{
    "UI_Spawner": {
        "comment": "name of the enemy spawner. they are actually tents so you could use the word tent. You can change the positioning of the term for spawner and the goblin name. 'GOBLIN RECRUIT SPAWNER' etc.",
        "text": "#goblin_name#老巢"
    },
    "UI_XP": {
        "comment": "the total experience earned by the gnome or cactus",
        "text": "经验值"
    },
    "UI_Damage": {
        "comment": "the total damage dealt by the gnome or cactus, its abbreviated here in english but need not be, whatever is best",
        "text": "伤害"
    },
    "UI_Kills": {
        "comment": "the total number of goblins killed by the gnome or cactus",
        "text": "击杀数"
    },
    "UI_Action_CloseShop": {
        "title": "离开商店",
        "tooltip": "返回世界"
    },
    "UI_Action_OpenShop": {
        "title": "进入商店",
        "tooltip": "购买升级物品和圣器"
    },
    "UI_Action_EndTurn": {
        "title": "结束回合",
        "tooltip": "迎战哥布林"
    },
    "UI_Action_CenterCamera": {
        "title": "镜头居中",
        "tooltip": "重置镜头到花园小屋"
    },
    "UI_Action_SpeedDown": {
        "title": "减速",
        "tooltip": "降低游戏速度"
    },
    "UI_Action_SpeedUp": {
        "title": "加速",
        "tooltip": "加快游戏速度"
    },
    "UI_Action_Pause": {
        "title": "暂停",
        "tooltip": "暂停游戏"
    },
    "UI_Action_Resume": {
        "title": "继续游戏",
        "tooltip": "继续本次游戏"
    },
    "UI_Action_Undo": {
        "title": "撤销",
        "tooltip": "撤销上一步行动"
    },
    "UI_Action_IdleGnome": {
        "title": "空闲矮人",
        "tooltip": "拾取空闲矮人"
    },
    "UI_Action_Camera_Up": {
        "title": "上移镜头"
    },
    "UI_Action_Camera_Down": {
        "title": "下移镜头"
    },
    "UI_Action_Camera_Left": {
        "title": "左移镜头"
    },
    "UI_Action_Camera_Right": {
        "title": "右移镜头"
    },
    "UI_Action_Build_1": {
        "title": "建造1"
    },
    "UI_Action_Build_2": {
        "title": "建造2"
    },
    "UI_Action_Build_3": {
        "title": "建造3"
    },
    "UI_Action_Build_4": {
        "title": "建造4"
    },
    "UI_Action_Build_5": {
        "title": "建造5"
    },
    "UI_Action_Build_6": {
        "title": "建造6"
    },
    "UI_Action_Build_7": {
        "title": "建造7"
    },
    "UI_Action_Build_8": {
        "title": "建造8"
    },
    "UI_Action_Build_9": {
        "title": "建造9"
    },
    "UI_Action_Build_10": {
        "title": "建造10"
    },
    "UI_Action_ToggleDebug": {
        "title": "切换调试"
    },
    "UI_Action_Screenshot": {
        "title": "截图"
    },
    "UI_Action_FullMapScreenshot": {
        "title": "完整地图截图"
    },
    "UI_Action_ResetDebug": {
        "title": "重置调试"
    },
    "UI_Action_ToggleFullscreen": {
        "title": "切换全屏"
    },
    "UI_GoldCollected": {
        "text": "已收集金币"
    },
    "UI_GoblinKilled": {
        "text": "已消灭哥布林"
    },
    "UI_DamageDealt": {
        "text": "已造成伤害"
    },
    "UI_DaySurvived": {
        "text": "生存天数"
    },
    "UI_Requirement_Text": {
        "text": "在#biome#坚持到第#number#天即可解锁"
    },
    "UI_Text_Map": {
        "text": "地图："
    },
    "UI_Text_Gold": {
        "text": "金币："
    },
    "UI_Text_Remaining": {
        "text": "剩余："
    },
    "UI_Warning_Gold": {
        "text": "金币不足"
    },
    "UI_Warning_Houses": {
        "text": "建造更多房屋"
    },
    "UI_Warning_Slots": {
        "text": "没有可用栏位"
    },
    "UI_Warning_FinalRound": {
        "text": "最终回合"
    },
    "UI_Text_Fullscreen": {
        "on": "全屏",
        "off": "窗口化"
    },
    "UI_Text_Vsync": {
        "on": "垂直同步开启",
        "off": "垂直同步关闭"
    },
    "UI_Text_Crt": {
        "on": "CRT滤镜开启",
        "off": "CRT滤镜关闭"
    },
    "UI_Text_FpsCap": {
        "comment": "text in the options menu to display the fps cap",
        "text": "每秒帧数上限"
    },
    "UI_Text_Day": {
        "comment": "Use on the UI to display the current round/day number. Marker is used because for asian languages the number comes first",
        "text": "第#day_number#天",
        "tooltip": "哥布林之王将在第16天现身"
    },
    "UI_Resource_Lives": {
        "title": "生命值",
        "tooltip": "哥布林杀入花园小屋后会损失生命值"
    },
    "UI_Resource_Gold": {
        "title": "金币",
        "tooltip": "可用于购买物品"
    },
    "UI_Resource_Population": {
        "title": "人口",
        "tooltip": "每个矮人都需要一间房屋！"
    },
