{
    "UI_Spawner": {
        "comment": "name of the enemy spawner. they are actually tents so you could use the word tent. You can change the positioning of the term for spawner and the goblin name. 'GOBLIN RECRUIT SPAWNER' etc.",
        "text": "#goblin_name#生成器"
    },
    "UI_XP": {
        "comment": "the total experience earned by the gnome or cactus",
        "text": "經驗值"
    },
    "UI_Damage": {
        "comment": "the total damage dealt by the gnome or cactus, its abbreviated here in english but need not be, whatever is best",
        "text": "傷害"
    },
    "UI_Kills": {
        "comment": "the total number of goblins killed by the gnome or cactus",
        "text": "擊殺"
    },
    "UI_Action_CloseShop": {
        "title": "離開商店",
        "tooltip": "返回世界"
    },
    "UI_Action_OpenShop": {
        "title": "進入商店",
        "tooltip": "購買升級和聖物"
    },
    "UI_Action_EndTurn": {
        "title": "結束回合",
        "tooltip": "面對哥布林"
    },
    "UI_Action_CenterCamera": {
        "title": "鏡頭置中",
        "tooltip": "重置鏡頭到園藝小屋"
    },
    "UI_Action_SpeedDown": {
        "title": "減速",
        "tooltip": "降低遊戲速度"
    },
    "UI_Action_SpeedUp": {
        "title": "加速",
        "tooltip": "提高遊戲速度"
    },
    "UI_Action_Pause": {
        "title": "暫停",
        "tooltip": "暫停遊戲"
    },
    "UI_Action_Resume": {
        "title": "繼續",
        "tooltip": "繼續遊戲"
    },
    "UI_Action_Undo": {
        "title": "還原",
        "tooltip": "還原上一個動作"
    },
    "UI_Action_IdleGnome": {
        "title": "閒置矮人",
        "tooltip": "拿起閒置矮人"
    },
    "UI_Action_Camera_Up": {
        "title": "向上移動鏡頭"
    },
    "UI_Action_Camera_Down": {
        "title": "向下移動鏡頭"
    },
    "UI_Action_Camera_Left": {
        "title": "向左移動鏡頭"
    },
    "UI_Action_Camera_Right": {
        "title": "向右移動鏡頭"
    },
    "UI_Action_Build_1": {
        "title": "建造1"
    },
    "UI_Action_Build_2": {
        "title": "建造2"
    },
    "UI_Action_Build_3": {
        "title": "建造3"
    },
    "UI_Action_Build_4": {
        "title": "建造4"
    },
    "UI_Action_Build_5": {
        "title": "建造5"
    },
    "UI_Action_Build_6": {
        "title": "建造6"
    },
    "UI_Action_Build_7": {
        "title": "建造7"
    },
    "UI_Action_Build_8": {
        "title": "建造8"
    },
    "UI_Action_Build_9": {
        "title": "建造9"
    },
    "UI_Action_Build_10": {
        "title": "建造10"
    },
    "UI_Action_ToggleDebug": {
        "title": "切換除錯"
    },
    "UI_Action_Screenshot": {
        "title": "擷圖"
    },
    "UI_Action_FullMapScreenshot": {
        "title": "完整地圖擷圖"
    },
    "UI_Action_ResetDebug": {
        "title": "重置除錯"
    },
    "UI_Action_ToggleFullscreen": {
        "title": "切換全螢幕"
    },
    "UI_GoldCollected": {
        "text": "收集金幣"
    },
    "UI_GoblinKilled": {
        "text": "擊殺哥布林"
    },
    "UI_DamageDealt": {
        "text": "造成傷害"
    },
    "UI_DaySurvived": {
        "text": "存活天數"
    },
    "UI_Requirement_Text": {
        "text": "在#biome#活過第#number#天即可解鎖"
    },
    "UI_Text_Map": {
        "text": "地圖："
    },
    "UI_Text_Gold": {
        "text": "金幣："
    },
    "UI_Text_Remaining": {
        "text": "剩餘："
    },
    "UI_Warning_Gold": {
        "text": "金幣不足"
    },
    "UI_Warning_Houses": {
        "text": "建造更多房屋"
    },
    "UI_Warning_Slots": {
        "text": "沒有可用欄位"
    },
    "UI_Warning_FinalRound": {
        "text": "最終回合"
    },
    "UI_Text_Fullscreen": {
        "on": "全螢幕",
        "off": "視窗化"
    },
    "UI_Text_Vsync": {
        "on": "垂直同步開啟",
        "off": "垂直同步關閉"
    },
    "UI_Text_Crt": {
        "on": "CRT濾鏡開啟",
        "off": "CRT濾鏡關閉"
    },
    "UI_Text_FpsCap": {
        "comment": "text in the options menu to display the fps cap",
        "text": "幀率上限"
    },
    "UI_Text_Day": {
        "comment": "Use on the UI to display the current round/day number. Marker is used because for asian languages the number comes first",
        "text": "第#day_number#天",
        "tooltip": "哥布林之王將在第16天到達"
    },
    "UI_Resource_Lives": {
        "title": "生命",
        "tooltip": "哥布林到達園藝小屋時，失去這個"
    },
    "UI_Resource_Gold": {
        "title": "金幣",
        "tooltip": "用來購買物品"
    },
    "UI_Resource_Population": {
        "title": "人口",
        "tooltip": "每個矮人都需要房屋！"
    },
