{
    "Biome_EnchantedForest": {
        "title": "魔法森林",
        "comment": "the name of the enchanted forest map, Pixies and unicorns live here."
    },
    "Biome_Sewers": {
        "title": "下水道",
        "comment": "the name of the sewers map"
    },
    "Biome_Steppe": {
        "title": "草原",
        "comment": "the name of the steppe map, a vast, mostly empty plain full of rider goblins"
    },


    "Entity_Spawner_Imp": {
        "title": "小恶魔哥布林",
        "tooltip": "生成小恶魔哥布林。免疫熔岩。被消灭时掉落熔岩",
        "comment": "the weakest form of red-skinned demon goblin"
    },
    "Entity_Spawner_Demon": {
        "title": "恶魔哥布林",
        "tooltip": "生成恶魔哥布林。免疫熔岩。被消灭时掉落熔岩",
        "comment": "the strongest form of red-skinned demon goblin"
    },
    "Entity_Spawner_Ankou": {
        "title": "死神哥布林",
        "tooltip": "生成死神哥布林。免疫熔岩。摧毁附近树木",
        "comment": "has the appearance of a burning skeleton. Can be any kind of folklore demon or fiend in local language."
    },
    "Entity_Spawner_Fiend": {
        "title": "魔灵哥布林",
        "tooltip": "生成魔灵哥布林。免疫熔岩。被消灭时掉落熔岩",
        "comment": "the middle form of red-skinned demon goblin"
    },
    "Entity_Spawner_LavaSlime": {
        "title": "熔岩史莱姆哥布林",
        "tooltip": "生成熔岩史莱姆哥布林。接触熔岩时升级",
        "comment": "like slime but red of appearance and having lava affinity"
    },
    "Entity_Spawner_King_Underworld": {
        "title": "地狱之王",
        "tooltip": "生成地狱之王",
        "comment": "big demon king of the underworld, 666hp. N.B. Biome_Underworld is defined in biome.json"
    },
    "Entity_Spawner_RatRider": {
        "title": "鼠骑兵",
        "tooltip": "生成骑着老鼠的幼年哥布林",
        "comment": "baby goblins riding on rats"
    },
    "Entity_Spawner_PoopGoblin": {
        "title": "便便哥布林",
        "tooltip": "受伤时制造肥沃土壤。走在肥沃土壤上时恢复 |{hp}4点生命",
        "comment": "a big goblin made of poop, Like a poop elemental. It drops fertile soil when hit and heals from fertile soil."
    },
    "Entity_Spawner_RatGoblin": {
        "title": "鼠群哥布林",
        "tooltip": "生成大量蜂拥而上的哥布林",
        "comment": "spawns 10 rat goblins, they are hard and unfair"
    },
    "Entity_Spawner_King_Sewers": {
        "title": "鼠王",
        "tooltip": "附近两格内有哥布林死亡时，恢复等同于其最大生命值的|{hp}",
        "comment": "a rat king, he heals for a goblins full hp that dies within 2 tiles."
    },
    "Entity_Spawner_Horseman": {
        "title": "哥布林骑士",
        "tooltip": "生成快速的哥布林骑士",
        "comment": "a horseman of the steppe, they will be reminded that it spawns [DISMOUNTED HORSEMAN 2hp] automatically"
    },
    "Entity_Spawner_DismountedHorseman": {
        "title": "徒步哥布林骑士",
        "comment": "does not show as tent but title is used by Horseman's description"
    },
    "Entity_Spawner_DismountedArmour": {
        "title": "徒步披甲骑士",
        "comment": "as with dismounted horseman"
    },
    "Entity_Spawner_ArmouredHorseman": {
        "title": "披甲哥布林骑士",
        "tooltip": "生成披甲哥布林骑士",
        "comment": "as with horseman, has armour"
    },
    "Entity_Spawner_BannerHorseman": {
        "title": "执旗哥布林骑士",
        "tooltip": "使两格内的其他哥布林加速",
        "comment": "like a banner goblin version of horseman"
    },
    "Entity_Spawner_KingsguardHorseman": {
        "title": "国王护卫队骑士",
        "tooltip": "生成身着黄金重甲的哥布林骑士",
        "comment": "Kingsguard version of horseman, has more hp, golden armour"
    },
    "Entity_Spawner_DismountedKingsguard": {
        "title": "徒步国王护卫队骑士",
        "comment": "as with dismounted horseman"
    },
    "Entity_Spawner_ShieldZombie": {
        "title": "持盾僵尸",
        "tooltip": "生成持有盾牌的僵尸",
        "comment": "a zombie with a shield, giving it armour"
    },
    "Entity_Spawner_King_Steppe": {
        "title": "草原之王",
        "tooltip": "生成骑行快速的哥布林之王",
        "comment": "like the boss version of the horseman"
    },
    "Entity_Spawner_GlowGoblin": {
        "title": "辐射哥布林",
        "tooltip": "受伤时制造放射性沃土",
        "comment": "the goblin is glowing green like it is radioactive"
    },
    "Entity_Spawner_Wisp": {
        "title": "鬼火哥布林",
        "tooltip": "走过放射性沃土时会变异",
        "comment": "a wisp, like a small floating round spirit point of light, when it floats over radioactive fertile it will change into a randomly selected goblin"
    },
    "Entity_Spawner_Pixie": {
        "title": "小精灵",
        "tooltip": "生成小型飞行哥布林",
        "comment": "like a small kind of fairy, winged baby goblins"
    },
    "Entity_Spawner_BigPixie": {
        "title": "大精灵",
        "tooltip": "生成大型飞行哥布林",
        "comment": "a big fat pixie, slow winged goblin with flying"
    },
    "Entity_Spawner_ArmouredLumberjack": {
        "title": "披甲哥布林伐木工",
        "tooltip": "生成会砍伐树木的哥布林",
        "comment": "a harder version of the lumberjack with a shield and armour"
    },
    "Entity_Spawner_King_EnchantedForest": {
        "title": "精灵王",
        "tooltip": "生成会飞行的哥布林之王",
        "comment": "a king version of the pixie goblins, the only flying goblin king"
    },


