{
    "Entity_Dynamite": {
        "title": "ДИНАМІТ",
        "tooltip": "ПІДРИВАЄ ВСЕ НАВКОЛО",
        "comment": "dynamite can blow up most objects in the game to free up space, as well as some tiles (road, ice)"
    },
    "Entity_Manure": {
        "title": "ДОБРИВО",
        "tooltip": "ПЕРЕТВОРЮЄ ҐРУНТ НА ЧОРНОЗЕМ",
        "comment": "animal poo used for fertilizing a garden"
    },
    "Entity_Hose": {
        "title": "САДОВИЙ ШЛАНГ",
        "tooltip": "ПЕРЕТВОРЮЄ ҐРУНТ НА БОЛОТО",
        "comment": "player can turn any tile into a swamp tile"
    },
    "Entity_Hedge": {
        "title": "ЖИВОПЛІТ",
        "tooltip": "ЗАГОРОДЖУЄ ШЛЯХ",
        "comment": "used to create mazes"
    },
    "Entity_Cactus": {
        "title": "КАКТУС",
        "tooltip": "+$1/ДЕНЬ, ЗАВДАЄ |{damage}1 ВОРОГАМ НА СУСІДНІХ КЛІТИНКАХ",
        "comment": "a crop that can be planted by the player and has the special ability of dealing damage to passing goblins"
    },
    "Entity_WildCactus": {
        "title": "ДИКИЙ КАКТУС",
        "tooltip": "ЗАВДАЄ |{damage}1 ВОРОГАМ НА СУСІДНІХ КЛІТИНКАХ",
        "comment": "the same as the other cactus but these appear in randomly in the desert biome"
    },
    "Entity_Landmine": {
        "title": "МІНА",
        "tooltip": "ЗАВДАЄ |{damage}9 ВОРОГАМ НАВКОЛО, ЯКЩО НАСТУПИТИ"
    },
    "Entity_Sawmill": {
        "title": "ЛІСОПИЛКА",
        "tooltip": "+$1/ДЕНЬ ЗА КОЖНЕ |(Type_Tree_title) ПОРУЧ",
        "comment": "earns gold when placed directly adjacent to trees, does not destroy them and keeps earning every day"
    },
    "Entity_Tavern": {
        "title": "КОРЧМА",
        "tooltip": "|(Type_House_title_plural) ПОРУЧ ЗАРОБЛЯЮТЬ +$1/ДЕНЬ\n[НЕ СУМУЄТЬСЯ]",
        "comment": "each house that is next to a tavern earns 1 gold each day, houses include tents, houses and caravans"
    },
    "Entity_Lantana": {
        "title": "ЛАНТАНА",
        "tooltip": "ЗАВДАЄ |{damage}1, ЯКЩО НАСТУПИТИ, РОЗРОСТАЄТЬСЯ ЩОДНЯ",
        "comment": "a common invasive species that is known to be toxic - in the game it spreads all over the map and deals 1 damage to goblins that pass through and destroy them"
    },
    "Entity_Bamboo": {
        "title": "БАМБУК",
        "tooltip": "ЗАГОРОДЖУЄ ШЛЯХ, РОЗРОСТАЄТЬСЯ ЩОДНЯ",
        "comment": "bamboo considered a tree and a weed in the game world, it blocks enemies and spreads to adjacent tiles that are available at the start of each day. "
    },
    "Entity_WildBamboo": {
        "title": "ДИКИЙ БАМБУК",
        "tooltip": "ЗАГОРОДЖУЄ ШЛЯХ, РОЗРОСТАЄТЬСЯ ЩОДНЯ",
        "comment": "the same as the other bamboo only these are found randomly on the jungle biome"
    },
    "Entity_Foxglove": {
        "title": "НАПЕРСТЯНКА",
        "tooltip": "+$1/ДЕНЬ, |(Type_Gnome_title_plural) ПОБЛИЗУ ОТРИМУЮТЬ +|{xp}10 ДОСВІДУ ЩОДНЯ [СУМУЄТЬСЯ]",
        "comment": "a type of flower that is associated with Gnome folklore and magic - it gives nearby gnomes experience in additon to earning the player gold each day"
    },
    "Entity_Pumpkin": {
        "title": "ГАРБУЗ",
        "tooltip": "+$1/ДЕНЬ, РОЗРОСТАЄТЬСЯ НА СУСІДНІ КЛІТИНКИ З ЧОРНОЗЕМОМ ЩОДНЯ",
