{
  "#Colon": ": ",
  "#FontName": "Galmuri",
  "#LanguageName": "English",
  "#ParenthesisClose": ")",
  "#ParenthesisOpen": "(",
  "#SeparatorSpace": " ",
  "...": "...",
  "...!": "...!",
  "?!": "?!",
  "[ID]_Name": "Rylie",
  "AggressiveGreeting_Mercenary_WeaselKnight": "Enemies!",
  "AggressiveGreeting_Wanderer_Milton": "Those damned moles!",
  "BondArtifact": "Bond Artifact",
  "BossSpeech_Askard_Chapter2_ChangePhase_0": "Great Seed... Grant me strength!",
  "BossSpeech_Askard_Chapter2_ChangePhase_1": "...",
  "BossSpeech_Askard_Chapter2_Die_0": "You can kill me... but it’s already begun...",
  "BossSpeech_Askard_Chapter2_Die_1": "I’ll be back again... just like you...",
  "BossSpeech_Askard_Chapter2_Enter_0": "Contractor, you no longer have to come here.\nJust sit and wait for oblivion to come.",
  "BossSpeech_Askard_Chapter2_Enter_1": "Wait... Since you’ve come all this way...",
  "BossSpeech_Askard_Chapter2_Enter_2": "Let me save you the trouble of going back.",
  "BossSpeech_Askard_Chapter2_halfHp_0": "It would seem you have no intention of turning back. In that case...",
  "BossSpeech_Askard_Chapter3_Die_0": "Impressive. But this won't change the future.",
  "BossSpeech_Askard_Chapter3_Die_1": "Go. Go and feel your helplessness.",
  "BossSpeech_Askard_Chapter3_Enter_0": "I can't even remember how many have come before you.",
  "BossSpeech_Askard_Chapter3_Enter_1": "I must fulfill my duty now, so I shall face you with this phantom.",
  "BossSpeech_Askard_Die_0": "I can't die... in a place like this...",
  "BossSpeech_Askard_Die_1": "<fade>The revelation is...</fade>",
  "BossSpeech_Askard_Die_2": "I...",
  "BossSpeech_Askard_Enter_0": "So you’ve made it this far, I see.",
  "BossSpeech_Askard_Enter_1": "Well then, make it worth my while.",
  "BossSpeech_Askard_halfHp_0": "Excellent... Yes, it seems you are indeed Sephiroth’s <color=yellow>contractor</color>.",
  "BossSpeech_Askard_Phase2_0 ": "...Not bad.",
  "BossSpeech_Askard_Phase2_1": "You’ve given me a new idea... Yes, I think that’ll do.",
  "BossSpeech_Askard_Phase2_2": "Come once more, I shall bring a swift end to this charade.",
  "BossSpeech_BirdDemon_Die1": "This place... from now on...",
  "BossSpeech_BirdDemon_Enter1": "This place is now under the domain of the Tree.",
  "BossSpeech_BirdDemon_Enter2": "You can go no further.",
  "BossSpeech_Larid_Die_0": "I've... failed...",
  "BossSpeech_Larid_Die_1": "If only it had been you...",
  "BossSpeech_Larid_Enter_0": "...",
  "BossSpeech_Larid_Enter_1": "And so my mission begins.",
  "BossSpeech_MadArmadillo_DramaticDying_Start": "Damn it... This... This is the end!",
  "BossSpeech_MadArmadillo_DramaticDying0": "I... I had no intention to... to defy the natural order...",
  "BossSpeech_MadArmadillo_DramaticDying1": "Stop... No... Nooo!",
  "BossSpeech_MadArmadillo_Enter1": "Th-the space-time anomaly...",
  "BossSpeech_MadArmadillo_Enter2": "No... That can’t be... The entropy...",
  "BossSpeech_MadArmadillo_Enter3": "You... You followed me all the way here!",
  "BossSpeech_MadArmadillo_Enter4": "What... What are you doing?",
  "BossSpeech_MadArmadillo_Enter5": "D-don’t even think about getting in my way!",
  "BossSpeech_MadArmadillo_Exit": "Noo!",
  "BossSpeech_MadArmadillo_Golem_Error": "Attempting recovery with backup battery. Energy point 1625.",
  "BossSpeech_MadArmadillo_Golem_Error_DramaticDying": "Entropy critical state. Initiating damage return.",
  "BossSpeech_MadArmadillo_Golem_Error2": "Entropy critical state. Sequence termination recommended.",
  "BossSpeech_MadArmadillo_Scream": "Aaughh!",
  "BossSpeech_MoleBigBomb_Bye1": "Wait, why isn't this working? Did I overdo it?",
  "BossSpeech_MoleBigBomb_Bye2": "Nooo!",
  "BossSpeech_MoleBigBomb_Enter0": "Oh, a guest. The boss mentioned you were coming.",
  "BossSpeech_MoleBigBomb_Enter1": "I’m Odner. Shall we begin?",
  "BossSpeech_MoleBigBomb_Pattern00": "Tackle!",
  "BossSpeech_MoleBigBomb_Pattern01": "Here I go!",
  "BossSpeech_MoleBigBomb_Pattern02": "Kick it hard!",
  "BossSpeech_MoleBigBomb_Pattern03": "Let’s see how far it spreads!",
  "BossSpeech_MoleBigBomb_Pattern04": "Now, it’s your turn!",
  "BossSpeech_MoleBigBomb_Pattern05": "Bomb Punch!",
  "BossSpeech_MoleBigBomb_Pattern06": "Liftoff!",
  "BossSpeech_MoleBigBomb_Pattern07": "Let me show you a real explosion!",
  "BossSpeech_MoleBigBomb_Pattern08": "I can’t believe I can use it so freely... This is awesome!",
  "BossSpeech_MoleBigBomb_Pattern09": "Propulsion!",
  "BossSpeech_MoleBigBomb_Pattern10": "Prepare to land!",
  "BossSpeech_MoleBigBomb_Pattern11": "My helmet’s shaking!",
  "BossSpeech_MoleBigBomb_Pattern12": "Here's a special one!",
  "BossSpeech_MoleBigBomb_Pattern13": "It was really difficult to change it into a cross!",
  "BossSpeech_MoleBigBomb_Pattern14": "Use your head!",
  "BossSpeech_MoleBigBomb_Pattern15": "Here it comes!",
  "BossSpeech_MoleBigBomb_Pattern16": "Guys! Pattern A!",
  "BossSpeech_MoleBigBomb_Pattern17": "Throw everything you got!",
  "BossSpeech_MoleBigBomb_Pattern18": "Phew... I’m out of breath... Maybe I should focus now too!",
  "BossSpeech_MoleElite_Die": "Gah!",
  "BossSpeech_MoleElite_Enter_0": "Who are you!",
  "BossSpeech_MoleElite_Enter_1": "Not just anyone can pass here!",
  "BossSpeech_OinkKing_Die": "Oink!",
  "BossSpeech_OinkKing_Enter1": "How dare an outsider come here!",
  "BossSpeech_OinkKing_Enter2": "I’m going to eat you alive... Get moving!",
  "Buff_6thDegreeShieldTrainingCertificate_FlavorText": "Increases block durability resistance.",
  "Buff_6thDegreeShieldTrainingCertificate_Name": "6th Batch: Shield Training Certificate",
  "Buff_AppleJuice_FlavorText": "Temporarily regenerates health.",
  "Buff_AppleJuice_Name": "Apple Juice",
  "Buff_Cushion_FlavorText": "Increases <tag=MoveSpeed>.",
  "Buff_Cushion_Name": "Slim Cushion",
  "Buff_DaggerDashAttack_FlavorText": "Increases <tag=BasicAttackDamage> and <tag=DashAttackDamage>.",
  "Buff_DaggerDashAttack_Name": "Bushwhack",
  "Buff_FinalDamage_PerfectGuard_FlavorText": "Increases <tag=FinalDamage>.",
  "Buff_FinalDamage_PerfectGuard_Name": "Toughness",
  "Buff_FluorescentCharm_FlavorText": "Increases <tag=PhysicalDamage>.",
  "Buff_FluorescentCharm_Name": "Radiating Charm",
  "Buff_GreenGear_FlavorText": "Increases <tag=CriticalChance>.",
  "Buff_GreenGear_Name": "Green Sawblade",
  "Buff_Haste_FlavorText": "Increases <tag=AttackSpeed> and <tag=MoveSpeed>.",
  "Buff_HelenassStairwayModel_FlavorText": "Increases <tag=MoveSpeed> and <tag=AttackSpeed>.",
  "Buff_HelenassStairwayModel_Name": "Helena’s Stairway Fragment",
  "Buff_IceCrossbow_Name": "Ice Arrow",
  "Buff_Immersion_FlavorText": "You can use Fury.",
  "Buff_Immersion_Name": "Trance",
  "Buff_Katana_Nanmu": "",
  "Buff_Katana_Nanmu_Effect": "",
  "Buff_LightningArmor_FlavorText": "Deals lightning damage to nearby enemies.",
  "Buff_MPPotion_FlavorText": "Your <tag=MP> will regenerate for a certain duration.",
  "Buff_PawWaxOfThespirit_FlavorText": "Temporarily become invincible.",
  "Buff_PawWaxOfThespirit_Interval_FlavorText": "The effect will not activate for a while.",
  "Buff_PawWaxOfThespirit_Name": "Water Elemental’s Paw Wax",
  "Buff_PointedAcorn_FlavorText": "Increases <tag=CriticalChance>.",
  "Buff_PointedAcorn_Name": "Sharp Acorn",
  "Buff_Rage_FlavorText": "Increases ATKSPD for a certain duration.",
  "Buff_Rage_Name": "Enrage",
  "Buff_SharpEye_FlavorText": "Increases <tag=CriticalChance>.",
  "Buff_SilverPlate_FlavorText": "Increases ATK.",
  "Buff_SilverPlate_Name": "Silver Plate",
  "Buff_Smokescreen_FlavorText": "The smoke helps you dodge the next 3 enemy attacks.",
  "Buff_Smokescreen_Name": "Smoke Screen",
  "Buff_Sober_FlavorText": "Upon a successful block, recover 10% of your Guard Gauge (30% for a perfect guard)",
  "Buff_Sober_Name": "Composure",
  "Buff_Splitting_FlavorText": "Dual blades are maintained.",
  "Buff_Splitting_Name": "Split",
  "Buff_Weapon_SweepCostReduce_FlavorText": "Reduces the cost of Cleave by 50%",
  "Buff_Weapon_SweepCostReduce_Free_FlavorText": "Reduces the cost of Cleave by 100%",
  "Buff_Weapon_SweepCostReduce_Free_Name": "Cleave Cost Reduction",
  "Buff_Weapon_SweepCostReduce_Name": "Cleave Cost Reduction",
  "Buy": "Buy",
  "Chapter_0": "Prologue",
  "Chapter_1": "Chapter 1: The Cult Leader",
  "Chapter_2": "Chapter 2: The Seed",
  "Chapter_3": "Chapter 3: The Tree",
  "Chapter_4": "Chapter 4: Fragment",
  "Chapter_5": "Chapter 5",
  "Chapter3_Camp01_00_Mouse": "You are...",
  "Chapter3_Camp01_01_Fox": "Tori?... No way... Is that you?",
  "Chapter3_Camp01_02_Lion": "Without a body, I see all sorts of things.",
  "Chapter3_Camp01_03_Mouse": "I can feel its breath. Unlike us.",
  "Chapter3_Camp01_04_Fox": "Breathing? Could it be... is it alive?",
  "Chapter3_Camp01_05_Fox": "Power of Destiny Alteration... You're not Tori, are you.",
  "Chapter3_Camp01_06_Fox": "Please come back here again, won't you?",
  "Chapter3_Camp01_07_Fox": "And our story...",
  "Chapter3_Camp01_Tree_01": "That's strange. They are beings who have completed their mission and returned to the world.",
  "Chapter3_Camp01_Tree_02": "It feels different from just being an illusion created by Qliphoth...",
  "Chapter3_Camp01_Tree_03": "If your will reaches them, try talking to them once more.",
  "Chapter3_Camp02_00_Fox": "Ah, you came. Want to come over here?",
  "Chapter3_Camp02_01_Fox": "This is inside Qliphoth. Not very deep, though...",
  "Chapter3_Camp02_02_Fox": "I see. Qliphoth again...",
  "Chapter3_Camp02_02_Mouse": "It's hard to get in, especially for animals with bodies.",
  "Chapter3_Camp02_03_Lion": "Our bodies have been taken by Qliphoth.",
  "Chapter3_Camp02_04_Lion": "By the way, you've become much stronger since the last time you were here.",
  "Chapter3_Camp02_05_Fox": "Still, it won't last long.",
  "Chapter3_Camp02_06_Fox": "Before we introduce ourselves, could you tell us about yourself? How did you end up here…?",
  "Chapter3_Camp02_06_Introduce_Fox": "I'm Seyla.",
  "Chapter3_Camp02_06_Introduce_Lion": "I'm Khael.",
  "Chapter3_Camp02_06_Introduce_Mouse": "Dyn.",
  "Chapter3_Camp02_07_Fox": "I see. Qliphoth...",
  "Chapter3_Camp02_08_Lion": "There's not much time left.",
  "Chapter3_Camp02_09_Lion": "But it's when you're in despair that the real opportunity comes.",
  "Chapter3_Camp02_10_Fox": "That's right! So, what should we do now? First, the mental world is...",
  "Chapter3_Camp02_11_Mouse": "I have a suggestion.",
  "Chapter3_Camp02_12_Mouse": "But I'll explain next time.",
  "Chapter3_Camp02_13_Fox": "Inside Qliphoth, space and time don't have any effect.",
  "Chapter3_Camp02_14_Lion": "Come back again. We are accustomed to waiting.",
  "Chapter3_Camp02_Tree_00": "Khael, Dyn, Seyla...",
  "Chapter3_Camp02_Tree_01": "So they were stripped of their bodies, meaning they weren't just mere illusions.",
  "Chapter3_Camp02_Tree_02": "If you have their Destiny Fragment, please bring it. If you are connected to them, surely...",
  "Chapter3_Camp02_Tree_03": "The location of the Destiny Fragment is probably best known by them themselves.",
  "Chapter3_Camp03_00_Lion": "You've arrived.",
  "Chapter3_Camp03_01_Mouse": "First, retrieve the Destiny Fragment here. And also outside.",
  "Chapter3_Camp03_02_2_Lion": "We're tied up here, so we can't help directly. Sorry.",
  "Chapter3_Camp03_02_Lion": "It's scattered up ahead. It got dispersed when we succeeded in sealing it.",
  "Chapter3_Camp03_03_Fox": "If you can make it this far, you can bring the shard as well. Bring it and I'll tell you more.",
  "Chapter3_Camp03_04_Askard": "I broke free from the illusion and ended up coming here.",
  "Chapter3_Camp03_05_Askard": "They are merely illusions. Ghosts of the past.",
  "Chapter3_Camp03_06_2_Askard": "...is dying.",
  "Chapter3_Camp03_06_Askard": "Now accept it, the blessing of Qliphoth.",
  "Chapter3_Camp03_07_Askard": "To trap them here forever like those guys...",
  "Chapter3_Camp03_08_Askard": "Your weakness saved you.",
  "Chapter3_Camp03_Tree_01": "Since time immemorial, Qliphoth has rooted countless times in this world.",
  "Chapter3_Camp03_Tree_02": "And even without my prayers, those destined to stop the darkness always appeared.",
  "Chapter3_Camp03_Tree_03": "The times, appearances, and world were different... but I believe that you, as you are now, can reach the end.",
  "Chapter3_End_01_Fox": "You're here. Making it this far is an achievement. Now...",
  "Chapter3_End_02_Mouse": "Find the remaining shards.",
  "Chapter3_End_03_Fox": "It was exceedingly rare for fate to be broken. It must remain intact in order to grant fate to others.",
  "Chapter3_End_04_Fox": "We don't have corporeal bodies, so we can't be of much help by collecting fragments, but we can assist you in entering the mental world.",
  "Chapter3_End_05_Lion": "Haha, it's a shame we can't see his swordsmanship anymore.",
  "Chapter3_End_06_Lion": "You've probably traveled the tower a lot using the power of fate. Do you have any guesses?",
  "Chapter3_End_07_PlayerChoice_DontKnow ": "I don't know",
  "Chapter3_End_08_Mouse": "It won't be as easy as inside the Qliphoth.",
  "Chapter3_End_09_Fox": "Around here, the approximate location is... Everyone, focus and try to sense the location of the Fate Shard.",
  "Chapter3_End_10_Mouse": "...It's writhing. Close by. And there's a strong <color=yellow>smell of metal</color>.",
  "Chapter3_End_11_Fox": "I can sense the <color=yellow>scent of grass</color>. I can hear the sound of water.",
  "Chapter3_End_12_Lion": "Feels as comfortable as <color=yellow>my room</color>.",
  "Chapter3_End_13_Fox": "Great. With {NAME}'s help, we can also be together outside, even if just a little.",
  "Chapter3_End_14_Mouse": "Even here, my presence fades. There's no time.",
  "Chapter3_End_15_Fox": "Are you ready? The fragments are scattered everywhere. Let's hurry.",
  "Chapter3_End_16_PlayerChoice_Notyet": "Not yet",
  "Chapter3_End_16_PlayerChoice_Yes": "Let's go now",
  "Chapter3_End_17_Fox_NotAllClear": "Please find all the scattered fragments.",
  "Chapter3_End_18_Fox_AllClear": "You've found all the fragments. Thank you.",
  "Chapter3_End_19_Fox_AllClear": "Now it's really the last one. Let's go seal the Qliphoth.",
  "Chapter4_Desert_Fox_0": "This place must have been lush and green in the past, right? If only I could see that scenery someday...",
  "Chapter4_Desert_Lion_0": "One of the ancient books in the library mentions there's an exit to the tower somewhere around here. But no one has managed to find it.",
  "Chapter4_Desert_Mouse_0": "A menacing presence can be felt everywhere. Be prepared.",
  "Chapter4_End_03_Lion": "It's too identical to have been made, isn't it?",
  "Chapter4_End_04_Fox": "...It's my body. Suspicious... Strangely, I feel drawn to it.",
  "Chapter4_End_05_Mouse": "Something feels off. I’ll be sure if I get closer.",
  "Chapter4_End_06_Fox": "...This feeling... It's definitely my body...",
  "Chapter4_End_07_Mouse": "It will help with the seal, but... I feel uneasy.",
  "Chapter4_End_08_Lion": "It might not have been 'restored' by someone, but rather 'recreated'.",
  "Chapter4_End_08a_Lion": "My body... on its own...",
  "Chapter4_End_09_Askard": "Foolish ones. Your bodies have already rotted away.",
  "Chapter4_End_10_Askard": "However, I personally crafted something new for this moment.",
  "Chapter4_End_11_Askard": "With your full power, I will fully awaken the Qliphoth.",
  "Chapter4_End_12_Mouse": "You were careless...",
  "Chapter4_End_13_Fox": "No..! This is definitely...!",
  "Chapter4_End_14_Lion": "<tag=NPC:CutScene_Chapter3_DeepCave_Fox>...I knew it, we...",
  "Chapter4_End_15_Qliphoth": "Now it begins.",
  "Chapter4_End_16_Qliphoth": "I am ready to seal <tag=NPC:Tree_Sephiroth>.",
  "Chapter4_End_17_Tori": "I will fulfill your wishes.",
  "Chapter4_End_18_Askard": "Finally... the form of destruction I desire is complete.",
  "Chapter4_End_18a_PlayerChoice": "<color=red><tag=TEXT:Qliphoth></color>...?",
  "Chapter4_End_19_Tori": "No. I am a friend of the warriors who appeared through borrowing your imagination.",
  "Chapter4_End_20_Tori": "{NAME}. I am <tag=NPC:CutScene_Chapter4_End_Tori>.",
  "Chapter4_End_21_PlayerChoice": "How?",
  "Chapter4_End_22_Tori": "My power of destiny is 'regression'... the same power you possess.",
  "Chapter4_End_22a_Tori": "I have set this place as the last regression point before stopping the Klipoth.",
  "Chapter4_End_23_Tori": "So you can get back up even when you fall...",
  "Chapter4_End_24_Tori": "There isn't much time. You must wake up now and stop the Klipoth on your own.",
  "Chapter4_End_25_Tori": "But the path is not yours alone. Believe in the destiny you have built...",
  "Chapter4_End_25a_Tori": "Please...",
  "Chapter4_EndDoor_Fox_0": "Can you feel my power? I'll be by your side so you won't break under fear.",
  "Chapter4_EndDoor_Lion_0": "Sealing the Kliphot is my specialty, but... this time it's different.",
  "Chapter4_EndDoor_Lion_1": "Go closer and concentrate. When your energy connects, the seal will be released.",
  "Chapter4_EndDoor_Mouse_0": "Even without a body, I am unbroken.",
  "Chapter4_EndDoor_Mouse_1": "I'll give strength so your steps won't hesitate.",
  "Chapter4_Fox_02_Fox": "This place is just the same! I wonder if there are any shards around here...",
  "Chapter4_Fox_03_Fox": "Ah! There it is!",
  "Chapter4_Fox_04_Thunder": "Oh, did you come down from Rabbit Village? I'm a merchant named Thunder.",
  "Chapter4_Fox_05_Thunder": "Recently the raiders have been quiet, so I was helping the ducks to migrate to the Grass Village...",
  "Chapter4_Fox_06_Thunder": "Suddenly, raiders appeared too... Please help!",
  "Chapter4_Fox_07_Fox": "It's not a fragment...but let's help anyway!",
  "Chapter4_Fox_07a_Thunder": "...?",
  "Chapter4_Fox_08_PlayerChoice_Help": "Help",
  "Chapter4_Fox_09_Thunder": "Thank you! The townspeople are all <color=yellow>scattered</color> and fighting now. Please help them as you come!",
  "Chapter4_Fox_10_Thunder": "If you follow the tire tracks, you might be able to catch up to the leader.",
  "Chapter4_Fox_10b_Fox": "Oh. You're coming out this way! This place feels familiar.",
  "Chapter4_Fox_11_Fox": "With the power of my 'Harmony', I can amplify our bond.",
  "Chapter4_Fox_11_Thunder": "Everyone arrived safely. Thank you for your help!",
  "Chapter4_Fox_11a_Fox": "All the animals were granted the power by the Great Tree to overcome crises together.",
  "Chapter4_Fox_11b_Fox": "With your current strength, all you can do is make them feel a bit closer to you... But that's helpful enough, right?",
  "Chapter4_Fox_12_Duck1": "Thank you!",
  "Chapter4_Fox_13_Duck2": "Finally, this tiresome camp life is over! Thank you!",
  "Chapter4_Fox_13a_Duck3": "That was an excellent performance.",
  "Chapter4_Fox_14_Thunder": "This is a gift to express my gratitude! Not sure what it's used for, but surely...!",
  "Chapter4_Fox_15_Fox": "It was right in front of us!",
  "Chapter4_Fox_15a_Duck01": "What's that?",
  "Chapter4_Fox_15b_Duck02": "So warm...",
  "Chapter4_Fox_15c_Duck03": "There was just a fox behind me.. Huh?",
  "Chapter4_Fox_16_Thunder": "I'm glad you found what you were looking for. Now we need to start repairing the village.",
  "Chapter4_Fox_17_Thunder": "Please come back later! By then, the village will be rebuilt.",
  "Chapter4_Fox_17a_Thunder": "I wish the traveler good fortune.",
  "Chapter4_Fox_18_Fox": "This is what it feels like to connect hearts. Such a warm scene...",
  "Chapter4_Fox_19_Fox": "Hehe, I was just talking to myself! Now, let's take the shard and head back!",
  "Chapter4_Fox_BattleClear_0_Bana": "Huff.. Huff.. Is everyone okay?!",
  "Chapter4_Fox_BattleClear_1_Kuri": "They won't swarm anymore!",
  "Chapter4_Fox_BattleClear_2_Kuri": "Let's hurry to the village before they swarm us again!",
  "Chapter4_Fox_Companion_Rolf_Join": "",
  "Chapter4_Grasstown_Fox_0": "The twisted fate has changed, so the animals seem to be gathering!",
  "Chapter4_Grasstown_Fox_1": "Let's help with the reconstruction!",
  "Chapter4_Grasstown_Lion_0": "It seems this village existed even when I lived here! Although it seems the appearance has changed.",
  "Chapter4_Grasstown_Mouse_0": "A bulletin board for quests. I used to see these a lot when mercenaries were around.",
  "Chapter4_Library_Fox_0": "This model always seems mysterious no matter when I look at it!",
  "Chapter4_Library_Fox_1": "",
  "Chapter4_Library_Lion_0": "This library has existed since ancient times.",
  "Chapter4_Library_Lion_1": "Studying the various documents here was my main task.",
  "Chapter4_Library_Mouse_0": "I don't like this place. Everyone seems to be unaware...",
  "Chapter4_Library_Mouse_1": "The angle of the ground here changes slightly, making perfect combat difficult.",
  "Chapter4_Lion_02_Lion": "Even though it's quite worn out, the facility is still functioning well!",
  "Chapter4_Lion_03_Lion": "Almost there.",
  "Chapter4_Lion_04_Lion": "As I mentioned earlier, <tag=TEXT:SocialID_Qliphoth_Name> and <tag=TEXT:Tree_Sephiroth> have been constantly engaged in battles.",
  "Chapter4_Lion_04a_Lion": "Back when animals lived on land, not in this tower.",
  "Chapter4_Lion_05_Lion": "The process has been repeated even at the top... and the shadow of <color=red><tag=TEXT:SocialID_Askard_Name></color> was always cast beside it.",
  "Chapter4_Lion_06_Lion": "This was a place where we gathered to block that shadow. I wonder what happened to my friends back then...",
  "Chapter4_Lion_07_Lion": "You must retreat now!",
  "Chapter4_Lion_08_Robot": "E-err0r... Intr_uder d-detected... Purific@tion Trajectory... *＠",
  "Chapter4_Lion_09_Robot": "Purification sequence in preparation....",
  "Chapter4_Lion_10_Lion": "The <tag=TEXT:SocialID_CutScene_Chapter4_Core_Name> is affected by the <tag=TEXT:SocialID_Qliphoth_Name> erosion. It recognizes you as an enemy!",
  "Chapter4_Lion_11_Robot": "Initiating purification sequence.",
  "Chapter4_Lion_12_Lion": "It'll stop automatically when the purification is done, so just hold on until then.",
  "Chapter4_Lion_13_Robot": "First purification sequence complete. Please wait for the second sequence...",
  "Chapter4_Lion_13a_Lion": "This device was also created with the power of my destiny in mind. It was a project I worked on with my colleagues at the research facility...",
  "Chapter4_Lion_13b_Lion": "It's refreshing to see that it's still working like this.",
  "Chapter4_Lion_14_Lion": "Step aside for a moment. I will try to contain the corruption of <tag=TEXT:SocialID_CutScene_Chapter4_Core_Name>.",
  "Chapter4_Lion_16_Robot": "System normalization. Lifting quarantine. Welcome back, <tag=TEXT:SocialID_CutScene_Chapter3_Lion_Name> researcher.",
  "Chapter4_Lion_17_Lion": "Phew... It's not easy to keep this much energy contained in this state.",
  "Chapter4_Lion_18_Lion": "Luckily, it's not completely broken. I remember the day I first activated this device with my colleagues at the lab.",
  "Chapter4_Lion_19_Lion": "Thanks to you, we were able to safely seal the energy of <tag=TEXT:SocialID_Qliphoth_Name>. Seeing it still working like this brings back memories.",
  "Chapter4_Lion_20_Lion": "Come on. There’s a fragment over there.",
  "Chapter4_Lion_21_Lion": "It seems all my fragments have been recovered. Let's head back, they're all waiting.",
  "Chapter4_Mouse_03_Mouse": "",
  "Chapter4_Mouse_04_Bari": "That mole doesn't seem to be brainwashed.",
  "Chapter4_Mouse_04_Mouse": "",
  "Chapter4_Mouse_05_Bari": "Oh.. are you perhaps the adventurer from Rabbit Village?",
  "Chapter4_Mouse_06_Bari": "I was circling near the base, moving supplies, and when I returned, it was like this...",
  "Chapter4_Mouse_07_Bari": "I think the root up ahead is the source of the problem. Please help!",
  "Chapter4_Mouse_08_Mouse": "If that root is the source, the fragment must be there too.",
  "Chapter4_Mouse_09_PlayerChoice_Help": "Help",
  "Chapter4_Mouse_10_Bari": "Thank you! If we defeat that, we can rescue the other moles as well!",
  "Chapter4_Mouse_10a_Mouse": "It seems like this guy was eating my shard.",
  "Chapter4_Mouse_11_Bari": "I need to quickly check if all my comrades have returned.",
  "Chapter4_Mouse_12_Bari": "Thank you, adventurer! Thanks to you, I've gained more courage!",
  "Chapter4_Mouse_13_Mouse": "I see... You didn't need abilities to gain courage.",
  "Chapter4_Mouse_14_Mouse": "Let's go back too.",
  "Chapter4_MouseMoleKey_0": "A key. Better keep it.",
  "Chapter4_MouseRovin_01_Rovin": "Eek..! Don't come..! Please...!",
  "Chapter4_MouseRovin_02_Mouse": "This feeling... I can sense my power from that mole.",
  "Chapter4_MouseRovin_03_Mouse": "But it's the wrong direction.",
  "Chapter4_MouseRovin_04_Mouse": "Pushing my heart... instilling frustration.",
  "Chapter4_MouseRovin_05_Mouse": "The power of my destiny is the force that makes others take a step forward.",
  "Chapter4_MouseRovin_06_Mouse": "For now... this is my limit.",
  "Chapter4_MouseRovin_07_Rovin": "Haa... out of breath...",
  "Chapter4_MouseRovin_08_Rovin": "Until just now... I couldn't think of anything.",
  "Chapter4_MouseRovin_09_Player_WhatHappen": "What happened",
  "Chapter4_MouseRovin_10_Rovin": "Recently, roots have started spreading in the base.",
  "Chapter4_MouseRovin_11_Rovin": "After that, there were sudden changes in the moles...",
  "Chapter4_MouseRovin_12_Rovin": "We're imprisoning those who haven't been affected.",
  "Chapter4_MouseRovin_13_Rovin": "Please help us!",
  "Chapter4_MouseRovin_14_Mouse": "As expected. You're distorting and using my Destiny Fragment.",
  "Chapter4_MouseRovin_15_Mouse": "Hurry up before it spreads further.",
  "Chapter4_MouseRovin_2_Mouse": "",
  "Chapter4_WakeUp_01_Rylie": "Are you all right, child?",
  "Chapter4_WakeUp_02_PlayerChoice": "Where am I?",
  "Chapter4_WakeUp_03_Rylie": "As soon as you lost consciousness while receiving your destiny, the tree lost its energy and withered.",
  "Chapter4_WakeUp_04_Rylie": "And then suddenly, demons stormed into the village. We tried hard to fend them off, but it wasn't enough...",
  "Chapter4_WakeUp_05_Rylie": "We managed to bring the surviving rabbits and carry you, who was unconscious, all the way here.",
  "Chapter4_WakeUp_05a_Rylie": "Thanks to the moles' help, we barely managed to escape.",
  "Chapter4_WakeUp_06_Rylie": "You don't look well... Did you have a bad dream?",
  "Chapter4_WakeUp_07_PlayerChoice": "What I've seen so far...",
  "Chapter4_WakeUp_08_PlayerChoice": "Do not say",
  "Chapter4_WakeUp_09_Rylie": "It must be a shock, you should rest a bit more.",
  "Charm_AcquireMagic_Effect": "Acquire <tag=Skill> {MAGICNAME}",
  "Charm_AcquireWeaponSkill_Effect": "Acquire the {SKILLNAME} skill",
  "Charm_ActivateChaotic_Effect": "<color=red>Enables friendly fire</color>",
  "Charm_AddBuffFromBlocking_Effect": "Upon a successful block, {BASIC_ATTACK_DAMAGE} physical damage for {TIME} seconds",
  "Charm_AddMaxRage_Effect": "Max Rage cap {RAGE}",
  "Charm_AddStatByDefense_Effect": "Gain the following effect for every 10 <tag=Defense>",
  "Charm_AddStatByDefense_Effect2": "<tag=FireDamage> {VALUE}",
  "Charm_AddStatByDefense_Effect3": "<tag=IceDamage> {VALUE}",
  "Charm_AddStatByDefense_Effect4": "<tag=LightningDamage> {VALUE}",
  "Charm_AirSlash_Effect": "Charges every {TIME} seconds, unleashes a {ELEMENTAL} slash on normal attack\n[Damage: {DAMAGE} ({ELEMENTALDAMAGE}{ICE_DMG}%)]",
  "Charm_AirSlash_Effect2": "Shoots out a slashing wave that deals {DAMAGE}% cold damage",
  "Charm_AmplitudeMagicCharmAP_Effect": "Bonus <tag=AP> {AP} when casting a spell within 4 blocks",
  "Charm_ArkPuzzle_Effect": "It looks like a shape that could fit into a statue.",
  "Charm_AttackBuffOnHealthLoss_Effect": "Gain a {DAMAGE}% ATK buff each time you lose <tag=HP> in a single combat ({SECOND} seconds)",
  "Charm_AttackBurn_Effect": "When performing a <tag=WeaponAction_DirectAttack>, there's a {CHANCE}% chance to inflict the <tag=Burn> debuff",
  "Charm_AttackChim_Effect": "Inflicts <tag=Chim> on enemies when performing normal and dash attacks",
  "Charm_AttackChim_Effect2": "Barter {NEGO}",
  "Charm_AttackSummon_Effect": "For every {DAMAGE} normal attack damage dealt, 1 bone fragment is created. Upon amassing 3 bone fragments, they are consumed to summon a skeleton companion.",
  "Charm_AutoMagic_Effect": "Automatically triggers the Bolt Grimoire in the slot below every {COOLDOWN} seconds",
  "Charm_BambooBook_Effect": "<tag=BasicAttackDamage> {BASIC_ATTACK_DAMAGE}%",
  "Charm_BasicAttackSpeed_Effect": "<tag=AttackSpeed> {ATTACK_SPEED}%",
  "Charm_BasicLightning_Effect": "For every {DAMAGE} normal attack damage dealt, gain {CLOUD} charges of Storm Cloud",
  "Charm_BlazingStormcloud_Effect": "Inflicts <tag=Burn> on enemies struck by <tag=DarkCloud>",
  "Charm_BoltMagicAmmoBonus_Effect": "Increases max charges for bolt spells by {AMMOCOUNT}",
  "Charm_BoltMagicAmmoBonus_HitTarget_Effect": "Gain a {CHANCE}% chance to reset cooldowns when hitting enemies with a bolt spell",
  "Charm_BoltMagicHoming_Effect": "Bolt spells now home in on enemies. Bolt spell recharge speed: {PERCENT}%",
  "Charm_BoltMagicMultiShot_Effect": "Bolt spells split into 3 directions. (The spell power of each one is reduced by {DAMAGERATIO}.) Mana consumption is increased by {COST}.",
  "Charm_BrokenMirror_Effect": "Gain <tag=Shield> durability {SHIELD} when moving locations",
  "Charm_BrokenSapphire_Effect": "Gain a shroud that guarantees to <tag=Evasion> every attack every {TIME} seconds",
  "Charm_Burn_Effect": "<tag=Elemental_Fire> Element attack <tag=CriticalDamageRate> {PERCENT}",
  "Charm_BurnExplosion_Effect": "When an enemy with a burn status dies, it explodes, dealing {DAMAGE} damage in a 3-tile radius.",
  "Charm_ChangeATKToMAGIC_Effect": "Reduces damage of <tag=WeaponAction_DirectAttack> by {PERCENT}% but increases damage dealt with <tag=Magic> by {PERCENT}%",
  "Charm_CharmOfDexterity_Effect": "<tag=MoveSpeed> {MOVE_SPEED}%",
  "Charm_CharmOfIntelligence_Effect": "<tag=CooldownRecovery> {COOLDOWN_RECOVERY_SPEED}%",
  "Charm_CharmOfStrength_Effect": "<tag=CooldownRecovery> {DASH_RECOVERY_SPEED}%",
  "Charm_Chintamani_Effect": "When receiving fatal damage, this item is destroyed and the following effects are activated",
  "Charm_Chintamani_Effect_2": "Recover {PERCENT} HP and become momentarily invincible",
  "Charm_Chintamani_Effect_3": "Inventory slot level: {LV}",
  "Charm_CompanionChaos_Effect": "Companions placed in the same row in the inventory deal <tag=Elemental_Chaos> damage",
  "Charm_CompanionCloud_Effect": "Activates <tag=DarkCloud> {CLOUD} times when a companion deals {ELEMENTAL} damage (Cooldown per companion: {COOLDOWN} sec)",
  "Charm_CritAndRanged_Effect": "If an enemy is within 3 tiles, critical damage {VALUE}%",
  "Charm_CriticalChanceIncreaseWithTablets_Effect": "Increases <tag=CriticalChance> by {CRITICAL}% for every tablet in your inventory",
  "Charm_CriticalChanceIncreaseWithTablets_Effect2": "Current number of tablets: {COUNT}",
  "Charm_CrossAxe_Effect": "Grants Lv +1 to artifacts in the same row and Lv -1 to those in the same column",
  "Charm_CrossbowDashAmmo_Effect": "Charge {VALUE} ammunition in current magazine while dashing",
  "Charm_DarkCloud_Critical_Effect": "When a lightning attack deals a critical hit, gain {CLOUD} charges of Storm Cloud",
  "Charm_DashAttackDamage_Effect": "<tag=DashAttackDamage> {PERCENT}%",
  "Charm_DashAttackInvincible_Effect": "When performing a dash attack, gain an invincibility buff for {TIME} seconds (cooldown: {COOLDOWN} seconds)",
  "Charm_DashAttackStack_Effect": "When a normal attack hits, dash attack damage increases by {DAMAGE}% (resets upon dash attack)",
  "Charm_DashDamage_Effect": "Attacks the enemy touched during the dash for {DAMAGE}% physical damage\n(Deals double damage if <tag=DashCount> is consumed)",
  "Charm_DashShield_Effect": "Gain a <tag=Shield> lasting {DURATION} seconds when <tag=Dash> ({COOLDOWN} second cooldown)",
  "Charm_DebuffDamage_Effect": "When dealing damage to an enemy, deal an additional {DAMAGE}% damage for each debuff applied to the target",
  "Charm_DecreaseFallingDamage_Effect": "Reduces fall damage and damage from traps by {DAMAGE}%",
  "Charm_DecreaseFallingDamage_Effect2": "<tag=IceDamage> {ICE}",
  "Charm_DisableNeighborCharm_Effect": "Nullifies the effects of the artifact in the slot to the right",
  "Charm_DisableNeighborCriteria_Effect": "Ignores the trigger conditions of the artifact in the slot to the right",
  "Charm_EchoOfTheGlacier_Effect": "Inflict <tag=Frostbite> on nearby enemies every {TIME} seconds",
  "Charm_Electric_Effect": "When using <tag=WeaponAction_DirectAttack>, grants <tag=Electric> with a {CHANCE}% chance (cooldown of {TIME} seconds)",
  "Charm_ElectricEarring_Effect": "Every {TIME} seconds, deal <tag=LightningDamage> {DAMAGE}% lightning attack to {COUNT} nearby enemies and apply <tag=Electric> debuff.",
  "Charm_ElruNaptimePillow_Effect": "After battle, heal {HEAL} <tag=HP>",
  "Charm_Endure_Effect": "Gain the Endure buff with each physical critical hit on an enemy (Increases defense by 3 for 6 seconds and stacks up to 3 times)",
  "Charm_EnhancementPotionCap_Effect": "If <tag=HP> is at or below {HPRATIO}%, <tag=HPPotionBonus> increases by {BONUS}%",
  "Charm_Exploitation_Effect": "Recovers <tag=HP> by {AMOUNT} on <tag=WeaponAction_DirectAttack> (Cooldown {COOLDOWN} seconds)",
  "Charm_ExplosionDamageResist_Effect": "Grants immunity to the projectile explosion damage from {SOURCE}",
  "Charm_ExplosionDamageResist_From_All": "When taking all types of damage",
  "Charm_ExplosionDamageResist_From_Self": "When taking damage from allies",
  "Charm_ExplosionProofVest_Effect": "When taking damage, drops {COUNT} sticks of dynamite ({DAMAGE} damage)",
  "Charm_FairyJar_Effect": "When breaking boxes or jars, there’s a {CHANCE}% chance to create a Life Orb",
  "Charm_FairyJar_Effect_2": "Life Orb: Restores 15 <tag=HP>",
  "Charm_FarChimDamage_Effect": "Inflicts <tag=Chim> on enemies you have damaged that are 3 or more tiles away",
  "Charm_FinalComboCritical_Effect": "The last hit of the combo gains <tag=CriticalChance> {CRITICAL}%",
  "Charm_FireBulletOnEnemyDied_Effect": "Upon killing an enemy, creates a field in that spot that deals continuous damage ({DAMAGE} damage)",
  "Charm_FireCharkram_Effect": "Launch {COUNT} chakrams that periodically attack nearby enemies\n[Damage: {DAMAGE} (<tag=LightningDamage>{PERCENT}%)]",
  "Charm_FireCharkram_Effect_Debuff": "On Chakram hit, {DEBUFF}% chance to apply <tag=Electric>",
  "Charm_FireFeather_Effect": "Summon feathers in combat that fly at {COUNT} nearby enemies and inflict <tag=Burn> (Cooldown: {TIME} seconds)",
  "Charm_FireFly_Effect": "{DAMAGE} <tag=LightningDamage> (Deactivated for {TIME} seconds upon hit)",
  "Charm_FireGuard_Effect": "Successful blocks deal {FIRE} fire damage to the attacker",
  "Charm_FireIce_Effect": "Grants Fire to the left side of inventory, and Ice to the right",
  "Charm_FireIce_Effect_2": "Granted element damage: {MAIN}",
  "Charm_FireIce_Effect_3": "Opposing element damage: {OPPOSITE}",
  "Charm_FireIceWeapon_Effect": "Left: <tag=FrostRelic> artifact changes to be based on <tag=FireDamage>",
  "Charm_FireIceWeapon_Effect_Current": "<color=yellow>[Current] </color>",
  "Charm_FireIceWeapon_Effect_FlameRelic": "<tag=FrostRelic> converted to <tag=FireDamage> based",
  "Charm_FireIceWeapon_Effect_FrostSword": "<tag=FlameSword> changes to be based on <tag=IceDamage>",
  "Charm_FireIceWeapon_Effect0": "Artifact changes based on the position of <tag=ITEM:1259>",
  "Charm_FireIceWeapon_Effect2": "Right: <tag=FlameSword> artifact changes to be based on <tag=IceDamage>",
  "Charm_FirstAttackBonusDamage_Effect": "Deals {DAMAGE}% additional damage to enemies with full health",
  "Charm_FlagOfCheer_Effect": "Summon a flag at the designated location. Allies within the flag's range have their <tag=AttackSpeed> increased by {SPEED}%",
  "Charm_FlameBall_Effect": "Upon attacking, creates a blazing field",
  "Charm_FlameDash_Effect": "When dashing, creates a Blazing Field on {CELL} tiles",
  "Charm_FlameGround_Meteor_Effect": "Drops {COUNT} meteors near the player that deal {DAMAGE}% fire damage",
  "Charm_FlameGround_Meteor_Effect2": "Inflicts <tag=Burn> on enemies struck by the meteors",
  "Charm_FlameGround_Meteor_Effect3": "Cooldown: {TIME} seconds",
  "Charm_FlameGroundKillCrit_Effect": "When defeating enemies with Storm Clouds and Blazing Field in a single battle, increases CRIT by 1% (Max {LIMIT})",
  "Charm_FlamePlantRoot_Effect": "Deals {FIREDAMAGE}% fire attribute damage to surrounding enemies upon hitting Fury",
  "Charm_FlameSwordAuto_Effect": "Create 1 <tag=FlameSword> every {TIME} seconds (only when <tag=FlameSword> effect is active)",
  "Charm_FlameSwordFall_Effect": "Retrieve all <tag=FlameSword> that have fallen to the ground, dealing <tag=FlameSword> damage to enemies in the path",
  "Charm_FlameSwordFall2_Effect": "",
  "Charm_FlameSwordReturn_Effect": "<tag=FlameSword> Falls near you when thrown",
  "Charm_FlameWeapon_Effect": "When performing a greatsword whirlwind, creates <tag=FlameGround> within a radius of {CELL} tiles",
  "Charm_FollowerAttackSpeed_Effect": "Companions attack {ATTACK_SPEED} more frequently",
  "Charm_Freeze_Effect": "<tag=Frostbite> has a {PERCENT} chance to be applied an additional time when granted.",
  "Charm_FrostiumRing_Effect": "When dealing damage with <tag=WeaponAction_DirectAttack> or <tag=Magic>, inflict {DAMAGE} {ELEMENTAL} on target (Cooldown {TIME} sec)",
  "Charm_FrozenEgg_Effect": "Increases the <tag=CriticalChance> of ice attacks by {CHANCE}%",
  "Charm_FrozenMemory_Effect": "Gain the Frozen Touch buff whenever inflicting <tag=Frostbite> on a target",
  "Charm_FrozenMemory_Effect_Buff": "Frozen Touch: Increases <tag=IceDamage> by 1 for {TIME} seconds (up to {STACK} stacks)",
  "Charm_GainCriticalBuffOnMPLoss_Effect": "Each time you use <tag=MP> {MP} in combat, receive a {BUFF}% <tag=CriticalChance> buff (stacks up to {STACK} times and lasts {TIME} seconds)",
  "Charm_GainMPByDamage_Effect": "Recover <tag=MP> based on damage dealt by <tag=WeaponAction_DirectAttack> or <tag=Magic> (1 recovery per {GAIN})",
  "Charm_GainSpeedBuffOnEnemyDamage_Effect": "When enemies take damage, there is a {CHANCE}% chance to increase your <tag=MoveSpeed> by {AMPLIFY} for {TIME} seconds (refreshes when the effect is retriggered)",
  "Charm_GoldenCloak_Effect": "You can dash one more time.",
  "Charm_GoldIsDamage_Effect": "Increases all damage by {DAMAGE}% for every {MONEY} <tag=Leaf> you have",
  "Charm_Golem_Laser_Effect": "Charges and fires a laser in the direction you are aiming",
  "Charm_Golem_Pistol_Effect": "Fires a bullet in the direction you are aiming",
  "Charm_GolemPartCommon_Effect": "Can be activated through the Golem Core",
  "Charm_GreenGi_Effect": "Upon a successful <tag=Evasion>, casts Tiger Strike forward\n[Damage: {DAMAGE} ({DEF_DMG} + <tag=PhysicalDamage> {DMG}%)]",
  "Charm_GuardCounter_Effect": "Counter: Perform a short ranged melee attack forward when blocking ({DAMAGERATIO}% of physical damage)",
  "Charm_GuardCounter_FireBolt_Effect": "Counter: Cast {MAGICNAME} upon successfully blocking {COUNT} times (cooldown: {TIME} seconds)",
  "Charm_GuardSmite_Effect": "Attacks made after a successful block deal an additional {DAMAGE}% damage",
  "Charm_HitInvincible_Effect": "Upon taking damage, gain invincibility for {TIME} seconds",
  "Charm_IceBow_Effect": "Fire an arrow at the enemy dealing {ELEMENTALDAMAGE}\n[Damage: {DAMAGE} ({DEF_DMG}+{ELEMENTALDAMAGE}{PERCENT}%)]",
  "Charm_IceBow_Effect2": "Automatically reloads 1 shot every {RELOADTIME} seconds (up to {MAX})",
  "Charm_IceHammer_Effect": "Recharges every {TIME} seconds during combat. Activates the following effect after dashing when charged.",
  "Charm_IceHammer2_Effect": "Throw a hammer at nearby enemies to deal {ELEMENTALDAMAGE} damage\n[Damage: {DAMAGE} ({DEF_DMG}+{ELEMENTALDAMAGE}{ICE_DMG}%)]",
  "Charm_IceSpear_Effect": "{ELEMENTAL} spear flies in and attacks enemies {COUNT} times\n[Damage: {DAMAGE} ({DEF_DMG}+{ELEMENTALDAMAGE}{ICE_DMG}%)]",
  "Charm_IceSpear0_Effect": "Charges every {TIME} seconds during battle. Activates the following effect if there are enemies nearby after charging.",
  "Charm_IcicleVine_Effect": "When using <tag=WeaponAction_SpecialAttack>, creates 1 line of ice thorns forward (Damage: {DEF_DMG} + {PERCENT}% {ELEMENTAL})",
  "Charm_IcicleVine_Effect2": "When thorns hit an enemy, inflict <tag=Frostbite>",
  "Charm_IncreaseAllDamageByHP_Effect": "If current <tag=HP> is {HP}% or more, <tag=FinalDamage> {DAMAGE}%",
  "Charm_IncreaseCriticalChance_NormalAttack_Effect": "<tag=WeaponAction_DirectAttack> <tag=CriticalChance> increases by {CRITICAL}%",
  "Charm_IncreaseDamageOnGuardGauge_Effect": "Upon expending {GAUGE} of your Guard Gauge, the next <tag=BasicAttackDamage> is increased by {DAMAGE}%",
  "Charm_IncreaseDirectAttackExternalForce_Effect": "Increase push force on <tag=WeaponAction_DirectAttack>.",
  "Charm_IncreaseDodgeInvincibleTime_Effect": "Increases invulnerability time by {TIME} seconds",
  "Charm_IncreaseGoldDropRate_Effect": "Increases <tag=Leaf> gain by {RATE}%",
  "Charm_IncreaseHeart_Effect": "<tag=MaxHP> {HP}",
  "Charm_IncreaseHeart_Effect2": "<tag=MaxMP> {MP}",
  "Charm_IncreaseLastAttackDamage_SwordAndShield_Effect": "The last hit of the combo deals {DAMAGE}% increased damage",
  "Charm_IncreaseMeleeAttacnRange_Effect": "{RANGE}% increase in <tag=MeleeAttack> range",
  "Charm_IncreaseMP_Effect": "<tag=MaxMP> {MP}",
  "Charm_IncreaseMPRegen_Effect": "<tag=MPRegen> {MPREGEN}",
  "Charm_IncreaseMpRegenOnGuard_Effect": "While blocking, grants {MP} <tag=MPRegen> but reduces <tag=MoveSpeed> by {SPEED}%",
  "Charm_IncreaseNeighborCharmLevel_Effect": "Grants Lv +1 to the artifact in the slot to the right",
  "Charm_IncreaseNeighborCharmLevel_Left_Effect": "Grants Lv +1 to the artifact in the slot to the left",
  "Charm_IncreaseNeighborCharmLevel4Way_Effect": "Grants Lv +1 to the four artifacts in the slots to the left, right, above, and below",
  "Charm_IncreasePeacefulMoveSpeed_Effect": "Increases <tag=MoveSpeed> by {MOVE_SPEED}% when not in combat",
  "Charm_IncreasePerfectGuardTime_Effect": "Increases the perfect guard window by {TIME} seconds",
  "Charm_IncreaseShieldDefenseRange_Effect": "Increases block radius by {RANGE}%",
  "Charm_IncreaseShieldDurability_Effect": "Increases shield durability by {SHIELD}%",
  "Charm_IncreaseSwordAttackSpeed_Effect": "Increases normal attack speed by {ATK_SPEED}%",
  "Charm_IncreaseWeaponDamageFromGuardGauge_Effect": "Increases the min and max damage of your weapon the closer your Guard Gauge is to 0\nTriggers at {RATIO}%, and bonus damage ranges from 0 to {DAMAGE}",
  "Charm_JustGuard_Effect": "Reflects the attack upon perfect guard (Damage received {DAMAGE}% + 33% of <tag=WeaponAction_DirectAttack> damage",
  "Charm_KatanaEnhancedDashActivator_Effect": "Every {TIME} seconds, <tag=WeaponAction_DashAttack> is enhanced to increase damage by {DAMAGE}% and convert to an attack based on the highest attribute",
  "Charm_Keel_Effect": "<tag=MaxHP> {HP}",
  "Charm_KillHeal_Effect": "Upon attaining {KILL} kills, recover {HEAL} <tag=HP>",
  "Charm_KillMaxHP_Effect": "Every time you kill 3 enemies with normal attacks, your body grows and your total HP is increased by 1% (max {LIMIT})",
  "Charm_KirinHorn_Effect": "{PERCENT} <tag=CriticalChance> for lightning attacks <sprite=\"Keyword\" name=LightningDamage>",
  "Charm_Kunai_Effect": "Normal attacks have a {CHANCE}% chance to fire a kunai\n[Damage: {DAMAGE} ({DEF_DMG}+<tag=CriticalDamageRate>{DMG}%)]",
  "Charm_Kunai_Effect2": "Damage: {DEF_DMG}+<tag=CriticalDamageRate>{DMG}%",
  "Charm_Lantern_Effect": "When you can't see ahead, it slightly illuminates the surroundings.",
  "Charm_LeftMPCost_Effect": "Reduces <tag=MP> cost of the Grimoire in the left slot by {VALUE}",
  "Charm_Lightning_BasicAttack_Effect": "When <tag=WeaponAction_BasicAttack> or <tag=WeaponAction_DashAttack> hit, there's a {PERCENT}% chance to immediately consume 1 <tag=DarkCloud> (Cooldown: {COOLDOWN} seconds)",
  "Charm_Lightning_BasicAttack_Effect2": "",
  "Charm_Lightning_Damage_Effect": "<tag=LightningDamage> {DAMAGE}",
  "Charm_Lightning_DarkCloudBuff_Effect": "Recover 1 per {TIME} seconds if <tag=DarkCloud> is below {THRESHOLD}",
  "Charm_Lightning_Faster_Effect": "{SPEED}% consumption speed of <tag=DarkCloud>",
  "Charm_Lightning_MPRegen_Effect": "Every {COUNT} <tag=DarkCloud> lightning strikes, recover {MP} <tag=MP>",
  "Charm_Lightning_Range_Effect": "",
  "Charm_LightningFury_Effect": "",
  "Charm_LightningPouch_Effect": "Successful dash attacks grant {CLOUD} <tag=DarkCloud> (Cooldown: {TIME} seconds)",
  "Charm_LughtningBread_Effect": "{DROP}% chance that enemies drop lightning bread upon death. Lightning bread grants <tag=DarkCloud> {CLOUD}",
  "Charm_MagicDamageBySpeed_Effect": "For every 1% increase in <tag=MoveSpeed>, magic damage dealt increases by 1% (up to {DAMAGE}%)",
  "Charm_MagicDash_Air_Effect": "Wind Spell: Replaces your dash with a short distance teleport (range increases with level)",
  "Charm_MagicDash_Curse_Effect": "Curse Spell: At the end of your dash, slows nearby enemies ({SLOW}% MOVSPD)",
  "Charm_MagicDash_Earth_Effect": "Earthen Spell: Dash ATK {DASHATTACK}%",
  "Charm_MagicDash_Effect": "Enhances your dash based on the spell in the slot above",
  "Charm_MagicDash_Fire_Effect": "Fire Spell: Upon dashing, grants a <tag=AP> {AP} buff that lasts for 1.5 seconds",
  "Charm_MagicDash_Others_Effect": "Unknown Spell: No effect",
  "Charm_MagicDash_Water_Effect": "Water Spell: Increases dash speed by {DASHSPEED}%",
  "Charm_MagicianCoin_Effect": "Increase the chance of {ITEM_TYPE} appearing in rewards by {DROP_PERCENT}%",
  "Charm_MagicLetter_Effect": "Each time you use 40 <tag=MP> in combat, gain a barrier with {VALUE} hit points (lasts for {TIME} seconds)",
  "Charm_MinHPKill_Effect": "If the target’s HP is below {LIMIT}, they die immediately (does not affect bosses)",
  "Charm_MinibossFight_Effect": "Damage taken from Mini-boss {RECEIVE}, Final damage upon Mini-boss defeat <tag=FinalDamage> {DAMAGE}",
  "Charm_MinimumLighning_Effect": "Regain storm cloud charges when you have fewer than {CLOUD} while out of combat",
  "Charm_MovingCast_Effect": "While casting spells, <tag=MoveSpeed> {SPEED}%",
  "Charm_ncreaseAP_Effect": "<tag=AP> {AP}",
  "Charm_NearMagicBullet_Effect": "Shoots fireworks every time you attack an enemy with a projectile from a Grimoire in the same row (The number of fireworks increases with the number of Grimoires)",
  "Charm_NearMagicBullet_Effect2": "Damage: {DAMAGE} of the magic-related element",
  "Charm_OnlyIdea_Effect": "Artifact design text (effect)",
  "Charm_OnlyIdea_Effect1": "Artifact design text (effect)",
  "Charm_PallasCard_Effect": "Normal attacks have a {DEFAULT}% chance to fire a card",
  "Charm_PallasCard_Effect2": "For every 1 <tag=Luck>, the chance to fire a card increases by {CHANCE} (Current: {CURRENT})\n[Damage: {DAMAGE}]",
  "Charm_PerfectBlockBuff_BlockingCostResist_Effect": "{RESIST}% block durability resistance for {TIME} seconds after a perfect guard",
  "Charm_PerfectGuardCounter_Lightning_Effect": "Upon a successful perfect guard, gain <tag=DarkCloud> {CLOUD}",
  "Charm_PerfectGuardDmamageQuest_Effect": "For every successful perfect guard, physical damage +1 (max: {MAX}), and -2 upon being hit",
  "Charm_PlanetDebuff_Effect": "Planet attacks have a 20% chance to inflict {DEBUFF} on the enemy (80% chance if it's an {ELEMENTAL} element)",
  "Charm_PlanetModel_Effect": "When the miniature celestial orbs pass through enemies during a dash, they deal {DAMAGE} damage",
  "Charm_PlanetModule_Effect": "<color=#61D99F><tag=ItemCategory_Planet></color> artifact unlocked",
  "Charm_PlanetModule_Effect2": "Enlarge planets located within 8 tiles (Enlarged planets have larger projectiles and deal 50% increased damage)",
  "Charm_PlanetModule_Effect3": "",
  "Charm_PointedBat_Effect": "Attacks have a {CHANCE}% chance to miss (Reduces damage by {RATIO}%)",
  "Charm_RageGain_Effect": "{RAGE} Rage gained from attacks",
  "Charm_Rapier_Effect": "Main weapon becomes a rapier that attacks twice in succession",
  "Charm_Rapier_Effect2": "<tag=BasicAttackDamage> {BASIC}%",
  "Charm_Rapier_Effect3": "{SPECIAL}% <tag=SpecialAttackDamage>",
  "Charm_Rapier_Effect4": "{PERCENT}% <tag=DashAttackDamage>",
  "Charm_Reddew_Effect": "On critical hit, deal damage to nearby enemies equal to {PERCENT}% of the highest attribute value",
  "Charm_ReservedMPBonus_Effect": "<tag=ReservedMP> {RES} <tag=MP>, increasing <tag=Magic> damage dealt by {PERCENT}%",
  "Charm_RightSpellCooldownHelper_Effect": "Increases the <tag=CooldownRecovery> of the Grimoire in the right slot by {VALUE}",
  "Charm_RockElephant_Effect": "Fire {COUNT} rock spears that deal damage equal to {PERCENT}% of <tag=Defense>",
  "Charm_RockElephant_Effect2": "Additional Rock Spear count per extra <tag=AttackSpeed> {ATKSPEED}%",
  "Charm_ScytheOfBerut_Effect": "Triggers Execution <sprite=\"Keyword\" name=Execution> by the amount <tag=CriticalChance> exceeds 100%",