    "UI_Resource_Banish": {
        "title": "放弃次数",
        "tooltip": "用于移除游戏中的物品"
    },
    "UI_Text_Rebind_Prompt": {
        "comment": "used to submit new binding for a control, if you want to change the ordering of the sentence we could use a marker to hold the subject i.e. #action#",
        "text": "提交#action#的新绑定键位"
    },
    "UI_Text_Clear": {
        "text": "清除"
    },
    "UI_Text_Rebind": {
        "text": "重新绑定",
        "comment": "this, clear, etc are in the controls menu"
    },
    "UI_Text_Reset": {
        "text": "重置"
    },
    "UI_Text_Reset_All": {
        "text": "全部重置"
    },
    "UI_Text_Back": {
        "text": "返回"
    },
    "UI_Text_Vol_Master": {
        "text": "主音量"
    },
    "UI_Text_Vol_Sfx": {
        "text": "音效"
    },
    "UI_Text_Vol_Music": {
        "text": "音乐"
    },
    "UI_Text_Vol_Ambient": {
        "text": "环境音"
    },
    "UI_Text_Banish": {
        "title": "放弃",
        "tooltip": "移除道具池中的物品并重掷",
        "tooltip_buildmenu": "移除建造菜单中的物品\n消耗|{banish}1次放弃机会",
        "tooltip_relics": "移除游戏中的圣器\n消耗|{banish}1次放弃机会"
    },
    "UI_Text_Locked": {
        "title": "未解锁",
        "tooltip": "无法针对该物品重掷\n单击解锁"
    },
    "UI_Text_Unlocked": {
        "title": "已解锁",
        "tooltip": "可针对该物品重掷\n单击锁定"
    },
    "UI_Text_Reroll": {
        "title": "重掷",
        "tooltip": "刷新商店"
    },
    "UI_Text_Shop": {
        "first": "欢迎光临商店",
        "second": "鼠标悬停可查看物品详情",
        "third": "商店会每天补货"
    },
    "UI_Text_Relic_Slot": {
        "title": "购买",
        "tooltip": "购买圣器栏位"
    },
    "UI_Text_RestartPrompt": {
        "text": "确定要重新开始吗？"
    },
    "UI_Text_Yes": {
        "text": "是"
    },
    "UI_Text_No": {
        "text": "否"
    },
    "UI_Text_On": {
        "text": "开启"
    },
    "UI_Text_Off": {
        "text": "关闭"
    },
    "UI_Text_Options_Menu": {
        "controls": "控制项",
        "video": "视频",
        "audio": "音频",
        "screen_shake": "屏幕抖动",
        "gnome_warning": "矮人警告",
        "tutorial": "新手教程",
        "scroll_background": "滚动背景",
        "damage_numbers": "伤害量"
    },

    "UI_Text_Buy": {
        "text": "购买"
    },
    "UI_Text_Leaderboard": {
        "text": "排行榜第#page_number#页"
    },
    "UI_Text_Start": {
        "text": "开始游戏"
    },
    "UI_Text_TotalAttempts": {
        "text": "总挑战次数："
    },
    "UI_Text_FriendAttempts": {
        "text": "好友挑战次数："
    },
    "UI_Text_Date_Format": {
        "comment": "the date format for the locale, may also use #month_number# and regular characters (chinese letter for year, month etc)",
        "text": "#year#年#month_name##day_number#日"
    },
    "UI_Text_Months": {
        "comment": "only needed for locales that use #month_name# in their date format",
        "Month_1": "1月",
        "Month_2": "2月",
        "Month_3": "3月",
        "Month_4": "4月",
        "Month_5": "5月",
        "Month_6": "6月",
        "Month_7": "7月",
        "Month_8": "8月",
        "Month_9": "9月",
        "Month_10": "10月",
        "Month_11": "11月",
        "Month_12": "12月"
    },
    "UI_Mode_Campaign": {
        "heading": "战役",
        "description1": "选择公会职业",
        "description2": "坚持战斗并前往下一个地图"
    },
    "UI_Mode_Daily": {
        "heading": "每日挑战",
        "description1": "每日随机关卡",
        "description2": "排行榜将于#reset_time#重置"
    },
    "UI_Mode_Random": {
        "heading": "随机挑战",
        "description1": "噩梦级随机关卡",
        "description2": "祝你好运"
    },
    "UI_Text_Page": {
        "text": "第#page_number#页"
    },
    "UI_Text_Choose_Map": {
        "text": "选择地图"
    },
    "UI_Text_Choose_Guild": {
        "text": "选择公会"
    },
    "UI_Text_Coming_Soon": {
        "text": "敬请期待！"
    },
    "UI_Text_Unlocked_In_Full_Game": {
        "text": "完整版游戏将解锁所有内容！"
    },
    "UI_Text_Version": {
        "comment": "for displaying the version of the game including whether it is playtest or demo branch",
        "version": "版本",
        "playtest": "测试版",
        "demo": "试玩版"
    },
    "UI_Text_Cheats_Mode": {
        "text": "作弊模式",
        "comment": "text that appears when the player activates cheats mode"
    },
    "UI_Text_Cheated_Level": {
        "text": "已激活作弊的关卡",
        "comment": "tells the player that cheats have been used on the level even if they are not in cheats mode"
    }
}