{
  "#Colon": "：",
  "#FontName": "Fusion_Pixel_10_Simple",
  "#LanguageName": "简体中文",
  "#ParenthesisClose": "）",
  "#ParenthesisOpen": "（",
  "#SeparatorSpace": " ",
  "...": "...",
  "...!": "…!",
  "?!": "?!",
  "[ID]_Name": "瑞利",
  "AggressiveGreeting_Mercenary_WeaselKnight": "这是敌人！",
  "AggressiveGreeting_Wanderer_Milton": "该死的鼹鼠混蛋…！",
  "BondArtifact": "羁绊圣物",
  "BossSpeech_Askard_Chapter2_ChangePhase_0": "种子啊…… 赐予我力量……！",
  "BossSpeech_Askard_Chapter2_ChangePhase_1": "…",
  "BossSpeech_Askard_Chapter2_Die_0": "即便…你杀了我…一切已经开始…",
  "BossSpeech_Askard_Chapter2_Die_1": "我会回来的……就像你一样……",
  "BossSpeech_Askard_Chapter2_Enter_0": "契约者，你不必再来这里了。\n安静地等待毁灭吧。",
  "BossSpeech_Askard_Chapter2_Enter_1": "不……已经走到这一步了……",
  "BossSpeech_Askard_Chapter2_Enter_2": "我来帮你。我将为你省去返回的麻烦。",
  "BossSpeech_Askard_Chapter2_halfHp_0": "看起来你不打算乖乖回去。那么……",
  "BossSpeech_Askard_Chapter3_Die_0": "不错。但这无法改变未来。",
  "BossSpeech_Askard_Chapter3_Die_1": "去吧。去感受你的无力感。",
  "BossSpeech_Askard_Chapter3_Enter_0": "我已经记不清你是第几个到来的了。",
  "BossSpeech_Askard_Chapter3_Enter_1": "我现在必须完成任务，所以我将用这个幻影来对付你。",
  "BossSpeech_Askard_Die_0": "我不能死在……这样的地方……",
  "BossSpeech_Askard_Die_1": "<fade>启示是…</fade>",
  "BossSpeech_Askard_Die_2": "我…",
  "BossSpeech_Askard_Enter_0": "你已经到这里了。",
  "BossSpeech_Askard_Enter_1": "来吧，让我开心一下。",
  "BossSpeech_Askard_halfHp_0": "太好了……是的，看起来你就是赛菲洛特的<color=yellow>媒介</color>。",
  "BossSpeech_Askard_Phase2_0 ": "出色的技艺。",
  "BossSpeech_Askard_Phase2_1": "多亏了你，我想出了几个新点子。",
  "BossSpeech_Askard_Phase2_2": "现在就快点结束吧。",
  "BossSpeech_BirdDemon_Die1": "这里...从现在开始...",
  "BossSpeech_BirdDemon_Enter1": "此地从现在起是树之主的领地。",
  "BossSpeech_BirdDemon_Enter2": "你无法再前进一步。",
  "BossSpeech_Larid_Die_0": "委托失败了…",
  "BossSpeech_Larid_Die_1": "如果是你的话……",
  "BossSpeech_Larid_Enter_0": "",
  "BossSpeech_Larid_Enter_1": "开始任务。",
  "BossSpeech_MadArmadillo_DramaticDying_Start": "可恶……这……这是最后了!!",
  "BossSpeech_MadArmadillo_DramaticDying0": "我… 我没有想过要… 违背自然的秩序…",
  "BossSpeech_MadArmadillo_DramaticDying1": "住手……不，不!!!!",
  "BossSpeech_MadArmadillo_Enter1": "时…时空的异常…",
  "BossSpeech_MadArmadillo_Enter2": "不…不可能…熵是…",
  "BossSpeech_MadArmadillo_Enter3": "你…你竟然追到这里来了！",
  "BossSpeech_MadArmadillo_Enter4": "你想干什么…",
  "BossSpeech_MadArmadillo_Enter5": "不…不要想干扰我！",
  "BossSpeech_MadArmadillo_Exit": "不可能！",
  "BossSpeech_MadArmadillo_Golem_Error": "尝试用备用电池恢复。能量点 1625。",
  "BossSpeech_MadArmadillo_Golem_Error_DramaticDying": "熵临界状态。启动损坏返还。",
  "BossSpeech_MadArmadillo_Golem_Error2": "熵临界状态。建议终止序列。",
  "BossSpeech_MadArmadillo_Scream": "啊!",
  "BossSpeech_MoleBigBomb_Bye1": "啊啊！",
  "BossSpeech_MoleBigBomb_Bye2": "不行!!!",
  "BossSpeech_MoleBigBomb_Enter0": "哦，有客人。老大说你会来的。",
  "BossSpeech_MoleBigBomb_Enter1": "我是奥德纳。开始吧？",
  "BossSpeech_MoleBigBomb_Pattern00": "这是次冲撞！",
  "BossSpeech_MoleBigBomb_Pattern01": "上了！",
  "BossSpeech_MoleBigBomb_Pattern02": "用力踢！",
  "BossSpeech_MoleBigBomb_Pattern03": "看看能扩散多远！",
  "BossSpeech_MoleBigBomb_Pattern04": "好了，轮到你了！",
  "BossSpeech_MoleBigBomb_Pattern05": "爆炸拳头！",
  "BossSpeech_MoleBigBomb_Pattern06": "起飞！",
  "BossSpeech_MoleBigBomb_Pattern07": "让我给你看看真正的爆炸！",
  "BossSpeech_MoleBigBomb_Pattern08": "居然能这样随意使用，太棒了！",
  "BossSpeech_MoleBigBomb_Pattern09": "推进！",
  "BossSpeech_MoleBigBomb_Pattern10": "准备着陆！",
  "BossSpeech_MoleBigBomb_Pattern11": "头盔在晃动！",
  "BossSpeech_MoleBigBomb_Pattern12": "特别的家伙！",
  "BossSpeech_MoleBigBomb_Pattern13": "把它改成十字架真的很难啊！",
  "BossSpeech_MoleBigBomb_Pattern14": "动动脑子！",
  "BossSpeech_MoleBigBomb_Pattern15": "来了！",
  "BossSpeech_MoleBigBomb_Pattern16": "大家伙！是模式A！",
  "BossSpeech_MoleBigBomb_Pattern17": "全部扔出去！",
  "BossSpeech_MoleBigBomb_Pattern18": "呼… 喘不过气来了… 我也该集中精神了！",
  "BossSpeech_MoleElite_Die": "啊！",
  "BossSpeech_MoleElite_Enter_0": "你是谁！",
  "BossSpeech_MoleElite_Enter_1": "不是谁都可以通过这里！",
  "BossSpeech_OinkKing_Die": "呱！",
  "BossSpeech_OinkKing_Enter1": "区区外人竟敢来到这里！",
  "BossSpeech_OinkKing_Enter2": "给我嚼碎你…动起来！",
  "Buff_6thDegreeShieldTrainingCertificate_FlavorText": "增加防御耐久抗性。",
  "Buff_6thDegreeShieldTrainingCertificate_Name": "第六期盾牌训练结业证书",
  "Buff_AppleJuice_FlavorText": "在一定时间内生命值会恢复",
  "Buff_AppleJuice_Name": "苹果汁",
  "Buff_Cushion_FlavorText": "<tag=MoveSpeed>增加。",
  "Buff_Cushion_Name": "薄垫子",
  "Buff_DaggerDashAttack_FlavorText": "<tag=BasicAttackDamage>、<tag=DashAttackDamage>增加。",
  "Buff_DaggerDashAttack_Name": "袭击",
  "Buff_FinalDamage_PerfectGuard_FlavorText": "<tag=FinalDamage>增加。",
  "Buff_FinalDamage_PerfectGuard_Name": "坚韧",
  "Buff_FluorescentCharm_FlavorText": "<tag=PhysicalDamage>增加。",
  "Buff_FluorescentCharm_Name": "荧光护符",
  "Buff_GreenGear_FlavorText": "<tag=CriticalChance>增加。",
  "Buff_GreenGear_Name": "绿色齿轮",
  "Buff_Haste_FlavorText": "<tag=AttackSpeed>，<tag=MoveSpeed>增加。",
  "Buff_HelenassStairwayModel_FlavorText": "<tag=MoveSpeed>、<tag=AttackSpeed>增加。",
  "Buff_HelenassStairwayModel_Name": "海伦娜的阶梯模型",
  "Buff_IceCrossbow_Name": "冰箭",
  "Buff_Immersion_FlavorText": "可以使用狂怒。",
  "Buff_Immersion_Name": "专注",
  "Buff_Katana_Nanmu": "",
  "Buff_Katana_Nanmu_Effect": "",
  "Buff_LightningArmor_FlavorText": "对附近的敌人造成雷属性伤害。",
  "Buff_MPPotion_FlavorText": "<tag=MP>将在一段时间内恢复。",
  "Buff_PawWaxOfThespirit_FlavorText": "短时间内获得无敌状态。",
  "Buff_PawWaxOfThespirit_Interval_FlavorText": "暂时不会触发效果。",
  "Buff_PawWaxOfThespirit_Name": "水精灵的爪蜡",
  "Buff_PointedAcorn_FlavorText": "<tag=CriticalChance>增加。",
  "Buff_PointedAcorn_Name": "尖锐橡果",
  "Buff_Rage_FlavorText": "一定时间内攻击速度提升。",
  "Buff_Rage_Name": "愤怒",
  "Buff_SharpEye_FlavorText": "<tag=CriticalChance>增加。",
  "Buff_SilverPlate_FlavorText": "攻击力增加。",
  "Buff_SilverPlate_Name": "银盘子",
  "Buff_Smokescreen_FlavorText": "",
  "Buff_Smokescreen_Name": "",
  "Buff_Sober_FlavorText": "防御成功时恢复10%防御槽（完美防御时30%）",
  "Buff_Sober_Name": "冷静",
  "Buff_Splitting_FlavorText": "维持双刀状态。",
  "Buff_Splitting_Name": "分裂",
  "Buff_Weapon_SweepCostReduce_FlavorText": "横扫消耗减少50%",
  "Buff_Weapon_SweepCostReduce_Free_FlavorText": "横扫消耗减少100%",
  "Buff_Weapon_SweepCostReduce_Free_Name": "横扫消耗减少",
  "Buff_Weapon_SweepCostReduce_Name": "横扫消耗减少",
  "Buy": "购买",
  "Chapter_0": "序幕",
  "Chapter_1": "第1章：教主",
  "Chapter_2": "第2章：种子",
  "Chapter_3": "第3章：树",
  "Chapter_4": "第4章：碎片",
  "Chapter_5": "第5章",
  "Chapter3_Camp01_00_Mouse": "你是...",
  "Chapter3_Camp01_01_Fox": "托里？...不会吧...是你吗？",
  "Chapter3_Camp01_02_Lion": "没有身体的时候，就能看到各种各样的东西。",
  "Chapter3_Camp01_03_Mouse": "能感觉到它的呼吸。不像我们。",
  "Chapter3_Camp01_04_Fox": "呼吸？难道……还活着？",
  "Chapter3_Camp01_05_Fox": "命运变更的力量……你不是托里吧。",
  "Chapter3_Camp01_06_Fox": "请再回到这里来，好吗？",
  "Chapter3_Camp01_07_Fox": "还有我们的故事...",
  "Chapter3_Camp01_Tree_01": "真奇怪。他们是完成任务并回到人间的存在。",
  "Chapter3_Camp01_Tree_02": "感觉与仅仅是克利福德制造的幻影不同...",
  "Chapter3_Camp01_Tree_03": "如果你的意志能够传达给他们，请再试一次与他们交谈。",
  "Chapter3_Camp02_00_Fox": "啊，你来了。要过来这边吗？",
  "Chapter3_Camp02_01_Fox": "这里是克利福德的内部。不算很深……",
  "Chapter3_Camp02_02_Fox": "原来如此。克利波特又...",
  "Chapter3_Camp02_02_Mouse": "进来很难，尤其是对于有身体的动物来说。",
  "Chapter3_Camp02_03_Lion": "我们的身体被克里福特夺走了。",
  "Chapter3_Camp02_04_Lion": "话说回来，你比上次来时变得强了很多。",
  "Chapter3_Camp02_05_Fox": "不过，也撑不了多久。",
  "Chapter3_Camp02_06_Fox": "在我们自我介绍之前，你能先介绍一下自己吗？你是如何来到这里的…",
  "Chapter3_Camp02_06_Introduce_Fox": "我是塞拉。",
  "Chapter3_Camp02_06_Introduce_Lion": "我是卡埃尔。",
  "Chapter3_Camp02_06_Introduce_Mouse": "迪恩。",
  "Chapter3_Camp02_07_Fox": "原来如此。克利福德...",
  "Chapter3_Camp02_08_Lion": "时间不多了。",
  "Chapter3_Camp02_09_Lion": "然而，正是在绝望的时候，真正的机会才会到来。",
  "Chapter3_Camp02_10_Fox": "没错！那么，现在该怎么办呢？首先，精神世界...",
  "Chapter3_Camp02_11_Mouse": "我有个建议。",
  "Chapter3_Camp02_12_Mouse": "不过，下次再解释。",
  "Chapter3_Camp02_13_Fox": "在克利福德内部，不受时空影响。",
  "Chapter3_Camp02_14_Lion": "请再回来吧。我们已经习惯等待了。",
  "Chapter3_Camp02_Tree_00": "凯尔，迪恩，希拉……",
  "Chapter3_Camp02_Tree_01": "肉体被夺走，看来他们不只是简单的幻影。",
  "Chapter3_Camp02_Tree_02": "如果你有他们的命运碎片，请带来。如果你和他们有联系，一定能...",
  "Chapter3_Camp02_Tree_03": "命运碎片的位置可能只有他们自己最清楚。",
  "Chapter3_Camp03_00_Lion": "你来了。",
  "Chapter3_Camp03_01_Mouse": "首先，在这里回收命运碎片。然后在外面也是。",
  "Chapter3_Camp03_02_2_Lion": "我们被困在这里，无法直接帮忙。抱歉。",
  "Chapter3_Camp03_02_Lion": "在前面的地方散落着。我们成功封印时，它就分散开了。",
  "Chapter3_Camp03_03_Fox": "既然你能来到这里，也可以把碎片带来。带来后我会继续告诉你。",
  "Chapter3_Camp03_04_Askard": "幻影消失后，我就来到这里了。",
  "Chapter3_Camp03_05_Askard": "他们不过是幻影。是过去的幽灵。",
  "Chapter3_Camp03_06_2_Askard": "...正在死去。",
  "Chapter3_Camp03_06_Askard": "现在接受吧，克利福德的祝福。",
  "Chapter3_Camp03_07_Askard": "像那些家伙一样，把他们永远困在这里...",
  "Chapter3_Camp03_08_Askard": "软弱拯救了你。",
  "Chapter3_Camp03_Tree_01": "自古以来，克利福特无数次在这个世界扎根。",
  "Chapter3_Camp03_Tree_02": "即使没有我的祈祷，那些注定要阻止黑暗的人总会出现。",
  "Chapter3_Camp03_Tree_03": "时代、外貌和世界都不同……但我相信以现在的你，一定能到达终点。",
  "Chapter3_End_01_Fox": "你来了。能走到这里算是成功了。现在……",
  "Chapter3_End_02_Mouse": "找到剩余的碎片。",
  "Chapter3_End_03_Fox": "命运被打破是极其罕见的。必须保持完整，才能赋予他人命运。",
  "Chapter3_End_04_Fox": "我们没有实体，所以收集碎片帮不了大忙，但我们可以帮助你进入精神世界。",
  "Chapter3_End_05_Lion": "哈哈，现在无法再看到那家伙的剑术真是可惜。",
  "Chapter3_End_06_Lion": "利用命运的力量，你应该在塔中旅行了很多次。有猜到的地方吗？",
  "Chapter3_End_07_PlayerChoice_DontKnow ": "我不知道",
  "Chapter3_End_08_Mouse": "应该不像在克里福特内部那么简单吧。",
  "Chapter3_End_09_Fox": "在这里的话，大致位置是……大家集中精神，感受一下命运碎片的位置。",
  "Chapter3_End_10_Mouse": "……在蠕动。很近。还是一股浓烈的<color=yellow>金属味</color>。",
  "Chapter3_End_11_Fox": "我能感觉到<color=yellow>草的香味</color>。也能听到水声。",
  "Chapter3_End_12_Lion": "感觉就像<color=yellow>我的房间</color>一样舒适。",
  "Chapter3_End_13_Fox": "好。借助{NAME}的力量，我们也能在外面稍微待在一起。",
  "Chapter3_End_14_Mouse": "即使在这里，存在感也变得模糊。时间不多了。",
  "Chapter3_End_15_Fox": "准备好了吗？碎片都散落在各处。我们快点吧。",
  "Chapter3_End_16_PlayerChoice_Notyet": "还没有",
  "Chapter3_End_16_PlayerChoice_Yes": "现在去吧",
  "Chapter3_End_17_Fox_NotAllClear": "请找到所有散落的碎片。",
  "Chapter3_End_18_Fox_AllClear": "你找到了所有的碎片。谢谢你。",
  "Chapter3_End_19_Fox_AllClear": "现在真的是最后一次了。让我们去封印克利珀特吧。",
  "Chapter4_Desert_Fox_0": "这里过去也一定是绿意盎然的吧？如果有一天能看到那种风景就好了……",
  "Chapter4_Desert_Lion_0": "图书馆的古籍中写到这里某个地方有通往塔的出口。但至今无人找到。",
  "Chapter4_Desert_Mouse_0": "到处都能感觉到不祥的气息。要做好准备。",
  "Chapter4_End_03_Lion": "说是做出来的，但也未免太一样了吧？",
  "Chapter4_End_04_Fox": "……是我的身体。可疑……不知为何让我想靠近。",
  "Chapter4_End_05_Mouse": "有种违和感。靠近看就清楚了。",
  "Chapter4_End_06_Fox": "……这种感觉……明明是我的身体……",
  "Chapter4_End_07_Mouse": "有助于封印，不过……总感觉不安。",
  "Chapter4_End_08_Lion": "可能不是被某人“修复”的，而是“重现”的。",
  "Chapter4_End_08a_Lion": "身体...不受控制...",
  "Chapter4_End_09_Askard": "愚蠢的家伙们。你们的躯体已经腐烂殆尽。",
  "Chapter4_End_10_Askard": "但是，为了这个时刻，我亲自创造了新的东西。",
  "Chapter4_End_11_Askard": "用你们的全部力量，彻底唤醒克里夫罗斯。",
  "Chapter4_End_12_Mouse": "大意了...",
  "Chapter4_End_13_Fox": "不..!这肯定是...!",
  "Chapter4_End_14_Lion": "<tag=NPC:CutScene_Chapter3_DeepCave_Fox>...果然我们...",
  "Chapter4_End_15_Qliphoth": "现在开始了呢。",
  "Chapter4_End_16_Qliphoth": "我已准备好封印<tag=NPC:Tree_Sephiroth>了。",
  "Chapter4_End_17_Tori": "我会实现你的愿望。",
  "Chapter4_End_18_Askard": "终于……我所期望的毁灭形态完成了。",
  "Chapter4_End_18a_PlayerChoice": "<color=red><tag=TEXT:Qliphoth></color>...?",
  "Chapter4_End_19_Tori": "不。我是借用了你的想象而出现的勇士们的朋友。",
  "Chapter4_End_20_Tori": "{NAME}。我是<tag=NPC:CutScene_Chapter4_End_Tori>。",
  "Chapter4_End_21_PlayerChoice": "怎么做？",
  "Chapter4_End_22_Tori": "我的命运之力是‘回归’……就是你拥有的力量。",
  "Chapter4_End_22a_Tori": "我已将此地设定为阻止克里波特之前的最后回归地点。",
  "Chapter4_End_23_Tori": "让你即使跌倒也能重新站起来...",
  "Chapter4_End_24_Tori": "时间不多了。你必须现在醒来，自己去阻止克里普特。",
  "Chapter4_End_25_Tori": "但这条路并不孤单。相信你所积累的命运...",
  "Chapter4_End_25a_Tori": "请...",
  "Chapter4_EndDoor_Fox_0": "感受到我的力量了吗？我会在你身边，不让你屈服于恐惧。",
  "Chapter4_EndDoor_Lion_0": "封印克利福特是我的专长，但这次却有所不同。",
  "Chapter4_EndDoor_Lion_1": "靠近并集中注意力。当能量相触时，封印会解开。",
  "Chapter4_EndDoor_Mouse_0": "即便无肉身，我也不会屈服。",
  "Chapter4_EndDoor_Mouse_1": "我会给予力量，让你的步伐不再犹豫。",
  "Chapter4_Fox_02_Fox": "这里还是老样子！附近会有碎片吗……",
  "Chapter4_Fox_03_Fox": "啊！在那里！",
  "Chapter4_Fox_04_Thunder": "啊，您是从兔子村下来的吗？我叫桑德，是个商人。",
  "Chapter4_Fox_05_Thunder": "最近掠夺者安静了下来，我正在帮鸭子们迁居到草原村......",
  "Chapter4_Fox_06_Thunder": "突然劫匪也出现了……请帮忙！",
  "Chapter4_Fox_07_Fox": "不是碎片……但还是帮忙吧！",
  "Chapter4_Fox_07a_Thunder": "…？",
  "Chapter4_Fox_08_PlayerChoice_Help": "帮助",
  "Chapter4_Fox_09_Thunder": "谢谢！现在居民们都<color=yellow>四散</color>在战斗。请在来的路上帮助他们！",
  "Chapter4_Fox_10_Thunder": "如果你跟随轮胎痕迹，也许能追上前头的人。",
  "Chapter4_Fox_10b_Fox": "啊。你从这边出来了！这里很熟悉。",
  "Chapter4_Fox_11_Fox": "用我的'和谐'能力，我能增强我们的羁绊。",
  "Chapter4_Fox_11_Thunder": "大家都平安到达了。谢谢你的帮助！",
  "Chapter4_Fox_11a_Fox": "所有动物都被赋予了大树的力量，以齐心协力度过危机。",
  "Chapter4_Fox_11b_Fox": "以你现在的力量，似乎只能让他们对你感到稍微亲近一点……不过这样也已经够有帮助了，对吧？",
  "Chapter4_Fox_12_Duck1": "谢谢！",
  "Chapter4_Fox_13_Duck2": "终于，这讨厌的营地生活结束了！谢谢！",
  "Chapter4_Fox_13a_Duck3": "那是很出色的表现。",
  "Chapter4_Fox_14_Thunder": "这是表达谢意的礼物！不知道用来做什么，但一定...！",
  "Chapter4_Fox_15_Fox": "就在眼前啊！",
  "Chapter4_Fox_15a_Duck01": "那是什么？",
  "Chapter4_Fox_15b_Duck02": "好温暖...",
  "Chapter4_Fox_15c_Duck03": "刚才背后有只狐狸..咦？",
  "Chapter4_Fox_16_Thunder": "很高兴你找到了你想要的东西。我们现在需要开始修复村庄了。",
  "Chapter4_Fox_17_Thunder": "请稍后再来！到时候村庄将被重建。",
  "Chapter4_Fox_17a_Thunder": "祝旅行者好运。",
  "Chapter4_Fox_18_Fox": "这就是心灵相通的感觉吧。真是温暖的景象啊...",
  "Chapter4_Fox_19_Fox": "呵呵，我只是在自言自语！现在，拿上碎片回去吧！",
  "Chapter4_Fox_BattleClear_0_Bana": "呼..呼..大家都没事吧？！",
  "Chapter4_Fox_BattleClear_1_Kuri": "不会再蜂拥而来了！",
  "Chapter4_Fox_BattleClear_2_Kuri": "在它们再次蜂拥而来之前快点去村里！",
  "Chapter4_Fox_Companion_Rolf_Join": "",
  "Chapter4_Grasstown_Fox_0": "扭曲的命运改变了，动物们似乎聚集起来了！",
  "Chapter4_Grasstown_Fox_1": "我们也来帮忙重建吧！",
  "Chapter4_Grasstown_Lion_0": "这个村庄好像在我居住的时候也存在！虽然样子好像变了。",
  "Chapter4_Grasstown_Mouse_0": "委托公告板吗曾经在佣兵们进进出出时见过很多次",
  "Chapter4_Library_Fox_0": "这个模型无论何时看起来都充满神秘感！",
  "Chapter4_Library_Fox_1": "",
  "Chapter4_Library_Lion_0": "这个图书馆自古以来就存在。",
  "Chapter4_Library_Lion_1": "研究这里的各种文献是我的主要任务。",
  "Chapter4_Library_Mouse_0": "我不喜欢这个地方。大家似乎没有察觉到……",
  "Chapter4_Library_Mouse_1": "这里地面的角度不断变化，很难进行完美的战斗。",
  "Chapter4_Lion_02_Lion": "虽然很旧，但设施仍然运作良好！",
  "Chapter4_Lion_03_Lion": "还差一点点就到。",
  "Chapter4_Lion_04_Lion": "之前提到过，<tag=TEXT:SocialID_Qliphoth_Name>和<tag=TEXT:Tree_Sephiroth>一直在不断地战斗.",
  "Chapter4_Lion_04a_Lion": "当动物们生活在陆地上而不是这座塔里的时候。",
  "Chapter4_Lion_05_Lion": "这一过程甚至在塔顶上也在重复……旁边总是笼罩着<color=red><tag=TEXT:SocialID_Askard_Name></color>的影子。",
  "Chapter4_Lion_06_Lion": "这是我们聚集在一起阻止那个阴影的地方。不知道当时的朋友们怎么样了...",
  "Chapter4_Lion_07_Lion": "看来……必须撤退了！",
  "Chapter4_Lion_08_Robot": "错!误... 入侵z%^.. 净化%轨道.... *＠",
  "Chapter4_Lion_09_Robot": "净化序列准备中....",
  "Chapter4_Lion_10_Lion": "<tag=TEXT:SocialID_CutScene_Chapter4_Core_Name>受到了<tag=TEXT:SocialID_Qliphoth_Name>的侵蚀。它已将你视为敌人！",
  "Chapter4_Lion_11_Robot": "启动净化序列。",
  "Chapter4_Lion_12_Lion": "净化结束后会自动停止，所以坚持一下直到那时.",
  "Chapter4_Lion_13_Robot": "第一次净化序列完成。请稍候第二次序列...",
  "Chapter4_Lion_13a_Lion": "这个装置也是参考了我命运的力量制作的。这是我和研究所的同事们一起完成的工作...",
  "Chapter4_Lion_13b_Lion": "看到它到现在还能这样运作，感慨万千。",
  "Chapter4_Lion_14_Lion": "暂且让开。我来试着控制<tag=TEXT:SocialID_CutScene_Chapter4_Core_Name>的污染。",
  "Chapter4_Lion_16_Robot": "系统正常化。解除隔离。欢迎回来，<tag=TEXT:SocialID_CutScene_Chapter3_Lion_Name>研究员。",
  "Chapter4_Lion_17_Lion": "呼……在这种状态下维持住如此多的能量可不容易。",
  "Chapter4_Lion_18_Lion": "幸好没有完全损坏。我想起了那天和研究楼的同事们第一次启动这台设备的情景。",
  "Chapter4_Lion_19_Lion": "多亏了你，我们才能安全地封印<tag=TEXT:SocialID_Qliphoth_Name>的能量。看到它至今仍在运作，真是感慨万千。",
  "Chapter4_Lion_20_Lion": "那里有个碎片。",
  "Chapter4_Lion_21_Lion": "看来我的碎片都找回来了。大家都在等着，回去吧。",
  "Chapter4_Mouse_03_Mouse": "",
  "Chapter4_Mouse_04_Bari": "那只鼹鼠好像没有被洗脑。",
  "Chapter4_Mouse_04_Mouse": "",
  "Chapter4_Mouse_05_Bari": "哎..您是兔子村的冒险者吗？",
  "Chapter4_Mouse_06_Bari": "我在基地附近转圈搬运物资，回来后就这样了……",
  "Chapter4_Mouse_07_Bari": "前面的根好像是问题的根源。请帮忙！",
  "Chapter4_Mouse_08_Mouse": "如果那个根是根源，那么碎片也一定在那里。",
  "Chapter4_Mouse_09_PlayerChoice_Help": "帮助",
  "Chapter4_Mouse_10_Bari": "谢谢你！打倒那个的话，其他的鼹鼠也可以获救！",
  "Chapter4_Mouse_10a_Mouse": "这家伙似乎在吃我的碎片。",
  "Chapter4_Mouse_11_Bari": "我得赶快检查一下所有的伙伴是否都回来了。",
  "Chapter4_Mouse_12_Bari": "谢谢你，冒险者！多亏了你，我获得了更多的勇气！",
  "Chapter4_Mouse_13_Mouse": "原来如此……不需要能力也能获得勇气。",
  "Chapter4_Mouse_14_Mouse": "我们也回去吧。",
  "Chapter4_MouseMoleKey_0": "钥匙呢还是带上吧",
  "Chapter4_MouseRovin_01_Rovin": "哎..!别过来..!求你了…!",
  "Chapter4_MouseRovin_02_Mouse": "这种感觉……我从那只鼹鼠身上感受到我的力量。",
  "Chapter4_MouseRovin_03_Mouse": "不过方向反了.",
  "Chapter4_MouseRovin_04_Mouse": "心情强行推进……灌输挫折。",
  "Chapter4_MouseRovin_05_Mouse": "我命运的力量，是让他人向前迈步的力量。",
  "Chapter4_MouseRovin_06_Mouse": "现在...这就是极限了。",
  "Chapter4_MouseRovin_07_Rovin": "哈…喘不过气…",
  "Chapter4_MouseRovin_08_Rovin": "直到刚才……我什么也想不出来。",
  "Chapter4_MouseRovin_09_Player_WhatHappen": "发生了什么事",
  "Chapter4_MouseRovin_10_Rovin": "最近，根系开始在基地蔓延。",
  "Chapter4_MouseRovin_11_Rovin": "之后突然出现了变化的鼹鼠……",
  "Chapter4_MouseRovin_12_Rovin": "我们正在监禁那些没有受到影响的人。",
  "Chapter4_MouseRovin_13_Rovin": "请帮帮我！",
  "Chapter4_MouseRovin_14_Mouse": "果然。你在扭曲并使用我的命运碎片。",
  "Chapter4_MouseRovin_15_Mouse": "在扩散得更广之前赶快行动。",
  "Chapter4_MouseRovin_2_Mouse": "",
  "Chapter4_WakeUp_01_Rylie": "孩子,你还好吗?",
  "Chapter4_WakeUp_02_PlayerChoice": "这是哪里？",
  "Chapter4_WakeUp_03_Rylie": "在你接受命运时一失去意识，树就失去了力量，枯萎了。",
  "Chapter4_WakeUp_04_Rylie": "然后，突然有恶魔闯入了村庄。我们尽力抵御，但还是不够...",
  "Chapter4_WakeUp_05_Rylie": "我们把幸存的兔子和昏迷的你一路带到了这里。",
  "Chapter4_WakeUp_05a_Rylie": "多亏了鼹鼠们的帮助，我们才勉强逃出来。",
  "Chapter4_WakeUp_06_Rylie": "你脸色不好……做噩梦了吗？",
  "Chapter4_WakeUp_07_PlayerChoice": "到目前为止我看到的...",
  "Chapter4_WakeUp_08_PlayerChoice": "不说",
  "Chapter4_WakeUp_09_Rylie": "这一定很震惊，还是休息一会儿吧。",
  "Charm_AcquireMagic_Effect": "获得<tag=Skill>{MAGICNAME}",
  "Charm_AcquireWeaponSkill_Effect": "获得武术 {SKILLNAME}",
  "Charm_ActivateChaotic_Effect": "<color=red>可攻击友军</color>",
  "Charm_AddBuffFromBlocking_Effect": "防御成功时 {TIME}秒内物理伤害 {BASIC_ATTACK_DAMAGE}",
  "Charm_AddMaxRage_Effect": "愤怒值上限 {RAGE}",
  "Charm_AddStatByDefense_Effect": "每10点<tag=Defense>获得以下效果",
  "Charm_AddStatByDefense_Effect2": "<tag=FireDamage>{VALUE}",
  "Charm_AddStatByDefense_Effect3": "<tag=IceDamage>{VALUE}",
  "Charm_AddStatByDefense_Effect4": "<tag=LightningDamage>{VALUE}",
  "Charm_AirSlash_Effect": "{TIME}秒充能一次，普通攻击时发射{ELEMENTAL}属性剑气\n[伤害：{DAMAGE}（{ELEMENTALDAMAGE}{ICE_DMG}%）]",
  "Charm_AirSlash_Effect2": "释放冰属性剑气，造成{DAMAGE}%的伤害",
  "Charm_AmplitudeMagicCharmAP_Effect": "周围4格施展魔法时，<tag=AP> {AP} 加成",
  "Charm_ArkPuzzle_Effect": "似乎是一个可以放入雕像中的形状。",
  "Charm_AttackBuffOnHealthLoss_Effect": "在一场战斗中每失去<tag=HP>时获得攻击力{DAMAGE}%增加的buff（{SECOND}秒）",
  "Charm_AttackBurn_Effect": "在<tag=WeaponAction_DirectAttack>时，有{CHANCE}%的几率赋予<tag=Burn>减益效果",
  "Charm_AttackChim_Effect": "用普通攻击或冲刺攻击敌人时，赋予<tag=Chim>",
  "Charm_AttackChim_Effect2": "谈判技巧 {NEGO}",
  "Charm_AttackSummon_Effect": "每造成{DAMAGE}普通攻击伤害时生成1个骨片。集齐3个时骨片消失，召唤1个骷髅作为同伴。",
  "Charm_AutoMagic_Effect": "每{COOLDOWN}秒自动施放下方格子中的闪电魔法书",
  "Charm_BambooBook_Effect": "<tag=BasicAttackDamage> {BASIC_ATTACK_DAMAGE}%",
  "Charm_BasicAttackSpeed_Effect": "<tag=AttackSpeed> {ATTACK_SPEED}%",
  "Charm_BasicLightning_Effect": "每造成{DAMAGE}普通攻击伤害时获得{CLOUD}个乌云",
  "Charm_BlazingStormcloud_Effect": "<tag=DarkCloud>的闪电击中的敌人施加<tag=Burn>减益效果",
  "Charm_BoltMagicAmmoBonus_Effect": "弩炮魔法最大装填可能次数 {AMMOCOUNT}次增加",
  "Charm_BoltMagicAmmoBonus_HitTarget_Effect": "使用弩炮魔法击中敌人时有 {CHANCE}% 概率立即冷却恢复",
  "Charm_BoltMagicHoming_Effect": "弩炮魔法追踪敌人，弩炮魔法充能速度 {PERCENT}%",
  "Charm_BoltMagicMultiShot_Effect": "发射三方向的魔法弹。（每个魔法弹的威力减少{DAMAGERATIO}）法力消耗增加{COST}。",
  "Charm_BrokenMirror_Effect": "移动位置时，获得耐久度{SHIELD}的<tag=Shield>",
  "Charm_BrokenSapphire_Effect": "每{TIME}秒获得一个必然<tag=Evasion>攻击的帷幕",
  "Charm_Burn_Effect": "<tag=Elemental_Fire>属性攻击的<tag=CriticalDamageRate>{PERCENT}",
  "Charm_BurnExplosion_Effect": "燃烧状态的敌人死亡时会爆炸，对周围3格范围造成{DAMAGE}伤害。",
  "Charm_ChangeATKToMAGIC_Effect": "<tag=WeaponAction_DirectAttack>的伤害降低{PERCENT}%，但使用<tag=Magic>造成的伤害增加{PERCENT}%",
  "Charm_CharmOfDexterity_Effect": "<tag=MoveSpeed> {MOVE_SPEED}%",
  "Charm_CharmOfIntelligence_Effect": "<tag=CooldownRecovery> {COOLDOWN_RECOVERY_SPEED}%",
  "Charm_CharmOfStrength_Effect": "<tag=CooldownRecovery> {DASH_RECOVERY_SPEED}%",
  "Charm_Chintamani_Effect": "受到致命伤害时，此物品被摧毁并触发以下效果",
  "Charm_Chintamani_Effect_2": "恢复{PERCENT}生命值并短暂无敌",
  "Charm_Chintamani_Effect_3": "物品所在位置的物品栏等级{LV}",
  "Charm_CompanionChaos_Effect": "放置在仓库同一行的同伴造成<tag=Elemental_Chaos>伤害",
  "Charm_CompanionCloud_Effect": "当同伴造成{ELEMENTAL}伤害时，触发<tag=DarkCloud>{CLOUD}次（每个同伴的冷却时间：{COOLDOWN}秒）",
  "Charm_CritAndRanged_Effect": "如果敌人在3格以内，暴击伤害{VALUE}%",
  "Charm_CriticalChanceIncreaseWithTablets_Effect": "每持有1个石碑物品 <tag=CriticalChance> {CRITICAL}% 增加",
  "Charm_CriticalChanceIncreaseWithTablets_Effect2": "当前碑文数量: {COUNT}块",
  "Charm_CrossAxe_Effect": "同行的神器Lv+1，同列的神器Lv-1",
  "Charm_CrossbowDashAmmo_Effect": "冲刺时为当前弹匣充能{VALUE}弹药",
  "Charm_DarkCloud_Critical_Effect": "造成雷属性暴击伤害时，获得雷云{CLOUD}",
  "Charm_DashAttackDamage_Effect": "<tag=DashAttackDamage> {PERCENT}%",
  "Charm_DashAttackInvincible_Effect": "冲刺攻击时获得 {TIME}秒无敌buff (冷却 {COOLDOWN}秒)",
  "Charm_DashAttackStack_Effect": "普通攻击命中时冲刺攻击力增加{DAMAGE}%。（冲刺攻击时重置）",
  "Charm_DashDamage_Effect": "冲刺中碰到的敌人将受到{DAMAGE}%的物理伤害\n（消耗<tag=DashCount>时伤害翻倍）",
  "Charm_DashShield_Effect": "<tag=Dash>时获得持续{DURATION}秒的<tag=Shield>{SHIELD}（冷却时间{COOLDOWN}秒）",
  "Charm_DebuffDamage_Effect": "对敌人造成伤害时，每个施加给目标的负面效果将额外造成{DAMAGE}%的伤害。",
  "Charm_DecreaseFallingDamage_Effect": "跌落和陷阱造成的伤害降低 {DAMAGE}%",
  "Charm_DecreaseFallingDamage_Effect2": "<tag=IceDamage> {ICE}",
  "Charm_DisableNeighborCharm_Effect": "右边格子的神器效果无效",
  "Charm_DisableNeighborCriteria_Effect": "无视右边神器的效果发动条件",
  "Charm_EchoOfTheGlacier_Effect": "每{TIME}秒对附近敌人施加<tag=Frostbite>",
  "Charm_Electric_Effect": "使用<tag=WeaponAction_DirectAttack>时，有{CHANCE}%的概率赋予<tag=Electric>（冷却时间{TIME}秒）",
  "Charm_ElectricEarring_Effect": "每{TIME}秒对附近{COUNT}名敌人造成<tag=LightningDamage>{DAMAGE}%的闪电攻击，并施加<tag=Electric>减益效果",
  "Charm_ElruNaptimePillow_Effect": "战斗结束时 <tag=HP> 恢复 {HEAL}",
  "Charm_Endure_Effect": "每次对敌人造成物理暴击时获得“忍耐”增益（增加3点防御力，持续6秒，最多叠加3层）",
  "Charm_EnhancementPotionCap_Effect": "当前 <tag=HP> 低于 {HPRATIO}% 时， <tag=HPPotionBonus> 增加 {BONUS}%",
  "Charm_Exploitation_Effect": "<tag=WeaponAction_DirectAttack>时恢复<tag=HP>{AMOUNT}点（冷却时间{COOLDOWN}秒）",
  "Charm_ExplosionDamageResist_Effect": "免疫{SOURCE}发射体的爆炸伤害",
  "Charm_ExplosionDamageResist_From_All": "所有",
  "Charm_ExplosionDamageResist_From_Self": "友军投掷",
  "Charm_ExplosionProofVest_Effect": "受到伤害时在周围生成{COUNT}个炸药（伤害{DAMAGE}）",
  "Charm_FairyJar_Effect": "打破箱子或罐子时，有 {CHANCE}% 的几率生成生命球",
  "Charm_FairyJar_Effect_2": "生命球：恢复 <tag=HP> 15",
  "Charm_FarChimDamage_Effect": "对距3个瓷砖外受到伤害的敌人施加<tag=Chim>",
  "Charm_FinalComboCritical_Effect": "普通攻击最后一击的<tag=CriticalChance> {CRITICAL}%",
  "Charm_FireBulletOnEnemyDied_Effect": "在敌人死亡的地方生成持续攻击敌人的区域（伤害{DAMAGE}）",
  "Charm_FireCharkram_Effect": "发射{COUNT}个定期攻击周围敌人的飞轮\n[伤害：{DAMAGE}（<tag=LightningDamage>{PERCENT}%）]",
  "Charm_FireCharkram_Effect_Debuff": "查克拉姆命中时，有{DEBUFF}%的几率施加<tag=Electric>",
  "Charm_FireFeather_Effect": "战斗中召唤羽毛飞向周围{COUNT}名敌人并施加<tag=Burn>减益效果（冷却时间{TIME}秒）",
  "Charm_FireFly_Effect": "<tag=LightningDamage> {DAMAGE}\n(受到攻击时 {TIME} 秒内禁用)",
  "Charm_FireGuard_Effect": "防御成功时对攻击的敌人造成灼伤伤害{FIRE}",
  "Charm_FireIce_Effect": "物品栏左侧赋予火属性，右侧赋予冰属性",
  "Charm_FireIce_Effect_2": "赋予的属性伤害：{MAIN}",
  "Charm_FireIce_Effect_3": "相反属性伤害：{OPPOSITE}",
  "Charm_FireIceWeapon_Effect": "左侧：<tag=FrostRelic>神器变为基于<tag=FireDamage>",
  "Charm_FireIceWeapon_Effect_Current": "<color=yellow>[当前]</color>",
  "Charm_FireIceWeapon_Effect_FlameRelic": "<tag=FrostRelic>转换为基于<tag=FireDamage>",
  "Charm_FireIceWeapon_Effect_FrostSword": "<tag=FlameSword>更改为基于<tag=IceDamage>",
  "Charm_FireIceWeapon_Effect0": "<tag=ITEM:1259>的位置会影响的神器发生变化",
  "Charm_FireIceWeapon_Effect2": "右侧：<tag=FlameSword>神器变为基于<tag=IceDamage>",
  "Charm_FirstAttackBonusDamage_Effect": "攻击未受伤的敌人时造成{DAMAGE}%额外伤害",
  "Charm_FlagOfCheer_Effect": "在指定位置召唤旗帜，旗帜范围内的盟友<tag=AttackSpeed>提高{SPEED}%",
  "Charm_FlameBall_Effect": "攻击时喷射火焰生成地面火焰",
  "Charm_FlameDash_Effect": "冲刺时在 {CELL}格范围内生成地面火焰",
  "Charm_FlameGround_Meteor_Effect": "在玩家附近掉落{COUNT}个陨石，造成{DAMAGE}%火焰伤害",
  "Charm_FlameGround_Meteor_Effect2": "被陨石击中的敌人将附加<tag=Burn>减益效果",
  "Charm_FlameGround_Meteor_Effect3": "冷却时间：{TIME}秒",
  "Charm_FlameGroundKillCrit_Effect": "一次战斗中每用暴风云、地面火焰伤害击败敌人时暴击率增加1%（最多 {LIMIT}）",
  "Charm_FlamePlantRoot_Effect": "命中愤怒时，对周围造成火属性的{FIREDAMAGE}%伤害",
  "Charm_FlameSwordAuto_Effect": "每{TIME}秒生成1个<tag=FlameSword>（仅在<tag=FlameSword>效果激活时）",
  "Charm_FlameSwordFall_Effect": "回收掉落在地面上的所有<tag=FlameSword>，对路径上的敌人造成<tag=FlameSword>伤害",
  "Charm_FlameSwordFall2_Effect": "",
  "Charm_FlameSwordReturn_Effect": "<tag=FlameSword>投掷时落在你附近",
  "Charm_FlameWeapon_Effect": "施放旋风时，在{CELL}格半径内创建<tag=FlameGround>",
  "Charm_FollowerAttackSpeed_Effect": "同伴攻击频率提高 {ATTACK_SPEED}",
  "Charm_Freeze_Effect": "<tag=Frostbite>赋予时有{PERCENT}的几率额外附加一次",
  "Charm_FrostiumRing_Effect": "使用<tag=WeaponAction_DirectAttack>或<tag=Magic>造成伤害时，对目标附加{DAMAGE}{ELEMENTAL}（冷却时间{TIME}秒）",
  "Charm_FrozenEgg_Effect": "冰属性攻击的<tag=CriticalChance>提高{CHANCE}%",
  "Charm_FrozenMemory_Effect": "每次对目标施加<tag=Frostbite>时，获得冰之触增益效果。",
  "Charm_FrozenMemory_Effect_Buff": "冰冻之触：<tag=IceDamage>提升1，持续{TIME}秒（最多{STACK}层）",
  "Charm_GainCriticalBuffOnMPLoss_Effect": "战斗中每消耗{MP}<tag=MP>获得<tag=CriticalChance>buff {BUFF}%（持续{TIME}秒，最多可叠加{STACK}次）",
  "Charm_GainMPByDamage_Effect": "根据<tag=WeaponAction_DirectAttack>或<tag=Magic>造成的伤害恢复<tag=MP>（每{GAIN}恢复1）",
  "Charm_GainSpeedBuffOnEnemyDamage_Effect": "敌人受到伤害时有 {CHANCE}% 概率 {TIME}秒内<tag=MoveSpeed>{AMPLIFY}增加（叠加时刷新）",
  "Charm_GoldenCloak_Effect": "你可以再冲刺一次。",
  "Charm_GoldIsDamage_Effect": "每持有 {MONEY}<tag=Leaf>所有伤害量增加 {DAMAGE}%",
  "Charm_Golem_Laser_Effect": "充电后向瞄准方向发射激光",
  "Charm_Golem_Pistol_Effect": "向瞄准的方向发射子弹",
  "Charm_GolemPartCommon_Effect": "可通过魔像核心激活",
  "Charm_GreenGi_Effect": "成功触发 <tag=Evasion> 时，向前施放“虎击拳”\n[伤害： {DAMAGE}({DEF_DMG}+<tag=PhysicalDamage>{DMG}%)]",
  "Charm_GuardCounter_Effect": "反击：防御时生成前方短程近战攻击 (物理伤害的 {DAMAGERATIO}%)",
  "Charm_GuardCounter_FireBolt_Effect": "反击：防御成功 {COUNT}次时向前方施展 {MAGICNAME} (再使用冷却时间 {TIME}秒)",
  "Charm_GuardSmite_Effect": "防御成功后下一次攻击造成 {DAMAGE}%的额外伤害",
  "Charm_HitInvincible_Effect": "受击时无敌时间 {TIME}秒",
  "Charm_IceBow_Effect": "向敌人发射箭矢造成{ELEMENTALDAMAGE}\n[伤害：{DAMAGE}（{DEF_DMG}+{ELEMENTALDAMAGE}{PERCENT}%）]",
  "Charm_IceBow_Effect2": "{RELOADTIME}秒自动装填1发（最多{MAX}）",
  "Charm_IceHammer_Effect": "战斗中每隔 {TIME} 秒充能。充能后冲刺时触发以下效果",
  "Charm_IceHammer2_Effect": "向周围敌人投掷锤子，造成{ELEMENTALDAMAGE}伤害\n[伤害：{DAMAGE}（{DEF_DMG}+{ELEMENTALDAMAGE}{ICE_DMG}%）]",
  "Charm_IceSpear_Effect": "{ELEMENTAL}长矛飞来攻击敌人{COUNT}次\n[伤害：{DAMAGE}（{DEF_DMG}+{ELEMENTALDAMAGE}{ICE_DMG}%）]",
  "Charm_IceSpear0_Effect": "战斗中每隔{TIME}秒充能一次。充能后若周围有敌人，则触发以下效果",
  "Charm_IcicleVine_Effect": "使用<tag=WeaponAction_SpecialAttack>时，向前生成一条冰刺（伤害：{DEF_DMG}+{ELEMENTAL}{PERCENT}%）",
  "Charm_IcicleVine_Effect2": "荆棘击中敌人时，附加<tag=Frostbite>",
  "Charm_IncreaseAllDamageByHP_Effect": "当前<tag=HP>大于等于{HP}%时，<tag=FinalDamage>{DAMAGE}%",
  "Charm_IncreaseCriticalChance_NormalAttack_Effect": "<tag=WeaponAction_DirectAttack>的<tag=CriticalChance>增加{CRITICAL}%",
  "Charm_IncreaseDamageOnGuardGauge_Effect": "消耗 {GAUGE} 防御槽时下一次<tag=BasicAttackDamage> {DAMAGE}% 增加",
  "Charm_IncreaseDirectAttackExternalForce_Effect": "<tag=WeaponAction_DirectAttack>时推动力增加",
  "Charm_IncreaseDodgeInvincibleTime_Effect": "冲刺无敌判定时间 {TIME} 秒增加",
  "Charm_IncreaseGoldDropRate_Effect": "<tag=Leaf>获得量 {RATE}%",
  "Charm_IncreaseHeart_Effect": "<tag=MaxHP>{HP}",
  "Charm_IncreaseHeart_Effect2": "<tag=MaxMP>{MP}",
  "Charm_IncreaseLastAttackDamage_SwordAndShield_Effect": "普通攻击最后一击的伤害量增加{DAMAGE}%",
  "Charm_IncreaseMeleeAttacnRange_Effect": "<tag=MeleeAttack>的范围增加{RANGE}%",
  "Charm_IncreaseMP_Effect": "<tag=MaxMP> {MP}",
  "Charm_IncreaseMPRegen_Effect": "<tag=MPRegen> {MPREGEN}",
  "Charm_IncreaseMpRegenOnGuard_Effect": "防御时获得{MP}<tag=MPRegen>但<tag=MoveSpeed>减少{SPEED}%",
  "Charm_IncreaseNeighborCharmLevel_Effect": "右边格子的神器等级+1",
  "Charm_IncreaseNeighborCharmLevel_Left_Effect": "左边格子的神器等级+1",
  "Charm_IncreaseNeighborCharmLevel4Way_Effect": "上下左右4格的神器等级+1",
  "Charm_IncreasePeacefulMoveSpeed_Effect": "非战斗时<tag=MoveSpeed> {MOVE_SPEED}%",
  "Charm_IncreasePerfectGuardTime_Effect": "完美防御判定时间 {TIME} 秒增加",
  "Charm_IncreaseShieldDefenseRange_Effect": "防御保护范围 {RANGE}%",
  "Charm_IncreaseShieldDurability_Effect": "防御耐久度 {SHIELD}",
  "Charm_IncreaseSwordAttackSpeed_Effect": "普通攻击速度 {ATK_SPEED}% 增加",
  "Charm_IncreaseWeaponDamageFromGuardGauge_Effect": "当前防御条越接近0时，武器的最小、最大攻击力越增加\r\n从{RATIO}%以下开始生效，从0开始最大增加{DAMAGE}",
  "Charm_JustGuard_Effect": "完美防御时反射攻击（受到的伤害{DAMAGE}%+<tag=WeaponAction_DirectAttack>伤害的33%",
  "Charm_KatanaEnhancedDashActivator_Effect": "每过{TIME}秒，<tag=WeaponAction_DashAttack>增强，伤害增加{DAMAGE}%，并转换为基于最高属性的攻击",
  "Charm_Keel_Effect": "<tag=MaxHP> {HP}",
  "Charm_KillHeal_Effect": "击杀 {KILL} 个敌人时，<tag=HP> 恢复 {HEAL}",
  "Charm_KillMaxHP_Effect": "每用普通攻击击败3名敌人，体型变大且最终HP增加1% (最多 {LIMIT})",
  "Charm_KirinHorn_Effect": "闪电属性攻击<sprite=\"Keyword\" name=LightningDamage>的 <tag=CriticalChance> {PERCENT}",
  "Charm_Kunai_Effect": "普通攻击时，有{CHANCE}%几率发射苦无\n[伤害： {DAMAGE} ({DEF_DMG}+<tag=CriticalDamageRate>{DMG}%)]",
  "Charm_Kunai_Effect2": "伤害：{DEF_DMG}+<tag=CriticalDamageRate>{DMG}%",
  "Charm_Lantern_Effect": "在你看不清前方的时候，它能稍微照亮周围。",
  "Charm_LeftMPCost_Effect": "左栏魔法书消耗<tag=MP>减少{VALUE}",
  "Charm_Lightning_BasicAttack_Effect": "<tag=WeaponAction_BasicAttack>、<tag=WeaponAction_DashAttack>命中时，有{PERCENT}%的几率立即消耗1个<tag=DarkCloud>（冷却时间：{COOLDOWN}秒）",
  "Charm_Lightning_BasicAttack_Effect2": "",
  "Charm_Lightning_Damage_Effect": "<tag=LightningDamage> {DAMAGE}",
  "Charm_Lightning_DarkCloudBuff_Effect": "<tag=DarkCloud>的数值低于{THRESHOLD}时，每{TIME}秒恢复1",
  "Charm_Lightning_Faster_Effect": "<tag=DarkCloud>的消耗速度 {SPEED}%",
  "Charm_Lightning_MPRegen_Effect": "每当<tag=DarkCloud>的雷击达到{COUNT}次时，恢复<tag=MP> {MP}",
  "Charm_Lightning_Range_Effect": "",
  "Charm_LightningFury_Effect": "",
  "Charm_LightningPouch_Effect": "冲刺攻击成功时获得{CLOUD}个<tag=DarkCloud>（冷却时间{TIME}秒）",
  "Charm_LughtningBread_Effect": "敌人死亡时有 {DROP}% 概率在地上掉落电气面包。吃下电气面包获得 <tag=DarkCloud> {CLOUD}",
  "Charm_MagicDamageBySpeed_Effect": "<tag=MoveSpeed> 每增加1%，魔法伤害增加1%（最高可达{DAMAGE}％）。",
  "Charm_MagicDash_Air_Effect": "风魔法：冲刺变为短距离瞬移 (随等级增加飞行距离)",
  "Charm_MagicDash_Curse_Effect": "诅咒魔法：冲刺结束时使周围减速 (移动速度 {SLOW}%)",
  "Charm_MagicDash_Earth_Effect": "土魔法：冲刺攻击力 {DASHATTACK}%",
  "Charm_MagicDash_Effect": "根据上格魔法的主属性强化冲刺",
  "Charm_MagicDash_Fire_Effect": "火魔法：冲刺时获得1.5秒 <tag=AP> {AP} buff",
  "Charm_MagicDash_Others_Effect": "未知魔法：无效果",
  "Charm_MagicDash_Water_Effect": "水魔法：冲刺速度提升 {DASHSPEED}%",
  "Charm_MagicianCoin_Effect": "奖励中出现{ITEM_TYPE}的几率增加{DROP_PERCENT}%",
  "Charm_MagicLetter_Effect": "战斗中，每消耗<tag=MP> 40，则获得<tag=Shield> {VALUE}（持续{TIME}秒）",
  "Charm_MinHPKill_Effect": "如果攻击对象的生命值低于{LIMIT}，则立即消灭（对Boss无效）",
  "Charm_MinibossFight_Effect": "从小Boss接收的伤害{RECEIVE}，击败小Boss时的最终伤害<tag=FinalDamage>{DAMAGE}",
  "Charm_MinimumLighning_Effect": "非战斗情况下暴风云数值在 {CLOUD}以下时自动恢复",
  "Charm_MovingCast_Effect": "施放魔法时<tag=MoveSpeed> {SPEED}%",
  "Charm_ncreaseAP_Effect": "<tag=AP> {AP}",
  "Charm_NearMagicBullet_Effect": "每次使用同一行法书的弹丸攻击敌人时触发烟花（烟花的数量随着法书数量的增加而增加）",
  "Charm_NearMagicBullet_Effect2": "伤害：与魔法相关的属性伤害{DAMAGE}",
  "Charm_OnlyIdea_Effect": "아티팩트 구상용 텍스트(효과)",
  "Charm_OnlyIdea_Effect1": "아티팩트 구상용 텍스트(효과)",
  "Charm_PallasCard_Effect": "普通攻击时以{DEFAULT}%的几率发射卡牌",
  "Charm_PallasCard_Effect2": "每有 1 点<tag=Luck>，发射概率增加 {CHANCE}（当前：{CURRENT}）\n[伤害：{DAMAGE}]",
  "Charm_PerfectBlockBuff_BlockingCostResist_Effect": "完美防御时 {TIME}秒内防御耐久抗性 {RESIST}%",
  "Charm_PerfectGuardCounter_Lightning_Effect": "完美防御成功时获得 <tag=DarkCloud> {CLOUD}",
  "Charm_PerfectGuardDmamageQuest_Effect": "每次完美防御成功时物理伤害+1（最大：{MAX}），被击中时-2",
  "Charm_PlanetDebuff_Effect": "行星攻击有20%概率给敌人施加{DEBUFF}（若为{ELEMENTAL}属性则为80%概率）",
  "Charm_PlanetModel_Effect": "天体模型球体在冲刺经过敌人时对敌人造成 {DAMAGE}伤害",
  "Charm_PlanetModule_Effect": "解锁<color=#61D99F><tag=ItemCategory_Planet></color>神器",
  "Charm_PlanetModule_Effect2": "将周围8格内的星球巨大化（巨大化的星球射弹变大，伤害增加50%）",
  "Charm_PlanetModule_Effect3": "",
  "Charm_PointedBat_Effect": "攻击时，有{CHANCE}%的几率触发偏离，伤害减少{RATIO}%。",
  "Charm_RageGain_Effect": "攻击获得的愤怒值 {RAGE}",
  "Charm_Rapier_Effect": "主武器变更为挥出2连击的细剑",
  "Charm_Rapier_Effect2": "<tag=BasicAttackDamage> {BASIC}%",
  "Charm_Rapier_Effect3": "<tag=SpecialAttackDamage> {SPECIAL}%",
  "Charm_Rapier_Effect4": "<tag=DashAttackDamage> {DASH}%",
  "Charm_Reddew_Effect": "暴击时，对周围敌人造成相当于最高属性值{PERCENT}％的伤害",
  "Charm_ReservedMPBonus_Effect": "通过 <tag=ReservedMP> {RES} <tag=MP>，<tag=Magic>伤害增加{PERCENT}%。",
  "Charm_RightSpellCooldownHelper_Effect": "右侧栏的魔法书<tag=CooldownRecovery>增加{VALUE}。",
  "Charm_RockElephant_Effect": "发射{COUNT}个能造成<tag=Defense>的{PERCENT}%伤害的岩石矛",
  "Charm_RockElephant_Effect2": "每额外<tag=AttackSpeed>{ATKSPEED}%增加岩矛数量",
  "Charm_ScytheOfBerut_Effect": "<tag=CriticalChance> 超过 100% 的部分将触发处决 <sprite=\"Keyword\" name=Execution>。",
  "Charm_ScytheOfBerut2_Effect": "如果攻击的<tag=CriticalChance>超过100%，超出的概率转换为<tag=Execution> 发生概率",
  "Charm_ShadowEye_Effect": "暴击时获得“海市蜃楼”层数。海市蜃楼达到100%时无条件闪避攻击，并对周围范围广大的敌人造成<tag=Evasion>{STAT}%<tag=Elemental_Chaos>伤害。",
  "Charm_ShieldBash_Effect": "防御中通过冲刺施展'盾击'（伤害：武器攻击力的{DAMAGE}%）",
  "Charm_Shieldmate_Effect": "<tag=SweepCostReduction> {COST}",
  "Charm_Shieldmate_MaxLevel_Effect": "不再消耗 <tag=MP>",
  "Charm_ShortContract_Effect": "同伴们的 <tag=MaxHP> {HP}%",
  "Charm_SnowNeckless_Effect": "增加对被<tag=Frostbite>影响的目标<tag=MoveSpeed>的{SPEED}减少",
  "Charm_SpeedRun_Effect": "进入场所时，获得持续{TIME}秒的<tag=MoveSpeed>{MOVE_SPEED}%、<tag=AttackSpeed>{ATTACK_SPEED}%增益效果",
  "Charm_Stun_Effect": "<tag=WeaponAction_DirectAttack> 时有 {STUN_PERCENT}% 的几率造成眩晕",
  "Charm_SubShield_Effect": "召唤在玩家周围阻挡攻击的辅助盾牌 (破碎时 {TIME}秒后再生)",
  "Charm_SummonCompanion_Effect": "召唤战斗伙伴",
  "Charm_SummonJellyFish_Corrosion_Effect": "召唤对敌人施加侵蚀的水母",
  "Charm_SummonJellyFish_Effect": "召唤发射氷焰弹的水母",
  "Charm_SummonJellyFish_Electric_Effect": "召唤发射闪电弹的水母",
  "Charm_SummonJellyFish_Electric2_Effect": "被弹丸击中的敌人受到<tag=Electric>减益效果",
  "Charm_SummonJellyFish_Fire_Effect": "召唤发射火焰弹的水母",
  "Charm_SummonJellyFish_Fire2_Effect": "被投射物命中的敌人会受到<tag=Burn>减益效果。",
  "Charm_SummonJellyFish2_Effect": "被投射物命中的敌人会受到<tag=Frostbite>减益效果。",
  "Charm_SummonMiniBalista_Effect": "电箭击中敌人时有 {PERCENT}% 概率获得<tag=DarkCloud>",
