{
	"font": "Chinese",
	"language": "简体中文",
	"gameInfoGameModifierNone": "无",
	"gameInfoGameModifierFistAttack": "粉碎铁拳",
	"gameInfoGameModifierShapeReaction": "几何反应",
	"gameInfoGameModifierFingerGun": "指枪",
	"gameInfoGameModifierSplicer": "拼接器",
	"gameAudioLoad": "加载音频文件中……",
	"gameAudioLoadedA": "游戏加载完成！",
	"gameAudioLoadedB0": "点击开始游戏！",
	"gameAudioLoadedB1": "触碰开始游戏！",
	"menuHeaderGeneral": "常规升级",
	"menuHeaderShapes": "几何升级",
	"menuHeaderSplicing": "几何拼接",
	"menuHeaderSlots": "抽奖机",
	"menuHeaderPenta": "修复五边形部件",
	"menuHeaderStats": "统计数据",
	"menuHeaderCollection": "拼接几何收藏",
	"menuHeaderSettings": "设置",
	"menuOwned": "已拥有",
	"menuPrice": "价格",
	"menuMax": "最大",
	"menuNoMoney": "碎片不足",
	"menuShape": "几何",
	"menuSplicedMessage": "新的几何",
	"menuShapeSpliced": "拼接几何",
	"menuSplicingDesc": "按“拼接”按钮随机组合两个规则的几何， 创建一个新的强大拼接几何。 只有独特的几何组合才会添加到游戏中， 所以如果选择的组合之前已拼接过， 则不会创建新的几何。",
	"menuRunEnd1": "时间到！",
	"menuRunEnd2": "回合结束",
	"menuButtonCollection": "收藏",
	"menuButtonGoBack": "返回",
	"menuButtonHeaderGeneral": "常规",
	"menuButtonHeaderShapes": "几何",
	"menuButtonHeaderSplicing": "拼接中",
	"menuButtonHeaderSlots": "抽奖机",
	"menuButtonHeaderPenta": "五边形",
	"menuButtonHeaderLetsGo": "出发",
	"menuButtonNice": "漂亮",
	"menuButtonPause0": "继续",
	"menuButtonPause1": "结束回合",
	"menuButtonPause2": "前往商店",
	"menuButtonPause3": "重试",
	"menuButtonPause4": "返回主菜单",
	"menuButtonSplice": "拼接",
	"menuButtonUpgrade": "升级",
	"menuButtonTestSpin": "测试旋转",
	"menuButtonStart": "开始游戏",
	"menuButtonSettings": "设置",
	"menuButtonCredits": "制作人员",
	"menuButtonQuit": "退出游戏",
	"menuButtonGoToMenu": "退出至主菜单",
	"menuButtonModeRegularStartNew": "开始新游戏",
	"menuButtonModeRegularContinue": "继续",
	"menuButtonModeRegularDelete": "删除进度",
	"menuButtonLanguage": "语言",
	"menuButtonVisuals": "图形",
	"menuButtonAudio": "音频",
	"menuButtonResetStats": "重置全局统计数据",
	"menuButtonFullscreen": "全屏",
	"menuButtonVSync": "垂直同步",
	"menuButtonNumbers": "显示数字",
	"menuButtonScreenShake": "屏幕抖动",
	"menuButtonAudio": "音频",
	"menuButtonVolMaster": "主音量",
	"menuButtonVolMusic": "音乐音量",
	"menuButtonVolSound": "音效音量",
	"menuButtonYes": "是",
	"menuButtonNo": "否",
	"menuButtonOption0": "关",
	"menuButtonOption1": "开",
	"menuButtonStatsCollection": "已拼接几何收藏",
	"menuButtonContinue": "继续",
	"menuButtonWishlist": "将完整版加入愿望单",
	"menuButtonExtended": "游玩拓展版",
	"menuButtonGetFull": "获取完整游戏",
	"menuMsgmenuButtonQuit": "你确认要退出？",
	"menuMsgmenuButtonModeRegularDelete": "你确认要删除进度？ 改操作不会影响全局统计数据\n点击“是”三次确认。",
