{
    "Biome_EnchantedForest": {
        "title": "BROCÉLIANDE",
        "comment": "try to keep biome names below 10 characters and not exceed 13. the name of the enchanted forest map, Pixies and unicorns live here."
    },
    "Biome_Sewers": {
        "title": "ÉGOUTS",
        "comment": "the name of the sewers map"
    },
    "Biome_Steppe": {
        "title": "STEPPES",
        "comment": "the name of the steppe map, a vast, mostly empty plain full of rider goblins"
    },


    "Entity_Spawner_Imp": {
        "title": "GOBELIN LUTIN",
        "tooltip": "GÉNÈRE DES GOBELINS LUTINS IMMUNISÉ À LA LAVE RÉPAND DE LA LAVE EN MOURANT",
        "comment": "the weakest form of red-skinned demon goblin"
    },
    "Entity_Spawner_Demon": {
        "title": "GOBELIN DÉMONIAQUE",
        "tooltip": "GÉNÈRE DES GOBELINS DÉMONIAQUES IMMUNISÉ À LA LAVE RÉPAND DE LA LAVE EN MOURANT",
        "comment": "the strongest form of red-skinned demon goblin"
    },
    "Entity_Spawner_Ankou": {
        "title": "GOBELIN ANKOU",
        "tooltip": "GÉNÈRE DES GOBELINS ANKOUS IMMUNISÉ À LA LAVE DÉTRUIT LES ARBRES À PROXIMITÉ",
        "comment": "has the appearance of a burning skeleton. Can be any kind of folklore demon or fiend in local language."
    },
    "Entity_Spawner_Fiend": {
        "title": "GOBELIN MALÉFIQUE",
        "tooltip": "GÉNÈRE DES GOBELINS MALÉFIQUES IMMUNISÉ À LA LAVE RÉPAND DE LA LAVE EN MOURANT",
        "comment": "the middle form of red-skinned demon goblin"
    },
    "Entity_Spawner_LavaSlime": {
        "title": "GOBELIN GLUANT DE LAVE",
        "tooltip": "GÉNÈRE DES GOBELINS GLUANTS DE LAVE MONTE DE NIVEAU GRÂCE À LA LAVE",
        "comment": "like slime but red of appearance and having lava affinity"
    },
    "Entity_Spawner_King_Underworld": {
        "title": "ROI DU MONDE SOUTERRAIN",
        "tooltip": "GÉNÈRE LE ROI DU MONDE SOUTERRAIN",
        "comment": "big demon king of the underworld, 666hp. N.B. Biome_Underworld is defined in biome.json"
    },
    "Entity_Spawner_RatRider": {
        "title": "CHEVAUCHEUR DE RAT",
        "tooltip": "GÉNÈRE DES BÉBÉS GOBELINS MONTÉS SUR DES RATS",
        "comment": "baby goblins riding on rats"
    },
    "Entity_Spawner_PoopGoblin": {
        "title": "GOBELIN CROTTEUX",
        "tooltip": "CRÉE DU SOL FERTILE EN SUBISSANT DES DÉGÂTS REND|{hp}4 PV EN MARCHANT SUR LE SOL FERTILE",
        "comment": "a big goblin made of poop, Like a poop elemental. It drops fertile soil when hit and heals from fertile soil."
    },
    "Entity_Spawner_RatGoblin": {
        "title": "GOBELINS RATS",
        "tooltip": "GÉNÈRE UNE NUÉE DE GOBELINS",
        "comment": "spawns 10 rat goblins, they are hard and unfair"
    },
    "Entity_Spawner_King_Sewers": {
        "title": "ROI DES RATS",
        "tooltip": "QUAND UN GOBELIN MEURT DANS UN RAYON DE 2 CASES, REND UN NOMBRE DE |{hp} ÉGAL À SES PV MAX",
        "comment": "a rat king, he heals for a goblins full hp that dies within 2 tiles."
