",
				"header": "Ferramenta de Construção",
				"shapemenudescription": "_MISSING_Select the shape to use for the next areas",
				"shapes": {
					"FullBox": "_MISSING_Solid Box",
					"HollowBox": "_MISSING_Hollow Box",
					"SolidCylinder": "_MISSING_Solid Cylinder",
					"Walls": "_MISSING_Walls",
					"WallsCylinder": "_MISSING_Cylindrical Walls"
				}
			},
			"tooljob": {
				"barleya": "_MISSING_Feed for chickens",
				"barleyfarmer": "_MISSING_Barley Farmer",
				"beekeeper": "_MISSING_Beekeeper",
				"beekeepera": "_MISSING_Keeps bees for candle production",
				"berrya": "Comida rápida e fácil, comece com isso!",
				"berryfarmer": "Fazenda de Fruta",
				"berryfarmertool": "Ferramenta Fazenda de Fruta",
				"buildera": "_MISSING_Fill an area of the world",
				"builderarea": "_MISSING_Build All",
				"builderb": "_MISSING_Opens a menu to select the type, then select the area to fill",
				"builderreplacer": "_MISSING_Replace Specific",
				"builderreplacera": "_MISSING_Replace one type with another",
				"builderreplacerb": "_MISSING_Select an area in which to replace one type of block with another",
				"cabbagea": "_MISSING_Cabbage",
				"cabbagefarmer": "_MISSING_Cabbage Farmer",
				"chickenfarmer": "_MISSING_Chicken Farmer",
				"chickenfarmera": "_MISSING_Uses barley to grow chickens",
				"construction": "_MISSING_Construction",
				"construction1": "_MISSING_Let them do the work",
				"construction2": "_MISSING_This will open another menu where you can select the construction type",
				"constructionjob": "_MISSING_Job Spot",
				"constructionjoba": "_MISSING_Hires a construction worker",
				"constructionjobb": "_MISSING_Place next to a construction area",
				"coversarea": "Cobrindo área existente",
				"coversblocks": "_MISSING_Overlaps existing blocks",
				"description": "Selecione o tipo de área que você quer criar.",
				"diggera": "_MISSING_Dig out an area of the world",
				"diggerarea": "_MISSING_Remove All",
				"diggerb": "_MISSING_Select the area to dig out",
				"diggerspecial": "_MISSING_Remove Specific",
				"diggerspeciala": "_MISSING_Remove a specific type in an area",
				"diggerspecialb": "_MISSING_Select the area to remove it from",
				"dyer1": "_MISSING_Add colors to make life a little less drab",
				"dyer2": "_MISSING_This will open another menu with multiple farm jobs",
				"dyers": "_MISSING_Dyeing",
				"flaxfarmer": "Fazendeiro de Linhaça",
				"flaxfarmertool": "Ferramenta de fazendeiro de Linhaça",
				"forester": "Lenhador",
				"forestera": "Planta e corta árvores",
				"foresterb": "Precisa de: Mudas e um machado\nColoque na grama ou na terra",
				"forestertool": "Ferramenta Lenhador",
				"header": "Ferramenta de Comando",
				"hempfarmer": "_MISSING_Hemp Farmer",
				"missingscience": "<color=#ff2323>Necessita de '{0}' para desbloquear primeiro.</color>",
				"noconstructionareanearby": "_MISSING_No construction area nearby",
				"notarablefen": "_MISSING_Requires arable marshland below",
				"notarableheath": "_MISSING_Requires arable heath below",
				"notarablenormal": "_MISSING_Requires arable ground below",
				"notflat": "Não é plano",
				"nowaternearby": "_MISSING_No water nearby",
				"occupiedblocks": "Ocupado por blocos",
				"requiresarable": "_MISSING_Requires arable ground",
				"requiressolidbelow": "_MISSING_Requires solid ground below",
				"toolarge": "Muito largo",
				"toonarrow": "Muito estreito para árvores",
				"toosmall": "Muito pequeno",
				"wateradjacent": "_MISSING_Requires water adjacent to the job location",
				"wheatfarmer": "Fazendeiro de Trigo",
				"wheatfarmertool": "Ferramenta de fazendeiro de Trigo"
			},
			"toolshop": {
				"description": "_MISSING_Adjust the minimum required stockpile levels before colonists use specific tools. Allows them to be used for crafting or science.",
				"header": "_MISSING_Toolshop"
			}
		},
		"quickstart": {
			"page1_2": {
				"description": "_MISSING_Welcome to Colony Survival!",
				"header": "_MISSING_Basics",
				"text1_2": "_MISSING_Start by finding a good spot for your first colony. Having water and flat fields for farming nearby is recommended. A Banner will be the center of your colony.",
				"text2_2gamepad": "_MISSING_Select the Banner Tool in the inventory below using <style=Player/HotBarUp> and <style=Player/HotBarDown>. Place it with <style=Player/FireSecondary> while aiming at the ground with the Banner Tool selected. Once in a Colony, the Banner Tool displays a deep shadow wherever monsters may spawn later.",
				"text2_2keyboard": "_MISSING_Select the Banner Tool in the inventory below using <style=Player/Inventory1>. Place it with <style=Player/FireSecondary> while aiming at the ground with the Banner Tool selected. Once in a Colony, the Banner Tool displays a deep shadow wherever monsters may spawn later.",
				"text3_2": "_MISSING_Place beds to be able to recruit colonists. Press <style=Player/ToggleInventory> to open the interface. Move beds from the stockpile to the hotbar below. With the bed selected, use <style=Player/FireSecondary> while aiming at ground to place a bed.",
				"text4": "_MISSING_Open the interface and go to the 'Colony' page. Press 'recruit' to recruit a colonist."
			},
			"page2_2": {
				"description": "_MISSING_These are essential for growth and survival",
				"header": "_MISSING_Food & Beds",
				"text1": "_MISSING_Colonists require 1 meal per day. They grab these at the banner or a nearby grocery store. Without food, colonists starve. Recruiting new colonists costs multiple meals.",
				"text2_2gamepad": "_MISSING_The berry farmer is the first food source. Select the Command Tool (the first inventory slot). <style=Player/FirePrimary> to open it and select the berry farmer. <style=Player/FireSecondary> to start defining the berry farm, then <style=Player/FireSecondary> again elsewhere to finish. You’ll need quite a lot of these!",
				"text2_2keyboard": "_MISSING_The berry farmer is the first food source. Select the Command Tool (<style=Player/Inventory0>). <style=Player/FirePrimary> to open it and select the berry farmer. <style=Player/FireSecondary> to start defining the berry farm, then <style=Player/FireSecondary> again elsewhere to finish. You’ll need quite a lot of these!",
				"text3_2": "_MISSING_To start producing beds, you’ll have to craft a tinkerer’s table. Holding <style=Player/FirePrimary> while aiming at blocks will allow you to dig down to gather the required stone rubble.",
				"text4": "_MISSING_Click on the tinkerer’s table icon on the left of the stockpile to craft it. Place it like you placed the bed. Like with the berry farm, unemployed colonists will automatically take this job."
