{
    "Entity_Dynamite": {
        "title": "DİNAMİT",
        "tooltip": "NESNELERİ PATLATIR",
        "comment": "dynamite can blow up most objects in the game to free up space, as well as some tiles (road, ice)"
    },
    "Entity_Manure": {
        "title": "GÜBRE",
        "tooltip": "TOPRAĞI VERİMLİ TOPRAĞA DÖNÜŞTÜRÜR",
        "comment": "animal poo used for fertilizing a garden"
    },
    "Entity_Hose": {
        "title": "BAHÇE HORTUMU",
        "tooltip": "TOPRAĞI BATAKLIĞA DÖNÜŞTÜRÜR",
        "comment": "player can turn any tile into a swamp tile"
    },
    "Entity_Hedge": {
        "title": "ÇİT",
        "tooltip": "DÜŞMANLARI ENGELLER",
        "comment": "used to create mazes"
    },
    "Entity_Cactus": {
        "title": "KAKTÜS",
        "tooltip": "GÜNDE +1 $. DÜŞMANLAR BİTİŞİK KAROLARDAN GEÇİNCE |{damage}1 HASAR VERİR",
        "comment": "a crop that can be planted by the player and has the special ability of dealing damage to passing goblins"
    },
    "Entity_WildCactus": {
        "title": "VAHŞİ KAKTÜS",
        "tooltip": "DÜŞMANLAR BİTİŞİK KAROLARDAN GEÇİNCE |{damage}1 HASAR VERİR",
        "comment": "the same as the other cactus but these appear in randomly in the desert biome"
    },
    "Entity_Landmine": {
        "title": "MAYIN",
        "tooltip": "ÜZERİNE BASILDIĞINDA YAKINDAKİ DÜŞMANLARA |{damage}9 HASAR VERİR"
    },
    "Entity_Sawmill": {
        "title": "KERESTE FABRİKASI",
        "tooltip": "BİTİŞİK HER |(Type_Tree_title) BAŞINA GÜNDE +1 $",
        "comment": "earns gold when placed directly adjacent to trees, does not destroy them and keeps earning every day"
    },
    "Entity_Tavern": {
        "title": "MEYHANE",
        "tooltip": "MEYHANE YAKININDAKİ |(Type_House_title_plural) GÜNDE +1 $ KAZANIR [BİRİKMEZ]",
        "comment": "each house that is next to a tavern earns 1 gold each day, houses include tents, houses and caravans"
    },
    "Entity_Lantana": {
        "title": "AĞAÇ MİNESİ",
        "tooltip": "ÜZERİNE BASILDIĞINDA |{damage}1 HASAR VERİR, HER GÜN YAYILIR",
        "comment": "a common invasive species that is known to be toxic - in the game it spreads all over the map and deals 1 damage to goblins that pass through and destroy them"
    },
    "Entity_Bamboo": {
        "title": "BAMBU",
        "tooltip": "DÜŞMANLARI ENGELLER, HER GÜN YAYILIR",
        "comment": "bamboo considered a tree and a weed in the game world, it blocks enemies and spreads to adjacent tiles that are available at the start of each day. "
    },
    "Entity_WildBamboo": {
        "title": "VAHŞİ BAMBU",
        "tooltip": "DÜŞMANLARI ENGELLER, HER GÜN YAYILIR",
        "comment": "the same as the other bamboo only these are found randomly on the jungle biome"
    },
    "Entity_Foxglove": {
        "title": "YÜKSÜK OTU",
        "tooltip": "GÜNDE +1 $. YAKINDAKİ |(Type_Gnome_title_plural) HER GÜN +|{xp}10 DP ELDE EDER [BİRİKİR]",
        "comment": "a type of flower that is associated with Gnome folklore and magic - it gives nearby gnomes experience in additon to earning the player gold each day"
    },
    "Entity_Pumpkin": {
        "title": "BAL KABAĞI",
        "tooltip": "GÜNDE +1 $. HER GÜN BİTİŞİKTEKİ VERİMLİ TOPRAĞA YAYILIR",
        "comment": "the unique ability of pumpkins is the spread eat the start of each day"
    },
    "Entity_Yams": {
        "title": "TATLI PATATES",