  "Charm_ScytheOfBerut2_Effect": "When <tag=CriticalChance> exceeds 100%, the excess is converted into <tag=Execution> Chance.",
  "Charm_ShadowEye_Effect": "Gain 'Mirage' stack on critical hits. When hit with 100% Mirage, evade the attack unconditionally and deal <tag=Evasion> {STAT}% <tag=Elemental_Chaos> damage to surrounding enemies in a wide area.",
  "Charm_ShieldBash_Effect": "Perform a Shield Bash by dashing while blocking (damage: {DAMAGE}% of weapon ATK)",
  "Charm_Shieldmate_Effect": "<tag=SweepCostReduction> {COST}",
  "Charm_Shieldmate_MaxLevel_Effect": "No longer consumes <tag=MP>",
  "Charm_ShortContract_Effect": "Companion <tag=MaxHP> {HP}%",
  "Charm_SnowNeckless_Effect": "Further reduces <tag=MoveSpeed> by {SPEED} for targets afflicted by <tag=Frostbite>",
  "Charm_SpeedRun_Effect": "When entering another place, gain a buff that increases <tag=MoveSpeed> by {MOVE_SPEED}% and <tag=AttackSpeed> by {ATTACK_SPEED}% for {TIME} seconds",
  "Charm_Stun_Effect": "<tag=WeaponAction_DirectAttack> has a {STUN_PERCENT}% chance to inflict stun",
  "Charm_SubShield_Effect": "Summons a secondary shield that blocks nearby attacks (respawns after {TIME} seconds when broken)",
  "Charm_SummonCompanion_Effect": "Summon a companion to fight with you",
  "Charm_SummonJellyFish_Corrosion_Effect": "Summons a jellyfish that inflicts Corrosion on enemies",
  "Charm_SummonJellyFish_Effect": "Summons a jellyfish that deals ice damage to enemies",
  "Charm_SummonJellyFish_Electric_Effect": "Summon a jellyfish that fires lightning projectiles",
  "Charm_SummonJellyFish_Electric2_Effect": "Enemies hit by the projectile receive an <tag=Electric> debuff",
  "Charm_SummonJellyFish_Fire_Effect": "Summons a jellyfish that deals fire damage to enemies",
  "Charm_SummonJellyFish_Fire2_Effect": "Enemies hit by the projectile receive a <tag=Burn> debuff.",
  "Charm_SummonJellyFish2_Effect": "Enemies hit by the projectile receive a <tag=Frostbite> debuff.",
  "Charm_SummonMiniBalista_Effect": "Summons a mini ballista that shoots {COUNT} lightning arrows (automatically revives 10 seconds after being destroyed). {PERCENT}% chance to gain 1 charge of <tag=DarkCloud> when an enemy is hit by a lightning arrow.",
  "Charm_SummonMole_Grenadier_Effect": "Summons a mole that hurls dynamite at enemies (Damage: {DAMAGE}, automatically revives {REVIVETIME} seconds after dying)",
  "Charm_SummonMole_HandBomber_Effect": "Summons a mole that shoots projectiles at enemies (Damage: {DAMAGE}, automatically revives {REVIVETIME} seconds after dying)",
  "Charm_SummonMole_Summon_MoleChief_Effect": "Summon Mole Chief",
  "Charm_SummonPlanetBlue_Effect": "Summons a blue planet that shoots <tag=Elemental_Physical> projectiles\n[Damage: {DAMAGE}]",
  "Charm_SummonPlanetGray_Effect": "Summons a gray planet that shoots <tag=Elemental_Ice> projectiles\n[Damage: {DAMAGE}]",
  "Charm_SummonPlanetRed_Effect": "Summons Red Planet that fires <tag=Elemental_Fire> missiles\n[Damage: {DAMAGE}]",
  "Charm_SummonPlanetRed_Effect2": "Charges in {TIME} seconds, activates on dash",
  "Charm_SummonPlanetRed_Effect3": "When activated, creates {COUNT} homing missiles\n(Deals {DAMAGE}% fire damage)",
  "Charm_SummonPlanetSky_Effect": "Summons a sky blue planet that shoots <tag=Elemental_Lightning> laser beams\n[Damage: {DAMAGE}]",
  "Charm_SummonPlanetVoid_Effect": "Summon a dark planet that fires <tag=Elemental_Chaos> bullets \n[Damage: {DAMAGE}]",
  "Charm_SummonPlanetWhite_Effect": "Summon White Planet that fires <tag=Elemental_Ice> Bullets\n[Damage: {DAMAGE}]",
  "Charm_SummonPlanetYellow_Effect": "Summons a yellow planet that shoots bouncing <tag=Elemental_Physical> projectiles\n[Damage: {DAMAGE}]",
  "Charm_SummonUnit_Effect": "Summons a mole spirit (damage: {DAMAGE}, automatically revives 10 seconds after dying)",
  "Charm_SummonUnit_FollowerHealer_Effect": "Summons a companion that heals and buffs other companions (stats increase based on artifact level)",
  "Charm_SweepCostReduce_Effect": "Reduces the casting cost of Cleave by {PERCENT}%",
  "Charm_SweepRange_Effect": "<tag=WeaponAction_SpecialAttack> Range {SWEEPRANGE}",
  "Charm_SweepRange_Effect2": "Defeat {QUEST} enemies with <tag=WeaponAction_SpecialAttack> to transform into {REWARD}",
  "Charm_SweepRange_Enhanced_Effect": "Whirlwind range: {SWEEPRANGE}",
  "Charm_SweepRange_Enhanced_Effect2": "<tag=WeaponAction_SpecialAttack> Damage {SWEEPDAMAGE}",
  "Charm_SwordDamage_Effect": "Max weapon damage: {DAMAGE}",
  "Charm_TheTyphoonSheetmusic_Effect": "<tag=DarkCloudSpeed> increases by {PERCENT}% of <tag=AttackSpeed>",
  "Charm_TheTyphoonSheetmusic_Effect2": "Inflicts {DAMAGE} <tag=LightningDamage> on <tag=WeaponAction_DirectAttack>",
  "Charm_ThreeWayCandy_Effect": "Artifact to the left: Lv -1. Artifact to the right: Lv +1",
  "Charm_TooCloseDamage_Effect": "Damage dealt to enemies within {RANGE} tiles: {DAMAGE}",
  "Charm_TuningForks_Effect": "After <tag=Magic> cast, deal additional damage on next <tag=WeaponAction_DirectAttack> (Cooldown {COOLDOWN} seconds)\n[Damage: Average of all attribute damage {DAMAGEPERCENT}% (considered <tag=Magic> damage)]",
  "Charm_VenomSporePouch_Effect": "Upon a successful parry, inflicts <tag=Elemental_Chaos> damage to the attacker",
  "Charm_VenomSporePouch_Effect2": "Damage: {DEFAULT_DAMAGE} + Highest Attribute Damage {HIGHEST_STAT}",
  "Charm_WarmGlove_Effect": "Targets afflicted by <tag=Frostbite> take an additional {DAMAGEBONUS} damage from <tag=IceDamage>",
  "Charm_WarmStone_Effect": "<tag=CriticalDamageRate> {CRITICAL_DAMAGE}%",
  "Charm_WaterBag_Effect": "Increases <tag=MaxMP> by 1 every time you use <tag=MP> (up to {MP}, cooldown: 5 seconds)",
  "Charm_WaterOfHeal_Effect": "The consumed <tag=MP> is <color=red>permanently <tag=ReservedMP></color>",
  "Charm_WeaselKnight_Effect": "Recruits an NPC as a companion",
  "Charm_WeaselKnight_Effect2": "Damage dealt by allied NPC: {DMG}",
  "Charm_WhitePaper_Effect": "Increase combo count by 1 if artifacts in both adjacent slots have the same combo",
  "Charm_WhitePaper_Effect2": "",
  "Charm_WhitePaper_Effect3": "",
  "Charm_Wings_Effect": "Additional <tag=AttackSpeed> {UNIT}% increases <tag=FinalDamage> by {ADD}%",
  "Charm_WoodenBox_Effect": "The following effects stack for each artifact in the top row of your inventory",
  "Charm_WoodenBox_Effect2": "<tag=FireDamage> {AP}",
  "Charm_WoodenBox_Effect3": "<tag=LightningDamage> {AP}",
  "Charm_WoodenBox_Effect4": "<tag=IceDamage> {AP}",
  "Charm_XXXX_Effect": "...",
  "CharmActivateCriteria_BothSideCharm": "Triggers when there are different artifacts in both the left and right slots",
  "CharmActivateCriteria_BothSidesAreEmpty": "Triggers when both slots on either side are empty",
  "CharmActivateCriteria_BottomInInventory": "Triggers when in the lowest slot",
  "CharmActivateCriteria_CnadyThreeWay": "Triggers when there is an artifact in the slot to the left",
  "CharmActivateCriteria_FullHP": "Triggers when at max HP",
  "CharmActivateCriteria_Inside": "Triggers when in the inner slots",
  "CharmActivateCriteria_Near8MagicBook": "Triggers when there is an adjacent grimoire",
  "CharmActivateCriteria_NeighborsAreFull": "Triggers when all surrounding slots are filled",
  "CharmActivateCriteria_Outline": "Triggers when in an outermost slot",
  "CharmActivateCriteria_SideEnd": "Triggers when placed in either of the end columns",
  "CharmActivateCriteria_TopInInventory": "Triggers when placed in the top row",
  "CharmActive_Effect": "<tag=ActiveCharm> (Cooldown: {TIME} seconds)",
  "CharmActive_Effect_IceBow": "<tag=ActiveCharm>",
  "CharmActive_Effect_RockElephant": "<tag=ActiveCharm> (Cooldown: {TIME} seconds, {REDUCT} seconds reduction when <tag=DashCount> is consumed)",
  "CharmMessage_LeadNPC_Follow": "{FOLLOWER} is following you.",
  "Choice_None": "Nothing",
  "Choice_Ok": "Okay",
  "Choice_scary": "It was scary",
  "Choice_Yes": "Yep",
  "Clear": "Victory",
  "Clear2": "Victory?",
  "Clear3": "Objective Completed",
  "ComboEffect_???_DebuffHaste": "",
  "ComboEffect_DarkCloud_Create": "<tag=DarkCloud> activated (Base capacity {DEFAULT})",
  "ComboEffect_Ember_DebuffActivateName": "Flame Touch",
  "ComboEffect_FlameSword": "",
  "ComboEffect_FlameSword_Create": "Activate effect (Basic Sword ×{SWORD})",
  "ComboEffect_FlameSword_Skill_Effect": "Consumes Flame Sword stacks to stab the enemy",
  "ComboEffect_FlameSword_Skill_Name": "Flame Sword Throw",
  "ComboEffect_Glacier_DebuffActivate": "Activate {EFFECTNAME} Effect",
  "ComboEffect_Glacier_DebuffActivateName": "Frost Touch",
  "ComboEffect_Glacier_DebuffHaste": "{EFFECTNAME} Cooldown Haste {VALUE}",
  "ComboEffect_Magitech_DebuffActivateName": "Shock Touch",
  "ComboEffect_Mystic_First": "Random {VALUE} tile(s)",
  "ComboEffect_Mystic_Second": "",
  "ComboEffectDefault_DarkCloud_Description": "Summons a dark cloud. Strikes nearby enemies with lightning every {TIME} seconds. (Damage: <tag=LightningDamage> {DAMAGE_PERCENT}%)\nRecovers 5% of capacity stack every 5 seconds during combat.",
  "ComboEffectDefault_Ember_Description": "",
  "ComboEffectDefault_FlameSword_Description": "When you deal damage with a <tag=WeaponAction_DirectAttack> or <tag=Magic>, you throw a <tag=FlameSword>. (Damage: <tag=FireDamage> {DAMAGE_PERCENT}%) The thrown <tag=FlameSword> falls to the ground and can be picked up again.",
  "ComboEffectDefault_Glacier_Description": "{EFFECTNAME}: Inflict {DEBUFF} debuff when dealing {ELEMENTAL} damage (excluding debuff damage). (Cooldown: {TIME} seconds)",
  "ComboEffectDefault_Grimoire_Description": "",
  "ComboEffectDefault_Guardian_Description": "",
  "ComboEffectDefault_Magitech_Description": "",
  "ComboEffectDefault_Mystic_Description": "The artifact level efficiency in a specific inventory slot is doubled.",
  "ComboEffectDefault_Precision_Description": "",
  "ComboEffectDefault_WindSong_Description": "",
  "Companion_GoldenHandbell": "Soul Mole",
  "Companion_JellyFish_Electric": "Electric Jellyfish",
  "Companion_JellyFish_Fire": "Fire Jellyfish",
  "Companion_JellyFish_FrostBite": "Frost Jellyfish",
  "Companion_MoleChief_FrostBite": "Mole Chief",
  "Costume_AdventurerRabbit_Effect0": "Testing",
  "Costume_AdventurerRabbit_FlavorText": "You have been dreaming of adventure and are fully prepared to complete your journey. (An exclusive costume for those who purchased Dungreed)",
  "Costume_AdventurerRabbit_Name": "Adventurer Bunny",
  "Costume_ArmoredRabbit_FlavorText": "Isn’t bundling up tightly the best way to protect your body?",
  "Costume_ArmoredRabbit_Mouse_Name": "Knight Mouse",
  "Costume_ArmoredRabbit_Name": "Armored Bunny",
  "Costume_Bat_FlavorText": "Instead of getting sunlight, I lost the cave.\nSearching for fellow kind.",
  "Costume_Bat_Name": "Wingless Bat",
  "Costume_Bat_RedRabbit_Name": "Devil Suit Rabbit",
  "Costume_BraidedRabbit_Dog_Name": "Forest Scout",
  "Costume_BraidedRabbit_FlavorText": "They have long hair that flows like water on the ground.",
  "Costume_BraidedRabbit_Name": "Braided Hair Rabbit",
  "Costume_BrownRabbit_Cat_FlavorText": "The stripes are unusual, but it's definitely a cute cat.",
  "Costume_BrownRabbit_Cat_Name": "Striped Cat",
  "Costume_BrownRabbit_FlavorText": "When hiding in the forest, animals have a hard time finding them, but they’re honest in everything they do.",
  "Costume_BrownRabbit_Name": "Brown Rabbit",
  "Costume_DarkBrownRabbit_Name": "Dark Brown Rabbit",
  "Costume_Duck_FlavorText": "They love watching the sky on rainy days.",
  "Costume_Duck_Name": "Duck",
  "Costume_FireCat_Chicken_Name": "Chicken",
  "Costume_FireCat_FlavorText": "Their face is obscured by shadow, but only because their hat has a wide brim.",
  "Costume_FireCat_Name": "Red-Clothed Cat",
  "Costume_Fox_FlavorText": "Cute, aren’t they?",
  "Costume_Fox_Name": "Red Fox",
  "Costume_Fox_Three_Name": "Three-Tailed Fox",
  "Costume_Frog_FlavorText": "Interestingly, they have no tail.",
  "Costume_Frog_Lizard_Name": "Lightning Lizard",
  "Costume_Frog_Name": "Frog",
  "Costume_Ghost_FlavorText": "A vague purpose binds you to this tower.",
  "Costume_Ghost_Name": "Ghost",
  "Costume_Golem_FlavorText": "The smaller the body, the greater the dreams one can have.",
  "Costume_Golem_Name": "Brass Golem",
  "Costume_HolyRabbit_FlavorText": "Revered in the past for their noble lineage.\nNow they only serve to turn heads.",
  "Costume_HolyRabbit_Name": "Wing-Eared Rabbit",
  "Costume_MandarinRabbit_FlavorText": "Their color is subtly different, unnoticed by most.\nThey’re the only one who seems to care.",
  "Costume_MandarinRabbit_Name": "Orange Rabbit",
  "Costume_MandarinRabbit_Sheep_Name": "Farmer Sheep",
  "Costume_Mole_FlavorText": "You’re a common worker.",
  "Costume_Mole_King_Name": "Mole King",
  "Costume_Mole_Name": "Mole",
  "Costume_Oink_FlavorText": "The tribe was too small to contain his ambitions.",
  "Costume_Otter_FlavorText": "Unable to hide the richness of expression, or the tide of emotion.",
  "Costume_Otter_Name": "Otter",
  "Costume_Otter_Rabbit_Name": "Rabbit Wearing a Conical Hat",
  "Costume_PinkRabbit_FlavorText": "Doesn't have anything exceptional, but that can be an advantage.",
  "Costume_PinkRabbit_Name": "Pink Bunny",
  "Costume_PinkRabbit_Tree_Name": "Ancient Rabbit",
  "Costume_RedHolyRabbit_Alt_Name": "Blue-Hooded Rabbit",
  "Costume_RedHolyRabbit_Black_Name": "Black-Caped Rabbit",
  "Costume_RedHolyRabbit_FlavorText": "Waiting for a fateful encounter with the wolf.",
  "Costume_RedHolyRabbit_Name": "Red-Hooded Rabbit",
  "Costume_RedMonsterRabbit_FlavorText": "The only thing that can stop the inner demon is the outer demon.",
  "Costume_Seren_FlavorText": "Though frail, it holds great potential.",
  "Costume_Seren_Name": "Scholar Lizard",
  "Costume_Seren_Pig_Name": "Scholar Pig",
  "Costume_Skeleton_Alt_Name": "Black Bone Skeleton",
  "Costume_Skeleton_FlavorText": "...",
  "Costume_Skeleton_Name": "Skeleton",
  "Costume_Skeleton_Oink_Name": "Oink the Wanderer",
  "Costume_UnlockCondition_Bat": "Donate blood to the bat {COUNT} times.",
  "Costume_UnlockCondition_Duck": "Raise <tag=MP> to {MP}.",
  "Costume_UnlockCondition_FireCat": "Raise your <tag=FireDamage> up to {COUNT}.",
  "Costume_UnlockCondition_Fox": "Acquire {COUNT} or more tablets in one adventure.",
  "Costume_UnlockCondition_Frog": "Raise your <tag=LightningDamage> up to {COUNT}.",
  "Costume_UnlockCondition_Ghost": "Acquire {COUNT} or more Grimoires in one adventure.",
  "Costume_UnlockCondition_Mole": "Defeat {COUNT} fanatic moles.",
  "Costume_UnlockCondition_Otter": "Increase <tag=CriticalDamageRate> to {COUNT}%.",
  "Costume_UnlockCondition_RedMonsterRabbit": "Defeat Askard.",
  "Costume_UnlockCondition_Seren": "Clear Hard Mode at tier {TIER} or above.",
  "Costume_UnlockCondition_Skeleton": "Take over {COUNT} total damage in a single adventure.",
  "Costume_UnlockCondition_WhiteWolf": "Defeat Pillager Leader Rataka more than {COUNT} times.",
  "Costume_UnlockCondition_Wizard": "Defeat enemies {COUNT} times with magic.",
  "Costume_WhiteRabbit_Alt_Name": "Black Rabbit",
  "Costume_WhiteRabbit_FlavorText": "Their eyesight is a bit poor, but they have a certain charm.",
  "Costume_WhiteRabbit_Mouse_Name": "Turncoat",
  "Costume_WhiteRabbit_Name": "White Rabbit",
  "Costume_WhiteWolf_Alt_Name": "Black Wolf",
  "Costume_WhiteWolf_FlavorText": "They really cherish their tail.",
  "Costume_WhiteWolf_Name": "White Wolf",
  "Costume_WhiteWolf_Rabbit_Name": "White Rabbit",
  "Costume_WizardRabbit_Bear_Name": "Bear of the Storm Canyon",
  "Costume_WizardRabbit_FlavorText": "A bunny talented with magic.",
  "Costume_WizardRabbit_Name": "Wizard Bunny",
  "Costume_XXX_UnlockCondition": "...",
  "CutScene_SomeoneVoice": "What you will see is",
  "CutScene_SomeoneVoice_ArkShrine_0": "Remember us...",
  "CutScene_SomeoneVoice_ArkShrine_1": "When a new darkness is born...",
  "CutScene_SomeoneVoice2": "The near future...",
  "Damage": "Damage",
  "DamageId_Abiltiy_Passive_5_LV20_Name": "Extra Talent Damage",
  "DamageId_Category_Ability": "Ability",
  "DamageId_Category_Charm": "Artifact",
  "DamageId_Category_Magic": "Magic",
  "DamageId_Category_Unknown": "Unknown",
  "DamageId_Category_Weapon": "Weapon",
  "DamageId_Katana_MagicBlade": "Magic Blade",
  "DamageId_Weapon_AdditionalElementalDamage_Fire_Name": "Additional Weapon Damage (Fire)",
  "DamageId_Weapon_AdditionalElementalDamage_Ice_Name": "Additional Weapon Damage (Ice)",
  "DamageId_Weapon_AdditionalElementalDamage_Lightning_Name": "Additional Weapon Damage (Lightning)",
  "DamageId_Weapon_BasicAttack_Name": "Normal Attack",
  "DamageId_Weapon_DashAttack_Name": "Dash Attack",
  "DamageId_Weapon_Nastrond_Name": "Nastrond",
  "DamageId_Weapon_Reflect_Name": "Attack Reflection",
  "DamageId_Weapon_SilenceofEverfrost": "Echo of the Glacier",
  "DamageId_Weapon_SpecialAttack_Amethyst_Name": "Special Attack: Amethyst Summon",
  "DamageId_Weapon_SpecialAttack_Name": "Special Attack",
  "DamageId_Weapon_Spike": "Spike Club (Spike)",
  "DamageInfo_DamagePerSecond": "Damage Per Second:",
  "DamageInfo_LastDamage": "Damage:",
  "DamageInfo_TotalDamage": "Total damage:",
  "Dash": "Dash",
  "Debuff_BlueBurn": "Blue Burn",
  "Debuff_BlueBurn_Description": "Changes based on the higher elemental damage between <tag=Elemental_Fire> and <tag=Elemental_Ice>, with additional damage equal to 25% of the lower elemental damage.",
  "Debuff_Burn": "Burn",
  "Debuff_Burn_Effect": "Deals <tag=FireDamage> {DAMAGE}% damage every 0.5 seconds. Lasts for {DURATION} seconds. (Stacks up to {STACK})",
  "Debuff_Chim": "Corrosion",
  "Debuff_Chim_Effect": "This is a debuff that eats away at the target’s HP by 20 per second. When the debuff ends, it deals <tag=Elemental_Normal> damage equal to the Corrosion value.",
  "Debuff_Crime": "Atrocious Deed",
  "Debuff_Crime_Description": "You have committed a terrible deed. <tag=Negotiation> decreases.",
  "Debuff_Debuff_Frostbite": "Frostbite",
  "Debuff_Electric": "Electrocution",
  "Debuff_Electric_Effect": "Debuff lasts for {DURATION} seconds, dealing <tag=Elemental_Lightning> {DAMAGE}% damage upon expiration. Damage increases based on debuff duration. Stacks up to 2 times (duration not refreshed upon stacking).",
  "Debuff_Execution_Effect": "Critical damage is doubled.",
  "Debuff_Freeze": "Freeze",
  "Debuff_Freeze_Effect": "Inflicts immediate <tag=IceDamage> {DAMAGE}% damage. Applies a 1 second stun.",
  "Debuff_Frostbite": "Frostbite",
  "Debuff_Frostbite_Effect": "Reduces the target's movement speed by {MOVE_SPEED}%. Lasts for {DURATION} seconds. Converts to <tag=Freeze> when stacked 5 times.",
  "Debuff_Poison": "Poison",
  "Debuff_Poison_Effect": "Deals {DAMAGE} <tag=Elemental_Chaos> damage every {TIME} seconds. Lasts for {DURATION} seconds. During this time, all debuff damage is increased by {RESIST}%.",
  "Debuff_Shock": "Shock",
  "Debuff_Shock_Effect": "Reduces the target’s DEF by 20.",
  "Debuff_Wound": "Wound",
  "Debuff_Wound_Effect": "Deals 8 <tag=Elemental_Chaos> damage every 1 second. Lasts for 10 seconds. (Up to 4 stacks)",
  "Defeat": "Defeat",
  "Defeat2": "Defeat",
  "DeleteProfileConfirm": "You cannot undo this action if you delete the save data. \n<color=red>Are you sure you want to proceed with the deletion?</color>",
  "DemoMessage_End": "That's the end of the demo version. Thank you for playing!",
  "DemoSampleBuildText": "Please understand that demonstration time is limited for the smooth progress of the event.",
  "DestinyQuest_Crossbow_Description": "Weapon training with Moro, Part 3",
  "DestinyQuest_Crossbow_Name": "New Weapon: Crossbow",
  "DestinyQuest_Dagger_Description": "Weapon training with Moro, Part 2",
  "DestinyQuest_Dagger_Name": "New Weapon: Dagger",
  "DestinyQuest_FillTheCliff_Description": "Enter the Ark while Connor finishes his task.",
  "DestinyQuest_FillTheCliff_Name": "Ark Exploration",
  "DestinyQuest_FruitSkewer_Description": "",
  "DestinyQuest_FruitSkewer_Name": "",
  "DestinyQuest_GreatSword_Description": "Weapon training with Moro, Part 1",
  "DestinyQuest_GreatSword_Name": "New Weapon",
  "DestinyQuest_HideAndSeek_Description": "Explore Elru's resting place",
  "DestinyQuest_HideAndSeek_Name": "Elusive Elru",
  "DestinyQuest_Katana_Description": "Weapon training with Moro, Part 4",
  "DestinyQuest_Katana_Name": "New Weapon: Blade",
  "DestinyQuest_RebuildHome_Description": "Let’s rebuild the houses that were damaged by the recent tremors.",
  "DestinyQuest_RebuildHome_Name": "Home Repairs",
  "DestinyQuest_RebuildWorkShop_Description": "Make a magic pouch with Valter’s help.",
  "DestinyQuest_RebuildWorkShop_Name": "Creating a Magic Pouch",
  "DestinyQuest_RerollDice_Description": "Talk to the tree.",
  "DestinyQuest_RerollDice_Name": "Mighty Replica",
  "DestinyQuest_RyliePotion0_Description": "Help Rylie.",
  "DestinyQuest_RyliePotion0_Name": "Rylie’s Gift",
  "DestinyQuest_SalonBasement_Description": "Investigate the salon basement",
  "DestinyQuest_SalonBasement_Name": "Salon Basement",
  "DestinyQuest_Sapphire_Description": "Talk to the tree.",
  "DestinyQuest_Sapphire_Name": "Sapphire",
  "DestinyQuestObjective_Dagger_CompleteTraining": "Successfully parry 3 attacks",
  "DestinyQuestObjective_Dagger_Fury": "Use Fury to destroy the {PROP_NAME}: {COUNTER}/{GOAL}",
  "DestinyQuestObjective_Dagger_FuryAndParry": "Use Fury and parries to destroy the {PROP_NAME}: {COUNTER}/{GOAL}",
  "DestinyQuestObjective_Dagger_GoToSchool": "Head to the training grounds",
  "DestinyQuestObjective_Dagger_Parrying": "Successfully evade attacks by using parry: {COUNTER}/{GOAL}",
  "DestinyQuestObjective_FillTheCliff_0_GotoArk": "Enter the Ark",
  "DestinyQuestObjective_FillTheCliff_1_CheckTablet": "Examine the Tablet",
  "DestinyQuestObjective_FillTheCliff_2_RestoreTablet": "Align the tablet correctly",
  "DestinyQuestObjective_FillTheCliff_3_TalkToConor": "Talk to Connor",
  "DestinyQuestObjective_Greatsword_CompleteTraining": "Common",
  "DestinyQuestObjective_Greatsword_GoToSchool": "Head to the training grounds",
  "DestinyQuestObjective_HideAndSeek_0": "Ask around to find Elru (0/3)",
  "DestinyQuestObjective_HideAndSeek_0_0": "",
  "DestinyQuestObjective_HideAndSeek_1": "Ask around to find Elru (1/3)",
  "DestinyQuestObjective_HideAndSeek_2": "Ask around to find Elru (2/3)",
  "DestinyQuestObjective_HideAndSeek_3": "Ask around to find Elru (3/3)",
  "DestinyQuestObjective_Katana_DrawSheath": "Block the enemy's attack using Draw or Sheath {COUNTER}/{GOAL}",
  "DestinyQuestObjective_Katana_HeavySlash": "Break {PROP_NAME} with Heavy Slash {COUNTER}/{GOAL}",
  "DestinyQuestObjective_RebuildHome_Rebuild": "Repair the house",
  "DestinyQuestObjective_RebuildHome_TalkToKen": "Talk to Ken",
  "DestinyQuestObjective_RebuildHome_WoodDelivery": "Transport wood from the southwest forest\n{COUNTER}/{GOAL}",
  "DestinyQuestObjective_RebuildWorkShop_Attack": "Summon a needle to create a magic pouch",
  "DestinyQuestObjective_RebuildWorkShop_TalkToValter": "Talk to Valter",
  "DestinyQuestObjective_RerollDice_TalkToTree": "Talk to the tree",
  "DestinyQuestObjective_RyliePotion0_Carrot": "Get carrots from the southeastern farm",
  "DestinyQuestObjective_RyliePotion0_ToRylie": "Bring them to Rylie",
  "DestinyQuestObjective_RyliePotion0_Water": "Collect water from the reservoir to the east of the village",
  "DestinyQuestObjective_SalonBasement_ExploringBasement": "Investigate the Basement",
  "DestinyQuestObjective_SalonBasement_GotoBasement": "Should I go in?",
  "DestinyQuestObjective_SalonBasement_TalkToSalon": "Talk to Salon",
  "DestinySwitch_Chapter4_FindDestiny_FoxClear": "The animals join forces to rebuild the village.",
  "DestinySwitch_Chapter4_FindDestiny_MouseClear": "The moles are fighting against the fanatics.",
  "DestinySwitch_CostumeDyeing": "Costume skins are now available.",
  "DestinySwitch_CrossbowUnlocked": "You can now use the Crossbow.",
  "DestinySwitch_DaggerUnlocked": "You can now use the Dagger.",
  "DestinySwitch_FillTheCliffClear": "A new talent, Willpower, has been unlocked.",
  "DestinySwitch_GreatswordUnlocked": "You can now use the Greatsword.",
  "DestinySwitch_HideAndSeek": "A new talent 'Ingenuity' has been unlocked.",
  "DestinySwitch_KatanaUnlocked": "You can now use the Blade.",
  "DestinySwitch_RebuildHomeClear": "Your house has been repaired, and the Talent system has been unlocked.",
  "DestinySwitch_RebuildWorkShopClear": "You can now use the potion pouch.",
  "DestinySwitch_StartingPotionLV1": "Rylie will now make regeneration potions for you.",
  "DiedFromAlly_Mercenary_WeaselKnight_0": "What... have you done...",
  "DiedFromAlly_Merchant_Papyrus_0": "Why...",
  "DimensionPocket": "Wishing Fountain",
  "Dungeon_TheTower_Name": "Tower",
  "EAMessage": "Thank you for playing Sephiria. This game is currently in early access and is still in development.\n\nYou may encounter unexpected bugs or inconveniences. We are constantly improving the game based on your feedback. We also plan to introduce various content such as new items, outfits, environments, and additional storylines in the future.\n\nIf you have any questions or encounter any issues, feel free to post on the Steam forum or our community.\n\nWe appreciate your support.",
  "EAMessage_neverShowAgain": "Never show again",
  "EATitle": "Early Access",
  "EffectHUD_AbandonedGoldRing_FlavorText": "Something is being gathered.",
  "EffectHUD_AbandonedGoldRing_Name": "Discarded Golden Ring",
  "EffectHUD_AirSlash_FlavorText": "Preparing sword energy.",
  "EffectHUD_AirSlash_Name": "Scabbard of Blessing",
  "EffectHUD_AlfonsosHorn_FlavorText": "Fallen souls flock to the traces of the great warrior.",
  "EffectHUD_AlfonsosHorn_Name": "Alfonso’s Horn",
  "EffectHUD_BlackteaBack_FlavorText": "Increases ATK.",
  "EffectHUD_BlackteaBack_Name": "Pouch of Black Tea",
  "EffectHUD_BloodstoneRing_FlavorText": "Recover HP by absorbing the life force of enemies.",
  "EffectHUD_BloodstoneRing_Name": "Blood Stone Ring",
  "EffectHUD_BlueRing_FlavorText": "Increases all damage",
  "EffectHUD_BlueRing_Name": "Blue Ring",
  "EffectHUD_CloudSeedArrowheads_FlavorText": "Deals damage to enemies to generate Storm Cloud charges.",
  "EffectHUD_CloudSeedArrowheads_Name": "Cloud Seed Arrowhead",
  "EffectHUD_Dryflower_FlavorText": "Recover <tag=MP> based on damage dealt to enemies",
  "EffectHUD_Dryflower_Name": "Dried Flower",
  "EffectHUD_Endure_FlavorText": "Increases DEF.",
  "EffectHUD_Endure_Name": "Endure",
  "EffectHUD_EnhancementPotionCap_FlavorText": "Increases the effects of potions.",
  "EffectHUD_EnhancementPotionCap_Name": "Enhancement Potion Cap",
  "EffectHUD_EvilPower_FlavorText": "Cleave is permanently strengthened when used to defeat enemies.",
  "EffectHUD_EvilPower_Name": "Evil Power",
  "EffectHUD_FanaticFlame": "Flame of the Fanatic",
  "EffectHUD_FanaticFlame_FlavorText": "You will take damage after a certain period of time.",
  "EffectHUD_FlagOfCheer_FlavorText": "Creates an ATKSPD buff at the location of a defeated enemy.",
  "EffectHUD_FlagOfCheer_Name": "Banner of Encouragement",
  "EffectHUD_FlameBlindfoid_FlavorText": "Increases <tag=Critical>.",
  "EffectHUD_FlameBlindfoid_Name": "Flaming Eye Patch",
  "EffectHUD_FlameGround_Meteor": "Red Snake’s Eye",
  "EffectHUD_FlameGround_Meteor_FlavorText": "Preparing meteors.",
  "EffectHUD_FrostTouch": "Frozen Touch",
  "EffectHUD_FrostTouch_FlavorText": "Increases cold damage.",
  "EffectHUD_GiantsBracelet_FlavorText": "It feels like my body is bigger now. Increases <tag=MaxHP>.",
  "EffectHUD_GiantsBracelet_Name": "Giant’s Bracelet",
  "EffectHUD_GreatswordTransformed_FlavorText": "Allows you to perform normal attacks without stopping, dealing additional damage.",
  "EffectHUD_GreatswordTransformed_Name": "Reassembled",
  "EffectHUD_GreenGear_FlavorText": "Each time a certain amount of <tag=MP> is expended, gain a <tag=CriticalChance> buff.",
  "EffectHUD_GreenGear_Name": "Green Sawblade",
  "EffectHUD_GuardBreak": "Guard Break",
  "EffectHUD_GuardBreak_FlavorText": "Temporarily unable to guard.",
  "EffectHUD_GuardSweep_FlavorText": "The next Cleave is 30% stronger.",
  "EffectHUD_GuardSweep_Name": "Magic Charge",
  "EffectHUD_HandMirror_FlavorText": "Gain a <tag=Shield> when <tag=Dash>.",
  "EffectHUD_Hoop-rollingStick_FlavorText": "Normal attack successful; dash attack power increased.",
  "EffectHUD_Hoop-rollingStick_Name": "Hoop-Rolling Stick",
  "EffectHUD_KatanaDashAttackEnhanced_FlavorText": "<tag=WeaponAction_DashAttack> is enhanced, converting to an attack based on your highest attribute.",
  "EffectHUD_KatanaDashAttackEnhanced_Name": "",
  "EffectHUD_KatanaDashStack_FlavorText": "The <tag=WeaponAction_BasicAttack> is changed to be based on <tag=FireDamage>, and <tag=AttackSpeed> is set to 300%.",
  "EffectHUD_KatanaDashStack_Name": "Overheat",
  "EffectHUD_KatanaElectricCharge_FlavorText": "Gain 1 stack when dealing damage with <tag=Electric> (Max 10)",
  "EffectHUD_KatanaElectricCharge_Name": "Electric Charge",
  "EffectHUD_KatanaGhostDash_FlavorText": "When <tag=DashCount> is consumed, a spirit is unleashed, performing <tag=WeaponAction_DashAttack> twice on nearby enemies.",
  "EffectHUD_KatanaNanmu_FlavorText": "Normal attacks are changed to 4 hits, dealing additional damage between them. (Damage: <tag=PhysicalDamage> 75%)",
  "EffectHUD_KatanaNanmu_Name": "Barrage",
  "EffectHUD_MagicDamageBySpeed_FlavorText": "Increases MOVSPD, resulting in increased magic damage.",
  "EffectHUD_MagicDamageBySpeed_Name": "Magic Attack Damage Boost",
  "EffectHUD_PearlPowder_FlavorText": "Increases the min and max ATK of your weapon.",
  "EffectHUD_PearlPowder_Name": "Pearl Dust",
  "EffectHUD_Planet_Red": "Red Planet",
  "EffectHUD_Planet_Red_FlavorText": "Preparing guided missiles.",
  "EffectHUD_PointedAcorn_FlavorText": "Each time you have 10 stacks of <tag=DarkCloud> during battle, gain a <tag=CriticalChance> buff.",
  "EffectHUD_PointedFlint_FlavorText": "Each time a certain amount of the Guard Gauge is expended, enhances <tag=BasicAttackDamage>.",
  "EffectHUD_PointedFlint_Name": "Sharp Flint",
  "EffectHUD_PointedFlint_NextAttack_FlavorText": "The next normal attack deals additional damage.",
  "EffectHUD_SafeMode_FlavorText": "You feel a sense of tranquility. (Unable to attack non-hostile NPCs)",
  "EffectHUD_SafeMode_Name": "A Peaceful Place",
  "EffectHUD_SerensScrawleLetter_FlavorText": "Each time a certain amount of mana is expended, gain a <tag=Shield>.",
  "EffectHUD_SerensScrawleLetter_Name": "Seren’s Rushed Letter",
  "EffectHUD_Throns_FlavorText": "The next attack deals additional damage.",
  "EffectHUD_Throns_Name": "Thorn Tannage",
  "EffectHUD_TighteningFear_FlavorText": "Cleave is permanently strengthened when used to defeat enemies.",
  "EffectHUD_TighteningFear_Name": "Gripping Fear",
  "EffectHUD_TuningForks_FlavorText": "Deal additional damage on next <tag=WeaponAction_DirectAttack>",
  "EffectHUD_TuningForks_Name": "Tuning Fork",
  "EffectHUD_WaterBag_FlavorText": "Increases max MP by 1 for each use of <tag=MP>.",
  "EffectHUD_WaterBag_Name": "Water Bag",
  "Elemental_Chaos": "Chaos",
  "Elemental_Chaos_Description": "A special attribute that can be considered as all elemental damage.",
  "Elemental_Fire": "Fire",
  "Elemental_Ice": "Ice",
  "Elemental_Lightning": "Lightning",
  "Elemental_Normal": "Void",
  "Elemental_Normal_Description": "A special attribute that does not belong to any element.",
  "Elemental_Physical": "Physical",
  "Enhance": "Enhance",
  "Enhance_Cancel": "Cancel",
  "EnhancementCost": "{A} <color=yellow>Faded Sephirite</color> needed ({Q} owned)",
  "EnterYourName": "Enter your name",
  "EXP_Description": "You can level up by earning EXP in a number of ways.",
  "EXP_Name": "Level and EXP",
  "ExperimentalFeature": "Experimental Feature",
  "ExpShop_Buy": "Would you like to purchase experience points ({EXP})?\n[<sprite=\"Keyword\" name=Leaf>{GOLD}]",
  "Faction_0000_FlavorText": "Wild beasts that have long resided in the tower",
  "Faction_0000_Name": "Wild Beasts",
  "Faction_0001_FlavorText": "A village of rabbits located at the top of the tower",
  "Faction_0001_Name": "Bunnyville",
  "Faction_0002_FlavorText": "Strange demons living in the tower",
  "Faction_0002_Name": "Demons",
  "Faction_0003_Name": "Mole Alliance",
  "Faction_0004_Name": "Arcane Academy",
  "Faction_0005_Name": "Player",
  "Faction_Demon_Name": "Cursed Life Form",
  "Faction_Fanatic_Name": "Fanatic Body",
  "Faction_Foresttown_FlavorText": "A group of lizards that resides in the Dark Forest",
  "Faction_Foresttown_Name": "Lizard Town",
  "Faction_Grasstown_Name": "Leaf Village",
  "Faction_MagicCollege_Name": "Arcane Academy",
  "Faction_Merchant_Name": "Merchant Guild",
  "Faction_Mole_FlavorText": "An alliance of moles, working on construction in different areas of the tower",
  "Faction_Mole_Name": "Mole Alliance",
  "Faction_Pillagers_FlavorText": "A group of pillagers that has put down roots in the Woodlands",
  "Faction_Pillagers_Name": "Pillagers",
  "Faction_Player_Name": "Player",
  "Faction_Skeleton_Name": "Undead",
  "Faction_System_Ally_Name": "Companion",
  "Faction_TheLibrary_Name": "Library",
  "Faction_TheRabbittown_FlavorText": "A village of rabbits located at the top of the tower",
  "Faction_TheRabbittown_Name": "Bunnyville",
  "Faction_Wanderer_Name": "Wanderer",
  "FactionRelation_0": "Sworn Enemy",
  "FactionRelation_1": "Hostile",
  "FactionRelation_2": "Neutral",
  "FactionRelation_3": "Friendly",
  "FactionRelation_4": "Allied",
  "FarmAbility_InventorySlot_Effect": "{ADD_VALUE} Inventory Slots",
  "FarmAbility_KillMPRegen_Effect": "Recover {VALUE} <tag=MP> each time you defeat an enemy",
  "FarmAbility_KillMPRegen_Name": "MP recovery on kill",
  "FarmAbilityController_EquipFail_MaxSlot": "There are no empty slots.",
  "FarmAbilityController_LevelUp_Self": "Your {ABILITY} talent has leveled up from {OLD} to {NEW}!",
  "Favorite": "Favorite",
  "Floor_Forest_Name": "Dark Forest",
  "Floor_ForestBoss_Name": "Altar",
  "Floor_Grassland_Name": "Woodlands",
  "Floor_Grassland_Quest0_Name": "Quest Area 0",
  "Floor_Grassland_Quest1_Name": "Quest Area 1",
  "Floor_GrasslandBoss_Name": "Closed-Off Entrance",
  "Floor_Grasstown_Name": "Woodland Village",
  "Floor_Level_1": "FIRST FLOOR",
  "Floor_Level_2": "SECOND FLOOR",
  "Floor_Level_3": "THIRD FLOOR",
  "Floor_Level_4": "FOURTH FLOOR",
  "Floor_Level_5": "FIFTH FLOOR",
  "Floor_LibraryAreaA_Name": "Library Region A",
  "Floor_LibraryAreaB_Name": "Library Region B",
  "Floor_LibraryBoss_Name": "Library Lower Floor",
  "Floor_LibraryHall_Name": "Library Hall",
  "Floor_SalonUnderground_Name": "Salon Basement",
  "Floor_Shrine_Name": "Shrine",
  "Floor_TheBirth_Name": "The Arms of Genesis",
  "Floor_TheMoleChieftainOffice_Name": "Mole Chief's Office",
  "Floor_TheMoleland1_Name": "Mole Stronghold",
  "Floor_TheMoleland2_Name": "Mole Stronghold Lower Floor",
  "Floor_TheRabbittown_Name": "Bunnyville",
  "Floor_TheRabbittownFuture_Description": "<color=red>The future?</color>",
  "Floor_TheRabbittownFuture_Name": "Bunnyville",
  "Floor_TheRabbittownTrainingSchool_Name": "Bunnyville Training Grounds",
  "Floor_TheRabbittownUnderground_Name": "Bunnyville Underground",
  "Floor_TheUndergroundOfTheRabbittown_Name": "Bunnyville Underground",
  "Floor_TheUpperRoot_Name": "Upper Roots",
  "Floor_TrainingSchool_Crossbow": "Crossbow Training Grounds",
  "Floor_TrainingSchool_Dagger": "Dagger Training Grounds",
  "Floor_TrainingSchool_GreatSword": "Greatsword Training Grounds",
  "Floor_TrainingSchool_Katana": "Blade Training Grounds",
  "GamePlayDataUploadAgreement": "By allowing us to collect non-personal gameplay data (session information, progress, etc.), you can help us improve Sephiria.\n\nYou can change your decision at any time in the gameplay menu within the settings UI.",
  "GamePlayDataUploadAgreement_Title": "Help us improve Sephiria",
  "GameResult_ArtifactList": "Owned Artifacts",
  "GameResult_CurrentButton": "Current Location",
  "GameResult_DPS": "DPS:",
  "GameResult_HardMode": "Hard Mode Points",
  "GameResult_HighDamage": "Max damage:",
  "GameResult_KillCount": "Defeated:",
  "GameResult_Level": "Level reached (EXP)",
  "GameResult_MostDamage": "Damage Statistics",
  "GameResult_Murderer": "Cause of Death:",
  "GameResult_Place": "Place",
  "GameResult_ReceivedDamage": "Total Damage Received",
  "GameResult_ReceivedDamage_LastLocation": "Damage Received",
  "GameResult_TakenDamage": "Damage received:",
  "GameResult_Time": "Time survived",
  "GameResult_TotalButton": "Total",
  "GameResult_TotalDamage": "Total damage:",
  "GameResult_TotalDamageDealt": "Total Damage Dealt",
  "GameResult_TotalDamageDealt_LastLocation": "Damage Dealt",
  "GatePassMessage": "Would you like to move to the other side?",
  "GlassTown_Farmer_Intro": "",
  "Gold": "Gold",
  "GoldDoor_OpenMessage": "Would you like to open the door by paying <sprite=\"Keyword\" name=Leaf>{PRICE}?",
  "GoToTitle_Long": "Returning to the title screen.",
  "GoToTitle_Short": "Return",
  "GrasslandTownEvent_AttackCamp_Description": "Drive off the group of pillagers nearby.",
  "GrasslandTownEvent_AttackCamp_Name": "Pillager Camp",
  "GrasslandTownEvent_AttackCamp_Objective": "Drive Out the Raiders",
  "GrasslandTownEvent_Defense_Fanatic_Description": "A horde of fanatics and demons have attacked the town. Please defend it!",
  "GrasslandTownEvent_Defense_Fanatic_Name": "Town Defense",
  "GrasslandTownEvent_Defense_Objective": "Defend the Town",
  "GrasslandTownEvent_Defense_Pillagers_Description": "A horde of pillagers have attacked the town. Please defend it!",
  "GrasslandTownEvent_Explore_FindWood_Description": "We're running low on some materials. Search for wood in the nearby area.",
  "GrasslandTownEvent_Explore_FindWood_Name": "Outside Patrol",
  "GrasslandTownEvent_Explore_FindWood_Objective": "Obtain Wood",
  "GrasslandTownEvent_Explore_Miniboss_Description": "You sense a strong presence somewhere. You move to confront the threat.",
  "GrasslandTownEvent_Explore_Miniboss_Name": "Elite Enemy",
  "GrasslandTownEvent_Explore_Miniboss_Objective": "Defeat the Miniboss",
  "GrasslandTownEvent_Rescue_Description": "Some town members have been captured by fanatics. Please rescue them!",
  "GrasslandTownEvent_Rescue_Name": "Rescue",
  "GrasslandTownEvent_Rescue_Objective": "Rescue the Animals",
  "Greeting_[ID]": "How’s your journey coming along?",
  "Greeting_Boss_MoleChieftain": "Get to work!",
  "Greeting_Mercenary_WeaselKnight": "...",
  "Greeting_Merchant_Kiki": "Welcome!",
  "Greeting_Merchant_Kiki_Name": "Welcome!",
  "Greeting_Merchant_Papyrus": "Hello there!",
  "Greeting_TheRabbittown_Coro": "...",
  "Greeting_TheRabbittown_Elru": "*Yaaaawn*",
  "Greeting_TheRabbittown_Kalle": "Hello.",
  "Greeting_TheRabbittown_Kongsoon": "Be careful out there!",
  "Greeting_TheRabbittown_Nana": "Hey there...",
  "Greeting_TheRabbittown_Teleporter_0": "You wanna visit a different floor?",
  "Greeting_TheRabbittown_Teleporter_1": "Wanna go there now?",
  "Greeting_TheRabbittown_Timmy": "Could you come over here for a sec?",
  "Greeting_Wanderer_Milton": "Who goes there!",
  "HardModeShard_AgileClaws_Description": "Increases enemy MOVSPD and ATKSPD by {EFFECT}% during combat.",
  "HardModeShard_AgileClaws_FlavorText": "The enemies are evolving... Their movements are becoming sharper. This will be another trial, I suppose.",
  "HardModeShard_AgileClaws_Name": "Agile Claws",
  "HardModeShard_BossPattern_Description": "All bosses attack more aggressively.",
  "HardModeShard_BossPattern_Name": "Combat Stance",
  "HardModeShard_Decline_Description": "Weakens healing effects by {EFFECT}%.",
  "HardModeShard_Decline_FlavorText": "The blessing of recovery fades... but true strength is forged through trials.",
  "HardModeShard_Decline_Name": "Decline",
  "HardModeShard_Deterioration_Description": "<tag=LevelUpHeal> attributes decrease by {EFFECT}%.",
  "HardModeShard_Deterioration_Name": "Deterioration",
  "HardModeShard_Dizziness_Description": "When selecting an artifact or tablet, the number of choices is reduced by {EFFECT}.",
  "HardModeShard_Dizziness_FlavorText": "The crossroads of choice become blurred... You will need to find your way with even fewer opportunities.",
  "HardModeShard_Dizziness_Name": "Dizziness",
  "HardModeShard_EnhancedDisruption_Description": "Further enhances disruption effects.",
  "HardModeShard_EnhancedDisruption_FlavorText": "The confusion will deepen... but you will be able to find your way through it.",
  "HardModeShard_EnhancedDisruption_Name": "Enhanced Disruption",
  "HardModeShard_EnhancedSuperArmor_Description": "Damage taken by enemies in <tag=SuperArmor> state is reduced from 65% to 50%.",
  "HardModeShard_EnhancedSuperArmor_Name": "Evil Energy",
  "HardModeShard_FerociousClaws_Description": "Increases enemy damage by {EFFECT}%.",
  "HardModeShard_FerociousClaws_FlavorText": "I shall lift the power that restrained the evil... Enemies will grow in their ferocity, but you too can become stronger in return.",
  "HardModeShard_FerociousClaws_Name": "Ferocious Claws",
  "HardModeShard_HardMerchant_Description": "Increases merchant <tag=Negotiation> by {EFFECT}.",
  "HardModeShard_HardMerchant_FlavorText": "...",
  "HardModeShard_HardMerchant_Name": "Severed Exchange",
  "HardModeShard_LingeringRegret_Description": "The same artifact only activates the combo effect once.",
  "HardModeShard_LingeringRegret_FlavorText": "Choices are always heavy... Regret for the possibilities left behind shall be your constant companion.",
  "HardModeShard_LingeringRegret_Name": "Lingering Regret",
  "HardModeShard_MiBo_Description": "Mini bosses become stronger.",
  "HardModeShard_MiBo_Name": "False Vanguard",
  "HardModeShard_PlateArmor_Description": "As stages progress, enemies' <tag=Defense> increases by {EFFECT}.",
  "HardModeShard_PlateArmor_Name": "Protective Armor",
  "HardModeShard_Proliferate_Description": "Normal enemies appear {EFFECT}% more often. Instead, their HP is reduced by {EFFECT2}%.",
  "HardModeShard_Proliferate_Name": "Proliferate",
  "HardModeShard_TenaciousBody_Description": "Increases enemy HP by {EFFECT}%.",
  "HardModeShard_TenaciousBody_FlavorText": "I shall adjust the balance of fate. The enemies will become more tenacious... Do you think you can you handle it?",
  "HardModeShard_TenaciousBody_Name": "Tenacious Body",
  "HardModeShard_TEST_Description": "I need time",
  "HardModeShard_TEST_FlavorText": "This is a test decoration",
  "HardModeShard_TEST_Name": "Time limit",
  "HardModeShard_TrapDamage_Description": "Increases trap damage by {EFFECT}%.",
  "HardModeShard_TrapDamage_FlavorText": "...",
  "HardModeShard_TrapDamage_Name": "Rebellion of Machines",
  "HardModeShard_UnstableMagic_Description": "At the start of each stage, the level of the top-left slot in the bag receives a {EFFECT} effect.",
  "HardModeShard_UnstableMagic_FlavorText": "The balance is being disrupted... The power you hold won’t be spared from this chaos.",
  "HardModeShard_UnstableMagic_Name": "Unstable Magic",
  "HardModeShard_WeakBossTablet_Description": "The grade of tablets dropped by the boss is fixed to {EFFECT}.",
  "HardModeShard_WeakBossTablet_FlavorText": "The flow of destiny is twisted... The gifts you will receive will appear in different forms.",
  "HardModeShard_WeakBossTablet_Name": "Dispossession",
  "HardModeShard_WorldTurmoil_Description": "Enemies in combat nodes become randomly stronger.",
  "HardModeShard_WorldTurmoil_FlavorText": "I shall disrupt destiny... Unpredictable battles await you.",
  "HardModeShard_WorldTurmoil_Name": "World Turmoil",
  "HitResponse_Mercenary_WeaselKnight_0": "Ack!",
  "HitResponse_Mercenary_WeaselKnight_1": "Hrgh!",
  "HitResponse_Mercenary_WeaselKnight_2": "Watch out!",
  "HitResponse_Mercenary_WeaselKnight_3": "Aaugh!",
  "HitResponse_Merchant_Kiki_0": "Hey!",
  "HitResponse_Merchant_Kiki_1": "That hurts!",
  "HitResponse_Merchant_Kiki_2": "Watch it!",
  "HitResponse_Merchant_Kiki_3": "Urk!",
  "HitResponse_Merchant_Papyrus_0": "Gaaugh!",
  "HitResponse_Merchant_Papyrus_1": "Oomf!",
  "HitResponse_Merchant_Papyrus_3": "Excuse me!",
  "HitResponse_Merchant_Papyrus_4": "Careful!",
  "HitResponse_Merchant_Papyrus_5": "?!",
  "HUDAlert_Elemental_Electric": "Affected by Shock. Skills are <color=red>temporarily</color> disabled.",
  "HUDAlert_Elemental_Fire": "Affected by Burn. <color=red>Dash</color> to put out the flames!",
  "HUDAlert_Elemental_Ice": "Affected by Frostbite. <color=red>Move left and right</color> to warm yourself back up!",
  "HUDAlert_Elemental_Poison": "Affected by Poison. <color=red>Stop moving</color> to cure yourself!",
  "HUDAlert_Explosion": "<color=red>Red warnings</color> appear before explosive attacks. These cannot be dodged or blocked.",
  "HUDAlert_InventoryStorage": "<color=red>Every two levels</color> you gain 1 <color=red>additional inventory slot</color>.",
  "Interacion_Acquire": "Acquire",
  "Interacion_Enhancement": "Enhance",
  "Interaction_Ability": "Select talent",
  "Interaction_Acquire": "Acquire",
  "Interaction_AcquireMiracle": "Acquire miracle",
  "Interaction_AcquireSkill": "Acquire skill",
  "Interaction_AcquireWeapon": "Grab weapon",
  "Interaction_ActivateDevice": "Activate device",
  "Interaction_Buy": "Buy",
  "Interaction_Bye": "Bye",
  "Interaction_CharacterCustomize": "Customize",
  "Interaction_Close": "Close",
  "Interaction_Costume": "Change costume",
  "Interaction_DispelTheSeal": "Dispel the Seal",
  "Interaction_Drink": "Drink",
  "Interaction_Enchant": "Enchant",
  "Interaction_Enhance": "Enhance weapon",
  "Interaction_Enter": "Enter",
  "Interaction_Exit": "Leave",
  "Interaction_FarmAbility": "Change produce",
  "Interaction_GatherResources": "Gather Resources",
  "Interaction_GiveHP": "Give blood (<color=red>Reduces current HP by {HPCOST}%</color>)",
  "Interaction_GoDown": "Go down",
  "Interaction_GoldDoor": "Open\n[<sprite=\"Keyword\" name=Leaf>{PRICE}]",
  "Interaction_GoToTown": "Return to the village",
  "Interaction_GoUp": "Go up",
  "Interaction_HardModeOpen": "Root's Retreat",
  "Interaction_Heal": "Restores {HEAL_PERCENT}% HP",
  "Interaction_Heal_Max": "Increase max HP by {HP}",
  "Interaction_Identify": "Identify",
  "Interaction_Loot": "Pick up",
  "Interaction_LootSephirite": "Pick up",
  "Interaction_Move": "Move",
  "Interaction_No": "No",
  "Interaction_Open": "Open",
  "Interaction_PickupWood": "Transport",
  "Interaction_Pull": "Pull",
  "Interaction_PullLever": "Pull lever",
  "Interaction_Push": "Push",
  "Interaction_Read": "Read",
  "Interaction_RecallMemory": "Recall",
  "Interaction_RemoveCurse": "Remove Curse",
  "Interaction_Rescue": "Rescue",
  "Interaction_Return": "Return",
  "Interaction_Revive": "Revive <color=yellow>(Share 50% of HP)</color>",
  "Interaction_SapphireDoor": "Open\n[<sprite=\"Keyword\" name=Sapphire>{PRICE}]",
  "Interaction_SelectMiracle": "Select miracle",
  "Interaction_ShowQuests": "",
  "Interaction_Steal": "Steal",
  "Interaction_TakeALook": "Take a look",
  "Interaction_Talk": "Talk",
  "Interaction_Touch": "Touch the Rift",
  "Interaction_Trade": "Trade",
  "Interaction_Tutorial": "View guide",
  "Interaction_TutorialClear": "End training",
  "Interaction_WaterBucket": "Fill with water",
  "Interaction_Yes": "Yes",
  "InteractionPrefix_Delay": "(Hold)",
  "Interction_MarkMap": "Mark location on the map",
  "InventoryShop_Buy": "Would you like to purchase an inventory slot?\n[<sprite=\"Keyword\" name=Leaf>{GOLD}]",
  "Item_ IceboundTejas_FlavorText": "A fierce spirit of fire is sealed within.",
  "Item_ IceboundTejas_Name": "Icebound Tejas",
  "Item_0000_PotionOfRegeneration_FlavorText": "Restores HP.",
  "Item_0001_BigPotionOfRegeneration_FlavorText": "Restores a lot of HP.",
  "Item_ActivateChaotic_FlavorText": "First. Bunnyville is dedicated to maintaining peace in the tower... <The rest is torn and missing>.",
  "Item_ActivateChaotic_Name": "Torn Declaration of Peace",
  "Item_AddMaxRage_FlavorText": "They danced like the smoke.",
  "Item_AddMaxRage_Name": "Tainted Bandage",
  "Item_AirSlashScabbard_FlavorText": "A scabbard used to draw out unappeasable spirits.",
  "Item_Alfonso_FlavorText": "Fallen souls flock to where the great warrior left their mark.",
  "Item_Alfonso_Name": "Alfonso’s Horn",
  "Item_AllStat_FlavorText": "A potion frequently used by animals that have mastered alchemy. The addition of a special ingredient has made it murky.",
  "Item_AllStat_Name": "Neutralizer Noir",
  "Item_AmplitudeMagicCharmAP_FlavorText": "A rare, special carrot. It never goes bad, but it isn’t edible.",
  "Item_AmplitudeMagicCharmAP_Name": "Magic Carrot",
  "Item_AppleJuice_FlavorText": "A bottle of delicious apple juice.",
  "Item_AppleJuice_Name": "Apple Juice",
  "Item_ArkPuzzle_FlavorText": "This piece alone doesn’t reveal much, but placing it correctly might complete the whole picture.",
  "Item_ArkPuzzle_Name": "Picture Fragment",
  "Item_AttackBuffOnHealthLoss_FlavorText": "Blood is the key.",
  "Item_AttackBuffOnHealthLoss_Name": "Silver Plate",
  "Item_AttackChim_FlavorText": "If you put ink in this bottle, the ink will disappear after a few days.",