			},
			"page3_2": {
				"description": "_MISSING_The technological side of survival",
				"header": "_MISSING_Crafting, Science & Mining",
				"text1": "_MISSING_Workers will go to crates both to gather ingredients from the stockpile and to deliver crafted products to the stockpile. If there aren't any crates yet, the banner will function as one.",
				"text2": "_MISSING_A lot of jobs can or must use tools. Different tools have different costs, durabilities and production speed bonuses. The tinkerer automatically produces stone tools.",
				"text3": "_MISSING_Use science to unlock new jobs, items and features. Open the science page in the interface to check the requirements and unlock new technology when it becomes available.",
				"text4": "_MISSING_When you’ve unlocked the Miner science, the tinkerer will produce “miner jobs”. Dig down and place these on dark stone blocks or ores to have colonists mine them sustainably."
			},
			"page4_2": {
				"description": "_MISSING_Defend your colony against the monsters of the night!",
				"header": "_MISSING_Colony Defense",
				"text1": "_MISSING_Unlocking some science will add 'threat'. This is shown in the top-right of the UI. Recruiting extra colonists will add threat at a slow pace after the first 25. As the threat level rises, more and stronger monsters will appear.",
				"text2": "_MISSING_Build walls and dig moats in the monster-free zone to protect the center of your colony. Feel free to place jobs like farms in the “monster zone” outside of this: colonists will leave this area and go to their beds when the night starts.",
				"text3": "_MISSING_Your tinkerer will produce the item 'Night Slinger Guard'. Place this in your colony to recruit a slinger who works during the night.",
				"text4": "_MISSING_Progress in the tech tree to unlock new guards, traps and the Sacred Failsafe."
			},
			"page5_2": {
				"description": "_MISSING_Trade and expand to get access to unique resources",
				"header": "_MISSING_Colony Points & Colonization",
				"text1_2": "_MISSING_Unlock and place the Merchant’s Hub. Use <style=Player/FireSecondary> to open its interface. Sell items to earn Colony Points. Among others, points can be spent on upgrades like the colonist limit in the Colony Points page.",
				"text2": "_MISSING_This world contains multiple regions with unique resources. There are mountaintops covered with snow, heaths covered in purple, marshes and mammoth trees. Unlock and equip the astrolabe to find them easily.",
				"text3": "_MISSING_Unlock outposts, purchase an Outpost Banner and carry it with you while you explore. Place it to start an Outpost. Its stockpile and scientific progress are shared with the main colony and other outposts. Build outposts in the regions mentioned above to get access to their resources."
			},
			"page6_2": {
				"description": "_MISSING_Create more complex job systems",
				"header": "_MISSING_'Harvester' and 'Source' Blocks",
				"text1": "_MISSING_For some jobs, you have to place both the 'harvester' and the 'source' block. Most of the time each harvester block needs about 10 source blocks.",
				"text2": "_MISSING_A harvester block like the Scribe's Desk recruits a colonist to work there. That colonist will try to visit a nearby source block, in this case a filled Scroll Shelf, before crafting.",
				"text3": "_MISSING_Harvesters empty their source blocks, but source blocks automatically regenerate over time. The 1 to 10 ratio ensures a sustainable long term balance."
			}
		},
		"settingsmenu": {
			"audio": "Áudio",
			"audiomenu": {
				"ambientvolume": "Volume do Ambiente",
				"effectsvolume": "Volume dos Efeitos",
				"full": "Configurações de Áudio",
				"mastervolume": "Volume Geral",
				"menuvolume": "Volume do Menu",
				"torchvolume": "Volume da Tocha"
			},
			"gameplay": "Jogabilidade",
			"gameplaymenu": {
				"full": "Configurações de Jogabilidade",
				"gameplaytab": {
					"adaptivecrosshair": "_MISSING_Adaptive crosshair",
					"crosshairratio": "_MISSING_Crosshair scale",
					"devbuttons": "_MISSING_Enable developer buttons",
					"permanenthighlight": "_MISSING_Permanent block highlight",
					"ratio0": "_MISSING_Disabled",
					"ratio100": "_MISSING_100%",
					"ratio125": "_MISSING_125%",
					"ratio150": "_MISSING_150%",
					"ratio175": "_MISSING_175%",
					"ratio200": "_MISSING_200%",
					"ratio25": "_MISSING_25%",
					"ratio250": "_MISSING_250%",
					"ratio300": "_MISSING_300%",
					"ratio400": "_MISSING_400%",
					"ratio50": "_MISSING_50%",
					"ratio62": "_MISSING_62%",
					"ratio75": "_MISSING_75%",
					"ratio87": "_MISSING_87%",
					"showcolonistjobinname": "_MISSING_Display job in name",
					"showsensitivedatamode": "_MISSING_Show sensitive data",
					"tab": "_MISSING_General settings",
					"uiscalingratio": "_MISSING_UI scale"
				},
				"mousemenu": {
					"inverty": "Inverter Eixo Y",
					"sensitivity": "_MISSING_Mouse sensitivity",
					"smooth": "Suavização do Mouse",
					"swapprimsec": "_MISSING_Invert left/right click"
				},
				"mousesettings2": "_MISSING_Mouse & Keyboard",
				"padmenu": {
					"mainbutton": "_MISSING_Gamepad",
					"sensitivity": "_MISSING_Aim sensitivity"
				}
			},
			"language": "Idioma",
			"languagemenu": {
				"automatic": "_MISSING_Use Steam Setting",
				"full": "Configurações de Idioma",
				"official": "_MISSING_Official Localizations",
				"select": "_MISSING_Select",
				"unofficial": "_MISSING_Fan-made (Partial) Localizations"
			},
			"qualitycustom": "_MISSING_Custom",
			"qualityhigh": "Alto",
			"qualitylow": "Baixo",
			"qualitymaximum": "Máximo",
			"qualitymedium": "Médio",
