spriteTypes = {

	###################################
	# CZD 鍥界瓥鍥炬爣 - Shine 鐗堟湰
	###################################

	# 寤虹珛浜烘皯鍐涢槦
	spriteType = {
		name = "GFX_focus_CZD_build_peoples_army_shine"
		texturefile = "gfx/interface/great_general.dds"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/great_general.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		animation = {
			animationmaskfile = "gfx/interface/great_general.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		legacy_lazy_load = no
	}

	# 棰嗚缁濆鏉冨▉ - 鍞竴鎬濇兂浣撶郴
	spriteType = {
		name = "GFX_focus_CZD_monolithic_ideology_shine"
		texturefile = "gfx/interface/goals/geren_chong_bai.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/geren_chong_bai.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/geren_chong_bai.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		legacy_lazy_load = no
	}

	# 鍏湀瀹楁淳浜嬩欢
	spriteType = {
		name = "GFX_focus_CZD_august_faction_incident_shine"
		texturefile = "gfx/interface/goals/dangnei_gaizu.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/dangnei_gaizu.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/dangnei_gaizu.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		legacy_lazy_load = no
	}

	# 鍏氱殑鍞竴鎬濇兂浣撶郴锛堝浗姘戠簿绁炵浉鍏筹級
	spriteType = {
		name = "GFX_focus_CZD_party_unity_shine"
		texturefile = "gfx/interface/goals/zyang_jiquan.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/zyang_jiquan.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/zyang_jiquan.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		legacy_lazy_load = no
	}

	# 鍏氱殑鍞竴鎬濇兂浣撶郴锛堝浗绛栵級
	spriteType = {
		name = "GFX_focus_CZD_monolithic_ideological_system_shine"
		texturefile = "gfx/interface/goals/zyang_jiquan.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/zyang_jiquan.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/zyang_jiquan.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		legacy_lazy_load = no
	}

	# 缁忔祹鑷珛
	spriteType = {
		name = "GFX_focus_CZD_self_sufficiency_in_economy_shine"
		texturefile = "gfx/interface/goals/focus_generic_planned_economy.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/focus_generic_planned_economy.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/focus_generic_planned_economy.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		legacy_lazy_load = no
	}

	# 涓讳綋鎬濇兂鐨勮悓鑺?
	spriteType = {
		name = "GFX_focus_CZD_juche_idea_shine"
		texturefile = "gfx/interface/goals/geming_kuangre.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/geming_kuangre.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/geming_kuangre.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		legacy_lazy_load = no
	}

	# 涓讳綋鎬濇兂鐨勮悓鑺斤紙绀句細涓讳箟寤鸿鍒嗘敮锛?
	spriteType = {
		name = "GFX_focus_CZD_juche_ideology_birth_shine"
		texturefile = "gfx/interface/goals/focus_SOV_expand_the_agitprop.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/focus_SOV_expand_the_agitprop.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/focus_SOV_expand_the_agitprop.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		legacy_lazy_load = no
	}

	# 鍗冮噷椹繍鍔?
	spriteType = {
		name = "GFX_focus_CZD_chollima_movement_shine"
		texturefile = "gfx/interface/goals/SOV_socialist_emulation.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/SOV_socialist_emulation.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/SOV_socialist_emulation.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		legacy_lazy_load = no
	}

	# 绀句細涓讳箟鐨勫畬鍏ㄨ儨鍒?
	spriteType = {
		name = "GFX_focus_CZD_socialism_complete_victory_shine"
		texturefile = "gfx/interface/goals/quanli_guiyu_suweiai.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/quanli_guiyu_suweiai.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/quanli_guiyu_suweiai.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		legacy_lazy_load = no
	}

	# 鐢插北娲句簨浠?
	spriteType = {
		name = "GFX_focus_CZD_kapsan_faction_incident_shine"
		texturefile = "gfx/interface/goals/baixue_fanduipai_daqingxi.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/baixue_fanduipai_daqingxi.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/baixue_fanduipai_daqingxi.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		legacy_lazy_load = no
	}

	# 鍏夋槑鏄熻鍒?
	spriteType = {
		name = "GFX_focus_CZD_kwangmyongsong_project_shine"
		texturefile = "gfx/interface/goals/focus_generic_research_nuclear.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/focus_generic_research_nuclear.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/focus_generic_research_nuclear.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		legacy_lazy_load = no
	}