        "tooltip": "%50 İHTİMALLE GÜNDE +1 $. HER GÜN BİTİŞİKTEKİ VERİMLİ TOPRAĞA YAYILIR",
        "comment": "yams could also be localized into a more common orange root vegetable that is known to be hardy and grow under tough conditions"
    },
    "Entity_Lotus": {
        "title": "NİLÜFER",
        "tooltip": "GÜNDE +1 $. SADECE BATAKLIKTA YETİŞİR\nHER GÜN YAYILIR",
        "comment": "it's meant to behave like real like lotus plants that grow under water - it's one of two swamp plants"
    },
    "Entity_Garlic": {
        "title": "SARIMSAK",
        "tooltip": "GÜNDE +1 $. YAKINDAKİ GOBLİNLER +|{damage}1 FAZLADAN HASAR ALIR [BİRİKİR]",
        "comment": "garlic has a different AoE to other plants, rather than affecting the nearby gnomes, the increase the amount of damage that goblins recieve when on nearby tiles"
    },
    "Entity_Peppers": {
        "title": "ACI BİBER",
        "tooltip": "GÜNDE +1 $. YAKINDAKİ |(Type_Gnome_title_plural) +|{crit}%20 KRİTİK İHTİMALİ ELDE EDER [BİRİKİR]",
        "comment": "could be localized as chilli or somethign similar - spicy a critical hit felt like a strong thematic fit"
    },
    "Entity_GnomeStatue": {
        "title": "HEYKEL",
        "tooltip": "2 KARO İÇİNDEKİ |(Type_Gnome_title_plural) +|{damage}1 HASAR ELDE EDER [BİRİKİR]",
        "comment": ""
    },
    "Entity_Fountain": {
        "title": "ÇEŞME",
        "tooltip": "DÜŞMANLARI ENGELLER",
        "comment": "randomly appears in the game world on some maps, acts as a map obstacle and looks like a tiered fountain"
    },
    "Entity_Ruins": {
        "title": "HARABE",
        "tooltip": "DÜŞMANLARI ENGELLER",
        "comment": "in the game world, they are considered rocks/stone and work alongside relics that affect rocks/stone, however the appear as walls and have a tileset where they connect together"
    },
    "Entity_Daisies": {
        "title": "PAPATYA",
        "tooltip": "ÜZERİNE BASILDIĞINDA |{damage}1 HASAR VERİR. HER GÜN YA YAYILIR, YA +1 $ YA DA ÖLÜR",
        "comment": "daisies are a weed that can grow anywhere on the map with the exception of swamp and occupied tiles. Each day one of three things happens randomly 1. The give the player 1 gold, 2. they spread to adjacent tiles, or 3. the die and are destroyed. When goblins run over them they deal 1 damage and are destroyed"
    },
    "Entity_Cotton": {
        "title": "PAMUK",
        "tooltip": "GÜNDE +1 $. BİTİŞİK HER BATAKLIK KAROSU BAŞINA GÜNDE +1 $",
        "comment": "cotton plants earn additional gold for every swamp tile that is directly adjacent"
    },
    "Entity_Huckleberries": {
        "title": "ÇOBANÜZÜMÜ",
        "tooltip": "%50 İHTİMALLE GÜNDE +1 $. SIRADAN TOPRAKTA YETİŞEBİLİR",
        "comment": "If needed, huckleberries could be localized as a more familiar berry bush, in game they appear dark blue, almost black - the have a 50 chance to earn the player 1 gold per day, but their main benefit is they can grow anywhere with the exception of swamp tiles. Its a reference to the way huckleberries are more wild and less commercial than many other types of berry."
    },
    "Entity_Corn": {
        "title": "MISIR",
        "tooltip": "GÜNDE +2 $. BİTİŞİĞİNDE BAŞKA MISIR VARSA EKSTRA +1 $",
        "comment": "corn has the benefit of earning up to 1 additional gold per day when it is directly adjacent to another corn crop."
