{
    "Entity_Dynamite": {
        "title": "DINAMITE",
        "tooltip": "FA ESPLODERE GLI OGGETTI",
        "comment": "dynamite can blow up most objects in the game to free up space, as well as some tiles (road, ice)"
    },
    "Entity_Manure": {
        "title": "LETAME",
        "tooltip": "RENDE IL TERRENO FERTILE",
        "comment": "animal poo used for fertilizing a garden"
    },
    "Entity_Hose": {
        "title": "TUBO DA GIARDINO",
        "tooltip": "TRASFORMA IL TERRENO IN PALUDE",
        "comment": "player can turn any tile into a swamp tile"
    },
    "Entity_Hedge": {
        "title": "SIEPE",
        "tooltip": "BLOCCANO I NEMICI",
        "comment": "used to create mazes"
    },
    "Entity_Cactus": {
        "title": "CACTUS",
        "tooltip": "+$1/GIORNO, INFLIGGE |{damage}1 DANNO QUANDO I NEMICI PASSANO SU CASELLE ADIACENTI",
        "comment": "a crop that can be planted by the player and has the special ability of dealing damage to passing goblins"
    },
    "Entity_WildCactus": {
        "title": "CACTUS SELVATICO",
        "tooltip": "INFLIGGE |{damage}1 DANNO QUANDO I NEMICI PASSANO SU CASELLE ADIACENTI",
        "comment": "the same as the other cactus but these appear in randomly in the desert biome"
    },
    "Entity_Landmine": {
        "title": "MINA",
        "tooltip": "INFLIGGE |{damage}9 DANNI AI NEMICI VICINI QUANDO CALPESTATA"
    },
    "Entity_Sawmill": {
        "title": "SEGHERIA",
        "tooltip": "+$1/GIORNO PER OGNI |(Type_Tree_title) ADIACENTE",
        "comment": "earns gold when placed directly adjacent to trees, does not destroy them and keeps earning every day"
    },
    "Entity_Tavern": {
        "title": "TAVERNA",
        "tooltip": "|(Type_House_title_plural) VICINO ALLE TAVERNE OTTIENE +$1/GIORNO [NON CUMULABILE]",
        "comment": "each house that is next to a tavern earns 1 gold each day, houses include tents, houses and caravans"
    },
    "Entity_Lantana": {
        "title": "LANTANA",
        "tooltip": "INFLIGGE |{damage}1 DANNO QUANDO CALPESTATA, SI DIFFONDE OGNI GIORNO",
        "comment": "a common invasive species that is known to be toxic - in the game it spreads all over the map and deals 1 damage to goblins that pass through and destroy them"
    },
    "Entity_Bamboo": {
        "title": "BAMBÙ",
        "tooltip": "BLOCCA I NEMICI, SI DIFFONDE OGNI GIORNO",
        "comment": "bamboo considered a tree and a weed in the game world, it blocks enemies and spreads to adjacent tiles that are available at the start of each day. "
    },
    "Entity_WildBamboo": {
        "title": "BAMBÙ SELVATICO",
        "tooltip": "BLOCCA I NEMICI, SI DIFFONDE OGNI GIORNO",
        "comment": "the same as the other bamboo only these are found randomly on the jungle biome"
    },
    "Entity_Foxglove": {
        "title": "DIGITALE",
        "tooltip": "+$1/GIORNO, I |(Type_Gnome_title_plural) VICINI RICEVONO +|{xp}10 ESP OGNI GIORNO [CUMULABILE]",
        "comment": "a type of flower that is associated with Gnome folklore and magic - it gives nearby gnomes experience in additon to earning the player gold each day"
    },
    "Entity_Pumpkin": {
        "title": "ZUCCA",
        "tooltip": "+$1/GIORNO, SI DIFFONDE SU TERRENO FERTILE ADIACENTE OGNI GIORNO",
        "comment": "the unique ability of pumpkins is the spread eat the start of each day"
    },
    "Entity_Yams": {
        "title": "PATATA DOLCE",
