{
	"coverage": 100.0,
	"hints": {
		"0": "For most farms, larger size means more production. Berry gatherers are an exception to this rule.",
		"1": "More and different monsters will spawn as you recruit more colonists.",
		"10": "3x33 is the optimal size for a forester.",
		"16": "Use the compass to find your way towards different colonies and outposts.",
		"17": "Use the astrolabe to find the different regions with unique resources.",
		"18": "Build the Sacred Failsafe and spend Sacred Points to save your colony when it is getting overrun by monster",
		"19": "Place the Sacred Storage to store more Sacred Points",
		"2": "Certain layers of the world contain ores. Dig deeper to find different ores.",
		"20": "Use blue, green, red and white paint to colour items like doors and windows",
		"21": "Use paint stripper to remove the colours you've added to items.",
		"22": "Elevators can't be used by colonists, but they are a quick way of moving up and down for players.",
		"23": "Build rails and rail stations to quickly move from A to B.",
		"24": "Use rail gates to make an impenetrable barrier for monsters, without stopping rail carts",
		"25": "Place the statistics board to get detailed information on your colony.",
		"26": "Place the Archimedean Screw to remove all nearby water.",
		"27": "We write a periodic Friday Blog. Find it on steam to learn more about the development of Colony Survival!",
		"28": "There are mods for Colony Survival. Find them on the Steam Forums or Discord!",
		"29": "Crouching prevents falling off edges.",
		"30": "Press <style=Player/ToggleTorch> to activate your torch.",
		"4": "Click on 'job blocks' to see how they're used and to prioritize certain recipes.",
		"7": "Differences in range, reloading speed and damage give every type of guard unique benefits and drawbacks."
	},
	"sentences": {
		"astrolabe": {
			"bigtree": "Mammoth Tree",
			"heath": "Heath",
			"marsh": "Marsh",
			"mountain": "Mountain"
		},
		"autocrafter": {
			"addqueue": "Add to queue",
			"cancelqueue": "Cancel queue",
			"description": "Start crafting items without waiting on colonists",
			"header": "Mill Workshop",
			"progress": "Progress",
			"recipecounts": "Items present for up to <b>{0}</b> crafts",
			"recipes": "Recipes",
			"results": "Results",
			"resultstohotbar": "To Hotbar",
			"resultstostockpile": "To Stockpile",
			"selected": "Selected",
			"timepercraft": "Time per craft: {0} seconds",
			"timetocompletion": "Estimated time to completion: <b>{0}</b>",
			"uniqueconstraintwarning": "Can only place one autocrafter per banner",
			"waitingdata": "Waiting on data...",
			"wrongcolony": "Selected workshop is part of another colony"
		},
		"bannerclickedpopup": {
			"deletebanner": "Delete Banner",
			"deletecolony": "Delete Colony",
			"deletecolonydescription": "Deleting the last banner of a colony will remove all npcs and make the colony unusable. To confirm this is what you want, type 'delete' below.",
			"header": "Banner Options",
			"noconfirmationdelete": "Ignoring deletion command, did not get confirmation",
			"placementfail": "Couldn't place banner at this location"
		},
		"bannerplacementpopup": {
			"activecolony": "Active colony: {0}",
			"addbanner": "Add Banner",
			"header": "Banner Placement",
			"missingcolonykit": "Requires a Colony Starter Kit",
			"missingoutpostbanner": "Requires an Outpost Banner",
			"movebanner": "Move Banner",
			"mustbeleader": "Must be the colony leader to adjust banners",
			"opencolonytab": "Manage {0}",
			"startcolony": "Start a new colony",
			"startoutpost": "Start a new outpost",
			"startoutpostremote": "Start a new outpost"
		},
		"category": {
			"consumables": "Consumables",
			"decorative": "Building Blocks",
			"defense": "Defense",
			"essential": "Essentials",
			"explosives": "Explosives",
			"food": "Food",
			"ingredient": "Ingredients & Luxury",
			"job": "Jobblocks",
			"misc": "Misc",
			"texres": "Textiles & Research"
		},
		"chat": {
			"colonydied": "All colonists in {0} were killed.",
			"playerdied": "Player {0} died."
		},
		"colonymanagement": {
			"colonysettings": {
				"difficulty": "Difficulty",
				"difficulty_peaceful": "Peaceful",
				"difficultylocked": "Locked Difficulty",
				"header": "Colony Settings"
			},
			"diplomacy": {
				"mainbutton": "Diplomacy",
				"mainheader": "Diplomacy",
				"ruleaccept": "Accept",
				"ruleactive": "Active",
				"ruleedit": "Edit",
				"rulepending": "Pending",
				"ruleremove": "Remove"
			},
			"inventoryheader": "Colony",
			"manageheader": "Ownership Management",
			"managejobs": {
				"column_enabled": "Enabled",
				"column_jobtype": "Job Type",
				"column_total": "Total",
				"column_unfilled": "Unfilled",
				"disable_all": "Disable All",
				"enable_all": "Enable All",
				"header_text": "<b>{0}</b> Laborers without a job. Enabled jobs: <b>{1} / {2}</b>. Filled jobs: <b>{3} / {1}</b>",
				"mainheader": "Manage Jobs",
				"refresh": "Refresh",
				"set_balanced": "Set Balanced"
			},
			"manageowners": "Manage Owners",
			"nameedit": "Edit Colony Name:",
			"outpost": {
				"create": "Create Outpost",
				"createdescription": "Starting an outpost consumes an Outpost Banner from your inventory (or stockpile).",
				"parentcolony": "Parent Colony:",
				"popupheader": "Outpost Creation",
				"selectparent": "Select Main Colony"
			},
			"ownership": {
				"action": "Action",
				"connectedplayers": "Connected Players",
				"currentowners": "Current Owners",
				"follower": "Follower",
				"invite": "Add as colony owner",
				"kick": "Kick",
				"leader": "Leader",
				"leave": "Leave colony",
				"name": "Name",
				"role": "Role",
				"settoleader": "Set to Leader"
			},
			"recruit": "Recruit",
			"recruitauto": "Automatic recruit on job placement",
			"recruitfailedbeds": "<color=#ff2323>Couldn't recruit a new colonist - not enough free beds.</color>",
			"recruitfailedcap": "<color=#ff2323>Couldn't recruit a new colonist - reached capacity.</color>",
			"recruitfailednomeals": "<color=#ff2323>Couldn't recruit a new colonist - not enough meals in stockpile.</color>",
			"recruitmentamount": "Amount of colonists to recruit:",
			"recruitmentbutton": "Recruit Colonist",
			"recruitmentheader": "Recruitment",
			"recruittext3": "Colonists require a meal per day and a bed.",
			"recruittext4-2": "Recruiting the next colonist costs {0} meals.",
			"recruittext5-2": "There are {0} spare beds and you can recruit {1} more colonists before reaching max population.",
			"recruittext6": "Recruiting the next {0} colonists is free.",
			"recruittofillbeds": "Recruit to fill all beds",
			"recruittofilljobs": "Recruit to fill all jobs",
			"resetcolonypriority2": "Reset active colony",
			"science": {
				"incomingdescription2": "They will share their science with you",
				"newagreement": "Propose science agreement",
				"outgoingdescription2": "You provide them with your science",
				"selectcolony": "Select a colony to send science to"
			},
			"selectcolony": {
				"currentcolony": "Current Colony: {0}",
				"headercolonists": "Colonists",
				"headercolony": "Colony",
				"headerleader": "Leader",
				"headerselect": "Select",
				"nocolonies": "No colonies to list",
				"nocoloniesowned": "No owned colonies to list",
				"nocoloniesthird": "No external colonies to list",
				"othercolonies": "Other Colonies",
				"select": "Select"
			},
			"start": {
				"create": "Create Colony",
				"defaultkit": "First time starter kit is used",
				"kits": "Available Kits",
				"missingkit": "Missing a colony starter kit",
				"name": "Colony Name",
				"parentcolony": "Parent Colony",
				"popupheader": "Colony Creation",
				"usescienceagreement": "Transfer Science"
			},
			"startsettings": "Colony Settings",
			"switchcolony2": "Switch active colony to:",
			"trading": {
				"completerule": "Create rule",
				"completeruleedit": "Complete rule edit",
				"mainheader": "New trading rule settings",
				"newruleinfinite": "New infinite trading rule",
				"newrulelimited": "New limited trading rule",
				"ruledescription": "Traders will trade {0} from {1} to {2} if both of the following:",
				"ruledescriptionlimit": " {0} items left to trade.",
				"ruleincomingdescr2": "Get {0} if they have more than {1} and we have less than {2}.",
				"rulemaximumgoal": "{0} has less than: ",
				"rulemaximumtraded": "This deal will send up to the following amount of items in total: ",
				"ruleminimumthis": "{0} has more than: ",
				"ruleoutgoingdescr2": "Send {0} if we have more than {1} and they have less than {2}.",
				"selectcolony": "Select a colony to trade to"
			}
		},
		"commands": {
			"disableachievements": "Achievements have been disabled for this world due to interacting with cheat options",
			"disableachievementsfirst": "To do that, you must first disable achievements by using the '/disableachievements' command",
			"nopermission": "You do not have the permission '{0}' to do that."
