{
    "Entity_Dynamite": {
        "title": "DINAMITE",
        "tooltip": "EXPLODE COISAS",
        "comment": "dynamite can blow up most objects in the game to free up space, as well as some tiles (road, ice)"
    },
    "Entity_Manure": {
        "title": "ESTERCO",
        "tooltip": "TRANSFORMA O SOLO EM SOLO FÉRTIL",
        "comment": "animal poo used for fertilizing a garden"
    },
    "Entity_Hose": {
        "title": "MANGUEIRA DE JARDIM",
        "tooltip": "TRANSFORMA O SOLO EM PÂNTANO",
        "comment": "player can turn any tile into a swamp tile"
    },
    "Entity_Hedge": {
        "title": "CERCA VIVA",
        "tooltip": "BLOQUEIA INIMIGOS",
        "comment": "used to create mazes"
    },
    "Entity_Cactus": {
        "title": "CACTO",
        "tooltip": "+$1/DIA, CAUSA |{damage}1 DE DANO QUANDO INIMIGOS PASSAM POR CÉLULAS ADJACENTES",
        "comment": "a crop that can be planted by the player and has the special ability of dealing damage to passing goblins"
    },
    "Entity_WildCactus": {
        "title": "CACTO SELVAGEM",
        "tooltip": "CAUSA |{damage}1 DE DANO QUANDO INIMIGOS PASSAM POR CÉLULAS ADJACENTES",
        "comment": "the same as the other cactus but these appear in randomly in the desert biome"
    },
    "Entity_Landmine": {
        "title": "MINA TERRESTRE",
        "tooltip": "CAUSA |{damage}9 DE DANO A INIMIGOS PRÓXIMOS QUANDO PISADA"
    },
    "Entity_Sawmill": {
        "title": "SERRARIA",
        "tooltip": "+$1/DIA POR |(Type_Tree_title) ADJACENTE",
        "comment": "earns gold when placed directly adjacent to trees, does not destroy them and keeps earning every day"
    },
    "Entity_Tavern": {
        "title": "TAVERNA",
        "tooltip": "|(Type_House_title_plural) PRÓXIMAS ÀS TAVERNAS GANHAM +$1/DIA [NÃO ACUMULA]",
        "comment": "each house that is next to a tavern earns 1 gold each day, houses include tents, houses and caravans"
    },
    "Entity_Lantana": {
        "title": "LANTANA",
        "tooltip": "CAUSA |{damage}1 DE DANO QUANDO PISADA, PROPAGA-SE TODOS OS DIAS",
        "comment": "a common invasive species that is known to be toxic - in the game it spreads all over the map and deals 1 damage to goblins that pass through and destroy them"
    },
    "Entity_Bamboo": {
        "title": "BAMBU",
        "tooltip": "BLOQUEIA INIMIGOS, PROPAGA-SE TODOS OS DIAS",
        "comment": "bamboo considered a tree and a weed in the game world, it blocks enemies and spreads to adjacent tiles that are available at the start of each day. "
    },
    "Entity_WildBamboo": {
        "title": "BAMBU SELVAGEM",
        "tooltip": "BLOQUEIA INIMIGOS, PROPAGA-SE TODOS OS DIAS",
        "comment": "the same as the other bamboo only these are found randomly on the jungle biome"
    },
    "Entity_Foxglove": {
        "title": "DIGITÁLIS",
        "tooltip": "+$1/DIA, |(Type_Gnome_title_plural) PRÓXIMOS GANHAM +|{xp}10 XP TODOS OS DIAS [ACUMULA]",
        "comment": "a type of flower that is associated with Gnome folklore and magic - it gives nearby gnomes experience in additon to earning the player gold each day"
    },
    "Entity_Pumpkin": {
        "title": "ABÓBORA",
        "tooltip": "+$1/DIA, PROPAGA-SE PARA SOLOS FÉRTEIS ADJACENTES TODOS OS DIAS",
        "comment": "the unique ability of pumpkins is the spread eat the start of each day"
    },
    "Entity_Yams": {
