{
    "UI_Spawner": {
        "comment": "name of the enemy spawner. they are actually tents so you could use the word tent. You can change the positioning of the term for spawner and the goblin name. 'GOBLIN RECRUIT SPAWNER' etc.",
        "text": "TENTE #goblin_name#"
    },
    "UI_XP": {
        "comment": "the total experience earned by the gnome or cactus",
        "text": "EXP"
    },
    "UI_Damage": {
        "comment": "the total damage dealt by the gnome or cactus, its abbreviated here in english but need not be, whatever is best",
        "text": "DÉGÂTS"
    },
    "UI_Kills": {
        "comment": "the total number of goblins killed by the gnome or cactus",
        "text": "ÉLIMINATIONS"
    },
    "UI_Action_CloseShop": {
        "title": "QUITTER LA BOUTIQUE",
        "tooltip": "RETOURNER À LA CARTE"
    },
    "UI_Action_OpenShop": {
        "title": "ACCÉDER À LA BOUTIQUE",
        "tooltip": "ACHETER DES AMÉLIORATIONS ET DES RELIQUES"
    },
    "UI_Action_EndTurn": {
        "title": "TERMINER LE TOUR",
        "tooltip": "AFFRONTER LES GOBELINS"
    },
    "UI_Action_CenterCamera": {
        "title": "CENTRER LA CAMÉRA",
        "tooltip": "REPLACER LA CAMÉRA SUR L'ABRI DE JARDIN"
    },
    "UI_Action_SpeedDown": {
        "title": "RALENTIR",
        "tooltip": "DIMINUE LA VITESSE DU JEU"
    },
    "UI_Action_SpeedUp": {
        "title": "ACCÉLÉRER",
        "tooltip": "AUGMENTE LA VITESSE DU JEU"
    },
    "UI_Action_Pause": {
        "title": "PAUSE",
        "tooltip": "MET LE JEU EN PAUSE"
    },
    "UI_Action_Resume": {
        "title": "REPRENDRE",
        "tooltip": "PERMET DE REPRENDRE LE JEU"
    },
    "UI_Action_Undo": {
        "title": "ANNULER",
        "tooltip": "ANNULE L'ACTION PRÉCÉDENTE"
    },
    "UI_Action_IdleGnome": {
        "title": "GNOME INACTIF",
        "tooltip": "RAMASSER LE GNOME INACTIF"
    },
    "UI_Action_Camera_Up": {
        "title": "DÉPLACER LA CAMÉRA (HAUT)"
    },
    "UI_Action_Camera_Down": {
        "title": "DÉPLACER LA CAMÉRA (BAS)"
    },
    "UI_Action_Camera_Left": {
        "title": "DÉPLACER LA CAMÉRA (GAUCHE)"
    },
    "UI_Action_Camera_Right": {
        "title": "DÉPLACER LA CAMÉRA (DROITE)"
    },
    "UI_Action_Build_1": {
        "title": "CONSTRUIRE 1"
    },
    "UI_Action_Build_2": {
        "title": "CONSTRUIRE 2"
    },
    "UI_Action_Build_3": {
        "title": "CONSTRUIRE 3"
    },
    "UI_Action_Build_4": {
        "title": "CONSTRUIRE 4"
    },
    "UI_Action_Build_5": {
        "title": "CONSTRUIRE 5"
    },
    "UI_Action_Build_6": {
        "title": "CONSTRUIRE 6"
    },
    "UI_Action_Build_7": {
        "title": "CONSTRUIRE 7"
    },
    "UI_Action_Build_8": {
        "title": "CONSTRUIRE 8"
    },
    "UI_Action_Build_9": {
        "title": "CONSTRUIRE 9"
    },
    "UI_Action_Build_10": {
        "title": "CONSTRUIRE 10"
    },
    "UI_Action_ToggleDebug": {
        "title": "ACTIVER LE MODE DÉBOGAGE"
    },
    "UI_Action_Screenshot": {
        "title": "CAPTURE D'ÉCRAN"
    },
    "UI_Action_FullMapScreenshot": {
        "title": "CAPTURE D'ÉCRAN DE LA CARTE"
    },
    "UI_Action_ResetDebug": {
        "title": "RÉINITIALISER LE DÉBOGAGE"
    },
    "UI_Action_ToggleFullscreen": {
        "title": "BASCULER EN PLEIN ÉCRAN"
    },
    "UI_GoldCollected": {
        "text": "OR RAMASSÉ"
    },
    "UI_GoblinKilled": {
        "text": "GOBELINS TUÉS"
    },
    "UI_DamageDealt": {
        "text": "DÉGÂTS INFLIGÉS"
    },
    "UI_DaySurvived": {
        "text": "NOMBRE DE JOURS SURVÉCUS"
    },
    "UI_Requirement_Text": {
        "text": "TERMINEZ LE JOUR N°#number# DANS LE BIOME #biome# POUR OBTENIR CET ÉLÉMENT"