		},
		"connectingscreen": {
			"loading": "Loading",
			"localhost_fail": "Failed to find steam/singleplayer server running on this computer. Reloading to main menu in 5 seconds.",
			"refused": {
				"blacklisted": "you are blacklisted",
				"incompatible": "server had an unexpected problem",
				"invalidpassword": "password was invalid",
				"invalidticket": "steam ticket was invalid",
				"maxplayer": "server is full",
				"misc": "unknown reason",
				"notonwhitelist": "you are not whitelisted",
				"versionwrongclient": "version mismatch according to the client",
				"versionwrongserver": "version mismatch according to the server"
			},
			"refused_main": "Connection refused, {0}. Returning to main menu in 5 seconds.",
			"sp_alreadyrunning2": "A server is already running. Returning to the main menu in 5 seconds.",
			"stages": {
				"1": "Requested server files table",
				"connectionmade": "Connection made",
				"downloading": "(downloading {0} packets)",
				"fail": "Loading failed, returning to main menu in 5 seconds",
				"final": "Finalizing",
				"loading": "Loading {0} files",
				"local1": "Searching for singleplayer server on this computer",
				"local2": "Searching for online server on this computer",
				"password": "Password required",
				"steamdirect": "Trying to setup direct connection",
				"steamp2p": "Trying to setup p2p connection",
				"timeout": "Connecting timed out. Returning to main menu in 5 seconds",
				"waitingserver": "Starting server in the background"
			}
		},
		"contentmanager": {
			"buttonbrowseworkshop": "Browse Workshop",
			"buttoncreateitem": "Create item",
			"buttoneditdetails": "Edit details",
			"buttonlistsubscribed": "Subscribed items",
			"buttonsubmitcontent": "Submit",
			"buttonupdatecontent": "Update content",
			"changelogplaceholder": "Enter changelog here...",
			"contenteditheader": "Setting/updating content for {0}",
			"contentpath": "Content path: {0}",
			"contenttypelabel": "Content Type",
			"contenttypes": {
				"itempack": "Item Pack",
				"misc": "Miscellaneous",
				"overhaul": "Complete Overhaul",
				"texturepack": "Texture Pack",
				"unknown": "Unknown",
				"utilities": "Utilities",
				"world": "World"
			},
			"description": "Use this menu to upload your mods or created worlds to the Steam Workshop",
			"nocontentpath": "No path selected yet",
			"scenariolabel": "Scenario name",
			"statecommittingchanges": "Committing changes: {0} / {1}",
			"statepreparingconfig": "Preparing config: {0} / {1}",
			"statepreparingcontent": "Preparing content: {0} / {1}",
			"stateuploadingcontent": "Uploading content: {0} / {1}",
			"stateuploadingpreview": "Uploading preview: {0} / {1}",
			"thumbnailpath": "Thumbnail path:"
		},
		"controls": {
			"category-debug": "Debug controls",
			"category-firstperson": "First person controls",
			"category-general": "General controls",
			"category-topdown": "Top-down controls",
			"cycle-tool-down": "Select tool below",
			"cycle-tool-left": "Select tool to the left",
			"cycle-tool-right": "Select tool to the right",
			"cycle-tool-up": "Select tool above",
			"decreasefieldofview": "Decrease field of view (cheat)",
			"duplicate-found": "Key already in use.",
			"fireprimary": "Primary action",
			"firesecondary": "Secondary action",
			"flydown": "Fly down (cheat)",
			"holdcrouch": "Crouch (Held)",
			"hotbardown": "Next hotbar spot",
			"hotbarup": "Previous hotbar spot",
			"increasefieldofview": "Increase field of view (cheat)",
			"inventory0": "Hotbar 10",
			"inventory1": "Hotbar 1",
			"inventory2": "Hotbar 2",
			"inventory3": "Hotbar 3",
			"inventory4": "Hotbar 4",
			"inventory5": "Hotbar 5",
			"inventory6": "Hotbar 6",
			"inventory7": "Hotbar 7",
			"inventory8": "Hotbar 8",
			"inventory9": "Hotbar 9",
			"inventorystockpileselectionjump": "Switch selection between Stockpile and Hotbar",
			"jump": "Jump",
			"jumpgamepadtap": "Jump",
			"listening-for-input": "Listening for input...",
			"look": "Aim",
			"movekeyboard": {
				"down": "Move back",
				"left": "Move left",
				"right": "Move right",
				"up": "Move forward"
			},
			"movepad": "Movement",
			"opencolonytab": "Open colony tab",
			"openquickstart": "Open help menu",
			"placemultipleareas": "Chain-place construction areas",
			"resetfieldofview": "Reset field of view (cheat)",
			"rotateobjectleft": "Rotate left",
			"rotateobjectright": "Rotate right",
			"simspeed10x": "Simulation speed x10 (cheat)",
			"simspeed3x": "Simulation speed x3 (cheat)",
			"simspeednormal": "Simulation speed reset (cheat)",
			"simspeedpause": "Simulation speed pause (cheat)",
			"sprint": "Sprint",
			"sprintgamepadheld": "Sprint",
			"stockpilesecondaryaction": "Stockpile entry secondary action",
			"takescreenshot": "Take screenshot",
			"toggleautofocus": "Toggle autofocus (cheat)",
			"togglechat": "Toggle chat",
			"togglecrouch": "Crouch (Toggle)",
			"toggledevconsole": "Toggle dev log (cheat)",
			"toggledevmenu": "Toggle dev menu (cheat)",
			"toggleextrasmooth": "Toggle smoothed aim (cheat)",
			"togglefly": "Toggle flying (cheat)",
			"togglefocuspoint": "Toggle locked aim (cheat)",
			"toggleinterface": "Toggle interface",
			"toggleinventory": "Toggle inventory",
			"togglestats": "Toggle statistics view",
			"toggletorch": "Toggle torch",
			"topdown-reverse-zoom-toggle": "Reverse zoom direction",
			"topdown-rotate-camera-left": "Rotate camera left",
			"topdown-rotate-camera-right": "Rotate camera right",
			"topdown-zoom-in": "Zoom in",
			"topdown-zoom-out": "Zoom out"
		},
		"escapemenu": {
			"back": "Back",
			"info": "Info",
			"quitdesktop": "Desktop",
			"quitmain": "Main Menu",
			"settings": "Settings"
		},
		"failsafe": {
			"current": "Current Sacred Points storage: {0} out of {1}",
			"damage": "Triggering the Sacred Failsafe will cause {0} damage",
			"futurewave": "The Failsafe will reduce the total HP of incoming monsters by {0:P0} for the next night",
			"header": "Failsafe",
			"nextavailable": "The Failsafe will be available again after the next night",
			"statusactive": "Status: Sacred Failsafe has been activated",
			"statusavailable": "Status: Sacred Failsafe is available",
			"trigger": "Trigger",
			"wave": "The current threat level is {0} and will spawn monsters with a total HP of {1}",
			"wavereduced": "The total HP of incoming monsters will be reduced by {0:P0} the next night"
		},
		"firstpersonstats": {
			"ammocount": "Ammo:",
			"bedcount": "Beds:",
			"colonistcount": "Colonists:",
			"colonypoints": "Points:",
			"laborercount": "Unemployed:",
			"mealstorage": "Total Meals:",
			"threatlevel": "Threat Level:",
			"time_day_v2": "Day {0}, {1}:00"
		},
		"general": {
			"apply": "Apply",
			"back": "Back",
			"close": "Close",
			"delete": "Delete",
			"description": "Description",
			"edit": "Edit",
			"enabled": "Enabled",
			"gamepadtextinputalphanumeric": "Only alphabet letters and numbers are accepted.",
			"high": "High",
			"inputplaceholder": "Enter text...",
			"inputplaceholder_search": "Enter text to search...",
			"low": "Low",
			"next": "Next",
			"no": "No",
			"none": "None",
			"normal": "Normal",
			"previous": "Previous",
			"quote_close": "”",
			"quote_open": "“",
			"randomize": "Randomize",
			"reset": "Reset",
			"select": "Select",
			"selected": "Selected",
			"veryhigh": "Very High",
			"yes": "Yes"
		},
		"infomenu": {
			"changelog": "Changelog",
			"credits": "Credits",
			"quickstart": "Quickstart"
		},
		"mainmenu": {
			"back": "Back",
			"contentmanager": "Mod Manager",
			"continue": "Continue",
			"info": "Info",
			"multiplayer": "Multiplayer",
			"quit": "Quit",
			"settings": "Settings"
		},
		"multiplayermenu": {
			"colonistcount": "Colonist Count",
			"connectlocal": "Connect to local server",
			"header_friends": "Friends",
			"header_history": "History",
			"header_internet": "Internet",
			"header_lan": "LAN",
			"ipaddress": "Address",
			"join": "Join",
			"mods": "Mods",
			"passworded": "Passworded",
			"refresh2": "Refresh",
			"refreshing": "Refreshing...",
			"refreshquick": "Quick Refresh",
			"selectedserver": "Selected Server",
			"serverping": "Ping",
			"serverplayers": "Players",
			"servers": "Servers",
			"showempty": "Show Empty",
			"showfull": "Show Full",
			"showincompatible": "Show Incompatible",
			"version": "Version"
		},
		"notifications": {
			"delete": "Delete notification",
			"header": "Notifications",
			"missingplayerammo": "<color=#ff2323>Using {0} requires some {1} to be in the inventory!</color>",
			"npc_died": {
				"banner": "A monster at the banner",
				"command": "Command usage",
				"excess": "And {0} more died since, anonymously.",
				"individual": "{0}: A colonist with job {1} died from: {2}",
				"main": "{0} colonists died in outpost {1}!",
				"misc": "Unkown reasons",
				"monster": "A monster",
				"npc": "A colonist",
				"player": "A player",
				"starving": "Starvation",
				"trap": "A Trap"
			},
			"science": {
				"entry": "{0}: Completed {1}",
				"main": "Science completed!"
			},
			"siegemode": {
				"disabled": "{0}: Exited siege mode",
				"enabled": "{0}: Entered siege mode",
				"main": "Siege mode triggered in outpost {0}!"
