{
    "UI_Spawner": {
        "comment": "name of the enemy spawner. they are actually tents so you could use the word tent. You can change the positioning of the term for spawner and the goblin name. 'GOBLIN RECRUIT SPAWNER' etc.",
        "text": "#goblin_name# SPAWNER"
    },
    "UI_XP": {
        "comment": "the total experience earned by the gnome or cactus",
        "text": "XP"
    },
    "UI_Damage": {
        "comment": "the total damage dealt by the gnome or cactus, its abbreviated here in english but need not be, whatever is best",
        "text": "DMG"
    },
    "UI_Kills": {
        "comment": "the total number of goblins killed by the gnome or cactus",
        "text": "KILLS"
    },
    "UI_Action_CloseShop": {
        "title": "EXIT SHOP",
        "tooltip": "RETURN TO WORLD"
    },
    "UI_Action_OpenShop": {
        "title": "ENTER SHOP",
        "tooltip": "PURCHASE UPGRADES AND RELICS"
    },
    "UI_Action_EndTurn": {
        "title": "END TURN",
        "tooltip": "FACE THE GOBLINS"
    },
    "UI_Action_CenterCamera": {
        "title": "CENTER CAMERA",
        "tooltip": "RESET CAMERA TO GARDEN SHED"
    },
    "UI_Action_SpeedDown": {
        "title": "SPEED DOWN",
        "tooltip": "DECREASE GAME SPEED"
    },
    "UI_Action_SpeedUp": {
        "title": "SPEED UP",
        "tooltip": "INCREASE GAME SPEED"
    },
    "UI_Action_Pause": {
        "title": "PAUSE",
        "tooltip": "PAUSE THE GAME"
    },
    "UI_Action_Resume": {
        "title": "RESUME",
        "tooltip": "RESUME THE GAME"
    },
    "UI_Action_Undo": {
        "title": "UNDO",
        "tooltip": "REVERT PREVIOUS ACTION"
    },
    "UI_Action_IdleGnome": {
        "title": "IDLE GNOME",
        "tooltip": "PICK UP IDLE GNOME"
    },
    "UI_Action_Camera_Up": {
        "title": "MOVE CAMERA UP"
    },
    "UI_Action_Camera_Down": {
        "title": "MOVE CAMERA DOWN"
    },
    "UI_Action_Camera_Left": {
        "title": "MOVE CAMERA LEFT"
    },
    "UI_Action_Camera_Right": {
        "title": "MOVE CAMERA RIGHT"
    },
    "UI_Action_Build_1": {
        "title": "BUILD 1"
    },
    "UI_Action_Build_2": {
        "title": "BUILD 2"
    },
    "UI_Action_Build_3": {
        "title": "BUILD 3"
    },
    "UI_Action_Build_4": {
        "title": "BUILD 4"
    },
    "UI_Action_Build_5": {
        "title": "BUILD 5"
    },
    "UI_Action_Build_6": {
        "title": "BUILD 6"
    },
    "UI_Action_Build_7": {
        "title": "BUILD 7"
    },
    "UI_Action_Build_8": {
        "title": "BUILD 8"
    },
    "UI_Action_Build_9": {
        "title": "BUILD 9"
    },
    "UI_Action_Build_10": {
        "title": "BUILD 10"
    },
    "UI_Action_ToggleDebug": {
        "title": "TOGGLE DEBUG"
    },
    "UI_Action_Screenshot": {
        "title": "SCREENSHOT"
    },
    "UI_Action_FullMapScreenshot": {
        "title": "FULL MAP SCREENSHOT"
    },
    "UI_Action_ResetDebug": {
        "title": "RESET DEBUG"
    },
    "UI_Action_ToggleFullscreen": {
        "title": "TOGGLE FULLSCREEN"
    },
    "UI_GoldCollected": {
        "text": "GOLD COLLECTED"
    },
    "UI_GoblinKilled": {
        "text": "GOBLINS SLAIN"
    },
    "UI_DamageDealt": {
        "text": "DAMAGE DEALT"
    },
    "UI_DaySurvived": {
        "text": "DAYS SURVIVED"
    },
    "UI_Requirement_Text": {
