{
    "Entity_Dynamite": {
        "title": "炸藥",
        "tooltip": "炸毀",
        "comment": "dynamite can blow up most objects in the game to free up space, as well as some tiles (road, ice)"
    },
    "Entity_Manure": {
        "title": "肥料",
        "tooltip": "將地面變成肥沃土壤",
        "comment": "animal poo used for fertilizing a garden"
    },
    "Entity_Hose": {
        "title": "澆花水管",
        "tooltip": "將地面變成沼澤",
        "comment": "player can turn any tile into a swamp tile"
    },
    "Entity_Hedge": {
        "title": "樹籬",
        "tooltip": "阻擋敵人",
        "comment": "used to create mazes"
    },
    "Entity_Cactus": {
        "title": "仙人掌",
        "tooltip": "+$1/天，敵人經過相鄰格子時，造成|{damage}1/天傷害",
        "comment": "a crop that can be planted by the player and has the special ability of dealing damage to passing goblins"
    },
    "Entity_WildCactus": {
        "title": "野生仙人掌",
        "tooltip": "敵人經過相鄰格子時，造成|{damage}1傷害",
        "comment": "the same as the other cactus but these appear in randomly in the desert biome"
    },
    "Entity_Landmine": {
        "title": "地雷",
        "tooltip": "被踩踏時，對附近敵人造成|{damage}9點傷害"
    },
    "Entity_Sawmill": {
        "title": "鋸木廠",
        "tooltip": "每相鄰一個|(Type_Tree_title)則獲得+$1/天",
        "comment": "earns gold when placed directly adjacent to trees, does not destroy them and keeps earning every day"
    },
    "Entity_Tavern": {
        "title": "酒館",
        "tooltip": "酒館附近的|(Type_House_title_plural)多賺+$1/天【不可疊加】",
        "comment": "each house that is next to a tavern earns 1 gold each day, houses include tents, houses and caravans"
    },
    "Entity_Lantana": {
        "title": "馬櫻丹",
        "tooltip": "被踩踏時，造成|{damage}1點傷害，每天擴散",
        "comment": "a common invasive species that is known to be toxic - in the game it spreads all over the map and deals 1 damage to goblins that pass through and destroy them"
    },
    "Entity_Bamboo": {
        "title": "竹子",
        "tooltip": "阻擋敵人，每天擴散",
        "comment": "bamboo considered a tree and a weed in the game world, it blocks enemies and spreads to adjacent tiles that are available at the start of each day. "
    },
    "Entity_WildBamboo": {
        "title": "野生竹子",
        "tooltip": "阻擋敵人，每天擴散",
        "comment": "the same as the other bamboo only these are found randomly on the jungle biome"
    },
    "Entity_Foxglove": {
        "title": "毛地黃",
        "tooltip": "+$1/天，附近|(Type_Gnome_title_plural)獲得+|{xp}10經驗值【可疊加】",
        "comment": "a type of flower that is associated with Gnome folklore and magic - it gives nearby gnomes experience in additon to earning the player gold each day"
    },
    "Entity_Pumpkin": {
        "title": "南瓜",
        "tooltip": "+$1/天，擴散到相鄰的肥沃土地",
        "comment": "the unique ability of pumpkins is the spread eat the start of each day"
    },
    "Entity_Yams": {
        "title": "地瓜",
        "tooltip": "50%機率+$1/天，擴散到相鄰的肥沃土地",
        "comment": "yams could also be localized into a more common orange root vegetable that is known to be hardy and grow under tough conditions"
    },
    "Entity_Lotus": {
        "title": "蓮花",
        "tooltip": "+$1/天，只能在沼澤生長\n每天擴散",
        "comment": "it's meant to behave like real like lotus plants that grow under water - it's one of two swamp plants"
    },
    "Entity_Garlic": {
        "title": "大蒜",
        "tooltip": "+$1/天，附近哥布林受到+|{damage}1額外傷害【可疊加】",
        "comment": "garlic has a different AoE to other plants, rather than affecting the nearby gnomes, the increase the amount of damage that goblins recieve when on nearby tiles"
    },
    "Entity_Peppers": {
        "title": "辣椒",
        "tooltip": "+$1/天，附近|(Type_Gnome_title_plural)獲得+|{crit}20%暴擊率【可疊加】",
        "comment": "could be localized as chilli or somethign similar - spicy a critical hit felt like a strong thematic fit"
    },
    "Entity_GnomeStatue": {
        "title": "雕像",
        "tooltip": "2格內的|(Type_Gnome_title_plural)獲得+|{damage}1【可疊加】",
        "comment": ""
    },
    "Entity_Fountain": {
        "title": "噴泉",
        "tooltip": "阻擋敵人",
        "comment": "randomly appears in the game world on some maps, acts as a map obstacle and looks like a tiered fountain"
    },
    "Entity_Ruins": {
        "title": "廢墟",
        "tooltip": "阻擋敵人",
        "comment": "in the game world, they are considered rocks/stone and work alongside relics that affect rocks/stone, however the appear as walls and have a tileset where they connect together"
    },
    "Entity_Daisies": {
        "title": "雛菊",
        "tooltip": "被踩踏時，造成|{damage}1點傷害。每天擴散、+$1或死亡",
        "comment": "daisies are a weed that can grow anywhere on the map with the exception of swamp and occupied tiles. Each day one of three things happens randomly 1. The give the player 1 gold, 2. they spread to adjacent tiles, or 3. the die and are destroyed. When goblins run over them they deal 1 damage and are destroyed"
    },
    "Entity_Cotton": {
        "title": "棉花",
        "tooltip": "+$1/天，每相鄰一個沼澤格則獲得+$1/天",
        "comment": "cotton plants earn additional gold for every swamp tile that is directly adjacent"
    },
    "Entity_Huckleberries": {
        "title": "藍莓",
        "tooltip": "50%機率+$1/天，可以在普通地面生長",
        "comment": "If needed, huckleberries could be localized as a more familiar berry bush, in game they appear dark blue, almost black - the have a 50 chance to earn the player 1 gold per day, but their main benefit is they can grow anywhere with the exception of swamp tiles. Its a reference to the way huckleberries are more wild and less commercial than many other types of berry."
