{
    "Entity_Dynamite": {
        "title": "ДИНАМИТ",
        "tooltip": "ВЗРЫВАЕТ ПРЕДМЕТЫ",
        "comment": "dynamite can blow up most objects in the game to free up space, as well as some tiles (road, ice)"
    },
    "Entity_Manure": {
        "title": "УДОБРЕНИЕ",
        "tooltip": "ДЕЛАЕТ ПОЧВУ ПЛОДОРОДНОЙ",
        "comment": "animal poo used for fertilizing a garden"
    },
    "Entity_Hose": {
        "title": "САДОВЫЙ ШЛАНГ",
        "tooltip": "ПРЕВРАЩАЕТ ПОЧВУ В БОЛОТО",
        "comment": "player can turn any tile into a swamp tile"
    },
    "Entity_Hedge": {
        "title": "ИЗГОРОДЬ",
        "tooltip": "БЛОКИРУЮТ ВРАГОВ",
        "comment": "used to create mazes"
    },
    "Entity_Cactus": {
        "title": "КАКТУС",
        "tooltip": "+$1/ДЕНЬ, НАНОСИТ |{damage}1 УРОНА, ЕСЛИ ВРАГИ ПРОХОДЯТ ПО СОСЕДНИМ КЛЕТКАМ",
        "comment": "a crop that can be planted by the player and has the special ability of dealing damage to passing goblins"
    },
    "Entity_WildCactus": {
        "title": "ДИКИЙ КАКТУС",
        "tooltip": "НАНОСИТ |{damage}1 УРОНА, ЕСЛИ ВРАГИ ПРОХОДЯТ ПО СОСЕДНИМ КЛЕТКАМ",
        "comment": "the same as the other cactus but these appear in randomly in the desert biome"
    },
    "Entity_Landmine": {
        "title": "МИНА",
        "tooltip": "НАНОСИТ |{damage}9 УРОНА БЛИЖАЙШИМ ВРАГАМ, КОГДА ЕЁ ТОПЧУТ"
    },
    "Entity_Sawmill": {
        "title": "ЛЕСОПИЛКА",
        "tooltip": "+$1/ДЕНЬ ЗА КАЖДОЕ СОСЕДНЕЕ |(Type_Tree_title)",
        "comment": "earns gold when placed directly adjacent to trees, does not destroy them and keeps earning every day"
    },
    "Entity_Tavern": {
        "title": "ТАВЕРНА",
        "tooltip": "|(Type_House_title_plural) РЯДОМ С ТАВЕРНАМИ ПОЛУЧАЮТ +$1/ДЕНЬ [НЕ СУММИРУЕТСЯ]",
        "comment": "each house that is next to a tavern earns 1 gold each day, houses include tents, houses and caravans"
    },
    "Entity_Lantana": {
        "title": "ЛАНТАНА",
        "tooltip": "НАНОСИТ |{damage}1 УРОНА, КОГДА ЕЁ ТОПЧУТ, РАСПРОСТРАНЯЕТСЯ КАЖДЫЙ ДЕНЬ",
        "comment": "a common invasive species that is known to be toxic - in the game it spreads all over the map and deals 1 damage to goblins that pass through and destroy them"
    },
    "Entity_Bamboo": {
        "title": "БАМБУК",
        "tooltip": "БЛОКИРУЕТ ВРАГОВ, РАСПРОСТРАНЯЕТСЯ КАЖДЫЙ ДЕНЬ",
        "comment": "bamboo considered a tree and a weed in the game world, it blocks enemies and spreads to adjacent tiles that are available at the start of each day. "
    },
    "Entity_WildBamboo": {
        "title": "ДИКИЙ БАМБУК",
        "tooltip": "БЛОКИРУЕТ ВРАГОВ, РАСПРОСТРАНЯЕТСЯ КАЖДЫЙ ДЕНЬ",
        "comment": "the same as the other bamboo only these are found randomly on the jungle biome"
    },
    "Entity_Foxglove": {
        "title": "НАПЕРСТЯНКА",
        "tooltip": "+$1/ДЕНЬ, |(Type_Gnome_title_plural) РЯДОМ ПОЛУЧАЮТ +|{xp}10 ОПЫТА КАЖДЫЙ ДЕНЬ [СУММИРУЕТСЯ]",
        "comment": "a type of flower that is associated with Gnome folklore and magic - it gives nearby gnomes experience in additon to earning the player gold each day"
    },
    "Entity_Pumpkin": {
        "title": "ТЫКВА",
        "tooltip": "+$1/ДЕНЬ, РАСПРОСТРАНЯЕТСЯ НА СОСЕДНИЕ ПЛОДОРОДНЫЕ КЛЕТКИ КАЖДЫЙ ДЕНЬ",
