V1.2.8
1.Fixed an issue where certain effects of [Soaring Bamboo] and [Panda] did not work properly in the English environment.
2.Fixed an issue where obtaining [xx Template] did not unlock the illustration entry.
3.Lowered the minimum value of the Maximum Number of Products on the Field setting to 1. If you encounter stuttering with the Strong Growth archetype, lowering this setting can now help resolve it.
4.Fixed an issue where [Black Rabbit Triplets] did not properly merge into [Midnight Rabbit] in some cases.
5.Updated some localization texts.

V1.2.0 Changelog
Additions
1.New Plant: [Grandpa Mushroom]
2.New Harsh Years Effect: Added visual prompt for [Handcuffs] when active
3.New Starting Effect: [Open a 12-Card Choice Pack]
4.Added lock mechanism for cards that cause HP loss leading to death; these cards cannot be played when HP is insufficient
5.Added a hidden achievement

Optimizations
1.Fixed stuttering caused by large harvests in a short time
2.Improved performance of gold coin display
3.Enhanced overall game performance
4.Optimized card-adding effects: When the hand is full, new cards (e.g., [Tangy Leaf]) are now placed in [the Bag]
5.Improved display of repeatable trinkets, which now stack visually

Adjustments
1.Harsh Years [Complete Exhaustion] no longer appears in the [Magiorange] set
2.Slightly increased the number of [Moon Meteors] generated by [Descent]
3.Increased [Soaring Bamboo] rarity to Red
4.Increased the number of actions required for [Soaring Bamboo] to spawn a [Panda]
5.Slightly increased [Bamboo Grove]s harvest gold and growth cycle
6.Slightly reduced the activation count for [Bamboo Rain]
7.Slightly reduced the initial gold gained from [Panda]
8.Adjusted the effect of [Full Gift]
9.Slightly reduced the required actions for [Time Bureau Mission]
10.Lowered [Fuse Factory] rarity to White
11.Increased gold acquisition efficiency for [Boom-Boom King Bloom]
12.Slightly reduced [Boom-Boom King Bloom]s growth cycle and increased its harvest gold
13.Slightly reduced [Fuseball Mushroom]s growth cycle (renamed from [Fuseball Fungus])
14.Slightly reduced the explosion count required for [Boom-Boom Grass] to grow
15.Adjusted the trigger range and effect of [Feeding Yourself]
16.Adjusted the effect of [Chaos Mushroom]
17.Adjusted [Blank Round] rarity to Red, with a Time Cost of 1
18.Adjusted [Boom-Boom Gem Bloom] rarity to Red
19.Adjusted the activation timing of [Thorned Staff]
20.Adjusted the activation range of [Rainy Rice]
21.Adjusted the effects of [Raindrop Matriarch] and [Raindrop Eggplant]
22.Adjusted the activation range of [Sunmelon]
23.Adjusted the effect of [Boom-Boom King Bloom]
24.Slightly increased the effect of [Rainy Season]

Bug Fixes
1.Fixed issue where items nullified by [Primal Egg] could still be counted
2.Fixed issue where some counters could become negative
3.Fixed issue where [Myconet Mushroom]s temporary buffs could be permanently retained in some cases
4.Fixed issue where [Myconet Thorns] did not disappear after plant form changes
5.Fixed issue where [Sleight 00] and [Orangey Gloves] could not draw cards up to the hand limit
6.Fixed discrepancy between [Bountiful Rice]s actual effect and its description
7.Fixed issue where [Zoo] did not count animals in nests
8.Fixed issue where a shortcut key could end the turn during HP deduction from insufficient KPI
9.Fixed issue where rapidly clicking the next node when leaving the shop caused the UI to disappear
10.Fixed various localization text errors


V1.1.0 Changelog
New Additions
1. Added Massive Cataclysms [Descent] to Endless Mode.
2. Added Settings - Gameplay - Maximum Number of Products on the Field to adjust Product play speed.
3. Added Settings - Visuals - Hide Gold Animation.
4. Added Settings - Visuals - Hide Product-to-Bag Animation.
5. Added Trinket Pack refresh, enabling one refresh per trinket-pack opening.
Adjustments & Optimizations
1. [Bouillon Bag] now accurately shows its generated [Chicken Bouillon] cards.
2. Slightly increased node count in Stage 3 for better progression.
3. Streamlined auto-draw logic for [Temporary Time Scale Limit]: stops drawing when [Dangerous Cards] exceed 0.
4. Enhanced visual design of select UI buttons for better clarity.
5. Lowered sound effect volume for endgame scoring and story interface exits.
6. Removed [Larva] and non-disaster-year [Bug] mechanics (e.g., Dozy Bug, Woodborer, Black Hole Bug, Dizzy Bug, Parasite, Leech Bug, Locust).
7. Reworked [Imperial Jade] into a Product card with improved gold generation.
8. Adjusted [Dewdrop Vending Machine] to an early/mid-game event, now allowing debt purchases.
9. Optimized performance for [Full Gift] and [Chaos Mushroom] during Product generation.
10. [Year-End Bonus] total count now supports a wider range of numerical values.
11. Total Revenue during Endgame Scoring now supports a wider range of numerical values.
12. Boosted overall game performance for smoother runtime.
13. Upgraded [Field Zoom] display to support finer scale adjustments.
14. Eliminated lag when accessing the play record interface.
15. Reduced performance delays when loading/saving with many Products.
16. Mitigated lag from stacking multiple [Pig]s.

Bug Fixes
1. Resolved message prompt icon showing default emoji (yellow bean face) incorrectly.
2. Corrected gold accumulation displaying as negative during rapid increases.
3. Fixed [Yearly Revenue] incorrectly showing as negative.
4. Fixed [Yearly Revenue] values appearing as negative.
5. Addressed [Yearly Revenue] numbers overflowing the display box when too long.
6. Fixed inventory card details tooltip lingering on screen.
7. Corrected A or D key presses unintentionally triggering [Field Zoom].
8. Fixed [Chrysanthemum King] counter showing negative values.
9. Removed deprecated [Sack of Gold] Trinket from Codex display.
10. Aligned [Ore Bag] card description with its actual effect.
11. Fixed abnormal field display when entering [Tutorial] right after game start.
12. Ensured plant cards gray out (unusable) immediately after reaching Harvests This Turn limit.
13. Fixed game entry failure after selecting [Starting Effects: Starting HP -30%, Receive a Blue Card Pack].
14. Prevented field objects from being moved through the map interface after closing the menu.
15. Fixed [Starting Effects] persisting incorrectly when switching save files.
16. Corrected [Chicken Bouillon] Product icon displaying as [Dewdrop].
17. Fixed [Primal Stone] event allowing two card deletions on second trigger.
18. Corrected shop interface HP display exceeding max HP after event-driven HP cap changes.
19. Fixed [Mill Two] card effect freezing game flow when no cards remain in the deck.
20. Aligned [Bouillon Bag] activation timing with its description.
21. Resolved issue where turns failed to end properly in specific cases.
22. Resolved an issue where item attributes could incorrectly stack multiple times after upgrades or transformations.  
23. Fixed a bug where the final unlockable content could be repeatedly triggered in certain scenarios.