    },
    "Entity_Spawner_Horseman": {
        "title": "CAVALIER",
        "tooltip": "GÉNÈRE DES CAVALIERS GOBELINS RAPIDES",
        "comment": "a horseman of the steppe, they will be reminded that it spawns [DISMOUNTED HORSEMAN 2hp] automatically"
    },
    "Entity_Spawner_DismountedHorseman": {
        "title": "CAVALIER À PIED",
        "comment": "does not show as tent but title is used by Horseman's description"
    },
    "Entity_Spawner_DismountedArmour": {
        "title": "CAVALIER À PIED EN ARMURE",
        "comment": "as with dismounted horseman"
    },
    "Entity_Spawner_ArmouredHorseman": {
        "title": "CAVALIER EN ARMURE",
        "tooltip": "GÉNÈRE DES GOBELINS CAVALIERS EN ARMURE",
        "comment": "as with horseman, has armour"
    },
    "Entity_Spawner_BannerHorseman": {
        "title": "CAVALIER PORTE-ÉTENDARD",
        "tooltip": "AUGMENTE LA VITESSE DES AUTRES GOBELINS DANS UN RAYON DE 2 CASES",
        "comment": "like a banner goblin version of horseman"
    },
    "Entity_Spawner_KingsguardHorseman": {
        "title": "CAVALIER DE LA GARDE ROYALE",
        "tooltip": "GÉNÈRE DES GOBELINS CAVALIERS EN ARMURE LOURDE",
        "comment": "Kingsguard version of horseman, has more hp, golden armour"
    },
    "Entity_Spawner_DismountedKingsguard": {
        "title": "CAVALIER DE LA GARDE ROYALE À PIED",
        "comment": "as with dismounted horseman"
    },
    "Entity_Spawner_ShieldZombie": {
        "title": "ZOMBIE À BOUCLIER",
        "tooltip": "FAIT APPARAÎTRE DES ZOMBIES EN ARMURE",
        "comment": "a zombie with a shield, giving it armour"
    },
    "Entity_Spawner_King_Steppe": {
        "title": "ROI DES STEPPES",
        "tooltip": "GÉNÈRE UN ROI DES GOBELINS CAVALIER RAPIDE",
        "comment": "like the boss version of the horseman"
    },
    "Entity_Spawner_GlowGoblin": {
        "title": "GOBELIN LUMINEUX",
        "tooltip": "CRÉE DU SOL FERTILE RADIOACTIF EN SUBISSANT DES DÉGÂTS",
        "comment": "the goblin is glowing green like it is radioactive"
    },
    "Entity_Spawner_Wisp": {
        "title": "GOBELIN FEU FOLLET",
        "tooltip": "MUTE EN MARCHANT SUR DU SOL FERTILE RADIOACTIF",
        "comment": "a wisp, like a small floating round spirit point of light, when it floats over radioactive fertile it will change into a randomly selected goblin"
    },
    "Entity_Spawner_Pixie": {
        "title": "GOBELIN FÉTAUD",
        "tooltip": "GÉNÈRE DE PETITS GOBELINS VOLANTS",
        "comment": "like a small kind of fairy, winged baby goblins"
    },
    "Entity_Spawner_BigPixie": {
        "title": "GRAND FÉTAUD",
        "tooltip": "GÉNÈRE DE GRANDS GOBELINS VOLANTS",
        "comment": "a big fat pixie, slow winged goblin with flying"
    },
    "Entity_Spawner_ArmouredLumberjack": {