        "tooltip": "50% DI PROBABILITÀ DI +$1/GIORNO, SI DIFFONDE SU TERRENO FERTILE ADIACENTE OGNI GIORNO",
        "comment": "yams could also be localized into a more common orange root vegetable that is known to be hardy and grow under tough conditions"
    },
    "Entity_Lotus": {
        "title": "LOTO",
        "tooltip": "+$1/GIORNO, CRESCE SOLO SU PALUDE\nSI DIFFONDE OGNI GIORNO",
        "comment": "it's meant to behave like real like lotus plants that grow under water - it's one of two swamp plants"
    },
    "Entity_Garlic": {
        "title": "AGLIO",
        "tooltip": "+$1/GIORNO, I GOBLIN VICINI SUBISCONO +|{damage}1 DANNO AGGIUNTIVO [CUMULABILE]",
        "comment": "garlic has a different AoE to other plants, rather than affecting the nearby gnomes, the increase the amount of damage that goblins recieve when on nearby tiles"
    },
    "Entity_Peppers": {
        "title": "PEPERONCINI",
        "tooltip": "+$1/GIORNO, I |(Type_Gnome_title_plural) VICINI RICEVONO +|{crit}20% DI PROBABILITÀ DI COLPO CRITICO [CUMULABILE]",
        "comment": "could be localized as chilli or somethign similar - spicy a critical hit felt like a strong thematic fit"
    },
    "Entity_GnomeStatue": {
        "title": "STATUA",
        "tooltip": "|(Type_Gnome_title_plural): ENTRO 2 CASELLE OTTENGONO +|{damage}1 [CUMULABILE]",
        "comment": ""
    },
    "Entity_Fountain": {
        "title": "FONTANA",
        "tooltip": "BLOCCANO I NEMICI",
        "comment": "randomly appears in the game world on some maps, acts as a map obstacle and looks like a tiered fountain"
    },
    "Entity_Ruins": {
        "title": "ROVINE",
        "tooltip": "BLOCCANO I NEMICI",
        "comment": "in the game world, they are considered rocks/stone and work alongside relics that affect rocks/stone, however the appear as walls and have a tileset where they connect together"
    },
    "Entity_Daisies": {
        "title": "MARGHERITA",
        "tooltip": "INFLIGGE |{damage}1 DANNO QUANDO CALPESTATA. OGNI GIORNO SI DIFFONDE, ASSEGNA +$1 OPPURE MUORE",
        "comment": "daisies are a weed that can grow anywhere on the map with the exception of swamp and occupied tiles. Each day one of three things happens randomly 1. The give the player 1 gold, 2. they spread to adjacent tiles, or 3. the die and are destroyed. When goblins run over them they deal 1 damage and are destroyed"
    },
    "Entity_Cotton": {
        "title": "COTONE",
        "tooltip": "+$1/GIORNO, +$1/GIORNO PER OGNI CASELLA PALUDE ADIACENTE",
        "comment": "cotton plants earn additional gold for every swamp tile that is directly adjacent"
    },
    "Entity_Huckleberries": {
        "title": "MIRTILLI SELVATICI",
        "tooltip": "50% DI PROBABILITÀ DI +$1/GIORNO, PUÒ CRESCERE SU TERRENO NORMALE",
        "comment": "If needed, huckleberries could be localized as a more familiar berry bush, in game they appear dark blue, almost black - the have a 50 chance to earn the player 1 gold per day, but their main benefit is they can grow anywhere with the exception of swamp tiles. Its a reference to the way huckleberries are more wild and less commercial than many other types of berry."
    },
    "Entity_Corn": {
        "title": "MAIS",
        "tooltip": "+$2/GIORNO. +$1 EXTRA QUANDO ADIACENTE AD ALTRO MAIS",
        "comment": "corn has the benefit of earning up to 1 additional gold per day when it is directly adjacent to another corn crop."