			}
		},
		"npcs": {
			"pipliz": {
				"alchemist": "Alchemist",
				"alkanetfarmer": "Alkanet Farmer",
				"artist": "Artist",
				"barleyfarmer": "Barley Farmer",
				"beekeeper": "Beekeeper",
				"berryfarmer": "Berry Farmer",
				"blastfurnace": "Blast Furnace Operator",
				"bloomeryjob": "Forger",
				"builder": "Builder",
				"builderreplacer": "Replace Builder",
				"cabbagefarmer": "Cabbage Farmer",
				"chestmaker": "Chestmaker",
				"chickenfarmer": "Chicken Farmer",
				"composter": "Composter",
				"constructor": "Construction Worker",
				"cook": "Cook",
				"coppersmith": "Copper Smith",
				"cottonengine": "Cotton Engine Operator",
				"cottonfarmer": "Cotton Farmer",
				"digger": "Digger",
				"diggerspecial": "Specific Digger",
				"dyer": "Dyer",
				"engineer": "Engineer",
				"firepit": "Primitive Cook",
				"fisherman": "Fisherman",
				"flaxfarmer": "Flax Farmer",
				"fletcher": "Fletcher",
				"forester": "Forester",
				"glassblower": "Glassblower",
				"grinder": "Grinder",
				"guardbowday": "Day Bow Guard",
				"guardbownight": "Night Bow Guard",
				"guardcrossbowday": "Day Crossbow Guard",
				"guardcrossbownight": "Night Crossbow Guard",
				"guardgrenadeday": "Day Grenade Launcher Guard",
				"guardgrenadenight": "Night Grenade Launcher Guard",
				"guardhandcannonday": "Day Handcannon Guard",
				"guardhandcannonnight": "Night Handcannon Guard",
				"guardmusketday": "Day Musket Guard",
				"guardmusketnight": "Night Musket Guard",
				"guardpoison": "Poison Guard",
				"guardslingerday": "Day Slinger Guard",
				"guardslingernight": "Night Slinger Guard",
				"gunsmith": "Gunsmith",
				"hempfarmer": "Hemp Farmer",
				"hollyhockfarmer": "Hollyhock Farmer",
				"jeweller": "Jeweler",
				"jobblockcrafter": "Job-block Crafter",
				"jobblockcrafteradvanced": "Advanced Job-block Crafter",
				"kilnjob": "Burner",
				"laborer": "Laborer",
				"metallathe": "Metal Lathe Operator",
				"minerjob": "Miner",
				"networkplayer": "Player",
				"papermaker": "Papermaker",
				"potter": "Potter",
				"printingpress": "Printing Press Operator",
				"researcher": "Researcher",
				"roper": "Rope Maker",
				"sanctifier": "Sanctifier",
				"scribe": "Scribe",
				"smelter": "Smelter",
				"stonemason": "Stonemason",
				"tabulator": "Tabulating Machine Operator",
				"tailor": "Tailor",
				"tanner": "Tanner",
				"tinkerer": "Tinkerer",
				"trader": "Trader",
				"trapfixer": "Trapfixer",
				"watergatherer": "Water Gatherer",
				"waterpump": "Waterpump Worker",
				"wheatfarmer": "Wheat Farmer",
				"wisteriafarmer": "Wisteria Farmer",
				"wolfsbanefarmer": "Wolfsbane Farmer",
				"woodcutter": "Woodcutter",
				"writer": "Writer"
			}
		},
		"pipliz": {
			"alarmbell": {
				"description": "Unlocks the Alarm Bell, which will ring a bell when walked upon by a monster",
				"name": "Alarm Bell"
			},
			"animalcarcass": {
				"description": "Provides a source for animal carcasses",
				"name": "Local Animal Carcass"
			},
			"anvil": {
				"description": "Unlocks the Anvil, an important source of more advanced products like Copper Tools",
				"name": "Anvil"
			},
			"archery": {
				"description": "Unlocks archers and fletchers, a more effective protection against monsters.",
				"name": "Archery"
			},
			"artist": {
				"description": "Unlocks a new job that is completely dedicated to aesthetics",
				"name": "Artist"
			},
			"astrolabe": {
				"description": "Unlocks the astrolabe; a navigation tool that helps find biomes",
				"name": "Astrolabe"
			},
			"blastfurnace": {
				"description": "Unlocks a rapid way to smelt advanced metals.",
				"name": "Blast Furnace"
			},
			"brass": {
				"description": "Unlocks brass, a relatively soft alloy. It’s not suited for weapons or tools, but its malleability makes it perfect for small detailed parts. It requires zinc, which can be purchased or mined below mammoth trees. ",
				"name": "Brass"
			},
			"bread": {
				"description": "Unlocks the making of bread. Use grindstones to make flour, which can then be used by the cook to make bread.",
				"name": "Bread"
			},
			"bricks": {
				"description": "Allows baking clay into new types of blocks",
				"name": "Bricks"
			},
			"bronze": {
				"description": "Unlocks a way to make copper stronger, by mixing it with the rare and valuable tin",
				"name": "Bronze Age"
			},
			"bronzelockbox": {
				"description": "Unlocks the Bronze Lockbox. Improved version of the Copper Lockbox. More storage, more efficiency, less threatening.",
				"name": "Bronze Lockbox"
			},
			"caltrop": {
				"description": "Unlocks a trap that once loaded will slow monsters below it",
				"name": "Caltrops"
			},
			"chestluxury": {
				"description": "Unlocks Luxury Chests, which are necessary to unlock advanced technology.",
				"name": "Luxury Chest"
			},
			"chestprestige": {
				"description": "Abandon all hope of reward and proportion, ye who enter here! Prestige Chests are necessary for Prestige Science. It’s a stretch goal for enthusiastic colonies.",
				"name": "Prestige Chest"
			},
			"chestresource": {
				"description": "Unlocks Science Chests, which are necessary to unlock advanced technology",
				"name": "Science Chest"
			},
			"chickenmeal": {
				"description": "Unlocks a more complex meal which yields more Sacred Points when consumed by colonists",
				"name": "Chicken Meals"
			},
			"classical": {
				"description": "Revive the way the ancients built",
				"name": "Classical Architecture"
			},
			"compass": {
				"description": "Unlocks the compass; a navigation tool to find back your home",
				"name": "Compass"
			},
			"constructionbuilder": {
				"description": "Unlock builder areas for the construction worker",
				"name": "Builder"
			},
			"constructiondigger": {
				"description": "Unlock digger areas for the construction worker",
				"name": "Digger"
			},
			"constructiondiggerspecial": {
				"description": "Unlock advanced construction areas",
				"name": "Advanced Construction"
			},
			"cook": {
				"description": "Unlocks the cook and the fisherman, new sources of meals for your colonists",
				"name": "Cook"
			},
			"copperlockbox": {
				"description": "Unlocks the Copper Lockbox. While placed it increases the colony point capacity. Warning: every placed lockbox will lure more monsters to your colony!",
				"name": "Copper Lockbox"
			},
			"cotton": {
				"description": "Unlocks a source of high quality textiles. Cotton plants only grow in heaths.",
				"name": "Cotton"
			},
			"crossbow": {
				"description": "More powerful archery",
				"name": "Crossbows"
			},
			"dyeing": {
				"description": "Learn to grow flowers in marshes, allowing you to add color to your world.",
				"name": "Dyeing"
			},
			"elevator": {
				"description": "Unlocks elevator production, useful for traversing vertical distances",
				"name": "Elevator"
			},
			"elevatorhorizontal": {
				"description": "Unlocks rail production, useful for traversing horizontal distances",
				"name": "Rails"
			},
			"engineer": {
				"description": "Unlocks the engineer and the trapfixer. The engineer makes traps and their ammo, which can be used to fight monsters. The trapfixer will load and reload nearby traps.",
				"name": "Engineer"
			},
			"explosives": {
				"description": "Enables the purchasing of bombs at the Merchant's Hub",
				"name": "Explosive Imports"
			},
			"explosivesadvanced": {
				"description": "Enables the purchasing of shaped  charges and fuses at the Merchant's Hub",
				"name": "Advanced Explosives"
			},
			"explosivescrafting": {
				"description": "Enables the production of explosives at the engineer",
				"name": "Explosive Crafting"
			},
			"failsafe": {
				"description": "Unlocks the Sacred Failsafe, an emergency tool that uses Sacred Points to eliminate monsters",
				"name": "Sacred Failsafe"
			},
			"farming": {
				"description": "Unlocks the wheat farmer. Wheat will grow in importance as food over time.",
				"name": "Wheat Farming"
			},
			"fence": {
				"description": "Could be very practical, but is mostly aesthetic.",
				"name": "Fence"
			},
			"flowerbox": {
				"description": "Spread some permanent cheer",
				"name": "Flower Box"
			},
			"furnace": {
				"description": "Unlocks the smelter, a worker who processes ores",
				"name": "Smelter"
			},
			"glassblower": {
				"description": "Unlocks a way to craft glass",
				"name": "Glassblower"
			},
			"glider": {
				"description": "Unlocks glider production, allowing unpowered flight from higher points",
				"name": "Glider"
			},
			"glidersteel": {
				"description": "Unlocks a launcher that quickly shoots gliders to tremendous heights.",
				"name": "Launched Steel Glider"
			},
			"goldenstatue": {
				"description": "Unlocks the Threat Banner, which will attract monsters from other outposts to the one it's placed in.",
				"name": "Threat Banner"
			},
			"grassdirt": {
				"description": "Provides a source for grass and dirt",
				"name": "Grass & Dirt Production"
			},
			"grenadelauncher": {
				"description": "Unlocks a powerful weapon which can eliminate groups of enemies at a distance.",
				"name": "Grenade Launcher"
			},
			"gunpowder": {
				"description": "Unlocks a powerful new ingredient",
				"name": "Gunpowder"
			},
			"guntrap": {
				"description": "Unlocks a powerful trap which does enormous amounts of damage.",
				"name": "Cannon Trap"
			},
			"handcannon": {
				"description": "Unlocks a powerful, short-range weapon",
				"name": "Handcannon"
			},
			"hemp": {
				"description": "Unlocks the cultivation of hemp plants in marshes as well as purchasing it. Leads towards processing it into ropes and paper.",
				"name": "Hemp"
			},
			"iron": {
				"description": "A major step forward for your colony, unlocking a new material which is required in many items",
				"name": "Iron Age"
			},
			"jewellery": {
				"description": "Unlocks the Jeweler, who creates delicate things",
				"name": "Jeweler"
			},
			"jewelry": {
				"description": "Unlocks jewelry, a good product for trade",
				"name": "Jewelry"
			},
			"lanterns": {
				"description": "Unlocks lanterns, useful for lighting up places",
				"name": "Lanterns"
			},
			"lathe": {
				"description": "Unlocks a complex machine which allows colonists to rapidly make detailed metal parts.",
				"name": "Metal Lathe"
			},
			"miner": {
				"description": "Unlock the miner job recipe at the tinkerer. When placed on a dark stone block, a colonist will come to mine that material continuously.",
				"name": "Miner"
			},
			"monocular": {
				"description": "Unlocks a nifty tool which can be used to observe things in the distance",