        "title": "BÛCHERON EN ARMURE",
        "tooltip": "GÉNÈRE DES GOBELINS QUI COUPENT LES ARBRES",
        "comment": "a harder version of the lumberjack with a shield and armour"
    },
    "Entity_Spawner_King_EnchantedForest": {
        "title": "ROI DES FÉES",
        "tooltip": "FAIT APPARAÎTRE UN ROI DES GOBELINS VOLANT",
        "comment": "a king version of the pixie goblins, the only flying goblin king"
    },


    "Entity_Yak": {
        "title": "YAK",
        "tooltip": "BLOQUE LES ENNEMIS, FERTILISE LE SOL ET SE DÉPLACE CHAQUE JOUR",
        "comment": "neutral entity that lives on the steppe map"
    },
    "Entity_MagicTree": {
        "title": "ARBRE MAGIQUE",
        "tooltip": "BLOQUE LES ENNEMIS",
        "comment": "tree that occurs on the 'enchanted' map"
    },
    "Entity_Unicorn": {
        "title": "LICORNE",
        "tooltip": "BLOQUE LES ENNEMIS, FERTILISE AVEC DU SOL RADIOACTIF ET SE DÉPLACE CHAQUE JOUR",
        "comment": "like the yak but lives on the enchanted forest map"
    },
    "Entity_SteppeTree": {
        "title": "ARBRE DES STEPPES",
        "tooltip": "BLOQUE LES ENNEMIS",
        "comment": "tree that occurs on the 'steppe' map"
    },

    "Guild_Prisoners": {
        "title": "PRISONNIERS",
        "comment": "lowly knife gnomes with shackles"
    },
    "Guild_Foragers": {
        "title": "CUEILLEURS",
        "comment": "axe gnome with a bunch of mushrooms, foraging as in foraging for mushrooms"
    },
    "Guild_Gamblers": {
        "title": "PARIEURS",
        "comment": "wizard gnome with wheel of fortune and supply drop, two relics that give random items"
    },
    "Guild_Beekeepers": {
        "title": "APICULTEURS",
        "comment": "Archers with beehive"
    },
    "Guild_Monks": {
        "title": "MOINES",
        "comment": "Apparently monks used to brew beer, monks with barrels and hops"
    },
    "Guild_Phalanx": {
        "title": "PHALANGE",
        "comment": "dense military spear formation"
    },
    "Guild_Demomen": {
        "title": "DÉMOLISSEURS",
        "comment": "blunderbuss gnomes with the jackhammer relic, referencing construction site men"
    },
    "Guild_Capitalists": {
        "title": "CAPITALISTES",
        "comment": "no gnomes or crops, just 4 relics that grant income"
    },
    


    "Shackles": {
        "title": "FERS",
        "tooltip": "LES |(Type_Gnome_title_plural) COÛTENT -|{population}1 DE POPULATION, MAIS NE PEUVENT PAS ÊTRE DÉPLACÉS",
        "comment": "gnomes cost no population but are no longer free to move"
    },
    "Ectoplasm": {
        "title": "ECTOPLASME",
        "tooltip": "LES |(Type_Gnome_title_plural) NE BLOQUENT PAS LES ENNEMIS ET SONT IMMORTELS, MAIS GAGNENT -|{crit}100 %",
        "comment": "A vial of ectoplasm. turns gnomes into ghosts."
