1.0.2.2

- Fixed a DPI zoom issue when using multiple monitors.
- Fixed a salt transfer bug.
- Fixed a level-up transfer bug.
- Fixed a bell teleport transfer bug.
- Fixed menu lock after death.
- Fixed a rare issue with boss data.
- Fixed challenges not always saving properly.

- Adjusted NPC dialog triggers.
- Gunblade now benefits from speed adjustments.
- Adjusted a grab issue with Spindlebeasts.
- Fixed a doublehit bug with Carsejaw.
- Fixed an issue with thorns damage.
- Fixed an issue with poison gas.
- Fixed a bug with MP Leech charm (Classic).
- Interaction priorites changed. (Riposte higher priority)
- Adjusted some allowed transmutations.
- Adjusted some backend data that modders may enjoy.

Enhanced
- Divine Blessed weapon cost reduced.
- Staff and Wand damage reduced slightly.
- Greatsword damage reduced slightly.
- Scythe damage increased slightly.
- Pistol weights adjusted slightly.
- Adjusted a few weapon specials.
- Drowned class weapon bonus damage reduced slightly.
- Shield slam damage increased and speed decreased.
- Ranged weapons now gain poison buildup similar to melee weapons.
- Fixed a bug with gunblade shot and elemental charm damage.
- Fixed a damage bug for fists and shields with goldenwine.
- Buffed F&S healing potion.
- Buffed Iron Ones mana crystal.

Randomizer
- Adjusted fade-in animations on monsters.
- Tree of Men arena and camera adjusted.
- Adjusted some enemy tiers.
- Adjusted some enemy scaling.
- Fixed a bug with some enemies and tier tracking.
- Fixed a bug with some enemies being scaled when they shouldn't be.
- Fixed an issue with descrating and monster stats.
- Multiboss arenas now have reduced HP and Salt.
- Fixed a bug causing invalid seeds.

1.0.2.1

Bugs General
- Fixed a crash with Exit to Desktop.
- Fixed an issue with Dedicated Fullscreen mode. 
- Game now defaults to Windowed or Borderless on first boot.
- Fixed an issue with Borderless Fullscreen sometimes being out of focus or behind the start bar.
- Fixed an issue with Poison Gas hit checking.
- Fixed some throwing daggers not dealing physical damage in Enhanced.

Bugs Randomizer
- Fixed boss hp bar not displaying correctly for The Coveted.
- Nameless God can no longer throw you through fogwalls.
- Fixed an issue in the randomizer that allowed Wyrm and Tree to have extra friends in their arenas.
- Fixed an issue with monster tiers not always working in Scaling Randomizer.
- Fixed randomizer coop not working when using Random Monsters.
- Fixed an issue with the randomizer seed not updating when making a new character.
- Fixed Unspeakable Deep having adjusted Salt and Gold drops in Scaling Monster Randomizer.
- Fixed an issue with bosses not being grounded properly.

Other
- Updated Borderless mode to fit the screen. Is now based on system resolution.
- Reduced audio volume of Witch of the Lake's barrage.
- Adjusted scalings in Scaling Randomizer. First area is now considered Tier 0.
- Dragon Skourzh and Bloodless Prince can no longer be in triple boss fights in randomizer.

1.0.2.0

Bugs & Misc.

- Fixed Wyrm sometimes not finding a valid landing location.
- Fixed guide's fast travel in hardcore mode.
- Fixed beards & masks with hide helmet.
- Fixed an issue with objects stealing salt.
- Fixed slimes not dropping items or salt after grab breakout.
- Fixed offhand weapons damage being restricted by mainhand class restrictions.
- Fixed skill nodes not being upgradable when nearby nodes are unlearned (enhanced only).
- Fixed an issue with coop boss settings.
- Dark Coil ignoring iframes is now isolated to Enhanced Mode, as intended.
- Talking to an NPC will now de-aggro enemies.
- Fixed a bug with Carsejaw triple slash not always hitting.
 