    "Entity_Yak": {
        "title": "牦牛",
        "tooltip": "阻挡敌人，每天均可施肥并移动",
        "comment": "neutral entity that lives on the steppe map"
    },
    "Entity_MagicTree": {
        "title": "魔法树",
        "tooltip": "能阻挡敌人",
        "comment": "tree that occurs on the 'enchanted' map"
    },
    "Entity_Unicorn": {
        "title": "独角兽",
        "tooltip": "阻挡敌人，每天均可移动并将地面变为放射性沃土",
        "comment": "like the yak but lives on the enchanted forest map"
    },
    "Entity_SteppeTree": {
        "title": "草原树",
        "tooltip": "能阻挡敌人",
        "comment": "tree that occurs on the 'steppe' map"
    },

    "Guild_Prisoners": {
        "title": "囚徒",
        "comment": "lowly knife gnomes with shackles"
    },
    "Guild_Foragers": {
        "title": "采集者",
        "comment": "axe gnome with a bunch of mushrooms, foraging as in foraging for mushrooms"
    },
    "Guild_Gamblers": {
        "title": "赌徒",
        "comment": "wizard gnome with wheel of fortune and supply drop, two relics that give random items"
    },
    "Guild_Beekeepers": {
        "title": "养蜂人",
        "comment": "Archers with beehive"
    },
    "Guild_Monks": {
        "title": "修道士",
        "comment": "Apparently monks used to brew beer, monks with barrels and hops"
    },
    "Guild_Phalanx": {
        "title": "枪阵",
        "comment": "dense military spear formation"
    },
    "Guild_Demomen": {
        "title": "拆迁队",
        "comment": "blunderbuss gnomes with the jackhammer relic, referencing construction site men"
    },
    "Guild_Capitalists": {
        "title": "资本家",
        "comment": "no gnomes or crops, just 4 relics that grant income"
    },
    