			"qualityminimum": "_MISSING_Minimum",
			"qualityoff": "Desligado",
			"qualityon": "Ligado",
			"qualityveryhigh": "Muito Alto",
			"qualityverylow": "Muito Baixo",
			"video": "Vídeo",
			"videomenu": {
				"ambientocclusion": "Oclusão de Ambiente",
				"anisotropic": "Filtro Anisotrópico x16",
				"antialiasing": "Anti-aliasing",
				"bloom": "Bloom",
				"depthoffield": "Profundidade de Campo",
				"detailcount": "_MISSING_Detail count",
				"drawdistance": "_MISSING_Draw distance (*)",
				"fieldofview": "Campo de Visão",
				"fog": "_MISSING_Fog",
				"full": "Configurações de Vídeo",
				"fullscreen": "Tela Cheia",
				"particleeffects": "_MISSING_Particle effects",
				"preset": "_MISSING_Preset",
				"ragdoll": "_MISSING_Ragdoll quantity",
				"resolution": "Resolução",
				"restarttoapply": "_MISSING_(*) Requires game restart to apply fully",
				"shaderquality": "Qualidade da Sombra",
				"sunshadowcascades": "Cascatas de sombra do Sol",
				"sunshadowdistance": "Distância da Sombra",
				"sunshadowquality": "Qualidade Sombra do Sol",
				"texturequality": "_MISSING_Texture quality (*)",
				"torchquality": "_MISSING_Torch quality",
				"vsync": "VSync",
				"vsyncdouble": "Dobro"
			}
		},
		"singleplayermenu": {
			"alreadyexists": "_MISSING_World already exists",
			"cancel": "_MISSING_Cancel",
			"cloudsync": "_MISSING_Use Steam Cloud Sync",
			"confirmdelete": "_MISSING_Confirm deleting",
			"confirmdeletedescription": "_MISSING_You're about to delete the folder containing this world.\nWhat do you want to do?",
			"confirmload": "_MISSING_Confirm loading",
			"delete": "Deletar",
			"hostingoptions": "_MISSING_Hosting Settings",
			"legacyworldhint": "_MISSING_You've selected a legacy world. To load this you'll need to run an older version of Colony Survival. You can set Steam to download old versions by going into the games' properties and selecting an older version in the beta tab there.",
			"load": "Carregar",
			"loadworld": "Carregar Mundo",
			"missingname": "_MISSING_No world name set",
			"modconfiguration": "_MISSING_Mod Configuration",
			"modoutdated": "_MISSING_[Outdated]",
			"modschanged": {
				"added": "_MISSING_'{0}' is added",
				"disabled": "_MISSING_'{0}' is disabled or missing but previously used.",
				"header": "_MISSING_Confirm loading world",
				"main": "_MISSING_Loading world '{0}' but some mods changed.\nThis may cause problems.",
				"updated": "_MISSING_'{0}' is updated from version {1} to {2}."
			},
			"modselectall": "_MISSING_Select all",
			"modselectnone": "_MISSING_Select none",
			"modslist": {
				"disableddependency": "_MISSING_[Disabled]",
				"missingdependency": "_MISSING_[Missing]",
				"outdateddependency": "_MISSING_[Outdated]",
				"requireddependency": "_MISSING_[Required]"
			},
			"newworld": "Novo Mundo",
			"nosubscribeditems": "_MISSING_No subscribed workshop worlds found",
			"outdated": "_MISSING_World outdated",
			"password": "_MISSING_Password",
			"play_coop": "_MISSING_Play Co-op",
			"play_solo": "_MISSING_Play Solo",
			"selectedfolder": "_MISSING_Selected world: {0}",
			"servername": "_MISSING_Server Name",
			"serverport": "_MISSING_Server Port",
			"typegenerateworld": "_MISSING_Generate World",
			"typeworkshop": "_MISSING_Workshop World",
			"world_folder": "_MISSING_Folder",
			"world_outdated": "_MISSING_Requires older version",
			"worlddate": "Data",
			"worldname": "Nome",
			"worldname_long": "_MISSING_World Name",
			"worldseed": "_MISSING_World seed"
		},
		"tooltip": {
			"craftingblock": "_MISSING_Orders a colonist to work here as a {0}",
			"crate": "_MISSING_Colonists will move to one of these blocks to get or deposit items every so often",
			"failsafe-points": "_MISSING_Adds {0} sacred point capacity (non-stacking)",
			"failsafe-threat": "_MISSING_Causes {0} threat",
			"guard-ammo": "_MISSING_Uses {0}",
			"guard-aoe": "_MISSING_{0} blocks area of effect",
			"guard-cooldown": "_MISSING_Every {0} seconds",
			"guard-damage": "_MISSING_Deals {0} damage",
			"guard-damage-ticks": "_MISSING_Deals {0} damage over {1} seconds",
			"guard-general": "_MISSING_Orders a colonist to guard this position",
			"guard-range": "_MISSING_At up to {0} blocks distance",
			"guard-sleeptype-day": "_MISSING_Sleeps during the day",
			"guard-sleeptype-night": "_MISSING_Sleeps during the night",
			"is-edible": "_MISSING_Meal item, colonists will eat one meal every day",
			"is-sanctified": "_MISSING_Receive {0} sacred points when colonists eat this meal",
			"lockbox-points": "_MISSING_Adds {0} colony point capacity",
			"lockbox-threat": "_MISSING_Causes {0} threat",
			"miner": "_MISSING_Orders a colonist to repeatedly mine the dark stone ore block underneath",
			"npcshop": "_MISSING_Colonists will visit this or the banner to get their daily meal",
			"paintable": "_MISSING_Item can be altered using: ",
			"pointtrader": "_MISSING_You can buy and sell things for points here",
			"provides-fertile": "_MISSING_Counts as fertile ground",
			"provides-fertile-fen": "_MISSING_Counts as fertile marsh ground",
			"provides-fertile-heath": "_MISSING_Counts as fertile heath ground",
			"requires-fen": "_MISSING_Requires fertile marsh below",
			"requires-fertile": "_MISSING_Requires fertile ground below",
			"requires-heath": "_MISSING_Requires fertile heath below",
			"requires-water": "_MISSING_Must be placed next to water to function",
			"sanctifiedlockbox-points": "_MISSING_Adds {0} sacred point capacity",
			"sanctifiedlockbox-threat": "_MISSING_Causes {0} threat",
			"statisticsboard": "_MISSING_Interact with this block to view statistics of your colony",