	# 鐧藉ご灞遍浄闇?
	spriteType = {
		name = "GFX_focus_CZD_paektu_thunder_shine"
		texturefile = "gfx/interface/goals/focus_SOV_positive_heroism.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/focus_SOV_positive_heroism.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/focus_SOV_positive_heroism.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		legacy_lazy_load = no
	}

	# 鍗冮噷椹秴瓒?
	spriteType = {
		name = "GFX_focus_CZD_chollima_transcendence_shine"
		texturefile = "gfx/interface/goals/SOV_pc_of_heavy_industry.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/SOV_pc_of_heavy_industry.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/SOV_pc_of_heavy_industry.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		legacy_lazy_load = no
	}

	# 鎬诲弬璋嬮暱锛氬鍋?
	spriteType = {
		name = "GFX_focus_CZD_select_kang_kon_shine"
		texturefile = "gfx/interface/goals/qinwu_jun_guan.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/qinwu_jun_guan.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/qinwu_jun_guan.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		legacy_lazy_load = no
	}

	# 蹇犺瘹鍗＋锛氬磾璐?
	spriteType = {
		name = "GFX_focus_CZD_select_choe_hyon_shine"
		texturefile = "gfx/interface/goals/fuquan_jingweidui.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/fuquan_jingweidui.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/fuquan_jingweidui.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		legacy_lazy_load = no
	}

	# 鍞ら啋姘戞棌浠囨仺
	spriteType = {
		name = "GFX_focus_CZD_awaken_national_hatred_shine"
		texturefile = "gfx/interface/goals/minzu_cs.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/minzu_cs.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/minzu_cs.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		legacy_lazy_load = no
	}

	# 鍐涗簨鐜颁唬鍖栵紙宕旇搐杩涢樁锛?
	spriteType = {
		name = "GFX_focus_CZD_choe_hyon_tertiary_shine"
		texturefile = "gfx/interface/goals/focus_SOV_the_glory_of_the_red_army_com.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/focus_SOV_the_glory_of_the_red_army_com.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/focus_SOV_the_glory_of_the_red_army_com.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		legacy_lazy_load = no
	}

	# 鎰忚瘑褰㈡€佺粺涓€锛堟湸瀹案杩涢樁锛?
	spriteType = {
		name = "GFX_focus_CZD_pak_hon_yong_tertiary_shine"
		texturefile = "gfx/interface/goals/focus_generic_communism_propaganda.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/focus_generic_communism_propaganda.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/focus_generic_communism_propaganda.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		legacy_lazy_load = no
	}

	# 鍖楄繘锛佽В鏀捐タ浼埄浜?
	spriteType = {
		name = "GFX_focus_CZD_march_north_liberate_siberia_shine"
		texturefile = "gfx/interface/goals/focus_SOV_barrier_troops.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/focus_SOV_barrier_troops.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/focus_SOV_barrier_troops.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		legacy_lazy_load = no
	}

	# 涓変簳璐㈤榾鎵╁紶
	spriteType = {
		name = "GFX_focus_CZD_mitsui_expansion_shine"
		texturefile = "gfx/interface/goals/tongyong_yinhang.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/tongyong_yinhang.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/tongyong_yinhang.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		legacy_lazy_load = no
	}

	# 涓夎彵璐㈤榾鎵╁紶
	spriteType = {
		name = "GFX_focus_CZD_mitsubishi_expansion_shine"
		texturefile = "gfx/interface/goals/focus_SOV_infrastructure_effort.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/focus_SOV_infrastructure_effort.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/focus_SOV_infrastructure_effort.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		legacy_lazy_load = no
	}

	# 浣忓弸璐㈤榾鎵╁紶
	spriteType = {
		name = "GFX_focus_CZD_sumitomo_expansion_shine"
		texturefile = "gfx/interface/goals/focus_generic_aristocratic_funds.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/focus_generic_aristocratic_funds.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/focus_generic_aristocratic_funds.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		legacy_lazy_load = no
	}

	# 瀹夌敯璐㈤榾鎵╁紶
	spriteType = {
		name = "GFX_focus_CZD_yasuda_expansion_shine"
		texturefile = "gfx/interface/goals/shangye_shuishou.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/shangye_shuishou.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/shangye_shuishou.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		legacy_lazy_load = no
	}

}
