{
    "Entity_Dynamite": {
        "title": "DYNAMIT",
        "tooltip": "WYSADZA W POWIETRZE",
        "comment": "dynamite can blow up most objects in the game to free up space, as well as some tiles (road, ice)"
    },
    "Entity_Manure": {
        "title": "OBORNIK",
        "tooltip": "PRZEKSZTAŁCA ZIEMIĘ W ŻYZNĄ GLEBĘ",
        "comment": "animal poo used for fertilizing a garden"
    },
    "Entity_Hose": {
        "title": "WĄŻ OGRODOWY",
        "tooltip": "PRZEKSZTAŁCA ZIEMIĘ W BAGNO",
        "comment": "player can turn any tile into a swamp tile"
    },
    "Entity_Hedge": {
        "title": "ŻYWOPŁOT",
        "tooltip": "BLOKUJE WROGÓW",
        "comment": "used to create mazes"
    },
    "Entity_Cactus": {
        "title": "KAKTUS",
        "tooltip": "+$1/DZIEŃ, ZADAJE |{damage}1 PKT OBRAŻEŃ, GDY WROGOWIE PRZECHODZĄ PRZEZ SĄSIEDNIE POLA",
        "comment": "a crop that can be planted by the player and has the special ability of dealing damage to passing goblins"
    },
    "Entity_WildCactus": {
        "title": "DZIKI KAKTUS",
        "tooltip": "ZADAJE |{damage}1 PKT OBRAŻEŃ, GDY WROGOWIE PRZECHODZĄ PRZEZ SĄSIEDNIE POLA",
        "comment": "the same as the other cactus but these appear in randomly in the desert biome"
    },
    "Entity_Landmine": {
        "title": "MINA LĄDOWA",
        "tooltip": "ZADAJE |{damage}9 PKT. OBRAŻEŃ OKOLICZNYM WROGOM PO NADEPNIĘCIU"
    },
    "Entity_Sawmill": {
        "title": "TARTAK",
        "tooltip": "+$1/DZIEŃ ZA KAŻDE SĄSIEDNIE POLE TYPU |(Type_Tree_title)",
        "comment": "earns gold when placed directly adjacent to trees, does not destroy them and keeps earning every day"
    },
    "Entity_Tavern": {
        "title": "KARCZMA",
        "tooltip": "|(Type_House_title_plural) PRZY KARCZMACH ZARABIAJĄ +$1/DZIEŃ [NIE KUMULUJE SIĘ]",
        "comment": "each house that is next to a tavern earns 1 gold each day, houses include tents, houses and caravans"
    },
    "Entity_Lantana": {
        "title": "LANTANA",
        "tooltip": "ZADAJE |{damage}1 PKT OBRAŻEŃ PO NADEPNIĘCIU, ROZRASTA SIĘ KAŻDEGO DNIA",
        "comment": "a common invasive species that is known to be toxic - in the game it spreads all over the map and deals 1 damage to goblins that pass through and destroy them"
    },
    "Entity_Bamboo": {
        "title": "BAMBUS",
        "tooltip": "BLOKUJE WROGÓW, ROZRASTA SIĘ KAŻDEGO DNIA",
        "comment": "bamboo considered a tree and a weed in the game world, it blocks enemies and spreads to adjacent tiles that are available at the start of each day. "
    },
    "Entity_WildBamboo": {
        "title": "DZIKI BAMBUS",
        "tooltip": "BLOKUJE WROGÓW, ROZRASTA SIĘ KAŻDEGO DNIA",
        "comment": "the same as the other bamboo only these are found randomly on the jungle biome"
    },
    "Entity_Foxglove": {
        "title": "NAPARSTNICA",
        "tooltip": "+$1/DZIEŃ, OKOLICZNE |(Type_Gnome_title_plural) MAJĄ +|{xp}10 PD KAŻDEGO DNIA [KUMULUJE SIĘ]",
        "comment": "a type of flower that is associated with Gnome folklore and magic - it gives nearby gnomes experience in additon to earning the player gold each day"
    },
    "Entity_Pumpkin": {
        "title": "DYNIA",
        "tooltip": "+$1/DZIEŃ, ROZRASTA SIĘ NA SĄSIEDNIE ŻYZNE POLA KAŻDEGO DNIA",
        "comment": "the unique ability of pumpkins is the spread eat the start of each day"
    },
    "Entity_Yams": {
