{
    "Entity_Dynamite": {
        "title": "DYNAMIT",
        "tooltip": "SPRENGT DINGE IN DIE LUFT",
        "comment": "dynamite can blow up most objects in the game to free up space, as well as some tiles (road, ice)"
    },
    "Entity_Manure": {
        "title": "DUNG",
        "tooltip": "ÄNDERT BODEN IN ACKERBODEN",
        "comment": "animal poo used for fertilizing a garden"
    },
    "Entity_Hose": {
        "title": "GARTENSCHLAUCH",
        "tooltip": "ÄNDERT BODEN IN SUMPF",
        "comment": "player can turn any tile into a swamp tile"
    },
    "Entity_Hedge": {
        "title": "HECKE",
        "tooltip": "BLOCKT GEGNER",
        "comment": "used to create mazes"
    },
    "Entity_Cactus": {
        "title": "KAKTUS",
        "tooltip": "+$1/TAG, VERURSACHT |{damage}1 SCHADEN BEIM PASSIEREN ANGRENZENDER FELDER",
        "comment": "a crop that can be planted by the player and has the special ability of dealing damage to passing goblins"
    },
    "Entity_WildCactus": {
        "title": "WILDER KAKTUS",
        "tooltip": "VERURSACHT |{damage}1 SCHADEN BEIM PASSIEREN ANGRENZENDER FELDER",
        "comment": "the same as the other cactus but these appear in randomly in the desert biome"
    },
    "Entity_Landmine": {
        "title": "LANDMINE",
        "tooltip": "FÜGT GEGNERN IN DER NÄHE |{damage}9 SCHADEN BEIM ZERTRAMPELN ZU"
    },
    "Entity_Sawmill": {
        "title": "SÄGEWERK",
        "tooltip": "+$1/TAG PRO ANGRENZENDER |(Type_Tree_title)",
        "comment": "earns gold when placed directly adjacent to trees, does not destroy them and keeps earning every day"
    },
    "Entity_Tavern": {
        "title": "TAVERNE",
        "tooltip": "|(Type_House_title_plural) IN DER NÄHE VON TAVERNEN BRINGEN +$1/TAG [STAPELT NICHT]",
        "comment": "each house that is next to a tavern earns 1 gold each day, houses include tents, houses and caravans"
    },
    "Entity_Lantana": {
        "title": "WANDELRÖSCHEN",
        "tooltip": "VERURSACHT |{damage}1 SCHADEN BEIM ZERTRAMPELN, BREITET SICH TÄGLICH AUS",
        "comment": "a common invasive species that is known to be toxic - in the game it spreads all over the map and deals 1 damage to goblins that pass through and destroy them"
    },
    "Entity_Bamboo": {
        "title": "BAMBUS",
        "tooltip": "BLOCKT GEGNER, BREITET SICH TÄGLICH AUS",
        "comment": "bamboo considered a tree and a weed in the game world, it blocks enemies and spreads to adjacent tiles that are available at the start of each day. "
    },
    "Entity_WildBamboo": {
        "title": "WILDER BAMBUS",
        "tooltip": "BLOCKT GEGNER, BREITET SICH TÄGLICH AUS",
        "comment": "the same as the other bamboo only these are found randomly on the jungle biome"
    },
    "Entity_Foxglove": {
        "title": "FINGERHUT",
        "tooltip": "+$1/TAG, |(Type_Gnome_title_plural) IN DER NÄHE ERHALTEN TÄGLICH +|{xp}10 EP [STAPELT]",
        "comment": "a type of flower that is associated with Gnome folklore and magic - it gives nearby gnomes experience in additon to earning the player gold each day"
    },
    "Entity_Pumpkin": {
        "title": "KÜRBIS",
        "tooltip": "+$1/TAG, BREITET SICH TÄGLICH AUF ANGRENZENDEN ACKERBODEN AUS",
        "comment": "the unique ability of pumpkins is the spread eat the start of each day"
    },
    "Entity_Yams": {
        "title": "SÜSSKARTOFFEL",