				"name": "Monocular"
			},
			"mudbricks": {
				"description": "Unlocks mudbricks, a cheap and simple building material",
				"name": "Mudbricks"
			},
			"musket": {
				"description": "Unlocks a new gunpowder weapon. Does less damage than a handcannon but the ammo is cheaper, it has a larger range and it’s quicker to reload.",
				"name": "Musket"
			},
			"nitro": {
				"description": "Unlocks a highly explosive compound essential for smokeless powder. It’s a lot less messy than traditional gunpowder, allowing for the development of more sophisticated firearms with many moving parts.",
				"name": "Nitrocellulose"
			},
			"npcshop": {
				"description": "Unlocks the Grocery Shop, a place where colonists can receive their daily meals. If none are found, they'll visit the banner.",
				"name": "Grocery Shop"
			},
			"outposts": {
				"description": "Unlocks Outpost Banners. They can be placed to expand the colony, both close and further away.",
				"name": "Outposts"
			},
			"paint": {
				"description": "Recolor some aesthetics",
				"name": "Paint"
			},
			"papermaking": {
				"description": "Unlocks making paper from hemp, a key part towards scientific progress",
				"name": "Paper Production"
			},
			"poison": {
				"description": "Unlocks poison processing, useful for inflicting damage to monsters over time. Wisteria plants can only be grown in heaths. Each wisteria harvester needs 10 wisteria plants nearby to function well.",
				"name": "Poison"
			},
			"porridge": {
				"description": "Unlocks combining water and wheat into a new meal type",
				"name": "Porridge"
			},
			"pottery": {
				"description": "Unlocks pottery, used to carry things around, and earthenware that can be sold",
				"name": "Pottery"
			},
			"prestige1": {
				"description": "A goal to organize and measure the best of our energies and skills!",
				"name": "Prestige I"
			},
			"prestige2": {
				"description": "It’s not the destination that matters: it’s the journey.",
				"name": "Prestige II"
			},
			"prestige3": {
				"description": "This place is a place of honor. A highly esteemed deed is commemorated here.",
				"name": "Prestige III"
			},
			"prestige4": {
				"description": "The last mile is the longest!",
				"name": "Prestige IV"
			},
			"prestige5": {
				"description": "Congratulations! You successfully completed all stretch goals.",
				"name": "Prestige V"
			},
			"printingpress": {
				"description": "Unlocks the printing press, a complex machine that allows you to scale up the production of Books of Knowledge. Also unlocks brass precision parts, which are required for a lot of other machines.",
				"name": "Printing Press"
			},
			"projectiletrap": {
				"description": "Unlocks a trap that once loaded will shoot sideways at strong monsters",
				"name": "Projectile Trap"
			},
			"recursiveknowledge": {
				"description": "Helps make books by using books so you can make more books",
				"name": "Recursive Self-Improvement"
			},
			"researcher": {
				"description": "Unlocks the researcher, who will do research using nearby bookcases to progress science",
				"name": "Researcher"
			},
			"roofs": {
				"description": "An attractive way to cover your buildings",
				"name": "Tiled Roofs"
			},
			"ropes": {
				"description": "Unlocks an ingredient with many uses",
				"name": "Ropes"
			},
			"ropetrap": {
				"description": "Unlocks a trap that freezes nearby monsters for 10 seconds when one monster passes over it.",
				"name": "Rope Trap"
			},
			"sacredhouse": {
				"description": "Unlocks the Sacred Point Storage, to extend the amount of Sacred Points which can be used by the Failsafe",
				"name": "Sacred Point Storage"
			},
			"scribe": {
				"description": "Unlocks the scribe, who studies scrolls to gain new insights. A scribe requires 10 Scrolls Shelves nearby. The scribe empties them, but they automatically fill themselves up again over time.",
				"name": "Scribe"
			},
			"signs": {
				"description": "Time to put your name on things",
				"name": "Signs"
			},
			"statistics": {
				"description": "Unlocks the Statistics Board. When placed and used, it gives insights into the activity of your colony.",
				"name": "Statistics Board"
			},
			"steel": {
				"description": "Unlocks steel, lead and mineral oil. These resources are necessary for the construction of more modern machinery. Lead ore is found in marshes, and coal is located below mammoth trees.",
				"name": "Steel, Lead and Mineral Oil"
			},
			"steellockbox": {
				"description": "Unlocks a lockbox with more capacity.",
				"name": "Steel Lockbox"
			},
			"steeltools": {
				"description": "Unlocks a more durable tool which allows colonists to do their work more efficiently.",
				"name": "Steel Tools"
			},
			"stonemason": {
				"description": "Unlocks the stonemason, useful for adding variety to buildings",
				"name": "Stonemason"
			},
			"streetlight": {
				"description": "Much fancier than torches",
				"name": "Streetlights"
			},
			"tabulator": {
				"description": "Unlocks a complex machine which processes data and stores it in punched-cards.",
				"name": "Tabulating Machine"
			},
			"tailoring": {
				"description": "Unlocks the tailor, a worker who can turn flax into linen and other items. Linen is a good source of colony points",
				"name": "Tailor"
			},
			"tanner": {
				"description": "Unlocks the tanner, a worker who is vital in the production of leather and, later, parchment",
				"name": "Tanner"
			},
			"toolshop": {
				"description": "Unlocks the Tool Distribution Table, a place where colonists will go to take tools when used. If none are found, they'll go to the banner.",
				"name": "Tool Distribution"
			},
			"topdownviewtrigger": {
				"description": "Unlocks the Overseer's Desk. This allows you to view and manage your colony from a top-down perspective and grants access to Blueprints",
				"name": "Overseer's Desk"
			},
			"trader": {
				"description": "Used to accelerate trade deals between colonies. Not used for trading with outposts; intended for multiplayer.",
				"name": "Trader"
			},
			"trading": {
				"description": "Unlocks the Merchant's Hub, a place where you can buy and sell items",
				"name": "Merchant's Hub"
			},
			"waterpump": {
				"description": "Allows gathering water away from water sources",
				"name": "Water pumping"
			},
			"watersponge": {
				"description": "Removes water in its local area in a deeply realistic way",
				"name": "Archimedean Screw"
			},
			"writer": {
				"description": "Unlocks the writer, parchment and scrolls of knowledge. These are important to complete more advanced science.",
				"name": "Writer"
			}
		},
		"popup": {
			"areaselection": {
				"close": "Close",
				"descriptionshort": "Remove this area?",
				"header": "Area menu",
				"remove": "Remove area",
				"size": "Area size: <b>{0}</b>",
				"workertype": "Worker type: <b>{0}</b>"
			},
			"death": {
				"description": "You died.",
				"respawn": "Respawn"
			},
			"inventory": {
				"availableamount2": "In stockpile",
				"craftingstockpile": "Stockpile",
				"madeintooltip": "Made in:",
				"madeintooltippurchasable": "Purchasable at the Merchant Hub for {0} points",
				"noactivecolony": "No active colony!",
				"science": {
					"available": "Available",
					"completed": "Completed",
					"completeunlock": "Complete",
					"conditioncolonistcount": "Colonists",
					"conditioncolonistcountdescription": "Number of colonists required",
					"conditionpointreq": "Colony Points",
					"conditionpointreqdescription1": "Colony Points Requirement",
					"conditionpointreqdescription2": "Required: {0}",
					"conditionpointreqdescription3": "Available: {0}",
					"conditionscientistrequires": "Requires {0}",
					"dependencies": "Required technologies:",
					"followups": "Followup technologies:",
					"header": "Science",
					"recipeunlocknpcgroup": "Unlocks the {0}",
					"recipeunlockoriginjob": "Made at {0}",
					"recipeunlockoriginplayer": "Made by player",
					"recipeunlocks": "Recipe unlocks:",
					"threat": "Increases Monster Threat by {0}",
					"unavailable": "Unavailable"
				},
				"searchfieldplaceholder": "Enter search filter...",
				"stats": {
					"auto-scale": "Auto scale",
					"entry-beds": "Beds",
					"entry-meals": "Total Meals",
					"entry-npccount": "Colonists",
					"entry-points": "Colony Points",
					"entry-sanctified": "Sacred Points",
					"entry-unemployed": "Unemployed",
					"hide-all": "Hide all",
					"only-changed": "Only show changed",
					"scale": "Scale:",
					"scale-linear": "Linear",
					"scale-log": "Log",
					"show-all": "Show all",
					"time1day": "Day",
					"time24day": "24-Day",
					"time4day": "4-Day",
					"type-colony": "Colony",
					"type-consumption": "Consumption",
					"type-consumption-col": "Consumption (Colony)",
					"type-consumption-out": "Consumption (Outpost)",
					"type-idle-jobs": "Idle Job Time",
					"type-idle-jobs-col": "Idle Job Time (Colony)",
					"type-idle-jobs-out": "Idle Job Time (Outpost)",
					"type-itempoints": "Point Items",
					"type-outpost": "Outpost",
					"type-production": "Production",
					"type-production-col": "Production (Colony)",
					"type-production-out": "Production (Outpost)",
					"type-stockpile": "Stockpile",
					"type-tooluse": "Tool Use",
					"type-tooluse-col": "Tool Use (Colony)",
					"type-tooluse-out": "Tool Use (Outpost)",
					"type-trade-in": "Inbound Trade",
					"type-trade-out": "Outbound Trade"
				},
				"tooltip": {
					"and": "and",
					"craftingtime": "Crafting time: {0} seconds",
					"craftingtimetooled": "Crafting time with {0}: {1} seconds",
					"needs": "Needs: ",
					"nothing": "Nothing"
				},
				"trashicon": "Drop items here to trash them",
				"upgrades": {
					"header": "Colony Points",
					"preamble2": "<i>Current Points / Capacity</i>",
					"table": {
						"cost": "Cost",
						"current": "Current",
						"levels": "Levels",
						"name": "Upgrade Name",
						"next": "Next"
					},
					"upgradebutton": "Upgrade"
				}
			},
			"itemselector": {
				"description": "Select an item type to use",
				"header": "Item Selection"
			},
			"limits": {
				"allreset": "Reset all",
				"allzero": "Set all zero",
				"description": "Colonists will work until the set amount is reached in the stockpile.",
				"group1": "Select Limits Group",
				"group2": "Select one of multiple groups for this specific worker. Adjusting limits will adjust them for all workers of this type with the same group.",
				"hoverpriority": {
					"a": "Crafting Priority",
					"b": "Recipes with a +++ priority are crafted first.\nRecipes with a + priority are crafted last."