        "title": "BATATY",
        "tooltip": "50% SZANSY NA +$1/DZIEŃ, ROZRASTA SIĘ NA SĄSIEDNIE ŻYZNE POLA KAŻDEGO DNIA",
        "comment": "yams could also be localized into a more common orange root vegetable that is known to be hardy and grow under tough conditions"
    },
    "Entity_Lotus": {
        "title": "LOTOS",
        "tooltip": "+$1/DZIEŃ, ROŚNIE TYLKO NA BAGNIE\nROZRASTA SIĘ KAŻDEGO DNIA",
        "comment": "it's meant to behave like real like lotus plants that grow under water - it's one of two swamp plants"
    },
    "Entity_Garlic": {
        "title": "CZOSNEK",
        "tooltip": "+$1/DZIEŃ, OKOLICZNE GOBLINY MAJĄ +|{damage}1 PKT OBR. [KUMULUJE SIĘ]",
        "comment": "garlic has a different AoE to other plants, rather than affecting the nearby gnomes, the increase the amount of damage that goblins recieve when on nearby tiles"
    },
    "Entity_Peppers": {
        "title": "PAPRYCZKI",
        "tooltip": "+$1/DZIEŃ, OKOLICZNE |(Type_Gnome_title_plural) MAJĄ +|{crit}20% SZANSY NA TRAF. KRYT. [KUMULUJE SIĘ]",
        "comment": "could be localized as chilli or somethign similar - spicy a critical hit felt like a strong thematic fit"
    },
    "Entity_GnomeStatue": {
        "title": "POSĄG",
        "tooltip": "|(Type_Gnome_title_plural) W PROMIENIU 2 PÓL ZADAJĄ +|{damage}1 PKT OBR. [KUMULUJE SIĘ]",
        "comment": ""
    },
    "Entity_Fountain": {
        "title": "FONTANNA",
        "tooltip": "BLOKUJE WROGÓW",
        "comment": "randomly appears in the game world on some maps, acts as a map obstacle and looks like a tiered fountain"
    },
    "Entity_Ruins": {
        "title": "RUINY",
        "tooltip": "BLOKUJE WROGÓW",
        "comment": "in the game world, they are considered rocks/stone and work alongside relics that affect rocks/stone, however the appear as walls and have a tileset where they connect together"
    },
    "Entity_Daisies": {
        "title": "STOKROTKI",
        "tooltip": "ZADAJĄ |{damage}1 PKT OBRAŻEŃ PO NADEPNIĘCIU. KAŻDEGO DNIA ALBO SIĘ ROZRASTAJĄ, ZAPEWNIAJĄC +$1, ALBO UMIERAJĄ",
        "comment": "daisies are a weed that can grow anywhere on the map with the exception of swamp and occupied tiles. Each day one of three things happens randomly 1. The give the player 1 gold, 2. they spread to adjacent tiles, or 3. the die and are destroyed. When goblins run over them they deal 1 damage and are destroyed"
    },
    "Entity_Cotton": {
        "title": "BAWEŁNA",
        "tooltip": "+$1/DZIEŃ, +$1/DZIEŃ ZA KAŻDE SĄSIEDNIE POLE BAGNA",
        "comment": "cotton plants earn additional gold for every swamp tile that is directly adjacent"
    },
    "Entity_Huckleberries": {
        "title": "BORÓWKI",
        "tooltip": "50% SZANSY NA +$1/DZIEŃ, MOGĄ ROSNĄĆ NA ZWYKŁEJ ZIEMI",
        "comment": "If needed, huckleberries could be localized as a more familiar berry bush, in game they appear dark blue, almost black - the have a 50 chance to earn the player 1 gold per day, but their main benefit is they can grow anywhere with the exception of swamp tiles. Its a reference to the way huckleberries are more wild and less commercial than many other types of berry."
    },
    "Entity_Corn": {
        "title": "KUKURYDZA",
        "tooltip": "+$2/DZIEŃ, +$1 WIĘCEJ, GDY SĄSIADUJE Z INNĄ KUKURYDZĄ",
        "comment": "corn has the benefit of earning up to 1 additional gold per day when it is directly adjacent to another corn crop."
