{
    "Entity_Dynamite": {
        "title": "炸药",
        "tooltip": "炸天炸地炸空气",
        "comment": "dynamite can blow up most objects in the game to free up space, as well as some tiles (road, ice)"
    },
    "Entity_Manure": {
        "title": "肥料",
        "tooltip": "将土地变为肥沃土壤",
        "comment": "animal poo used for fertilizing a garden"
    },
    "Entity_Hose": {
        "title": "花园水管",
        "tooltip": "将土地变为沼泽",
        "comment": "player can turn any tile into a swamp tile"
    },
    "Entity_Hedge": {
        "title": "树篱",
        "tooltip": "能阻挡敌人",
        "comment": "used to create mazes"
    },
    "Entity_Cactus": {
        "title": "仙人掌",
        "tooltip": "金币+$1/天，敌人经过相邻地块时会造成|{damage}1点伤害",
        "comment": "a crop that can be planted by the player and has the special ability of dealing damage to passing goblins"
    },
    "Entity_WildCactus": {
        "title": "野生仙人掌",
        "tooltip": "敌人经过相邻地块时会造成|{damage}1点伤害",
        "comment": "the same as the other cactus but these appear in randomly in the desert biome"
    },
    "Entity_Landmine": {
        "title": "地雷",
        "tooltip": "被踩踏后会对附近的敌人造成|{damage}9点伤害"
    },
    "Entity_Sawmill": {
        "title": "锯木厂",
        "tooltip": "每个相邻的|(Type_Tree_title)金币+$1/天",
        "comment": "earns gold when placed directly adjacent to trees, does not destroy them and keeps earning every day"
    },
    "Entity_Tavern": {
        "title": "酒馆",
        "tooltip": "酒馆附近的|(Type_House_title_plural)赚取金币+$1/天[效果不可叠加]",
        "comment": "each house that is next to a tavern earns 1 gold each day, houses include tents, houses and caravans"
    },
    "Entity_Lantana": {
        "title": "马樱丹",
        "tooltip": "被踩踏时，造成|{damage}1点伤害，每天生长蔓延",
        "comment": "a common invasive species that is known to be toxic - in the game it spreads all over the map and deals 1 damage to goblins that pass through and destroy them"
    },
    "Entity_Bamboo": {
        "title": "竹子",
        "tooltip": "能阻挡敌人，每天生长蔓延",
        "comment": "bamboo considered a tree and a weed in the game world, it blocks enemies and spreads to adjacent tiles that are available at the start of each day. "
    },
    "Entity_WildBamboo": {
        "title": "野生竹子",
        "tooltip": "能阻挡敌人，每天生长蔓延",
        "comment": "the same as the other bamboo only these are found randomly on the jungle biome"
    },
    "Entity_Foxglove": {
        "title": "毛地黄",
        "tooltip": "金币+$1/天，附近|(Type_Gnome_title_plural)每天获得+|{xp}10经验值\n[效果可叠加]",
        "comment": "a type of flower that is associated with Gnome folklore and magic - it gives nearby gnomes experience in additon to earning the player gold each day"
    },
    "Entity_Pumpkin": {
        "title": "南瓜",
        "tooltip": "金币+$1/天，每天会向相邻膏壤生长蔓延",
        "comment": "the unique ability of pumpkins is the spread eat the start of each day"
    },
    "Entity_Yams": {
        "title": "山药",
        "tooltip": "有50%的几率金币+$1/天\n每天会向相邻膏壤生长蔓延",
        "comment": "yams could also be localized into a more common orange root vegetable that is known to be hardy and grow under tough conditions"
    },
    "Entity_Lotus": {
        "title": "莲花",
        "tooltip": "金币+$1/天，仅能在沼泽地上种植\n每天生长蔓延",
        "comment": "it's meant to behave like real like lotus plants that grow under water - it's one of two swamp plants"
    },
    "Entity_Garlic": {
        "title": "大蒜",
        "tooltip": "金币+$1/天，附近哥布林承受+|{damage}1额外伤害\n[效果可叠加]",
        "comment": "garlic has a different AoE to other plants, rather than affecting the nearby gnomes, the increase the amount of damage that goblins recieve when on nearby tiles"
    },
    "Entity_Peppers": {
        "title": "辣椒",
        "tooltip": "金币+$1/天，附近|(Type_Gnome_title_plural)获得+|{crit}20%暴击几率\n[效果可叠加]",
        "comment": "could be localized as chilli or somethign similar - spicy a critical hit felt like a strong thematic fit"
    },
    "Entity_GnomeStatue": {
        "title": "雕像",
        "tooltip": "2个地块范围内的|(Type_Gnome_title_plural)获得+|{damage}1伤害[效果可叠加]",
        "comment": ""
    },
    "Entity_Fountain": {
        "title": "喷泉",
        "tooltip": "能阻挡敌人",
        "comment": "randomly appears in the game world on some maps, acts as a map obstacle and looks like a tiered fountain"
    },
    "Entity_Ruins": {
        "title": "遗迹",
        "tooltip": "能阻挡敌人",
        "comment": "in the game world, they are considered rocks/stone and work alongside relics that affect rocks/stone, however the appear as walls and have a tileset where they connect together"
    },
    "Entity_Daisies": {
        "title": "雏菊",
        "tooltip": "被踩踏后会对附近的敌人造成|{damage}1点伤害。\n每天可能会生长蔓延、金币+$1或枯死。",
        "comment": "daisies are a weed that can grow anywhere on the map with the exception of swamp and occupied tiles. Each day one of three things happens randomly 1. The give the player 1 gold, 2. they spread to adjacent tiles, or 3. the die and are destroyed. When goblins run over them they deal 1 damage and are destroyed"
    },
    "Entity_Cotton": {
        "title": "棉花",
        "tooltip": "金币+$1/天，每个相邻沼泽地块金币+$1/天",
        "comment": "cotton plants earn additional gold for every swamp tile that is directly adjacent"
    },
    "Entity_Huckleberries": {
        "title": "越橘",
        "tooltip": "有50%的几率金币+$1/天，可在普通土地上种植",
        "comment": "If needed, huckleberries could be localized as a more familiar berry bush, in game they appear dark blue, almost black - the have a 50 chance to earn the player 1 gold per day, but their main benefit is they can grow anywhere with the exception of swamp tiles. Its a reference to the way huckleberries are more wild and less commercial than many other types of berry."