			"threatstatue-general": "_MISSING_Pulls threat from other outposts towards the outpost it's placed in, while also causing some threat itself",
			"threatstatue-threatcaused": "_MISSING_Causes {0} extra threat",
			"threatstatue-threatweight": "_MISSING_Adds {0} threat weight",
			"tool-always-usable": "_MISSING_Always available, does not require items",
			"tool-durability": "_MISSING_{0} seconds of use",
			"tool-general": "_MISSING_Tools are used by many jobs to accelerate crafting",
			"tool-multiplier": "_MISSING_{0}x crafting speed",
			"tool-percentage-left": "_MISSING_Durability % left:",
			"tool-seconds-left": "_MISSING_Durability seconds left:",
			"toolshop": "_MISSING_Colonists will visit this or the banner to get new tools when needed",
			"trap-ammo": "_MISSING_Stores up to {0} {1}",
			"trap-cooldown": "_MISSING_Every {0} seconds",
			"trap-damage": "_MISSING_Deals {0} damage",
			"trap-explosive-range": "_MISSING_Affects an area with radius {0} on hit",
			"trap-filter-1000hp": "_MISSING_Only triggers on monsters with at least 1000 hp",
			"trap-filter-unslowed": "_MISSING_Only triggers on monsters not yet slowed",
			"trapfixer": "_MISSING_Orders a colonist to restock nearby traps during the day",
			"trap-freezes": "_MISSING_Freezes those hit for {0} seconds",
			"trap-friendly-fire": "_MISSING_Can affect friendlies when triggered",
			"trap-general": "_MISSING_Trap item, awaits monsters to pass along and triggers. They will be refilled during the day by Trapfixer colonists",
			"trap-range": "_MISSING_At up to {0} blocks distance",
			"trap-slows": "_MISSING_Slows monsters to {0} times their speed",
			"trap-style-down": "_MISSING_Triggers from monsters below",
			"trap-style-front": "_MISSING_Triggers from monsters to the front",
			"trap-style-up": "_MISSING_Triggers from monsters above"
		},
		"topdownview": {
			"blueprint_naming": {
				"button_cancel": "_MISSING_Cancel",
				"button_confirm": "_MISSING_Confirm",
				"inputfield_name": "_MISSING_Blueprint Name"
			},
			"blueprint_selection": {
				"button_entry_delete": "_MISSING_Delete",
				"button_entry_place": "_MISSING_Place",
				"button_entry_share": "_MISSING_Share",
				"button_import_blueprint": "_MISSING_Import Blueprint",
				"button_import_blueprint_full": "_MISSING_If the system clipboard contains a valid blueprint code using this button will import it",
				"column_header_name": "_MISSING_Name",
				"column_header_size": "_MISSING_Size"
			},
			"blueprint_share": {
				"button_copy_blueprint_code": "_MISSING_Copy to clipboard",
				"button_copy_blueprint_code_full": "_MISSING_Copy the blueprint data to the system clipboard, which you can then paste elsewhere to share the blueprint with others",
				"label_selected_blueprint_name": "_MISSING_Selected blueprint"
			},
			"clickables": {
				"adjustlayer+1": "_MISSING_Layer +1",
				"adjustlayer+1_full": "_MISSING_Show one extra layer of the world",
				"adjustlayer+5": "_MISSING_Layer +5",
				"adjustlayer+5_full": "_MISSING_Show five extra layers of the world",
				"adjustlayer-1": "_MISSING_Layer -1",
				"adjustlayer-1_full": "_MISSING_Show one less layer of the world",
				"adjustlayer-5": "_MISSING_Layer -5",
				"adjustlayer-5_full": "_MISSING_Show five less layers of the world",
				"exit": "_MISSING_Exit",
				"exit_full": "_MISSING_Stop using the Overseer's Desk",
				"light_turn_off": "_MISSING_Disable Lamp",
				"light_turn_off_full": "_MISSING_Save the planet, conserve some energy",
				"light_turn_on": "_MISSING_Enable Lamp",
				"light_turn_on_full": "_MISSING_Add a light to your cursor",
				"placement_flip_x": "_MISSING_Mirror between left and right",
				"placement_flip_x_full": "_MISSING_Mirror the placement of the current blueprint between left and right",
				"placement_flip_z": "_MISSING_Mirror between forward and backward",
				"placement_flip_z_full": "_MISSING_Mirror the placement of the current blueprint between backward and forwards",
				"placement_rotate_90": "_MISSING_Rotate",
				"placement_rotate_90_full": "_MISSING_Rotate blueprint by 90 degrees",
				"placement_stop": "_MISSING_Cancel",
				"placement_stop_full": "_MISSING_Cancel the current use of the Blueprint Placer",
				"resetlayer": "_MISSING_Reset layer",
				"resetlayer_full": "_MISSING_Reset visible layers to the level of the used Overseer's Desk",
				"safezone_turn_off": "_MISSING_Don't Show Safe Zone",
				"safezone_turn_off_full": "_MISSING_Ignorance is bliss",
				"safezone_turn_on": "_MISSING_Show Safe Zone",
				"safezone_turn_on_full": "_MISSING_Monsters spawn in the shadowed area",
				"slicing_turn_off": "_MISSING_Disable X-Ray Vision",
				"slicing_turn_off_full": "_MISSING_Show the roofs again",
				"slicing_turn_on": "_MISSING_Enable X-Ray Vision",
				"slicing_turn_on_full": "_MISSING_Look inside your world",
				"tool_blueprint_placer": "_MISSING_Placer Tool",
				"tool_blueprint_placer_full": "_MISSING_Place Blueprints in the world",
				"tool_blueprint_scanner": "_MISSING_Blueprint Scanner",
				"tool_blueprint_scanner_full": "_MISSING_Use to select an area in the world to save for later use in the Blueprint Placer",
				"tool_colony": "_MISSING_Colony Tool",
				"tool_colony_full": "_MISSING_Open the Colony Management Menu",
				"tool_command": "_MISSING_Command Tool",
				"tool_command_full": "_MISSING_Create area jobs"
			},
			"tool_blueprint_placer": "_MISSING_Blueprint Placer",
			"tool_blueprint_scanner": "_MISSING_Blueprint Scanner"
		},
		"upgrades": {
			"builder": {
				"level": "_MISSING_{0} Blocks",
				"main": "_MISSING_Builder Area Size"
			},
			"colonistcapacity": {
				"level": "_MISSING_{0} Colonists",
				"main": "_MISSING_Colonist Capacity"