        "text": "BEAT DAY #number# ON #biome# TO UNLOCK"
    },
    "UI_Text_Map": {
        "text": "MAP:"
    },
    "UI_Text_Gold": {
        "text": "GOLD:"
    },
    "UI_Text_Remaining": {
        "text": "REMAINING:"
    },
    "UI_Warning_Gold": {
        "text": "NOT ENOUGH GOLD"
    },
    "UI_Warning_Houses": {
        "text": "BUILD MORE HOUSES"
    },
    "UI_Warning_Slots": {
        "text": "NO SLOTS AVAILABLE"
    },
    "UI_Warning_FinalRound": {
        "text": "FINAL ROUND"
    },
    "UI_Text_Fullscreen": {
        "on": "FULLSCREEN",
        "off": "WINDOWED"
    },
    "UI_Text_Vsync": {
        "on": "VSYNC ON",
        "off": "VSYNC OFF"
    },
    "UI_Text_Crt": {
        "on": "CRT FILTER ON",
        "off": "CRT FILTER OFF"
    },
    "UI_Text_FpsCap": {
        "comment": "text in the options menu to display the fps cap",
        "text": "FPS CAP"
    },
    "UI_Text_Day": {
        "comment": "Use on the UI to display the current round/day number. Marker is used because for asian languages the number comes first",
        "text": "DAY #day_number#",
        "tooltip": "THE GOBLIN KING ARRIVES ON DAY 16"
    },
    "UI_Resource_Lives": {
        "title": "LIVES",
        "tooltip": "LOST WHEN GOBLINS REACH YOUR GARDEN SHED"
    },
    "UI_Resource_Gold": {
        "title": "GOLD",
        "tooltip": "USED TO BUY THINGS"
    },
    "UI_Resource_Population": {
        "title": "POPULATION",
        "tooltip": "EVERY GNOME NEEDS A HOUSE!"
    },
    "UI_Resource_Banish": {
        "title": "BANISHES",
        "tooltip": "USED TO REMOVE ITEMS FROM THE GAME"
    },
    "UI_Text_Rebind_Prompt": {
        "comment": "used to submit new binding for a control, if you want to change the ordering of the sentence we could use a marker to hold the subject i.e. #action#",
        "text": "SUBMIT NEW BINDING FOR #action#"
    },
    "UI_Text_Clear": {
        "text": "CLEAR"
    },
    "UI_Text_Rebind": {
        "text": "REBIND",
        "comment": "this, clear, etc are in the controls menu"
    },
    "UI_Text_Reset": {
        "text": "RESET"
    },
    "UI_Text_Reset_All": {
        "text": "RESET ALL"
    },
    "UI_Text_Back": {
        "text": "BACK"
    },
    "UI_Text_Vol_Master": {
        "text": "MASTER"
    },
    "UI_Text_Vol_Sfx": {
        "text": "SFX"
    },
    "UI_Text_Vol_Music": {
        "text": "MUSIC"
    },
    "UI_Text_Vol_Ambient": {
        "text": "AMBIENCE"
    },
    "UI_Text_Banish": {
        "title": "BANISH",
        "tooltip": "REMOVE ITEM FROM POOL AND REROLL",
        "tooltip_buildmenu": "REMOVE ITEM FROM THE BUILD MENU\nCOSTS |{banish}1",
        "tooltip_relics": "REMOVE RELIC FROM THE GAME\nCOSTS |{banish}1"
    },
    "UI_Text_Locked": {
        "title": "LOCKED",
        "tooltip": "ITEM WILL NOT REROLL\nCLICK TO UNLOCK"
    },
    "UI_Text_Unlocked": {
        "title": "UNLOCKED",
        "tooltip": "ITEM WILL REROLL\nCLICK TO LOCK"
    },
    "UI_Text_Reroll": {
        "title": "REROLL",
        "tooltip": "REFRESH THE SHOP"
    },
    "UI_Text_Shop": {
        "first": "WELCOME TO THE SHOP",
        "second": "HOVER ITEM TO INSPECT",
        "third": "THE SHOP RESTOCKS DAILY"
    },
    "UI_Text_Relic_Slot": {
        "title": "BUY",
        "tooltip": "BUY RELIC SLOT"
    },
    "UI_Text_RestartPrompt": {
        "text": "REALLY RESTART?"