  "Charm_SummonMole_Grenadier_Effect": "召唤一个向敌人投掷炸药的鼹鼠（伤害 {DAMAGE}，死亡后 {REVIVETIME} 秒自动复活）",
  "Charm_SummonMole_HandBomber_Effect": "召唤一只向敌人散射投射物的鼹鼠（伤害{DAMAGE}，死亡后{REVIVETIME}秒自动复活）。",
  "Charm_SummonMole_Summon_MoleChief_Effect": "召唤鼹鼠队长",
  "Charm_SummonPlanetBlue_Effect": "召唤发射<tag=Elemental_Physical>弹的蓝色行星\n[伤害：{DAMAGE}]",
  "Charm_SummonPlanetGray_Effect": "召唤发射<tag=Elemental_Ice>弹的灰色行星\n[伤害：{DAMAGE}]",
  "Charm_SummonPlanetRed_Effect": "召唤发射<tag=Elemental_Fire>导弹的红色行星\n[伤害: {DAMAGE}]",
  "Charm_SummonPlanetRed_Effect2": "{TIME}秒后充能完毕，冲刺时激活",
  "Charm_SummonPlanetRed_Effect3": "激活时生成{COUNT}个追踪敌人的导弹\n（造成{DAMAGE}%的火焰属性伤害）",
  "Charm_SummonPlanetSky_Effect": "召唤发射<tag=Elemental_Lightning>激光的天空蓝色行星\n[伤害: {DAMAGE}]",
  "Charm_SummonPlanetVoid_Effect": "召唤发射<tag=Elemental_Chaos>弹幕的暗黑行星\n[伤害：{DAMAGE}]",
  "Charm_SummonPlanetWhite_Effect": "召唤发射<tag=Elemental_Ice>弹的白色行星\n[伤害: {DAMAGE}]",
  "Charm_SummonPlanetYellow_Effect": "召唤发射弹跳<tag=Elemental_Physical>弹的黄色星球\n[伤害: {DAMAGE}]",
  "Charm_SummonUnit_Effect": "召唤鼹鼠灵魂（伤害：{DAMAGE}，死亡后10秒自动复活）",
  "Charm_SummonUnit_FollowerHealer_Effect": "召唤治疗和强化同伴的伙伴（根据神器等级提升能力值）",
  "Charm_SweepCostReduce_Effect": "大回旋施放消耗 {PERCENT}% 减少",
  "Charm_SweepRange_Effect": "<tag=WeaponAction_SpecialAttack>范围{SWEEPRANGE}",
  "Charm_SweepRange_Effect2": "用<tag=WeaponAction_SpecialAttack>击败{QUEST}个敌人即可变为{REWARD}",
  "Charm_SweepRange_Enhanced_Effect": "旋风范围{SWEEPRANGE}",
  "Charm_SweepRange_Enhanced_Effect2": "<tag=WeaponAction_SpecialAttack>伤害{SWEEPDAMAGE}",
  "Charm_SwordDamage_Effect": "武器的最大伤害量{DAMAGE}",
  "Charm_TheTyphoonSheetmusic_Effect": "<tag=DarkCloudSpeed>增加<tag=AttackSpeed>的{PERCENT}%",
  "Charm_TheTyphoonSheetmusic_Effect2": "<tag=WeaponAction_DirectAttack>时造成{DAMAGE}的<tag=LightningDamage>",
  "Charm_ThreeWayCandy_Effect": "左边神器的等级-1，右边神器的等级+1",
  "Charm_TooCloseDamage_Effect": "{RANGE}格以内距离的敌人受到的伤害量 {DAMAGE}",
  "Charm_TuningForks_Effect": "<tag=Magic>施放后，下次<tag=WeaponAction_DirectAttack>造成额外伤害（冷却时间{COOLDOWN}秒）\n[伤害：所有属性伤害的平均值{DAMAGEPERCENT}%（视为<tag=Magic>伤害）]",
  "Charm_VenomSporePouch_Effect": "成功招架时，对攻击者造成<tag=Elemental_Chaos>伤害",
  "Charm_VenomSporePouch_Effect2": "伤害：{DEFAULT_DAMAGE} + 最高属性伤害 {HIGHEST_STAT}",
  "Charm_WarmGlove_Effect": "受<tag=Frostbite>影响的目标从<tag=IceDamage>承受额外{DAMAGEBONUS}伤害",
  "Charm_WarmStone_Effect": "<tag=CriticalDamageRate> {CRITICAL_DAMAGE}%",
  "Charm_WaterBag_Effect": "每次消耗<tag=MP>时，<tag=MaxMP>增加1（最多{MP}，冷却时间5秒）",
  "Charm_WaterOfHeal_Effect": "消耗的<tag=MP>将被<color=red>永久<tag=ReservedMP></color>",
  "Charm_WeaselKnight_Effect": "招募NPC为同伴",
  "Charm_WeaselKnight_Effect2": "成为同伴的NPC造成的伤害量 {DMG}",
  "Charm_WhitePaper_Effect": "如果两侧槽位中的神器有相同的连击，连击数增加1",
  "Charm_WhitePaper_Effect2": "",
  "Charm_WhitePaper_Effect3": "",
  "Charm_Wings_Effect": "额外<tag=AttackSpeed>{UNIT}%增加<tag=FinalDamage>{ADD}%",
  "Charm_WoodenBox_Effect": "背包最上格的每个神器获得以下效果叠加",
  "Charm_WoodenBox_Effect2": "<tag=FireDamage> {AP}",
  "Charm_WoodenBox_Effect3": "<tag=LightningDamage> {AP}",
  "Charm_WoodenBox_Effect4": "<tag=IceDamage> {AP}",
  "Charm_XXXX_Effect": "…",
  "CharmActivateCriteria_BothSideCharm": "神器两边格子有其他神器时效果发动",
  "CharmActivateCriteria_BothSidesAreEmpty": "背包两边格子都为空时效果发动",
  "CharmActivateCriteria_BottomInInventory": "在背包最下方格子时效果激活",
  "CharmActivateCriteria_CnadyThreeWay": "左边有神器时效果发动",
  "CharmActivateCriteria_FullHP": "HP全满时效果发动",
  "CharmActivateCriteria_Inside": "在背包内侧时效果激活",
  "CharmActivateCriteria_Near8MagicBook": "周围放置魔法书时效果发动",
  "CharmActivateCriteria_NeighborsAreFull": "周围8格被物品围绕时效果发动",
  "CharmActivateCriteria_Outline": "物品在背包边缘时效果激活",
  "CharmActivateCriteria_SideEnd": "在背包两端时效果激活",
  "CharmActivateCriteria_TopInInventory": "在背包最上方格子时效果激活",
  "CharmActive_Effect": "<tag=ActiveCharm>（冷却时间：{TIME}秒）",
  "CharmActive_Effect_IceBow": "<tag=ActiveCharm>",
  "CharmActive_Effect_RockElephant": "<tag=ActiveCharm>（冷却时间：{TIME}秒，消耗<tag=DashCount>时减少{REDUCT}秒）",
  "CharmMessage_LeadNPC_Follow": "{FOLLOWER}正在跟随你。",
  "Choice_None": "都不要",
  "Choice_Ok": "好的",
  "Choice_scary": "好可怕",
  "Choice_Yes": "好",
  "Clear": "胜利",
  "Clear2": "胜利？",
  "Clear3": "目标完成",
  "ComboEffect_???_DebuffHaste": "",
  "ComboEffect_DarkCloud_Create": "<tag=DarkCloud>激活（基础容量{DEFAULT}）",
  "ComboEffect_Ember_DebuffActivateName": "火焰之触",
  "ComboEffect_FlameSword": "",
  "ComboEffect_FlameSword_Create": "激活效果（基础剑×{SWORD}）",
  "ComboEffect_FlameSword_Skill_Effect": "消耗火焰剑堆叠以刺击敌人",
  "ComboEffect_FlameSword_Skill_Name": "火焰剑投掷",
  "ComboEffect_Glacier_DebuffActivate": "激活{EFFECTNAME}效果",
  "ComboEffect_Glacier_DebuffActivateName": "霜之触",
  "ComboEffect_Glacier_DebuffHaste": "{EFFECTNAME}冷却加速{VALUE}",
  "ComboEffect_Magitech_DebuffActivateName": "电击之触",
  "ComboEffect_Mystic_First": "随机{VALUE}格",
  "ComboEffect_Mystic_Second": "",
  "ComboEffectDefault_DarkCloud_Description": "召唤乌云。每隔{TIME}秒对附近的敌人造成雷击。（伤害：<tag=LightningDamage>{DAMAGE_PERCENT}%）\n战斗中每5秒恢复5%容量堆栈。",
  "ComboEffectDefault_Ember_Description": "",
  "ComboEffectDefault_FlameSword_Description": "当你用<tag=WeaponAction_DirectAttack>或<tag=Magic>造成伤害时，将投掷<tag=FlameSword>。（伤害值：<tag=FireDamage>{DAMAGE_PERCENT}%）投掷的<tag=FlameSword>会掉落到地面，可再次拾取。",
  "ComboEffectDefault_Glacier_Description": "{EFFECTNAME}：造成{ELEMENTAL}伤害时附加{DEBUFF}减益效果（不包括减益伤害）。（冷却时间：{TIME}秒）",
  "ComboEffectDefault_Grimoire_Description": "",
  "ComboEffectDefault_Guardian_Description": "",
  "ComboEffectDefault_Magitech_Description": "",
  "ComboEffectDefault_Mystic_Description": "在库存中特定位置的神器等级效率加倍。",
  "ComboEffectDefault_Precision_Description": "",
  "ComboEffectDefault_WindSong_Description": "",
  "Companion_GoldenHandbell": "灵魂鼹鼠",
  "Companion_JellyFish_Electric": "电气水母",
  "Companion_JellyFish_Fire": "火焰水母",
  "Companion_JellyFish_FrostBite": "霜冻水母",
  "Companion_MoleChief_FrostBite": "鼹鼠队长",
  "Costume_AdventurerRabbit_Effect0": "这是测试",
  "Costume_AdventurerRabbit_FlavorText": "梦想着冒险的你，为了完成旅程做好了万全的准备。(Dungreed购买者限定服装)",
  "Costume_AdventurerRabbit_Name": "冒险家兔子",
  "Costume_ArmoredRabbit_FlavorText": "为了保护身体，把自己裹得严严实实不是最好的吗?",
  "Costume_ArmoredRabbit_Mouse_Name": "骑士鼠",
  "Costume_ArmoredRabbit_Name": "穿盔甲的兔子",
  "Costume_Bat_FlavorText": "没有获得阳光，反而失去了洞穴。正在寻找同族。",
  "Costume_Bat_Name": "失去翅膀的蝙蝠",
  "Costume_Bat_RedRabbit_Name": "恶魔装兔子",
  "Costume_BraidedRabbit_Dog_Name": "森林侦察员",
  "Costume_BraidedRabbit_FlavorText": "她拥有像水一样流淌在地面的长发。",
  "Costume_BraidedRabbit_Name": "辫发兔子",
  "Costume_BrownRabbit_Cat_FlavorText": "条纹虽然异质，但确实是一只可爱的猫。",
  "Costume_BrownRabbit_Cat_Name": "条纹猫",
  "Costume_BrownRabbit_FlavorText": "藏在森林的时候，动物们很难找到你，但你总是很勤奋。",
  "Costume_BrownRabbit_Name": "棕色兔子",
  "Costume_DarkBrownRabbit_Name": "深棕色兔子",
  "Costume_Duck_FlavorText": "我喜欢在雨天看天空。",
  "Costume_Duck_Name": "鸭子",
  "Costume_FireCat_Chicken_Name": "鸡",
  "Costume_FireCat_FlavorText": "阴影遮住了脸，但只是因为帽檐很宽。",
  "Costume_FireCat_Name": "红衣猫",
  "Costume_Fox_FlavorText": "很可爱，对吧？",
  "Costume_Fox_Name": "红狐狸",
  "Costume_Fox_Three_Name": "三尾狐",
  "Costume_Frog_FlavorText": "有趣的是，没有尾巴。",
  "Costume_Frog_Lizard_Name": "闪电蜥蜴",
  "Costume_Frog_Name": "青蛙",
  "Costume_Ghost_FlavorText": "模糊的目标将你束缚在这座塔中。",
  "Costume_Ghost_Name": "鬼魂",
  "Costume_Golem_FlavorText": "身体越小，梦想越宏大。",
  "Costume_Golem_Name": "黄铜傀儡",
  "Costume_HolyRabbit_FlavorText": "过去曾因高贵的血统而被推崇。现在只不过是一个引人注目的存在。",
  "Costume_HolyRabbit_Name": "翼耳兔",
  "Costume_MandarinRabbit_FlavorText": "颜色稍有不同，几乎没有人注意到。只有你在意。",
  "Costume_MandarinRabbit_Name": "橙色兔子",
  "Costume_MandarinRabbit_Sheep_Name": "农夫羊",
  "Costume_Mole_FlavorText": "你是普通的工人。",
  "Costume_Mole_King_Name": "鼹鼠王",
  "Costume_Mole_Name": "鼹鼠",
  "Costume_Oink_FlavorText": "部落太小，无法容纳他的抱负。",
  "Costume_Otter_FlavorText": "丰富的表情无法隐藏。波涛般的感情也无法掩饰。",
  "Costume_Otter_Name": "水獭",
  "Costume_Otter_Rabbit_Name": "戴斗笠的兔子",
  "Costume_PinkRabbit_FlavorText": "虽然没有什么特长，但这也可能成为优点。",
  "Costume_PinkRabbit_Name": "粉红兔子",
  "Costume_PinkRabbit_Tree_Name": "古代兔子",
  "Costume_RedHolyRabbit_Alt_Name": "蓝斗篷兔子",
  "Costume_RedHolyRabbit_Black_Name": "黑色斗篷兔",
  "Costume_RedHolyRabbit_FlavorText": "等待与狼命运的相遇。",
  "Costume_RedHolyRabbit_Name": "红斗篷兔",
  "Costume_RedMonsterRabbit_FlavorText": "唯一能阻止内心恶魔的是外在的恶魔。",
  "Costume_Seren_FlavorText": "虽然身体虚弱，但蕴藏着巨大的潜力。",
  "Costume_Seren_Name": "学者蜥蜴",
  "Costume_Seren_Pig_Name": "学者猪",
  "Costume_Skeleton_Alt_Name": "黑骨骼骷髅",
  "Costume_Skeleton_FlavorText": "…",
  "Costume_Skeleton_Name": "骷髅",
  "Costume_Skeleton_Oink_Name": "漂泊的小猪",
  "Costume_UnlockCondition_Bat": "向蝙蝠献血{COUNT}次。",
  "Costume_UnlockCondition_Duck": "将<tag=MP>提升至{MP}。",
  "Costume_UnlockCondition_FireCat": "将<tag=FireDamage>提升至{COUNT}。",
  "Costume_UnlockCondition_Fox": "在一次冒险中获得{COUNT}块或更多石碑。",
  "Costume_UnlockCondition_Frog": "将<tag=LightningDamage>提高到{COUNT}。",
  "Costume_UnlockCondition_Ghost": "在一次冒险中获取超过{COUNT}本魔法书。",
  "Costume_UnlockCondition_Mole": "击败{COUNT}名狂热鼹鼠。",
  "Costume_UnlockCondition_Otter": "将<tag=CriticalDamageRate>提升至{COUNT}%。",
  "Costume_UnlockCondition_RedMonsterRabbit": "击败阿斯卡德。",
  "Costume_UnlockCondition_Seren": "请通关困难模式的第{TIER}阶段或更高阶段。",
  "Costume_UnlockCondition_Skeleton": "在一次冒险中累计受到超过{COUNT}的伤害。",
  "Costume_UnlockCondition_WhiteWolf": "击败Oink首领『拉塔卡』超过{COUNT}次。",
  "Costume_UnlockCondition_Wizard": "用魔法击败敌人{COUNT}次。",
  "Costume_WhiteRabbit_Alt_Name": "黑兔子",
  "Costume_WhiteRabbit_FlavorText": "视力有点差，但很有魅力。",
  "Costume_WhiteRabbit_Mouse_Name": "叛徒",
  "Costume_WhiteRabbit_Name": "白兔",
  "Costume_WhiteWolf_Alt_Name": "黑狼",
  "Costume_WhiteWolf_FlavorText": "它很珍惜自己的尾巴。",
  "Costume_WhiteWolf_Name": "白狼",
  "Costume_WhiteWolf_Rabbit_Name": "白兔",
  "Costume_WizardRabbit_Bear_Name": "风暴峡谷之熊",
  "Costume_WizardRabbit_FlavorText": "会一点魔法的兔子。",
  "Costume_WizardRabbit_Name": "巫师兔子",
  "Costume_XXX_UnlockCondition": "…",
  "CutScene_SomeoneVoice": "你将看到的是",
  "CutScene_SomeoneVoice_ArkShrine_0": "",
  "CutScene_SomeoneVoice_ArkShrine_1": "当新的黑暗诞生时…",
  "CutScene_SomeoneVoice2": "不久的将来…",
  "Damage": "伤害",
  "DamageId_Abiltiy_Passive_5_LV20_Name": "天赋额外生命值",
  "DamageId_Category_Ability": "能力",
  "DamageId_Category_Charm": "神器",
  "DamageId_Category_Magic": "魔法",
  "DamageId_Category_Unknown": "Unknown",
  "DamageId_Category_Weapon": "武器",
  "DamageId_Katana_MagicBlade": "魔力刀",
  "DamageId_Weapon_AdditionalElementalDamage_Fire_Name": "武器额外伤害（火）",
  "DamageId_Weapon_AdditionalElementalDamage_Ice_Name": "武器附加伤害（冰）",
  "DamageId_Weapon_AdditionalElementalDamage_Lightning_Name": "武器附加伤害（闪电）",
  "DamageId_Weapon_BasicAttack_Name": "普通攻击",
  "DamageId_Weapon_DashAttack_Name": "冲刺攻击",
  "DamageId_Weapon_Nastrond_Name": "纳斯特隆德",
  "DamageId_Weapon_Reflect_Name": "攻击反射",
  "DamageId_Weapon_SilenceofEverfrost": "冰河回声",
  "DamageId_Weapon_SpecialAttack_Amethyst_Name": "特殊攻击：紫水晶召唤",
  "DamageId_Weapon_SpecialAttack_Name": "特殊攻击",
  "DamageId_Weapon_Spike": "荆棘棒 (荆棘)",
  "DamageInfo_DamagePerSecond": "每秒伤害:",
  "DamageInfo_LastDamage": "伤害:",
  "DamageInfo_TotalDamage": "累计伤害:",
  "Dash": "冲刺",
  "Debuff_BlueBurn": "蓝色灼伤",
  "Debuff_BlueBurn_Description": "根据<tag=Elemental_Fire>和<tag=Elemental_Ice>中较高的元素伤害进行更改，附加伤害等于较低元素伤害的25%。",
  "Debuff_Burn": "灼伤",
  "Debuff_Burn_Effect": "每0.5秒造成<tag=FireDamage>{DAMAGE}%的伤害。持续{DURATION}秒。（最多可叠加{STACK}）",
  "Debuff_Chim": "侵蚀",
  "Debuff_Chim_Effect": "这是一个每秒侵蚀目标体力20的减益效果。减益效果结束时，会造成相当于侵蚀数值的<tag=Elemental_Normal>伤害。",
  "Debuff_Crime": "可怕的行为",
  "Debuff_Crime_Description": "你犯下了可怕的罪行。<tag=Negotiation>减少。",
  "Debuff_Debuff_Frostbite": "冻伤",
  "Debuff_Electric": "触电",
  "Debuff_Electric_Effect": "减益效果持续{DURATION}秒，结束时造成<tag=Elemental_Lightning>{DAMAGE}%伤害。伤害量随减益的持续时间增加。最多可叠加2次（叠加时持续时间不刷新）。",
  "Debuff_Execution_Effect": "暴击伤害翻倍。",
  "Debuff_Freeze": "冰冻",
  "Debuff_Freeze_Effect": "立即造成<tag=IceDamage>{DAMAGE}%的伤害。施加1秒的眩晕。",
  "Debuff_Frostbite": "冻伤",
  "Debuff_Frostbite_Effect": "使目标的移动速度降低{MOVE_SPEED}%。持续{DURATION}秒。叠加5次后转变为<tag=Freeze>。",
  "Debuff_Poison": "中毒",
  "Debuff_Poison_Effect": "每{TIME}秒造成{DAMAGE}点<tag=Elemental_Chaos>伤害。持续{DURATION}秒。在此期间，所有负面效果伤害增加{RESIST}%。",
  "Debuff_Shock": "触电",
  "Debuff_Shock_Effect": "使目标的防御力降低20。",
  "Debuff_Wound": "伤口恶化",
  "Debuff_Wound_Effect": "每秒造成8点<tag=Elemental_Chaos>伤害。持续10秒。（最多4层）",
  "Defeat": "失败",
  "Defeat2": "失败？",
  "DeleteProfileConfirm": "删除存档数据后无法恢复。\n<color=red>确定要删除吗？</color>",
  "DemoMessage_End": "试玩版到此结束。感谢您的游玩！",
  "DemoSampleBuildText": "请理解，为了活动的顺利进行，演示时间有限。",
  "DestinyQuest_Crossbow_Description": "与莫罗一起的武器修行第3弹",
  "DestinyQuest_Crossbow_Name": "新武器：弩",
  "DestinyQuest_Dagger_Description": "与莫罗一起的武器修行第2弹",
  "DestinyQuest_Dagger_Name": "新武器: 匕首",
  "DestinyQuest_FillTheCliff_Description": "在康纳结束工作时进入方舟。",
  "DestinyQuest_FillTheCliff_Name": "方舟探险",
  "DestinyQuest_FruitSkewer_Description": "",
  "DestinyQuest_FruitSkewer_Name": "",
  "DestinyQuest_GreatSword_Description": "与莫罗一起的武器修行第1弹",
  "DestinyQuest_GreatSword_Name": "新武器",
  "DestinyQuest_HideAndSeek_Description": "探索埃鲁的休息处",
  "DestinyQuest_HideAndSeek_Name": "机灵的埃尔鲁",
  "DestinyQuest_Katana_Description": "与莫罗一起的武器修行第4弹",
  "DestinyQuest_Katana_Name": "新武器：刀",
  "DestinyQuest_RebuildHome_Description": "由于最近的震动，兔子村的一部分受到了损坏。让我们帮助肯修复房屋吧。",
  "DestinyQuest_RebuildHome_Name": "房屋维修",
  "DestinyQuest_RebuildWorkShop_Description": "在发尔特的帮助下制作魔法口袋。",
  "DestinyQuest_RebuildWorkShop_Name": "制作魔法口袋",
  "DestinyQuest_RerollDice_Description": "和树对话。",
  "DestinyQuest_RerollDice_Name": "强大的仿制品",
  "DestinyQuest_RyliePotion0_Description": "帮助莱利做事。",
  "DestinyQuest_RyliePotion0_Name": "莱利的礼物",
  "DestinyQuest_SalonBasement_Description": "调查服装店地下室",
  "DestinyQuest_SalonBasement_Name": "沙龙地下室",
  "DestinyQuest_Sapphire_Description": "与树对话。",
  "DestinyQuest_Sapphire_Name": "蓝宝石",
  "DestinyQuestObjective_Dagger_CompleteTraining": "成功招架3次",
  "DestinyQuestObjective_Dagger_Fury": "使用狂怒破坏{PROP_NAME} {COUNTER}/{GOAL}",
  "DestinyQuestObjective_Dagger_FuryAndParry": "使用狂怒和招架破坏{PROP_NAME} {COUNTER}/{GOAL}",
  "DestinyQuestObjective_Dagger_GoToSchool": "前往训练场",
  "DestinyQuestObjective_Dagger_Parrying": "使用招架避开敌人的攻击 {COUNTER}/{GOAL}",
  "DestinyQuestObjective_FillTheCliff_0_GotoArk": "进入方舟",
  "DestinyQuestObjective_FillTheCliff_1_CheckTablet": "调查石板",
  "DestinyQuestObjective_FillTheCliff_2_RestoreTablet": "在库存中正确对齐石板",
  "DestinyQuestObjective_FillTheCliff_3_TalkToConor": "与康纳交谈",
  "DestinyQuestObjective_Greatsword_CompleteTraining": "基础",
  "DestinyQuestObjective_Greatsword_GoToSchool": "前往训练场",
  "DestinyQuestObjective_HideAndSeek_0": "向周围的人打听寻找埃鲁（0/3）",
  "DestinyQuestObjective_HideAndSeek_0_0": "",
  "DestinyQuestObjective_HideAndSeek_1": "向周围的人打听寻找埃鲁（1/3）",
  "DestinyQuestObjective_HideAndSeek_2": "向周围的人打听寻找埃鲁（2/3）",
  "DestinyQuestObjective_HideAndSeek_3": "向周围的人打听寻找埃鲁（3/3）",
  "DestinyQuestObjective_Katana_DrawSheath": "用拔刀或收刀来挡住敌人的攻击{COUNTER}/{GOAL}",
  "DestinyQuestObjective_Katana_HeavySlash": "用重砍破坏{PROP_NAME}{COUNTER}/{GOAL}",
  "DestinyQuestObjective_RebuildHome_Rebuild": "修理房子。",
  "DestinyQuestObjective_RebuildHome_TalkToKen": "向肯报告",
  "DestinyQuestObjective_RebuildHome_WoodDelivery": "运送西南森林的木材\n{COUNTER}／{GOAL}",
  "DestinyQuestObjective_RebuildWorkShop_Attack": "召唤针来制作口袋",
  "DestinyQuestObjective_RebuildWorkShop_TalkToValter": "向肯报告",
  "DestinyQuestObjective_RerollDice_TalkToTree": "与树对话",
  "DestinyQuestObjective_RyliePotion0_Carrot": "从东南方的农场获取胡萝卜",
  "DestinyQuestObjective_RyliePotion0_ToRylie": "交给莱利",
  "DestinyQuestObjective_RyliePotion0_Water": "从村庄东部水库打水",
  "DestinyQuestObjective_SalonBasement_ExploringBasement": "调查地下室",
  "DestinyQuestObjective_SalonBasement_GotoBasement": "要进去看看吗？",
  "DestinyQuestObjective_SalonBasement_TalkToSalon": "和萨隆交谈",
  "DestinySwitch_Chapter4_FindDestiny_FoxClear": "动物们齐心协力重建村庄。",
  "DestinySwitch_Chapter4_FindDestiny_MouseClear": "鼹鼠正在与狂热者作战。",
  "DestinySwitch_CostumeDyeing": "现在可以更改服装的外观。",
  "DestinySwitch_CrossbowUnlocked": "现在可以使用弩了。",
  "DestinySwitch_DaggerUnlocked": "现在可以使用短剑了。",
  "DestinySwitch_FillTheCliffClear": "新天赋『意志』已解锁。",
  "DestinySwitch_GreatswordUnlocked": "现在可以使用大剑了。",
  "DestinySwitch_HideAndSeek": "新天赋“机智”已解锁。",
  "DestinySwitch_KatanaUnlocked": "现在可以使用刀了。",
  "DestinySwitch_RebuildHomeClear": "你的房子已修好，天赋系统已解锁。",
  "DestinySwitch_RebuildWorkShopClear": "现在你可以使用药水袋了。",
  "DestinySwitch_StartingPotionLV1": "现在莱利会制作再生药水了。",
  "DiedFromAlly_Mercenary_WeaselKnight_0": "做什么…事…",
  "DiedFromAlly_Merchant_Papyrus_0": "到底为什么…",
  "DimensionPocket": "许愿池",
  "Dungeon_TheTower_Name": "塔",
  "EAMessage": "感谢你游玩塞菲莉亚。这款游戏目前处于抢先体验阶段，并在持续开发中。\r\n\r\n可能会出现不可预见的BUG或不便之处。我们正在基于你的反馈来改进游戏。未来我们还计划推出各种内容，例如新物品、服装、环境和额外的故事线。\r\n\r\n如果你有任何问题或遇到任何问题，请随时在Steam论坛或我们的社区发帖。\r\n\r\n感谢你的支持。",
  "EAMessage_neverShowAgain": "不再显示",
  "EATitle": "抢先体验",
  "EffectHUD_AbandonedGoldRing_FlavorText": "似乎有什么东西在聚集。",
  "EffectHUD_AbandonedGoldRing_Name": "被遗弃的金戒指",
  "EffectHUD_AirSlash_FlavorText": "准备剑气。",
  "EffectHUD_AirSlash_Name": "祝福之鞘",
  "EffectHUD_AlfonsosHorn_FlavorText": "伟大战士的遗物吸引了破碎的灵魂。",
  "EffectHUD_AlfonsosHorn_Name": "阿方索的号角",
  "EffectHUD_BlackteaBack_FlavorText": "攻击力增加。",
  "EffectHUD_BlackteaBack_Name": "红茶叶袋",
  "EffectHUD_BloodstoneRing_FlavorText": "吸收敌人的生命恢复体力。",
  "EffectHUD_BloodstoneRing_Name": "血石戒指",
  "EffectHUD_BlueRing_FlavorText": "所有伤害量增加",
  "EffectHUD_BlueRing_Name": "蓝色环",
  "EffectHUD_CloudSeedArrowheads_FlavorText": "对敌人造成伤害以生成乌云。",
  "EffectHUD_CloudSeedArrowheads_Name": "云种箭头",
  "EffectHUD_Dryflower_FlavorText": "根据对敌人造成的伤害回复<tag=MP>",
  "EffectHUD_Dryflower_Name": "干枯的花",
  "EffectHUD_Endure_FlavorText": "防御力增加。",
  "EffectHUD_Endure_Name": "忍耐",
  "EffectHUD_EnhancementPotionCap_FlavorText": "药水的效果增加",
  "EffectHUD_EnhancementPotionCap_Name": "强化药水盖",
  "EffectHUD_EvilPower_FlavorText": "用大回旋击败敌人时永久强化大回旋。",
  "EffectHUD_EvilPower_Name": "邪恶力量",
  "EffectHUD_FanaticFlame": "狂信徒之火",
  "EffectHUD_FanaticFlame_FlavorText": "一段时间后会受到伤害。",
  "EffectHUD_FlagOfCheer_FlavorText": "击败敌人时在其位置生成攻击速度增加的增益效果。",
  "EffectHUD_FlagOfCheer_Name": "鼓励旗帜",
  "EffectHUD_FlameBlindfoid_FlavorText": "<tag=Critical>增加。",
  "EffectHUD_FlameBlindfoid_Name": "火焰眼罩",
  "EffectHUD_FlameGround_Meteor": "红蛇之眼",
  "EffectHUD_FlameGround_Meteor_FlavorText": "准备陨石。",
  "EffectHUD_FrostTouch": "冰霜之触",
  "EffectHUD_FrostTouch_FlavorText": "冰属性伤害增加。",
  "EffectHUD_GiantsBracelet_FlavorText": "体型似乎变大了。<tag=MaxHP>增加。",
  "EffectHUD_GiantsBracelet_Name": "巨人的手镯",
  "EffectHUD_GreatswordTransformed_FlavorText": "可以不断进行普通攻击，并造成额外伤害。",
  "EffectHUD_GreatswordTransformed_Name": "重组",
  "EffectHUD_GreenGear_FlavorText": "每消耗一定量<tag=MP>获得<tag=CriticalChance>buff。",
  "EffectHUD_GreenGear_Name": "绿色齿轮",
  "EffectHUD_GuardBreak": "防御破坏",
  "EffectHUD_GuardBreak_FlavorText": "暂时无法防御。",
  "EffectHUD_GuardSweep_FlavorText": "下一次横扫增强30%。",
  "EffectHUD_GuardSweep_Name": "魔力充能",
  "EffectHUD_HandMirror_FlavorText": "<tag=Dash>时获得<tag=Shield>。",
  "EffectHUD_Hoop-rollingStick_FlavorText": "普通攻击成功，冲刺攻击力增加。",
  "EffectHUD_Hoop-rollingStick_Name": "滚环棒",
  "EffectHUD_KatanaDashAttackEnhanced_FlavorText": "<tag=WeaponAction_DashAttack>被强化，转换为基于你最高属性的攻击。",
  "EffectHUD_KatanaDashAttackEnhanced_Name": "",
  "EffectHUD_KatanaDashStack_FlavorText": "<tag=WeaponAction_BasicAttack>改为基于<tag=FireDamage>，<tag=AttackSpeed>固定为300%。",
  "EffectHUD_KatanaDashStack_Name": "过热",
  "EffectHUD_KatanaElectricCharge_FlavorText": "以<tag=Electric>造成伤害时获得1层（最多10层）",
  "EffectHUD_KatanaElectricCharge_Name": "蓄电",
  "EffectHUD_KatanaGhostDash_FlavorText": "消耗<tag=DashCount>时，将释放出灵魂，对附近的敌人进行2次<tag=WeaponAction_DashAttack>。",
  "EffectHUD_KatanaNanmu_FlavorText": "普通攻击变为4次攻击，并在攻击之间造成额外伤害。（伤害：<tag=PhysicalDamage>75%）",
  "EffectHUD_KatanaNanmu_Name": "乱舞",
  "EffectHUD_MagicDamageBySpeed_FlavorText": "移动速度提高，导致魔法伤害增加。",
  "EffectHUD_MagicDamageBySpeed_Name": "魔法攻击伤害增加",
  "EffectHUD_PearlPowder_FlavorText": "武器的最小、最大攻击力增加。",
  "EffectHUD_PearlPowder_Name": "珍珠粉",
  "EffectHUD_Planet_Red": "红色行星",
  "EffectHUD_Planet_Red_FlavorText": "准备制导导弹。",
  "EffectHUD_PointedAcorn_FlavorText": "战斗中每积累10个<tag=DarkCloud>获得<tag=CriticalChance>buff。",
  "EffectHUD_PointedFlint_FlavorText": "消耗一定防御槽时提高下一次<tag=BasicAttackDamage>。",
  "EffectHUD_PointedFlint_Name": "尖锐的燧石",
  "EffectHUD_PointedFlint_NextAttack_FlavorText": "下一次普通攻击将造成额外伤害。",
  "EffectHUD_SafeMode_FlavorText": "你感到平静。（无法攻击非敌对NPC）",
  "EffectHUD_SafeMode_Name": "平静之地",
  "EffectHUD_SerensScrawleLetter_FlavorText": "每次消耗一定量的法力时，获得<tag=Shield>。",
  "EffectHUD_SerensScrawleLetter_Name": "瑟伦潦草的信",
  "EffectHUD_Throns_FlavorText": "下一次攻击将造成额外伤害。",
  "EffectHUD_Throns_Name": "荆棘之殴",
  "EffectHUD_TighteningFear_FlavorText": "用大回旋击败敌人时永久强化大回旋。",
  "EffectHUD_TighteningFear_Name": "日益紧迫的恐惧",
  "EffectHUD_TuningForks_FlavorText": "在下一次<tag=WeaponAction_DirectAttack>中造成额外伤害",
  "EffectHUD_TuningForks_Name": "音叉",
  "EffectHUD_WaterBag_FlavorText": "每次使用<tag=MP>时，最大MP增加1。",
  "EffectHUD_WaterBag_Name": "水袋",
  "Elemental_Chaos": "混沌",
  "Elemental_Chaos_Description": "可视为所有元素伤害的特殊属性。",
  "Elemental_Fire": "火",
  "Elemental_Ice": "冰",
  "Elemental_Lightning": "雷电",
  "Elemental_Normal": "虚空",
  "Elemental_Normal_Description": "不属于任何元素的特殊属性。",
  "Elemental_Physical": "物理",
  "Enhance": "强化",
  "Enhance_Cancel": "取消",
  "EnhancementCost": "需要<color=yellow>枯萎的赛菲莱特</color> {A}个 (当前持有 {Q}个)",
  "EnterYourName": "请输入您的名字",
  "EXP_Description": "通过各种方法获得经验值提升等级。",
  "EXP_Name": "等级和经验值",
  "ExperimentalFeature": "实验性功能",
  "ExpShop_Buy": "您想购买经验值({EXP})吗？\n[<sprite=\"Keyword\" name=Leaf>{GOLD}]",
  "Faction_0000_FlavorText": "塔内长期栖息的野生动物们",
  "Faction_0000_Name": "野生动物",
  "Faction_0001_FlavorText": "塔顶上的兔子村庄",
  "Faction_0001_Name": "兔子村",
  "Faction_0002_FlavorText": "栖息在塔内的身份不明恶魔们",
  "Faction_0002_Name": "恶魔们",
  "Faction_0003_Name": "鼹鼠联盟",
  "Faction_0004_Name": "魔法大学",
  "Faction_0005_Name": "玩家",
  "Faction_Demon_Name": "被诅咒的生命体",
  "Faction_Fanatic_Name": "狂信徒集团",
  "Faction_Foresttown_FlavorText": "居住在茂密森林的蜥蜴集团",
  "Faction_Foresttown_Name": "蜥蜴村",
  "Faction_Grasstown_Name": "草叶村",
  "Faction_MagicCollege_Name": "魔法大学",
  "Faction_Merchant_Name": "商业联盟",
  "Faction_Mole_FlavorText": "塔内到处施工的鼹鼠联盟",
  "Faction_Mole_Name": "鼹鼠联盟",
  "Faction_Pillagers_FlavorText": "扎根于植被地带的掠夺集团",
  "Faction_Pillagers_Name": "掠夺者们",
  "Faction_Player_Name": "玩家",
  "Faction_Skeleton_Name": "亡灵",
  "Faction_System_Ally_Name": "同伴",
  "Faction_TheLibrary_Name": "图书馆",
  "Faction_TheRabbittown_FlavorText": "位于塔顶的兔子村庄",
  "Faction_TheRabbittown_Name": "兔子村",
  "Faction_Wanderer_Name": "流浪者",
  "FactionRelation_0": "宿敌",
  "FactionRelation_1": "敌对",
  "FactionRelation_2": "中立",
  "FactionRelation_3": "友好",
  "FactionRelation_4": "联盟",
  "FarmAbility_InventorySlot_Effect": "{ADD_VALUE}库存槽位",
  "FarmAbility_KillMPRegen_Effect": "每次击败敌人恢复<tag=MP>{VALUE}",
  "FarmAbility_KillMPRegen_Name": "击杀时MP恢复",
  "FarmAbilityController_EquipFail_MaxSlot": "没有空闲的插槽。",
  "FarmAbilityController_LevelUp_Self": "『{ABILITY}」才能已从{OLD}级升至{NEW}级！",
  "Favorite": "收藏",
  "Floor_Forest_Name": "茂密森林",
  "Floor_ForestBoss_Name": "祭坛",
  "Floor_Grassland_Name": "植被地带",
  "Floor_Grassland_Quest0_Name": "任务区域0",
  "Floor_Grassland_Quest1_Name": "任务区域1",
  "Floor_GrasslandBoss_Name": "封锁的入口",
  "Floor_Grasstown_Name": "植被村庄",
  "Floor_Level_1": "FIRST FLOOR",
  "Floor_Level_2": "SECOND FLOOR",
  "Floor_Level_3": "THIRD FLOOR",
  "Floor_Level_4": "FOURTH FLOOR",
  "Floor_Level_5": "FIFTH FLOOR",
  "Floor_LibraryAreaA_Name": "图书馆A区",
  "Floor_LibraryAreaB_Name": "图书馆B区",
  "Floor_LibraryBoss_Name": "图书馆下层",
  "Floor_LibraryHall_Name": "图书馆大厅",
  "Floor_SalonUnderground_Name": "沙龙地下室",
  "Floor_Shrine_Name": "神庙内部",
  "Floor_TheBirth_Name": "初始之地",
  "Floor_TheMoleChieftainOffice_Name": "鼹鼠头领办公室",
  "Floor_TheMoleland1_Name": "鼹鼠本部",
  "Floor_TheMoleland2_Name": "鼹鼠本部下层",
  "Floor_TheRabbittown_Name": "兔子村",
  "Floor_TheRabbittownFuture_Description": "<color=red>未来？</color>",
  "Floor_TheRabbittownFuture_Name": "兔子村",
  "Floor_TheRabbittownTrainingSchool_Name": "兔子村训练所",
  "Floor_TheRabbittownUnderground_Name": "兔子村地下",
  "Floor_TheUndergroundOfTheRabbittown_Name": "兔子村地下",
  "Floor_TheUpperRoot_Name": "上层根部",
  "Floor_TrainingSchool_Crossbow": "弩训练场",
  "Floor_TrainingSchool_Dagger": "匕首训练场",
  "Floor_TrainingSchool_GreatSword": "大剑训练场",
  "Floor_TrainingSchool_Katana": "刀训练场",
  "GamePlayDataUploadAgreement": "我们收集必要的诊断数据来调整游戏平衡并改善游戏体验。（会话信息、进度等）\n\n这不包括任何个人数据。\n\n您可以随时从选项 UI 中的游戏菜单更改您的决定。",
  "GamePlayDataUploadAgreement_Title": "帮助我们改进Sephiria",
  "GameResult_ArtifactList": "拥有的神器",
  "GameResult_CurrentButton": "当前位置",
  "GameResult_DPS": "DPS:",
  "GameResult_HardMode": "困难模式积分",
  "GameResult_HighDamage": "最高伤害:",
  "GameResult_KillCount": "击杀数:",
  "GameResult_Level": "达到等级(EXP)",
  "GameResult_MostDamage": "伤害统计",
  "GameResult_Murderer": "原因:",
  "GameResult_Place": "地点",
  "GameResult_ReceivedDamage": "受到的总伤害",
  "GameResult_ReceivedDamage_LastLocation": "受到的伤害",
  "GameResult_TakenDamage": "受到伤害:",
  "GameResult_Time": "生存时间",
  "GameResult_TotalButton": "总计",
  "GameResult_TotalDamage": "总计伤害:",
  "GameResult_TotalDamageDealt": "造成的总伤害",
  "GameResult_TotalDamageDealt_LastLocation": "造成的伤害",
  "GatePassMessage": "你要移动到对面吗？",
  "GlassTown_Farmer_Intro": "",
  "Gold": "金币",
  "GoldDoor_OpenMessage": "是否支付<sprite=\"Keyword\" name=Leaf>{PRICE}来打开门？",
  "GoToTitle_Long": "返回到标题界面。",
  "GoToTitle_Short": "返回",
  "GrasslandTownEvent_AttackCamp_Description": "必须赶走周围的掠夺者群体。",
  "GrasslandTownEvent_AttackCamp_Name": "掠夺者营地",
  "GrasslandTownEvent_AttackCamp_Objective": "赶走掠夺者",
  "GrasslandTownEvent_Defense_Fanatic_Description": "一群狂热者和恶魔袭击了村庄。请保卫村庄！",
  "GrasslandTownEvent_Defense_Fanatic_Name": "村庄防御",
  "GrasslandTownEvent_Defense_Objective": "保卫村庄",
  "GrasslandTownEvent_Defense_Pillagers_Description": "一群掠夺者袭击了村庄。请保卫村庄！",
  "GrasslandTownEvent_Explore_FindWood_Description": "一些材料快用完了。去附近巡逻寻找木材。",
  "GrasslandTownEvent_Explore_FindWood_Name": "外部巡逻",
  "GrasslandTownEvent_Explore_FindWood_Objective": "获得木材",
  "GrasslandTownEvent_Explore_Miniboss_Description": "你在某处感受到了一股强大的气息。你动身去应对威胁。",
  "GrasslandTownEvent_Explore_Miniboss_Name": "强敌",
  "GrasslandTownEvent_Explore_Miniboss_Objective": "击败小boss",
  "GrasslandTownEvent_Rescue_Description": "村子的一些成员被狂信徒抓住了。请去救他们！",
  "GrasslandTownEvent_Rescue_Name": "救援",
  "GrasslandTownEvent_Rescue_Objective": "营救动物",
  "Greeting_[ID]": "冒险进行得如何?",
  "Greeting_Boss_MoleChieftain": "干活!!",
  "Greeting_Mercenary_WeaselKnight": "…",
  "Greeting_Merchant_Kiki": "欢迎光临~!",
  "Greeting_Merchant_Kiki_Name": "欢迎光临~!",
  "Greeting_Merchant_Papyrus": "哟~!",
  "Greeting_TheRabbittown_Coro": "…",
  "Greeting_TheRabbittown_Elru": "哈啊啊啊…",
  "Greeting_TheRabbittown_Kalle": "你好。",
  "Greeting_TheRabbittown_Kongsoon": "小心！",
  "Greeting_TheRabbittown_Nana": "那个…",
  "Greeting_TheRabbittown_Teleporter_0": "想去其他楼层吗?",
  "Greeting_TheRabbittown_Teleporter_1": "要移动吗?",
  "Greeting_TheRabbittown_Timmy": "想过来这边看看吗?",
  "Greeting_Wanderer_Milton": "你是谁!",
  "HardModeShard_AgileClaws_Description": "战斗中，敌人的移动速度和攻击速度增加{EFFECT}%。",
  "HardModeShard_AgileClaws_FlavorText": "敌人正在进化……他们的动作变得更加敏锐。这也将是一个考验吧。",
  "HardModeShard_AgileClaws_Name": "敏捷之爪",
  "HardModeShard_BossPattern_Description": "所有的 Boss 攻击会更具攻击性。",
  "HardModeShard_BossPattern_Name": "战斗姿态",
  "HardModeShard_Decline_Description": "治疗效果降低{EFFECT}%。",
  "HardModeShard_Decline_FlavorText": "恢复的祝福正在消退……但真正的力量是在试炼中锤炼出来的。",
  "HardModeShard_Decline_Name": "衰退",
  "HardModeShard_Deterioration_Description": "<tag=LevelUpHeal> 能力值降低 {EFFECT}%。",
  "HardModeShard_Deterioration_Name": "衰退",
  "HardModeShard_Dizziness_Description": "选择神器或石板时，选项减少{EFFECT}个。",
  "HardModeShard_Dizziness_FlavorText": "选择的岔路模糊不清……即便机会更少，你也需找到一条路。",
  "HardModeShard_Dizziness_Name": "眩晕",
  "HardModeShard_EnhancedDisruption_Description": "干扰效果进一步增强。",
  "HardModeShard_EnhancedDisruption_FlavorText": "混乱会加深…… 但你将能在其中找到出路。",
  "HardModeShard_EnhancedDisruption_Name": "强化干扰",
  "HardModeShard_EnhancedSuperArmor_Description": "处于<tag=SuperArmor>状态的敌人所受伤害从65%减少至50%。",
  "HardModeShard_EnhancedSuperArmor_Name": "恶之气息",
  "HardModeShard_FerociousClaws_Description": "敌人的伤害增加{EFFECT}%。",
  "HardModeShard_FerociousClaws_FlavorText": "我将解除压制恶势力的力量……敌人会变得更加凶猛，但您也会因此变得更强大。",
  "HardModeShard_FerociousClaws_Name": "凶猛的爪子",
  "HardModeShard_HardMerchant_Description": "商人的<tag=Negotiation>增加{EFFECT}。",
  "HardModeShard_HardMerchant_FlavorText": "…",
  "HardModeShard_HardMerchant_Name": "断绝交流",
  "HardModeShard_LingeringRegret_Description": "相同的神器只激活一次组合效果。",
  "HardModeShard_LingeringRegret_FlavorText": "选择总是沉重的……对留下的可能性的遗憾将与你同在。",
  "HardModeShard_LingeringRegret_Name": "后悔",
  "HardModeShard_MiBo_Description": "迷你Boss变得更加强大。",
  "HardModeShard_MiBo_Name": "伪先锋",
  "HardModeShard_PlateArmor_Description": "随着关卡推进，敌人的<tag=Defense>增加{EFFECT}。",
  "HardModeShard_PlateArmor_Name": "防护铠甲",
  "HardModeShard_Proliferate_Description": "普通敌人出现的频率增加{EFFECT}%。相应地，他们的生命值减少{EFFECT2}%。",
  "HardModeShard_Proliferate_Name": "增殖",
  "HardModeShard_TenaciousBody_Description": "敌人的生命值增加{EFFECT}%。",
  "HardModeShard_TenaciousBody_FlavorText": "我将调整命运的平衡。敌人将更加顽强地坚持……你能应付得了吗？",
  "HardModeShard_TenaciousBody_Name": "顽强之躯",
  "HardModeShard_TEST_Description": "",
  "HardModeShard_TEST_FlavorText": "",
  "HardModeShard_TEST_Name": "",
  "HardModeShard_TrapDamage_Description": "陷阱伤害增加{EFFECT}%。",
  "HardModeShard_TrapDamage_FlavorText": "…",
  "HardModeShard_TrapDamage_Name": "机器的反叛",
  "HardModeShard_UnstableMagic_Description": "每个阶段开始时，背包左上角的一个格子获得{EFFECT}等级效果。",
  "HardModeShard_UnstableMagic_FlavorText": "平衡正在被打破……你所拥有的力量也无法躲避这场混乱。",
  "HardModeShard_UnstableMagic_Name": "不稳定的魔法",
  "HardModeShard_WeakBossTablet_Description": "从Boss掉落的石板道具的等级将固定为{EFFECT}等级。",
  "HardModeShard_WeakBossTablet_FlavorText": "命运的流动被扭曲了……给予你的礼物将以不同形式出现。",
  "HardModeShard_WeakBossTablet_Name": "夺取",
  "HardModeShard_WorldTurmoil_Description": "战斗节点的敌人会随机变强。",
  "HardModeShard_WorldTurmoil_FlavorText": "我将扰乱命运……无法预料的战斗正等待着你。",
  "HardModeShard_WorldTurmoil_Name": "世界动荡",
  "HitResponse_Mercenary_WeaselKnight_0": "呃!",
  "HitResponse_Mercenary_WeaselKnight_1": "咳!",
  "HitResponse_Mercenary_WeaselKnight_2": "危险!",
  "HitResponse_Mercenary_WeaselKnight_3": "啊!",
  "HitResponse_Merchant_Kiki_0": "喂!",
  "HitResponse_Merchant_Kiki_1": "好痛!",
  "HitResponse_Merchant_Kiki_2": "小心!",
  "HitResponse_Merchant_Kiki_3": "呃!",
  "HitResponse_Merchant_Papyrus_0": "哇!",
  "HitResponse_Merchant_Papyrus_1": "啊!",
  "HitResponse_Merchant_Papyrus_3": "你看!",
  "HitResponse_Merchant_Papyrus_4": "小心!",
  "HitResponse_Merchant_Papyrus_5": "?!",
  "HUDAlert_Elemental_Electric": "被电击了。<color=red>暂时</color>无法使用技能。",
  "HUDAlert_Elemental_Fire": "着火了。<color=red>冲刺</color>灭掉身上的火!",
  "HUDAlert_Elemental_Ice": "冻伤了。<color=red>左右重复移动</color>治愈冻伤!",
  "HUDAlert_Elemental_Poison": "中毒了。<color=red>停止移动</color>治愈中毒!",
  "HUDAlert_Explosion": "<color=red>红色警告</color>的伤害是无法防御或回避的爆炸型攻击。",
  "HUDAlert_InventoryStorage": "每达到<color=red>偶数等级</color>获得<color=red>额外背包格</color>1个。",
  "Interacion_Acquire": "获取",
  "Interacion_Enhancement": "强化",
  "Interaction_Ability": "选择人才",
  "Interaction_Acquire": "获得",
  "Interaction_AcquireMiracle": "获得奇迹",
  "Interaction_AcquireSkill": "获得技能",
  "Interaction_AcquireWeapon": "拿起武器",
  "Interaction_ActivateDevice": "启动装置",
  "Interaction_Buy": "购买",
  "Interaction_Bye": "再见",
  "Interaction_CharacterCustomize": "自定义",
  "Interaction_Close": "关闭",
  "Interaction_Costume": "更换服装",
  "Interaction_DispelTheSeal": "解除封印",
  "Interaction_Drink": "喝",
  "Interaction_Enchant": "附魔",
  "Interaction_Enhance": "武器强化",
  "Interaction_Enter": "进入",
  "Interaction_Exit": "离开",
  "Interaction_FarmAbility": "更改作物",
  "Interaction_GatherResources": "收集材料",
  "Interaction_GiveHP": "献血（<color=red>当前生命力减少{HPCOST}%</color>）",
  "Interaction_GoDown": "下楼",
  "Interaction_GoldDoor": "打开\n[<sprite=\"Keyword\" name=Leaf>{PRICE}]",
  "Interaction_GoToTown": "返回城镇",
  "Interaction_GoUp": "上楼",
  "Interaction_HardModeOpen": "根之退",
  "Interaction_Heal": "恢复HP {HEAL_PERCENT}%",
  "Interaction_Heal_Max": "最大HP增加{HP}",
  "Interaction_Identify": "鉴定",
  "Interaction_Loot": "捡起",
  "Interaction_LootSephirite": "捡起",
  "Interaction_Move": "移动",
  "Interaction_No": "否",
  "Interaction_Open": "打开",
  "Interaction_PickupWood": "运输",
  "Interaction_Pull": "拉动",
  "Interaction_PullLever": "拉杆",
  "Interaction_Push": "推动",
  "Interaction_Read": "阅读",
  "Interaction_RecallMemory": "回忆",
  "Interaction_RemoveCurse": "解除诅咒",
  "Interaction_Rescue": "营救",
  "Interaction_Return": "返回",
  "Interaction_Revive": "复活 <color=yellow>(分担HP 50%)</color>",
  "Interaction_SapphireDoor": "打开\n[<sprite=\"Keyword\" name=Sapphire>{PRICE}]",
  "Interaction_SelectMiracle": "选择奇迹",
  "Interaction_ShowQuests": "",
  "Interaction_Steal": "偷窃",
  "Interaction_TakeALook": "查看",
  "Interaction_Talk": "对话",
  "Interaction_Touch": "触碰裂缝",
  "Interaction_Trade": "交易",
  "Interaction_Tutorial": "查看指南",
  "Interaction_TutorialClear": "结束训练",
  "Interaction_WaterBucket": "打水",
  "Interaction_Yes": "嗯",
  "InteractionPrefix_Delay": "(长按)",
  "Interction_MarkMap": "在地图上标记位置",
  "InventoryShop_Buy": "你想要购买一个背包槽吗？\n[<sprite=\"Keyword\" name=Leaf>{GOLD}]",
  "Item_ IceboundTejas_FlavorText": "凶猛的火之精灵被封印在内。",
  "Item_ IceboundTejas_Name": "封印的特加斯",
  "Item_0000_PotionOfRegeneration_FlavorText": "恢复体力。",
  "Item_0001_BigPotionOfRegeneration_FlavorText": "大量回复体力。",
  "Item_ActivateChaotic_FlavorText": "首先。兔子村完全致力于维护塔的和平….<撕裂>",
  "Item_ActivateChaotic_Name": "被诅咒的和平宣言",
  "Item_AddMaxRage_FlavorText": "像跳舞的烟熏一样。",
  "Item_AddMaxRage_Name": "邪恶绷带",
  "Item_AirSlashScabbard_FlavorText": "用于唤起无法平息的灵魂的剑鞘",
  "Item_Alfonso_FlavorText": "伟大战士的遗物吸引了破碎的灵魂。",
  "Item_Alfonso_Name": "阿方索的号角",
  "Item_AllStat_FlavorText": "精通炼金术的动物经常使用的药物。加入了特殊成分，使得颜色变得浑浊。",
  "Item_AllStat_Name": "中和剂 黑",
  "Item_AmplitudeMagicCharmAP_FlavorText": "偶尔发现的特别胡萝卜。不会腐烂但不能吃。",
  "Item_AmplitudeMagicCharmAP_Name": "魔法胡萝卜",
  "Item_AppleJuice_FlavorText": "这是一个装有美味苹果汁的瓶子",
  "Item_AppleJuice_Name": "苹果汁",
  "Item_ArkPuzzle_FlavorText": "仅凭这块碎片无法看出什么，但若正确放置，整个画面将会完成。",