	"menuMsgmenuButtonResetStats": "你确认要重置全局统计数据？\n点击“是”三次确认。",
	"menuMsgGroupmenuButtonStart": "开始游戏",
	"menuMsgGroupmenuButtonSettings": "设置",
	"menuMsgGroupmenuButtonVisuals": "图形设置",
	"menuMsgGroupmenuButtonAudio": "音频设置",
	"menuCredits": "游戏制作： Max Manos\n\n音乐制作：Roman Senyk, FASSounds, MondayHopes, Paza Waska, Alana Jordan, Henry Mustafa\n\n本地化：Jakub 'Linshi' Plichta, Arkania_x, Alexis Nguyen, Horace Pan, Emanuel Osnaya, Qaliber, Sinnsage",
	"menuCredits2": "音乐制作",
	"menuPause": "暂停",
	"menuPentaLevel": "等级",
	"menuPentaMoney": "金钱",
	"menuPentaUpgrades": "强化",
	"menuPentaBuild0": "修复五边形部件",
	"menuPentaBuild1": "你确认？",
	"menuPentaText0": "碎片倍率增加",
	"menuPentaText1": "新游戏特效：",
	"menuPentaText2": "已解锁经典模式。",
	"menuPentaText3": "已解锁自定义模式。",
	"menuPentaText4": "历经鏖战，Max Manos终于夺回挚爱的手套。\n\n想必，再没有什么能将他们分离……\n\n这对吗？",
	"menuPentaDesc": "如果满足所有三个标准， 将解锁修复五边形部件的选项。 这样做会重置进度 （全局统计数据将不受影响）， 但碎片倍率将增加20%， 你将以新的特效开始游戏。",
	"menuPentaDescExtended": "如果满足所有三个标准， 将解锁修复五边形部件的选项。 这样做会重置进度（全局统计数据将不受影响）， 但碎片倍率将增加20%",
	"menuPentaDescOnline": "",
	"menuPentaDescDemo": "",
	"menuRunInfoTime": "剩余时间：",
	"menuRunInfoShapes": "已收集几何：",
	"menuRunInfoShards": "已收集碎片：",
	"menuRunInfoMultiplier": "倍率：",
	"menuRunInfoShardsEarned": "获得碎片：",
	"menuRunInfoShardsTotal": "碎片总数：",
	"menuRunClickToStart": "点击任意处开始。",
	"menuRunTapToStart": "触碰任意处开始。",
	"menuShapeReaction": "这是Max Manos的原型，创作于2023年。",
	"menuSlots": "抽奖机",
	"menuSlotsSpin": "拉动",
	"menuSlotsWon": "你赢了",
	"menuSlotsLost": "失败",
	"menuSlotsWins": "获胜",
	"menuSlotsDesc": "按下“拉动”按钮有50% 的机会赢得常规升级。 抽奖机仅提供已满级的升级项， 突破原有上限，赋予额外增益效果。 别忘了，中奖次数有上限。",
	"menuTextAvailable": "可供使用！",
	"menuTextLevelUp": "升级！",
	"menuTextMaxedOut": "满级！",
	"menuTextNeedMore": "需要更多",
	"menuTextNeedMore2" : "碎片",
	"menuTextPenta": "已修复五边形部件！",
	"menuTextSplicing": "已拼接所有几何！",
	"menuTextSlots": "大赢特赢！",
	"menuTapAgain": "",
	"menuTapAgain2": "",
	"menuTextEnd": "完美适配！",
	"menuTheEnd": "结束",
	"menuTutorial": "手册",
	"menuTutorial00": "欢迎来到《Max Manos》！ 你将操控手掌Max Manos， 开启粉碎几何、收集碎片、 升级能力的狂暴之旅！ 只需靠近几何体即可造成伤害， 自动攻击碰撞或进入范围的几何体。",
	"menuTutorial01": "击碎的几何体掉落碎片， 快速贴近将其收集。 点击右上角暂停键或按ESC， 随时进入商店强化能力。",
	"menuTutorial02": "被摧毁的几何体有概率发射投射物， 引发几何互毁的混沌连锁反应。",
	"menuTutorial03": "单回合摧毁的几何足以填满进度条 并 升级Max Manos。 升级能提升碎片倍率， 但同时几何的生命值也会增加。",
	"menuTutorial04": "屏幕的左上角显示关键信息： 回合剩余时间， 当前回合收集的碎片和 Max Manos 的当前等级。",
	"menuTutorial05": "几何有很小的几率重生为暗影几何。 这些几何只能被 Max Manos的直接攻击摧毁， 并且对其他几何发射的投射物免疫。",
	"menuTutorial10": "游戏特效：粉碎铁拳。\n每个游戏特效都会略微改变游戏玩法 以及一些商店升级。 有了这个特效， Max Manos 的攻击风格变为发射强大的拳头。",