    "UI_Resource_Banish": {
        "title": "放逐",
        "tooltip": "用來移除遊戲中的物品"
    },
    "UI_Text_Rebind_Prompt": {
        "comment": "used to submit new binding for a control, if you want to change the ordering of the sentence we could use a marker to hold the subject i.e. #action#",
        "text": "設定新綁定：#action#"
    },
    "UI_Text_Clear": {
        "text": "清除"
    },
    "UI_Text_Rebind": {
        "text": "重新綁定",
        "comment": "this, clear, etc are in the controls menu"
    },
    "UI_Text_Reset": {
        "text": "重置"
    },
    "UI_Text_Reset_All": {
        "text": "全部重置"
    },
    "UI_Text_Back": {
        "text": "返回"
    },
    "UI_Text_Vol_Master": {
        "text": "主音量"
    },
    "UI_Text_Vol_Sfx": {
        "text": "音效"
    },
    "UI_Text_Vol_Music": {
        "text": "音樂"
    },
    "UI_Text_Vol_Ambient": {
        "text": "環境音效"
    },
    "UI_Text_Banish": {
        "title": "放逐",
        "tooltip": "從物品池中移除物品並重骰",
        "tooltip_buildmenu": "從建造選單中移除物品\n花費|{banish}1",
        "tooltip_relics": "從遊戲中移除聖物\n花費|{banish}1"
    },
    "UI_Text_Locked": {
        "title": "鎖定",
        "tooltip": "物品不會重骰\n點擊取消鎖定"
    },
    "UI_Text_Unlocked": {
        "title": "解鎖",
        "tooltip": "物品會重骰\n點擊鎖定"
    },
    "UI_Text_Reroll": {
        "title": "重骰",
        "tooltip": "重整商店"
    },
    "UI_Text_Shop": {
        "first": "歡迎來到商店",
        "second": "懸停在物品上方查看詳情",
        "third": "商店每天補貨"
    },
    "UI_Text_Relic_Slot": {
        "title": "購買",
        "tooltip": "購買聖物欄位"
    },
    "UI_Text_RestartPrompt": {
        "text": "是否確定要重新開始？"
    },
    "UI_Text_Yes": {
        "text": "是"
    },
    "UI_Text_No": {
        "text": "否"
    },
    "UI_Text_On": {
        "text": "開啟"
    },
    "UI_Text_Off": {
        "text": "關閉"
    },
    "UI_Text_Options_Menu": {
        "controls": "控制",
        "video": "視訊",
        "audio": "音訊",
        "screen_shake": "螢幕震動",
        "gnome_warning": "矮人警告",
        "tutorial": "教學",
        "scroll_background": "背景滾動",
        "damage_numbers": "傷害數字"
    },

    "UI_Text_Buy": {
        "text": "購買"
    },
    "UI_Text_Leaderboard": {
        "text": "排行榜 #page_number#"
    },
    "UI_Text_Start": {
        "text": "開始"
    },
    "UI_Text_TotalAttempts": {
        "text": "總嘗試次數："
    },
    "UI_Text_FriendAttempts": {
        "text": "好友嘗試次數："
    },
    "UI_Text_Date_Format": {
        "comment": "the date format for the locale, may also use #month_number# and regular characters (chinese letter for year, month etc)",
        "text": "#year#年#month_name##day_number#日"
    },
    "UI_Text_Months": {
        "comment": "only needed for locales that use #month_name# in their date format",
        "Month_1": "1月",
        "Month_2": "2月",
        "Month_3": "3月",
        "Month_4": "4月",
        "Month_5": "5月",
        "Month_6": "6月",
        "Month_7": "7月",
        "Month_8": "8月",
        "Month_9": "9月",
        "Month_10": "10月",
        "Month_11": "11月",
        "Month_12": "12月"
    },
    "UI_Mode_Campaign": {
        "heading": "戰役",
        "description1": "選擇你的起始公會",
        "description2": "活下去並前往下一張地圖"
    },
    "UI_Mode_Daily": {
        "heading": "每日挑戰",
        "description1": "每日隨機化場景",
        "description2": "排行榜將在#reset_time#後重置"
    },
    "UI_Mode_Random": {
        "heading": "隨機挑戰",
        "description1": "無情的隨機化場景",
        "description2": "祝你好運"
    },
    "UI_Text_Page": {
        "text": "頁面#page_number#"
    },
    "UI_Text_Choose_Map": {
        "text": "選擇地圖"
    },
    "UI_Text_Choose_Guild": {
        "text": "選擇公會"
    },
    "UI_Text_Coming_Soon": {
        "text": "敬請期待！"
    },
    "UI_Text_Unlocked_In_Full_Game": {
        "text": "將在完整遊戲中解鎖！"
    },
    "UI_Text_Version": {
        "comment": "for displaying the version of the game including whether it is playtest or demo branch",
        "version": "版本",
        "playtest": "測試版",
        "demo": "試玩版"
    },
    "UI_Text_Cheats_Mode": {
        "text": "作弊模式",
        "comment": "text that appears when the player activates cheats mode"
    },
    "UI_Text_Cheated_Level": {
        "text": "已啟用作弊的關卡",
        "comment": "tells the player that cheats have been used on the level even if they are not in cheats mode"
    }
}