				},
				"waitingdata": "Waiting on data...",
				"wrongcolony": "Selected crafting job is part of another colony"
			},
			"merchantui": {
				"buy": "Purchase",
				"buy1": "Buy 1",
				"buy25": "Buy 25",
				"buy5": "Buy 5",
				"buytext": "Purchase {0} for {1} points",
				"buytext2": "Current funds allow for {0} purchase(s)",
				"currentpoints": "Current Points: {0} / {1}",
				"description": "Buy/sell items for Points",
				"header": "Merchant trading",
				"sell": "Sell",
				"sell1": "Sell 1",
				"sell25": "Sell 25",
				"sell5": "Sell 5",
				"selltext": "Sell {0} for {1} points",
				"selltext2": "Current storage allows for {0} sale(s)"
			},
			"npccontext": {
				"colony": "Colony:",
				"fire": "Expel",
				"header": "Colonist Info",
				"job": "Job:",
				"name": "Name:",
				"showgoal": "Mark goals"
			},
			"quickstart": {
				"closetoggle": "Do not show this again",
				"next": "Next",
				"previous": "Previous"
			},
			"signs": {
				"apply": "Apply",
				"edit": "Edit",
				"header": "Sign"
			},
			"toolconstruction": {
				"currentshape": "<i>Current Shape</i>: <b>{0}</b>",
				"description": "Select the type of area you want to create.",
				"header": "Construction tool",
				"shapemenudescription": "Select the shape to use for the next areas",
				"shapes": {
					"FullBox": "Solid Box",
					"HollowBox": "Hollow Box",
					"SolidCylinder": "Solid Cylinder",
					"Walls": "Walls",
					"WallsCylinder": "Cylindrical Walls"
				}
			},
			"tooljob": {
				"barleya": "Feed for chickens",
				"barleyfarmer": "Barley Farmer",
				"beekeeper": "Beekeeper",
				"beekeepera": "Keeps bees for candle production",
				"berrya": "Quick and easy food, start with this!",
				"berryfarmer": "Berry Farmer",
				"berryfarmertool": "Berry Farmer Tool",
				"buildera": "Fill an area of the world",
				"builderarea": "Build All",
				"builderb": "Opens a menu to select the type, then select the area to fill",
				"builderreplacer": "Replace Specific",
				"builderreplacera": "Replace one type with another",
				"builderreplacerb": "Select an area in which to replace one type of block with another",
				"cabbagea": "Cabbage",
				"cabbagefarmer": "Cabbage Farmer",
				"chickenfarmer": "Chicken Farmer",
				"chickenfarmera": "Uses barley to grow chickens",
				"construction": "Construction",
				"construction1": "Let them do the work",
				"construction2": "This will open another menu where you can select the construction type",
				"constructionjob": "Job Spot",
				"constructionjoba": "Hires a construction worker",
				"constructionjobb": "Place next to a construction area",
				"coversarea": "Covers existing area",
				"coversblocks": "Overlaps existing blocks",
				"description": "Select the type of area you want to create.",
				"diggera": "Dig out an area of the world",
				"diggerarea": "Remove All",
				"diggerb": "Select the area to dig out",
				"diggerspecial": "Remove Specific",
				"diggerspeciala": "Remove a specific type in an area",
				"diggerspecialb": "Select the area to remove it from",
				"dyer1": "Add colors to make life a little less drab",
				"dyer2": "This will open another menu with multiple farm jobs",
				"dyers": "Dyeing",
				"flaxfarmer": "Flax Farmer",
				"flaxfarmertool": "Flax Farmer Tool",
				"forester": "Forester",
				"forestera": "Plants & chops trees",
				"foresterb": "Requires an axe and arable ground",
				"forestertool": "Forester Tool",
				"header": "Command tool",
				"hempfarmer": "Hemp Farmer",
				"missingscience": "<color=#ff2323>Requires '{0}' to be unlocked first.</color>",
				"noconstructionareanearby": "No construction area nearby",
				"notarablefen": "Requires arable marshland below",
				"notarableheath": "Requires arable heath below",
				"notarablenormal": "Requires arable ground below",
				"notflat": "Not flat",
				"nowaternearby": "No water nearby",
				"occupiedblocks": "Occupied by blocks",
				"requiresarable": "Requires arable ground",
				"requiressolidbelow": "Requires solid ground below",
				"toolarge": "Too large",
				"toonarrow": "Too narrow for trees",
				"toosmall": "Too small",
				"wateradjacent": "Requires water adjacent to the job location",
				"wheatfarmer": "Wheat Farmer",
				"wheatfarmertool": "Wheat Farmer Tool"
			},
			"toolshop": {
				"description": "Adjust the minimum required stockpile levels before colonists use specific tools. Allows them to be used for crafting or science.",
				"header": "Toolshop"
			}
		},
		"quickstart": {
			"page1_2": {
				"description": "Welcome to Colony Survival!",
				"header": "Basics",
				"text1_2": "Start by finding a good spot for your first colony. Having water and flat fields for farming nearby is recommended. A Banner will be the center of your colony.",
				"text2_2gamepad": "Select the Banner Tool in the inventory below using <style=Player/HotBarUp> and <style=Player/HotBarDown>. Place it with <style=Player/FireSecondary> while aiming at the ground with the Banner Tool selected. Once in a Colony, the Banner Tool displays a deep shadow wherever monsters may spawn later.",
				"text2_2keyboard": "Select the Banner Tool in the inventory below using <style=Player/Inventory1>. Place it with <style=Player/FireSecondary> while aiming at the ground with the Banner Tool selected. Once in a Colony, the Banner Tool displays a deep shadow wherever monsters may spawn later.",
				"text3_2": "Place beds to be able to recruit colonists. Press <style=Player/ToggleInventory> to open the interface. Move beds from the stockpile to the hotbar below. With the bed selected, use <style=Player/FireSecondary> while aiming at ground to place a bed.",
				"text4": "Open the interface and go to the 'Colony' page. Press 'recruit' to recruit a colonist."
			},
			"page2_2": {
				"description": "These are essential for growth and survival",
				"header": "Food & Beds",
				"text1": "Colonists require 1 meal per day. They grab these at the banner or a nearby grocery store. Without food, colonists starve. Recruiting new colonists costs multiple meals.",
				"text2_2gamepad": "The berry farmer is the first food source. Select the Command Tool (the first inventory slot). <style=Player/FirePrimary> to open it and select the berry farmer. <style=Player/FireSecondary> to start defining the berry farm, then <style=Player/FireSecondary> again elsewhere to finish. You’ll need quite a lot of these!",
				"text2_2keyboard": "The berry farmer is the first food source. Select the Command Tool (<style=Player/Inventory0>). <style=Player/FirePrimary> to open it and select the berry farmer. <style=Player/FireSecondary> to start defining the berry farm, then <style=Player/FireSecondary> again elsewhere to finish. You’ll need quite a lot of these!",
				"text3_2": "To start producing beds, you’ll have to craft a tinkerer’s table. Holding <style=Player/FirePrimary> while aiming at blocks will allow you to dig down to gather the required stone rubble.",
				"text4": "Click on the tinkerer’s table icon on the left of the stockpile to craft it. Place it like you placed the bed. Like with the berry farm, unemployed colonists will automatically take this job."
			},
			"page3_2": {
				"description": "The technological side of survival",
				"header": "Crafting, Science & Mining",
				"text1": "Workers will go to crates both to gather ingredients from the stockpile and to deliver crafted products to the stockpile. If there aren't any crates yet, the banner will function as one.",
				"text2": "A lot of jobs can or must use tools. Different tools have different costs, durabilities and production speed bonuses. The tinkerer automatically produces stone tools.",
				"text3": "Use science to unlock new jobs, items and features. Open the science page in the interface to check the requirements and unlock new technology when it becomes available.",
				"text4": "When you’ve unlocked the Miner science, the tinkerer will produce “miner jobs”. Dig down and place these on dark stone blocks or ores to have colonists mine them sustainably."
			},
			"page4_2": {
				"description": "Defend your colony against the monsters of the night!",
				"header": "Colony Defense",
				"text1": "Unlocking some science will add 'threat'. This is shown in the top-right of the UI. Recruiting extra colonists will add threat at a slow pace after the first 25. As the threat level rises, more and stronger monsters will appear.",
				"text2": "Build walls and dig moats in the monster-free zone to protect the center of your colony. Feel free to place jobs like farms in the “monster zone” outside of this: colonists will leave this area and go to their beds when the night starts.",
				"text3": "Your tinkerer will produce the item 'Night Slinger Guard'. Place this in your colony to recruit a slinger who works during the night.",
				"text4": "Progress in the tech tree to unlock new guards, traps and the Sacred Failsafe."
			},
			"page5_2": {
				"description": "Trade and expand to get access to unique resources",
				"header": "Colony Points & Colonization",
				"text1_2": "Unlock and place the Merchant’s Hub. Use <style=Player/FireSecondary> to open its interface. Sell items to earn Colony Points. Among others, points can be spent on upgrades like the colonist limit in the Colony Points page.",
				"text2": "This world contains multiple regions with unique resources. There are mountaintops covered with snow, heaths covered in purple, marshes and mammoth trees. Unlock and equip the astrolabe to find them easily.",
				"text3": "Unlock outposts, purchase an Outpost Banner and carry it with you while you explore. Place it to start an Outpost. Its stockpile and scientific progress are shared with the main colony and other outposts. Build outposts in the regions mentioned above to get access to their resources."
			},
			"page6_2": {
				"description": "Create more complex job systems",
				"header": "'Harvester' and 'Source' Blocks",
				"text1": "For some jobs, you have to place both the 'harvester' and the 'source' block. Most of the time each harvester block needs about 10 source blocks.",
				"text2": "A harvester block like the Scribe's Desk recruits a colonist to work there. That colonist will try to visit a nearby source block, in this case a filled Scroll Shelf, before crafting.",
				"text3": "Harvesters empty their source blocks, but source blocks automatically regenerate over time. The 1 to 10 ratio ensures a sustainable long term balance."
			}
		},
		"settingsmenu": {
			"audio": "Audio",
			"audiomenu": {
				"ambientvolume": "Ambient Volume",
				"effectsvolume": "Effects Volume",
				"full": "Audio Settings",
				"mastervolume": "Master Volume",
				"menuvolume": "Menu Volume",
				"torchvolume": "Torch Volume"
			},
			"gameplay": "Gameplay",
			"gameplaymenu": {
				"full": "Gameplay Settings",
				"gameplaytab": {
					"adaptivecrosshair": "Adaptive crosshair",
					"crosshairratio": "Crosshair scale",
					"devbuttons": "Enable developer buttons",
					"permanenthighlight": "Permanent block highlight",
					"ratio0": "Disabled",
					"ratio100": "100%",
					"ratio125": "125%",
					"ratio150": "150%",
					"ratio175": "175%",
					"ratio200": "200%",
					"ratio25": "25%",
					"ratio250": "250%",
					"ratio300": "300%",
					"ratio400": "400%",
					"ratio50": "50%",
					"ratio62": "62%",
					"ratio75": "75%",
					"ratio87": "87%",
					"showcolonistjobinname": "Display job in name",
					"showsensitivedatamode": "Show sensitive data",
					"tab": "General settings",
					"uiscalingratio": "UI scale"
				},
				"mousemenu": {
					"inverty": "Invert y-axis",
					"sensitivity": "Mouse sensitivity",
					"smooth": "Mouse smoothing",
					"swapprimsec": "Invert left/right click"
				},
				"mousesettings2": "Mouse & Keyboard",
				"padmenu": {
					"mainbutton": "Gamepad",
					"sensitivity": "Aim sensitivity"
				}
			},
			"language": "Language",
			"languagemenu": {
				"automatic": "Use Steam Setting",
				"full": "Language Settings",
				"official": "Official Localizations",
				"select": "Select",
				"unofficial": "Fan-made (Partial) Localizations"
			},
			"qualitycustom": "Custom",
			"qualityhigh": "High",
			"qualitylow": "Low",
			"qualitymaximum": "Maximum",
			"qualitymedium": "Medium",
			"qualityminimum": "Minimum",
			"qualityoff": "Off",
			"qualityon": "On",
			"qualityveryhigh": "Very high",
			"qualityverylow": "Very low",
			"video": "Video",
			"videomenu": {
				"ambientocclusion": "Ambient occlusion",
				"anisotropic": "Anisotropic filtering x16",
				"antialiasing": "Anti aliasing",
				"bloom": "Bloom",
				"depthoffield": "Depth of field",
				"detailcount": "Detail count",
				"drawdistance": "Draw distance (*)",
				"fieldofview": "Field of view",
				"fog": "Fog",
				"full": "Video Settings",
				"fullscreen": "Fullscreen",
				"particleeffects": "Particle effects",
				"preset": "Preset",
				"ragdoll": "Ragdoll quantity",
				"resolution": "Resolution",
				"restarttoapply": "(*) Requires game restart to apply fully",
				"shaderquality": "Shader quality",
				"sunshadowcascades": "Sun shadow cascades",
				"sunshadowdistance": "Shadow distance",
				"sunshadowquality": "Sun shadow quality",
				"texturequality": "Texture quality (*)",
				"torchquality": "Torch quality",
				"vsync": "VSync",
				"vsyncdouble": "Double"
			}
		},
		"singleplayermenu": {
			"alreadyexists": "World already exists",
			"cancel": "Cancel",
			"cloudsync": "Use Steam Cloud Sync",
			"confirmdelete": "Confirm deleting",
			"confirmdeletedescription": "You're about to delete the folder containing this world.\nWhat do you want to do?",
			"confirmload": "Confirm loading",
			"delete": "Delete",
			"hostingoptions": "Hosting Settings",
			"legacyworldhint": "You've selected a legacy world. To load this you'll need to run an older version of Colony Survival. You can set Steam to download old versions by going into the games' properties and selecting an older version in the beta tab there.",
			"load": "Load",
			"loadworld": "Load World",
			"missingname": "No world name set",
			"modconfiguration": "Mod Configuration",
			"modoutdated": "[Outdated]",
			"modschanged": {
				"added": "'{0}' is added",
				"disabled": "'{0}' is disabled or missing but previously used.",
				"header": "Confirm loading world",
				"main": "Loading world '{0}' but some mods changed.\nThis may cause problems.",
				"updated": "'{0}' is updated from version {1} to {2}."