	"menuTutorial20": "游戏特效：几何反应\n你可以将几何 发射投射物的几率提升至100%。 攻击现在是手动的——Max Manos变成粉红色时， 点击发动攻击。 Max Manos 只有在屏幕上没有投射物的情况下 才能攻击。",
	"menuTutorial30": "游戏特效：指枪。\nMax Manos会持续发射指弹。 练习瞄准目标吧！",
	"menuTutorial40": "游戏特效：拼接器。\n被破坏的规则几何会重生为拼接几何。 几何升级对这些几何仍然有效。此外， 商店的库存变为随机。",
	"menuTutorial50": "这就是最终挑战！\n\n摧毁形状几何， 增强Max Manos， 击败五边形几何并夺回属于你的荣耀。\n\n注意：这些几何比平时坚固得多。",
	"menuTutorialEnd": "摧毁这些异常坚固的几何体来提升 Max Manos的力量， 击败五边形几何体， 夺回属于你的荣耀。",
	"statsHeader0": "当前循环统计数据",
	"statsHeader1": "全局统计数据",
	"statsHeader2": "回合记录",
	"statsPlayTime": "游玩时间",
	"statsRoundsPlayed": "游玩回合",
	"statsGameModifier": "游戏特效",
	"statsShapesDestroyed": "摧毁几何",
	"statsShardsCollected": "收集碎片",
	"statsCurrentLevel": "当前等级",
	"statsUpgradesBought": "已购买升级",
	"statsShapesSpliced": "已拼接几何",
	"statsSlotGamesWon": "中奖次数",
	"statsLevelUps": "升级",
	"statsLoopsCompleted": "完成循环",
	"statsCurrentLoop": "当前循环",
	"statsGlobal": "全局",
	"statsShardsEarned": "获得碎片",
	"statsTotalShards": "碎片总数",
	"upgradeShapeSquare": "正方",
	"upgradeShapeSquareDesc": "增加一个种正方形几何体， 摧毁时向垂直方向发射两枚投射物。",
	"upgradeShapeTriangle": "三角",
	"upgradeShapeTriangleDesc": "增加一个三角形几何体， 摧毁时向对角方向发射两枚投射物。",
	"upgradeShapePentagon": "五角",
	"upgradeShapePentagonDesc": "增加一个五边形几何体， 摧毁时向上下发射数枚投射物。",
	"upgradeShapeHexagon": "六角",
	"upgradeShapeHexagonDesc": "增加一个六边形几何体， 摧毁时发射两枚穿透投射物。",
	"upgradeShapeCircle": "圆",
	"upgradeShapeCircleDesc": "增加一个圆形几何体， 摧毁时产生爆炸。",
	"upgradeShapeStar": "星",
	"upgradeShapeStarDesc": "增加一个星形几何体， 摧毁时发射三枚强大的穿透星形弹。",
	"upgradeShapeSparkle": "火花",
	"upgradeShapeSparkleDesc": "增加一个火花形几何体。 摧毁时发射三枚螺旋投射物。",
	"upgradeShapeBloom": "绽放",
	"upgradeShapeBloomDesc": "增加一个绽放形几何体。 摧毁时连续产生小型爆炸。",
	"upgradeMoreTime1": "再续一秒",
	"upgradeMoreTime1Desc": "总时间+1秒。",
	"upgradeMagnet": "吸引",
	"upgradeMagnetDesc": "拓宽自动收集碎片的范围。",
	"upgradeManosPower": "铁拳",
	"upgradeManosPowerDesc": "增加Max Manos对几何造成的伤害。",
	"upgradeManosRadius": "范围",
	"upgradeFlare": "焰光射弹",
	"upgradeFlareDesc": "方形，三角形， 圆形， 星形和火花在摧毁时 发射投射物的几率增加4.5%。",
	"upgradeBarrage": "炽炎射弹",
	"upgradeBarrageDesc": "五边形、六边形、绽放、 工字形和十字形摧毁时 发射投射物的几率增加4.5%。",
	"upgradeShapeSack": "聚宝麻袋",
	"upgradeShapeSackDesc": "增加一个额外的几何。 这种几何不会在摧毁时发射投射物， 但会比常规几何掉落更多碎片。",
	"upgradeExplosion": "爆炸",
	"upgradeExplosionDesc0": "每7秒触发一次爆炸， 破坏几何并掉落碎片。",
	"upgradeExplosionDesc": "爆炸更频繁，造成更多伤害， 并额外掉落1个碎片。",
	"upgradeSlots": "抽奖机",
	"upgradeSlotsDesc": "解锁抽奖机。",
	"upgradeShapeGirder": "工字形",
	"upgradeShapeGirderDesc": "增加一个工字形几何。 摧毁时发射爆炸导弹。",