        "comment": "the unique ability of pumpkins is the spread eat the start of each day"
    },
    "Entity_Yams": {
        "title": "БАТАТ",
        "tooltip": "ШАНС В 50% НА +$1/ДЕНЬ, РАСПРОСТРАНЯЕТСЯ НА СОСЕДНИЕ ПЛОДОРОДНЫЕ КЛЕТКИ КАЖДЫЙ ДЕНЬ",
        "comment": "yams could also be localized into a more common orange root vegetable that is known to be hardy and grow under tough conditions"
    },
    "Entity_Lotus": {
        "title": "ЛОТОС",
        "tooltip": "+$1/ДЕНЬ, РАСТЁТ ТОЛЬКО НА БОЛОТЕ\nРАСПРОСТРАНЯЕТСЯ КАЖДЫЙ ДЕНЬ",
        "comment": "it's meant to behave like real like lotus plants that grow under water - it's one of two swamp plants"
    },
    "Entity_Garlic": {
        "title": "ЧЕСНОК",
        "tooltip": "+$1/ДЕНЬ, ГОБЛИНЫ РЯДОМ ПОЛУЧАЮТ +|{damage}1 ДОП. УРОНА [СУММИРУЕТСЯ]",
        "comment": "garlic has a different AoE to other plants, rather than affecting the nearby gnomes, the increase the amount of damage that goblins recieve when on nearby tiles"
    },
    "Entity_Peppers": {
        "title": "ПЕРЦЫ",
        "tooltip": "+$1/ДЕНЬ, |(Type_Gnome_title_plural) РЯДОМ ПОЛУЧАЮТ +|{crit}20% К ШАНСУ КРИТА [СУММИРУЕТСЯ]",
        "comment": "could be localized as chilli or somethign similar - spicy a critical hit felt like a strong thematic fit"
    },
    "Entity_GnomeStatue": {
        "title": "СТАТУЯ",
        "tooltip": "|(Type_Gnome_title_plural) НА РАССТОЯНИИ 2 КЛЕТОК ПОЛУЧАЮТ +|{damage}1 К УРОНУ [СУММИРУЕТСЯ]",
        "comment": ""
    },
    "Entity_Fountain": {
        "title": "ФОНТАН",
        "tooltip": "БЛОКИРУЮТ ВРАГОВ",
        "comment": "randomly appears in the game world on some maps, acts as a map obstacle and looks like a tiered fountain"
    },
    "Entity_Ruins": {
        "title": "РУИНЫ",
        "tooltip": "БЛОКИРУЮТ ВРАГОВ",
        "comment": "in the game world, they are considered rocks/stone and work alongside relics that affect rocks/stone, however the appear as walls and have a tileset where they connect together"
    },
    "Entity_Daisies": {
        "title": "РОМАШКИ",
        "tooltip": "НАНОСЯТ |{damage}1 УРОНА, КОГДА ИХ ТОПЧУТ. КАЖДЫЙ ДЕНЬ ИЛИ РАСПРОСТРАНЯЮТСЯ, ИЛИ ДАЮТ +$1, ИЛИ УМИРАЮТ",
        "comment": "daisies are a weed that can grow anywhere on the map with the exception of swamp and occupied tiles. Each day one of three things happens randomly 1. The give the player 1 gold, 2. they spread to adjacent tiles, or 3. the die and are destroyed. When goblins run over them they deal 1 damage and are destroyed"
    },
    "Entity_Cotton": {
        "title": "ХЛОПОК",
        "tooltip": "+$1/ДЕНЬ, +$1/ДЕНЬ ЗА КАЖДУЮ СОСЕДНЮЮ БОЛОТНУЮ КЛЕТКУ",
        "comment": "cotton plants earn additional gold for every swamp tile that is directly adjacent"
    },
    "Entity_Huckleberries": {
        "title": "ЧЕРНИКА",
        "tooltip": "ШАНС В 50% ПОЛУЧИТЬ +$1/ДЕНЬ, МОЖЕТ РАСТИ НА ОБЫЧНОЙ ПОЧВЕ",
        "comment": "If needed, huckleberries could be localized as a more familiar berry bush, in game they appear dark blue, almost black - the have a 50 chance to earn the player 1 gold per day, but their main benefit is they can grow anywhere with the exception of swamp tiles. Its a reference to the way huckleberries are more wild and less commercial than many other types of berry."