  "Item_AttackChim_Name": "Blue Ink Bottle",
  "Item_AutoMagic_FlavorText": "A doll made in the image of the great snake, Minon. No one knows whom it was made by, but it moves on its own.",
  "Item_AutoMagic_Name": "Doll of the Great Snake, Minon",
  "Item_BambooBook_FlavorText": "Those who were not chosen can still choose someone.",
  "Item_BambooBook_Name": "Bamboo Book",
  "Item_BasicLightning_FlavorText": "It is said that if you shoot it into the clouds, it will make it rain.",
  "Item_BasicLightning_Name": "Cloud Seed Arrowhead",
  "Item_BatWings_Name": "Bat Wings",
  "Item_BegoniaSachet_FlavorText": "When placed in your bag, it emits a natural floral scent.",
  "Item_BegoniaSachet_Name": "Begonia Sachet",
  "Item_Belt_FlavorText": "A must-have item for wanderers! Color code items to access them with ease! - Kiki",
  "Item_Belt_Name": "Multipurpose Belt",
  "Item_BigBluePotion_FlavorText": "Medicine that staves off the side effects of the Day of Destiny. Extremely bitter.",
  "Item_BigBluePotion_Name": "Large Blue Potion",
  "Item_BigPotionOfRegeneration_Name": "Large Restorative Potion",
  "Item_BlazingStormcloud_FlavorText": "It sears. It shines. It shoots.",
  "Item_BlazingStormcloud_Name": "Ruby Brooch",
  "Item_BlockBuffStrength_FlavorText": "A substance that glows in the dark and embodies the desires of the guardian.",
  "Item_BlockBuffStrength_Name": "Radiating Charm",
  "Item_BloodofObrus_FlavorText": "They say that drinking this blood brings a sickness that makes crossing running water impossible.",
  "Item_BloodofObrus_Name": "Blood of Obrus",
  "Item_BlueBurn_Name": "Blazing Ice Shard",
  "Item_BluePearl_FlavorText": "There once was a place that was filled with saltwater.",
  "Item_BluePearl_Name": "Azure Pearl",
  "Item_BluntBellKnife_FlavorText": "A blade with a bell at one end. It was used for rituals.",
  "Item_BluntBellKnife_Name": "Dull Bell",
  "Item_BoltMagicMultiShot_FlavorText": "It was modeled after the horns of a mythical race.",
  "Item_BoltMagicMultiShot_Name": "Bicorn Pipe",
  "Item_Bone_FlavorText": "Found pretty much anywhere.",
  "Item_Bone_Name": "Bone Fragment",
  "Item_BrassMirrorShard_Name": "Brass Mirror Fragment",
  "Item_Brigandine_FlavorText": "Armor worn by academy guards.",
  "Item_Brigandine_Name": "Academy Brigandine",
  "Item_BrokenMirror_FlavorText": "There might be someone who can fix it.",
  "Item_BrokenMirror_Name": "Broken Mirror",
  "Item_BrokenTree_FlavorText": "It hasn’t dried up despite being broken.",
  "Item_BrokenTree_Name": "Broken Root",
  "Item_Burn_FlavorText": "An eye patch to see the darkness beyond the flames.",
  "Item_Burn_Name": "Flaming Eye Patch",
  "Item_BurnExplosion_FlavorText": "Inefficiently crafted to curry favor with the spirits.",
  "Item_BurnExplosion_Name": "Dual Polar Flame Blade",
  "Item_BurnStack_FlavorText": "A bug with the ability to spontaneously combust. It can be tamed.",
  "Item_BurnStack_Name": "Flame Bug",
  "Item_CaptivatingLure_Name": "Captivating Lure",
  "Item_CarrotCharm_FlavorText": "An artifact made from an oddly shaped carrot.",
  "Item_Chakram_FlavorText": "Sharp enough to cut through sugar cane.",
  "Item_Chakram_Name": "Electro Chakram",
  "Item_CharmOfDexterity_FlavorText": "It also acts as a bracer that secures the wrists.",
  "Item_CharmOfDexterity_Name": "Charm of Skill",
  "Item_CharmOfIntelligence_FlavorText": "It rids its bearer of distracting thoughts.",
  "Item_CharmOfIntelligence_Name": "Charm of Intelligence",
  "Item_CharmOfStrength_FlavorText": "The word \"Strength\" is written on it, but it doesn’t seem reliable.",
  "Item_CharmOfStrength_Name": "Charm of Strength",
  "Item_Chintamani_FlavorText": "Wicked deeds, begone. Malevolent spirits, be banished.",
  "Item_Chintamani_Name": "Cintamani Stone",
  "Item_ClothArmor_FlavorText": "The thick material provides warmth even to animals that don't need it.",
  "Item_ClothArmor_Name": "Cloth Armor",
  "Item_ColdLock_FlavorText": "It wasn’t designed to be locked and unlocked.",
  "Item_ColdLock_Name": "Cold Lock",
  "Item_Commander_FlavorText": "A book stored in the library. Its date of writing is unknown.",
  "Item_Commander_Name": "Tactical Manual",
  "Item_CompanionChaos_FlavorText": "For the sake of the one and only.",
  "Item_CompanionChaos_Name": "Devotion Insignia",
  "Item_CompanionCloud_FlavorText": "Old device. Written on the back: 'Standard Issue - Compatible with Most Entities'",
  "Item_CompanionCloud_Name": "Flux Coupler Mk.2",
  "Item_CompanionToken_Name": "Companion Token",
  "Item_CrabappleFruit_FlavorText": "It is small and has a strong sour taste, so it is used as an ingredient in magical potions.",
  "Item_CrabappleFruit_Name": "Crabapple Fruit",
  "Item_CritAndRanged_FlavorText": "Sometimes the quality of magical items can actually affect the magic itself. Since it’s strong, make sure to keep one eye closed when using it.",
  "Item_CritAndRanged_Name": "Valter’s Work Monocle",
  "Item_CriticalChanceIncreaseWithTablets_FlavorText": "No one knows which animal this scale came from.",
  "Item_CriticalChanceIncreaseWithTablets_Name": "Ebony Scale",
  "Item_CrossAxe_FlavorText": "The blade of an axe that was used to chop firewood efficiently.",
  "Item_CrossAxe_Name": "Cross Axe Blade",
  "Item_CrossbowAdditionalMagazine_FlavorText": "A device pre-loaded with bolts for faster reloading.",
  "Item_CrossbowAdditionalMagazine_Name": "Reloading Wooden Crate",
  "Item_CrossbowReload_FlavorText": "It's made by reinforcing it with light and sturdy wood.",
  "Item_CrossbowReload_Name": "Crossbow Quiver",
  "Item_Curse_FlavorText": "Cursed item description.",
  "Item_Curse_Name": "Cursed Item Name",
  "Item_DarkCloud_Critical_FlavorText": "On the continuity of all things.",
  "Item_DarkCloud_Critical_Name": "Fretted Clay Tablet",
  "Item_DashAmmo_Name": "Crossbow Training Manual",
  "Item_DashAttackInvincible_FlavorText": "Even when wandering across rough terrain, it prevents your paw pads from cracking.",
  "Item_DashAttackInvincible_Name": "Water Elemental’s Paw Wax",
  "Item_DashAttackStack_FlavorText": "Maintaining balance is key.",
  "Item_DashAttackStack_Name": "Hoop-Rolling Stick",
  "Item_DebuffDuration_FlavorText": "A crudely woven necklace of fangs, bones, and gems.",
  "Item_DebuffDuration_Name": "Oink Shaman’s Necklace",
  "Item_DecreaseFallingDamage_FlavorText": "It negates about half of something that should have never happened.",
  "Item_DecreaseFallingDamage_Name": "Broken Sapphire",
  "Item_DicePotion_Small_FlavorText": "The taste is different every time you drink it.",
  "Item_DoubleMagic_FlavorText": "A fragment from a hot, bright star.",
  "Item_DoubleMagic_Name": "Ray’s Star Fragment",
  "Item_Dryflower_FlavorText": "A strong flower capable of growing anywhere. It has been dried nicely.",
  "Item_Dryflower_Name": "Dried Flower",
  "Item_Dynamite_FlavorText": "<color=red>Explosions can hurt you too! Be careful when handling!</color>",
  "Item_Dynamite_Name": "Dynamite",
  "Item_EchoOfTheGlacier_FlavorText": "On a snow-covered island, the ancestors are said to still lie in slumber.",
  "Item_EchoOfTheGlacier_Name": "Echo of the Glacier",
  "Item_Electric_FlavorText": "It has a heavy and peculiar smell.",
  "Item_Electric_Name": "Lightning-Struck Branch",
  "Item_ElectricEarring_FlavorText": "Lightweight thanks to new materials developed by the library.",
  "Item_ElectricEarring_Name": "Thunder's Earring",
  "Item_ElruNaptimePillow_FlavorText": "It’s always under the same tree. It’s always folded in the shape she loves.",
  "Item_ElruNaptimePillow_Name": "Elru’s Naptime Pillow",
  "Item_EnchantedLure_FlavorText": "A quirky wizard made this to summon fish familiars.",
  "Item_Endure_FlavorText": "Often used as a shield in a pinch.",
  "Item_Endure_Name": "Pan Lid",
  "Item_EnhancementPotionCap_FlavorText": "A curious item made from a pharmacist’s fatigue and the emotion of dawn.",
  "Item_EnhancementPotionCap_Name": "Enhancement Potion Cap",
  "Item_EvDash_FlavorText": "Infused with the energy of nature, move stealthily in verdant places.",
  "Item_EvDash_Name": "Cloak of Verdant Spirit",
  "Item_EXPGain_FlavorText": "A commemorative coin made by the Merchant Guild.",
  "Item_EXPGain_Name": "Golden Maple Leaf",
  "Item_Exploitation_FlavorText": "To gain something means to lose something else.",
  "Item_Exploitation_Name": "Vital Touch",
  "Item_ExplosionProofVest_FlavorText": "Filled with soft, fine fur.",
  "Item_ExplosionProofVest_Name": "Explosion Proof Vest",
  "Item_FairyJar_FlavorText": "While everyone else is sleeping, stop by here for a brief rest.",
  "Item_FairyJar_Name": "Fairy Jar",
  "Item_FastFrostRelic_FlavorText": "When the time comes, a pulse begins in the heart.",
  "Item_FastFrostRelic_Name": "Frozen Heart",
  "Item_FinalDamagePotion_FlavorText": "A potion made by haphazardly mixing herbs and poisonous plants.",
  "Item_FinalDamagePotion_Name": "Dew of Dawn",
  "Item_FinalHP_FlavorText": "To a new life.",
  "Item_FinalHP_Name": "Star Ruby",
  "Item_FinalMP_FlavorText": "For glorious vengeance.",
  "Item_FinalMP_Name": "Star Aquamarine",
  "Item_FireDamage_FlavorText": "A chunk of hardened dragon saliva.",
  "Item_FireDamage_Name": "Dragoncense",
  "Item_FireFeather_FlavorText": "A feather from a unique animal, even in the days when there was a world outside the tower. The warmth never fades.",
  "Item_FireFeather_Name": "Phoenix Wing",
  "Item_FireFly_FlavorText": "A bug that emits a cold light. It tingles when touched.",
  "Item_FireFly_Name": "Firefly",
  "Item_FireGuard_FlavorText": "A jewel imbued with burning energies. It can work as a guide in dark places.",
  "Item_FireGuard_Name": "Red Snake Eyes",
  "Item_FireIce_FlavorText": "Balance can never be achieved.",
  "Item_FireIce_Name": "Scale of Conflict",
  "Item_FireIceWeapon_FlavorText": "Model carved with the blue moon and sun.",
  "Item_FireIceWeapon_Name": "Eternal Eclipse",
  "Item_FirstAttackBonusDamage_FlavorText": "It contains something that is trying to escape.",
  "Item_FirstAttackBonusDamage_Name": "Amber",
  "Item_FlagOfCheer_FlavorText": "We are this strong.",
  "Item_FlagOfCheer_Name": "Banner of Encouragement",
  "Item_FlameBall_FlavorText": "One entrance and one exit.",
  "Item_FlameBall_Name": "Ball of Red Yarn",
  "Item_FlameBoots_FlavorText": "The word \"Second\" is written on the bottom of the boots.",
  "Item_FlameBoots_Name": "Flame Boots",
  "Item_FlameGround_Duration_FlavorText": "The wood as fuel, the leaves as insoles.",
  "Item_FlameGround_Duration_Name": "Oak Tree Coal",
  "Item_FlameGround_Range_FlavorText": "Picking this flower will make it rain.",
  "Item_FlameGround_Range_Name": "Ohia Lehua",
  "Item_FlameGroundKillCrit_Name": "Flaming Eye Patch",
  "Item_FlameHeart_FlavorText": "Adapts to the user, but it's currently lost its power.",
  "Item_FlameHeart_Name": "Ancient Anvil",
  "Item_FlamePlantRoot_FlavorText": "A strange root from a plant that ignites on contact.",
  "Item_FlamePlantRoot_Name": "Flame Herb Root",
  "Item_FlamePotion_FlavorText": "Drinking it warms your hands and feet.",
  "Item_FlameSword01_FlavorText": "Inefficiently crafted dagger-shaped badge made to win the favor of spirits.",
  "Item_FlameSword01_Name": "Solis Fracto",
  "Item_FlameSword02_FlavorText": "A dagger-shaped badge awarded to those who have become equals with the spirits.",
  "Item_FlameSword02_Name": "Solis Parvo",
  "Item_FlameSword03_FlavorText": "A twin sword-shaped badge awarded to one who skillfully handles spirits.",
  "Item_FlameSword03_Name": "Solis Decussa",
  "Item_FlameSword04_FlavorText": "A double-edged sword-shaped badge awarded to those naturally followed by spirits.",
  "Item_FlameSword04_Name": "Solis Dekri",
  "Item_FlameSwordAdv_Name": "Magra",
  "Item_FlameSwordAuto_FlavorText": "A crystal shimmering in the shape of the sun.",
  "Item_FlameSwordAuto_Name": "Eternal Furnace",
  "Item_FlameSwordCrit_Name": "Solith",
  "Item_FlameSwordDamage_FlavorText": "Captured the precise moment with color-infused fabric.",
  "Item_FlameSwordDamage_Name": "Crimson Sunset",
  "Item_FlameSwordFall_FlavorText": "Barely refined to preserve its unique effect.",
  "Item_FlameSwordFall_Name": "Meteorite Pauldrons",
  "Item_FlameSwordMax_Name": "Agny",
  "Item_FlameSwordReturn_FlavorText": "Although meteorite has no attraction power, it is crafted to seem as if it does.",
  "Item_FlameSwordReturn_Name": "Meteorite Earrings",
  "Item_FlameWeapon_FlavorText": "A container of combustible oil.",
  "Item_FlameWeappn_Name": "Combustible Oil",
  "Item_FollowerAttackSpeed_FlavorText": "Get what you want on your own.",
  "Item_FollowerAttackSpeed_Name": "Slim Cushion",
  "Item_Freeze_FlavorText": "The claw of a dragon that once held the chill. It flares red when angered.",
  "Item_Freeze_Name": "Blue Claw",
  "Item_FreezeStorm_FlavorText": "",
  "Item_FreezeStorm_Name": "Cloud Cooler",
  "Item_FrostbiteStack_FlavorText": "A bug that’s really cold to the touch. It can be tamed.",
  "Item_FrostbiteStack_Name": "Ice Bug",
  "Item_FrostiumRing_FlavorText": "A ring crafted from materials harvested from the heart of Ice Canyon.",
  "Item_FrostiumRing_Name": "Frostium Ring",
  "Item_FrostMP_FlavorText": "One of the crystals formed beneath the feet of an ice fairy dancing upon the lake.",
  "Item_FrostMP_Name": "Droplet of Plitvice",
  "Item_FrostPotion_FlavorText": "Drinking it cools your hands and feet.",
  "Item_FrostRelicStack_FlavorText": "A flower said to only grow in snow-covered lands.",
  "Item_FrostRelicStack_Name": "Ice Star",
  "Item_FrozenEgg_FlavorText": "No one has ever seen its unfrozen form.",
  "Item_FrozenEgg_Name": "Frozen Egg",
  "Item_FrozenMemory_FlavorText": "Water, wind, and air created this eerie piece.",
  "Item_FrozenMemory_Name": "Feet of the Ice Gull",
  "Item_FullChargeMagicAPBonus_FlavorText": "A necklace used as proof of being a wizard. They tend to vary in shape, making actual verification difficult.",
  "Item_FullChargeMagicAPBonus_Name": "Mouse Mage’s Pendant",
  "Item_GainCriticalBuffOnMPLoss_FlavorText": "It is imbued with a spell that makes it spin on its own when stuck to a surface.",
  "Item_GainCriticalBuffOnMPLoss_Name": "Green Sawblade",
  "Item_GlassHammer_FlavorText": "It says it commemorates someone, but it’s hard to make out.",
  "Item_GlassHammer_Name": "Glass Hammer",
  "Item_GoldenCloak_FlavorText": "Why is this cloak golden even on the inside?",
  "Item_GoldenCloak_Name": "Golden Cloak",
  "Item_GoldenHandbell_FlavorText": "The more that gather, the more beautiful they sound.",
  "Item_GoldenHandbell_Name": "Golden Handbell",
  "Item_GoldIsDamage_FlavorText": "Be ready for danger.",
  "Item_GoldIsDamage_Name": "Empty Hilt",
  "Item_GolemGatling_Name": "Golem Part: Gatling",
  "Item_GolemLaser_Name": "Golem Part: Laser",
  "Item_GolemPistol_Name": "Golem Part: Pistol",
  "Item_GolemRifle_Name": "Golem Part: Rifle",
  "Item_GrasstownIDPass_FlavorText": "This person is a wanderer, but I guarantee that they are righteous. -Leaf Village Chief",
  "Item_GrasstownIDPass_Name": "Guarantee of Identity",
  "Item_GreenGi_FlavorText": "Those who protect wear green.",
  "Item_GreenGi_Name": "Green Gi",
  "Item_GrenachesWhimsy_Name": "Grenache’s Whimsy",
  "Item_GuardCounter_FlavorText": "A sophisticated blade that does not hinder its bearer's movements.",
  "Item_GuardCounter_Name": "Riposte Blade Fragment",
  "Item_HandMirror_FlavorText": "A tool carried by animals seeking more than just fur grooming.",
  "Item_HandMirror_Name": "Hand Mirror",
  "Item_Hay_FlavorText": "Restores HP very slowly.",
  "Item_Hay_Name": "Dried Herbs",
  "Item_HeartShapedCarrot_Name": "Heart-Shaped Carrot",
  "Item_HitInvincible_FlavorText": "Crispy on the outside, moist on the inside.",
  "Item_HitInvincible_Name": "White Crust Bread",
  "Item_HPSteal_FlavorText": "On the way home yesterday, someone in a robe gifted this to me. Isn’t it pretty?",
  "Item_HPSteal_Name": "Bloodstone Earrings",
  "Item_HPStealPotion_FlavorText": "It's not actually vampire blood, but the potion's effect is undeniable.",
  "Item_HPStealPotion_Name": "Oath of the Vampire Lord",
  "Item_IceBow_FlavorText ": "If you endure for a long time, the bow will no longer chill its wielder.",
  "Item_IceBow_Name": "Frozen Bow",
  "Item_IceHammer_FlavorText": "It is said to have been placed next to a forge that used blue flames.",
  "Item_IceHammer_Name": "Blizzard Hammer",
  "Item_IceSpear_FlavorText": "At one time, these earrings posed many questions.",
  "Item_IceSpear_Name": "Voluspa",
  "Item_IceWings_FlavorText": "These are the wings of an ancient ice spirit. The wings never drift apart or come closer together.",
  "Item_IceWings_Name": "Ice Wings",
  "Item_IcicleVine_FlavorText": "An artificially created flower. It doesn’t melt even in warm places.",
  "Item_IcicleVine_Name": "Ice Vine",
  "Item_IDecreaseFallingDamage_FlavorText": "Reduces fall damage.",
  "Item_Identifiable_BoltMagic_Name": "Unidentified Bolt Grimoire",
  "Item_Identifiable_BoltMagicModifier_Name": "Unidentified Bolt Grimoire Support Artifact",
  "Item_Identifiable_Charm_Common_Name": "Unidentified Common Artifact",
  "Item_Identifiable_Charm_Legend_Name": "Unidentified Legendary Artifact",
  "Item_Identifiable_Charm_Rare_Name": "Unidentified Rare Artifact",
  "Item_Identifiable_Charm_Uncommon_Name": "Unidentified Advanced Artifact",
  "Item_Identifiable_Description": "An unknown item. Go to an appraisal altar to identify it.",
  "Item_Identifiable_Friend_Name": "Unidentified Friend Artifact",
  "Item_Identifiable_Shield_Name": "Unidentified Sword and Shield Artifact",
  "Item_Identifiable_SummonMagic_Name": "Unidentified Summoning Grimoire",
  "Item_Identifiable_SwordAndShield_Name": "Unidentified Sword and Shield Artifact",
  "Item_IncreaseAllDamageByHP_FlavorText": "You must not look when taking it out of the bag.",
  "Item_IncreaseAllDamageByHP_Name": "Blue Hook",
  "Item_IncreaseAP_FlavorText": "A book about offensive spells. It looks like only the first page was read.",
  "Item_IncreaseAP_Name": "Standards of Magic",
  "Item_IncreaseCriticalChance_NormalAttack_FlavorText": "Hopefully, a strong soul fills this body.",
  "Item_IncreaseCriticalChance_NormalAttack_Name": "Charm of Aspiration",
  "Item_IncreaseDamageOnGuardGauge_FlavorText": "An object that isn’t frequently used in town.",
  "Item_IncreaseDamageOnGuardGauge_Name": "Sharp Flint",
  "Item_IncreaseDashRecoverySpeed_UseMana_FlavorText": "Conceals one’s fur to enable faster movement... Or at least that’s what it makes you think.",
  "Item_IncreaseDashRecoverySpeed_UseMana_Name": "Compression Bandage",
  "Item_IncreaseDirectAttackExternalForce_FlavorText": "Don’t come near.",
  "Item_IncreaseDirectAttackExternalForce_Name": "Thorn Bush",
  "Item_IncreaseDodgeInvincibleTime_FlavorText": "Recite the incantation for it to spin on its own.",
  "Item_IncreaseDodgeInvincibleTime_Name": "Pinwheel",
  "Item_IncreaseGoldDropRate_FlavorText": "Subject to so much overuse in the tower it almost became a form of currency.",
  "Item_IncreaseGoldDropRate_Name": "Kriton’s Seal",
  "Item_IncreaseLastAttackDamage_SwordAndShield_FlavorText": "A comforting light glimmers from the jewel embedded in the crown's center.",
  "Item_IncreaseLastAttackDamage_SwordAndShield_Name": "Crown of Humility",
  "Item_IncreaseMpRegenOnGuard_FlavorText": "Created to help the mages, it requires concentration to use it to communicate.",
  "Item_IncreaseMpRegenOnGuard_Name": "Artificial Fairy, Iphiel",
  "Item_IncreaseMpRegenOnGuardName": "Restores <tag=MP> while blocking",
  "Item_IncreasePeacefulMoveSpeed_FlavorText": "An object used by a cowardly bird as a means of showing off.",
  "Item_IncreasePeacefulMoveSpeed_Name": "Model Beak",
  "Item_IncreaseShieldDefenseRange_FlavorText": "An item needed for dangerous journeys, sought after even by turtles.",
  "Item_IncreaseShieldDefenseRange_Name": "Shield Bag",
  "Item_IncreaseWeaponDamageFromGuardGauge_FlavorText": "It can now be made artificially, but plenty of counterfeit dust is still in circulation.",
  "Item_IncreaseWeaponDamageFromGuardGauge_Name": "Pearl Dust",
  "Item_JetMourningRing_FlavorText": "There is an inscription in a language that can no longer be read inside the ring.",
  "Item_JetMourningRing_Name": "Onyx Mourning Ring",
  "Item_Kaleidoscope_FlavorText": "A dance of shifting patterns within small orbs.",
  "Item_Kaleidoscope_Name": "Kaleidoscope",
  "Item_KatanaDashAttackScroll_FlavorText": "The essence of the thrust lies in feeling the connection between points.",
  "Item_KatanaDashAttackScroll_Name": "Thrust Manual",
  "Item_KatanaGhostDash_Name": "Spectral Liberation",
  "Item_KeelFragment_FlavorText": "As sturdy and heavy as they come!",
  "Item_KeelFragment_Name": "Keel Fragment",
  "Item_KillHeal_FlavorText": "It conveys the pulse of life.",
  "Item_KillHeal_Name": "Blood Stone Ring",
  "Item_KillMaxHP_FlavorText": "It enlarges the wearer until they start wearing it as a ring.",
  "Item_KillMaxHP_Name": "Giant’s Bracelet",
  "Item_KirinHorn_FlavorText": "It was covered in leather to prevent it from harming other animals.",
  "Item_KirinHorn_Name": "Kirin's Horn",
  "Item_KongdolLunchbox_FlavorText": "A lunch box with “Kongdol” written on it. It looks to be holding raw, boiled, and grilled carrots. Should I bring it to Kongdol?",
  "Item_KongdolLunchbox_Name": "Kongdol’s Forgotten Lunch Box",
  "Item_Kunai_FlavorText": "Great for gardening. - Ken",
  "Item_Kunai_Name": "Kunai",
  "Item_Lantern_FlavorText": "It's an old lantern.",
  "Item_Lantern_Name": "Lantern",
  "Item_LargeDicePotion_Name": "Large Dice Potion",
  "Item_LibraryMinute_FlavorText": "There was a time when all the animals in the tower could hear the bell from the library.",
  "Item_LibraryMinute_Name": "Library Minute Hand Miniature",
  "Item_Lightning_BasicAttack_FlavorText": "Unique looking leather from an unknown creature.",
  "Item_Lightning_BasicAttack_Name": "Leaf Bird Leather",
  "Item_Lightning_Damage_FlavorText": "It was made for a ritual and not to open locks.",
  "Item_Lightning_Damage_Name": "Chalcedony Key",
  "Item_Lightning_DarkCloudBuff_FlavorText": "Fruit loved by a tribe with the ability to control lightning.",
  "Item_Lightning_DarkCloudBuff_Name": "Sharp Acorn",
  "Item_Lightning_Faster_FlavorText": "There once were those who tried to survive major floods by tying up their boats.",
  "Item_Lightning_Faster_Name": "Model Mast",
  "Item_Lightning_MPRegen _Name": "Sapote Fruit",
  "Item_Lightning_MPRegen_FlavorText": "For some reason, chewing on this fruit quenches you of your thirst.",
  "Item_Lightning_Range_FlavorText": "Flowers exist in the heavens, on the surface of the earth, and even underground.",
  "Item_Lightning_Range_Name": "Stone Flower",
  "Item_LightningBread_FlavorText": "Bread filled with custard. You need to eat it quick before it all spills out.",
  "Item_LightningBread_Name": "Exciting Custard Pastry",
  "Item_LightningBug_FlavorText": "A bug that generates electricity. Can be tamed.",
  "Item_LightningBug_Name": "Zap Bug",
  "Item_LightningCompass_FlavorText": "An engineering tool created to chase thunderclouds.",
  "Item_LightningCompass_Name": "Thunderstorm Tracking Compass",
  "Item_LightningPotion_FlavorText": "Drinking it makes your hands and feet tingle.",
  "Item_LightningPouch_FlavorText": "A container for storing storm clouds.",
  "Item_LightningPouch_Name": "Cloud Bottle",
  "Item_MagicBucket_FlavorText": "A bucket with mystical energies.",
  "Item_MagicBucket_Name": "Magic Bucket",
  "Item_MagicBucket_Water_FlavorText": "So... heavy...",
  "Item_MagicBucket_Water_Name": "Magic Bucket Full of Water",
  "Item_MagicCharm_AirBolt_FlavorText": "A book containing the Air Bolt spell.",
  "Item_MagicCharm_AirBolt_Name": "Air Bolt",
  "Item_MagicCharm_CallLightning_FlavorText": "A book containing the Call Lightning spell.",
  "Item_MagicCharm_CallLightning_Name": "Call Lightning",
  "Item_MagicCharm_EarthBolt_FlavorText": "A book containing a basic Earthen Bolt spell.",
  "Item_MagicCharm_EarthBolt_Name": "Earthen Bolt",
  "Item_MagicCharm_FireArrow_FlavorText": "A book containing an intermediate Fire Arrow spell.",
  "Item_MagicCharm_FireArrow_Name": "Fire Arrow",
  "Item_MagicCharm_FireBall_FlavorText": "A book containing an advanced fire spell.",
  "Item_MagicCharm_FireBall_Name": "Fireball",
  "Item_MagicCharm_FireBolt_FlavorText": "A book containing a basic Fire Bolt spell.",
  "Item_MagicCharm_FireBolt_Name": "Fire Bolt",
  "Item_MagicCharm_FlavorText": "A book containing a {MAGIC_NAME} spell.",
  "Item_MagicCharm_Lightning_Name": "Lightning Bolt",
  "Item_MagicCharm_LightningBolt_FlavorText": "A book containing a basic Lightning Bolt spell.",
  "Item_MagicCharm_LightningBolt_Name": "Lightning Bolt",
  "Item_MagicCharm_RaiseSkeleton_FlavorText": "A book containing the Raise Skeleton spell.",
  "Item_MagicCharm_RaiseSkeleton_Name": "Raise Skeleton",
  "Item_MagicCharm_Stoning_FlavorText": "A book containing the Stone Wave spell.",
  "Item_MagicCharm_Stoning_Name": "Stone Wave",
  "Item_MagicCharm_Storm_FlavorText": "A book containing the Tempest spell.",
  "Item_MagicCharm_Storm_Name": "Tempest Grimoire",
  "Item_MagicCharm_SummonSoulBow_FlavorText": "A book containing the Light Arrow spell.",
  "Item_MagicCharm_SummonSoulBow_Name": "Light Arrow",
  "Item_MagicCharm_SummonStoneOink_FlavorText": "A book containing the Rock Oink spell.",
  "Item_MagicCharm_SummonStoneOink_Name": "Rock Oink",
  "Item_MagicCharm_SummonStoneRabbit_FlavorText": "A book containing the Rock Bunny summoning spell.",
  "Item_MagicCharm_SummonStoneRabbit_Name": "Rock Bunny",
  "Item_MagicCharm_WaterBolt_FlavorText": "A book containing the Water Bolt spell.",
  "Item_MagicCharm_WaterBolt_Name": "Water Bolt",
  "Item_MagicCharm_WaterOfHeal_FlavorText": "A book containing the Healing Stream spell.",
  "Item_MagicCharm_WaterOfHeal_Name": "Healing Stream",
  "Item_MagicCharm_WeaponMaxDamageUP__FlavorText": "Buff flavor text.",
  "Item_MagicCharm_WeaponMaxDamageUP_Name": "Max Weapon ATK Buff",
  "Item_MagicCritical_FlavorText": "Used for ceremonial purposes. It’s quite small in size.",
  "Item_MagicCritical_Name": "Jeweled Armor",
  "Item_MagicDamageBySpeed_FlavorText": "Heavy and thick. Likely belonged to a magic warrior, not a battle mage.",
  "Item_MagicDamageBySpeed_Name": "Battle Mage’s Gloves",
  "Item_MagicGlasses_FlavorText": "Wearing the glasses reveals a wise puppy. It doesn’t help, though.",
  "Item_MagicGlasses_Name": "Magic Glasses",
  "Item_MagicianCoin_FlavorText": "Used as playthings once upon a time. They are imbued with magic and can fall on whichever side its owner wishes.",
  "Item_MagicianCoin_Name": "Mage's Coin",
  "Item_MagicLetter_FlavorText": "It was written in a rush and is thus illegible.",
  "Item_MagicLetter_Name": "Seren’s Rushed Letter",
  "Item_MagicPendulum_Name": "Mystical Pendulum",
  "Item_MagmaBead_FlavorText": "A bead infused with the essence of magma.",
  "Item_MagmaBead_Name": "Magma Bead",
  "Item_MalbecsDepth_Name": "Malbec’s Depth",
  "Item_MinHPKill_FlavorText": "It’s so old that it makes cracking sounds.",
  "Item_MinHPKill_Name": "White Eggshell",
  "Item_MiniBalista_FlavorText": "Just as some dream to be bigger, there are those who dream to be smaller.",
  "Item_MiniBalista_Name": "Mini Ballista",
  "Item_MiniBossFight_FlavorText": "You shouldn’t put the whole bag in the water just because you don’t feel like removing the tea leaves!",
  "Item_MiniBossFight_Name": "Pouch of Black Tea",
  "Item_MinimumLightning_FlavorText": "It is shaped like a sword but made of fragile material.",
  "Item_MinimumLightning_Name": "Lightning Rod",
  "Item_MoleClaw_FlavorText": "Tough enough to dig through the earth, they are in high demand on the black market.",
  "Item_MoleClaw_Name": "Mole Claw",
  "Item_MoleHelmet_FlavorText": "A high-quality safety hat for moles.",
  "Item_MoleHelmet_Name": "Safety Hat",
  "Item_MoleKey_FlavorText": "The perfect key for any and all locks used by moles.",
  "Item_MoleKey_Name": "Mole Key",
  "Item_MovingCast_FlavorText": "A magic tool that automatically spreads parchment out.",
  "Item_MovingCast_Name": "Endoditte’s Paperweight",
  "Item_MpAndLightning_Name": "Lightning Rod",
  "Item_MushroomSoup_Name": "Mushroom Soup",
  "Item_NearMagicBullet_FlavorText": "The purpose of the one wearing this robe is clear.",
  "Item_NearMagicBullet_Name": "Robe of Yearning",
  "Item_NebbiolosStubbornness_Name": "Nebbiolo’s Stubbornness",
  "Item_OnlyIdea_Charm_FlavorText": "Artifact design text (explanation).",
  "Item_OnlyIdea_Charm_Name": "Artifact design text (name)",
  "Item_PallasCard_FlavorText": "No matter how you shuffle, the Spade always rises to the top.",
  "Item_PallasCard_Name": "Pallas’s Cards",
  "Item_PerfectBlockBuff_BlockingCostResist_FlavorText": "It’s so faded, it's hard to tell which town it was issued from.",
  "Item_PerfectBlockBuff_BlockingCostResist_Name": "6th Batch: Shield Training Certificate",
  "Item_PerfectBlockBuff_FlavorText": "Brimming with desires from the past, these broken fragments are wrapped in cloth and passed down from one owner to the next.",
  "Item_PerfectBlockBuff_Name": "Bronze Mirror Fragment",
  "Item_PerfectGuardCounter_Lightning_FlavorText": "Though it was discovered that contact with metal is what causes lightning to strike, nobody wants to risk using this stone.",
  "Item_PerfectGuardCounter_Lightning_Name": "Lightning Stone",
  "Item_PerfectGuardDamageQuest_FlavorText": "A device used to tune instruments.",
  "Item_PerfectGuardDamageQuest_Name": "Tuning Fork",
  "Item_Planet_Black_FlavorText": "A black planet model displayed in the library. It was made in the past by those who looked beyond the skies.",
  "Item_Planet_Black_Name": "Dark Planet",
  "Item_Planet_Blue_FlavorText": "A blue planet model displayed in the library. It was made in the past by those who looked beyond the skies.",
  "Item_Planet_Blue_Name": "Blue Planet",
  "Item_Planet_Gray_FlavorText": "An ashen planet model displayed in the library. It was made in the past by those who looked beyond the skies.",
  "Item_Planet_Gray_Name": "Ashen Planet",
  "Item_Planet_Red_FlavorText": "A red planet model displayed in the library. It was made in the past by those who looked beyond the skies.",
  "Item_Planet_Red_Name": "Red Planet",
  "Item_Planet_Sky_FlavorText": "A sky blue planet model displayed in the library. It was made in the past by those who looked beyond the skies.",
  "Item_Planet_Sky_Name": "Sky Blue Planet",
  "Item_Planet_White_FlavorText": "A white planet model displayed in the library. It was made in the past by those who looked beyond the skies.",
  "Item_Planet_White_Name": "White Planet",
  "Item_Planet_Yellow_FlavorText": "A yellow planet model displayed in the library. It was made in the past by those who looked beyond the skies.",
  "Item_Planet_Yellow_Name": "Yellow Planet",
  "Item_PlanetModule_FlavorText": "A tool invented to see something floating in the sky.",
  "Item_PlanetModule_Name": "Giant Telescope",
  "Item_PlateArmor_FlavorText": "Plate armor crafted by a skilled lizard artisan. It boasts excellent protection.",
  "Item_PlateArmor_Name": "Lizard Plate Armor",
  "Item_PointedBat_FlavorText": "Highly effective, but it causes hesitation in the animal that wields it.",
  "Item_PointedBat_Name": "Pointed Club",
  "Item_PotionOfConcentraion_Big_FlavorText": "Restores a lot of Mana.",
  "Item_PotionOfConcentraion_Big_Name": "Large Focus Potion",
  "Item_PotionOfConcentraion_FlavorText": "Restores Mana.",
  "Item_PotionOfConcentraion_Name": "Focus Potion",
  "Item_PotionOfEnchant_Name": "Potion of Awakening",
  "Item_PotionOfRegeneration_Name": "Restorative Potion",
  "Item_PotionOfRegenerationSample_Name": "Potion of Regeneration (Sample)",
  "Item_PowerPotion_FlavorText": "Drinking it makes you feel powerful.",
  "Item_ProcessedWood_FlavorText": "It’s neatly processed lumber. It’s quite heavy.",
  "Item_ProcessedWood_Name": "Processed Wood",
  "Item_ProofOfWarrior_FlavorText": "A special seal given to young lizards when they leave for their first hunt.",
  "Item_ProofOfWarrior_Name": "Warrior Seal",
  "Item_QuickCast_FlavorText": "Don't try to grow yourself, accept who you are in this moment.",
  "Item_QuickCast_Name": "Meditation Book",
  "Item_RabbittownCarrot_FlavorText": "A healthy carrot that was grown with water made from the clouds.",
  "Item_RabbittownCarrot_Name": "Bunnyville Special Carrot",
  "Item_RabbitVillageGuardHelmet_FlavorText": "Fits only the face of an average-sized rabbit.",
  "Item_RabbitVillageGuardHelmet_Name": "Bunnyville Guard Helmet",
  "Item_RageGain_FlavorText": "Increases Rage gain item description.",
  "Item_RageGain_Name": "Small Red Anvil",
  "Item_RainbowFeather_FlavorText": "Occasionally carried by the wind when a rainbow appears.",
  "Item_RainbowFeather_Name": "Rainbow Feather",
  "Item_RandomPotion_FlavorText": "Every time you shake the potion, the color of its contents changes.",
  "Item_Rapier_FlavorText": "It was made to use in narrow spaces.",
  "Item_Rapier_Name": "Rapier",
  "Item_RedCloth_FlavorText": "A piece of red cloth carried by fanatics.",
  "Item_RedCloth_Name": "Scrap of Red Cloth",
  "Item_RedDew_FlavorText": "Let them leave their sins here.",
  "Item_RedDew_Name": "Red Mist",
  "Item_ReservedMpBonus_FlavorText": "Looking at it causes your eyes to spin.",
  "Item_ReservedMpBonus_Name": "Orb of Yearning",
  "Item_RightSpellCooldownHelper_FlavorText": "A soft light emanates from the sand.",
  "Item_RightSpellCooldownHelper_Name": "Glowing Hourglass",
  "Item_RockElephant_FlavorText ": "The horn is intricately carved, seemingly fragile, yet incredibly sturdy.",
  "Item_RockElephant_Name": "Rock Elephant",
  "Item_RustyCrown_FlavorText": "The jewel in its center emits an ominous light.",
  "Item_RustyCrown_Name": "Golden Crown of Arrogance",
  "Item_RylieWatch_FlavorText": "You should slowly wind the spring to the right until you feel resistance.",
  "Item_RylieWatch_Name": "Rylie’s Pocket Watch",
  "Item_ScabbardOfExorcism_Name": "Scabbard of Exorcism",
  "Item_ScenarioCompanion_Chapter4_Fox_Aiba_Name": "Companion Token 'Aiba'",
  "Item_ScenarioCompanion_Chapter4_Fox_FlavorText": "Resolved to reclaim the village.",
  "Item_ScenarioCompanion_Chapter4_Fox_Isaac_Name": "Companion Token 'Isaac'",
  "Item_ScenarioCompanion_Chapter4_Fox_Kaka_Name": "Companion Token 'Khakha'",
  "Item_ScenarioCompanion_Chapter4_Fox_Kenney_Name": "Companion Token 'Kenny'",
  "Item_ScenarioCompanion_Chapter4_Fox_Maru_Name": "Companion Token 'Maru'",
  "Item_ScenarioCompanion_Chapter4_Fox_Name": "Companion Token",
  "Item_ScenarioCompanion_Chapter4_Fox_Pillix_Name": "Companion Token 'Pillix'",
  "Item_ScenarioCompanion_Chapter4_Fox_Rolf_Name": "Companion Token 'Rolf'",
  "Item_ScenarioCompanion_Chapter4_Fox_Thunder_Name": "Companion Token 'Thunder'",
  "Item_ScrollOfFireball_FlavorText": "Allows Fireball to be cast without any cost.",
  "Item_ScrollOfFireball_Name": "Fireball Scroll",
  "Item_ScrollOfLightning_FlavorText": "Allows Lightning to be cast without any cost.",
  "Item_ScrollOfLightning_Name": "Lightning Scroll",
  "Item_ScytheOfBerut_FlavorText": "There is no evil, only actions born from ignorance.",
  "Item_ScytheOfBerut_Name": "Scythe of Berut",
  "Item_Sephirite_FlavorText": "A tree root that crystallized after losing its light. It grants power to any weapons that strike it with a mighty blow.",
  "Item_Sephirite_Name": "Faded Sephirite",
  "Item_ShadowEye_FlavorText": "Formless yet tangible, it won't escape even when placed in a bag.",
  "Item_ShadowEye_Name": "Shimmering Eyes",
  "Item_ShadowRush_FlavorText": "Brotherly Charge description.",
  "Item_ShadowRush_Name": "Brotherly Charge",
  "Item_SheetMusicWind_FlavorText": "I can feel it... I feel the melody... I can call upon them... I can call forth the skies.",
  "Item_ShieldBash_FlavorText": "A gauntlet that allows shields to be held more securely.",
  "Item_ShieldBash_Name": "Shieldmate",
  "Item_ShieldBook_FlavorText": "Written on it are the words, \"Don’t show to young animals.\"",
  "Item_ShieldEarring_FlavorText": "The complete set consists of a pair of sword and shield earrings.",
  "Item_ShieldEarring_Name": "Shield Earrings",
  "Item_ShieldTrainingManual_Name": "Shield Training Manual",
  "Item_ShortContract_FlavorText": "A mystical sheet of paper where magic can be stored. Commonly used for summoning.",
  "Item_ShortContract_Name": "Simple Contract",
  "Item_SilverBracelet_FlavorText": "For the bonds between us. - 21st Class of Library Assistants",
  "Item_SilverBracelet_Name": "Silver Bracelet",
  "Item_SilverBranch_FlavorText": "It caught a rare disease and changed color.",
  "Item_SilverBranch_Name": "White Branch",
  "Item_SilverClover_Name": "Silver Clover",
  "Item_SixLeafClover_FlavorText": "Said to be the special one among countless clovers beneath a large lily of the valley.",
  "Item_SixLeafClover_Name": "Six-leaf Clover",
  "Item_SmallBluePotion_FlavorText": "A remedy that reduces the shock from large blue potions. It’s still bitter.",
  "Item_SmallBluePotion_Name": "Small Blue Potion",
  "Item_SmallConch_FlavorText": "Recites incantations anytime the conch desires to do so.",
  "Item_SmallConch_Name": "Tiny Magic Conch",
  "Item_SmallDicePotion_Name": "Small Dice Potion",
  "Item_SnowNeckless_FlavorText": "Inspired by the simplest pattern found in falling snow.",
  "Item_SnowNeckless_Name": "Snowflake Necklace",
  "Item_SpecialAttack_FlavorText": "One of many failed attempts created to slow down time.",
  "Item_SpecialAttack_Name": "Blue Wrist Guard",
  "Item_Speed_FlavorText": "A staircase surrounding the tower is needed to avoid being trapped.",
  "Item_Speed_Name": "Helena’s Model Stairway",
  "Item_StolenGrasstownFood_FlavorText": "Food that was stolen from Woodland Village.",
  "Item_StolenGrasstownFood_Name": "Stolen Food",
  "Item_Stone_FlavorText": "Getting hit by this looks like it would hurt. A lot.",
  "Item_Stone_Name": "Rock",
  "Item_StoneTablet_Advance_Name": "Advance",
  "Item_StoneTablet_Aggregation_Name": "Cohesion",
  "Item_StoneTablet_Approximation_Name": "Approximation",
  "Item_StoneTablet_Beat_Name": "Pulsation",
  "Item_StoneTablet_BinaryStar_Name": "Binary Star",
  "Item_StoneTablet_Border_Name": "Vigilance",
  "Item_StoneTablet_Brilliance_Name": "Brilliance",
  "Item_StoneTablet_Cheer_Name": "Cheers",
  "Item_StoneTablet_Chivalry_Name": "Chivalry",
  "Item_StoneTablet_Compete_Name": "Competition",
  "Item_StoneTablet_Compression_Name": "Compression",
  "Item_StoneTablet_Confident_Name": "Conviction",
  "Item_StoneTablet_Curse_Name": "Curse",
  "Item_StoneTablet_Daydream_Name": "Daydream",
  "Item_StoneTablet_Destiny_Name": "Destiny",
  "Item_StoneTablet_Disconnect_Name": "Disconnection",
  "Item_StoneTablet_Distribution_Name": "Distribution",
  "Item_StoneTablet_Dry_Name": "Dry",
  "Item_StoneTablet_Entrance_Name": "Entrance",
  "Item_StoneTablet_Exit_Name": "Exit",
  "Item_StoneTablet_Exploitation_Name": "Exploitation",
  "Item_StoneTablet_Favor_Name": "Good Will",
  "Item_StoneTablet_Foundation_Name": "Foundation",
  "Item_StoneTablet_Future_Name": "Future",
  "Item_StoneTablet_Gaze_Name": "Gaze",
  "Item_StoneTablet_Handshake_Name": "Handshake",
  "Item_StoneTablet_Hanker_Name": "Desire",
  "Item_StoneTablet_Harvest_Name": "Harvest",
  "Item_StoneTablet_Heaven_Name": "Heaven",
  "Item_StoneTablet_Hell_Name": "Hell",
  "Item_StoneTablet_Hope_Name": "Hope",
  "Item_StoneTablet_Joint_Name": "Link",
  "Item_StoneTablet_Joy_Name": "Joy",
  "Item_StoneTablet_Junction_Name": "Junction",
  "Item_StoneTablet_Justice_Name": "Justice",
  "Item_StoneTablet_Miracle_Name": "Miracle",
  "Item_StoneTablet_Nurture_Name": "Nurture",
  "Item_StoneTablet_Oaths_Name": "Oaths",
  "Item_StoneTablet_OnlyIdea_Name": "Tablet design text (name)",
  "Item_StoneTablet_Past_Name": "Past",
  "Item_StoneTablet_Power_Name": "Power",
  "Item_StoneTablet_Preparation_Name": "Preparation",
  "Item_StoneTablet_Progress_Name": "Progress",
  "Item_StoneTablet_Rally_Name": "Rally",
  "Item_StoneTablet_Rebellion_Name": "Rebellion",
  "Item_StoneTablet_Repression_Name": "Oppression",
  "Item_StoneTablet_Shade_Name": "Shade",
  "Item_StoneTablet_Simultaneity_Name": "Simultaneity",
  "Item_StoneTablet_Spike_Name": "Spike",
  "Item_StoneTablet_Stack_Name": "Stack",
  "Item_StoneTablet_Surge_Name": "Surge",
  "Item_StoneTablet_Threeheaded_Name": "Three-Headed",
  "Item_StoneTablet_Translate_Name": "Transference",
  "Item_StoneTablet_Tribute_Name": "Dedication",
  "Item_StoneTablet_Trick_Name": "Trick",
  "Item_StoneTablet_Unity_Name": "Unity",
  "Item_StoneTablet_Visit_Name": "Advent",
  "Item_StoneTablet_Wave_Name": "Wave",
  "Item_StoneTablet_Wit_Name": "Wit",
  "Item_StrawDoll_FlavorText": "It feels refreshing when you give it a massage.",
  "Item_StrawDoll_Name": "Straw Doll",
  "Item_SubShield_FlavorText": "A ring worn for safety when casting spells. It’s unfinished, requiring the body to spin while casting.",
  "Item_SubShield_Name": "Ring of Protection",
  "Item_SummonFollowerHealer_FlavorText": "While Ekhati took care of the older patients, this doll took care of the younger ones.",
  "Item_SummonFollowerHealer_Name": "Ekhati’s Doll",
  "Item_SummonJellyFish_Electric_FlavorText": "The place without waves. The place without waves. The place where no one has to be hurt. I want to go back there.",
  "Item_SummonJellyFish_Electric_Name": "Ahmad’s Spirit Powder",
  "Item_SummonJellyFish_Fire_FlavorText": "My little friend who danced with me in the stillness.",
  "Item_SummonJellyFish_Fire_Name": "Tero’s Spirit Powder",
  "Item_SummonJellyFish_FlavorText": "My comrades who parted ways with me on the night the world trembled.",
  "Item_SummonJellyFish_Name": "Heita’s Spirit Powder",
  "Item_SummonLizard_AxeThrower_FlavorText": "SummonLizard_AxeThrower.",
  "Item_SummonLizard_AxeThrower_Name": "SummonLizard_AxeThrower",
  "Item_SummonLizard_Blue_FlavorText": "SummonLizard_Blue.",
  "Item_SummonLizard_Blue_Name": "Bone Decorative Tag",
  "Item_SummonLizard_Red_FlavorText": "SummonLizard_Red.",
  "Item_SummonLizard_Red_Name": "Red Decorative Tag",
  "Item_SummonLizard_Warrior_FlavorText": "SummonLizard_Warrior.",
  "Item_SummonLizard_Warrior_Name": "Wooden Decorative Tag",
  "Item_SummonMole_Chief_FlavorText": "Only one mole can wear this armband.",
  "Item_SummonMole_Chief_Name": "Mining Supervisor Armband",
  "Item_SummonMole_Grenadier_FlavorText": "You must wear this armband throughout the training period.",
  "Item_SummonMole_Grenadier_Name": "Blasting Assistant Armband",
  "Item_SummonMole_HandBomber_FlavorText": "When a mole wearing this armband shows up, everyone nearby runs away.",
  "Item_SummonMole_HandBomber_Name": "Blasting Foreman Armband",
  "Item_SummonUnit_FlavorText": "Ghost Summoning Item description.",
  "Item_SummonUnit_Name": "Ghost Summoning Item",
  "Item_SuperPlanet_FlavorText": "Woven with the darkness of the sky and the stars.",
  "Item_SuperPlanet_Name": "Sheet Music 'Galaxy'",
  "Item_SweepRange_Enhanced_FlavorText": "It blesses its holder, just like in the glory days.",
  "Item_SweepRange_Enhanced_Name": "Absolute Ring",
  "Item_SweepRange_FlavorText": "A ring that once was enough to bestow blessings on someone.",
  "Item_SweepRange_Name": "Discarded Golden Ring",
  "Item_SwordBook_FlavorText": "Written on it are the words, \"Don’t show to young animals.\"",
  "Item_SwordDamage_FlavorText": "The complete set consists of a pair of sword and shield earrings.",
  "Item_SwordDamage_Name": "Sword Earrings",
  "Item_SwordOfLight_FlavorText": "The 190th. Its shape resembles a sword. Energy manifests only in symmetrical form. The blade itself does not appear. - Agma",
  "Item_SwordOfLight_Name": "Agma Projection Sword No. 190, 191",
  "Item_SwordTrainingManual_Name": "Sword Training Manual",
  "Item_TempranillosPassion_Name": "Tempranillo’s Passion",
  "Item_TheTyphoonSheetmusic_FlavorText ": "Feel it, the light resting in a moment.",
  "Item_TheTyphoonSheetmusic_Name": "Sheet Music 'The Typhoon'",
  "Item_Thorns_FlavorText": "You must be careful to control your arms so as not to prick yourself.",
  "Item_Thorns_Name": "Spiny Shell",
  "Item_ThornsCharm_FlavorText": "Its thorns may poke through if placed in a bag.",
  "Item_ThornsCharm_Name": "Thorn Charm",
  "Item_ThrowingKnife_FlavorText": "A knife designed for ease of throwing.",
  "Item_ThrowingKnife_Name": "Throwing Knife",
  "Item_ThunderfrostButterfly_FlavorText": "My beloved familiar stayed by my side, even in this form.",
  "Item_ThunderfrostButterfly_Name": "Thunderfrost Butterfly",
  "Item_ThunderousSteps_Name": "Thunderous Steps",
  "Item_TooCloseDamage_FlavorText": "A peculiarly shaped blade named after a village.",
  "Item_TooCloseDamage_Name": "Balisong",
  "Item_TownTrainingCenterKey_FlavorText": "The key to the Bunnyville training grounds.",
  "Item_TownTrainingCenterKey_Name": "Training Grounds Key",
  "Item_TrainingSchoolKey_FlavorText": "You’ve successfully completed the training.",
  "Item_TrainingSchoolKey_Name": "Training Certificate",
  "Item_TrueDamage_FlavorText": "It often falls to the ground when equipment is dismantled into materials. Some call it the crystal of memory.",
  "Item_TrueDamage_Name": "Clear Cube",
  "Item_UgniBlancsMist_Name": "Ugni Blanc’s Mist",
  "Item_VenomSporePouch_FlavorText": "Even with a hard shell, handle with care.",
  "Item_VenomSporePouch_Name": "Toxic Spore Pouch",
  "Item_WANTED_FlavorText": "Notice to Merchant Guild members: Recently, a horrific incident occurred where a member was killed by a mysterious rabbit. Please look out for a rabbit named ...{NAME}...",
  "Item_WANTED_Name": "Warning Letter",
  "Item_WarmGlove_FlavorText": "It’s for friends who used to live in warm places. Isn’t the mix of colors pretty? - Salon",
  "Item_WarmGlove_Name": "Fluffy Fur Gloves",
  "Item_WarmStone_FlavorText": "It loses its effect when it isn’t kept warm.",
  "Item_WarmStone_Name": "Warm Stone",
  "Item_WaterBag_FlavorText": "Dew fills it overnight, and the bud closes during the day.",
  "Item_WaterBag_Name": "Water Bag",
  "Item_WeaponSkillCharm_AirSlash_FlavorText": "A bamboo book containing the Air Slash skill.",
  "Item_WeaponSkillCharm_AirSlash_Name": "Air Slash",
  "Item_WeaponSkillCharm_GreatSwing_FlavorText": "A bamboo book containing the Great Slash skill.",
  "Item_WeaponSkillCharm_GreatSwing_Name": "Great Slash",
  "Item_WeaponSkillCharm_Sweep_FlavorText": "A bamboo book containing the Hop Attack skill.",
  "Item_WeaponSkillCharm_Sweep_Name": "Hop Attack",
  "Item_WeaselKnight_FlavorText": "I received it from my mentor. Once the contract ends, the name will be automatically erased. - Collin",
  "Item_WeaselKnight_Name": "Hiring Crest “Collin”",
  "Item_WhiteCloak_FlavorText": "A cape that changes color based on its magic attribute. It is made from soft cloth.",
  "Item_WhiteCloak_Name": "White Cape",
  "Item_WhitePaper_Name": "White Paper",
  "Item_WindgrassScarf_FlavorText": "A decorative scarf that makes its wearer feel more attractive.",
  "Item_WindgrassScarf_Name": "Windgrass Scarf",
  "Item_WindSheetMusic_Name": "Wind Sheet Music",
  "Item_Wings_FlavorText": "Wings woven from clouds by magic.",
  "Item_Wings_Name": "Wings",
  "Item_WoodenBox_FlavorText": "Stack them up neatly.",
  "Item_WoodenBox_Name": "Wooden Box",
  "Item_WorkShopMagicCharm_FlavorText": "A book containing a {MAGIC_NAME} knitting spell.",
  "ItemCategory_Academy": "Academy",
  "ItemCategory_Academy_Fruit": "Blueberry",
  "ItemCategory_Charging": "Charging",
  "ItemCategory_Companion": "Companion",
  "ItemCategory_Companion_Fruit": "Strawberry",
  "ItemCategory_DarkCloud": "Storm Cloud",
  "ItemCategory_DarkCloud_Fruit": "Plum",
  "ItemCategory_DualCharm": "Bond",
  "ItemCategory_Ember": "Ember",
  "ItemCategory_Ember_Fruit": "Orange",
  "ItemCategory_Favorites": "Favorites",
  "ItemCategory_FlameSword": "Solar Blade",
  "ItemCategory_FlameSword_Fruit": "Sun-Dried Chili",
  "ItemCategory_Frost": "Frost Relic",
  "ItemCategory_Frost_Fruit": "Pear",
  "ItemCategory_Glacier": "Glacier",
  "ItemCategory_Glacier_Fruit": "Iceberry",
  "ItemCategory_Grimoire": "Grimoire",
  "ItemCategory_Guardian": "Guardian",
  "ItemCategory_Guardian_Fruit": "Guardian Fruit",
  "ItemCategory_Lake": "Lake",
  "ItemCategory_Lake_Fruit": "Watermelon",
  "ItemCategory_Magitech": "Magitech",
  "ItemCategory_Magitech_Fruit": "Pineapple",
  "ItemCategory_Mystic": "Mystic",
  "ItemCategory_Mystic_Fruit": "CrossGrape",
  "ItemCategory_None": "None",
  "ItemCategory_Planet": "Planet",
  "ItemCategory_Planet_Fruit": "Crescent Fruit",
  "ItemCategory_Precision": "Precision",
  "ItemCategory_Precision_Fruit": "Starfruit",
  "ItemCategory_Shadow": "Shadow",
  "ItemCategory_Shadow_Fruit": "Black Kiwi",
  "ItemCategory_Sturdy": "Sturdy",
  "ItemCategory_Sturdy_Fruit": "Peanut",
  "ItemCategory_WindSong": "Wind Song",
  "ItemCategory_WindSong_Fruit": "Wind Spirit Fruit",
  "ItemDropWarning": "Do you wish to discard {ITEMNAME}?",
  "ItemDropWarning_Destroy": "Do you wish to discard {ITEMNAME}? <color=red>This item will be destroyed immediately once discarded.</color>",
  "ItemDropWarning_Number": "Please set the number to discard.",