Updates
- Windows build now uses MonoGame.
- Added Turkish localization.
- Randomizer Options added.
- Higher resolutions now supported (e.g. 3840 x 2160).

New Randomizer Challenges
- New challenge options: Item Randomizer, Monster Randomizer, Scaling Monster Randomizer.
- Item Randomizer - Randomizes all non-essential items around the world.
- Monster Randomizer - Randomizes enemies and bosses without stat changes.
- Scaling Monster Randomizer - Enemies and bosses have adjusted stats.

Enhanced Mode Changes
 - Adjusted the drops of Saltless, Alkymancery Knight, and Eye Scorpion.
 - Adjusted stats on Forgotten Three, Stench Most Foul, Nameless God, Eye Scorpion, and Murdiela Mal. 
 - Created new NG+1 base stats and incremental stats for NG+2-7.
 - Throwing daggers are now available at all merchants.
 - Fire and Sky's Clarity buff now grants more focus on regular spells and incantations and less on barrage-type spells.
 - Reduced previous weight adjustment on greataxes.

1.0.1.1b

- Fixed fast travel in hardcore mode.
- Fixed wand skills ignoring leveling rules.
- Fixed transmutation sorting error.

1.0.1.1

Bugs
 - Sanctuary place icon prompt crash fixed.
 - Particle limit reached crash fixed.
 - Max resolution on Windows adjusted.
 - Witch of the Lake has a tighter leash to her arena.
 - Dried King is now less pushable.
 - Hide Helmet option properly shows hair when using a mask. 
 - Hide Helmet option properly shows beards.
 - Added more vertigo cancels to red hall thief area.
 - Healing prayers now correctly split between classic and enhanced.
 - Fixed some localization strings.
 - Fixed some UI issues with changing languages.

 Other
 - Players can now leave certain NPC menus with the cancel button.
 - Sellsword menu now grays out mode-mismatched characters.
 - Gaoler's Ear drop rate increased from 10 to 40.

Enhanced

 - Negative resist math reverted (No combat differences).
 - Third Lamb hp and defense readjusted, partial revert.
 - Some more adjustments to miscellaneous enemy defenses.
 - Player now starts with fatigue when on the Ship, capping stamina to original 80.
 - Roll stamina costs and Wrapped ring reverted to same as Classic.
 - Flask of Fire now has a minimum healing of 50% max hp.
 - Cleansing cloth now correctly gives 1 per turn in.
 - Dagger second light attack reduced from 1.4 multiplier to 1.2.
 - Weapon buff consumables reduced from 50% to 35% bonus damage.
 - Lesser weapon buffs reduced from 30% to 22.5% (60% to 45%).
 - Greater weapon buff reduced from 50% to 30% (100% to 60%).
 - Pistol, Crossbow, and Whipsword damages increased.
 - Various slow hitter adjustments.
 - Early game str/dex split weapons readjusted to balance against new split calculations.
 - Readjusted heal values of Mend, Spirited Mend, and Rejuvenate.

1.0.1.0

Game Modes
 - Enhanced Mode added. Has changes to game mechanics and balance.
 - Existing characters are now in Classic Mode.
 - Players can select between Classic vs Enhanced on character creation.
 - Enhanced characters have an (E) icon on the save list.

Bugs Fixed
 - Melee weapon effects no longer transfer to offhand weapons or spells.
 - Offhand weapons may now have their own specials. (Only used in enhanced mode)
 - Warhorn duration now the intended 30 seconds.
 - Using different versions of the same buff correctly resets values.
 - Fixed armor per level bonus not applying to players. (introduced in patch 9)
 - Mossy Charm/Fast Hitter now work with Scissor Attack.
 - Silver Shield lightning resistance set to 0%. (Shields cannot go below 0%)
 - Dark Swarm no longer erroneously scales from mainhand weapon damage.
 - Lightning Storm no longer erroneously scales from mainhand weapon damage.
 - Lightning Storm damage changed from 20 to 35.
 - Murdiella Mal now drops 24k base gold.
 - Crystal Sphere now updates regional NPC bonuses immediately.
 - Guide's hat now correctly shows the player's hair.
 - Gaoler now drops their ear.
 - LakeWitch Spray attack volume reduced.
 - Dead character prop invalid inventory crash fixed (hotfix). 
 
