{
    "Entity_Dynamite": {
        "title": "ダイナマイト",
        "tooltip": "物を爆破する",
        "comment": "dynamite can blow up most objects in the game to free up space, as well as some tiles (road, ice)"
    },
    "Entity_Manure": {
        "title": "肥料",
        "tooltip": "地面を肥えた土壌に変える",
        "comment": "animal poo used for fertilizing a garden"
    },
    "Entity_Hose": {
        "title": "ホース",
        "tooltip": "地面を沼地に変える",
        "comment": "player can turn any tile into a swamp tile"
    },
    "Entity_Hedge": {
        "title": "生け垣",
        "tooltip": "敵をブロックする",
        "comment": "used to create mazes"
    },
    "Entity_Cactus": {
        "title": "サボテン",
        "tooltip": "毎日+$1\n敵が隣接マスを通過すると|{damage}1ダメージを与える",
        "comment": "a crop that can be planted by the player and has the special ability of dealing damage to passing goblins"
    },
    "Entity_WildCactus": {
        "title": "野生のサボテン",
        "tooltip": "敵が隣接マスを通過すると|{damage}1ダメージを与える",
        "comment": "the same as the other cactus but these appear in randomly in the desert biome"
    },
    "Entity_Landmine": {
        "title": "地雷",
        "tooltip": "踏まれると周囲の敵に|{damage}9ダメージを与える"
    },
    "Entity_Sawmill": {
        "title": "製材所",
        "tooltip": "隣接する|(Type_Tree_title)1本ごとに毎日+$1",
        "comment": "earns gold when placed directly adjacent to trees, does not destroy them and keeps earning every day"
    },
    "Entity_Tavern": {
        "title": "酒場",
        "tooltip": "毎日、酒場の周囲の|(Type_House_title_plural)+$1[重複不可]",
        "comment": "each house that is next to a tavern earns 1 gold each day, houses include tents, houses and caravans"
    },
    "Entity_Lantana": {
        "title": "ランタナ",
        "tooltip": "踏まれると|{damage}1ダメージを与える。毎日拡散する",
        "comment": "a common invasive species that is known to be toxic - in the game it spreads all over the map and deals 1 damage to goblins that pass through and destroy them"
    },
    "Entity_Bamboo": {
        "title": "竹",
        "tooltip": "敵をブロックする。毎日拡散する",
        "comment": "bamboo considered a tree and a weed in the game world, it blocks enemies and spreads to adjacent tiles that are available at the start of each day. "
    },
    "Entity_WildBamboo": {
        "title": "野生の竹",
        "tooltip": "敵をブロックする。毎日拡散する",
        "comment": "the same as the other bamboo only these are found randomly on the jungle biome"
    },
    "Entity_Foxglove": {
        "title": "ジギタリス",
        "tooltip": "毎日+$1。周囲の|(Type_Gnome_title_plural)が毎日+|{xp}10 XP[重複可]",
        "comment": "a type of flower that is associated with Gnome folklore and magic - it gives nearby gnomes experience in additon to earning the player gold each day"
    },
    "Entity_Pumpkin": {
        "title": "カボチャ",
        "tooltip": "毎日+$1。隣接する肥えた土壌に毎日拡散する",
        "comment": "the unique ability of pumpkins is the spread eat the start of each day"
    },
    "Entity_Yams": {
        "title": "ヤムイモ",
        "tooltip": "毎日50%の確率で+$1\n隣接する肥えた土壌に毎日拡散する",
        "comment": "yams could also be localized into a more common orange root vegetable that is known to be hardy and grow under tough conditions"
    },
    "Entity_Lotus": {
        "title": "ハス",
        "tooltip": "毎日+$1。沼地でのみ育つ\n毎日拡散する",
        "comment": "it's meant to behave like real like lotus plants that grow under water - it's one of two swamp plants"
    },
    "Entity_Garlic": {
        "title": "ニンニク",
        "tooltip": "毎日+$1。周囲ゴブリン被ダメ追加で+|{damage}1[重複可]",
        "comment": "garlic has a different AoE to other plants, rather than affecting the nearby gnomes, the increase the amount of damage that goblins recieve when on nearby tiles"
    },
    "Entity_Peppers": {
        "title": "トウガラシ",
        "tooltip": "毎日+$1。周囲の|(Type_Gnome_title_plural)のクリティカル率+|{crit}20%[重複可]",
        "comment": "could be localized as chilli or somethign similar - spicy a critical hit felt like a strong thematic fit"
    },
    "Entity_GnomeStatue": {
        "title": "像",
        "tooltip": "2マス以内の|(Type_Gnome_title_plural)+|{damage}1[重複可]",
        "comment": ""
    },
    "Entity_Fountain": {
        "title": "噴水",
        "tooltip": "敵をブロックする",
        "comment": "randomly appears in the game world on some maps, acts as a map obstacle and looks like a tiered fountain"
    },
    "Entity_Ruins": {
        "title": "遺跡",
        "tooltip": "敵をブロックする",
        "comment": "in the game world, they are considered rocks/stone and work alongside relics that affect rocks/stone, however the appear as walls and have a tileset where they connect together"
    },
    "Entity_Daisies": {
        "title": "デイジー",
        "tooltip": "踏まれると|{damage}1ダメージを与える\n毎日、拡散・+$1・死亡のいずれかが発生する",
        "comment": "daisies are a weed that can grow anywhere on the map with the exception of swamp and occupied tiles. Each day one of three things happens randomly 1. The give the player 1 gold, 2. they spread to adjacent tiles, or 3. the die and are destroyed. When goblins run over them they deal 1 damage and are destroyed"
    },
    "Entity_Cotton": {
        "title": "コットン",
        "tooltip": "毎日+$1。隣接する沼地マス1つごとに毎日+$1",
        "comment": "cotton plants earn additional gold for every swamp tile that is directly adjacent"
    },
    "Entity_Huckleberries": {
        "title": "ハックルベリー",
        "tooltip": "毎日50%の確率で+$1。通常の地面で育つ",
        "comment": "If needed, huckleberries could be localized as a more familiar berry bush, in game they appear dark blue, almost black - the have a 50 chance to earn the player 1 gold per day, but their main benefit is they can grow anywhere with the exception of swamp tiles. Its a reference to the way huckleberries are more wild and less commercial than many other types of berry."
