{
    "Tile_Swamp": {
        "title": "PALUDE",
        "tooltip": "RIDUCE LA VELOCITÀ DEI NEMICI DEL 50%",
        "comment": "a swamp tile that supports some compatible crops and slows enemies that walk over it"
    },
    "Tile_ToxicWaste": {
        "title": "TERRENO FERTILE RADIOATTIVO",
        "tooltip": "|(Type_Crop_title_plural): MUTANO O SI DIFFONDONO OGNI GIORNO",
        "comment": "a glowing tile that acts similar to fertile soil only the plants either randomy change into other types of plants or spread"
    },
    "Tile_Grass": {
        "title": "",
        "tooltip": ""
    },
    "Tile_Fertile": {
        "title": "TERRENO FERTILE",
        "tooltip": "|(Type_Crop_title_plural): POSSONO CRESCERE QUI",
        "comment": "a slightly more green looking tile where the player can plant crops that give them money and sometimes have other effects"
    },
    "Tile_Road": {
        "title": "STRADA",
        "tooltip": "AUMENTA LA VELOCITÀ DEI NEMICI DEL 50%",
        "comment": "road tiles are made by engineer goblins, goblins move faster on road tiles and the player can't build on roads"
    },
    "Tile_Lava": {
        "title": "LAVA",
        "tooltip": "RIDUCE LA VELOCITÀ DEI NEMICI DEL 50%\nINFLIGGE |{damage}2 DANNI AI NEMICI",
        "comment": "behave similar to swamp tiles but the goblins also take 2 damage when they pass over them"
    },
    "Tile_Ice": {
        "title": "GHIACCIO",
        "tooltip": "NON CI SI PUÒ COSTRUIRE SOPRA\nI NEMICI NON POSSONO VIRARE",
        "comment": "ice tiles can be used for creative pathing, it prevents goblins for turning, it also cannot be built on top of"
    }
}