	"upgradeHourglass": "时间沙漏",
	"upgradeHourglassDesc": "总时间增加2%。",
	"upgradeExtraShard": "额外掉落",
	"upgradeExtraShardDesc": "几何掉落碎片的几率增加2.5%。",
	"upgradeDiamondDrop": "珍稀宝石",
	"upgradeDiamondDropDesc0": "几何有几率掉落珍稀的钻石。",
	"upgradeDiamondDropDesc": "增加几何体掉落钻石的几率。",
	"upgradeAutoMoney": "扩容电池",
	"upgradeAutoMoneyDesc0": "活跃时每秒自动生成碎片。",
	"upgradeAutoMoneyDesc": "增加生成的碎片数量。",
	"upgradeShapeOmega": "奥米茄",
	"upgradeShapeOmegaDesc0": "生成奥米茄几何， 摧毁是掉落大量碎片。",
	"upgradeShapeOmegaDesc": "增加奥米茄几何掉落的碎片数量。",
	"upgradeLightning": "闪电",
	"upgradeLightningDesc0": "每7秒触发一次落雷， 对几何造成伤害并掉落碎片。",
	"upgradeLightningDesc": "雷击更频繁，造成更多伤害， 并额外掉落1个碎片。",
	"upgradeSplicedShardValueUp": "宝藏",
	"upgradeSplicedShardValueUpDesc": "摧毁时， 拼接几何掉落的碎片增加2个。",
	"upgradeShapeCross": "十字",
	"upgradeShapeCrossDesc": "增加一个的十字形几何。 摧毁时发出强大的激光束。",
	"upgradeMoreTime2": "再续两秒",
	"upgradeMoreTime2Desc": "总时间增加2秒。",
	"upgradeMoreTime3": "再续三秒",
	"upgradeMoreTime3Desc": "总时间增加3秒。",
	"upgradeAddTimeForShapes": "几何堆叠",
	"upgradeAddTimeForShapesDesc": "每有一个几何， 总时间增加0.02秒。",
	"upgradeShapeSnake": "蛇形",
	"upgradeShapeSnakeDesc0": "Max Manos击中其身体部位时， 蛇形几何掉落碎片。",
	"upgradeShapeSnakeDesc": "增加被击中时掉落碎片的数量。",
	"upgradeShapeArrow": "箭矢",
	"upgradeShapeArrowDesc0": "生成穿过屏幕的箭形几何， 能掉落碎片。",
	"upgradeShapeArrowDesc": "增加掉落碎片的数量。",
	"upgradeSplicedPower": "重捶",
	"upgradeSplicedPowerDesc": "增加拼接几何摧毁时发射投射物的几率， 并提高这些投射物的强度。",
	"upgradeSplicedRespawnTime": "加速再生",
	"upgradeSplicedRespawnTimeDesc": "拼接几何的重生时间减少10%。",
	"upgradeSplicing": "几何拼接",
	"upgradeSplicingDesc": "解锁拼接几何。",
	"upgradeManosRadiusDesc": "拓宽Max Manos的攻击范围。",
	"upgradeManosShotPower": "狂怒",
	"upgradeManosShotPowerDesc": "增加Max Manos发射的投射物伤害。",
	"upgradeManosRateOfFire": "风驰电掣",
	"upgradeManosRateOfFireDesc": "增加Max Manos的射速。",
	"upgradeWallet": "聚财重拳",
	"upgradeWalletDesc0": "Max Manos的拳头接触时有 10%的几率掉落碎片。",
	"upgradeWalletDesc": "拳头接触时有10% 的几率掉落碎片并增加1点碎片值。",
	"upgradeKnuckle": "指节重击",
	"upgradeKnuckleDesc": "额外发射一发拳头。",
	"upgradeGunpowder": "火药",
	"upgradeGunpowderDesc0": "拳头接触时有3%几率爆炸。",
	"upgradeGunpowderDesc": "拳头接触时爆炸几率增加3%， 增加爆炸威力。",
	"upgradeGhost": "幽灵重拳",
	"upgradeGhostDesc0": "拳头有2%几率穿透。",
	"upgradeGhostDesc": "拳头穿透几率增加2%。",
	"upgradeLight": "光明",
	"upgradeLightDesc0": "0.1%几率重生为光明几何。 这些几何的行为类似于暗影几何， 但更强大， 可被其他几何发射的投射物破坏。",
	"upgradeLightDesc": "几何重生为光明几何的几率增加0.1%。",
	"upgradeManosIronfinger": "指甲",
	"upgradeManosIronfingerDesc": "增加投射物伤害。",
	"upgradeManosLongfinger": "指骨",
	"upgradeManosLongfingerDesc": "增加投射物范围。",