 Hitboxes, AI, and Map changes
 - Dragon tail attack hitbox adjusted slightly.
 - Dragon is more consistent in vertical flight. (Doesnt fly as high)
 - Dragon is less likely to jump out of the arena when under 50% hp.
 - Unskinneds charge attack hitboxes shrunk slightly to match his model.
 - Nameless Gods basic sword attacks shrunk slightly to match his model.
 - Cyclops Stab and Drag attack hitboxes adjusted to be more consistent.
 - Bloodless Princes body slam adjusted slightly.
 - Guardian Blade now has its own hit-timer separate from all other hits.
 - Adjusted vertigo resets to prevent players from getting stuck in Hagers Cavern.
 - Adjusted vertigo reset above Devara's sanctuary.
 - Adjusted vertigo reset in the Thiefs area of the Red Hall.
 - Adjusted floor under Nomad to prevent clipping upwards through the map.

QoL, UI, Other
 - Jester's and Guide's hats reduced to +5 Item Find.
 - Intro screens are now skippable with Controller A, Keyboard Space, or Mouse Left Click.
 - In game menu updated to have Main Menu exit and Exit game options.
 - Poise now shows proper values in the UI.
 - UI fist damage is now more accurate, was previously too high.
 - UI more accurate with ring effects, especially when comparing Armors.
 - UI now shows Goldenwine, Protection, Ethereal/Divine Armor bonuses.
 - UI now shows Goldenwine damage bonus.
 - UI now shows Charm and Weapon Buff damage bonuses.
 - Greatscissors can transmute into Greatswords.
 - Added Hide Helmet option in Game Options.
 - Added basic event logging / log files for better bug tracking. 
 - Language selection no longer requires reboot.
 - Language selection now displays in its own language.

Enhanced Mode Notes

Coop
 - Coop players now get their sanctuary items when the main player is at a claimed sanctuary.

Stats
 - Weapon damage softcaps now reduced for multistat weapons.(50, 30, 24, 20)
 - Strength bonus when using a two-handed loadout reduced for multistat weapons.(50%, 25%, 16.7%, 10%)
 - Health per level now softcaps at level 50 instead of 40.
 - Armor per level now softcaps at level 50, granting 50% per level afterwards.
 - Carry weight now softcaps at 50 endurance, granting 50% afterwards.
 - Carry weight at level 1 increased slightly, from 42.5 to 44.0.
 - Carry weight per endurance increased from 1.5 to 1.75.
 - Poison defenses effect on triggering poison is reduced by half (easier on high armor).
 - Stamina max from 80 to 100. Stamina per point from 10 to 8.
 - Focus max from 40 to 50. Focus per point from 5 to 4.
 - Roll stamina from 40 to 35. Rolling Ring no longer reduces stamina cost by 5.
 - Negative armor values now use the same formula as positive numbers.
 - Monster defenses adjusted to match the new negative calculation.
 - Class skills require fewer pearls following the pattern 1, 1, 2, 2, 3.

Elemental Weapons
 - Weapons with elemental damage now split damage evenly no matter the stat investment.
 - Default elemental split is 50%/50%. A couple weapons use a 75% elemental split.

Buffs
 - Buff and Charm damage is now calculated on total weapon damage.  
 - Buff values cut in half. (100% -> 50% and 60% -> 30%).
 - Matching an elemental buff with an elemental weapon is now a 20% multiplier.
 - Elemental charm damage is now affected by global multipliers.
 - Goldenwine now has a matching bonus for pure physical weapons.