        "comment": "the unique ability of pumpkins is the spread eat the start of each day"
    },
    "Entity_Yams": {
        "title": "БАТАТ",
        "tooltip": "ШАНС 50% НА +$1/ДЕНЬ, РОЗРОСТАЄТЬСЯ НА СУСІДНІ КЛІТИНКИ З ЧОРНОЗЕМОМ ЩОДНЯ",
        "comment": "yams could also be localized into a more common orange root vegetable that is known to be hardy and grow under tough conditions"
    },
    "Entity_Lotus": {
        "title": "ЛОТОС",
        "tooltip": "+$1/ДЕНЬ, РОСТЕ ТІЛЬКИ НА БОЛОТІ\nРОЗРОСТАЄТЬСЯ ЩОДНЯ",
        "comment": "it's meant to behave like real like lotus plants that grow under water - it's one of two swamp plants"
    },
    "Entity_Garlic": {
        "title": "ЧАСНИК",
        "tooltip": "+$1/ДЕНЬ, ГОБЛІНИ ПОРУЧ ОТРИМУЮТЬ НА |{damage}1 БІЛЬШЕ [СУМУЄТЬСЯ]",
        "comment": "garlic has a different AoE to other plants, rather than affecting the nearby gnomes, the increase the amount of damage that goblins recieve when on nearby tiles"
    },
    "Entity_Peppers": {
        "title": "ПЕРЦІ",
        "tooltip": "+$1/ДЕНЬ, |(Type_Gnome_title_plural) ПОРУЧ ОТРИМУЮТЬ +|{crit}20% ШАНСУ КРИТ. УДАРУ [СУМУЄТЬСЯ]",
        "comment": "could be localized as chilli or somethign similar - spicy a critical hit felt like a strong thematic fit"
    },
    "Entity_GnomeStatue": {
        "title": "СТАТУЯ",
        "tooltip": "|(Type_Gnome_title_plural) В РАДІУСІ 2 КЛІТИНОК ОТРИМУЮТЬ +|{damage}1 [СУМУЄТЬСЯ]",
        "comment": ""
    },
    "Entity_Fountain": {
        "title": "ФОНТАН",
        "tooltip": "ЗАГОРОДЖУЄ ШЛЯХ",
        "comment": "randomly appears in the game world on some maps, acts as a map obstacle and looks like a tiered fountain"
    },
    "Entity_Ruins": {
        "title": "РУЇНИ",
        "tooltip": "ЗАГОРОДЖУЮТЬ ШЛЯХ",
        "comment": "in the game world, they are considered rocks/stone and work alongside relics that affect rocks/stone, however the appear as walls and have a tileset where they connect together"
    },
    "Entity_Daisies": {
        "title": "РОМАШКИ",
        "tooltip": "ЗАВДАЄ |{damage}1, ЯКЩО НАСТУПИТИ. ЩОДНЯ РОЗРОСТАЄТЬСЯ, ДАЄ +$1 АБО ПОМИРАЄ",
        "comment": "daisies are a weed that can grow anywhere on the map with the exception of swamp and occupied tiles. Each day one of three things happens randomly 1. The give the player 1 gold, 2. they spread to adjacent tiles, or 3. the die and are destroyed. When goblins run over them they deal 1 damage and are destroyed"
    },
    "Entity_Cotton": {
        "title": "БАВОВНА",
        "tooltip": "+$1/ДЕНЬ, +$1/ДЕНЬ ЗА КОЖНУ КЛІТИНКУ БОЛОТА ПОРУЧ",
        "comment": "cotton plants earn additional gold for every swamp tile that is directly adjacent"
    },
    "Entity_Huckleberries": {
        "title": "ЧОРНИЦЯ",
        "tooltip": "50% ШАНСУ НА +$1/ДЕНЬ, МОЖЕ РОСТИ НА ЗВИЧАЙНОМУ ҐРУНТІ",
        "comment": "If needed, huckleberries could be localized as a more familiar berry bush, in game they appear dark blue, almost black - the have a 50 chance to earn the player 1 gold per day, but their main benefit is they can grow anywhere with the exception of swamp tiles. Its a reference to the way huckleberries are more wild and less commercial than many other types of berry."