    },
    "Entity_MysterySeeds": {
        "title": "FAGIOLI MAGICI",
        "tooltip": "GENERANO UNA COLTURA CASUALE",
        "comment": "magic beans randomly plants any type of crop in the game and only works on fertile soil"
    },
    "Entity_Beehive": {
        "title": "ALVEARE",
        "tooltip": "+$1/GIORNO PER OGNI |(Type_Crop_title) O |(Type_Weed_title) DIFFERENTE ENTRO 2 CASELLE",
        "comment": "beehives earn gold from each unique type of crop or weed within a 2 tile area. It does not matter how many of each type you have, just how many unique crops are within range. You can also stack beehives and recieve the benefit from the same crops multiple times"
    },
    "Entity_Bodhi": {
        "title": "ALBERO DI BODHI",
        "tooltip": "BLOCCA I NEMICI, +|{banish}1 QUANDO PIANTATO",
        "comment": "if needed could be localized as a different type of tree, bohdi tree's have spiritual meaning which is why we assosiate them with BANISH - they immediately give the player a banish token but afer that behave like any regular tree in the game world"
    },
    "Entity_NuclearBomb": {
        "title": "BOMBA NUCLEARE",
        "tooltip": "ESPLODE IN UN AMPIO RAGGIO, DISTRUGGENDO TUTTO E CREANDO TERRENO FERTILE RADIOATTIVO",
        "comment": "nuclear bombs are only found on the wasteland map, when goblins pass over them they detonate and leave behind radioactive fertile soil"
    },
    "Entity_Tulsi": {
        "title": "TULSI",
        "tooltip": "+$1/GIORNO, +|{banish}1 QUANDO PIANTATO",
        "comment": "tulsi is a type of basil plant that in also known as holy basil, in the game we have connected the spirital meaning to the banish stat. When planted it gives the player a bansih token but the behaves the same as a basic crop" 
    },
    "Entity_Rose": {
        "title": "ROSA",
        "tooltip": "+$1/GIORNO, +|{hp}1 QUANDO CALPESTATA",
        "comment": "roses behave like a regular crop until they are trampled. Once are rose is trampled they immediately grant the player 1hp"
    },
    "Entity_Hops": {
        "title": "LUPPOLO",
        "tooltip": "+$2/GIORNO, MA I |(Type_Gnome_title_plural) ENTRO 2 CASELLE OTTENGONO +|{cooldown}20% TEMPO DI RICARICA",
        "comment": "hops earns more money than other crops but at the expense of cooldown speed on gnomes with in a two tile radius."
    },
    "Entity_GrowthHormone": {
        "title": "ORMONE DELLA CRESCITA",
        "tooltip": "DIFFONDE UN |(Type_Crop_title), |(Type_Weed_title) O |(Type_Tree_title)",
        "comment": "the player can apply growth hormone to plants and get them to spread to adjacent tiles if the space and ground type permits."
    },
    "Entity_TotemPole": {
        "title": "TOTEM",
        "tooltip": "I NEMICI ENTRO 2 CASELLE OTTENGONO +25%|{armor} CORAZZA [CUMULABILE]",
        "comment": "found on the jungle map, totem poles give armour to goblins that are within range. The armour gives the goblins a chance to ignore incoming damage"
    },
    "Entity_DirtWand": {
        "title": "BASTONE DEL DOMATERRA",
        "tooltip": "TRASFORMA QUALSIASI CASELLA IN TERRENO NORMALE",
        "comment": "dirtmancer is a word we made up, kind of like pyromancer (fire wizard), cryomancer (ice wizard). Feel free localize it to something that makes more sense. The effect resets the tile to regular ground"
    },
    "Entity_IceWand": {
        "title": "SCETTRO DI GHIACCIO",
        "tooltip": "TRASFORMA LE CASELLE IN GHIACCIO\n[I NEMICI NON POSSONO VIRARE SUL GHIACCIO]",
        "comment": "ice specter lets the player turn any tile into ice. The benefit of ice is it stops goblins from turning allowing the player to better control their direction without the need for walls"
    },
    "Entity_ToxicWaste": {
        "title": "RIFIUTI TOSSICI",
        "tooltip": "RENDE IL TERRENO FERTILE RADIOATTIVO\n[|(Type_Crop_title_plural): MUTANO O SI DIFFONDONO OGNI GIORNO]",
        "comment": "toxic waste creates radioactive fertile. When the player puts crops of radioactive fertile they randomly change type or spread at the start of each day"
    },
    "Entity_Barrel": {
        "title": "BARILE",
        "tooltip": "BLOCCA I NEMICI, SPOSTABILE",
        "comment": "in the game barrels are used as a type of movable wall."