			},
			"digger": {
				"level": "_MISSING_{0} Blocks",
				"main": "_MISSING_Digger Area Size"
			},
			"health": {
				"level": "_MISSING_Level {0} Health",
				"main": "_MISSING_Health"
			},
			"safezone": {
				"level": "_MISSING_{0} Blocks",
				"main": "_MISSING_Banner Safe Zone"
			}
		}
	},
	"types": {
		"alarmbell": "_MISSING_Alarm Bell",
		"alchemisttable": "_MISSING_Alchemist's Table",
		"alkanet": "_MISSING_Alkanet",
		"animalcarcass": "_MISSING_Animal Carcass",
		"architrave": "_MISSING_Architrave",
		"artisttable": "_MISSING_Artist's Workbench",
		"astrolabe": "_MISSING_Astrolabe",
		"autocrafter": "_MISSING_Mill",
		"banner": "Bandeira",
		"bannertool": "Ferramenta da bandeira",
		"barley": "_MISSING_Barley",
		"bed": "Cama",
		"berry": "Fruta",
		"berrybush": "Semente de Fruta",
		"berrymeal": "_MISSING_Berry Meal",
		"blastfurnace": "_MISSING_Blast Furnace",
		"bloomery": "Forno",
		"bombearly": "_MISSING_Bomb",
		"bombfuse": "_MISSING_Slow Match",
		"bombfuseblock": "_MISSING_Fuse Cord",
		"bombfusedelay": "_MISSING_Time Fuse",
		"bombshapedchargedown": "_MISSING_Shaped Charge",
		"bombshapedchargestair": "_MISSING_Diagonal Shaped Charge",
		"bookcase": "_MISSING_Bookcase (Empty)",
		"bookcase1": "_MISSING_Bookcase (Mostly Empty)",
		"bookcase2": "_MISSING_Bookcase (Partially Empty)",
		"bookcasefilled": "_MISSING_Bookcase",
		"bookofknowledge": "_MISSING_Book Of Knowledge",
		"bow": "Arco",
		"brassingot": "_MISSING_Brass Ingot",
		"brassparts": "_MISSING_Brass Precision Parts",
		"bread": "Pão",
		"breadmeal": "_MISSING_Bread Meal",
		"bricks": "Tijolos",
		"bricksblack": "Tijolos pretos",
		"bricksdarkred": "Tijolos vermelho escuros",
		"bricksdarkyellow": "Tijolos amarelo escuros",
		"brickslight": "_MISSING_Light Bricks",
		"bricksred": "Tijolos vermelhos",
		"bronzeingot": "Barra de bronze",
		"bronzelockbox": "_MISSING_Bronze Lockbox",
		"bronzetools": "_MISSING_Bronze Tools",
		"cabbage": "_MISSING_Cabbage",
		"caltrops": "_MISSING_Caltrops",
		"caltroptrap": "_MISSING_Caltrops Trap",
		"candle": "_MISSING_Candle",
		"carddata": "_MISSING_Punched Card",
		"cardempty": "_MISSING_Empty Punch Card",
		"charcoal": "Carvão vegetal",
		"cherryblossom": "Flor de cerejeira",
		"chest": "_MISSING_Chest",
		"chestluxury": "_MISSING_Luxury Chest",
		"chestmaker": "_MISSING_Chestmaker's Workshop",
		"chestprestige": "_MISSING_Prestige Chest",
		"chestresource": "_MISSING_Science Chest",
		"chickenmeal": "_MISSING_Chicken Meal",
		"chickenpoop": "_MISSING_Chicken Excrement",
		"chickenraw": "_MISSING_Chicken (raw)",
		"clay": "Argila",
		"coalore": "Minério de Carvão",
		"cokes": "_MISSING_Cokes",
		"colonykit": "_MISSING_Colony Kit",
		"commandtool": "Ferramenta de Comando",
		"compass": "_MISSING_Compass",
		"compostingbin": "_MISSING_Composting Bin",
		"constructionjob": "_MISSING_Construction Job",
		"cookedfish": "_MISSING_Cooked Fish",
		"cookedmeat": "_MISSING_Cooked Meat",
		"copper": "Bronze",
		"copperanvil": "_MISSING_Copper Anvil",
		"copperarrow": "_MISSING_Copper Arrow",
		"copperingot": "_MISSING_Copper Ingot",
		"copperlockbox": "_MISSING_Copper Lockbox",
		"coppertools": "Ferramentas de cobre",
		"corbel": "_MISSING_Corbel",
		"cotton": "_MISSING_Cotton",
		"cottonengine": "_MISSING_Cotton Engine",
		"cottonfibre": "_MISSING_Cotton Fibre",
		"crate": "Caixote",
		"crossbow": "Besta",
		"crossbowbolt": "Flecha de besta",
		"darkstone": "Bloco de pedra negra",
		"dirt": "Terra",
		"dirtfen": "_MISSING_Marsh Dirt",
		"dirtheath": "_MISSING_Heath Dirt",
		"doorclosed": "_MISSING_Door",
		"droppertrap": "_MISSING_Dropper Trap",
		"droppertrapammo": "_MISSING_Dropper Trap Ammo",
		"dyertable": "_MISSING_Dyer's Table",
		"earthenware": "_MISSING_Earthenware",
		"elevator": "_MISSING_Elevator Station",
		"elevatorhorizontal": "_MISSING_Rail Station",
		"elevatorshaft": "_MISSING_Elevator Shaft",
		"elevatorshafthorizontal": "_MISSING_Rails",
		"engineerbench": "_MISSING_Engineer's Bench",
		"eyeglasses": "_MISSING_Eyeglasses",
		"failsafe": "_MISSING_Sacred Failsafe",
		"failsafe3": "_MISSING_Sacred Failsafe",
		"fence": "_MISSING_Fence",
		"firepit": "_MISSING_Firepit",
		"firewood": "Lenha",
		"fisherman": "_MISSING_Fisherman's Spot",
		"flax": "Linhaça",
		"flaxstage1": "Sementes de Linhaça",
		"fletcherbench": "_MISSING_Fletcher's Bench",
		"flowerboxitem": "_MISSING_Flower Box",
		"furnace": "Fornalha",
		"glassblower": "_MISSING_Glassblower's Workshop",
		"glasspiece": "_MISSING_Piece of Glass",
		"glider": "_MISSING_Glider Launcher",
		"glidersteel": "_MISSING_Launched Steel Glider",
		"goldenshield": "_MISSING_Golden Shield",
		"goldenstatue": "_MISSING_Threat Banner",
		"goldingot": "Barra de Ouro",
		"goldjewellery": "_MISSING_Gold Jewelry",
		"goldore": "Minério de Ouro",
		"grassdry": "_MISSING_Grass",
		"grassfen": "_MISSING_Marsh Grass",
		"grassheath": "_MISSING_Heath Grass",
		"grassheathpurple": "_MISSING_Heath Plants",
		"grassmax": "_MISSING_Grass",
		"grassmid": "_MISSING_Grass",
		"grasswet": "_MISSING_Grass",
		"grenadelauncher": "_MISSING_Grenade Launcher",
		"grenadelauncherammo": "_MISSING_Grenade Launcher Ammo",
		"grindstone": "Mó",
		"guardbowdayjob": "Arqueiro Matutino",
		"guardbownightjob": "Arqueiro Noturno",
		"guardcrossbowdayjob": "Besteiro Matutino",
		"guardcrossbownightjob": "Besteiro Noturno",
		"guardgrenadedayjob": "_MISSING_Day Grenade Launcher Guard",
		"guardgrenadenightjob": "_MISSING_Night Grenade Launcher Guard",
		"guardhandcannondayjob": "_MISSING_Day Handcannon Guard",
		"guardhandcannonnightjob": "_MISSING_Night Handcannon Guard",
		"guardmusketdayjob": "_MISSING_Day Musket Guard",