    },
    "Entity_Corn": {
        "title": "トウモロコシ",
        "tooltip": "毎日+$2。他のトウモロコシと隣接していると追加で+$1",
        "comment": "corn has the benefit of earning up to 1 additional gold per day when it is directly adjacent to another corn crop."
    },
    "Entity_MysterySeeds": {
        "title": "魔法の豆",
        "tooltip": "ランダムな作物を植える",
        "comment": "magic beans randomly plants any type of crop in the game and only works on fertile soil"
    },
    "Entity_Beehive": {
        "title": "ハチの巣",
        "tooltip": "2マス以内の異なる|(Type_Crop_title)または|(Type_Weed_title)1つごとに毎日+$1",
        "comment": "beehives earn gold from each unique type of crop or weed within a 2 tile area. It does not matter how many of each type you have, just how many unique crops are within range. You can also stack beehives and recieve the benefit from the same crops multiple times"
    },
    "Entity_Bodhi": {
        "title": "ボダイジュ",
        "tooltip": "敵をブロックする。植えると+|{banish}1",
        "comment": "if needed could be localized as a different type of tree, bohdi tree's have spiritual meaning which is why we assosiate them with BANISH - they immediately give the player a banish token but afer that behave like any regular tree in the game world"
    },
    "Entity_NuclearBomb": {
        "title": "核爆弾",
        "tooltip": "広範囲に爆発を起こす\nすべてを破壊して放射性の肥えた土壌を生成する",
        "comment": "nuclear bombs are only found on the wasteland map, when goblins pass over them they detonate and leave behind radioactive fertile soil"
    },
    "Entity_Tulsi": {
        "title": "トゥルシー",
        "tooltip": "毎日+$1。植えると+|{banish}1",
        "comment": "tulsi is a type of basil plant that in also known as holy basil, in the game we have connected the spirital meaning to the banish stat. When planted it gives the player a bansih token but the behaves the same as a basic crop" 
    },
    "Entity_Rose": {
        "title": "バラ",
        "tooltip": "毎日+$1。踏まれると+|{hp}1",
        "comment": "roses behave like a regular crop until they are trampled. Once are rose is trampled they immediately grant the player 1hp"
    },
    "Entity_Hops": {
        "title": "ホップ",
        "tooltip": "毎日+$2。ただし、2マス以内の|(Type_Gnome_title_plural)のクールダウン-|{cooldown}20%",
        "comment": "hops earns more money than other crops but at the expense of cooldown speed on gnomes with in a two tile radius."
    },
    "Entity_GrowthHormone": {
        "title": "成長ホルモン",
        "tooltip": "|(Type_Crop_title)、|(Type_Weed_title)、|(Type_Tree_title)のいずれかを拡散する",
        "comment": "the player can apply growth hormone to plants and get them to spread to adjacent tiles if the space and ground type permits."
    },
    "Entity_TotemPole": {
        "title": "トーテムポール",
        "tooltip": "2マス以内の敵の防御力+25%|{armor}[重複可]",
        "comment": "found on the jungle map, totem poles give armour to goblins that are within range. The armour gives the goblins a chance to ignore incoming damage"
    },
    "Entity_DirtWand": {
        "title": "土の魔術師の杖",
        "tooltip": "どんなマスも通常の地面に変える",
        "comment": "dirtmancer is a word we made up, kind of like pyromancer (fire wizard), cryomancer (ice wizard). Feel free localize it to something that makes more sense. The effect resets the tile to regular ground"
    },
    "Entity_IceWand": {
        "title": "氷の杖",
        "tooltip": "どんなマスも氷に変える\n[敵は氷上で方向転換できない]",
        "comment": "ice specter lets the player turn any tile into ice. The benefit of ice is it stops goblins from turning allowing the player to better control their direction without the need for walls"
    },
    "Entity_ToxicWaste": {
        "title": "有毒廃棄物",
        "tooltip": "地面を放射性の肥えた土壌に変える\n[|(Type_Crop_title_plural)が毎日変異または拡散する]",
        "comment": "toxic waste creates radioactive fertile. When the player puts crops of radioactive fertile they randomly change type or spread at the start of each day"
    },
    "Entity_Barrel": {
        "title": "タル",
        "tooltip": "敵をブロックする。移動可能",
        "comment": "in the game barrels are used as a type of movable wall."