    },
    "BerserkerRing": {
        "title": "ANNEAU DU BERSERKER",
        "tooltip": "LES |(Type_Gnome_title_plural) GAGNENT +|{critdmg}1 % DE DÉG CRIT PAR ENNEMI TUÉ CE TOUR",
        "comment": "Gnomes get +1% crit damage per kill they got this turn. Its a ruby ring"
    },
    "BriarHeart": {
        "title": "CŒUR DE RONCE",
        "tooltip": "LES |(Type_Crop_title_plural) ET LES |(Type_Weed_title_plural) GAGNENT +|{damage}1 % PAR |{hp} VIE RESTANTE",
        "comment": "Crops and weeds get +1% damage per life they have. Its like a heart with roots or vines growing on it"
    },
    "PepperX": {
        "title": "PIMENT X",
        "tooltip": "LES PIMENTS CONFÈRENT |{critdmg} PTS DE DÉG CRIT AU LIEU DE |{crit} DE CHANCES DE CRIT",
        "comment": "A variety of chilli, the hottest in the world"
    },
    "IceSkates": {
        "title": "PATINS À GLACE",
        "tooltip": "LES |(Type_Gnome_title_plural) PEUVENT ÊTRE PLACÉS SUR DES CASES DE GLACE",
        "comment": "Just some ice skates, lets gnomes stand on ice"
    },
    "Entity_Church": {
        "title": "ÉGLISE",
        "tooltip": "LES |(Type_House_title_plural) OBTIENNENT +|{banish}1/JOUR À PROXIMITÉ DES ÉGLISES [NON CUMULABLE]",
        "comment": "each house that is next to a church earns 1 banish each day"
    },
    "MonkRobes": {
        "title": "ROBE DE BURE",
        "tooltip": "LES |(Type_Gnome_title_plural) GAGNENT +|{damage}1 % ET -|{crit}1 % PAR |{banish} BANNISSEMENT RESTANT",
        "comment": "monk robes"
    },
    "Shiitake": {
        "title": "SHIITAKE",
        "tooltip": "LES |(Type_Gnome_title_plural) GAGNENT +|{damage}20 % PAR |(Type_Tree_title) À PROXIMITÉ",
        "comment": "a type of mushroom that grows on trees"
    },
    "BarrowsArmour": {
        "title": "ARMURE ANTIQUE",
        "tooltip": "LES |(Type_Gnome_title_plural) GAGNENT +|{damage}10 % DE DÉGÂTS PAR |{hp} VIE EN DESSOUS DE 10",
        "comment": "an ancient set of armour from a tomb, belonging to a once great gnome warrior"
    },
    "AncientSeal": {
        "title": "SCEAU ANCESTRAL",
        "tooltip": "+10 $/JOUR\n-|{hp}3/JOUR",
        "comment": "same templating as cursed idol, just bigger and more expensive. Its a wax seal"
    },
    "PennyBun": {
        "title": "BOLET",
        "tooltip": "LES |(Type_Gnome_title_plural) GAGNENT +|{damage}10 % DE DÉGÂTS PAR |(Type_Mushroom_title)",
        "comment": "a type of mushroom"
    },
    "Fleam": {
        "title": "LANCETTE",
        "tooltip": "LES |(Type_Gnome_title_plural) GAGNENT +|{damage}30 % DE DÉGÂTS\n-|{hp}1/JOUR",
        "comment": "medieval bloodletting tool"
    },
    "Entity_TreeHouse": {
        "title": "CABANE DANS LES ARBRES",
        "tooltip": "+1 |{population} DE POPULATION, BLOQUE LES ENNEMIS PEUT ÊTRE CONSTRUITE SUR LES ARBRES",
        "comment": "an item that counts as both a tree and a house"
    },
    "Entity_Mushroom": {
        "title": "CHAMPIGNON",
        "tooltip": "BLOQUE LES ENNEMIS",
        "comment": "giant mushroom that counts as a tree"
    },
    "TempleBell": {
        "title": "CLOCHE DU TEMPLE",
        "tooltip": "+|{banish}3 PAR JOUR",
        "comment": "a large bell like that from a temple"
    },
    "FullMoon": {
        "title": "PLEINE LUNE",
        "tooltip": "LES |(Type_Gnome_title_plural) GAGNENT +|{damage}50 % DE DÉGÂTS S’IL N’Y A PAS D’AUTRE |(Type_Gnome_title) À PROXIMITÉ",
        "comment": "goes with the wolf items. appearance is a big full moon"
    },


    "UI_EdgeScrolling": {
        "text": "CAMÉRA AUX BORDS",
        "comment": "toggle option text for edge scrolling, which means that the player can move the camera by positioning their mouse at the edge of the screen. Will have ON/OFF appended afterwards"
    }
}