		"guardmusketnightjob": "_MISSING_Night Musket Guard",
		"guardpoison": "_MISSING_Poison Guard",
		"guardslingerdayjob": "Fundibulário Matutino",
		"guardslingernightjob": "Fundibulário Noturno",
		"gunpowder": "Pólvora",
		"gunpowdertrap": "_MISSING_Gunpowder Trap",
		"gunpowdertrapammo": "_MISSING_Gunpowder Trap Ammo",
		"gunsmith": "_MISSING_Gunsmith's Workbench",
		"guntrap": "_MISSING_Cannon Trap",
		"guntrapammo": "_MISSING_Cannon Trap Ammo",
		"handcannon": "_MISSING_Handcannon",
		"handcannonammo": "_MISSING_Handcannon Ammo",
		"hemp": "_MISSING_Hemp",
		"hempfibre": "_MISSING_Hemp Fibre",
		"hollyhock": "Alcea",
		"ironbloom": "_MISSING_Iron Bloom",
		"ironore": "Minério de Ferro",
		"irontools": "_MISSING_Iron Tools",
		"ironwrought": "Ferro Forjado",
		"jewellerbench": "_MISSING_Jeweler's Bench",
		"jobblockcrafter": "_MISSING_Job-block Crafter’s Workbench",
		"jobblockcrafteradvanced": "_MISSING_Advanced Job-block Crafter's Workbench",
		"kiln": "Forno",
		"lanternblue": "Lanterna Azul",
		"lanterncyan": "Lanterna Cyano",
		"lanterngreen": "Lantera Verde",
		"lanternitem": "_MISSING_Streetlight",
		"lanternorange": "Lanterna Laranja",
		"lanternpink": "Lanterna Rosa",
		"lanternred": "Lanterna Vermelha",
		"lanternwhite": "Lanterna Branca",
		"lanternyellow": "Lanterna",
		"leadingot": "_MISSING_Lead Ingot",
		"leadore": "_MISSING_Lead Ore",
		"leather": "_MISSING_Leather",
		"leavesfallorange": "_MISSING_Orange Leaves",
		"leavesfallred": "_MISSING_Red Leaves",
		"leavesfallyellow": "_MISSING_Yellow Leaves",
		"leavesgreendark": "_MISSING_Dark Leaves",
		"leavesgreenlight": "_MISSING_Light Leaves",
		"leavestaiga": "Folhas de Taiga",
		"leavestemperate": "Folhas Temperadas",
		"linen": "Linho",
		"logtaiga": "Tronco de Taiga",
		"logtemperate": "Tronco Temperado",
		"logwall": "_MISSING_Log Wall",
		"luxurygarments": "_MISSING_Luxury Garments",
		"machinetools": "_MISSING_Machine Tools",
		"manuscript": "_MISSING_Manuscript",
		"merchanthub": "_MISSING_Merchant's Hub",
		"merchanthub2": "_MISSING_Merchant's Hub",
		"metalgear": "_MISSING_Metal Gear",
		"metallathe": "_MISSING_Metal Lathe",
		"minerjob": "Trabalho de Minerador",
		"monocular": "_MISSING_Monocular",
		"mouldingitem": "_MISSING_Crown Moulding",
		"movabletype": "_MISSING_Movable Type",
		"mudbricks": "_MISSING_Mud Bricks",
		"musket": "_MISSING_Musket",
		"musketammo": "_MISSING_Musket Ammo",
		"nitro": "_MISSING_Nitrocellulose",
		"notools": "_MISSING_No Tools",
		"npcshop": "_MISSING_Grocery Store",
		"npcshop2": "_MISSING_Grocery Store",
		"outpostbanner": "_MISSING_Outpost Banner",
		"paintblue": "_MISSING_Blue Paint",
		"paintgreen": "_MISSING_Green Paint",
		"paintred": "_MISSING_Red Paint",
		"paintstripped": "_MISSING_Paint Stripper",
		"paintwhite": "_MISSING_White Paint",
		"paper": "_MISSING_Paper",
		"papermakersmould": "_MISSING_Papermaker's Mould",
		"parchment": "_MISSING_Parchment",
		"pillar": "_MISSING_Pillar",
		"planks": "Tábuas",
		"planksblue": "_MISSING_Blue Planks",
		"plankscoated": "_MISSING_Coated Planks",
		"planksgreen": "_MISSING_Green Planks",
		"planksred": "_MISSING_Red Planks",
		"plaster": "_MISSING_Plaster",
		"points": "_MISSING_Points",
		"poisondart": "_MISSING_Poison Dart",
		"potash": "_MISSING_Potash",
		"potempty": "_MISSING_Pot (Empty)",
		"potflour": "_MISSING_Pot (Flour)",
		"potterystation": "_MISSING_Pottery Station",
		"potwater": "_MISSING_Pot (Water)",
		"printingpress": "_MISSING_Printing Press",
		"projectiletrap": "_MISSING_Projectile Trap",
		"projectiletrapammo": "_MISSING_Projectile Trap Ammo",
		"quarterblockbrowndark": "Quarto de Bloco Marrom Escuro",
		"quarterblockbrowndarkitem": "Quarto de Bloco Marrom Escuro",
		"quarterblockbrownlight": "Quarto de Bloco Marrom Claro",
		"quarterblockbrownlightitem": "Quarto de Bloco Marrom Claro",
		"quarterblockdynamicitem": "_MISSING_Dynamic Quarter Block",
		"quarterblockgrey": "Quarto de Bloco Cinza",
		"quarterblockgreyitem": "Quarto de Bloco Cinza",
		"railgate": "_MISSING_Rail Gate",
		"railitem": "_MISSING_Rails",
		"rawfish": "_MISSING_Raw Fish",
		"rawmeat": "_MISSING_Raw Meat",
		"researcherdesk": "_MISSING_Researcher's Desk",
		"rooftool": "_MISSING_Tiled Roof",
		"rooftoolblue": "_MISSING_Blue Tiled Roof",
		"rooftoolplanks": "_MISSING_Wooden Roof",
		"rooftoolstraw": "_MISSING_Straw Roof",
		"rope": "_MISSING_Rope",
		"ropebench": "_MISSING_Roper's Bench",
		"ropetrap": "_MISSING_Rope Trap",
		"ropetrapammo": "_MISSING_Rope Trap Ammo",
		"saltpeter": "_MISSING_Saltpeter",
		"sanctifiedbreadmeal": "_MISSING_Sacred Bread Meal",
		"sanctifiedchickenmeal": "_MISSING_Sacred Chicken Meal",
		"sanctifiedhouse": "_MISSING_Sacred Storage",
		"sanctifiedporridge": "_MISSING_Sacred Wheat Porridge",
		"sanctifiertable": "_MISSING_Sacred Altar",
		"sand": "Areia",
		"sapling": "_MISSING_Sapling",
		"saplingcherry": "_MISSING_Cherry Sapling",
		"saplingdark": "_MISSING_Dark Green Sapling",
		"saplingfallorange": "_MISSING_Fall Sapling",
		"saplingfallred": "_MISSING_Red Sapling",
		"saplingfallyellow": "_MISSING_Yellow Sapling",
		"saplinglight": "_MISSING_Light Green Sapling",
		"saplingtaiga": "_MISSING_Taiga Sapling",
		"saplingtemperate": "_MISSING_Green Sapling",
		"scientificnote": "_MISSING_Scientific Note",
		"scribedesk": "_MISSING_Scribe's Desk",
		"scrollofknowledge": "_MISSING_Scroll Of Knowledge",
		"scrollshelf": "_MISSING_Scrolls Shelf (Empty)",
		"scrollshelf1": "_MISSING_Scrolls Shelf (Mostly Empty)",
		"scrollshelf2": "_MISSING_Scrolls Shelf (Partially Empty)",
		"scrollshelffilled": "_MISSING_Scrolls Shelf",
		"signitem": "_MISSING_Sign",