    },
    "Entity_Corn": {
        "title": "КУКУРУДЗА",
        "tooltip": "+$2/ДЕНЬ, +$1 ДОДАТКОВО, ЯКЩО ПОРУЧ ТЕЖ РОСТЕ КУКУРУДЗА",
        "comment": "corn has the benefit of earning up to 1 additional gold per day when it is directly adjacent to another corn crop."
    },
    "Entity_MysterySeeds": {
        "title": "ЧАРІВНІ БОБИ",
        "tooltip": "ВИРОСТАЮТЬ У ВИПАДКОВУ РОСЛИНУ",
        "comment": "magic beans randomly plants any type of crop in the game and only works on fertile soil"
    },
    "Entity_Beehive": {
        "title": "ВУЛИК",
        "tooltip": "КОЖНА УНІКАЛЬНА |(Type_Crop_title) АБО |(Type_Weed_title) У РАДІУСІ 2 КЛІТИНОК ЗБІЛЬШУЄ ПРИБУТОК НА $1/ДЕНЬ",
        "comment": "beehives earn gold from each unique type of crop or weed within a 2 tile area. It does not matter how many of each type you have, just how many unique crops are within range. You can also stack beehives and recieve the benefit from the same crops multiple times"
    },
    "Entity_Bodhi": {
        "title": "СВЯЩЕННЕ ДЕРЕВО",
        "tooltip": "ЗАГОРОДЖУЄ ШЛЯХ, +|{banish}1 ПРИ ПОСАДЦІ",
        "comment": "if needed could be localized as a different type of tree, bohdi tree's have spiritual meaning which is why we assosiate them with BANISH - they immediately give the player a banish token but afer that behave like any regular tree in the game world"
    },
    "Entity_NuclearBomb": {
        "title": "АТОМНА БОМБА",
        "tooltip": "ЗНИЩУЄ ВСЕ НАВКОЛО Й СТВОРЮЄ РАДІОАКТИВНИЙ ЧОРНОЗЕМ",
        "comment": "nuclear bombs are only found on the wasteland map, when goblins pass over them they detonate and leave behind radioactive fertile soil"
    },
    "Entity_Tulsi": {
        "title": "ВАСИЛЬОК",
        "tooltip": "+$1/ДЕНЬ, +|{banish}1 ПРИ ПОСАДЦІ",
        "comment": "tulsi is a type of basil plant that in also known as holy basil, in the game we have connected the spirital meaning to the banish stat. When planted it gives the player a bansih token but the behaves the same as a basic crop"
    },
    "Entity_Rose": {
        "title": "ТРОЯНДА",
        "tooltip": "+$1/ДЕНЬ; +|{hp}1, ЯКЩО НАСТУПИТИ",
        "comment": "roses behave like a regular crop until they are trampled. Once are rose is trampled they immediately grant the player 1hp"
    },
    "Entity_Hops": {
        "title": "ХМІЛЬ",
        "tooltip": "+$2/ДЕНЬ, |(Type_Gnome_title_plural) В РАДІУСІ 2 КЛІТИНОК ВІДНОВЛ. НА |{cooldown}20% ПОВІЛЬНІШЕ",
        "comment": "hops earns more money than other crops but at the expense of cooldown speed on gnomes with in a two tile radius."
    },
    "Entity_GrowthHormone": {
        "title": "ГОРМОН РОСТУ",
        "tooltip": "РОЗРОСТАЄ |(Type_Crop_title_plural), |(Type_Weed_title_plural) АБО |(Type_Tree_title_plural)",
        "comment": "the player can apply growth hormone to plants and get them to spread to adjacent tiles if the space and ground type permits."