  "ItemEnchantConfirm": "Do you wish to enchant {ITEMNAME}?",
  "ItemMixConfirm": "Would you like to synthesize 3 items?",
  "ItemRarity_Common": "Common",
  "ItemRarity_Dual": "Bond",
  "ItemRarity_Legend": "Legendary",
  "ItemRarity_Rare": "Rare",
  "ItemRarity_Uncommon": "Advanced",
  "ItemType_Charm": "Artifact",
  "ItemType_Charm_Magic": "Grimoire",
  "ItemType_Charm_WeaponSkill": "Skill Book",
  "ItemType_Combo": "Combo",
  "ItemType_Food": "Food",
  "ItemType_Identifiable": "Unidentified Item",
  "ItemType_Misc": "Misc",
  "ItemType_Potion": "Potion",
  "ItemType_Scroll": "Scroll",
  "ItemType_StoneTablet": "Tablet",
  "ItemType_ThrowingWeapon": "Throwing Weapon",
  "JailRewardBoxKey": "",
  "Journey_Chapter_00_01_Des": "As you come of age, you participate in a sacred ceremony to receive your destiny. After drinking a potion with an intensely bitter taste, just as you are about to be assigned the ordinary destiny of a guard, a sudden vision unfolds before your eyes.",
  "Journey_Chapter_00_01_Title": "#01 Day of Destiny",
  "Journey_Chapter_00_02_Des": "In the vision, Bunnyville was in ruins, having been raided by demons. With all the village animals fallen, you too are helplessly defeated by the black wolf '<color=red>Askard</color>'. After losing consciousness, you are led to a mysterious tree's space.",
  "Journey_Chapter_00_02_Title": "#02 Vision of Destruction",
  "Journey_Chapter_00_03_Des": "The tree tells you that the vision you just saw is actually a future that will come to pass. To change Bunnyville's doomed future, you are granted a special power called 'the power to alter destiny'.",
  "Journey_Chapter_00_03_Title": "#03 Power to Alter Destiny",
  "Journey_Chapter_01_01_Des": "Awakening from the vision, you tell the village chief everything. As you prepare to leave Bunnyville and venture outside the tower, the chief warns you about a dangerous group called the 'fanatics'.",
  "Journey_Chapter_01_01_Title": "#01 The Fanatics",
  "Journey_Chapter_01_02_Des": "Arriving at the Wasteland, you are guided by the fanatics and confront Askard. During the battle, you learn that he calls you a '<color=yellow>contractor</color>' of Sephirot. You succeed in defeating him after a fierce battle.",
  "Journey_Chapter_01_02_Title": "#02 First Victory",
  "Journey_Chapter_01_03_Des": "The moment you enter Askard's room, a seed absorbs part of your power. The seed uses the absorbed power to revive Askard, and in an unexpected turn of events, you are ultimately defeated by him again.",
  "Journey_Chapter_01_03_Title": "#03 Resurrection",
  "Journey_Chapter_01_04_Des": "In your unconscious state, you hear the voice of the seed <color=#54A397>Qliphoth</color>. You realize that Askard has already become Qliphoth's contractor and even knows about your regression ability.",
  "Journey_Chapter_01_04_Title": "#04 The Contractor",
  "Journey_Chapter_01_05_Des": "Returning to the tree's space, you tell the tree everything that happened. The tree advises that while it has lost power to Qliphoth, it can still be stopped if it remains in seed form.",
  "Journey_Chapter_01_05_Title": "#05 A Clue",
  "Journey_Chapter_02_01_Des": "You descend to the Wasteland again and confront Askard. He falls after saying that defeating him is pointless.",
  "Journey_Chapter_02_01_Title": "#01 Meaningless Victory",
  "Journey_Chapter_02_02_Des": "When you arrive at Askard's room, the seed has already grown significantly. It has become so powerful that your current strength can no longer handle it. In a desperate situation, you borrow the tree's power to turn back time and return to the village.",
  "Journey_Chapter_02_02_Title": "#02 The Grown Seed",
  "Journey_Chapter_02_03_Des": "The tree warns that once Qliphoth has sprouted, you cannot return to the past. The only remaining method is to withdraw the tree's power to weaken Qliphoth. It's a dangerous choice, but you decide to accept it.",
  "Journey_Chapter_02_03_Title": "#03 Root's Retreat",
  "Journey_Chapter_03_01_Des": "When you arrive at the Wasteland again, Askard's phantom appears before you instead of him. After defeating the phantom, in his room you witness the seed growing even more, breaking through the floor and extending roots deep underground.",
  "Journey_Chapter_03_01_Title": "#01 The Phantom",
  "Journey_Chapter_03_02_Des": "After passing through a dark cave and defeating Qliphoth's guardian, you discover a door blocked by mysterious power and a strange fissure. You gather your courage and reach into the fissure to proceed.",
  "Journey_Chapter_03_02_Title": "#02 The Fissure",
  "Journey_Chapter_03_03_Des": "In the darkness of the fissure, you encounter strange animals. At first they mistake you for an animal called Tori, but seeing your 'power to alter destiny', they realize you are not. Just as you try to talk to them, you lose consciousness and collapse.",
  "Journey_Chapter_03_03_Title": "#03 Campfire",
  "Journey_Chapter_03_04_Des": "Arriving at the fissure again, you converse with three animals: Seira, Kael, and Din. They were heroes who once sealed Qliphoth, but having lost their bodies, only their spirits remain eternally trapped in this space.",
  "Journey_Chapter_03_04_Title": "#04 The Seal",
  "Journey_Chapter_03_05_Des": "You decide to collect the destiny fragments of the three heroes and bring them to the tree's space. After collecting the fragments and returning, the heroes have disappeared, and Askard appears to capture you. He tries to imprison you in this space, but you collapse from exhaustion.",
  "Journey_Chapter_03_05_Title": "#05 Restraint",
  "Journey_Chapter_03_06_Des": "In the tree's space, you confirm that the heroes have arrived safely. After talking with the warriors, you decide to find the remaining destiny fragments in the tower to enter Qliphoth's mental world.",
  "Journey_Chapter_03_06_Title": "#06 Destiny Fragments",
  "k_EChatRoomEnterResponseNotAllowed": "You do not have permission to enter the lobby.",
  "Key_LibraryHallGate_A": "Suspicious Device A",
  "Key_LibraryHallGate_B": "Suspicious Device B",
  "Key_MoleChieftainOffice": "Mole Chief’s Key",
  "Key_TestStage1Boss": "Stage 1 Clear Key",
  "Key_TestStage2Boss": "Stage 2 Clear Key",
  "Key_TestStage3Boss": "Stage 3 Clear Key",
  "Key_TestStage4Boss": "Stage 4 Clear Key",
  "Key_TutorialClear": "Tutorial Clear Key",
  "Keyword_Effect": "Effect",
  "Keyword_ItemCategory_Companion": "#companion",
  "Keyword_ItemCategory_Planet": "#planet",
  "Keyword_Locked": "Locked",
  "Keyword_ReservedMP_Description": "A portion of MP is reserved while certain effects are active, making it unavailable for use.",
  "Keyword_ReservedMP_Name": "Reserve",
  "Leaf_Description": "A currency used throughout the tower. It contains a small amount of the tree’s power.",
  "Leaf_Name": "Leaf",
  "LevelUp": "Level up!",
  "Lore_Badland_001": "It is said that the white tree has attributes. If the tree belongs somewhere, do trees with other attributes also exist?",
  "Lore_Badland_001_Title": "Attributes of Trees",
  "Lore_Badland_002": "The method of brainwashing wasn't as difficult as I thought. In fact, it was so easy that it's unsettling. Choosing a fitting demon, on the other hand, is a more challenging task.",
  "Lore_Badland_002_Title": "Animal Brainwashing",
  "Lore_Chapter3_DeepCave_BigDoor": "A massive door is entwined with tree roots and a barrier.",
  "Lore_Chapter4_Library_Dorm_0": "Library Council Assessment Notification - The 'Long-Distance Sealed Space Creation Device' from the Isolation Research Committee was denied budget allocation for the following reason: - Reason: Evaluation of the possibility of Qliphoth's Seed germination is 'very low'",
  "Lore_Chapter4_Library_Dorm_0_Lab": "Isolation Research Group",
  "Lore_Chapter4_Library_Dorm_0_WithMarkup": "<align=center>Review Result Notification</align>\n\nThe budget allocation proposal for the <tag=TEXT:Lore_Chapter4_Library_Dorm_0_Lab>'s <color=green>Long-Distance Sealing Space Generator</color> is hereby notified as follows.\n\n- <indent=10>Decision</indent>\n<indent=10><color=red>Rejected</color></indent>\n\n- <indent=10>Reason</indent>\n<indent=10>The germination potential of <tag=TEXT:Qliphoth> seeds is assessed as <color=orange>very low</color>.</indent>\n\n<tag=TEXT:ItemCategory_Academy> Planning Office",
  "Lore_Chapter4_Library_Dorm_1": "Dear dormitory residents of the research building Early this morning, time was once again out of sync. My watch is perfectly fine, yet the automatic light at the end of the hallway definitely turned on a beat late. This is not an illusion. We are already facing evidence that a subtle temporal collapse has begun within the tower.",
  "Lore_Chapter4_Library_Dorm_1_WithMarkup": "<align=center>To my fellow researchers</align>\n\n Early this morning, time once again went askew.\n\n While my watch remains intact, the automatic lights at the end of the hallway definitely turned on a beat too late.\n\n This is no illusion.\n\n We are already facing evidence of minor temporal collapse within the tower..\n\n<color=grey>(The rest is unreadable.)</color>",
  "Lore_Chapter4_Library_Dorm_2": "Hello, Oscar.\r\n\r\nI read your letter well. However, the story you mentioned doesn’t really pique my interest.\r\n\r\nIt’s already been several hundred years since <tag=TEXT:Tree_Qliphoth> was sealed. There have been a few similar claims before, but they all turned out to be nothing more than minor traces left by a group of fanatics, and it was confirmed each time that the seal remains intact.\r\n\r\nCome out of the research wing already and help me with my work. Don’t waste that precious mind of yours on strange things.\r\n—Your friend, Mitty",
  "Lore_Chapter4_Mouse_DummyStair": "It might be better to turn back now.",
  "Lore_DisplayStone": "It is a model of the tower made by the library.",
  "Lore_DisplayStone_Title": "Model of the Tower",
  "Lore_GrassTown_001": "There are signs of recent use, but the village is quiet...",
  "Lore_GrassTown_001_Title": "Ruined Town",
  "Lore_Library_001": "Monument\nIn commemoration of the completion of the unmanned mobile tablet\nLeveier, Head of the Elevation Magic Club\n48.23.56.",
  "Lore_Library_002": "It may look like the shape of a tower, but the actual form only resembles a tower at the top.",
  "Lore_Library_002_Title": "Library Exit #02",
  "Lore_Library_003": "You can read it, but it seems like it will take some time to interpret. You decide to finish reading it another day.",
  "Lore_Library_003_Title": "Library Exit #01",
  "Lore_Library_004": "An animal is preaching to other animals of various species. You read the word “contractor” on the left.",
  "Lore_Library_004_Title": "Library Exit #03",
  "Lore_Library_005": "In the end, to acquire the highest administrative privileges, I must become the core. I've found a suit that fits my body, but it's unclear why the core is empty.",
  "Lore_Library_006": "In the era of the sages, there was an attempt to gather countless texts and store them within a single entity.",
  "Lore_Library_006_Title": "Library #01",
  "Lore_Library_007": "Inside a golem modeled after the greatest sage, all manner of the library’s knowledge began to be stored.",
  "Lore_Library_007_Title": "Library #02",
  "Lore_Library_008": "Animals lined up to talk to the golem, and merchants bought and sold the right to converse with it.",
  "Lore_Library_008_Title": "Library #03",
  "Lore_Library_009": "This method failed as well. The golem violates the security policy of the Spacetime Research Association, so approval was denied. I’ll attempt to bypass the security by creating a fictional upper association.",
  "Lore_Library_009_Title": "Journal #02",
  "Lore_Library_010": "This time it’s the Avian Orchestra Association. I cannot wrap my head around why historical data from such a place is hindering my research.",
  "Lore_Library_010_Title": "Journal #03",
  "Lore_Library_ArmadilloJournal_Title": "Journal #01",
  "Lore_Library_Elevator_Monument_Title": "Unmanned Moving Stone Monument Completion",
  "Lore_Moleland_001": "It feels like a space made by moles, yet it is quiet. You get the vague sense that this place is meant just for you.",
  "Lore_Moleland_001_Title": "Space of Roots",
  "Lore_PlayerHouse_001": "After escaping the fate of oblivion, you decided to rest in peace.",
  "Lore_PlayerHouse_001_Title": "My Home",
  "Lore_PrologueTown_001": "You are the rabbit most familiar with the outskirts of the tower and are not afraid of cliffs like this.",
  "Lore_PrologueTown_001_Title": "",
  "Lore_PrologueTown_002": "An eerie, unknown presence fills the sky.",
  "Lore_PrologueTown_003": "You looked inside the school, but it doesn’t look like anyone’s there.",
  "Lore_PrologueTown_004": "It's a passage leading downward, but it seems the demons didn't come up this way.",
  "Lore_PrologueTown_005": "This is the place where you started your day.",
  "Lore_RootedQliphoth": "It has already grown quite large. It doesn’t seem like any force can break it.",
  "Lore_RootedQliphoth_Title": "The Germinated Seed of Qliphoth",
  "Lore_Statue_Askard_Title": "Ominous Giant Statue",
  "Lore_Town_001": "You are looking outside the tower. You can see into the distance, but the ground nearby is covered by clouds.",
  "Lore_Town_001_Journal": "You are looking outside the tower. You can see into the distance, but the ground nearby is covered by clouds.\n\nYou are the rabbit most familiar with the outskirts of the tower and are not afraid of cliffs like this.",
  "Lore_Town_001_Title": "Rabbit Village #01",
  "Lore_Town_002": "It’s a massive structure known as the Ark. Although it’s covered in moss, the planks are not rotten.",
  "Lore_Town_002_Title": "Rabbit Village #02",
  "Lore_Town_003": "After an intense debate between Team Carrot and Team Cabbage, Team Carrot won.",
  "Lore_Town_004": "I don’t know how it works, but it’s making water.",
  "Lore_Town_005": "Though this crystal yet emits a mysterious light, it is much more beautiful at night.",
  "Lore_Town_005_Night": "You gaze into the light of the crystal as if in a trance...",
  "Lore_Town_006": "The lotus leaf looks like it might tear, and yet it firmly supports you.",
  "Lore_Town_007": "Unless there’s something special, the rabbits don’t come near the tree.",
  "Lore_Town_008": "Destroyed without leaving a scrap of debris.",
  "Lore_Town_009": "It’s poorly blocked and I want to pass through, but I have things to do now.",
  "Lore_Town_010": "Beneath the ground are clouds and endless waters.",
  "Lore_Town_011": "A few weeks ago, a massive earthquake destroyed your home. As a result, you are now staying in the town hall.",
  "Lore_Town_012": "Other trees influenced by the power of <color=#91a4af>the Tree</color> can have different colors or shapes, even when planted from the same saplings.",
  "Lore_Town_012_Title": "The Power of Trees",
  "Lore_Town_013": "Despite getting close, you don't feel any power.",
  "Lore_Town_SalonUnderground_0": "It is painted with an unknown red stain.",
  "Lore_Town_SalonUnderground_1": "There is something hanging on the right wall, but I don't want to look at it closely.",
  "Lore_Town_SalonUnderground_2": "It looks like a bundle of fibrous stems, and something seems to be hidden among them.",
  "Lore_Town_SalonUnderground_3": "The table looks clean, but there's a metallic smell lingering somewhere. This smell is like...",
  "Lore_Town_SalonUnderground_4": "It looks just like the one in the costume shop, but something is different.",
  "Lore_Town_SalonUnderground_5": "You decided to forget the memory of definitely seeing something writhing under the red light.",
  "LoreCategory_Etc": "Etc.",
  "LoreCategory_Fanatic": "Fanatic",
  "LoreCategory_Journey_Chapter_00": "Prologue",
  "LoreCategory_Journey_Chapter_01": "Journey - Chapter 1",
  "LoreCategory_Journey_Chapter_02": "Journey - Chapter 2",
  "LoreCategory_Journey_Chapter_03": "Journey - Chapter 3",
  "LoreCategory_LibraryFacility": "Library Facility",
  "LoreCategory_LibraryRecord": "Record of a Scientist",
  "LoreCategory_TowerAreas": "Locations of the Tower",
  "LoreCategory_Tree": "Tree",
  "Magic": "Grimoire",
  "Magic_Effect_AirBolt": "Compresses and rapidly fires the surrounding air",
  "Magic_Effect_ArrowRain": "Creates multiple ice arrows at the casting location (Applies <tag=Frostbite> to enemies on hit with a certain chance)",
  "Magic_Effect_EarthBolt": "Hurls two compressed stone projectiles",
  "Magic_Effect_FireArrow": "Fires an arrow that pierces enemies",
  "Magic_Effect_FireBolt": "Hurls a small flame projectile",
  "Magic_Effect_FireCircus": "Summon 8 fire orbs that fly to the target location.",
  "Magic_Effect_FrostDagger": "Summon 4 daggers that fly towards nearby enemies and explode",
  "Magic_Effect_HammerTrigger": "Spell description",
  "Magic_Effect_IceBolt": "Fires 2 crystallized water projectiles",
  "Magic_Effect_Lightning": "Summons a large thunderbolt in the target area. Gain charges of Storm Cloud in proportion to the damage dealt.",
  "Magic_Effect_Lightning_Fomula": "1 per 20 AP",
  "Magic_Effect_LightningBolt": "Additionally fires projectiles at nearby enemies",
  "Magic_Effect_LightningBoomerang": "Launch a boomerang wrapped in electricity (recover part of cooldown by retrieving the returning boomerang)",
  "Magic_Effect_OinkShamanStoning": "Summons stone piles in front and behind to attack enemies within range",
  "Magic_Effect_SummonSoulBow": "Summons a bow that fights with you (a portion of MP equal to the summoning cost will be locked)",
  "Magic_Effect_SummonSoulWarriors": "Summon a spirit rabbit that delivers devastating blows",
  "Magic_Effect_SummonStoneOink": "Summons a rock oink that fights with you (a portion of MP equal to the summoning cost will be locked)",
  "Magic_Effect_SummonStoneRabbit": "Summons a rock bunny that fights with you",
  "Magic_Effect_Tornado": "Creates a tornado that slowly moves forward",
  "Magic_Effect_WaterBolt": "Hurls a small water projectile",
  "Magic_Effect_WaterOfHeal": "Restores HP. <color=red>(The MP cost will be permanently reserved.)</color>",
  "MagicFountain_Interact": "{PLAYER} drinks from the fountain...",
  "MagicFountain_Reward_Demon": "The fountain flashes red and summons demons.",
  "MagicFountain_Reward_Dice": "The fountain stops and creates {DICE} dice.",
  "MagicFountain_Reward_Exp": "The fountain emits a green glow and grants you {EXP} experience.",
  "MagicFountain_Reward_Gold": "The fountain shimmers with a golden light, filling your pockets with {GOLD} leaves.",
  "MagicFountain_Reward_Nothing": "Nothing happened.",
  "MagicTypeByClass_Air": "Wind Spell",
  "MagicTypeByClass_Curse": "Curse Spell",
  "MagicTypeByClass_Earth": "Earthen Spell",
  "MagicTypeByClass_Fire": "Fire Spell",
  "MagicTypeByClass_Ice": "Ice Spells",
  "MagicTypeByClass_Lightning": "Lightning Spells",
  "MagicTypeByClass_Necro": "Necromancy Spell",
  "MagicTypeByClass_Normal": "Non-Elemental Spells",
  "MagicTypeByClass_Unknown": "Unidentified Spell",
  "MagicTypeByClass_Water": "Water Spell",
  "Message_AltarOfIdentify": "Just place your items upon the appraisal altar. We’ll identify them for a reasonable price. <color=cyan>-The Academy-</color>",
  "Message_DoNotAllow": "Entry is prohibited for unauthorized personnel.",
  "Message_HandOverTheSeed": "Will you hand over the seed?",
  "Message_KiKiShop": "Kiki’s Shop",
  "Message_KiKiShop_Sign": "Kiki’s Shop",
  "Message_PlayerHouse": "{PLAYER_NAME}’s Home",
  "Message_PlayerHouse_Broken": "@#$%’s Home",
  "Message_PlayerHouse_Host": "My Home",
  "Message_PrologueMole": "- DANGER - Moles spotted in the area",
  "Message_TheRabbittown": "Bunnyville",
  "Message_TownWarning": "Please do not go down to the lower floors. They're very dangerous!",
  "Message_TrainingCenterSign": "Training Grounds",
  "Message_TrainingSchool_Exit": "Use the device above to move outside!",
  "Message_TutorialClear": "You've completed the tutorial! Open the map to return to the entrance.",
  "Message_WorldEndSeed": "It is a mysterious seed. Will you return to the village with it?",
  "Miracle_AdvancedNegotiation_Effect": "<tag=Negotiation> {NEGOTIATION}",
  "Miracle_AdvancedNegotiation_Effect_2": "For every point in <tag=Negotiation>, your companion’s damage is increased by 1%",
  "Miracle_AdvancedNegotiation_Name": "Negotiator",
  "Miracle_AegisOfTree_Name": "Attendant",
  "Miracle_Assassin_Name": "Assassin",
  "Miracle_Astronomer_Effect": "Gain the following effects based on the total level of <tag=ItemCategory_Planet> artifacts",
  "Miracle_Astronomer_Effect_1": "Lv. 5: Critical Chance +5%",
  "Miracle_Astronomer_Effect_2": "Lv. 10: All damage reduced by 6%",
  "Miracle_Astronomer_Effect_3": "Lv. 15: Fixed damage +6",
  "Miracle_Astronomer_Effect_4": "Lv. 20: Attacking increases the attack rate of planets",
  "Miracle_Astronomer_Name": "Astronomer",
  "Miracle_Berserker_Effect": "All damage {DAMAGE_BONUS}%",
  "Miracle_Berserker_Effect_2": "<tag=Defense> {DEFENSE}",
  "Miracle_Berserker_Name": "Berserker",
  "Miracle_Chef_Name": "Chef",
  "Miracle_CriticalHeal_Effect": "Reduces max HP by {HP_DECREASE}%, but restores {CRITICAL_HEAL} HP when dealing critical damage with attacks and spells",
  "Miracle_CriticalHeal_Name": "Fury",
  "Miracle_Duelist_Name": "Duelist",
  "Miracle_Elementalist_Name": "Elementalist",
  "Miracle_Explorer_Name": "Explorer",
  "Miracle_FrostSmith_Name": "Ice Blacksmith",
  "Miracle_Gambler_Effect": "Acquire {DICE} <tag=Dice>",
  "Miracle_Gambler_Effect2": "No items to acquire",
  "Miracle_Gambler_Name": "Gambler",
  "Miracle_General_Name": "General",
  "Miracle_Guard_Name": "Guard",
  "Miracle_Hunter_Name": "Hunter",
  "Miracle_IntelligenceAgent_Name": "Intelligence Agent",
  "Miracle_Knight_Effect": "<tag=FinalWeaponDamage> {DAMAGE}%",
  "Miracle_Knight_Effect_2": "Can no longer deal critical damage",
  "Miracle_Knight_Name": "Knight",
  "Miracle_MagicCriticalDamage_Name": "Warlock",
  "Miracle_Meteorologist_Effect": "Doubles storm cloud charge gain",
  "Miracle_Meteorologist_Effect_2": "Can no longer create Blazing Field",
  "Miracle_Meteorologist_Name": "Meteorologist",
  "Miracle_MPShield_Effect": "Reduces max HP by {HP_DECREASE}%, damage taken is absorbed by MP",
  "Miracle_MPShield_Name": "MP Shield",
  "Miracle_Overheat_Effect": "Increases damage received by 10%, but grants an Overheat buff when dealing damage with Blazing Field (Overheat: Grants 2 AP for 6 seconds, max 30 stacks)",
  "Miracle_Overheat_Name": "Overheat",
  "Miracle_Prologue_Effect": "Make a <color=yellow>pact</color> with the tree, granting you the power to change your destiny.",
  "Miracle_Prologue_Name": "Power of Destiny Alteration",
  "Miracle_Rogue_Effect": "<tag=CriticalChance> +15%",
  "Miracle_Rogue_Name": "Rogue",
  "Miracle_Scholar_Name": "Scholar",
  "Miracle_SnowSentinel_Name": "Snowfield Sentinel",
  "Miracle_SpeedUp_Effect": "{MOVE_SPEED}% MOVSPD, {ATTACK_SPEED}% ATKSPD, {COOLDOWN_RESTORE_SPEED}% cooldown recovery speed",
  "Miracle_SpeedUp_Name": "Enhance Speed",
  "MultiplayerMessage_Choice": "{NAME}: [{CHOICE}]",
  "MultiplayerMessage_GoTo": "Move to the next area.",
  "MultiplayerMessage_Joined": "{PLAYER} has entered the game.",
  "MultiplayerMessage_Leave": "{PLAYER} has left the game.",
  "MultiplayerMessage_MainQuestMustBeCompletedInTown": "Some players cannot enter because they do not meet the requirements.",
  "MultiplayerMessage_MainQuestTalkToTree": "There is a player who is not ready. (Must finish talking to the tree)",
  "MultiplayerMessage_NeedTogether": "All players must gather close together.",
  "MultiplayerMessage_QuestBoardEventNotCompleted": "You must complete the objective.",
  "MultiplayerMessage_SideStageSelectionPanelBlock": "Only the host can select side missions.",
  "MultiplayerMessage_SomeoneWantsToNext": "{PLAYER} wants to move to the next area.",
  "MultiplayerMessage_SomeoneWantsToNextStage": "{PLAYER} wants to move to the next stage.",
  "MultiplayerMessage_Steam_PartyJoined": "{PLAYER} has joined the party.",
  "MultiplayerMessage_Steam_PartyLeft": "{PLAYER} has left the party.",
  "Passive_Crit_Description": "Unleash your inner rage to deal massive damage to enemies.",
  "Passive_Crit_Name": "Wrath",
  "Passive_Greed_Name": "Greed",
  "Passive_Ice_Name": "Glacier",
  "Passive_Ignite_Name": "Ignite",
  "Passive_Ingenuity_Description": "Cleverly use item combos to create advantageous situations.",
  "Passive_Ingenuity_Name": "Ingenuity",
  "Passive_Item_Description": "Someone’s will grants you strength.",
  "Passive_Item_Name": "Willpower",
  "Passive_Lightning_Name": "Tempest",
  "Passive_MPRegen_Description": "Use MP more efficiently and increase your knowledge of artifacts.",
  "Passive_MPRegen_Name": "Wisdom",
  "Passive_Patience_Description": "Learn how to tolerate pain.",
  "Passive_Patience_Name": "Endure",
  "Passive_Physical_Name": "Pledge",
  "Passive_Stratagem_Name": "Stratagem",
  "Passive_Survive_Description": "Learn how to survive long adventures.",
  "Passive_Survive_Name": "Survival",
  "Passive_Swiftness_Description": "You act faster.",
  "Passive_Swiftness_Name": "Swiftness",
  "Passive_Wittiness_Name": "Wittiness",
  "PassiveEffect_5_LV20": "Extends <tag=DashInvincibleTimeBonus> by {VAL0} and increases <tag=FinalWeaponDamage> by {VAL1}.",
  "PassiveEffect_6_LV10": "Gain {VAL0} additional inventory slots.",
  "PassiveEffect_6_LV20": "Increase <tag=TEXT:DimensionPocket> capacity by {VAL0}.",
  "PassiveEffect_6_LV5": "Increases a random stat by 1 every time you drink a potion.",
  "PassiveEffect_7_LV10": "When your <tag=HP> is below {VAL0}, it recovers by {VAL1} per second.",
  "PassiveEffect_7_LV20": "Revive with 60% HP upon death. ({VAL0} times)",
  "PassiveEffect_ComboBonus": "Increases <tag=FinalDamage> by {VAL0} for each active combo type.",
  "PassiveEffect_CritDamage": "Increases <tag=CriticalDamageRate> by {VAL0}.",
  "PassiveEffect_EliteDamage": "Increases damage dealt to bosses and minibosses by {VAL0}.",
  "PassiveEffect_Engravings": "Shrinks your inventory by {VAL0} slots, but activates the Tablet Imprinting feature. Consuming the tablet permanently etches its effects on the corresponding inventory slots.",
  "PassiveEffect_Evasion": "Increases <tag=Evasion> by {VAL0} and <tag=DashCount> by {VAL1}.",
  "PassiveEffect_ExtraChoices": "The number of choices for weapons, items, and miracles increases by 1.",
  "PassiveEffect_FastDash": "Increases <tag=DashRecovery> by {VAL0} and <tag=FinalWeaponDamage> by {VAL1}.",
  "PassiveEffect_FreeItemReroll": "You can reroll each item reward for free {VAL0} times. <tag=EXPDrop> is increased by {VAL1}.",
  "PassiveEffect_GiveUpRewardDice": "If you forfeit the item reward, you will receive {VAL0} <tag=Dice>.",
  "PassiveEffect_IgnoreDefense": "Increase Defense Penetration by {VAL0}.",
  "PassiveEffect_InventorySlot": "Gain {VAL0} additional inventory slots.",
  "PassiveEffect_Meditation": "Increase <tag=MaxHP> by {VAL0}, <tag=MaxMP> by {VAL1}.",
  "PassiveEffect_MoreCritDamage": "When dealing critical damage to a target, deal an additional elemental attack for {VAL0} of your highest elemental damage. (Cooldown: {VAL1}s)",
  "PassiveEffect_MPResonance": "Restores <tag=MP> by {VAL0} when an enemy is defeated.",
  "PassiveEffect_StartingDice": "Increase starting dice count by {VAL0}. <tag=TEXT:DimensionPocket> capacity increases by {VAL1}.",
  "PassiveEffect_StartingItem_Foundation": "Acquire {VAL0} tablets.",
  "PassiveEffect_UniquePair": "All artifacts are forced to have a [Unique] effect, but when acquiring the same artifact, they merge and the artifact level increases by 1. You receive {VAL1} dice upon defeating a boss.",
  "Per_PrayEvent_Choice_0": "Isn’t it the same thing?",
  "Per_PrayEvent_Player_0": "(<tag=NPC:TheRabbittown_Per> doesn't seem to hear me)",
  "Per_PrayEvent_Tree_0": "...I guess even my voice won’t reach him.",
  "Per_PrayEvent_Tree_1": "He’s a good kid, but I didn’t give him what he wanted.",
  "Per_PrayEvent_Tree_2": "It was what <tag=NPC:TheRabbittown_Per>'s soul chose in order to sweat and learn the cycle of nature.",
  "Per_PrayEvent_Tree_3": "Most people live differently.",
  "Per_PrayEvent_Tree_4": "<tag=NPC:TheRabbittown_Per> will forget this moment, but may he fulfill his mission in this life...",
  "PlayerLog_AcquireInventorySrotage": "Acquired inventory slot {STORAGE}",
  "PlayerLog_AcquireItem": "{ITEM} acquired",
  "PlayerLog_AcquireItem_MultiPlay": "{PLAYERNAME} has acquired {ITEM}.",
  "PlayerLog_AcquireMultipleItem": "{ITEM} x{CNT} acquired",
  "PlayerLog_AcquireSapphire_FromPlayer": "{PLAYER} opened a chest and acquired {AMOUNT} sapphires.",
  "PlayerLog_AcquireSapphire_Local": "You have acquired {AMOUNT} sapphires.",
  "PlayerLog_Die": "{PLAYER} has died.",
  "PlayerLog_DynamicEnemy": "{NAME} has turned hostile!",
  "PlayerLog_Elemental_Electric": "<color=yellow>!Shocked!</color>",
  "PlayerLog_Elemental_Fire": "<color=red>!Burning!</color>",
  "PlayerLog_Elemental_Ice": "<color=cyan>!Frostbitten!</color>",
  "PlayerLog_Elemental_Poison": "<color=#b70df2>!Poisoned!</color>",
  "PlayerLog_EquipWeapon": "{WEAPON} equipped",
  "PlayerLog_GainExp": "({EXP}) EXP earned",
  "PlayerLog_LevelUp": "Level up!",
  "PlayerLog_PocketDimensionItemNoStorage": "Your inventory is full, so {ITEMNAME} will be moved to the temporary storage.",
  "PlayerLog_ReviveFromPlayer": "{PLAYER} was revived by {ANOTHER}.",
  "PlayerLog_ReviveFromPlayer_Local": "You have been revived by {ANOTHER}.",
  "PocketDimension_BuyMessage": "Do you wish to unlock {ITEMNAME} by paying {PRICE} sapphires?",
  "PocketDimension_BuyMessage_Other": "Would you like to purchase {ITEMNAME} for {PRICE} sapphires?",
  "PortalToAnomaly_Costume": "There’s an ominous energy radiating from the rift. Do you want to enter?",
  "PortalToAnotherFloor_Go": "Moving to {FLOOR_NAME}.",
  "PortalToAnotherFloor_Go_Chapter4": "Move to the Place of Recollection.",
  "PortalToAnotherFloor_Go_Chapter4Return": "End the recollection.",
  "PortalToGrassland_CantGo": "You cannot move right now.",
  "PortalToGrassland_Go": "Do you wish to return to the village?",
  "PotionEffect_AppleJuice": "Restores {HEAL} <tag=HP> every second for {TIME} seconds",
  "PotionEffect_Damage": "Reduces <tag=HP> by {HP}",
  "PotionEffect_ElementalBoost": "Increase highest elemental damage by {VALUE}",
  "PotionEffect_Enchant": "Enchant an artifact once",
  "PotionEffect_Heal": "Restores {HP} <tag=HP>",
  "PotionEffect_HealMp": "Restores {MP} <tag=MP>",
  "PotionEffect_MPPotion": "Recover <tag=MP> {HEAL} every 0.25 seconds for {TIME} seconds",
  "PotionEffect_NoticeCantDrink_PrologueSmallPotion": "It might be better to drink the large potion first",
  "PotionEffect_Prolog": "???",
  "PotionEffect_PrologueDestiny": "<tag=HP> {HP}",
  "PotionEffect_Random": "Grants a random effect.",
  "PotionEffect_RerollDice": "Acquire {COUNT} dice",
  "Prologue_DDAY": "The Day of Destiny",
  "Prop_DeepCaveDoor": "It is blocked by roots. You sense that the material of the door is not of this world.",
  "Prop_DisplayStone": "The sign says this is a replica of the tower made by the library.",
  "Prop_PlazaStatue": "A very old rabbit statue. Something is written on it, but it’s worn down and illegible.",
  "Prop_RootedQliphoth": "It has already grown quite large. It doesn’t seem like any force can break it.",
  "Prop_SCARECROW_Name": "Scarecrow",
  "Prop_Statue_Askard_0": "It’s huge and foreboding. Even when you take a closer look you can’t see inside, which is rather unsettling.",
  "Qliphoth": "Qliphoth",
  "Quest_Kiki_SellItem_Description": "The merchant Kiki is collecting safety helmets.",
  "Quest_Kiki_SellItem_Name": "Mass Purchase",
  "Quest_KongdolLunchbox_Description": "Return the lunch box that Kongdol left behind.",
  "Quest_KongdolLunchbox_Name": "It’s on the Way",
  "Quest_TheGrassland_FindTown_Description": "Find the path to the village",
  "Quest_TheGrassland_FindTown_Name": "To the Village",
  "Quest_TheGrassland_MainQuest0_Description": "It is said to be occupied by the mighty Oink.",
  "Quest_TheGrassland_MainQuest0_Name": "Take Back the Lower Farmlands",
  "Quest_TheGrassland_MainQuest1_Description": "Recover the pillaged food from the pillagers’ storehouse.",
  "Quest_TheGrassland_MainQuest1_Name": "Recovering the Stolen Goods",
  "Quest_TheGrassland_MainQuest2_Description": "Bring back dog tags from the pillagers near the village.",
  "Quest_TheGrassland_MainQuest2_Name": "Defeat the Pillagers",
  "Quest_Timmy_WeatherCheck_Description": "Follow the road through the village to the west and then north. Go check out the clouds.",
  "Quest_Timmy_WeatherCheck_Name": "Tell Me About the Weather",
  "Quest_Tutorial_DestroyScarecrow_Description": "Destroy all the scarecrows.",
  "Quest_Tutorial_DestroyScarecrow_Name": "Attacking the Scarecrows",
  "Quest_Tutorial_Dodge_Description": "Get to the other side by dodging.",
  "Quest_Tutorial_Dodge_Name": "Dodge Training",
  "Quest_Tutorial_GetWeapon_Description": "You are the last apprentice of this batch of investigators. Take the weapon.",
  "Quest_Tutorial_GetWeapon_Name": "Grab weapon",
  "Quest_Tutorial_Guard_Description": "Right click to block.",
  "Quest_Tutorial_Guard_Name": "The Basics of Blocking",
  "Quest_Tutorial_Inventory_2_Description": "Press V to open your inventory.",
  "Quest_Tutorial_Inventory_2_Name": "The Basics of Artifacts and Your Inventory",
  "Quest_Tutorial_Inventory_3_Description": "Talk to Kongdol.",
  "Quest_Tutorial_Inventory_3_Name": "The Basics of Artifacts and Your Inventory",
  "Quest_Tutorial_Inventory_Description": "Take the artifact that Kongdol is giving you.",
  "Quest_Tutorial_Inventory_Name": "The Basics of Artifacts and Your Inventory",
  "Quest_Tutorial_Parry_Description": "Block at the right time to parry.",
  "Quest_Tutorial_Parry_Name": "The Basics of Parrying",
  "Quest_Tutorial_PerfectGuard_Description": "Block at the right time to perform a perfect guard.",
  "Quest_Tutorial_PerfectGuard_Name": "The Basics of Perfect Guards",
  "QuestFailCriteria_OutsideOfTheRabbittown": "By leaving Bunnyville",
  "QuestObjective_Destroy Scarecrow01": "Destroy {PROP_NAME} with normal or dash attacks {COUNTER}/{GOAL}",
  "QuestObjective_Destroy Scarecrow01_Crossbow": "Destroy {PROP_NAME} with <tag=WeaponAction_BasicAttack> and <tag=WeaponAction_DashAttack> {COUNTER}/{GOAL}",
  "QuestObjective_Destroy Scarecrow02": "Use Whirlwind to destroy the {PROP_NAME}: {COUNTER}/{GOAL}",
  "QuestObjective_Destroy Scarecrow02_Crossbow": "Destroy {PROP_NAME} with <tag=WeaponAction_SpecialAttack> {COUNTER}/{GOAL}",
  "QuestObjective_DestroyProp": "Destroy {PROP_NAME} {COUNTER}/{GOAL}",
  "QuestObjective_Dodge": "Move to the next area by dodging",
  "QuestObjective_GetWeapon": "Grab the weapon",
  "QuestObjective_Guard": "Successful blocks {COUNTER}/{GOAL}",
  "QuestObjective_InventoryTutorial": "Grab the item",
  "QuestObjective_InventoryTutorial_2": "Press V to open your inventory",
  "QuestObjective_InventoryTutorial_3": "Talk to Kongdol",
  "QuestObjective_Kiki_SellItem": "Sell {ITEMNAME} {COUNTER}/{GOAL}",
  "QuestObjective_KongdolLunchbox": "Hand the lunch box to Kongdol on the lower level of Bunnyville",
  "QuestObjective_Parry": "Successful perfect guards {COUNTER}/{GOAL}",
  "QuestObjective_PerfectGuard": "Successful perfect guards {COUNTER}/{GOAL}",
  "QuestObjective_TalkToMoroInTrainCenter": "Talk to Moro in the training grounds",
  "QuestObjective_TalkToMoroInTrainCenter_0": "Talk to Moro",
  "QuestObjective_TheGrassland_FindTown": "Find the village",
  "QuestObjective_TheGrassland_MainQuest0": "Recover the food",
  "QuestObjective_TheGrassland_MainQuest1": "Drive the pillagers out from their base",
  "QuestObjective_TheGrassland_MainQuest1_BackToTown": "Return to the village and report to Kuri",
  "QuestObjective_TheGrassland_MainQuest1_GetFood": "Food acquired {COUNTER}/{GOAL}",
  "QuestObjective_TheGrassland_MainQuest1_ReachToTheFloor": "Talk to the guard to the northeast of the village and move to the pillagers’ cave",
  "QuestObjective_TheGrassland_MainQuest1_StealFood": "Food acquired {COUNTER}/{GOAL}",
  "QuestObjective_Timmy_WeatherCheck": "Watch the clouds from the edge of the tower",
  "QuestObjective_Timmy_WeatherCheck2": "Go back to Timmy and tell him about the weather",
  "Race_0002_Name": "Bunnyville",
  "RandomAggressiveGreeting_Mole_0": "That’s them!",
  "RandomAggressiveGreeting_Mole_1": "It’s the one Master spoke of!",
  "RandomAggressiveGreeting_Mole_10": "Found ya!",
  "RandomAggressiveGreeting_Mole_11": "Take 'em out!",
  "RandomAggressiveGreeting_Mole_5": "For the master!",
  "RandomAggressiveGreeting_Mole_6": "Stop 'em!",
  "RandomAggressiveGreeting_Mole_8": "For the Order!",
  "RandomName_Mole_0": "Doo",
  "RandomName_Mole_1": "Conte",
  "RandomName_Mole_10": "Tally",
  "RandomName_Mole_11": "Will",
  "RandomName_Mole_12": "Letty",
  "RandomName_Mole_13": "Hin",
  "RandomName_Mole_14": "Yak",
  "RandomName_Mole_15": "Chaz",
  "RandomName_Mole_16": "Mick",
  "RandomName_Mole_17": "Yusk",
  "RandomName_Mole_18": "Verr",
  "RandomName_Mole_19": "Yoo",
  "RandomName_Mole_2": "Joo",
  "RandomName_Mole_20": "Chique",
  "RandomName_Mole_21": "Sorn",
  "RandomName_Mole_3": "Ibero",
  "RandomName_Mole_4": "Inas",
  "RandomName_Mole_5": "Anu",
  "RandomName_Mole_6": "Walt",
  "RandomName_Mole_7": "Odina",
  "RandomName_Mole_8": "Rail",
  "RandomName_Mole_9": "Don",
  "RandomPlayerName_0": "Toki",
  "RandomPlayerName_1": "Dalsem",
  "RandomPlayerName_10": "Mary",
  "RandomPlayerName_11": "Elmo",
  "RandomPlayerName_12": "Dalia",
  "RandomPlayerName_13": "Ollie",
  "RandomPlayerName_14": "Chefy",
  "RandomPlayerName_15": "Cotton",
  "RandomPlayerName_16": "Comet",
  "RandomPlayerName_17": "Velvet",
  "RandomPlayerName_18": "Nixie",
  "RandomPlayerName_19": "Shoodie",
  "RandomPlayerName_2": "Goose",
  "RandomPlayerName_20": "Russet",
  "RandomPlayerName_3": "Gold",
  "RandomPlayerName_4": "Tori",
  "RandomPlayerName_5": "Pink",
  "RandomPlayerName_6": "Red",
  "RandomPlayerName_7": "Gugu",
  "RandomPlayerName_8": "Momo",
  "RandomPlayerName_9": "Fluffy",
  "RandomSayingPrisoner_0": "Leave me alone...",
  "RandomSayingPrisoner_1": "Eek!",
  "RandomSayingPrisoner_2": "Sob...",
  "RandomSayingPrisoner_3": "Scary...",
  "RandomSayingPrisoner_4": "Oh.. don't come closer!",
  "RandomSayingPrisonerThanks_0": "I feel rejuvenated thanks to you! Thank you!",
  "RandomSayingPrisonerThanks_1": "Thanks for opening the door! I need to escape quickly!",
  "SampleBuildGuideSaveSlot": "For Beginners\n(Start from Prologue)",
  "SapphireDoor_OpenMessage": "Would you like to open the door by paying <sprite=\"Keyword\" name=Sapphire>{PRICE}?",
  "SaveProfile_DoingPrologue": "Prologue in Progress",
  "SaveProfile_LastSaved": "Time last saved",
  "SaveProfile_Location": "Location",
  "SaveProfile_Name": "Name",
  "SaveProfile_PanelName": "Save Profiles",
  "SaveProfile_RetryCount": "Retry Count",
  "SaveProfile_UsedSapphire": "Destiny inscription progress",
  "Say_Amy_Intro": "There were more rooting for carrots, so we decided that's all we would plant.",
  "Say_Amy_Talk_0": "It was cabbage hell the last time. Had to fight hard for it. Now, this is what I call heaven.",
  "Say_Amy_Talk_1": "I don’t need other produce. My dearest carrots, I shall protect you.",
  "Say_Amy_Talk_2": "Om nom nom...",
  "Say_Conor_Intro": "Oh, you're the kid who fainted on the Day of Destiny.",
  "Say_Elru_Intro": "{NAME}, it would be nice to be able to trade fates. I really don’t want to work.",
  "Say_Finn_Intro": "Hmph! I won’t believe what you said on the Day of Destiny!",
  "Say_Finn_Talk_0": "The sky seems strange... Did you do something?",
  "Say_Finn_Talk_1": "This can’t be... Wait, no. if I’ve been granted a special fate, I can handle this much!",
  "Say_Finn_Talk_2": "So what is it? The Tree did that for me? Now it’s my turn to step up!",
  "Say_GrasstownEvent_First_OpenDoor": "Eep!",
  "Say_GrasstownEvent_Second_0": "...Hmm...",
  "Say_GrasstownEvent_Second_1": "Are you the last rabbit?",
  "Say_GrasstownEvent_Second_2": "There’s nothing you can do here, so come down to the bottom of the tower if you want to meet me.",
  "Say_GrasstownEvent_Second_3": "I’ll be waiting.",
  "Say_Hugues_Intro": "You’ve become quite bold. {NAME}, while you may not have been chosen by fate, it would seem you’ve truly become a fine rabbit.",
  "Say_Isaac_Goodbye": "",
  "Say_Isaac_Intro": "",
  "Say_Kalle_Intro": "{NAME}, are you leaving soon?",
  "Say_Maru_DoingQuest_0": "",
  "Say_Maru_NoQuest_0": "",
  "Say_Mercenary_Hire_0": "Hire",
  "Say_Mercenary_No_0": "Leave",
  "Say_Mercenary_WeaselKnight_Bye_0": "Just bring me the money if you have need for me.",
  "Say_Mercenary_WeaselKnight_FirstTalk_0": "A traveler, in these times? Unbelievable...",
  "Say_Mercenary_WeaselKnight_FirstTalk_1": "Not gonna be easy on your own.",
  "Say_Mercenary_WeaselKnight_FirstTalk_2": "Why don't you hire me to tag along?",
  "Say_Mercenary_WeaselKnight_FirstTalk_3": "I may not look it, but I’m a professional merc! Hmph!",
  "Say_Mercenary_WeaselKnight_Hired_0": "Let’s go!",
  "Say_Mercenary_WeaselKnight_Hired_1": "Are you taking a break?",
  "Say_Mercenary_WeaselKnight_Hired_2": "A few years ago, it still felt like traveling. Now, it feels like you’re gambling with your life.",
  "Say_Mercenary_WeaselKnight_Hired_3": "They say sometimes you can see a rabbit in a black hood. It disappears in the blink of an eye, but a faint scent lingers.",
  "Say_Mercenary_WeaselKnight_Hired_4": "My face? Ah... I’ve got my reasons, but I can’t show it. It’s not a curse or anything, so no need to worry.",
  "Say_Mercenary_WeaselKnight_Hired_5": "There are mercenaries who rip off clueless travelers. I only need what’s necessary for my journey.",
  "Say_Mercenary_WeaselKnight_Hired_6": "Your bag has an unusual look. I’ve seen a pouch with a similar shape before.",
  "Say_Mercenary_WeaselKnight_Hired_7": "My master was a wandering mercenary too. But his swordsmanship was disciplined and formal, so I’m often misunderstood because of that.",
  "Say_Mercenary_WeaselKnight_ItemRequest": "The contract is only valid if you possess the token.",
  "Say_Mercenary_WeaselKnight_SecondTalk_0": "Do you feel like hiring me?",
  "Say_MerchantMain_Grassland_1": "...I was planning to stay in these ruins for a while, but then these fanatics showed up out of nowhere.",
  "Say_MerchantMain_Grassland_2": "I hid inside the building, but it was only a matter of time before they’d find me...",
  "Say_MerchantMain_Grassland_3": "Thank you for saving me!",
  "Say_MerchantMain_Grassland_4": "I travel around collecting all sorts of things.",
  "Say_MerchantMain_Grassland_5": "I’ve got plenty of fine wares.",
  "Say_MerchantMain_Grassland_AboutTown0": "I heard this village used to be home to ducks and babas.",
  "Say_MerchantMain_Grassland_AboutTown1": "One day, fanatics came and took away many of the animals.",
  "Say_MerchantMain_Grassland_AboutTown2": "Then came the looters... I heard the village was eventually abandoned and everyone scattered to the wind.",
  "Say_MerchantMain_Grassland_Choice0": "About the village ruins",
  "Say_MerchantMain_Grassland_Choice1": "Nothing",
  "Say_MerchantMain_Grassland_Choice2": "About the Woodlands",
  "Say_MerchantMain_GrasslandChapter4_Choice0": "About the village",
  "Say_MerchantMain_GrasslandChapter4_Choice1": "How to Rebuild",
  "Say_MerchantMain_Library_Choice_Armadillo": "Armadillo",
  "Say_MerchantMain_Library_Choice_Armadillo0": "Sometimes an armadillo comes by itself and mutters over there. Even if I try to talk to it, it doesn't respond at all…",
  "Say_MerchantMain_Library_Choice_Armadillo1": "I'm getting a bit scared, so I'm not talking to it anymore. Could it be the ghost of someone who died in the past?",
  "Say_MerchantMain_Library_Choice_Armadillo2": "If you're curious, why not follow him once?",
  "Say_Per_Intro": "{NAME}! Welcome!",
  "Say_Pipi_DoingQuest_1": "",
  "Say_Pipi_NoQuest_0": "",
  "Say_Salon_Intro": "{NAME}, did you come to look at clothes? Take your time, have a look around.",
  "Say_Salon_Talk_0": "The other rabbits are whispering about my clothes...",
  "Say_Salon_Talk_1": "Do you not like the clothes I made either, {NAME}?",
  "Say_Salon_Talk_2": "No! Don’t say it. I’ll follow my own path!",
  "Say_Salon_Talk_3": "It doesn’t look like the usual star shapes we see. It’s not a good feeling... but I feel inspired!",
  "Say_Susanne_Intro": "What do you think is behind those clouds?",
  "Say_Valter_Intro": "You’re {PLAYER_NAME}... right? The one who fainted on the Day of Destiny.",
  "Say_Valter_Intro_AfterPouch": "{PLAYER_NAME}. May your journey be joyful, and may your pouch stay full.",
  "Say_Vien_Intro": "The farm’s magic pump broke down. We’ll have to wait until it’s fixed.",
  "Say_Vien_Talk_0": "We’ll have to skimp on the water usage this month.",
  "Say_Vien_Talk_1": "I told you we have to go easy on the water this month, Vien!",
  "Say_Zach_GoDown_0": "I take it you’re headed to check out the roots under the tower.",
  "Scenario_Chapter4_AcquireDestiny_Lion_0": "You've found the fragment. Let's go back.",
  "Scenario_Chapter4_BattleClear_Core_0": "Purification complete. Stopping purification device.",
  "Scenario_Chapter4_BattleClear_Lion_0": "It was an incomplete device... but it was this guy that withstood that fragment.",
  "Scenario_Chapter4_BattleClear_Lion_1": "There's a fragment over there.",
  "Scenario_Chapter4_Event_MeetThunder_Fox_0": "",
  "Scenario_Chapter4_Event0_First_Fox_0": "This place hasn't changed! I wonder if there are any fragments nearby...",
  "Scenario_Chapter4_Event0_First_Fox_1": "",
  "Scenario_Chapter4_Event1_MeetThunder_Choice0": "Help",
  "Scenario_Chapter4_Event1_MeetThunder_Fox_0": "It's not a shard... but let's help anyway!",
  "Scenario_Chapter4_Event1_MeetThunder_Thunder_0": "Thank you!",
  "Scenario_Chapter4_Event1_MeetThunder_Thunder_1": "If we follow the carriage path, we might be able to catch up to the lead!",
  "Scenario_Chapter4_Fox_Ev1_0": "",
  "Scenario_Chapter4_LionEnterDorm_0": "We've arrived. This is the dormitory where researchers used to stay.",
  "Scenario_Chapter4_LionEnterDorm_1": "Back then, it was quite bustling. Now, it seems like only traces remain..",
  "Scenario_Chapter4_LionEnterDorm_2": "What happened to the friends from back then..",
  "Scenario_Chapter4_LionFirst_0": "Even though it's quite old, the facility still works well!",
  "Scenario_Chapter4_LionFirst_1": "Almost there.",
  "Scenario_Chapter4_LionWarning_Core_0": "Intruder detected, initiating purification process.",
  "Scenario_Chapter4_LionWarning_Lion_0": "Looks like the demons are swarming in because of those fragments.",
  "Scenario_Chapter4_LionWarning_Lion_1": "It will automatically stop once the purification is done, so hang in there until then.",
  "Scenario_Chapter4_MouseScenario_Event_0_First": "Ahead... It seems to be a prison.",
  "SelectAGame": "Select Game",
  "SelectAGame_Start": "Start",
  "Sell": "Sell",
  "Shop_Buy": "Do you wish to purchase {ITEMNAME} for {GOLD} gold?",
  "Shop_GoldName": "{NAME}‘s Funds",
  "Shop_Sell": "Do you wish to sell {ITEMNAME} x{QUANTITY} for {GOLD} gold?",
  "Shop_Trade": "Barter",
  "Shop_You'llGet": "Get",
  "Shop_You'llPay": "Pay",
  "ShowCharacterMenu": "View character menu",
  "Skill": "Skill",
  "Skill_0001_Name": "Call Lightning",
  "Skill_0002_Name": "Fire Circus",
  "Skill_0003_Name": "Lightning Arrow",
  "Skill_0004_Name": "Lightning Boomerang",
  "Skill_0005_Name": "Water Bolt",
  "Skill_0006_Name": "Fire Bolt",
  "Skill_0007_Name": "Air Bolt",
  "Skill_0008_Name": "Telekinetic Blow",
  "Skill_0009_Name": "Light Arrow",
  "Skill_0010_Name": "Raise Skeleton",
  "Skill_0011_Name": "Healing Stream",
  "Skill_0012_Name": "Rock Bunny",
  "Skill_0013_Name": "Barrier",
  "Skill_0014_Name": "Summon Thorn Ball",
  "Skill_0015_Name": "Stone Wave",
  "Skill_0016_Name": "Tempest",
  "Skill_0017_Name": "ATK Boost Buff",
  "Skill_0018_Name": "Earthen Bolt",
  "Skill_0019_Name": "Lightning Bolt",
  "Skill_0020_Name": "Fire Arrow",
  "Skill_0021_Name": "Rock Oink",
  "Skill_0023_Name": "Sharp Eye",
  "Skill_0024_Name": "Haste",
  "Skill_0025_Name": "Frost Dagger",
  "Skill_0026_Name": "Tornado",
  "Skill_0027_Name": "Meteor Shower",
  "Skill_0028_Name": "Rain of Arrows",
  "Skill_0029_Name": "Ice Bolt",
  "Skill_0030_Name": "Thunder Armor",
  "Skill_0031_Name": "Spirit Rabbit Warrior",
  "Skill_0032_Name": "Smoke Screen",
  "Skill_0033_Name": "Blessing",
  "Skill_0034_Name": "Great Blessing",
  "Skill_0035_Name": "Barrier",
  "Skill_2000_Name": "Lightning Needle",
  "Skill_2001_Name": "Fire Needle",
  "Skill_2002_Name": "Ice Needle",
  "Skill_ActiveEffectDescription_Buff_WeaponMaxDamageUp": "Locks {MANA} MP to grant a max weapon ATK {DAMAGE} buff",
  "Skill_ActiveEffectDescription_FreezeAlly": "Freezes all of your summons for {TIME} seconds, rendering them invulnerable but immobile",
  "Skill_ActiveEffectDescription_HalfBuff_DefenseZone": "Grants all allied units you are facing with {DEFENSE} DEF for {TIME} seconds",
  "Skill_ActiveEffectDescription_Heal": "After {TIME} seconds, releases a healing orb that restores {AMOUNT} HP to allied summons within {RANGE} blocks of the target area",
