0.7.4 (2020-08-14)

- Touched up the UI at many, many places
-- Moved some settings from pop-ups straight into the colony tab of the inventory
- Added support for UI scaling (100%-400%)
- Added in-game support for converting worlds from singleplayer to co-op/multiplayer and back
- Added support for trashing items in the stockpile
- Added ability to edit rules in the diplomacy menu
- Removed "press F1 to close" requirement for the quickstart pop-up
- Allow selecting "non-valid" worlds in the load world menu so they can be deleted in-game
- Swapped out the "norse" font
- Updated used version of Unity (the engine) from 2018.4 to 2019.4
-- Deprecated linux 32-bit support (official minimum system requirements were 64-bit for years)
-- Updated postprocess effects (required minor tweaks to visuals/settings)
- Slightly optimized rendering of many meshes (like wheat)
- Slightly optimized terrain mesh creation (new unity API)
- Added "select all"/"select none" buttons to the mod list for new worlds
- Added an option to permanently toggle on the "block highlight" visual
- Added a changing crosshair based on context
- Added support for changing the crosshair files
- Added support for scaling the crosshair (0%-400%)

- Workaround for torch issues on a mac + opengl + intel gpu combination


Smaller stuff
- Split up the setup of trade deals into "finite" and "infinite" ones
- Swapped some "on-hover" audio triggers for buttons to "on-click" ones, and added those more widely
- Highlight the active inventory tab more consistently
- Highlight the currently selected period's button in the statistics menu
- Increased stack size of plaster to 200
- Added more precise prompts about missing world names in the new world menu

Fixes
- Fixed trade deal item selection pop-up not showing the actual items present in the selected colony
- Fix "hide all" in the statistics menu only hiding currently filtered options
- Fix a bug with the server when running on a machine that has only 1 cpu thread
- Fix client only doing LAN discovery on the primary network interface
- Fix an issue where the client would "finish" loading before it was actually done, the more likely to trigger the lower the bandwidth


Internals:
- Overhauled the system used to programmatically create UI elements - to allow for more visually pleasing results
- Replaced the Rust based "pip_quick.dll" with unity's Burst system - to allow easier modification of code that is performance sensitive, and future optimization

0.7.4.1 (2020-08-17)

- Updated de-DE and zh-CN locales (thanks to the respective submitters)
- Fix colony ownership buttons not working (kick, set to leader, leave)