    },
    "Entity_Corn": {
        "title": "玉米",
        "tooltip": "金币+$2/天，与其他玉米相邻时金币额外+$1/天",
        "comment": "corn has the benefit of earning up to 1 additional gold per day when it is directly adjacent to another corn crop."
    },
    "Entity_MysterySeeds": {
        "title": "魔豆",
        "tooltip": "随机播种作物",
        "comment": "magic beans randomly plants any type of crop in the game and only works on fertile soil"
    },
    "Entity_Beehive": {
        "title": "蜂巢",
        "tooltip": "2格地块内每种不同的|(Type_Crop_title)或|(Type_Weed_title)\n都会使金币+$1/天",
        "comment": "beehives earn gold from each unique type of crop or weed within a 2 tile area. It does not matter how many of each type you have, just how many unique crops are within range. You can also stack beehives and recieve the benefit from the same crops multiple times"
    },
    "Entity_Bodhi": {
        "title": "菩提树",
        "tooltip": "能阻挡敌人，种植后+|{banish}1放弃次数",
        "comment": "if needed could be localized as a different type of tree, bohdi tree's have spiritual meaning which is why we assosiate them with BANISH - they immediately give the player a banish token but afer that behave like any regular tree in the game world"
    },
    "Entity_NuclearBomb": {
        "title": "核弹",
        "tooltip": "可大范围引爆，摧毁万物，形成放射性沃土",
        "comment": "nuclear bombs are only found on the wasteland map, when goblins pass over them they detonate and leave behind radioactive fertile soil"
    },
    "Entity_Tulsi": {
        "title": "罗勒草",
        "tooltip": "金币+$1/天，种植后+|{banish}1放弃次数",
        "comment": "tulsi is a type of basil plant that in also known as holy basil, in the game we have connected the spirital meaning to the banish stat. When planted it gives the player a bansih token but the behaves the same as a basic crop" 
    },
    "Entity_Rose": {
        "title": "玫瑰",
        "tooltip": "金币+$1/天，被践踏后+|{hp}1血量",
        "comment": "roses behave like a regular crop until they are trampled. Once are rose is trampled they immediately grant the player 1hp"
    },
    "Entity_Hops": {
        "title": "啤酒花",
        "tooltip": "金币+$2/天，2个地块范围内的|(Type_Gnome_title_plural)冷却时间+|{cooldown}20%",
        "comment": "hops earns more money than other crops but at the expense of cooldown speed on gnomes with in a two tile radius."
    },
    "Entity_GrowthHormone": {
        "title": "生长激素",
        "tooltip": "使|(Type_Crop_title)、|(Type_Weed_title)或|(Type_Tree_title)蔓延",
        "comment": "the player can apply growth hormone to plants and get them to spread to adjacent tiles if the space and ground type permits."
    },
    "Entity_TotemPole": {
        "title": "图腾柱",
        "tooltip": "2个地块范围内的敌人获得+25%|{armor}护甲[效果可叠加]",
        "comment": "found on the jungle map, totem poles give armour to goblins that are within range. The armour gives the goblins a chance to ignore incoming damage"
    },
    "Entity_DirtWand": {
        "title": "土灵法杖",
        "tooltip": "将任意地块变为普通土地",
        "comment": "dirtmancer is a word we made up, kind of like pyromancer (fire wizard), cryomancer (ice wizard). Feel free localize it to something that makes more sense. The effect resets the tile to regular ground"
    },
    "Entity_IceWand": {
        "title": "冰霜权杖",
        "tooltip": "将任意地块变为冰面\n[敌人在冰面上无法转向]",
        "comment": "ice specter lets the player turn any tile into ice. The benefit of ice is it stops goblins from turning allowing the player to better control their direction without the need for walls"
    },
    "Entity_ToxicWaste": {
        "title": "有毒废料",
        "tooltip": "使地面变成放射性沃土\n[导致|(Type_Crop_title_plural)变异，或每天生长蔓延]",
        "comment": "toxic waste creates radioactive fertile. When the player puts crops of radioactive fertile they randomly change type or spread at the start of each day"
    },
    "Entity_Barrel": {
        "title": "木桶",
        "tooltip": "能阻挡敌人，可四处移动",
        "comment": "in the game barrels are used as a type of movable wall."