    },
    "Entity_Corn": {
        "title": "КУКУРУЗА",
        "tooltip": "+$2/ДЕНЬ, ЕЩЁ +$1, ЕСЛИ СОСЕДСТВУЕТ С ДРУГОЙ КУКУРУЗОЙ",
        "comment": "corn has the benefit of earning up to 1 additional gold per day when it is directly adjacent to another corn crop."
    },
    "Entity_MysterySeeds": {
        "title": "ВОЛШЕБНЫЕ БОБЫ",
        "tooltip": "ВЫРАЩИВАЮТ СЛУЧАЙНУЮ КУЛЬТУРУ",
        "comment": "magic beans randomly plants any type of crop in the game and only works on fertile soil"
    },
    "Entity_Beehive": {
        "title": "УЛЕЙ",
        "tooltip": "КАЖДАЯ УНИКАЛЬНАЯ |(Type_Crop_title) ИЛИ |(Type_Weed_title) В РАДИУСЕ 2 КЛЕТОК ДАЮТ +$1/ДЕНЬ",
        "comment": "beehives earn gold from each unique type of crop or weed within a 2 tile area. It does not matter how many of each type you have, just how many unique crops are within range. You can also stack beehives and recieve the benefit from the same crops multiple times"
    },
    "Entity_Bodhi": {
        "title": "ДЕРЕВО БОДХИ",
        "tooltip": "БЛОКИРУЕТ ВРАГОВ, +|{banish}1 ПРИ ПОСАДКЕ",
        "comment": "if needed could be localized as a different type of tree, bohdi tree's have spiritual meaning which is why we assosiate them with BANISH - they immediately give the player a banish token but afer that behave like any regular tree in the game world"
    },
    "Entity_NuclearBomb": {
        "title": "ЯДЕРНАЯ БОМБА",
        "tooltip": "ВЗРЫВАЕТСЯ, УНИЧТОЖАЕТ ВСЁ В БОЛЬШОМ РАДИУСЕ И СОЗДАЁТ РАДИОАКТИВНУЮ ПЛОДОРОДНУЮ ПОЧВУ",
        "comment": "nuclear bombs are only found on the wasteland map, when goblins pass over them they detonate and leave behind radioactive fertile soil"
    },
    "Entity_Tulsi": {
        "title": "ТУЛСИ",
        "tooltip": "+$1/ДЕНЬ, +|{banish}1 ПРИ ПОСАДКЕ",
        "comment": "tulsi is a type of basil plant that in also known as holy basil, in the game we have connected the spirital meaning to the banish stat. When planted it gives the player a bansih token but the behaves the same as a basic crop" 
    },
    "Entity_Rose": {
        "title": "РОЗА",
        "tooltip": "+$1/ДЕНЬ, +|{hp}1, КОГДА ЕЁ ТОПЧУТ",
        "comment": "roses behave like a regular crop until they are trampled. Once are rose is trampled they immediately grant the player 1hp"
    },
    "Entity_Hops": {
        "title": "ХМЕЛЬ",
        "tooltip": "+$2/ДЕНЬ, НО |(Type_Gnome_title_plural) В РАДИУСЕ 2 КЛЕТОК ПОЛУЧАЮТ +|{cooldown}20% К ВРЕМЕНИ ПЕРЕЗАРЯДКИ",
        "comment": "hops earns more money than other crops but at the expense of cooldown speed on gnomes with in a two tile radius."
    },
    "Entity_GrowthHormone": {
        "title": "ГОРМОН РОСТА",
        "tooltip": "|(Type_Crop_title), |(Type_Weed_title) ИЛИ |(Type_Tree_title) РАСПРОСТРАНЯЕТСЯ",
        "comment": "the player can apply growth hormone to plants and get them to spread to adjacent tiles if the space and ground type permits."