  "Item_ArkPuzzle_Name": "破碎的画片碎片",
  "Item_AttackBuffOnHealthLoss_FlavorText": "血是关键。",
  "Item_AttackBuffOnHealthLoss_Name": "银盘子",
  "Item_AttackChim_FlavorText": "往这个瓶子里放墨水，几天后墨水就消失了。",
  "Item_AttackChim_Name": "绿色墨水瓶",
  "Item_AutoMagic_FlavorText": "仿照伟大的蛇米农的形象制作的人偶。不知道是谁制作的，但它能自己移动。",
  "Item_AutoMagic_Name": "伟大蛇神米农的人偶",
  "Item_BambooBook_FlavorText": "即使不被选中，也可以选择别人。",
  "Item_BambooBook_Name": "竹书",
  "Item_BasicLightning_FlavorText": "据说朝云射击会下雨。",
  "Item_BasicLightning_Name": "云种箭头",
  "Item_BatWings_Name": "蝙蝠翅膀",
  "Item_BegoniaSachet_FlavorText": "放在包里时，会散发出天然的花香。",
  "Item_BegoniaSachet_Name": "秋海棠香囊",
  "Item_Belt_FlavorText": "到处游荡的各位必备物品! 按颜色区分方便保管! -Kiki-",
  "Item_Belt_Name": "多用途腰带",
  "Item_BigBluePotion_FlavorText": "预防命运之日副作用的药。非常苦。",
  "Item_BigBluePotion_Name": "大蓝药水",
  "Item_BigPotionOfRegeneration_Name": "大再生药水",
  "Item_BlazingStormcloud_FlavorText": "炽热。发光。然后射击。",
  "Item_BlazingStormcloud_Name": "红宝石胸针",
  "Item_BlockBuffStrength_FlavorText": "用黑暗中发光的物质寄托守护者的心愿。",
  "Item_BlockBuffStrength_Name": "荧光护符",
  "Item_BloodofObrus_FlavorText": "据说喝下这血会染上无法跨越流水的诅咒。",
  "Item_BloodofObrus_Name": "奥布拉斯之血",
  "Item_BlueBurn_Name": "炽热冰晶",
  "Item_BluePearl_FlavorText": "过去有个地方满是咸水。",
  "Item_BluePearl_Name": "蓝珍珠",
  "Item_BluntBellKnife_FlavorText": "尖端挂有铃铛的刀。用于仪式。",
  "Item_BluntBellKnife_Name": "钝化铃铛",
  "Item_BoltMagicMultiShot_FlavorText": "仿照传说中的种族的角制作而成。",
  "Item_BoltMagicMultiShot_Name": "双角冠",
  "Item_Bone_FlavorText": "它们无处不在。",
  "Item_Bone_Name": "骨头碎片",
  "Item_BrassMirrorShard_Name": "黄铜镜碎片",
  "Item_Brigandine_FlavorText": "学院警卫穿的盔甲。",
  "Item_Brigandine_Name": "学院锁子甲",
  "Item_BrokenMirror_FlavorText": "也许在某处有能修好它的人。",
  "Item_BrokenMirror_Name": "破碎的镜子",
  "Item_BrokenTree_FlavorText": "虽然破碎但没有枯萎。",
  "Item_BrokenTree_Name": "破碎的树根",
  "Item_Burn_FlavorText": "为了看清火焰外的黑暗而戴的眼罩",
  "Item_Burn_Name": "火焰眼罩",
  "Item_BurnExplosion_FlavorText": "为了讨好精灵而低效率地制作。",
  "Item_BurnExplosion_Name": "烈焰不对称刃",
  "Item_BurnStack_FlavorText": "一种具有自燃能力的虫子。可以驯服。",
  "Item_BurnStack_Name": "火焰虫",
  "Item_CaptivatingLure_Name": "诱惑的鱼饵",
  "Item_CarrotCharm_FlavorText": "用奇特形状的胡萝卜制成的神器。",
  "Item_Chakram_FlavorText": "可以砍断甘蔗。",
  "Item_Chakram_Name": "电击查克拉姆",
  "Item_CharmOfDexterity_FlavorText": "也起到固定手腕的护腕作用。",
  "Item_CharmOfDexterity_Name": "灵巧护符",
  "Item_CharmOfIntelligence_FlavorText": "消除持有者的杂念。",
  "Item_CharmOfIntelligence_Name": "睿智护符",
  "Item_CharmOfStrength_FlavorText": "令人生疑地写着'力量'。",
  "Item_CharmOfStrength_Name": "力量护符",
  "Item_Chintamani_FlavorText": "恶行，消散吧。邪气，退散吧。",
  "Item_Chintamani_Name": "如意宝珠",
  "Item_ClothArmor_FlavorText": "厚厚的材料即使不需要保暖的动物也能感受到温暖。",
  "Item_ClothArmor_Name": "布甲",
  "Item_ColdLock_FlavorText": "不是为了开关而制作的。",
  "Item_ColdLock_Name": "冰冷的锁",
  "Item_Commander_FlavorText": "保存在图书馆中的书。不知道是什么时候写的。",
  "Item_Commander_Name": "战术指南书",
  "Item_CompanionChaos_FlavorText": "只为这唯一。",
  "Item_CompanionChaos_Name": "奉献徽章",
  "Item_CompanionCloud_FlavorText": "旧设备。背面写着：“标准规格-可与大多数实体兼容”",
  "Item_CompanionCloud_Name": "通量耦合器Mk.2",
  "Item_CompanionToken_Name": "同伴徽章",
  "Item_CrabappleFruit_FlavorText": "它个头小，味道酸，因此被用作魔法药剂的材料。",
  "Item_CrabappleFruit_Name": "海棠果",
  "Item_CritAndRanged_FlavorText": "有时候，魔法用品的完成度真的会影响到魔法本身。度数很高，所以使用时一定要闭上一只眼睛。",
  "Item_CritAndRanged_Name": "巴尔特的工作用单片眼镜",
  "Item_CriticalChanceIncreaseWithTablets_FlavorText": "不知道是哪种动物的鳞片。",
  "Item_CriticalChanceIncreaseWithTablets_Name": "黑鳞片",
  "Item_CrossAxe_FlavorText": "曾用于高效制作木柴的斧刃",
  "Item_CrossAxe_Name": "十字斧刃",
  "Item_CrossbowAdditionalMagazine_FlavorText": "为了快速重新装填，预先装填箭矢的工具。",
  "Item_CrossbowAdditionalMagazine_Name": "装填用木箱",
  "Item_CrossbowReload_FlavorText": "用轻便坚固的木材加固制成。",
  "Item_CrossbowReload_Name": "弩箭袋",
  "Item_Curse_FlavorText": "诅咒物品说明",
  "Item_Curse_Name": "诅咒物品名称",
  "Item_DarkCloud_Critical_FlavorText": "容纳万物的连续性。",
  "Item_DarkCloud_Critical_Name": "雷文泥板",
  "Item_DashAmmo_Name": "弩训练手册",
  "Item_DashAttackInvincible_FlavorText": "即使在崎岖的地方奔跑脚掌也不会裂开。",
  "Item_DashAttackInvincible_Name": "水精灵的爪蜡",
  "Item_DashAttackStack_FlavorText": "关键是保持平衡。",
  "Item_DashAttackStack_Name": "滚环棒",
  "Item_DebuffDuration_FlavorText": "用獠牙、骨头和原石粗糙编织的项链。",
  "Item_DebuffDuration_Name": "嗷呜萨满的项链",
  "Item_DecreaseFallingDamage_FlavorText": "将不该发生的事情变成一半没发生过。",
  "Item_DecreaseFallingDamage_Name": "破碎的蓝宝石",
  "Item_DicePotion_Small_FlavorText": "每次喝时，味道都不同。",
  "Item_DoubleMagic_FlavorText": "来自非常炽热明亮的星星的碎片",
  "Item_DoubleMagic_Name": "雷伊星碎片",
  "Item_Dryflower_FlavorText": "将到处勃勃生长的花朵整齐晒干。",
  "Item_Dryflower_Name": "枯萎的花",
  "Item_Dynamite_FlavorText": "<color=red>爆炸伤害可能会伤及自身，所以务必小心处理！</color>",
  "Item_Dynamite_Name": "炸药",
  "Item_EchoOfTheGlacier_FlavorText": "据说在一个积雪覆盖的岛上，祖先们仍在沉睡。",
  "Item_EchoOfTheGlacier_Name": "冰川的回声",
  "Item_Electric_FlavorText": "有一种沉重而独特的气味。",
  "Item_Electric_Name": "被雷击中的树枝",
  "Item_ElectricEarring_FlavorText": "使用图书馆开发的新材料，重量轻。",
  "Item_ElectricEarring_Name": "桑德耳环",
  "Item_ElruNaptimePillow_FlavorText": "它总是放在同一棵树下，总是折成她喜欢的形状。",
  "Item_ElruNaptimePillow_Name": "艾鲁的午睡枕头",
  "Item_EnchantedLure_FlavorText": "一个怪异的巫师制作了它，想要召唤鱼类仆从。",
  "Item_Endure_FlavorText": "在紧急时会用作盾牌。",
  "Item_Endure_Name": "锅盖",
  "Item_EnhancementPotionCap_FlavorText": "药剂师的疲劳和黎明的情感造就的独特物品",
  "Item_EnhancementPotionCap_Name": "强化药水盖",
  "Item_EvDash_FlavorText": "蕴含自然的能量，可在绿意盎然的地方隐秘行动。",
  "Item_EvDash_Name": "常青斗篷",
  "Item_EXPGain_FlavorText": "商人协会制作的纪念硬币",
  "Item_EXPGain_Name": "金色枫叶",
  "Item_Exploitation_FlavorText": "得到某样东西，就意味着失去其他东西。",
  "Item_Exploitation_Name": "生命之触",
  "Item_ExplosionProofVest_FlavorText": "里面塞满了松软的绒毛。",
  "Item_ExplosionProofVest_Name": "防爆背心",
  "Item_FairyJar_FlavorText": "当所有人都睡着时，在这里短暂停留休息一下。",
  "Item_FairyJar_Name": "妖精的罐子",
  "Item_FastFrostRelic_FlavorText": "时机一到，心脏中便会开始跳动。",
  "Item_FastFrostRelic_Name": "冰封的心脏",
  "Item_FinalDamagePotion_FlavorText": "通过随意混合药草和毒草制成的药水。",
  "Item_FinalDamagePotion_Name": "黎明之露",
  "Item_FinalHP_FlavorText": "为了新的人生。",
  "Item_FinalHP_Name": "星红宝石",
  "Item_FinalMP_FlavorText": "为了壮烈的复仇。",
  "Item_FinalMP_Name": "星海蓝宝石",
  "Item_FireDamage_FlavorText": "龙的唾液凝结而成的块状物",
  "Item_FireDamage_Name": "龙涎香",
  "Item_FireFeather_FlavorText": "即使在塔外有世界的时代也是特殊的动物羽毛。热气永不消退。",
  "Item_FireFeather_Name": "凤凰之翼",
  "Item_FireFly_FlavorText": "发出冷光的昆虫。触摸时会有刺痛感。",
  "Item_FireFly_Name": "萤火虫",
  "Item_FireGuard_FlavorText": "含有炽热气息的宝石。即使在黑暗中也能指引方向。",
  "Item_FireGuard_Name": "红蛇之眼",
  "Item_FireIce_FlavorText": "永远无法达到平衡。",
  "Item_FireIce_Name": "对立之秤",
  "Item_FireIceWeapon_FlavorText": "雕刻有蓝色月亮和太阳的模型。",
  "Item_FireIceWeapon_Name": "永恒蚀",
  "Item_FirstAttackBonusDamage_FlavorText": "里面有什么在拼命挣扎想逃出来。",
  "Item_FirstAttackBonusDamage_Name": "琥珀",
  "Item_FlagOfCheer_FlavorText": "我们如此强大。",
  "Item_FlagOfCheer_Name": "鼓励旗帜",
  "Item_FlameBall_FlavorText": "一个入口。然后是出口。",
  "Item_FlameBall_Name": "红色线球",
  "Item_FlameBoots_FlavorText": "靴子下面写着'第二'。",
  "Item_FlameBoots_Name": "火焰靴",
  "Item_FlameGround_Duration_FlavorText": "木头做燃料，叶子做鞋垫。",
  "Item_FlameGround_Duration_Name": "栎木炭",
  "Item_FlameGround_Range_FlavorText": "折断这朵花就会下雨。",
  "Item_FlameGround_Range_Name": "欧希阿雷胡阿",
  "Item_FlameGroundKillCrit_Name": "",
  "Item_FlameHeart_FlavorText": "根据使用者调整，但现在已失去动力。",
  "Item_FlameHeart_Name": "古代铁砧",
  "Item_FlamePlantRoot_FlavorText": "一种会引起燃烧的神奇植物的根。",
  "Item_FlamePlantRoot_Name": "火焰草根",
  "Item_FlamePotion_FlavorText": "喝下去会让手和脚变暖。",
  "Item_FlameSword01_FlavorText": "为讨好精灵而低效制作的匕首状徽章",
  "Item_FlameSword01_Name": "索利斯·弗拉克托",
  "Item_FlameSword02_FlavorText": "授予与精灵同等者的匕首形徽章",
  "Item_FlameSword02_Name": "索利斯·帕尔沃",
  "Item_FlameSword03_FlavorText": "授予熟练操控精灵者的双剑形徽章",
  "Item_FlameSword03_Name": "索利斯·德库萨",
  "Item_FlameSword04_FlavorText": "授予能被精灵自愿跟随者的双刃剑形徽章",
  "Item_FlameSword04_Name": "索利斯·德克里",
  "Item_FlameSwordAdv_Name": "玛格拉",
  "Item_FlameSwordAuto_FlavorText": "太阳形状的晶体正在闪耀。",
  "Item_FlameSwordAuto_Name": "永恒熔炉",
  "Item_FlameSwordCrit_Name": "索利斯",
  "Item_FlameSwordDamage_FlavorText": "用充满色彩的布捕捉到了精准的瞬间。",
  "Item_FlameSwordDamage_Name": "火红的夕阳",
  "Item_FlameSwordFall_FlavorText": "为了保持其独特效果，几乎未加雕琢。",
  "Item_FlameSwordFall_Name": "陨铁护肩",
  "Item_FlameSwordMax_Name": "阿格尼",
  "Item_FlameSwordReturn_FlavorText": "陨铁本身没有吸引力，但被雕刻得仿佛有这种力量。",
  "Item_FlameSwordReturn_Name": "陨铁耳环",
  "Item_FlameWeapon_FlavorText": "装有易燃油的桶",
  "Item_FlameWeappn_Name": "易燃油",
  "Item_FollowerAttackSpeed_FlavorText": "靠自己的力量获得想要的东西吧。",
  "Item_FollowerAttackSpeed_Name": "薄垫子",
  "Item_Freeze_FlavorText": "曾经蕴含寒气的龙爪。愤怒时会变红。",
  "Item_Freeze_Name": "蓝爪",
  "Item_FreezeStorm_FlavorText": "",
  "Item_FreezeStorm_Name": "云冷却器",
  "Item_FrostbiteStack_FlavorText": "摸起来非常冷的虫子。可以驯服。",
  "Item_FrostbiteStack_Name": "冰甲虫",
  "Item_FrostiumRing_FlavorText": "用从冰峡谷中心采集的材料制作的戒指",
  "Item_FrostiumRing_Name": "霜冻矿戒指",
  "Item_FrostMP_FlavorText": "冰精灵在湖面上跳舞时，脚下形成的晶体之一",
  "Item_FrostMP_Name": "普利特维采的水滴",
  "Item_FrostPotion_FlavorText": "喝下去会让手脚凉爽。",
  "Item_FrostRelicStack_FlavorText": "据说只在被雪覆盖的土地上生长的花",
  "Item_FrostRelicStack_Name": "冰星",
  "Item_FrozenEgg_FlavorText": "没有人见过它未冻结的样子。",
  "Item_FrozenEgg_Name": "冻结的蛋",
  "Item_FrozenMemory_FlavorText": "水、风和空气创造了这件诡异的作品。",
  "Item_FrozenMemory_Name": "冰海鸥之足",
  "Item_FullChargeMagicAPBonus_FlavorText": "证明自己是魔法师的项链。因为每个人的形状略有不同而难以证明。",
  "Item_FullChargeMagicAPBonus_Name": "鼠魔法师的吊坠",
  "Item_GainCriticalBuffOnMPLoss_FlavorText": "附着在某处就会自动旋转起来，似乎施加了魔法。",
  "Item_GainCriticalBuffOnMPLoss_Name": "绿色齿轮",
  "Item_GlassHammer_FlavorText": "上面写着纪念某人，但看不太清楚。",
  "Item_GlassHammer_Name": "玻璃锤",
  "Item_GoldenCloak_FlavorText": "为什么这件斗篷连里面都是金色的呢？",
  "Item_GoldenCloak_Name": "金色斗篷",
  "Item_GoldenHandbell_FlavorText": "聚在一起的话音色更加美妙。",
  "Item_GoldenHandbell_Name": "金色手铃",
  "Item_GoldIsDamage_FlavorText": "提防危险。",
  "Item_GoldIsDamage_Name": "空剑柄",
  "Item_GolemGatling_Name": "傀儡部件：加特林",
  "Item_GolemLaser_Name": "傀儡部件：激光",
  "Item_GolemPistol_Name": "傀儡部件：手枪",
  "Item_GolemRifle_Name": "傀儡部件：步枪",
  "Item_GrasstownIDPass_FlavorText": "此人虽然是流浪者，但为正义之人，特此证明。 - 草叶村村长000 -",
  "Item_GrasstownIDPass_Name": "身份证明书",
  "Item_GreenGi_FlavorText": "守护者们穿绿色的衣服。",
  "Item_GreenGi_Name": "绿色道服",
  "Item_GrenachesWhimsy_Name": "格瑞奈什的反复无常",
  "Item_GuardCounter_FlavorText": "精巧的剑刃不会妨碍主人的动作。",
  "Item_GuardCounter_Name": "还击剑碎片",
  "Item_HandMirror_FlavorText": "想要的不仅仅是毛发梳理的动物携带的工具",
  "Item_HandMirror_Name": "小镜子",
  "Item_Hay_FlavorText": "非常缓慢地恢复体力。",
  "Item_Hay_Name": "干草",
  "Item_HeartShapedCarrot_Name": "心形胡萝卜",
  "Item_HitInvincible_FlavorText": "外面湿漉漉的，里面酥脆。",
  "Item_HitInvincible_Name": "白边面包",
  "Item_HPSteal_FlavorText": "昨天回家的路上，有个穿长袍的人送了我这个，说是礼物。很漂亮吧？",
  "Item_HPSteal_Name": "血石耳环",
  "Item_HPStealPotion_FlavorText": "实际上并不是吸血鬼的血，但药水的效果是毋庸置疑的。",
  "Item_HPStealPotion_Name": "吸血鬼领主的誓约",
  "Item_IceBow_FlavorText ": "若能忍耐很长时间，此弓便不再对持有者释放寒气。",
  "Item_IceBow_Name": "冰弓",
  "Item_IceHammer_FlavorText": "据说它曾被置于使用蓝色火焰的锻炉旁。",
  "Item_IceHammer_Name": "暴风雪之锤",
  "Item_IceSpear_FlavorText": "曾几何时，这些耳环引发了许多问题。",
  "Item_IceSpear_Name": "沃尔斯帕",
  "Item_IceWings_FlavorText": "这是古代冰灵的翅膀。两只翅膀不会互相分离或靠近。",
  "Item_IceWings_Name": "冰之翼",
  "Item_IcicleVine_FlavorText": "人工制造的花朵。即使在温暖的地方也不会融化。",
  "Item_IcicleVine_Name": "冰雪藤",
  "Item_IDecreaseFallingDamage_FlavorText": "坠落伤害减少。",
  "Item_Identifiable_BoltMagic_Name": "未鉴定的箭矢魔法书",
  "Item_Identifiable_BoltMagicModifier_Name": "未鉴定的箭矢魔法辅助神器",
  "Item_Identifiable_Charm_Common_Name": "未鉴定的普通神器",
  "Item_Identifiable_Charm_Legend_Name": "未鉴定的传说神器",
  "Item_Identifiable_Charm_Rare_Name": "未鉴定的稀有神器",
  "Item_Identifiable_Charm_Uncommon_Name": "未鉴定的高级神器",
  "Item_Identifiable_Description": "不知道是什么物品。找到鉴定台鉴定一下吧。",
  "Item_Identifiable_Friend_Name": "未鉴定的伙伴神器",
  "Item_Identifiable_Shield_Name": "未鉴定的剑与盾神器",
  "Item_Identifiable_SummonMagic_Name": "未鉴定的召唤魔法书",
  "Item_Identifiable_SwordAndShield_Name": "未鉴定的剑与盾神器",
  "Item_IncreaseAllDamageByHP_FlavorText": "从包里拿出时不能看包里面。",
  "Item_IncreaseAllDamageByHP_Name": "蓝环",
  "Item_IncreaseAP_FlavorText": "攻击魔法的书。只有前几页有阅读的痕迹。",
  "Item_IncreaseAP_Name": "魔法基础",
  "Item_IncreaseCriticalChance_NormalAttack_FlavorText": "但愿这身体有一个坚强的灵魂。",
  "Item_IncreaseCriticalChance_NormalAttack_Name": "渴望护符",
  "Item_IncreaseDamageOnGuardGauge_FlavorText": "村子里不怎么用的东西。",
  "Item_IncreaseDamageOnGuardGauge_Name": "尖锐的燧石",
  "Item_IncreaseDashRecoverySpeed_UseMana_FlavorText": "隐藏毛发可以让人移动得更快…灌输这种认知。",
  "Item_IncreaseDashRecoverySpeed_UseMana_Name": "压迫头带",
  "Item_IncreaseDirectAttackExternalForce_FlavorText": "别靠近我。",
  "Item_IncreaseDirectAttackExternalForce_Name": "荆棘丛",
  "Item_IncreaseDodgeInvincibleTime_FlavorText": "念咒语的时候，即使没有风也开始旋转。",
  "Item_IncreaseDodgeInvincibleTime_Name": "风车",
  "Item_IncreaseGoldDropRate_FlavorText": "在塔里被滥用，差点成为货币的东西",
  "Item_IncreaseGoldDropRate_Name": "克里顿的印章",
  "Item_IncreaseLastAttackDamage_SwordAndShield_FlavorText": "中间的宝石流淌出舒适的光芒。",
  "Item_IncreaseLastAttackDamage_SwordAndShield_Name": "谦逊的王冠",
  "Item_IncreaseMpRegenOnGuard_FlavorText": "为了帮助魔法师而制作。需要集中精神才能交流。",
  "Item_IncreaseMpRegenOnGuard_Name": "人工精灵伊菲尔",
  "Item_IncreaseMpRegenOnGuardName": "防御时<tag=MP>恢复",
  "Item_IncreasePeacefulMoveSpeed_FlavorText": "胆小的鸟用来炫耀的东西",
  "Item_IncreasePeacefulMoveSpeed_Name": "标本喙",
  "Item_IncreaseShieldDefenseRange_FlavorText": "乌龟也在寻找，危险旅途的必需品。",
  "Item_IncreaseShieldDefenseRange_Name": "盾牌包",
  "Item_IncreaseWeaponDamageFromGuardGauge_FlavorText": "虽然人工制作成功了，但仍有很多赝品。",
  "Item_IncreaseWeaponDamageFromGuardGauge_Name": "珍珠粉",
  "Item_JetMourningRing_FlavorText": "戒指内侧刻着一段现在无法读懂的语言。",
  "Item_JetMourningRing_Name": "缟玛瑙追思戒指",
  "Item_Kaleidoscope_FlavorText": "小珠子的千变万化。",
  "Item_Kaleidoscope_Name": "万花筒",
  "Item_KatanaDashAttackScroll_FlavorText": "体会连点成线的感觉，是刺击的精髓所在。",
  "Item_KatanaDashAttackScroll_Name": "刺击教材",
  "Item_KatanaGhostDash_Name": "幽灵解放",
  "Item_KeelFragment_FlavorText": "结实而沉重!",
  "Item_KeelFragment_Name": "龙骨碎片",
  "Item_KillHeal_FlavorText": "传递着生命的跳动。",
  "Item_KillHeal_Name": "血石戒指",
  "Item_KillMaxHP_FlavorText": "直到佩戴者把它当做戒指使用才会变大。",
  "Item_KillMaxHP_Name": "巨人的手镯",
  "Item_KirinHorn_FlavorText": "为了防止伤害其他动物，它被皮革包裹着。",
  "Item_KirinHorn_Name": "麒麟的角",
  "Item_KongdolLunchbox_FlavorText": "写有\"Kongdol\"的便当盒。里面似乎装有生胡萝卜、煮胡萝卜、烤胡萝卜。要拿给Kongdol吗?",
  "Item_KongdolLunchbox_Name": "Kongdol忘记的便当",
  "Item_Kunai_FlavorText": "非常适合园艺。- 肯 -",
  "Item_Kunai_Name": "苦无",
  "Item_Lantern_FlavorText": "是个老旧的灯笼。",
  "Item_Lantern_Name": "灯笼",
  "Item_LargeDicePotion_Name": "大骰子药水",
  "Item_LibraryMinute_FlavorText": "曾几何时，住在塔里的所有动物都能听到图书馆的钟声。",
  "Item_LibraryMinute_Name": "图书馆分针微型模型",
  "Item_Lightning_BasicAttack_FlavorText": "未知生物的皮。上面画有奇特的图案。",
  "Item_Lightning_BasicAttack_Name": "叶纹皮",
  "Item_Lightning_Damage_FlavorText": "不是为了打开什么而制作的，而是为仪式而制作的。",
  "Item_Lightning_Damage_Name": "凯尔萨德尼钥匙",
  "Item_Lightning_DarkCloudBuff_FlavorText": "掌控闪电的族群喜欢的果实",
  "Item_Lightning_DarkCloudBuff_Name": "尖尖的橡果",
  "Item_Lightning_Faster_FlavorText": "过去发生大洪水时，有人试图绑船以求生存。",
  "Item_Lightning_Faster_Name": "桅杆模型",
  "Item_Lightning_MPRegen _Name": "沙波特果实",
  "Item_Lightning_MPRegen_FlavorText": "口渴时嚼一嚼不知为何就舒服多了。",
  "Item_Lightning_Range_FlavorText": "花朵存在于天上、地上、地下。",
  "Item_Lightning_Range_Name": "石化",
  "Item_LightningBread_FlavorText": "里面塞满卡仕达酱的面包。不快点吃就会流出来。",
  "Item_LightningBread_Name": "麻麻奶油面包",
  "Item_LightningBug_FlavorText": "会自发产生电力的虫子，可以驯养。",
  "Item_LightningBug_Name": "电击虫",
  "Item_LightningCompass_FlavorText": "为了追逐雷云而制造的工程工具。",
  "Item_LightningCompass_Name": "雷云追踪指南针",
  "Item_LightningPotion_FlavorText": "喝了会让手脚发麻。",
  "Item_LightningPouch_FlavorText": "装着暴风云的特殊魔法袋。",
  "Item_LightningPouch_Name": "云瓶",
  "Item_MagicBucket_FlavorText": "能感觉到神秘力量的桶。",
  "Item_MagicBucket_Name": "魔法桶",
  "Item_MagicBucket_Water_FlavorText": "好重…",
  "Item_MagicBucket_Water_Name": "装满水的魔法桶",
  "Item_MagicCharm_AirBolt_FlavorText": "写有空气箭魔法的书。",
  "Item_MagicCharm_AirBolt_Name": "空气箭",
  "Item_MagicCharm_CallLightning_FlavorText": "写有召唤闪电魔法的书。",
  "Item_MagicCharm_CallLightning_Name": "召唤闪电",
  "Item_MagicCharm_EarthBolt_FlavorText": "写有初级魔法地球之箭的书",
  "Item_MagicCharm_EarthBolt_Name": "大地箭",
  "Item_MagicCharm_FireArrow_FlavorText": "写有中级魔法火箭的书",
  "Item_MagicCharm_FireArrow_Name": "火焰箭",
  "Item_MagicCharm_FireBall_FlavorText": "写有火属性高级魔法的书。",
  "Item_MagicCharm_FireBall_Name": "火球术",
  "Item_MagicCharm_FireBolt_FlavorText": "写有初级魔法火球术的书。",
  "Item_MagicCharm_FireBolt_Name": "火球术",
  "Item_MagicCharm_FlavorText": "记载着{MAGIC_NAME}魔法的书。",
  "Item_MagicCharm_Lightning_Name": "闪电箭",
  "Item_MagicCharm_LightningBolt_FlavorText": "写有初级魔法闪电箭的书",
  "Item_MagicCharm_LightningBolt_Name": "闪电箭",
  "Item_MagicCharm_RaiseSkeleton_FlavorText": "写有复活骷髅魔法的书。",
  "Item_MagicCharm_RaiseSkeleton_Name": "复活骷髅",
  "Item_MagicCharm_Stoning_FlavorText": "写有石浪术魔法的书。",
  "Item_MagicCharm_Stoning_Name": "石浪术",
  "Item_MagicCharm_Storm_FlavorText": "写有风暴魔法的书。",
  "Item_MagicCharm_Storm_Name": "风暴魔法书",
  "Item_MagicCharm_SummonSoulBow_FlavorText": "写有光之弓魔法的书。",
  "Item_MagicCharm_SummonSoulBow_Name": "光之弓",
  "Item_MagicCharm_SummonStoneOink_FlavorText": "写有石头哼哼魔法的书",
  "Item_MagicCharm_SummonStoneOink_Name": "石头哼哼",
  "Item_MagicCharm_SummonStoneRabbit_FlavorText": "写有石兔召唤魔法的书。",
  "Item_MagicCharm_SummonStoneRabbit_Name": "石头兔子",
  "Item_MagicCharm_WaterBolt_FlavorText": "写有水箭魔法的书。",
  "Item_MagicCharm_WaterBolt_Name": "水箭",
  "Item_MagicCharm_WaterOfHeal_FlavorText": "写有治愈之水魔法的书。",
  "Item_MagicCharm_WaterOfHeal_Name": "治愈之水",
  "Item_MagicCharm_WeaponMaxDamageUP__FlavorText": "buff描述文字",
  "Item_MagicCharm_WeaponMaxDamageUP_Name": "武器最大攻击力增加buff",
  "Item_MagicCritical_FlavorText": "曾用于仪式用途。尺寸相当小。",
  "Item_MagicCritical_Name": "宝石盔甲",
  "Item_MagicDamageBySpeed_FlavorText": "又沉又厚。这难道不是魔法战士的东西，而是战斗法师的？",
  "Item_MagicDamageBySpeed_Name": "战斗法师的手套",
  "Item_MagicGlasses_FlavorText": "戴上它后，你会看到贤者小狗。不过，这没什么帮助。",
  "Item_MagicGlasses_Name": "魔法眼镜",
  "Item_MagicianCoin_FlavorText": "他们用来玩的东西。倾注自己的魔法让它落到想要的那面。",
  "Item_MagicianCoin_Name": "魔法师的硬币",
  "Item_MagicLetter_FlavorText": "感觉很急迫。而且看不懂。",
  "Item_MagicLetter_Name": "瑟伦潦草的信",
  "Item_MagicPendulum_Name": "神秘摆锤",
  "Item_MagmaBead_FlavorText": "蕴含岩浆之气的珠子。",
  "Item_MagmaBead_Name": "熔岩珠",
  "Item_MalbecsDepth_Name": "马尔贝克的深渊",
  "Item_MinHPKill_FlavorText": "太旧了沙沙作响。",
  "Item_MinHPKill_Name": "白蛋壳",
  "Item_MiniBalista_FlavorText": "有人梦想大型化，也有人梦想小型化。",
  "Item_MiniBalista_Name": "迷你弩炮",
  "Item_MiniBossFight_FlavorText": "因为懒得取茶叶就把整个茶包放进水里可不行哦！",
  "Item_MiniBossFight_Name": "红茶叶袋",
  "Item_MinimumLightning_FlavorText": "它外形像剑，但由易碎的材料制成。",
  "Item_MinimumLightning_Name": "避雷针",
  "Item_MoleClaw_FlavorText": "坚硬的质地适合挖土，在黑市很受欢迎",
  "Item_MoleClaw_Name": "鼹鼠爪子",
  "Item_MoleHelmet_FlavorText": "质量好的鼹鼠施工用安全帽。",
  "Item_MoleHelmet_Name": "安全帽",
  "Item_MoleKey_FlavorText": "鼹鼠们所有锁具的万能钥匙。",
  "Item_MoleKey_Name": "鼹鼠钥匙",
  "Item_MovingCast_FlavorText": "有羊皮纸的话会自动展开的魔法道具。",
  "Item_MovingCast_Name": "恩多迪特的书简",
  "Item_MpAndLightning_Name": "避雷针",
  "Item_MushroomSoup_Name": "蘑菇汤",
  "Item_NearMagicBullet_FlavorText": "穿着这件长袍之人的目的很明确。",
  "Item_NearMagicBullet_Name": "渴望长袍",
  "Item_NebbiolosStubbornness_Name": "内比奥罗的执着",
  "Item_OnlyIdea_Charm_FlavorText": "아티팩트 구상용 텍스트(설명)",
  "Item_OnlyIdea_Charm_Name": "아티팩트 구상용 텍스트(이름)",
  "Item_PallasCard_FlavorText": "无论如何洗牌，黑桃总会浮到最上面。",
  "Item_PallasCard_Name": "帕拉斯的卡牌",
  "Item_PerfectBlockBuff_BlockingCostResist_FlavorText": "褪色严重看不出是哪个村子发行的。",
  "Item_PerfectBlockBuff_BlockingCostResist_Name": "第6期盾牌术训练结业证书",
  "Item_PerfectBlockBuff_FlavorText": "过去的心愿残留强烈。破碎地用布包裹着传递。",
  "Item_PerfectBlockBuff_Name": "青铜镜碎片",
  "Item_PerfectGuardCounter_Lightning_FlavorText": "发现金属碰撞会落雷，但因为危险没人使用。",
  "Item_PerfectGuardCounter_Lightning_Name": "雷石",
  "Item_PerfectGuardDamageQuest_FlavorText": "用于调音乐器的工具",
  "Item_PerfectGuardDamageQuest_Name": "音叉",
  "Item_Planet_Black_FlavorText": "图书馆展示的黑色星球。过去仰望天空之外的人制作的。",
  "Item_Planet_Black_Name": "暗黑星球",
  "Item_Planet_Blue_FlavorText": "图书馆展示的蓝色星球模型。过去仰望天空之外的人制作的。",
  "Item_Planet_Blue_Name": "蓝色星球",
  "Item_Planet_Gray_FlavorText": "图书馆展示的灰色星球。过去仰望天空之外的人制作的。",
  "Item_Planet_Gray_Name": "灰色星球",
  "Item_Planet_Red_FlavorText": "图书馆展示的红色星球。过去仰望天空之外的人制作的。",
  "Item_Planet_Red_Name": "红色星球",
  "Item_Planet_Sky_FlavorText": "图书馆展示的天蓝色星球。过去仰望天空之外的人制作的。",
  "Item_Planet_Sky_Name": "天蓝色星球",
  "Item_Planet_White_FlavorText": "在图书馆展出的白色行星模型。过去仰望天空之外的人制作的。",
  "Item_Planet_White_Name": "白色星球",
  "Item_Planet_Yellow_FlavorText": "图书馆展示的黄色星球。过去仰望天空之外的人制作的。",
  "Item_Planet_Yellow_Name": "黄色星球",
  "Item_PlanetModule_FlavorText": "为了观察空中漂浮的某物而发明的工具",
  "Item_PlanetModule_Name": "巨型望远镜",
  "Item_PlateArmor_FlavorText": "由技艺高超的蜥蜴匠人制作的板甲。它以卓越的保护力著称。",
  "Item_PlateArmor_Name": "蜥蜴板甲",
  "Item_PointedBat_FlavorText": "效果是确定的，但会让使用它的动物犹豫不决。",
  "Item_PointedBat_Name": "尖刺棍棒",
  "Item_PotionOfConcentraion_Big_FlavorText": "恢复大量魔力。",
  "Item_PotionOfConcentraion_Big_Name": "大型专注药水",
  "Item_PotionOfConcentraion_FlavorText": "恢复魔力。",
  "Item_PotionOfConcentraion_Name": "专注药水",
  "Item_PotionOfEnchant_Name": "觉醒药水",
  "Item_PotionOfRegeneration_Name": "再生药水",
  "Item_PotionOfRegenerationSample_Name": "再生药剂（样品）",
  "Item_PowerPotion_FlavorText": "喝下去会感到力量涌现。",
  "Item_ProcessedWood_FlavorText": "这是加工得很好的木材。相当重…",
  "Item_ProcessedWood_Name": "加工过的木材",
  "Item_ProofOfWarrior_FlavorText": "幼年蜥蜴初次狩猎时颁发的特别证章。",
  "Item_ProofOfWarrior_Name": "战士的证明",
  "Item_QuickCast_FlavorText": "不要试图提升自己，接受此刻的自己。",
  "Item_QuickCast_Name": "冥想书",
  "Item_RabbittownCarrot_FlavorText": "用云朵制造的水健康培育的胡萝卜",
  "Item_RabbittownCarrot_Name": "兔子村特制胡萝卜",
  "Item_RabbitVillageGuardHelmet_FlavorText": "只适合普通大小的兔子的脸。",
  "Item_RabbitVillageGuardHelmet_Name": "兔子村警卫头盔",
  "Item_RageGain_FlavorText": "愤怒获得量增加物品说明",
  "Item_RageGain_Name": "小型红色铁砧",
  "Item_RainbowFeather_FlavorText": "彩虹出现时，偶尔会被风吹来。",
  "Item_RainbowFeather_Name": "彩虹羽毛",
  "Item_RandomPotion_FlavorText": "每次摇动药水时，里面的颜色都会改变。",
  "Item_Rapier_FlavorText": "为了在狭窄的地方使用而制作。",
  "Item_Rapier_Name": "刺剑",
  "Item_RedCloth_FlavorText": "狂热分子携带的红布碎片",
  "Item_RedCloth_Name": "红布碎片",
  "Item_RedDew_FlavorText": "让他们带着罪孽离开吧。",
  "Item_RedDew_Name": "红色露水",
  "Item_ReservedMpBonus_FlavorText": "盯着它的时候，会让你的眼睛发晕。",
  "Item_ReservedMpBonus_Name": "渴望宝珠",
  "Item_RightSpellCooldownHelper_FlavorText": "沙子散发出柔和的光芒",
  "Item_RightSpellCooldownHelper_Name": "发光的沙漏",
  "Item_RockElephant_FlavorText ": "角雕刻得很精细，看似易碎，却非常坚固。",
  "Item_RockElephant_Name": "岩象",
  "Item_RustyCrown_FlavorText": "中间宝石流淌出不祥的光芒。",
  "Item_RustyCrown_Name": "傲慢金冠",
  "Item_RylieWatch_FlavorText": "你应该缓慢地向右拧发条，直到感觉到阻力。",
  "Item_RylieWatch_Name": "莱莉的怀表",
  "Item_ScabbardOfExorcism_Name": "祈祷剑鞘",
  "Item_ScenarioCompanion_Chapter4_Fox_Aiba_Name": "同伴徽章'艾巴'",
  "Item_ScenarioCompanion_Chapter4_Fox_FlavorText": "决心夺回村庄。",
  "Item_ScenarioCompanion_Chapter4_Fox_Isaac_Name": "同伴徽章'艾萨克'",
  "Item_ScenarioCompanion_Chapter4_Fox_Kaka_Name": "同伴徽章'卡卡'",
  "Item_ScenarioCompanion_Chapter4_Fox_Kenney_Name": "同伴徽章'肯尼'",
  "Item_ScenarioCompanion_Chapter4_Fox_Maru_Name": "同伴徽章'玛茹'",
  "Item_ScenarioCompanion_Chapter4_Fox_Name": "同伴徽章",
  "Item_ScenarioCompanion_Chapter4_Fox_Pillix_Name": "同伴徽章'皮利克斯'",
  "Item_ScenarioCompanion_Chapter4_Fox_Rolf_Name": "同伴徽章'罗尔夫'",
  "Item_ScenarioCompanion_Chapter4_Fox_Thunder_Name": "同伴徽章'桑德'",
  "Item_ScrollOfFireball_FlavorText": "不消耗任何cost施放'火球术'咒语。",
  "Item_ScrollOfFireball_Name": "卷轴'火球术'",
  "Item_ScrollOfLightning_FlavorText": "不消耗任何cost施放'闪电'咒语。",
  "Item_ScrollOfLightning_Name": "卷轴'闪电'",
  "Item_ScytheOfBerut_FlavorText": "没有邪恶，只有源于无知的行为。",
  "Item_ScytheOfBerut_Name": "贝鲁特之镰",
  "Item_Sephirite_FlavorText": "失去光芒结晶化的树根。用力敲打武器就会注入其力量。",
  "Item_Sephirite_Name": "枯萎的赛菲莱特",
  "Item_ShadowEye_FlavorText": "无形但可触，即使放在包里也不会逃脱。",
  "Item_ShadowEye_Name": "闪烁的眼睛",
  "Item_ShadowRush_FlavorText": "兄弟冲刺说明",
  "Item_ShadowRush_Name": "兄弟冲刺",
  "Item_SheetMusicWind_FlavorText": "感受到旋律。吹来天空。",
  "Item_ShieldBash_FlavorText": "为了更稳定使用盾牌而设计的护手",
  "Item_ShieldBash_Name": "盾牌伙伴",
  "Item_ShieldBook_FlavorText": "写着'不要给幼小动物看'。",
  "Item_ShieldEarring_FlavorText": "剑与盾使一对耳环完整。",
  "Item_ShieldEarring_Name": "盾牌耳环",
  "Item_ShieldTrainingManual_Name": "盾牌术教材",
  "Item_ShortContract_FlavorText": "主要用于召唤魔法，可以容纳魔法的神秘纸张。",
  "Item_ShortContract_Name": "简易契约",
  "Item_SilverBracelet_FlavorText": "为了我们的纽带。- 图书馆助理第21期 -",
  "Item_SilverBracelet_Name": "银手镯",
  "Item_SilverBranch_FlavorText": "感染了罕见的病变色。",
  "Item_SilverBranch_Name": "白色树枝",
  "Item_SilverClover_Name": "银色四叶草",
  "Item_SixLeafClover_FlavorText": "据说是大铃兰花下众多三叶草中的一个特别的。",
  "Item_SixLeafClover_Name": "六叶草",
  "Item_SmallBluePotion_FlavorText": "减轻大蓝药水的冲击的药。虽然还是很苦。",
  "Item_SmallBluePotion_Name": "小蓝药水",
  "Item_SmallConch_FlavorText": "在海螺想要的时候让人听到魔法。",
  "Item_SmallConch_Name": "小魔法海螺",
  "Item_SmallDicePotion_Name": "小骰子药水",
  "Item_SnowNeckless_FlavorText": "灵感来源于最简单的霰雪晶体。",
  "Item_SnowNeckless_Name": "雪花项链",
  "Item_SpecialAttack_FlavorText": "为减缓时间的流逝而创造的众多失败作之一。",
  "Item_SpecialAttack_Name": "蓝色护腕",
  "Item_Speed_FlavorText": "环绕塔的台阶存在的话就不会孤立了吧。",
  "Item_Speed_Name": "海伦娜的阶梯模型",
  "Item_StolenGrasstownFood_FlavorText": "从草叶村盗取的食粮",
  "Item_StolenGrasstownFood_Name": "被盗食粮",
  "Item_Stone_FlavorText": "被打到的话好像会很痛。",
  "Item_Stone_Name": "大石头",
  "Item_StoneTablet_Advance_Name": "前进",
  "Item_StoneTablet_Aggregation_Name": "聚集",
  "Item_StoneTablet_Approximation_Name": "近似",
  "Item_StoneTablet_Beat_Name": "鼓动",
  "Item_StoneTablet_BinaryStar_Name": "双星",
  "Item_StoneTablet_Border_Name": "边界",
  "Item_StoneTablet_Brilliance_Name": "光辉",
  "Item_StoneTablet_Cheer_Name": "欢呼",
  "Item_StoneTablet_Chivalry_Name": "骑士道",
  "Item_StoneTablet_Compete_Name": "竞争",
  "Item_StoneTablet_Compression_Name": "压缩",
  "Item_StoneTablet_Confident_Name": "信念",
  "Item_StoneTablet_Curse_Name": "诅咒",
  "Item_StoneTablet_Daydream_Name": "白日梦",
  "Item_StoneTablet_Destiny_Name": "命运",
  "Item_StoneTablet_Disconnect_Name": "断绝",
  "Item_StoneTablet_Distribution_Name": "分配",
  "Item_StoneTablet_Dry_Name": "干燥",
  "Item_StoneTablet_Entrance_Name": "入口",
  "Item_StoneTablet_Exit_Name": "出口",
  "Item_StoneTablet_Exploitation_Name": "剥削",
  "Item_StoneTablet_Favor_Name": "善意",
  "Item_StoneTablet_Foundation_Name": "基础",
  "Item_StoneTablet_Future_Name": "未来",
  "Item_StoneTablet_Gaze_Name": "凝视",
  "Item_StoneTablet_Handshake_Name": "握手",
  "Item_StoneTablet_Hanker_Name": "渴望",
  "Item_StoneTablet_Harvest_Name": "收获",
  "Item_StoneTablet_Heaven_Name": "天国",
  "Item_StoneTablet_Hell_Name": "地狱",
  "Item_StoneTablet_Hope_Name": "希望",
  "Item_StoneTablet_Joint_Name": "连接",
  "Item_StoneTablet_Joy_Name": "欢喜",
  "Item_StoneTablet_Junction_Name": "接合",
  "Item_StoneTablet_Justice_Name": "正义",
  "Item_StoneTablet_Miracle_Name": "奇迹",
  "Item_StoneTablet_Nurture_Name": "滋养",
  "Item_StoneTablet_Oaths_Name": "誓言",
  "Item_StoneTablet_OnlyIdea_Name": "석판 구상용 텍스트(이름)",
  "Item_StoneTablet_Past_Name": "过去",
  "Item_StoneTablet_Power_Name": "权能",
  "Item_StoneTablet_Preparation_Name": "准备",
  "Item_StoneTablet_Progress_Name": "进步",
  "Item_StoneTablet_Rally_Name": "集结",
  "Item_StoneTablet_Rebellion_Name": "反抗",
  "Item_StoneTablet_Repression_Name": "压抑",
  "Item_StoneTablet_Shade_Name": "遮阳",
  "Item_StoneTablet_Simultaneity_Name": "同时性",
  "Item_StoneTablet_Spike_Name": "刺",
  "Item_StoneTablet_Stack_Name": "堆叠",
  "Item_StoneTablet_Surge_Name": "激昂",
  "Item_StoneTablet_Threeheaded_Name": "三头",
  "Item_StoneTablet_Translate_Name": "转移",
  "Item_StoneTablet_Tribute_Name": "贡品",
  "Item_StoneTablet_Trick_Name": "恶作剧",
  "Item_StoneTablet_Unity_Name": "团结",
  "Item_StoneTablet_Visit_Name": "到来",
  "Item_StoneTablet_Wave_Name": "波浪",
  "Item_StoneTablet_Wit_Name": "智慧",
  "Item_StrawDoll_FlavorText": "给它按摩时，它也会感到放松。",
  "Item_StrawDoll_Name": "稻草人偶",
  "Item_SubShield_FlavorText": "施法时为安全起见的戒指。因为未完成，施法时身体也必须转圈圈。",
  "Item_SubShield_Name": "守护之戒",
  "Item_SummonFollowerHealer_FlavorText": "埃卡蒂照看成年病人时，这个人偶是照看幼年病人的医生。",
  "Item_SummonFollowerHealer_Name": "埃卡蒂的人偶",
  "Item_SummonJellyFish_Electric_FlavorText": "那片没有波浪的地方。我想回到没有人会受伤的地方。",
  "Item_SummonJellyFish_Electric_Name": "艾哈迈德的灵魂粉末",
  "Item_SummonJellyFish_Fire_FlavorText": "在宁静中与我一同起舞的小小朋友。",
  "Item_SummonJellyFish_Fire_Name": "泰罗的灵魂粉末",
  "Item_SummonJellyFish_FlavorText": "在世界震动的夜晚分别的我的同伴们啊。",
  "Item_SummonJellyFish_Name": "海塔的灵魂粉末",
  "Item_SummonLizard_AxeThrower_FlavorText": "",
  "Item_SummonLizard_AxeThrower_Name": "",
  "Item_SummonLizard_Blue_FlavorText": "",
  "Item_SummonLizard_Blue_Name": "骨饰狗牌",
  "Item_SummonLizard_Red_FlavorText": "",
  "Item_SummonLizard_Red_Name": "红色装饰标牌",
  "Item_SummonLizard_Warrior_FlavorText": "",
  "Item_SummonLizard_Warrior_Name": "木制装饰牌",
  "Item_SummonMole_Chief_FlavorText": "这个臂章只能由1位鼹鼠佩戴。",
  "Item_SummonMole_Chief_Name": "采矿作业总监臂章",
  "Item_SummonMole_Grenadier_FlavorText": "在实习期间必须一直佩戴此臂章。",
  "Item_SummonMole_Grenadier_Name": "爆破助手臂章",
  "Item_SummonMole_HandBomber_FlavorText": "一旦佩戴这个臂章的鼹鼠出现，附近的人都会逃跑。",
  "Item_SummonMole_HandBomber_Name": "爆破组长臂章",
  "Item_SummonUnit_FlavorText": "召唤幽灵物品说明",
  "Item_SummonUnit_Name": "召唤幽灵物品",
  "Item_SuperPlanet_FlavorText": "编织着天空的黑暗和星星。",
  "Item_SuperPlanet_Name": "谱子「银河」",
  "Item_SweepRange_Enhanced_FlavorText": "像辉煌的过去一样祝福拥有它的人。",
  "Item_SweepRange_Enhanced_Name": "绝对戒指",
  "Item_SweepRange_FlavorText": "曾经足以祝福某人的戒指",
  "Item_SweepRange_Name": "丢弃的金戒指",
  "Item_SwordBook_FlavorText": "写着'不要给幼小动物看'。",
  "Item_SwordDamage_FlavorText": "剑与盾使一对耳环完整。",
  "Item_SwordDamage_Name": "剑耳环",
  "Item_SwordOfLight_FlavorText": "第190件。形状类似于剑。能量只以对称形式显现。刀刃本身并未显现。-阿格玛",
  "Item_SwordOfLight_Name": "阿格玛投影剑190,191号",
  "Item_SwordTrainingManual_Name": "剑术教材",
  "Item_TempranillosPassion_Name": "Tempranillo的热情",
  "Item_TheTyphoonSheetmusic_FlavorText ": "感受吧，那瞬间驻留的光。",
  "Item_TheTyphoonSheetmusic_Name": "乐谱《台风》",
  "Item_Thorns_FlavorText": "你必须小心控制你的手臂，以免刺到自己。",
  "Item_Thorns_Name": "荆棘壳",
  "Item_ThornsCharm_FlavorText": "放进包里好像会扎出刺。",
  "Item_ThornsCharm_Name": "荆棘护符",
  "Item_ThrowingKnife_FlavorText": "设计成易于投掷的刀",
  "Item_ThrowingKnife_Name": "投掷刀",
  "Item_ThunderfrostButterfly_FlavorText": "我心爱的召唤兽。就算是这种模样，也请留在我身边。",
  "Item_ThunderfrostButterfly_Name": "雷霜蝶",
  "Item_ThunderousSteps_Name": "雷轰的步伐",
  "Item_TooCloseDamage_FlavorText": "以某个村庄命名的奇特形状的剑",
  "Item_TooCloseDamage_Name": "瓦利松",
  "Item_TownTrainingCenterKey_FlavorText": "打开兔子村训练场的钥匙。",
  "Item_TownTrainingCenterKey_Name": "训练场钥匙",
  "Item_TrainingSchoolKey_FlavorText": "顺利结业训练场。",
  "Item_TrainingSchoolKey_Name": "训练场结业证明",
  "Item_TrueDamage_FlavorText": "将装备重新分解为材料时，往往会掉落到地上。有人称之为记忆的结晶。",
  "Item_TrueDamage_Name": "无色立方体",
  "Item_UgniBlancsMist_Name": "乌尼·布兰的雾霭",
  "Item_VenomSporePouch_FlavorText": "即使外壳坚硬，处理时也要小心。",
  "Item_VenomSporePouch_Name": "剧毒孢子袋",
  "Item_WANTED_FlavorText": "商人联盟 紧急通知：最近发生了一起恐怖事件，一位同事被一只神秘的动物杀死。请小心名为... {NAME}...的动物。",
  "Item_WANTED_Name": "警告文件",
  "Item_WarmGlove_FlavorText": "是为住在温暖地方的朋友们准备的。颜色混合也很漂亮吧？ -沙龙-",
  "Item_WarmGlove_Name": "蓬松的毛皮手套",
  "Item_WarmStone_FlavorText": "不保持温暖就会失去原有能力。",
  "Item_WarmStone_Name": "温暖的石头",
  "Item_WaterBag_FlavorText": "夜间露水充满，白天花蕾闭合。",
  "Item_WaterBag_Name": "水袋",
  "Item_WeaponSkillCharm_AirSlash_FlavorText": "写有空气斩武术的竹书。",
  "Item_WeaponSkillCharm_AirSlash_Name": "空气斩",
  "Item_WeaponSkillCharm_GreatSwing_FlavorText": "写有大挥斩武术的竹书。",
  "Item_WeaponSkillCharm_GreatSwing_Name": "大挥斩",
  "Item_WeaponSkillCharm_Sweep_FlavorText": "写有跳跃挥舞武术的竹书。",
  "Item_WeaponSkillCharm_Sweep_Name": "跳跃挥舞",
  "Item_WeaselKnight_FlavorText": "这是我从师父那得到的。合约结束后，名字会自动被抹去。-科林-",
  "Item_WeaselKnight_Name": "雇佣徽章‘科林’",
  "Item_WhiteCloak_FlavorText": "根据魔法变色的斗篷。用柔软的布制成。",
  "Item_WhiteCloak_Name": "纯白斗篷",
  "Item_WhitePaper_Name": "白纸",
  "Item_WindgrassScarf_FlavorText": "让人有种变成更帅的动物的感觉的装饰用围巾。",
  "Item_WindgrassScarf_Name": "风草围巾",
  "Item_WindSheetMusic_Name": "乐谱'风'",
  "Item_Wings_FlavorText": "用魔法编织云朵制成的翅膀。",
  "Item_Wings_Name": "翅膀",
  "Item_WoodenBox_FlavorText": "整齐地码放进去吧。",
  "Item_WoodenBox_Name": "木箱",
  "Item_WorkShopMagicCharm_FlavorText": "记载着编织用 {MAGIC_NAME} 魔法的书。",
  "ItemCategory_Academy": "学院",
  "ItemCategory_Academy_Fruit": "蓝莓",
  "ItemCategory_Charging": "充能型",
  "ItemCategory_Companion": "同伴",
  "ItemCategory_Companion_Fruit": "草莓",
  "ItemCategory_DarkCloud": "暴风云",
  "ItemCategory_DarkCloud_Fruit": "李子",
  "ItemCategory_DualCharm": "羁绊",
  "ItemCategory_Ember": "余烬",
  "ItemCategory_Ember_Fruit": "橙子",
  "ItemCategory_Favorites": "收藏夹",
  "ItemCategory_FlameSword": "太阳剑",
  "ItemCategory_FlameSword_Fruit": "太阳晒干的辣椒",
  "ItemCategory_Frost": "冰霜武具",
  "ItemCategory_Frost_Fruit": "梨",
  "ItemCategory_Glacier": "冰川",
  "ItemCategory_Glacier_Fruit": "冰莓",
  "ItemCategory_Grimoire": "魔法书",
  "ItemCategory_Guardian": "守护",
  "ItemCategory_Guardian_Fruit": "守护者果实",
  "ItemCategory_Lake": "湖泊",
  "ItemCategory_Lake_Fruit": "西瓜",
  "ItemCategory_Magitech": "魔法科技",
  "ItemCategory_Magitech_Fruit": "菠萝",
  "ItemCategory_Mystic": "神秘",
  "ItemCategory_Mystic_Fruit": "交叉葡萄",
  "ItemCategory_None": "无",
  "ItemCategory_Planet": "行星",
  "ItemCategory_Planet_Fruit": "新月水果",
  "ItemCategory_Precision": "精密",
  "ItemCategory_Precision_Fruit": "杨桃",
  "ItemCategory_Shadow": "影子",
  "ItemCategory_Shadow_Fruit": "黑色猕猴桃",
  "ItemCategory_Sturdy": "坚固",
  "ItemCategory_Sturdy_Fruit": "花生",
  "ItemCategory_WindSong": "风之歌",
  "ItemCategory_WindSong_Fruit": "风灵果",
  "ItemDropWarning": "要扔掉{ITEMNAME}吗?",
  "ItemDropWarning_Destroy": "要扔掉{ITEMNAME}吗?<color=red>该物品丢弃后将立即销毁。</color>",
  "ItemDropWarning_Number": "请设置丢弃的数量。",
  "ItemEnchantConfirm": "要附魔{ITEMNAME}吗?",
  "ItemMixConfirm": "您要合成3个物品吗？",
  "ItemRarity_Common": "普通",
  "ItemRarity_Dual": "羁绊",
  "ItemRarity_Legend": "传说",
  "ItemRarity_Rare": "稀有",
  "ItemRarity_Uncommon": "高级",
  "ItemType_Charm": "神器",
  "ItemType_Charm_Magic": "魔法书",
  "ItemType_Charm_WeaponSkill": "武术书",
  "ItemType_Combo": "连招",
  "ItemType_Food": "食物",
  "ItemType_Identifiable": "未鉴定物品",
  "ItemType_Misc": "其他",