			},
			"modselectall": "Select all",
			"modselectnone": "Select none",
			"modslist": {
				"disableddependency": "[Disabled]",
				"missingdependency": "[Missing]",
				"outdateddependency": "[Outdated]",
				"requireddependency": "[Required]"
			},
			"newworld": "New World",
			"nosubscribeditems": "No subscribed workshop worlds found",
			"outdated": "World outdated",
			"password": "Password",
			"play_coop": "Play Co-op",
			"play_solo": "Play Solo",
			"selectedfolder": "Selected world: {0}",
			"servername": "Server Name",
			"serverport": "Server Port",
			"typegenerateworld": "Generate World",
			"typeworkshop": "Workshop World",
			"world_folder": "Folder",
			"world_outdated": "Requires older version",
			"worlddate": "Date",
			"worldname": "Name",
			"worldname_long": "World Name",
			"worldseed": "World seed"
		},
		"tooltip": {
			"craftingblock": "Orders a colonist to work here as a {0}",
			"crate": "Colonists will move to one of these blocks to get or deposit items every so often",
			"failsafe-points": "Adds {0} sacred point capacity (non-stacking)",
			"failsafe-threat": "Causes {0} threat",
			"guard-ammo": "Uses {0}",
			"guard-aoe": "{0} blocks area of effect",
			"guard-cooldown": "Every {0} seconds",
			"guard-damage": "Deals {0} damage",
			"guard-damage-ticks": "Deals {0} damage over {1} seconds",
			"guard-general": "Orders a colonist to guard this position",
			"guard-range": "At up to {0} blocks distance",
			"guard-sleeptype-day": "Sleeps during the day",
			"guard-sleeptype-night": "Sleeps during the night",
			"is-edible": "Meal item, colonists will eat one meal every day",
			"is-sanctified": "Receive {0} sacred points when colonists eat this meal",
			"lockbox-points": "Adds {0} colony point capacity",
			"lockbox-threat": "Causes {0} threat",
			"miner": "Orders a colonist to repeatedly mine the dark stone ore block underneath",
			"npcshop": "Colonists will visit this or the banner to get their daily meal",
			"paintable": "Item can be altered using: ",
			"pointtrader": "You can buy and sell things for points here",
			"provides-fertile": "Counts as fertile ground",
			"provides-fertile-fen": "Counts as fertile marsh ground",
			"provides-fertile-heath": "Counts as fertile heath ground",
			"requires-fen": "Requires fertile marsh below",
			"requires-fertile": "Requires fertile ground below",
			"requires-heath": "Requires fertile heath below",
			"requires-water": "Must be placed next to water to function",
			"sanctifiedlockbox-points": "Adds {0} sacred point capacity",
			"sanctifiedlockbox-threat": "Causes {0} threat",
			"statisticsboard": "Interact with this block to view statistics of your colony",
			"threatstatue-general": "Pulls threat from other outposts towards the outpost it's placed in, while also causing some threat itself",
			"threatstatue-threatcaused": "Causes {0} extra threat",
			"threatstatue-threatweight": "Adds {0} threat weight",
			"tool-always-usable": "Always available, does not require items",
			"tool-durability": "{0} seconds of use",
			"tool-general": "Tools are used by many jobs to accelerate crafting",
			"tool-multiplier": "{0}x crafting speed",
			"tool-percentage-left": "Durability % left:",
			"tool-seconds-left": "Durability seconds left:",
			"toolshop": "Colonists will visit this or the banner to get new tools when needed",
			"trap-ammo": "Stores up to {0} {1}",
			"trap-cooldown": "Every {0} seconds",
			"trap-damage": "Deals {0} damage",
			"trap-explosive-range": "Affects an area with radius {0} on hit",
			"trap-filter-1000hp": "Only triggers on monsters with at least 1000 hp",
			"trap-filter-unslowed": "Only triggers on monsters not yet slowed",
			"trapfixer": "Orders a colonist to restock nearby traps during the day",
			"trap-freezes": "Freezes those hit for {0} seconds",
			"trap-friendly-fire": "Can affect friendlies when triggered",
			"trap-general": "Trap item, awaits monsters to pass along and triggers. They will be refilled during the day by Trapfixer colonists",
			"trap-range": "At up to {0} blocks distance",
			"trap-slows": "Slows monsters to {0} times their speed",
			"trap-style-down": "Triggers from monsters below",
			"trap-style-front": "Triggers from monsters to the front",
			"trap-style-up": "Triggers from monsters above"
		},
		"topdownview": {
			"blueprint_naming": {
				"button_cancel": "Cancel",
				"button_confirm": "Confirm",
				"inputfield_name": "Blueprint Name"
			},
			"blueprint_selection": {
				"button_entry_delete": "Delete",
				"button_entry_place": "Place",
				"button_entry_share": "Share",
				"button_import_blueprint": "Import Blueprint",
				"button_import_blueprint_full": "If the system clipboard contains a valid blueprint code using this button will import it",
				"column_header_name": "Name",
				"column_header_size": "Size"
			},
			"blueprint_share": {
				"button_copy_blueprint_code": "Copy to clipboard",
				"button_copy_blueprint_code_full": "Copy the blueprint data to the system clipboard, which you can then paste elsewhere to share the blueprint with others",
				"label_selected_blueprint_name": "Selected blueprint"
			},
			"clickables": {
				"adjustlayer+1": "Layer +1",
				"adjustlayer+1_full": "Show one extra layer of the world",
				"adjustlayer+5": "Layer +5",
				"adjustlayer+5_full": "Show five extra layers of the world",
				"adjustlayer-1": "Layer -1",
				"adjustlayer-1_full": "Show one less layer of the world",
				"adjustlayer-5": "Layer -5",
				"adjustlayer-5_full": "Show five less layers of the world",
				"exit": "Exit",
				"exit_full": "Stop using the Overseer's Desk",
				"light_turn_off": "Disable Lamp",
				"light_turn_off_full": "Save the planet, conserve some energy",
				"light_turn_on": "Enable Lamp",
				"light_turn_on_full": "Add a light to your cursor",
				"placement_flip_x": "Mirror between left and right",
				"placement_flip_x_full": "Mirror the placement of the current blueprint between left and right",
				"placement_flip_z": "Mirror between forward and backward",
				"placement_flip_z_full": "Mirror the placement of the current blueprint between backward and forwards",
				"placement_rotate_90": "Rotate",
				"placement_rotate_90_full": "Rotate blueprint by 90 degrees",
				"placement_stop": "Cancel",
				"placement_stop_full": "Cancel the current use of the Blueprint Placer",
				"resetlayer": "Reset layer",
				"resetlayer_full": "Reset visible layers to the level of the used Overseer's Desk",
				"safezone_turn_off": "Don't Show Safe Zone",
				"safezone_turn_off_full": "Ignorance is bliss",
				"safezone_turn_on": "Show Safe Zone",
				"safezone_turn_on_full": "Monsters spawn in the shadowed area",
				"slicing_turn_off": "Disable X-Ray Vision",
				"slicing_turn_off_full": "Show the roofs again",
				"slicing_turn_on": "Enable X-Ray Vision",
				"slicing_turn_on_full": "Look inside your world",
				"tool_blueprint_placer": "Blueprint Placer",
				"tool_blueprint_placer_full": "Place Blueprints in the world",
				"tool_blueprint_scanner": "Blueprint Scanner",
				"tool_blueprint_scanner_full": "Use to select an area in the world to save for later use in the Blueprint Placer",
				"tool_colony": "Colony Tool",
				"tool_colony_full": "Open the Colony Management Menu",
				"tool_command": "Command Tool",
				"tool_command_full": "Create area jobs"
			},
			"tool_blueprint_placer": "Blueprint Placer",
			"tool_blueprint_scanner": "Blueprint Scanner"
		},
		"upgrades": {
			"builder": {
				"level": "{0} Blocks",
				"main": "Builder Area Size"
			},
			"colonistcapacity": {
				"level": "{0} Colonists",
				"main": "Colonist Capacity"
			},
			"digger": {
				"level": "{0} Blocks",
				"main": "Digger Area Size"
			},
			"health": {
				"level": "Level {0} Health",
				"main": "Health"
			},
			"safezone": {
				"level": "{0} Blocks",
				"main": "Banner Safe Zone"
			}
		}
	},
	"types": {
		"alarmbell": "Alarm Bell",
		"alchemisttable": "Alchemist's Table",
		"alkanet": "Alkanet",
		"animalcarcass": "Animal Carcass",
		"architrave": "Architrave",
		"artisttable": "Artist's Workbench",
		"astrolabe": "Astrolabe",
		"autocrafter": "Mill",
		"banner": "Banner",
		"bannertool": "Banner Tool",
		"barley": "Barley",
		"bed": "Bed",
		"berry": "Berry",
		"berrybush": "Berry Seed",
		"berrymeal": "Berry Meal",
		"blastfurnace": "Blast Furnace",
		"bloomery": "Bloomery",
		"bombearly": "Bomb",
		"bombfuse": "Slow Match",
		"bombfuseblock": "Fuse Cord",
		"bombfusedelay": "Time Fuse",
		"bombshapedchargedown": "Shaped Charge",
		"bombshapedchargestair": "Diagonal Shaped Charge",
		"bookcase": "Bookcase (Empty)",
		"bookcase1": "Bookcase (Mostly Empty)",
		"bookcase2": "Bookcase (Partially Empty)",
		"bookcasefilled": "Bookcase",
		"bookofknowledge": "Book Of Knowledge",
		"bow": "Bow",
		"brassingot": "Brass Ingot",
		"brassparts": "Brass Precision Parts",
		"bread": "Bread",
		"breadmeal": "Bread Meal",
		"bricks": "Bricks",
