{
    "Tile_Swamp": {
        "title": "MARAIS",
        "tooltip": "RÉDUIT LA VITESSE DES ENNEMIS DE 50 %",
        "comment": "a swamp tile that supports some compatible crops and slows enemies that walk over it"
    },
    "Tile_ToxicWaste": {
        "title": "SOL FERTILE RADIOACTIF",
        "tooltip": "LES |(Type_Crop_title_plural) MUTENT OU SE RÉPANDENT CHAQUE JOUR",
        "comment": "a glowing tile that acts similar to fertile soil only the plants either randomy change into other types of plants or spread"
    },
    "Tile_Grass": {
        "title": "",
        "tooltip": ""
    },
    "Tile_Fertile": {
        "title": "SOL FERTILE",
        "tooltip": "LES |(Type_Crop_title_plural) PEUVENT POUSSER À CET ENDROIT",
        "comment": "a slightly more green looking tile where the player can plant crops that give them money and sometimes have other effects"
    },
    "Tile_Road": {
        "title": "ROUTE",
        "tooltip": "AUGMENTE LA VITESSE DES ENNEMIS DE 50 %",
        "comment": "road tiles are made by engineer goblins, goblins move faster on road tiles and the player can't build on roads"
    },
    "Tile_Lava": {
        "title": "LAVE",
        "tooltip": "RÉDUIT LA VITESSE DES ENNEMIS DE 50 %\nINFLIGE |{damage}2 PTS DE DÉG AUX ENNEMIS",
        "comment": "behave similar to swamp tiles but the goblins also take 2 damage when they pass over them"
    },
    "Tile_Ice": {
        "title": "GLACE",
        "tooltip": "NON CONSTRUCTIBLE\nEMPÊCHE LES ENNEMIS DE TOURNER",
        "comment": "ice tiles can be used for creative pathing, it prevents goblins for turning, it also cannot be built on top of"
    }
}