{
    "Entity_Dynamite": {
        "title": "DINAMITA",
        "tooltip": "HACE EXPLOTAR COSAS",
        "comment": "dynamite can blow up most objects in the game to free up space, as well as some tiles (road, ice)"
    },
    "Entity_Manure": {
        "title": "ESTIÉRCOL",
        "tooltip": "CONVIERTE EL TERRENO EN TIERRA FÉRTIL",
        "comment": "animal poo used for fertilizing a garden"
    },
    "Entity_Hose": {
        "title": "MANGUERA DE JARDÍN",
        "tooltip": "CONVIERTE EL TERRENO EN PANTANO",
        "comment": "player can turn any tile into a swamp tile"
    },
    "Entity_Hedge": {
        "title": "SETO",
        "tooltip": "BLOQUEA ENEMIGOS",
        "comment": "used to create mazes"
    },
    "Entity_Cactus": {
        "title": "CACTUS",
        "tooltip": "+$1/DÍA, CAUSA |{damage}1 DE DAÑO CUANDO LOS ENEMIGOS PASAN POR CELDAS ADYACENTES",
        "comment": "a crop that can be planted by the player and has the special ability of dealing damage to passing goblins"
    },
    "Entity_WildCactus": {
        "title": "CACTUS SALVAJE",
        "tooltip": "CAUSA |{damage}1 DE DAÑO CUANDO LOS ENEMIGOS PASAN POR CELDAS ADYACENTES",
        "comment": "the same as the other cactus but these appear in randomly in the desert biome"
    },
    "Entity_Landmine": {
        "title": "MINA TERRESTRE",
        "tooltip": "CAUSA |{damage}9 DE DAÑO A ENEMIGOS CERCANOS CUANDO LA PISAN"
    },
    "Entity_Sawmill": {
        "title": "ASERRADERO",
        "tooltip": "+$1/DÍA POR CADA |(Type_Tree_title) ADYACENTE",
        "comment": "earns gold when placed directly adjacent to trees, does not destroy them and keeps earning every day"
    },
    "Entity_Tavern": {
        "title": "TABERNA",
        "tooltip": "LAS |(Type_House_title_plural) QUE ESTÁN CERCA DE TABERNAS GANAN +$1/DÍA [NO SE ACUMULA]",
        "comment": "each house that is next to a tavern earns 1 gold each day, houses include tents, houses and caravans"
    },
    "Entity_Lantana": {
        "title": "LANTANA",
        "tooltip": "CAUSA |{damage}1 DE DAÑO CUANDO LA PISAN, SE PROPAGA CADA DÍA",
        "comment": "a common invasive species that is known to be toxic - in the game it spreads all over the map and deals 1 damage to goblins that pass through and destroy them"
    },
    "Entity_Bamboo": {
        "title": "BAMBÚ",
        "tooltip": "BLOQUEA ENEMIGOS, SE PROPAGA CADA DÍA",
        "comment": "bamboo considered a tree and a weed in the game world, it blocks enemies and spreads to adjacent tiles that are available at the start of each day. "
    },
    "Entity_WildBamboo": {
        "title": "BAMBÚ SALVAJE",
        "tooltip": "BLOQUEA ENEMIGOS, SE PROPAGA CADA DÍA",
        "comment": "the same as the other bamboo only these are found randomly on the jungle biome"
    },
    "Entity_Foxglove": {
        "title": "DEDALERA",
        "tooltip": "+$1/DÍA, LOS |(Type_Gnome_title_plural) CERCANOS OBTIENEN +|{xp}10 DE EXP CADA DÍA [SE ACUMULA]",
        "comment": "a type of flower that is associated with Gnome folklore and magic - it gives nearby gnomes experience in additon to earning the player gold each day"
    },
    "Entity_Pumpkin": {
        "title": "CALABAZA",
        "tooltip": "+$1/DÍA, SE PROPAGA A TIERRA FÉRTIL ADYACENTE CADA DÍA",
        "comment": "the unique ability of pumpkins is the spread eat the start of each day"
    },
    "Entity_Yams": {
