{
    "Entity_Dynamite": {
        "title": "다이너마이트",
        "tooltip": "개체 폭파",
        "comment": "dynamite can blow up most objects in the game to free up space, as well as some tiles (road, ice)"
    },
    "Entity_Manure": {
        "title": "거름",
        "tooltip": "땅을 비옥 토양으로 전환",
        "comment": "animal poo used for fertilizing a garden"
    },
    "Entity_Hose": {
        "title": "정원 호스",
        "tooltip": "땅을 늪지로 전환",
        "comment": "player can turn any tile into a swamp tile"
    },
    "Entity_Hedge": {
        "title": "생울타리",
        "tooltip": "적 차단",
        "comment": "used to create mazes"
    },
    "Entity_Cactus": {
        "title": "선인장",
        "tooltip": "+$1/일, 적이 인접 타일을 지날 때 |{damage}1의 피해",
        "comment": "a crop that can be planted by the player and has the special ability of dealing damage to passing goblins"
    },
    "Entity_WildCactus": {
        "title": "야생 선인장",
        "tooltip": "적이 인접 타일을 지날 때 |{damage}1의 피해",
        "comment": "the same as the other cactus but these appear in randomly in the desert biome"
    },
    "Entity_Landmine": {
        "title": "지뢰",
        "tooltip": "밟으면 주변 적에게 |{damage}9의 피해"
    },
    "Entity_Sawmill": {
        "title": "제재소",
        "tooltip": "인접한 |(Type_Tree_title)마다 +$1/일",
        "comment": "earns gold when placed directly adjacent to trees, does not destroy them and keeps earning every day"
    },
    "Entity_Tavern": {
        "title": "여관",
        "tooltip": "여관 근처 |(Type_House_title_plural) +$1/일 획득 [중첩 불가]",
        "comment": "each house that is next to a tavern earns 1 gold each day, houses include tents, houses and caravans"
    },
    "Entity_Lantana": {
        "title": "란타나",
        "tooltip": "밟으면 |{damage}1의 피해, 매일 확산",
        "comment": "a common invasive species that is known to be toxic - in the game it spreads all over the map and deals 1 damage to goblins that pass through and destroy them"
    },
    "Entity_Bamboo": {
        "title": "대나무",
        "tooltip": "적 차단, 매일 확산",
        "comment": "bamboo considered a tree and a weed in the game world, it blocks enemies and spreads to adjacent tiles that are available at the start of each day. "
    },
    "Entity_WildBamboo": {
        "title": "야생 대나무",
        "tooltip": "적 차단, 매일 확산",
        "comment": "the same as the other bamboo only these are found randomly on the jungle biome"
    },
    "Entity_Foxglove": {
        "title": "디기탈리스",
        "tooltip": "+$1/일, 주변 |(Type_Gnome_title_plural) 매일 경험치 +|{xp}10 [중첩]",
        "comment": "a type of flower that is associated with Gnome folklore and magic - it gives nearby gnomes experience in additon to earning the player gold each day"
    },
    "Entity_Pumpkin": {
        "title": "호박",
        "tooltip": "+$1/일, 매일 인접한 비옥 타일로 확산",
        "comment": "the unique ability of pumpkins is the spread eat the start of each day"
    },
    "Entity_Yams": {
        "title": "얌",
        "tooltip": "50% 확률로 +$1/일, 매일 인접한 비옥 타일로 확산",
        "comment": "yams could also be localized into a more common orange root vegetable that is known to be hardy and grow under tough conditions"
    },
    "Entity_Lotus": {
        "title": "연꽃",
        "tooltip": "+$1/일, 늪지에서만 성장\n매일 확산",
        "comment": "it's meant to behave like real like lotus plants that grow under water - it's one of two swamp plants"
    },
    "Entity_Garlic": {
        "title": "마늘",
        "tooltip": "+$1/일, 주변 고블린이 받는 피해 +|{damage}1 증가 [중첩]",
        "comment": "garlic has a different AoE to other plants, rather than affecting the nearby gnomes, the increase the amount of damage that goblins recieve when on nearby tiles"
    },
    "Entity_Peppers": {
        "title": "고추",
        "tooltip": "+$1/일, 주변 |(Type_Gnome_title_plural)의 치명타 확률 +|{crit}20% [중첩]",
        "comment": "could be localized as chilli or somethign similar - spicy a critical hit felt like a strong thematic fit"
    },
    "Entity_GnomeStatue": {
        "title": "조각상",
        "tooltip": "2타일 이내 |(Type_Gnome_title_plural)이 가하는 피해 +|{damage}1 [중첩]",
        "comment": ""
    },
    "Entity_Fountain": {
        "title": "분수",
        "tooltip": "적 차단",
        "comment": "randomly appears in the game world on some maps, acts as a map obstacle and looks like a tiered fountain"
    },
    "Entity_Ruins": {
        "title": "유적",
        "tooltip": "적 차단",
        "comment": "in the game world, they are considered rocks/stone and work alongside relics that affect rocks/stone, however the appear as walls and have a tileset where they connect together"
    },
    "Entity_Daisies": {
        "title": "데이지",
        "tooltip": "밟으면 |{damage}1의 피해, 매일 확산 또는 +$1 또는 사망 중 무작위 발생",
        "comment": "daisies are a weed that can grow anywhere on the map with the exception of swamp and occupied tiles. Each day one of three things happens randomly 1. The give the player 1 gold, 2. they spread to adjacent tiles, or 3. the die and are destroyed. When goblins run over them they deal 1 damage and are destroyed"
    },
    "Entity_Cotton": {
        "title": "목화",
        "tooltip": "+$1/일, 인접한 늪지 타일마다 +$1/일",
        "comment": "cotton plants earn additional gold for every swamp tile that is directly adjacent"
    },
    "Entity_Huckleberries": {
        "title": "허클베리",
        "tooltip": "50% 확률로 +$1/일, 일반 땅에서 성장 가능",
        "comment": "If needed, huckleberries could be localized as a more familiar berry bush, in game they appear dark blue, almost black - the have a 50 chance to earn the player 1 gold per day, but their main benefit is they can grow anywhere with the exception of swamp tiles. Its a reference to the way huckleberries are more wild and less commercial than many other types of berry."