    "Shackles": {
        "title": "镣铐",
        "tooltip": "|(Type_Gnome_title_plural)的人口消耗-|{population}1，\n但无法被移动",
        "comment": "gnomes cost no population but are no longer free to move"
    },
    "Ectoplasm": {
        "title": "灵体物质",
        "tooltip": "|(Type_Gnome_title_plural)不阻挡敌人，且不可被击杀，\n但获得-|{crit}100%暴击率",
        "comment": "A vial of ectoplasm. turns gnomes into ghosts."
    },
    "BerserkerRing": {
        "title": "狂战士之戒",
        "tooltip": "|(Type_Gnome_title_plural)本回合每击杀一个敌人，获得+|{critdmg}1%暴击伤害",
        "comment": "Gnomes get +1% crit damage per kill they got this turn. Its a ruby ring"
    },
    "BriarHeart": {
        "title": "荆棘之心",
        "tooltip": "每剩余1点|{hp}生命值，|(Type_Crop_title_plural)与|(Type_Weed_title_plural)便获得+|{damage}1%伤害",
        "comment": "Crops and weeds get +1% damage per life they have. Its like a heart with roots or vines growing on it"
    },
    "PepperX": {
        "title": "X辣椒",
        "tooltip": "辣椒将提供|{critdmg}暴击伤害，而非|{crit}暴击率",
        "comment": "A variety of chilli, the hottest in the world"
    },
    "IceSkates": {
        "title": "溜冰鞋",
        "tooltip": "|(Type_Gnome_title_plural)可放置在冰面上",
        "comment": "Just some ice skates, lets gnomes stand on ice"
    },
    "Entity_Church": {
        "title": "教堂",
        "tooltip": "教堂附近的|(Type_House_title_plural)赚取+|{banish}1/天\n[不可叠加]",
        "comment": "each house that is next to a church earns 1 banish each day"
    },
    "MonkRobes": {
        "title": "修道士长袍",
        "tooltip": "每拥有1|{banish}放弃次数，\n|(Type_Gnome_title_plural)便会获得+|{damage}1%伤害和-|{crit}1%暴击率",
        "comment": "monk robes"
    },
    "Shiitake": {
        "title": "香菇",
        "tooltip": "|(Type_Gnome_title_plural)附近每有1个|(Type_Tree_title)，\n获得+|{damage}20%伤害",
        "comment": "a type of mushroom that grows on trees"
    },
    "BarrowsArmour": {
        "title": "巴罗斯之甲",
        "tooltip": "每少于10点|{hp}生命1点，\n|(Type_Gnome_title_plural)获得+|{damage}10%伤害",
        "comment": "an ancient set of armour from a tomb, belonging to a once great gnome warrior"
    },
    "AncientSeal": {
        "title": "古老封印",
        "tooltip": "+$10/天\n-|{hp}3/天",
        "comment": "same templating as cursed idol, just bigger and more expensive. Its a wax seal"
    },
    "PennyBun": {
        "title": "牛肝菌",
        "tooltip": "每拥有一个|(Type_Mushroom_title)，\n|(Type_Gnome_title_plural)获得+|{damage}10%伤害",
        "comment": "a type of mushroom"
    },
    "Fleam": {
        "title": "放血刀",
        "tooltip": "|(Type_Gnome_title_plural)获得+|{damage}30%伤害\n-|{hp}1/天",
        "comment": "medieval bloodletting tool"
    },
    "Entity_TreeHouse": {
        "title": "树屋",
        "tooltip": "+1|{population}人口，阻挡敌人。可建于树上",
        "comment": "an item that counts as both a tree and a house"
    },
    "Entity_Mushroom": {
        "title": "巨型蘑菇",
        "tooltip": "能阻挡敌人",
        "comment": "giant mushroom that counts as a tree"
    },
    "TempleBell": {
        "title": "圣钟",
        "tooltip": "每天+|{banish}3放弃次数",
        "comment": "a large bell like that from a temple"
    },
    "FullMoon": {
        "title": "满月",
        "tooltip": "当|(Type_Gnome_title_plural)附近没有其他|(Type_Gnome_title)时，\n获得+|{damage}50%伤害",
        "comment": "goes with the wolf items. appearance is a big full moon"
    },


    "UI_EdgeScrolling": {
        "text": "边缘滚动",
        "comment": "toggle option text for edge scrolling, which means that the player can move the camera by positioning their mouse at the edge of the screen. Will have ON/OFF appended afterwards"
    }
}