    },
    "Entity_TotemPole": {
        "title": "ТОТЕМНИЙ СТОВП",
        "tooltip": "ВОРОГИ В РАДУСІ 2 КЛІТИНОК ОТРИМУЮТЬ +25%|{armor} [СУМУЄТЬСЯ]",
        "comment": "found on the jungle map, totem poles give armour to goblins that are within range. The armour gives the goblins a chance to ignore incoming damage"
    },
    "Entity_DirtWand": {
        "title": "ПАЛИЧКА ЗЕМЛЕМАГА",
        "tooltip": "ПЕРЕТВОРЮЄ БУДЬ-ЯКУ КЛІТИНКУ НА ҐРУНТ",
        "comment": "dirtmancer is a word we made up, kind of like pyromancer (fire wizard), cryomancer (ice wizard). Feel free localize it to something that makes more sense. The effect resets the tile to regular ground"
    },
    "Entity_IceWand": {
        "title": "КРИЖАНИЙ СКІПЕТР",
        "tooltip": "ПЕРЕТВОРЮЄ БУДЬ-ЯКУ КЛІТИНКУ НА ЛІД\n[ВОРОГИ МОЖУТЬ РУХАТИСЯ ЛИШЕ ПРЯМО]",
        "comment": "ice specter lets the player turn any tile into ice. The benefit of ice is it stops goblins from turning allowing the player to better control their direction without the need for walls"
    },
    "Entity_ToxicWaste": {
        "title": "ТОКСИЧНІ ВІДХОДИ",
        "tooltip": "ПЕРЕТВОРЮЄ ҐРУНТ НА РАДІОАКТИВНИЙ ЧОРНОЗЕМ\n[|(Type_Crop_title_plural) МУТУЮТЬ І РОЗРОСТАЮТЬСЯ ЩОДНЯ]",
        "comment": "toxic waste creates radioactive fertile. When the player puts crops of radioactive fertile they randomly change type or spread at the start of each day"
    },
    "Entity_Barrel": {
        "title": "БОЧКА",
        "tooltip": "ЗАГОРОДЖУЄ ШЛЯХ, МОЖНА ПЕРЕМІЩУВАТИ",
        "comment": "in the game barrels are used as a type of movable wall."
    },
    "Entity_Goat": {
        "title": "КОЗЕЛ",
        "tooltip": "ЗАГОРОДЖУЄ ШЛЯХ, МОЖНА ПЕРЕМІЩУВАТИ, УДОБРЮЄ ҐРУНТ І ПЕРЕМІЩАЄТЬСЯ ЩОДНЯ",
        "comment": "goats can be place and moved freely by the player, at the start of each day the goat creates fertile soil then moves to an adjacent tile that has not been fertilized when possible"
    },
    "Entity_Windmill": {
        "title": "МЛИН",
        "tooltip": "ДОДАТКОВО +$1/ДЕНЬ ЗА ПШЕНИЦЮ ТА КУКУРУДЗУ В РАДІУСІ 2 КЛІТИНОК",
        "comment": "is used to increase income from corn and wheat plants. Has an area of effect that ranges 2 tiles in all directions"
    },
    "Entity_Rock": {
        "title": "КАМІНЬ",
        "tooltip": "ЗАГОРОДЖУЄ ШЛЯХ",
        "comment": "All rocks are considered the same"
    },
    "Entity_Tree": {
        "title": "ДЕРЕВО",
        "tooltip": "ЗАГОРОДЖУЄ ШЛЯХ"
    },
    "Entity_Palm": {
        "title": "ПАЛЬМА",
        "tooltip": "ЗАГОРОДЖУЄ ШЛЯХ",
        "comment": "same as other trees, different appearance"
    },
    "Entity_Spruce": {
        "title": "ЯЛИНА",
        "tooltip": "ЗАГОРОДЖУЄ ШЛЯХ",
        "comment": "same as other trees, different appearence"
    },
    "Entity_DeadTree": {
        "title": "ВСОХЛЕ ДЕРЕВО",
        "tooltip": "ЗАГОРОДЖУЄ ШЛЯХ"
    },
    "Entity_Tombstone": {
        "title": "НАДГРОБОК",
        "tooltip": "ЗАГОРОДЖУЄ ШЛЯХ"
    },
    "Entity_Beans": {
        "title": "БОБИ",
        "tooltip": "+$1/ДЕНЬ, УДОБРЮЄ СУСІДНІ ДІЛЯНКИ ЩОДНЯ"
    },
    "Entity_GardenShed": {
        "title": "САРАЙ",
        "tooltip": "ЯКЩО ГОБЛІНИ ДІЙДУТЬ СЮДИ, ВИ ВТРАТИТЕ |{hp}",
        "comment": "this is the location that the goblins will try to path to and the player must protect. When a goblin reaches the garden shed, the player loses 1hp."