	"upgradePointing": "指引",
	"upgradePointingDesc0": "投射物获得追踪效果。",
	"upgradePointingDesc": "增强投射物追踪效果。",
	"upgradeManosAutoBullets": "自动化",
	"upgradeManosAutoBulletsDesc0": "能向随机方向发射爆炸投射物。",
	"upgradeManosAutoBulletsDesc": "增加发射爆炸投射物的射速。",
	"upgradeManosFinger": "拇指",
	"upgradeManosFingerDesc": "添加一发手指投射物。",
	"upgradeMiniManos": "迷你",
	"upgradeMiniManosDesc": "生成绕屏幕移动的迷你Manos， 摧毁碰到的几何。",
	"upgradeRespawnTime": "再生",
	"upgradeRespawnTime0Desc": "方形的重生时间减少10%。",
	"upgradeRespawnTime1Desc": "五边形和六边形的重生时间减少10%。",
	"upgradeRespawnTime2Desc": "圆形的重生时间减少10%。",
	"upgradeRespawnTime3Desc": "绽放的重生时间减少10%。",
	"upgradeShotChance": "爆发",
	"upgradeShotChance0Desc": "方形 和三角形摧毁时 发射投射物的几率增加 4%。",
	"upgradeShotChance1Desc": "五边形 和六边形摧毁时 发射投射物的几率增加 4%。",
	"upgradeShotChance2Desc": "圆形、星形 和火花摧毁时 发射投射物的几率增加 4%。",
	"upgradeShotChance3Desc": "绽放、工字形 和十字形摧毁时 发射投射物的几率增加 4%。",
	"upgradeShotPower": "冲击",
	"upgradeShotPower0Desc": "增强方形和三角形投射物。",
	"upgradeShotPower1Desc": "增强五边形和六边形投射物。",
	"upgradeShotPower2Desc": "增强圆形、星形和火花投射物。",
	"upgradeShotPower3Desc": "增强绽放、工字形和十字形投射物。",
	"upgradeBulletShard": "银尖笔画",
	"upgradeBulletShard0Desc": "方形 和三角形投射物 掉落碎片的几率增加 20%。",
	"upgradeBulletShard1Desc": "五边形 和六边形投射物 掉落碎片的几率增加 20%。",
	"upgradeBulletShard2Desc": "圆形、星形 和火花投射物 掉落碎片的几率增加 20%。",
	"upgradeBulletShard3Desc": "绽放、工字形 和十字形投射物 掉落碎片的几率增加 20%。",
	"upgradeShardValueUp": "镀金",
	"upgradeShardValueUp0Desc": "方形 和三角形摧毁时 掉落的碎片价值增加 2。",
	"upgradeShardValueUp1Desc": "五边形 和六边形摧毁时 掉落的碎片价值增加 2。",
	"upgradeShardValueUp2Desc": "圆形、星形 和火花摧毁时 掉落的碎片价值增加 2。",
	"upgradeShardValueUp3Desc": "绽放、工字形 和十字形摧毁时 掉落的碎片价值增加 2。",
	"upgradeDoubleShardChance": "好运",
	"upgradeDoubleShardChance0Desc": "方形 和三角形 掉落双倍碎片的几率增加 7%。",
	"upgradeDoubleShardChance1Desc": "五边形 和六边形 掉落双倍碎片的几率增加 7%。",
	"upgradeDoubleShardChance2Desc": "圆形、星形 和火花 掉落双倍碎片的几率增加 7%。",
	"upgradeDoubleShardChance3Desc": "绽放、工字形 和十字形 掉落双倍碎片的几率增加 7%。",
	"upgradeRespawnTime2": "重生",
	"upgradeRespawnTime20Desc": "方形 和三角形的重生时间减少 10%，并增强所有 其他与方形 和三角形相关的升级效率。",
	"upgradeRespawnTime21Desc": "五边形 和六边形的重生时间减少 10%，并增强所有 其他与方形 和三角形相关的升级效率。",
	"upgradeRespawnTime22Desc": "圆形、星形 和火花的重生时间减少 10%，并增强所有 其他与方形 和三角形相关的升级效率。",
	"upgradeRespawnTime23Desc": "绽放、工字形 和十字形的重生时间减少 10%，并增强所有 其他与方形 和三角形相关的升级效率。",
	"versionDemo": "试玩版",
	"versionHTML5": "在线版",
	"versionExtended": "拓展版",
    "srSounds": "声音",
    "srScreenShake": "屏幕震动",
    "srClearData": "清除数据",
    "srLeaderboard": "排行榜",
    "srGlobal": "全球",
    "srFriends": "朋友",
    "srNewRecord": "新纪录",
}