        "title": "BATATAS",
        "tooltip": "50% DE PROBABILIDAD DE +$1/DÍA, SE PROPAGAN A TIERRA FÉRTIL ADYACENTE CADA DÍA",
        "comment": "yams could also be localized into a more common orange root vegetable that is known to be hardy and grow under tough conditions"
    },
    "Entity_Lotus": {
        "title": "LOTO",
        "tooltip": "+$1/DÍA, SOLO CRECE EN PANTANO\nSE PROPAGA CADA DÍA",
        "comment": "it's meant to behave like real like lotus plants that grow under water - it's one of two swamp plants"
    },
    "Entity_Garlic": {
        "title": "AJO",
        "tooltip": "+$1/DÍA, LOS GOBLINS CERCANOS RECIBEN +|{damage}1 DE DAÑO EXTRA [SE ACUMULA]",
        "comment": "garlic has a different AoE to other plants, rather than affecting the nearby gnomes, the increase the amount of damage that goblins recieve when on nearby tiles"
    },
    "Entity_Peppers": {
        "title": "PIMIENTOS",
        "tooltip": "+$1/DÍA, LOS |(Type_Gnome_title_plural) CERCANOS OBTIENEN +|{crit}20% DE PROB. DE CRÍTICO [SE ACUMULA]",
        "comment": "could be localized as chilli or somethign similar - spicy a critical hit felt like a strong thematic fit"
    },
    "Entity_GnomeStatue": {
        "title": "ESTATUA",
        "tooltip": "LOS |(Type_Gnome_title_plural) EN UN RADIO DE 2 CELDAS OBTIENEN +|{damage}1 [SE ACUMULA]",
        "comment": ""
    },
    "Entity_Fountain": {
        "title": "FUENTE",
        "tooltip": "BLOQUEA ENEMIGOS",
        "comment": "randomly appears in the game world on some maps, acts as a map obstacle and looks like a tiered fountain"
    },
    "Entity_Ruins": {
        "title": "RUINAS",
        "tooltip": "BLOQUEA ENEMIGOS",
        "comment": "in the game world, they are considered rocks/stone and work alongside relics that affect rocks/stone, however the appear as walls and have a tileset where they connect together"
    },
    "Entity_Daisies": {
        "title": "MARGARITAS",
        "tooltip": "CAUSAN |{damage}1 DE DAÑO CUANDO LAS PISAN. CADA DÍA SE PROPAGAN, +$1 O MUEREN.",
        "comment": "daisies are a weed that can grow anywhere on the map with the exception of swamp and occupied tiles. Each day one of three things happens randomly 1. The give the player 1 gold, 2. they spread to adjacent tiles, or 3. the die and are destroyed. When goblins run over them they deal 1 damage and are destroyed"
    },
    "Entity_Cotton": {
        "title": "ALGODÓN",
        "tooltip": "+$1/DÍA, +$1/DÍA POR CADA CELDA DE PANTANO ADYACENTE",
        "comment": "cotton plants earn additional gold for every swamp tile that is directly adjacent"
    },
    "Entity_Huckleberries": {
        "title": "ARÁNDANOS",
        "tooltip": "50% DE PROBABILIDAD DE +$1/DÍA, PUEDE CRECER EN TERRENO NORMAL",
        "comment": "If needed, huckleberries could be localized as a more familiar berry bush, in game they appear dark blue, almost black - the have a 50 chance to earn the player 1 gold per day, but their main benefit is they can grow anywhere with the exception of swamp tiles. Its a reference to the way huckleberries are more wild and less commercial than many other types of berry."
    },
    "Entity_Corn": {
        "title": "MAÍZ",
        "tooltip": "+$2/DÍA, +$1 EXTRA CUANDO ESTÁ ADYACENTE A OTRO MAÍZ",
        "comment": "corn has the benefit of earning up to 1 additional gold per day when it is directly adjacent to another corn crop."
