{
    "UI_Spawner": {
        "comment": "name of the enemy spawner. they are actually tents so you could use the word tent. You can change the positioning of the term for spawner and the goblin name. 'GOBLIN RECRUIT SPAWNER' etc.",
        "text": "#goblin_name#-SPAWNER"
    },
    "UI_XP": {
        "comment": "the total experience earned by the gnome or cactus",
        "text": "EP"
    },
    "UI_Damage": {
        "comment": "the total damage dealt by the gnome or cactus, its abbreviated here in english but need not be, whatever is best",
        "text": "SCH"
    },
    "UI_Kills": {
        "comment": "the total number of goblins killed by the gnome or cactus",
        "text": "TÖTUNGEN"
    },
    "UI_Action_CloseShop": {
        "title": "LADEN VERLASSEN",
        "tooltip": "ZURÜCK ZUR WELT"
    },
    "UI_Action_OpenShop": {
        "title": "LADEN BETRETEN",
        "tooltip": "VERBESSERUNGEN UND RELIKTE KAUFEN"
    },
    "UI_Action_EndTurn": {
        "title": "ZUG BEENDEN",
        "tooltip": "DEN GOBLINS STELLEN"
    },
    "UI_Action_CenterCamera": {
        "title": "KAMERA ZENTRIEREN",
        "tooltip": "KAMERA ZU GARTENHÄUSCHEN ZURÜCKSETZEN"
    },
    "UI_Action_SpeedDown": {
        "title": "TEMPO RUNTER",
        "tooltip": "SPIELTEMPO VERRINGERN"
    },
    "UI_Action_SpeedUp": {
        "title": "TEMPO RAUF",
        "tooltip": "SPIELTEMPO ERHÖHEN"
    },
    "UI_Action_Pause": {
        "title": "PAUSE",
        "tooltip": "PAUSIERT DAS SPIEL"
    },
    "UI_Action_Resume": {
        "title": "FORTSETZEN",
        "tooltip": "SETZT DAS SPIEL FORT"
    },
    "UI_Action_Undo": {
        "title": "RÜCKGÄNGIG",
        "tooltip": "MACHT DIE LETZTE AKTION RÜCKGÄNGIG"
    },
    "UI_Action_IdleGnome": {
        "title": "UNTÄTIGER GNOM",
        "tooltip": "UNTÄTIGEN GNOM AUFHEBEN"
    },
    "UI_Action_Camera_Up": {
        "title": "KAMERA RAUF"
    },
    "UI_Action_Camera_Down": {
        "title": "KAMERA RUNTER"
    },
    "UI_Action_Camera_Left": {
        "title": "KAMERA LINKS"
    },
    "UI_Action_Camera_Right": {
        "title": "KAMERA RECHTS"
    },
    "UI_Action_Build_1": {
        "title": "1 BAUEN"
    },
    "UI_Action_Build_2": {
        "title": "2 BAUEN"
    },
    "UI_Action_Build_3": {
        "title": "3 BAUEN"
    },
    "UI_Action_Build_4": {
        "title": "4 BAUEN"
    },
    "UI_Action_Build_5": {
        "title": "5 BAUEN"
    },
    "UI_Action_Build_6": {
        "title": "6 BAUEN"
    },
    "UI_Action_Build_7": {
        "title": "7 BAUEN"
    },
    "UI_Action_Build_8": {
        "title": "8 BAUEN"
    },
    "UI_Action_Build_9": {
        "title": "9 BAUEN"
    },
    "UI_Action_Build_10": {
        "title": "10 BAUEN"
    },
    "UI_Action_ToggleDebug": {
        "title": "DEBUG EIN/AUS"
    },
    "UI_Action_Screenshot": {
        "title": "SCREENSHOT"
    },
    "UI_Action_FullMapScreenshot": {
        "title": "SCREENSHOT VON KARTE"
    },
    "UI_Action_ResetDebug": {
        "title": "DEBUG ZURÜCKSETZEN"
    },
    "UI_Action_ToggleFullscreen": {
        "title": "VOLLBILDMODUS EIN/AUS"
    },
    "UI_GoldCollected": {
        "text": "GOLD GESAMMELT"
    },
    "UI_GoblinKilled": {
        "text": "GOBLINS GETÖTET"
    },
    "UI_DamageDealt": {
        "text": "SCHADEN VERURSACHT"
    },
    "UI_DaySurvived": {
        "text": "TAGE ÜBERLEBT"
    },
    "UI_Requirement_Text": {
        "text": "BEENDE TAG #number# IN #biome# ZUM FREISCHALTEN"
    },
    "UI_Text_Map": {