  "ItemType_Potion": "药水",
  "ItemType_Scroll": "卷轴",
  "ItemType_StoneTablet": "石碑",
  "ItemType_ThrowingWeapon": "投掷武器",
  "JailRewardBoxKey": "",
  "Journey_Chapter_00_01_Des": "成年的你参加了一个神圣的仪式来接受命运。在喝下味道极其苦涩的药水后，就在你即将被赋予守卫这个平凡命运的那一刻，一个突然的幻象在你眼前展开。",
  "Journey_Chapter_00_01_Title": "#01 命运之日",
  "Journey_Chapter_00_02_Des": "幻象中的兔子村被恶魔袭击成了废墟。在村中所有动物都倒下的情况下，你也无力地被黑狼「<color=red>阿斯卡德</color>」击败。失去意识后，你被引导到一个神秘树木的空间。",
  "Journey_Chapter_00_02_Title": "#02 毁灭的幻象",
  "Journey_Chapter_00_03_Des": "树木告诉你刚才看到的幻象实际上是即将发生的未来。为了改变兔子村毁灭的未来，你被赋予了名为「命运改变之力」的特殊力量。",
  "Journey_Chapter_00_03_Title": "#03 命运改变之力",
  "Journey_Chapter_01_01_Des": "从幻象中醒来的你向村长坦白了一切。在准备离开兔子村前往塔外时，村长警告你关于一个名为「狂信者」的危险组织。",
  "Journey_Chapter_01_01_Title": "#01 狂信者",
  "Journey_Chapter_01_02_Des": "到达荒漠后，你在狂信者的引导下与阿斯卡德对峙。在战斗中，你得知他称你为塞菲洛特的「<color=yellow>契约者</color>」。经过激烈战斗，你成功击败了他。",
  "Journey_Chapter_01_02_Title": "#02 首次胜利",
  "Journey_Chapter_01_03_Des": "进入阿斯卡德房间的瞬间，种子吸收了你的一部分力量。种子用吸收的力量复活了阿斯卡德，在意外事件中，你最终再次被他击败。",
  "Journey_Chapter_01_03_Title": "#03 复活",
  "Journey_Chapter_01_04_Des": "在无意识状态下，你听到了种子<color=#54A397>克里弗</color>的声音。你意识到阿斯卡德已经成为克里弗的契约者，甚至知道你的回归能力。",
  "Journey_Chapter_01_04_Title": "#04 契约者",
  "Journey_Chapter_01_05_Des": "回到树木空间后，你向树木讲述了所经历的一切。树木建议虽然它被克里弗夺走了力量，但如果还是种子状态的话，仍然可以阻止。",
  "Journey_Chapter_01_05_Title": "#05 线索",
  "Journey_Chapter_02_01_Des": "你再次下到荒漠与阿斯卡德对峙。他说击败他也没用，然后倒下。",
  "Journey_Chapter_02_01_Title": "#01 无意义的胜利",
  "Journey_Chapter_02_02_Des": "当你到达阿斯卡德的房间时，种子已经大幅成长。它变得如此强大，以至于你当前的力量无法应对。在绝望的情况下，你借用树木的力量倒转时间回到村庄。",
  "Journey_Chapter_02_02_Title": "#02 成长的种子",
  "Journey_Chapter_02_03_Des": "树木警告一旦克里弗发芽，你就无法回到过去。现在剩下的唯一方法就是收回树木的力量来削弱克里弗。这是一个危险的选择，但你决定接受。",
  "Journey_Chapter_02_03_Title": "#03 根之退",
  "Journey_Chapter_03_01_Des": "再次到达荒漠时，阿斯卡德的幻影出现在你面前而不是他本人。击败幻影后，在他的房间里你目睹种子进一步成长，穿透地板延伸到地下深处。",
  "Journey_Chapter_03_01_Title": "#01 幻影",
  "Journey_Chapter_03_02_Des": "经过黑暗洞穴并击败克里弗的守护者后，你发现了一扇被神秘力量阻挡的门和一个奇怪的裂缝。你鼓起勇气伸手进入裂缝继续前进。",
  "Journey_Chapter_03_02_Title": "#02 裂缝",
  "Journey_Chapter_03_03_Des": "在裂缝的黑暗中，你遇到了陌生的动物。他们最初误以为你是名为托里的动物，但看到你的「命运改变之力」后，意识到你不是。就在你试图与他们交谈时，你失去意识倒下。",
  "Journey_Chapter_03_03_Title": "#03 篝火",
  "Journey_Chapter_03_04_Des": "再次到达裂缝时，你与三个动物交谈：塞拉、凯尔和丁。他们曾是封印克里弗的英雄，但失去了肉体，只有精神永远被困在这个空间中。",
  "Journey_Chapter_03_04_Title": "#04 封印",
  "Journey_Chapter_03_05_Des": "你决定收集三位英雄的命运碎片并带到树木空间。收集碎片后回来时，英雄们消失了，阿斯卡德出现抓住你。他试图将你囚禁在这个空间中，但你因疲惫而倒下。",
  "Journey_Chapter_03_05_Title": "#05 束缚",
  "Journey_Chapter_03_06_Des": "在树木空间中，你确认英雄们安全到达。与战士们交谈后，你决定在塔中寻找剩余的命运碎片以进入克里弗的精神世界。",
  "Journey_Chapter_03_06_Title": "#06 命运碎片",
  "k_EChatRoomEnterResponseNotAllowed": "您没有进入大厅的权限。",
  "Key_LibraryHallGate_A": "可疑装置A",
  "Key_LibraryHallGate_B": "可疑装置B",
  "Key_MoleChieftainOffice": "鼹鼠头领的钥匙",
  "Key_TestStage1Boss": "关卡1通关钥匙",
  "Key_TestStage2Boss": "关卡2通关钥匙",
  "Key_TestStage3Boss": "关卡3通关钥匙",
  "Key_TestStage4Boss": "关卡4通关钥匙",
  "Key_TutorialClear": "教程通关钥匙",
  "Keyword_Effect": "效果",
  "Keyword_ItemCategory_Companion": "#同伴",
  "Keyword_ItemCategory_Planet": "#行星",
  "Keyword_Locked": "已上锁",
  "Keyword_ReservedMP_Description": "在特定效果持续期间，部分MP被占用，该MP无法使用。",
  "Keyword_ReservedMP_Name": "占用",
  "Leaf_Description": "塔内通用的货币。蕴含少量树的力量。",
  "Leaf_Name": "叶子",
  "LevelUp": "等级提升!",
  "Lore_Badland_001": "据说白树具有属性。如果树属于某个地方，那么是否也存在具有其他属性的树？",
  "Lore_Badland_001_Title": "树木的特性",
  "Lore_Badland_002": "洗脑的方法比想象中要简单。实际上，简单得让人不安。反而是选择合适的恶魔更具挑战性。",
  "Lore_Badland_002_Title": "动物洗脑",
  "Lore_Chapter3_DeepCave_BigDoor": "厚重的大门被树根和结界缠绕着。",
  "Lore_Chapter4_Library_Dorm_0": "图书馆执行部审核结果通知-隔离研究会的“长距离封闭空间生成装置”因以下原因而被否决拨款-理由：克里弗特的种子发芽可能性评估为“非常低”",
  "Lore_Chapter4_Library_Dorm_0_Lab": "隔离研究会",
  "Lore_Chapter4_Library_Dorm_0_WithMarkup": "<align=center>审查结果通知</align>\r\n\n关于<tag=TEXT:Lore_Chapter4_Library_Dorm_0_Lab>的<color=green>远程封印空间生成装置</color>预算分配提案,现通知如下。\r\n\n-<indent=10>决定</indent>\r\n<indent=10><color=red>驳回</color></indent>\r\n\n-<indent=10>理由</indent>\r\n<indent=10><tag=TEXT:Qliphoth>种子的发芽可能性被评估为<color=orange>非常低</color>。</indent>\r\n\n<tag=TEXT:ItemCategory_Academy>企划室",
  "Lore_Chapter4_Library_Dorm_1": "研究楼宿舍的各位同学今天凌晨，时间再次错乱。我的手表完全正常，但走廊尽头的自动灯明显晚了一拍才亮。这不是错觉。我们已经面对塔内微小时间崩溃开始的证据。",
  "Lore_Chapter4_Library_Dorm_1_WithMarkup": "<align=center>致同事研究员</align>\n\n今天凌晨，时间再次出现了偏差。\n\n我的手表正常，但走廊末端的自动灯明显晚了一拍才亮。\n\n这不是错觉。\n\n我们已经在面对塔内微小时间崩溃的证据..\n\n<color=grey>（后面的部分无法阅读。）</color>",
  "Lore_Chapter4_Library_Dorm_2": "你好，奥斯卡。\r\n\r\n你的信我已经看过了。不过，你提到的那些事情并没有让我太感兴趣。\r\n\r\n自从 <tag=TEXT:Tree_Qliphoth> 被封印以来，已经过去了几百年。以前也出现过几次类似的说法，但最终都被证实只是所谓狂信者群体留下的一点痕迹，而封印至今仍在持续。\r\n\r\n别再待在研究楼里了，出来帮我做点正事吧。别把你那宝贵的头脑用在奇怪的事情上。\r\n——你的朋友，米蒂",
  "Lore_Chapter4_Mouse_DummyStair": "现在最好是返回去。",
  "Lore_DisplayStone": "这是图书馆制作的塔的模型。",
  "Lore_DisplayStone_Title": "塔的模型",
  "Lore_GrassTown_001": "虽然有最近使用的痕迹，但村庄很安静。",
  "Lore_GrassTown_001_Title": "毁灭的城镇",
  "Lore_Library_001": "纪念碑\n无人移动石碑完工纪念\n升降魔法社团会长 莱瓦雷\n48.23.56.",
  "Lore_Library_002": "看起来像塔的形状，但实际上只有顶部是塔的形状。",
  "Lore_Library_002_Title": "图书馆出口#02",
  "Lore_Library_003": "可以阅读，但似乎需要时间来解读。你决定有一天读完它。",
  "Lore_Library_003_Title": "图书馆出口#01",
  "Lore_Library_004": "某只动物正在向各种不同种类的动物宣讲。你在左边读到了“承包商”这个词。",
  "Lore_Library_004_Title": "图书馆出口#03",
  "Lore_Library_005": "最终，要获得最高管理权限，我必须成为核心。我找到了适合我身体的套装，但不明确为什么核心是空的。",
  "Lore_Library_006": "在古代仙人的时代，有人尝试将无数的藏书汇集到一个地方，并将它们融合成一个实体。",
  "Lore_Library_006_Title": "图书馆#01",
  "Lore_Library_007": "模仿最伟大贤者造型的傀儡内部，开始存放图书馆的各种资料。",
  "Lore_Library_007_Title": "图书馆#02",
  "Lore_Library_008": "动物们排队与傀儡对话，商人们则买卖与它对话的权利。",
  "Lore_Library_008_Title": "图书馆#03",
  "Lore_Library_009": "这个方法也失败了。魔像声称这违反了时空研究协会的安全政策，因此不批准授权。我们打算创建一个虚构的上级协会来削弱该安全政策。",
  "Lore_Library_009_Title": "日志#02",
  "Lore_Library_010": "这次是鸟类管弦乐协会。我实在无法理解为什么这种地方的过去资料会妨碍我的研究。",
  "Lore_Library_010_Title": "日志#03",
  "Lore_Library_ArmadilloJournal_Title": "日志#01",
  "Lore_Library_Elevator_Monument_Title": "无人移动石碑竣工纪念碑",
  "Lore_Moleland_001": "这感觉像是鼹鼠建造的地方，但却很安静。你隐约感觉到只有你能来这里。",
  "Lore_Moleland_001_Title": "根之空间",
  "Lore_PlayerHouse_001": "你摆脱毁灭的命运后，决定安心休息。",
  "Lore_PlayerHouse_001_Title": "我的家",
  "Lore_PrologueTown_001": "你是对塔的外围最熟悉的兔子，这样的悬崖也不害怕。",
  "Lore_PrologueTown_001_Title": "",
  "Lore_PrologueTown_002": "未知的不祥气息充满了天空。",
  "Lore_PrologueTown_003": "你看了看学校里面，但似乎没有人。",
  "Lore_PrologueTown_004": "这是通向下方的通道，但恶魔们似乎没有通过这里上来。",
  "Lore_PrologueTown_005": "这里是你开始一天的地方。",
  "Lore_RootedQliphoth": "已经长得相当大了。看来任何力量都无法打破它。",
  "Lore_RootedQliphoth_Title": "萌芽的克里福特种子",
  "Lore_Statue_Askard_Title": "不祥的巨大雕像",
  "Lore_Town_001": "你在看塔外。远处大地可见但近处地面满是云雾。",
  "Lore_Town_001_Journal": "你在看塔外。远处大地可见但近处地面满是云雾。\n\n你是对塔的外围最熟悉的兔子，这样的悬崖也不害怕。",
  "Lore_Town_001_Title": "兔子村#01",
  "Lore_Town_002": "这是一座名为方舟的巨大建筑。虽然长满了苔藓，但木头并没有腐烂。",
  "Lore_Town_002_Title": "兔子村#02",
  "Lore_Town_003": "经过胡萝卜派和卷心菜派激烈讨论，胡萝卜派获胜。",
  "Lore_Town_004": "不知原理，但在制造水。",
  "Lore_Town_005": "这水晶光现在仍然散发着神秘的光芒，但在晚上更加美丽。",
  "Lore_Town_005_Night": "你如同着迷了一般凝视着水晶的光芒…",
  "Lore_Town_006": "荷叶看起来似乎随时会破裂，但它依然牢固地支撑着你。",
  "Lore_Town_007": "如无特殊情况，兔子们不会靠近树。",
  "Lore_Town_008": "被彻底摧毁，连残骸都没有留下。",
  "Lore_Town_009": "虽然封堵得很草率，让人想穿过去，但现在还有事情要做。",
  "Lore_Town_010": "地面下是云和无尽的水。",
  "Lore_Town_011": "几周前，一场大地震摧毁了你的家。 因此，你现在住在镇公所。",
  "Lore_Town_012": "受到<color=#91a4af>树木</color>力量影响的其他树，即使种植相同的树苗，颜色或形状也会不同。",
  "Lore_Town_012_Title": "树木的影响力",
  "Lore_Town_013": "即使靠近也感觉不到任何力量。",
  "Lore_Town_SalonUnderground_0": "涂有不明的红色污迹。",
  "Lore_Town_SalonUnderground_1": "右边的墙上挂着什么东西，但我不想仔细看。",
  "Lore_Town_SalonUnderground_2": "这似乎是纤维状的茎。看起来茎之间隐藏着什么。",
  "Lore_Town_SalonUnderground_3": "桌子看起来很干净，但总有一股金属味在空中弥漫。这气味就像是...",
  "Lore_Town_SalonUnderground_4": "看起来和裁缝店的一模一样，但有什么地方不一样。",
  "Lore_Town_SalonUnderground_5": "你决定遗忘那段明确看到红灯下有什么东西蠕动的记忆。",
  "LoreCategory_Etc": "其他",
  "LoreCategory_Fanatic": "狂热者",
  "LoreCategory_Journey_Chapter_00": "序章",
  "LoreCategory_Journey_Chapter_01": "旅程 - 第1章",
  "LoreCategory_Journey_Chapter_02": "旅程 - 第2章",
  "LoreCategory_Journey_Chapter_03": "旅程 - 第3章",
  "LoreCategory_LibraryFacility": "图书馆设施",
  "LoreCategory_LibraryRecord": "某科学家的记录",
  "LoreCategory_TowerAreas": "塔的地点",
  "LoreCategory_Tree": "树",
  "Magic": "魔法书",
  "Magic_Effect_AirBolt": "快速发射压缩周围空气形成的小型投射物",
  "Magic_Effect_ArrowRain": "在施法位置生成多支冰箭（命中时有一定几率对敌人附加<tag=Frostbite>）",
  "Magic_Effect_EarthBolt": "发射2次压缩周围石头的投射物",
  "Magic_Effect_FireArrow": "射出穿透敌人的火箭",
  "Magic_Effect_FireBolt": "生成并投掷小型火焰投射物",
  "Magic_Effect_FireCircus": "召唤8个飞向目标地点的火焰球。",
  "Magic_Effect_FrostDagger": "召唤4把飞向附近敌人并爆炸的匕首",
  "Magic_Effect_HammerTrigger": "",
  "Magic_Effect_IceBolt": "发射由周围水分结晶化的投射物两次",
  "Magic_Effect_Lightning": "在瞄准点召唤巨大的闪电。闪电命中时根据伤害量获得相应的乌云。",
  "Magic_Effect_Lightning_Fomula": "每20点AP获得1",
  "Magic_Effect_LightningBolt": "发射额外攻击邻近敌人的投射物",
  "Magic_Effect_LightningBoomerang": "发射被电流包裹的回旋镖（收回返回的回旋镖可恢复部分冷却时间）",
  "Magic_Effect_OinkShamanStoning": "在前后召唤石堆，攻击范围内的敌人",
  "Magic_Effect_SummonSoulBow": "召唤一起战斗的弓(召唤时占用相当于消耗的MP)",
  "Magic_Effect_SummonSoulWarriors": "召唤一个能够发动重击的灵魂兔",
  "Magic_Effect_SummonStoneOink": "召唤一起战斗的石头哼哼(召唤时占用相当于消耗的MP)",
  "Magic_Effect_SummonStoneRabbit": "召唤一起战斗的石头兔子",
  "Magic_Effect_Tornado": "生成一个向前方缓慢移动的龙卷风",
  "Magic_Effect_WaterBolt": "生成并投掷小型水投射物",
  "Magic_Effect_WaterOfHeal": "永久占用MP以恢复HP",
  "MagicFountain_Interact": "{PLAYER}喝了喷泉的水…",
  "MagicFountain_Reward_Demon": "喷泉发出红光，召唤恶魔。",
  "MagicFountain_Reward_Dice": "喷泉停止并生成{DICE}个骰子。",
  "MagicFountain_Reward_Exp": "喷泉发出绿色光芒，提升{EXP}经验值。",
  "MagicFountain_Reward_Gold": "喷泉闪耀着金光，装满你的口袋{GOLD}片叶子。",
  "MagicFountain_Reward_Nothing": "什么都没有发生。",
  "MagicTypeByClass_Air": "风魔法",
  "MagicTypeByClass_Curse": "诅咒魔法",
  "MagicTypeByClass_Earth": "土魔法",
  "MagicTypeByClass_Fire": "火焰魔法",
  "MagicTypeByClass_Ice": "",
  "MagicTypeByClass_Lightning": "",
  "MagicTypeByClass_Necro": "死灵魔法",
  "MagicTypeByClass_Normal": "",
  "MagicTypeByClass_Unknown": "未知魔法",
  "MagicTypeByClass_Water": "水魔法",
  "Message_AltarOfIdentify": "把物品放在鉴定台上就行。以合理的价格为您鉴定物品。<color=cyan>-学院-</color>",
  "Message_DoNotAllow": "禁止无关人员进入。",
  "Message_HandOverTheSeed": "您会递交这颗种子吗？",
  "Message_KiKiShop": "Kiki的商店",
  "Message_KiKiShop_Sign": "Kiki的商店",
  "Message_PlayerHouse": "{PLAYER_NAME}的家",
  "Message_PlayerHouse_Broken": "@#$%的家",
  "Message_PlayerHouse_Host": "我的房子",
  "Message_PrologueMole": "危险 - 发现鼹鼠区域",
  "Message_TheRabbittown": "兔子村",
  "Message_TownWarning": "下面很危险，不要随意下去!",
  "Message_TrainingCenterSign": "训练场",
  "Message_TrainingSchool_Exit": "想出去的话请使用上方装置!",
  "Message_TutorialClear": "教程通关! 打开地图返回入口。",
  "Message_WorldEndSeed": "这是神秘的种子。您要带着它回村吗？",
  "Miracle_AdvancedNegotiation_Effect": "<tag=Negotiation> {NEGOTIATION}",
  "Miracle_AdvancedNegotiation_Effect_2": "<tag=Negotiation>数值每1点，同伴对敌人造成的伤害量增加1%",
  "Miracle_AdvancedNegotiation_Name": "谈判家",
  "Miracle_AegisOfTree_Name": "侍从",
  "Miracle_Assassin_Name": "刺客",
  "Miracle_Astronomer_Effect": "根据<tag=ItemCategory_Planet>文物的总等级获得以下效果",
  "Miracle_Astronomer_Effect_1": "Lv5：暴击率+5%",
  "Miracle_Astronomer_Effect_2": "Lv10: 所有伤害减少6%",
  "Miracle_Astronomer_Effect_3": "Lv15：固定伤害+6",
  "Miracle_Astronomer_Effect_4": "Lv20：每次攻击都会加快行星攻击周期",
  "Miracle_Astronomer_Name": "天文学家",
  "Miracle_Berserker_Effect": "所有伤害量{DAMAGE_BONUS}%",
  "Miracle_Berserker_Effect_2": "<tag=Defense> {DEFENSE}",
  "Miracle_Berserker_Name": "狂战士",
  "Miracle_Chef_Name": "厨师",
  "Miracle_CriticalHeal_Effect": "最大体力降低{HP_DECREASE}%，但用攻击/魔法给予暴击伤害时恢复{CRITICAL_HEAL}体力",
  "Miracle_CriticalHeal_Name": "狂暴化",
  "Miracle_Duelist_Name": "决斗家",
  "Miracle_Elementalist_Name": "元素师",
  "Miracle_Explorer_Name": "探险家",
  "Miracle_FrostSmith_Name": "冰锻造师",
  "Miracle_Gambler_Effect": "<tag=Dice>获得{DICE}个",
  "Miracle_Gambler_Effect2": "没有可掠夺的物品",
  "Miracle_Gambler_Name": "赌徒",
  "Miracle_General_Name": "将军",
  "Miracle_Guard_Name": "警卫",
  "Miracle_Hunter_Name": "猎人",
  "Miracle_IntelligenceAgent_Name": "情报员",
  "Miracle_Knight_Effect": "<tag=FinalWeaponDamage> {DAMAGE}%",
  "Miracle_Knight_Effect_2": "不再能给予暴击伤害",
  "Miracle_Knight_Name": "骑士",
  "Miracle_MagicCriticalDamage_Name": "术士",
  "Miracle_Meteorologist_Effect": "暴风云数值翻倍积累",
  "Miracle_Meteorologist_Effect_2": "不再产生地面火焰",
  "Miracle_Meteorologist_Name": "气象学家",
  "Miracle_MPShield_Effect": "最大体力降低{HP_DECREASE}%，受到伤害时用MP抵挡",
  "Miracle_MPShield_Name": "MP护盾",
  "Miracle_Overheat_Effect": "受到的伤害增加10%，但每次用地面火焰对敌人造成伤害时获得'过热'buff(过热: 6秒内玩家法术力增加2，最多叠加30层)",
  "Miracle_Overheat_Name": "过热",
  "Miracle_Prologue_Effect": "通过与树木<color=yellow>签订契约</color>，获得改变命运的力量。",
  "Miracle_Prologue_Name": "改变命运之力",
  "Miracle_Rogue_Effect": "<tag=CriticalChance> +15%",
  "Miracle_Rogue_Name": "盗贼",
  "Miracle_Scholar_Name": "学者",
  "Miracle_SnowSentinel_Name": "雪原守卫",
  "Miracle_SpeedUp_Effect": "移动速度 {MOVE_SPEED}%，攻击速度 {ATTACK_SPEED}%，冷却恢复速度 {COOLDOWN_RESTORE_SPEED}%",
  "Miracle_SpeedUp_Name": "速度强化",
  "MultiplayerMessage_Choice": "{NAME}：「{CHOICE}」",
  "MultiplayerMessage_GoTo": "移动到下一个地点。",
  "MultiplayerMessage_Joined": "{PLAYER} 已加入游戏。",
  "MultiplayerMessage_Leave": "{PLAYER} 离开了游戏。",
  "MultiplayerMessage_MainQuestMustBeCompletedInTown": "有些玩家未满足条件，无法进入。",
  "MultiplayerMessage_MainQuestTalkToTree": "有玩家尚未准备好。（必须完成与树的对话）",
  "MultiplayerMessage_NeedTogether": "所有玩家必须靠近聚集。",
  "MultiplayerMessage_QuestBoardEventNotCompleted": "必须完成目标。",
  "MultiplayerMessage_SideStageSelectionPanelBlock": "仅主持人可以选择辅助任务。",
  "MultiplayerMessage_SomeoneWantsToNext": "{PLAYER} 想要移动到下一个地点。",
  "MultiplayerMessage_SomeoneWantsToNextStage": "{PLAYER} 想要移动到下一个关卡。",
  "MultiplayerMessage_Steam_PartyJoined": "{PLAYER}加入了队伍。",
  "MultiplayerMessage_Steam_PartyLeft": "{PLAYER}离开了队伍。",
  "Passive_Crit_Description": "激发内心的狂怒，对敌人造成巨大伤害。",
  "Passive_Crit_Name": "愤怒",
  "Passive_Greed_Name": "贪婪",
  "Passive_Ice_Name": "冰川",
  "Passive_Ignite_Name": "点燃",
  "Passive_Ingenuity_Description": "巧妙利用物品组合，创造有利局面。",
  "Passive_Ingenuity_Name": "机智",
  "Passive_Item_Description": "某人的意志赐予你力量。",
  "Passive_Item_Name": "意志",
  "Passive_Lightning_Name": "风暴",
  "Passive_MPRegen_Description": "更有效地使用MP，并增加对神器的知识。",
  "Passive_MPRegen_Name": "智慧",
  "Passive_Patience_Description": "修炼忍耐痛苦的方法。",
  "Passive_Patience_Name": "耐心",
  "Passive_Physical_Name": "誓言",
  "Passive_Stratagem_Name": "策略",
  "Passive_Survive_Description": "学习如何在漫长的冒险中生存。",
  "Passive_Survive_Name": "生存",
  "Passive_Swiftness_Description": "行动更加迅速。",
  "Passive_Swiftness_Name": "迅捷",
  "Passive_Wittiness_Name": "机智",
  "PassiveEffect_5_LV20": "冲刺中的无敌时间延长{VAL0}，且<tag=FinalWeaponDamage>增加{VAL1}。",
  "PassiveEffect_6_LV10": "获得{VAL0}个额外的库存栏位。",
  "PassiveEffect_6_LV20": "<tag=TEXT:DimensionPocket>容量增加{VAL0}。",
  "PassiveEffect_6_LV5": "每次喝药水时，随机一个属性增加1。",
  "PassiveEffect_7_LV10": "<tag=HP>低于{VAL0}时，每秒恢复{VAL1}。",
  "PassiveEffect_7_LV20": "死亡时以60%的生命值复活。（{VAL0}次）",
  "PassiveEffect_ComboBonus": "每种激活的连击类型使<tag=FinalDamage>增加{VAL0}。",
  "PassiveEffect_CritDamage": "<tag=CriticalDamageRate>增加{VAL0}。",
  "PassiveEffect_EliteDamage": "对首领与小首领造成的伤害增加{VAL0}。",
  "PassiveEffect_Engravings": "虽然背包格子减少了{VAL0}格，但“石板刻印”功能被激活。通过消耗石板在相应的背包格子留下效果。",
  "PassiveEffect_Evasion": "<tag=Evasion>增加{VAL0}。<tag=DashCount>增加{VAL1}。",
  "PassiveEffect_ExtraChoices": "武器、物品和奇迹的选择增加1个。",
  "PassiveEffect_FastDash": "<tag=DashRecovery>增加{VAL0}。<tag=FinalWeaponDamage>增加{VAL1}。",
  "PassiveEffect_FreeItemReroll": "每个物品奖励可以免费重掷{VAL0}次。<tag=EXPDrop>增加{VAL1}。",
  "PassiveEffect_GiveUpRewardDice": "放弃物品奖励时，将获得<tag=Dice> {VAL0}。",
  "PassiveEffect_IgnoreDefense": "防御穿透增加{VAL0}。",
  "PassiveEffect_InventorySlot": "获得{VAL0}个额外的库存栏位。",
  "PassiveEffect_Meditation": "<tag=MaxHP>增加{VAL0}，<tag=MaxMP>增加{VAL1}。",
  "PassiveEffect_MoreCritDamage": "对目标造成暴击伤害时，造成等于您最高属性伤害值的{VAL0}的额外属性伤害。（冷却时间{VAL1}秒）",
  "PassiveEffect_MPResonance": "击败敌人时恢复<tag=MP>{VAL0}点。",
  "PassiveEffect_StartingDice": "开始时的骰子数量增加{VAL0}个。<tag=TEXT:DimensionPocket>容量增加{VAL1}。",
  "PassiveEffect_StartingItem_Foundation": "获得石碑{VAL0}。",
  "PassiveEffect_UniquePair": "所有神器都被强制为【独特】效果，但在获得相同神器时会合并，神器等级提高1。击败Boss时获得{VAL1}个骰子。",
  "Per_PrayEvent_Choice_0": "不是一样的吗？",
  "Per_PrayEvent_Player_0": "（<tag=NPC:TheRabbittown_Per>似乎听不到我的声音）",
  "Per_PrayEvent_Tree_0": "……恐怕我的声音传不到<tag=NPC:TheRabbittown_Per>那里。",
  "Per_PrayEvent_Tree_1": "你很勤奋，艾基。但我没有满足<tag=NPC:TheRabbittown_Per>的愿望。",
  "Per_PrayEvent_Tree_2": "<tag=NPC:TheRabbittown_Per>的灵魂选择了挥洒汗水，学习自然的循环。",
  "Per_PrayEvent_Tree_3": "大多数人过着不同的生活。",
  "Per_PrayEvent_Tree_4": "<tag=NPC:TheRabbittown_Per>会忘记这一刻，但愿他能完成这次的人生使命……",
  "PlayerLog_AcquireInventorySrotage": "获得库存槽{STORAGE}",
  "PlayerLog_AcquireItem": "获得{ITEM}",
  "PlayerLog_AcquireItem_MultiPlay": "{PLAYERNAME} 获得了{ITEM}。",
  "PlayerLog_AcquireMultipleItem": "获得{ITEM} {CNT}个",
  "PlayerLog_AcquireSapphire_FromPlayer": "{PLAYER}打开了箱子，获得了{AMOUNT}个蓝宝石。",
  "PlayerLog_AcquireSapphire_Local": "您获得了{AMOUNT}颗蓝宝石。",
  "PlayerLog_Die": "{PLAYER}已死亡。",
  "PlayerLog_DynamicEnemy": "{NAME}开始敌视我!",
  "PlayerLog_Elemental_Electric": "<color=yellow>!被电击了!</color>",
  "PlayerLog_Elemental_Fire": "<color=red>!烧伤!</color>",
  "PlayerLog_Elemental_Ice": "<color=cyan>!冻伤!</color>",
  "PlayerLog_Elemental_Poison": "<color=#b70df2>!中毒了!</color>",
  "PlayerLog_EquipWeapon": "装备{WEAPON}",
  "PlayerLog_GainExp": "获得经验值 ({EXP})",
  "PlayerLog_LevelUp": "等级提升!",
  "PlayerLog_PocketDimensionItemNoStorage": "您的库存已满，{ITEMNAME}将被移至临时储存箱。",
  "PlayerLog_ReviveFromPlayer": "{PLAYER}被{ANOTHER}复活了。",
  "PlayerLog_ReviveFromPlayer_Local": "你被{ANOTHER}复活了。",
  "PocketDimension_BuyMessage": "您愿意支付{PRICE}个蓝宝石来解锁{ITEMNAME吗？",
  "PocketDimension_BuyMessage_Other": "你想用{PRICE}个蓝宝石购买{ITEMNAME}吗？",
  "PortalToAnomaly_Costume": "从裂缝彼端感受到不祥气息。要进去吗?",
  "PortalToAnotherFloor_Go": "移动到{FLOOR_NAME}。",
  "PortalToAnotherFloor_Go_Chapter4": "移动到回忆之地。",
  "PortalToAnotherFloor_Go_Chapter4Return": "结束回忆。",
  "PortalToGrassland_CantGo": "现在无法移动。",
  "PortalToGrassland_Go": "要返回村庄吗?",
  "PotionEffect_AppleJuice": "{TIME} 秒内每秒恢复<tag=HP>",
  "PotionEffect_Damage": "<tag=HP>减少{HP}",
  "PotionEffect_ElementalBoost": "最高的元素伤害增加{VALUE}",
  "PotionEffect_Enchant": "将神器附魔一次",
  "PotionEffect_Heal": "恢复{HP}<tag=HP>",
  "PotionEffect_HealMp": "恢复{MP}<tag=MP>",
  "PotionEffect_MPPotion": "{TIME}秒内每0.25秒恢复<tag=MP> {HEAL}",
  "PotionEffect_NoticeCantDrink_PrologueSmallPotion": "先喝大药水比较好",
  "PotionEffect_Prolog": "???",
  "PotionEffect_PrologueDestiny": "<tag=HP> {HP}",
  "PotionEffect_Random": "赋予随机效果。",
  "PotionEffect_RerollDice": "获得{COUNT}个骰子",
  "Prologue_DDAY": "命运之日",
  "Prop_DeepCaveDoor": "被根阻挡。你感觉到门的材质不属于这个世界。",
  "Prop_DisplayStone": "牌子上写着是图书馆制作的塔模型。这就是塔啊。",
  "Prop_PlazaStatue": "这是一座从很久以前就存在的兔子石像。上面似乎刻着什么，但因为磨损看不清了。",
  "Prop_RootedQliphoth": "已经长得相当大了。看来任何力量都无法打破它。",
  "Prop_SCARECROW_Name": "稻草人",
  "Prop_Statue_Askard_0": "巨大而不祥。即使近距离观察，也看不到内部，让人毛骨悚然。",
  "Qliphoth": "克里弗",
  "Quest_Kiki_SellItem_Description": "商人Kiki正在收集鼹鼠安全帽。",
  "Quest_Kiki_SellItem_Name": "大量收购",
  "Quest_KongdolLunchbox_Description": "请把Kongdol忘记的便当送过去。",
  "Quest_KongdolLunchbox_Name": "顺便捎带",
  "Quest_TheGrassland_FindTown_Description": "找到去村庄的路",
  "Quest_TheGrassland_FindTown_Name": "去村庄",
  "Quest_TheGrassland_MainQuest0_Description": "据说被强大的哼哼占领了。",
  "Quest_TheGrassland_MainQuest0_Name": "夺回下游农田",
  "Quest_TheGrassland_MainQuest1_Description": "从掠夺者仓库找回被掠夺的食粮。",
  "Quest_TheGrassland_MainQuest1_Name": "找回被抢走的东西",
  "Quest_TheGrassland_MainQuest2_Description": "请带来盘踞在村庄附近的掠夺者的标识。",
  "Quest_TheGrassland_MainQuest2_Name": "请击退掠夺者",
  "Quest_Timmy_WeatherCheck_Description": "沿着路往村庄左上方去看云。",
  "Quest_Timmy_WeatherCheck_Name": "告诉我天气",
  "Quest_Tutorial_DestroyScarecrow_Description": "打倒所有稻草人。",
  "Quest_Tutorial_DestroyScarecrow_Name": "攻击稻草人",
  "Quest_Tutorial_Dodge_Description": "使用闪避移动到对面位置",
  "Quest_Tutorial_Dodge_Name": "闪避训练",
  "Quest_Tutorial_GetWeapon_Description": "你是此次调查团的最后一名修炼生。领取发放的武器。",
  "Quest_Tutorial_GetWeapon_Name": "拿起武器",
  "Quest_Tutorial_Guard_Description": "用鼠标右键尝试使用'防御'。",
  "Quest_Tutorial_Guard_Name": "'防御'基础",
  "Quest_Tutorial_Inventory_2_Description": "按V键打开背包查看。",
  "Quest_Tutorial_Inventory_2_Name": "神器和背包基础",
  "Quest_Tutorial_Inventory_3_Description": "跟Kongdol说话。",
  "Quest_Tutorial_Inventory_3_Name": "神器和背包基础",
  "Quest_Tutorial_Inventory_Description": "拿起Kongdol给的神器。",
  "Quest_Tutorial_Inventory_Name": "神器和背包基础",
  "Quest_Tutorial_Parry_Description": "适时防御以触发'招架'。",
  "Quest_Tutorial_Parry_Name": "招架基础",
  "Quest_Tutorial_PerfectGuard_Description": "精准防御来发动'完美防御'。",
  "Quest_Tutorial_PerfectGuard_Name": "'完美防御'基础",
  "QuestFailCriteria_OutsideOfTheRabbittown": "走出兔子村时",
  "QuestObjective_Destroy Scarecrow01": "用普通、冲刺攻击打破{PROP_NAME} {COUNTER}/{GOAL}",
  "QuestObjective_Destroy Scarecrow01_Crossbow": "使用 <tag=WeaponAction_BasicAttack> 和 <tag=WeaponAction_DashAttack> 摧毁 {PROP_NAME} {COUNTER}/{GOAL}",
  "QuestObjective_Destroy Scarecrow02": "使用旋风打破{PROP_NAME}{COUNTER}/{GOAL}",
  "QuestObjective_Destroy Scarecrow02_Crossbow": "用<tag=WeaponAction_SpecialAttack>摧毁{PROP_NAME} {COUNTER}/{GOAL}",
  "QuestObjective_DestroyProp": "打破{PROP_NAME} {COUNTER} / {GOAL}",
  "QuestObjective_Dodge": "利用闪避无敌移动到下一区域",
  "QuestObjective_GetWeapon": "拿起武器",
  "QuestObjective_Guard": "'防御'成功 {COUNTER} / {GOAL}",
  "QuestObjective_InventoryTutorial": "拿起物品",
  "QuestObjective_InventoryTutorial_2": "按V键打开背包查看",
  "QuestObjective_InventoryTutorial_3": "与Kongdol对话",
  "QuestObjective_Kiki_SellItem": "出售{ITEMNAME} {COUNTER} / {GOAL}",
  "QuestObjective_KongdolLunchbox": "把便当交给兔子村地下的Kongdol",
  "QuestObjective_Parry": "'完美防御'成功 {COUNTER} / {GOAL}",
  "QuestObjective_PerfectGuard": "'完美防御'成功 {COUNTER} / {GOAL}",
  "QuestObjective_TalkToMoroInTrainCenter": "在训练场和Moro对话",
  "QuestObjective_TalkToMoroInTrainCenter_0": "与Moro对话",
  "QuestObjective_TheGrassland_FindTown": "寻找村庄",
  "QuestObjective_TheGrassland_MainQuest0": "找回食粮",
  "QuestObjective_TheGrassland_MainQuest1": "赶走掠夺者据点",
  "QuestObjective_TheGrassland_MainQuest1_BackToTown": "回到村庄向Kuri报告",
  "QuestObjective_TheGrassland_MainQuest1_GetFood": "获得食粮 {COUNTER} / {GOAL}",
  "QuestObjective_TheGrassland_MainQuest1_ReachToTheFloor": "与村庄东北部的警卫对话移动到掠夺者洞穴",
  "QuestObjective_TheGrassland_MainQuest1_StealFood": "获得食粮 {COUNTER} / {GOAL}",
  "QuestObjective_Timmy_WeatherCheck": "在塔的角落观察云",
  "QuestObjective_Timmy_WeatherCheck2": "回去告诉Timmy天气",
  "Race_0002_Name": "兔子村",
  "RandomAggressiveGreeting_Mole_0": "就是那家伙!",
  "RandomAggressiveGreeting_Mole_1": "就是教主提到的那家伙！",
  "RandomAggressiveGreeting_Mole_10": "找到了!",
  "RandomAggressiveGreeting_Mole_11": "干掉他!",
  "RandomAggressiveGreeting_Mole_5": "为了教主!",
  "RandomAggressiveGreeting_Mole_6": "拦住!",
  "RandomAggressiveGreeting_Mole_8": "为了教团!",
  "RandomName_Mole_0": "杜",
  "RandomName_Mole_1": "孔特",
  "RandomName_Mole_10": "塔利",
  "RandomName_Mole_11": "威尔",
  "RandomName_Mole_12": "莱蒂",
  "RandomName_Mole_13": "欣",
  "RandomName_Mole_14": "亚克",
  "RandomName_Mole_15": "查兹",
  "RandomName_Mole_16": "米克",
  "RandomName_Mole_17": "尤斯克",
  "RandomName_Mole_18": "贝尔",
  "RandomName_Mole_19": "尤",
  "RandomName_Mole_2": "朱",
  "RandomName_Mole_20": "奇克",
  "RandomName_Mole_21": "索恩",
  "RandomName_Mole_3": "伊贝罗",
  "RandomName_Mole_4": "伊纳斯",
  "RandomName_Mole_5": "阿努",
  "RandomName_Mole_6": "沃尔特",
  "RandomName_Mole_7": "奥迪娜",
  "RandomName_Mole_8": "雷尔",
  "RandomName_Mole_9": "唐",
  "RandomPlayerName_0": "托基",
  "RandomPlayerName_1": "达尔森",
  "RandomPlayerName_10": "玛丽",
  "RandomPlayerName_11": "艾尔莫",
  "RandomPlayerName_12": "达莉娅",
  "RandomPlayerName_13": "奥利",
  "RandomPlayerName_14": "谢菲",
  "RandomPlayerName_15": "科顿",
  "RandomPlayerName_16": "科莫特",
  "RandomPlayerName_17": "维尔维特",
  "RandomPlayerName_18": "尼克西",
  "RandomPlayerName_19": "舒迪",
  "RandomPlayerName_2": "古斯",
  "RandomPlayerName_20": "拉塞特",
  "RandomPlayerName_3": "戈德",
  "RandomPlayerName_4": "托里",
  "RandomPlayerName_5": "粉红",
  "RandomPlayerName_6": "瑞德",
  "RandomPlayerName_7": "咕咕",
  "RandomPlayerName_8": "莫莫",
  "RandomPlayerName_9": "福瑟",
  "RandomSayingPrisoner_0": "别打扰我...",
  "RandomSayingPrisoner_1": "哎哟！",
  "RandomSayingPrisoner_2": "呜呜...",
  "RandomSayingPrisoner_3": "好可怕…",
  "RandomSayingPrisoner_4": "哦..别过来！",
  "RandomSayingPrisonerThanks_0": "多亏了你，我觉得精神恢复了！谢谢你！",
  "RandomSayingPrisonerThanks_1": "谢谢你开门！我得赶紧逃走！",
  "SampleBuildGuideSaveSlot": "初学者指南\n（从序章开始）",
  "SapphireDoor_OpenMessage": "是否支付<sprite=\"Keyword\" name=Sapphire>{PRICE}来打开门？",
  "SaveProfile_DoingPrologue": "序章进行中",
  "SaveProfile_LastSaved": "最后保存时间",
  "SaveProfile_Location": "位置",
  "SaveProfile_Name": "姓名",
  "SaveProfile_PanelName": "Save Profiles",
  "SaveProfile_RetryCount": "重试次数",
  "SaveProfile_UsedSapphire": "命运刻印进度",
  "Say_Amy_Intro": "这次胡萝卜派人数稍多，决定把所有农作物都种胡萝卜。",
  "Say_Amy_Talk_0": "上次是卷心菜地狱，但我争取到了。我的天堂。",
  "Say_Amy_Talk_1": "不需要其他作物。胡萝卜们，我会保护你们。",
  "Say_Amy_Talk_2": "咀嚼咀嚼咀嚼…",
  "Say_Conor_Intro": "啊，命运日晕倒的小不点啊。",
  "Say_Elru_Intro": "{NAME}。要是能和我一起改变命运就好了。我不想工作。",
  "Say_Finn_Intro": "哼，命运日说的话。我才不信!",
  "Say_Finn_Talk_0": "天空有些奇怪……你做了什么吗？",
  "Say_Finn_Talk_1": "怎么会这样…不，我有特殊的命运，这点小事算不了什么！",
  "Say_Finn_Talk_2": "那是什么？树为我做了…？现在轮到我上场了！",
  "Say_GrasstownEvent_First_OpenDoor": "吱！",
  "Say_GrasstownEvent_Second_0": "……嗯",
  "Say_GrasstownEvent_Second_1": "你是最后一只兔子吗？",
  "Say_GrasstownEvent_Second_2": "这里什么也做不了，如果想见我，就到塔的底部来。",
  "Say_GrasstownEvent_Second_3": "我会等着的。",
  "Say_Hugues_Intro": "变得很大胆啊。{NAME}。虽然没有接受命运，但你也像个出色的兔子了。",
  "Say_Isaac_Goodbye": "",
  "Say_Isaac_Intro": "",
  "Say_Kalle_Intro": "{NAME}。马上就要出发了吗?",
  "Say_Maru_DoingQuest_0": "",
  "Say_Maru_NoQuest_0": "",
  "Say_Mercenary_Hire_0": "雇佣",
  "Say_Mercenary_No_0": "停止",
  "Say_Mercenary_WeaselKnight_Bye_0": "需要我的时候拿钱来就行。",
  "Say_Mercenary_WeaselKnight_FirstTalk_0": "在这样的时刻，还有旅行者……",
  "Say_Mercenary_WeaselKnight_FirstTalk_1": "一个人旅行好像很难。",
  "Say_Mercenary_WeaselKnight_FirstTalk_2": "雇佣我怎么样?",
  "Say_Mercenary_WeaselKnight_FirstTalk_3": "虽然这样说，但我可是专业佣兵。哼哼!",
  "Say_Mercenary_WeaselKnight_Hired_0": "走吧!",
  "Say_Mercenary_WeaselKnight_Hired_1": "稍微休息一下?",
  "Say_Mercenary_WeaselKnight_Hired_2": "几年前还感觉像是在旅行，但现在真的像是要拿命去拼。",
  "Say_Mercenary_WeaselKnight_Hired_3": "我偶尔会看到戴黑色兜帽的兔子。它转眼间就消失了，但会留下淡淡的气味。",
  "Say_Mercenary_WeaselKnight_Hired_4": "我的脸？啊……因为一些原因不能展示。不是诅咒什么的，所以别担心。",
  "Say_Mercenary_WeaselKnight_Hired_5": "有些佣兵专门敲诈不知情的旅行者。我只需要我旅途所需的就够了。",
  "Say_Mercenary_WeaselKnight_Hired_6": "你的包形状很特别。我以前见过一个形状相似的小袋。",
  "Say_Mercenary_WeaselKnight_Hired_7": "我的师父也是个游荡的雇佣兵。但是他的剑术很有节制和规范，所以我有时会被误解。",
  "Say_Mercenary_WeaselKnight_ItemRequest": "只有持有徽章，合同才有效。",
  "Say_Mercenary_WeaselKnight_SecondTalk_0": "想雇佣我了?",
  "Say_MerchantMain_Grassland_1": "……我本打算在这片废墟停留一会儿，但突然狂热分子闯了进来…",
  "Say_MerchantMain_Grassland_2": "我先躲进了建筑物里，但被发现只是时间问题…",
  "Say_MerchantMain_Grassland_3": "谢谢你救了我！",
  "Say_MerchantMain_Grassland_4": "我在各地旅行，收集物品。",
  "Say_MerchantMain_Grassland_5": "我这里有很多好东西。",
  "Say_MerchantMain_Grassland_AboutTown0": "听说这个村子以前是鸭子和绵羊居住的地方。",
  "Say_MerchantMain_Grassland_AboutTown1": "有一天，狂热分子入侵并抓走了许多动物。",
  "Say_MerchantMain_Grassland_AboutTown2": "之后掠夺者也入侵了…最终，我听说村子被遗弃，所有人都四散而去。",
  "Say_MerchantMain_Grassland_Choice0": "关于村庄废墟",
  "Say_MerchantMain_Grassland_Choice1": "没什么",
  "Say_MerchantMain_Grassland_Choice2": "关于草木地区",
  "Say_MerchantMain_GrasslandChapter4_Choice0": "关于村庄",
  "Say_MerchantMain_GrasslandChapter4_Choice1": "重建方法",
  "Say_MerchantMain_Library_Choice_Armadillo": "犰狳",
  "Say_MerchantMain_Library_Choice_Armadillo0": "有时一只犰狳会自己过来，在那边嘟囔。即使我跟它说话，它也完全不回应……",
  "Say_MerchantMain_Library_Choice_Armadillo1": "有点害怕了，所以不再和它说话。会不会是死去的幽灵？",
  "Say_MerchantMain_Library_Choice_Armadillo2": "如果好奇的话，你也跟去看看怎么样？",
  "Say_Per_Intro": "{NAME}!快来!",
  "Say_Pipi_DoingQuest_1": "",
  "Say_Pipi_NoQuest_0": "",
  "Say_Salon_Intro": "{NAME}，你来看看衣服吗？慢慢看吧。",
  "Say_Salon_Talk_0": "人们在看我的衣服小声议论…",
  "Say_Salon_Talk_1": "{NAME}，你也这么认为吗？",
  "Say_Salon_Talk_2": "不！别说了。我会走自己的路！",
  "Say_Salon_Talk_3": "这个星星的形状好像和我平常看到的有点不同。虽然感觉不是很好……但我觉得会有灵感！",
  "Say_Susanne_Intro": "那云后面有什么呢?",
  "Say_Valter_Intro": "{PLAYER_NAME}…没错吧?命运日晕倒的那个。",
  "Say_Valter_Intro_AfterPouch": "{PLAYER_NAME}。带上袋子去旅行，玩得开心。",
  "Say_Vien_Intro": "农场的魔法泵坏了，得等修好才行。",
  "Say_Vien_Talk_0": "这个月要节约用水。",
  "Say_Vien_Talk_1": "这个月要节约用水，比恩！！",
  "Say_Zach_GoDown_0": "去查看塔下的树根啊。",
  "Scenario_Chapter4_AcquireDestiny_Lion_0": "你找到了碎片。回去吧。",
  "Scenario_Chapter4_Event_MeetThunder_Fox_0": "",
  "Scenario_Chapter4_Event0_First_Fox_0": "这里依然如故！附近会有碎片吗……",
  "Scenario_Chapter4_Event0_First_Fox_1": "",
  "Scenario_Chapter4_Event1_MeetThunder_Choice0": "帮助",
  "Scenario_Chapter4_Event1_MeetThunder_Fox_0": "不是碎片……不过还是帮忙吧！",
  "Scenario_Chapter4_Event1_MeetThunder_Thunder_0": "谢谢您！",
  "Scenario_Chapter4_Event1_MeetThunder_Thunder_1": "沿着马车的路走，我们可能会赶上前方的队伍！",
  "Scenario_Chapter4_Fox_Ev1_0": "",
  "Scenario_Chapter4_LionFirst_0": "虽然很旧，但设施仍然运行良好！",
  "Scenario_Chapter4_LionFirst_1": "快到了。",
  "Scenario_Chapter4_LionWarning_Core_0": "检测到入侵者，开始净化作业。",
  "Scenario_Chapter4_LionWarning_Lion_0": "看来那些碎片引来了恶魔。",
  "Scenario_Chapter4_LionWarning_Lion_1": "净化结束后会自动停止，所以坚持到那时吧。",
  "Scenario_Chapter4_MouseScenario_Event_0_First": "前面...好像是监狱。",
  "SelectAGame": "选择游戏",
  "SelectAGame_Start": "开始",
  "Sell": "出售",
  "Shop_Buy": "要用{GOLD}购买{ITEMNAME}吗?",
  "Shop_GoldName": "{NAME}的持有金",
  "Shop_Sell": "要用{GOLD}出售{ITEMNAME}{QUANTITY}个吗?",
  "Shop_Trade": "以物易物",
  "Shop_You'llGet": "获得金币",
  "Shop_You'llPay": "支付金币",
  "ShowCharacterMenu": "查看角色菜单",
  "Skill": "技能",
  "Skill_0001_Name": "召唤闪电",
  "Skill_0002_Name": "火焰马戏团",
  "Skill_0003_Name": "闪电箭",
  "Skill_0004_Name": "雷电回旋镖",
  "Skill_0005_Name": "水箭术",
  "Skill_0006_Name": "火球术",
  "Skill_0007_Name": "风刃术",
  "Skill_0008_Name": "念力弹",
  "Skill_0009_Name": "光之弓",
  "Skill_0010_Name": "复活骷髅",
  "Skill_0011_Name": "治愈之泉",
  "Skill_0012_Name": "岩石兔",
  "Skill_0013_Name": "护盾",
  "Skill_0014_Name": "召唤荆棘",
  "Skill_0015_Name": "石浪术",
  "Skill_0016_Name": "暴风雨",
  "Skill_0017_Name": "攻击力增加buff",
  "Skill_0018_Name": "大地箭",
  "Skill_0019_Name": "闪电箭",
  "Skill_0020_Name": "火焰箭",
  "Skill_0021_Name": "岩石哼哼",
  "Skill_0023_Name": "锐利之眼",
  "Skill_0024_Name": "急速",
  "Skill_0025_Name": "霜刀",
  "Skill_0026_Name": "龙卷风",
  "Skill_0027_Name": "陨石雨",
  "Skill_0028_Name": "箭雨",
  "Skill_0029_Name": "冰箭",
  "Skill_0030_Name": "雷霆之甲",
  "Skill_0031_Name": "灵魂兔子战士",
  "Skill_0032_Name": "烟幕",
  "Skill_0033_Name": "祝福",
  "Skill_0034_Name": "高祝福",
  "Skill_0035_Name": "护盾",
  "Skill_2000_Name": "电针",
  "Skill_2001_Name": "火焰针",
  "Skill_2002_Name": "冰针",
  "Skill_ActiveEffectDescription_Buff_WeaponMaxDamageUp": "占用{MANA}魔力获得武器最大攻击力{DAMAGE}增加buff",
  "Skill_ActiveEffectDescription_FreezeAlly": "{TIME}秒内冻结所有召唤兽，虽然不受任何伤害，但无法移动",
  "Skill_ActiveEffectDescription_HalfBuff_DefenseZone": "玩家视线前方所有友军{TIME}秒内防御力{DEFENSE}",
  "Skill_ActiveEffectDescription_Heal": "{TIME}秒后，在施法位置{RANGE}格范围内引爆治疗球体，治疗友军召唤兽HP {AMOUNT}",
  "Skill_ActiveEffectDescription_HealingTree": "生成持续{TIME}秒的树木，每秒治疗附近召唤物的HP {HEAL}点",
  "Skill_ActiveEffectDescription_HomingMissile": "朝{COUNT}个方向发射追踪导弹",
  "Skill_ActiveEffectDescription_Nothing": "无",
  "Skill_ActiveEffectDescription_ProtectionShield": "为当前选择的宝珠的召唤物提供{DEFENSE}的<tag=Shield>。",
  "Skill_ActiveEffectDescription_RaiseSkeleton": "用倒下的人复活骷髅的邪恶魔法。",
  "Skill_ActiveEffectDescription_WaterBolt": "生成并投掷小型水弹（伤害：{DAMAGE}）",
  "Skill_Barrier": "赋予获得12点护盾的增益效果",
  "Skill_DealAura": "获得使所有伤害增加5%的增益效果",
  "Skill_DealAura_HighBless": "获得一个将所有伤害提高12%的增益效果",
  "Skill_Effect_MeteorShower": "在施法范围内随机降下陨石",
  "Skill_Effect_Smokescreen": "召唤一个可以躲避敌人攻击3次的烟幕。躲避3次后烟幕消失。",
  "Skill_Haste": "获得一个增加攻击速度和移动速度15%的增益效果",
  "Skill_LightningArmor": "生成闪电护甲，释放连锁闪电攻击周围的敌人3次。",
  "Skill_SharpEye": "获得了一个增加12%暴击概率的增益",
  "Skill_Specs_ArrowRain": "伤害\n<tag=Frostbite>概率",
  "Skill_Specs_Buff": "持续时间",
  "Skill_Specs_Buff_LightningArmor": "持续时间\n伤害\n攻击间隔",
  "Skill_Specs_Common": "伤害",
  "Skill_Specs_FireArrow": "伤害\n<tag=Burn>叠加",
  "Skill_Specs_FireCircus": "伤害\n<sprite=\"Keyword\" name=CriticalChance>加成",
  "Skill_Specs_Heal": "恢复量",
  "Skill_Specs_MeteorShower": "伤害：\n陨石数量",
  "Skill_Specs_Smokescreen": "持续时间",
  "Skill_Specs_Summon": "伤害\nHP\nDuration",
  "Skill_Specs_Summon_SoulWarriors": "伤害",
  "Skill_Specs_WaterOfHeal": "恢复量",
  "Skill_SpecsValue_????": "0",
  "Skill_SpecsValue_ArrowRain": "{DEFAULT_DAMAGE}+{STAT}{SCALE_DAMAGE}%\n{CHANCE}%",
  "Skill_SpecsValue_Buff": "{DURATION}",
  "Skill_SpecsValue_Buff_LightningArmor": "{DURATION}\n{DEFAULT_DAMAGE}+{STAT}{SCALE_DAMAGE}%\n{DAMAGETICKTIME}",
  "Skill_SpecsValue_Common": "{DEFAULT_DAMAGE}+{STAT}{SCALE_DAMAGE}%",
  "Skill_SpecsValue_CommonJustScale": "{STAT}{SCALE_DAMAGE}%",
  "Skill_SpecsValue_FireArrow": "{DEFAULT_DAMAGE} + {STAT} {SCALE_DAMAGE}%\n{STACK}",
  "Skill_SpecsValue_FireCircus": "{DEFAULT_DAMAGE}+{STAT} {SCALE_DAMAGE}%\n+{CRIT}%",
  "Skill_SpecsValue_Heal": "{AMOUNT}",
  "Skill_SpecsValue_MeteorShower": "{DEFAULT_DAMAGE}+{STAT}{SCALE_DAMAGE}%\n{COUNT}",
  "Skill_SpecsValue_Smokescreen": "{DURATION}",
  "Skill_SpecsValue_SoulWarriors": "{DEFAULTDAMAGE} + {STAT} {DAMAGE}%",
  "Skill_SpecsValue_Summon": "{DEFAULTDAMAGE}＋{STAT}{DAMAGE}%\n{HP}\n{DURATION}",
  "Skill_SpecsValue_WaterOfHeal": "{AMOUNT}",
  "Skill_Storm": "获得增加移动速度并从周围敌人获得乌云的buff",
  "Skip": "跳过",
  "SkipPrologue": "您已经进行过序章。\n要跳过吗？",
  "SocialID_Askard_Name": "阿斯卡德",
  "SocialID_Boss_Askard__Name": "教主'阿斯卡德'",
  "SocialID_Boss_Bird_Name": "克里福德的守护恶魔“科维斯”",
  "SocialID_Boss_LibraryGuard_Name": "图书馆的守护者‘彭塔克西斯’",
  "SocialID_Boss_LizardDemon__Name": "克里福德的守护恶魔“克拉兹”",
  "SocialID_Boss_MadArmadillo__Name": "疯狂科学家'埃尔玛'",
  "SocialID_Boss_MadArmadilloEvent_Name": "埃尔玛",
  "SocialID_Boss_MadArmadilloGolem_Name": "魔像",
  "SocialID_Boss_MoleBigBomb_Name": "爆破专家‘奥德纳’",
  "SocialID_Boss_MoleChieftain__Name": "鼹鼠头领'黑爪莫格迪'",
  "SocialID_Boss_Oink__Name": "掠夺者头目'拉塔卡'",
  "SocialID_Boss_Panther_Name": "影刃‘拉里德’",
  "SocialID_Boss_RootDemon_MainRun_Name": "噬心之根'哈兹'的残余",
  "SocialID_Boss_RootDemon_Name": "噬心之根'哈兹'",
  "SocialID_BossScenario_MoleElite_Name": "监狱看守长",
  "SocialID_CutScene_Chapter1_Devil": "",
  "SocialID_CutScene_Chapter1_Devil_Intro": "<color=red>那位</color>在等着。",