		"bricksblack": "Black Bricks",
		"bricksdarkred": "Dark Red Bricks",
		"bricksdarkyellow": "Dark Yellow Bricks",
		"brickslight": "Light Bricks",
		"bricksred": "Red Bricks",
		"bronzeingot": "Bronze Ingot",
		"bronzelockbox": "Bronze Lockbox",
		"bronzetools": "Bronze Tools",
		"cabbage": "Cabbage",
		"caltrops": "Caltrops",
		"caltroptrap": "Caltrops Trap",
		"candle": "Candle",
		"carddata": "Punched Card",
		"cardempty": "Empty Punch Card",
		"charcoal": "Charcoal",
		"cherryblossom": "Cherry Blossom",
		"chest": "Chest",
		"chestluxury": "Luxury Chest",
		"chestmaker": "Chestmaker's Workshop",
		"chestprestige": "Prestige Chest",
		"chestresource": "Science Chest",
		"chickenmeal": "Chicken Meal",
		"chickenpoop": "Chicken Excrement",
		"chickenraw": "Chicken (raw)",
		"clay": "Clay",
		"coalore": "Coal Ore",
		"cokes": "Cokes",
		"colonykit": "Colony Kit",
		"commandtool": "Command Tool",
		"compass": "Compass",
		"compostingbin": "Composting Bin",
		"constructionjob": "Construction Job",
		"cookedfish": "Cooked Fish",
		"cookedmeat": "Cooked Meat",
		"copper": "Copper",
		"copperanvil": "Copper Anvil",
		"copperarrow": "Copper Arrow",
		"copperingot": "Copper Ingot",
		"copperlockbox": "Copper Lockbox",
		"coppertools": "Copper Tools",
		"corbel": "Corbel",
		"cotton": "Cotton",
		"cottonengine": "Cotton Engine",
		"cottonfibre": "Cotton Fibre",
		"crate": "Crate",
		"crossbow": "Crossbow",
		"crossbowbolt": "Crossbow Bolt",
		"darkstone": "Dark Stone Block",
		"dirt": "Dirt",
		"dirtfen": "Marsh Dirt",
		"dirtheath": "Heath Dirt",
		"doorclosed": "Door",
		"droppertrap": "Dropper Trap",
		"droppertrapammo": "Dropper Trap Ammo",
		"dyertable": "Dyer's Table",
		"earthenware": "Earthenware",
		"elevator": "Elevator Station",
		"elevatorhorizontal": "Rail Station",
		"elevatorshaft": "Elevator Shaft",
		"elevatorshafthorizontal": "Rails",
		"engineerbench": "Engineer's Bench",
		"eyeglasses": "Eyeglasses",
		"failsafe": "Sacred Failsafe",
		"failsafe3": "Sacred Failsafe",
		"fence": "Fence",
		"firepit": "Firepit",
		"firewood": "Firewood",
		"fisherman": "Fisherman's Spot",
		"flax": "Flax",
		"flaxstage1": "Flax seeds",
		"fletcherbench": "Fletcher's Bench",
		"flowerboxitem": "Flower Box",
		"furnace": "Furnace",
		"glassblower": "Glassblower's Workshop",
		"glasspiece": "Piece of Glass",
		"glider": "Glider Launcher",
		"glidersteel": "Launched Steel Glider",
		"goldenshield": "Golden Shield",
		"goldenstatue": "Threat Banner",
		"goldingot": "Gold Ingot",
		"goldjewellery": "Gold Jewelry",
		"goldore": "Gold Ore",
		"grassdry": "Grass",
		"grassfen": "Marsh Grass",
		"grassheath": "Heath Grass",
		"grassheathpurple": "Heath Plants",
		"grassmax": "Grass",
		"grassmid": "Grass",
		"grasswet": "Grass",
		"grenadelauncher": "Grenade Launcher",
		"grenadelauncherammo": "Grenade Launcher Ammo",
		"grindstone": "Grindstone",
		"guardbowdayjob": "Day Bow Guard",
		"guardbownightjob": "Night Bow Guard",
		"guardcrossbowdayjob": "Day Crossbow Guard",
		"guardcrossbownightjob": "Night Crossbow Guard",
		"guardgrenadedayjob": "Day Grenade Launcher Guard",
		"guardgrenadenightjob": "Night Grenade Launcher Guard",
		"guardhandcannondayjob": "Day Handcannon Guard",
		"guardhandcannonnightjob": "Night Handcannon Guard",
		"guardmusketdayjob": "Day Musket Guard",
		"guardmusketnightjob": "Night Musket Guard",
		"guardpoison": "Poison Guard",
		"guardslingerdayjob": "Day Slinger Guard",
		"guardslingernightjob": "Night Slinger Guard",
		"gunpowder": "Gunpowder",
		"gunpowdertrap": "Gunpowder Trap",
		"gunpowdertrapammo": "Gunpowder Trap Ammo",
		"gunsmith": "Gunsmith's Workbench",
		"guntrap": "Cannon Trap",
		"guntrapammo": "Cannon Trap Ammo",
		"handcannon": "Handcannon",
		"handcannonammo": "Handcannon Ammo",
		"hemp": "Hemp",
		"hempfibre": "Hemp Fibre",
		"hollyhock": "Hollyhock",
		"ironbloom": "Iron Bloom",
		"ironore": "Iron Ore",
		"irontools": "Iron Tools",
		"ironwrought": "Wrought Iron",
		"jewellerbench": "Jeweler's Bench",
		"jobblockcrafter": "Job-block Crafter’s Workbench",
		"jobblockcrafteradvanced": "Advanced Job-block Crafter's Workbench",
		"kiln": "Kiln",
		"lanternblue": "Blue Lantern",
		"lanterncyan": "Cyan Lantern",
		"lanterngreen": "Green Lantern",
		"lanternitem": "Streetlight",
		"lanternorange": "Orange Lantern",
		"lanternpink": "Pink Lantern",
		"lanternred": "Red Lantern",
		"lanternwhite": "White Lantern",
		"lanternyellow": "Lantern",
		"leadingot": "Lead Ingot",
		"leadore": "Lead Ore",
		"leather": "Leather",
		"leavesfallorange": "Orange Leaves",
		"leavesfallred": "Red Leaves",
		"leavesfallyellow": "Yellow Leaves",
		"leavesgreendark": "Dark Leaves",
		"leavesgreenlight": "Light Leaves",
		"leavestaiga": "Taiga Leaves",
		"leavestemperate": "Temperate Leaves",
		"linen": "Linen",
		"logtaiga": "Log Taiga",
		"logtemperate": "Log Temperate",
		"logwall": "Log Wall",
		"luxurygarments": "Luxury Garments",
		"machinetools": "Machine Tools",
		"manuscript": "Manuscript",
		"merchanthub": "Merchant's Hub",
		"merchanthub2": "Merchant's Hub",
		"metalgear": "Metal Gear",
		"metallathe": "Metal Lathe",
		"minerjob": "Miner Job",
		"monocular": "Monocular",
		"mouldingitem": "Crown Moulding",
		"movabletype": "Movable Type",
		"mudbricks": "Mud Bricks",
		"musket": "Musket",
		"musketammo": "Musket Ammo",
		"nitro": "Nitrocellulose",
		"notools": "No Tools",
		"npcshop": "Grocery Store",
		"npcshop2": "Grocery Store",
		"outpostbanner": "Outpost Banner",
		"paintblue": "Blue Paint",
		"paintgreen": "Green Paint",
		"paintred": "Red Paint",
		"paintstripped": "Paint Stripper",
		"paintwhite": "White Paint",
		"paper": "Paper",
		"papermakersmould": "Papermaker's Mould",
		"parchment": "Parchment",
		"pillar": "Pillar",
		"planks": "Planks",
		"planksblue": "Blue Planks",
		"plankscoated": "Coated Planks",
		"planksgreen": "Green Planks",
		"planksred": "Red Planks",
		"plaster": "Plaster",
		"points": "Points",
		"poisondart": "Poison Dart",
		"potash": "Potash",
		"potempty": "Pot (Empty)",
		"potflour": "Pot (Flour)",
		"potterystation": "Pottery Station",
		"potwater": "Pot (Water)",
		"printingpress": "Printing Press",
		"projectiletrap": "Projectile Trap",
		"projectiletrapammo": "Projectile Trap Ammo",
		"quarterblockbrowndark": "Dark Brown Quarter Block",
		"quarterblockbrowndarkitem": "Dark Brown Quarter Block",
		"quarterblockbrownlight": "Light Brown Quarter Block",
		"quarterblockbrownlightitem": "Light Brown Quarter Block",
		"quarterblockdynamicitem": "Dynamic Quarter Block",
		"quarterblockgrey": "Grey Quarter Block",
		"quarterblockgreyitem": "Grey Quarter Block",
		"railgate": "Rail Gate",
		"railitem": "Rails",
		"rawfish": "Raw Fish",
		"rawmeat": "Raw Meat",
		"researcherdesk": "Researcher's Desk",
		"rooftool": "Tiled Roof",
		"rooftoolblue": "Blue Tiled Roof",
		"rooftoolplanks": "Wooden Roof",
		"rooftoolstraw": "Straw Roof",
		"rope": "Rope",
		"ropebench": "Roper's Bench",
		"ropetrap": "Rope Trap",
		"ropetrapammo": "Rope Trap Ammo",
		"saltpeter": "Saltpeter",
		"sanctifiedbreadmeal": "Sacred Bread Meal",
		"sanctifiedchickenmeal": "Sacred Chicken Meal",
		"sanctifiedhouse": "Sacred Storage",
		"sanctifiedporridge": "Sacred Wheat Porridge",
		"sanctifiertable": "Sacred Altar",
		"sand": "Sand",
		"sapling": "Sapling",
		"saplingcherry": "Cherry Sapling",
		"saplingdark": "Dark Green Sapling",
		"saplingfallorange": "Fall Sapling",
		"saplingfallred": "Red Sapling",
		"saplingfallyellow": "Yellow Sapling",
		"saplinglight": "Light Green Sapling",
		"saplingtaiga": "Taiga Sapling",
		"saplingtemperate": "Green Sapling",
		"scientificnote": "Scientific Note",
		"scribedesk": "Scribe's Desk",
		"scrollofknowledge": "Scroll Of Knowledge",
		"scrollshelf": "Scrolls Shelf (Empty)",
		"scrollshelf1": "Scrolls Shelf (Mostly Empty)",
		"scrollshelf2": "Scrolls Shelf (Partially Empty)",
		"scrollshelffilled": "Scrolls Shelf",
		"signitem": "Sign",
		"silicasand": "Silica Sand",
		"skin": "Skin",
		"sling": "Sling",
		"slingbullet": "Sling Bullet",
		"snow": "Snow",
		"splittingstump": "Splitting Stump",
		"statisticsboard": "Statistics Board",
		"steelingot": "Steel Ingot",
		"steellockbox": "Steel Lockbox",
		"steelparts": "Steel Parts",
		"steeltools": "Steel Tools",
		"stoneblock": "Stone Block",
		"stonebricks": "Cobblestone",
		"stonebricksblack": "Black Cobblestone",
		"stonebricksbrown": "Brown Cobblestone",
		"stonebricksnew": "Stone Bricks",
		"stonebrickswhite": "White Cobblestone",
		"stonemasonworkbench": "Stonemason's Workbench",
		"stonerubble": "Stone Rubble",
		"stonestair": "Stone Stair",
		"stonetools": "Stone Tools",
		"stove": "Stove",
		"straw": "Straw",
		"sulfur": "Sulfur",
		"tabletclay": "Clay Tablet",
		"tabletwisdom": "Tablet Of Ancient Wisdom",
		"tabulator": "Tabulating Machine",
		"tailorshop": "Tailor Shop",
		"tannertable": "Tanner's Table",
		"tin": "Tin",
		"tinkerertable": "Tinkerer's Table",
		"toolshop": "Tool Shop",
		"toolshop2": "Tool Shop",