        "tooltip": "50 % CHANCE AUF +$1/TAG, BREITET SICH TÄGLICH AUF ANGRENZENDES FRUCHTBARES FELD AUS",
        "comment": "yams could also be localized into a more common orange root vegetable that is known to be hardy and grow under tough conditions"
    },
    "Entity_Lotus": {
        "title": "LOTUS",
        "tooltip": "+$1/TAG, WÄCHST NUR AUF SUMPF\nBREITET SICH TÄGLICH AUS",
        "comment": "it's meant to behave like real like lotus plants that grow under water - it's one of two swamp plants"
    },
    "Entity_Garlic": {
        "title": "KNOBLAUCH",
        "tooltip": "+$1/TAG, GOBLINS IN DER NÄHE ERLEIDEN +|{damage}1 SCHADEN ZUSÄTZLICH [STAPELT]",
        "comment": "garlic has a different AoE to other plants, rather than affecting the nearby gnomes, the increase the amount of damage that goblins recieve when on nearby tiles"
    },
    "Entity_Peppers": {
        "title": "CHILI",
        "tooltip": "+$1/TAG, |(Type_Gnome_title_plural) IN DER NÄHE ERHALTEN +|{crit}20 % KRIT-CHANCE [STAPELT]",
        "comment": "could be localized as chilli or somethign similar - spicy a critical hit felt like a strong thematic fit"
    },
    "Entity_GnomeStatue": {
        "title": "STATUE",
        "tooltip": "|(Type_Gnome_title_plural) IM UMKREIS VON 2 FELDERN ERHALTEN +|{damage}1 [STAPELT]",
        "comment": ""
    },
    "Entity_Fountain": {
        "title": "SPRINGBRUNNEN",
        "tooltip": "BLOCKT GEGNER",
        "comment": "randomly appears in the game world on some maps, acts as a map obstacle and looks like a tiered fountain"
    },
    "Entity_Ruins": {
        "title": "RUINEN",
        "tooltip": "BLOCKT GEGNER",
        "comment": "in the game world, they are considered rocks/stone and work alongside relics that affect rocks/stone, however the appear as walls and have a tileset where they connect together"
    },
    "Entity_Daisies": {
        "title": "GÄNSEBLÜMCHEN",
        "tooltip": "VERURSACHT |{damage}1 SCHADEN BEIM ZERTRAMPELN BREITET SICH TÄGLICH ENTWEDER AUS, +$1 ODER STIRBT",
        "comment": "daisies are a weed that can grow anywhere on the map with the exception of swamp and occupied tiles. Each day one of three things happens randomly 1. The give the player 1 gold, 2. they spread to adjacent tiles, or 3. the die and are destroyed. When goblins run over them they deal 1 damage and are destroyed"
    },
    "Entity_Cotton": {
        "title": "BAUMWOLLE",
        "tooltip": "+$1/TAG, +$1/TAG PRO ANGRENZENDEM SUMPFFELD",
        "comment": "cotton plants earn additional gold for every swamp tile that is directly adjacent"
    },
    "Entity_Huckleberries": {
        "title": "HEIDELBEEREN",
        "tooltip": "50 % CHANCE AUF +$1/TAG, WÄCHST AUF NORMALEM BODEN",
        "comment": "If needed, huckleberries could be localized as a more familiar berry bush, in game they appear dark blue, almost black - the have a 50 chance to earn the player 1 gold per day, but their main benefit is they can grow anywhere with the exception of swamp tiles. Its a reference to the way huckleberries are more wild and less commercial than many other types of berry."
    },
    "Entity_Corn": {
        "title": "MAIS",
        "tooltip": "+$2/TAG, +$1 EXTRA BEI WEITEREM ANGRENZENDEN MAIS",
        "comment": "corn has the benefit of earning up to 1 additional gold per day when it is directly adjacent to another corn crop."