    },
    "Entity_TotemPole": {
        "title": "ТОТЕМ",
        "tooltip": "ВРАГИ В РАДИУСЕ 2 КЛЕТОК ПОЛУЧАЮТ +25%|{armor} БРОНИ [СУММИРУЕТСЯ]",
        "comment": "found on the jungle map, totem poles give armour to goblins that are within range. The armour gives the goblins a chance to ignore incoming damage"
    },
    "Entity_DirtWand": {
        "title": "ПОСОХ ЗЕМЛЕМАНТА",
        "tooltip": "ПРЕВРАЩАЕТ ЛЮБУЮ КЛЕТКУ В ОБЫЧНУЮ ПОЧВУ",
        "comment": "dirtmancer is a word we made up, kind of like pyromancer (fire wizard), cryomancer (ice wizard). Feel free localize it to something that makes more sense. The effect resets the tile to regular ground"
    },
    "Entity_IceWand": {
        "title": "ЛЕДЯНОЙ СКИПЕТР",
        "tooltip": "ПРЕВРАЩАЕТ ЛЮБУЮ КЛЕТКУ В ЛЁД\n[ВРАГИ НЕ ПОВОРАЧИВАЮТСЯ НА ЛЬДУ]",
        "comment": "ice specter lets the player turn any tile into ice. The benefit of ice is it stops goblins from turning allowing the player to better control their direction without the need for walls"
    },
    "Entity_ToxicWaste": {
        "title": "ТОКСИЧНЫЕ ОТХОДЫ",
        "tooltip": "СОЗДАЁТ РАДИОАКТИВНУЮ ПОЧВУ\n[|(Type_Crop_title_plural) ЕЖЕДНЕВНО МУТИРУЮТ ИЛИ РАСПРОСТРАНЯЮТСЯ]",
        "comment": "toxic waste creates radioactive fertile. When the player puts crops of radioactive fertile they randomly change type or spread at the start of each day"
    },
    "Entity_Barrel": {
        "title": "БОЧКА",
        "tooltip": "БЛОКИРУЕТ ВРАГОВ, МОЖНО ПЕРЕМЕЩАТЬ",
        "comment": "in the game barrels are used as a type of movable wall."
    },
    "Entity_Goat": {
        "title": "КОЗА",
        "tooltip": "БЛОКИРУЕТ ВРАГОВ, МОЖЕТ ДВИГАТЬСЯ, УДОБРЯЕТ ПОЧВУ И ПЕРЕМЕЩАЕТСЯ КАЖДЫЙ ДЕНЬ",
        "comment": "goats can be place and moved freely by the player, at the start of each day the goat creates fertile soil then moves to an adjacent tile that has not been fertilized when possible"
    },
    "Entity_Windmill": {
        "title": "ВЕТРЯНАЯ МЕЛЬНИЦА",
        "tooltip": "ПШЕНИЦА И КУКУРУЗА В РАДИУСЕ 2 КЛЕТОК ПОЛУЧАЮТ ДОПОЛНИТЕЛЬНО +$1/ДЕНЬ",
        "comment": "is used to increase income from corn and wheat plants. Has an area of effect that ranges 2 tiles in all directions"
    },
    "Entity_Rock": {
        "title": "ВАЛУН",
        "tooltip": "БЛОКИРУЮТ ВРАГОВ",
        "comment": "All rocks are considered the same"
    },
    "Entity_Tree": {
        "title": "ДЕРЕВО",
        "tooltip": "БЛОКИРУЮТ ВРАГОВ" 
    },
    "Entity_Palm": {
        "title": "ПАЛЬМА",
        "tooltip": "БЛОКИРУЮТ ВРАГОВ",
        "comment": "same as other trees, different appearance"
    },
    "Entity_Spruce": {
        "title": "ЕЛЬ",
        "tooltip": "БЛОКИРУЮТ ВРАГОВ",
        "comment": "same as other trees, different appearence"
    },
    "Entity_DeadTree": {
        "title": "МЁРТВОЕ ДЕРЕВО",
        "tooltip": "БЛОКИРУЮТ ВРАГОВ"
    },
    "Entity_Tombstone": {
        "title": "МОГИЛА",
        "tooltip": "БЛОКИРУЮТ ВРАГОВ"
    },
    "Entity_Beans": {
        "title": "ФАСОЛЬ",
        "tooltip": "+$1/ДЕНЬ, УДОБРЯЕТ СОСЕДНИЕ КЛЕТКИ С ПОЧВОЙ КАЖДЫЙ ДЕНЬ"
    },
    "Entity_GardenShed": {
        "title": "САДОВЫЙ САРАЙ",
        "tooltip": "ВЫ ПОТЕРЯЕТЕ |{hp} ЖИЗНИ, ЕСЛИ ГОБЛИНЫ ДОБЕРУТСЯ ДО НЕГО",
        "comment": "this is the location that the goblins will try to path to and the player must protect. When a goblin reaches the garden shed, the player loses 1hp."
