0.1.3 (2017-06-08)

-Boosted minimum distance of monster spawning from 50 to 75 units from the banner
-Make sure colonists go to bed a bit earlier than monsters start spawning
-Fix/workaround an issue in the engine preventing the linux client from working properly
-Fix an issue with culture-dependent savegames, should be fully culture independent now. (Prevented loading of a saved world on Linux)
-Updated unity to a newer patch
-Removed stockpile capacity mechanic
-Fixed an issue with missing some chunks after teleporting (due to death).