  "SocialID_CutScene_Chapter1_Devil_Intro2": "退去。",
  "SocialID_CutScene_Chapter1_Fanatic": "狂信者",
  "SocialID_CutScene_Chapter1_FanaticCapybara_Talk": "这里不被允许。你的路已经被决定了。",
  "SocialID_CutScene_Chapter3_Fox": "狐狸",
  "SocialID_CutScene_Chapter3_Fox_Name": "赛拉",
  "SocialID_CutScene_Chapter3_Lion": "狮子",
  "SocialID_CutScene_Chapter3_Lion_Name": "凯尔",
  "SocialID_CutScene_Chapter3_Mouse": "老鼠",
  "SocialID_CutScene_Chapter3_Mouse_Name": "丁",
  "SocialID_CutScene_Chapter4_Core_Name": "核心",
  "SocialID_CutScene_Chapter4_Rabbit_Name": "托里",
  "SocialID_Demon_Jesk_Name": "杰斯克",
  "SocialID_Forest_Kuma_Name": "库玛",
  "SocialID_Grassland_Jud_Name": "朱德",
  "SocialID_Grasstown_Aiba_Intro": "…",
  "SocialID_Grasstown_Aiba_Name": "艾巴",
  "SocialID_Grasstown_Bana_Name": "巴纳",
  "SocialID_Grasstown_Farmer_Name": "",
  "SocialID_Grasstown_FishingDuck_Intro": "",
  "SocialID_Grasstown_FishingDuck_Intro1": "",
  "SocialID_Grasstown_FishingDuck_Intro2": "",
  "SocialID_Grasstown_FishingDuck_Intro3": "",
  "SocialID_Grasstown_FishingDuck_Name": "",
  "SocialID_Grasstown_Issac_Name": "艾萨克",
  "SocialID_Grasstown_Kaka_Name": "卡卡",
  "SocialID_Grasstown_Kenney_Name": "肯尼",
  "SocialID_Grasstown_KidDuck_Intro": "",
  "SocialID_Grasstown_KidDuck_Name": "",
  "SocialID_Grasstown_Kuri_Name": "库里",
  "SocialID_Grasstown_Maru_Name": "玛茹",
  "SocialID_Grasstown_Merchant_Name": "",
  "SocialID_Grasstown_Pillix_Name": "皮利克斯",
  "SocialID_Grasstown_Pipi_Name": "",
  "SocialID_Grasstown_Rolf_Name": "罗尔夫",
  "SocialID_Grasstown_Roux_Name": "卢",
  "SocialID_Grasstown_Smith_Name": "",
  "SocialID_GrasstownRescue_Smith_Name": "铁匠",
  "SocialID_GrasstownRescue_Villager_Name": "村民",
  "SocialID_Guardian_Fox_Name": "狐狸？",
  "SocialID_Guardian_Lion_Name": "狮子？",
  "SocialID_Guardian_Mouse_Name": "鼠？",
  "SocialID_Mercenary_WeaselKnight_Name": "科林",
  "SocialID_Merchant_Jonas_Name": "乔纳斯",
  "SocialID_Merchant_Kiki_Name": "奇奇",
  "SocialID_Merchant_Papa_Name": "帕帕",
  "SocialID_Merchant_Papyrus_Name": "帕皮鲁斯",
  "SocialID_Merchant_Paz_Name": "帕兹",
  "SocialID_Merchant_Tata_Name": "塔塔",
  "SocialID_Merchant_Taz_Name": "塔兹",
  "SocialID_Merchant_Toby_Name": "托比",
  "SocialID_Merchant_Umi_Name": "优美",
  "SocialID_MerchantMain_DeepCave_Name": "塔加",
  "SocialID_MerchantMain_Desert_Name": "赛托",
  "SocialID_MerchantMain_Grassland_Name": "桑德",
  "SocialID_MerchantMain_Library_Name": "可可",
  "SocialID_MiniBoss_GoatSkeleton__Name": "骷髅山羊",
  "SocialID_MiniBoss_LibraryDemonBook__Name": "恶魔化的魔道书",
  "SocialID_MiniBoss_PantherRogue__Name": "黑豹刺客",
  "SocialID_Mole_Baraka_Name": "巴拉卡",
  "SocialID_Mole_Bari_Name": "巴里",
  "SocialID_Mole_Doori_Name": "多莉",
  "SocialID_Mole_Dori_Name": "道理",
  "SocialID_Mole_Maro_Name": "",
  "SocialID_Mole_Name": "鼹鼠",
  "SocialID_Mole_Rovin_Name": "罗文",
  "SocialID_Prologue_Askard_Name": "???",
  "SocialID_Prologue_Levi_Name": "利威",
  "SocialID_Prologue_Maro_Name": "马罗",
  "SocialID_Qliphoth_Name": "克里弗",
  "SocialID_Skeleton_Papyrus_Name": "Papyrus",
  "SocialID_TheAcademy_Rama_Name": "罗摩",
  "SocialID_TheAcademy_Thomas_Name": "托马斯",
  "SocialID_TheRabbittown_Amy_Name": "艾米",
  "SocialID_TheRabbittown_Birgitta_Name": "毕尔吉塔",
  "SocialID_TheRabbittown_Coco_Intro": "我爸爸也去了塔下。",
  "SocialID_TheRabbittown_Coco_Intro2": "如果你在下面遇见爸爸,请代我问候他!",
  "SocialID_TheRabbittown_Coco_Name": "可可",
  "SocialID_TheRabbittown_Coco_Talk0": "爸爸过得好吗…？",
  "SocialID_TheRabbittown_Conor_Name": "康纳",
  "SocialID_TheRabbittown_Coro_Intro": "…",
  "SocialID_TheRabbittown_Elru_Name": "埃鲁",
  "SocialID_TheRabbittown_Finn_Name": "芬恩",
  "SocialID_TheRabbittown_Hizo_Intro": "",
  "SocialID_TheRabbittown_Hizo_Name": "希佐",
  "SocialID_TheRabbittown_Hugues_Name": "休斯",
  "SocialID_TheRabbittown_JJ_Intro": "啊,{PLAYER_NAME}。",
  "SocialID_TheRabbittown_JJ_Intro2": "村长正在<color=yellow>升降场</color>等你。",
  "SocialID_TheRabbittown_JJ_IntroLoop": "小心点。",
  "SocialID_TheRabbittown_JJ_Name": "JJ",
  "SocialID_TheRabbittown_JJ_Talk_0": "小心点。天上有点不对劲。",
  "SocialID_TheRabbittown_JJ_Talk_1": "{NAME}。小心…咦？",
  "SocialID_TheRabbittown_JJ_Talk_2": "不知怎么地，看起来很熟悉。但还是要小心！",
  "SocialID_TheRabbittown_Kalle_Name": "卡勒",
  "SocialID_TheRabbittown_Ken_Name": "肯",
  "SocialID_TheRabbittown_Kongdol_Name": "孔多尔",
  "SocialID_TheRabbittown_Kongkong_Name": "孔孔",
  "SocialID_TheRabbittown_Kongsoon_Name": "孔顺",
  "SocialID_TheRabbittown_Moro_Intro": "你好。训练场现在只在特殊时候开放。",
  "SocialID_TheRabbittown_Moro_Intro1": "对很多兔子来说,大剑很难使用。幸好你能娴熟运用。",
  "SocialID_TheRabbittown_Moro_Intro2": "匕首对大多数兔子来说太轻了,难以掌控。幸好你能熟练使用。",
  "SocialID_TheRabbittown_Moro_Intro3": "天空不祥。",
  "SocialID_TheRabbittown_Moro_Name": "莫罗",
  "SocialID_TheRabbittown_Moro_Weapon_0000_01": "我们的个子不大，所以很难用大盾完全挡住攻击。",
  "SocialID_TheRabbittown_Moro_Weapon_0000_02": "在准确的时机招架攻击，并利用这股力量进行更强的反击。",
  "SocialID_TheRabbittown_Moro_Weapon_0000_03": "最好认为，最好的防御不是进攻，而是最好的进攻是防御。",
  "SocialID_TheRabbittown_Moro_Weapon_0010_01": "挥动时快速移动，可以更有效地利用广泛的攻击范围。",
  "SocialID_TheRabbittown_Moro_Weapon_0010_02": "当你试图习惯于更多次的攻击敌人时，会感到筋疲力尽。",
  "SocialID_TheRabbittown_Moro_Weapon_0010_03": "但我仍能连续快速移动七次。哼哼！",
  "SocialID_TheRabbittown_Moro_Weapon_0020_01": "如果你选择了这把武器，说明你一定是非常有自信。",
  "SocialID_TheRabbittown_Moro_Weapon_0020_02": "在经过我的兔子中，只有很少数的兔子用匕首，而其中能正确使用的兔子更少。",
  "SocialID_TheRabbittown_Moro_Weapon_0020_03": "我在你身上看到了潜力。虽然可能是孤独的道路，但我会为你加油的。",
  "SocialID_TheRabbittown_Moro_Weapon_0100_01": "弩是通过解读最近在塔中发现的技术手册制成的武器。",
  "SocialID_TheRabbittown_Moro_Weapon_0100_02": "所以说实话，比起我一直在练习其他武器，你现在开始练习武器可能会学得更好。",
  "SocialID_TheRabbittown_Moro_Weapon_0100_03": "内部结构复杂，使用时可能会损坏，战斗后一定要进行维修。",
  "SocialID_TheRabbittown_Moro_Weapon_0400_00": "刀有很多种形状，但基本上得好好管理刀鞘。",
  "SocialID_TheRabbittown_Moro_Weapon_0400_01": "刀身虽薄，但使用得当可以挡住任何东西。",
  "SocialID_TheRabbittown_Moro_Weapon_5000_00": "呃……你不会想把那个当作武器用吧？",
  "SocialID_TheRabbittown_Moro_Weapon_5000_01": "告诉我不是这样的。",
  "SocialID_TheRabbittown_Moro_Weapon_None_01": "始终保持冷静，仔细观察敌人的攻击。",
  "SocialID_TheRabbittown_Moro_Weapon_None_02": "你已经优秀地通过了我的训练。肯定没问题的。",
  "SocialID_TheRabbittown_Nana_Intro": "我会为你加油的!",
  "SocialID_TheRabbittown_Nana_Name": "娜娜",
  "SocialID_TheRabbittown_Nana_Talk_0": "有点儿……不安。",
  "SocialID_TheRabbittown_Nana_Talk_1": "回来后我们再一起玩吧！",
  "SocialID_TheRabbittown_Per_Name": "费尔",
  "SocialID_TheRabbittown_Rumi_Name": "露米",
  "SocialID_TheRabbittown_Rylie_Choice_1": "我会努力的。",
  "SocialID_TheRabbittown_Rylie_Choice_2": "一定会完成的。",
  "SocialID_TheRabbittown_Rylie_Choice_3": "是",
  "SocialID_TheRabbittown_Rylie_Choice_4": "关于<color=red>阿斯卡德</color>",
  "SocialID_TheRabbittown_Rylie_Intro1": "你要出发了啊。",
  "SocialID_TheRabbittown_Rylie_Intro2": "请一定要弄清楚下面到底发生了什么。",
  "SocialID_TheRabbittown_Rylie_Intro3": "这事关我们村子,不,是所有人的存亡。",
  "SocialID_TheRabbittown_Rylie_Intro4": "哈哈。你真可靠。",
  "SocialID_TheRabbittown_Rylie_Intro5": "那么，保重。",
  "SocialID_TheRabbittown_Rylie_Name": "莱利",
  "SocialID_TheRabbittown_Rylie_NewIntro": "请一定要弄清楚下面到底发生了什么。",
  "SocialID_TheRabbittown_Rylie_Weapon": "你打算带什么武器去呢?请选择一个武器。",
  "SocialID_TheRabbittown_Salon_Name": "沙龙",
  "SocialID_TheRabbittown_Senny_Name": "塞尼",
  "SocialID_TheRabbittown_Susanne_Name": "苏珊",
  "SocialID_TheRabbittown_Teleporter_Name": "传送火花",
  "SocialID_TheRabbittown_Timmy_Answer": "果然如此吗?",
  "SocialID_TheRabbittown_Timmy_Answer_Cloudy": "听说以前也有过晴朗的时候…",
  "SocialID_TheRabbittown_Timmy_Answer_No": "咦,怎么会这样…",
  "SocialID_TheRabbittown_Timmy_Answer_Rainy": "呃…我得赶快回家了!",
  "SocialID_TheRabbittown_Timmy_Answer_Sunny": "什么?我也想去看看!",
  "SocialID_TheRabbittown_Timmy_Answer_That": "对。你能往树的左边上去看看云是什么样子吗？",
  "SocialID_TheRabbittown_Timmy_Answer_Weather": "总之谢谢！希望这能对你的冒险有所帮助。",
  "SocialID_TheRabbittown_Timmy_Choice_Cloudy": "阴天",
  "SocialID_TheRabbittown_Timmy_Choice_No": "不",
  "SocialID_TheRabbittown_Timmy_Choice_Rainy": "在下雨",
  "SocialID_TheRabbittown_Timmy_Choice_Sunny": "晴朗",
  "SocialID_TheRabbittown_Timmy_Choice_That": "就是这个吗?",
  "SocialID_TheRabbittown_Timmy_Choice_Yes": "嗯",
  "SocialID_TheRabbittown_Timmy_Intro": "你知道那个吗?",
  "SocialID_TheRabbittown_Timmy_Name": "蒂米",
  "SocialID_TheRabbittown_Timmy_Quest_WeatherCheck_AfterCheck": "你去看过了吗?那天气怎么样?",
  "SocialID_TheRabbittown_Timmy_Quest_WeatherCheck_Doing": "从这里往上一直走,就会到达塔的一角。",
  "SocialID_TheRabbittown_Trainer_Carl_Name": "卡尔",
  "SocialID_TheRabbittown_Trainer_Dori_Name": "多丽",
  "SocialID_TheRabbittown_Trainer_Hana_Name": "哈娜",
  "SocialID_TheRabbittown_Trainer_Hansg_Name": "汉斯",
  "SocialID_TheRabbittown_Trainer_Jim_Name": "吉姆",
  "SocialID_TheRabbittown_Trainer_Mark_Name": "马克",
  "SocialID_TheRabbittown_Valter_Name": "巴尔特",
  "SocialID_TheRabbittown_Vien_Name": "维恩",
  "SocialID_Wanderer_Haken_Name": "哈肯",
  "SocialID_Wanderer_Milton_Name": "米尔顿",
  "SocialID_Wanderer_VampireBat_Name": "马诺克",
  "SocialID_Wanderer_Zach_Name": "扎克",
  "Stage_DeepCave_Description": "你进入了克利福德创造的空间。四周被黑色的根覆盖，一种你前所未有的黑暗气息开始弥漫。",
  "Stage_DeepCave_Name": "扎根洞穴",
  "Stage_Desert_Description": "你使用图书馆的巨大装置下降。据说曾经青翠的荒地最接近塔的底部。\n现在，那里只剩下狂热分子和强大的恶魔，以及曾经生活在那里的动物的坟墓。",
  "Stage_Desert_Name": "荒漠",
  "Stage_Forest_Name": "密林",
  "Stage_Grassland_Description": "你离开了鼹鼠基地,进入了阳光普照的草原地带。\n\n在这片看似祥和的风景之下,有着废墟村庄、<color=red>劫掠者</color>和<color=red>狂热教徒</color>在等着你。",
  "Stage_Grassland_Name": "草原地带",
  "Stage_Library_Description": "你进入草地带的巨大遗迹。这个被称为图书馆的地方是在动物们定居塔之前就存在的地方。\n\n尽管时间已经过去很久，但遗迹的警戒仍然森严。",
  "Stage_Library_Name": "图书馆",
  "Stage_TestStage0_Name": "测试关卡0",
  "Stage_TestStage1_Name": "测试关卡1",
  "Stage_TestStage2_Name": "测试关卡2",
  "Stage_TestStage3_Name": "测试关卡3",
  "Stage_TestStage4_Name": "测试关卡4",
  "Stage_TheCave_Name": "洞穴",
  "Stage_TheDarkCave_Name": "黑暗洞穴",
  "Stage_TheGrassland_Name": "草原",
  "Stage_TheMoleland_Description": "为了改变塔的命运,你离开村子向塔下进发。\n\n在兔子村下面,鼹鼠们群居在一起。过去温和的鼹鼠被<color=red>狂热教徒</color>洗脑,变得凶暴起来。",
  "Stage_TheMoleland_Name": "鼹鼠基地",
  "Stage_TheRabbittown_Name": "塔顶",
  "Stage_TheTomb_Name": "墓地",
  "StatLog_Decreased": "减少",
  "StatLog_End": "。",
  "StatLog_Increased": "增加",
  "StatLog_IncreaseStat": "{STAT}增加了{VALUE}。",
  "StatLog_Start": "{STAT}已{CHANGE}{VALUE}",
  "Status_ActiveCharm_Description": "可以通过技能添加并直接激活。",
  "Status_ActiveCharm_Name": "发动型神器",
  "Status_AdditionalMP_Description": "指的是除去角色基础MP（50）外，通过服装、神器等增加的额外MP。",
  "Status_AdditionalMP_Name": "追加MP",
  "Status_AllDamage_Description": "所有造成的伤害增加。",
  "Status_AllDamage_Name": "所有伤害放大",
  "Status_AttackSpeed_Description": "数值越高,攻击速度越快。(也适用于释放魔法的动作)",
  "Status_AttackSpeed_Name": "攻击速度",
  "Status_BasicAttackDamage_Description": "通过左键点击的普通攻击伤害量增加。（不适用于冲刺攻击）",
  "Status_BasicAttackDamage_Name": "普通攻击伤害",
  "Status_BlueBurn_Name": "",
  "Status_BlueBurnChange_Name": "<tag=Burn>变更为<tag=BlueBurn>",
  "Status_BoltMagicHoming_Name": "射弹魔法会追踪敌人",
  "Status_BossRewardDice_Name": "击败 Boss 时获得 {VALUE} 个骰子",
  "Status_Buff_FrostVeil_Description": "消耗30<tag=MP>以获得一个持续10秒的增益，<tag=BasicAttackDamage>增加20%，并更改为<tag=Elemental_Ice>属性。",
  "Status_Buff_FrostVeil_Name": "霜幕",
  "Status_Buff_ThrowComp_Description": "<tag=FollowerDamage>增加{VAL0}%，<tag=FollowerAttackSpeed>增加{VAL1}%。（最多{STACK}层）",
  "Status_Buff_ThrowComp_Description_Rough": "<tag=FollowerDamage>和<tag=FollowerAttackSpeed>增加。",
  "Status_Buff_ThrowComp_Name": "支配",
  "Status_BuffDuration_Name": "自身施加的增益持续时间",
  "Status_BurnAdd_Name": "赋予<tag=Burn>时额外给予{VALUE}次",
  "Status_BurnDamage_Name": "<tag=Burn>异常状态额外伤害",
  "Status_BurnDuration_Name": "<tag=Burn>负面状态持续时间",
  "Status_BurnEvo_Name": "<tag=Burn>的基础伤害倍率从{DAMAGE}变为{DAMAGE_EVO}%",
  "Status_BurnIgnite_Name": "施加<tag=Burn>减益效果时造成{VALUE}火焰伤害",
  "Status_BurnSpeed_Name": "<tag=Burn>的攻击速度",
  "Status_BurnStack_Name": "<tag=Burn>叠加",
  "Status_ChargingCharmAmplify_Name": "<tag=FrostRelic>额外触发{VALUE}次",
  "Status_ChargingCharmBonus_Name": "<tag=FrostRelic>充能速度",
  "Status_ChimDamageBonus_Name": "侵蚀减益的额外伤害",
  "Status_ComboBonusDamage_Name": "每种激活的连击类型获得<tag=FinalDamage>奖励",
  "Status_CooldownRecoverySpeed_Description": "数值越高，法术使用频率越高。(每点1%加速)",
  "Status_CooldownRecoverySpeed_Name": "",
  "Status_CriticalChance_Description": "对敌人造成伤害时，有一定概率增加伤害量。",
  "Status_CriticalChance_Name": "暴击几率",
  "Status_CriticalDamageRate_Description": "对敌人造成暴击伤害时应用的伤害量。与所有伤害增加相乘。",
  "Status_CriticalDamageRate_Name": "暴击伤害",
  "Status_CrossbowAdditionalMagazine_Name": "弹夹数量",
  "Status_CrossbowAmmo_Description": "弩一次可以装填的箭矢数量。",
  "Status_CrossbowAmmo_Name": "弹匣容量",
  "Status_CrossbowFireSpeed_Description": "表示每秒可以发射的箭数量。数值受到<tag=AttackSpeed>的影响进行调整。",
  "Status_CrossbowFireSpeed_DetailedValue": "当前攻击速度：{ATTACK_SPEED}",
  "Status_CrossbowFireSpeed_Name": "弩发射速度",
  "Status_CrossbowMagazine_Description": "当所有箭矢都用完后，自动消耗下一弹夹，并立即补充箭矢。只有在所有弹夹都用完后才会开始重新装填。",
  "Status_CrossbowReloadSpeed_Description": "数值越高，重新装填的速度越快。",
  "Status_CrossbowReloadSpeed_DetailedValue": "当前重装时间：{TIME}",
  "Status_CrossbowReloadSpeed_Name": "弩的重装速度",
  "Status_CurrentMiracle": "当前的奇迹",
  "Status_DaggerTranceBonus_Name": "获取<tag=WeaponAction_Trance>时额外获取{VALUE}",
  "Status_DarkCloud_Description": "每2秒检测5格内的敌人，消耗1个乌云堆叠，对敌人造成100%闪电属性伤害的雷击。",
  "Status_DarkCloud_LightningDamage_Description": "通过乌云降下的雷击伤害。",
  "Status_DarkCloud_LightningDamage_Name": "雷击伤害",
  "Status_DarkCloud_Name": "乌云",
  "Status_DarkCloudDamage_Name": "<tag=DarkCloud>的额外伤害",
  "Status_DarkCloudKeep_Name": "<tag=DarkCloud>以{VALUE}的概率不被消耗",
  "Status_DarkCloudLuck_Name": "<tag=DarkCloud>的闪电以{VALUE}%的概率被强化并发射",
  "Status_DarkCloudMultishot_Name": "<tag=DarkCloud>以{VALUE}点射进行攻击",
  "Status_DarkCloudRestoreDuringBattle_Name": "战斗中<tag=DarkCloud>恢复速度",
  "Status_DarkCloudSpeed_Name": "<tag=DarkCloud>的消耗速度",
  "Status_DashAttackDamage_Description": "增加冲刺攻击伤害量。",
  "Status_DashAttackDamage_Name": "冲刺攻击伤害",
  "Status_DashCount_Description": "可以使用的最大冲刺次数增加",
  "Status_DashCount_Name": "冲刺次数",
  "Status_DashDisable_Name": "无法冲刺",
  "Status_DashEvasion_Name": "<tag=Dash> 无敌被视为<tag=Evasion> 成功效果",
  "Status_DashInvincibleTimeBonus_Name": "冲刺中无敌时间奖励",
  "Status_DashRecoverySpeed_Description": "数值越高,可以越频繁使用冲刺。",
  "Status_DashRecoverySpeed_Name": "冲刺恢复速度",
  "Status_DashSpeed_Description": "数值越高，冲刺时移动的速度就越快。",
  "Status_DashSpeed_Name": "冲刺速度",
  "Status_DebuffDuration_Name": "施加给敌人的所有减益效果的持续时间",
  "Status_Defense_Description": "减少从敌人受到的伤害。",
  "Status_Defense_DetailedValue": "伤害减少率：{DAMAGE_REDUCTION}",
  "Status_Defense_Name": "防御力",
  "Status_Dice_Description": "可以改变探险中选择的时刻。",
  "Status_Dice_Name": "骰子",
  "Status_DirectAttackBurn_Name": "<tag=WeaponAction_DirectAttack>时，有{VALUE}的概率施加<tag=Burn>减益效果",
  "Status_DirectAttackElectric_Name": "<tag=WeaponAction_DirectAttack>时，有{VALUE}的概率施加<tag=Electric>减益效果",
  "Status_DirectAttackFrostbite_Name": "<tag=WeaponAction_DirectAttack>时，有{VALUE}的概率施加<tag=Frostbite>减益效果",
  "Status_ElectricDamage_Name": "<tag=Electric>附加Debuff伤害量",
  "Status_ElectricLuck_Name": "施加<tag=Electric>减益时，有{VALUE}的概率立即造成电击伤害（现有减益效果保持）",
  "Status_ElectricQuickness_Name": "<tag=Electric>激活时间{VALUE}",
  "Status_ElectricStack_Name": "<tag=Electric>叠加",
  "Status_EliteDamage_Name": "对Boss和小Boss的额外伤害",
  "Status_Evasion_Description": "有概率躲避敌人的攻击。",
  "Status_Evasion_DetailedValue": "回避率：{EVASION_PERCENT}",
  "Status_Evasion_Name": "闪避",
  "Status_Execution_Name": "处决",
  "Status_EXPDrop_Description": "击倒敌人时掉落更多经验值。",
  "Status_EXPDrop_Name": "经验值掉落",
  "Status_ExtraItemChoices_Name": "额外物品选择",
  "Status_ExtraLife_Name": "死亡时以60%生命值复活（{VALUE}次）",
  "Status_ExtraMiracleChoices_Name": "额外奇迹选择",
  "Status_ExtraWeaponChoices_Name": "额外武器选择",
  "Status_FinalAP_Name": "最终咒文力",
  "Status_FinalHP_Name": "最终HP",
  "Status_FinalMP_Name": "最终MP",
  "Status_FinalWeaponDamage_Description": "<tag=Weapon>的伤害增加。",
  "Status_FinalWeaponDamage_Name": "<tag=Weapon>伤害",
  "Status_FireCriticalDamageRate_Name": "",
  "Status_FireDamage_Description": "火焰属性伤害量。",
  "Status_FireDamage_Name": "火焰属性伤害",
  "Status_FireDamageAmp_Name": "<tag=FireDamage>增幅",
  "Status_FixedDash_Name": "冲刺次数固定为{VALUE}次",
  "Status_FlameGround_Damage_Description": "每个tick造成的伤害。",
  "Status_FlameGround_Damage_Name": "火焰伤害",
  "Status_FlameGround_Description": "点火持续造成25%火焰属性伤害。",
  "Status_FlameGround_Duration_Description": "产生的火焰持续时间。",
  "Status_FlameGround_Duration_Name": "火焰持续时间",
  "Status_FlameGround_Name": "火焰",
  "Status_FlameGround_Range_Description": "产生火焰的范围。",
  "Status_FlameGround_Range_Name": "火焰范围",
  "Status_FlameSword_Description": "发射太阳剑，造成{ELEMENTAL}{VALUE}%的伤害。",
  "Status_FlameSword_Name": "太阳剑",
  "Status_FlameSwordCritical_Name": "<tag=FlameSword>暴击几率",
  "Status_FlameSwordDamage_Name": "<tag=FlameSword>伤害",
  "Status_FlameSwordIgnoreDefense_Name": "<tag=FlameSword>无视目标防御力{VALUE}",
  "Status_FlameSwordLuck_Name": "<tag=FlameSword>投掷时有{VALUE}概率增大并增加30%伤害",
  "Status_FlameSwordMax_Name": "<tag=FlameSword>数量上限",
  "Status_FlameSwordRange_Name": "",
  "Status_FlameSwordResource_Description": "",
  "Status_FlameSwordResource_Name": "",
  "Status_FlameSwordRestore_Name": "<tag=FlameSword>掉落到地面速度提高{VALUE}",
  "Status_Follower_Name": "伙伴",
  "Status_FollowerAttackSpeed_Name": "同伴攻击速度",
  "Status_FollowerCritical_Name": "同伴攻击时的暴击几率",
  "Status_FollowerCriticalContribute_Name": "玩家<tag=CriticalChance>和<tag=CriticalDamageRate>对<tag=Follower>贡献{VALUE}",
  "Status_FollowerDamage_Name": "队友造成的伤害",
  "Status_FollowerDefense_Name": "同伴的防御力",
  "Status_FollowerRevive_Name": "同伴复活加速",
  "Status_FreeItemReroll_Name": "物品奖励免费重制",
  "Status_FreezeCloud_Name": "<tag=Freeze>发动时<tag=DarkCloud>恢复{VALUE}",
  "Status_FreezeDamage_Name": "<tag=Freeze>减益效果伤害",
  "Status_FreezeThreshold_Name": "<tag=Freeze>所需的<tag=Frostbite>叠加次数{VALUE}",
  "Status_FrostbiteDamage_Name": "受到<tag=Frostbite>影响的目标每秒受到<tag=IceDamage>等于{VALUE}%的伤害（随着叠加层数增加伤害）",
  "Status_FrostbiteStack_Name": "<tag=Frostbite>异常状态叠加",
  "Status_FrostRelic_Name": "冰霜遗物",
  "Status_FrostRelic_Nastrond_Description": "召唤一个对附近敌人造成伤害的尖刺陷阱。（伤害：25+<tag=IceDamage>175%）（冷却时间：4秒）",
  "Status_FrostRelic_Nastrond_Name": "冰之神器：斯卡蒂",
  "Status_FrostRelicDamage_Name": "<tag=FrostRelic>的伤害",
  "Status_FrostRelicMPDamage_Name": "<tag=FrostRelic>激活时消耗<tag=MP>{FROST_MP}，伤害量增加{VALUE}",
  "Status_FrostRelicMPMaxMPDamage_Name": "<tag=FrostRelic>激活时，消耗{FROST_MP}<tag=MP>，并提高相当于增加的<tag=MaxMP>数值的伤害",
  "Status_FuryInvincibleTime_Name": "狂怒状态下的无敌时间",
  "Status_GiveUpRewardDice_Name": "放弃物品奖励时获得骰子",
  "Status_HealingPenalty_Name": "治疗量{VALUE}减少",
  "Status_HP_Description": "角色的生命值。降为0时死亡。",
  "Status_HP_DetailedValue": "最大HP：{MAX_HP}\n最终HP修正值：{FINAL_HP}",
  "Status_HP_Name": "HP",
  "Status_HPCurse_Name": "最大HP固定为{VALUE}",
  "Status_HPPotionBonus_Description": "数值越高，药水效果越强",
  "Status_HPPotionBonus_Name": "HP药水效果",
  "Status_HPRegen_Name": "HP再生",
  "Status_HPSteal_Description": "偷取与自己造成伤害成比例的HP。(每点0.1%)",
  "Status_HPSteal_Name": "HP偷取",
  "Status_IceDamage_Description": "冰属性伤害量。",
  "Status_IceDamage_Name": "冰属性伤害",
  "Status_IceDamageAmp_Name": "<tag=IceDamage>增幅",
  "Status_IgnoreDefense_Description": "无视敌人的部分减伤比例。",
  "Status_IgnoreDefense_Name": "无视防御",
  "Status_IgnoreSuperArmor_Name": "对目标的<tag=SuperArmor>造成额外伤害",
  "Status_InfinityDash_Name": "无限冲刺",
  "Status_InfinityMp_Name": "魔力回流：MP不减少",
  "Status_InventorySlot_Description": "可以携带更多物品。",
  "Status_InventorySlot_Name": "背包空间",
  "Status_LeafDrop_Name": "叶子掉落",
  "Status_LevelUpHeal_Description": "探险中每次升级时恢复一定量HP。",
  "Status_LevelUpHeal_Name": "升级时HP恢复",
  "Status_LevelUpInventorySlot_Description": "探险中每次升级时可以获得背包空间。",
  "Status_LevelUpInventorySlot_Name": "升级时额外背包空间",
  "Status_LightningDamage_Description": "闪电属性伤害量。",
  "Status_LightningDamage_Name": "闪电属性伤害",
  "Status_LightningDamageAmp_Name": "<tag=LightningDamage>增幅",
  "Status_Luck_Description": "更高几率出现更好的神器。",
  "Status_Luck_DetailedValue": "稀有及以上物品掉落率增加：{MAGICCHANCE}",
  "Status_Luck_Name": "幸运值",
  "Status_Magic_Name": "魔法",
  "Status_MagicCriticalChance_Description": "使用魔法攻击敌人时，有一定几率增加伤害。",
  "Status_MagicCriticalChance_Name": "<tag=Magic>的暴击率",
  "Status_MagicCriticalDamageRate_Description": "对敌人造成魔法暴击伤害时适用的伤害，叠加到所有魔法伤害增加上。",
  "Status_MagicCriticalDamageRate_Name": "<tag=Magic>的暴击伤害",
  "Status_MagicDamageBonus_Description": "增加<tag=Magic>的伤害。",
  "Status_MagicDamageBonus_Name": "<tag=Magic>伤害",
  "Status_MagicHaste_Name": "<tag=Magic>加速",
  "Status_MagicQuickCast_Name": "立即施放所有<tag=Magic>，无需动作",
  "Status_MaxDice_Name": "初始骰子数",
  "Status_MaxHP_Name": "最大HP",
  "Status_MaxMP_Name": "最大MP",
  "Status_MeleeAttack_Name": "近战攻击",
  "Status_MinDarkCloud_Description": "在非战斗情况下恢复一定程度的乌云数值。",
  "Status_MinDarkCloud_Name": "<tag=DarkCloud>容量",
  "Status_MoveSpeed_Description": "数值越高,移动速度越快。",
  "Status_MoveSpeed_Name": "移动速度",
  "Status_MP_Description": "施放魔法或特殊攻击时使用。非战斗状态下会快速恢复。",
  "Status_MP_DetailedValue": "最大MP：{MAX_MP}\n占领MP：{RESERVED_MP}\n最终MP修正值：{FINAL_MP}",
  "Status_MP_Name": "MP",
  "Status_MPPotionBonus_Name": "MP药水效果",
  "Status_MPRegen_Description": "战斗中每10秒恢复的MP量。",
  "Status_MPRegen_Name": "MP再生",
  "Status_MPRegenKill_Name": "击杀敌人时恢复<tag=MP>{VALUE}",
  "Status_MPRegenMultiple_Name": "<tag=MP>恢复时额外恢复同量",
  "Status_MPShield_Name": "<tag=MP>护盾：受击时优先消耗<tag=MP>",
  "Status_MPSkillDamage_Name": "消耗MP的能力伤害",
  "Status_MPSteal_Description": "偷取与自己造成伤害成比例的MP。(每点0.1%)",
  "Status_MPSteal_Name": "MP吸收",
  "Status_Negotiation_Description": "能够以更加合理的价格与商人交易的能力。",
  "Status_Negotiation_Name": "谈判力",
  "Status_NoDashInvincible_Name": "禁用冲刺无敌",
  "Status_NoMagicCost_Name": "魔法书不消耗MP",
  "Status_PartyBuff_Name": "施放增益魔法时，为周围5格内的玩家施加增益效果。但是，施放增益魔法的消耗增加50%。",
  "Status_PhysicalDamage_Description": "物理伤害量。",
  "Status_PhysicalDamage_Name": "物理伤害",
  "Status_PhysicalDamageAmp_Name": "<tag=PhysicalDamage>增强",
  "Status_PlanetAttackSpeed_Name": "行星攻击速度",
  "Status_PlanetDamage_Name": "行星损害量",
  "Status_RevivePlayerHaste_Name": "复活其他玩家所需时间缩短{VALUE}",
  "Status_SapphireBonus_Name": "获得蓝宝石奖励",
  "Status_Shield_Name": "护盾",
  "Status_SpecialAttackCostReduction_Name": "<tag=WeaponAction_SpecialAttack>消耗减少",
  "Status_SpecialAttackDamage_Description": "增加通过武器特殊动作如横扫、旋风等造成的伤害量。",
  "Status_SpecialAttackDamage_Name": "特殊攻击伤害",
  "Status_SpecialAttackSpeed_Description": "",
  "Status_SpecialAttackSpeed_Name": "特殊攻击速度",
  "Status_Steal_Name": "偷取",
  "Status_Sturdy_Description": "",
  "Status_SuperArmor_Description": "激活超级护甲的目标会抵抗所有硬直，并只承受50%的伤害。",
  "Status_SuperArmor_Name": "超级护甲",
  "Status_SuperPlanet_Name": "每次<tag=WeaponAction_DirectAttack>，行星的攻击周期就会加快",
  "Status_SweepCostReduction_Description": "根据数值，使用横扫时所需的MP消耗量会变化",
  "Status_SweepCostReduction_Name": "横扫MP消耗",
  "Status_TempHP_Description": "战斗开始或受到伤害时消失。",
  "Status_TempHP_Name": "临时HP",
  "Status_Thorns_Name": "受到伤害时对攻击者造成<tag=Defense>{VALUE}的伤害",
  "Status_Thorns_Name_DamageId": "伤害反射",
  "Status_Toughness_Description": "受到的敌人伤害固定减少。",
  "Status_Toughness_Name": "坚韧",
  "Status_TrueDamage_Description": "攻击目标时，造成额外的数值伤害。",
  "Status_TrueDamage_Name": "无视防御伤害",
  "Status_WeaponCriticalChance_Name": "<tag=Weapon>的暴击几率",
  "Status_WeaponDamage_Description": "已装备武器的伤害量。",
  "Status_WeaponDamage_Name": "武器攻击力",
  "StatusSymbol_Seconds": "秒",
  "Steam_Lobby_Banned": "无法加入被封禁的大厅。",
  "Steam_Lobby_Clan_Disabled": "部落功能已禁用。",
  "Steam_Lobby_Community_Ban": "您已被社区封禁，无法加入大厅。",
  "Steam_Lobby_Doesnt_Exist": "该房间不存在。",
  "Steam_Lobby_Full": "大堂已满，无法进入。",
  "Steam_Lobby_Limited": "此大厅的访问受到限制。",
  "Steam_Lobby_Member_Blocked_You": "你无法加入含有已屏蔽你的成员的大厅。",
  "Steam_Lobby_Rate_Limit_Exceeded": "由于短时间内过多的连接尝试，访问受到限制。",
  "Steam_Lobby_Success": "您已进入大厅。",
  "Steam_Lobby_Unknown_Error": "发生未知错误。",
  "Steam_Lobby_You_Blocked_Member": "您无法进入包含您已屏蔽成员的大厅。",
  "SteamAchievement_NEW_ACHIEVEMENT_1_0_DESC": "击败鼹鼠首领。",
  "SteamAchievement_NEW_ACHIEVEMENT_1_0_NAME": "基地探索",
  "SteamAchievement_NEW_ACHIEVEMENT_1_1_DESC": "击败掠夺者首领。",
  "SteamAchievement_NEW_ACHIEVEMENT_1_1_NAME": "无顶之塔的天空",
  "SteamAchievement_NEW_ACHIEVEMENT_1_10_DESC": "再次与种子相遇。",
  "SteamAchievement_NEW_ACHIEVEMENT_1_10_NAME": "第二章",
  "SteamAchievement_NEW_ACHIEVEMENT_1_11_DESC": "修理你自己的房子。",
  "SteamAchievement_NEW_ACHIEVEMENT_1_11_NAME": "自己动手",
  "SteamAchievement_NEW_ACHIEVEMENT_1_12_DESC": "与佩尔一起见树。",
  "SteamAchievement_NEW_ACHIEVEMENT_1_12_NAME": "灵魂计划",
  "SteamAchievement_NEW_ACHIEVEMENT_1_13_DESC": "通关困难模式第1阶段。",
  "SteamAchievement_NEW_ACHIEVEMENT_1_13_NAME": "根之退",
  "SteamAchievement_NEW_ACHIEVEMENT_1_14_DESC": "通关困难模式第15阶段。",
  "SteamAchievement_NEW_ACHIEVEMENT_1_14_NAME": "根之退15",
  "SteamAchievement_NEW_ACHIEVEMENT_1_15_DESC": "通关困难模式第30阶段。",
  "SteamAchievement_NEW_ACHIEVEMENT_1_15_NAME": "根之退30",
  "SteamAchievement_NEW_ACHIEVEMENT_1_16_DESC": "击败图书馆的守护者。",
  "SteamAchievement_NEW_ACHIEVEMENT_1_16_NAME": "故障的系统",
  "SteamAchievement_NEW_ACHIEVEMENT_1_17_DESC": "遇见三只动物",
  "SteamAchievement_NEW_ACHIEVEMENT_1_17_NAME": "第三章",
  "SteamAchievement_NEW_ACHIEVEMENT_1_18_DESC": "击败克利福特的守护恶魔。",
  "SteamAchievement_NEW_ACHIEVEMENT_1_18_NAME": "最后的守门人",
  "SteamAchievement_NEW_ACHIEVEMENT_1_2_DESC": "击败疯狂科学家。",
  "SteamAchievement_NEW_ACHIEVEMENT_1_2_NAME": "这不是跟踪",
  "SteamAchievement_NEW_ACHIEVEMENT_1_3_DESC": "击败阿斯卡德。",
  "SteamAchievement_NEW_ACHIEVEMENT_1_3_NAME": "开悟的学者",
  "SteamAchievement_NEW_ACHIEVEMENT_1_4_DESC": "击败爆破专家。",
  "SteamAchievement_NEW_ACHIEVEMENT_1_4_NAME": "无尽炸弹",
  "SteamAchievement_NEW_ACHIEVEMENT_1_5_DESC": "击败暗影之刃。",
  "SteamAchievement_NEW_ACHIEVEMENT_1_5_NAME": "狩猎对决",
  "SteamAchievement_NEW_ACHIEVEMENT_1_6_DESC": "击败变异的阿斯卡德。",
  "SteamAchievement_NEW_ACHIEVEMENT_1_6_NAME": "克里福特的契约者",
  "SteamAchievement_NEW_ACHIEVEMENT_1_7_DESC": "进入口袋次元。",
  "SteamAchievement_NEW_ACHIEVEMENT_1_7_NAME": "蓝色存在之地",
  "SteamAchievement_NEW_ACHIEVEMENT_1_8_DESC": "找到一个隐藏房间。",
  "SteamAchievement_NEW_ACHIEVEMENT_1_8_NAME": "旅行者",
  "SteamAchievement_NEW_ACHIEVEMENT_1_9_DESC": "与种子相遇。",
  "SteamAchievement_NEW_ACHIEVEMENT_1_9_NAME": "第一章",
  "SystemMessage_AllReplenishmentPurchased": "您已购买所有槽位的物品。",
  "SystemMessage_CannotSellStartingItem": "基础发放的物品无法出售。",
  "SystemMessage_CannotThrowItem": "此物品无法丢弃。",
  "SystemMessage_CantMove_IsInBattle": "战斗中无法移动。",
  "SystemMessage_CantMove_MultiPlay": "所有玩家都必须处于等待状态。",
  "SystemMessage_CantUse": "现在无法使用。",
  "SystemMessage_HasConnectedUniqueItem": "由于您已拥有相关物品 {ITEMNAME}，因此无法获取该物品。",
  "SystemMessage_HostOnly": "只有主机才可使用。",
  "SystemMessage_InventoryIsFull": "背包没有空位了。",
  "SystemMessage_InventoryIsFullOnShop": "商人的背包已满。",
  "SystemMessage_InventorySlotAlreadyFull": "槽位中已经有物品。",
  "SystemMessage_IronMaidenNoOwner": "无法使用。",
  "SystemMessage_ItemLimitQuantity": "无法再持有更多{ITEMNAME}。",
  "SystemMessage_ItemLimitQuantityOnShop": "商人已持有该物品的最大数量。",
  "SystemMessage_LibraryHallMainGate_Locked": "被锁住了。门上有两个洞。",
  "SystemMessage_LibraryHallMainGate_Unlock": "使用两个装置解除了锁定。",
  "SystemMessage_LimitQuantity": "无法再持有更多{ITEM}了。",
  "SystemMessage_Locked": "被锁住了。",
  "SystemMessage_MaxLevel_ExpShop": "已达到最高等级，无法再购买。",
  "SystemMessage_MerchantsHostile": "所有商人联盟现在对你怀有敌意。",
  "SystemMessage_MultiplayerDeny": "多人游戏模式下无法快速移动。",
  "SystemMessage_NoCharm": "没有神器。",
  "SystemMessage_NoItemToIdentify": "没有可以鉴定的物品。",
  "SystemMessage_NotEnoughHp": "生命力不足。",
  "SystemMessage_NotEnoughMoney": "没有足够的叶子。",
  "SystemMessage_NotEnoughMoneyOnShop": "商人持有的叶子不足。",
  "SystemMessage_NotEnoughSapphire": "蓝宝石不足。",
  "SystemMessage_NotingHappened": "没有发生任何事情。",
  "SystemMessage_NotUseInMultiplay": "与其他玩家一起游戏时无法更改名字。",
  "SystemMessage_Npc_NonFriendly_0": "他们对你持警惕态度。",
  "SystemMessage_Npc_NonFriendly_1": "似乎没有心情和你交谈。",
  "SystemMessage_ObeliskEffect": "当你阅读方尖碑上的铭文时，你感觉自己变得更强了一些。",
  "SystemMessage_OnlyCanMoveToVisited": "只能移动到已访问过的地方。",
  "SystemMessage_PortalToGrassland_CantGo": "还没找回足够的食物。",
  "SystemMessage_ProceedInnerDepth": "要继续深入吗？",
  "SystemMessage_QuestFail_RebuildHome_WoodDelivery": "首先，我们需要拿来加工好的木材。",
  "SystemMessage_QuestFail_RebuildHome_WoodPickup": "非常重，所以必须一次搬运一个。",
  "SystemMessage_QuestFail_RyliePotion_WaterBucket": "必须从莱利那里拿到水桶。",
  "SystemMessage_Shop_BuyNotAllowed": "似乎没有卖任何东西的打算。",
  "SystemMessage_Shop_SellNotAllowed": "似乎没有买任何东西的打算。",
  "SystemMessage_ShrinePuzzle_Fail": "拼图未正确对齐。",
  "SystemMessage_ShrinePuzzle_Fail_NotEnoughSpace": "没有足够的空间（4x4）来组装石板。",
  "SystemMessage_ShrinePuzzle_Success": "成功！！！",
  "SystemMessage_SkinPurchase": "服装外观已解锁。",
  "SystemMessage_SummonFailed_MaxStorage": "已达到最大召唤对象数。",
  "SystemMessage_SummonFailed_PrefabDoesNotExist": "召唤对象不存在。",
  "SystemMessage_SummonFailed_RequireMoreMoney": "资金不足。",
  "SystemMessage_SummonFailed_UsingAttractionSkill": "使用吸引技能期间无法召唤。",
  "SystemMessage_SummonSucceeded": "召唤成功",
  "SystemMessage_TouchTheWall": "微弱的光线从裂缝中渗出。要触摸裂缝吗？",
  "SystemMessage_UniqueEffectOverlapped": "已经拥有{ITEMNAME}。",
  "SystemMessage_UniquePairLevelOver": "无法再提升{ITEMNAME}的等级。",
  "SystemMessage_Unlock": "使用{ITEM_NAME}解除了锁定。",
  "SystemMessage_UseSkillFailed_Common": "无法施放。",
  "SystemMessage_UseSkillFailed_NotEnoughMana": "法力不足。",
  "SystemMessage_UseSkillFailed_NotYet": "还不能施放。",
  "SystemMessage_UseSkillFailed_Town": "村庄中无法施放。",
  "SystemMessage_UseSkillSucceeded": "施放成功",
  "SystemMessage_WaitOtherPlayer": "需要所有人集合。",
  "Talent": "才能",
  "Talents": "才能",
  "Talk_Bari_Accept0": "",
  "Talk_Bari_Accept1": "",
  "Talk_Bari_Accept2": "",
  "Talk_Bari_Prison_Choice0": "",
  "Talk_Bari_Prison_Choice1": "",
  "Talk_Bari_Prison0": "",
  "Talk_Bari_Prison1": "",
  "Talk_Bari_Prison2": "",
  "Talk_Bari_Prison3": "",
  "Talk_Bari_Prison4": "",
  "Talk_Bari_Reject0": "",
  "Talk_Bari_Rescue_Accept": "",
  "Talk_Bari_Rescue_Accept2": "",
  "Talk_Bari_Rescue_Accept3": "",
  "Talk_Bari_Rescue_Accept4": "",
  "Talk_Bari_Rescue_Accept5": "",
  "Talk_Bari_Rescue_Accept6": "",
  "Talk_Bari_Rescue_End": "",
  "Talk_Bari_Rescue_NoMeet": "",
  "Talk_Boss_MoleChieftain_Intro": "你就是那个",
  "Talk_Chapter01_Askard_01": "我……",
  "Talk_Chapter01_Askard_02": "原来如此……我竟以这种方式归来。",
  "Talk_Chapter01_Askard_03": "力量已聚集在种子中。现在，我会让你无痛离去。",
  "Talk_Chapter01_Qliphoth_01": "<color=red>你比预计的更早抵达了。赛菲洛特的契约者。</color>",
  "Talk_Chapter2End_Choice": "消除克里福特的方法",
  "Talk_Chapter2End_Choice2": "没关系",
  "Talk_Chapter3_Camp01_PlayerChoice": "谁？",
  "Talk_Chapter3_Camp03_PlayerChoice": "好的",
  "Talk_Chapter3_Camp03_PlayerChoice_Shard": "碎片在哪里？",
  "Talk_Chapter3_Camp03_PlayerChoice_Shard2": "拾取碎片",
  "Talk_Chapter3-1_Choice": "三只动物",
  "Talk_Chapter3-2_Choice": "被夺走的身体",
  "Talk_Chapter3-3_Choice": "勇者",
  "Talk_Chapter4_DeepCaveDarkBefore_Fox_0": "在这里！",
  "Talk_DestinyQuest_Ark_PickUpChoice": "把破碎的碎片放进包里。",
  "Talk_DestinyQuest_Ark_Statue_Complete_Mono": "那幅画为什么混在了其中，并且没有人注意到？你对这个原因感到好奇。",
  "Talk_DestinyQuest_Ark_Statue_Complete_Mono_0": "画作被分为三部分。",
  "Talk_DestinyQuest_Ark_Statue_Complete_Mono_1": "最上面的动物模糊地显现出握着剑的样子。",
  "Talk_DestinyQuest_Ark_Statue_Mono_0": "画作由多个碎片拼接而成。",
  "Talk_DestinyQuest_Ark_Statue_Mono_1": "我想我可以取下画的一块，然后在包里重新组装。",
  "Talk_DestinyQuest_Ark_StatueChoice0": "插入组装好的石板",
  "Talk_DestinyQuest_Ark_StatueChoice1": "放弃。",
  "Talk_DestinyQuest_Ark_StatueChoice2": "再次捡起。",
  "Talk_DestinyQuest_Crossbow_0": "这次我带来了可以远距离攻击敌人的武器，要不要试试？",
  "Talk_DestinyQuest_Crossbow_Ready": "你先进去。我按下生成弩用靶子的按钮就进去。",
  "Talk_DestinyQuest_Dagger_0": "这次收到一把很灵巧的匕首,要试试看吗?",
  "Talk_DestinyQuest_Dagger_3": "你先进去。我按下生成匕首用靶子的按钮就进去。",
  "Talk_DestinyQuest_Dagger_Accept_0": "来训练场吧!",
  "Talk_DestinyQuest_Dagger_Choice0": "好的",
  "Talk_DestinyQuest_Dagger_Choice1": "下次吧",
  "Talk_DestinyQuest_Dagger_Later_0": "好吧",
  "Talk_DestinyQuest_FillTheCliff_0": "{PLAYER_NAME}，你喜欢看塔外的景色吧？你一定知道这个坑很危险。",
  "Talk_DestinyQuest_FillTheCliff_1": "哦，你迟到了，我正打算进去呢。",
  "Talk_DestinyQuest_FillTheCliff_2": "很完美吧？我和肯一起努力了。{PLAYER_NAME}，你也辛苦啦！",
  "Talk_DestinyQuest_FillTheCliff_C0_0": "果然是这样吧？ 不深，一起来填上吧。趁此机会，也顺便修一修方舟前面。",
  "Talk_DestinyQuest_FillTheCliff_C0_1": "估计半天就能完成。那我们开始吧？",
  "Talk_DestinyQuest_FillTheCliff_C0_2": "你很有才能，{PLAYER_NAME}。照这样下去，今天就能完成。",
  "Talk_DestinyQuest_FillTheCliff_C0_3": "你对那地方好奇吗？我会在这边完成，去看看吧。",
  "Talk_DestinyQuest_FillTheCliff_C0_4": "慢慢看看方舟里面。我会把事情好好收尾的。",
  "Talk_DestinyQuest_FillTheCliff_C1_0": "是啊。一个人填补可能会很困难，我得休息一下。",
  "Talk_DestinyQuest_FillTheCliff_C1_1": "反正方舟附近兔子也不会来。",
  "Talk_DestinyQuest_FillTheCliff_Choice0": "很危险",
  "Talk_DestinyQuest_FillTheCliff_Choice1": "没关系",
  "Talk_DestinyQuest_Greatsword_0": "{NAME}。听说你要下塔?",
  "Talk_DestinyQuest_Greatsword_1": "看来你改变主意了。想试试新武器吗?",
  "Talk_DestinyQuest_Greatsword_2": "有一些以前冒险的兔子用过的武器。要看看吗?",
  "Talk_DestinyQuest_Greatsword_3": "你先进去。我按下生成大剑用靶子的按钮就进去。",
  "Talk_DestinyQuest_Greatsword_Accept_0": "在右边的训练场。我会帮你一把的。",
  "Talk_DestinyQuest_Greatsword_Choice0": "好的",
  "Talk_DestinyQuest_Greatsword_Choice1": "不用了",
  "Talk_DestinyQuest_Greatsword_Later_0": "嗯。不清楚树神的用意…但愿你平安。",
  "Talk_DestinyQuest_Greatsword_Later_1": "好吧。改变主意再来吧。",
  "Talk_DestinyQuest_HideAndSeek _Choice0": "",
  "Talk_DestinyQuest_HideAndSeek _Choice1": "",
  "Talk_DestinyQuest_HideAndSeek _Later_0": "",
  "Talk_DestinyQuest_HideAndSeek _Later_1": "",
  "Talk_DestinyQuest_HideAndSeek _Later_2": "",
  "Talk_DestinyQuest_HideAndSeek_0": "{NAME}，你看到<tag=NPC:TheRabbittown_Elru>了吗？",
  "Talk_DestinyQuest_HideAndSeek_1": "原来如此。我早上来的，想告诉你工作都完成了，辛苦了，但在附近找不到你啊。",
  "Talk_DestinyQuest_HideAndSeek_2": "如果可以的话，能带<tag=NPC:TheRabbittown_Elru>来吗？其实，除了想教他什么的时候，我没见过<tag=NPC:TheRabbittown_Elru>。",
  "Talk_DestinyQuest_HideAndSeek_3": "你好，{NAME}。你这期间见过<tag=NPC:TheRabbittown_Elru>吗？",
  "Talk_DestinyQuest_HideAndSeek_4": "请把<tag=NPC:TheRabbittown_Elru>带来。我不是要责备他们！",
  "Talk_DestinyQuest_HideAndSeek_5": "如果不知道他们在哪里，试着问问<color=yellow>周围的动物！</color>他们可能会帮助你。",
  "Talk_DestinyQuest_HideAndSeek_Choice0": "我看到她了",
  "Talk_DestinyQuest_HideAndSeek_Choice1": "我没见过她",
  "Talk_DestinyQuest_HideAndSeek_Later_0": "你也没看到吗？其实<tag=NPC:TheRabbittown_Elru>可能根本不存在…",
  "Talk_DestinyQuest_HideAndSeek_Later_1": "哦，别那样看我。这是我的玩笑，哈哈。",
  "Talk_DestinyQuest_HideAndSeek_Later_2": "好的，如果看到<tag=NPC:TheRabbittown_Elru>，请告诉我！",
  "Talk_DestinyQuest_Katana_0": "我从图书馆得到了一件武器，你想试试看吗？",
  "Talk_DestinyQuest_RebuildHome_0": "{PLAYER_NAME}，在你离开之前，我想修理房子。能帮我一下吗？",
  "Talk_DestinyQuest_RebuildHome_Build_0": "你把所有东西都带来了啊。快完成了。",
  "Talk_DestinyQuest_RebuildHome_Build_1": "来，拿着这个。",
  "Talk_DestinyQuest_RebuildHome_Build_2": "把房子各处都敲好就完成了。",
  "Talk_DestinyQuest_RebuildHome_Build_3": "加油。把房子各处都敲好就完成了。",