    },
    "Entity_Sunflower": {
        "title": "ПОДСОЛНУХ",
        "tooltip": "+$1/ДЕНЬ",
        "comment": "the most basic crop, no special ability"
    },
    "Entity_Rice": {
        "title": "РИС",
        "tooltip": "+$1/ДЕНЬ, РАСТЁТ ТОЛЬКО НА БОЛОТЕ",
        "comment": "one of two crops that can grow on the swamp, no special abilities other than being compatable with swamp"
    },
    "Entity_Wheat": {
        "title": "ПШЕНИЦА",
        "tooltip": "+$1/ДЕНЬ, ЕЩЁ +$1, ЕСЛИ СОСЕДСТВУЕТ С ДРУГОЙ ПШЕНИЦЕЙ",
        "comment": "when wheat is next to other wheat plants, they earn 1 additional gold (does not stack)"
    },
    "Entity_Coffee": {
        "title": "КОФЕ",
        "tooltip": "+$1/ДЕНЬ, |(Type_Gnome_title_plural) РЯДОМ ПОЛУЧАЮТ -|{cooldown}20% К ПЕРЕЗАРЯДКЕ [СУММИРУЕТСЯ]",
        "comment": "coffee plants give nearby gnomes cooldown reduction which increases thier attack speed"
    },
    "Entity_Sprinkler": {
        "title": "РАЗБРЫЗГИВАТЕЛЬ",
        "tooltip": "+$1/ДЕНЬ ЗА КАЖДОЕ СОСЕДНЕЕ |(Type_Crop_title)",
        "comment": "sprinklers earn 1 gold per adjacent crop each day. Multiple sprinklers are able to earn gold from the same crop"
    },
    "Entity_House": {
        "title": "ДОМ",
        "tooltip": "+1|{population} К НАСЕЛЕНИЮ, БЛОКИРУЕТ ВРАГОВ",
        "comment": "houses increase the population cap, block enemy paths but cannot be moved"
    },
    "Entity_Tent": {
        "title": "ПАЛАТКА",
        "tooltip": "+1|{population} К НАСЕЛЕНИЮ, НЕ БЛОКИРУЕТ ВРАГОВ",
        "comment": "tents increase the population and are slightly cheaper than houses, but they can be run over by goblins"
    },
    "Entity_Caravan": {
        "title": "КАРАВАН",
        "tooltip": "+1|{population} К НАСЕЛЕНИЮ, БЛОКИРУЕТ ВРАГОВ, МОЖНО ПЕРЕМЕЩАТЬ",
        "comment": "caravans could be localized as something else like trailer if needed - they increase population cap and block enemies and have the added benefit of being freely moveable at the expensive of costing slightly more."
    },
    "Entity_Gnome_KnifeGnome": {
        "title": "ГНОМ С НОЖОМ",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_SpearGnome": {
        "title": "ГНОМ С КОПЬЁМ",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_ArcherGnome": {
        "title": "ГНОМ-ЛУЧНИК",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_AxeGnome": {
        "title": "ГНОМ С ТОПОРОМ",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_FlailGnome": {
        "title": "ГНОМ С БУЛАВОЙ",
        "tooltip": "ОГЛУШАЕТ ВРАГОВ\n#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_BlunderbussGnome": {
        "title": "ГНОМ С МУШКЕТОМ",
        "tooltip": "ОГЛУШАЕТ ВРАГОВ\n#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_WizardGnome": {
        "title": "ГНОМ-ВОЛШЕБНИК",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    }
}