    },
    "UI_Text_Yes": {
        "text": "YES"
    },
    "UI_Text_No": {
        "text": "NO"
    },
    "UI_Text_On": {
        "text": "ON"
    },
    "UI_Text_Off": {
        "text": "OFF"
    },
    "UI_Text_Options_Menu": {
        "controls": "CONTROLS",
        "video": "VIDEO",
        "audio": "AUDIO",
        "screen_shake": "SCREEN SHAKE",
        "gnome_warning": "GNOME WARNING",
        "tutorial": "TUTORIAL",
        "scroll_background": "SCROLL BACKGROUND",
        "damage_numbers": "DAMAGE NUMBERS"
    },

    "UI_Text_Buy": {
        "text": "BUY"
    },
    "UI_Text_Leaderboard": {
        "text": "LEADERBOARD #page_number#"
    },
    "UI_Text_Start": {
        "text": "START"
    },
    "UI_Text_TotalAttempts": {
        "text": "TOTAL ATTEMPTS:"
    },
    "UI_Text_FriendAttempts": {
        "text": "FRIEND ATTEMPTS:"
    },
    "UI_Text_Date_Format": {
        "comment": "the date format for the locale, may also use #month_number# and regular characters (chinese letter for year, month etc)",
        "text": "#day_number# #month_name#, #year#"
    },
    "UI_Text_Months": {
        "comment": "only needed for locales that use #month_name# in their date format",
        "Month_1": "JANUARY",
        "Month_2": "FEBRUARY",
        "Month_3": "MARCH",
        "Month_4": "APRIL",
        "Month_5": "MAY",
        "Month_6": "JUNE",
        "Month_7": "JULY",
        "Month_8": "AUGUST",
        "Month_9": "SEPTEMBER",
        "Month_10": "OCTOBER",
        "Month_11": "NOVEMBER",
        "Month_12": "DECEMBER"
    },
    "UI_Mode_Campaign": {
        "heading": "CAMPAIGN",
        "description1": "CHOOSE YOUR STARTING GUILD",
        "description2": "SURVIVE AND PROGRESS TO THE NEXT MAP"
    },
    "UI_Mode_Daily": {
        "heading": "DAILY RUN",
        "description1": "DAILY RANDOMIZED SCENARIO",
        "description2": "LEADERBOARD RESETS IN #reset_time#"
    },
    "UI_Mode_Random": {
        "heading": "RANDOM RUN",
        "description1": "UNFORGIVING RANDOMIZED SCENARIOS",
        "description2": "GOOD LUCK"
    },
    "UI_Text_Page": {
        "text": "PAGE #page_number#"
    },
    "UI_Text_Choose_Map": {
        "text": "CHOOSE MAP"
    },
    "UI_Text_Choose_Guild": {
        "text": "CHOOSE GUILD"
    },
    "UI_Text_Coming_Soon": {
        "text": "COMING SOON!"
    },
    "UI_Text_Unlocked_In_Full_Game": {
        "text": "UNLOCKED IN FULL GAME!"
    },
    "UI_Text_Version": {
        "comment": "for displaying the version of the game including whether it is playtest or demo branch",
        "version": "VERSION",
        "playtest": "PLAYTEST",
        "demo": "DEMO"
    },
    "UI_Text_Cheats_Mode": {
        "text": "CHEATS MODE",
        "comment": "text that appears when the player activates cheats mode"
    },
    "UI_Text_Cheated_Level": {
        "text": "CHEATED LEVEL",
        "comment": "tells the player that cheats have been used on the level even if they are not in cheats mode"
    }
}