    },
    "Entity_Corn": {
        "title": "玉米",
        "tooltip": "+$2/天，與其他玉米相鄰時，額外+$1",
        "comment": "corn has the benefit of earning up to 1 additional gold per day when it is directly adjacent to another corn crop."
    },
    "Entity_MysterySeeds": {
        "title": "魔法豆子",
        "tooltip": "種植隨機作物",
        "comment": "magic beans randomly plants any type of crop in the game and only works on fertile soil"
    },
    "Entity_Beehive": {
        "title": "蜂巢",
        "tooltip": "2格內每有一種不同的|(Type_Crop_title)或|(Type_Weed_title)，則獲得+$1/天",
        "comment": "beehives earn gold from each unique type of crop or weed within a 2 tile area. It does not matter how many of each type you have, just how many unique crops are within range. You can also stack beehives and recieve the benefit from the same crops multiple times"
    },
    "Entity_Bodhi": {
        "title": "菩提樹",
        "tooltip": "阻擋敵人，種植時+|{banish}1",
        "comment": "if needed could be localized as a different type of tree, bohdi tree's have spiritual meaning which is why we assosiate them with BANISH - they immediately give the player a banish token but afer that behave like any regular tree in the game world"
    },
    "Entity_NuclearBomb": {
        "title": "核彈",
        "tooltip": "在大範圍內發生爆炸，摧毀一切並創造放射性沃土",
        "comment": "nuclear bombs are only found on the wasteland map, when goblins pass over them they detonate and leave behind radioactive fertile soil"
    },
    "Entity_Tulsi": {
        "title": "聖羅勒",
        "tooltip": "+$1/天，種植時+|{banish}1",
        "comment": "tulsi is a type of basil plant that in also known as holy basil, in the game we have connected the spirital meaning to the banish stat. When planted it gives the player a bansih token but the behaves the same as a basic crop" 
    },
    "Entity_Rose": {
        "title": "玫瑰",
        "tooltip": "+$1/天，被踩踏時，+|{hp}1",
        "comment": "roses behave like a regular crop until they are trampled. Once are rose is trampled they immediately grant the player 1hp"
    },
    "Entity_Hops": {
        "title": "啤酒花",
        "tooltip": "+$2/天，但2格內|(Type_Gnome_title_plural)冷卻時間+|{cooldown}20%",
        "comment": "hops earns more money than other crops but at the expense of cooldown speed on gnomes with in a two tile radius."
    },
    "Entity_GrowthHormone": {
        "title": "生長激素",
        "tooltip": "擴散|(Type_Crop_title)、|(Type_Weed_title)或|(Type_Tree_title)",
        "comment": "the player can apply growth hormone to plants and get them to spread to adjacent tiles if the space and ground type permits."
    },
    "Entity_TotemPole": {
        "title": "圖騰柱",
        "tooltip": "2格內敵人獲得+25%|{armor}護甲【可疊加】",
        "comment": "found on the jungle map, totem poles give armour to goblins that are within range. The armour gives the goblins a chance to ignore incoming damage"
    },
    "Entity_DirtWand": {
        "title": "土系法師魔杖",
        "tooltip": "將任何格子變成普通地面",
        "comment": "dirtmancer is a word we made up, kind of like pyromancer (fire wizard), cryomancer (ice wizard). Feel free localize it to something that makes more sense. The effect resets the tile to regular ground"
    },
    "Entity_IceWand": {
        "title": "冰霜權杖",
        "tooltip": "將任何格子變成冰面\n【敵人無法在冰面上轉彎】",
        "comment": "ice specter lets the player turn any tile into ice. The benefit of ice is it stops goblins from turning allowing the player to better control their direction without the need for walls"
    },
    "Entity_ToxicWaste": {
        "title": "有毒廢料",
        "tooltip": "將地面變成放射性沃土\n【使|(Type_Crop_title_plural)每天變異或擴散】",
        "comment": "toxic waste creates radioactive fertile. When the player puts crops of radioactive fertile they randomly change type or spread at the start of each day"
    },
    "Entity_Barrel": {
        "title": "木桶",
        "tooltip": "阻擋敵人，可移動",
        "comment": "in the game barrels are used as a type of movable wall."