    },
    "Entity_MysterySeeds": {
        "title": "MAGISCHE BOHNEN",
        "tooltip": "SÄT EINE ZUFÄLLIGE FELDFRUCHT",
        "comment": "magic beans randomly plants any type of crop in the game and only works on fertile soil"
    },
    "Entity_Beehive": {
        "title": "BIENENSTOCK",
        "tooltip": "+$1/TAG PRO UNTERSCHIEDLICHE(R/M) |(Type_Crop_title) ODER |(Type_Weed_title) IM UMKREIS VON 2 FELDERN",
        "comment": "beehives earn gold from each unique type of crop or weed within a 2 tile area. It does not matter how many of each type you have, just how many unique crops are within range. You can also stack beehives and recieve the benefit from the same crops multiple times"
    },
    "Entity_Bodhi": {
        "title": "BODHIBAUM",
        "tooltip": "BLOCKT GEGNER, +|{banish}1 BEIM PFLANZEN",
        "comment": "if needed could be localized as a different type of tree, bohdi tree's have spiritual meaning which is why we assosiate them with BANISH - they immediately give the player a banish token but afer that behave like any regular tree in the game world"
    },
    "Entity_NuclearBomb": {
        "title": "ATOMBOMBE",
        "tooltip": "EXPLODIERT IN EINEM GROSSEN RADIUS, ZERSTÖRT ALLES UND ERZEUGT RADIOAKTIVEN ACKERBODEN",
        "comment": "nuclear bombs are only found on the wasteland map, when goblins pass over them they detonate and leave behind radioactive fertile soil"
    },
    "Entity_Tulsi": {
        "title": "TULSI",
        "tooltip": "+$1/TAG, +|{banish}1 BEIM PFLANZEN",
        "comment": "tulsi is a type of basil plant that in also known as holy basil, in the game we have connected the spirital meaning to the banish stat. When planted it gives the player a bansih token but the behaves the same as a basic crop" 
    },
    "Entity_Rose": {
        "title": "ROSE",
        "tooltip": "+$1/TAG, +|{hp}1 BEIM ZERTRAMPELN",
        "comment": "roses behave like a regular crop until they are trampled. Once are rose is trampled they immediately grant the player 1hp"
    },
    "Entity_Hops": {
        "title": "HOPFEN",
        "tooltip": "+$2/TAG, ABER |(Type_Gnome_title_plural) IM UMKREIS VON 2 FELDERN ERHALTEN +|{cooldown}20 % ABKLINGZEIT",
        "comment": "hops earns more money than other crops but at the expense of cooldown speed on gnomes with in a two tile radius."
    },
    "Entity_GrowthHormone": {
        "title": "WACHSTUMSHORMON",
        "tooltip": "|(Type_Crop_title), |(Type_Weed_title) ODER |(Type_Tree_title) BREITEN SICH AUS",
        "comment": "the player can apply growth hormone to plants and get them to spread to adjacent tiles if the space and ground type permits."
    },
    "Entity_TotemPole": {
        "title": "TOTEMPFAHL",
        "tooltip": "GEGNER IM UMKREIS VON 2 FELDERN ERHALTEN +25 %|{armor} PANZERUNG [STAPELT]",
        "comment": "found on the jungle map, totem poles give armour to goblins that are within range. The armour gives the goblins a chance to ignore incoming damage"
    },
    "Entity_DirtWand": {
        "title": "GAIAMANTENSTAB",
        "tooltip": "ÄNDERT EIN FELD IN NORMALEN BODEN",
        "comment": "dirtmancer is a word we made up, kind of like pyromancer (fire wizard), cryomancer (ice wizard). Feel free localize it to something that makes more sense. The effect resets the tile to regular ground"
    },
    "Entity_IceWand": {
        "title": "EISZEPTER",
        "tooltip": "ÄNDERT EIN FELD IN EIS\n[GEGNER KÖNNEN SICH AUF EIS NICHT DREHEN]",
        "comment": "ice specter lets the player turn any tile into ice. The benefit of ice is it stops goblins from turning allowing the player to better control their direction without the need for walls"
    },
    "Entity_ToxicWaste": {
        "title": "GIFTMÜLL",
        "tooltip": "ÄNDERT BODEN IN RADIOAKTIVEN ACKER\n[|(Type_Crop_title_plural) MUTIEREN ODER BREITEN SICH TÄGLICH AUS]",
        "comment": "toxic waste creates radioactive fertile. When the player puts crops of radioactive fertile they randomly change type or spread at the start of each day"
    },
    "Entity_Barrel": {
        "title": "FASS",
        "tooltip": "BLOCKT GEGNER, BEWEGLICH",
        "comment": "in the game barrels are used as a type of movable wall."