Monsters
 - Many negative defenses adjusted slightly.
 - Many extremely high boss resistances or repeated boss resistances adjusted.
 - Multi-Boss boss fights have had their HP bonus in NG+ reduced (Architect, Three)
 - Emberskulls attack adjusted, they now wind up before attacking.
 - The Architect's holy orbs can no longer overlap.
 - Carsejaw recovers faster after using his Sword Summon attack.
 - Witch of the Lake salt drop increased from 12k to 22k.
 
Consumables
 - All focus restoration items now gain a small bonus per willpower. (+50% at softcap, 40 -> 60)
 - Calling Horns gold cost from 100 to 500.
 - Bell of Returns gold cost from 500 to 250.
 - Devara red potion protection buff duration from 10 to 15 seconds.
 - Redgrass now grants 120% of max HP over its duration.
 - Bluegrass now grants its focus as a buff over 5 seconds.
 - Hearty Roll now uses Faster Healing. 1.0 second duration.
 - Mana Crystal (Iron Ones) now grants 30 focus over 30 seconds.
 - Mt Warhorn/Warhorn stamina regen from 135 to 100, regen during action-pause from 15 => 25, poise bonus of +50% added. Shows in UI.
 - Warhorns now instantly grant the difference of previous and new max poise if Buff was not active when used.  - Wine drunkenness is increased from 30 damage to 20% max hp damage, per drink.
 - Wine drunkenness is triggered on 3 drinks instead of 4.
 - Blue Wine now grants its focus as a buff over 5 seconds.
 - Golden Wine no longer stacks with elemental buff damage. Elemental Buffs damage takes priority, other wine bonuses are maintained.
 - Golden Wine no longer grants poison resistance.
 - Goldenwine now grants a 25% poise damage bonus.
 - Cleansing Cloth now grants 5 fatigue healing (focus) and removes 50% of current wounds.
 - Cleansing Cloth now gives only 1x per turn in. 
 - Defiled Flask no longer causes +25% damage on top of armor removal.
  Blood magic uses the same debuff, and is therefore a little safer to use. 

Charms & Rings
 - HP leech on charms and weapons is now 1%, 2%, or 3% of max hp based on weapon.
 - MP leech on charms and weapons is 0.5 or 1.0 focus based on weapon.
 - Silversalt charm uses its full cost for great weapons and is reduced for other weapons.
 - Stone Charm now grants a simple +10 poise damage.
 - Mending band from 0.25hp / sec to 1% max hp / sec.

Ammo
 - Elemental Ammo now converts 50% of the weapon's damage to its type.
 - Ammo no longer gives tiny bonus damage, weapon damage adjusted.
 - Ammo costs restandardized and reduced. 

Bows
 - Bow damage increased significantly.
 - Bows now deal 100% slash.

Crossbows
 - Crossbow damage increased significantly.
 - Crossbows now deal 75% slash.

Pistols
 - UI now shows full damage. (Had a hidden +50% bonus)
 - Pistol damage decreased by 20%, including gunblade blast.

Whips
 - Whips Light Attack now has a Whipcrack effect at their tip dealing +50% damage.
 - Whip heavy attack now deals +50% damage, but costs extra stamina.
 - Damage buffed approx 10% across the board.

Fists
 - Damage rescaled.
 - Twinmetal Ring now acts like a weapon, changing base damage and scaling.
 - Kickflip move added. Deals +25% damage, +30% poise. Overrides uppercut if pressing Down.
 - Riposte move added.
 - Strong attack now deals +100% damage.
 - Uppercut now deals +50% damage.

Throwing Daggers
 - Damage rescaled/increased.

Daggers
 - Dagger ripostes now deal 4x damage instead of the default 2x damage.
 - The second hit in the Light->Light attack combo now deals 1.4x multiplier.

Wands/Staves
 - Wand damage increased.
 - Staff damage reduced slightly.