  "Skill_ActiveEffectDescription_HealingTree": "Raises a tree that lasts for {TIME} seconds. The tree restores {HEAL} HP every second for nearby summons",
  "Skill_ActiveEffectDescription_HomingMissile": "Fires homing projectiles in {COUNT} directions",
  "Skill_ActiveEffectDescription_Nothing": "None",
  "Skill_ActiveEffectDescription_ProtectionShield": "Grants <tag=Shield> with {DEFENSE} hit points to the currently selected orb caster",
  "Skill_ActiveEffectDescription_RaiseSkeleton": "A vile spell that raises the skeletons of those who have fallen.",
  "Skill_ActiveEffectDescription_WaterBolt": "Hurls a small water projectile (damage: {DAMAGE})",
  "Skill_Barrier": "Grants a buff that gives 12 Barrier",
  "Skill_DealAura": "Gain a buff that increases all damage dealt by 5%",
  "Skill_DealAura_HighBless": "Gain a buff that increases all damage dealt by 12%",
  "Skill_Effect_MeteorShower": "Randomly drops meteors within the casting area",
  "Skill_Effect_Smokescreen": "Summons a smokescreen that allows you to evade enemy attacks 3 times. The smokescreen disappears after 3 evasions.",
  "Skill_Haste": "Gain a buff that increases ATKSPD and MOVSPD by 15%",
  "Skill_LightningArmor": "Creates a lightning armor that casts chain lightning to attack nearby enemies 3 times.",
  "Skill_SharpEye": "Gain a buff that increases critical chance by 12%",
  "Skill_Specs_ArrowRain": "Damage\n<tag=Frostbite> Chance",
  "Skill_Specs_Buff": "Duration",
  "Skill_Specs_Buff_LightningArmor": "Duration\nDamage\nAttack Interval",
  "Skill_Specs_Common": "Damage",
  "Skill_Specs_FireArrow": "Damage\n<tag=Burn> Stacks",
  "Skill_Specs_FireCircus": "Damage\n<sprite=\"Keyword\" name=CriticalChance> Bonus",
  "Skill_Specs_Heal": "Healing",
  "Skill_Specs_MeteorShower": "Damage\nNumber of Meteors",
  "Skill_Specs_Smokescreen": "Duration",
  "Skill_Specs_Summon": "Damage\nHP\nDuration",
  "Skill_Specs_Summon_SoulWarriors": "Damage",
  "Skill_Specs_WaterOfHeal": "Heal Amount",
  "Skill_SpecsValue_????": "0",
  "Skill_SpecsValue_ArrowRain": "{DEFAULT_DAMAGE} + {STAT} {SCALE_DAMAGE}%\n{CHANCE}%",
  "Skill_SpecsValue_Buff": "{DURATION}",
  "Skill_SpecsValue_Buff_LightningArmor": "{DURATION}\n{DEFAULT_DAMAGE} + {STAT} {SCALE_DAMAGE}%\n{DAMAGETICKTIME}",
  "Skill_SpecsValue_Common": "{DEFAULT_DAMAGE} + {STAT} {SCALE_DAMAGE}%",
  "Skill_SpecsValue_CommonJustScale": "{STAT} {SCALE_DAMAGE}%",
  "Skill_SpecsValue_FireArrow": "{DEFAULT_DAMAGE} + {STAT} {SCALE_DAMAGE}%\n{STACK}",
  "Skill_SpecsValue_FireCircus": "{DEFAULT_DAMAGE} + {STAT} {SCALE_DAMAGE}%\n+{CRIT}%",
  "Skill_SpecsValue_Heal": "{AMOUNT}",
  "Skill_SpecsValue_MeteorShower": "{DEFAULT_DAMAGE} + {STAT} {SCALE_DAMAGE}%\n{COUNT}",
  "Skill_SpecsValue_Smokescreen": "{DURATION}",
  "Skill_SpecsValue_SoulWarriors": "{DEFAULTDAMAGE} + {STAT} {DAMAGE}%",
  "Skill_SpecsValue_Summon": "{DEFAULTDAMAGE} + {STAT} {DAMAGE}%\n{HP}\n{DURATION}",
  "Skill_SpecsValue_WaterOfHeal": "{AMOUNT}",
  "Skill_Storm": "Grants a buff that increases MOVSPD and acquires Storm Cloud charges from nearby enemies",
  "Skip": "Skip",
  "SkipPrologue": "You have already played the prologue. \nWould you like to skip it?",
  "SocialID_Askard_Name": "Askard",
  "SocialID_Boss_Askard__Name": "Askard, the Cult Leader",
  "SocialID_Boss_Bird_Name": "Kovess, the Guardian Demon of Qliphoth",
  "SocialID_Boss_LibraryGuard_Name": "Pentaxis, the Guardian of the Library",
  "SocialID_Boss_LizardDemon__Name": "Kraz, the Guardian Demon of Qliphoth",
  "SocialID_Boss_MadArmadillo__Name": "Erma, the Mad Scientist",
  "SocialID_Boss_MadArmadilloEvent_Name": "Erma",
  "SocialID_Boss_MadArmadilloGolem_Name": "Golem",
  "SocialID_Boss_MoleBigBomb_Name": "Odner, the Blasting Expert",
  "SocialID_Boss_MoleChieftain__Name": "Mogdi, the Black Hand Mole Chief",
  "SocialID_Boss_Oink__Name": "Rataka, the Pillager Leader",
  "SocialID_Boss_Panther_Name": "Lerid, the Shadow Blade",
  "SocialID_Boss_RootDemon_MainRun_Name": "Remnant of Haz, the Mind-Eater Root",
  "SocialID_Boss_RootDemon_Name": "Haz, the Mind-Eater Root",
  "SocialID_BossScenario_MoleElite_Name": "Prison Warden",
  "SocialID_CutScene_Chapter1_Devil": "Devil",
  "SocialID_CutScene_Chapter1_Devil_Intro": "<color=red>He</color> is waiting.",
  "SocialID_CutScene_Chapter1_Devil_Intro2": "Begone.",
  "SocialID_CutScene_Chapter1_Fanatic": "Fanatic",
  "SocialID_CutScene_Chapter1_FanaticCapybara_Talk": "You are not allowed here. Your path is predetermined.",
  "SocialID_CutScene_Chapter3_Fox": "Fox",
  "SocialID_CutScene_Chapter3_Fox_Name": "Seyla",
  "SocialID_CutScene_Chapter3_Lion": "Lion",
  "SocialID_CutScene_Chapter3_Lion_Name": "Khael",
  "SocialID_CutScene_Chapter3_Mouse": "Mouse",
  "SocialID_CutScene_Chapter3_Mouse_Name": "Dyn",
  "SocialID_CutScene_Chapter4_Core_Name": "Core",
  "SocialID_CutScene_Chapter4_Rabbit_Name": "Tori",
  "SocialID_Demon_Jesk_Name": "Jesk",
  "SocialID_Forest_Kuma_Name": "Kuma",
  "SocialID_Grassland_Jud_Name": "Jud",
  "SocialID_Grasstown_Aiba_Intro": "...",
  "SocialID_Grasstown_Aiba_Name": "Aiba",
  "SocialID_Grasstown_Bana_Name": "Bana",
  "SocialID_Grasstown_Farmer_Name": "",
  "SocialID_Grasstown_FishingDuck_Intro": "",
  "SocialID_Grasstown_FishingDuck_Intro1": "",
  "SocialID_Grasstown_FishingDuck_Intro2": "",
  "SocialID_Grasstown_FishingDuck_Intro3": "",
  "SocialID_Grasstown_FishingDuck_Name": "",
  "SocialID_Grasstown_Issac_Name": "Isaac",
  "SocialID_Grasstown_Kaka_Name": "Khakha",
  "SocialID_Grasstown_Kenney_Name": "Kenny",
  "SocialID_Grasstown_KidDuck_Intro": "",
  "SocialID_Grasstown_KidDuck_Name": "",
  "SocialID_Grasstown_Kuri_Name": "Kuri",
  "SocialID_Grasstown_Maru_Name": "Maru",
  "SocialID_Grasstown_Merchant_Name": "",
  "SocialID_Grasstown_Pillix_Name": "Pillix",
  "SocialID_Grasstown_Pipi_Name": "",
  "SocialID_Grasstown_Rolf_Name": "Rolf",
  "SocialID_Grasstown_Roux_Name": "Roux",
  "SocialID_Grasstown_Smith_Name": "",
  "SocialID_GrasstownRescue_Smith_Name": "Blacksmith",
  "SocialID_GrasstownRescue_Villager_Name": "Villager",
  "SocialID_Guardian_Fox_Name": "Fox?",
  "SocialID_Guardian_Lion_Name": "Lion?",
  "SocialID_Guardian_Mouse_Name": "Mouse?",
  "SocialID_Mercenary_WeaselKnight_Name": "Collin",
  "SocialID_Merchant_Jonas_Name": "Jonas",
  "SocialID_Merchant_Kiki_Name": "Kiki",
  "SocialID_Merchant_Papa_Name": "Papa",
  "SocialID_Merchant_Papyrus_Name": "Papyrus",
  "SocialID_Merchant_Paz_Name": "Paz",
  "SocialID_Merchant_Tata_Name": "Tata",
  "SocialID_Merchant_Taz_Name": "Taz",
  "SocialID_Merchant_Toby_Name": "Toby",
  "SocialID_Merchant_Umi_Name": "Umi",
  "SocialID_MerchantMain_DeepCave_Name": "Taga",
  "SocialID_MerchantMain_Desert_Name": "Seto",
  "SocialID_MerchantMain_Grassland_Name": "Thunder",
  "SocialID_MerchantMain_Library_Name": "Keke",
  "SocialID_MiniBoss_GoatSkeleton__Name": "Goat Skeleton",
  "SocialID_MiniBoss_LibraryDemonBook__Name": "Demonic Grimoire",
  "SocialID_MiniBoss_PantherRogue__Name": "Black Panther Assassin",
  "SocialID_Mole_Baraka_Name": "Baraka",
  "SocialID_Mole_Bari_Name": "Bari",
  "SocialID_Mole_Doori_Name": "Doori",
  "SocialID_Mole_Dori_Name": "Dorie",
  "SocialID_Mole_Maro_Name": "",
  "SocialID_Mole_Name": "Mole",
  "SocialID_Mole_Rovin_Name": "Rovin",
  "SocialID_Prologue_Askard_Name": "???",
  "SocialID_Prologue_Levi_Name": "Levi",
  "SocialID_Prologue_Maro_Name": "Maro",
  "SocialID_Qliphoth_Name": "Qliphoth",
  "SocialID_Skeleton_Papyrus_Name": "Papyrus",
  "SocialID_TheAcademy_Rama_Name": "Rama",
  "SocialID_TheAcademy_Thomas_Name": "Thomas",
  "SocialID_TheRabbittown_Amy_Name": "Amy",
  "SocialID_TheRabbittown_Birgitta_Name": "Birgitta",
  "SocialID_TheRabbittown_Coco_Intro": "My papa went below the tower too.",
  "SocialID_TheRabbittown_Coco_Intro2": "If you see him down there, say hi for me!",
  "SocialID_TheRabbittown_Coco_Name": "Coco",
  "SocialID_TheRabbittown_Coco_Talk0": "I wonder if Dad’s doing okay...",
  "SocialID_TheRabbittown_Conor_Name": "Connor",
  "SocialID_TheRabbittown_Coro_Intro": "...",
  "SocialID_TheRabbittown_Elru_Name": "Elru",
  "SocialID_TheRabbittown_Finn_Name": "Finn",
  "SocialID_TheRabbittown_Hizo_Intro": "",
  "SocialID_TheRabbittown_Hizo_Name": "Hizo",
  "SocialID_TheRabbittown_Hugues_Name": "Weeg",
  "SocialID_TheRabbittown_JJ_Intro": "Oh, {PLAYER_NAME}.",
  "SocialID_TheRabbittown_JJ_Intro2": "The chief is waiting at the <color=yellow>elevator</color>.",
  "SocialID_TheRabbittown_JJ_IntroLoop": "Be careful out there.",
  "SocialID_TheRabbittown_JJ_Name": "JJ",
  "SocialID_TheRabbittown_JJ_Talk_0": "Be careful. The sky isn’t normal.",
  "SocialID_TheRabbittown_JJ_Talk_1": "{NAME}. Be careful...huh?",
  "SocialID_TheRabbittown_JJ_Talk_2": "For some reason, it looks really familiar. But still, be careful!",
  "SocialID_TheRabbittown_Kalle_Name": "Kalle",
  "SocialID_TheRabbittown_Ken_Name": "Ken",
  "SocialID_TheRabbittown_Kongdol_Name": "Kongdol",
  "SocialID_TheRabbittown_Kongkong_Name": "Kongkong",
  "SocialID_TheRabbittown_Kongsoon_Name": "Kongsoon",
  "SocialID_TheRabbittown_Moro_Intro": "Hey there. We’ve only been keeping the Training Grounds open on special occasions.",
  "SocialID_TheRabbittown_Moro_Intro1": "Lots of bunnies have a hard time with a greatsword. Glad to see you’re handling it with ease.",
  "SocialID_TheRabbittown_Moro_Intro2": "Daggers are so light that a lot of rabbits have difficulty using them. It’s fortunate that you can wield one skillfully.",
  "SocialID_TheRabbittown_Moro_Intro3": "The sky’s got a foreboding look to it.",
  "SocialID_TheRabbittown_Moro_Name": "Moro",
  "SocialID_TheRabbittown_Moro_Weapon_0000_01": "We're not very big, so it's hard for us to fully absorb attacks with large shields.",
  "SocialID_TheRabbittown_Moro_Weapon_0000_02": "Parry the attack with precise timing and use that energy to launch a stronger counterattack.",
  "SocialID_TheRabbittown_Moro_Weapon_0000_03": "It's better to think that the best defense is not attack, but the best attack is defense.",
  "SocialID_TheRabbittown_Moro_Weapon_0010_01": "If you move quickly while swinging, you can make more effective use of the wide attack range.",
  "SocialID_TheRabbittown_Moro_Weapon_0010_02": "When you try to get used to making more attacks on the enemy, you'll end up exhausted.",
  "SocialID_TheRabbittown_Moro_Weapon_0010_03": "But I can still move quickly seven times in a row. Hmph hmph!",
  "SocialID_TheRabbittown_Moro_Weapon_0020_01": "If you've chosen this weapon, you must have a strong sense of confidence.",
  "SocialID_TheRabbittown_Moro_Weapon_0020_02": "Among the rabbits that have passed through me, very few used daggers, and even fewer could use them properly.",
  "SocialID_TheRabbittown_Moro_Weapon_0020_03": "I can see the potential in you. It may be a lonely path, but I'll be cheering for you.",
  "SocialID_TheRabbittown_Moro_Weapon_0100_01": "The crossbow is a weapon created by deciphering a recently discovered manual from the tower.",
  "SocialID_TheRabbittown_Moro_Weapon_0100_02": "So honestly, rather than me who has been practicing other weapons, you might be able to learn better now that you're practicing weapons.",
  "SocialID_TheRabbittown_Moro_Weapon_0100_03": "The contents are complex, so it may break down during use. Make sure to maintain it after every battle.",
  "SocialID_TheRabbittown_Moro_Weapon_0400_00": "There are many shapes of swords, but you basically need to take good care of the sheath.",
  "SocialID_TheRabbittown_Moro_Weapon_0400_01": "The blade is thin, but if used properly, it can block anything.",
  "SocialID_TheRabbittown_Moro_Weapon_5000_00": "Um... You're not planning to use that as a weapon, are you?",
  "SocialID_TheRabbittown_Moro_Weapon_5000_01": "Tell me it's not true.",
  "SocialID_TheRabbittown_Moro_Weapon_None_01": "Always stay calm and closely observe the enemy's attacks.",
  "SocialID_TheRabbittown_Moro_Weapon_None_02": "You've passed my training exceptionally. You'll be fine, for sure.",
  "SocialID_TheRabbittown_Nana_Intro": "I’ll be rooting for you!",
  "SocialID_TheRabbittown_Nana_Name": "Nana",
  "SocialID_TheRabbittown_Nana_Talk_0": "I feel... uneasy.",
  "SocialID_TheRabbittown_Nana_Talk_1": "Let's play together again when you come back!",
  "SocialID_TheRabbittown_Per_Name": "Perr",
  "SocialID_TheRabbittown_Rumi_Name": "Rumi",
  "SocialID_TheRabbittown_Rylie_Choice_1": "I’ll try my best.",
  "SocialID_TheRabbittown_Rylie_Choice_2": "I’ll get it done, no matter what.",
  "SocialID_TheRabbittown_Rylie_Choice_3": "Yes",
  "SocialID_TheRabbittown_Rylie_Choice_4": "About <color=red>Askard</color>",
  "SocialID_TheRabbittown_Rylie_Intro1": "I see you’re leaving now.",
  "SocialID_TheRabbittown_Rylie_Intro2": "Find out what’s happening down there, okay?",
  "SocialID_TheRabbittown_Rylie_Intro3": "This is a matter of life and death for our village—I mean, for all of us...",
  "SocialID_TheRabbittown_Rylie_Intro4": "Hehe, I feel like we can count on you.",
  "SocialID_TheRabbittown_Rylie_Intro5": "Take care of yourself, you hear?",
  "SocialID_TheRabbittown_Rylie_Name": "Rylie",
  "SocialID_TheRabbittown_Rylie_NewIntro": "Find out what’s happening down there, okay?",
  "SocialID_TheRabbittown_Rylie_Weapon": "Which weapon do you feel like taking? Pick one.",
  "SocialID_TheRabbittown_Salon_Name": "Salon",
  "SocialID_TheRabbittown_Senny_Name": "Senny",
  "SocialID_TheRabbittown_Susanne_Name": "Susanne",
  "SocialID_TheRabbittown_Teleporter_Name": "Flame of Teleportation",
  "SocialID_TheRabbittown_Timmy_Answer": "I knew it.",
  "SocialID_TheRabbittown_Timmy_Answer_Cloudy": "I heard there used to be a time when the skies were clear...",
  "SocialID_TheRabbittown_Timmy_Answer_No": "No... How can this be...",
  "SocialID_TheRabbittown_Timmy_Answer_Rainy": "Uh-oh, I should get inside!",
  "SocialID_TheRabbittown_Timmy_Answer_Sunny": "What? I wanna go see too!",
  "SocialID_TheRabbittown_Timmy_Answer_That": "Right. Take the path to the left of the tree and check out the clouds, would you?",
  "SocialID_TheRabbittown_Timmy_Answer_Weather": "Thanks anyway! I hope this helps you on your journey.",
  "SocialID_TheRabbittown_Timmy_Choice_Cloudy": "Cloudy",
  "SocialID_TheRabbittown_Timmy_Choice_No": "No",
  "SocialID_TheRabbittown_Timmy_Choice_Rainy": "It’s raining",
  "SocialID_TheRabbittown_Timmy_Choice_Sunny": "Clear as day",
  "SocialID_TheRabbittown_Timmy_Choice_That": "That’s the one, right?",
  "SocialID_TheRabbittown_Timmy_Choice_Yes": "Yep",
  "SocialID_TheRabbittown_Timmy_Intro": "Did you know?",
  "SocialID_TheRabbittown_Timmy_Name": "Timmy",
  "SocialID_TheRabbittown_Timmy_Quest_WeatherCheck_AfterCheck": "Oh, you checked. So how’s the weather?",
  "SocialID_TheRabbittown_Timmy_Quest_WeatherCheck_Doing": "If you keep going up, you’ll see the edge of the tower.",
  "SocialID_TheRabbittown_Trainer_Carl_Name": "Karl",
  "SocialID_TheRabbittown_Trainer_Dori_Name": "Dorie",
  "SocialID_TheRabbittown_Trainer_Hana_Name": "Hana",
  "SocialID_TheRabbittown_Trainer_Hansg_Name": "Hanz",
  "SocialID_TheRabbittown_Trainer_Jim_Name": "Jim",
  "SocialID_TheRabbittown_Trainer_Mark_Name": "Mark",
  "SocialID_TheRabbittown_Valter_Name": "Valter",
  "SocialID_TheRabbittown_Vien_Name": "Vien",
  "SocialID_Wanderer_Haken_Name": "Haken",
  "SocialID_Wanderer_Milton_Name": "Milton",
  "SocialID_Wanderer_VampireBat_Name": "Manok",
  "SocialID_Wanderer_Zach_Name": "Zach",
  "Stage_DeepCave_Description": "You descend into a space created by Qliphoth. All around you are covered with black roots, and a darkness you've never felt before begins to thicken.",
  "Stage_DeepCave_Name": "Rooted Cave",
  "Stage_Desert_Description": "You descend using the library’s massive mechanism. It is said that the once verdant wasteland lies closest to the very bottom of the tower.\n\nNow, it holds nothing but fanatics, powerful demons, and the graves of animals that once lived there.",
  "Stage_Desert_Name": "Wasteland",
  "Stage_Forest_Name": "Dark Forest",
  "Stage_Grassland_Description": "You escape the mole base and enter the sunlit Woodlands. \n\nBeyond the seemingly peaceful scenery, only the ruined village, <color=red>pillagers</color>, and <color=red>fanatics</color> are around to welcome your presence.",
  "Stage_Grassland_Name": "Woodlands",
  "Stage_Library_Description": "You enter a massive ruins in the Woodlands, known as the Library, which existed even before the animals settled in the tower.\n\nDespite the passage of time, the security of the ruins remains formidable.",
  "Stage_Library_Name": "Library",
  "Stage_TestStage0_Name": "Test Stage 0",
  "Stage_TestStage1_Name": "Test Stage 1",
  "Stage_TestStage2_Name": "Test Stage 2",
  "Stage_TestStage3_Name": "Test Stage 3",
  "Stage_TestStage4_Name": "Test Stage 4",
  "Stage_TheCave_Name": "Cave",
  "Stage_TheDarkCave_Name": "Dark Cave",
  "Stage_TheGrassland_Name": "Grassland",
  "Stage_TheMoleland_Description": "You head down the tower to change the fate of the village.\n\nThe area underneath Bunnyville is inhabited by a horde of moles. The once gentle moles have been brainwashed by the <color=red>fanatics</color> and turned violent.",
  "Stage_TheMoleland_Name": "Mole Stronghold",
  "Stage_TheRabbittown_Name": "Top of the Tower",
  "Stage_TheTomb_Name": "Graveyard",
  "StatLog_Decreased": "reduced",
  "StatLog_End": ".",
  "StatLog_Increased": "increased",
  "StatLog_IncreaseStat": "{STAT} has increased by {VALUE}.",
  "StatLog_Start": "{STAT} {CHANGE} by {VALUE}",
  "Status_ActiveCharm_Description": "It can be added with a skill and activated directly.",
  "Status_ActiveCharm_Name": "Active Artifact",
  "Status_AdditionalMP_Description": "Refers to additional MP gained from costumes, artifacts, etc., excluding the character's base MP (50).",
  "Status_AdditionalMP_Name": "Additional MP",
  "Status_AllDamage_Description": "Increases all damage.",
  "Status_AllDamage_Name": "Universal Damage Boost",
  "Status_AttackSpeed_Description": "The higher the value, the quicker you can attack. (Also affects cast speed)",
  "Status_AttackSpeed_Name": "Attack Speed",
  "Status_BasicAttackDamage_Description": "Increases the damage of normal attacks from left clicks. (Does not affect dash attacks)",
  "Status_BasicAttackDamage_Name": "Normal Attack Damage",
  "Status_BlueBurn_Name": "",
  "Status_BlueBurnChange_Name": "<tag=Burn> changes to <tag=BlueBurn>",
  "Status_BoltMagicHoming_Name": "Bolt Magic Homing on Enemies",
  "Status_BossRewardDice_Name": "Acquire {VALUE} dice upon defeating a boss",
  "Status_Buff_FrostVeil_Description": "Consume 30<tag=MP> to gain a buff for 10 seconds that increases <tag=BasicAttackDamage> by 20% and changes it to the <tag=Elemental_Ice> attribute.",
  "Status_Buff_FrostVeil_Name": "Frost Veil",
  "Status_Buff_ThrowComp_Description": "<tag=FollowerDamage> increases by {VAL0}% and <tag=FollowerAttackSpeed> increases by {VAL1}%. (Up to {STACK} stacks)",
  "Status_Buff_ThrowComp_Description_Rough": "<tag=FollowerDamage> and <tag=FollowerAttackSpeed> increase.",
  "Status_Buff_ThrowComp_Name": "Dominate",
  "Status_BuffDuration_Name": "Duration of Buffs Applied by Self",
  "Status_BurnAdd_Name": "Grants <tag=Burn> {VALUE} additional times",
  "Status_BurnDamage_Name": "<tag=Burn> extra damage",
  "Status_BurnDuration_Name": "<tag=Burn> duration",
  "Status_BurnEvo_Name": "Base damage multiplier for <tag=Burn> changes from {DAMAGE} to {DAMAGE_EVO}%",
  "Status_BurnIgnite_Name": "Deals {VALUE} fire damage when inflicting <tag=Burn>",
  "Status_BurnSpeed_Name": "Attack Speed of <tag=Burn>",
  "Status_BurnStack_Name": "<tag=Burn> stacks",
  "Status_ChargingCharmAmplify_Name": "Additional activation of <tag=FrostRelic> {VALUE} times",
  "Status_ChargingCharmBonus_Name": "<tag=FrostRelic> Charge Speed",
  "Status_ChimDamageBonus_Name": "Extra Corrosion damage",
  "Status_ComboBonusDamage_Name": "<tag=FinalDamage> Bonus for each Activated Combo Type",
  "Status_CooldownRecoverySpeed_Description": "The higher the value, the more frequent you can cast spells. (1% acceleration per point)",
  "Status_CooldownRecoverySpeed_Name": "",
  "Status_CriticalChance_Description": "Grants a chance to deal bonus damage.",
  "Status_CriticalChance_Name": "Critical Chance",
  "Status_CriticalDamageRate_Description": "The amount of damage dealt from a critical strike.",
  "Status_CriticalDamageRate_Name": "Critical Damage",
  "Status_CrossbowAdditionalMagazine_Name": "Magazine Count",
  "Status_CrossbowAmmo_Description": "The number of arrows that can be loaded into a crossbow at one time.",
  "Status_CrossbowAmmo_Name": "Magazine Capacity",
  "Status_CrossbowFireSpeed_Description": "Indicates the number of arrows that can be fired per second. The value is adjusted by <tag=AttackSpeed>.",
  "Status_CrossbowFireSpeed_DetailedValue": "Current Attack Speed: {ATTACK_SPEED}",
  "Status_CrossbowFireSpeed_Name": "Crossbow Firing Speed",
  "Status_CrossbowMagazine_Description": "Once all arrows are depleted, the next magazine is automatically consumed, and arrows are instantly replenished. Reloading only starts after all magazines have been used.",
  "Status_CrossbowReloadSpeed_Description": "The higher the value, the faster you can reload.",
  "Status_CrossbowReloadSpeed_DetailedValue": "Current reload time: {TIME}",
  "Status_CrossbowReloadSpeed_Name": "Crossbow Reload Speed",
  "Status_CurrentMiracle": "Current Miracle",
  "Status_DaggerTranceBonus_Name": "Get additional {VALUE} when acquiring <tag=WeaponAction_Trance>",
  "Status_DarkCloud_Description": "Detects enemies within 5 tiles every 2 seconds, consuming 1 charge of Storm Cloud to strike enemies with a lightning bolt that deals 100% lightning damage.",
  "Status_DarkCloud_LightningDamage_Description": "The damage of the lightning bolts from the Storm Cloud.",
  "Status_DarkCloud_LightningDamage_Name": "Lightning Damage",
  "Status_DarkCloud_Name": "Storm Cloud",
  "Status_DarkCloudDamage_Name": "Extra <tag=DarkCloud> damage",
  "Status_DarkCloudKeep_Name": "<tag=DarkCloud>is not consumed with a {VALUE} chance",
  "Status_DarkCloudLuck_Name": "{VALUE}% chance for enhanced <tag=DarkCloud> lightning bolts",
  "Status_DarkCloudMultishot_Name": "<tag=DarkCloud> Attacks with a multishot of {VALUE}",
  "Status_DarkCloudRestoreDuringBattle_Name": "Recovery Rate during Battle <tag=DarkCloud>",
  "Status_DarkCloudSpeed_Name": "Consumption Speed of <tag=DarkCloud>",
  "Status_DashAttackDamage_Description": "Increases the damage of dash attacks.",
  "Status_DashAttackDamage_Name": "Dash Attack Damage",
  "Status_DashCount_Description": "Increases the maximum number of dashes you can use.",
  "Status_DashCount_Name": "Dash Count",
  "Status_DashDisable_Name": "Dash Disabled",
  "Status_DashEvasion_Name": "<tag=Dash> invincibility is treated as a <tag=Evasion> success effect",
  "Status_DashInvincibleTimeBonus_Name": "Invincibility window bonus while dashing",
  "Status_DashRecoverySpeed_Description": "The higher the value, the more frequently you can dash.",
  "Status_DashRecoverySpeed_Name": "Dash Recovery Speed",
  "Status_DashSpeed_Description": "The higher the value, the faster you can move by dashing.",
  "Status_DashSpeed_Name": "Dash speed",
  "Status_DebuffDuration_Name": "Duration of all debuffs inflicted on enemies",
  "Status_Defense_Description": "Reduces the damage taken from enemies.",
  "Status_Defense_DetailedValue": "Damage reduction: {DAMAGE_REDUCTION}",
  "Status_Defense_Name": "Defense",
  "Status_Dice_Description": "You can change the moment of choice during the exploration.",
  "Status_Dice_Name": "Dice",
  "Status_DirectAttackBurn_Name": "{VALUE} chance to inflict <tag=Burn> debuff upon <tag=WeaponAction_DirectAttack>",
  "Status_DirectAttackElectric_Name": "{VALUE} chance to inflict <tag=Electric> debuff upon <tag=WeaponAction_DirectAttack>;",
  "Status_DirectAttackFrostbite_Name": "{VALUE} chance to inflict <tag=Frostbite> debuff upon <tag=WeaponAction_DirectAttack>",
  "Status_ElectricDamage_Name": "<tag=Electric> extra damage",
  "Status_ElectricLuck_Name": "Upon applying <tag=Electric> debuff, a {VALUE} chance to instantly cause Shock damage (existing debuff remains)",
  "Status_ElectricQuickness_Name": "<tag=Electric> Activation Time {VALUE}",
  "Status_ElectricStack_Name": "<tag=Electric> stacks",
  "Status_EliteDamage_Name": "Extra damage dealt to bosses and minibosses",
  "Status_Evasion_Description": "You have a chance to dodge enemy attacks.",
  "Status_Evasion_DetailedValue": "Evasion Rate: {EVASION_PERCENT}",
  "Status_Evasion_Name": "Evasion",
  "Status_Execution_Name": "Execution",
  "Status_EXPDrop_Description": "Gain more experience from defeated enemies.",
  "Status_EXPDrop_Name": "Experience Drop",
  "Status_ExtraItemChoices_Name": "Additional Item Choices",
  "Status_ExtraLife_Name": "Revive with 60% HP upon death ({VALUE} times)",
  "Status_ExtraMiracleChoices_Name": "Additional Miracle Choices",
  "Status_ExtraWeaponChoices_Name": "Additional Weapon Choices",
  "Status_FinalAP_Name": "Total AP",
  "Status_FinalHP_Name": "Total HP",
  "Status_FinalMP_Name": "Total MP",
  "Status_FinalWeaponDamage_Description": "Increases damage of <tag=Weapon>.",
  "Status_FinalWeaponDamage_Name": "<tag=Weapon> Damage",
  "Status_FireCriticalDamageRate_Name": "",
  "Status_FireDamage_Description": "Damage dealt by fire.",
  "Status_FireDamage_Name": "Fire Damage",
  "Status_FireDamageAmp_Name": "<tag=FireDamage> Amplification",
  "Status_FixedDash_Name": "Dash count fixed at {VALUE}",
  "Status_FlameGround_Damage_Description": "Damage dealt per tick.",
  "Status_FlameGround_Damage_Name": "Blazing Field Damage",
  "Status_FlameGround_Description": "Sets fire that deals 25% fire damage over time.",
  "Status_FlameGround_Duration_Description": "How long the blazing field lasts.",
  "Status_FlameGround_Duration_Name": "Blazing Field Duration",
  "Status_FlameGround_Name": "Blazing Field",
  "Status_FlameGround_Range_Description": "The area covered by the blazing field.",
  "Status_FlameGround_Range_Name": "Blazing Field Radius",
  "Status_FlameSword_Description": "Fires a Solar Blade, dealing {VALUE}% {ELEMENTAL} damage.",
  "Status_FlameSword_Name": "Solar Blade",
  "Status_FlameSwordCritical_Name": "Critical Chance of <tag=FlameSword>",
  "Status_FlameSwordDamage_Name": "<tag=FlameSword> Damage",
  "Status_FlameSwordIgnoreDefense_Name": "Ignore target's defense by {VALUE} with <tag=FlameSword>",
  "Status_FlameSwordLuck_Name": "<tag=FlameSword> has a {VALUE} chance to grow in size and increase damage by 30% when thrown",
  "Status_FlameSwordMax_Name": "<tag=FlameSword> Maximum Count",
  "Status_FlameSwordRange_Name": "",
  "Status_FlameSwordResource_Description": "",
  "Status_FlameSwordResource_Name": "",
  "Status_FlameSwordRestore_Name": "<tag=FlameSword> falls to the ground {VALUE} faster",
  "Status_Follower_Name": "Companion",
  "Status_FollowerAttackSpeed_Name": "Follower Attack Speed",
  "Status_FollowerCritical_Name": "Companion Critical Chance",
  "Status_FollowerCriticalContribute_Name": "Player <tag=CriticalChance> and <tag=CriticalDamageRate> contribute {VALUE} to <tag=Follower>",
  "Status_FollowerDamage_Name": "Companion Damage",
  "Status_FollowerDefense_Name": "Companion Defense",
  "Status_FollowerRevive_Name": "Companion Revive Time Haste",
  "Status_FreeItemReroll_Name": "Free Item Reward Reroll",
  "Status_FreezeCloud_Name": "Recover {VALUE} on <tag=Freeze> activation of <tag=DarkCloud>",
  "Status_FreezeDamage_Name": "<tag=Freeze> Debuff Damage",
  "Status_FreezeThreshold_Name": "Number of <tag=Frostbite> stacks required for <tag=Freeze> {VALUE}",
  "Status_FrostbiteDamage_Name": "Targets affected by <tag=Frostbite> take <tag=IceDamage> damage per second equal to {VALUE}% (damage increases with stacks)",
  "Status_FrostbiteStack_Name": "<tag=Frostbite> stacks",
  "Status_FrostRelic_Name": "Frost Relic",
  "Status_FrostRelic_Nastrond_Description": "Summons a spiked trap that damages nearby enemies. (Damage: 25 + <tag=IceDamage> 175%) (Cooldown: 4 seconds)",
  "Status_FrostRelic_Nastrond_Name": "Frost Relic: Skaði",
  "Status_FrostRelicDamage_Name": "<tag=FrostRelic> damage",
  "Status_FrostRelicMPDamage_Name": "Consumes {FROST_MP} <tag=MP> when <tag=FrostRelic> activates, increasing damage by {VALUE}",
  "Status_FrostRelicMPMaxMPDamage_Name": "When <tag=FrostRelic> activates, consume {FROST_MP} <tag=MP> and increase damage by the amount of increased <tag=MaxMP>",
  "Status_FuryInvincibleTime_Name": "Invincibility Duration During Fury",
  "Status_GiveUpRewardDice_Name": "Acquire dice when forfeiting item rewards",
  "Status_HealingPenalty_Name": "Reduces healing by {VALUE}",
  "Status_HP_Description": "Your character’s health. You die if it reaches 0.",
  "Status_HP_DetailedValue": "Max HP: {MAX_HP}\nFinal HP: {FINAL_HP}",
  "Status_HP_Name": "HP",
  "Status_HPCurse_Name": "Max HP set to {VALUE}",
  "Status_HPPotionBonus_Description": "The higher the value, the greater the effect of the potion.",
  "Status_HPPotionBonus_Name": "HP Potion Bonus",
  "Status_HPRegen_Name": "HP Regeneration",
  "Status_HPSteal_Description": "Restores HP in proportion to the damage you inflict. (0.1% per point)",
  "Status_HPSteal_Name": "Life Steal",
  "Status_IceDamage_Description": "Damage dealt by cold.",
  "Status_IceDamage_Name": "Cold Damage",
  "Status_IceDamageAmp_Name": "<tag=IceDamage> Amplification",
  "Status_IgnoreDefense_Description": "Ignores a portion of the enemy's damage reduction.",
  "Status_IgnoreDefense_Name": "Ignore Defense",
  "Status_IgnoreSuperArmor_Name": "Extra damage to target’s <tag=SuperArmor>",
  "Status_InfinityDash_Name": "Infinity Dash",
  "Status_InfinityMp_Name": "Mana Reflow: MP does not decrease",
  "Status_InventorySlot_Description": "Allows you to own more items.",
  "Status_InventorySlot_Name": "Inventory Slot",
  "Status_LeafDrop_Name": "Leaf Drop",
  "Status_LevelUpHeal_Description": "A portion of HP is recovered when leveling up during your adventure.",
  "Status_LevelUpHeal_Name": "HP Restored on Level Up",
  "Status_LevelUpInventorySlot_Description": "You can gain additional inventory slots when leveling up during your adventure.",
  "Status_LevelUpInventorySlot_Name": "Inventory Slots Gained on Level Up",
  "Status_LightningDamage_Description": "Damage dealt by lightning.",
  "Status_LightningDamage_Name": "Lightning Damage",
  "Status_LightningDamageAmp_Name": "<tag=LightningDamage> Amplification",
  "Status_Luck_Description": "Increases the chance of acquiring better artifacts.",
  "Status_Luck_DetailedValue": "Increased chance of acquiring Rare or higher items: {MAGICCHANCE}",
  "Status_Luck_Name": "Luck",
  "Status_Magic_Name": "Magic",
  "Status_MagicCriticalChance_Description": "When dealing damage with magic, there is a chance to do extra damage.",
  "Status_MagicCriticalChance_Name": "<tag=Magic> Critical Chance",
  "Status_MagicCriticalDamageRate_Description": "The amount of damage dealt from a magic critical strike.",
  "Status_MagicCriticalDamageRate_Name": "Magic Critical Damage",
  "Status_MagicDamageBonus_Description": "Increases the damage of <tag=Magic>.",
  "Status_MagicDamageBonus_Name": "<tag=Magic> Damage",
  "Status_MagicHaste_Name": "<tag=Magic> Haste",
  "Status_MagicQuickCast_Name": "Instantly cast all <tag=Magic> without action",
  "Status_MaxDice_Name": "Initial Number of Dice",
  "Status_MaxHP_Name": "Max HP",
  "Status_MaxMP_Name": "Max MP",
  "Status_MeleeAttack_Name": "Melee Attack",
  "Status_MinDarkCloud_Description": "Restores up to a fixed number of Storm Clouds outside of combat.",
  "Status_MinDarkCloud_Name": "<tag=DarkCloud> Capacity",
  "Status_MoveSpeed_Description": "The higher the value, the faster you can move.",
  "Status_MoveSpeed_Name": "Move Speed",
  "Status_MP_Description": "Expended when using spells or special attacks. Recovers quickly outside of combat.",
  "Status_MP_DetailedValue": "Max MP: {MAX_MP}\nReserved MP: {RESERVED_MP}\nFinal MP: {FINAL_MP}",
  "Status_MP_Name": "MP",
  "Status_MPPotionBonus_Name": "MP Potion Bonus",
  "Status_MPRegen_Description": "The amount of MP restored every 10 seconds.",
  "Status_MPRegen_Name": "MP Regeneration",
  "Status_MPRegenKill_Name": "Recover <tag=MP> {VALUE} on Kill",
  "Status_MPRegenMultiple_Name": "Restores double <tag=MP> when recovering",
  "Status_MPShield_Name": "<tag=MP> Shield: <tag=MP> is consumed first when hit",
  "Status_MPSkillDamage_Name": "Damage of abilities consuming MP",
  "Status_MPSteal_Description": "Restores MP in proportion to the damage you inflict. (0.1% per point)",
  "Status_MPSteal_Name": "MP Steal",
  "Status_Negotiation_Description": "The ability to get better deals when trading with merchants.",
  "Status_Negotiation_Name": "Barter",
  "Status_NoDashInvincible_Name": "Disable Dash Invincibility",
  "Status_NoMagicCost_Name": "Grimoires do not consume MP",
  "Status_PartyBuff_Name": "Grants buffs to players within 5 tiles when casting buffs. However, the spell cost is increased by 50%.",
  "Status_PhysicalDamage_Description": "Physical damage dealt.",
  "Status_PhysicalDamage_Name": "Physical Damage",
  "Status_PhysicalDamageAmp_Name": "<tag=PhysicalDamage> Amplification",
  "Status_PlanetAttackSpeed_Name": "Planet Attack Speed",
  "Status_PlanetDamage_Name": "Planet Damage",
  "Status_RevivePlayerHaste_Name": "Reduces the time to revive another player by {VALUE}",
  "Status_SapphireBonus_Name": "Sapphire Acquisition Bonus",
  "Status_Shield_Name": "Shield",
  "Status_SpecialAttackCostReduction_Name": "<tag=WeaponAction_SpecialAttack> Cost Reduction",
  "Status_SpecialAttackDamage_Description": "Increases the damage dealt by special weapon actions such as Cleave and Whirlwind.",
  "Status_SpecialAttackDamage_Name": "Special Attack Damage",
  "Status_SpecialAttackSpeed_Description": "",
  "Status_SpecialAttackSpeed_Name": "Special Attack Speed",
  "Status_Steal_Name": "Steal",
  "Status_Sturdy_Description": "",
  "Status_SuperArmor_Description": "Targets with Super Armor activated resist all staggering effects and take only 50% damage.",
  "Status_SuperArmor_Name": "Super Armor",
  "Status_SuperPlanet_Name": "Each <tag=WeaponAction_DirectAttack> speeds up the attack cycle of planets",
  "Status_SweepCostReduction_Description": "The MP required to use Cleave changes based on the value.",
  "Status_SweepCostReduction_Name": "Cleave MP Cost",
  "Status_TempHP_Description": "Lost when combat starts or when you take damage.",
  "Status_TempHP_Name": "Temporary HP",
  "Status_Thorns_Name": "Deals <tag=Defense> {VALUE} damage to attacker when taking damage",
  "Status_Thorns_Name_DamageId": "Damage Reflection",
  "Status_Toughness_Description": "The damage received from enemies is permanently reduced.",
  "Status_Toughness_Name": "Toughness",
  "Status_TrueDamage_Description": "Deals extra damage when attacking enemies.",
  "Status_TrueDamage_Name": "True Damage",
  "Status_WeaponCriticalChance_Name": "Critical Hit Chance of <tag=Weapon>",
  "Status_WeaponDamage_Description": "The damage of the equipped weapon.",
  "Status_WeaponDamage_Name": "Weapon Attack",
  "StatusSymbol_Seconds": "s",
  "Steam_Lobby_Banned": "You cannot join a banned lobby.",
  "Steam_Lobby_Clan_Disabled": "The clan feature is disabled.",
  "Steam_Lobby_Community_Ban": "You are banned from the community and cannot join the lobby.",
  "Steam_Lobby_Doesnt_Exist": "The lobby does not exist.",
  "Steam_Lobby_Full": "The lobby is full and you cannot enter.",
  "Steam_Lobby_Limited": "This lobby has restricted access.",
  "Steam_Lobby_Member_Blocked_You": "You cannot join a lobby that has a member who has blocked you.",
  "Steam_Lobby_Rate_Limit_Exceeded": "Access has been restricted due to too many connection attempts in a short time.",
  "Steam_Lobby_Success": "You have entered the lobby.",
  "Steam_Lobby_Unknown_Error": "An unknown error has occurred.",
  "Steam_Lobby_You_Blocked_Member": "You cannot enter a lobby that has a member you have blocked.",
  "SteamAchievement_NEW_ACHIEVEMENT_1_0_DESC": "Defeat the Mole Chief.",
  "SteamAchievement_NEW_ACHIEVEMENT_1_0_NAME": "Stronghold Exploration",
  "SteamAchievement_NEW_ACHIEVEMENT_1_1_DESC": "Defeat the Pillager Leader.",
  "SteamAchievement_NEW_ACHIEVEMENT_1_1_NAME": "Sky of the Roofless Tower",
  "SteamAchievement_NEW_ACHIEVEMENT_1_10_DESC": "Meet the Seed again.",
  "SteamAchievement_NEW_ACHIEVEMENT_1_10_NAME": "Chapter II",
  "SteamAchievement_NEW_ACHIEVEMENT_1_11_DESC": "Repair your own house.",
  "SteamAchievement_NEW_ACHIEVEMENT_1_11_NAME": "DIY",
  "SteamAchievement_NEW_ACHIEVEMENT_1_12_DESC": "Meet the tree with Perr.",
  "SteamAchievement_NEW_ACHIEVEMENT_1_12_NAME": "Soul Plan",
  "SteamAchievement_NEW_ACHIEVEMENT_1_13_DESC": "Clear Hard Mode Stage 1.",
  "SteamAchievement_NEW_ACHIEVEMENT_1_13_NAME": "Root's Retreat",
  "SteamAchievement_NEW_ACHIEVEMENT_1_14_DESC": "Clear Hard Mode Stage 15.",
  "SteamAchievement_NEW_ACHIEVEMENT_1_14_NAME": "Root's Retreat 15",
  "SteamAchievement_NEW_ACHIEVEMENT_1_15_DESC": "Clear Hard Mode Stage 30.",
  "SteamAchievement_NEW_ACHIEVEMENT_1_15_NAME": "Root's Retreat 30",
  "SteamAchievement_NEW_ACHIEVEMENT_1_16_DESC": "Defeat the Guardian of the Library.",
  "SteamAchievement_NEW_ACHIEVEMENT_1_16_NAME": "Broken System",
  "SteamAchievement_NEW_ACHIEVEMENT_1_17_DESC": "Meet three animals.",
  "SteamAchievement_NEW_ACHIEVEMENT_1_17_NAME": "Chapter III",
  "SteamAchievement_NEW_ACHIEVEMENT_1_18_DESC": "Defeat the Guardian Demon of Qliphoth.",
  "SteamAchievement_NEW_ACHIEVEMENT_1_18_NAME": "Gatekeeper",
  "SteamAchievement_NEW_ACHIEVEMENT_1_2_DESC": "Defeat the Mad Scientist.",
  "SteamAchievement_NEW_ACHIEVEMENT_1_2_NAME": "This Is Not Stalking",
  "SteamAchievement_NEW_ACHIEVEMENT_1_3_DESC": "Defeat Askard.",
  "SteamAchievement_NEW_ACHIEVEMENT_1_3_NAME": "Enlightened Scholar",
  "SteamAchievement_NEW_ACHIEVEMENT_1_4_DESC": "Defeat the Demolition Expert.",
  "SteamAchievement_NEW_ACHIEVEMENT_1_4_NAME": "Endless Bombs",
  "SteamAchievement_NEW_ACHIEVEMENT_1_5_DESC": "Defeat the Shadow Blade.",
  "SteamAchievement_NEW_ACHIEVEMENT_1_5_NAME": "Hunting Duel",
  "SteamAchievement_NEW_ACHIEVEMENT_1_6_DESC": "Defeat the Mutated Askard.",
  "SteamAchievement_NEW_ACHIEVEMENT_1_6_NAME": "Qliphoth Contractor",
  "SteamAchievement_NEW_ACHIEVEMENT_1_7_DESC": "Enter the Pocket Dimension.",
  "SteamAchievement_NEW_ACHIEVEMENT_1_7_NAME": "Where the Blue Being Lives",
  "SteamAchievement_NEW_ACHIEVEMENT_1_8_DESC": "Find a hidden room.",
  "SteamAchievement_NEW_ACHIEVEMENT_1_8_NAME": "Traveler",
  "SteamAchievement_NEW_ACHIEVEMENT_1_9_DESC": "Meet the Seed.",
  "SteamAchievement_NEW_ACHIEVEMENT_1_9_NAME": "Chapter I",
  "SystemMessage_AllReplenishmentPurchased": "You have already purchased items for all slots.",
  "SystemMessage_CannotSellStartingItem": "You cannot sell starting items.",
  "SystemMessage_CannotThrowItem": "This item cannot be discarded.",
  "SystemMessage_CantMove_IsInBattle": "You cannot move during combat.",
  "SystemMessage_CantMove_MultiPlay": "All players need to be waiting.",
  "SystemMessage_CantUse": "Cannot be used right now.",
  "SystemMessage_HasConnectedUniqueItem": "You cannot obtain this item because it conflicts with an item you already own: {ITEMNAME}.",
  "SystemMessage_HostOnly": "Only the host can do that.",
  "SystemMessage_InventoryIsFull": "There are no empty slots in your inventory.",
  "SystemMessage_InventoryIsFullOnShop": "The merchant’s inventory is full.",
  "SystemMessage_InventorySlotAlreadyFull": "There is already an item in that slot.",
  "SystemMessage_IronMaidenNoOwner": "Unavailable.",
  "SystemMessage_ItemLimitQuantity": "You cannot hold any more {ITEMNAME}.",
  "SystemMessage_ItemLimitQuantityOnShop": "The merchant has reached the maximum quantity of this item.",
  "SystemMessage_LibraryHallMainGate_Locked": "It’s locked. You can see two holes in the door.",
  "SystemMessage_LibraryHallMainGate_Unlock": "You activated the two devices to unlock the door.",
  "SystemMessage_LimitQuantity": "Cannot carry any more {ITEM}.",
  "SystemMessage_Locked": "It’s locked.",
  "SystemMessage_MaxLevel_ExpShop": "You have reached the maximum level and can no longer purchase.",
  "SystemMessage_MerchantsHostile": "The entire Merchant Guild is now hostile towards you.",
  "SystemMessage_MultiplayerDeny": "Cannot use quick travel during a multiplayer game.",
  "SystemMessage_NoCharm": "You do not have an artifact.",
  "SystemMessage_NoItemToIdentify": "There are no items that need identifying.",
  "SystemMessage_NotEnoughHp": "Insufficient HP.",
  "SystemMessage_NotEnoughMoney": "Not enough Leaves.",
  "SystemMessage_NotEnoughMoneyOnShop": "The merchant does not have enough Leaves.",
  "SystemMessage_NotEnoughSapphire": "Not enough Sapphires.",
  "SystemMessage_NotingHappened": "Nothing happened.",
  "SystemMessage_NotUseInMultiplay": "You cannot change your name while playing with other players.",
  "SystemMessage_Npc_NonFriendly_0": "They are wary of you.",
  "SystemMessage_Npc_NonFriendly_1": "Seems like they are not in the mood to talk to you.",
  "SystemMessage_ObeliskEffect": "As you read the inscription on the obelisk, you feel a little stronger.",
  "SystemMessage_OnlyCanMoveToVisited": "You can only move to places you have visited.",
  "SystemMessage_PortalToGrassland_CantGo": "You haven’t recovered enough food.",
  "SystemMessage_ProceedInnerDepth": "Would you like to proceed further inside?",
  "SystemMessage_QuestFail_RebuildHome_WoodDelivery": "First, you need to get some processed wood.",
  "SystemMessage_QuestFail_RebuildHome_WoodPickup": "They’re very heavy, so you’ll need to carry one at a time.",
  "SystemMessage_QuestFail_RyliePotion_WaterBucket": "You need to get the bucket from Rylie.",
  "SystemMessage_Shop_BuyNotAllowed": "They don’t seem interested in selling anything.",
  "SystemMessage_Shop_SellNotAllowed": "They don’t seem interested in buying anything.",
  "SystemMessage_ShrinePuzzle_Fail": "The pieces are not correctly aligned.",
  "SystemMessage_ShrinePuzzle_Fail_NotEnoughSpace": "There isn't enough space (4x4) to assemble the tablet.",
  "SystemMessage_ShrinePuzzle_Success": "Success!",
  "SystemMessage_SkinPurchase": "Costume appearance unlocked.",
  "SystemMessage_SummonFailed_MaxStorage": "You have reached the max number of summons.",
  "SystemMessage_SummonFailed_PrefabDoesNotExist": "The target summon does not exist.",
  "SystemMessage_SummonFailed_RequireMoreMoney": "Insufficient resources.",
  "SystemMessage_SummonFailed_UsingAttractionSkill": "Cannot summon while using a skill.",
  "SystemMessage_SummonSucceeded": "Summon successful",
  "SystemMessage_TouchTheWall": "A faint light seeps from the crack. Would you like to touch the crack?",
  "SystemMessage_UniqueEffectOverlapped": "You already have the {ITEMNAME}.",
  "SystemMessage_UniquePairLevelOver": "You cannot level up the {ITEMNAME} any further.",
  "SystemMessage_Unlock": "Used {ITEM_NAME} to unlock.",
  "SystemMessage_UseSkillFailed_Common": "Cannot be cast.",
  "SystemMessage_UseSkillFailed_NotEnoughMana": "Not enough MP.",
  "SystemMessage_UseSkillFailed_NotYet": "Cannot cast that yet.",
  "SystemMessage_UseSkillFailed_Town": "Cannot cast that here.",
  "SystemMessage_UseSkillSucceeded": "Casting successful",
  "SystemMessage_WaitOtherPlayer": "Waiting for other players",
  "Talent": "Talent",
  "Talents": "Talents",
  "Talk_Bari_Accept0": "",
  "Talk_Bari_Accept1": "",
  "Talk_Bari_Accept2": "",
  "Talk_Bari_Prison_Choice0": "",
  "Talk_Bari_Prison_Choice1": "",
  "Talk_Bari_Prison0": "",
  "Talk_Bari_Prison1": "",
  "Talk_Bari_Prison2": "",
  "Talk_Bari_Prison3": "",
  "Talk_Bari_Prison4": "",
  "Talk_Bari_Reject0": "",
  "Talk_Bari_Rescue_Accept": "",
  "Talk_Bari_Rescue_Accept2": "",
  "Talk_Bari_Rescue_Accept3": "",
  "Talk_Bari_Rescue_Accept4": "",
  "Talk_Bari_Rescue_Accept5": "",
  "Talk_Bari_Rescue_Accept6": "",
  "Talk_Bari_Rescue_End": "",
  "Talk_Bari_Rescue_NoMeet": "",
  "Talk_Boss_MoleChieftain_Intro": "It's you...",
  "Talk_Chapter01_Askard_01": "I…",
  "Talk_Chapter01_Askard_02": "Is that so… So I return like this.",
  "Talk_Chapter01_Askard_03": "All the power has gathered in the seed. Now, I'll send you off without pain.",
  "Talk_Chapter01_Qliphoth_01": "<color=red>You arrived earlier than expected. Contractor of the Sephiroth.</color>",
  "Talk_Chapter2End_Choice": "A way to eliminate the Qliphoth",
  "Talk_Chapter2End_Choice2": "That's okay",
  "Talk_Chapter3_Camp01_PlayerChoice": "Who?",
  "Talk_Chapter3_Camp03_PlayerChoice": "Alright",
  "Talk_Chapter3_Camp03_PlayerChoice_Shard": "Where is the shard?",
  "Talk_Chapter3_Camp03_PlayerChoice_Shard2": "Pick up shard",
  "Talk_Chapter3-1_Choice": "Three Animals",
  "Talk_Chapter3-2_Choice": "Stolen Body",
  "Talk_Chapter3-3_Choice": "Hero",
  "Talk_Chapter4_DeepCaveDarkBefore_Fox_0": "Here!",
  "Talk_DestinyQuest_Ark_PickUpChoice": "You put the shattered fragments into your bag.",
  "Talk_DestinyQuest_Ark_Statue_Complete_Mono": "Why was that picture scrambled, and why did nobody notice? You find your curiosity piqued.",
  "Talk_DestinyQuest_Ark_Statue_Complete_Mono_0": "The picture is divided into three parts.",
  "Talk_DestinyQuest_Ark_Statue_Complete_Mono_1": "The only faintly visible bit at the top is of an animal holding a sword.",
  "Talk_DestinyQuest_Ark_Statue_Mono_0": "The picture is pieced together from several fragments.",
  "Talk_DestinyQuest_Ark_Statue_Mono_1": "It looks like you can remove the pieces of the picture and reassemble them.",
  "Talk_DestinyQuest_Ark_StatueChoice0": "Assemble the tablet.",
  "Talk_DestinyQuest_Ark_StatueChoice1": "Quit.",
  "Talk_DestinyQuest_Ark_StatueChoice2": "Pick it up again.",
  "Talk_DestinyQuest_Crossbow_0": "I've brought a weapon that can hit enemies from afar this time. Want to give it a try?",
  "Talk_DestinyQuest_Crossbow_Ready": "Head on in first. I’ll follow after I press the crossbow training dummy button.",
  "Talk_DestinyQuest_Dagger_0": "I got a real nimble blade in recently. You wanna give it a try?",
  "Talk_DestinyQuest_Dagger_3": "Head on in first. I’ll follow after I press the dagger training dummy button.",
  "Talk_DestinyQuest_Dagger_Accept_0": "Come to the training grounds!",
  "Talk_DestinyQuest_Dagger_Choice0": "Sure",
  "Talk_DestinyQuest_Dagger_Choice1": "Next time",
  "Talk_DestinyQuest_Dagger_Later_0": "Okay",
  "Talk_DestinyQuest_FillTheCliff_0": "{PLAYER_NAME}, you like looking outside the tower, so you must know this pit is dangerous, right?",
  "Talk_DestinyQuest_FillTheCliff_1": "Oh, you were late, so I was just about to head inside.",
  "Talk_DestinyQuest_FillTheCliff_2": "Good as new, yeah? Ken and I did our best.\nYou did a good job too, {PLAYER_NAME}!",
  "Talk_DestinyQuest_FillTheCliff_C0_0": "I know, right? It’s not deep, so let’s try filling it in together.\nWhile we’re at it, let’s also fix the area in front of the Ark.",
  "Talk_DestinyQuest_FillTheCliff_C0_1": "We can probably finish it in half a day.\nWanna get started?",
  "Talk_DestinyQuest_FillTheCliff_C0_2": "You’re pretty capable, {PLAYER_NAME}. We might even finish this today.",
  "Talk_DestinyQuest_FillTheCliff_C0_3": "I see you’re curious about that place.\nI’ll finish up here, so you go and take a look.",
  "Talk_DestinyQuest_FillTheCliff_C0_4": "Feel free to take your time looking around inside the Ark.\nI’ve got things under control here.",
  "Talk_DestinyQuest_FillTheCliff_C1_0": "Right. I think it’ll be tough to fill it in on my own, so I should take a break.",
  "Talk_DestinyQuest_FillTheCliff_C1_1": "Rabbits don’t come near the Ark anyway.",
  "Talk_DestinyQuest_FillTheCliff_Choice0": "It’s dangerous",
  "Talk_DestinyQuest_FillTheCliff_Choice1": "It’s okay",
  "Talk_DestinyQuest_Greatsword_0": "{NAME}, I hear you’re going below the tower.",
  "Talk_DestinyQuest_Greatsword_1": "Guess you changed your mind. Wanna try a new weapon?",
  "Talk_DestinyQuest_Greatsword_2": "I have some weapons that were used by rabbits on their adventures. Wanna have a look?",
  "Talk_DestinyQuest_Greatsword_3": "Head on in first. I’ll follow after I press the greatsword training dummy button.",
  "Talk_DestinyQuest_Greatsword_Accept_0": "The training grounds are to the right. I’ll give you a hand.",
  "Talk_DestinyQuest_Greatsword_Choice0": "Sure",
  "Talk_DestinyQuest_Greatsword_Choice1": "I’m fine",
  "Talk_DestinyQuest_Greatsword_Later_0": "Sure, I’m not sure what the great tree intends... but I hope you stay safe.",
  "Talk_DestinyQuest_Greatsword_Later_1": "All right. Come back if you change your mind.",
  "Talk_DestinyQuest_HideAndSeek _Choice0": "",
  "Talk_DestinyQuest_HideAndSeek _Choice1": "",
  "Talk_DestinyQuest_HideAndSeek _Later_0": "",
  "Talk_DestinyQuest_HideAndSeek _Later_1": "",
  "Talk_DestinyQuest_HideAndSeek _Later_2": "",
  "Talk_DestinyQuest_HideAndSeek_0": "{NAME}, have you seen <tag=NPC:TheRabbittown_Elru>?",
  "Talk_DestinyQuest_HideAndSeek_1": "I see. I came in the morning and wanted to tell you good job on finishing all the work, but I can't find you anywhere nearby.",
  "Talk_DestinyQuest_HideAndSeek_2": "If you don't mind, could you bring <tag=NPC:TheRabbittown_Elru>? To be honest, I haven't seen <tag=NPC:TheRabbittown_Elru> except when I try to teach them something.",