    },
    "Entity_Goat": {
        "title": "CAPRA",
        "tooltip": "BLOCCA I NEMICI, SPOSTABILE; FERTILIZZA IL TERRENO E SI SPOSTA OGNI GIORNO",
        "comment": "goats can be place and moved freely by the player, at the start of each day the goat creates fertile soil then moves to an adjacent tile that has not been fertilized when possible"
    },
    "Entity_Windmill": {
        "title": "MULINO A VENTO",
        "tooltip": "GRANO E MAIS ENTRO 2 CASELLE OTTENGONO +$1/GIORNO EXTRA",
        "comment": "is used to increase income from corn and wheat plants. Has an area of effect that ranges 2 tiles in all directions"
    },
    "Entity_Rock": {
        "title": "ROCCIA",
        "tooltip": "BLOCCANO I NEMICI",
        "comment": "All rocks are considered the same"
    },
    "Entity_Tree": {
        "title": "ALBERO",
        "tooltip": "BLOCCANO I NEMICI" 
    },
    "Entity_Palm": {
        "title": "PALMA",
        "tooltip": "BLOCCANO I NEMICI",
        "comment": "same as other trees, different appearance"
    },
    "Entity_Spruce": {
        "title": "ABETE",
        "tooltip": "BLOCCANO I NEMICI",
        "comment": "same as other trees, different appearence"
    },
    "Entity_DeadTree": {
        "title": "ALBERO MORTO",
        "tooltip": "BLOCCANO I NEMICI"
    },
    "Entity_Tombstone": {
        "title": "LAPIDE",
        "tooltip": "BLOCCANO I NEMICI"
    },
    "Entity_Beans": {
        "title": "FAGIOLI",
        "tooltip": "+$1/GIORNO, FERTILIZZA IL TERRENO ADIACENTE OGNI GIORNO"
    },
    "Entity_GardenShed": {
        "title": "CAPANNO",
        "tooltip": "PERDI |{hp} VITE QUANDO I GOBLIN LO RAGGIUNGONO",
        "comment": "this is the location that the goblins will try to path to and the player must protect. When a goblin reaches the garden shed, the player loses 1hp."
    },
    "Entity_Sunflower": {
        "title": "GIRASOLE",
        "tooltip": "+$1/GIORNO",
        "comment": "the most basic crop, no special ability"
    },
    "Entity_Rice": {
        "title": "RISO",
        "tooltip": "+$1/GIORNO, CRESCE SOLO NELLA PALUDE",
        "comment": "one of two crops that can grow on the swamp, no special abilities other than being compatable with swamp"
    },
    "Entity_Wheat": {
        "title": "GRANO",
        "tooltip": "+$1/GIORNO, +$1 EXTRA QUANDO ADIACENTE AD ALTRO GRANO",
        "comment": "when wheat is next to other wheat plants, they earn 1 additional gold (does not stack)"
    },
    "Entity_Coffee": {
        "title": "CAFFÈ",
        "tooltip": "+$1/GIORNO; |(Type_Gnome_title_plural) VICINI: HANNO -|{cooldown}20% TEMPO DI RICARICA [CUMULABILE]",
        "comment": "coffee plants give nearby gnomes cooldown reduction which increases thier attack speed"
    },
    "Entity_Sprinkler": {
        "title": "IRRIGATORE",
        "tooltip": "+$1/GIORNO PER OGNI |(Type_Crop_title) ADIACENTE",
        "comment": "sprinklers earn 1 gold per adjacent crop each day. Multiple sprinklers are able to earn gold from the same crop"
    },
    "Entity_House": {
        "title": "CASA",
        "tooltip": "+1|{population} POPOLAZIONE, BLOCCA I NEMICI",
        "comment": "houses increase the population cap, block enemy paths but cannot be moved"
    },
    "Entity_Tent": {
        "title": "TENDA",
        "tooltip": "+1|{population} POPOLAZIONE, NON BLOCCA I NEMICI",
        "comment": "tents increase the population and are slightly cheaper than houses, but they can be run over by goblins"
    },
    "Entity_Caravan": {
        "title": "CAMPER",
        "tooltip": "+1|{population} POPOLAZIONE, BLOCCA I NEMICI, SPOSTABILE",
        "comment": "caravans could be localized as something else like trailer if needed - they increase population cap and block enemies and have the added benefit of being freely moveable at the expensive of costing slightly more."
    },
    "Entity_Gnome_KnifeGnome": {
        "title": "GNOMO CON COLTELLO",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_SpearGnome": {
        "title": "GNOMO CON LANCIA",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_ArcherGnome": {
        "title": "GNOMO ARCIERE",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_AxeGnome": {
        "title": "GNOMO CON ASCIA",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_FlailGnome": {
        "title": "GNOMO CON FLAGELLO",
        "tooltip": "STORDISCE I NEMICI\n#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_BlunderbussGnome": {
        "title": "GNOMO CON ARCHIBUGIO",
        "tooltip": "STORDISCE I NEMICI\n#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_WizardGnome": {
        "title": "GNOMO MAGO",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    }
}