    },
    "Entity_MysterySeeds": {
        "title": "FRIJOLES MÁGICOS",
        "tooltip": "SIEMBRA UN CULTIVO AL AZAR",
        "comment": "magic beans randomly plants any type of crop in the game and only works on fertile soil"
    },
    "Entity_Beehive": {
        "title": "COLMENA",
        "tooltip": "+$1/DÍA POR CADA |(Type_Crop_title) O |(Type_Weed_title) DIFERENTE EN UN RADIO DE 2 CELDAS",
        "comment": "beehives earn gold from each unique type of crop or weed within a 2 tile area. It does not matter how many of each type you have, just how many unique crops are within range. You can also stack beehives and recieve the benefit from the same crops multiple times"
    },
    "Entity_Bodhi": {
        "title": "ÁRBOL BODHI",
        "tooltip": "BLOQUEA ENEMIGOS, +|{banish}1 TRAS PLANTARLO",
        "comment": "if needed could be localized as a different type of tree, bohdi tree's have spiritual meaning which is why we assosiate them with BANISH - they immediately give the player a banish token but afer that behave like any regular tree in the game world"
    },
    "Entity_NuclearBomb": {
        "title": "BOMBA NUCLEAR",
        "tooltip": "DETONA EN UN RADIO GRANDE, DESTRUYE TODO Y CREA TIERRA FÉRTIL RADIACTIVA",
        "comment": "nuclear bombs are only found on the wasteland map, when goblins pass over them they detonate and leave behind radioactive fertile soil"
    },
    "Entity_Tulsi": {
        "title": "TULSI",
        "tooltip": "+$1/DÍA, +|{banish}1 TRAS PLANTARLA",
        "comment": "tulsi is a type of basil plant that in also known as holy basil, in the game we have connected the spirital meaning to the banish stat. When planted it gives the player a bansih token but the behaves the same as a basic crop" 
    },
    "Entity_Rose": {
        "title": "ROSA",
        "tooltip": "+$1/DÍA, +|{hp}1 CUANDO LA PISAN",
        "comment": "roses behave like a regular crop until they are trampled. Once are rose is trampled they immediately grant the player 1hp"
    },
    "Entity_Hops": {
        "title": "LÚPULO",
        "tooltip": "+$2/DÍA, PERO LOS |(Type_Gnome_title_plural) EN UN RADIO DE 2 CELDAS OBTIENEN +|{cooldown}20% DE ENF.",
        "comment": "hops earns more money than other crops but at the expense of cooldown speed on gnomes with in a two tile radius."
    },
    "Entity_GrowthHormone": {
        "title": "HORMONA DE CRECIMIENTO",
        "tooltip": "PROPAGA UN |(Type_Crop_title), UNA |(Type_Weed_title) O UN |(Type_Tree_title)",
        "comment": "the player can apply growth hormone to plants and get them to spread to adjacent tiles if the space and ground type permits."
    },
    "Entity_TotemPole": {
        "title": "TÓTEM",
        "tooltip": "LOS ENEMIGOS EN UN RADIO DE 2 CELDAS OBTIENEN +25%|{armor} DE ARMADURA [SE ACUMULA]",
        "comment": "found on the jungle map, totem poles give armour to goblins that are within range. The armour gives the goblins a chance to ignore incoming damage"
    },
    "Entity_DirtWand": {
        "title": "VARITA DE TERRAMANTE",
        "tooltip": "CONVIERTE CUALQUIER CELDA EN TERRENO NORMAL",
        "comment": "dirtmancer is a word we made up, kind of like pyromancer (fire wizard), cryomancer (ice wizard). Feel free localize it to something that makes more sense. The effect resets the tile to regular ground"
    },
    "Entity_IceWand": {
        "title": "CETRO DE HIELO",
        "tooltip": "CONVIERTE CUALQUIER CELDA EN HIELO\n[LOS ENEMIGOS NO PUEDEN GIRAR SOBRE HIELO]",
        "comment": "ice specter lets the player turn any tile into ice. The benefit of ice is it stops goblins from turning allowing the player to better control their direction without the need for walls"
    },
    "Entity_ToxicWaste": {
        "title": "DESECHO TÓXICO",
        "tooltip": "CONVIERTE EL TERRENO EN TIERRA FÉRTIL RADIACTIVA\n[HACE QUE LOS |(Type_Crop_title_plural) MUTEN O SE PROPAGUEN CADA DÍA]",
        "comment": "toxic waste creates radioactive fertile. When the player puts crops of radioactive fertile they randomly change type or spread at the start of each day"
    },
    "Entity_Barrel": {
        "title": "BARRIL",
        "tooltip": "BLOQUEA ENEMIGOS, SE PUEDE MOVER",
        "comment": "in the game barrels are used as a type of movable wall."