  "Talk_DestinyQuest_HideAndSeek_3": "Hello {NAME}. Have you seen <tag=NPC:TheRabbittown_Elru> in the meantime?",
  "Talk_DestinyQuest_HideAndSeek_4": "Please bring <tag=NPC:TheRabbittown_Elru> here safely. I’m not calling just to scold them!",
  "Talk_DestinyQuest_HideAndSeek_5": "If you don't know where they are, try asking the <color=yellow>animals around!</color> They might help you.",
  "Talk_DestinyQuest_HideAndSeek_Choice0": "I saw her",
  "Talk_DestinyQuest_HideAndSeek_Choice1": "I haven't seen her",
  "Talk_DestinyQuest_HideAndSeek_Later_0": "You haven't seen it either. Maybe <tag=NPC:TheRabbittown_Elru> doesn't actually exist...",
  "Talk_DestinyQuest_HideAndSeek_Later_1": "Oh, don't make that face. It was my kind of joke, haha.",
  "Talk_DestinyQuest_HideAndSeek_Later_2": "Sure, let me know if you see <tag=NPC:TheRabbittown_Elru>!",
  "Talk_DestinyQuest_Katana_0": "There's a weapon I got from the library a while ago. Do you want to try using it?",
  "Talk_DestinyQuest_RebuildHome_0": "{PLAYER_NAME}, I’m trying to fix up your house before you leave. Could you help me for a sec?",
  "Talk_DestinyQuest_RebuildHome_Build_0": "I see you’ve got everything. It’s almost done.",
  "Talk_DestinyQuest_RebuildHome_Build_1": "Here, take this.",
  "Talk_DestinyQuest_RebuildHome_Build_2": "Some hammering around the house and it’s done.",
  "Talk_DestinyQuest_RebuildHome_Build_3": "Hang in there, just do a bit of hammering around the house.",
  "Talk_DestinyQuest_RebuildHome_C0_0": "Thanks. I just need a little help.",
  "Talk_DestinyQuest_RebuildHome_C0_1": "Please bring me the processed wood from <color=yellow>the forest to the southwest of the village</color>.",
  "Talk_DestinyQuest_RebuildHome_C0_2": "Those logs are heavy, so be careful and bring ’em one at a time, okay?",
  "Talk_DestinyQuest_RebuildHome_C1_0": "Sure. Don’t worry, I’ll fix it up with the other rabbits when I’ve got the time, so go do your thing.",
  "Talk_DestinyQuest_RebuildHome_Done_0": "Great job, {PLAYER_NAME}! Thanks for your help.",
  "Talk_DestinyQuest_RebuildHome_Done_1": "That’s a really nice house, even nicer than before.",
  "Talk_DestinyQuest_RebuildHome_Done_2": "Wanna wrap things up now?",
  "Talk_DestinyQuest_RebuildHome_Done_3": "All right, we’re all done here, {PLAYER_NAME}.",
  "Talk_DestinyQuest_RebuildHome_ReGiveHammer_0": "Where’s the hammer? Did you lose it?",
  "Talk_DestinyQuest_RebuildHome_ReGiveHammer_1": "I’ll give you another one. This time, please don’t lose it.",
  "Talk_DestinyQuest_RebuildWorkshop_0": "That’s something I haven’t heard in a while. There aren’t many animals using magic pouches these days. You need to be able to use magic, you see.",
  "Talk_DestinyQuest_RebuildWorkshop_C0_0": "Okay, so let’s put up the magic pouch frame and the yarn...",
  "Talk_DestinyQuest_RebuildWorkshop_C0_1": "Summon the needle out in front of the workshop and it’ll make the pouch for you.",
  "Talk_DestinyQuest_RebuildWorkshop_C0_2": "Observe the color of the yarn carefully and summon <color=red>the needle that matches its element</color>. Got it?",
  "Talk_DestinyQuest_RebuildWorkshop_C1_0": "Sure, come back when you’ve got some down time.",
  "Talk_DestinyQuest_RebuildWorkshop_Choice0": "Magic Pouch",
  "Talk_DestinyQuest_RebuildWorkshop_Choice1": "Commission",
  "Talk_DestinyQuest_RebuildWorkshop_Done_0": "Great mana! The stitching is clean, I think this’ll last quite a while.",
  "Talk_DestinyQuest_RebuildWorkshop_Done_1": "Now it’s my turn. Just wait a moment, okay?",
  "Talk_DestinyQuest_RebuildWorkshop_Done_2": "If you come across any potions, try putting them in this pouch. You’ll probably find it hard putting anything else in there.",
  "Talk_DestinyQuest_RebuildWorkshop_Done_3": "{PLAYER_NAME}, I’m glad I could help. If you need anything else, hit me up anytime!",
  "Talk_DestinyQuest_RebuildWorkshop_Done_4": "And if you ever have any problems with the pouch, come see me. You never will though, I’m sure of it!",
  "Talk_DestinyQuest_RebuildWorkshop_ReGiveScroll_0": "Looks like you’re out of Grimoires. I have plenty of knitting spells, so I’ll give you another one.",
  "Talk_DestinyQuest_RerollDice_0": "I see you brought Sapphires. I guess this brings us one step away from the fate of destruction... or does it?",
  "Talk_DestinyQuest_RerollDice_1": "Take this. It’s something the gods of the past used to use.",
  "Talk_DestinyQuest_RerollDice_2": "It’s a replica, but it will certainly aid you in your adventure.",
  "Talk_DestinyQuest_RyliePotion_0": "{NAME}, I’ve got something for you.",
  "Talk_DestinyQuest_RyliePotion_1": "But I've still got more to prepare before handing it over...",
  "Talk_DestinyQuest_RyliePotion_2": "I was hoping you could lend me a hand.",
  "Talk_DestinyQuest_RyliePotion_C0_0": "Thank you.",
  "Talk_DestinyQuest_RyliePotion_C0_1": "Can you fill this bucket with water?",
  "Talk_DestinyQuest_RyliePotion_C0_2": "The water from the town’s reservoir will do.",
  "Talk_DestinyQuest_RyliePotion_C1_0": "Sure, I’ll be waiting.",
  "Talk_DestinyQuest_RyliePotion_Carrot_0": "You got it already?",
  "Talk_DestinyQuest_RyliePotion_Carrot_1": "Thank you.",
  "Talk_DestinyQuest_RyliePotion_Carrot_2": "That's all the materials then.",
  "Talk_DestinyQuest_RyliePotion_Carrot_3": "Wait a moment.",
  "Talk_DestinyQuest_RyliePotion_Carrot_4": "And... it’s done!",
  "Talk_DestinyQuest_RyliePotion_Carrot_5": "This is a restorative potion.",
  "Talk_DestinyQuest_RyliePotion_Carrot_6": "You'll find it helpful in times of trouble.",
  "Talk_DestinyQuest_RyliePotion_CarrotChoice0": "Hand over the carrots",
  "Talk_DestinyQuest_RyliePotion_Choice0": "Help",
  "Talk_DestinyQuest_RyliePotion_Choice1": "Next time",
  "Talk_DestinyQuest_RyliePotion_Hizo_0": "Hi there. What seems to be the problem?",
  "Talk_DestinyQuest_RyliePotion_Hizo_1": "Oh, the chief wants some carrots?",
  "Talk_DestinyQuest_RyliePotion_Hizo_2": "Here, take these. I picked 'em fresh today.",
  "Talk_DestinyQuest_RyliePotion_Hizo_3": "Bye now!",
  "Talk_DestinyQuest_RyliePotion_Hizo_4": "I should give work to <tag=NPC:TheRabbittown_Elru> starting tomorrow. Speaking of, did my hands get slower? It's evening already, and I haven't finished my work.",
  "Talk_DestinyQuest_RyliePotion_Hizo_Choice0": "An errand for the chief",
  "Talk_DestinyQuest_RyliePotion_Water_0": "Whoa, it’s practically overflowing.",
  "Talk_DestinyQuest_RyliePotion_Water_1": "Let’s see...",
  "Talk_DestinyQuest_RyliePotion_Water_2": "Perfect. Now, we need some carrots.",
  "Talk_DestinyQuest_RyliePotion_Water_3": "You can get some from <color=yellow>Hizo</color> near the farm.",
  "Talk_DestinyQuest_RyliePotion_WaterChoice0": "Hand over water",
  "Talk_DestinyQuest_RyliePotion_WaterChoice1": "Not yet",
  "Talk_DestinyQuest_RyliePotion_WaterWait": "Did you bring the water?",
  "Talk_DestinyQuest_SalonBasement_After_0": "Are you okay, {NAME}? I thought it was locked... And I told you <color=red>never</color> to go in there!",
  "Talk_DestinyQuest_SalonBasement_After_1": "I told you, it's a workshop! If I make it outside, it'll scare the animals... The basement wasn't even made by me, it was the moles that stopped halfway through construction... Honest!",
  "Talk_DestinyQuest_SalonBasement_After_2": "Keep it a secret, {NAME}... In return, I've made some <color=green>new dyes</color>, okay? It's a deal!",
  "Talk_DestinyQuest_SalonBasement_After_3": "It's a promise! I'll make sure to lock it up properly from now on.",
  "Talk_DestinyQuest_SalonBasement_Busy_0": "Ah, {NAME}. Sorry! I'm a bit busy right now... Let's talk later.",
  "Talk_DestinyQuest_SalonBasement_Busy_1": "<shake d=0.4><size=3>Basement... don't go in...</size></shake>",
  "Talk_DestinyQuest_SalonBasement_C0_0": "Oh, that thing at the entrance? Haha... that's, uh, nothing at all!",
  "Talk_DestinyQuest_SalonBasement_C0_1": "Ah, {NAME}. I have to go now, see you next time!",
  "Talk_DestinyQuest_SalonBasement_C0_2": "<color=red><speed=0.3>{size a=-1.25}<size=7><shake d=0.4>Absolutely not!</shake></size>{/size}<speed=0.2> <speed=1></color> You must not go into the basement!",
  "Talk_DestinyQuest_SalonBasement_C0_3": "I'm walking backwards! I'll be watching you!! Got it!!!!",
  "Talk_DestinyQuest_SalonBasement_C1_0": "{NAME}, see you next time!",
  "Talk_DestinyQuest_SalonBasement_Choice0": "Red Stains in the Basement",
  "Talk_DestinyQuest_SalonBasement_Secret_0": "You... saw it?",
  "Talk_GlassHeal_Jud_01": "It’s the room to your right. If there’s anything you need, let me know.",
  "Talk_GlassHeal_Jud_02": "I don’t have a lot of guests, but I always keep a room vacant.",
  "Talk_GlassHeal_Jud_03": "Sure. Not a lot I can do if you’re in a rush.",
  "Talk_GlassHeal_Jud_04": "Oh, so you do want to stay. There aren’t many places nearby where you can rest.",
  "Talk_GlassHeal_Jud_05": "Farewell. Tell other adventurers about our inn if you don't mind.",
  "Talk_GlassHeal_Jud_Fail_01": "If you don’t have the funds, I’m afraid I’m going to have to say no.",
  "Talk_GlassHeal_Jud_Intro": "Hello. Would you like to rest?",
  "Talk_GlassTown_Merchant_Intro": "",
  "Talk_GlassTown_Merchant_Intro1": "",
  "Talk_GlassTown_Merchant_Intro2": "",
  "Talk_GlassTown_Smith_Intro0": "",
  "Talk_GlassTown_Smith_Intro1": "",
  "Talk_Grassland_Roux_FirstMeet_0": "",
  "Talk_Grassland_Roux_FirstMeet_1": "",
  "Talk_Grassland_Roux_FirstMeet_2": "",
  "Talk_Grassland_Roux_FirstMeet_Choice_0": "",
  "Talk_Grasstown_Chapter4_Aiba_BattleJoin_0": "I sense a warm energy from you that doesn't feel like a stranger.",
  "Talk_Grasstown_Chapter4_Aiba_BattleJoin_1": "My axe is with you.",
  "Talk_Grasstown_Chapter4_Bana_AfterBattle": "Impressive skills. Let's go back to the village together.",
  "Talk_Grasstown_Chapter4_Isaac_0": "Taking a break for a moment. You can't keep going steadily if you don't rest, even if the weather's nice.",
  "Talk_Grasstown_Chapter4_Isaac_AfterBattle_0": "Thanks to you, I came back safely. I can't believe we just met, you were so reliable.",
  "Talk_Grasstown_Chapter4_Isaac_Battle_0": "Thanks for the help!",
  "Talk_Grasstown_Chapter4_Isaac_BattleJoin_0": "<tag=NPC:CutScene_Chapter4_Fox_Thunder> brought you? Strange, I feel I can trust you like one of our village, even though I've never seen you before.",
  "Talk_Grasstown_Chapter4_Isaac_BattleJoin_1": "Let's go together to the village.",
  "Talk_Grasstown_Chapter4_Kaka_0": "Even though cats know that this scarecrow is fake, they still dislike it. Is it something that bothers them instinctively?",
  "Talk_Grasstown_Chapter4_Kaka_AfterBattle_0": "I knew it! With you, I feel like I can accomplish anything.",
  "Talk_Grasstown_Chapter4_Kaka_Battle_0": "For some reason, you don't seem unfamiliar. Thanks for helping!",
  "Talk_Grasstown_Chapter4_Kaka_BattleJoin": "Thanks! Fighting together makes me feel at ease. Let's stick together until the end!",
  "Talk_Grasstown_Chapter4_Kenney": "Oh, a rabbit from above!",
  "Talk_Grasstown_Chapter4_Kenney_1": "The village is a bit chaotic, isn't it? We haven't been here long either.",
  "Talk_Grasstown_Chapter4_Kenney_2": "Well, I have to get back to repairs, so ask the squirrel friend down there for more details!",
  "Talk_Grasstown_Chapter4_Kenney_BattleJoin_0": "That was close... It's the first time I felt connected while fighting. Thank you!",
  "Talk_Grasstown_Chapter4_Kenney_Reward_0": "Thanks for helping!",
  "Talk_Grasstown_Chapter4_Kenney_RewardComplete_0": "Thanks for your help all this time.",
  "Talk_Grasstown_Chapter4_Kenney_RewardComplete_1": "I think we've resolved most of the urgent matters.",
  "Talk_Grasstown_Chapter4_Kenney_RewardComplete_2": "You said you need to go down there, right? We'll escort you.",
  "Talk_Grasstown_Chapter4_Kenney_RewardComplete_3": "",
  "Talk_Grasstown_Chapter4_Kenney2": "",
  "Talk_Grasstown_Chapter4_Kuri_AfterBattle": "Hello. It's a mess around here, but I still managed to protect what I needed to.",
  "Talk_Grasstown_Chapter4_Maru_0": "When I was in the village before, there were sounds of insects and such. It's strangely quiet.",
  "Talk_Grasstown_Chapter4_Maru_1": "Still much better than when I had to stay at the camp, though.",
  "Talk_Grasstown_Chapter4_Maru_AfterBattle_0": "Tsk, I ended up needing your help after all.",
  "Talk_Grasstown_Chapter4_Maru_AfterBattle_1": "...Well, just this once, I'll say thank you. Goodbye!",
  "Talk_Grasstown_Chapter4_Maru_Battle_0": "The demons have come here again...",
  "Talk_Grasstown_Chapter4_Maru_Battle_Pillagers_0": "Thanks!",
  "Talk_Grasstown_Chapter4_Maru_BattleJoin_0": "Hmph! A newcomer, huh! What? You want to join us?",
  "Talk_Grasstown_Chapter4_Maru_BattleJoin_1": "Why is it so hard to refuse in this atmosphere?",
  "Talk_Grasstown_Chapter4_Maru_BattleJoin_2": "I'll smash everything, just show me the way!",
  "Talk_Grasstown_Chapter4_Pillix_BattleJoin_0": "What is this feeling? It's as if we've been comrades fighting together for a long time.",
  "Talk_Grasstown_Chapter4_Pillix_BattleJoin_1": "Will you join me?",
  "Talk_Grasstown_Chapter4_Rolf_0": "It's been a long time, but starting again like this isn't bad.",
  "Talk_Grasstown_Chapter4_Rolf_AfterBattle_1": "With your help, this village can have hope. Well done.",
  "Talk_Grasstown_Chapter4_Rolf_BattleJoin": "Impressive weapons and movements... and a strange atmosphere. Rabbit Village is still standing strong.",
  "Talk_Grasstown_Chapter4_Roux_AfterBattle": "You're pretty good at fighting. Want to join our mercenary group after this?",
  "Talk_Grasstown_Chapter4_Roux_AfterBattle_PlayerChoice01": "Me?",
  "Talk_Grasstown_Chapter4_Roux_AfterBattle_PlayerChoice01_A": "Haha, no! I was just talking.",
  "Talk_Grasstown_Chapter4_Roux_AfterBattle_PlayerChoice02": "No",
  "Talk_Grasstown_Chapter4_Roux_AfterBattle_PlayerChoice02_A": "I had a feeling. You look like you have something you need to do.",
  "Talk_Grasstown_Chapter4_Thunder": "Hello! I'm called Thunder.",
  "Talk_Grasstown_Chapter4_Thunder_1": "We are currently rebuilding the village.",
  "Talk_Grasstown_Chapter4_Thunder_2": "I have many things to do since I just returned to the village, but if you help, I'll reward you!",
  "Talk_Grasstown_Chapter4_Thunder_BattleClearAfter": "We're almost there, if we move further east, a village will appear!",
  "Talk_Grasstown_Chapter4_Thunder_BattleJoin": "I'll help in any way I can! Let's look for the duck folks on the way!",
  "Talk_Grasstown_Chapter4_ThunderAboutTown_0": "This town has always been in ruins.",
  "Talk_Grasstown_Chapter4_ThunderAboutTown_1": "Many duck folks were captured by the fanatics.",
  "Talk_Grasstown_Chapter4_ThunderAboutTown_2": "I took advantage of the recent lapse in surveillance to gather the animals and come here.",
  "Talk_Grasstown_Chapter4_ThunderAboutTown_3": "",
  "Talk_Grasstown_Chapter4_ThunderHowto_1": "I've written down the tasks needed for reconstruction on the village central bulletin board.",
  "Talk_Grasstown_Chapter4_ThunderHowto_2": "You can do whatever task you want there!",
  "Talk_Grasstown_Chapter4_ThunderNothing_1": "Looking at you, {PLAYER_NAME}, somehow I just feel grateful!",
  "Talk_Grasstown_Chapter4_ThunderNothing_2": "I'm sure you're doing something really great!",
  "Talk_Grasstown_Chapter4_ThunderNothing_3": "Then please take care of rebuilding the village!",
  "Talk_GrasstownDark_Chapter4_Isaac_0": "Sorry about the state of the village. This is as much as we can help.",
  "Talk_GrasstownDark_Chapter4_Isaac_1": "If the situation gets better someday, I'll lend you my axe when you go to reclaim your village.",
  "Talk_GrasstownDark_Chapter4_Isaac_2": "Until then, recover your strength here.",
  "Talk_GrasstownDark_Chapter4_Kaka_0": "It must be painful, but survival is the most important. Let me know if you need anything.",
  "Talk_GrasstownDark_Chapter4_Maru_0": "Our village is also just starting to rebuild, so things are a bit chaotic...",
  "Talk_GrasstownDark_Chapter4_Maru_1": "Well, even if it's cramped, just feel at home.",
  "Talk_GrasstownDark_Chapter4_Rolf_0": "You seem a bit different. The village people will help, so you do what only you can do.",
  "Talk_GrasstownDark_Thunder_0": "Hello. How are you feeling?",
  "Talk_GrasstownDark_Thunder_1": "You're probably still confused, so if you're going on a journey, it'd be better to prepare a bit more before you leave.",
  "Talk_GrasstownRescue_Smith_Intro": "Get me out of here!",
  "Talk_GrasstownRescue_Smith_Thanks": "Thank you!",
  "Talk_GrasstownRescue_Villager_Intro": "Help me!",
  "Talk_GrasstownRescue_Villager_Thanks": "Thank you!",
  "Talk_MadArmadilloEvent_Choice1": "Yes",
  "Talk_MadArmadilloEvent_Choice2": "No",
  "Talk_MadArmadilloEvent_Intro": "You... Why do you keep following me?",
  "Talk_MadArmadilloEvent_Intro2": "So you don’t acknowledge me either?",
  "Talk_MadArmadilloEvent_No": "Lies!",
  "Talk_MadArmadilloEvent_No2": "You’re all the same, always ignoring me...",
  "Talk_MadArmadilloEvent_Outro": "It’s almost over... I won’t let you get the better of me!",
  "Talk_MadArmadilloEvent_Yes": "Just you wait... I’m gonna show you.",
  "Talk_Merchant_Glasstown_baba": "",
  "Talk_Merchant_Kiki__AboutAskard_0": "Askard... Ahh, you’re talking about that cult leader wolf.",
  "Talk_Merchant_Kiki__AboutAskard_1": "Their numbers have grown a lot recently, way more than before. Rumor has it they’re dangerous, but some merchants still do business with their leader.",
  "Talk_Merchant_Kiki__AboutAskard_2": "The rumors are growing more and more suspicious, and the Merchant Guild has advised caution. You should be careful too.",
  "Talk_Merchant_Kiki_Choice_Leave": "Leave",
  "Talk_Merchant_Kiki_Choice_Mole": "About the moles",
  "Talk_Merchant_Kiki_Choice_Shop": "Trade",
  "Talk_Merchant_Kiki_Choice0": "Shop",
  "Talk_Merchant_Kiki_Intro_AboutMole": "Moles? Hmm...",
  "Talk_Merchant_Kiki_Intro_AboutMole2": "The <color=yellow>Merchant Guild</color> doesn’t do business with moles either.",
  "Talk_Merchant_Kiki_Intro_AboutMole3": "I heard that the moles were friendly until the fanatics went crazy.",
  "Talk_Merchant_Kiki_Intro_AboutMole4": "From what I understand, they helped build the tower.",
  "Talk_Merchant_Kiki_Intro_First": "Oh, you’re the rabbit that <color=green>Umi</color> was talking about.",
  "Talk_Merchant_Kiki_Intro_First1": "I've never seen a rabbit in mole territory before! Glad to meet you!",
  "Talk_Merchant_Kiki_Intro_First2": "I’m Kiki. I sell a bit of everything.",
  "Talk_Merchant_Kiki_Intro_Intro": "Care to buy something?",
  "Talk_Merchant_Kiki_Intro_NewIntro": "Pleasure to meet you!",
  "Talk_Merchant_Kiki_Intro_Outro": "Come again!",
  "Talk_Merchant_Papyrus_Choice0": "",
  "Talk_Merchant_Papyrus_Choice2": "End conversation",
  "Talk_Merchant_Papyrus_Intro": "Woo~hoo~!",
  "Talk_Merchant_Papyrus_Intro2": "An adventurin' rabbit! How many moons has it been!",
  "Talk_Merchant_Papyrus_Intro3": "I don’t get to see yer kind often, aside from them guards out front...",
  "Talk_Merchant_Papyrus_Intro4": "Make yerself at home, have a look around!",
  "Talk_Merchant_Papyrus_Main": "Look at all the things I got!",
  "Talk_Merchant_Taga_Intro_0": "Greetings. Do you also like mining ores? It's been a long time since I last saw an animal.",
  "Talk_Merchant_Taga_Intro_1": "I am Taga. My joy comes from traveling and digging tunnels as I please.",
  "Talk_Merchant_Taga_Talk_01": "Nowadays, moles use drills or something. But I'm more comfortable with the old ways, so I don't use them.",
  "Talk_Merchant_Taga_Talk_02": "By the way, now that I look around, this place seems unfamiliar. Was it recently built?",
  "Talk_Merchant_Taga_Talk_03": "I started from the Mole Stronghold, but now I can't remember if I went down or came up.",
  "Talk_Merchant_Taga_TalkChapter4_01": "This place looks quite dangerous. I should leave soon.",
  "Talk_Merchant_Taga_TalkChapter4_02": "Take care of yourself.",
  "Talk_Merchant_Taz_Intro": "Traveling at this time, huh? You're quite the odd one.",
  "Talk_Merchant_Taz_Intro2": "I'm Taz. I'm traveling around looking for potions.",
  "Talk_Merchant_Taz_Intro3": "Each potion makes a different clinking sound, and listening to that is the joy of my life.",
  "Talk_Merchant_Taz_Intro4": "I gather up the things that have become boring and sell them off.",
  "Talk_Merchant_Taz_Main": "Take a look. I've heard all the sounds of these potions now.",
  "Talk_Merchant_Toby_AboutCat": "About the cat",
  "Talk_Merchant_Toby_AboutCat0": "Among the various cat tribes, it seems rather ordinary. They're agile and are good at handling small knives.",
  "Talk_Merchant_Toby_AboutCat1": "But I don't know why it gets along so well with the oinks.",
  "Talk_Merchant_Toby_AboutOink": "About Oink",
  "Talk_Merchant_Toby_AboutOink0": "They're a barbaric tribe. I heard they have a chieftain, but they don't live together.",
  "Talk_Merchant_Toby_AboutOink1": "I've fought a few times too, and I liked that everyone was persistent.",
  "Talk_Merchant_Toby_Choice0": "Trade",
  "Talk_Merchant_Toby_Choice1": "Nothing",
  "Talk_Merchant_Toby_Intro": "Check out what’s for sale!",
  "Talk_Merchant_Umi_0": "Safe travels, {PLAYER}.",
  "Talk_Merchant_Umi_1": "I’ve told the <color=lime>Merchant Guild</color> about the situation in Bunnyville.",
  "Talk_Merchant_Umi_2": "The merchants in the tower will treat you well.",
  "Talk_Merchant_Umi_3": "We gotta help each other out when times are tough.",
  "Talk_MerchantMain_Desert_0": "This is a dangerous place. Minions of Askard and demons are passing by nearby.",
  "Talk_MerchantMain_Desert_1": "Minions still need merchants, after all. As long as I can avoid the demons, I'll be fine!",
  "Talk_MerchantNode_Desert_Talk0": "They say this is the closest place to the surface, so I'm wandering around looking for the entrance to the tower.",
  "Talk_MerchantNode_Desert_Talk1": "I wonder what it's like outside the tower…",
  "Talk_MerchantNode_Library_Choice_Talk0": "I like it here because it's quiet! The sunlight coming in makes it warm.",
  "Talk_MerchantNode_Library_Choice_Talk1": "There are merchants who are afraid of the ground floating, so not many friends come here.",
  "Talk_MolePrisoner_Chapter4_Bari_Intro_0": "Help me!",
  "Talk_MolePrisoner_Chapter4_Bari_Intro_1": "It's a relief that you, the adventurer, have come. If it weren't for those roots, I could have saved my comrades...",
  "Talk_MolePrisoner_Chapter4_Rovin_Intro_0": "All the other comrades are imprisoned too!",
  "Talk_MoleScenario_Baraka_0": "Why are you goofing around over here?",
  "Talk_MoleScenario_Baraka_1": "We gotta finish the construction by <color=red>next month</color>...",
  "Talk_MoleScenario_Baraka_2": "Places everyone!",
  "Talk_Obelisk_Choice0": "Read it.",
  "Talk_Obelisk_Choice1": "Give up.",
  "Talk_Obelisk_Mono": "It’s an obelisk with unique lettering drawn on it. Try and read it?",
  "Talk_OtherWorld_Choice": "The Revival of Qliphoth",
  "Talk_OtherWorld_Qliphoth_0": "Greetings, contractor of Sephiroth. I am the one known as Qliphoth.",
  "Talk_OtherWorld_Qliphoth_1": "You’ve awakened like this once again, through the power of fate you’ve received.",
  "Talk_OtherWorld_Qliphoth_2": "Now then, go unto Sephiroth.\nAnd come back to slay me once more.",
  "Talk_OtherWorld_Qliphoth_3": "For my own contractor will do their best to tear you limb from limb.",
  "Talk_OtherWorld_Qliphoth_4": "If these shackles are the fate you desire...",
  "Talk_OtherWorld_Tree_0": "<color=red><shake>Qliphoth</shake></color>... So that was Askard’s objective.",
  "Talk_OtherWorld_Tree_1": "Though you’ve taken a part of our power, it has not yet sprouted.",
  "Talk_Prologue_1_Rylie_0": "Everyone's here.",
  "Talk_Prologue_1_Rylie_1": "The great tree will determine your fate.",
  "Talk_Prologue_1_Rylie_2": "Let’s begin the ritual.",
  "Talk_Prologue_1_Rylie_3": "From here on... you will be the village’s...",
  "Talk_Prologue_Askard_0": "<shake>A futile attempt! This is the fate of both you and this tower.</shake>",
  "Talk_Prologue_Levi_0": "You’re the last.",
  "Talk_Prologue_Levi_1": "Drink the potion and get up there. It's really bitter, so be warned.",
  "Talk_Prologue_Maro_0": "Today’s the Day of Destiny already.",
  "Talk_Prologue_Maro_1": "You’re probably worried, but I’m sure it’ll be fine. Just keep going right.",
  "Talk_Prologue_PlayerChoice": "Tell them what you saw",
  "Talk_Prologue_RylieSurprised_0": "Are you all right, child?",
  "Talk_Prologue_RylieSurprised_1": "You don’t look so good...",
  "Talk_Prologue_RylieSurprised_2": "That’s no ordinary dream to just overlook.",
  "Talk_Prologue_RylieSurprised_2new": "Oblivion, you say?",
  "Talk_Prologue_RylieSurprised_3": "My child, you should prepare yourself.",
  "Talk_Prologue_Tree_0": "The man seen in the vision is <color=red>Askard</color>... the one who will lead the world back to the future of oblivion.",
  "Talk_Prologue_Tree_1": "The tower should not meet such an end as this.",
  "Talk_Prologue_Tree_2": "Please, put a stop to <color=red>Askard</color>.",
  "Talk_Prologue_Tree_3": "You won’t be able to do it on your first attempt... However...",
  "Talk_Rylie_AboutAskard_0": "Beware of <color=red>Askard</color>.",
  "Talk_Rylie_AboutAskard_1": "He’s expanding his territory by creating a cult.",
  "Talk_Rylie_AboutAskard_2": "Supposedly he’s persecuting any animals that oppose him.",
  "Talk_Rylie_AboutAskard_3": "His influence has yet to reach our village, but still...",
  "Talk_Rylie_AboutAskard_First_0": "The one called <color=red>Askard</color> from the future is already influencing even the moles.",
  "Talk_Rylie_AboutAskard_First_1": "At a time like this, when we've had little interaction in preparation for the day of destiny…",
  "Talk_Rylie_AboutAskard_First_2": "We'll keep the village safe, so make sure to return safely.",
  "Talk_Rylie_AboutMole_0": "...You’re heading down, I take it.",
  "Talk_Rylie_AboutMole_1": "Once you go down, you’ll have to pass through the <color=red><shake>Vicious Mole Cavern</shake></color>.",
  "Talk_Rylie_AboutMole_2": "Watch out for those moles.",
  "Talk_Rylie_AboutMole_3": "{PLAYER}, I believe you’ll make it through without a problem.",
  "Talk_Rylie_AboutMole_4": "{NAME}. The sky doesn’t look normal. Did you try talking to the Tree?",
  "Talk_Rylie_AboutMole_5": "I’ve no doubt you’ll be able to complete the mission safely.",
  "Talk_Rylie_Talk_0": "{NAME}. The sky doesn’t look normal. Did you try talking to the Tree?",
  "Talk_Rylie_Talk_1": "All right. I hope you make it back in one piece.",
  "Talk_Rylie_Talk_2": "Yeah. Before leaving the village, make sure to visit the Tree.",
  "Talk_Rylie_Talk_Chapter2Clear": "{NAME}, I know it's dangerous beyond the village, but please return safely.",
  "Talk_RylieDarktown_Intro_0": "{PLAYER_NAME}, are you okay?",
  "Talk_RylieDarktown_Intro_1": "",
  "Talk_RylieDarktown_Intro_Choice0": "About <tag=TEXT:Floor_TheRabbittown_Name>",
  "Talk_SeedRoom_Askard_0": "Foolish. To be deceived by a mere act of death...",
  "Talk_SeedRoom_Askard_1": "Your strength shall be the final piece of the plan.",
  "Talk_SeedRoom_Askard_2": "The time of purification begins!",
  "Talk_TheRabbittown_Brigitta_0": "{NAME}, it’s the first time the tree's made such a decision.",
  "Talk_TheRabbittown_Brigitta_1": "I know this is all a bit confusing, but I hope you handle it well.",
  "Talk_TheRabbittown_Brigitta_2": "{NAME}, today felt unusually short. Did the time really fly by that fast?",
  "Talk_TheRabbittown_Conor_0": "The lower level isn’t very deep, but the moles are very dangerous.",
  "Talk_TheRabbittown_Conor_1": "We used to get along, but lately, they’ve become violent and started dressing in strange clothes...",
  "Talk_TheRabbittown_Conor_2": "It would be nice if someone could fill up this pit...",
  "Talk_TheRabbittown_Conor_3": "That wooden building is called the Ark. According to the chief, our ancestors arrived here on it...",
  "Talk_TheRabbittown_Conor_4": "It’s dangerous now because of the pit, so how about entering once the repairs are completed?",
  "Talk_TheRabbittown_Conor_5": "You may not have been chosen by fate, but you’ve experienced the Day of Destiny. You should be fine.",
  "Talk_TheRabbittown_Conor_6": "Even after such a powerful tremor, the Ark still stands.\nWhen I was a child, I was always worried that it might fall.",
  "Talk_TheRabbittown_Conor_7": "The stars seem ominous today...",
  "Talk_TheRabbittown_Conor_Busy": "Sorry, I'm a bit busy right now. Let's talk again later.",
  "Talk_TheRabbittown_Conor_Busy2": "There's a crop vote next week. I'm so sick of carrots...",
  "Talk_TheRabbittown_Conor_Choice_0": "How to enter",
  "Talk_TheRabbittown_Conor_Choice_1": "Bye",
  "Talk_TheRabbittown_Dori_Cleared": "Well done! You’re quite talented in the art of defense!",
  "Talk_TheRabbittown_Elru_0": "If the old man comes looking for me, tell him you don’t know. I’ll take a nap here and head home later.",
  "Talk_TheRabbittown_Elru_1": "Stop talking to me so that I can get some sleep.",
  "Talk_TheRabbittown_Elru_2": "I really didn’t mean to slack off this much... What now?",
  "Talk_TheRabbittown_Elru_3": "Night already? Incredible. That was one killer nap.",
  "Talk_TheRabbittown_Finn_0": "I'll ask the chief to bestow fate upon you again!",
  "Talk_TheRabbittown_Finn_1": "Hmph!",
  "Talk_TheRabbittown_Finn_2": "It’s not fair how the tree only seems to give that fella special treatment...",
  "Talk_TheRabbittown_Hana_Intro1": "Congratulations, you defeated all the illusions I summoned!",
  "Talk_TheRabbittown_Hana_Intro2": "That concludes your training. You can leave by using the device on the right.",
  "Talk_TheRabbittown_Hans_Intro1": "Great. You're the last one.",
  "Talk_TheRabbittown_Hans_Intro2": "Take your supplies and head off to the side.",
  "Talk_TheRabbittown_Hans_Intro3": "Listen to your instructors, and good luck.",
  "Talk_TheRabbittown_HideAndSeek Hizo_2": "",
  "Talk_TheRabbittown_HideAndSeek_00_Elru": "I did it... If I can just stick to this routine now..!",
  "Talk_TheRabbittown_HideAndSeek_01_Elru": "Here you are. The final disturber of my nap.",
  "Talk_TheRabbittown_HideAndSeek_02_Elru": "Tell Uncle Hijo you couldn't find me! Bye!",
  "Talk_TheRabbittown_HideAndSeek_03_Elru": "I was sure I dodged properly... How are you finding me so easily?",
  "Talk_TheRabbittown_HideAndSeek_04_Elru": "No... I still have one last hope! Here I go!",
  "Talk_TheRabbittown_HideAndSeek_05_Elru": "No way. Even my secret spot.",
  "Talk_TheRabbittown_HideAndSeek_06_Elru": "It's over. Come on, take me away...",
  "Talk_TheRabbittown_HideAndSeek_07_Hizo": "{NAME}! Thank you. No animal has ever found Elru before.",
  "Talk_TheRabbittown_HideAndSeek_08_Hizo": "Good job, Elru. Today's harvest was clean. I'll count on you tomorrow as well.",
  "Talk_TheRabbittown_HideAndSeek_09_Elru": "Th...thank you, sir. If you have anything to say, do it again in the morning...",
  "Talk_TheRabbittown_HideAndSeek_10_Elru": "Thanks to you too. I thought I was going to get scolded, but I got praised instead.",
  "Talk_TheRabbittown_HideAndSeek_11_Elru": "I thanked you before... but I haven't given up yet!",
  "Talk_TheRabbittown_HideAndSeek_12_Elru": "Maybe I should just lie down for a bit before overthinking it.",
  "Talk_TheRabbittown_HideAndSeek_13_Elru": "Since it’s come to this, I'll teach you one of my secret techniques!",
  "Talk_TheRabbittown_HideAndSeek_13_Hizo": "I was grateful back then. I haven't seen <tag=NPC:TheRabbittown_Elru> since then though...",
  "Talk_TheRabbittown_HideAndSeek_Hide01_Coco": "<tag=NPC:TheRabbittown_Elru> and hide and seek? Then asking me would be cheating! Though I can't vouch for the others.",
  "Talk_TheRabbittown_HideAndSeek_Hide01_Conor": "<tag=NPC:TheRabbittown_Elru>? He didn't come this way, but how about asking <tag=NPC:TheRabbittown_Salon>?",
  "Talk_TheRabbittown_HideAndSeek_Hide01_Finn": "Looking for <tag=NPC:TheRabbittown_Elru>? I haven't seen them!",
  "Talk_TheRabbittown_HideAndSeek_Hide01_Kalle": "<tag=NPC:TheRabbittown_Elru> has several nap spots, but the other ones are <color=yellow>further away</color> from here, not nearby.",
  "Talk_TheRabbittown_HideAndSeek_Hide01_Moro": "<tag=NPC:TheRabbittown_Elru>? went up. I admire the way they train hard despite being a farmer.",
  "Talk_TheRabbittown_HideAndSeek_Hide01_Rylie": "Hide and seek, huh? It reminds me of the old days. Why don't you try looking in the forest under the tree?",
  "Talk_TheRabbittown_HideAndSeek_Hide01_Salon": "<tag=NPC:TheRabbittown_Elru>? I didn't see their face, but there was definitely some rustling <color=yellow>very close</color> by.",
  "Talk_TheRabbittown_HideAndSeek_Hide01_Susanne": "<tag=NPC:TheRabbittown_Elru> is hiding at the top right of the costume shop. Quick one.",
  "Talk_TheRabbittown_HideAndSeek_Hide02_Conor": "<tag=NPC:TheRabbittown_Elru>...Could it have been <tag=NPC:TheRabbittown_Elru> who quickly entered the <color=yellow>Ark</color>?",
  "Talk_TheRabbittown_HideAndSeek_Hide02_Moro": "<tag=NPC:TheRabbittown_Elru> again? Try going towards the Ark. I saw him taking a nap there.",
  "Talk_TheRabbittown_HideAndSeek_Hide02_Rylie": "Are you looking for <tag=NPC:TheRabbittown_Elru>? Try heading up. Kids used to wander around there playing tricks.",
  "Talk_TheRabbittown_HideAndSeek_Hide02_Salon": "You still haven't found <tag=NPC:TheRabbittown_Elru>. Maybe they went to a <color=yellow>quiet place</color>?",
  "Talk_TheRabbittown_HideAndSeek_Hide02_Susanne": "<tag=NPC:TheRabbittown_Elru> just went into the ark. I guess to talk to the higher-ups...",
  "Talk_TheRabbittown_Hizo_0": "Where could have <tag=NPC:TheRabbittown_Elru> gone? I really need to teach him about farming...",
  "Talk_TheRabbittown_Hugues_0": "Watch out for the ones in red. Their numbers have been growing lately.",
  "Talk_TheRabbittown_Hugues_1": "There are many ways to protect the village.",
  "Talk_TheRabbittown_Kalle_0": "The mouse scholar said to take it easy for a few days. I’m planning to help my dad with the field work.",
  "Talk_TheRabbittown_Kalle_1": "That was a lot of tough training. It should be okay to prepare a bit more before you set out.",
  "Talk_TheRabbittown_Kalle_2": "I hope you can come back safe. Don’t forget to bring something delicious on your way back.",
  "Talk_TheRabbittown_Kalle_3": "Do I have talent for magic? I guess I’ll have to trust the tree’s choice.",
  "Talk_TheRabbittown_Kalle_4": "{NAME}. For the day to suddenly grow shorter on the eve of your journey...",
  "Talk_TheRabbittown_Kalle_5": "There must’ve been something in what you saw on the Day of Destiny.\nTake care, and safe travels.",
  "Talk_TheRabbittown_Kalle_Choice_No": "Not yet",
  "Talk_TheRabbittown_Kalle_Choice_NotYet": "No",
  "Talk_TheRabbittown_Kalle_Choice_Yes": "Yep",
  "Talk_TheRabbittown_Kalle_Choice_You": "You?",
  "Talk_TheRabbittown_Ken_0": "{NAME}, we’re getting ready to repair the damage caused by the recent massive underground tremors.",
  "Talk_TheRabbittown_Ken_1": "The Day of Destiny, and now your home too... All sorts of strange things seem to keep happening to you of late.",
  "Talk_TheRabbittown_Ken_Chapter2Clear": "Hm? Your eyes seem different since the last time I saw you. Come back soon.",
  "Talk_TheRabbittown_Ken_Chuimsae_0": "Just like that!",
  "Talk_TheRabbittown_Ken_Chuimsae_1": "Hit harder!",
  "Talk_TheRabbittown_Ken_Chuimsae_2": "You’re doing great!",
  "Talk_TheRabbittown_Ken_QuestClear_0": "{NAME}, is something happening underground these days?",
  "Talk_TheRabbittown_Ken_QuestClear_1": "I’m repairing the damaged areas, but there’s no end to it.",
  "Talk_TheRabbittown_Ken_QuestClear_2": "Tremors, damaged houses, the Day of Destiny, and now even the sun... It’s all rather troubling.",
  "Talk_TheRabbittown_Kongdol_2Tutorial1": "So? Do you feel the mystical powers?",
  "Talk_TheRabbittown_Kongdol_2Tutorial2": "While we’re at it, these are stone tablets.",
  "Talk_TheRabbittown_Kongdol_2Tutorial3": "They seem to enhance artifacts based on their shape or form.",
  "Talk_TheRabbittown_Kongdol_2Tutorial4": "I don’t need this one anymore, so you can have it!",
  "Talk_TheRabbittown_Kongdol_2Tutorial5": "Oh, before I forget! The next floor is <color=red>mole territory</color>!",
  "Talk_TheRabbittown_Kongdol_2Tutorial6": "They can be rather vicious, so stay on your toes.",
  "Talk_TheRabbittown_Kongdol_2Tutorial7": "Best of luck! See ya!",
  "Talk_TheRabbittown_Kongdol_Choice1": "Small talk",
  "Talk_TheRabbittown_Kongdol_Choice2": "Hand over lunch box",
  "Talk_TheRabbittown_Kongdol_Choice3": "About the moles",
  "Talk_TheRabbittown_Kongdol_Intro": "{PLAYERNAME}! Good luck!",
  "Talk_TheRabbittown_Kongdol_Intro1": "I too tried to leave once.",
  "Talk_TheRabbittown_Kongdol_Intro2": "But I took an arrow to the knee...",
  "Talk_TheRabbittown_Kongdol_Tutorial1": "My lunch box! I knew I was forgetting something!",
  "Talk_TheRabbittown_Kongdol_Tutorial2": "Thank you!",
  "Talk_TheRabbittown_Kongdol_Tutorial3": "Here, take this artifact.",
  "Talk_TheRabbittown_Kongdol_Tutorial4": "You might be able to improve your artifacts with <color=lime>stone tablets</color>.",
  "Talk_TheRabbittown_Kongdol_Tutorial5": "I heard that the moles have been <color=yellow>destroying the roots</color> while doing their construction.",
  "Talk_TheRabbittown_Kongdol_Tutorial6": "Maybe they’re the root of the problem of all that’s happening?",
  "Talk_TheRabbittown_Kongkong_Intro": "The skellies keep crawling up out of the ground.",
  "Talk_TheRabbittown_Kongkong_Intro2": "If we don’t take 'em out, the village will be in danger.",
  "Talk_TheRabbittown_Kongsoon_Intro": "It’s not safe down there. Stay alert.",
  "Talk_TheRabbittown_Kongsoon_IntroFirst2": "Here, take this.",
  "Talk_TheRabbittown_Mark_Intro1": "Once you cross this exploding bridge, your training is complete.",
  "Talk_TheRabbittown_Mark_Intro2": "You can’t dodge or block damage from explosions, so proceed with caution.",
  "Talk_TheRabbittown_Mark_Intro3": "A <color=red>red warning</color> will alert you to the danger, so make sure to avoid those areas.",
  "Talk_TheRabbittown_Moro_Darktown_Intro0": "Ah, {PLAYER_NAME}. You don't look very well.",
  "Talk_TheRabbittown_Moro_Darktown_Intro1": "Don't overdo it today, take a rest.",
  "Talk_TheRabbittown_Moro_Darktown_Intro2": "Or how about meditating for a while at the clearing north of the village?",
  "Talk_TheRabbittown_Moro_Darktown_Intro3": "It'll help your weary heart.",
  "Talk_TheRabbittown_Per_0": "I’m only telling you, okay? When it was my turn to receive my fate, I strongly expressed my desire to become a farmer. And that’s exactly what the tree granted me.",
  "Talk_TheRabbittown_Per_1": "This is fate!",
  "Talk_TheRabbittown_Per_10": "The sky’s so dark... Oh, great Tree, grant us courage.",
  "Talk_TheRabbittown_Per_2": "Therefore, you should also strongly express your dreams to the tree, {NAME}. It will surely help.",
  "Talk_TheRabbittown_Per_3": "All right. Close your eyes. O Tree, please protect the peace of this village.",
  "Talk_TheRabbittown_Per_4": "Good heavens... It really is the Tree, isn’t it?",
  "Talk_TheRabbittown_Per_5": "All done praying?",
  "Talk_TheRabbittown_Per_6": "What are these gems? Did you place them here during the prayer?",
  "Talk_TheRabbittown_Per_7": "I don’t need this many, so you can have the rest.",
  "Talk_TheRabbittown_Per_8": "Come back and pray with me again from time to time. Something was different when I prayed with you. It’s hard to put into words.  ",
  "Talk_TheRabbittown_Per_9": "Oh... Great Tree...",
  "Talk_TheRabbittown_Per_Choice_0": "Let’s make a wish now",
  "Talk_TheRabbittown_Per_Choice_1": "Okay",
  "Talk_TheRabbittown_Per_Choice_2": "Close your eyes",
  "Talk_TheRabbittown_Rumi_0": "Hi, {NAME}. Everyone was relaxed and not paying much attention, but looking at it now, the inside is really neat.",
  "Talk_TheRabbittown_Rumi_1": "What is that? It looks like some kind of painting... I guess our ancestors liked symbols.",
  "Talk_TheRabbittown_Senny_0": "Hi, {NAME}. You and Connor are both really quick with your hands. In the past, when I didn’t want to do my work here, this is where I would hide.",
  "Talk_TheRabbittown_Senny_1": "Come to think of it, this place is cleaner than it is outside. There’s no damage at all. Is it being <color=yellow>protected</color> by something?",
  "Talk_TheRabbittown_Susanne_0": "Could it be blue waters? Endless clouds? If you find out during your exploration, come back and let me know.",
  "Talk_TheRabbittown_Susanne_1": "New things are exciting, but I always feel uneasy when the Day of Destiny arrives.",
  "Talk_TheRabbittown_Susanne_2": "The night won’t end. Is this what the chief was talking about? ...No, forget I said that.",
  "Talk_TheRabbittown_Teleporter_Accept": "Leave it to me!",
  "Talk_TheRabbittown_Teleporter_Choice_No": "No",
  "Talk_TheRabbittown_Teleporter_Choice_Yes": "Yep",
  "Talk_TheRabbittown_Teleporter_Decline": "All right.",
  "Talk_TheRabbittown_Teleporter_Intro": "Do you require teleportation?",
  "Talk_TheRabbittown_Teleporter_Intro_0": "Where to?",
  "Talk_TheRabbittown_Teleporter_IntroFirst": "Hello. I’m the test teleporter.",
  "Talk_TheRabbittown_Trainer_Jim_Intro1": "Helleow. I’m the skill instructor, Jim. *Meow*",
  "Talk_TheRabbittown_Trainer_Jim_Intro2": "I’ll be teaching mew about <color=yellow>dodging</color>.",
  "Talk_TheRabbittown_Trainer_Jim_Intro3": "<color=yellow>Dash at the purrfect time</color> to dodge attacks.",
  "Talk_TheRabbittown_Trainer_Jim_Intro4": "Meow give <color=yellow>dodging</color> a try and head to the next instructor.",
  "Talk_TheRabbittown_Valter_0": "You should try using as many different types of spells to find what suits you best.",
  "Talk_TheRabbittown_Valter_1": "There are beginner, intermediate, and advanced spells.",
  "Talk_TheRabbittown_Valter_2": "They are easy to learn, but when it comes to actually using them, it varies for every animal.",
  "Talk_TheRabbittown_Valter_3": "When you see a Grimoire during your adventure, make sure to try using it.",
  "Talk_TheRabbittown_Valter_4": "I was curious so I borrowed Rylie’s staff once... but it was just wood. Cool, huh?",
  "Talk_TheRabbittown_Valter_5": "I've seen you often looking at the sky outside the tower. I like that view too.",
  "Talk_TheRabbittown_Valter_6": "Rabbits seem to learn attack spells a lot faster than us.",
  "Talk_TheRabbittown_Valter_7": "Have you ever heard of a polar night? In the past, when animals lived on the surface, there were places where there was almost no sunlight.",
  "Talk_TheRabbittown_Valter_Choice_0": "Talk",
  "Talk_TheRabbittown_Valter_Choice_1": "About magic",
  "Talk_TownTree_Fox_Chapter4_QuestClear_0": "Thanks for finding it. I still feel the warmth of the ducks' hearts. Hehe.",
  "Talk_TownTree_Fox_Chapter4_QuestClear_1": "Thanks for being with me.",
  "Talk_TownTree_Fox_Chapter4_QuestStart": "Shall we set off? I'll guide you along the way!",
  "Talk_TownTree_Fox_Chapter4_QuestStart_2": "",
  "Talk_TownTree_Fox_Chapter4_QuestStart_Msgbox": "Would you like to go find the shard of destiny?",
  "Talk_TownTree_Fox_Intro": "It's been a very long time since I came here, but even without a body, I feel at ease.",
  "Talk_TownTree_Lion_Chapter4_QuestClear_0": "I think this is the first time I've been with someone for so long since receiving my destiny.",
  "Talk_TownTree_Lion_Chapter4_QuestClear_1": "...Thank you sincerely.",
  "Talk_TownTree_Lion_Chapter4_QuestStart": "If I'm thinking of the right place, we might have to go quite far.",
  "Talk_TownTree_Lion_Intro": "You've arrived. Thank you for bringing us here.",
  "Talk_TownTree_Mouse_Chapter4_QuestClear_0": "It seems my presence is no longer fading.",
  "Talk_TownTree_Mouse_Chapter4_QuestClear_1": "I express my gratitude.",
  "Talk_TownTree_Mouse_Chapter4_QuestStart": "Still squirming. Let's go.",
  "Talk_TownTree_Mouse_Intro": "Even without a body, I can't seem to let go of the sword here.",
  "Talk_TownTree_Player_Chapter3Begin_Choice": "It’s okay",
  "Talk_TownTree_Tree_Chapter2Begin_0": "Ascad has become a contractor of <shake a=0.5 d=1><color=#54A397>Qliphoth</color></shake>…",
  "Talk_TownTree_Tree_Chapter2Begin_1": "I didn't expect his goal to be <shake a=0.5 d=1><color=#54A397>Qliphoth</color></shake>... It was something I hadn't thought of.",
  "Talk_TownTree_Tree_Chapter2Begin_2": "If the seed hasn't germinated yet, you can still prevent it.",
  "Talk_TownTree_Tree_Chapter2Begin_3": "Please go there once more and remove the seeds.",
  "Talk_TownTree_Tree_Chapter3_0": "You can harvest the roots, but what will the consequences be...",
  "Talk_TownTree_Tree_Chapter3Begin_0": "So Askard has become Qliphoth’s contractor...",
  "Talk_TownTree_Tree_Chapter3Begin_1": "Now there is no going back to the past before the sprouting. Askard will continue to come back to life.",
  "Talk_TownTree_Tree_Chapter3Begin_2": "If things continue this way, oblivion will become inevitable...",
  "Talk_TownTree_Tree_Chapter3Begin_3": "If I withdraw my power, the demons will become stronger, but...",
  "Talk_TownTree_Tree_Chapter3Begin_4": "Contractor, your path will not be an easy one.",
  "Talk_TownTree_Tree_Chapter3Begin_5": "...If that’s the case, fine.",
  "Talk_TownTree_Tree_Chapter3Begin_6": "If you keep getting stronger little by little, you’ll eventually find a lead.",
  "Talk_TownTree_Tree_Chapter3Begin_B_0": "It looks like Qliphoth has already taken root firmly in the ground.",
  "Talk_TownTree_Tree_Chapter3Begin_B_1": "You can no longer return to the past before germination.",
  "Talk_TownTree_Tree_Chapter3Begin_B_10": "In that case...",
  "Talk_TownTree_Tree_Chapter3Begin_B_2": "If things continue like this, destruction will become our unavoidable fate.",
  "Talk_TownTree_Tree_Chapter3Begin_B_3": "However, there might still be a way.",
  "Talk_TownTree_Tree_Chapter3Begin_B_3n": "The seed is probably carving its own space beneath the ground.",
  "Talk_TownTree_Tree_Chapter3Begin_B_4": "By nature, its existence is opposite to mine, yet it is also connected with me.",
  "Talk_TownTree_Tree_Chapter3Begin_B_4n": "It's dangerous, but please investigate what might be deep inside.",
  "Talk_TownTree_Tree_Chapter3Begin_B_5n": "In the meantime, I will make sure the evil forces do not reach here.",
  "Talk_TownTree_Tree_Chapter3Begin_B_6": "Of course, this is just my guess... but it's worth a try.",
  "Talk_TownTree_Tree_Chapter3Begin_B_9": "Contractor, it will not be an easy path.",
  "Talk_TownTree_Tree_Hard_1": "If I withdraw my power from the world, it can further awaken your strength.",
  "Talk_TownTree_Tree_Hard_2": "However, as my influence wanes, their resistance will grow stronger.",
  "Talk_TownTree_Tree_HardMode_0": "I shall assist you on your journey...",
  "Talk_TowntreeFirstEvent_0": "You’re back, I see. But it wasn't a failure.",
  "Talk_TowntreeFirstEvent_1": "If you don’t plan to give up... follow the light below.",
  "Talk_TowntreeFirstEvent_2": "To return to the fated moment before you set out.",
  "Talk_TowntreeFirstEvent_3": "And show me the <color=blue>Sapphires</color> that are created.",
  "Talk_TowntreeFirstEvent_4": "I will change your destiny with their powers.",
  "Talk_TowntreeFirstEvent_HardMode": "<color=yellow>Root's Retreat</color>",
  "Talk_TowntreeFirstEvent_Nothing": "Nothing",
  "Talk_TowntreeFirstEvent_Treeshop": "Destiny Inscription",
  "Talk_TrainingSchool_Crossbow_Moro_0": "How is it? First, try aiming at the scarecrow over there.",
  "Talk_TrainingSchool_Dagger_Moro_0": "Looks light, huh? You can start by learning how to parry.",
  "Talk_TrainingSchool_Dagger_Moro_1": "This time, let’s practice how to perform heavy attacks.",
  "Talk_TrainingSchool_Greatsword_Moro_0": "This will be a lot heavier than what you’re currently using. Make sure to keep your balance.",
  "Talk_TrainingSchool_Greatsword_Moro_1": "Amazing. With that kind of skill, protecting the village would be possib—I mean...",
  "Talk_TrainingSchool_Greatsword_Moro_2": "If it’s the tree speaking, there’s not much I can do. I’ll leave the sword at the training grounds so you can get back to it anytime.",
  "Talk_TrainingSchool_Greatsword_Moro_3": "There are instructions next to the weapon, so if you're unsure, take a moment to read them.",
  "Talk_TrainingSchool_Greatsword_Moro_4": "Practice is always important. I'll keep this place open for you at all times.",
  "Talk_TrainingSchool_Greatsword_Moro_5": "We cannot go against the words of the Tree God. I'll leave the crossbow in the training yard, so feel free to use it.",
  "Talk_TrainingSchool_Katana_Moro_0": "The scabbard feels unfamiliar, right? But this weapon really needs a scabbard, so always make sure to have it properly equipped.",
  "Talk_TrainingSchool_Katana_Moro_1": "I'll leave some spare weapons here, so use them when you need practice.",
  "Talk_VampireBat_1": "Anyone who wants to give blood, come to me...",
  "Talk_VampireBat_About_1": "We bats cannot live without blood. We survive on donations from other animals.",
  "Talk_VampireBat_About_2": "But we don’t take it in any devious ways. We bats value honor.",
  "Talk_VampireBat_About_3": "If you donate blood to us, we will reward you accordingly.",