		"silicasand": "_MISSING_Silica Sand",
		"skin": "_MISSING_Skin",
		"sling": "Funda",
		"slingbullet": "Bala de Funda",
		"snow": "Neve",
		"splittingstump": "Toco dividido",
		"statisticsboard": "_MISSING_Statistics Board",
		"steelingot": "_MISSING_Steel Ingot",
		"steellockbox": "_MISSING_Steel Lockbox",
		"steelparts": "_MISSING_Steel Parts",
		"steeltools": "_MISSING_Steel Tools",
		"stoneblock": "Bloco de Pedra",
		"stonebricks": "_MISSING_Cobblestone",
		"stonebricksblack": "_MISSING_Black Cobblestone",
		"stonebricksbrown": "_MISSING_Brown Cobblestone",
		"stonebricksnew": "_MISSING_Stone Bricks",
		"stonebrickswhite": "_MISSING_White Cobblestone",
		"stonemasonworkbench": "Mesa de Pedreiro",
		"stonerubble": "_MISSING_Stone Rubble",
		"stonestair": "_MISSING_Stone Stair",
		"stonetools": "_MISSING_Stone Tools",
		"stove": "_MISSING_Stove",
		"straw": "_MISSING_Straw",
		"sulfur": "_MISSING_Sulfur",
		"tabletclay": "_MISSING_Clay Tablet",
		"tabletwisdom": "_MISSING_Tablet Of Ancient Wisdom",
		"tabulator": "_MISSING_Tabulating Machine",
		"tailorshop": "Loja de Alfaiate",
		"tannertable": "_MISSING_Tanner's Table",
		"tin": "Estanho",
		"tinkerertable": "_MISSING_Tinkerer's Table",
		"toolshop": "_MISSING_Tool Shop",
		"toolshop2": "_MISSING_Tool Shop",
		"topdownviewtrigger": "_MISSING_Overseer's Desk",
		"torch": "Tocha",
		"trader": "_MISSING_Trader",
		"trapfixer": "_MISSING_Trap Fixer",
		"vialempty": "_MISSING_Vial (empty)",
		"vialmineraloil": "_MISSING_Vial (mineral oil)",
		"vialnitricacid": "_MISSING_Vial of Nitric Acid",
		"vialsulphuricacid": "_MISSING_Vial of Sulphuric Acid",
		"water": "Água",
		"watergatherer": "_MISSING_Water Gatherer",
		"waterpump": "_MISSING_Waterpump",
		"watersponge": "_MISSING_Archimedean Screw",
		"wheat": "Trigo",
		"wheatmeal": "_MISSING_Wheat Gruel",
		"wheatporridge": "_MISSING_Wheat Porridge",
		"wheatstage1": "Sementes de Trigo",
		"window": "_MISSING_Window",
		"wisteriaflower": "_MISSING_Wisteria Flower",
		"wisteriajob": "_MISSING_Wisteria Harvester",
		"wisteriaplant": "_MISSING_Wisteria Plant",
		"wisteriaplantempty": "_MISSING_Wisteria Plant",
		"wolfsbane": "Aconitum",
		"woodfloor": "_MISSING_Wood Flooring",
		"woodstair": "_MISSING_Wooden Stair",
		"writerdesk": "_MISSING_Writer's Desk",
		"zinc": "_MISSING_Zinc"
	},
	"typeuses": {
		"alarmbell": "_MISSING_Rings an alarm when it detects monsters walking over it",
		"alkanet": "Na vida real, um recurso para tingimento vermelho",
		"astrolabe": "_MISSING_Equip in the hotbar to see the way to special biomes",
		"autocrafter": "_MISSING_A machine that allows items to be crafted without colonists, during both day and night",
		"bed": "_MISSING_Necessary for colonists, who will travel here every night",
		"berry": "_MISSING_A single berry. Not worth the effort of eating it!",
		"berrybush": "Colonos podem plantar isso para ter comida fácil",
		"berrymeal": "_MISSING_A bunch of berries prepared to form a delicious meal",
		"bombearly": "_MISSING_Warning: Explosive! Use the 'Slow Match' to trigger the bomb",
		"bombfuse": "_MISSING_Equip in the hotbar to trigger explosives and fuses",
		"bombfuseblock": "_MISSING_Connects together, allowing you to trigger explosives from a distance. Can be stacked to connect a block higher. Use the 'Slow Match' to light the fuse",
		"bombfusedelay": "_MISSING_Fuse cord, but burns slowly over four seconds",
		"bombshapedchargedown": "_MISSING_Warning: Explosive! Directs its force in a specific direction. Use the 'Slow Match' to trigger the bomb",
		"bombshapedchargestair": "_MISSING_Warning: Explosive! Directs its force downwards diagonally. Use the 'Slow Match' to trigger the bomb",
		"bookcase": "_MISSING_These are 'harvested' by researchers and automatically regenerate their content. Placing at least 10 of them for every researcher ensures a long term balance.",
		"bookcase1": "_MISSING_These are 'harvested' by researchers and automatically regenerate their content. Placing at least 10 of them for every researcher ensures a long term balance.",
		"bookcase2": "_MISSING_These are 'harvested' by researchers and automatically regenerate their content. Placing at least 10 of them for every researcher ensures a long term balance.",
		"bookcasefilled": "_MISSING_These are 'harvested' by researchers and automatically regenerate their content. Placing at least 10 of them for every researcher ensures a long term balance.",
		"bow": "Guardas precisam de um!",
		"bread": "_MISSING_A dry piece of bread without any spread or filling. Bleh",
		"breadmeal": "_MISSING_Bread made tasty with a perfect berry jam",
		"bricks": "É um jogo holandês afinal",
		"bronzeingot": "Barra feita de bronze",
		"charcoal": "Absorve cianeto",
		"cherryblossom": "O objeto mais rosa do jogo",
		"clay": "Eu queria que você pudesse tocá-lo",
		"coalore": "Aviso: pode causar problemas climáticos",
		"colonykit": "_MISSING_Used to start a new, separate colony with the Banner Tool",
		"compass": "_MISSING_Equip in the hotbar to see the way to colonies and outposts",
		"cookedfish": "_MISSING_Swimming capabilities are dramatically reduced",
		"copper": "_MISSING_Somewhat soft metal, but quite useful",
		"coppertools": "Você não pode nem cortar pães sem ferramentas",
		"crate": "Para todas suas necessidades de armazenagem!",
		"crossbow": "Irmão mais novo da arcuballista",
		"crossbowbolt": "Mais rígido, melhor, veloz, forte",
		"dirt": "Terra",
		"elevator": "_MISSING_Allows you to traverse Elevator Shafts. Can't be used by colonists",
		"elevatorhorizontal": "_MISSING_Allows you to traverse Rails. Can't be used by colonists",
		"elevatorshaft": "_MISSING_Connects two Elevator Stations",