		"topdownviewtrigger": "Overseer's Desk",
		"torch": "Torch",
		"trader": "Trader",
		"trapfixer": "Trap Fixer",
		"vialempty": "Vial (empty)",
		"vialmineraloil": "Vial (mineral oil)",
		"vialnitricacid": "Vial of Nitric Acid",
		"vialsulphuricacid": "Vial of Sulphuric Acid",
		"water": "Water",
		"watergatherer": "Water Gatherer",
		"waterpump": "Waterpump",
		"watersponge": "Archimedean Screw",
		"wheat": "Wheat",
		"wheatmeal": "Wheat Gruel",
		"wheatporridge": "Wheat Porridge",
		"wheatstage1": "Wheat Seeds",
		"window": "Window",
		"wisteriaflower": "Wisteria Flower",
		"wisteriajob": "Wisteria Harvester",
		"wisteriaplant": "Wisteria Plant",
		"wisteriaplantempty": "Wisteria Plant",
		"wolfsbane": "Wolfsbane",
		"woodfloor": "Wood Flooring",
		"woodstair": "Wooden Stair",
		"writerdesk": "Writer's Desk",
		"zinc": "Zinc"
	},
	"typeuses": {
		"alarmbell": "Rings an alarm when it detects monsters walking over it",
		"alkanet": "In real life, a source of red dye",
		"astrolabe": "Equip in the hotbar to see the way to special biomes",
		"autocrafter": "A machine that allows items to be crafted without colonists, during both day and night",
		"bed": "Necessary for colonists, who will travel here every night",
		"berry": "A single berry. Not worth the effort of eating it!",
		"berrybush": "Colonists can plant these for easy food",
		"berrymeal": "A bunch of berries prepared to form a delicious meal",
		"bombearly": "Warning: Explosive! Use the 'Slow Match' to trigger the bomb",
		"bombfuse": "Equip in the hotbar to trigger explosives and fuses",
		"bombfuseblock": "Connects together, allowing you to trigger explosives from a distance. Can be stacked to connect a block higher. Use the 'Slow Match' to light the fuse",
		"bombfusedelay": "Fuse cord, but burns slowly over four seconds",
		"bombshapedchargedown": "Warning: Explosive! Directs its force in a specific direction. Use the 'Slow Match' to trigger the bomb",
		"bombshapedchargestair": "Warning: Explosive! Directs its force downwards diagonally. Use the 'Slow Match' to trigger the bomb",
		"bookcase": "These are 'harvested' by researchers and automatically regenerate their content. Placing at least 10 of them for every researcher ensures a long term balance.",
		"bookcase1": "These are 'harvested' by researchers and automatically regenerate their content. Placing at least 10 of them for every researcher ensures a long term balance.",
		"bookcase2": "These are 'harvested' by researchers and automatically regenerate their content. Placing at least 10 of them for every researcher ensures a long term balance.",
		"bookcasefilled": "These are 'harvested' by researchers and automatically regenerate their content. Placing at least 10 of them for every researcher ensures a long term balance.",
		"bow": "Guards need one!",
		"bread": "A dry piece of bread without any spread or filling. Bleh",
		"breadmeal": "Bread made tasty with a perfect berry jam",
		"bricks": "It's a Dutch game, after all",
		"bronzeingot": "Bronze stronk",
		"charcoal": "Absorbs cyanide",
		"cherryblossom": "The pinkest thing in the game",
		"clay": "I wish you could touch it",
		"coalore": "Warning: might cause climate problems. Can be found directly below mammoth trees.",
		"colonykit": "Used to start a new, separate colony with the Banner Tool",
		"compass": "Equip in the hotbar to see the way to colonies and outposts",
		"cookedfish": "Swimming capabilities are dramatically reduced",
		"copper": "Somewhat soft metal, but quite useful",
		"coppertools": "You can't even cut bread without tools",
		"crate": "For all your storage needs!",
		"crossbow": "Smaller brother of the arcuballista",
		"crossbowbolt": "Harder, better, faster, stronger",
		"dirt": "Dirty",
		"elevator": "Allows you to traverse Elevator Shafts. Can't be used by colonists",
		"elevatorhorizontal": "Allows you to traverse Rails. Can't be used by colonists",
		"elevatorshaft": "Connects two Elevator Stations",
		"elevatorshafthorizontal": "Connects Rail Stations",
		"failsafe": "Emergency defense mechanism using Sacred Points",
		"failsafe3": "Emergency defense mechanism using Sacred Points",
		"firewood": "Basic fuel",
		"flax": "The imperial color",
		"flaxstage1": "Put it in the ground",
		"furnace": "Uses firewood as fuel to craft bronze ingots and bricks",
		"glider": "Places a glider launcher; Enter one using <style=Player/FireSecondary> and navigate by aiming while holding forward",
		"glidersteel": "Like the regular glider launcher, but this one launches you much higher into the air",
		"goldingot": "Was once used to guarantee the value of paper money",
		"goldore": "Can also be found in ore beneath snowy mountains",
		"grindstone": "Used to grind wheat into flour",
		"gunpowder": "Handle with care!",
		"hollyhock": "A laxative in real life. Not in-game. Yet.",
		"ironore": "Mined with an iron pickaxe that's made of iron ore",
		"ironwrought": "Wrought just means 'worked'",
		"kiln": "Turns firewood into charcoal",
		"lanterncyan": "The future is now",
		"lanterngreen": "Makes your colony eco-friendly",
		"lanternorange": "Extra cozy",
		"lanternred": "These are popular in Amsterdam too",
		"lanternyellow": "Expensive torch",
		"leadore": "Found in marshes.",
		"leavestaiga": "I've got a Christmas feeling now",
		"leavestemperate": "Try to jump into a pile of these from a high tower",
		"linen": "Lingerie means underwear made of linen",
		"logtaiga": "Slightly colder",
		"logtemperate": "Like an output log, but different",
		"monocular": "Equip in the hotbar to take a closer look at the world",
		"outpostbanner": "Used to start an outpost in a new place",
		"paintblue": "Used on paintable objects like doors, fences and pillars",
		"paintgreen": "Used on paintable objects like doors, fences and pillars",
		"paintred": "Used on paintable objects like doors, fences and pillars",
		"paintstripped": "Used on paintable objects like doors, fences and pillars",
		"paintwhite": "Used on paintable objects like doors, fences and pillars",
		"planks": "Now with 4 times the volume of logs!",
		"plaster": "A dignified way to smear dirt on your walls.",
		"printingpress": "Respect its freedom",
		"quarterblockdynamicitem": "The chameleon of quarter blocks",
		"railgate": "Allows rail travel while blocking travel by foot",
		"rawfish": "#organic #hormonefree #grassfed",
		"researcherdesk": "Researches require bookcases nearby in order to find data for their research!",
		"rooftoolstraw": "Is full of insects and might catch on fire, but keeps you dry",
		"sand": "Does not mix well with snakes",
		"saplingfallorange": "Orange future tree",
		"saplingtaiga": "Slightly different tree",
		"scribedesk": "Scribes requires 10 scroll shelves nearby in order to find data for their research!",
		"scrollshelf": "These are 'harvested' by scribes and automatically regenerate their content. Placing at least 10 of them for every scribe ensures a long term balance.",
		"scrollshelf1": "These are 'harvested' by scribes and automatically regenerate their content. Placing at least 10 of them for every scribe ensures a long term balance.",
		"scrollshelf2": "These are 'harvested' by scribes and automatically regenerate their content. Placing at least 10 of them for every scribe ensures a long term balance.",
		"scrollshelffilled": "These are 'harvested' by scribes and automatically regenerate their content. Placing at least 10 of them for every scribe ensures a long term balance.",
		"signitem": "Place your own messages in the world!",
		"silicasand": "Found below sand in the Heath biome",
		"sling": "Be careful, Goliath",
		"slingbullet": "Just a small stone, actually",
		"snow": "Knows nothing",
		"splittingstump": "A quicker way to split wood into firewood",
		"stonemasonworkbench": "Creates fifty shades of brick",
		"stove": "Used to fill the surrounding area with delicious smells",
		"sulfur": "Found deep underground in the Heath biome",
		"tailorshop": "Tailored clothes for everyone!",
		"tin": "Can also be found in ore beneath snowy mountains",
		"topdownviewtrigger": "Grants access to the top-down perspective and Blueprints",
		"torch": "And let there be light!",
		"trader": "Unexpectedly used for trading",
		"water": "Will flood everything if let loose",
		"waterpump": "Allows getting water without being near water",
		"watersponge": "Removes water in its local area in a deeply realistic way",
		"wheat": "A colonist with a grindstone will turn this into flour",
		"wheatstage1": "Future bread",
		"wisteriajob": "One harvester needs 10 wisteria plants nearby. These plants can only be grown in heaths.",
		"wisteriaplant": "Placing 10 of these for every wisteria harvester ensures a long term balance.",
		"wisteriaplantempty": "Placing 10 of these for every wisteria harvester ensures a long term balance.",
		"wolfsbane": "Prevents wolves from attacking your colony",
		"writerdesk": "Highly ergonomic",
		"zinc": "Can be found directly below mammoth trees."
	}
}