    },
    "Entity_Sunflower": {
        "title": "СОНЯШНИК",
        "tooltip": "+$1/ДЕНЬ",
        "comment": "the most basic crop, no special ability"
    },
    "Entity_Rice": {
        "title": "РИС",
        "tooltip": "+$1/ДЕНЬ, РОСТЕ ЛИШЕ НА БОЛОТІ",
        "comment": "one of two crops that can grow on the swamp, no special abilities other than being compatable with swamp"
    },
    "Entity_Wheat": {
        "title": "ПШЕНИЦЯ",
        "tooltip": "+$1/ДЕНЬ, +$1 ДОДАТКОВО, ЯКЩО ПОРУЧ ТЕЖ РОСТЕ ПШЕНИЦЯ",
        "comment": "when wheat is next to other wheat plants, they earn 1 additional gold (does not stack)"
    },
    "Entity_Coffee": {
        "title": "КАВА",
        "tooltip": "+$1/ДЕНЬ, |(Type_Gnome_title_plural) ПОРУЧ ВІДНОВЛЮЮТЬСЯ НА |{cooldown}20% ШВИДШЕ [СУМУЄТЬСЯ]",
        "comment": "coffee plants give nearby gnomes cooldown reduction which increases thier attack speed"
    },
    "Entity_Sprinkler": {
        "title": "РОЗБРИЗКУВАЧ",
        "tooltip": "|(Type_Crop_title_plural) НА СУСІДНІХ КЛІТИНКАХ ВИРОБЛЯЮТЬ НА +$1 БІЛЬШЕ",
        "comment": "sprinklers earn 1 gold per adjacent crop each day. Multiple sprinklers are able to earn gold from the same crop"
    },
    "Entity_House": {
        "title": "БУДИНОК",
        "tooltip": "+1|{population} МІСЦЕ, ЗАГОРОДЖУЄ ШЛЯХ",
        "comment": "houses increase the population cap, block enemy paths but cannot be moved"
    },
    "Entity_Tent": {
        "title": "НАМЕТ",
        "tooltip": "+1|{population} МІСЦЕ, НЕ ЗАГОРОДЖУЄ ШЛЯХ",
        "comment": "tents increase the population and are slightly cheaper than houses, but they can be run over by goblins"
    },
    "Entity_Caravan": {
        "title": "ТРЕЙЛЕР",
        "tooltip": "+1|{population} МІСЦЕ, БЛОКУЄ ВОРОГІВ, МОЖНА ПЕРЕМІЩУВАТИ",
        "comment": "caravans could be localized as something else like trailer if needed - they increase population cap and block enemies and have the added benefit of being freely moveable at the expensive of costing slightly more."
    },
    "Entity_Gnome_KnifeGnome": {
        "title": "ГНОМ ІЗ НОЖЕМ",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_SpearGnome": {
        "title": "ГНОМ ЗІ СПИСОМ",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_ArcherGnome": {
        "title": "ГНОМ-ЛУЧНИК",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_AxeGnome": {
        "title": "ГНОМ ІЗ СОКИРОЮ",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_FlailGnome": {
        "title": "ГНОМ ІЗ ЦІПОМ",
        "tooltip": "ОГЛУШАЄ ВОРОГІВ"
    },
    "Entity_Gnome_BlunderbussGnome": {
        "title": "ГНОМ ІЗ МУШКЕТОМ",
        "tooltip": "ОГЛУШАЄ ВОРОГІВ"
    },
    "Entity_Gnome_WizardGnome": {
        "title": "ГНОМ-ЧАКЛУН",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    }
}