    },
    "Entity_MysterySeeds": {
        "title": "MAGICZNE FASOLKI",
        "tooltip": "TWORZYSZ LOSOWY ZASIEW",
        "comment": "magic beans randomly plants any type of crop in the game and only works on fertile soil"
    },
    "Entity_Beehive": {
        "title": "UL",
        "tooltip": "+$1/DZIEŃ ZA KAŻDE INNE POLE TYPU |(Type_Crop_title) LUB |(Type_Weed_title) W PROMIENIU 2 PÓL",
        "comment": "beehives earn gold from each unique type of crop or weed within a 2 tile area. It does not matter how many of each type you have, just how many unique crops are within range. You can also stack beehives and recieve the benefit from the same crops multiple times"
    },
    "Entity_Bodhi": {
        "title": "DRZEWO BODHI",
        "tooltip": "BLOKUJE WROGÓW, +|{banish}1 PO ZASADZENIU",
        "comment": "if needed could be localized as a different type of tree, bohdi tree's have spiritual meaning which is why we assosiate them with BANISH - they immediately give the player a banish token but afer that behave like any regular tree in the game world"
    },
    "Entity_NuclearBomb": {
        "title": "BOMBA ATOMOWA",
        "tooltip": "WYBUCHA W DUŻYM PROMIENIU, NISZCZĄC WSZYSTKO I TWORZĄC RADIOAKTYWNĄ ŻYZNĄ GLEBĘ",
        "comment": "nuclear bombs are only found on the wasteland map, when goblins pass over them they detonate and leave behind radioactive fertile soil"
    },
    "Entity_Tulsi": {
        "title": "ŚWIĘTA BAZYLIA",
        "tooltip": "+$1/DZIEŃ, +|{banish}1 PO ZASADZENIU",
        "comment": "tulsi is a type of basil plant that in also known as holy basil, in the game we have connected the spirital meaning to the banish stat. When planted it gives the player a bansih token but the behaves the same as a basic crop" 
    },
    "Entity_Rose": {
        "title": "RÓŻA",
        "tooltip": "+$1/DZIEŃ, +|{hp}1 PO NADEPNIĘCIU",
        "comment": "roses behave like a regular crop until they are trampled. Once are rose is trampled they immediately grant the player 1hp"
    },
    "Entity_Hops": {
        "title": "CHMIEL",
        "tooltip": "+$2/DZIEŃ, ALE |(Type_Gnome_title_plural) W PROMIENIU 2 PÓL MAJĄ +|{cooldown}20% CZ. ODN.",
        "comment": "hops earns more money than other crops but at the expense of cooldown speed on gnomes with in a two tile radius."
    },
    "Entity_GrowthHormone": {
        "title": "HORMON WZROSTU",
        "tooltip": "ROZRASTA |(Type_Crop_title), |(Type_Weed_title) LUB |(Type_Tree_title)",
        "comment": "the player can apply growth hormone to plants and get them to spread to adjacent tiles if the space and ground type permits."
    },
    "Entity_TotemPole": {
        "title": "TOTEM",
        "tooltip": "WROGOWIE W PROMIENIU 2 PÓL MAJĄ +25%|{armor} PANCERZA [KUMULUJE SIĘ]",
        "comment": "found on the jungle map, totem poles give armour to goblins that are within range. The armour gives the goblins a chance to ignore incoming damage"
    },
    "Entity_DirtWand": {
        "title": "RÓŻDŻKA GLEBOMANTY",
        "tooltip": "PRZEKSZTAŁCA DOWOLNE POLE W ZWYKŁĄ GLEBĘ",
        "comment": "dirtmancer is a word we made up, kind of like pyromancer (fire wizard), cryomancer (ice wizard). Feel free localize it to something that makes more sense. The effect resets the tile to regular ground"
    },
    "Entity_IceWand": {
        "title": "BERŁO LODU",
        "tooltip": "PRZEKSZTAŁCA DOWOLNE POLE W LÓD\n[LÓD UNIEMOŻLIWIA SKRĘCANIE]",
        "comment": "ice specter lets the player turn any tile into ice. The benefit of ice is it stops goblins from turning allowing the player to better control their direction without the need for walls"
    },
    "Entity_ToxicWaste": {
        "title": "ODPADY TOKSYCZNE",
        "tooltip": "CZYNIĄ ZIEMIĘ RADIOAKTYWNĄ ŻYZNĄ\n[|(Type_Crop_title_plural) MUTUJĄ LUB ROZRASTAJĄ SIĘ KAŻDEGO DNIA]",
        "comment": "toxic waste creates radioactive fertile. When the player puts crops of radioactive fertile they randomly change type or spread at the start of each day"
    },
    "Entity_Barrel": {
        "title": "BECZKA",
        "tooltip": "BLOKUJE WROGÓW, MOŻLIWA DO PRZEMIESZCZENIA",
        "comment": "in the game barrels are used as a type of movable wall."