        "text": "KARTE:"
    },
    "UI_Text_Gold": {
        "text": "GOLD:"
    },
    "UI_Text_Remaining": {
        "text": "VERBLEIBEND:"
    },
    "UI_Warning_Gold": {
        "text": "NICHT GENUG GOLD"
    },
    "UI_Warning_Houses": {
        "text": "MEHR HÄUSER BAUEN"
    },
    "UI_Warning_Slots": {
        "text": "KEINE PLÄTZE VERFÜGBAR"
    },
    "UI_Warning_FinalRound": {
        "text": "LETZTE RUNDE"
    },
    "UI_Text_Fullscreen": {
        "on": "VOLLBILDMODUS",
        "off": "FENSTERMODUS"
    },
    "UI_Text_Vsync": {
        "on": "VSYNC EIN",
        "off": "VSYNC AUS"
    },
    "UI_Text_Crt": {
        "on": "CRT-FILTER EIN",
        "off": "CRT-FILTER AUS"
    },
    "UI_Text_FpsCap": {
        "comment": "text in the options menu to display the fps cap",
        "text": "FPS-LIMIT"
    },
    "UI_Text_Day": {
        "comment": "Use on the UI to display the current round/day number. Marker is used because for asian languages the number comes first",
        "text": "TAG #day_number#",
        "tooltip": "DER GOBLINKÖNIG TRIFFT AN TAG 16 EIN"
    },
    "UI_Resource_Lives": {
        "title": "LEBEN",
        "tooltip": "GEHT VERLOREN, WENN GOBLINS DEIN GARTENHÄUSCHEN ERREICHEN"
    },
    "UI_Resource_Gold": {
        "title": "GOLD",
        "tooltip": "WIRD VERWENDET, UM GEGENSTÄNDE ZU KAUFEN"
    },
    "UI_Resource_Population": {
        "title": "GNOMBEVÖLKERUNG",
        "tooltip": "JEDER GNOM BRAUCHT EIN HAUS!"
    },
    "UI_Resource_Banish": {
        "title": "BANNUNGEN",
        "tooltip": "WIRD VERWENDET, UM GEGENSTÄNDE AUS DEM SPIEL ZU ENTFERNEN"
    },
    "UI_Text_Rebind_Prompt": {
        "comment": "used to submit new binding for a control, if you want to change the ordering of the sentence we could use a marker to hold the subject i.e. #action#",
        "text": "#action# NEU BELEGEN"
    },
    "UI_Text_Clear": {
        "text": "LÖSCHEN"
    },
    "UI_Text_Rebind": {
        "text": "ÄNDERN",
        "comment": "this, clear, etc are in the controls menu"
    },
    "UI_Text_Reset": {
        "text": "STANDARD"
    },
    "UI_Text_Reset_All": {
        "text": "STANDARD"
    },
    "UI_Text_Back": {
        "text": "ZURÜCK"
    },
    "UI_Text_Vol_Master": {
        "text": "GESAMT"
    },
    "UI_Text_Vol_Sfx": {
        "text": "EFFEKTE"
    },
    "UI_Text_Vol_Music": {
        "text": "MUSIK"
    },
    "UI_Text_Vol_Ambient": {
        "text": "UMGEBUNG"
    },
    "UI_Text_Banish": {
        "title": "BANNEN",
        "tooltip": "GEGENSTAND AUS POOL ENTFERNEN UND TAUSCHEN",
        "tooltip_buildmenu": "GEGENSTAND AUS DEM BAUMENÜ ENTFERNEN\nKOSTET |{banish}1",
        "tooltip_relics": "RELIKT AUS DEM SPIEL ENTFERNEN\nKOSTET |{banish}1"
    },
    "UI_Text_Locked": {
        "title": "GESPERRT",
        "tooltip": "GEGENSTAND WIRD NICHT GETAUSCHT\nZUM FREISCHALTEN KLICKEN"
    },
    "UI_Text_Unlocked": {
        "title": "FREIGESCHALTET",
        "tooltip": "GEGENSTAND WIRD GETAUSCHT\nZUM SPERREN KLICKEN"
    },
    "UI_Text_Reroll": {
        "title": "TAUSCH",
        "tooltip": "LADEN AKTUALISIEREN"
    },
    "UI_Text_Shop": {
        "first": "WILLKOMMEN IM LADEN",
        "second": "FAHRE MIT DER MAUS ÜBER DEN GEGENSTAND, UM IHN ZU INSPIZIEREN",
        "third": "DER LADEN WIRD TÄGLICH NEU BESTÜCKT"
    },
    "UI_Text_Relic_Slot": {
        "title": "KAUFEN",
        "tooltip": "RELIKTPLATZ KAUFEN"
    },
    "UI_Text_RestartPrompt": {
        "text": "WIRKLICH NEU STARTEN?"