    },
    "UI_Text_Map": {
        "text": "CARTE :"
    },
    "UI_Text_Gold": {
        "text": "OR :"
    },
    "UI_Text_Remaining": {
        "text": "RESTANT :"
    },
    "UI_Warning_Gold": {
        "text": "PAS ASSEZ D'OR"
    },
    "UI_Warning_Houses": {
        "text": "CONSTRUISEZ PLUS DE MAISONS"
    },
    "UI_Warning_Slots": {
        "text": "AUCUN EMPLACEMENT DISPONIBLE"
    },
    "UI_Warning_FinalRound": {
        "text": "DERNIÈRE MANCHE"
    },
    "UI_Text_Fullscreen": {
        "on": "PLEIN ÉCRAN",
        "off": "FENÊTRÉ"
    },
    "UI_Text_Vsync": {
        "on": "SYNCHRO VERT. ACTIVE",
        "off": "SYNCHRO VERT. INACTIVE"
    },
    "UI_Text_Crt": {
        "on": "FILTRE CATHODIQUE ACTF",
        "off": "FILTRE CATHODIQUE INACTIF"
    },
    "UI_Text_FpsCap": {
        "comment": "text in the options menu to display the fps cap",
        "text": "LIMITE D'IPS"
    },
    "UI_Text_Day": {
        "comment": "Use on the UI to display the current round/day number. Marker is used because for asian languages the number comes first",
        "text": "JOUR N°#day_number#",
        "tooltip": "LE ROI DES GOBELINS ARRIVE AU JOUR 16"
    },
    "UI_Resource_Lives": {
        "title": "VIES",
        "tooltip": "VOUS PERDEZ DES VIES LORSQUE LES GOBELINS ATTEIGNENT L'ABRI DE JARDIN"
    },
    "UI_Resource_Gold": {
        "title": "OR",
        "tooltip": "PERMET D'ACHETER DES OBJETS"
    },
    "UI_Resource_Population": {
        "title": "POPULATION",
        "tooltip": "CHAQUE GNOME A BESOIN D'UNE MAISON !"
    },
    "UI_Resource_Banish": {
        "title": "BANNISSEMENTS",
        "tooltip": "PERMET DE RETIRER DES OBJETS DE LA PARTIE"
    },
    "UI_Text_Rebind_Prompt": {
        "comment": "used to submit new binding for a control, if you want to change the ordering of the sentence we could use a marker to hold the subject i.e. #action#",
        "text": "CONFIRMER LA NOUVELLE TOUCHE POUR #action#"
    },
    "UI_Text_Clear": {
        "text": "EFFACER"
    },
    "UI_Text_Rebind": {
        "text": "AFFECTER",
        "comment": "this, clear, etc are in the controls menu"
    },
    "UI_Text_Reset": {
        "text": "PAR DÉFAUT"
    },
    "UI_Text_Reset_All": {
        "text": "PAR DÉFAUT"
    },
    "UI_Text_Back": {
        "text": "RETOUR"
    },
    "UI_Text_Vol_Master": {
        "text": "GÉNÉRAL"
    },
    "UI_Text_Vol_Sfx": {
        "text": "EFFETS"
    },
    "UI_Text_Vol_Music": {
        "text": "MUSIQUE"
    },
    "UI_Text_Vol_Ambient": {
        "text": "AMBIANCE"
    },
    "UI_Text_Banish": {
        "title": "BANNIR",
        "tooltip": "RETIRER L'OBJET DE LA RÉSERVE ET RELANCER",
        "tooltip_buildmenu": "RETIRER L'OBJET DU MENU DE CONSTRUCTION\nCOÛT : |{banish}1",
        "tooltip_relics": "RETIRER LA RELIQUE DU JEU\nCOÛT : |{banish}1"
    },
    "UI_Text_Locked": {
        "title": "VERROUILLÉ",
        "tooltip": "L'OBJET NE SERA PAS RELANCÉ\nCLIQUEZ POUR DÉVERROUILLER"
    },
    "UI_Text_Unlocked": {
        "title": "DÉVERROUILLÉ",
        "tooltip": "L'OBJET SERA RELANCÉ\nCLIQUEZ POUR VERROUILLER"
    },
    "UI_Text_Reroll": {
        "title": "RELANCE",
        "tooltip": "RÉAPPROVISIONNER LA BOUTIQUE"
    },
    "UI_Text_Shop": {
        "first": "BIENVENUE DANS LA BOUTIQUE",
        "second": "PASSEZ VOTRE SOURIS SUR D'UN OBJET POUR L'INSPECTER",
        "third": "LA BOUTIQUE SE RÉAPPROVISIONNE CHAQUE JOUR"
    },
    "UI_Text_Relic_Slot": {
        "title": "ACHETER",
        "tooltip": "ACHETER UN EMPLACEMENT DE RELIQUE"
    },
    "UI_Text_RestartPrompt": {
        "text": "VOULEZ-VOUS VRAIMENT RECOMMENCER ?"