  "Talk_DestinyQuest_RebuildHome_C0_0": "谢谢。只要稍微帮忙一下就可以了。",
  "Talk_DestinyQuest_RebuildHome_C0_1": "请把<color=yellow>村庄西南的森林</color>里的加工好的木材拿过来。",
  "Talk_DestinyQuest_RebuildHome_C0_2": "很重，所以要小心地一个一个拿过来，明白了吗？",
  "Talk_DestinyQuest_RebuildHome_C1_0": "好的。我们有时间的时候会和其他兔子一起修好，所以不用担心，去吧。",
  "Talk_DestinyQuest_RebuildHome_Done_0": "{PLAYER_NAME}，干得好！谢谢你的帮助。",
  "Talk_DestinyQuest_RebuildHome_Done_1": "真的是很棒的房子。辛苦了。",
  "Talk_DestinyQuest_RebuildHome_Done_2": "现在要不要把它完成呢？",
  "Talk_DestinyQuest_RebuildHome_Done_3": "好了，现在一切都完成了，{PLAYER_NAME}。",
  "Talk_DestinyQuest_RebuildHome_ReGiveHammer_0": "锤子在哪里？你弄丢了吗？",
  "Talk_DestinyQuest_RebuildHome_ReGiveHammer_1": "我再给你。这次请不要弄丢了。",
  "Talk_DestinyQuest_RebuildWorkshop_0": "好久没听到了。最近没有多少动物使用魔法袋了。你得能使用魔法才行。",
  "Talk_DestinyQuest_RebuildWorkshop_C0_0": "好的，那么放上魔法口袋的框架和毛线……",
  "Talk_DestinyQuest_RebuildWorkshop_C0_1": "在工坊前召唤针，它会自动帮你制作口袋。",
  "Talk_DestinyQuest_RebuildWorkshop_C0_2": "仔细观察毛线的颜色，<color=red>召唤与其属性相匹配的针</color>。明白了吗？",
  "Talk_DestinyQuest_RebuildWorkshop_C1_0": "嗯，放轻松后再回来吧。",
  "Talk_DestinyQuest_RebuildWorkshop_Choice0": "魔法小袋",
  "Talk_DestinyQuest_RebuildWorkshop_Choice1": "委托",
  "Talk_DestinyQuest_RebuildWorkshop_Done_0": "真是出色的魔力！针脚非常整齐，可以用很长时间。",
  "Talk_DestinyQuest_RebuildWorkshop_Done_1": "现在轮到我了。可以等我一下吗？",
  "Talk_DestinyQuest_RebuildWorkshop_Done_2": "如果你得到药水，就试着把它放进这个小袋子里。其他东西可能很难放进去。",
  "Talk_DestinyQuest_RebuildWorkshop_Done_3": "{PLAYER_NAME}，我很高兴能帮助你。如果还有其他需要，随时叫我！",
  "Talk_DestinyQuest_RebuildWorkshop_Done_4": "如果魔法小袋子出了问题，来找我。不过，这绝~~~~~对不会发生的！",
  "Talk_DestinyQuest_RebuildWorkshop_ReGiveScroll_0": "你没有魔法书了。我有很多编织用的魔法，所以再给你一个。",
  "Talk_DestinyQuest_RerollDice_0": "你带来了蓝宝石。有了这个,离改变灭亡的命运更进一步…",
  "Talk_DestinyQuest_RerollDice_1": "你拿着这个。这是过去神明使用的东西。",
  "Talk_DestinyQuest_RerollDice_2": "虽然是仿制品,但一定能在冒险中派上用场。",
  "Talk_DestinyQuest_RyliePotion_0": "{NAME},我给你准备了点东西。",
  "Talk_DestinyQuest_RyliePotion_1": "不过要给你还需要准备一下…",
  "Talk_DestinyQuest_RyliePotion_2": "希望你能帮个忙。",
  "Talk_DestinyQuest_RyliePotion_C0_0": "谢谢你。",
  "Talk_DestinyQuest_RyliePotion_C0_1": "首先能帮我在这个桶里打些水吗?",
  "Talk_DestinyQuest_RyliePotion_C0_2": "村子东边蓄水池的水就够了。",
  "Talk_DestinyQuest_RyliePotion_C1_0": "好的。我在这等着。",
  "Talk_DestinyQuest_RyliePotion_Carrot_0": "这么快就拿来了?",
  "Talk_DestinyQuest_RyliePotion_Carrot_1": "谢谢你。",
  "Talk_DestinyQuest_RyliePotion_Carrot_2": "材料已经都齐了。",
  "Talk_DestinyQuest_RyliePotion_Carrot_3": "稍等一下。",
  "Talk_DestinyQuest_RyliePotion_Carrot_4": "…好了,完成了!",
  "Talk_DestinyQuest_RyliePotion_Carrot_5": "这是再生药水。",
  "Talk_DestinyQuest_RyliePotion_Carrot_6": "危急时刻会帮上忙的。",
  "Talk_DestinyQuest_RyliePotion_CarrotChoice0": "交出胡萝卜",
  "Talk_DestinyQuest_RyliePotion_Choice0": "帮忙",
  "Talk_DestinyQuest_RyliePotion_Choice1": "下次吧",
  "Talk_DestinyQuest_RyliePotion_Hizo_0": "你好。有什么事吗?",
  "Talk_DestinyQuest_RyliePotion_Hizo_1": "哈哈。村长说要胡萝卜?",
  "Talk_DestinyQuest_RyliePotion_Hizo_2": "给,这是今天收获的。",
  "Talk_DestinyQuest_RyliePotion_Hizo_3": "那么再见啦!",
  "Talk_DestinyQuest_RyliePotion_Hizo_4": "我应该从明天开始让<tag=NPC:TheRabbittown_Elru>做事。话说，我的手变慢了吗？工作没做完已经是晚上了。",
  "Talk_DestinyQuest_RyliePotion_Hizo_Choice0": "村长的差事",
  "Talk_DestinyQuest_RyliePotion_Water_0": "对。装得满满的。",
  "Talk_DestinyQuest_RyliePotion_Water_1": "让我看看…",
  "Talk_DestinyQuest_RyliePotion_Water_2": "没错。现在需要胡萝卜。",
  "Talk_DestinyQuest_RyliePotion_Water_3": "农场附近的<color=yellow>希佐</color>那里应该能拿到。",
  "Talk_DestinyQuest_RyliePotion_WaterChoice0": "交出水",
  "Talk_DestinyQuest_RyliePotion_WaterChoice1": "还没好",
  "Talk_DestinyQuest_RyliePotion_WaterWait": "打来水了吗?",
  "Talk_DestinyQuest_SalonBasement_After_0": "{NAME}, 你还好吗？我好像上锁了……而且我<color=red>绝对</color>告诉过你不要进去的！",
  "Talk_DestinyQuest_SalonBasement_After_1": "我说了，这是个工作室！如果在外面建，会吓到动物的…… 地下室也不是我建的，是鼹鼠们做到一半就停工了…… 这是真的！",
  "Talk_DestinyQuest_SalonBasement_After_2": "保密哦，{NAME}......作为交换，我制作了一些<color=green>新染料</color>，好吧？成交！",
  "Talk_DestinyQuest_SalonBasement_After_3": "这是个约定哦！我以后一定会把锁锁好。",
  "Talk_DestinyQuest_SalonBasement_Busy_0": "啊，{NAME}。对不起！我现在有点忙……稍后再聊。",
  "Talk_DestinyQuest_SalonBasement_Busy_1": "<shake d=0.4><size=3>地下室... 别进去...</size></shake>",
  "Talk_DestinyQuest_SalonBasement_C0_0": "哦，入口那东西？哈哈……那，呃，没什么！",
  "Talk_DestinyQuest_SalonBasement_C0_1": "啊，{NAME}。我得走了，下次见！",
  "Talk_DestinyQuest_SalonBasement_C0_2": "<color=red><speed=0.3>{size a=-1.25}<size=7><shake d=0.4>绝对不行！</shake></size>{/size}<speed=0.2> <speed=1></color> 不能进入地下室！",
  "Talk_DestinyQuest_SalonBasement_C0_3": "我倒退着走！会盯着你的！！知道吗!!!!",
  "Talk_DestinyQuest_SalonBasement_C1_0": "{NAME}，下次见！",
  "Talk_DestinyQuest_SalonBasement_Choice0": "地下室的红色痕迹",
  "Talk_DestinyQuest_SalonBasement_Secret_0": "你...看到了？",
  "Talk_GlassHeal_Jud_01": "进去右边那个房间。有需要就告诉我。",
  "Talk_GlassHeal_Jud_02": "虽然客人不常来,但总会空出一个房间。",
  "Talk_GlassHeal_Jud_03": "嗯。旅途紧急的话没办法。",
  "Talk_GlassHeal_Jud_04": "啊,果然还是想留宿吧。附近也没什么能休息的地方。",
  "Talk_GlassHeal_Jud_05": "小心点走。要是住得还行就介绍给其他冒险者吧。",
  "Talk_GlassHeal_Jud_Fail_01": "没有住宿费可不行啊。",
  "Talk_GlassHeal_Jud_Intro": "你好。要休息一下再走吗?",
  "Talk_GlassTown_Merchant_Intro": "",
  "Talk_GlassTown_Merchant_Intro1": "",
  "Talk_GlassTown_Merchant_Intro2": "",
  "Talk_GlassTown_Smith_Intro0": "",
  "Talk_GlassTown_Smith_Intro1": "",
  "Talk_Grassland_Roux_FirstMeet_0": "",
  "Talk_Grassland_Roux_FirstMeet_1": "",
  "Talk_Grassland_Roux_FirstMeet_2": "",
  "Talk_Grassland_Roux_FirstMeet_Choice_0": "",
  "Talk_Grasstown_Chapter4_Aiba_BattleJoin_0": "从您身上感受到一种并不陌生的温暖气息。",
  "Talk_Grasstown_Chapter4_Aiba_BattleJoin_1": "我的斧头与您同在。",
  "Talk_Grasstown_Chapter4_Bana_AfterBattle": "真是高超的技艺一起回村子吧",
  "Talk_Grasstown_Chapter4_Isaac_0": "暂时休息一下。即使天气很好，不休息也无法坚持下去。",
  "Talk_Grasstown_Chapter4_Isaac_AfterBattle_0": "多亏了你，我才能安全回来。真不敢相信我们是第一次见面，你如此可靠。",
  "Talk_Grasstown_Chapter4_Isaac_Battle_0": "谢谢你的帮助！",
  "Talk_Grasstown_Chapter4_Isaac_BattleJoin_0": "<tag=NPC:CutScene_Chapter4_Fox_Thunder>带你来的吗？奇怪，虽然是第一次见你，但却觉得像我们村里的人一样可信。",
  "Talk_Grasstown_Chapter4_Isaac_BattleJoin_1": "一起去村子吧。",
  "Talk_Grasstown_Chapter4_Kaka_0": "猫明明知道这个稻草人是假的，却还是讨厌它。它们说是生理上不舒服？",
  "Talk_Grasstown_Chapter4_Kaka_AfterBattle_0": "果然我的预感是对的！和你在一起，我觉得什么都能做到。",
  "Talk_Grasstown_Chapter4_Kaka_Battle_0": "不知为何，总觉得不像第一次见面。谢谢你的帮助！",
  "Talk_Grasstown_Chapter4_Kaka_BattleJoin": "谢谢！一起战斗让我感到安心。让我们坚持到最后！",
  "Talk_Grasstown_Chapter4_Kenney": "哦，从上面来的兔子啊！",
  "Talk_Grasstown_Chapter4_Kenney_1": "村子有点乱，是吧？我们来到这里也没多久。",
  "Talk_Grasstown_Chapter4_Kenney_2": "那么我得继续修理了，想了解详细情况就问下面的松鼠朋友吧！",
  "Talk_Grasstown_Chapter4_Kenney_BattleJoin_0": "差点出事了...战斗中感受到心灵相通还是第一次。谢谢你！",
  "Talk_Grasstown_Chapter4_Kenney_Reward_0": "谢谢你的帮助！",
  "Talk_Grasstown_Chapter4_Kenney_RewardComplete_0": "感谢你一直以来的帮助。",
  "Talk_Grasstown_Chapter4_Kenney_RewardComplete_1": "我认为我们已经解决了大部分紧迫的问题。",
  "Talk_Grasstown_Chapter4_Kenney_RewardComplete_2": "你说要下去，对吧？我们会护送你。",
  "Talk_Grasstown_Chapter4_Kenney_RewardComplete_3": "",
  "Talk_Grasstown_Chapter4_Kenney2": "",
  "Talk_Grasstown_Chapter4_Kuri_AfterBattle": "你好。周围一片混乱，但我还是守住了需要保护的东西。",
  "Talk_Grasstown_Chapter4_Maru_0": "之前在村子里的时候，还有虫鸣之类的声音。现在却异常安静。",
  "Talk_Grasstown_Chapter4_Maru_1": "不过还是比在营地时强多了。",
  "Talk_Grasstown_Chapter4_Maru_AfterBattle_0": "切，结果我还是得到了你的帮助。",
  "Talk_Grasstown_Chapter4_Maru_AfterBattle_1": "……这次就暂且谢了你。再见！",
  "Talk_Grasstown_Chapter4_Maru_Battle_0": "恶魔又来到这里了……",
  "Talk_Grasstown_Chapter4_Maru_Battle_Pillagers_0": "谢谢！",
  "Talk_Grasstown_Chapter4_Maru_BattleJoin_0": "哼！没见过的小子！什么？一起去？",
  "Talk_Grasstown_Chapter4_Maru_BattleJoin_1": "为什么会有这样难以拒绝的氛围呢？",
  "Talk_Grasstown_Chapter4_Maru_BattleJoin_2": "我来处理一切，你只管带路！",
  "Talk_Grasstown_Chapter4_Pillix_BattleJoin_0": "这种感觉是什么？仿佛我们是一起战斗了很久的伙伴。",
  "Talk_Grasstown_Chapter4_Pillix_BattleJoin_1": "愿意和我一起吗？",
  "Talk_Grasstown_Chapter4_Rolf_0": "虽已过了很久，但这样重新开始也不错。",
  "Talk_Grasstown_Chapter4_Rolf_AfterBattle_1": "有了您的帮助，这个村庄也能拥有希望。辛苦了。",
  "Talk_Grasstown_Chapter4_Rolf_BattleJoin": "出色的武器和动作……还有一种奇妙的氛围。兔子村依然完好无损。",
  "Talk_Grasstown_Chapter4_Roux_AfterBattle": "你打架挺厉害的嘛，这结束后要不要来我们的佣兵团？",
  "Talk_Grasstown_Chapter4_Roux_AfterBattle_PlayerChoice01": "我吗？",
  "Talk_Grasstown_Chapter4_Roux_AfterBattle_PlayerChoice01_A": "哈哈，不！我只是随便说说。",
  "Talk_Grasstown_Chapter4_Roux_AfterBattle_PlayerChoice02": "不",
  "Talk_Grasstown_Chapter4_Roux_AfterBattle_PlayerChoice02_A": "不知为何，我觉得会是这样。你看起来有事情要做。",
  "Talk_Grasstown_Chapter4_Thunder": "你好！我叫雷霆。",
  "Talk_Grasstown_Chapter4_Thunder_1": "我们正在重建村庄。",
  "Talk_Grasstown_Chapter4_Thunder_2": "我刚刚回到村子，还有很多事情要做，如果您能帮忙，我会报答您的！",
  "Talk_Grasstown_Chapter4_Thunder_BattleClearAfter": "快到了，再往东走一些就会看到村庄！",
  "Talk_Grasstown_Chapter4_Thunder_BattleJoin": "我也会尽我所能帮忙！我们顺便找一下那些鸭子们吧！",
  "Talk_Grasstown_Chapter4_ThunderAboutTown_0": "这座城镇一直是废墟。",
  "Talk_Grasstown_Chapter4_ThunderAboutTown_1": "许多鸭子同胞被狂热分子抓住了。",
  "Talk_Grasstown_Chapter4_ThunderAboutTown_2": "趁着最近监视松懈的时候，我把动物们聚集在一起，来到了这里。",
  "Talk_Grasstown_Chapter4_ThunderAboutTown_3": "",
  "Talk_Grasstown_Chapter4_ThunderHowto_1": "我已将重建所需的任务写在村子中央公告板上。",
  "Talk_Grasstown_Chapter4_ThunderHowto_2": "在那里可以进行你想要的操作哦！",
  "Talk_Grasstown_Chapter4_ThunderNothing_1": "看着您，{PLAYER_NAME}，不知为何我感到无比感激！",
  "Talk_Grasstown_Chapter4_ThunderNothing_2": "您一定是在做很了不起的事情！",
  "Talk_Grasstown_Chapter4_ThunderNothing_3": "那村庄重建就拜托了！",
  "Talk_GrasstownDark_Chapter4_Isaac_0": "抱歉村子变成这样。我们只能帮到这了。",
  "Talk_GrasstownDark_Chapter4_Isaac_1": "如果有一天情况好转，我会在你们去夺回村庄时借给你我的斧头。",
  "Talk_GrasstownDark_Chapter4_Isaac_2": "在那之前，就在这里恢复体力吧。",
  "Talk_GrasstownDark_Chapter4_Kaka_0": "虽然心里会很难受，但活下来才是最重要的。有需要的话随时告诉我。",
  "Talk_GrasstownDark_Chapter4_Maru_0": "我们村子也刚开始重建，所以有点混乱...",
  "Talk_GrasstownDark_Chapter4_Maru_1": "嘛，虽然地方小，但请把这里当做自己的家，随便一点。",
  "Talk_GrasstownDark_Chapter4_Rolf_0": "你看起来有些不同。村里的人会帮忙，你去做只有你能做的事。",
  "Talk_GrasstownDark_Thunder_0": "你好。你感觉怎么样？",
  "Talk_GrasstownDark_Thunder_1": "您可能还很困惑，所以如果您要去旅行，最好先多做一些准备再出发。",
  "Talk_GrasstownRescue_Smith_Intro": "快把我弄出去！",
  "Talk_GrasstownRescue_Smith_Thanks": "谢谢！",
  "Talk_GrasstownRescue_Villager_Intro": "救命！",
  "Talk_GrasstownRescue_Villager_Thanks": "谢谢！",
  "Talk_MadArmadilloEvent_Choice1": "嗯",
  "Talk_MadArmadilloEvent_Choice2": "不",
  "Talk_MadArmadilloEvent_Intro": "为…为什么一直跟着我？",
  "Talk_MadArmadilloEvent_Intro2": "你也不认可我吗？",
  "Talk_MadArmadilloEvent_No": "别骗我！",
  "Talk_MadArmadilloEvent_No2": "你们都是这样，总是无视我……",
  "Talk_MadArmadilloEvent_Outro": "快要结束了…我不会放过你的！",
  "Talk_MadArmadilloEvent_Yes": "等着……我一定会让你看到。",
  "Talk_Merchant_Glasstown_baba": "",
  "Talk_Merchant_Kiki__AboutAskard_0": "阿斯卡德……啊，是那个教团教主的狼吧。",
  "Talk_Merchant_Kiki__AboutAskard_1": "他们的势力最近变得非常大。以前他们是少数。有危险的传言，但还是有商人和教主做生意。",
  "Talk_Merchant_Kiki__AboutAskard_2": "可疑的谣言越来越多，商人公会建议要小心。你自己也要当心。",
  "Talk_Merchant_Kiki_Choice_Leave": "离开",
  "Talk_Merchant_Kiki_Choice_Mole": "关于鼹鼠",
  "Talk_Merchant_Kiki_Choice_Shop": "交易",
  "Talk_Merchant_Kiki_Choice0": "商店",
  "Talk_Merchant_Kiki_Intro_AboutMole": "鼹鼠们?这个嘛…",
  "Talk_Merchant_Kiki_Intro_AboutMole2": "我们<color=yellow>商业联盟</color>也不跟鼹鼠打交道。",
  "Talk_Merchant_Kiki_Intro_AboutMole3": "听说在那些狂热教徒闹事之前,鼹鼠们还是很温和的。",
  "Talk_Merchant_Kiki_Intro_AboutMole4": "据说他们帮助建设了整个塔。",
  "Talk_Merchant_Kiki_Intro_First": "你就是<color=green>优美</color>说的那只兔子吧?",
  "Talk_Merchant_Kiki_Intro_First1": "在鼹鼠的地盘上还是头一次见到兔子。很高兴认识你!",
  "Talk_Merchant_Kiki_Intro_First2": "我叫奇奇。在这卖些这样那样的东西。",
  "Talk_Merchant_Kiki_Intro_Intro": "要买点什么吗?",
  "Talk_Merchant_Kiki_Intro_NewIntro": "欢迎光临!",
  "Talk_Merchant_Kiki_Intro_Outro": "欢迎再来!",
  "Talk_Merchant_Papyrus_Choice0": "",
  "Talk_Merchant_Papyrus_Choice2": "结束对话",
  "Talk_Merchant_Papyrus_Intro": "咔~~!",
  "Talk_Merchant_Papyrus_Intro2": "好久没见兔子旅行者了!",
  "Talk_Merchant_Papyrus_Intro3": "除了前面那个卫兵,基本见不到兔子了…",
  "Talk_Merchant_Papyrus_Intro4": "别客气,随便看看吧~!",
  "Talk_Merchant_Papyrus_Main": "随便看看~~!",
  "Talk_Merchant_Taga_Intro_0": "很高兴见到你。你也喜欢采矿吗？好久没有见到过动物了。",
  "Talk_Merchant_Taga_Intro_1": "我叫塔加。我最大的乐趣就是随心所欲地旅行和挖洞。",
  "Talk_Merchant_Taga_Talk_01": "最近的鼹鼠们好像用钻机之类的东西。不过我还是觉得老办法更舒服，所以不用那些。",
  "Talk_Merchant_Taga_Talk_02": "顺便说一下，现在环顾四周，这地方好像没见过。是最近建的吗？",
  "Talk_Merchant_Taga_Talk_03": "我从鼹鼠基地出发，但现在已经记不清是下来了还是上去了。",
  "Talk_Merchant_Taga_TalkChapter4_01": "此地看起来相当危险。我得马上离开。",
  "Talk_Merchant_Taga_TalkChapter4_02": "你也要保重。",
  "Talk_Merchant_Taz_Intro": "在这种时候旅行，你真是个怪人。",
  "Talk_Merchant_Taz_Intro2": "我是塔兹。我正在各处寻找药水。",
  "Talk_Merchant_Taz_Intro3": "每种药水发出的碰撞声都不同，听这些是我生活的乐趣所在。",
  "Talk_Merchant_Taz_Intro4": "我把变得无聊的东西收集起来然后出售。",
  "Talk_Merchant_Taz_Main": "来看看。我已经听到了这些药水的所有声音。",
  "Talk_Merchant_Toby_AboutCat": "关于猫",
  "Talk_Merchant_Toby_AboutCat0": "在各种猫族中，它似乎相当平凡。它们敏捷，擅长使用小刀。",
  "Talk_Merchant_Toby_AboutCat1": "不过我不明白它为什么和噗噗们相处得那么好。",
  "Talk_Merchant_Toby_AboutOink": "关于哼哼",
  "Talk_Merchant_Toby_AboutOink0": "他们是个野蛮的部落。我听说他们有个酋长，但他们并不住在一起。",
  "Talk_Merchant_Toby_AboutOink1": "我也战斗过几次，大家都很顽强，这一点很好。",
  "Talk_Merchant_Toby_Choice0": "交易",
  "Talk_Merchant_Toby_Choice1": "没什么",
  "Talk_Merchant_Toby_Intro": "随便看看再走~",
  "Talk_Merchant_Umi_0": "{PLAYER},希望你平安。",
  "Talk_Merchant_Umi_1": "我已经跟我们<color=lime>商业联盟</color>说了兔子村的情况。",
  "Talk_Merchant_Umi_2": "塔内的盟员也会好好招待你的。",
  "Talk_Merchant_Umi_3": "遇到困难的时候大家要互帮互助嘛。",
  "Talk_MerchantMain_Desert_0": "这里是危险之地。阿斯卡德的爪牙和恶魔正在附近经过。",
  "Talk_MerchantMain_Desert_1": "爪牙们也需要商人，这一点不变。只要能避开恶魔就行！",
  "Talk_MerchantNode_Desert_Talk0": "听说这里是距离地面最近的地方，所以我在寻找塔的入口。",
  "Talk_MerchantNode_Desert_Talk1": "塔外是什么样的地方呢…？",
  "Talk_MerchantNode_Library_Choice_Talk0": "这里很安静，我很喜欢！阳光透进来有点温暖。",
  "Talk_MerchantNode_Library_Choice_Talk1": "有些商人害怕地面漂浮，所以来这里的朋友不是很多。",
  "Talk_MolePrisoner_Chapter4_Bari_Intro_0": "救命！",
  "Talk_MolePrisoner_Chapter4_Bari_Intro_1": "冒险者您来了真是太好了。如果不是那些根，我本可以救出我的同伴...",
  "Talk_MolePrisoner_Chapter4_Rovin_Intro_0": "其他同伴也都被关起来了!",
  "Talk_MoleScenario_Baraka_0": "你怎么在这儿闲晃?",
  "Talk_MoleScenario_Baraka_1": "<color=red>下个月之前</color>工程必须完工…",
  "Talk_MoleScenario_Baraka_2": "赶紧回到岗位上去!",
  "Talk_Obelisk_Choice0": "阅读。",
  "Talk_Obelisk_Choice1": "放弃。",
  "Talk_Obelisk_Mono": "这是一个刻有独特文字的方尖碑。要读读看吗？",
  "Talk_OtherWorld_Choice": "克里弗特的复活",
  "Talk_OtherWorld_Qliphoth_0": "你好。赛菲洛斯的契约者。我叫克利福特。",
  "Talk_OtherWorld_Qliphoth_1": "这次又这样醒来了。凭借你所获得的命运之力。",
  "Talk_OtherWorld_Qliphoth_2": "现在，去找赛菲罗特吧。然后再回来杀死我。",
  "Talk_OtherWorld_Qliphoth_3": "我的契约者也会尽全力将你肢解。",
  "Talk_OtherWorld_Qliphoth_4": "如果这个枷锁是你想要的命运……",
  "Talk_OtherWorld_Tree_0": "<color=red><shake>克里福特</shake></color>……这就是阿斯加德的目的。",
  "Talk_OtherWorld_Tree_1": "",
  "Talk_Prologue_1_Rylie_0": "都到齐了。",
  "Talk_Prologue_1_Rylie_1": "今天树神大人会决定你们的命运。",
  "Talk_Prologue_1_Rylie_2": "那么,开始仪式吧。",
  "Talk_Prologue_1_Rylie_3": "现在你们是这个村子的…",
  "Talk_Prologue_Askard_0": "<shake>可怜的挣扎…这就是你和这座塔的命运。</shake>",
  "Talk_Prologue_Levi_0": "你是最后一个了。",
  "Talk_Prologue_Levi_1": "喝了药水就上去吧。很苦,做好心理准备。",
  "Talk_Prologue_Maro_0": "今天就是命运之日了。",
  "Talk_Prologue_Maro_1": "虽然可能会紧张,但不会有什么大不了的。往右边走就行了。",
  "Talk_Prologue_PlayerChoice": "讲述所见",
  "Talk_Prologue_RylieSurprised_0": "孩子,你还好吗?",
  "Talk_Prologue_RylieSurprised_1": "你气色不太好…",
  "Talk_Prologue_RylieSurprised_2": "这不是一个可以随便忽视的普通梦。",
  "Talk_Prologue_RylieSurprised_2new": "毁灭…?",
  "Talk_Prologue_RylieSurprised_3": "孩子,你得做好准备。",
  "Talk_Prologue_Tree_0": "在幻象中看到的那个人是<color=red>阿斯卡德</color>……将引导世界走向毁灭未来之人。",
  "Talk_Prologue_Tree_1": "塔的终点不该是这样的命运。",
  "Talk_Prologue_Tree_2": "请阻止<color=red>阿斯卡德</color>。",
  "Talk_Prologue_Tree_3": "一次尝试是无法改变的。但是…",
  "Talk_Rylie_AboutAskard_0": "小心<color=red>阿斯卡德</color>。",
  "Talk_Rylie_AboutAskard_1": "他通过建立‘教团’来扩展自己的领域。",
  "Talk_Rylie_AboutAskard_2": "听说你在压迫反对你的动物。",
  "Talk_Rylie_AboutAskard_3": "他们的势力还没有到达我们村子，不过……",
  "Talk_Rylie_AboutAskard_First_0": "来自未来的名为<color=red>阿斯卡德</color>的人已经开始影响鼹鼠了。",
  "Talk_Rylie_AboutAskard_First_1": "在命运之日准备期间我们交流甚少的时刻，竟然……",
  "Talk_Rylie_AboutAskard_First_2": "村庄由我们好好守护，你一定要安全回来。",
  "Talk_Rylie_AboutMole_0": "…你现在要下去了。",
  "Talk_Rylie_AboutMole_1": "要去塔下,就必须经过<color=red><shake>凶恶的鼹鼠洞穴</shake></color>。",
  "Talk_Rylie_AboutMole_2": "要小心鼹鼠们。",
  "Talk_Rylie_AboutMole_3": "我相信{PLAYER}你一定能穿越那片区域的。",
  "Talk_Rylie_AboutMole_4": "",
  "Talk_Rylie_AboutMole_5": "我相信你一定能安全完成任务。",
  "Talk_Rylie_Talk_0": "{NAME}。天空和平时不太一样。你和树精灵谈过了吗？",
  "Talk_Rylie_Talk_1": "好吧。平安回来。",
  "Talk_Rylie_Talk_2": "好的。在离开村庄之前，去拜访一下树灵。",
  "Talk_Rylie_Talk_Chapter2Clear": "{NAME}。村外很危险，务必平安归来。",
  "Talk_RylieDarktown_Intro_0": "{PLAYER_NAME}，你还好吗？",
  "Talk_RylieDarktown_Intro_1": "",
  "Talk_RylieDarktown_Intro_Choice0": "关于<tag=TEXT:Floor_TheRabbittown_Name>",
  "Talk_SeedRoom_Askard_0": "愚蠢。在这样的假死中被蒙骗……",
  "Talk_SeedRoom_Askard_1": "你的力量将是计划中的最后一环。",
  "Talk_SeedRoom_Askard_2": "净化的时刻开始了！！！",
  "Talk_TheRabbittown_Brigitta_0": "{NAME}。树神大人做出这样的决定还是头一次。",
  "Talk_TheRabbittown_Brigitta_1": "虽然会感到惊讶和困惑,但我希望你能做好。",
  "Talk_TheRabbittown_Brigitta_2": "{NAME}，今天白天感觉特别短。时间真的流逝得这么快吗？",
  "Talk_TheRabbittown_Conor_0": "下面虽然不是很深,但有鼹鼠在所以很危险。",
  "Talk_TheRabbittown_Conor_1": "以前倒是处得还不错,但最近他们穿着奇怪的衣服变得很凶悍…",
  "Talk_TheRabbittown_Conor_2": "要是有人能把这个坑填平就好了…",
  "Talk_TheRabbittown_Conor_3": "那个木头建筑叫船。据村长说我们的祖先就是乘着它来到这里的…",
  "Talk_TheRabbittown_Conor_4": "现在因为坑的原因很危险,等维修工程结束后要不要进去看看?",
  "Talk_TheRabbittown_Conor_5": "虽然没有获得命运,但度过了命运日就没问题了。",
  "Talk_TheRabbittown_Conor_6": "即使有这么大的震动，方舟仍然完好无损。小时候，我总是担心它会掉下来。",
  "Talk_TheRabbittown_Conor_7": "今天的星星有一种不祥的感觉……",
  "Talk_TheRabbittown_Conor_Busy": "抱歉，我现在有点忙，咱们下次再聊。",
  "Talk_TheRabbittown_Conor_Busy2": "下周有一个农作物投票。我已经厌倦了胡萝卜...",
  "Talk_TheRabbittown_Conor_Choice_0": "进入的方法",
  "Talk_TheRabbittown_Conor_Choice_1": "就这样",
  "Talk_TheRabbittown_Dori_Cleared": "不错嘛,你在防御方面很有天赋!",
  "Talk_TheRabbittown_Elru_0": "叔叔找我的话就说不知道。我在这儿睡个午觉就回家。",
  "Talk_TheRabbittown_Elru_1": "要睡了,别跟我说话。",
  "Talk_TheRabbittown_Elru_2": "我并没有打算偷懒到这种程度，该怎么办？",
  "Talk_TheRabbittown_Elru_3": "已经是晚上了吗？哎呀，这真是一次舒服的睡眠。",
  "Talk_TheRabbittown_Finn_0": "我去告诉村长重新给我们命运吧!",
  "Talk_TheRabbittown_Finn_1": "哼…!",
  "Talk_TheRabbittown_Finn_2": "树之神竟然只特殊对待那个家伙…",
  "Talk_TheRabbittown_Hana_Intro1": "恭喜你。打败了我创造的所有幻影!",
  "Talk_TheRabbittown_Hana_Intro2": "训练到此结束。你可以通过右边的装置离开。",
  "Talk_TheRabbittown_Hans_Intro1": "很好。是最后一个家伙。",
  "Talk_TheRabbittown_Hans_Intro2": "准备好补给品,然后往旁边移动。",
  "Talk_TheRabbittown_Hans_Intro3": "要听从教官的话。加油。",
  "Talk_TheRabbittown_HideAndSeek Hizo_2": "",
  "Talk_TheRabbittown_HideAndSeek_00_Elru": "成功了...现在只要坚持这个套路即可..!",
  "Talk_TheRabbittown_HideAndSeek_01_Elru": "来了来了。我午睡的最后一个打扰者。",
  "Talk_TheRabbittown_HideAndSeek_02_Elru": "告诉希霍叔叔你没找到我！再见！",
  "Talk_TheRabbittown_HideAndSeek_03_Elru": "明明躲得很好……为什么这么容易被你找到？",
  "Talk_TheRabbittown_HideAndSeek_04_Elru": "不...我还有最后的希望！我上了！",
  "Talk_TheRabbittown_HideAndSeek_05_Elru": "怎么可能。连我的秘密地点都被找到了。",
  "Talk_TheRabbittown_HideAndSeek_06_Elru": "现在结束了。来吧，把我带走……",
  "Talk_TheRabbittown_HideAndSeek_07_Hizo": "{NAME}！谢谢你。之前没有动物找到过埃鲁。",
  "Talk_TheRabbittown_HideAndSeek_08_Hizo": "辛苦了，艾尔鲁。今天的收获很整洁。明天也拜托你了。",
  "Talk_TheRabbittown_HideAndSeek_09_Elru": "谢......谢谢你，大叔。如果你有话要说，请在早上再说......",
  "Talk_TheRabbittown_HideAndSeek_10_Elru": "也谢谢你。我还以为要挨骂了，结果却得到了表扬。",
  "Talk_TheRabbittown_HideAndSeek_11_Elru": "之前感谢过你……但我还没放弃！",
  "Talk_TheRabbittown_HideAndSeek_12_Elru": "要不我在纠结之前先躺一会儿吧。",
  "Talk_TheRabbittown_HideAndSeek_13_Elru": "既然这样，我就传授给你一个我的秘技吧！",
  "Talk_TheRabbittown_HideAndSeek_13_Hizo": "当时非常感谢你。不过从那以后就没见过<tag=NPC:TheRabbittown_Elru>了……",
  "Talk_TheRabbittown_HideAndSeek_Hide01_Coco": "和<tag=NPC:TheRabbittown_Elru>玩捉迷藏？那问我就算作弊了！不过其他人我就不知道了。",
  "Talk_TheRabbittown_HideAndSeek_Hide01_Conor": "<tag=NPC:TheRabbittown_Elru>?他没有往这边来，不如去问问<tag=NPC:TheRabbittown_Salon>？",
  "Talk_TheRabbittown_HideAndSeek_Hide01_Finn": "在找<tag=NPC:TheRabbittown_Elru>吗？我没见过！",
  "Talk_TheRabbittown_HideAndSeek_Hide01_Kalle": "<tag=NPC:TheRabbittown_Elru>有几个午睡的地方，但其他地方离这里<color=yellow>更远</color>。",
  "Talk_TheRabbittown_HideAndSeek_Hide01_Moro": "<tag=NPC:TheRabbittown_Elru>?往上面去了。尽管是个农夫，但我欣赏他们努力训练的样子。",
  "Talk_TheRabbittown_HideAndSeek_Hide01_Rylie": "捉迷藏啊，让我想起了以前的事情。去树下的森林看看吧。",
  "Talk_TheRabbittown_HideAndSeek_Hide01_Salon": "<tag=NPC:TheRabbittown_Elru>?脸没看到，但确实听到<color=yellow>很近</color>有沙沙声。",
  "Talk_TheRabbittown_HideAndSeek_Hide01_Susanne": "<tag=NPC:TheRabbittown_Elru>躲在服装店的右上角。真是迅速啊。",
  "Talk_TheRabbittown_HideAndSeek_Hide02_Conor": "<tag=NPC:TheRabbittown_Elru>...难道是<tag=NPC:TheRabbittown_Elru>瞬间进入<color=yellow>方舟</color>了吗？",
  "Talk_TheRabbittown_HideAndSeek_Hide02_Moro": "<tag=NPC:TheRabbittown_Elru>又来了？去方舟那边看看。我看到他在那里打盹。",
  "Talk_TheRabbittown_HideAndSeek_Hide02_Rylie": "你在找<tag=NPC:TheRabbittown_Elru>吗？往上面走走看看。那里孩子们经常四处捣蛋。",
  "Talk_TheRabbittown_HideAndSeek_Hide02_Salon": "你还没找到<tag=NPC:TheRabbittown_Elru>吗？可能去了<color=yellow>安静的地方</color>？",
  "Talk_TheRabbittown_HideAndSeek_Hide02_Susanne": "<tag=NPC:TheRabbittown_Elru>刚刚进入了方舟。看来要去跟上面的人谈话...",
  "Talk_TheRabbittown_Hizo_0": "<tag=NPC:TheRabbittown_Elru>去哪儿了?我要教她农活…",
  "Talk_TheRabbittown_Hugues_0": "小心那些穿红衣服的家伙。他们最近一直在扩大势力。",
  "Talk_TheRabbittown_Hugues_1": "保护村子的方法有很多。",
  "Talk_TheRabbittown_Kalle_0": "老鼠学者说让你休息几天。我打算多帮爸爸做点农活。",
  "Talk_TheRabbittown_Kalle_1": "辛苦接受艰苦的训练了。再多准备一下就可以出发了吧。",
  "Talk_TheRabbittown_Kalle_2": "希望你平安回来。回来的时候带些好吃的。",
  "Talk_TheRabbittown_Kalle_3": "我有魔法天赋吗…?要相信树之神的选择。",
  "Talk_TheRabbittown_Kalle_4": "{NAME}。就在旅行前，白天突然变短了。",
  "Talk_TheRabbittown_Kalle_5": "看来你在命运之日看到的确实有些什么。小心点，路上顺风。",
  "Talk_TheRabbittown_Kalle_Choice_No": "还没",
  "Talk_TheRabbittown_Kalle_Choice_NotYet": "不是",
  "Talk_TheRabbittown_Kalle_Choice_Yes": "嗯",
  "Talk_TheRabbittown_Kalle_Choice_You": "你呢?",
  "Talk_TheRabbittown_Ken_0": "{NAME}，由于最近地下的巨大震动，我正在准备修复受损的地方。",
  "Talk_TheRabbittown_Ken_1": "命运之日，还有你的家……最近奇怪的事情接连发生在你身上。",
  "Talk_TheRabbittown_Ken_Chapter2Clear": "嗯？好像很久没见到你了，你的眼神有些不一样。快点回来。",
  "Talk_TheRabbittown_Ken_Chuimsae_0": "对了！",
  "Talk_TheRabbittown_Ken_Chuimsae_1": "用力打！",
  "Talk_TheRabbittown_Ken_Chuimsae_2": "你做得很好！",
  "Talk_TheRabbittown_Ken_QuestClear_0": "{NAME}，最近地下发生了什么事？",
  "Talk_TheRabbittown_Ken_QuestClear_1": "我在修复损坏的地方，但似乎没有尽头。",
  "Talk_TheRabbittown_Ken_QuestClear_2": "震动、破碎的房子、末日，现在甚至连太阳……真是令人不安。",
  "Talk_TheRabbittown_Kongdol_2Tutorial1": "怎么样?感受到神秘的力量了吗?",
  "Talk_TheRabbittown_Kongdol_2Tutorial2": "再来一个。这个叫做石板。",
  "Talk_TheRabbittown_Kongdol_2Tutorial3": "这个石板好像可以根据形状强化神器。",
  "Talk_TheRabbittown_Kongdol_2Tutorial4": "我已经不需要了,你拿去吧!",
  "Talk_TheRabbittown_Kongdol_2Tutorial5": "对了,下一层开始是<color=red>鼹鼠的领地</color>。",
  "Talk_TheRabbittown_Kongdol_2Tutorial6": "他们是非常凶暴的族群,要小心。",
  "Talk_TheRabbittown_Kongdol_2Tutorial7": "那么,希望你平安。再见!",
  "Talk_TheRabbittown_Kongdol_Choice1": "聊天",
  "Talk_TheRabbittown_Kongdol_Choice2": "递上便当",
  "Talk_TheRabbittown_Kongdol_Choice3": "关于鼹鼠",
  "Talk_TheRabbittown_Kongdol_Intro": "{PLAYERNAME}! 加油!",
  "Talk_TheRabbittown_Kongdol_Intro1": "我也曾经想去某个地方。",
  "Talk_TheRabbittown_Kongdol_Intro2": "膝盖中了一箭,现在就成了这副模样…",
  "Talk_TheRabbittown_Kongdol_Tutorial1": "咦便当!我忘记带了…",
  "Talk_TheRabbittown_Kongdol_Tutorial2": "谢谢你!",
  "Talk_TheRabbittown_Kongdol_Tutorial3": "作为回礼,我给你这个神器。",
  "Talk_TheRabbittown_Kongdol_Tutorial4": "通过<color=lime>石板</color>可以让神器变得更强。",
  "Talk_TheRabbittown_Kongdol_Tutorial5": "最近听说鼹鼠甚至在<color=yellow>砍断树根</color>施工。",
  "Talk_TheRabbittown_Kongdol_Tutorial6": "难道这次事件的元凶就是他们?",
  "Talk_TheRabbittown_Kongkong_Intro": "骷髅一直从地下钻出来。",
  "Talk_TheRabbittown_Kongkong_Intro2": "如果我们不处理的话,村子会有危险。",
  "Talk_TheRabbittown_Kongsoon_Intro": "下面的楼层很危险,要小心。",
  "Talk_TheRabbittown_Kongsoon_IntroFirst2": "给你这个。",
  "Talk_TheRabbittown_Mark_Intro1": "通过这个爆炸桥训练就结束了。",
  "Talk_TheRabbittown_Mark_Intro2": "爆炸伤害无法防御或回避,要小心。",
  "Talk_TheRabbittown_Mark_Intro3": "用<color=red>红色警告</color>提示危险,要避开那些地方。",
  "Talk_TheRabbittown_Moro_Darktown_Intro0": "啊，{PLAYER_NAME}。你看起来气色不太好。",
  "Talk_TheRabbittown_Moro_Darktown_Intro1": "今天别勉强自己，休息一下吧。",
  "Talk_TheRabbittown_Moro_Darktown_Intro2": "或者去村庄北面的空地冥想一会儿怎么样？",
  "Talk_TheRabbittown_Moro_Darktown_Intro3": "这会抚慰你疲惫的心。",
  "Talk_TheRabbittown_Per_0": "其实只告诉你,我在接受命运时强烈要求成为农夫。结果树之神给了我农夫的命运。",
  "Talk_TheRabbittown_Per_1": "这真是命运啊!",
  "Talk_TheRabbittown_Per_10": "不祥之兆一个个变得具体起来。大树，赐予我们勇气吧……",
  "Talk_TheRabbittown_Per_2": "所以,{NAME}你也要向树之神强烈祈愿你的梦想。会有帮助的。",
  "Talk_TheRabbittown_Per_3": "好。树先生，闭上眼睛。感受这个村庄的和平……",
  "Talk_TheRabbittown_Per_4": "天哪…真的是树先生吗…？",
  "Talk_TheRabbittown_Per_5": "祈祷结束了吗？",
  "Talk_TheRabbittown_Per_6": "这些宝石是什么？你是在祈祷的时候放进去的吗？",
  "Talk_TheRabbittown_Per_7": "我不需要这么多，其余的给你吧。",
  "Talk_TheRabbittown_Per_8": "有时请再来和我一起祈祷。当和你祈祷时，总有些不一样。虽然很难用语言表达。",
  "Talk_TheRabbittown_Per_9": "哦……树先生……",
  "Talk_TheRabbittown_Per_Choice_0": "现在许个愿吧",
  "Talk_TheRabbittown_Per_Choice_1": "",
  "Talk_TheRabbittown_Per_Choice_2": "闭上眼睛",
  "Talk_TheRabbittown_Rumi_0": "你好，{NAME}。大家都是懒洋洋的，不怎么在意，但这样一看里面真的很整洁。",
  "Talk_TheRabbittown_Rumi_1": "那是什么？看起来像幅画……看来我们的祖先喜欢符号。",
  "Talk_TheRabbittown_Senny_0": "康纳先生真是手脚很快。过去如果他不想工作，就会躲在这个地方。",
  "Talk_TheRabbittown_Senny_1": "不过这里比外面干净。毫无损伤。是被什么东西<color=yellow>保护</color>着吗？",
  "Talk_TheRabbittown_Susanne_0": "是蔚蓝的水吗?还是无尽的云?探险时如果看到的话再来告诉我。",
  "Talk_TheRabbittown_Susanne_1": "新工作很快乐,但一看到命运之日就心神不宁。",
  "Talk_TheRabbittown_Susanne_2": "夜晚似乎永无止境。这就是首领所说的那个吗…? 不，忘了我说的吧。",
  "Talk_TheRabbittown_Teleporter_Accept": "交给我吧!",
  "Talk_TheRabbittown_Teleporter_Choice_No": "不是",
  "Talk_TheRabbittown_Teleporter_Choice_Yes": "嗯",
  "Talk_TheRabbittown_Teleporter_Decline": "好吧。",
  "Talk_TheRabbittown_Teleporter_Intro": "需要传送吗?",
  "Talk_TheRabbittown_Teleporter_Intro_0": "要带你去哪里?",
  "Talk_TheRabbittown_Teleporter_IntroFirst": "你好。我是测试用传送器。",
  "Talk_TheRabbittown_Trainer_Jim_Intro1": "你好喵。我是体术教官吉姆喵。",
  "Talk_TheRabbittown_Trainer_Jim_Intro2": "我要教你的技术是<color=yellow>回避</color>喵。",
  "Talk_TheRabbittown_Trainer_Jim_Intro3": "如果<color=yellow>按时机冲刺</color>的话可以躲开攻击喵。",
  "Talk_TheRabbittown_Trainer_Jim_Intro4": "那么,一边学习<color=yellow>回避</color>,一边去找下一个教官喵。",
  "Talk_TheRabbittown_Valter_0": "尽量多尝试各种魔法,找到适合自己的。",
  "Talk_TheRabbittown_Valter_1": "魔法分为初级、中级、高级。",
  "Talk_TheRabbittown_Valter_2": "虽然很快就能学会,但实际使用时每个动物差异很大。",
  "Talk_TheRabbittown_Valter_3": "冒险时看到魔法书的话一定要试一下。",
  "Talk_TheRabbittown_Valter_4": "我曾经因为好奇借过莱利的法杖,结果只是根木头。神奇吧?",
  "Talk_TheRabbittown_Valter_5": "我经常看到你在塔外看天空。我也喜欢那种景色。",
  "Talk_TheRabbittown_Valter_6": "兔子和我们不同,攻击魔法学得很快。",
  "Talk_TheRabbittown_Valter_7": "你听说过极夜吗？据说在过去，动物们生活在地表的时候，有些地区几乎没有阳光。",
  "Talk_TheRabbittown_Valter_Choice_0": "聊天",
  "Talk_TheRabbittown_Valter_Choice_1": "关于魔法",
  "Talk_TownTree_Fox_Chapter4_QuestClear_0": "辛苦你了。现在也能感受到鸭子的温暖心意。呵呵。",
  "Talk_TownTree_Fox_Chapter4_QuestClear_1": "谢谢你陪着我。",
  "Talk_TownTree_Fox_Chapter4_QuestStart": "那么，出发吧？我会在路上为你导航！",
  "Talk_TownTree_Fox_Chapter4_QuestStart_2": "",
  "Talk_TownTree_Fox_Chapter4_QuestStart_Msgbox": "你想去寻找命运碎片吗?",
  "Talk_TownTree_Fox_Intro": "好久没来这里了，虽然没有身体，但感到很舒适。",
  "Talk_TownTree_Lion_Chapter4_QuestClear_0": "自从接受命运以来，好像是第一次与某人这样长时间地在一起。",
  "Talk_TownTree_Lion_Chapter4_QuestClear_1": "...由衷地感谢。",
  "Talk_TownTree_Lion_Chapter4_QuestStart": "如果我想的地方没错的话，可能要走很远。",
  "Talk_TownTree_Lion_Intro": "你来了。谢谢你把我们带到这里。",
  "Talk_TownTree_Mouse_Chapter4_QuestClear_0": "看来我的存在不再变得模糊了。",
  "Talk_TownTree_Mouse_Chapter4_QuestClear_1": "表示感谢。",
  "Talk_TownTree_Mouse_Chapter4_QuestStart": "还在蠕动。我们走。",
  "Talk_TownTree_Mouse_Intro": "即使没有肉体，就算来到这个地方，我也无法放下剑。",
  "Talk_TownTree_Player_Chapter3Begin_Choice": "没关系",
  "Talk_TownTree_Tree_Chapter2Begin_0": "阿斯卡德已经成为<shake a=0.5 d=1><color=#54A397>克利福特</color></shake>的契约者了…",
  "Talk_TownTree_Tree_Chapter2Begin_1": "他的目标是<shake a=0.5 d=1><color=#54A397>克利福德</color></shake>……真是出乎意料。",
  "Talk_TownTree_Tree_Chapter2Begin_2": "如果种子尚未发芽，你依然可以阻止它。",
  "Talk_TownTree_Tree_Chapter2Begin_3": "请再去那里一次，清除种子。",
  "Talk_TownTree_Tree_Chapter3_0": "虽然可以收获根，但是会有什么结果…",
  "Talk_TownTree_Tree_Chapter3Begin_0": "阿斯卡德成为了克里弗特的契约者…",
  "Talk_TownTree_Tree_Chapter3Begin_1": "现在不能回到发芽前的过去。阿斯加德将继续复活。",
  "Talk_TownTree_Tree_Chapter3Begin_2": "照这样下去，毁灭将成为不可避免的命运……",
  "Talk_TownTree_Tree_Chapter3Begin_3": "如果我收回力量，恶魔们会变得更强，但是……",
  "Talk_TownTree_Tree_Chapter3Begin_4": "契约者，这条路不会容易的。",
  "Talk_TownTree_Tree_Chapter3Begin_5": "…既然如此，那就好。",
  "Talk_TownTree_Tree_Chapter3Begin_6": "慢慢变强，总会找到线索的。",
  "Talk_TownTree_Tree_Chapter3Begin_B_0": "克利福德已经稳稳地扎根于大地了。",
  "Talk_TownTree_Tree_Chapter3Begin_B_1": "现在无法回到萌芽之前的过去。",
  "Talk_TownTree_Tree_Chapter3Begin_B_10": "那样的话...",
  "Talk_TownTree_Tree_Chapter3Begin_B_2": "如果事情继续这样下去，毁灭将成为不可避免的命运。",
  "Talk_TownTree_Tree_Chapter3Begin_B_3": "不过，也不是完全没有办法。",
  "Talk_TownTree_Tree_Chapter3Begin_B_3n": "种子肯定正在那里地下建立它自己的领域。",
  "Talk_TownTree_Tree_Chapter3Begin_B_4": "本质上，它的存在与我相对，但也与我相连。",
  "Talk_TownTree_Tree_Chapter3Begin_B_4n": "很危险，但请调查那深处可能有什么。",
  "Talk_TownTree_Tree_Chapter3Begin_B_5n": "在此期间，我会阻止邪恶力量到达这里。",
  "Talk_TownTree_Tree_Chapter3Begin_B_6": "当然，这只是我的猜测……但值得一试。",
  "Talk_TownTree_Tree_Chapter3Begin_B_9": "契约者，这条路不会是容易的。",
  "Talk_TownTree_Tree_Hard_1": "如果我从世界中收回我的力量，你的力量可以得到进一步的唤醒。",
  "Talk_TownTree_Tree_Hard_2": "然而，随着我的影响力减弱，他们的抵抗也会愈发强烈。",
  "Talk_TownTree_Tree_HardMode_0": "我将协助你完成旅程…",
  "Talk_TowntreeFirstEvent_0": "你回来了。但这不是失败。",
  "Talk_TowntreeFirstEvent_1": "如果你不放弃的话…跟着下面的光走。",
  "Talk_TowntreeFirstEvent_2": "为了回到出发前的命运。",
  "Talk_TowntreeFirstEvent_3": "然后把诞生的<color=blue>蓝宝石</color>拿给我看。",
  "Talk_TowntreeFirstEvent_4": "我会用那个力量改变你的命运。",
  "Talk_TowntreeFirstEvent_HardMode": "<color=yellow>根之退</color>",
  "Talk_TowntreeFirstEvent_Nothing": "什么都没有",
  "Talk_TowntreeFirstEvent_Treeshop": "命运刻印",
  "Talk_TrainingSchool_Crossbow_Moro_0": "怎么样？ 先瞄准那边的稻草人试试。",
  "Talk_TrainingSchool_Dagger_Moro_0": "看起来很轻吧?先从练习如何招架开始。",
  "Talk_TrainingSchool_Dagger_Moro_1": "这次练习如何强力攻击敌人。",
  "Talk_TrainingSchool_Greatsword_Moro_0": "会比你现在用的武器重很多。要掌握好重心。",
  "Talk_TrainingSchool_Greatsword_Moro_1": "很棒。有你这个实力的话保护村子…不。",
  "Talk_TrainingSchool_Greatsword_Moro_2": "树之神的话没办法。我会把剑放在训练场院子里,你随意用吧。",
  "Talk_TrainingSchool_Greatsword_Moro_3": "武器旁边有指南,不懂的话读一下。",
  "Talk_TrainingSchool_Greatsword_Moro_4": "练习永远很重要。这里随时都可以给你开。",
  "Talk_TrainingSchool_Greatsword_Moro_5": "无法违背木神的旨意。我会把弩放在训练场院子里，你随时可以使用。",
  "Talk_TrainingSchool_Katana_Moro_0": "刀鞘不太熟悉吧？但是这件武器一定需要刀鞘，所以一定要好好装配上。",
  "Talk_TrainingSchool_Katana_Moro_1": "我会在这里放一些备用武器，练习需要时尽管使用。",
  "Talk_VampireBat_1": "想献血的人，来找我……",
  "Talk_VampireBat_About_1": "我们蝙蝠没有血是无法生存的。依靠其他动物的捐赠生活。",
  "Talk_VampireBat_About_2": "但并不是通过坏方法夺取。我们蝙蝠重视荣誉。",
  "Talk_VampireBat_About_3": "如果你给我们献血，我们会给予相应的报酬。",
  "Talk_VampireBat_Choice1": "献血？",
  "Talk_VampireBat_Choice2": "离开",
  "Temp_BossSpeech_MoleChieftain_AnotherEnter_Multiple": "何况还有这么多个！",
  "Temp_BossSpeech_MoleChieftain_AnotherEnter1": "你…你…",
  "Temp_BossSpeech_MoleChieftain_AnotherEnter2": "竟敢在我面前戴上徽章！",
  "Temp_BossSpeech_MoleChieftain_Deadly1": "有点本事嘛…",
  "Temp_BossSpeech_MoleChieftain_Deadly2": "这个你也试试挡住吧!",
  "Temp_BossSpeech_MoleChieftain_Enter1": "<color=red>教主大人</color>说的就是你吧…",
  "Temp_BossSpeech_MoleChieftain_Enter2": "这里就是你的坟墓。去死吧!",
  "Temp_BossSpeech_MoleChieftain_Scream": "啊!",
  "TempMerchantSpeech_Limit": "不能再拿了!",
  "Test": "测试",
  "Test2": "测试",
  "TheRabbittown_Coro_Name": "科洛",
  "TheRabbittown_Moro_Name": "莫洛",
  "Think_CannotGoBack": "没法回去了。",
  "Title_ChangeProfile": "更改资料",
  "Title_Credit": "制作人员名单",
  "Title_Discord": "Discord",
  "Title_GameStart": "开始游戏",
  "Title_Host": "主机",
  "Title_Join": "加入",
  "Title_Quit": "退出",
  "Title_SaveFileError": "存档文件出现错误，无法加载。正在删除现有存档文件并创建新的存档文件。",
  "Title_Settings": "设置",
  "Title_SteamWorkshop": "Steam创意工坊",
  "Title_SteamWorkshop_GoToSelectModPageButton": "打开模组页面",
  "Title_SteamWorkshop_MyMod": "等待上传",
  "Title_SteamWorkshop_OpenWorkshopPageButton": "前往创意工坊",
  "Title_SteamWorkshop_SubMod": "已订阅的模组",
  "Title_SteamWorkshop_Upload_Popup": "是否要将模组上传到创意工坊？\n\n（输入创意工坊ID后将更新该模组。）",
  "Title_SteamWorkshop_Upload_Popup_PlaceHolder": "Steam创意工坊ID…",
  "Title_SteamWorkshop_UploadButton": "上传模组",
  "Title_Wishlist": "加入愿望单",
  "Trade": "交易",
  "Tree": "树",
  "Tree_Qliphoth": "克里福特之树",
  "Tree_Sephiroth": "赛菲罗斯",
  "TreeShopItem_AbilitySlot_Description": "扩展才能槽容量。",
  "TreeShopItem_AbilitySlot_Name": "潜能扩展",
  "TreeShopItem_AbilitySlot_UnlockDescription": "才能槽扩展1个。",
  "TreeShopItem_Anvil_Description": "解锁魔法工坊。",
  "TreeShopItem_Anvil_Name": "魔法工坊",
  "TreeShopItem_Anvil_UnlockDescription": "在魔法学校下面，在<color=yellow>发尔特</color>的帮助下使用魔法工坊。",
  "TreeShopItem_Ark_Description": "填补方舟前面的坑洞。",
  "TreeShopItem_Ark_Name": "地形修复",
  "TreeShopItem_Ark_UnlockDescription": "<color=yellow>方舟前的康纳</color>向你请求帮助。",
  "TreeShopItem_ChangeDice_Description": "放弃物品奖励时获得1个骰子。",
  "TreeShopItem_ChangeDice_Name": "骰子转换",
  "TreeShopItem_Costume_Description": "修复你破损的房子。",
  "TreeShopItem_Costume_Name": "修缮房屋",
  "TreeShopItem_Costume_UnlockDescription": "在村庄中心与<color=yellow>肯</color>一起修复你的房子。",
  "TreeShopItem_Critical_UnlockDescription": "暴击率提高2%。",
  "TreeShopItem_Critical1_Description": "提高暴击率。",
  "TreeShopItem_Critical1_Name": "暴击",
  "TreeShopItem_Critical2_Description": "暴击率提高2%。",
  "TreeShopItem_Critical2_Name": "暴击2",
  "TreeShopItem_Critical3_Description": "暴击率提高2%。",
  "TreeShopItem_Critical3_Name": "暴击3",
  "TreeShopItem_Crossbow_Description": "和莫洛一起修炼弩。",
  "TreeShopItem_Crossbow_Name": "远程武器训练",
  "TreeShopItem_Dagger_Description": "和莫洛一起修炼短剑。",
  "TreeShopItem_Dagger_Name": "灵巧武器修炼",
  "TreeShopItem_Dagger_UnlockDescription": "<color=yellow>村子东边训练场的莫洛</color>会指导你新的武器使用方法。",
  "TreeShopItem_DP_Description": "探险开始时获取一个神器。",
  "TreeShopItem_DP_Name": "许愿喷泉",
  "TreeShopItem_DP_UnlockDescription": "通过许愿喷泉在探险开始时可以获得想要的神器。",
  "TreeShopItem_ExpDrop_Description": "掉落的经验值数量增加。",
  "TreeShopItem_ExpDrop_Name": "额外经验掉落",
  "TreeShopItem_ExpDrop_UnlockDescription": "额外增加10%的经验值。",
  "TreeShopItem_FruitSkewer_Description": "制作一个可以吃水果串的小摊",
  "TreeShopItem_FruitSkewer_Name": "水果串",
  "TreeShopItem_FruitSkewer_UnlockDescription": "",
  "TreeShopItem_GreatSword__UnlockDescription": "<color=yellow>村子东边训练场的莫洛</color>会指导你新的武器使用方法。",
  "TreeShopItem_GreatSword_Description": "和莫洛一起修炼大剑。",
  "TreeShopItem_GreatSword_Name": "沉重武器修炼",
  "TreeShopItem_HardMode_Description": "你可以收集树木的力量。",
  "TreeShopItem_HardMode_Name": "",
  "TreeShopItem_HealFountain_Description": "学院在塔各处安装了恢复装置。",
  "TreeShopItem_HealFountain_Name": "恢复装置",