    },
    "Entity_Goat": {
        "title": "CABRA",
        "tooltip": "BLOQUEA ENEMIGOS, SE PUEDE MOVER, FERTILIZA EL SUELO Y SE MUEVE CADA DÍA",
        "comment": "goats can be place and moved freely by the player, at the start of each day the goat creates fertile soil then moves to an adjacent tile that has not been fertilized when possible"
    },
    "Entity_Windmill": {
        "title": "MOLINO DE VIENTO",
        "tooltip": "EL TRIGO Y MAÍZ EN UN RADIO DE 2 CELDAS GANAN +$1/DÍA EXTRA",
        "comment": "is used to increase income from corn and wheat plants. Has an area of effect that ranges 2 tiles in all directions"
    },
    "Entity_Rock": {
        "title": "ROCA",
        "tooltip": "BLOQUEA ENEMIGOS",
        "comment": "All rocks are considered the same"
    },
    "Entity_Tree": {
        "title": "ÁRBOL",
        "tooltip": "BLOQUEA ENEMIGOS" 
    },
    "Entity_Palm": {
        "title": "PALMERA",
        "tooltip": "BLOQUEA ENEMIGOS",
        "comment": "same as other trees, different appearance"
    },
    "Entity_Spruce": {
        "title": "ABETO",
        "tooltip": "BLOQUEA ENEMIGOS",
        "comment": "same as other trees, different appearence"
    },
    "Entity_DeadTree": {
        "title": "ÁRBOL MUERTO",
        "tooltip": "BLOQUEA ENEMIGOS"
    },
    "Entity_Tombstone": {
        "title": "LÁPIDA",
        "tooltip": "BLOQUEA ENEMIGOS"
    },
    "Entity_Beans": {
        "title": "FRIJOLES",
        "tooltip": "+$1/DÍA, FERTILIZAN EL TERRENO ADYACENTE CADA DÍA"
    },
    "Entity_GardenShed": {
        "title": "COBERTIZO",
        "tooltip": "PIERDES |{hp} VIDAS CUANDO LOS GOBLINS LLEGAN A ESTE LUGAR",
        "comment": "this is the location that the goblins will try to path to and the player must protect. When a goblin reaches the garden shed, the player loses 1hp."
    },
    "Entity_Sunflower": {
        "title": "GIRASOL",
        "tooltip": "+$1/DÍA",
        "comment": "the most basic crop, no special ability"
    },
    "Entity_Rice": {
        "title": "ARROZ",
        "tooltip": "+$1/DÍA, SOLO CRECE EN PANTANO",
        "comment": "one of two crops that can grow on the swamp, no special abilities other than being compatable with swamp"
    },
    "Entity_Wheat": {
        "title": "TRIGO",
        "tooltip": "+$1/DÍA, +$1 EXTRA CUANDO ESTÁ ADYACENTE A OTRO TRIGO",
        "comment": "when wheat is next to other wheat plants, they earn 1 additional gold (does not stack)"
    },
    "Entity_Coffee": {
        "title": "CAFÉ",
        "tooltip": "+$1/DÍA, LOS |(Type_Gnome_title_plural) CERCANOS RECIBEN -|{cooldown}20% DE ENF. [SE ACUMULA]",
        "comment": "coffee plants give nearby gnomes cooldown reduction which increases thier attack speed"
    },
    "Entity_Sprinkler": {
        "title": "ASPERSOR",
        "tooltip": "+$1/DÍA POR CADA |(Type_Crop_title) ADYACENTE",
        "comment": "sprinklers earn 1 gold per adjacent crop each day. Multiple sprinklers are able to earn gold from the same crop"
    },
    "Entity_House": {
        "title": "CASA",
        "tooltip": "+1|{population} DE POBLACIÓN, BLOQUEA ENEMIGOS",
        "comment": "houses increase the population cap, block enemy paths but cannot be moved"
    },
    "Entity_Tent": {
        "title": "TIENDA",
        "tooltip": "+1|{population} DE POBLACIÓN, NO BLOQUEA ENEMIGOS",
        "comment": "tents increase the population and are slightly cheaper than houses, but they can be run over by goblins"
    },
    "Entity_Caravan": {
        "title": "CARAVANA",
        "tooltip": "+1|{population} DE POBLACIÓN, BLOQUEA ENEMIGOS, SE PUEDE MOVER",
        "comment": "caravans could be localized as something else like trailer if needed - they increase population cap and block enemies and have the added benefit of being freely moveable at the expensive of costing slightly more."
    },
    "Entity_Gnome_KnifeGnome": {
        "title": "GNOMO CON CUCHILLO",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_SpearGnome": {
        "title": "GNOMO CON LANZA",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_ArcherGnome": {
        "title": "GNOMO ARQUERO",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_AxeGnome": {
        "title": "GNOMO CON HACHA",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_FlailGnome": {
        "title": "GNOMO CON MANGUAL",
        "tooltip": "ATURDE ENEMIGOS\n#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_BlunderbussGnome": {
        "title": "GNOMO CON TRABUCO",
        "tooltip": "ATURDE ENEMIGOS\n#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_WizardGnome": {
        "title": "GNOMO MAGO",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    }
}