  "Talk_VampireBat_Choice1": "Give blood?",
  "Talk_VampireBat_Choice2": "Leave",
  "Temp_BossSpeech_MoleChieftain_AnotherEnter_Multiple": "And there are several of you!",
  "Temp_BossSpeech_MoleChieftain_AnotherEnter1": "You... you...",
  "Temp_BossSpeech_MoleChieftain_AnotherEnter2": "How dare you wear a badge in front of me!",
  "Temp_BossSpeech_MoleChieftain_Deadly1": "Not bad. Not bad at all...",
  "Temp_BossSpeech_MoleChieftain_Deadly2": "Try blocking this!",
  "Temp_BossSpeech_MoleChieftain_Enter1": "You’re the one the <color=red>master</color> has been talking about...",
  "Temp_BossSpeech_MoleChieftain_Enter2": "This’ll be your grave! Die!",
  "Temp_BossSpeech_MoleChieftain_Scream": "Gaagh!",
  "TempMerchantSpeech_Limit": "I can't take anymore!",
  "Test": "Test",
  "Test2": "TEST",
  "TheRabbittown_Coro_Name": "Coro",
  "TheRabbittown_Moro_Name": "Moro",
  "Think_CannotGoBack": "Can’t go back.",
  "Title_ChangeProfile": "Change Profile",
  "Title_Credit": "Credits",
  "Title_Discord": "Discord",
  "Title_GameStart": "Start Game",
  "Title_Host": "Host",
  "Title_Join": "Join",
  "Title_Quit": "Quit",
  "Title_SaveFileError": "There was an error in the save file and it could not be loaded. The existing save file will be deleted and a new one will be created.",
  "Title_Settings": "Settings",
  "Title_SteamWorkshop": "Steam Workshop",
  "Title_SteamWorkshop_GoToSelectModPageButton": "Open Mod Page",
  "Title_SteamWorkshop_MyMod": "Upload Pending",
  "Title_SteamWorkshop_OpenWorkshopPageButton": "Go to Workshop",
  "Title_SteamWorkshop_SubMod": "Subscribed Mods",
  "Title_SteamWorkshop_Upload_Popup": "Would you like to upload the mod to the Workshop?\n\n(If you enter the Workshop ID, it will update the mod.)",
  "Title_SteamWorkshop_Upload_Popup_PlaceHolder": "Steam Workshop ID...",
  "Title_SteamWorkshop_UploadButton": "Upload Mod",
  "Title_Wishlist": "Add to Wishlist",
  "Trade": "Trade",
  "Tree": "Tree",
  "Tree_Qliphoth": "Tree of Qliphoth",
  "Tree_Sephiroth": "Sephiroth",
  "TreeShopItem_AbilitySlot_Description": "Expands talent slot capacity.",
  "TreeShopItem_AbilitySlot_Name": "Potential Expansion",
  "TreeShopItem_AbilitySlot_UnlockDescription": "Expands talent slots by 1.",
  "TreeShopItem_Anvil_Description": "Unlocks the Magic Workshop.",
  "TreeShopItem_Anvil_Name": "Magic Workshop",
  "TreeShopItem_Anvil_UnlockDescription": "Below the Magic School, use the Magic Workshop with <color=yellow>Valter’s</color> help.",
  "TreeShopItem_Ark_Description": "Fills in the holes in front of the Ark.",
  "TreeShopItem_Ark_Name": "Terrain Recovery",
  "TreeShopItem_Ark_UnlockDescription": "<color=yellow>Connor</color> is asking for your help <color=yellow>out in front of the Ark</color>.",
  "TreeShopItem_ChangeDice_Description": "Receive 1 dice when you forfeit the item reward.",
  "TreeShopItem_ChangeDice_Name": "Dice Transformation",
  "TreeShopItem_Costume_Description": "Repairs your destroyed house.",
  "TreeShopItem_Costume_Name": "Home Repairs",
  "TreeShopItem_Costume_UnlockDescription": "Work with <color=yellow>Ken</color> to repair your home in the center of the village.",
  "TreeShopItem_Critical_UnlockDescription": "Increases CRIT by 2%.",
  "TreeShopItem_Critical1_Description": "Increases CRIT.",
  "TreeShopItem_Critical1_Name": "Critical",
  "TreeShopItem_Critical2_Description": "Increases CRIT by 2%.",
  "TreeShopItem_Critical2_Name": "Critical 2",
  "TreeShopItem_Critical3_Description": "Increases CRIT by 2%.",
  "TreeShopItem_Critical3_Name": "Critical 3",
  "TreeShopItem_Crossbow_Description": "Undergo crossbow training with Moro.",
  "TreeShopItem_Crossbow_Name": "Ranged Weapon Training",
  "TreeShopItem_Dagger_Description": "Undergo dagger training with Moro.",
  "TreeShopItem_Dagger_Name": "Nimble Weapon Training",
  "TreeShopItem_Dagger_UnlockDescription": "<color=yellow>Moro of the training ground to the east of the village</color> will guide you on how to use new weapons.",
  "TreeShopItem_DP_Description": "You will receive an artifact at the start of the exploration.",
  "TreeShopItem_DP_Name": "Wishing Fountain",
  "TreeShopItem_DP_UnlockDescription": "You can obtain the desired artifact at the start of an expedition through the Wishing Fountain.",
  "TreeShopItem_ExpDrop_Description": "Drops additional experience.",
  "TreeShopItem_ExpDrop_Name": "Extra Experience Drop",
  "TreeShopItem_ExpDrop_UnlockDescription": "10% more experience drops.",
  "TreeShopItem_FruitSkewer_Description": "Construct a stand where you can eat fruit skewers",
  "TreeShopItem_FruitSkewer_Name": "Fruit Skewer",
  "TreeShopItem_FruitSkewer_UnlockDescription": "",
  "TreeShopItem_GreatSword__UnlockDescription": "<color=yellow>Moro of the training ground to the east of the village</color> will guide you on how to use new weapons.",
  "TreeShopItem_GreatSword_Description": "Undergo greatsword training with Moro.",
  "TreeShopItem_GreatSword_Name": "Heavy Weapon Training",
  "TreeShopItem_HardMode_Description": "You can harness the power of the tree.",
  "TreeShopItem_HardMode_Name": "Hard Mode",
  "TreeShopItem_HealFountain_Description": "The academy installed healing mechanisms around the tower.",
  "TreeShopItem_HealFountain_Name": "Healing Mechanism",
  "TreeShopItem_HideAndSeek_Description": "Finds the fleeing Elru.",
  "TreeShopItem_HideAndSeek_Name": "Hide and Seek",
  "TreeShopItem_HideAndSeek_UnlockDescription": "<color=yellow>The farm</color>'s Hijo is asking for help.",
  "TreeShopItem_HP_UnlockDescription": "Increases max HP by 6.",
  "TreeShopItem_HP1_Description": "Increases max HP.",
  "TreeShopItem_HP1_Name": "Increase HP",
  "TreeShopItem_HP2_Description": "Increases max HP by 5.",
  "TreeShopItem_HP2_Name": "Increase HP 2",
  "TreeShopItem_HP3_Description": "Increases max HP by 5.",
  "TreeShopItem_HP3_Name": "Increase HP 3",
  "TreeShopItem_InventoryShop_Description": "Merchants occasionally sell inventory expansion slots.",
  "TreeShopItem_InventoryShop_Name": "Additional Space",
  "TreeShopItem_InventorySlot_Description": "Adds additional slots to your inventory.",
  "TreeShopItem_InventorySlot_Name": "Expanding Pouch",
  "TreeShopItem_InventorySlot_UnlockDescription": "Expands inventory by 1 slot.",
  "TreeShopItem_Katana_Description": "Undergo blade training with Moro.",
  "TreeShopItem_Katana_Name": "Sharp Weapon Training",
  "TreeShopItem_LevelUpHeal_UnlockDescription": "Recover 5% HP upon leveling up.",
  "TreeShopItem_LevelUpHeal1_Description": "Recover HP upon leveling up.",
  "TreeShopItem_LevelUpHeal1_Name": "Level Up Restoration",
  "TreeShopItem_LevelUpHeal2_Description": "Recover 5% HP upon leveling up.",
  "TreeShopItem_LevelUpHeal2_Name": "Level Up Restoration 2",
  "TreeShopItem_LevelUpHeal3_Description": "Recover 5% HP upon leveling up.",
  "TreeShopItem_LevelUpHeal3_Name": "Level Up Restoration 3",
  "TreeShopItem_MPRegen_Description": "Increases MP Regeneration.",
  "TreeShopItem_MPRegen_Name": "MP Regeneration",
  "TreeShopItem_MPRegen_UnlockDescription": "Increases MP regeneration by 3.",
  "TreeShopItem_NewCharm_Bond_Description": "Unlock the Bond Artifact.",
  "TreeShopItem_NewCharm_Bond_Name": "Bond Artifact",
  "TreeShopItem_NewCharm_Bond_UnlockDescription": "A new artifact that connects multiple combos throughout the tower appears.",
  "TreeShopItem_NewCharm_Common_Name": "New Items",
  "TreeShopItem_NewCharm_Group2_Name": "New Artifacts: Guardian",
  "TreeShopItem_NewCharm_Group3_Name": "New Artifacts",
  "TreeShopItem_NewCharm_Sword0_Description": "New items will appear.",
  "TreeShopItem_NewCharm_Sword0_Name": "New Artifact: Magic",
  "TreeShopItem_NewCharm_UnlockDescription": "New items will appear all around the tower.",
  "TreeShopItem_NotAvailableInDemo": "Locked\n(Not available in demo)",
  "TreeShopItem_PassivePoint_Description": "Gain a talent point.",
  "TreeShopItem_PassivePoint_Name": "Talent Point",
  "TreeShopItem_PassivePoint_UnlockDescription": "You gained 1 talent point.",
  "TreeShopItem_Potion0_Description": "Rylie prepares something for you.",
  "TreeShopItem_Potion0_Name": "Rylie’s Gift",
  "TreeShopItem_Potion0_UnlockDescription": "<color=yellow>Rylie, who is standing by the elevator</color>, prepares a gift for you.",
  "TreeShopItem_Preview": "Preview",
  "TreeShopItem_Replenishment_Description": "Use sapphires to restock items with the merchant.",
  "TreeShopItem_Replenishment_Name": "Chest of Possibilities",
  "TreeShopItem_Replenishment_UnlockDescription": "You will be able to look into other possibilities. Random items will be stocked and available for trade.",
  "TreeShopItem_RerollDice_Description": "The tree hands you a die that can <color=yellow>reroll item rewards</color>.",
  "TreeShopItem_RerollDice_Name": "Dice",
  "TreeShopItem_RerollDice_UnlockDescription": "Dice are special currency that allow you to <color=yellow>reroll item rewards</color>.",
  "TreeShopItem_RerollDice2_Description": "Increases the max number of dice.",
  "TreeShopItem_RerollDice2_Name": "Dice",
  "TreeShopItem_RerollDice2_UnlockDescription": "Increases the max number of dice by 1.",
  "TreeShopItem_RerollDice3_Description": "Max number of dice +1",
  "TreeShopItem_RerollDice3_Name": "Dice",
  "TreeShopItem_RerollDiceAdd_Description": "The number of starting dice increases.",
  "TreeShopItem_RerollDiceAdd_UnlockDescription": "The number of starting dice is increased by 1.",
  "TreeShopItem_RewardDice_Description": "Acquire dice upon defeating a boss.",
  "TreeShopItem_RewardDice_UnlockDescription": "Acquire 2 dice upon defeating a boss.",
  "TreeShopItem_RewordDice_Name": "Dice Acquisition",
  "TreeShopItem_SalonBasement_Description": "Enter the salon basement.",
  "TreeShopItem_SalonBasement_Name": "Basement",
  "TreeShopItem_SalonBasement_UnlockDescription": "Ask Salon about the basement.",
  "TreeShopItem_Sapphire_Description": "Hand in your Sapphires to the tree.",
  "TreeShopItem_Sapphire_Name": "Sapphire",
  "TreeShopItem_Smith_Description": "Removes the anomalies surrounding the broken forge.",
  "TreeShopItem_Smith_Name": "Remove Village Anomalies: Forge",
  "TreeShopItem_Smith_UnlockDescription": "Uncovers the anomalies of the forge, broken by a twisted fate, <color=yellow>west of the village</color>.",
  "TreeShopItem_StartingMoney_Description": "Start with the default resources.",
  "TreeShopItem_StartingMoney_Name": "Seed Money",
  "TreeShopItem_StartingMoney_UnlockDescription": "You start with 200 Leaves.",
  "TreeShopItem_StoneTablet_Description": "Activates the tablet.",
  "TreeShopItem_StoneTablet_Name": "Tablet",
  "TreeShopItem_StoneTablet_UnlockDescription": "Tablets change the level of artifacts in the direction they point.\nMove and rotate them to enhance your artifacts!",
  "TreeShopItem_Unlock": "Unlock",
  "TreeShopItem_Unlocked": "Unlocked",
  "TreeShopItemCategory_Destiny": "Destiny Alteration",
  "TreeShopItemCategory_DestinyQuest": "New Events",
  "TreeShopItemCategory_Stat": "Permanent Stats",
  "TreeShopItemCategory_UnlockItem": "Item",
  "TreeWhiteCutScene": "Please...",
  "Tutorial_Attack": "Attack",
  "Tutorial_ConvertDice": "Convert to Dice",
  "Tutorial_Dash": "Dash",
  "Tutorial_DashAttack": "Dash Attack",
  "Tutorial_DashInvincible": "<color=red>Dodge</color> enemy attacks by dashing at the right time",
  "Tutorial_Dodge": "Dodge",
  "Tutorial_Guard": "Block",
  "Tutorial_Guard_Input": "When pressed",
  "Tutorial_Guard_Perfect": "(Perfect guard when blocking at the right time)",
  "Tutorial_Guard_Sweep_Input": "While blocking",
  "Tutorial_Item_Select": "Select Item",
  "Tutorial_Item_Throw": "Drop",
  "Tutorial_Item_Use": "<color=grey>(Hold)</color> to drink",
  "Tutorial_Magic_Cast": "Cast spell:",
  "Tutorial_Magic_Select": "Select spell:",
  "Tutorial_Map": "Open map",
  "Tutorial_Menu_Inventory": "Inventory",
  "Tutorial_Menu_Status": "Character stats",
  "Tutorial_Move": "Move",
  "Tutorial_Run": "Run (non-combat)",
  "Tutorial_Run_Key": "Hold",
  "Tutorial_Sweep": "Cleave",
  "Tutorial_Sweep_Key": "(While blocking)",
  "TutorialMessageBox_ArkShrine_Puzzle": "The picture is divided into <color=yellow>three parts</color>.\n\nEach animal appears to be using a <color=yellow>sword, key, and marble</color>.",
  "TutorialMessageBox_BondArtifact_01": "Bond Artifacts are special artifacts that link the abilities of two combos.",
  "TutorialMessageBox_BondArtifact_02": "To obtain, you must <color=yellow>activate all related combos to at least level 1</color>.",
  "TutorialMessageBox_Chapter3_00": "The structure of the tower changes. The miniboss battle becomes a mandatory exploration path, and some events change to peaceful events.",
  "TutorialMessageBox_Chapter4": "",
  "TutorialMessageBox_Chapter4_FindDestiny": "Set out on a journey to <color=yellow>talk to the three animals</color> and restore their destiny shards.",
  "TutorialMessageBox_Chapter4_Grasstown": "You can check various objectives for rebuilding the town on the <color=yellow>bulletin board</color>.",
  "TutorialMessageBox_Chapter4_Grasstown_Title": "Rebuilding the Town",
  "TutorialMessageBox_Chapter4_GrasstownDark": "You have completed Chapter 4. You can't explore the tower at the moment, but you can interact with the portal to replay the adventure of Chapter 4.",
  "TutorialMessageBox_Charm": "Artifacts grant their bearer mystical powers. <color=yellow>Their effects are triggered by having them in your inventory.</color>",
  "TutorialMessageBox_Charm_01": "You can check the acquired artifacts by opening the <color=yellow>Inventory</color>.",
  "TutorialMessageBox_Costume_01": "Change into the costume you want at the clothing store.",
  "TutorialMessageBox_Costume_02": "Each costume has different <color=yellow>appearances and stats</color>, so find the one that suits you!",
  "TutorialMessageBox_CostumeSkin_01": "You can use <color=blue>Sapphires</color> to unlock new skins for each costume.",
  "TutorialMessageBox_Crossbow_00": "Crossbow is a ranged weapon. It attacks by consuming the bolts in its magazine.",
  "TutorialMessageBox_Crossbow_01": "When the magazine is completely depleted, you can reload to refill it.",
  "TutorialMessageBox_Crossbow_01_2": "Weapon Specialization Action (Reload):",
  "TutorialMessageBox_Crossbow_02": "When a <tag=WeaponAction_SpecialAttack> is cast, it fires an 'enhanced bullet' that pierces all enemies. ",
  "TutorialMessageBox_Crossbow_03": "Install small mines nearby through <tag=WeaponAction_DashAttack>. (<color=yellow>Consumes dash gauge</color>) They explode when enemies get close.",
  "TutorialMessageBox_Dagger_00": "The dagger is a weapon with a narrow range and low stagger, but it allows for swift attacks.",
  "TutorialMessageBox_Dagger_01": "<color=blue>Parry</color> is a special ability that allows you to deflect enemy attacks by consuming <tag=MP>.",
  "TutorialMessageBox_Dagger_02": "Parrying will only deflect enemy attacks while you are <color=blue>glowing blue</color>.",
  "TutorialMessageBox_Dagger_03": "If you successfully <color=blue>parry</color> an attack, you gain the <color=green>Trance</color> buff.",
  "TutorialMessageBox_Dagger_04": "While in a <color=green>Trance</color>, you can use the powerful special attack <color=red>Fury</color>.",
  "TutorialMessageBox_Dagger_Fury_01": "Fury:",
  "TutorialMessageBox_Dagger_Fury_02": "Fury: In a <color=green>Trance</color>",
  "TutorialMessageBox_Dagger_Parring_01": "Parry:",
  "TutorialMessageBox_Dash": "Dash:",
  "TutorialMessageBox_DashInvincible": "Your dash <color=yellow>charges over time</color>, and with the right timing, you can use it to evade enemy attacks.",
  "TutorialMessageBox_DimensionPocket1": "Select an artifact to take with you at the start of the exploration.",
  "TutorialMessageBox_DimensionPocket2": "The space occupied depends on the rarity of the artifact.\n- <tag=ItemRarity_Common>: 3\n- <tag=ItemRarity_Uncommon>: 4\n- <tag=ItemRarity_Rare>: 5\n- <tag=ItemRarity_Legend>: 6",
  "TutorialMessageBox_Enchant": "You can enchant artifacts at the altar to increase their level.",
  "TutorialMessageBox_FruitSkewer01": "The chance of related combo items appearing as rewards increases depending on the selected fruit.",
  "TutorialMessageBox_FruitSkewer02": "Increase the chance of desired combos or decrease the chance of unwanted combos.",
  "TutorialMessageBox_GreatSword_01": "You cannot block attacks with a greatsword, but its powerful ATK and range make up for it.",
  "TutorialMessageBox_GreatSword_02": "Use <tag=MP> to perform a powerful <color=red>Whirlwind</color> attack over a large area.",
  "TutorialMessageBox_GreatSword_03": "The <color=red>Rage Gauge</color> can be filled using the following actions.",
  "TutorialMessageBox_GreatSword_04": "- Charging\n- Attacking enemies\n- Taking damage",
  "TutorialMessageBox_GreatSword_Charging_0": "Charge: (hold)",
  "TutorialMessageBox_Guard": "Block:",
  "TutorialMessageBox_Guard_01": "<color=blue>Block</color> allows you to ward off all enemy attacks.",
  "TutorialMessageBox_Guard_02": "Face the direction of an attack. Defending it will consume 10 <tag=MP>.",
  "TutorialMessageBox_Guard_03": "Blocking at the right time will trigger a <color=yellow>perfect guard</color>, which consumes less <tag=MP>.",
  "TutorialMessageBox_Guard_04": "When your <tag=MP> reaches 0, your guard is dropped and you <color=red>cannot block attacks</color>.",
  "TutorialMessageBox_Guard_PerfectGuard": "Perfect guard: block at the right time",
  "TutorialMessageBox_Guard_Sweep": "Cleave:",
  "TutorialMessageBox_Guard_Sweep_01": "Using <color=blue>Cleave</color> expends <tag=MP>.",
  "TutorialMessageBox_Guard_Sweep_02": "Successfully guarding reduces the cost of Cleave by 50%, and <color=yellow>guarding perfectly reduces it by 100%</color>.",
  "TutorialMessageBox_HardMode": "<color=red>Hard Mode</color> is now unlocked. Feel free to challenge yourself by changing various items.\n\nYou can change the <color=red>Hard Mode</color> settings via the object near the entrance.",
  "TutorialMessageBox_HardModeDestiny": "You can now access Hard Mode.\nUnlock it by <color=#00eeee>talking to the tree</color>.",
  "TutorialMessageBox_Identify": "You can pay gold to identify items on the appraisal altar.",
  "TutorialMessageBox_Inventory": "Open Inventory:",
  "TutorialMessageBox_Katana_01": "<tag=Weapon_Blade> is a melee weapon that can alternate between <tag=WeaponAction_Sheath> and <tag=WeaponAction_Unsheath> states.",
  "TutorialMessageBox_Katana_02": "In the <color=blue>Sheath</color> state, you can use <tag=WeaponAction_SheathAttack> by consuming 5 <tag=MP>.",
  "TutorialMessageBox_Katana_03": "You can block enemy attacks during sheathing and unsheathing.",
  "TutorialMessageBox_Katana_Draw_01": "<tag=WeaponAction_Unsheath>: While in <tag=WeaponAction_Sheath> state",
  "TutorialMessageBox_Katana_HeavySlash_01": "<tag=WeaponAction_SheathAttack>: While in <tag=WeaponAction_Sheath> state",
  "TutorialMessageBox_Katana_Sheath_01": "<tag=WeaponAction_Sheath>: While in <tag=WeaponAction_Unsheath> state",
  "TutorialMessageBox_LevelupToGetDice": "You can now acquire 1 die when forfeiting rewards.",
  "TutorialMessageBox_Magic": "Grimoires can be activated by expending <tag=MP>. Enter the <color=yellow>casting stance</color> to use them.",
  "TutorialMessageBox_Magic_0": "Casting stance:",
  "TutorialMessageBox_Magic_1": "Select spell:",
  "TutorialMessageBox_Magic_1_Sub": "(While in casting stance)",
  "TutorialMessageBox_Magic_2": "Activate spell:",
  "TutorialMessageBox_Magic_2_Sub": "(While in casting stance)",
  "TutorialMessageBox_Magic_3": "<color=yellow>Cast Skill</color>:",
  "TutorialMessageBox_Magic2": "The spellbook is automatically registered to <tag=Skill>. You can cast the magic registered in <tag=Skill> using the <color=yellow>Cast Skill</color> key. (Applicable for Keyboard & Mouse)",
  "TutorialMessageBox_Map": "You can revisit rooms by <color=\"yellow\">clicking</color> on them.",
  "TutorialMessageBox_Miracle": "You can acquire special abilities and items through miracles. Only one miracle can be active at a time.",
  "TutorialMessageBox_Multiplay": "You can now enjoy the game with players from other worlds by entering the <color=yellow>Mysterious Door</color>.",
  "TutorialMessageBox_MysticPot_01": "You can combine items of the same grade using the Mystic Pot.",
  "TutorialMessageBox_MysticPot_02": "When you choose two items, you will be presented with three random combos. Selecting one will grant you a random item corresponding to that combo.",
  "TutorialMessageBox_MysticPot_03": "If you add another item of the same grade, you can upgrade the item's grade by one level.",
  "TutorialMessageBox_PocketDimension": "If there are no items to unlock, you can use sapphires to obtain one of the three items.",
  "TutorialMessageBox_ProtectionOfRational": "Until the shield of reason is broken, your attacks will be tolerated.",
  "TutorialMessageBox_ProtectionOfRationalBroken": "If you attack any further, there will be no forgiveness. Proceed with caution.",
  "TutorialMessageBox_Replenishment_01": "You'll be able to explore other possibilities. Spend sapphires to have random items restocked with the merchant for trading.",
  "TutorialMessageBox_Replenishment_02": "Items do not reappear in already purchased slots, and you cannot obtain items from the chest even if you kill the merchant.",
  "TutorialMessageBox_RerollDice": "You can reroll for other items and miracles using the dice. They can be acquired throughout the game.",
  "TutorialMessageBox_Sapphire": "When you die, you acquire Sapphires equal to your level. You can use them to alter your destiny.",
  "TutorialMessageBox_ShrineOrb": "You acquired a permanent ability!\n\nYou gain an inventory slot every <color=yellow>4 levels</color>.",
  "TutorialMessageBox_StartingFountain": "Now, before starting the exploration, you can use the fountain of wishes to choose your starting artifact.",
  "TutorialMessageBox_SuperArmor_0": "Some enemies have Super Armor.",
  "TutorialMessageBox_SuperArmor_1": "When Super Armor is activated, <color=red>all stagger effects are nullified</color> and damage dealt to the target is reduced by 35%.",
  "TutorialMessageBox_Sweep_0": "Whirlwind: (Release)",
  "TutorialMessageBox_Tablet": "You can use tablets to change the level of artifacts.",
  "TutorialMessageBox_Tablet_02": "Some tablets can be rotated in your inventory.",
  "TutorialMessageBox_Tablet_03": "Rotate tablet:",
  "TutorialMessageBox_TabletEngraving": "In the inventory window, you can consume a tablet to engrave its effects.",
  "TutorialMessageBox_TabletEngraving_Key": "Tablet Imprinting:",
  "TutorialMessageBox_Talent": "Talents can grant you additional stats. Discover the stats that best complement your play style.",
  "TutorialMessageBoxTitle_Chapter3Start": "Chapter 3",
  "TutorialMessageBoxTitle_Chapter4_FindDestiny": "",
  "TutorialMessageBoxTitle_Charm": "Artifact acquired",
  "TutorialMessageBoxTitle_Costume": "Change costume",
  "TutorialMessageBoxTitle_CostumeSkin": "Costume Appearance",
  "TutorialMessageBoxTitle_Crossbow": "Crossbow Basics",
  "TutorialMessageBoxTitle_Dagger": "Dagger Basics",
  "TutorialMessageBoxTitle_DashInvincible": "Dash Dodge",
  "TutorialMessageBoxTitle_Enchant": "Enchant",
  "TutorialMessageBoxTitle_Greatsword": "Greatsword Basics",
  "TutorialMessageBoxTitle_Guard": "Block",
  "TutorialMessageBoxTitle_Guard_Sweep": "Cleave",
  "TutorialMessageBoxTitle_HardMode": "Hard Mode",
  "TutorialMessageBoxTitle_Identify": "Identify Item",
  "TutorialMessageBoxTitle_Katana": "Basics of the Blade",
  "TutorialMessageBoxTitle_Magic": "Magic",
  "TutorialMessageBoxTitle_Map": "Map",
  "TutorialMessageBoxTitle_Miracle": "Miracle",
  "TutorialMessageBoxTitle_Multiplay": "Co-op Mode",
  "TutorialMessageBoxTitle_MysticPot": "Mystic Pot",
  "TutorialMessageBoxTitle_PocketDimensionShop": "???'s New Offer",
  "TutorialMessageBoxTitle_ProtectionOfRational": "Shield of Reason",
  "TutorialMessageBoxTitle_ProtectionOfRationalBroken": "Broken Shield of Reason",
  "TutorialMessageBoxTitle_Replenishment": "Chest of Possibilities",
  "TutorialMessageBoxTitle_RerollDice": "Dice",
  "TutorialMessageBoxTitle_Sapphire": "Collect Sapphires",
  "TutorialMessageBoxTitle_ShrineOrb": "Special Ability: Remaining Will",
  "TutorialMessageBoxTitle_SuperArmor": "Super Armor",
  "TutorialMessageBoxTitle_Tablet": "Tablet acquired",
  "TutorialMessageBoxTitle_TabletEngraving": "Tablet Imprinting",
  "TwoWeeksLater": "Sometime after that...",
  "UI_Ability_EXP": "EXP required for upgrade",
  "UI_AbilityPanel_DemoMsg": "Please look forward to the official version!",
  "UI_AbilityPanel_Title_Sub": "Special abilities you were born with.",
  "UI_Bingo": "Bingo Effect",
  "UI_Bingo_Activated": "Bingo Effect (Active)",
  "UI_CannotDrinkInBattleState": "This potion cannot be consumed during battle.",
  "UI_CannotOpenInBattleState": "Cannot open during combat.",
  "UI_CharacterCreation_Confirm": "Your name?",
  "UI_CharacterCreation_NeedToSelectBirth": "Select a miracle.",
  "UI_CharacterCreation_NeedToSelectRace": "Select your appearance.",
  "UI_CharacterCreation_NeedToSelectWeapon": "Select a weapon.",
  "UI_CharacterCustomize_Class": "Job",
  "UI_CharacterCustomize_Miracle": "Miracle",
  "UI_CharacterCustomize_Name": "Name",
  "UI_CharacterPanel_CantEnchantLevelMax": "Artifacts that are already at maximum level cannot be enchanted.",
  "UI_CharacterPanel_CantEnchantLevelZero": "When an artifact’s max level is 0, it cannot be enchanted.",
  "UI_CharacterPanel_EnchantMessage": "Select an item to enhance.",
  "UI_CharacterPanel_IdentificationMessage": "Select an item to identify.",
  "UI_CharacterPanel_MysticPotMessage": "Select items to synthesize. ({SELECTCOUNT}/3)",
  "UI_CharacterPanel_SetEffect": "Combo Effect",
  "UI_CharacterPanel_ShowWeapon": "Customize Weapon Input",
  "UI_CharacterPanel_Skill": "Skill",
  "UI_CharacterPanel_WeaponOverrideDisableMessage": "The previously bound weapon input will be reset.",
  "UI_CharmTooltip_AddMagic": "Magic",
  "UI_CharmTooltip_CannotBringToTown_HiddenItem": "Cannot be stored in dimensional pouch (special item)",
  "UI_CharmTooltip_CannotBringToTown_StartingItem": "Cannot be placed in the dimensional pouch (Starting item)",
  "UI_CharmTooltip_Criteria": "Deactivated",
  "UI_CharmTooltip_Criteria_MinusLevel": "Artifact must be level 0 or higher",
  "UI_CharmTooltip_DisabledEffect": "Disabled Effect",
  "UI_CharmTooltip_Effect": "Effect",
  "UI_CharmTooltip_MaxLevel": "Level [{LEVEL}]",
  "UI_CharmTooltip_OverLevel": "<color=#ffff00>Exceeded {OVERFLOW}</color>",
  "UI_CharmTooltip_Penalty": "Deactivation Penalty",
  "UI_CharmTooltip_SkillQuickSlot": "Add to Quick Slot",
  "UI_CharmTooltip_UniqueEffect": "Unique",
  "UI_CharmTooltip_UniqueEffectRestriction": "Unique effects do not stack",
  "UI_CharmTooltip_UniqueEffectWithForce": "Unique(Forced)",
  "UI_CharmTooltip_WeaponRelatedEffect": "Exclusive to {WEAPON}",
  "UI_Close": "Close",
  "UI_CloudSave_Cloud": "Cloud",
  "UI_CloudSave_Conflict": "Save File Conflict",
  "UI_CloudSave_ConflictDetail": "The file on your local disk is different from the one uploaded to the cloud.\nPlease choose which file you want to use.",
  "UI_CloudSave_FileName": "File Name",
  "UI_CloudSave_LastModified": "Last Modified",
  "UI_CloudSave_LocalDisk": "Local Disk",
  "UI_CloudSave_PlayerName": "Name",
  "UI_CloudSave_RetryCount": "Retry Count",
  "UI_CloudSave_Use": "Use",
  "UI_CompanionHUD_DefaultName": "Summons",
  "UI_CompanionParam_BulletCount": "Projectile Count",
  "UI_CompanionParam_Damage": "Damage",
  "UI_CompanionParam_HP": "HP",
  "UI_CompanionParam_ReviveTime": "Revival Time",
  "UI_CostumePanel_Locked": "<Locked>",
  "UI_CostumePanel_Selected": "Currently Selected",
  "UI_CostumePanel_SkinPurchase": "Would you like to unlock this appearance?\n[<sprite=\"Keyword\" name=Sapphire>{COST}]",
  "UI_CostumePanel_StartingItem": "Starting items",
  "UI_CostumePanel_StartingWeapon": "Starting Weapon: {WEAPON}",
  "UI_CostumePanel_StartingWeaponOnly": "Starting weapon only",
  "UI_CostumePanel_Title": "COSTUME SELECTION",
  "UI_DestinyChangeHUD_Title": "Inscription Complete",
  "UI_DimensionPocket": "Wishing Fountain",
  "UI_DimensionPocket_Cannot_CannotAddable": "This artifact cannot be taken.",
  "UI_DimensionPocket_Cannot_CapacityError": "The capacity is exceeded, so you cannot take it.",
  "UI_DimensionPocket_Cannot_StartingItem": "You cannot store starting items.",
  "UI_DimensionPocket_Capacity": "Pocket Capacity",
  "UI_DimensionPocket_CompleteButton": "Selection Complete",
  "UI_DimensionPocket_CursorMoveGuide": "Quick Cursor Switch",
  "UI_DimensionPocket_Description": "Select the artifact to take on your exploration.",
  "UI_DimensionPocket_NoMoreItem": "Do you want to move on without taking more items?",
  "UI_DimensionPocket_Skip": "Do you wish to proceed without storing the item?",
  "UI_DimensionPocket_SkipButton": "Do Not Select",
  "UI_EarlyAccessPopup_Text": "You have completed Chapter 4!\n\nHaving absorbed the bodies of the three warriors and even <tag=TEXT:SocialID_Askard_Name>, the <tag=TEXT:Tree_Qliphoth> will continue to grow, eventually engulfing this tower and, furthermore, the world. However, not all is lost because you are here.\n\nThe story to reclaim true peace will continue. Please look forward to your future journey.\n\nPlease leave various feedback about the game on the Steam forum or the official community.\n\nThank you for playing!",
  "UI_EarlyAccessPopup_ThankYouForPlaying": "Thank you for playing.",
  "UI_EnhancementLabel": "Enhance",
  "UI_Fruit": "Fruit Skewer",
  "UI_Fruit_Description": "Adjust the appearance probability of combos to be obtained.",
  "UI_Fruit_FruitCount": "Selected Fruit",
  "UI_FruitSkewerPanel_AdaptiveItemDropBonus_Button": "Adaptive Drop Bonus",
  "UI_FruitSkewerPanel_AdaptiveItemDropBonus_Fruit": "Carrot",
  "UI_FruitSkewerPanel_AdaptiveItemDropBonus_Info": "Adaptive Artifact Drop Bonus Activated",
  "UI_FruitSkewerPanel_AdaptiveItemDropBonus_Tootip": "Gain a 50% combo drop bonus per Artifact carried. (Up to 150%)",
  "UI_FruitSkewerPanel_IconLimitMessage": "Selection Limit Reached",
  "UI_FruitSkewerPanel_InfoTitle": "Artifact Appearance Rate Bonus",
  "UI_FruitSkewerPanel_LimitMessage": "You cannot add more.",
  "UI_FruitSkewerPanel_PlusButton_SapphireBonus_Name": "Sapphire Bonus",
  "UI_FruitSkewerPanel_PlusButton_SapphireBonus_Tootip": "Increases Sapphire gain.",
  "UI_FruitSkewerPanel_SapphireBonusEnabledMessage": "Increase Sapphire gain by {VAL}%",
  "UI_FruitSkewerPanel_SaveButton": "Save and Close",
  "UI_FruitSkewerPanel_TutorialTitle": "Fruit Skewer",
  "UI_FruitSkewerPanel_WarningTitle": "This system is not finalized and may be changed or removed during development.",
  "UI_GameOver_EarnedSapphire": "Earned Sapphires",
  "UI_GameOverPanel_GoBack": "Return",
  "UI_GameOverPanel_GoToTitle": "Back to Title",
  "UI_HardBattleWarning": "Disturbance Detected",
  "UI_HardModeInfoPanel_StageInfo": "Current Hard Mode Tier",
  "UI_HardModeInfoPanel_Title": "Applied Hard Mode Settings",
  "UI_HardModeListIcon_ClearPrev": "Clear the previous stage",
  "UI_HardModeListIcon_PassivePoint": "Talent Points +{POINT}",
  "UI_HardModePanel_Complete": "All rewards collected",
  "UI_HardModePanel_Decrease": "Decrease",
  "UI_HardModePanel_FateShardIcon_IncreaseLevel": "Level +{LEVEL}",
  "UI_HardModePanel_FateShardInfo_Level": "<color=red>{COUNT} layers</color> of containment have been undone. (Tier +{STEP})",
  "UI_HardModePanel_FateShardType_Demon": "Demon",
  "UI_HardModePanel_FateShardType_Plan": "Plan",
  "UI_HardModePanel_FateShardType_World": "World",
  "UI_HardModePanel_Increase": "Increase",
  "UI_HardModePanel_RewardList": "- Total Rewards Earned -",
  "UI_HardModePanel_StageInfo_End": "Stage",
  "UI_HardModePanel_StageInfo_NeedMore": "{LEVEL} tiers to the next reward",
  "UI_HardModePanel_StageInfo_NextReward": "Next reward available",
  "UI_HardModePanel_StageInfo_Start": "Tier",
  "UI_HardModePanel_StageInfo_StepOver": "(+{LEVEL} exceeded)",
  "UI_HardModePanel_Title": "Root's Retreat",
  "UI_HardModePanel_Title_Sub": "Contractor, your fate is in your hands, but the cost of your choices is never light.",
  "UI_HardModePanelPopup_Text": "Greetings.\n\nYou must be the Contractor here to relieve the burden of the Tree!\nYou can activate the items on the left to lift the tree’s protection and claim your rewards.\n\nYou are free to take on higher tiers, but you do not earn the rewards for previous stages you have not cleared. To earn all the rewards, proceed one tier at a time.",
  "UI_HUDMultiplayer_Head": "Multiplayer",
  "UI_HUDMultiplayer_RoomChapter": "Chapter",
  "UI_HUDMultiplayer_RoomHost": "Host",
  "UI_HUDMultiplayer_RoomName": "Name",
  "UI_IdentifyFail_Gold": "Not enough gold. Cannot identify.",
  "UI_InventoryPanel_AcquireAll": "Take all",
  "UI_InventoryPanel_Empty": "*Empty*",
  "UI_InventoryPanel_Locked": "Unlocked",
  "UI_ItemTooltip_Effect": "Effect",
  "UI_ItemTooltip_IdentificationCost": "Cost to identify",
  "UI_ItemTooltip_Identify": "Identify",
  "UI_ItemTooltip_MaxStackEffect": "Possession Limit: {MAX}",
  "UI_ItemTooltip_Select": "Select",
  "UI_JournalPanel_Tab_Miracle": "Miracle",
  "UI_LevelUpIndicatorText": "Level Up",
  "UI_MagicCost": "MP cost {MP}",
  "UI_MapPanel_ClickToMove": "Click the room to move immediately.",
  "UI_MapPanel_Location": "Location",
  "UI_MapPanel_Name": "MAP",
  "UI_MapPanel_NoMap": "The current area is not displayed.",
  "UI_MessageBox_Agree": "Agree",
  "UI_MessageBox_Cancel": "Cancel",
  "UI_MessageBox_Decline": "Decline",
  "UI_MessageBox_No": "No",
  "UI_MessageBox_NoTrainingArea": "There is no training area available to enter.",
  "UI_MessageBox_SeedRoomPortal": "Would you like to move to the other side?",
  "UI_MessageBox_Submit": "Okay",
  "UI_MessageBox_ToClose": "Hold to close",
  "UI_MessageBox_ToContinue": ": Hold to continue",
  "UI_MessageBox_WhereToGo_TrainingSchool": "Which training grounds do you want to head to?",
  "UI_MessageBox_Yes": "Yes",
  "UI_Miracle_AcquireItem": "Acquire the following item",
  "UI_Miracle_Change": "The {ALREADY} miracle you own will be replaced.",
  "UI_Miracle_ItemFull": "<color=red>Cannot acquire item as inventory is full.</color>",
  "UI_Miracle_Select": "Do you wish to choose {MIRACLE}?",
  "UI_Miracle_SelectMessage": "Borrowing strength from another’s fate...",
  "UI_Multiplayer_Cancel": "Cancel",
  "UI_Multiplayer_Connect": "Connecting...",
  "UI_Multiplayer_Connect_Fail": "Connection failed.",
  "UI_Multiplayer_Connect_TimedOut": "Failed to connect.\n(Timed out)",
  "UI_Multiplayer_Create_Member": "Member",
  "UI_Multiplayer_Create_Name": "Name",
  "UI_Multiplayer_Create_Privacy": "Privacy Settings",
  "UI_Multiplayer_Create_Privacy_0": "Public",
  "UI_Multiplayer_Create_Privacy_1": "Private",
  "UI_Multiplayer_Create_Privacy_2": "Private (Invite Only)",
  "UI_Multiplayer_CreateLobby": "Create Steam Lobby",
  "UI_Multiplayer_CreateLobbyButton": "Create",
  "UI_Multiplayer_CreateLobbyMsg": "Would you like to create a lobby? You will be moved to the meeting space.",
  "UI_Multiplayer_EnterMultiZone": "Enter the assembly area",
  "UI_Multiplayer_Error_DenyClient_DifferentVersion": "Client connection denied: My version ({MY_VERSION}) is different from the version ({CLIENT_VERSION}) of the user attempting to connect",
  "UI_Multiplayer_Error_DifferentVersion": "Cannot connect because the game versions are different.\n- My version: {MY_VERSION}\n- Host’s version: {LOBBY_VERSION}",
  "UI_Multiplayer_Experimental": "<sprite=\"Keyword\" name=\"Warning\">\nMultiplayer mode is currently an experimental feature.\nYou may experience crashes, sync issues, and other issues.\nYou can join by receiving an invite from the title screen.",
  "UI_Multiplayer_GoToMyTown": "Would you like to return to your village? You must return to <color=yellow>here</color> to start a multiplayer game.",
  "UI_Multiplayer_InviteGuide": "You’ve created a lobby. You can now invite people via your Steam Friends list.",
  "UI_Multiplayer_Join": "Join by Code",
  "UI_Multiplayer_JoinLobby": "Would you like to join the lobby? You will be moved to the assembly area.",
  "UI_Multiplayer_Kicked": "You have been kicked from the party.",
  "UI_Multiplayer_KickSure": "Are you sure you want to kick {USERNAME} from the party?",
  "UI_Multiplayer_Leave": "Leave Lobby",
  "UI_Multiplayer_LeaveGuide": "You have left the lobby. Invitations will be disabled.",
  "UI_Multiplayer_LeaveLobby": "Are you sure you want to leave the lobby?",
  "UI_Multiplayer_LobbyCode": "Lobby Code",
  "UI_Multiplayer_NotPlayableDiffChapter": "You cannot join because the host's main quest progress is higher than yours.",
  "UI_Multiplayer_NotPlayableYet": "Multiplayer is not available yet. (You must complete the first death event)",
  "UI_Multiplayer_Players": "Participants",
  "UI_Multiplayer_Version": "Current version: {VERSION}",
  "UI_MultiplayerPanel_Disconnect": "Do you wish to disconnect from {NAME}?",
  "UI_MysticPotPanel_Title": "Select items of the same grade.",
  "UI_NeedRageGuage": "Need more Rage!",
  "UI_NeedShieldGuage": "Guard Gauge too low!",
  "UI_NewStatCategory_Title": "New Combat Style",
  "UI_Notification_ItemAcquired": "Item acquired",
  "UI_Notification_SkillAcquired": "Spell acquired",
  "UI_Notification_WeaponEquipped": "Weapon equipped",
  "UI_Notification_Working": "This feature is currently under development!",
  "UI_Options_ApplyDisplay": "Apply display settings",
  "UI_Options_AutoSkip": "Auto Skip Boss Scenes",
  "UI_Options_Camera": "Camera shake",
  "UI_Options_Camera_100": "Normal (100%)",
  "UI_Options_Camera_33": "Very weak (33%)",
  "UI_Options_Camera_66": "Weak (66%)",
  "UI_Options_Camera_Off": "Off",
  "UI_Options_CastModeInput": "Cast stance input",
  "UI_Options_CastModeInput_MO": "Only when held",
  "UI_Options_CastModeInput_TG": "Toggle",
  "UI_Options_Colorblind": "Colorblind mode for the inventory",
  "UI_Options_Colorblind_0": "Off",
  "UI_Options_Colorblind_1": "On",
  "UI_Options_Common": "Common",
  "UI_Options_Controls_Aim": "Aim",
  "UI_Options_Controls_Attack": "Attack",
  "UI_Options_Controls_CastMode": "Cast mode",
  "UI_Options_Controls_CharacterStatus": "Stats",
  "UI_Options_Controls_Chat": "Chat",
  "UI_Options_Controls_Closer": "Get closer",
  "UI_Options_Controls_Conflict": "This key was assigned to a different command. Reassigning.",
  "UI_Options_Controls_Dash": "Dash",
  "UI_Options_Controls_Interaction": "Interact",
  "UI_Options_Controls_Inventory": "Inventory",
  "UI_Options_Controls_Map": "Map",
  "UI_Options_Controls_Move": "Move",
  "UI_Options_Controls_MoveDown": "Move down",
  "UI_Options_Controls_MoveLeft": "Move left",
  "UI_Options_Controls_MoveRight": "Move right",
  "UI_Options_Controls_MoveUp": "Move up",
  "UI_Options_Controls_NextLevel": "Preview Level (Next)",
  "UI_Options_Controls_Passive": "Talents",
  "UI_Options_Controls_Ping": "Ping",
  "UI_Options_Controls_PrevLevel": "Preview Level (Previous)",
  "UI_Options_Controls_QuickCast1": "Quick Cast 1",
  "UI_Options_Controls_QuickCast2": "Quick Cast 2",
  "UI_Options_Controls_QuickCast3": "Quick Cast 3",
  "UI_Options_Controls_QuickCast4": "Quick Cast 4",
  "UI_Options_Controls_QuickCast5": "Quick Cast 5",
  "UI_Options_Controls_QuickCast6": "Quick Cast 6",
  "UI_Options_Controls_QuickCast7": "Quick Cast 7",
  "UI_Options_Controls_QuickCast8": "Quick Cast 8",
  "UI_Options_Controls_RebindOverlay": "Enter the key to set.",
  "UI_Options_Controls_Reload": "Weapon Specialization Action",
  "UI_Options_Controls_Reset": "Reset key bindings",
  "UI_Options_Controls_SelectNextQuickSlotItem": "Select Potion",
  "UI_Options_Controls_SubAttack": "Special attack",
  "UI_Options_Controls_SystemKey": "This key cannot be used.",
  "UI_Options_Controls_UseItem": "Use consumable",
  "UI_Options_DataCollection_No": "Decline",
  "UI_Options_DataCollection_Yes": "Agree",
  "UI_Options_DataCollectionAgreement": "Gameplay data upload",
  "UI_Options_Effect": "Effect",
  "UI_Options_KeyboardAimSupport": "Ranged Attack Aim Assist",
  "UI_Options_KeyboardAimSupport_0": "Off",
  "UI_Options_KeyboardAimSupport_1": "On",
  "UI_Options_Language": "Language",
  "UI_Options_LimitFPS": "Limit FPS",
  "UI_Options_LimitFPS_0": "Unlimited",
  "UI_Options_LimitFPS_1": "60",
  "UI_Options_LimitFPS_2": "120",
  "UI_Options_LimitFPS_3": "144",
  "UI_Options_LimitFPS_4": "240",
  "UI_Options_LimitFPS_Tooltip": "This setting is ignored if VSync is enabled.",
  "UI_Options_Lore": "Lore",
  "UI_Options_Monitor": "Monitor",
  "UI_Options_Monitor_Value": "Monitor #{IDX}",
  "UI_Options_Multiplayer": "Multiplayer",
  "UI_Options_MyFX": "Display My Effects",
  "UI_Options_NotSupportedAspectRatio": "This aspect ratio is not supported. Graphic glitches may occur.",
  "UI_Options_PartyDamage": "Show party member damage",
  "UI_Options_PartyDamage_AllMember": "All Damage",
  "UI_Options_PartyDamage_OnlyMe": "Only My Damage",
  "UI_Options_PartyMemberFX": "Show Party Member Effects",
  "UI_Options_PartyMemberFX_0": "Normal",
  "UI_Options_PartyMemberFX_1": "Slightly Transparent",
  "UI_Options_PartyMemberFX_2": "Very Transparent",
  "UI_Options_PartyMemberFX_3": "Completely Transparent",
  "UI_Options_RemapGuide_Escape": "to cancel",
  "UI_Options_RemapGuide_Title": "{ACTION}\n\nPress key to remap to.",
  "UI_Options_ResetKeybindings": "All keyboard and gamepad key settings will be reset.",
  "UI_Options_Resolution": "Resolution",
  "UI_Options_ScreenMode": "Display mode",
  "UI_Options_ScreenMode_Fullscreen": "Full screen",
  "UI_Options_ScreenMode_FullscreenWindow": "Full screen (windowed)",
  "UI_Options_ScreenMode_MaximizedWindow": "Windowed (maximized)",
  "UI_Options_ScreenMode_Windowed": "Windowed",
  "UI_Options_SearchLobbyType": "Lobby Search Filter",
  "UI_Options_SearchLobbyType_0": "Same Region",
  "UI_Options_SearchLobbyType_1": "Same region or nearby regions",
  "UI_Options_SearchLobbyType_2": "Include distant regions",
  "UI_Options_SearchLobbyType_3": "Worldwide",
  "UI_Options_SkillSlot": "Display Skill Slot",
  "UI_Options_SkillSlot_0": "Active Slot Only",
  "UI_Options_SkillSlot_1": "All",
  "UI_Options_UI": "UI",
  "UI_Options_Volume_Ambience": "Environment volume",
  "UI_Options_Volume_BGM": "BGM volume",
  "UI_Options_Volume_FX": "SFX volume",
  "UI_Options_Volume_Master": "Master volume",
  "UI_Options_Volume_MuteBackgroundAudio": "Mute sound when leaving the game",
  "UI_Options_VSync": "VSync",
  "UI_OptionsPanel_Tab_Controls": "Control",
  "UI_OptionsPanel_Tab_Controls_Gamepad": "Gamepad",
  "UI_OptionsPanel_Tab_Controls_Keyboard": "Keyboard",
  "UI_OptionsPanel_Tab_Display": "Display",
  "UI_OptionsPanel_Tab_Gameplay": "Gameplay",
  "UI_OptionsPanel_Tab_Sound": "Sound",
  "UI_OrbConstructIcon_SpecialStatus": "Special ability",
  "UI_PassivePanel_CannotAddPoint": "Cannot be changed while exploring.",
  "UI_PassivePanel_DimensionPocketDisableWarning": "Items brought will be removed if the <tag=Passive_Item>'s level is below 20.",
  "UI_PassivePanel_RemainingPoint": "Remaining Talent Points",
  "UI_PassivePanel_Reset": "Reset",
  "UI_PausePanel_ExitButton": "Exit game",
  "UI_PausePanel_Giveup": "Forfeit",
  "UI_PausePanel_GiveupMessage": "Do you wish to give up the game? <color=red>The current run will be recorded as a death.</color>",
  "UI_PausePanel_GoToTitleButton": "Quit",
  "UI_PausePanel_HardModeButton": "Hard Mode Information",
  "UI_PausePanel_JournalPanel": "Journal",
  "UI_PausePanel_MultiButton": "Multiplayer",
  "UI_PausePanel_OptionsButton": "Options",
  "UI_PausePanel_QuitMessage": "Do you wish to end the game?",
  "UI_PausePanel_ResumeButton": "Continue",
  "UI_PausePanel_SettingsButton": "Settings",
  "UI_Quest_Main_Chapter1_Description": "Stop Cult Leader Askard",
  "UI_Quest_Main_Chapter1_End_Description": "Talk to the tree",
  "UI_Quest_Main_Chapter1_Title": "Chapter 1: Cult Leader",
  "UI_Quest_Main_Chapter2_Description": "Stop Qliphoth’s Tree",
  "UI_Quest_Main_Chapter2_Title": "Chapter 2: The Seed",
  "UI_Quest_Main_Chapter3_2_TalkHero_Description": "Talk to the three animals",
  "UI_Quest_Main_Chapter3_4_TalkHero_Description": "Talk to the three animals again",
  "UI_Quest_Main_Chapter3_Description": "Explore deeper beyond the wasteland",
  "UI_Quest_Main_Chapter3_Title": "Chapter 3: The Tree",
  "UI_Quest_Main_Chapter4_ClearMainRun": "Seal <tag=NPC:Tree_Qliphoth>",
  "UI_Quest_Main_Chapter4_FindDestiny_Fox": "Retrieve Destiny Fragment from <tag=NPC:CutScene_Chapter3_DeepCave_Fox>",
  "UI_Quest_Main_Chapter4_FindDestiny_Lion": "Retrieve Destiny Fragment from <tag=NPC:CutScene_Chapter3_DeepCave_Lion>",
  "UI_Quest_Main_Chapter4_FindDestiny_Mouse": "Retrieve Destiny Fragment from <tag=NPC:CutScene_Chapter3_DeepCave_Mouse>",
  "UI_Quest_Main_Chapter4_TalkFox": "Talk to <tag=NPC:CutScene_Chapter3_DeepCave_Fox>",
  "UI_Quest_Main_Wait_Description": "Wait until ready",
  "UI_QuestAccept": "New Mission: {NAME}",
  "UI_QuestBoard_Clear": "Resolved!",
  "UI_QuestBoard_Reward": "Reward",
  "UI_QuestBoardEvent_Cleared": "Objective Complete!",
  "UI_QuestClear": "Quest Complete: {NAME}",
  "UI_QuestFail": "Quest Failed: {NAME}",
  "UI_QuestViewerLabel": "Task",
  "UI_QuickSlot_SwapHealPotion": ": Swap to Healing Potion",
  "UI_QuickSlot_SwapPotion": ": Swap Potion",
  "UI_QuickSlot_UsePostion": ": Drink Potion",
  "UI_RewardListIcon_NoReward": "No rewards earned",
  "UI_SephiritePanel_ConvertRerollDice": "Convert",
  "UI_SephiritePanel_ConvertRerollDicePopup": "Would you like to exchange the reward for <sprite=\"Keyword\" name=Dice>?",
  "UI_SephiritePanel_NetEnoughMoney": "Not enough gold to purchase.",
  "UI_SephiritePanel_RerollGuide": "Reroll ({REROLL} chances)",
  "UI_SephiritePanel_RerollGuide_Free": "Free Reroll ({REROLL} chances)",
  "UI_SephiritePanel_Skip": "Press the button to skip",
  "UI_SephiritePanel_SkipSelect": "Skip Selection",
  "UI_SephiritePanel_SkipSelectPopup": "Are you sure you want to forfeit the reward?",
  "UI_SephiritePanel_UniqueEffectOverlapped": "You already have the {ITEMNAME}. (Unique effects do not stack)",
  "UI_SephiritePanel_UniquePairLevelOver": "You cannot increase the level of this item any further.",
  "UI_ShieldBreak": "Shield broken!",
  "UI_ShieldPerfectGuard": "PERFECT GUARD!",
  "UI_Shop_Buy": "(or drag) Buy",
  "UI_ShopNegotiationTooltip": "The trade proceeds as follows based on the difference in your barter stat ({DELTA}).\nBuy: Buy at the original price of {BUY}\nSell: Sell at the original price {SELL}",
  "UI_ShopPanel_Title": "Trade",
  "UI_ShopPanel_Trade": "Offer",
  "UI_SideStageSelectionElement_CompletePostfix": "(Complete)",
  "UI_SideStageSelectionPanel_Title": "Side Quest List",
  "UI_StatsCategory_DarkCloud": "Storm Cloud",
  "UI_StatsCategory_FlameGround": "Blazing Field",
  "UI_StatsCategory_FlameSword": "Flame Sword",
  "UI_StatsCategoryAdded": "Unlocks Ability: {ABILITY}",
  "UI_StatsPanel_CommonStat": "Common Stats",
  "UI_StatsPanel_SpecialStat": "Special Stats",
  "UI_StoneTabletTooltip_Criteria": "Tablet Activation Condition",
  "UI_StoneTabletTooltip_Criteria_AnyItem": "Must be placed in the marked slot",
  "UI_StoneTabletTooltip_Criteria_Charm": "There must be an artifact in the indicated spot",
  "UI_StoneTabletTooltip_Criteria_CHARM": "There must be an artifact in the indicated spot",
  "UI_StoneTabletTooltip_Criteria_Place": "Only active in the marked slots",
  "UI_StoneTabletTooltip_Criteria_PLACED": "[Location]",
  "UI_StoneTabletTooltip_CriteriaArea_BOTTOM": "Bottom",
  "UI_StoneTabletTooltip_CriteriaArea_DIADOWNLEFT": "Lower-left",
  "UI_StoneTabletTooltip_CriteriaArea_DIADOWNRIGHT": "Lower-right",
  "UI_StoneTabletTooltip_CriteriaArea_DIAUPLEFT": "Upper-left",
  "UI_StoneTabletTooltip_CriteriaArea_DIAUPRIGHT": "Upper-right",
  "UI_StoneTabletTooltip_CriteriaArea_DOWN": "Below",
  "UI_StoneTabletTooltip_CriteriaArea_DOWNDOWN": "2 slots below",
  "UI_StoneTabletTooltip_CriteriaArea_LEFT": "Left side",
  "UI_StoneTabletTooltip_CriteriaArea_LEFTEND": "Left end",
  "UI_StoneTabletTooltip_CriteriaArea_LEFTLEFT": "2 slots left",
  "UI_StoneTabletTooltip_CriteriaArea_RIGHT": "Right side",
  "UI_StoneTabletTooltip_CriteriaArea_RIGHTEND": "Right end",
  "UI_StoneTabletTooltip_CriteriaArea_RIGHTRIGHT": "2 slots right",
  "UI_StoneTabletTooltip_CriteriaArea_TOP": "Top",
  "UI_StoneTabletTooltip_CriteriaArea_UP": "Above",
  "UI_StoneTabletTooltip_CriteriaArea_UPUP": "2 slots above",
  "UI_StoneTabletTooltip_Effect_Disable": "Disable Artifacts",
  "UI_StoneTabletTooltip_Effect_IgnoreCriteria": "Ignore artifact constraints",
  "UI_StoneTabletTooltip_Effect_LVDown": "Reduce Artifact Level",
  "UI_StoneTabletTooltip_Effect_LVUp": "Increase Artifact Level",
  "UI_StoneTabletTooltip_Engraving": "(Press and hold) Imprint",
  "UI_StoneTabletTooltip_Rotate": "Rotate",
  "UI_StoneTabletTooltip_RotateRestriction": "Disable Rotate",
  "UI_SynergyTooltip_ComboEffect": "Combo Effect",
  "UI_SynergyTooltip_ItemFindBonus": "Combo Item Find Bonus",
  "UI_SystemMessage_Chintamani": "The Cintamani Stone shatters and protects you.",
  "UI_SystemMessage_FoundHiddenRoom": "You discovered a hidden location!",