    },
    "Entity_Goat": {
        "title": "KOZA",
        "tooltip": "BLOKUJE WROGÓW, MOŻLIWA DO PRZEMIESZCZENIA, NAWOZI GLEBĘ I PORUSZA SIĘ KAŻDEGO DNIA",
        "comment": "goats can be place and moved freely by the player, at the start of each day the goat creates fertile soil then moves to an adjacent tile that has not been fertilized when possible"
    },
    "Entity_Windmill": {
        "title": "WIATRAK",
        "tooltip": "PSZENICA I KUKURYDZA W PROMIENIU 2 PÓL GENERUJĄ DODATKOWO +$1/DZIEŃ",
        "comment": "is used to increase income from corn and wheat plants. Has an area of effect that ranges 2 tiles in all directions"
    },
    "Entity_Rock": {
        "title": "SKAŁA",
        "tooltip": "BLOKUJE WROGÓW",
        "comment": "All rocks are considered the same"
    },
    "Entity_Tree": {
        "title": "DRZEWO",
        "tooltip": "BLOKUJE WROGÓW" 
    },
    "Entity_Palm": {
        "title": "PALMA",
        "tooltip": "BLOKUJE WROGÓW",
        "comment": "same as other trees, different appearance"
    },
    "Entity_Spruce": {
        "title": "ŚWIERK",
        "tooltip": "BLOKUJE WROGÓW",
        "comment": "same as other trees, different appearence"
    },
    "Entity_DeadTree": {
        "title": "MARTWE DRZEWO",
        "tooltip": "BLOKUJE WROGÓW"
    },
    "Entity_Tombstone": {
        "title": "NAGROBEK",
        "tooltip": "BLOKUJE WROGÓW"
    },
    "Entity_Beans": {
        "title": "FASOLA",
        "tooltip": "+$1/DZIEŃ, NAWOZI SĄSIEDNIE ZIEMIE KAŻDEGO DNIA"
    },
    "Entity_GardenShed": {
        "title": "SZOPA OGRODOWA",
        "tooltip": "TRACISZ |{hp} PKT. ŻYĆ, GDY GOBLIN DOTRZE DO TEGO MIEJSCA",
        "comment": "this is the location that the goblins will try to path to and the player must protect. When a goblin reaches the garden shed, the player loses 1hp."
    },
    "Entity_Sunflower": {
        "title": "SŁONECZNIK",
        "tooltip": "+$1/DZIEŃ",
        "comment": "the most basic crop, no special ability"
    },
    "Entity_Rice": {
        "title": "RYŻ",
        "tooltip": "+$1/DZIEŃ, ROŚNIE TYLKO NA BAGNIE",
        "comment": "one of two crops that can grow on the swamp, no special abilities other than being compatable with swamp"
    },
    "Entity_Wheat": {
        "title": "PSZENICA",
        "tooltip": "+$1/DZIEŃ, +$1 WIĘCEJ, GDY SĄSIADUJE Z INNĄ PSZENICĄ",
        "comment": "when wheat is next to other wheat plants, they earn 1 additional gold (does not stack)"
    },
    "Entity_Coffee": {
        "title": "KAWA",
        "tooltip": "+$1/DZIEŃ, OKOLICZNE |(Type_Gnome_title_plural) MAJĄ -|{cooldown}20% CZ. ODN. [KUMULUJE SIĘ]",
        "comment": "coffee plants give nearby gnomes cooldown reduction which increases thier attack speed"
    },
    "Entity_Sprinkler": {
        "title": "ZRASZACZ",
        "tooltip": "+$1/DZIEŃ ZA KAŻDE SĄSIEDNIE POLE TYPU |(Type_Crop_title)",
        "comment": "sprinklers earn 1 gold per adjacent crop each day. Multiple sprinklers are able to earn gold from the same crop"
    },
    "Entity_House": {
        "title": "DOM",
        "tooltip": "+1|{population} DO POPULACJI, BLOKUJE WROGÓW",
        "comment": "houses increase the population cap, block enemy paths but cannot be moved"
    },
    "Entity_Tent": {
        "title": "NAMIOT",
        "tooltip": "+1|{population} DO POPULACJI, NIE BLOKUJE WROGÓW",
        "comment": "tents increase the population and are slightly cheaper than houses, but they can be run over by goblins"
    },
    "Entity_Caravan": {
        "title": "PRZYCZEPA KEMPINGOWA",
        "tooltip": "+1|{population} DO POPULACJI, BLOKUJE WROGÓW, MOŻLIWA DO PRZEMIESZCZENIA",
        "comment": "caravans could be localized as something else like trailer if needed - they increase population cap and block enemies and have the added benefit of being freely moveable at the expensive of costing slightly more."
    },
    "Entity_Gnome_KnifeGnome": {
        "title": "GNOM NOŻOWNIK",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_SpearGnome": {
        "title": "GNOM WŁÓCZNIK",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_ArcherGnome": {
        "title": "GNOM ŁUCZNIK",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_AxeGnome": {
        "title": "GNOM TOPORNIK",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_FlailGnome": {
        "title": "GNOM CEPNIK",
        "tooltip": "OGŁUSZA WROGÓW\n#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_BlunderbussGnome": {
        "title": "GNOM GARŁACZOWNIK",
        "tooltip": "OGŁUSZA WROGÓW\n#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_WizardGnome": {
        "title": "GNOM CZARODZIEJ",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    }
}