        "title": "BATATAS-DOCES",
        "tooltip": "50% DE CHANCE DE +$1/DIA, PROPAGA-SE PARA SOLOS FÉRTEIS ADJACENTES TODOS OS DIAS",
        "comment": "yams could also be localized into a more common orange root vegetable that is known to be hardy and grow under tough conditions"
    },
    "Entity_Lotus": {
        "title": "LÓTUS",
        "tooltip": "+$1/DIA, SÓ CRESCE NO PÂNTANO\nPROPAGA-SE TODOS OS DIAS",
        "comment": "it's meant to behave like real like lotus plants that grow under water - it's one of two swamp plants"
    },
    "Entity_Garlic": {
        "title": "ALHO",
        "tooltip": "+$1/DIA, GOBLINS PRÓXIMOS SOFREM +|{damage}1 DE DANO AUMENTADO [ACUMULA]",
        "comment": "garlic has a different AoE to other plants, rather than affecting the nearby gnomes, the increase the amount of damage that goblins recieve when on nearby tiles"
    },
    "Entity_Peppers": {
        "title": "PIMENTAS",
        "tooltip": "+$1/DIA, |(Type_Gnome_title_plural) PRÓXIMOS GANHAM +|{crit}20% DE CHANCE DE CRÍTICO [ACUMULA]",
        "comment": "could be localized as chilli or somethign similar - spicy a critical hit felt like a strong thematic fit"
    },
    "Entity_GnomeStatue": {
        "title": "ESTÁTUA",
        "tooltip": "|(Type_Gnome_title_plural) EM UM RAIO DE 2 CÉLULAS GANHAM +|{damage}1 [ACUMULA]",
        "comment": ""
    },
    "Entity_Fountain": {
        "title": "FONTE",
        "tooltip": "BLOQUEIA INIMIGOS",
        "comment": "randomly appears in the game world on some maps, acts as a map obstacle and looks like a tiered fountain"
    },
    "Entity_Ruins": {
        "title": "RUÍNAS",
        "tooltip": "BLOQUEIA INIMIGOS",
        "comment": "in the game world, they are considered rocks/stone and work alongside relics that affect rocks/stone, however the appear as walls and have a tileset where they connect together"
    },
    "Entity_Daisies": {
        "title": "MARGARIDAS",
        "tooltip": "CAUSAM |{damage}1 DE DANO QUANDO PISADAS. TODOS OS DIAS: OU SE PROPAGAM, OU +$1, OU MORREM",
        "comment": "daisies are a weed that can grow anywhere on the map with the exception of swamp and occupied tiles. Each day one of three things happens randomly 1. The give the player 1 gold, 2. they spread to adjacent tiles, or 3. the die and are destroyed. When goblins run over them they deal 1 damage and are destroyed"
    },
    "Entity_Cotton": {
        "title": "ALGODÃO",
        "tooltip": "+$1/DIA, +$1/DIA POR CÉLULA DE PÂNTANO ADJACENTE",
        "comment": "cotton plants earn additional gold for every swamp tile that is directly adjacent"
    },
    "Entity_Huckleberries": {
        "title": "ARANDOS",
        "tooltip": "50% DE CHANCE DE +$1/DIA, PODE CRESCER EM SOLO NORMAL",
        "comment": "If needed, huckleberries could be localized as a more familiar berry bush, in game they appear dark blue, almost black - the have a 50 chance to earn the player 1 gold per day, but their main benefit is they can grow anywhere with the exception of swamp tiles. Its a reference to the way huckleberries are more wild and less commercial than many other types of berry."
    },
    "Entity_Corn": {
        "title": "MILHO",
        "tooltip": "+$2/DIA, +$1 EXTRA QUANDO ADJACENTE A OUTRO MILHO",
        "comment": "corn has the benefit of earning up to 1 additional gold per day when it is directly adjacent to another corn crop."