    },
    "Entity_Corn": {
        "title": "옥수수",
        "tooltip": "+$2/일, 다른 옥수수와 인접 시 +$1",
        "comment": "corn has the benefit of earning up to 1 additional gold per day when it is directly adjacent to another corn crop."
    },
    "Entity_MysterySeeds": {
        "title": "마법 콩",
        "tooltip": "무작위 작물 심기",
        "comment": "magic beans randomly plants any type of crop in the game and only works on fertile soil"
    },
    "Entity_Beehive": {
        "title": "벌집",
        "tooltip": "매일 2타일 내의 서로 다른 |(Type_Crop_title) 또는 |(Type_Weed_title)마다 +$1/일",
        "comment": "beehives earn gold from each unique type of crop or weed within a 2 tile area. It does not matter how many of each type you have, just how many unique crops are within range. You can also stack beehives and recieve the benefit from the same crops multiple times"
    },
    "Entity_Bodhi": {
        "title": "보리수",
        "tooltip": "적 차단, 심으면 +|{banish}1",
        "comment": "if needed could be localized as a different type of tree, bohdi tree's have spiritual meaning which is why we assosiate them with BANISH - they immediately give the player a banish token but afer that behave like any regular tree in the game world"
    },
    "Entity_NuclearBomb": {
        "title": "핵폭탄",
        "tooltip": "넓은 반경에 폭발하여 모든 것을 파괴하고 방사능 비옥 토양 생성",
        "comment": "nuclear bombs are only found on the wasteland map, when goblins pass over them they detonate and leave behind radioactive fertile soil"
    },
    "Entity_Tulsi": {
        "title": "툴시",
        "tooltip": "+$1/일, 심으면 +|{banish}1",
        "comment": "tulsi is a type of basil plant that in also known as holy basil, in the game we have connected the spirital meaning to the banish stat. When planted it gives the player a bansih token but the behaves the same as a basic crop" 
    },
    "Entity_Rose": {
        "title": "장미",
        "tooltip": "+$1/일, 밟으면 +|{hp}1",
        "comment": "roses behave like a regular crop until they are trampled. Once are rose is trampled they immediately grant the player 1hp"
    },
    "Entity_Hops": {
        "title": "홉",
        "tooltip": "+$2/일, 그러나 2타일 내 |(Type_Gnome_title_plural)의 쿨다운 +|{cooldown}20%",
        "comment": "hops earns more money than other crops but at the expense of cooldown speed on gnomes with in a two tile radius."
    },
    "Entity_GrowthHormone": {
        "title": "생장 호르몬",
        "tooltip": "|(Type_Crop_title), |(Type_Weed_title) 또는 |(Type_Tree_title) 확산",
        "comment": "the player can apply growth hormone to plants and get them to spread to adjacent tiles if the space and ground type permits."
    },
    "Entity_TotemPole": {
        "title": "토템 폴",
        "tooltip": "2타일 내 적의 방어력 +|{armor}25% [중첩]",
        "comment": "found on the jungle map, totem poles give armour to goblins that are within range. The armour gives the goblins a chance to ignore incoming damage"
    },
    "Entity_DirtWand": {
        "title": "대지술사의 지팡이",
        "tooltip": "어떤 타일이든 일반 땅으로 전환",
        "comment": "dirtmancer is a word we made up, kind of like pyromancer (fire wizard), cryomancer (ice wizard). Feel free localize it to something that makes more sense. The effect resets the tile to regular ground"
    },
    "Entity_IceWand": {
        "title": "얼음 홀",
        "tooltip": "어떤 타일이든 얼음으로 전환\n[적은 얼음 위에서 방향 전환 불가]",
        "comment": "ice specter lets the player turn any tile into ice. The benefit of ice is it stops goblins from turning allowing the player to better control their direction without the need for walls"
    },
    "Entity_ToxicWaste": {
        "title": "유독성 폐기물",
        "tooltip": "땅을 방사능 비옥 토양으로 전환\n[매일 |(Type_Crop_title_plural) 변이 또는 확산]",
        "comment": "toxic waste creates radioactive fertile. When the player puts crops of radioactive fertile they randomly change type or spread at the start of each day"
    },
    "Entity_Barrel": {
        "title": "나무통",
        "tooltip": "적 차단, 이동 가능",
        "comment": "in the game barrels are used as a type of movable wall."