    },
    "UI_Text_Yes": {
        "text": "JA"
    },
    "UI_Text_No": {
        "text": "NEIN"
    },
    "UI_Text_On": {
        "text": "EIN"
    },
    "UI_Text_Off": {
        "text": "AUS"
    },
    "UI_Text_Options_Menu": {
        "controls": "STEUERUNG",
        "video": "GRAFIK",
        "audio": "AUDIO",
        "screen_shake": "BILDSCHIRMWACKELN",
        "gnome_warning": "GNOMWARNUNG",
        "tutorial": "TUTORIAL",
        "scroll_background": "HINTERGRUND SCROLLEN",
        "damage_numbers": "SCHADENSZAHLEN"
    },

    "UI_Text_Buy": {
        "text": "KAUFEN"
    },
    "UI_Text_Leaderboard": {
        "text": "BESTENLISTE #page_number#"
    },
    "UI_Text_Start": {
        "text": "START"
    },
    "UI_Text_TotalAttempts": {
        "text": "GESAMTE VERSUCHE:"
    },
    "UI_Text_FriendAttempts": {
        "text": "FREUNDVERSUCHE:"
    },
    "UI_Text_Date_Format": {
        "comment": "the date format for the locale, may also use #month_number# and regular characters (chinese letter for year, month etc)",
        "text": "#day_number#. #month_name# #year#"
    },
    "UI_Text_Months": {
        "comment": "only needed for locales that use #month_name# in their date format",
        "Month_1": "JANUAR",
        "Month_2": "FEBRUAR",
        "Month_3": "MÄRZ",
        "Month_4": "APRIL",
        "Month_5": "MAI",
        "Month_6": "JUNI",
        "Month_7": "JULI",
        "Month_8": "AUGUST",
        "Month_9": "SEPTEMBER",
        "Month_10": "OKTOBER",
        "Month_11": "NOVEMBER",
        "Month_12": "DEZEMBER"
    },
    "UI_Mode_Campaign": {
        "heading": "KAMPAGNE",
        "description1": "WÄHLE DEINE STARTGILDE",
        "description2": "ÜBERLEBE UND GELANGE ZUR NÄCHSTEN KARTE"
    },
    "UI_Mode_Daily": {
        "heading": "TÄGLICHER LAUF",
        "description1": "TÄGLICHES ZUFALLSSZENARIO",
        "description2": "BESTENLISTE WIRD IN #reset_time# ZURÜCKGESETZT"
    },
    "UI_Mode_Random": {
        "heading": "ZUFÄLLIGER LAUF",
        "description1": "GNADENLOSE ZUFALLSSZENARIOS",
        "description2": "VIEL GLÜCK"
    },
    "UI_Text_Page": {
        "text": "SEITE #page_number#"
    },
    "UI_Text_Choose_Map": {
        "text": "KARTE WÄHLEN"
    },
    "UI_Text_Choose_Guild": {
        "text": "GILDE WÄHLEN"
    },
    "UI_Text_Coming_Soon": {
        "text": "BALD VERFÜGBAR!"
    },
    "UI_Text_Unlocked_In_Full_Game": {
        "text": "VERFÜGBAR IN DER VOLLVERSION!"
    },
    "UI_Text_Version": {
        "comment": "for displaying the version of the game including whether it is playtest or demo branch",
        "version": "VERSION",
        "playtest": "SPIELTEST",
        "demo": "DEMO"
    },
    "UI_Text_Cheats_Mode": {
        "text": "CHEAT-MODUS",
        "comment": "text that appears when the player activates cheats mode"
    },
    "UI_Text_Cheated_Level": {
        "text": "GECHEATETES LEVEL",
        "comment": "tells the player that cheats have been used on the level even if they are not in cheats mode"
    }
}