    },
    "Entity_MysterySeeds": {
        "title": "FEIJÕES MÁGICOS",
        "tooltip": "PLANTA UMA CULTURA ALEATÓRIA",
        "comment": "magic beans randomly plants any type of crop in the game and only works on fertile soil"
    },
    "Entity_Beehive": {
        "title": "COLMEIA",
        "tooltip": "+$1/DIA PARA CADA |(Type_Crop_title) OU |(Type_Weed_title) DIFERENTE EM UM RAIO DE 2 CÉLULAS",
        "comment": "beehives earn gold from each unique type of crop or weed within a 2 tile area. It does not matter how many of each type you have, just how many unique crops are within range. You can also stack beehives and recieve the benefit from the same crops multiple times"
    },
    "Entity_Bodhi": {
        "title": "ÁRVORE DE BODHI",
        "tooltip": "BLOQUEIA INIMIGOS, +|{banish}1 QUANDO PLANTADA",
        "comment": "if needed could be localized as a different type of tree, bohdi tree's have spiritual meaning which is why we assosiate them with BANISH - they immediately give the player a banish token but afer that behave like any regular tree in the game world"
    },
    "Entity_NuclearBomb": {
        "title": "BOMBA NUCLEAR",
        "tooltip": "DETONA EM UM RAIO AMPLO, DESTRUINDO TUDO E CRIANDO SOLO FÉRTIL RADIOATIVO",
        "comment": "nuclear bombs are only found on the wasteland map, when goblins pass over them they detonate and leave behind radioactive fertile soil"
    },
    "Entity_Tulsi": {
        "title": "MANJERICÃO-SAGRADO",
        "tooltip": "+$1/DIA, +|{banish}1 QUANDO PLANTADO",
        "comment": "tulsi is a type of basil plant that in also known as holy basil, in the game we have connected the spirital meaning to the banish stat. When planted it gives the player a bansih token but the behaves the same as a basic crop" 
    },
    "Entity_Rose": {
        "title": "ROSA",
        "tooltip": "+$1/DIA, +|{hp}1 AO SER PISOTEADA",
        "comment": "roses behave like a regular crop until they are trampled. Once are rose is trampled they immediately grant the player 1hp"
    },
    "Entity_Hops": {
        "title": "LÚPULO",
        "tooltip": "+$2/DIA, MAS |(Type_Gnome_title_plural) EM UM RAIO DE 2 CÉLULAS GANHAM +|{cooldown}20% DE RECARGA",
        "comment": "hops earns more money than other crops but at the expense of cooldown speed on gnomes with in a two tile radius."
    },
    "Entity_GrowthHormone": {
        "title": "HORMÔNIO DE CRESCIMENTO",
        "tooltip": "PROPAGA |(Type_Crop_title), |(Type_Weed_title) OU |(Type_Tree_title)",
        "comment": "the player can apply growth hormone to plants and get them to spread to adjacent tiles if the space and ground type permits."
    },
    "Entity_TotemPole": {
        "title": "TOTEM",
        "tooltip": "INIMIGOS EM UM RAIO DE 2 CÉLULAS GANHAM +25%|{armor} DE ARMADURA [ACUMULA]",
        "comment": "found on the jungle map, totem poles give armour to goblins that are within range. The armour gives the goblins a chance to ignore incoming damage"
    },
    "Entity_DirtWand": {
        "title": "VARINHA DO TERRAMANTE",
        "tooltip": "TRANSFORMA QUALQUER CÉLULA EM SOLO NORMAL",
        "comment": "dirtmancer is a word we made up, kind of like pyromancer (fire wizard), cryomancer (ice wizard). Feel free localize it to something that makes more sense. The effect resets the tile to regular ground"
    },
    "Entity_IceWand": {
        "title": "CETRO DE GELO",
        "tooltip": "TRANSFORMA QUALQUER CÉLULA EM GELO\n[INIMIGOS NÃO PODEM SE VIRAR NO GELO]",
        "comment": "ice specter lets the player turn any tile into ice. The benefit of ice is it stops goblins from turning allowing the player to better control their direction without the need for walls"
    },
    "Entity_ToxicWaste": {
        "title": "RESÍDUO TÓXICO",
        "tooltip": "TRANSFORMA O SOLO EM SOLO FÉRTIL RADIOATIVO\n[FAZ |(Type_Crop_title_plural) SE TRANSMUTAR OU SE PROPAGAR TODOS OS DIAS]",
        "comment": "toxic waste creates radioactive fertile. When the player puts crops of radioactive fertile they randomly change type or spread at the start of each day"
    },
    "Entity_Barrel": {
        "title": "BARRIL",
        "tooltip": "BLOQUEIA INIMIGOS, MÓVEL",
        "comment": "in the game barrels are used as a type of movable wall."