    },
    "Entity_Goat": {
        "title": "山羊",
        "tooltip": "阻擋敵人，可移動，每天都能施肥和移動",
        "comment": "goats can be place and moved freely by the player, at the start of each day the goat creates fertile soil then moves to an adjacent tile that has not been fertilized when possible"
    },
    "Entity_Windmill": {
        "title": "風車",
        "tooltip": "2格內的小麥和玉米額外獲得+$1/天",
        "comment": "is used to increase income from corn and wheat plants. Has an area of effect that ranges 2 tiles in all directions"
    },
    "Entity_Rock": {
        "title": "岩石",
        "tooltip": "阻擋敵人",
        "comment": "All rocks are considered the same"
    },
    "Entity_Tree": {
        "title": "樹",
        "tooltip": "阻擋敵人" 
    },
    "Entity_Palm": {
        "title": "棕櫚樹",
        "tooltip": "阻擋敵人",
        "comment": "same as other trees, different appearance"
    },
    "Entity_Spruce": {
        "title": "雲杉",
        "tooltip": "阻擋敵人",
        "comment": "same as other trees, different appearence"
    },
    "Entity_DeadTree": {
        "title": "枯樹",
        "tooltip": "阻擋敵人"
    },
    "Entity_Tombstone": {
        "title": "墓碑",
        "tooltip": "阻擋敵人"
    },
    "Entity_Beans": {
        "title": "豆子",
        "tooltip": "+$1/天，讓相鄰地面變肥沃"
    },
    "Entity_GardenShed": {
        "title": "園藝小屋",
        "tooltip": "哥布林到達這裡時，將失去|{hp}生命",
        "comment": "this is the location that the goblins will try to path to and the player must protect. When a goblin reaches the garden shed, the player loses 1hp."
    },
    "Entity_Sunflower": {
        "title": "向日葵",
        "tooltip": "+$1/天",
        "comment": "the most basic crop, no special ability"
    },
    "Entity_Rice": {
        "title": "稻米",
        "tooltip": "+$1/天，只能在沼澤生長",
        "comment": "one of two crops that can grow on the swamp, no special abilities other than being compatable with swamp"
    },
    "Entity_Wheat": {
        "title": "小麥",
        "tooltip": "+$1/天，與其他小麥相鄰時，額外+$1",
        "comment": "when wheat is next to other wheat plants, they earn 1 additional gold (does not stack)"
    },
    "Entity_Coffee": {
        "title": "咖啡",
        "tooltip": "+$1/天，附近|(Type_Gnome_title_plural)冷卻時間-|{cooldown}20%【可疊加】",
        "comment": "coffee plants give nearby gnomes cooldown reduction which increases thier attack speed"
    },
    "Entity_Sprinkler": {
        "title": "灑水器",
        "tooltip": "每相鄰一個|(Type_Crop_title)則獲得+$1/天",
        "comment": "sprinklers earn 1 gold per adjacent crop each day. Multiple sprinklers are able to earn gold from the same crop"
    },
    "Entity_House": {
        "title": "房屋",
        "tooltip": "+1|{population}人口，阻擋敵人",
        "comment": "houses increase the population cap, block enemy paths but cannot be moved"
    },
    "Entity_Tent": {
        "title": "帳篷",
        "tooltip": "+1|{population}人口，不阻擋敵人",
        "comment": "tents increase the population and are slightly cheaper than houses, but they can be run over by goblins"
    },
    "Entity_Caravan": {
        "title": "大篷車",
        "tooltip": "+1|{population}人口，阻擋敵人，可移動",
        "comment": "caravans could be localized as something else like trailer if needed - they increase population cap and block enemies and have the added benefit of being freely moveable at the expensive of costing slightly more."
    },
    "Entity_Gnome_KnifeGnome": {
        "title": "刀子矮人",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_SpearGnome": {
        "title": "長矛矮人",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_ArcherGnome": {
        "title": "弓箭手矮人",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_AxeGnome": {
        "title": "斧頭矮人",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_FlailGnome": {
        "title": "連枷矮人",
        "tooltip": "擊暈敵人\n#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_BlunderbussGnome": {
        "title": "火槍矮人",
        "tooltip": "擊暈敵人\n#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_WizardGnome": {
        "title": "法師矮人",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    }
}