		"elevatorshafthorizontal": "_MISSING_Connects Rail Stations",
		"failsafe": "_MISSING_Emergency defense mechanism using Sacred Points",
		"failsafe3": "_MISSING_Emergency defense mechanism using Sacred Points",
		"firewood": "Gasolina básica",
		"flax": "A cor imperial",
		"flaxstage1": "Coloque-o no chão",
		"furnace": "Utiliza lenha como combustível para construir barras de bronze e tijolos",
		"glider": "_MISSING_Places a glider launcher; Enter one using <style=Player/FireSecondary> and navigate by aiming while holding forward",
		"glidersteel": "_MISSING_Like the regular glider launcher, but this one launches you much higher into the air",
		"goldingot": "Foi uma vez usado para garantir o valor do papel moeda",
		"goldore": "_MISSING_Can also be found in ore beneath snowy mountains",
		"grindstone": "Usado para moer trigo em farinha",
		"gunpowder": "Utilize com cuidado!",
		"hollyhock": "Um laxante na vida real. Não no jogo. Ainda...",
		"ironore": "Minerada com picareta de ferro feita com minério de ferro",
		"ironwrought": "Forjado quer dizer 'funcionando'",
		"kiln": "_MISSING_Turns firewood into charcoal",
		"lanterncyan": "O futuro é agora",
		"lanterngreen": "Faz sua colônia ser sustentável",
		"lanternorange": "Totalmente acolhedor",
		"lanternred": "Essas são populares em Amsterdã também",
		"lanternyellow": "Uma tocha, porém cara",
		"leadore": "_MISSING_Found in marshes.",
		"leavestaiga": "Estou sentindo o Natal agora",
		"leavestemperate": "Tente pular de uma torre alta em uma pilha disso",
		"linen": "Lingerie quer dizer roupa de baixo feita de linho",
		"logtaiga": "Levemente frio",
		"logtemperate": "Como um toco de aquecimento, porém diferente",
		"monocular": "_MISSING_Equip in the hotbar to take a closer look at the world",
		"npcshop": "_MISSING_Colonists visit here once a day to gather food and happiness items",
		"npcshop2": "_MISSING_Colonists visit here once a day to gather food and happiness items",
		"outpostbanner": "_MISSING_Used to start an outpost in a new place",
		"paintblue": "_MISSING_Used on paintable objects like doors, fences and pillars",
		"paintgreen": "_MISSING_Used on paintable objects like doors, fences and pillars",
		"paintred": "_MISSING_Used on paintable objects like doors, fences and pillars",
		"paintstripped": "_MISSING_Used on paintable objects like doors, fences and pillars",
		"paintwhite": "_MISSING_Used on paintable objects like doors, fences and pillars",
		"planks": "Agora com 4 vezes mais troncos!",
		"plaster": "_MISSING_A dignified way to smear dirt on your walls.",
		"printingpress": "_MISSING_Respect its freedom",
		"quarterblockdynamicitem": "_MISSING_The chameleon of quarter blocks",
		"railgate": "_MISSING_Allows rail travel while blocking travel by foot",
		"rawfish": "_MISSING_#organic #hormonefree #grassfed",
		"researcherdesk": "_MISSING_Researches require bookcases nearby in order to find data for their research!",
		"rooftoolstraw": "_MISSING_Is full of insects and might catch on fire, but keeps you dry",
		"sand": "Não se mistura bem com cobras",
		"saplingfallorange": "_MISSING_Orange future tree",
		"saplingtaiga": "_MISSING_Slightly different tree",
		"scribedesk": "_MISSING_Scribes requires 10 scroll shelves nearby in order to find data for their research!",
		"scrollshelf": "_MISSING_These are 'harvested' by scribes and automatically regenerate their content. Placing at least 10 of them for every scribe ensures a long term balance.",
		"scrollshelf1": "_MISSING_These are 'harvested' by scribes and automatically regenerate their content. Placing at least 10 of them for every scribe ensures a long term balance.",
		"scrollshelf2": "_MISSING_These are 'harvested' by scribes and automatically regenerate their content. Placing at least 10 of them for every scribe ensures a long term balance.",
		"scrollshelffilled": "_MISSING_These are 'harvested' by scribes and automatically regenerate their content. Placing at least 10 of them for every scribe ensures a long term balance.",
		"signitem": "_MISSING_Place your own messages in the world!",
		"silicasand": "_MISSING_Found below sand in the Heath biome",
		"sling": "Cuidado, Golias",
		"slingbullet": "Apenas uma pequena pedra, na verdade",
		"snow": "Sabe de nada",
		"splittingstump": "Um jeito mais rápido de tornar madeira em lenha",
		"stonemasonworkbench": "Cria 50 tons de tijolos",
		"stove": "_MISSING_Used to fill the surrounding area with delicious smells",
		"sulfur": "_MISSING_Found deep underground in the Heath biome",
		"tailorshop": "_MISSING_Tailored clothes for everyone!",
		"tin": "_MISSING_Can also be found in ore beneath snowy mountains",
		"topdownviewtrigger": "_MISSING_Grants access to the top-down perspective and Blueprints",
		"torch": "E que haja luz!",
		"trader": "_MISSING_Unexpectedly used for trading",
		"water": "_MISSING_Will flood everything if let loose",
		"waterpump": "_MISSING_Allows getting water without being near water",
		"watersponge": "_MISSING_Removes water in its local area in a deeply realistic way",
		"wheat": "Um colono com uma mó transforma isso em farinha",
		"wheatstage1": "Futuro pão",
		"wisteriajob": "_MISSING_One harvester needs 10 wisteria plants nearby. These plants can only be grown in heaths.",
		"wisteriaplant": "_MISSING_Placing 10 of these for every wisteria harvester ensures a long term balance.",
		"wisteriaplantempty": "_MISSING_Placing 10 of these for every wisteria harvester ensures a long term balance.",
		"wolfsbane": "Previne lobos de atacar sua colônia",
		"writerdesk": "_MISSING_Highly ergonomic",
		"zinc": "_MISSING_Can be found directly below mammoth trees."
	}
}