  "TreeShopItem_HideAndSeek_Description": "找到逃跑的埃鲁。",
  "TreeShopItem_HideAndSeek_Name": "捉迷藏",
  "TreeShopItem_HideAndSeek_UnlockDescription": "<color=yellow>农场</color>前的希祖请求帮助。",
  "TreeShopItem_HP_UnlockDescription": "最大HP增加6。",
  "TreeShopItem_HP1_Description": "最大HP增加。",
  "TreeShopItem_HP1_Name": "HP增加",
  "TreeShopItem_HP2_Description": "最大HP增加5。",
  "TreeShopItem_HP2_Name": "HP增加2",
  "TreeShopItem_HP3_Description": "最大HP增加5。",
  "TreeShopItem_HP3_Name": "HP增加3",
  "TreeShopItem_InventoryShop_Description": "商人有时会出售库存扩展槽。",
  "TreeShopItem_InventoryShop_Name": "额外空间",
  "TreeShopItem_InventorySlot_Description": "背包格子扩展。",
  "TreeShopItem_InventorySlot_Name": "扩大的口袋",
  "TreeShopItem_InventorySlot_UnlockDescription": "背包格子扩展1个。",
  "TreeShopItem_Katana_Description": "和莫洛一起修炼刀。",
  "TreeShopItem_Katana_Name": "锋利武器训练",
  "TreeShopItem_LevelUpHeal_UnlockDescription": "升级时恢复5%的HP。",
  "TreeShopItem_LevelUpHeal1_Description": "升级时恢复HP。",
  "TreeShopItem_LevelUpHeal1_Name": "升级恢复",
  "TreeShopItem_LevelUpHeal2_Description": "升级时恢复5%的HP。",
  "TreeShopItem_LevelUpHeal2_Name": "升级恢复2",
  "TreeShopItem_LevelUpHeal3_Description": "升级时恢复5%的HP。",
  "TreeShopItem_LevelUpHeal3_Name": "升级恢复3",
  "TreeShopItem_MPRegen_Description": "提高MP再生。",
  "TreeShopItem_MPRegen_Name": "MP再生",
  "TreeShopItem_MPRegen_UnlockDescription": "MP再生提高3。",
  "TreeShopItem_NewCharm_Bond_Description": "解锁羁绊神器。",
  "TreeShopItem_NewCharm_Bond_Name": "羁绊圣物",
  "TreeShopItem_NewCharm_Bond_UnlockDescription": "在塔的各个地方出现了一种可以连接多个连击的新神器。",
  "TreeShopItem_NewCharm_Common_Name": "新物品",
  "TreeShopItem_NewCharm_Group2_Name": "新神器：守护",
  "TreeShopItem_NewCharm_Group3_Name": "新神器",
  "TreeShopItem_NewCharm_Sword0_Description": "出现新的物品。",
  "TreeShopItem_NewCharm_Sword0_Name": "新神器：魔法",
  "TreeShopItem_NewCharm_UnlockDescription": "在塔各处出现新的物品。",
  "TreeShopItem_NotAvailableInDemo": "已锁定\n（演示版不可用）",
  "TreeShopItem_PassivePoint_Description": "获得天赋点。",
  "TreeShopItem_PassivePoint_Name": "天赋点",
  "TreeShopItem_PassivePoint_UnlockDescription": "获得1个才能点。",
  "TreeShopItem_Potion0_Description": "莱利为你准备了些东西。",
  "TreeShopItem_Potion0_Name": "莱利的礼物",
  "TreeShopItem_Potion0_UnlockDescription": "<color=yellow>升降机附近的莱利</color>为你准备了礼物。",
  "TreeShopItem_Preview": "预览",
  "TreeShopItem_Replenishment_Description": "使用蓝宝石让商人进货。",
  "TreeShopItem_Replenishment_Name": "可能性的盒子",
  "TreeShopItem_Replenishment_UnlockDescription": "你将能够探索其他选择的可能性。随机物品将被补货，并可供交易。",
  "TreeShopItem_RerollDice_Description": "树木递给你可以<color=yellow>重新掷骰以更换物品奖励</color>的骰子。",
  "TreeShopItem_RerollDice_Name": "骰子",
  "TreeShopItem_RerollDice_UnlockDescription": "骰子是一种可以<color=yellow>重置物品奖励</color>的特殊货币。",
  "TreeShopItem_RerollDice2_Description": "骰子持有上限增加。",
  "TreeShopItem_RerollDice2_Name": "骰子",
  "TreeShopItem_RerollDice2_UnlockDescription": "骰子持有上限增加1个。",
  "TreeShopItem_RerollDice3_Description": "骰子持有上限+1",
  "TreeShopItem_RerollDice3_Name": "骰子",
  "TreeShopItem_RerollDiceAdd_Description": "起始骰子数量增加。",
  "TreeShopItem_RerollDiceAdd_UnlockDescription": "初始骰子数量增加1个。",
  "TreeShopItem_RewardDice_Description": "击败boss时获得骰子。",
  "TreeShopItem_RewardDice_UnlockDescription": "击败boss时获得2个骰子。",
  "TreeShopItem_RewordDice_Name": "获得骰子",
  "TreeShopItem_SalonBasement_Description": "进入服装店地下室。",
  "TreeShopItem_SalonBasement_Name": "地下室",
  "TreeShopItem_SalonBasement_UnlockDescription": "询问沙龙关于地下室的事情。",
  "TreeShopItem_Sapphire_Description": "给树蓝宝石。",
  "TreeShopItem_Sapphire_Name": "蓝宝石",
  "TreeShopItem_Smith_Description": "消除破损铁匠铺周围的异常现象。",
  "TreeShopItem_Smith_Name": "消除村子异常现象:铁匠铺",
  "TreeShopItem_Smith_UnlockDescription": "揭示<color=yellow>村子西边</color>因扭曲命运而破损的铁匠铺的异常现象。",
  "TreeShopItem_StartingMoney_Description": "您以启动资金开始。",
  "TreeShopItem_StartingMoney_Name": "启动资金",
  "TreeShopItem_StartingMoney_UnlockDescription": "您以200叶的启动资金开始。",
  "TreeShopItem_StoneTablet_Description": "石板解锁。",
  "TreeShopItem_StoneTablet_Name": "石板",
  "TreeShopItem_StoneTablet_UnlockDescription": "石板会改变其指向方向的神器等级。\n移动和旋转石板来强化所需的神器。",
  "TreeShopItem_Unlock": "解锁",
  "TreeShopItem_Unlocked": "已解锁",
  "TreeShopItemCategory_Destiny": "改变命运",
  "TreeShopItemCategory_DestinyQuest": "新活动",
  "TreeShopItemCategory_Stat": "永久属性",
  "TreeShopItemCategory_UnlockItem": "物品",
  "TreeWhiteCutScene": "希望你…",
  "Tutorial_Attack": "攻击",
  "Tutorial_ConvertDice": "转换为骰子",
  "Tutorial_Dash": "冲刺",
  "Tutorial_DashAttack": "冲刺攻击",
  "Tutorial_DashInvincible": "敌人攻击时机冲刺<color=red>回避</color>",
  "Tutorial_Dodge": "回避",
  "Tutorial_Guard": "防御",
  "Tutorial_Guard_Input": "按住时",
  "Tutorial_Guard_Perfect": "(时机正确就是完美防御)",
  "Tutorial_Guard_Sweep_Input": "防御中",
  "Tutorial_Item_Select": "选择物品",
  "Tutorial_Item_Throw": "丢弃",
  "Tutorial_Item_Use": "<color=grey>(长按)</color>喝",
  "Tutorial_Magic_Cast": "施法:",
  "Tutorial_Magic_Select": "选择魔法:",
  "Tutorial_Map": "打开地图",
  "Tutorial_Menu_Inventory": "背包",
  "Tutorial_Menu_Status": "角色属性",
  "Tutorial_Move": "移动",
  "Tutorial_Run": "奔跑(非战斗)",
  "Tutorial_Run_Key": "长按",
  "Tutorial_Sweep": "横扫",
  "Tutorial_Sweep_Key": "(防御时)",
  "TutorialMessageBox_ArkShrine_Puzzle": "画被分为<color=yellow>三个部分</color>。\n\n每只动物似乎正在使用<color=yellow>剑、钥匙和珠子</color>。",
  "TutorialMessageBox_BondArtifact_01": "结缔神器是连接两个连击能力的特殊神器。",
  "TutorialMessageBox_BondArtifact_02": "要获得，必须将相关连击<color=yellow>全部激活到至少1级</color>。",
  "TutorialMessageBox_Chapter3_00": "塔的结构发生变化。小头目战斗成为必经的探险路线，某些事件将变为和平事件。",
  "TutorialMessageBox_Chapter4": "",
  "TutorialMessageBox_Chapter4_FindDestiny": "与<color=yellow>三只动物交谈</color>，踏上修复它们命运碎片的旅程。",
  "TutorialMessageBox_Chapter4_Grasstown": "你可以在<color=yellow>公告板</color>上查看重建小镇的各种目标。",
  "TutorialMessageBox_Chapter4_Grasstown_Title": "重建小镇",
  "TutorialMessageBox_Chapter4_GrasstownDark": "您已完成第4章。目前无法探索塔，但可以与传送门互动以重玩第4章的冒险。",
  "TutorialMessageBox_Charm": "神器会给持有者神秘力量。<color=yellow>拥有神器的效果会立即发动。</color>",
  "TutorialMessageBox_Charm_01": "可以打开<color=yellow>背包</color>查看获得的神器。",
  "TutorialMessageBox_Costume_01": "在服装店更换您想要的服装。",
  "TutorialMessageBox_Costume_02": "每个服装都有<color=yellow>不同的外观和属性</color>，请找到适合您的服装！",
  "TutorialMessageBox_CostumeSkin_01": "可以使用<color=blue>蓝宝石</color>，解锁每个服装的新皮肤。",
  "TutorialMessageBox_Crossbow_00": "弩是远程武器。通过消耗箭筒中的箭进行攻击。",
  "TutorialMessageBox_Crossbow_01": "弹匣用尽后，可以通过重新装填补充弹药。",
  "TutorialMessageBox_Crossbow_01_2": "武器特化行动（重新装填）：",
  "TutorialMessageBox_Crossbow_02": "施放<tag=WeaponAction_SpecialAttack>时，会发射穿透所有敌人的“强化弹”。",
  "TutorialMessageBox_Crossbow_03": "通过<tag=WeaponAction_DashAttack>在周围设置小型地雷。（<color=yellow>消耗冲刺能量条</color>）敌人接近时会爆炸。",
  "TutorialMessageBox_Dagger_00": "匕首是一种范围较窄且硬直值较低，但能敏捷攻击的武器。",
  "TutorialMessageBox_Dagger_01": "<color=blue>招架</color>是一种特殊攻击，消耗<tag=MP>来化解敌人的攻击。",
  "TutorialMessageBox_Dagger_02": "只有在身体<color=blue>发出蓝光</color>时，招架才能化解敌人的攻击。",
  "TutorialMessageBox_Dagger_03": "成功用<color=blue>招架</color>抵消攻击时获得<color=green>专注</color>buff。",
  "TutorialMessageBox_Dagger_04": "在<color=green>专注</color>buff状态下可以使用强力的特殊攻击<color=red>狂怒</color>。",
  "TutorialMessageBox_Dagger_Fury_01": "狂怒:",
  "TutorialMessageBox_Dagger_Fury_02": "狂怒:<color=green>专注</color>中",
  "TutorialMessageBox_Dagger_Parring_01": "招架:",
  "TutorialMessageBox_Dash": "冲刺：",
  "TutorialMessageBox_DashInvincible": "冲刺能力<color=yellow>会定期充能</color>，如果使用时机恰当，可以避开敌人的攻击。",
  "TutorialMessageBox_DimensionPocket1": "选择在探索开始时携带的神器。",
  "TutorialMessageBox_DimensionPocket2": "根据文物的稀有度，所占的容量不同。\n- <tag=ItemRarity_Common>: 3\n- <tag=ItemRarity_Uncommon>: 4\n- <tag=ItemRarity_Rare>: 5\n- <tag=ItemRarity_Legend>: 6",
  "TutorialMessageBox_Enchant": "可以在工作台通过附魔提升神器等级。",
  "TutorialMessageBox_FruitSkewer01": "根据所选水果，相关的连击道具作为奖励出现的概率增加。",
  "TutorialMessageBox_FruitSkewer02": "提高想要的连击概率，或降低不想要的连击概率。",
  "TutorialMessageBox_GreatSword_01": "大剑虽然无法格挡攻击,但拥有强大攻击力和广范围。",
  "TutorialMessageBox_GreatSword_02": "消耗<tag=MP>可以使用强力且范围广的攻击<color=red>旋风</color>。",
  "TutorialMessageBox_GreatSword_03": "<color=red>愤怒值</color>可以通过以下行为获得。",
  "TutorialMessageBox_GreatSword_04": "- 蓄力\n- 攻击敌人时\n- 受到伤害时",
  "TutorialMessageBox_GreatSword_Charging_0": "蓄力:(长按)",
  "TutorialMessageBox_Guard": "防御:",
  "TutorialMessageBox_Guard_01": "<color=blue>防御</color>可以阻挡敌人所有攻击。",
  "TutorialMessageBox_Guard_02": "朝敌人攻击的方向进行防御。防御时消耗10点<tag=MP>。",
  "TutorialMessageBox_Guard_03": "精准时机防御时触发<color=yellow>完美防御</color>，消耗较少<tag=MP>。",
  "TutorialMessageBox_Guard_04": "当<tag=MP>变为0时，防御被禁用，<color=red>无法阻挡攻击。</color>",
  "TutorialMessageBox_Guard_PerfectGuard": "完美防御:准确时机防御",
  "TutorialMessageBox_Guard_Sweep": "横扫:",
  "TutorialMessageBox_Guard_Sweep_01": "<color=blue>横扫</color>会消耗<tag=MP>",
  "TutorialMessageBox_Guard_Sweep_02": "防御成功时，横扫的消耗减少50%，<color=yellow>完美防御时减少100%</color>。",
  "TutorialMessageBox_HardMode": "现在<color=red>困难模式</color>已解锁。可以更改各种项目，自由挑战。您可以通过入口附近的物体更改<color=red>困难模式</color>设置。",
  "TutorialMessageBox_HardModeDestiny": "可以使用困难模式了。\n通过<color=#00eeee>与树对话</color>来解锁困难模式。",
  "TutorialMessageBox_Identify": "可以在鉴定台通过支付金币鉴定未鉴定物品。",
  "TutorialMessageBox_Inventory": "打开背包：",
  "TutorialMessageBox_Katana_01": "<tag=Weapon_Blade>是一种可以在<tag=WeaponAction_Sheath>状态和<tag=WeaponAction_Unsheath>状态之间切换的近战武器。",
  "TutorialMessageBox_Katana_02": "在<color=blue>收刀</color>状态下，可以消耗5点<tag=MP>来使用<tag=WeaponAction_SheathAttack>。",
  "TutorialMessageBox_Katana_03": "在拔刀、收刀时可以阻挡敌人的攻击。",
  "TutorialMessageBox_Katana_Draw_01": "<tag=WeaponAction_Unsheath>：处于<tag=WeaponAction_Sheath>状态时",
  "TutorialMessageBox_Katana_HeavySlash_01": "<tag=WeaponAction_SheathAttack>：处于<tag=WeaponAction_Sheath>状态时",
  "TutorialMessageBox_Katana_Sheath_01": "<tag=WeaponAction_Sheath>：处于<tag=WeaponAction_Unsheath>状态中",
  "TutorialMessageBox_LevelupToGetDice": "现在放弃奖励可以获得一个骰子。",
  "TutorialMessageBox_Magic": "魔法会消耗<tag=MP>施放。通过<color=yellow>施法姿势</color>使用。",
  "TutorialMessageBox_Magic_0": "施法姿势：",
  "TutorialMessageBox_Magic_1": "选择魔法：",
  "TutorialMessageBox_Magic_1_Sub": "(施法姿势中)",
  "TutorialMessageBox_Magic_2": "发动魔法：",
  "TutorialMessageBox_Magic_2_Sub": "(施法姿势中)",
  "TutorialMessageBox_Magic_3": "<color=yellow>技能施放</color>：",
  "TutorialMessageBox_Magic2": "魔法书会自动注册到<tag=Skill>。你可以用<color=yellow>施放技能</color>键施放注册在<tag=Skill>的魔法。（适用于键盘和鼠标）",
  "TutorialMessageBox_Map": "如果是已经访问过的房间,<color=\"yellow\">点击就可以直接移动</color>。",
  "TutorialMessageBox_Miracle": "通过奇迹可以获得特殊属性和物品。只能获得一个奇迹。",
  "TutorialMessageBox_Multiplay": "现在可以通过<color=yellow>神秘之门</color>和其他世界的玩家一起游戏了。",
  "TutorialMessageBox_MysticPot_01": "通过神秘罐可以合成相同等级的物品。",
  "TutorialMessageBox_MysticPot_02": "选择两个物品时，将提供三种随机组合。选择一个组合后，将获得对应的随机物品。",
  "TutorialMessageBox_MysticPot_03": "如果再放入一个相同等级的物品，可以将物品等级提升一个等级。",
  "TutorialMessageBox_PocketDimension": "如果没有可以解锁的物品，你可以消耗蓝宝石来获得三个物品中的一个。",
  "TutorialMessageBox_ProtectionOfRational": "理性之盾破碎之前,会宽恕你的攻击。",
  "TutorialMessageBox_ProtectionOfRationalBroken": "如果继续攻击就不会原谅你了,要小心。",
  "TutorialMessageBox_Replenishment_01": "你将能够探索其他选择的可能性。消耗蓝宝石可以使商人随机上架物品进行交易。",
  "TutorialMessageBox_Replenishment_02": "已经购买的槽位中不会再次出现物品，即使杀掉商人也无法获取箱子里的物品。",
  "TutorialMessageBox_RerollDice": "可以用骰子重置物品和奇迹。骰子可以在各处获得。",
  "TutorialMessageBox_Sapphire": "可以通过击败Boss、升级等多种途径获取蓝宝石。",
  "TutorialMessageBox_ShrineOrb": "获得了永久能力！\r\n\r\n每<color=yellow>4级</color>获得1个背包栏位。",
  "TutorialMessageBox_StartingFountain": "现在，在开始探索之前，您可以使用愿望之泉选择起始神器。",
  "TutorialMessageBox_SuperArmor_0": "部分敌人拥有“超级护甲”。",
  "TutorialMessageBox_SuperArmor_1": "激活超级护甲时，<color=red>所有硬直效果无效化</color>，对目标造成的伤害减少35%。",
  "TutorialMessageBox_Sweep_0": "旋风：（松开）",
  "TutorialMessageBox_Tablet": "可以使用石板改变神器等级。",
  "TutorialMessageBox_Tablet_02": "部分石板可以在背包内旋转。",
  "TutorialMessageBox_Tablet_03": "旋转石板：",
  "TutorialMessageBox_TabletEngraving": "你可以在库存窗口使用石板来刻印其效果。",
  "TutorialMessageBox_TabletEngraving_Key": "石板刻印：",
  "TutorialMessageBox_Talent": "通过才能可以赋予额外的属性。寻找适合你的游戏风格的属性吧。",
  "TutorialMessageBoxTitle_Chapter3Start": "第3章",
  "TutorialMessageBoxTitle_Chapter4_FindDestiny": "",
  "TutorialMessageBoxTitle_Charm": "获得神器",
  "TutorialMessageBoxTitle_Costume": "更换服装",
  "TutorialMessageBoxTitle_CostumeSkin": "服装外观",
  "TutorialMessageBoxTitle_Crossbow": "弩基础",
  "TutorialMessageBoxTitle_Dagger": "短剑基础",
  "TutorialMessageBoxTitle_DashInvincible": "冲刺闪避",
  "TutorialMessageBoxTitle_Enchant": "附魔",
  "TutorialMessageBoxTitle_Greatsword": "大剑基础",
  "TutorialMessageBoxTitle_Guard": "防御",
  "TutorialMessageBoxTitle_Guard_Sweep": "横扫",
  "TutorialMessageBoxTitle_HardMode": "困难模式",
  "TutorialMessageBoxTitle_Identify": "物品鉴定",
  "TutorialMessageBoxTitle_Katana": "刀刃基础",
  "TutorialMessageBoxTitle_Magic": "魔法",
  "TutorialMessageBoxTitle_Map": "地图",
  "TutorialMessageBoxTitle_Miracle": "奇迹",
  "TutorialMessageBoxTitle_Multiplay": "合作游戏",
  "TutorialMessageBoxTitle_MysticPot": "神秘罐子",
  "TutorialMessageBoxTitle_PocketDimensionShop": "???的新提议",
  "TutorialMessageBoxTitle_ProtectionOfRational": "理性之盾",
  "TutorialMessageBoxTitle_ProtectionOfRationalBroken": "理性之盾破碎",
  "TutorialMessageBoxTitle_Replenishment": "可能性的宝箱",
  "TutorialMessageBoxTitle_RerollDice": "骰子",
  "TutorialMessageBoxTitle_Sapphire": "收集蓝宝石",
  "TutorialMessageBoxTitle_ShrineOrb": "特殊属性:残留意志",
  "TutorialMessageBoxTitle_SuperArmor": "超级装甲",
  "TutorialMessageBoxTitle_Tablet": "获得石板",
  "TutorialMessageBoxTitle_TabletEngraving": "石板刻字",
  "TwoWeeksLater": "几天后…",
  "UI_Ability_EXP": "升级所需经验值",
  "UI_AbilityPanel_DemoMsg": "期待发布版！",
  "UI_AbilityPanel_Title_Sub": "这是从小就与生俱来的特殊能力。",
  "UI_Bingo": "连线效果",
  "UI_Bingo_Activated": "连线效果(已激活)",
  "UI_CannotDrinkInBattleState": "这药水在战斗中无法饮用。",
  "UI_CannotOpenInBattleState": "战斗中无法打开。",
  "UI_CharacterCreation_Confirm": "你的名字是?",
  "UI_CharacterCreation_NeedToSelectBirth": "请选择出生地。",
  "UI_CharacterCreation_NeedToSelectRace": "请选择外貌。",
  "UI_CharacterCreation_NeedToSelectWeapon": "请选择武器。",
  "UI_CharacterCustomize_Class": "职业",
  "UI_CharacterCustomize_Miracle": "出生",
  "UI_CharacterCustomize_Name": "名字",
  "UI_CharacterPanel_CantEnchantLevelMax": "已达到最大等级的神器无法附魔。",
  "UI_CharacterPanel_CantEnchantLevelZero": "不能附魔最大等级为0的神器。",
  "UI_CharacterPanel_EnchantMessage": "请选择要强化的物品。",
  "UI_CharacterPanel_IdentificationMessage": "请选择要鉴定的物品。",
  "UI_CharacterPanel_MysticPotMessage": "请选择要合成的物品。（{SELECTCOUNT}/3）",
  "UI_CharacterPanel_SetEffect": "Combo Effects",
  "UI_CharacterPanel_ShowWeapon": "自定义武器输入",
  "UI_CharacterPanel_Skill": "技能",
  "UI_CharacterPanel_WeaponOverrideDisableMessage": "先前绑定的武器输入将被重置。",
  "UI_CharmTooltip_AddMagic": "魔法",
  "UI_CharmTooltip_CannotBringToTown_HiddenItem": "无法存入次元袋（特殊物品）",
  "UI_CharmTooltip_CannotBringToTown_StartingItem": "不能放入次元袋（初始物品）",
  "UI_CharmTooltip_Criteria": "限制",
  "UI_CharmTooltip_Criteria_MinusLevel": "神器等级必须为0或以上",
  "UI_CharmTooltip_DisabledEffect": "已禁用效果",
  "UI_CharmTooltip_Effect": "效果",
  "UI_CharmTooltip_MaxLevel": "等级[ {LEVEL} ]",
  "UI_CharmTooltip_OverLevel": "<color=#ffff00>超出{OVERFLOW}</color>",
  "UI_CharmTooltip_Penalty": "禁用惩罚",
  "UI_CharmTooltip_SkillQuickSlot": "添加至快捷栏",
  "UI_CharmTooltip_UniqueEffect": "唯一",
  "UI_CharmTooltip_UniqueEffectRestriction": "唯一效果只能使用一个",
  "UI_CharmTooltip_UniqueEffectWithForce": "独特（强制）",
  "UI_CharmTooltip_WeaponRelatedEffect": "专属{WEAPON}",
  "UI_Close": "关闭",
  "UI_CloudSave_Cloud": "云端",
  "UI_CloudSave_Conflict": "存档文件冲突",
  "UI_CloudSave_ConflictDetail": "您的本地磁盘文件和上传到云端的文件不同。请选择您想要使用的文件。",
  "UI_CloudSave_FileName": "文件名",
  "UI_CloudSave_LastModified": "最后修改",
  "UI_CloudSave_LocalDisk": "本地磁盘",
  "UI_CloudSave_PlayerName": "名字",
  "UI_CloudSave_RetryCount": "重试次数",
  "UI_CloudSave_Use": "使用",
  "UI_CompanionHUD_DefaultName": "召唤物",
  "UI_CompanionParam_BulletCount": "弹丸数量",
  "UI_CompanionParam_Damage": "伤害量",
  "UI_CompanionParam_HP": "HP",
  "UI_CompanionParam_ReviveTime": "复活时间",
  "UI_CostumePanel_Locked": "＜已锁定＞",
  "UI_CostumePanel_Selected": "当前选择",
  "UI_CostumePanel_SkinPurchase": "你想解锁这个外观吗？\n[<sprite=\"Keyword\" name=Sapphire>{COST}]",
  "UI_CostumePanel_StartingItem": "起始物品",
  "UI_CostumePanel_StartingWeapon": "基础武器：{WEAPON}",
  "UI_CostumePanel_StartingWeaponOnly": "仅限使用基本武器",
  "UI_CostumePanel_Title": "服装选择",
  "UI_DestinyChangeHUD_Title": "刻印完成",
  "UI_DimensionPocket": "许愿泉",
  "UI_DimensionPocket_Cannot_CannotAddable": "此神器无法带走。",
  "UI_DimensionPocket_Cannot_CapacityError": "容量已满，无法获取。",
  "UI_DimensionPocket_Cannot_StartingItem": "初始提供的物品无法存放。",
  "UI_DimensionPocket_Capacity": "口袋容量",
  "UI_DimensionPocket_CompleteButton": "选择完成",
  "UI_DimensionPocket_CursorMoveGuide": "快速光标切换",
  "UI_DimensionPocket_Description": "选择要在探险中携带的神器。",
  "UI_DimensionPocket_NoMoreItem": "不再拿更多物品就继续吗？",
  "UI_DimensionPocket_Skip": "不存放道具直接跳过吗？",
  "UI_DimensionPocket_SkipButton": "不选择",
  "UI_EarlyAccessPopup_Text": "您已完成第4章！\n\n吸收了三位勇士的身体，甚至<tag=TEXT:SocialID_Askard_Name>之后，<tag=TEXT:Tree_Qliphoth>将继续成长，最终吞噬这座塔，乃至整个世界。但是因为有你，一切尚未结束。\n\n恢复真正和平的故事将继续。请期待您未来的旅程。\n\n请在Steam论坛或官方社区留下关于游戏的各种反馈。\n\n感谢您的游玩！",
  "UI_EarlyAccessPopup_ThankYouForPlaying": "感谢您的游玩。",
  "UI_EnhancementLabel": "强化",
  "UI_Fruit": "水果串",
  "UI_Fruit_Description": "调整获得连击出现的概率。",
  "UI_Fruit_FruitCount": "选定的水果",
  "UI_FruitSkewerPanel_AdaptiveItemDropBonus_Button": "自适应掉落奖励",
  "UI_FruitSkewerPanel_AdaptiveItemDropBonus_Fruit": "胡萝卜",
  "UI_FruitSkewerPanel_AdaptiveItemDropBonus_Info": "自适应神器掉落奖励已激活",
  "UI_FruitSkewerPanel_AdaptiveItemDropBonus_Tootip": "每携带一个神器获取50%相关连击掉落奖励。（最多150%）",
  "UI_FruitSkewerPanel_IconLimitMessage": "已达到选择限度",
  "UI_FruitSkewerPanel_InfoTitle": "神器出现率加成",
  "UI_FruitSkewerPanel_LimitMessage": "无法再添加。",
  "UI_FruitSkewerPanel_PlusButton_SapphireBonus_Name": "蓝宝石奖励",
  "UI_FruitSkewerPanel_PlusButton_SapphireBonus_Tootip": "增加蓝宝石的获取量。",
  "UI_FruitSkewerPanel_SapphireBonusEnabledMessage": "蓝宝石获得量增加{VAL}%",
  "UI_FruitSkewerPanel_SaveButton": "保存并关闭",
  "UI_FruitSkewerPanel_TutorialTitle": "水果串",
  "UI_FruitSkewerPanel_WarningTitle": "该系统尚未完成，在开发过程中可能会更改或删除。",
  "UI_GameOver_EarnedSapphire": "获得的蓝宝石",
  "UI_GameOverPanel_GoBack": "返回",
  "UI_GameOverPanel_GoToTitle": "返回标题",
  "UI_HardBattleWarning": "扰乱已侦测",
  "UI_HardModeInfoPanel_StageInfo": "正在挑战的困难模式阶段",
  "UI_HardModeInfoPanel_Title": "已应用硬模式设置",
  "UI_HardModeListIcon_ClearPrev": "请清除上一阶段",
  "UI_HardModeListIcon_PassivePoint": "才能点数 +{POINT}",
  "UI_HardModePanel_Complete": "所有奖励已领取",
  "UI_HardModePanel_Decrease": "减少",
  "UI_HardModePanel_FateShardIcon_IncreaseLevel": "+{LEVEL} 阶段",
  "UI_HardModePanel_FateShardInfo_Level": "解除了<color=red>{COUNT}层</color>束缚。（+{STEP}阶段）",
  "UI_HardModePanel_FateShardType_Demon": "恶魔",
  "UI_HardModePanel_FateShardType_Plan": "计划",
  "UI_HardModePanel_FateShardType_World": "世界",
  "UI_HardModePanel_Increase": "增加",
  "UI_HardModePanel_RewardList": "－总获得奖励－",
  "UI_HardModePanel_StageInfo_End": "阶段",
  "UI_HardModePanel_StageInfo_NeedMore": "{LEVEL}阶段后奖励",
  "UI_HardModePanel_StageInfo_NextReward": "可领取下个奖励",
  "UI_HardModePanel_StageInfo_Start": "第",
  "UI_HardModePanel_StageInfo_StepOver": "（+{LEVEL} 以上）",
  "UI_HardModePanel_Title": "根之退",
  "UI_HardModePanel_Title_Sub": "契约者，为了改变你必须做出选择，而选择总是伴随着代价。",
  "UI_HardModePanelPopup_Text": "您好。\n\n您是来为树木减负的承包商吗！\n通过激活左侧的项目，您可以解除树木的保护并获得奖励。\n\n您可以自由挑战更高的阶段，但是不能一次性获得未通过的前一阶段的奖励。要获得所有奖励，请逐步进行。",
  "UI_HUDMultiplayer_Head": "多人游戏",
  "UI_HUDMultiplayer_RoomChapter": "章节",
  "UI_HUDMultiplayer_RoomHost": "主持",
  "UI_HUDMultiplayer_RoomName": "名字",
  "UI_IdentifyFail_Gold": "金币不足,无法鉴定。",
  "UI_InventoryPanel_AcquireAll": "全部获取",
  "UI_InventoryPanel_Empty": "空",
  "UI_InventoryPanel_Locked": "解锁",
  "UI_ItemTooltip_Effect": "效果",
  "UI_ItemTooltip_IdentificationCost": "鉴定费用",
  "UI_ItemTooltip_Identify": "鉴定",
  "UI_ItemTooltip_MaxStackEffect": "持有上限：{MAX}个",
  "UI_ItemTooltip_Select": "选择",
  "UI_JournalPanel_Tab_Miracle": "奇迹",
  "UI_LevelUpIndicatorText": "升级",
  "UI_MagicCost": "消耗MP {MP}",
  "UI_MapPanel_ClickToMove": "点击房间立即移动。",
  "UI_MapPanel_Location": "位置",
  "UI_MapPanel_Name": "MAP",
  "UI_MapPanel_NoMap": "当前区域未显示。",
  "UI_MessageBox_Agree": "同意",
  "UI_MessageBox_Cancel": "取消",
  "UI_MessageBox_Decline": "拒绝",
  "UI_MessageBox_No": "否",
  "UI_MessageBox_NoTrainingArea": "没有可进入的训练场。",
  "UI_MessageBox_SeedRoomPortal": "要移动到对面吗？",
  "UI_MessageBox_Submit": "确认",
  "UI_MessageBox_ToClose": "长按以关闭",
  "UI_MessageBox_ToContinue": "长按以继续",
  "UI_MessageBox_WhereToGo_TrainingSchool": "要去哪个训练场?",
  "UI_MessageBox_Yes": "是",
  "UI_Miracle_AcquireItem": "获得以下物品",
  "UI_Miracle_Change": "已拥有的{ALREADY}奇迹会被替换。",
  "UI_Miracle_ItemFull": "<color=red>无法获得物品，因为库存已满。</color>",
  "UI_Miracle_Select": "要选择{MIRACLE}吗？",
  "UI_Miracle_SelectMessage": "从他人的命运中借力…",
  "UI_Multiplayer_Cancel": "取消",
  "UI_Multiplayer_Connect": "连接中...",
  "UI_Multiplayer_Connect_Fail": "连接失败。",
  "UI_Multiplayer_Connect_TimedOut": "连接失败。\n（超时）",
  "UI_Multiplayer_Create_Member": "成员",
  "UI_Multiplayer_Create_Name": "名称",
  "UI_Multiplayer_Create_Privacy": "隐私设置",
  "UI_Multiplayer_Create_Privacy_0": "公开",
  "UI_Multiplayer_Create_Privacy_1": "不公开",
  "UI_Multiplayer_Create_Privacy_2": "私密（仅限邀请）",
  "UI_Multiplayer_CreateLobby": "创建Steam大厅",
  "UI_Multiplayer_CreateLobbyButton": "创建",
  "UI_Multiplayer_CreateLobbyMsg": "要创建一个房间吗？ 将移动到集会空间。",
  "UI_Multiplayer_EnterMultiZone": "进入集会区",
  "UI_Multiplayer_Error_DenyClient_DifferentVersion": "拒绝客户端连接：我的版本（{MY_VERSION}）与尝试连接用户的版本（{CLIENT_VERSION}）不同",
  "UI_Multiplayer_Error_DifferentVersion": "由于游戏版本不同无法连接。\n- 我的版本：{MY_VERSION}\n- 主机版本：{LOBBY_VERSION}",
  "UI_Multiplayer_Experimental": "<sprite=\"Keyword\" name=\"Warning\"> \n多人游戏模式目前是实验性功能。\n您可能会遇到崩溃、同步问题等各种问题。\n可以在标题画面接受邀请加入。",
  "UI_Multiplayer_GoToMyTown": "您想返回自己的城镇吗？ 要开始多人游戏，您必须返回<color=yellow>这里</color>。",
  "UI_Multiplayer_InviteGuide": "已创建大厅。现在可以通过Steam好友列表邀请。",
  "UI_Multiplayer_Join": "通过代码加入",
  "UI_Multiplayer_JoinLobby": "是否加入大厅？ 您将被移至集会空间。",
  "UI_Multiplayer_Kicked": "您已被踢出队伍。",
  "UI_Multiplayer_KickSure": "您确定要将{USERNAME}从队伍中踢出吗？",
  "UI_Multiplayer_Leave": "退出大厅",
  "UI_Multiplayer_LeaveGuide": "已离开大厅。邀请功能已禁用。",
  "UI_Multiplayer_LeaveLobby": "您确定要离开大厅吗？",
  "UI_Multiplayer_LobbyCode": "大厅代码",
  "UI_Multiplayer_NotPlayableDiffChapter": "无法加入，因为主机的主线任务进度高于你。",
  "UI_Multiplayer_NotPlayableYet": "尚未开放多人游戏。（必须完成第一次死亡事件。）",
  "UI_Multiplayer_Players": "参与者",
  "UI_Multiplayer_Version": "当前版本：{VERSION}",
  "UI_MultiplayerPanel_Disconnect": "要断开与{NAME}的连接吗?",
  "UI_MysticPotPanel_Title": "请选择相同等级的物品。",
  "UI_NeedRageGuage": "怒气不足!",
  "UI_NeedShieldGuage": "防御量表不足!",
  "UI_NewStatCategory_Title": "新的战斗方式",
  "UI_Notification_ItemAcquired": "获得物品",
  "UI_Notification_SkillAcquired": "获得魔法",
  "UI_Notification_WeaponEquipped": "装备武器",
  "UI_Notification_Working": "目前此功能正在开发中！",
  "UI_Options_ApplyDisplay": "应用显示设置",
  "UI_Options_AutoSkip": "自动跳过BOSS演出",
  "UI_Options_Camera": "镜头摇晃",
  "UI_Options_Camera_100": "普通 (100%)",
  "UI_Options_Camera_33": "非常弱 (33%)",
  "UI_Options_Camera_66": "较弱 (66%)",
  "UI_Options_Camera_Off": "关闭",
  "UI_Options_CastModeInput": "施法输入操作",
  "UI_Options_CastModeInput_MO": "按住时",
  "UI_Options_CastModeInput_TG": "开关",
  "UI_Options_Colorblind": "库存色盲模式",
  "UI_Options_Colorblind_0": "关",
  "UI_Options_Colorblind_1": "开",
  "UI_Options_Common": "通用",
  "UI_Options_Controls_Aim": "瞄准",
  "UI_Options_Controls_Attack": "攻击",
  "UI_Options_Controls_CastMode": "魔法模式",
  "UI_Options_Controls_CharacterStatus": "属性",
  "UI_Options_Controls_Chat": "聊天",
  "UI_Options_Controls_Closer": "靠近",
  "UI_Options_Controls_Conflict": "发生按键输入重复,已删除原有输入。",
  "UI_Options_Controls_Dash": "冲刺",
  "UI_Options_Controls_Interaction": "交互",
  "UI_Options_Controls_Inventory": "背包",
  "UI_Options_Controls_Map": "地图",
  "UI_Options_Controls_Move": "移动",
  "UI_Options_Controls_MoveDown": "向下移动",
  "UI_Options_Controls_MoveLeft": "向左移动",
  "UI_Options_Controls_MoveRight": "向右移动",
  "UI_Options_Controls_MoveUp": "向上移动",
  "UI_Options_Controls_NextLevel": "预览关卡（下一个）",
  "UI_Options_Controls_Passive": "被动技能",
  "UI_Options_Controls_Ping": "信号",
  "UI_Options_Controls_PrevLevel": "预览关卡（之前）",
  "UI_Options_Controls_QuickCast1": "快速施法1",
  "UI_Options_Controls_QuickCast2": "快速施法2",
  "UI_Options_Controls_QuickCast3": "快速施法3",
  "UI_Options_Controls_QuickCast4": "快速施法4",
  "UI_Options_Controls_QuickCast5": "快速施法5",
  "UI_Options_Controls_QuickCast6": "快速施法6",
  "UI_Options_Controls_QuickCast7": "快速施法7",
  "UI_Options_Controls_QuickCast8": "快速施法8",
  "UI_Options_Controls_RebindOverlay": "请输入要设置的键。",
  "UI_Options_Controls_Reload": "武器专精动作",
  "UI_Options_Controls_Reset": "重置按键设置",
  "UI_Options_Controls_SelectNextQuickSlotItem": "选择药水",
  "UI_Options_Controls_SubAttack": "特殊攻击",
  "UI_Options_Controls_SystemKey": "该键不可用。",
  "UI_Options_Controls_UseItem": "使用消耗品",
  "UI_Options_DataCollection_No": "拒绝",
  "UI_Options_DataCollection_Yes": "同意",
  "UI_Options_DataCollectionAgreement": "游戏玩法数据上传",
  "UI_Options_Effect": "效果",
  "UI_Options_KeyboardAimSupport": "远程攻击瞄准辅助",
  "UI_Options_KeyboardAimSupport_0": "关闭",
  "UI_Options_KeyboardAimSupport_1": "开启",
  "UI_Options_Language": "语言",
  "UI_Options_LimitFPS": "帧率限制",
  "UI_Options_LimitFPS_0": "无限",
  "UI_Options_LimitFPS_1": "60",
  "UI_Options_LimitFPS_2": "120",
  "UI_Options_LimitFPS_3": "144",
  "UI_Options_LimitFPS_4": "240",
  "UI_Options_LimitFPS_Tooltip": "如果开启垂直同步，则此设置将被忽略。",
  "UI_Options_Lore": "故事",
  "UI_Options_Monitor": "显示器",
  "UI_Options_Monitor_Value": "第{IDX}号显示器",
  "UI_Options_Multiplayer": "多人游戏",
  "UI_Options_MyFX": "显示我的效果",
  "UI_Options_NotSupportedAspectRatio": "不支持该屏幕比例。可能会出现图形错误。",
  "UI_Options_PartyDamage": "显示队员伤害",
  "UI_Options_PartyDamage_AllMember": "所有伤害",
  "UI_Options_PartyDamage_OnlyMe": "仅我的伤害",
  "UI_Options_PartyMemberFX": "显示队员效果",
  "UI_Options_PartyMemberFX_0": "普通",
  "UI_Options_PartyMemberFX_1": "稍微透明",
  "UI_Options_PartyMemberFX_2": "非常透明",
  "UI_Options_PartyMemberFX_3": "完全透明",
  "UI_Options_RemapGuide_Escape": "按下取消",
  "UI_Options_RemapGuide_Title": "{ACTION}\n\n请输入要更改的按键。",
  "UI_Options_ResetKeybindings": "键盘和游戏手柄的所有按键设置将被重置。",
  "UI_Options_Resolution": "分辨率",
  "UI_Options_ScreenMode": "显示模式",
  "UI_Options_ScreenMode_Fullscreen": "全屏",
  "UI_Options_ScreenMode_FullscreenWindow": "无边框窗口",
  "UI_Options_ScreenMode_MaximizedWindow": "最大化窗口",
  "UI_Options_ScreenMode_Windowed": "窗口模式",
  "UI_Options_SearchLobbyType": "大厅搜索过滤器",
  "UI_Options_SearchLobbyType_0": "相同地区",
  "UI_Options_SearchLobbyType_1": "同一区域或附近区域",
  "UI_Options_SearchLobbyType_2": "到遥远的地区",
  "UI_Options_SearchLobbyType_3": "全世界",
  "UI_Options_SkillSlot": "显示技能槽",
  "UI_Options_SkillSlot_0": "仅激活插槽",
  "UI_Options_SkillSlot_1": "全部",
  "UI_Options_UI": "UI",
  "UI_Options_Volume_Ambience": "环境音量",
  "UI_Options_Volume_BGM": "BGM音量",
  "UI_Options_Volume_FX": "音效音量",
  "UI_Options_Volume_Master": "主音量",
  "UI_Options_Volume_MuteBackgroundAudio": "游戏最小化时静音",
  "UI_Options_VSync": "垂直同步",
  "UI_OptionsPanel_Tab_Controls": "操作",
  "UI_OptionsPanel_Tab_Controls_Gamepad": "游戏手柄",
  "UI_OptionsPanel_Tab_Controls_Keyboard": "键盘",
  "UI_OptionsPanel_Tab_Display": "显示",
  "UI_OptionsPanel_Tab_Gameplay": "游戏性",
  "UI_OptionsPanel_Tab_Sound": "声音",
  "UI_OrbConstructIcon_SpecialStatus": "特殊属性",
  "UI_PassivePanel_CannotAddPoint": "探索中无法更改。",
  "UI_PassivePanel_DimensionPocketDisableWarning": "如果<tag=Passive_Item>的等级低于20，携带的物品将被移除。",
  "UI_PassivePanel_RemainingPoint": "剩余天赋点数",
  "UI_PassivePanel_Reset": "重置",
  "UI_PausePanel_ExitButton": "退出游戏",
  "UI_PausePanel_Giveup": "放弃",
  "UI_PausePanel_GiveupMessage": "要放弃游戏吗? <color=red>当前游戏会记录为死亡。</color>",
  "UI_PausePanel_GoToTitleButton": "退出",
  "UI_PausePanel_HardModeButton": "困难模式信息",
  "UI_PausePanel_JournalPanel": "日志",
  "UI_PausePanel_MultiButton": "多人游戏",
  "UI_PausePanel_OptionsButton": "选项",
  "UI_PausePanel_QuitMessage": "确定要退出游戏吗？",
  "UI_PausePanel_ResumeButton": "继续",
  "UI_PausePanel_SettingsButton": "设置",
  "UI_Quest_Main_Chapter1_Description": "阻止‘教主阿斯卡德’",
  "UI_Quest_Main_Chapter1_End_Description": "与树交谈",
  "UI_Quest_Main_Chapter1_Title": "第1章：教主",
  "UI_Quest_Main_Chapter2_Description": "阻止“克里福特之树”",
  "UI_Quest_Main_Chapter2_Title": "第2章：种子",
  "UI_Quest_Main_Chapter3_2_TalkHero_Description": "与三个动物对话",
  "UI_Quest_Main_Chapter3_4_TalkHero_Description": "再次与三只动物对话",
  "UI_Quest_Main_Chapter3_Description": "调查荒原之外更深的地方",
  "UI_Quest_Main_Chapter3_Title": "第3章：树",
  "UI_Quest_Main_Chapter4_ClearMainRun": "封印<tag=NPC:Tree_Qliphoth>",
  "UI_Quest_Main_Chapter4_FindDestiny_Fox": "回收<tag=NPC:CutScene_Chapter3_DeepCave_Fox>的命运碎片",
  "UI_Quest_Main_Chapter4_FindDestiny_Lion": "回收<tag=NPC:CutScene_Chapter3_DeepCave_Lion>的命运碎片",
  "UI_Quest_Main_Chapter4_FindDestiny_Mouse": "回收<tag=NPC:CutScene_Chapter3_DeepCave_Mouse>的命运碎片",
  "UI_Quest_Main_Chapter4_TalkFox": "与<tag=NPC:CutScene_Chapter3_DeepCave_Fox>交谈",
  "UI_Quest_Main_Wait_Description": "等待准备就绪",
  "UI_QuestAccept": "新任务: {NAME}",
  "UI_QuestBoard_Clear": "已解决！",
  "UI_QuestBoard_Reward": "奖励",
  "UI_QuestBoardEvent_Cleared": "目标完成！",
  "UI_QuestClear": "任务完成：{NAME}",
  "UI_QuestFail": "任务失败：{NAME}",
  "UI_QuestViewerLabel": "任务",
  "UI_QuickSlot_SwapHealPotion": "：更换为恢复药水",
  "UI_QuickSlot_SwapPotion": "：更换药水",
  "UI_QuickSlot_UsePostion": "：喝药水",
  "UI_RewardListIcon_NoReward": "未获得奖励",
  "UI_SephiritePanel_ConvertRerollDice": "转换",
  "UI_SephiritePanel_ConvertRerollDicePopup": "放弃奖励并转换为 <sprite=\"Keyword\" name=Dice> 吗？",
  "UI_SephiritePanel_NetEnoughMoney": "金币不足，无法购买。",
  "UI_SephiritePanel_RerollGuide": "重掷（{REROLL}次）",
  "UI_SephiritePanel_RerollGuide_Free": "免费重抽（{REROLL}次）",
  "UI_SephiritePanel_Skip": "按按钮跳过",
  "UI_SephiritePanel_SkipSelect": "跳过选择",
  "UI_SephiritePanel_SkipSelectPopup": "您确定要放弃奖励吗？",
  "UI_SephiritePanel_UniqueEffectOverlapped": "已拥有{ITEMNAME}。(唯一神器效果只生效一个)",
  "UI_SephiritePanel_UniquePairLevelOver": "无法进一步提升该物品的等级。",
  "UI_ShieldBreak": "护盾破碎!",
  "UI_ShieldPerfectGuard": "完美防御！",
  "UI_Shop_Buy": "（或拖动）购买",
  "UI_ShopNegotiationTooltip": "交易根据谈判能力的差异 ({DELTA}) 进行如下：\n购买时：以原价的 {BUY} 购买\n销售时：以原价的 {SELL} 销售",
  "UI_ShopPanel_Title": "交易",
  "UI_ShopPanel_Trade": "提出交易",
  "UI_SideStageSelectionElement_CompletePostfix": "（完成）",
  "UI_SideStageSelectionPanel_Title": "支线任务列表",
  "UI_StatsCategory_DarkCloud": "乌云",
  "UI_StatsCategory_FlameGround": "火焰地面",
  "UI_StatsCategory_FlameSword": "烈焰剑",
  "UI_StatsCategoryAdded": "能力解锁：{ABILITY}",
  "UI_StatsPanel_CommonStat": "公共属性",
  "UI_StatsPanel_SpecialStat": "专门属性",
  "UI_StoneTabletTooltip_Criteria": "石板激活条件",
  "UI_StoneTabletTooltip_Criteria_AnyItem": "标记位置必须有神器",
  "UI_StoneTabletTooltip_Criteria_Charm": "［需要神器］",
  "UI_StoneTabletTooltip_Criteria_CHARM": "［需要神器］",
  "UI_StoneTabletTooltip_Criteria_Place": "只在标记位置生效",
  "UI_StoneTabletTooltip_Criteria_PLACED": "[位置]",
  "UI_StoneTabletTooltip_CriteriaArea_BOTTOM": "最下端",
  "UI_StoneTabletTooltip_CriteriaArea_DIADOWNLEFT": "左下",
  "UI_StoneTabletTooltip_CriteriaArea_DIADOWNRIGHT": "右下",
  "UI_StoneTabletTooltip_CriteriaArea_DIAUPLEFT": "左上",
  "UI_StoneTabletTooltip_CriteriaArea_DIAUPRIGHT": "右上",
  "UI_StoneTabletTooltip_CriteriaArea_DOWN": "下方",
  "UI_StoneTabletTooltip_CriteriaArea_DOWNDOWN": "下方2格",
  "UI_StoneTabletTooltip_CriteriaArea_LEFT": "左侧",
  "UI_StoneTabletTooltip_CriteriaArea_LEFTEND": "最左端",
  "UI_StoneTabletTooltip_CriteriaArea_LEFTLEFT": "左侧2格",
  "UI_StoneTabletTooltip_CriteriaArea_RIGHT": "右侧",
  "UI_StoneTabletTooltip_CriteriaArea_RIGHTEND": "最右端",
  "UI_StoneTabletTooltip_CriteriaArea_RIGHTRIGHT": "右侧2格",
  "UI_StoneTabletTooltip_CriteriaArea_TOP": "最上端",
  "UI_StoneTabletTooltip_CriteriaArea_UP": "上方",
  "UI_StoneTabletTooltip_CriteriaArea_UPUP": "上方2格",
  "UI_StoneTabletTooltip_Effect_Disable": "禁用神器",
  "UI_StoneTabletTooltip_Effect_IgnoreCriteria": "忽略神器限制条件",
  "UI_StoneTabletTooltip_Effect_LVDown": "降低神器等级",
  "UI_StoneTabletTooltip_Effect_LVUp": "提高神器等级",
  "UI_StoneTabletTooltip_Engraving": "（长按）雕刻",
  "UI_StoneTabletTooltip_Rotate": "旋转",
  "UI_StoneTabletTooltip_RotateRestriction": "不可旋转",
  "UI_SynergyTooltip_ComboEffect": "连击效果",
  "UI_SynergyTooltip_ItemFindBonus": "连击物品发现加成",
  "UI_SystemMessage_Chintamani": "如意宝珠碎裂，保护了你。",
  "UI_SystemMessage_FoundHiddenRoom": "发现了隐藏地点！",
  "UI_SystemMessage_GetSapphire": "获得了3个蓝宝石。",
  "UI_SystemMessage_MultiplayerMiracleSelection": "{NAME}获得了{MIRACLE}奇迹。",
  "UI_SystemMessage_MustToTalkToFox": "与<tag=NPC:CutScene_Chapter3_DeepCave_Fox>交谈。",
  "UI_SystemMessage_MustToTalkToTree": "请和树说话。",
  "UI_SystemMessage_NeedToComeInSessionAllPlayer": "所有玩家都需要加入主机的会话。",
  "UI_SystemMessage_NeedToGoMultiZone": "需要移动到集会区域。",
  "UI_TreeShopPanel_AddedEffect": "当前",
  "UI_TreeShopPanel_AddedEffect_PassivePoint": "才能点数<color=green>+{POINT}</color>",
  "UI_TreeShopPanel_Disabled_FillTheCliffClear": "锁定\n\n请完成“方舟探险”活动",
  "UI_TreeShopPanel_Disabled_Lock": "已锁定",
  "UI_TreeShopPanel_Disabled_Passive": "锁定\n\n请完成“家园修复”活动",
  "UI_TreeShopPanel_Title": "命运刻印",
  "UI_TreeShopPanel_Title_Sub": "铭刻不变的命运。",
  "UI_TreeShopPurchasePanel_Label": "已解锁",
  "UI_TreeShopPurchasePanel_Submit": "确认",
  "UI_UnlockCostume": "服装已解锁",
  "UI_UnlockItemPreviewer_Close": "关闭预览",
  "UI_UnlockItemsPanel": "新物品已解锁！",
  "UI_WaitFotOtherPlayerText": "你已倒下。\n等待队友的帮助。",
  "UI_WeaponEnhancement": "您想用{WEAPONNAME}进行强化吗？",
  "UI_WeaponEnhancement_FireRate": "射速",
  "UI_WeaponEnhancement_MagazineCapacity": "弹匣容量",
  "UI_WeaponEnhancement_MagazineCount": "弹匣数量",
  "UI_WeaponEnhancement_Reload": "装填（秒）",
  "UI_WeaponEnhancement_RerollGuide": "刷新列表",
  "UI_WeaponEnhancement_RerollGuide_Count": "(可{REROLL}次)",
  "UI_WeaponTooltip_Requirements": "需要属性",
  "UI_WeaponTooltip_UniqueEffect": "- <indent=10><color=yellow>{NAME}</color>: {DESCRIPTION}</indent>",
  "UI_WorldMap_Event_Anvil": "铁砧",
  "UI_WorldMap_Event_Anvil_Description": "可以强化武器。",
  "UI_WorldMap_Event_Charm": "神器",
  "UI_WorldMap_Event_Charm_Description": "似乎可以获得神器。",
  "UI_WorldMap_Event_Dice_Description": "似乎可以获得骰子。",
  "UI_WorldMap_Event_Enchant": "附魔",
  "UI_WorldMap_Event_Enchant_Description": "可以提升神器等级。",
  "UI_WorldMap_Event_EXP": "经验值",
  "UI_WorldMap_Event_EXP_Description": "你可能可以立即升级。",
  "UI_WorldMap_Event_HP": "HP恢复",