  "UI_SystemMessage_GetSapphire": "You have acquired 3 sapphires.",
  "UI_SystemMessage_MultiplayerMiracleSelection": "{NAME} has acquired the {MIRACLE} miracle.",
  "UI_SystemMessage_MustToTalkToFox": "Talk to <tag=NPC:CutScene_Chapter3_DeepCave_Fox>.",
  "UI_SystemMessage_MustToTalkToTree": "Talk to the tree.",
  "UI_SystemMessage_NeedToComeInSessionAllPlayer": "All players need to join the host’s session.",
  "UI_SystemMessage_NeedToGoMultiZone": "You must move to the assembly area.",
  "UI_TreeShopPanel_AddedEffect": "Current",
  "UI_TreeShopPanel_AddedEffect_PassivePoint": "Talent Points <color=green>+{POINT}</color>",
  "UI_TreeShopPanel_Disabled_FillTheCliffClear": "Locked \n\n Complete the 'Ark Exploration' event",
  "UI_TreeShopPanel_Disabled_Lock": "Locked",
  "UI_TreeShopPanel_Disabled_Passive": "Locked\n\nComplete the 'Home Repairs' event",
  "UI_TreeShopPanel_Title": "Destiny Inscription",
  "UI_TreeShopPanel_Title_Sub": "Inscribe an unchanging fate.",
  "UI_TreeShopPurchasePanel_Label": "Unlocked",
  "UI_TreeShopPurchasePanel_Submit": "Okay",
  "UI_UnlockCostume": "Costume Unlocked",
  "UI_UnlockItemPreviewer_Close": "Close Preview",
  "UI_UnlockItemsPanel": "New Items Unlocked!",
  "UI_WaitFotOtherPlayerText": "You have fallen.\nWait for your teammate’s help.",
  "UI_WeaponEnhancement": "Do you wish to enhance {WEAPONNAME}?",
  "UI_WeaponEnhancement_FireRate": "Fire Rate",
  "UI_WeaponEnhancement_MagazineCapacity": "Magazine Capacity",
  "UI_WeaponEnhancement_MagazineCount": "Magazine Count",
  "UI_WeaponEnhancement_Reload": "Reload (sec)",
  "UI_WeaponEnhancement_RerollGuide": "Refresh List",
  "UI_WeaponEnhancement_RerollGuide_Count": "({REROLL} chances)",
  "UI_WeaponTooltip_Requirements": "Required Stats",
  "UI_WeaponTooltip_UniqueEffect": "- <indent=10><color=yellow>{NAME}</color>: {DESCRIPTION}</indent>",
  "UI_WorldMap_Event_Anvil": "Anvil",
  "UI_WorldMap_Event_Anvil_Description": "Allows you to upgrade weapons.",
  "UI_WorldMap_Event_Charm": "Artifact",
  "UI_WorldMap_Event_Charm_Description": "You might be able to acquire an artifact.",
  "UI_WorldMap_Event_Dice_Description": "You might be able to acquire some dice.",
  "UI_WorldMap_Event_Enchant": "Enchant",
  "UI_WorldMap_Event_Enchant_Description": "You might be able to increase the level of an artifact.",
  "UI_WorldMap_Event_EXP": "Experience",
  "UI_WorldMap_Event_EXP_Description": "You might be able to level up immediately.",
  "UI_WorldMap_Event_HP": "Restore HP",
  "UI_WorldMap_Event_HP_Description": "You might be able to restore your HP.",
  "UI_WorldMap_Event_Identify": "Appraisal Altar",
  "UI_WorldMap_Event_Identify_Description": "You sense an appraisal altar.",
  "UI_WorldMap_Event_InventoryStorage": "Inventory Slot",
  "UI_WorldMap_Event_InventoryStorage_Description": "Grants additional inventory slots.",
  "UI_WorldMap_Event_MaxHP": "Max HP Boost",
  "UI_WorldMap_Event_MaxHP_Description": "It seems like it might increase your max HP.",
  "UI_WorldMap_Event_Merchant": "Wandering Merchant",
  "UI_WorldMap_Event_Merchant_Description": "The merchant is staying here for a while.",
  "UI_WorldMap_Event_Merchant_Description_Red": "The Merchant Guild is hostile towards you. It seems there’s nothing to gain by going there.",
  "UI_WorldMap_Event_Merchant_Red": "Wandering Merchant <color=red>(Hostile)</color>",
  "UI_WorldMap_Event_Miracle": "Roots",
  "UI_WorldMap_Event_Miracle_Description": "You sense a lot of mystical energies.",
  "UI_WorldMap_Event_Money": "Money",
  "UI_WorldMap_Event_Money_Description": "You feel like your pockets are going to be filled.",
  "UI_WorldMap_Event_RandomEncounter": "??",
  "UI_WorldMap_Event_RandomEncounter_Description": "What could be there?",
  "UI_WorldMap_Event_Sapphire": "Sapphire",
  "UI_WorldMap_Event_Sapphire_Description": "You might be able to acquire some sapphires.",
  "UI_WorldMap_Event_StoneTablet": "Tablet",
  "UI_WorldMap_Event_StoneTablet_Description": "You might be able to acquire a tablet.",
  "UI_WorldMap_Event_Treasure": "Artifact",
  "UI_WorldMap_Event_Treasure_Description": "You might be able to acquire an artifact.",
  "UI_WorldMap_Event_Unknown": "???",
  "UI_WorldMap_Event_Unknown_Description": "What could be there?",
  "UI_WorldMap_QuestBoard_ClearedEvent": "Resolved Event",
  "UI_WorldMap_QuestBoard_EventList": "The scattered villagers are gathering to rebuild the Grassland Village. Please help them.",
  "UI_WorldMap_QuestBoard_Title": "Repair Bulletin Board",
  "UI_WorldMap_Threat_Battle": "Combat",
  "UI_WorldMap_Threat_Battle_Description": "You can sense enemies.",
  "UI_WorldMap_Threat_Boss": "Boss Battle",
  "UI_WorldMap_Threat_Boss_Description": "You might want to prepare yourself.",
  "UI_WorldMap_Threat_HardBattle": "Disturbance",
  "UI_WorldMap_Threat_HardBattle_Description": "You can sense enemies that are stronger than usual.",
  "UI_WorldMap_Threat_MiniBoss": "Mini Boss",
  "UI_WorldMap_Threat_MiniBoss_Description": "You can sense a very powerful enemy.",
  "UI_WorldMap_Threat_Peace": "Peaceful",
  "UI_WorldMap_Threat_Peace_Description": "You don’t sense any threats.",
  "UI_WorldMap_Threat_Unknown": "???",
  "UI_WorldMap_Threat_Unknown_Description": "What could be awaiting you?",
  "UI_WorldMap_Threat_UnknownBattle": "Unknown Combat",
  "UI_WorldMap_Threat_UnknownBattle_Description": "You can sense trouble, but the enemies are unknown.",
  "UI_WorldMap_ThreatDisturbance_DIFFICULTY_UP": "Proliferation",
  "UI_WorldMap_ThreatDisturbance_DIFFICULTY_UP_Description": "Even more enemies appear.",
  "UI_WorldMap_ThreatDisturbance_DYNAMITE": "Explosive",
  "UI_WorldMap_ThreatDisturbance_DYNAMITE_Description": "Enemies drop dynamite when they die.",
  "UI_WorldMap_ThreatDisturbance_MORE_DMG": "Frenzy",
  "UI_WorldMap_ThreatDisturbance_MORE_DMG_Description": "Enemies have increased damage.",
  "UI_WorldMap_ThreatDisturbance_MORE_HP": "Bulkiness",
  "UI_WorldMap_ThreatDisturbance_MORE_HP_Description": "Enemies have increased HP.",
  "UI_WorldMap_ThreatDisturbance_SUPERARMOR": "Preparation",
  "UI_WorldMap_ThreatDisturbance_SUPERARMOR_Description": "Some enemies have super armor.",
  "UI_WorldMapPanel_WhereToGo": "Where to?",
  "Unit_FollowerHealer_DefaultName": "Ekhati’s Doll",
  "Unit_MiniBallista_DefaultName": "Mini Ballista",
  "Unit_RedMole_DefaultName": "Summoned Mole Unit",
  "Unit_SoulBow_DefaultName": "Summoned Soul Bow",
  "Unit_StoneRabbit_DefaultName": "Summoned Rock Bunny",
  "Unit_SummonedSkeleton_DefaultName": "Awakened Undead",
  "Unlocked_GameMode_Normal": "Normal Game mode unlocked!",
  "Weapon": "Weapon",
  "Weapon_0000_Name": "Default Sword and Shield",
  "Weapon_0001_Name": "Protection of the Fuzz",
  "Weapon_0002_Name": "Unity of Offense and Defense",
  "Weapon_0003_Name": "Tiny Destruction",
  "Weapon_0004_Name": "Star’s Twinkle",
  "Weapon_0005_Name": "Cold Anger",
  "Weapon_0006_Name": "Wandering Ashes",
  "Weapon_0007_Name": "The Indomitable",
  "Weapon_0008_Name": "Returning Guardian",
  "Weapon_0009_Name": "Gripping Fear",
  "Weapon_0010_Name": "Steel Greatsword",
  "Weapon_0011_FlavorText": "A sword and shield designed for stability",
  "Weapon_0011_Name": "Hypersensitivity",
  "Weapon_0012_FlavorText": "A spear with a sharp tip",
  "Weapon_0012_Name": "Swarming Shadow",
  "Weapon_0013_FlavorText": "A sword that is lightweight, short, and sharp",
  "Weapon_0013_Name": "Minimalism",
  "Weapon_0014_FlavorText": "An axe used for hewing large trees",
  "Weapon_0014_Name": "Negligence",
  "Weapon_0015_Name": "Loving Gaze",
  "Weapon_0016_Name": "Swift Regret",
  "Weapon_0017_Name": "Troubling Delight",
  "Weapon_0018_Name": "The Second",
  "Weapon_0019_Name": "Compliance",
  "Weapon_0020_Name": "Dagger",
  "Weapon_0021_Name": "Safe Start",
  "Weapon_0022_Name": "Over the Doorstep",
  "Weapon_0023_Name": "Arid Breeze",
  "Weapon_0024_Name": "Lightless Blade",
  "Weapon_0025_Name": "White Smile",
  "Weapon_0026_Name": "Shadow of Hope",
  "Weapon_0027_Name": "Absolute Envy",
  "Weapon_0028_Name": "Creeping Despair",
  "Weapon_0029_Name": "Difficult Trial",
  "Weapon_0100_Name": "Colossal Crossbow",
  "Weapon_0101_Name": "Colossal Crossbow: Reload Device",
  "Weapon_0102_Name": "Colossal Crossbow: Acceleration Core",
  "Weapon_0103_Name": "Crossbow: Twin",
  "Weapon_0104_Name": "Colossal Crossbow: Scattershot Shooter",
  "Weapon_0105_Name": "Colossal Crossbow: Gunpowder Synthesis",
  "Weapon_0106_Name": "Colossal Crossbow: Enhanced Special Bolts",
  "Weapon_0107_Name": "Colossal Crossbow: Dual Rails",
  "Weapon_0108_Name": "Colossal Crossbow: Fire Mine",
  "Weapon_0109_Name": "Colossal Crossbow: Equipped with Guidance Module",
  "Weapon_0110_Name": "Colossal Crossbow: Unstable Lightning Mark",
  "Weapon_0111_Name": "Colossal Crossbow: Mark Stabilization",
  "Weapon_0112_Name": "Colossal Crossbow: Frost Veil",
  "Weapon_0113_Name": "Colossal Crossbow: Rapid Freeze Crystal",
  "Weapon_0114_Name": "Colossal Crossbow: Expansion Device",
  "Weapon_0115_Name": "Colossal Crossbow: Cloud Gatherer",
  "Weapon_0116_Name": "Colossal Crossbow: Explosive Device",
  "Weapon_0117_Name": "Colossal Crossbow: Rapid-Fire Device",
  "Weapon_0118_Name": "Mini Cannon",
  "Weapon_0119_Name": "Kagumede",
  "Weapon_0120_Name": "Kalim's Form",
  "Weapon_0200_Name": "Quarterstaff",
  "Weapon_0400_Name": "Blade",
  "Weapon_0401_Name": "Long Blade 'Onohara'",
  "Weapon_0402_Name": "Famed Sword 'Muramasa'",
  "Weapon_0403_Name": "Beast Marks Sword 'Hou'",
  "Weapon_0404_Name": "Thunder Sword 'Bronte'",
  "Weapon_0405_Name": "Lightning Flash",
  "Weapon_0406_Name": "Helbanus",
  "Weapon_0407_Name": "Blazing Helbanus",
  "Weapon_0408_Name": "Heidi",
  "Weapon_0409_Name": "Rendblade: Heavenrend",
  "Weapon_0410_Name": "Rendblade: Drifting Willow",
  "Weapon_0411_Name": "Rendblade: RuinDance",
  "Weapon_0412_Name": "The Awaiting Azureblade",
  "Weapon_0413_Name": "Yui's Short Dagger",
  "Weapon_0414_Name": "Adamah’s Oath",
  "Weapon_0415_Name": "Keraunos",
  "Weapon_0416_Name": "Library Spectral Sealing Society Mark I",
  "Weapon_0417_Name": "Library Spectral Sealing Society Mark II",
  "Weapon_0419_Name": "Winter Smith's Draftblade",
  "Weapon_0420_Name": "Silence of Everfrost",
  "Weapon_0421_Name": "Fragment of Nastrond",
  "Weapon_1000_FlavorText": "A bow in poor condition and on the verge of snapping",
  "Weapon_1000_Name": "Old Bow",
  "Weapon_1001_FlavorText": "I can feel its soul.",
  "Weapon_1001_Name": "Magic Bow",
  "Weapon_1122_Name": "The Emberforged",
  "Weapon_1123_Name": "Red Snake Crush",
  "Weapon_1124_Name": "Solis Cineris",
  "Weapon_1208_Name": "Jade Vestige",
  "Weapon_1209_Name": "Unbound Immersion",
  "Weapon_5000_FlavorText": "There’s nothing better for building a house than this.",
  "Weapon_5000_Name": "Giant Construction Hammer",
  "Weapon_Blade": "Blade",
  "Weapon_Carrotcalibur_Name": "Carrotcalibur",
  "Weapon_CarrotSword_Name": "Carrot Sword",
  "Weapon_CooldownWand_Name": "Wand of Discipline",
  "Weapon_Corrosion2_Name": "Corrosion Defense Tier 2 *검방?*",
  "Weapon_Corrosion3_Name": "Corrosion Defense Tier 3",
  "Weapon_Crossbow": "Crossbow",
  "Weapon_Dagger": "Dagger",
  "Weapon_Dagger_Tier2_Throw_Name": "Alpine Edelweiss",
  "Weapon_Dagger_Tier3_Throw_Name": "Adonis",
  "Weapon_Dagger_Tier3_ThrowComp_Name": "Dark Veil",
  "Weapon_DragonHammer_Name": "Ancient Hammer",
  "Weapon_FireDagger_Name": "Fire Dagger",
  "Weapon_FireDagger2_Name": "Heated Blade",
  "Weapon_FireDaggerBurn_Name": "Burning Fang",
  "Weapon_FireWand_Name": "Gaze of Flames",
  "Weapon_Golem_Name": "Golem Core",
  "Weapon_Greatsword": "",
  "Weapon_GreatSword": "Great Sword",
  "Weapon_GreenOnionSword_Name": "Excallion",
  "Weapon_Hammer_Ice_Name": "Blizzard’s Eve",
  "Weapon_Hammer_Name": "War Hammer",
  "Weapon_Ice2_Name": "Frost Shard",
  "Weapon_Ice3_Name": "Glacial Blade",
  "Weapon_IceWand_Name": "Breath of Ice",
  "Weapon_Katana": "Blade",
  "Weapon_Lightning_Name": "Lightning Dagger",
  "Weapon_Lightning2_Name": "Overhanging Storm Cloud",
  "Weapon_Lightning3_Name": "Lightning’s Wrath",
  "Weapon_LightningSwordAndShield_Name": "Conductor",
  "Weapon_LightningSwordAndShield_T3MB_Name": "Ballista Sword",
  "Weapon_LightningSwordAndShield_T3S_Name": "Superconductor",
  "Weapon_LightningWand_Name": "Wings of Lightning",
  "Weapon_MagicalWand_Name": "Magic Wand",
  "Weapon_Rapier_Name": "Rapier",
  "Weapon_RapierWide_Name": "Flashing Rapier",
  "Weapon_SwordAndShield": "Sword and Shield",
  "Weapon_WeaselKnightsGreatSword_Name": "Greatsword of the Red Weasel",
  "WeaponAction_AdvancedReload": "Advanced Reload",
  "WeaponAction_AdvancedReload_Description": "Consumes <tag=MP>25 to reload at 400% speed <tag=WeaponAction_Reload>",
  "WeaponAction_BasicAttack_Formula_01": "L",
  "WeaponAction_CarrotAttack": "Carrot Sword Technique",
  "WeaponAction_CarrotAttack_Description": "Swings the weapon dealing even damage 5 times. Compared to the original triple attack, the damage per second increases by 20%.",
  "WeaponAction_Crossbow_BasicAttack": "Normal Attack",
  "WeaponAction_Crossbow_BasicAttack_Description": "Automatically reloads when all arrows are exhausted. <tag=MoveSpeed> is reduced by 40% during attacks.",
  "WeaponAction_Crossbow_BasicAttack_Formula": "L",
  "WeaponAction_Crossbow_DashAttack": "Dash Attack",
  "WeaponAction_Crossbow_DashAttack_Description": "Consumes a dash to deploy a mine that lasts for 3 seconds. It automatically explodes when an enemy is detected.",
  "WeaponAction_Crossbow_DashAttack_Formula": "(After dashing) &L",
  "WeaponAction_Crossbow_DashAttack2_Description": "Consumes a dash count to set a mine that lasts for 2.5 seconds. It automatically explodes upon detecting an enemy.",
  "WeaponAction_Crossbow_PowerShot": "Special Attack: Power Arrow",
  "WeaponAction_Crossbow_PowerShot_Description": "Consume 10 <tag=MP> to fire a powerful arrow. Does not consume arrows.",
  "WeaponAction_Crossbow_PowerShot_Formula": "R",
  "WeaponAction_Dagger_BasicAttack": "Normal Attack",
  "WeaponAction_Dagger_BasicAttack_Formula": "L& (5 times)",
  "WeaponAction_Dagger_BladeZone": "Dash Attack: Blade Prison",
  "WeaponAction_Dagger_BladeZone_Effect": "Attacks in a certain area with 33% reduced damage. Increases hit count by 1 for every additional 30% attack speed. (Damage increases by 7% per hit count)",
  "WeaponAction_Dagger_DashAttack": "Dash Attack",
  "WeaponAction_Dagger_DashAttack_Description": "Changes to Fury while in a Trance",
  "WeaponAction_Dagger_DashAttack_Formula": "(After dashing) &L",
  "WeaponAction_Dagger_Parry": "Special Attack: Parry",
  "WeaponAction_Dagger_Parry_Formula": "R",
  "WeaponAction_Dagger_Throw_BasicAttack_Formula": "L&(4 times)",
  "WeaponAction_Dagger_Trance": "Trance",
  "WeaponAction_DashAttack": "Dash attack",
  "WeaponAction_Deflecting": "Tackle",
  "WeaponAction_Deflecting_Description": "Move in the specified direction. Grants a short invincibility period. (MP Cost: 5)",
  "WeaponAction_DeflectingIce": "Special Attack: Ice Sliding",
  "WeaponAction_DeflectingIce_Description": "Move in the specified direction. Grants brief invincibility. Deals <tag=IceDamage> 50% damage to enemies touched. (Consumes MP: 5)",
  "WeaponAction_DirectAttack": "Weapon Attack",
  "WeaponAction_DirectAttack_Description": "",
  "WeaponAction_DirectAttack_DetailedValue": "Refers to <tag=WeaponAction_BasicAttack>, <tag=WeaponAction_DashAttack>, <tag=WeaponAction_SpecialAttack> performed using a weapon.",
  "WeaponAction_Fury": "Fury",
  "WeaponAction_Golem_Left": "Activate Parts",
  "WeaponAction_Golem_Left_Formula": "L",
  "WeaponAction_GreatDraw": "",
  "WeaponAction_Greatsword_BasicAttack": "Normal Attack",
  "WeaponAction_Greatsword_BasicAttack_1": "1st Hit",
  "WeaponAction_Greatsword_BasicAttack_2": "2nd Hit",
  "WeaponAction_Greatsword_BasicAttack_3": "3rd Hit",
  "WeaponAction_Greatsword_BasicAttack_4": "4th Hit",
  "WeaponAction_Greatsword_BasicAttack_Formula": "L& (3 times)",
  "WeaponAction_Greatsword_DashAttack_Formula": "(After dashing) &L",
  "WeaponAction_Greatsword_Reassemble": "Special Attack: Reassemble",
  "WeaponAction_Greatsword_Reassemble_Description": "Expend 30 MP to deal an additional 15 damage on attack.\nThe sword blade extends for 8 seconds, allowing continuous normal attacks.",
  "WeaponAction_Greatsword_Reassemble_Effect": "For 8 seconds, the blade extends, allowing continuous swings with regular attacks, and grants a buff that deals an additional 15 damage when attacking.",
  "WeaponAction_Greatsword_Transform": "Special Attack: Reassemble",
  "WeaponAction_Greatsword_Whirlwind": "Special Attack: Whirlwind",
  "WeaponAction_Greatsword_Whirlwind_Formula": "R& charge, then release",
  "WeaponAction_Greatsword_WoundExplosion": "Special Attack: Wound Explosion",
  "WeaponAction_Greatsword_WoundExplosion_Effect": "Remove all debuffs you applied on enemies within 8 tiles and deal chaos damage. (Damage: Number of removed debuff stacks * 100)",
  "WeaponAction_Iaido": "Normal Attack: Iaido Slash",
  "WeaponAction_Iaido_Description": "<tag=WeaponAction_BasicAttack>, counted as a single continuous strike, attacks nearby enemies. (Damage: <tag=PhysicalDamage> 200%) When Sword Charge is at 100%, it changes to <tag=WeaponAction_Iaido_Great>.",
  "WeaponAction_Iaido_Great": "Normal Attack: Great Iaido Slash",
  "WeaponAction_Iaido_Great_Description": "Increases attack range. (Damage: <tag=PhysicalDamage> 400%)",
  "WeaponAction_Issen": "Special Attack: Issen",
  "WeaponAction_Issen_DetailedValue": "Increases <tag=LightningDamage> by 50% per maximum <tag=Electric> stack",
  "WeaponAction_Katana_Deflecting_Formula": "R",
  "WeaponAction_Katana_HeavySlash": "Special Attack: HeavySlash",
  "WeaponAction_Katana_HeavySlash_Formula": "Sheathed &L",
  "WeaponAction_Katana_Sheath_Formula": "R",
  "WeaponAction_Katana_SheathAttack_Formula": "While Sheathing&L",
  "WeaponAction_MiniDrone": "Mini Drone",
  "WeaponAction_MiniDrone_Description": "",
  "WeaponAction_Overheat": "Overheat",
  "WeaponAction_Overheat_Description": "<tag=AttackSpeed> is fixed at 300%, and <tag=WeaponAction_BasicAttack> is changed to have a fire attribute. (Damage: <tag=FireDamage> 110%)",
  "WeaponAction_QuickDraw": "Quick Draw",
  "WeaponAction_Reload": "Reload",
  "WeaponAction_Sheath": "Sheath",
  "WeaponAction_SheathAndDraw": "Sheath and Draw",
  "WeaponAction_SheathAttack": "Special Attack: Heavy Slash",
  "WeaponAction_SheathAttackFast": "Special Attack: Swift Slash",
  "WeaponAction_SheathAttackFast_Description": "No longer consumes <tag=MP> and <tag=WeaponAction_DirectAttack> damage is reduced by 30%.",
  "WeaponAction_SpecialAttack": "Special Attack",
  "WeaponAction_SwordAndShield_BasicAttack": "Normal Attack",
  "WeaponAction_SwordAndShield_BasicAttack_Damage": "{ORDINAL0}: {DMG0}\n{ORDINAL1}: {DMG1}\n{ORDINAL2}: {DMG2}",
  "WeaponAction_SwordAndShield_BasicAttack_Formula": "L& (3 times)",
  "WeaponAction_SwordAndShield_DashAttack": "Dash Attack",
  "WeaponAction_SwordAndShield_DashAttack_Damage": "{ORDINAL0}: {DMG0}",
  "WeaponAction_SwordAndShield_DashAttack_Formula": "(After dashing) &L",
  "WeaponAction_SwordAndShield_Guard": "Block",
  "WeaponAction_SwordAndShield_Guard_Formula": "R& (hold)",
  "WeaponAction_SwordAndShield_LightningSpear": "Lightning Spear",
  "WeaponAction_SwordAndShield_PerfectGuard": "Perfect guard",
  "WeaponAction_SwordAndShield_Sweep": "Special Attack: Cleave",
  "WeaponAction_SwordAndShield_Sweep_Damage": "{ORDINAL0}: {DMG0}",
  "WeaponAction_SwordAndShield_Sweep_Formula": "(While guarding) &L",
  "WeaponAction_SwordStrike": "Sword Strike",
  "WeaponAction_Unsheath": "Unsheath",
  "WeaponAddon_AdditionalElementalDamage_Effect": "When performing a <tag=WeaponAction_DirectAttack>, deal additional damage to the target equal to {PERCENT}% of {STAT}.",
  "WeaponAddon_AutoDashAttack_Effect": "<tag=DashAttackDamage> increases by 60%. Deals 50% of dash attack damage to enemies along the dash path. (Deals double damage when <tag=DashCount> is consumed.)",
  "WeaponAddon_BasicAttackButNoSweep_Effect": "Increases <tag=BasicAttackDamage> by 33%, but <tag=WeaponAction_Sweep> can no longer be used.",
  "WeaponAddon_Carrotcalibur1_Effect": "<tag=WeaponAction_BasicAttack> changes to <tag=WeaponAction_CarrotAttack>, and the efficiency of additional attack speed is increased by 20%.",
  "WeaponAddon_Carrotcalibur1_Name": "Carrot Breathing",
  "WeaponAddon_CarrotSword_Effect": "Increases all elemental damage by 3.",
  "WeaponAddon_CarrotSword_Name": "Power of the Carrot",
  "WeaponAddon_ChargedSweep_Effect": "Increases <tag=WeaponAction_Sweep> damage by 30%, and <tag=WeaponAction_Sweep> charges while <tag=WeaponAction_Guard> is active, with the range expanding by 200% at full charge. (Instant charge upon perfect guard)",
  "WeaponAddon_ClubAdvanced_Effect": "When performing a <tag=WeaponAction_DirectAttack>, <tag=CriticalChance> is reduced by 20%, but <tag=FinalWeaponDamage> is increased by 25%.",
  "WeaponAddon_ClubCritical_Effect": "Increases the <tag=CriticalDamageRate> of <tag=WeaponAction_DirectAttack> by 30%.",
  "WeaponAddon_ClubSpike_Effect": "Fires 3 piercing spikes upon a <tag=CriticalDamageRate> hit with a <tag=WeaponAction_DirectAttack>. An additional spike is added for every 20% extra critical damage of the attack. (Damage: 26% of <tag=PhysicalDamage>)",
  "WeaponAddon_Concentration_Effect": "Reduces <tag=PhysicalDamage> by 6, but increases <tag=CooldownRecovery> by 30%.",
  "WeaponAddon_Concentration_Name": "Focus",
  "WeaponAddon_CritFury_Effect": "You can no longer use <tag=WeaponAction_Parry>, but have a 20% chance to gain <tag=WeaponAction_Trance> with <tag=WeaponAction_DirectAttack>. (<tag=WeaponAction_Trance> can be charged up to 2 times)",
  "WeaponAddon_Dagger_Shuriken_Effect": "Attack changes to 'Shuriken Throw'.",
  "WeaponAddon_Dagger_ThrowComp_Effect": "Gain <tag=Buff_ThrowComp> buff when using <tag=WeaponAction_DirectAttack>",
  "WeaponAddon_DaggerNewBasicAttackSet_Effect": "The damage of the 3rd, 4th, and 5th <tag=WeaponAction_BasicAttack> is increased by 25%, and the staggering effect is enhanced.",
  "WeaponAddon_DarkCloudBasicAttack_Effect": "Every {SWING} attacks, gain {COUNT} <tag=DarkCloud> stacks. Using <tag=WeaponAction_Whirlwind> grants a buff that increases <tag=DarkCloudSpeed> by 100% (duration 4 seconds)",
  "WeaponAddon_DarkCloudSweep_Effect": "<tag=WeaponAction_SpecialAttack> will be changed to <tag=WeaponAction_LightningSpear>. Consumes 4 <tag=DarkCloud> to launch a spear dealing 165% <tag=LightningDamage> damage forward.",
  "WeaponAddon_DashAttackBuff_Effect": "Gain a 20% Basic Attack Damage and 30% Dash Attack Damage buff for 10 seconds upon <tag=WeaponAction_DashAttack>. Disables <tag=WeaponAction_Fury>.",
  "WeaponAddon_Debuff_Effect": "Attacks the target and inflicts {DEBUFF}.",
  "WeaponAddon_DebuffShock_Effect": "When <tag=WeaponAction_DirectAttack>, inflict <tag=Electric> on the target. <tag=ElectricDamage> increases by {VAL0}%.",
  "WeaponAddon_DoubleFury_Effect": "Damage of <tag=WeaponAction_Fury> increases by an additional 10%.\nSuccessfully executing <tag=WeaponAction_Parry> will recharge <tag=WeaponAction_Trance> twice.",
  "WeaponAddon_DoubleWhirlwind_Effect": "Reduces the stagger value of <tag=WeaponAction_Whirlwind>, but you can perform a follow-up attack using the <tag=WeaponAction_SpecialAttack> key after casting.",
  "WeaponAddon_EasyParry_Effect": "Increases the <tag=WeaponAction_Parry> window and reduces the MP consumption by 30%.",
  "WeaponAddon_EnhancedMiniBallista_Effect": "The arrows of the artifact <tag=ITEM:1071> penetrate walls and home in on enemies. Successfully guarding will instantly fire an arrow.",
  "WeaponAddon_EvadeFury_Effect": "<tag=Evasion> is increased by 10%. Gain <tag=WeaponAction_Trance> upon activating <tag=Evasion>.",
  "WeaponAddon_EvasionFury_Effect": "You can no longer use <tag=WeaponAction_Parry>, but gain <tag=WeaponAction_Trance> every 2.8 seconds. (1% increased charge rate per <tag=Evasion>, up to 33%)",
  "WeaponAddon_EvasionFury2_Effect": "For every 1 <tag=Evasion>, <tag=WeaponAction_Trance>’s charge speed increases by an additional 0.25%. The charge speed cap from <tag=Evasion> is removed.",
  "WeaponAddon_FireDagger_Effect": "<tag=WeaponAction_Parry> is replaced with 'Dagger Throw'. Fires 5 daggers forward. (Damage: 100% of <tag=FireDamage>)",
  "WeaponAddon_FireDagger2_Effect": "<tag=FireDamage> of thrown daggers increases by 10% and penetrates enemies.",
  "WeaponAddon_FireDaggerBurn_Effect": "Thrown daggers inflict <tag=Burn> on enemies.",
  "WeaponAddon_GreatSword_Halberd_Effect": "The description for the Greatsword tier 2 Halberd. There are no effects yet.",
  "WeaponAddon_GreatSword_Ice_Effect": "<tag=WeaponAction_DirectAttack> deals an extra 30% <tag=IceDamage>.",
  "WeaponAddon_GreatSword_Ice_Name": "Frigid Assault",
  "WeaponAddon_GreatSword_Ice2_Effect": "Further increases <tag=WeaponAction_BasicAttack> range, and increases the <tag=IceDamage> multiplier by 30%.",
  "WeaponAddon_GreatSword_Ice2_Freeze_Name": "Frostbite",
  "WeaponAddon_GreatSword_Ice2_Name": "Enhanced Chill",
  "WeaponAddon_GreatSwordBasicAttack_Effect": "Doubles the recharge time of <tag=WeaponAction_Whirlwind>, but increases <tag=WeaponAction_BasicAttack> damage by 20%.",
  "WeaponAddon_GreatSwordFireT3FlameSword_Effect": "<tag=FlameSword> triggers an additional {VAL0} times. <tag=FlameSword>'s <tag=CriticalDamageRate> increases by {VAL1}%.",
  "WeaponAddon_GreatSwordFireT3Snake_Effect": "Reduce <tag=ITEM:1032> cooldown by 1.5 seconds with each swing.",
  "WeaponAddon_GreatswordIce_Effect": "Weapon damage changes to <tag=IceDamage> based.",
  "WeaponAddon_GreatSwordIce2_Effect": "The additional damage multiplier is increased by 25%.\n<tag=WeaponAction_BasicAttack> range is increased, and the basic combo is 15% faster. (based on total time)",
  "WeaponAddon_GreatswordLightning_Effect": "Converts weapon damage into <tag=LightningDamage>.",
  "WeaponAddon_GreenOnionSword_Effect": "Increases all elemental damage by 2, and <tag=MagicDamageBonus> is increased by 15%.",
  "WeaponAddon_GuardMpCost_Effect": "Upon a successful <tag=WeaponAction_Guard>, the MP cost for <tag=WeaponAction_Guard> is reduced by 50%.",
  "WeaponAddon_GuardReflect_Effect": "Reflects 300% of the attacker’s damage When performing a <tag=WeaponAction_Guard> is successful. (400% on <tag=WeaponAction_PerfectGuard>)",
  "WeaponAddon_Ice2_Freeze_Effect": "<tag=WeaponAction_DirectAttack> has a 80% chance to inflict <tag=Frostbite>. Increases <tag=Freeze> damage by 20%.",
  "WeaponAddon_Jellyfish_Effect": "<tag=ITEM:1198>, <tag=ITEM:1199>, <tag=ITEM:1200> attack twice and deal {VAL1}% more damage.",
  "WeaponAddon_Katana_Basic_Effect": "Gain <tag=WeaponAction_SwordStrike> through <tag=WeaponAction_BasicAttack>. <tag=WeaponAction_SheathAttack> changes to <tag=WeaponAction_Iaido>.",
  "WeaponAddon_Katana_Basic_Iaido_Effect": "<tag=CriticalChance> increases by 30%, and the range of <tag=WeaponAction_Iaido_Great> changes to a full attack.",
  "WeaponAddon_Katana_Basic_Speed_Effect": "You cannot use <tag=WeaponAction_Iaido_Great>, but when the <tag=WeaponAction_SwordStrike> gauge is at 100%, you gain the <tag=Buff_Katana_Nanmu> buff.",
  "WeaponAddon_Katana_Dash_Effect": "<tag=DashAttackDamage> increases by 30%, and when <tag=DashCount> is consumed, a spirit performs <tag=WeaponAction_DashAttack> on nearby enemies twice. (Cooldown: 2.5 seconds)",
  "WeaponAddon_Katana_Dash_Parry_Effect": "The cooldown of the spirit's <tag=WeaponAction_DashAttack> is changed to 1 second.\nThe invincibility duration of <tag=WeaponAction_Sheath> is increased by 50%, and if an attack is blocked, the spirit performs the <tag=WeaponAction_DashAttack> equal to <tag=DashCount>.",
  "WeaponAddon_Katana_FastSheath_Effect": "Always remains in <tag=WeaponAction_Sheath> state, and <tag=WeaponAction_SheathAttack> changes to <tag=WeaponAction_SheathAttackFast>. The efficiency of <tag=AttackSpeed> is increased by 80%.",
  "WeaponAddon_Katana_Fire_Burn_Effect": "<tag=BurnStack> increases by 2, and <tag=FireDamage> increases by 4.",
  "WeaponAddon_Katana_Fire_Dash_Effect": "When consuming <tag=DashCount>, gain '<tag=WeaponAction_Overheat>' stacks. (1 by default, gain 2 when using <tag=WeaponAction_Sheath>, up to 6 times) Consumes stacks when using <tag=WeaponAction_BasicAttack>.",
  "WeaponAddon_Katana_Ice_Effect": "<tag=WeaponAction_Sheath> is replaced with <tag=WeaponAction_Deflecting>. Adds additional damage equal to {PERCENT}% of {STAT} on <tag=WeaponAction_DirectAttack>. <tag=IceDamage> is increased by {VAL0}.",
  "WeaponAddon_Katana_IceT3_Effect": "<tag=WeaponAction_Deflecting> changes to <tag=WeaponAction_DeflectingIce>. Blocking enemy attacks during invincibility triggers the artifact <tag=ITEM:1178> immediately. Upon activation, it deals <tag=IceDamage> {VAL0}% damage to nearby enemies.",
  "WeaponAddon_Katana_IceT3Spear_Effect": "After a <tag=WeaponAction_Deflecting> action, it activates <tag=FrostRelic_Nastrond> when attacking.",
  "WeaponAddon_Katana_Lightning_ElectricCharge_Effect": "Gain 1 stack of 'Electric Charge' when dealing damage with <tag=Electric>. (Max 10)\nConsume 2 stacks of 'Electric Charge' to perform <tag=WeaponAction_Issen> upon <tag=WeaponAction_SheathAttack>.",
  "WeaponAddon_Katana_Lightning_Issen_Effect": "<tag=WeaponAction_SheathAttack> is changed to 'Issen' with <tag=Elemental_Lightning> elemental attribute.\nThe attack speed of <tag=WeaponAction_SheathAttack> is reduced by 20%.",
  "WeaponAddon_Katana_Magic_Effect": "Continuously gain 'Blade Slash' when <tag=WeaponAction_Sheath>. Consumes 10 Blade Slash when casting magic to increase <tag=MagicDamageBonus> by 20%.",
  "WeaponAddon_Katana_Magic_MagicBlade_Effect": "Summons a 'Magic Blade' that flies towards the enemy and deals damage when magic is used. (Damage: 20 + 70% of empty <tag=MP> amount)",
  "WeaponAddon_Katana_Magic_MagicCritical_Effect": "<tag=MagicCriticalChance> increases by 30%.",
  "WeaponAddon_Katana_RangeSheath_Effect": "The base attack speed of <tag=WeaponAction_SheathAttack> is reduced by 24%, but it can hit distant enemies. Damage increases by 1% for every 2 <tag=Evasion>.",
  "WeaponAddon_Katana_SpeedSheath_Effect": "<tag=WeaponAction_SheathAttack> is affected by <tag=AttackSpeed>. <tag=AttackSpeed> increases by 15%.",
  "WeaponAddon_Last3Combo_Effect": "You can swing the final attack of the <tag=WeaponAction_BasicAttack> 2 additional times. Increases <tag=WeaponAction_BasicAttack> damage by 10%.",
  "WeaponAddon_LightningCloud_Effect": "When the 'Lightning Arrow' hits an enemy, you gain {VAL0} <tag=DarkCloud> points.",
  "WeaponAddon_LightningDagger_DarkCloud_Effect": "<tag=DarkCloudDamage> increases by {VAL0}%, <tag=LightningDamage> increases by {VAL1}.",
  "WeaponAddon_LightningDagger_Effect": "Converts <tag=WeaponAction_DirectAttack> to lightning element based. Increases <tag=LightningDamage> by 5.",
  "WeaponAddon_LightningDagger_Shock_Effect": "When using <tag=WeaponAction_DirectAttack>, there's a {PERCENT}% chance to apply an <tag=Electric> debuff. <tag=ElectricStack> increases by {VAL0}.",
  "WeaponAddon_Magical_Effect": "Attacks are changed to Magic Missile.",
  "WeaponAddon_Magical_Fire_Effect": "Attacks deal <tag=Elemental_Fire> Damage and scale with Fire Damage bonuses. Damage of <tag=WeaponAction_BasicAttack> is increased by 20%.",
  "WeaponAddon_Magical_Fire_Name": "Fire Enchantment",
  "WeaponAddon_Magical_Ice_Effect": "Attacks deal <tag=Elemental_Ice> Damage and scale with Cold Damage bonuses. Damage of <tag=WeaponAction_DashAttack> increases by 40%.",
  "WeaponAddon_Magical_Ice_Name": "Ice Enchantment",
  "WeaponAddon_Magical_Lightning_Effect": "Attacks deal <tag=Elemental_Lightning> Damage and scale with Lightning Damage bonuses. Damage of <tag=WeaponAction_SpecialAttack> increases by 20%.",
  "WeaponAddon_Magical_Lightning_Name": "Lightning Enchantment",
  "WeaponAddon_Magical_Name": "Magic Missile",
  "WeaponAddon_MulRed_Effect": "Changes <tag=WeaponAction_BasicAttack> and <tag=WeaponAction_DashAttack> to 3-hit combos. The damage of each hit damage is adjusted to 40% of the original damage. The maximum stacks of <tag=Debuff_Wound> increase by 3.",
  "WeaponAddon_NormalAttack_Effect": "Increases <tag=BasicAttackDamage> by 20%. Reduces <tag=DashAttackDamage> by 40%.",
  "WeaponAddon_NormalAttack_Name": "Full Swing",
  "WeaponAddon_OppositeGuard_Effect": "Increases <tag=AttackSpeed> by 15% and automatically guards the front when performing <tag=WeaponAction_BasicAttack>.",
  "WeaponAddon_ParryHeal_Effect": "Restores 1 HP when you kill an enemy with a <tag=WeaponAction_Parry>. Increases <tag=WeaponAction_Parry> damage by 80%.",
  "WeaponAddon_PassFury_Effect": "Damage from <tag=WeaponAction_Fury> increases by 20%.",
  "WeaponAddon_PerfectGuardBuff_Effect": "Upon a <tag=WeaponAction_PerfectGuard>, increases all damage by 20% for 14 seconds.",
  "WeaponAddon_Poison_Effect": "",
  "WeaponAddon_Purple_Effect": "Attacks are changed to 'Laser'.",
  "WeaponAddon_PurpleAttack_Effect": "<tag=WeaponAction_BasicAttack> and <tag=WeaponAction_DashAttack> lasers become larger and damage is increased by 25%.",
  "WeaponAddon_PurpleCompanion_Effect": "<tag=WeaponAction_SpecialAttack> changes to 'Summon Amethyst'. (Consumes <tag=MP> 24) Summons an 'Amethyst' companion that deals <tag=Elemental_Normal> damage. The amethyst consumes 5 HP with each attack. (HP: 80, Damage: Average of 120% for all attributes)",
  "WeaponAddon_PurpleCooldown_Effect": "<tag=CooldownRecovery> increases by {VAL0}%.",
  "WeaponAddon_QuickChargeWhirlwind_Effect": "<tag=SpecialAttackDamage> increases by 20%. \nThe charge speed of <tag=WeaponAction_Whirlwind> increases by 50%.",
  "WeaponAddon_QuickChargeWhirlwind_Effect2": "Increases the charge speed of <tag=WeaponAction_Whirlwind> by 50%.",
  "WeaponAddon_Rapier_Effect": "Changes your <tag=WeaponAction_BasicAttack> to be considered a <tag=WeaponAction_DashAttack> (disables <tag=WeaponAction_DashAttack>). Increases <tag=AttackSpeed> by 10%.",
  "WeaponAddon_Rapier_Name": "Thrust",
  "WeaponAddon_RapierWide_Effect": "Extends thrusting range. Increases <tag=AttackSpeed> by 20%.",
  "WeaponAddon_RapierWide_Name": "Acceleration Magic",
  "WeaponAddon_ShieldBlade_Effect": "When using Cleave, charge forward, dealing 30 additional damage. Increases the stagger effect of Cleave, knocking back enemies.",
  "WeaponAddon_SkelGreatsword_Effect": "<tag=WeaponAction_SpecialAttack> changes to 'Reassemble'. (Consumes 25 <tag=MP>) When used, the blade lengthens for 8 seconds, allowing continuous normal attacks. Each attack deals additional damage. (Additional Damage: {DEFAULT_DAMAGE} + {STAT_NAME} {STAT_DAMAGE})",
  "WeaponAddon_SkelGreatsword_Name": "Reassemble",
  "WeaponAddon_SkelGreatswordFaster_Effect": "Increases the range of Reassemble attacks, and <tag=AttackSpeed> gradually becomes up to 35% faster (resets when you stop attacking).",
  "WeaponAddon_SkelGreatswordFaster_Name": "Quick Bone Strike",
  "WeaponAddon_SweepBonus_Effect": "Increases <tag=WeaponAction_Sweep> damage by 50%. After a successful <tag=WeaponAction_Guard>, <tag=WeaponAction_Sweep> deals 30% extra damage for 5 seconds.",
  "WeaponAddon_SwordAndShield_Lightning_DarkCloud_Effect": "<tag=DarkCloudDamage> increased by 15%, and upon hitting with the final blow of a normal attack, gain <tag=DarkCloud> 3.",
  "WeaponAddon_SwordAndShield_Lightning_T2_Effect": "<tag=LightningDamage> increases by {VAL0}.",
  "WeaponAddon_Tier2_Corrosion_Effect": "Sword Ward Tier 2 Corrosion effect. No effect yet.",
  "WeaponAddon_Tier2_Ice_Effect": "<tag=IceDamage> increases by {VAL0}.",
  "WeaponAddon_Tier2_Red_Effect": "Greatsword Tier2 multi-hit effect. No effect yet.",
  "WeaponAddon_Tier3_Hammer_Ice_Effect": "Sword Ward Tier 3 Ice Hammer. No effect yet.",
  "WeaponAddon_Tier3_Ice_Effect": "<tag=ITEM:1014> charges 50% faster.",
  "WeaponAddon_Tier3_IceHammer_Effect": "When <tag=DashCount> is consumed, instantly activate the artifact <tag=ITEM:1208> with 60% damage.",
  "WeaponAddon_TripleDashAttack_Effect": "When <tag=Dash> is used, <tag=WeaponAction_DashAttack> changes to <tag=WeaponAction_Dagger_BladeZone>",
  "WeaponAddon_WhirlwindImmediate_Effect": "<tag=SpecialAttackDamage> increases by 15%.\n<tag=WeaponAction_Whirlwind> is immediately charged, and <tag=SpecialAttackSpeed> decreases by 15%.",
  "WeaponAddon_WhirlwindOutside_Effect": "Widens the range of <tag=WeaponAction_Whirlwind>, and deals an extra 50% damage when hitting with the outer edge.",
  "WeaponAddon_WhirlwindOutsideHeal_Effect": "Recover <tag=HP> equal to 0.7% of the damage inflicted from outside.",
  "WeaponAddon_WhirlwindRapid_Effect": "Increases <tag=CriticalChance> of <tag=WeaponAction_Whirlwind> by 50% and casting speed by 50%.",
  "WeaponAddon_WideParry_Effect": "Increases <tag=WeaponAction_Parry> damage by 100% and increases move distance.",
  "WeaponAddon_Wound_Effect": "Attacks the target and inflicts <tag=Debuff_Wound>.",
  "WeaponAddon_Wound_Name": "Aggravated Wound",
  "WeaponAddon_Wound2_Effect": "<tag=Elemental_Physical> damage dealt with <tag=Weapon> is applied as <tag=Elemental_Chaos> attribute. <tag=WeaponAction_SpecialAttack> is changed to <tag=WeaponAction_Greatsword_WoundExplosion>.",
  "WeaponAddon_X_Effect": "",
  "WeaponAddonCrossbow_Fire_Drone_Effect": "The cost of <tag=WeaponAction_SpecialAttack> is reduced to 3, and damage increases by 0.9% per <tag=AdditionalMP>. <tag=WeaponAction_SpecialAttack> tracks nearby enemies.",
  "WeaponAddonCrossbow_Fire_Effect": "Damage of <tag=WeaponAction_DirectAttack> is reduced by {DECREASED_PERCENT}% but changes to {ELEMENTAL}.",
  "WeaponAddonCrossbow_Fire_Grenade_Effect": "Fire a grenade with <tag=WeaponAction_BasicAttack>. Damage increases by 75%.",
  "WeaponAddonCrossbow_Ice_Damage_Effect": "While <tag=Buff_FrostVeil> is active, the damage of <tag=WeaponAction_BasicAttack> is increased by an additional 20%.",
  "WeaponAddonCrossbow_Ice_Effect": "<tag=WeaponAction_SpecialAttack> is replaced with '<tag=Buff_FrostVeil>'.\n<tag=Buff_FrostVeil>: Consumes 30<tag=MP> to grant a 10-second buff that increases <tag=WeaponAction_BasicAttack> damage by 10% and converts <tag=WeaponAction_BasicAttack> to <tag=Elemental_Ice> elemental damage.",
  "WeaponAddonCrossbow_Ice_Infinite_Effect": "You won't consume any arrows while <tag=Buff_FrostVeil> is active.",
  "WeaponAddonCrossbow_Ice_Sniper_Effect": "Fires <tag=Frostbite> projectiles that penetrate enemies while <tag=Buff_FrostVeil> is active. \n[<tag=CrossbowAmmo> is fixed at 5 rounds]",
  "WeaponAddonCrossbow_Lightning_Advanced_Effect": "Applies <tag=Electric> debuff on hit with 'Lightning Arrow'. <tag=Electric> damage increased by {VAL1}%.",
  "WeaponAddonCrossbow_Lightning_Effect": "When performing <tag=WeaponAction_BasicAttack>, there's a {VAL0}% chance to shoot a 'Lightning Arrow'.\nLightning Arrow: Deals 160% of <tag=LightningDamage>, and hits a nearby enemy once more.",
  "WeaponAddonCrossbow_Rifle_Dual_Effect": "<tag=WeaponAction_BasicAttack> fires two projectiles and allows slightly more freedom of movement during the attack. Fire rate increases by the amount of <tag=MoveSpeed> increase.",
  "WeaponAddonCrossbow_Rifle_Effect": "<tag=WeaponAction_SpecialAttack> is replaced with '<tag=WeaponAction_AdvancedReload>'. \n<tag=WeaponAction_AdvancedReload>: Consumes <tag=MP>25 to reload at 400% speed.",
  "WeaponAddonCrossbow_Rifle_MG_Effect": "As you attack, <tag=AttackSpeed> stacks up, adding up to +60% to your base <tag=AttackSpeed>.",
  "WeaponAddonCrossbow_Shotgun_Advanced_Effect": "Increase <tag=CriticalChance> of <tag=WeaponAction_DirectAttack> by 35% and recharge {VAL1} bullets if the attack hits critically.",
  "WeaponAddonCrossbow_Shotgun_DB_Effect": "Damage from <tag=WeaponAction_BasicAttack> is increased by 10%.",
  "WeaponAddonCrossbow_Shotgun_Effect": "<tag=WeaponAction_BasicAttack> is changed to a 'Powder Bullet' which has <tag=MeleeAttack> properties.",
  "WeaponAddonCrossbow_Special_Burst_Effect": "<tag=WeaponAction_PowerShot> fires twice and tracks enemies. Each attack's damage is adjusted to 65% of the original damage.",
  "WeaponAddonCrossbow_Special_Continue_Effect": "When performing a <tag=WeaponAction_PowerShot> is cast consecutively (within 2 seconds), it deals an additional 10% damage for each consecutive cast. (up to a maximum of 50%)",
  "WeaponAddonCrossbow_Special_Effect": "The attack range of <tag=WeaponAction_PowerShot> is increased, and damage is increased by 30%.",
  "WeaponEnhancement": "Weapon Enhancement",
  "WeaponEnhancement_Description": "Empower the weapon to give it new life.",
  "WeaponEnhancement_Name_DAGGER_ADDINGWEIGHTS": "Add Weights",
  "WeaponEnhancement_Name_DAGGER_AMBIDEXTROUSGRIPS": "Ambidextrous Grips",
  "WeaponEnhancement_Name_DAGGER_CHOICEANDCONCENTRATION": "Choice and Concentration",
  "WeaponEnhancement_Name_DAGGER_EMBLEMOFFOCUS": "Mark of Focus",
  "WeaponEnhancement_Name_DAGGER_LIGHTWEIGHTING": "Weight Reduction",
  "WeaponEnhancement_Name_DAGGER_POINTINGKNIFE": "Pointed Tip",
  "WeaponEnhancement_Name_DAGGER_RITUALOFSOIL": "Ritual of Soil",
  "WeaponEnhancement_Name_DAGGER_RITUALOFWIND": "Ritual of Wind",
  "WeaponEnhancement_Name_DAGGER_SPIRITOFDARKNESS": "Dark Spirit",
  "WeaponEnhancement_Name_GREATSWORD_ADJUSTINGWEIGHTS": "Adjust Weight",
  "WeaponEnhancement_Name_GREATSWORD_BASICATTACK": "Bladesmithing",
  "WeaponEnhancement_Name_GREATSWORD_DELICATECORROSION": "Delicate Corrosion",
  "WeaponEnhancement_Name_GREATSWORD_HEAVYANDCAREFUL": "Heavy and Meticulous",
  "WeaponEnhancement_Name_GREATSWORD_LIGHTANDSLEEK": "Light and Swift",
  "WeaponEnhancement_Name_GREATSWORD_REINFORCINGHANDLE": "Reinforce Grip",
  "WeaponEnhancement_Name_GREATSWORD_RITUALOFDARK": "Dark Ritual",
  "WeaponEnhancement_Name_GREATSWORD_RITUALOFLIGHT": "Ritual of Light",
  "WeaponEnhancement_Name_GREATSWORD_TWOSWORDS": "Dual Swords",
  "WeaponEnhancement_Name_GREATSWORD_WIDEBLADE": "Wide Blade",
  "WeaponEnhancement_Name_SWORDANDSHIELD_ADDMETAL": "Improve Shield Defense",
  "WeaponEnhancement_Name_SWORDANDSHIELD_ADDSHIELD": "Improve Shield Defense",
  "WeaponEnhancement_Name_SWORDANDSHIELD_BLACKQUARTZ": "Black Quartz Refinement",
  "WeaponEnhancement_Name_SWORDANDSHIELD_BLADE": "Swordsmithing",
  "WeaponEnhancement_Name_SWORDANDSHIELD_CHANGESHIELD": "Replace with Special Shield",
  "WeaponEnhancement_Name_SWORDANDSHIELD_COLDFORGING": "Cold Forging",
  "WeaponEnhancement_Name_SWORDANDSHIELD_DEFENSE": "Reinforce Shield Grip",
  "WeaponEnhancement_Name_SWORDANDSHIELD_ELASTICITY": "Shield Resilience Boost",
  "WeaponEnhancement_Name_SWORDANDSHIELD_HOTFORGING": "Flame Forging",
  "WeaponEnhancement_Name_SWORDANDSHIELD_SHIELDBLADE": "Bladed Shield",
  "WeaponEnhancement_Name_SWORDANDSHIELD_SHIELDLIKESWORD": "Shield-Like Sword",
  "WeaponEnhancement_Name_SWORDANDSHIELD_SHOOTINGSTAR": "Meteorite Crafting",
  "WeaponEnhancement_Name_SWORDANDSHIELD_SWORDLIKESHIELD": "Sword-Like Shield",
  "WeaponGreatsword_Bone_Name": "Bone Gearblade",
  "WeaponGreatsword_Bone2_Name": "Creaking Spine",
  "WeaponGreatsword_Club_Name": "Wooden Club",
  "WeaponGreatsword_ClubAdvanced_Name": "Mischievous Prank",
  "WeaponGreatsword_Halberd_Black_Name": "Black Iron Halberd",
  "WeaponGreatsword_Halberd_Name": "Halberd",
  "WeaponGreatsword_Ice_Name": "Frostbound Greatsword",
  "WeaponGreatsword_Ice2_Freeze_Name": "Icicle Sword",
  "WeaponGreatsword_Ice2_Name": "Eternal Frost Greatsword",
  "WeaponGreatsword_IceExo_Name": "Greatsword of Exorcism",
  "WeaponGreatsword_Lightning_Name": "Lightning Greatsword \"E2G\"",
  "WeaponGreatsword_LightningT3_Name": "Lightning Greatsword \"E3G\"",
  "WeaponGreatsword_LightningT3Shock_Name": "Lightning Greatsword \"S3G\"",
  "WeaponGreatsword_PurpleBiglazer_Name": "Pristine Form",
  "WeaponGreatsword_PurpleCompanion_Name": "Lazarion",
  "WeaponGreatsword_PurpleCooldown_Name": "Legacy of the Illusionist",
  "WeaponGreatsword_Red_Tier2_Name": "Crimson Thorn",
  "WeaponGreatsword_Red_Tier3_Name": "Crimson Vortex",
  "WeaponGreatsword_RedClub_Name": "Destroyer",
  "WeaponGreatsword_RedSimple_Name": "The Inquisitor",
  "WeaponGreatsword_SpikeClub_Name": "Spike Club",
  "WeaponUniqueEffect_AddDefense_Description": "Reduces damage received when Composure is in effect.",
  "WeaponUniqueEffect_AddDefense_Name": "Improved Composure",
  "WeaponUniqueEffect_AddGuardPower_Description": "Increases the Guard Gauge cap and recovery speed.",
  "WeaponUniqueEffect_AddGuardPower_Name": "Enhance Blocking",
  "WeaponUniqueEffect_AddSweepCount_Description": "Performs an extra sweep when using Cleave.",
  "WeaponUniqueEffect_AddSweepCount_Name": "Chain Cleave",
  "WeaponUniqueEffect_DeflectingAttacks_Description": "Normal attacks are classified as a block.",
  "WeaponUniqueEffect_DeflectingAttacks_Name": "Deflection",
  "WeaponUniqueEffect_Discreet_Description": "Transforms normal attacks into charged attacks. Charged normal attacks are triggered upon using Cleave.",
  "WeaponUniqueEffect_Discreet_Name": "Charged Attack",
  "WeaponUniqueEffect_EvilPower_Description": "Cleave is permanently strengthened when used to defeat enemies.",
  "WeaponUniqueEffect_EvilPower_Name": "Evil Power",
  "WeaponUniqueEffect_Foresight_Description": "Reduces the difficulty of perfect guards. Increases the duration of Composure.",
  "WeaponUniqueEffect_Foresight_Name": "Foresight",
  "WeaponUniqueEffect_FuryEnhancement_Description": "Increases the level of Fury by 1.",
  "WeaponUniqueEffect_FuryEnhancement_Name": "Fury Enhancement",
  "WeaponUniqueEffect_Gliding_Description": "While Trance is in effect, enables two more uses of Fury.",
  "WeaponUniqueEffect_Gliding_Name": "Glide",
  "WeaponUniqueEffect_NomalAttackEnhancement_Description": "Normal attacks become a 6-combo attack. When the last two attacks are successful, gain Trance.",
  "WeaponUniqueEffect_NomalAttackEnhancement_Name": "Improved Normal Attack",
  "WeaponUniqueEffect_ParryingEnhancement_Description": "Reduces the delay from parrying. Adds 1 more attack to parries.",
  "WeaponUniqueEffect_ParryingEnhancement_Name": "Parrying Enhancement",
  "WeaponUniqueEffect_QuickCharge_Description": "Increases the Rage Gauge gained while readying a Cleave.",
  "WeaponUniqueEffect_QuickCharge_Name": "Quick Charge",
  "WeaponUniqueEffect_Rage_Description": "Dual blades are maintained. Replaces Cleave with a temporary buff that increases ATKSPD.",
  "WeaponUniqueEffect_Rage_Name": "Enrage",
  "WeaponUniqueEffect_ReverseGuard_Name": "Lighten Bag",
  "WeaponUniqueEffect_ShinyTip_Description": "Increases the radius of Cleave. Increases the damage of Cleave’s outer edge.",
  "WeaponUniqueEffect_ShinyTip_Name": "Glimmering Edge",
  "WeaponUniqueEffect_SmallSweepEnhancement_Description": "Increases Cleave damage.",
  "WeaponUniqueEffect_SmallSweepEnhancement_Name": "Improved <tag=WeaponAction_Sweep>",
  "WeaponUniqueEffect_SmartParrying_Description": "Enables you to press the parry button to use it at the desired time.",
  "WeaponUniqueEffect_SmartParrying_Name": "Smart Parry",
  "WeaponUniqueEffect_SolidFury_Description": "When Fury is in effect, gain <tag=Shield> and do not get knocked down.",
  "WeaponUniqueEffect_SolidFury_Name": "Hard Fury",
  "WeaponUniqueEffect_SolidParrying_Description": "Do not get knocked down while parrying. Upon dealing damage with parry, gain Trance.",
  "WeaponUniqueEffect_SolidParrying_Name": "Hard Parry",
  "WeaponUniqueEffect_Splitting_Description": "Using Cleave temporarily splits the blade in two.",
  "WeaponUniqueEffect_Splitting_Name": "Split",
  "WeaponUniqueEffect_StrongDeflectingAttacks_Description": "Cleave is classified as a block.",
  "WeaponUniqueEffect_StrongDeflectingAttacks_Name": "Strong Deflection",
  "WeaponUniqueEffect_SummonShadow_Description": "When performing a normal attack while Trance is in effect, a shadow attacks with you.",
  "WeaponUniqueEffect_SummonShadow_Name": "Summon Shadow",
  "WeaponUniqueEffect_SweepEnhancement_Description": "Increases the ATK and range of Cleave.",
  "WeaponUniqueEffect_SweepEnhancement_Name": "Improved <tag=WeaponAction_Sweep>",
  "WeaponUniqueEffect_Technical_Description": "Disables Fury. The second and fifth hit of the normal combo attack become a parry.",
  "WeaponUniqueEffect_Technical_Name": "Technicality",
  "WeaponUniqueEffect_ThrowingShield_Description": "When using Cleave, performs a shield-throwing attack.",
  "WeaponUniqueEffect_ThrowingShield_Name": "Shield Throw",
  "WeaponUniqueEffect_Trance_Description": "When dashing, automatically attacks the nearest enemy.",
  "WeaponUniqueEffect_Trance_Name": "State of Selflessness",
  "WeaponUniqueEffect_Uplifting_Description": "When enemies take damage, recover Rage.",
  "WeaponUniqueEffect_Uplifting_Name": "Uplifting",
  "WeaponUniqueEffect_Vector3(1,1,1)_Description": "When performing a normal attack, blocks attacks from the opposite direction.",
  "WeaponWieldType_Dagger": "Dagger",
  "WeaponWieldType_GreatSword": "Greatsword",
  "WeaponWieldType_SwordAndShield": "One-Handed Sword",
  "WorkInProgress": "In Development",
  "WorkInProgress_D": "This feature is under development. Some elements will not have this option applied.",
  "고마워": ""
}