Weapons Other
 - The Poise weapon flag now grants +10 stagger damage.
 - Ripostes now deal double damage of all damage types, instead of only physical.
 - Lump hammer now purchasable from any blacksmith.
 - Greathammer damage reduced by 15%.
 - Greataxe damage reduced by 15%.
 - Greatsword damage  reduced by 10%.
 - Axe one handed poise damage increased from 14 to 22. 
 - Axe one handed combo (last hit) now deals 100% slash.
 - Weapon weights restandardized. 
 - Greataxe weights reduced.
 - Various weapon specials changed. 

 Armor
 - Heavy Armor approx 6.5% less weight.
 - Palatine Coif moved to tier 1 heavy, added poise, adjusted values.
 - Various armor values changed, and specials added.  

Shields
- Shield types redone, are now Round, Normal, and Tower.
- Various shields shifted around in type and tier.
- Shields no longer gain poise on level up. Poise adjusted on all shields.
- Armor poise is now additive instead of multiplicative to shield poise when blocking.
- Armor defense is now added to blocks, similar to poise.
- Various specials added to shields.

Shield Slam (Tower shields)
- Hitbox now extends into the shockwave similar to enemies.
- Base speed increased by 50%.
- Damage now scales from Strength and Shield upgrades.
- Poise damage increased significantly.
- Physical combat rings, charms, and buffs more consistently work with shield slam.  

Magics/Prayers
 - Tier 5 magic added.
 - Various cost and damage rebalances.
 - Various class tier adjustments.

Map/World
- Various upgrade items added into the map for better progression.
- Various unobtainable items added to the map.

Creed Shop Adjustments
 - All merchants now sell potatoes.
 - Various inventory, by creed rank, adjustments.

Monster Drops
 - All stone statues are now droppable from monsters.
 - Gray pearls are now droppable from certain monsters.
 - Various other item drops and rates adjusted.
 - Gold drops increased slightly in NG+ and above.


1.0.0.9

Saves
 - Moved save data, config file, and log files to User Documents (Windows Build).
 - Existing saves and config file are copied to the same folder.
 - Player inventory size has been increased, saves are no longer backwards compatible.

Input Glitches
 - Fixed double inputs causing long jump.
 - Fixed double inputs causing weapon swapping/ instant incantations.
 - Fixed double inputs causing ladder movement / glide.
 - Bell of Return no longer works while airborne.
 - Fixed an input combination allowing aim-flying.

Menus
 - Added screenshake menu options: 100%, 50%, 0%.
 - Added blood/gore menu option: normal/reduced.
 - Added framerate menu options from 60 to 360.
 - Added in game Vsync menu option.
 - Fixed mouse control option not saving to config file.
 - Added inventory sorting option, cycles between: None, Equipped, Upgrade Rank, Type->Tier->Upgrade.
 - Percentage toggle is now also used to toggle numeric scaling values on weapons.
 - Added strike/slash breakdown to weapons.
 - Press and hold for level and item incrementation now work on keyboard/mouse.

Coop Tweaks
 - Removed rare item restriction for shared pickups.
 - Added shared gold pickups.
 - Rotten platforms respawn faster in coop.
 - Enemies have increased stagger values in coop.
 - Coop player may turn in work at their proper creed.

 Item Updates
 - Kismet Ring updated from +3 to +15 item find.
 - Fixed Sparkling Ring, now grants +25% to all healing.
 - Fixed Ring of Meditation, now grants proper 10% prayer cost reduction.
 - Fixed Burning Sky Ring, now also grants proper 10% incantation cost reduction.
 - Fixed Pale Charm, now grants reach to all melee attacks.
 - Added Twinmetal Ring, Corroded Ring, Band of the Humble, Heartspent Ring, and Stone Ring.
 - Twinmetal Ring grants 50% damage multiplier to fist damage.
 - Corroded Ring grants +50% damage to thrown potions.
 - Band of the Humble grants +3 wisdom.
 - Stone Ring grants +10 poise.
 - Heartspent grants +50% focus for -50% health.
 - Pale Charm now grants reach to all melee actions.