    },
    "Entity_MysterySeeds": {
        "title": "SİHİRLİ FASULYELER",
        "tooltip": "RASGELE BİR MAHSUL EKER",
        "comment": "magic beans randomly plants any type of crop in the game and only works on fertile soil"
    },
    "Entity_Beehive": {
        "title": "ARI KOVANI",
        "tooltip": "2 KARO İÇİNDEKİ HER FARKLI |(Type_Crop_title) VEYA |(Type_Weed_title) BAŞINA GÜNDE +1 $",
        "comment": "beehives earn gold from each unique type of crop or weed within a 2 tile area. It does not matter how many of each type you have, just how many unique crops are within range. You can also stack beehives and recieve the benefit from the same crops multiple times"
    },
    "Entity_Bodhi": {
        "title": "BODHİ AĞACI",
        "tooltip": "DÜŞMANLARI ENGELLER, DİKİLDİĞİNDE +|{banish}1",
        "comment": "if needed could be localized as a different type of tree, bohdi tree's have spiritual meaning which is why we assosiate them with BANISH - they immediately give the player a banish token but afer that behave like any regular tree in the game world"
    },
    "Entity_NuclearBomb": {
        "title": "NÜKLEER BOMBA",
        "tooltip": "GENİŞ BİR ALANDA PATLAR, HER ŞEYİ YOK EDER VE RADYOAKTİF VERİMLİ TOPRAK OLUŞTURUR",
        "comment": "nuclear bombs are only found on the wasteland map, when goblins pass over them they detonate and leave behind radioactive fertile soil"
    },
    "Entity_Tulsi": {
        "title": "HİNT FESLEĞENİ",
        "tooltip": "GÜNDE +1 $, DİKİLDİĞİNDE +|{banish}1",
        "comment": "tulsi is a type of basil plant that in also known as holy basil, in the game we have connected the spirital meaning to the banish stat. When planted it gives the player a bansih token but the behaves the same as a basic crop" 
    },
    "Entity_Rose": {
        "title": "GÜL",
        "tooltip": "GÜNDE +1 $, ÜZERİNE BASILDIĞINDA +|{hp}1",
        "comment": "roses behave like a regular crop until they are trampled. Once are rose is trampled they immediately grant the player 1hp"
    },
    "Entity_Hops": {
        "title": "ŞERBETÇİOTU",
        "tooltip": "GÜNDE +2 $ ANCAK 2 KARO İÇİNDEKİ |(Type_Gnome_title_plural) +|{cooldown}%20 BEKLEME SÜRESİ ELDE EDER",
        "comment": "hops earns more money than other crops but at the expense of cooldown speed on gnomes with in a two tile radius."
    },
    "Entity_GrowthHormone": {
        "title": "BÜYÜME HORMONU",
        "tooltip": "|(Type_Crop_title), |(Type_Weed_title) VEYA |(Type_Tree_title) YAYAR",
        "comment": "the player can apply growth hormone to plants and get them to spread to adjacent tiles if the space and ground type permits."
    },
    "Entity_TotemPole": {
        "title": "TOTEM DİREĞİ",
        "tooltip": "2 KARO İÇİNDEKİ DÜŞMANLAR +%25|{armor} ZIRH ELDE EDER [BİRİKİR]",
        "comment": "found on the jungle map, totem poles give armour to goblins that are within range. The armour gives the goblins a chance to ignore incoming damage"
    },
    "Entity_DirtWand": {
        "title": "TOPRAK BÜYÜCÜSÜ ASASI",
        "tooltip": "HERHANGİ BİR KAROYU NORMAL TOPRAĞA DÖNÜŞTÜRÜR",
        "comment": "dirtmancer is a word we made up, kind of like pyromancer (fire wizard), cryomancer (ice wizard). Feel free localize it to something that makes more sense. The effect resets the tile to regular ground"
    },
    "Entity_IceWand": {
        "title": "BUZ ASASI",
        "tooltip": "HERHANGİ BİR KAROYU BUZA DÖNÜŞTÜRÜR\n[DÜŞMANLAR BUZ ÜZERİNDE DÖNEMEZ]",
        "comment": "ice specter lets the player turn any tile into ice. The benefit of ice is it stops goblins from turning allowing the player to better control their direction without the need for walls"
    },
    "Entity_ToxicWaste": {
        "title": "ZARARLI ATIK",
        "tooltip": "TOPRAĞI RADYOAKTİF VERİMLİ TOPRAĞA DÖNÜŞTÜRÜR\n[|(Type_Crop_title_plural) HER GÜN MUTASYONA UĞRAR VEYA YAYILIR]",
        "comment": "toxic waste creates radioactive fertile. When the player puts crops of radioactive fertile they randomly change type or spread at the start of each day"
    },
    "Entity_Barrel": {
        "title": "VARİL",
        "tooltip": "DÜŞMANLARI ENGELLER, TAŞINABİLİR",
        "comment": "in the game barrels are used as a type of movable wall."
