{
    "comment": "these are the names of all of the playable builds in the game, they have names that are usually word play based on the playstyle and type of items you start with - it would make sense that these need to have localized words to make more sense to the audience",
    "Guild_Rogues": {
        "title": "กองโจร",
        "comment": "They have knife gnome, dice, sunflower and house. They they are the first and lowliest of the guilds, the name references a rogue or knave. There is also a connotation of gambling with the dice relic."
    },
    "Guild_Lumberjacks": {
        "title": "คนตัดไม้",
        "comment": "They are all about tees / axes. They have axe gnome, sawmill (makes money from adjacent trees), hammer (repairs 1 health per turn - still its a masculine tool), and house"
    },
    "Guild_Rangers": {
        "title": "เรนเจอร์",
        "comment": "As the title says. They have archer gnome, garden hose, rice, and house. The main point here is that they are archers/rangers. The rice is allowed to grow on the swamp ground from the hose but its not really reflected in the name."
    },
    "Guild_Militia": {
        "title": "ทหารอาสา",
        "comment": "Spear gnome, bunk beds (which make houses count for double), wheat and house. The main point here is that they are a modest village army / militia, armed with only spears and sleeping in bunks."
    },
    "Guild_Gardeners": {
        "title": "คนสวน",
        "comment": "This special guild features no gnome type. Instead, the player commanding them will make use of PLANTS ONLY in order to mount their defense. The guild features cactus, hedge, lantana, and crown of thorns (which buffs plant damage by making it pierce through armour). The cacti deal damage to adjacently passing goblins, and the lantana is a kind of australian plant which is known for its invasiveness. The hedge ties it all together, allowing the player to control the path of the enemies, routing them through a prickly maze of death."
    },
    "Guild_Champions": {
        "title": "แชมเปี้ยน",
        "comment": "This guild features flail gnome, and the flail is a scary looking weapon, which is probably the main connection to champions. They also have house, earthworms (makes the ground where enemies are slaughtered good for plants) and pumpkin, a type of expensive crop that freely spreads each day onto fertile land, including those goblin graves."
    },
    "Guild_Scavengers": {
        "title": "นักเก็บของ",
        "comment": "This guild features probably the strongest item in the game, Recycling bin. The recycling bin grants players a full refund on most* destroyed items, with this recycling / savenging referenced by the guild's name. The guild also features landmines, which are immediately synnergistic with the recycling bin, as they refund themself when activated. They also feature blunderbuss gnome, a gnome with a gun, and 'caravans' or trailers instead of houses, evoking the image of gun-wielding, trailer-dwelling gnomes who assembly bombs from spare parts, the scavengers."
    },
    "Guild_Wizards": {
        "title": "พ่อมด",
        "comment": "This crafty guild features the most powerful Gnome of them all, the Wizard Gnome. It also comes with a mischievously magical item - the AMULET OF STONESHAPING. This item allows the player to magically manipulate ANY stones in the game - placing them wherever they see fit. Combined with the wizards long-range attacks, this allows for some deadly magical tactics."
    },
    "Guild_Squatters": {
        "title": "ผู้บุกรุก",
        "comment": "This guild is a reference to squatting on the toilet. They have the item 'Toilet Paper', which automatically converts the square a gnome is standing on into fertile at the end of each day. They again feature the lowly and cheap knife-gnome, allowing them to take advantage of this effect to proliferate their crop, the humble yam - which will not seem so humble after it has spread throughout the entire map, for the yam is known for its rapid proliferation. The house type of this guild is the tent, another allusion to squatting, although this time on someone elses land instead of on the toilet."
    },
    "Guild_Cryomancers": {
        "title": "นักเวทน้ำแข็ง",
        "comment": "This is another guild featuring wizards although this one starts with the Ice Wand, which converts the ground into ice. Ice is known for its slipperiness which prevents goblins from being able to turn, allowing the player to construct crafty mazes to deliver goblins to peril at the hands of the mighty wizard gnome. Cryo is just latin for ice so its like an ice wizard."
    },
    "Guild_Farmers": {
        "title": "ฟาร์มเมอร์",
        "comment": "This guild uses the blunderbuss gnome, like a farmer with his shotgun. They grow beans which is a noteworthy crop for its ability to enhance the fertility of nearby soil. The beans can thus be chained indefinitely, and this farming frenzy is increased by their relic, the incredible Green Thumb which causes plants to spread when goblins die adjacently. Thus the farmer with his shotgun waters his crop with the blood of goblins."
    },
    "Guild_Highlander": {
        "title": "ไฮแลนเดอร์",
        "comment": "This intentionally singular guild features the Axe Gnome, standing by himself and powered by the Kilt / Bagpipes, two relics evoking the scottish highlander. The highlander is associated with the quote 'THERE CAN BE ONLY ONE', this is the tagline of the film 'Highlander'. These two relics deliver insane combat bonuses to the single gnome, allowing him to mercilessly slaughter goblins armies single-handedly."
    },
    "Guild_Townsfolk": {
        "title": "ชาวเมือง",
        "comment": "This guild features house-based synergies. They have the house and the tavern. The tavern earns 1 gold per nearby house essentially requiring the player to build little city blocks of houses surrounding taverns. They also get the property deed relic, which synergizes gnomes with houses, delivering 1 damage per nearby house on every gnome. THe incuded gnome is the archer gnome which doesnt have a particular connection to townsfolk although they may strategically make use of the houses and property deed owing to their long range."
    },
    "Guild_Inquisition": {
        "title": "นักสืบสวน",
        "comment": "In the game, the 'banish' resource, which is used to remove items, is commonly associated with the mystical, holy or occult. This is no exception for the Inquisition, whose items are the Flail Gnome (performing the role of inquisitor, like the Spanish Inquisition, which noone expects), the Bone Chimes, the Piggy Bell, and the house. The bone chimes grants 2 gold each time something is banished, while the piggy bell grants 1 banish per day. They could be considered as witch hunters or hunting for heretics like the Spanish Inquisition."
    },
    "Guild_Vampires": {
        "title": "แวมไพร์",
        "comment": "vampirism or 'vamp' is the term used by the players to refer to strategies around gaining life, using the idea that vampires gain life energy from sucking it out of their victims. This guild trades in the flow of life, making use of the Roses crop, which grants 1 life if it is trampled, while their other item, the blood chalice, gives 2 gold each time life is taken. Their gnome is the spear gnome and they have house, pretty standard there."
    },
    "Guild_Weeds": {
        "title": "นักวัชพืช",
        "comment": "This is a callback to the Gardeners guild, though this time the player will make use of daisies, seed pods (which causes weeds to spread when killing a goblin), the item 'pesticide' which enhances the damage of weeds and the dynamite, which can be used to control the spread of weeds."
    }
}