    },
    "Entity_Goat": {
        "title": "ZIEGE",
        "tooltip": "BLOCKT GEGNER, BEWEGLICH, DÜNGT ACKERBODEN UND BEWEGT SICH TÄGLICH",
        "comment": "goats can be place and moved freely by the player, at the start of each day the goat creates fertile soil then moves to an adjacent tile that has not been fertilized when possible"
    },
    "Entity_Windmill": {
        "title": "WINDMÜHLE",
        "tooltip": "WEIZEN UND MAIS IM UMKREIS VON 2 FELDERN BRINGEN +$1/TAG EXTRA",
        "comment": "is used to increase income from corn and wheat plants. Has an area of effect that ranges 2 tiles in all directions"
    },
    "Entity_Rock": {
        "title": "FELS",
        "tooltip": "BLOCKT GEGNER",
        "comment": "All rocks are considered the same"
    },
    "Entity_Tree": {
        "title": "BAUM",
        "tooltip": "BLOCKT GEGNER" 
    },
    "Entity_Palm": {
        "title": "PALME",
        "tooltip": "BLOCKT GEGNER",
        "comment": "same as other trees, different appearance"
    },
    "Entity_Spruce": {
        "title": "FICHTE",
        "tooltip": "BLOCKT GEGNER",
        "comment": "same as other trees, different appearence"
    },
    "Entity_DeadTree": {
        "title": "TOTER BAUM",
        "tooltip": "BLOCKT GEGNER"
    },
    "Entity_Tombstone": {
        "title": "GRABSTEIN",
        "tooltip": "BLOCKT GEGNER"
    },
    "Entity_Beans": {
        "title": "BOHNEN",
        "tooltip": "+$1/TAG, DÜNGT TÄGLICH ANGRENZENDEN BODEN"
    },
    "Entity_GardenShed": {
        "title": "GARTENHÄUSCHEN",
        "tooltip": "VERLIERE |{hp} LEBEN, WENN GOBLINS ES ERREICHEN",
        "comment": "this is the location that the goblins will try to path to and the player must protect. When a goblin reaches the garden shed, the player loses 1hp."
    },
    "Entity_Sunflower": {
        "title": "SONNENBLUME",
        "tooltip": "+$1/TAG",
        "comment": "the most basic crop, no special ability"
    },
    "Entity_Rice": {
        "title": "REIS",
        "tooltip": "+$1/TAG, WÄCHST NUR AUF SUMPF",
        "comment": "one of two crops that can grow on the swamp, no special abilities other than being compatable with swamp"
    },
    "Entity_Wheat": {
        "title": "WEIZEN",
        "tooltip": "+$1/TAG, +$1 EXTRA BEI WEITEREM ANGRENZENDEN WEIZEN",
        "comment": "when wheat is next to other wheat plants, they earn 1 additional gold (does not stack)"
    },
    "Entity_Coffee": {
        "title": "KAFFEE",
        "tooltip": "+$1/TAG, |(Type_Gnome_title_plural) IN DER NÄHE ERHALTEN -|{cooldown}20 % ABKLINGZEIT [STAPELT]",
        "comment": "coffee plants give nearby gnomes cooldown reduction which increases thier attack speed"
    },
    "Entity_Sprinkler": {
        "title": "SPRENGER",
        "tooltip": "+$1/TAG PRO ANGRENZENDER |(Type_Crop_title)",
        "comment": "sprinklers earn 1 gold per adjacent crop each day. Multiple sprinklers are able to earn gold from the same crop"
    },
    "Entity_House": {
        "title": "HAUS",
        "tooltip": "+1|{population} GNOMBEVÖLKERUNG, BLOCKT GEGNER",
        "comment": "houses increase the population cap, block enemy paths but cannot be moved"
    },
    "Entity_Tent": {
        "title": "ZELT",
        "tooltip": "+1|{population} GNOMBEVÖLKERUNG, BLOCKT GEGNER NICHT",
        "comment": "tents increase the population and are slightly cheaper than houses, but they can be run over by goblins"
    },
    "Entity_Caravan": {
        "title": "KARAWANE",
        "tooltip": "+1|{population} GNOMBEVÖLKERUNG, BLOCKT GEGNER, BEWEGLICH",
        "comment": "caravans could be localized as something else like trailer if needed - they increase population cap and block enemies and have the added benefit of being freely moveable at the expensive of costing slightly more."
    },
    "Entity_Gnome_KnifeGnome": {
        "title": "MESSERGNOM",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_SpearGnome": {
        "title": "SPEERGNOM",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_ArcherGnome": {
        "title": "BOGENGNOM",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_AxeGnome": {
        "title": "AXTGNOM",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_FlailGnome": {
        "title": "FLEGELGNOM",
        "tooltip": "BETÄUBT GEGNER\n#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_BlunderbussGnome": {
        "title": "DONNERBÜCHSENGNOM",
        "tooltip": "BETÄUBT GEGNER\n#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_WizardGnome": {
        "title": "ZAUBERGNOM",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    }
}