    },
    "Entity_Goat": {
        "title": "ヤギ",
        "tooltip": "敵をブロックする。移動可能\n土壌を肥やして毎日移動する",
        "comment": "goats can be place and moved freely by the player, at the start of each day the goat creates fertile soil then moves to an adjacent tile that has not been fertilized when possible"
    },
    "Entity_Windmill": {
        "title": "風車",
        "tooltip": "2マス以内の小麦とトウモロコシは、毎日追加で+$1を得る",
        "comment": "is used to increase income from corn and wheat plants. Has an area of effect that ranges 2 tiles in all directions"
    },
    "Entity_Rock": {
        "title": "岩",
        "tooltip": "敵をブロックする",
        "comment": "All rocks are considered the same"
    },
    "Entity_Tree": {
        "title": "木",
        "tooltip": "敵をブロックする" 
    },
    "Entity_Palm": {
        "title": "ヤシの木",
        "tooltip": "敵をブロックする",
        "comment": "same as other trees, different appearance"
    },
    "Entity_Spruce": {
        "title": "トウヒの木",
        "tooltip": "敵をブロックする",
        "comment": "same as other trees, different appearence"
    },
    "Entity_DeadTree": {
        "title": "枯れ木",
        "tooltip": "敵をブロックする"
    },
    "Entity_Tombstone": {
        "title": "墓石",
        "tooltip": "敵をブロックする"
    },
    "Entity_Beans": {
        "title": "豆",
        "tooltip": "毎日+$1。隣接する地面を毎日肥やす"
    },
    "Entity_GardenShed": {
        "title": "庭小屋",
        "tooltip": "ゴブリンがここに到達するとライフを|{hp}失う",
        "comment": "this is the location that the goblins will try to path to and the player must protect. When a goblin reaches the garden shed, the player loses 1hp."
    },
    "Entity_Sunflower": {
        "title": "ヒマワリ",
        "tooltip": "毎日+$1",
        "comment": "the most basic crop, no special ability"
    },
    "Entity_Rice": {
        "title": "米",
        "tooltip": "毎日+$1。沼地でのみ育つ",
        "comment": "one of two crops that can grow on the swamp, no special abilities other than being compatable with swamp"
    },
    "Entity_Wheat": {
        "title": "小麦",
        "tooltip": "毎日+$1。他の小麦と隣接していると追加で+$1",
        "comment": "when wheat is next to other wheat plants, they earn 1 additional gold (does not stack)"
    },
    "Entity_Coffee": {
        "title": "コーヒー",
        "tooltip": "毎日+$1。周囲の|(Type_Gnome_title_plural)のクールダウン-|{cooldown}20%[重複可]",
        "comment": "coffee plants give nearby gnomes cooldown reduction which increases thier attack speed"
    },
    "Entity_Sprinkler": {
        "title": "スプリンクラー",
        "tooltip": "隣接する|(Type_Crop_title)1本ごとに毎日+$1",
        "comment": "sprinklers earn 1 gold per adjacent crop each day. Multiple sprinklers are able to earn gold from the same crop"
    },
    "Entity_House": {
        "title": "家",
        "tooltip": "人口+1|{population}。敵をブロックする",
        "comment": "houses increase the population cap, block enemy paths but cannot be moved"
    },
    "Entity_Tent": {
        "title": "テント",
        "tooltip": "人口+1|{population}。敵をブロックしない",
        "comment": "tents increase the population and are slightly cheaper than houses, but they can be run over by goblins"
    },
    "Entity_Caravan": {
        "title": "キャラバン",
        "tooltip": "人口+1|{population}。敵をブロックする。移動可能",
        "comment": "caravans could be localized as something else like trailer if needed - they increase population cap and block enemies and have the added benefit of being freely moveable at the expensive of costing slightly more."
    },
    "Entity_Gnome_KnifeGnome": {
        "title": "ナイフノーム",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_SpearGnome": {
        "title": "スピアノーム",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_ArcherGnome": {
        "title": "アーチャーノーム",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_AxeGnome": {
        "title": "アックスノーム",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_FlailGnome": {
        "title": "フレイルノーム",
        "tooltip": "敵をスタンさせる\n#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_BlunderbussGnome": {
        "title": "ブランダーバスノーム",
        "tooltip": "敵をスタンさせる\n#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    },
    "Entity_Gnome_WizardGnome": {
        "title": "ウィザードノーム",
        "tooltip": "#damage##cooldown##stun##crit_chance##crit_damage##xp_rate#"
    }
}