 Other
 - Unarmed attack damage now shows in the player menu.
 - Merged spell and incantation carry/cost reduction formulas. Both now use incantations calculation.
 - Magic costs in the UI now show their base focus costs instead of their stamina costs.
 - Alchemist NPC now properly grants the zone bonus of +10% to all defense.
 - Screens with resolutions greater than 4096x4096 no longer crash.
 - Guardian Blade and Flamestar now ignore enemy iframes from recent hits.
 - Crossbow now properly uses aimed trajectory when using mouse.
 - Aiming now shows aim-line, even when mouse is set to hidden.

Enemies
 - Fixed various enemy grabs ignoring collisions and/or teleporting the player.
 - The Coveting can no longer go off screen.
 - The Coveting now both activate upon damaging the Coveted axe.
 - That Stench Most Foul's stenchpods can now reenter the arena. 
 - Angsty Bones ai updated. Can teleport a maximum 3 times in a row.
 - Murdiella Mal no longer drops salt on NG+ cycles.
 - Kraekan Wyrm no longer clips into the floor.
 - Witch of the Lake can no longer go off screen.
 - Jester can no longer be pulled out of his room.
 - Ground fire can no longer damage bosses if player is outside the arena.
 - Tree of Men now properly returns stolen salt at 75% hp.

1.0.0.8

- Implemented Russian, Polish (beta)
- Fixed scaling on Lucent Musketoon, Hellfire Arbalest, Adrasteia, and Purifier
- Merchants now sell higher-tier salt consumables to wealthy patrons
- Magical light orb now flips in vertigo mode
- Fixed letter groupings in message writer
- Fixed glitches related to grabbing enemies near message bottles and rotting platforms
- Increased charm scaling on weapons that share the charms' damage types
- Added poison to Flask of Defilement vulnerabilities
- Removed Black Pearl from sellable items
- Fixed faction leader work resetting on NG+
- Tweaked elemental visual effects

1.0.0.7

- Implemented Korean, Simplified Chinese (beta)
- Implemented Reaper executions
- Finished French localization
- Restored consumable buff values and boosted prayer/incantation buff values

1.0.0.6

- Spanish, Portuguese, French localizations implemented
- Reduced damage buff for consumable weapon buffs
- Minor fix for O/X Accept/Cancel issue
- Fixed crash caused when attempting to render prop characters with invalid loadouts
- Fixed mouse clicks not registering at <60fps

1.0.0.5

- Japanese version launch! 
- Implemented of X/O O/X accept/cancel toggle
- Fixed co-op char repair for missing vertigo brand after killing the Kraekan Wyrm
- Fixed Italian localization

1.0.0.4

- Added controls reset to defaults
- Implemented crash logging (crash logs appear as crash.log in game directory)
- Fixed strong mace attack requiring no stamina
- Fixed work menu exploit allowing one turn-in to earn all turn-ins
- Fixed missing mouse support to Candlelit lady dialog
- Fixed mouse causing store items to show as 0 gp
- Fixed throwables: now able to hold throw as with crossbows/arrows
- Swapped gamepad LT/L2/RT/R2 icons for arrows when using mouse
- Removed LT/L2/RT/R2 in some windows when using mouse
- Fixed Light Armor skill node appearing as Assassin when using mouse
- Implemented mouse alternative to L3 stat toggle
- Updated German strings

1.0.0.3

- Hotfix for co-op keyboard issues. Currently co-op requires at least one gamepad, so k+m/gamepad and gamepad/gamepad are valid, but keyboard/keyboard is not. Apologies for the inconvenience!
- Thanks for supporting our launch! It's been a crazy few years.

1.0.0.2

- Fixed firepot/fireball damaging non-creature enemies

1.0.0.1

- Fixed X/Y swap for leveling + buying multiples

1.0.0.0

- Launch hype!
- Currently pending localizations: Spanish, French, Portuguese, Japanese.
- Thanks for your support! We love you.
- Please visit the forums for issues/bugs/suggestions.