    },
    "Entity_Goat": {
        "title": "CABRA",
        "tooltip": "BLOQUEIA INIMIGOS, MÓVEL, FERTILIZA SOLO E SE MOVE TODOS OS DIAS",
        "comment": "goats can be place and moved freely by the player, at the start of each day the goat creates fertile soil then moves to an adjacent tile that has not been fertilized when possible"
    },
    "Entity_Windmill": {
        "title": "MOINHO DE VENTO",
        "tooltip": "TRIGO E MILHO EM UM RAIO DE 2 CÉLULAS GANHAM +$1/DIA EXTRA",
        "comment": "is used to increase income from corn and wheat plants. Has an area of effect that ranges 2 tiles in all directions"
    },
    "Entity_Rock": {
        "title": "ROCHA",
        "tooltip": "BLOQUEIA INIMIGOS",
        "comment": "All rocks are considered the same"
    },
    "Entity_Tree": {
        "title": "ÁRVORE",
        "tooltip": "BLOQUEIA INIMIGOS" 
    },
    "Entity_Palm": {
        "title": "PALMEIRA",
        "tooltip": "BLOQUEIA INIMIGOS",
        "comment": "same as other trees, different appearance"
    },
    "Entity_Spruce": {
        "title": "ABETO",
        "tooltip": "BLOQUEIA INIMIGOS",
        "comment": "same as other trees, different appearence"
    },
    "Entity_DeadTree": {
        "title": "ÁRVORE MORTA",
        "tooltip": "BLOQUEIA INIMIGOS"
    },
    "Entity_Tombstone": {
        "title": "LÁPIDE",
        "tooltip": "BLOQUEIA INIMIGOS"
    },
    "Entity_Beans": {
        "title": "FEIJÕES",
        "tooltip": "+$1/DIA, FERTILIZA O SOLO ADJACENTE TODOS OS DIAS"
    },
    "Entity_GardenShed": {
        "title": "GALPÃO DE JARDIM",
        "tooltip": "PERDE |{hp} DE VIDA QUANDO OS GOBLINS CHEGAM AQUI",
        "comment": "this is the location that the goblins will try to path to and the player must protect. When a goblin reaches the garden shed, the player loses 1hp."
    },
    "Entity_Sunflower": {
        "title": "GIRASSOL",
        "tooltip": "+$1/DIA",
        "comment": "the most basic crop, no special ability"
    },
    "Entity_Rice": {
        "title": "ARROZ",
        "tooltip": "+$1/DIA, SÓ CRESCE NO PÂNTANO",
        "comment": "one of two crops that can grow on the swamp, no special abilities other than being compatable with swamp"
    },
    "Entity_Wheat": {
        "title": "TRIGO",
        "tooltip": "+$1/DIA, +$1 EXTRA QUANDO ADJACENTE A OUTRO TRIGO",
        "comment": "when wheat is next to other wheat plants, they earn 1 additional gold (does not stack)"
    },
    "Entity_Coffee": {
        "title": "CAFÉ",
        "tooltip": "+$1/DIA, |(Type_Gnome_title_plural) PRÓXIMOS RECEBEM -|{cooldown}20% DE RECARGA [ACUMULA]",
        "comment": "coffee plants give nearby gnomes cooldown reduction which increases thier attack speed"
    },
    "Entity_Sprinkler": {
        "title": "ASPERSOR",
        "tooltip": "+$1/DIA POR |(Type_Crop_title) ADJACENTE",
        "comment": "sprinklers earn 1 gold per adjacent crop each day. Multiple sprinklers are able to earn gold from the same crop"
    },
    "Entity_House": {
        "title": "CASA",
        "tooltip": "+1|{population} DE POPULAÇÃO, BLOQUEIA INIMIGOS",
        "comment": "houses increase the population cap, block enemy paths but cannot be moved"
    },
    "Entity_Tent": {
        "title": "BARRACA",
        "tooltip": "+1|{population} DE POPULAÇÃO, NÃO BLOQUEIA INIMIGOS",
        "comment": "tents increase the population and are slightly cheaper than houses, but they can be run over by goblins"
    },
    "Entity_Caravan": {
        "title": "CARAVANA",
        "tooltip": "+1|{population} DE POPULAÇÃO, BLOQUEIA INIMIGOS, MÓVEL",
        "comment": "caravans could be localized as something else like trailer if needed - they increase population cap and block enemies and have the added benefit of being freely moveable at the expensive of costing slightly more."
    },
    "Entity_Gnome_KnifeGnome": {
        "title": "GNOMO COM FACA",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_SpearGnome": {
        "title": "GNOMO COM LANÇA",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_ArcherGnome": {
        "title": "GNOMO ARQUEIRO",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_AxeGnome": {
        "title": "GNOMO COM MACHADO",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_FlailGnome": {
        "title": "GNOMO COM MANGUAL",
        "tooltip": "ATORDOA INIMIGOS\n#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_BlunderbussGnome": {
        "title": "GNOMO COM BACAMARTE",
        "tooltip": "ATORDOA INIMIGOS\n#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_WizardGnome": {
        "title": "GNOMO MAGO",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    }
}