{
    "Tile_Swamp": {
        "title": "БОЛОТО",
        "tooltip": "СПОВІЛЬНЮЄ ВОРОГІВ НА 50%",
        "comment": "a swamp tile that supports some compatible crops and slows enemies that walk over it"
    },
    "Tile_ToxicWaste": {
        "title": "РАДІОАКТИВНИЙ ЧОРНОЗЕМ",
        "tooltip": "|(Type_Crop_title_plural) МУТУЮТЬ АБО РОЗРОСТАЮТЬСЯ ЩОДНЯ",
        "comment": "a glowing tile that acts similar to fertile soil only the plants either randomy change into other types of plants or spread"
    },
    "Tile_Grass": {
        "title": "",
        "tooltip": ""
    },
    "Tile_Fertile": {
        "title": "ЧОРНОЗЕМ",
        "tooltip": "НА ЧОРНОЗЕМІ МОЖУТЬ РОСТИ |(Type_Crop_title_plural)",
        "comment": "a slightly more green looking tile where the player can plant crops that give them money and sometimes have other effects"
    },
    "Tile_Road": {
        "title": "ДОРОГА",
        "tooltip": "ПРИСКОРЮЄ ВОРОГІВ НА 50%",
        "comment": "road tiles are made by engineer goblins, goblins move faster on road tiles and the player can't build on roads"
    },
    "Tile_Lava": {
        "title": "ЛАВА",
        "tooltip": "СПОВІЛЬНЮЄ ВОРОГІВ НА 50%\nЗАВДАЄ |{damage}2 ВОРОГАМ",
        "comment": "behave similar to swamp tiles but the goblins also take 2 damage when they pass over them"
    },
    "Tile_Ice": {
        "title": "КРИГА",
        "tooltip": "НА КРИЗІ НЕ МОЖНА БУДУВАТИ\nВОРОГИ МОЖУТЬ РУХАТИСЯ ЛИШЕ ПРЯМО",
        "comment": "ice tiles can be used for creative pathing, it prevents goblins for turning, it also cannot be built on top of"
    }
}