    },
    "Entity_Goat": {
        "title": "KEÇİ",
        "tooltip": "DÜŞMANLARI ENGELLER, TAŞINABİLİR, TOĞRAĞI GÜBRELER VE HER GÜN HAREKET EDER",
        "comment": "goats can be place and moved freely by the player, at the start of each day the goat creates fertile soil then moves to an adjacent tile that has not been fertilized when possible"
    },
    "Entity_Windmill": {
        "title": "YEL DEĞİRMENİ",
        "tooltip": "2 KARO İÇİNDEKİ BUĞDAY VE MISIR EKSTRA GÜNDE +$ 1 KAZANDIRIR",
        "comment": "is used to increase income from corn and wheat plants. Has an area of effect that ranges 2 tiles in all directions"
    },
    "Entity_Rock": {
        "title": "KAYA",
        "tooltip": "DÜŞMANLARI ENGELLER",
        "comment": "All rocks are considered the same"
    },
    "Entity_Tree": {
        "title": "AĞAÇ",
        "tooltip": "DÜŞMANLARI ENGELLER" 
    },
    "Entity_Palm": {
        "title": "PALMİYE AĞACI",
        "tooltip": "DÜŞMANLARI ENGELLER",
        "comment": "same as other trees, different appearance"
    },
    "Entity_Spruce": {
        "title": "LADİN AĞACI",
        "tooltip": "DÜŞMANLARI ENGELLER",
        "comment": "same as other trees, different appearence"
    },
    "Entity_DeadTree": {
        "title": "KURU AĞAÇ",
        "tooltip": "DÜŞMANLARI ENGELLER"
    },
    "Entity_Tombstone": {
        "title": "MEZAR TAŞI",
        "tooltip": "DÜŞMANLARI ENGELLER"
    },
    "Entity_Beans": {
        "title": "FASULYE",
        "tooltip": "GÜNDE +1 $. BİTİŞİĞİNDEKİ TOPRAĞI HER GÜN GÜBRELER"
    },
    "Entity_GardenShed": {
        "title": "BAHÇE KULÜBESİ",
        "tooltip": "GOBLİN BURAYA ULAŞIRSA |{hp} CAN KAYBEDERSİN",
        "comment": "this is the location that the goblins will try to path to and the player must protect. When a goblin reaches the garden shed, the player loses 1hp."
    },
    "Entity_Sunflower": {
        "title": "AYÇİÇEĞİ",
        "tooltip": "GÜNDE +1 $",
        "comment": "the most basic crop, no special ability"
    },
    "Entity_Rice": {
        "title": "PİRİNÇ",
        "tooltip": "GÜNDE +1 $. SADECE BATAKLIKTA YETİŞİR",
        "comment": "one of two crops that can grow on the swamp, no special abilities other than being compatable with swamp"
    },
    "Entity_Wheat": {
        "title": "BUĞDAY",
        "tooltip": "GÜNDE +1 $. BİTİŞİĞİNDE BAŞKA BUĞDAY VARSA EKSTRA +1 $",
        "comment": "when wheat is next to other wheat plants, they earn 1 additional gold (does not stack)"
    },
    "Entity_Coffee": {
        "title": "KAHVE",
        "tooltip": "GÜNDE +1 $. YAKINDAKİ |(Type_Gnome_title_plural) -|{cooldown}%20 BEKLEME SÜRESİ ELDE EDER [BİRİKİR]",
        "comment": "coffee plants give nearby gnomes cooldown reduction which increases thier attack speed"
    },
    "Entity_Sprinkler": {
        "title": "SULAMA SİSTEMİ",
        "tooltip": "BİTİŞİK HER |(Type_Crop_title) BAŞINA GÜNDE +1 $",
        "comment": "sprinklers earn 1 gold per adjacent crop each day. Multiple sprinklers are able to earn gold from the same crop"
    },
    "Entity_House": {
        "title": "EV",
        "tooltip": "+1|{population} NÜFUS, DÜŞMANLARI ENGELLER",
        "comment": "houses increase the population cap, block enemy paths but cannot be moved"
    },
    "Entity_Tent": {
        "title": "ÇADIR",
        "tooltip": "+1|{population} NÜFUS, DÜŞMANLARI ENGELLEMEZ",
        "comment": "tents increase the population and are slightly cheaper than houses, but they can be run over by goblins"
    },
    "Entity_Caravan": {
        "title": "KARAVAN",
        "tooltip": "+1|{population} NÜFUS, DÜŞMANLARI ENGELLER, TAŞINABİLİR",
        "comment": "caravans could be localized as something else like trailer if needed - they increase population cap and block enemies and have the added benefit of being freely moveable at the expensive of costing slightly more."
    },
    "Entity_Gnome_KnifeGnome": {
        "title": "BIÇAKLI CÜCE",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_SpearGnome": {
        "title": "MIZRAKLI CÜCE",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_ArcherGnome": {
        "title": "OKÇU CÜCE",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_AxeGnome": {
        "title": "BALTALI CÜCE",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_FlailGnome": {
        "title": "GÜRZLÜ CÜCE",
        "tooltip": "DÜŞMANLARI SERSEMLETİR\n#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_BlunderbussGnome": {
        "title": "TÜFEKLİ CÜCE",
        "tooltip": "DÜŞMANLARI SERSEMLETİR\n#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_WizardGnome": {
        "title": "SİHİRBAZ CÜCE",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    }
}