    },
    "Entity_Goat": {
        "title": "염소",
        "tooltip": "적 차단, 이동 가능, 매일 토양 비옥화 및 이동",
        "comment": "goats can be place and moved freely by the player, at the start of each day the goat creates fertile soil then moves to an adjacent tile that has not been fertilized when possible"
    },
    "Entity_Windmill": {
        "title": "풍차",
        "tooltip": "2타일 내의 밀과 옥수수는 +$1/일 획득",
        "comment": "is used to increase income from corn and wheat plants. Has an area of effect that ranges 2 tiles in all directions"
    },
    "Entity_Rock": {
        "title": "바위",
        "tooltip": "적 차단",
        "comment": "All rocks are considered the same"
    },
    "Entity_Tree": {
        "title": "나무",
        "tooltip": "적 차단" 
    },
    "Entity_Palm": {
        "title": "야자나무",
        "tooltip": "적 차단",
        "comment": "same as other trees, different appearance"
    },
    "Entity_Spruce": {
        "title": "가문비나무",
        "tooltip": "적 차단",
        "comment": "same as other trees, different appearence"
    },
    "Entity_DeadTree": {
        "title": "죽은 나무",
        "tooltip": "적 차단"
    },
    "Entity_Tombstone": {
        "title": "묘비",
        "tooltip": "적 차단"
    },
    "Entity_Beans": {
        "title": "콩",
        "tooltip": "+$1/일, 매일 인접한 땅 비옥화"
    },
    "Entity_GardenShed": {
        "title": "정원 창고",
        "tooltip": "고블린이 도달하면 목숨 |{hp} 잃음",
        "comment": "this is the location that the goblins will try to path to and the player must protect. When a goblin reaches the garden shed, the player loses 1hp."
    },
    "Entity_Sunflower": {
        "title": "해바라기",
        "tooltip": "+$1/일",
        "comment": "the most basic crop, no special ability"
    },
    "Entity_Rice": {
        "title": "쌀",
        "tooltip": "+$1/일, 늪지에서만 성장",
        "comment": "one of two crops that can grow on the swamp, no special abilities other than being compatable with swamp"
    },
    "Entity_Wheat": {
        "title": "밀",
        "tooltip": "+$1/일, 다른 밀과 인접 시 추가 +$1",
        "comment": "when wheat is next to other wheat plants, they earn 1 additional gold (does not stack)"
    },
    "Entity_Coffee": {
        "title": "커피",
        "tooltip": "+$1/일, 주변 |(Type_Gnome_title_plural)의 쿨다운 -|{cooldown}20% [중첩]",
        "comment": "coffee plants give nearby gnomes cooldown reduction which increases thier attack speed"
    },
    "Entity_Sprinkler": {
        "title": "스프링클러",
        "tooltip": "인접한 |(Type_Crop_title)마다 +$1/일",
        "comment": "sprinklers earn 1 gold per adjacent crop each day. Multiple sprinklers are able to earn gold from the same crop"
    },
    "Entity_House": {
        "title": "집",
        "tooltip": "인구 +|{population}1, 적 차단",
        "comment": "houses increase the population cap, block enemy paths but cannot be moved"
    },
    "Entity_Tent": {
        "title": "천막",
        "tooltip": "인구 +|{population}1, 적을 차단하지 않음",
        "comment": "tents increase the population and are slightly cheaper than houses, but they can be run over by goblins"
    },
    "Entity_Caravan": {
        "title": "캐러밴",
        "tooltip": "인구 +1|{population}, 적 차단, 이동 가능",
        "comment": "caravans could be localized as something else like trailer if needed - they increase population cap and block enemies and have the added benefit of being freely moveable at the expensive of costing slightly more."
    },
    "Entity_Gnome_KnifeGnome": {
        "title": "노움 검사",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_SpearGnome": {
        "title": "노움 창병",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_ArcherGnome": {
        "title": "노움 궁수",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_AxeGnome": {
        "title": "노움 도끼병",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_FlailGnome": {
        "title": "노움 도리깨병",
        "tooltip": "적을 기절시킴\n#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_BlunderbussGnome": {
        "title": "노움 나팔총병",
        "tooltip": "적을 기절시킴\n#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_WizardGnome": {
        "title": "노움 마법사",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    }
}