  "UI_WorldMap_Event_HP_Description": "似乎可以恢复HP。",
  "UI_WorldMap_Event_Identify": "鉴定台",
  "UI_WorldMap_Event_Identify_Description": "感觉到鉴定台的气息。",
  "UI_WorldMap_Event_InventoryStorage": "库存槽",
  "UI_WorldMap_Event_InventoryStorage_Description": "提供额外的库存槽位。",
  "UI_WorldMap_Event_MaxHP": "最大HP增加",
  "UI_WorldMap_Event_MaxHP_Description": "似乎可以增加最大HP。",
  "UI_WorldMap_Event_Merchant": "流浪商人",
  "UI_WorldMap_Event_Merchant_Description": "商人在这里暂时停留。",
  "UI_WorldMap_Event_Merchant_Description_Red": "商人联盟对你怀有敌意。看来去那里也得不到什么。",
  "UI_WorldMap_Event_Merchant_Red": "流浪商人<color=red>（敌对）</color>",
  "UI_WorldMap_Event_Miracle": "树根",
  "UI_WorldMap_Event_Miracle_Description": "感受到充满神秘气息。",
  "UI_WorldMap_Event_Money": "金钱",
  "UI_WorldMap_Event_Money_Description": "有种钱包会丰盈的预感。",
  "UI_WorldMap_Event_RandomEncounter": "??",
  "UI_WorldMap_Event_RandomEncounter_Description": "会有什么呢?",
  "UI_WorldMap_Event_Sapphire": "蓝宝石",
  "UI_WorldMap_Event_Sapphire_Description": "你可能可以获得一些蓝宝石。",
  "UI_WorldMap_Event_StoneTablet": "石板",
  "UI_WorldMap_Event_StoneTablet_Description": "似乎可以获得石板。",
  "UI_WorldMap_Event_Treasure": "神器",
  "UI_WorldMap_Event_Treasure_Description": "似乎可以获得神器。",
  "UI_WorldMap_Event_Unknown": "???",
  "UI_WorldMap_Event_Unknown_Description": "会有什么呢?",
  "UI_WorldMap_QuestBoard_ClearedEvent": "已解决事件",
  "UI_WorldMap_QuestBoard_EventList": "分散的村民正聚集在一起重建草原村庄。请帮助他们。",
  "UI_WorldMap_QuestBoard_Title": "修理公告板",
  "UI_WorldMap_Threat_Battle": "战斗",
  "UI_WorldMap_Threat_Battle_Description": "感觉到敌人的气息。",
  "UI_WorldMap_Threat_Boss": "BOSS战",
  "UI_WorldMap_Threat_Boss_Description": "最好做好充分准备。",
  "UI_WorldMap_Threat_HardBattle": "干扰",
  "UI_WorldMap_Threat_HardBattle_Description": "感觉到比平时更强大的敌人的气息。",
  "UI_WorldMap_Threat_MiniBoss": "小BOSS",
  "UI_WorldMap_Threat_MiniBoss_Description": "感觉到非常强大的敌人的气息。",
  "UI_WorldMap_Threat_Peace": "平静",
  "UI_WorldMap_Threat_Peace_Description": "感觉不到威胁。",
  "UI_WorldMap_Threat_Unknown": "???",
  "UI_WorldMap_Threat_Unknown_Description": "会有什么在等待呢?",
  "UI_WorldMap_Threat_UnknownBattle": "未知战斗",
  "UI_WorldMap_Threat_UnknownBattle_Description": "感觉到威胁,但不知道等待的是什么敌人。",
  "UI_WorldMap_ThreatDisturbance_DIFFICULTY_UP": "增殖",
  "UI_WorldMap_ThreatDisturbance_DIFFICULTY_UP_Description": "将出现更多敌人。",
  "UI_WorldMap_ThreatDisturbance_DYNAMITE": "爆炸物",
  "UI_WorldMap_ThreatDisturbance_DYNAMITE_Description": "敌人死时会掉落炸药。",
  "UI_WorldMap_ThreatDisturbance_MORE_DMG": "狂暴",
  "UI_WorldMap_ThreatDisturbance_MORE_DMG_Description": "敌人的伤害增加",
  "UI_WorldMap_ThreatDisturbance_MORE_HP": "肥大",
  "UI_WorldMap_ThreatDisturbance_MORE_HP_Description": "敌人HP增加。",
  "UI_WorldMap_ThreatDisturbance_SUPERARMOR": "准备",
  "UI_WorldMap_ThreatDisturbance_SUPERARMOR_Description": "部分敌人获得霸体。",
  "UI_WorldMapPanel_WhereToGo": "去哪里呢?",
  "Unit_FollowerHealer_DefaultName": "艾卡缇的人偶",
  "Unit_MiniBallista_DefaultName": "迷你弩炮",
  "Unit_RedMole_DefaultName": "召唤的红色成员",
  "Unit_SoulBow_DefaultName": "召唤的灵魂之弓",
  "Unit_StoneRabbit_DefaultName": "召唤的石头兔子",
  "Unit_SummonedSkeleton_DefaultName": "苏醒的亡者",
  "Unlocked_GameMode_Normal": "解锁了'普通游戏'模式!",
  "Weapon": "武器",
  "Weapon_0000_Name": "标准剑盾",
  "Weapon_0001_Name": "绒毛的守护",
  "Weapon_0002_Name": "攻守一体",
  "Weapon_0003_Name": "小小破坏",
  "Weapon_0004_Name": "星光闪烁",
  "Weapon_0005_Name": "冰冷愤怒",
  "Weapon_0006_Name": "灰烬飘扬",
  "Weapon_0007_Name": "无垠原野",
  "Weapon_0008_Name": "归来守护",
  "Weapon_0009_Name": "收紧的恐惧",
  "Weapon_0010_Name": "钢铁巨剑",
  "Weapon_0011_FlavorText": "极其注重稳定性的剑盾一套",
  "Weapon_0011_Name": "过敏",
  "Weapon_0012_FlavorText": "尖端锐利的枪",
  "Weapon_0012_Name": "聚集的阴影",
  "Weapon_0013_FlavorText": "轻巧锐利的短剑",
  "Weapon_0013_Name": "极简主义",
  "Weapon_0014_FlavorText": "砍伐大树时使用的斧头",
  "Weapon_0014_Name": "默杀",
  "Weapon_0015_Name": "爱的眼神",
  "Weapon_0016_Name": "短暂自责",
  "Weapon_0017_Name": "不便的喜悦",
  "Weapon_0018_Name": "第二次",
  "Weapon_0019_Name": "顺从的姿态",
  "Weapon_0020_Name": "短剑",
  "Weapon_0021_Name": "安全的开始",
  "Weapon_0022_Name": "跨越门槛",
  "Weapon_0023_Name": "干燥的风",
  "Weapon_0024_Name": "希望的影子",
  "Weapon_0025_Name": "白色微笑",
  "Weapon_0026_Name": "无光之刃",
  "Weapon_0027_Name": "绝对向往",
  "Weapon_0028_Name": "爬行的绝望",
  "Weapon_0029_Name": "艰难实验",
  "Weapon_0100_Name": "重型弩",
  "Weapon_0101_Name": "重型弩：重装装置",
  "Weapon_0102_Name": "重型弩：加速核心",
  "Weapon_0103_Name": "弩：双子",
  "Weapon_0104_Name": "重型弩：散射发射器",
  "Weapon_0105_Name": "重型弩：火药合成",
  "Weapon_0106_Name": "重型弩：特殊箭增强",
  "Weapon_0107_Name": "重型弩：双轨",
  "Weapon_0108_Name": "重型弩：火焰地雷",
  "Weapon_0109_Name": "重型弩：配备制导模块",
  "Weapon_0110_Name": "重型弩：不稳定的闪电印记",
  "Weapon_0111_Name": "重型弩：标记稳定化",
  "Weapon_0112_Name": "重型弩：霜之帷幕",
  "Weapon_0113_Name": "重型弩：速冻结晶",
  "Weapon_0114_Name": "重型弩：扩展装置",
  "Weapon_0115_Name": "重型弩：聚云者",
  "Weapon_0116_Name": "重型弩：爆炸装置",
  "Weapon_0117_Name": "重型弩：连发装置",
  "Weapon_0118_Name": "迷你加农炮",
  "Weapon_0119_Name": "卡古梅德",
  "Weapon_0120_Name": "卡里姆的形象",
  "Weapon_0200_Name": "四节棍",
  "Weapon_0400_Name": "刀",
  "Weapon_0401_Name": "太刀「小野原」",
  "Weapon_0402_Name": "名刀「村正」",
  "Weapon_0403_Name": "怪刀「毫羽」",
  "Weapon_0404_Name": "电击刀“布朗特”",
  "Weapon_0405_Name": "電光一刻",
  "Weapon_0406_Name": "赫尔巴尼斯",
  "Weapon_0407_Name": "炽焰赫尔巴努斯",
  "Weapon_0408_Name": "海蒂",
  "Weapon_0409_Name": "剑斩刀：天光削",
  "Weapon_0410_Name": "剑斩刀：飞柳",
  "Weapon_0411_Name": "斩剑刀：破舞",
  "Weapon_0412_Name": "等待的碧蓝刃",
  "Weapon_0413_Name": "优衣的短匕首",
  "Weapon_0414_Name": "亚达玛的誓约",
  "Weapon_0415_Name": "克劳诺斯",
  "Weapon_0416_Name": "图书馆幽灵封印研究会第1型",
  "Weapon_0417_Name": "图书馆幽灵封印研究会第2型",
  "Weapon_0419_Name": "冬季铁匠的草图剑",
  "Weapon_0420_Name": "永霜的沉默",
  "Weapon_0421_Name": "纳斯特朗的碎片",
  "Weapon_1000_FlavorText": "快要坏掉的状态很差的弓",
  "Weapon_1000_Name": "旧弓",
  "Weapon_1001_FlavorText": "感觉到灵魂。",
  "Weapon_1001_Name": "魔法弓",
  "Weapon_1122_Name": "余烬巨剑",
  "Weapon_1123_Name": "红蛇碎击",
  "Weapon_1124_Name": "索利斯灰烬",
  "Weapon_1208_Name": "碧玉残影",
  "Weapon_1209_Name": "无尽沉浸",
  "Weapon_5000_FlavorText": "没有比这个更适合建房子的了。",
  "Weapon_5000_Name": "建筑用巨型锤",
  "Weapon_Blade": "刀",
  "Weapon_Carrotcalibur_Name": "胡萝卜剑",
  "Weapon_CarrotSword_Name": "胡萝卜剑",
  "Weapon_CooldownWand_Name": "修行之杖",
  "Weapon_Corrosion2_Name": "",
  "Weapon_Corrosion3_Name": "",
  "Weapon_Crossbow": "弩",
  "Weapon_Dagger": "匕首",
  "Weapon_Dagger_Tier2_Throw_Name": "高山雪绒花",
  "Weapon_Dagger_Tier3_Throw_Name": "福寿草",
  "Weapon_Dagger_Tier3_ThrowComp_Name": "黑幕",
  "Weapon_DragonHammer_Name": "古代锤",
  "Weapon_FireDagger_Name": "火焰匕首",
  "Weapon_FireDagger2_Name": "炙热之刃",
  "Weapon_FireDaggerBurn_Name": "燃烧之牙",
  "Weapon_FireWand_Name": "火焰凝视",
  "Weapon_Golem_Name": "魔像核心",
  "Weapon_Greatsword": "",
  "Weapon_GreatSword": "大剑",
  "Weapon_GreenOnionSword_Name": "葱根剑",
  "Weapon_Hammer_Ice_Name": "暴风雪的前奏",
  "Weapon_Hammer_Name": "战争锤",
  "Weapon_Ice2_Name": "霜之碎片",
  "Weapon_Ice3_Name": "冰川之刃",
  "Weapon_IceWand_Name": "冰之呼吸",
  "Weapon_Katana": "刀",
  "Weapon_Lightning_Name": "闪电匕首",
  "Weapon_Lightning2_Name": "笼罩的阴云",
  "Weapon_Lightning3_Name": "雷电之怒",
  "Weapon_LightningSwordAndShield_Name": "导体",
  "Weapon_LightningSwordAndShield_T3MB_Name": "弩炮剑",
  "Weapon_LightningSwordAndShield_T3S_Name": "超导体",
  "Weapon_LightningWand_Name": "雷电之翼的振动",
  "Weapon_MagicalWand_Name": "法杖",
  "Weapon_Rapier_Name": "细剑",
  "Weapon_RapierWide_Name": "闪光的细剑",
  "Weapon_SwordAndShield": "剑与盾",
  "Weapon_WeaselKnightsGreatSword_Name": "赤鼬巨剑",
  "WeaponAction_AdvancedReload": "高级换弹",
  "WeaponAction_AdvancedReload_Description": "消耗<tag=MP>25，以400%的速度<tag=WeaponAction_Reload>",
  "WeaponAction_BasicAttack_Formula_01": "L",
  "WeaponAction_CarrotAttack": "胡萝卜剑法",
  "WeaponAction_CarrotAttack_Description": "挥舞武器造成5次均衡伤害。与原来的三连击相比，每秒伤害增加20%。",
  "WeaponAction_Crossbow_BasicAttack": "普通攻击",
  "WeaponAction_Crossbow_BasicAttack_Description": "当所有箭矢耗尽时，会自动重新装填。攻击中，<tag=MoveSpeed>会减少40%。",
  "WeaponAction_Crossbow_BasicAttack_Formula": "L",
  "WeaponAction_Crossbow_DashAttack": "冲刺攻击",
  "WeaponAction_Crossbow_DashAttack_Description": "消耗一次冲刺来部署一个持续3秒的地雷。检测到敌人时会自动爆炸。",
  "WeaponAction_Crossbow_DashAttack_Formula": "冲刺后&L",
  "WeaponAction_Crossbow_DashAttack2_Description": "消耗一次冲刺次数以放置一个持续2.5秒的地雷。探测到敌人时会自动爆炸。",
  "WeaponAction_Crossbow_PowerShot": "特殊攻击：强化箭",
  "WeaponAction_Crossbow_PowerShot_Description": "消耗 10 <tag=MP> 以发射强力的箭矢。不消耗箭矢。",
  "WeaponAction_Crossbow_PowerShot_Formula": "R",
  "WeaponAction_Dagger_BasicAttack": "普通攻击",
  "WeaponAction_Dagger_BasicAttack_Formula": "L&5次",
  "WeaponAction_Dagger_BladeZone": "冲刺攻击：剑刃牢狱",
  "WeaponAction_Dagger_BladeZone_Effect": "以减少33%伤害攻击一定范围。每增加30%攻击速度，命中次数增加1次。（根据命中次数，伤害增加7%）",
  "WeaponAction_Dagger_DashAttack": "冲刺攻击",
  "WeaponAction_Dagger_DashAttack_Description": "在专注状态下，攻击会变为'狂怒",
  "WeaponAction_Dagger_DashAttack_Formula": "冲刺后&L",
  "WeaponAction_Dagger_Parry": "特殊攻击：招架",
  "WeaponAction_Dagger_Parry_Formula": "R",
  "WeaponAction_Dagger_Throw_BasicAttack_Formula": "L&4次",
  "WeaponAction_Dagger_Trance": "专注",
  "WeaponAction_DashAttack": "冲刺攻击",
  "WeaponAction_Deflecting": "猛撞",
  "WeaponAction_Deflecting_Description": "向指定方向移动。获得短暂的无敌时间。（消耗MP：5）",
  "WeaponAction_DeflectingIce": "特殊攻击：冰上滑行",
  "WeaponAction_DeflectingIce_Description": "向指定方向移动。赋予短暂无敌时间。对碰到的敌人造成<tag=IceDamage>50%伤害。（消耗MP：5）",
  "WeaponAction_DirectAttack": "武器攻击",
  "WeaponAction_DirectAttack_Description": "",
  "WeaponAction_DirectAttack_DetailedValue": "指使用武器进行的<tag=WeaponAction_BasicAttack>、<tag=WeaponAction_DashAttack>、<tag=WeaponAction_SpecialAttack>。",
  "WeaponAction_Fury": "狂怒",
  "WeaponAction_Golem_Left": "激活部件",
  "WeaponAction_Golem_Left_Formula": "L",
  "WeaponAction_GreatDraw": "",
  "WeaponAction_Greatsword_BasicAttack": "普通攻击",
  "WeaponAction_Greatsword_BasicAttack_1": "第1击",
  "WeaponAction_Greatsword_BasicAttack_2": "第2击",
  "WeaponAction_Greatsword_BasicAttack_3": "第3击",
  "WeaponAction_Greatsword_BasicAttack_4": "第4击",
  "WeaponAction_Greatsword_BasicAttack_Formula": "L&3次",
  "WeaponAction_Greatsword_DashAttack_Formula": "冲刺后&L",
  "WeaponAction_Greatsword_Reassemble": "特殊攻击：重新组装",
  "WeaponAction_Greatsword_Reassemble_Description": "消耗30点MP，攻击时造成额外15点伤害。剑身延伸8秒，可以不断进行普通攻击。",
  "WeaponAction_Greatsword_Reassemble_Effect": "持续8秒刀身延长，可以不断挥动普通攻击，并施放攻击时附加15点伤害的增益效果。",
  "WeaponAction_Greatsword_Transform": "特殊攻击：重新组装",
  "WeaponAction_Greatsword_Whirlwind": "特殊攻击：旋风",
  "WeaponAction_Greatsword_Whirlwind_Formula": "R&充电后松开",
  "WeaponAction_Greatsword_WoundExplosion": "特殊攻击：伤口爆炸",
  "WeaponAction_Greatsword_WoundExplosion_Effect": "移除8格范围内敌人所受的所有减益效果，并造成混沌伤害。（伤害：移除的减益效果叠加数*100）",
  "WeaponAction_Iaido": "普通攻击：居合斩",
  "WeaponAction_Iaido_Description": "<tag=WeaponAction_BasicAttack>，被视为单次连续攻击，攻击周围的敌人。（伤害：<tag=PhysicalDamage>200%）当剑气达到100%时，会变为<tag=WeaponAction_Iaido_Great>。",
  "WeaponAction_Iaido_Great": "普通攻击：大居合斩",
  "WeaponAction_Iaido_Great_Description": "增加攻击范围。（伤害：<tag=PhysicalDamage>400%）",
  "WeaponAction_Issen": "特殊攻击：一闪",
  "WeaponAction_Issen_DetailedValue": "每层最大<tag=Electric>叠加增加<tag=LightningDamage>50%",
  "WeaponAction_Katana_Deflecting_Formula": "R",
  "WeaponAction_Katana_HeavySlash": "特殊攻击：重砍",
  "WeaponAction_Katana_HeavySlash_Formula": "刀在鞘中&L",
  "WeaponAction_Katana_Sheath_Formula": "R",
  "WeaponAction_Katana_SheathAttack_Formula": "拔刀时&L",
  "WeaponAction_MiniDrone": "迷你无人机",
  "WeaponAction_MiniDrone_Description": "",
  "WeaponAction_Overheat": "过热",
  "WeaponAction_Overheat_Description": "<tag=AttackSpeed>固定为300%，并将<tag=WeaponAction_BasicAttack>更改为火属性。（伤害：<tag=FireDamage>110%）",
  "WeaponAction_QuickDraw": "抜刀",
  "WeaponAction_Reload": "装填",
  "WeaponAction_Sheath": "收刀",
  "WeaponAction_SheathAndDraw": "入鞘，拔刀",
  "WeaponAction_SheathAttack": "特殊攻击：强力斩击",
  "WeaponAction_SheathAttackFast": "特殊攻击：快速斩击",
  "WeaponAction_SheathAttackFast_Description": "不再消耗<tag=MP>，<tag=WeaponAction_DirectAttack>伤害减少30%。",
  "WeaponAction_SpecialAttack": "特殊攻击",
  "WeaponAction_SwordAndShield_BasicAttack": "普通攻击",
  "WeaponAction_SwordAndShield_BasicAttack_Damage": "{ORDINAL0}：{DMG0}\n{ORDINAL1}：{DMG1}\n{ORDINAL2}：{DMG2}",
  "WeaponAction_SwordAndShield_BasicAttack_Formula": "L&3次",
  "WeaponAction_SwordAndShield_DashAttack": "冲刺攻击",
  "WeaponAction_SwordAndShield_DashAttack_Damage": "{ORDINAL0}：{DMG0}",
  "WeaponAction_SwordAndShield_DashAttack_Formula": "冲刺后&L",
  "WeaponAction_SwordAndShield_Guard": "防御",
  "WeaponAction_SwordAndShield_Guard_Formula": "R&按住",
  "WeaponAction_SwordAndShield_LightningSpear": "闪电枪",
  "WeaponAction_SwordAndShield_PerfectGuard": "完美防御",
  "WeaponAction_SwordAndShield_Sweep": "特殊攻击：横扫",
  "WeaponAction_SwordAndShield_Sweep_Damage": "{ORDINAL0}：{DMG0}",
  "WeaponAction_SwordAndShield_Sweep_Formula": "防御时&L",
  "WeaponAction_SwordStrike": "剑击",
  "WeaponAction_Unsheath": "拔刀",
  "WeaponAddon_AdditionalElementalDamage_Effect": "在<tag=WeaponAction_DirectAttack>时，对目标造成相当于{STAT}的{PERCENT}%的额外伤害。",
  "WeaponAddon_AutoDashAttack_Effect": "<tag=DashAttackDamage>增加60%。对冲刺路径上的敌人造成冲刺攻击50%的伤害。（消耗<tag=DashCount>时伤害加倍）",
  "WeaponAddon_BasicAttackButNoSweep_Effect": "<tag=BasicAttackDamage>增加33%，但不能再使用<tag=WeaponAction_Sweep>。",
  "WeaponAddon_Carrotcalibur1_Effect": "<tag=WeaponAction_BasicAttack>更改为<tag=WeaponAction_CarrotAttack>，附加攻击速度的效果提升20%。",
  "WeaponAddon_Carrotcalibur1_Name": "胡萝卜的呼吸",
  "WeaponAddon_CarrotSword_Effect": "所有属性伤害增加3。",
  "WeaponAddon_CarrotSword_Name": "胡萝卜的力量",
  "WeaponAddon_ChargedSweep_Effect": "<tag=WeaponAction_Sweep>造成的伤害增加30%，<tag=WeaponAction_Sweep>可以在<tag=WeaponAction_Guard>期间充能，满充能时范围扩大到200%。 （完美格挡时立即充能）",
  "WeaponAddon_ClubAdvanced_Effect": "进行<tag=WeaponAction_DirectAttack>时，<tag=CriticalChance>减少20%，但<tag=FinalWeaponDamage>增加25%。",
  "WeaponAddon_ClubCritical_Effect": "<tag=WeaponAction_DirectAttack>造成的<tag=CriticalDamageRate>增加30%。",
  "WeaponAddon_ClubSpike_Effect": "用<tag=WeaponAction_DirectAttack>以<tag=CriticalDamageRate>命中时，发射3个穿透尖刺。每增加20%的附加暴击伤害就额外增加一个尖刺。（伤害：<tag=PhysicalDamage>的26%）",
  "WeaponAddon_Concentration_Effect": "<tag=PhysicalDamage>减少6，但<tag=CooldownRecovery>提高30%。",
  "WeaponAddon_Concentration_Name": "集中",
  "WeaponAddon_CritFury_Effect": "无法再使用<tag=WeaponAction_Parry>，但在<tag=WeaponAction_DirectAttack>时有20%的几率获得<tag=WeaponAction_Trance>。（<tag=WeaponAction_Trance>最多可充能2次）",
  "WeaponAddon_Dagger_Shuriken_Effect": "攻击更改为“投掷手里剑”。",
  "WeaponAddon_Dagger_ThrowComp_Effect": "使用<tag=WeaponAction_DirectAttack>时，获得<tag=Buff_ThrowComp>增益效果",
  "WeaponAddon_DaggerNewBasicAttackSet_Effect": "第3、第4和第5次<tag=WeaponAction_BasicAttack>伤害增加25%，并且僵直效果增强。",
  "WeaponAddon_DarkCloudBasicAttack_Effect": "每进行{SWING}次攻击，获得{COUNT}层<tag=DarkCloud>。使用<tag=WeaponAction_Whirlwind>时，获得持续4秒的<tag=DarkCloudSpeed>增加100%的增益效果",
  "WeaponAddon_DarkCloudSweep_Effect": "<tag=WeaponAction_SpecialAttack>会变更为<tag=WeaponAction_LightningSpear>。消耗4点<tag=DarkCloud>，向前发射造成165%<tag=LightningDamage>伤害的长矛。",
  "WeaponAddon_DashAttackBuff_Effect": "<tag=WeaponAction_DashAttack>时，获得持续10秒的<tag=WeaponAction_BasicAttack>伤害+20%和<tag=WeaponAction_DashAttack>伤害+30%的增益效果。<tag=WeaponAction_Fury>被禁用。",
  "WeaponAddon_Debuff_Effect": "攻击目标，施加{DEBUFF}负面效果。",
  "WeaponAddon_DebuffShock_Effect": "<tag=WeaponAction_DirectAttack>时，对目标施加<tag=Electric>。<tag=ElectricDamage>增加{VAL0}%。",
  "WeaponAddon_DoubleFury_Effect": "<tag=WeaponAction_Fury>的伤害额外增加10%。\n成功执行<tag=WeaponAction_Parry>会使<tag=WeaponAction_Trance>充能两次。",
  "WeaponAddon_DoubleWhirlwind_Effect": "<tag=WeaponAction_Whirlwind>的硬直值降低，但在施放后可通过<tag=WeaponAction_SpecialAttack>键进行后续攻击。",
  "WeaponAddon_EasyParry_Effect": "<tag=WeaponAction_Parry>的判定时间增加，消耗MP减少30%。",
  "WeaponAddon_EnhancedMiniBallista_Effect": "神器<tag=ITEM:1071>的箭矢可以穿透墙壁并追踪敌人。成功防御时会立即发射箭矢。",
  "WeaponAddon_EvadeFury_Effect": "<tag=Evasion>增加10%。触发<tag=Evasion>时，获得<tag=WeaponAction_Trance>。",
  "WeaponAddon_EvasionFury_Effect": "无法再使用<tag=WeaponAction_Parry>，但每2.8秒获得一次<tag=WeaponAction_Trance>。（<tag=Evasion>每增加1，充能速度增加1%，最多33%）",
  "WeaponAddon_EvasionFury2_Effect": "<tag=WeaponAction_Trance>的充能效率提高25%，且<tag=Evasion>的充能速度加成上限取消。",
  "WeaponAddon_FireDagger_Effect": "<tag=WeaponAction_Parry>替换为“飞刀投掷”。向前发射5把飞刀。（伤害：<tag=FireDamage>的100%）",
  "WeaponAddon_FireDagger2_Effect": "投掷匕首的<tag=FireDamage>增加10%，并穿透敌人。",
  "WeaponAddon_FireDaggerBurn_Effect": "投掷匕首给敌人施加<tag=Burn>减益效果。",
  "WeaponAddon_GreatSword_Halberd_Effect": "",
  "WeaponAddon_GreatSword_Ice_Effect": "<tag=WeaponAction_DirectAttack> 时，额外造成相当于 <tag=IceDamage> 30% 的伤害。",
  "WeaponAddon_GreatSword_Ice_Name": "寒气攻击",
  "WeaponAddon_GreatSword_Ice2_Effect": "<tag=WeaponAction_BasicAttack> 的范围进一步增加，<tag=IceDamage> 的系数增加30%。",
  "WeaponAddon_GreatSword_Ice2_Freeze_Name": "冻伤",
  "WeaponAddon_GreatSword_Ice2_Name": "强化寒冷",
  "WeaponAddon_GreatSwordBasicAttack_Effect": "<tag=WeaponAction_Whirlwind>的充能时间增加一倍，但<tag=WeaponAction_BasicAttack>的伤害增加20%。",
  "WeaponAddon_GreatSwordFireT3FlameSword_Effect": "<tag=FlameSword>额外触发{VAL0}次。<tag=FlameSword>的<tag=CriticalDamageRate>增加{VAL1}%。",
  "WeaponAddon_GreatSwordFireT3Snake_Effect": "每次挥动攻击时，<tag=ITEM:1032>的冷却时间减少1.5秒。",
  "WeaponAddon_GreatswordIce_Effect": "武器伤害变为<tag=IceDamage>为基础。",
  "WeaponAddon_GreatSwordIce2_Effect": "附加伤害系数增加25%。\n<tag=WeaponAction_BasicAttack> 范围增加，基础连招快15%。（基于总时间）",
  "WeaponAddon_GreatswordLightning_Effect": "武器伤害变为基于<tag=LightningDamage>的伤害。",
  "WeaponAddon_GreenOnionSword_Effect": "所有属性伤害增加2，<tag=MagicDamageBonus>增加15%。",
  "WeaponAddon_GuardMpCost_Effect": "<tag=WeaponAction_Guard> 成功时，<tag=WeaponAction_Guard> 消耗的MP减少50%。",
  "WeaponAddon_GuardReflect_Effect": "成功<tag=WeaponAction_Guard>时反射攻击者300%的伤害。（<tag=WeaponAction_PerfectGuard>时400%）",
  "WeaponAddon_Ice2_Freeze_Effect": "<tag=WeaponAction_DirectAttack>有80%的几率给予<tag=Frostbite>。<tag=Freeze>的伤害增加20%。",
  "WeaponAddon_Jellyfish_Effect": "<tag=ITEM:1198>、<tag=ITEM:1199>、<tag=ITEM:1200>攻击两次，造成的伤害增加{VAL1}%。",
  "WeaponAddon_Katana_Basic_Effect": "通过<tag=WeaponAction_BasicAttack>获得<tag=WeaponAction_SwordStrike>。<tag=WeaponAction_SheathAttack>更改为<tag=WeaponAction_Iaido>。",
  "WeaponAddon_Katana_Basic_Iaido_Effect": "<tag=CriticalChance>增加30%，<tag=WeaponAction_Iaido_Great>的范围变为全体攻击。",
  "WeaponAddon_Katana_Basic_Speed_Effect": "无法使用<tag=WeaponAction_Iaido_Great>，但在<tag=WeaponAction_SwordStrike>计量槽达到100%时，获得<tag=Buff_Katana_Nanmu>增益效果。",
  "WeaponAddon_Katana_Dash_Effect": "<tag=DashAttackDamage>增加30%，消耗<tag=DashCount>时，灵体会对附近的敌人执行2次<tag=WeaponAction_DashAttack>。（冷却时间：2.5秒）",
  "WeaponAddon_Katana_Dash_Parry_Effect": "灵魂的<tag=WeaponAction_DashAttack>冷却时间改为1秒。\n<tag=WeaponAction_Sheath>的无敌判定时间增加50%，若成功挡住攻击，灵魂会进行<tag=DashCount>次<tag=WeaponAction_DashAttack>。",
  "WeaponAddon_Katana_FastSheath_Effect": "始终处于<tag=WeaponAction_Sheath>状态，并且<tag=WeaponAction_SheathAttack>更改为<tag=WeaponAction_SheathAttackFast>。<tag=AttackSpeed>的效率提高80%。",
  "WeaponAddon_Katana_Fire_Burn_Effect": "<tag=BurnStack>增加2，<tag=FireDamage>增加4。",
  "WeaponAddon_Katana_Fire_Dash_Effect": "消耗<tag=DashCount>时，获得'<tag=WeaponAction_Overheat>'层数。（默认1层，使用<tag=WeaponAction_Sheath>时获得2层，最多6层） 使用<tag=WeaponAction_BasicAttack>时会消耗层数。",
  "WeaponAddon_Katana_Ice_Effect": "<tag=WeaponAction_Sheath>被替换为<tag=WeaponAction_Deflecting>。在<tag=WeaponAction_DirectAttack>时，额外增加{STAT}的{PERCENT}%伤害。<tag=IceDamage>增加{VAL0}。",
  "WeaponAddon_Katana_IceT3_Effect": "<tag=WeaponAction_Deflecting>更改为<tag=WeaponAction_DeflectingIce>。在无敌时间内阻挡敌人的攻击会立即触发神器<tag=ITEM:1178>。激活时，对周围的敌人造成<tag=IceDamage>{VAL0}%的伤害。",
  "WeaponAddon_Katana_IceT3Spear_Effect": "在<tag=WeaponAction_Deflecting>后攻击时激活<tag=FrostRelic_Nastrond>。",
  "WeaponAddon_Katana_Lightning_ElectricCharge_Effect": "使用<tag=Electric>造成伤害时获得1层“电荷”。（最多10层）\n<tag=WeaponAction_SheathAttack>时消耗2层“电荷”释放<tag=WeaponAction_Issen>。",
  "WeaponAddon_Katana_Lightning_Issen_Effect": "<tag=WeaponAction_SheathAttack>更改为<tag=Elemental_Lightning>属性的「一闪」。\n<tag=WeaponAction_SheathAttack>的攻击速度降低20%。",
  "WeaponAddon_Katana_Magic_Effect": "<tag=WeaponAction_Sheath>时持续获得“剑气”。使用魔法时消耗10剑气以增加<tag=MagicDamageBonus>20%。",
  "WeaponAddon_Katana_Magic_MagicBlade_Effect": "使用魔法时，召唤一个‘魔力刀’朝敌人飞去并造成伤害。（伤害：20+空的<tag=MP>数值的70%）",
  "WeaponAddon_Katana_Magic_MagicCritical_Effect": "<tag=MagicCriticalChance>增加30%。",
  "WeaponAddon_Katana_RangeSheath_Effect": "<tag=WeaponAction_SheathAttack>的基本攻击速度减少24%，但可以打击远处的敌人。每有2点<tag=Evasion>，伤害增加1%。",
  "WeaponAddon_Katana_SpeedSheath_Effect": "<tag=WeaponAction_SheathAttack>受到<tag=AttackSpeed>的影响。<tag=AttackSpeed>增加15%。",
  "WeaponAddon_Last3Combo_Effect": "您可以额外挥动两次<tag=WeaponAction_BasicAttack> 的最后一次攻击。<tag=WeaponAction_BasicAttack> 的伤害提高10%。",
  "WeaponAddon_LightningCloud_Effect": "闪电箭命中敌人时，获得{VAL0}个<tag=DarkCloud>点数。",
  "WeaponAddon_LightningDagger_DarkCloud_Effect": "<tag=DarkCloudDamage>增加{VAL0}%，<tag=LightningDamage>增加{VAL1}。",
  "WeaponAddon_LightningDagger_Effect": "<tag=WeaponAction_DirectAttack>变更为闪电属性。<tag=LightningDamage>增加5。",
  "WeaponAddon_LightningDagger_Shock_Effect": "使用<tag=WeaponAction_DirectAttack>时，有{PERCENT}%的几率施加<tag=Electric>减益效果。<tag=ElectricStack>增加{VAL0}。",
  "WeaponAddon_Magical_Effect": "攻击变更为“魔法飞弹”。",
  "WeaponAddon_Magical_Fire_Effect": "攻击属性变为<tag=Elemental_Fire>。<tag=WeaponAction_BasicAttack>的伤害增加20%。",
  "WeaponAddon_Magical_Fire_Name": "火属性附加",
  "WeaponAddon_Magical_Ice_Effect": "攻击变为<tag=Elemental_Ice>属性。<tag=WeaponAction_DashAttack>的伤害增加40%。",
  "WeaponAddon_Magical_Ice_Name": "冰属性附加",
  "WeaponAddon_Magical_Lightning_Effect": "攻击更改为<tag=Elemental_Lightning>属性基础。<tag=WeaponAction_SpecialAttack>的伤害增加20%。",
  "WeaponAddon_Magical_Lightning_Name": "雷属性赋予",
  "WeaponAddon_Magical_Name": "魔法导弹",
  "WeaponAddon_MulRed_Effect": "<tag=WeaponAction_BasicAttack>、<tag=WeaponAction_DashAttack>变更为三连击。 每次攻击的伤害调整为原始伤害的40%。<tag=Debuff_Wound>的最大叠加数增加3。",
  "WeaponAddon_NormalAttack_Effect": "<tag=BasicAttackDamage>增加20%。<tag=DashAttackDamage>减少40%。",
  "WeaponAddon_NormalAttack_Name": "全力挥击",
  "WeaponAddon_OppositeGuard_Effect": "<tag=AttackSpeed>增加15%，<tag=WeaponAction_BasicAttack>时自动在前方防御。",
  "WeaponAddon_ParryHeal_Effect": "用<tag=WeaponAction_Parry>击杀敌人时恢复1点HP。<tag=WeaponAction_Parry>的伤害增80%。",
  "WeaponAddon_PassFury_Effect": "<tag=WeaponAction_Fury>的伤害增加 20%。",
  "WeaponAddon_PerfectGuardBuff_Effect": "在<tag=WeaponAction_PerfectGuard>时，所有伤害提高20%，持续14秒。",
  "WeaponAddon_Poison_Effect": "",
  "WeaponAddon_Purple_Effect": "攻击变为“激光”。",
  "WeaponAddon_PurpleAttack_Effect": "<tag=WeaponAction_BasicAttack>和<tag=WeaponAction_DashAttack>的激光变得更大，伤害增加25%。",
  "WeaponAddon_PurpleCompanion_Effect": "<tag=WeaponAction_SpecialAttack>变更为“召唤紫水晶”。（消耗<tag=MP>24）召唤一个造成<tag=Elemental_Normal>伤害的“紫水晶”伙伴。紫水晶每次攻击消耗5点HP。（HP：80，伤害：所有属性平均值120%）",
  "WeaponAddon_PurpleCooldown_Effect": "<tag=CooldownRecovery>增加{VAL0}%。",
  "WeaponAddon_QuickChargeWhirlwind_Effect": "<tag=SpecialAttackDamage>增加20%。\n<tag=WeaponAction_Whirlwind>的充能速度提高50%。",
  "WeaponAddon_QuickChargeWhirlwind_Effect2": "<tag=WeaponAction_Whirlwind>的充能速度提高50%。",
  "WeaponAddon_Rapier_Effect": "<tag=WeaponAction_BasicAttack> 改为 <tag=WeaponAction_DashAttack> 判定。(<tag=WeaponAction_DashAttack> 被禁用) <tag=AttackSpeed> 提高 10%。",
  "WeaponAddon_Rapier_Name": "刺击",
  "WeaponAddon_RapierWide_Effect": "刺击范围变得更长。<tag=AttackSpeed>提升20%。",
  "WeaponAddon_RapierWide_Name": "加速魔法刻印",
  "WeaponAddon_ShieldBlade_Effect": "横扫时向前冲，造成 30 点额外伤害。扫掠的刚度增加并将敌人向后推。",
  "WeaponAddon_SkelGreatsword_Effect": "<tag=WeaponAction_SpecialAttack>变更为“重组”。（消耗<tag=MP>25）使用重组时，剑身延长8秒，可以连续挥舞普通攻击，造成额外伤害。（额外伤害：{DEFAULT_DAMAGE}+{STAT_NAME}{STAT_DAMAGE}）",
  "WeaponAddon_SkelGreatsword_Name": "重新组装",
  "WeaponAddon_SkelGreatswordFaster_Effect": "「重组」攻击的范围增加，并且<tag=AttackSpeed>逐渐加快，最高可达35%。（停止攻击将重置）",
  "WeaponAddon_SkelGreatswordFaster_Name": "骨骼速击",
  "WeaponAddon_SweepBonus_Effect": "<tag=WeaponAction_Sweep> 伤害增加50%。在 <tag=WeaponAction_Guard> 成功后5秒内使用 <tag=WeaponAction_Sweep> 时，额外造成30%伤害。",
  "WeaponAddon_SwordAndShield_Lightning_DarkCloud_Effect": "<tag=DarkCloudDamage>增加15%，普通攻击的最后一击命中时，获得<tag=DarkCloud>3。",
  "WeaponAddon_SwordAndShield_Lightning_T2_Effect": "<tag=LightningDamage>增加{VAL0}。",
  "WeaponAddon_Tier2_Corrosion_Effect": "",
  "WeaponAddon_Tier2_Ice_Effect": "<tag=IceDamage>增加{VAL0}。",
  "WeaponAddon_Tier2_Red_Effect": "",
  "WeaponAddon_Tier3_Hammer_Ice_Effect": "",
  "WeaponAddon_Tier3_Ice_Effect": "<tag=ITEM:1014>充能速度加快50%。",
  "WeaponAddon_Tier3_IceHammer_Effect": "消耗<tag=DashCount>时，即刻以60%的伤害激活神器<tag=ITEM:1208>。",
  "WeaponAddon_TripleDashAttack_Effect": "使用<tag=Dash>时，<tag=WeaponAction_DashAttack>变为<tag=WeaponAction_Dagger_BladeZone>",
  "WeaponAddon_WhirlwindImmediate_Effect": "<tag=SpecialAttackDamage>增加15%。\n<tag=WeaponAction_Whirlwind>立即充能，<tag=SpecialAttackSpeed>降低15%。",
  "WeaponAddon_WhirlwindOutside_Effect": "<tag=WeaponAction_Whirlwind> 范围增加，并在击中外缘时造成额外50%的伤害。",
  "WeaponAddon_WhirlwindOutsideHeal_Effect": "恢复等于外部伤害0.7%的<tag=HP>。",
  "WeaponAddon_WhirlwindRapid_Effect": "<tag=WeaponAction_Whirlwind>的<tag=CriticalChance>提高50%，施法速度提高50%。",
  "WeaponAddon_WideParry_Effect": "<tag=WeaponAction_Parry>的伤害增加100%，移动距离增加。",
  "WeaponAddon_Wound_Effect": "攻击目标，施加<tag=Debuff_Wound>负面效果。",
  "WeaponAddon_Wound_Name": "伤口恶化",
  "WeaponAddon_Wound2_Effect": "使用<tag=Weapon>造成的<tag=Elemental_Physical>伤害将被视为<tag=Elemental_Chaos>属性。<tag=WeaponAction_SpecialAttack>改为<tag=WeaponAction_Greatsword_WoundExplosion>。",
  "WeaponAddon_X_Effect": "",
  "WeaponAddonCrossbow_Fire_Drone_Effect": "<tag=WeaponAction_SpecialAttack>的费用减少到3，每 <tag=AdditionalMP>增加0.9%伤害。<tag=WeaponAction_SpecialAttack>追踪附近敌人。",
  "WeaponAddonCrossbow_Fire_Effect": "<tag=WeaponAction_DirectAttack>的伤害降低{DECREASED_PERCENT}%，但变为{ELEMENTAL}。",
  "WeaponAddonCrossbow_Fire_Grenade_Effect": "用<tag=WeaponAction_BasicAttack>发射榴弹。伤害增加75%。",
  "WeaponAddonCrossbow_Ice_Damage_Effect": "<tag=Buff_FrostVeil>持续期间，<tag=WeaponAction_BasicAttack>的伤害额外增加20%。",
  "WeaponAddonCrossbow_Ice_Effect": "<tag=WeaponAction_SpecialAttack>被替换为“<tag=Buff_FrostVeil>”。\n<tag=Buff_FrostVeil>：消耗30<tag=MP>，获得一个持续10秒的增益，使<tag=WeaponAction_BasicAttack>伤害增加10%，并将<tag=WeaponAction_BasicAttack>转换为<tag=Elemental_Ice>元素伤害。",
  "WeaponAddonCrossbow_Ice_Infinite_Effect": "在<tag=Buff_FrostVeil>持续期间不消耗箭矢。",
  "WeaponAddonCrossbow_Ice_Sniper_Effect": "在<tag=Buff_FrostVeil>持续期间发射穿透敌人的<tag=Frostbite>子弹。\n[<tag=CrossbowAmmo>固定为5发]",
  "WeaponAddonCrossbow_Lightning_Advanced_Effect": "‘闪电箭’命中时，对目标施加<tag=Electric>减益效果。<tag=Electric>伤害增加{VAL1}%。",
  "WeaponAddonCrossbow_Lightning_Effect": "<tag=WeaponAction_BasicAttack>时，有{VAL0}%的概率发射“闪电箭”。\n 闪电箭：造成<tag=LightningDamage>的160%伤害，命中时对邻近敌人额外攻击一次",
  "WeaponAddonCrossbow_Rifle_Dual_Effect": "<tag=WeaponAction_BasicAttack>发射两枚投射物，并在攻击过程中可以更自由地移动。发射速度随<tag=MoveSpeed>的增加而加快。",
  "WeaponAddonCrossbow_Rifle_Effect": "<tag=WeaponAction_SpecialAttack>被'<tag=WeaponAction_AdvancedReload>'替换。\n<tag=WeaponAction_AdvancedReload>：消耗<tag=MP>25，以400%的速度重新加载。",
  "WeaponAddonCrossbow_Rifle_MG_Effect": "攻击时，<tag=AttackSpeed>会逐渐累积，最多可在现有<tag=AttackSpeed>基础上增加60%。",
  "WeaponAddonCrossbow_Shotgun_Advanced_Effect": "<tag=WeaponAction_DirectAttack>的<tag=CriticalChance>增加35%，攻击造成暴击时，会充能{VAL1}发子弹。",
  "WeaponAddonCrossbow_Shotgun_DB_Effect": "<tag=WeaponAction_BasicAttack>的伤害增加10%。",
  "WeaponAddonCrossbow_Shotgun_Effect": "<tag=WeaponAction_BasicAttack>变更为具有<tag=MeleeAttack>判定的“火药弹”。",
  "WeaponAddonCrossbow_Special_Burst_Effect": "<tag=WeaponAction_PowerShot>射击两次并追踪敌人。每次攻击的伤害调整为原始伤害的65%。",
  "WeaponAddonCrossbow_Special_Continue_Effect": "若在2秒内连续施放<tag=WeaponAction_PowerShot>，则每次连续施放造成额外10%的伤害。（最多50%）",
  "WeaponAddonCrossbow_Special_Effect": "<tag=WeaponAction_PowerShot>的攻击范围扩大，伤害增加30%。",
  "WeaponEnhancement": "武器强化",
  "WeaponEnhancement_Description": "赋予武器力量，使其重获新生。",
  "WeaponEnhancement_Name_DAGGER_ADDINGWEIGHTS": "增加重量",
  "WeaponEnhancement_Name_DAGGER_AMBIDEXTROUSGRIPS": "改造为双手握柄",
  "WeaponEnhancement_Name_DAGGER_CHOICEANDCONCENTRATION": "抉择与集中",
  "WeaponEnhancement_Name_DAGGER_EMBLEMOFFOCUS": "专注的纹章",
  "WeaponEnhancement_Name_DAGGER_LIGHTWEIGHTING": "轻量化",
  "WeaponEnhancement_Name_DAGGER_POINTINGKNIFE": "尖锐化刀尖",
  "WeaponEnhancement_Name_DAGGER_RITUALOFSOIL": "大地的仪式",
  "WeaponEnhancement_Name_DAGGER_RITUALOFWIND": "风的仪式",
  "WeaponEnhancement_Name_DAGGER_SPIRITOFDARKNESS": "黑暗之灵",
  "WeaponEnhancement_Name_GREATSWORD_ADJUSTINGWEIGHTS": "调整重量",
  "WeaponEnhancement_Name_GREATSWORD_BASICATTACK": "刃的加工",
  "WeaponEnhancement_Name_GREATSWORD_DELICATECORROSION": "精细腐蚀",
  "WeaponEnhancement_Name_GREATSWORD_HEAVYANDCAREFUL": "沉重而谨慎",
  "WeaponEnhancement_Name_GREATSWORD_LIGHTANDSLEEK": "轻盈纤细",
  "WeaponEnhancement_Name_GREATSWORD_REINFORCINGHANDLE": "强化握把",
  "WeaponEnhancement_Name_GREATSWORD_RITUALOFDARK": "黑暗仪式",
  "WeaponEnhancement_Name_GREATSWORD_RITUALOFLIGHT": "光明仪式",
  "WeaponEnhancement_Name_GREATSWORD_TWOSWORDS": "二刀流",
  "WeaponEnhancement_Name_GREATSWORD_WIDEBLADE": "宽阔刀刃",
  "WeaponEnhancement_Name_SWORDANDSHIELD_ADDMETAL": "盾牌防护力强化",
  "WeaponEnhancement_Name_SWORDANDSHIELD_ADDSHIELD": "盾牌防护力强化",
  "WeaponEnhancement_Name_SWORDANDSHIELD_BLACKQUARTZ": "黑石英加工",
  "WeaponEnhancement_Name_SWORDANDSHIELD_BLADE": "锻造剑刃",
  "WeaponEnhancement_Name_SWORDANDSHIELD_CHANGESHIELD": "更换为特殊盾牌",
  "WeaponEnhancement_Name_SWORDANDSHIELD_COLDFORGING": "冷锻",
  "WeaponEnhancement_Name_SWORDANDSHIELD_DEFENSE": "强化盾牌握把",
  "WeaponEnhancement_Name_SWORDANDSHIELD_ELASTICITY": "强化盾牌弹性",
  "WeaponEnhancement_Name_SWORDANDSHIELD_HOTFORGING": "热锻",
  "WeaponEnhancement_Name_SWORDANDSHIELD_SHIELDBLADE": "盾牌安装刀刃",
  "WeaponEnhancement_Name_SWORDANDSHIELD_SHIELDLIKESWORD": "化盾为剑",
  "WeaponEnhancement_Name_SWORDANDSHIELD_SHOOTINGSTAR": "流星加工",
  "WeaponEnhancement_Name_SWORDANDSHIELD_SWORDLIKESHIELD": "化剑为盾",
  "WeaponGreatsword_Bone_Name": "骨之巨剑",
  "WeaponGreatsword_Bone2_Name": "吱嘎的脊椎",
  "WeaponGreatsword_Club_Name": "木制棍棒",
  "WeaponGreatsword_ClubAdvanced_Name": "顽皮的恶作剧",
  "WeaponGreatsword_Halberd_Black_Name": "黑铁戟",
  "WeaponGreatsword_Halberd_Name": "戟",
  "WeaponGreatsword_Ice_Name": "寒气缭绕的大剑",
  "WeaponGreatsword_Ice2_Freeze_Name": "冰柱剑",
  "WeaponGreatsword_Ice2_Name": "万年寒霜巨剑",
  "WeaponGreatsword_IceExo_Name": "驱魔的重剑",
  "WeaponGreatsword_Lightning_Name": "电击大剑「E2G」",
  "WeaponGreatsword_LightningT3_Name": "电击大剑「E3G」",
  "WeaponGreatsword_LightningT3Shock_Name": "电击大剑「S3G」",
  "WeaponGreatsword_PurpleBiglazer_Name": "太初形态",
  "WeaponGreatsword_PurpleCompanion_Name": "拉扎里恩",
  "WeaponGreatsword_PurpleCooldown_Name": "幻术师的遗产",
  "WeaponGreatsword_Red_Tier2_Name": "深红之脊",
  "WeaponGreatsword_Red_Tier3_Name": "深红漩涡",
  "WeaponGreatsword_RedClub_Name": "破坏者",
  "WeaponGreatsword_RedSimple_Name": "裁判官",
  "WeaponGreatsword_SpikeClub_Name": "荆棘棒",
  "WeaponUniqueEffect_AddDefense_Description": "冷静时受到的伤害减少。",
  "WeaponUniqueEffect_AddDefense_Name": "强化冷静",
  "WeaponUniqueEffect_AddGuardPower_Description": "防御量表最大值和恢复速度提高。",
  "WeaponUniqueEffect_AddGuardPower_Name": "强化防御",
  "WeaponUniqueEffect_AddSweepCount_Description": "使用横扫时再次使用一次横扫。",
  "WeaponUniqueEffect_AddSweepCount_Name": "连续横扫",
  "WeaponUniqueEffect_DeflectingAttacks_Description": "普通攻击获得防御判定。",
  "WeaponUniqueEffect_DeflectingAttacks_Name": "弹开",
  "WeaponUniqueEffect_Discreet_Description": "普通攻击变更为蓄力方式。横扫改为立即发动蓄力完成的普通攻击。",
  "WeaponUniqueEffect_Discreet_Name": "蓄力攻击",
  "WeaponUniqueEffect_EvilPower_Description": "用横扫击杀敌人时横扫永久强化。",
  "WeaponUniqueEffect_EvilPower_Name": "恶之力",
  "WeaponUniqueEffect_Foresight_Description": "完美防御变得容易。冷静持续时间延长。",
  "WeaponUniqueEffect_Foresight_Name": "洞察",
  "WeaponUniqueEffect_FuryEnhancement_Description": "狂怒的攻击阶段提高1阶。",
  "WeaponUniqueEffect_FuryEnhancement_Name": "狂怒增强",
  "WeaponUniqueEffect_Gliding_Description": "专注中可以再使用2次狂怒。",
  "WeaponUniqueEffect_Gliding_Name": "滑行",
  "WeaponUniqueEffect_NomalAttackEnhancement_Description": "普通攻击变为6次。最后一击命中2次获得专注。",
  "WeaponUniqueEffect_NomalAttackEnhancement_Name": "强化普通攻击",
  "WeaponUniqueEffect_ParryingEnhancement_Description": "招架的延迟减少。招架的攻击次数增加1次。",
  "WeaponUniqueEffect_ParryingEnhancement_Name": "招架强化",
  "WeaponUniqueEffect_QuickCharge_Description": "准备横扫时获得的怒气增加。",
  "WeaponUniqueEffect_QuickCharge_Name": "快速蓄力",
  "WeaponUniqueEffect_Rage_Description": "双剑状态持续。代替横扫获得一定时间内攻击速度提升的buff。",
  "WeaponUniqueEffect_Rage_Name": "怒火",
  "WeaponUniqueEffect_ReverseGuard_Name": "硬化背包",
  "WeaponUniqueEffect_ShinyTip_Description": "横扫范围增加。横扫范围外围的伤害量增加。",
  "WeaponUniqueEffect_ShinyTip_Name": "闪耀剑尖",
  "WeaponUniqueEffect_SmallSweepEnhancement_Description": "横扫伤害提高。",
  "WeaponUniqueEffect_SmallSweepEnhancement_Name": "",
  "WeaponUniqueEffect_SmartParrying_Description": "持续按住招架按钮可以在想要的时机使用招架。",
  "WeaponUniqueEffect_SmartParrying_Name": "智能招架",
  "WeaponUniqueEffect_SolidFury_Description": "使用狂怒时获得<tag=Shield>，并且不会倒下。",
  "WeaponUniqueEffect_SolidFury_Name": "坚实狂怒",
  "WeaponUniqueEffect_SolidParrying_Description": "使用招架时不会被击倒。用招架对敌人造成伤害时获得专注。",
  "WeaponUniqueEffect_SolidParrying_Name": "坚实招架",
  "WeaponUniqueEffect_Splitting_Description": "使用横扫时可在一定时间内分开剑攻击敌人。",
  "WeaponUniqueEffect_Splitting_Name": "分裂",
  "WeaponUniqueEffect_StrongDeflectingAttacks_Description": "横扫获得防御判定。",
  "WeaponUniqueEffect_StrongDeflectingAttacks_Name": "强力弹开",
  "WeaponUniqueEffect_SummonShadow_Description": "专注中普通攻击时影子一同攻击。",
  "WeaponUniqueEffect_SummonShadow_Name": "召唤影子",
  "WeaponUniqueEffect_SweepEnhancement_Description": "横扫的伤害量和攻击范围增加。",
  "WeaponUniqueEffect_SweepEnhancement_Name": "<tag=WeaponAction_Sweep>强化",
  "WeaponUniqueEffect_Technical_Description": "无法使用狂怒。普通攻击第2击和第5击变为招架。",
  "WeaponUniqueEffect_Technical_Name": "技巧",
  "WeaponUniqueEffect_ThrowingShield_Description": "使用横扫时投掷盾牌攻击敌人。",
  "WeaponUniqueEffect_ThrowingShield_Name": "投掷盾牌",
  "WeaponUniqueEffect_Trance_Description": "冲刺时自动攻击附近敌人。",
  "WeaponUniqueEffect_Trance_Name": "无我境界",
  "WeaponUniqueEffect_Uplifting_Description": "敌人受到伤害时恢复怒气。",
  "WeaponUniqueEffect_Uplifting_Name": "振奋",
  "WeaponUniqueEffect_Vector3(1,1,1)_Description": "普通攻击时防御攻击方向的反方向。",
  "WeaponWieldType_Dagger": "短剑",
  "WeaponWieldType_GreatSword": "大剑",
  "WeaponWieldType_SwordAndShield": "单手剑",
  "WorkInProgress": "开发中",
  "WorkInProgress_D": "该功能正在开发中。某些元素不会应用此选项。",
  "고마워": ""
}