    },
    "Entity_Goat": {
        "title": "山羊",
        "tooltip": "能阻挡敌人，可四处移动，每天都会施肥和移动",
        "comment": "goats can be place and moved freely by the player, at the start of each day the goat creates fertile soil then moves to an adjacent tile that has not been fertilized when possible"
    },
    "Entity_Windmill": {
        "title": "风车",
        "tooltip": "2个地块范围内的小麦和玉米额外+$1/天",
        "comment": "is used to increase income from corn and wheat plants. Has an area of effect that ranges 2 tiles in all directions"
    },
    "Entity_Rock": {
        "title": "岩石",
        "tooltip": "能阻挡敌人",
        "comment": "All rocks are considered the same"
    },
    "Entity_Tree": {
        "title": "树木",
        "tooltip": "能阻挡敌人" 
    },
    "Entity_Palm": {
        "title": "棕榈树",
        "tooltip": "能阻挡敌人",
        "comment": "same as other trees, different appearance"
    },
    "Entity_Spruce": {
        "title": "云杉树",
        "tooltip": "能阻挡敌人",
        "comment": "same as other trees, different appearence"
    },
    "Entity_DeadTree": {
        "title": "枯树",
        "tooltip": "能阻挡敌人"
    },
    "Entity_Tombstone": {
        "title": "墓碑",
        "tooltip": "能阻挡敌人"
    },
    "Entity_Beans": {
        "title": "豆子",
        "tooltip": "金币+$1/天，每天为相邻土地施肥"
    },
    "Entity_GardenShed": {
        "title": "花园小屋",
        "tooltip": "哥布林抵达这里后，会失去|{hp}血量",
        "comment": "this is the location that the goblins will try to path to and the player must protect. When a goblin reaches the garden shed, the player loses 1hp."
    },
    "Entity_Sunflower": {
        "title": "向日葵",
        "tooltip": "金币+$1/天",
        "comment": "the most basic crop, no special ability"
    },
    "Entity_Rice": {
        "title": "水稻",
        "tooltip": "金币+$1/天，只能在沼泽地上种植",
        "comment": "one of two crops that can grow on the swamp, no special abilities other than being compatable with swamp"
    },
    "Entity_Wheat": {
        "title": "小麦",
        "tooltip": "金币+$1/天，与其他小麦相邻时金币额外+$1",
        "comment": "when wheat is next to other wheat plants, they earn 1 additional gold (does not stack)"
    },
    "Entity_Coffee": {
        "title": "咖啡",
        "tooltip": "金币+$1/天，附近的|(Type_Gnome_title_plural)获得-20%|{cooldown}冷却时间。\n[效果可叠加]",
        "comment": "coffee plants give nearby gnomes cooldown reduction which increases thier attack speed"
    },
    "Entity_Sprinkler": {
        "title": "喷灌器",
        "tooltip": "每个相邻的|(Type_Crop_title)金币+$1/天",
        "comment": "sprinklers earn 1 gold per adjacent crop each day. Multiple sprinklers are able to earn gold from the same crop"
    },
    "Entity_House": {
        "title": "房屋",
        "tooltip": "+1|{population}人口，能阻挡敌人",
        "comment": "houses increase the population cap, block enemy paths but cannot be moved"
    },
    "Entity_Tent": {
        "title": "帐篷",
        "tooltip": "+1|{population}人口，无法阻挡敌人",
        "comment": "tents increase the population and are slightly cheaper than houses, but they can be run over by goblins"
    },
    "Entity_Caravan": {
        "title": "大篷车",
        "tooltip": "+1|{population}人口，既能阻挡敌人，也可四处移动",
        "comment": "caravans could be localized as something else like trailer if needed - they increase population cap and block enemies and have the added benefit of being freely moveable at the expensive of costing slightly more."
    },
    "Entity_Gnome_KnifeGnome": {
        "title": "矮人小刀手",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_SpearGnome": {
        "title": "矮人枪兵",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_ArcherGnome": {
        "title": "矮人弓兵",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_AxeGnome": {
        "title": "矮人斧头兵",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_FlailGnome": {
        "title": "矮人链枷兵",
        "tooltip": "使敌人眩晕\n#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_BlunderbussGnome": {
        "title": "矮人火铳手",
        "tooltip": "使敌人眩晕\n#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_WizardGnome": {
        "title": "矮人法师",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    }
}