    },
    "UI_Text_Yes": {
        "text": "OUI"
    },
    "UI_Text_No": {
        "text": "NON"
    },
    "UI_Text_On": {
        "text": "ACTIF"
    },
    "UI_Text_Off": {
        "text": "INACTIF"
    },
    "UI_Text_Options_Menu": {
        "controls": "COMMANDES",
        "video": "VIDÉO",
        "audio": "AUDIO",
        "screen_shake": "ITREMBLEMENT",
        "gnome_warning": "ALERTE GNOME",
        "tutorial": "DIDACTICIEL",
        "scroll_background": "DÉFIL. ARRIÈRE-PLAN",
        "damage_numbers": "AFFICHAGE DÉGÂTS"
    },

    "UI_Text_Buy": {
        "text": "ACHETER"
    },
    "UI_Text_Leaderboard": {
        "text": "CLASSEMENT #page_number#"
    },
    "UI_Text_Start": {
        "text": "DÉMARRER"
    },
    "UI_Text_TotalAttempts": {
        "text": "TOTAL DES TENTATIVES :"
    },
    "UI_Text_FriendAttempts": {
        "text": "TENTATIVES DES AMIS :"
    },
    "UI_Text_Date_Format": {
        "comment": "the date format for the locale, may also use #month_number# and regular characters (chinese letter for year, month etc)",
        "text": "#day_number# #month_name#, #year#"
    },
    "UI_Text_Months": {
        "comment": "only needed for locales that use #month_name# in their date format",
        "Month_1": "JANVIER",
        "Month_2": "FÉVRIER",
        "Month_3": "MARS",
        "Month_4": "AVRIL",
        "Month_5": "MAI",
        "Month_6": "JUIN",
        "Month_7": "JUILLET",
        "Month_8": "AOÛT",
        "Month_9": "SEPTEMBRE",
        "Month_10": "OCTOBRE",
        "Month_11": "NOVEMBRE",
        "Month_12": "DÉCEMBRE"
    },
    "UI_Mode_Campaign": {
        "heading": "CAMPAGNE",
        "description1": "CHOISISSEZ VOTRE GUILDE DE DÉPART",
        "description2": "SURVIVEZ ET PASSEZ À LA CARTE SUIVANTE"
    },
    "UI_Mode_Daily": {
        "heading": "PARTIE DU JOUR",
        "description1": "SCÉNARIO ALÉATOIRE DU JOUR",
        "description2": "LE CLASSEMENT SE RÉINITIALISE DANS #reset_time#"
    },
    "UI_Mode_Random": {
        "heading": "PARTIE ALÉATOIRE",
        "description1": "D'IMPITOYABLES SCÉNARIOS ALÉATOIRES",
        "description2": "BONNE CHANCE"
    },
    "UI_Text_Page": {
        "text": "PAGE #page_number#"
    },
    "UI_Text_Choose_Map": {
        "text": "CHOISIR LA CARTE"
    },
    "UI_Text_Choose_Guild": {
        "text": "CHOISIR LA GUILDE"
    },
    "UI_Text_Coming_Soon": {
        "text": "PROCHAINEMENT !"
    },
    "UI_Text_Unlocked_In_Full_Game": {
        "text": "DISPONIBLE DANS LA VERSION COMPLÈTE !"
    },
    "UI_Text_Version": {
        "comment": "for displaying the version of the game including whether it is playtest or demo branch",
        "version": "VERSION",
        "playtest": "TEST DE JEU",
        "demo": "DÉMO"
    },
    "UI_Text_Cheats_Mode": {
        "text": "MODE TRICHE",
        "comment": "text that appears when the player activates cheats mode"
    },
    "UI_Text_Cheated_Level": {
        "text": "NIVEAU TRICHÉ",
        "comment": "tells the player that cheats have been used on the level even if they are not in cheats mode"
    }
}