# 对应上面定义的决议组ID
CZD_colonial_management_category = {

	# ==================================
	# 1. 进贡任务 (Mission)
	# ==================================
	CZD_tribute_mission = {
		icon = GFX_decision_generic_convoy
		
		# 任务类型设置
		is_good = no             # 红色进度条
		allowed = { tag = CZD } 
		
		# --- 修复点 1：删除 activation ---
		# 不要在这里写 activation，完全依靠 on_startup 激活
		# 这样最稳定，不会反复触发
		
		# 任务显示条件
		visible = {
			is_subject_of = JAP
		}

		available = {
			always = no
		}
		
		# 任务时限
		days_mission_timeout = 90

		# 取消条件
		cancel_trigger = {
			OR = {
				NOT = { is_subject_of = JAP }   # 独立了
				has_war_with = JAP              # 开战了
				JAP = { exists = no }           # 日本没了
			}
		}

		# 取消后的清理
		cancel_effect = {
			clr_country_flag = CZD_tribute_mission_active 
		}

		# --- 修复点 2：彻底删除 complete_effect ---
		# 这是一个倒计时惩罚任务，它"不能"被自动完成。
		# 它的"重置"是通过下面那些"进贡按钮"来实现的。
		# 所以这里什么都不写，删掉 complete_effect！

		
		# 超时惩罚 (倒计时归零时触发)
		timeout_effect = {
			# 1. 触发惩罚事件
			country_event = { id = czd_tribute.1 }
			# 2. 立即重启任务 (开始下一个90天循环)
			activate_mission = CZD_tribute_mission
			set_country_flag = CZD_tribute_mission_active
		}
		 
	}

	# ==================================
	# 2. 进贡选项 (普通决议)
	# ==================================

	# 选项A：上缴政治献金
	CZD_pay_tribute_gold = {
		icon = GFX_decision_generic_political_power
		
		# 花费 - 降低，因为本身就是在"上缴"
		cost = 10
		
		# 只有任务正在进行时，才能点这个按钮
		visible = {
			has_country_flag = CZD_tribute_mission_active
		}
		
		available = {
			has_political_power > 30  # 需要有30点政治点才能上缴
		}
		
		# 点击效果
		complete_effect = {
			# 扣除政治点作为"贡品"
			add_political_power = -30
			
			# 增加好感
			add_opinion_modifier = { target = JAP modifier = CZD_positive_relation }
			
			# 补偿：获得一点自治度进展（讨好日本换取更多自主权）
			add_autonomy_ratio = { value = 0.01 localization = CZD_tribute_autonomy }
			
			# 沉浸感事件
			country_event = { id = czd_tribute_immersion.1 }

			# --- 核心修改在这里 ---
			# 1. 先移除当前正在跑的任务 (这会重置时间)
			remove_mission = CZD_tribute_mission
			
			# 2. 立即重新激活任务 (开始新的90天)
			activate_mission = CZD_tribute_mission
			
			# 3. 必须重新打上标记 (因为 remove_mission 可能会触发 cancel_effect 清除标记)
			set_country_flag = CZD_tribute_mission_active
			# -------------------
			
			# 视觉优化 (Tooltips)
			custom_effect_tooltip = CZD_reset_timer_tooltip
			 
		}
		
		ai_will_do = { factor = 10 }
	}

	# 选项B：上缴人力 (按照你的要求新增)
	CZD_pay_tribute_manpower = {
		icon = GFX_decision_generic_conscription
		
		cost = 10 # 无政治点花费
		
		visible = {
			has_country_flag = CZD_tribute_mission_active
		}
		
		available = {
			has_manpower > 3000
		}
		
		complete_effect = {
			# 扣除自己人力，给日本加人力
			add_manpower = -3000
			JAP = { add_manpower = 3000 }
			
			# 补偿：日本人满意，减少对我们的监视（临时增加政治点获取）
			add_timed_idea = { idea = CZD_reduced_surveillance days = 60 }
			
			# 沉浸感事件
			country_event = { id = czd_tribute_immersion.2 }
			
			# --- 核心修改在这里 ---
			# 1. 先移除当前正在跑的任务 (这会重置时间)
			remove_mission = CZD_tribute_mission
			
			# 2. 立即重新激活任务 (开始新的90天)
			activate_mission = CZD_tribute_mission
			
			# 3. 必须重新打上标记 (因为 remove_mission 可能会触发 cancel_effect 清除标记)
			set_country_flag = CZD_tribute_mission_active
			# -------------------
			
			# 视觉优化 (Tooltips)
			custom_effect_tooltip = CZD_reset_timer_tooltip
		}
		
		ai_will_do = { factor = 1 }
	}

    # --- 进贡选项 C：上缴战略资源 (扣资源修正) ---
	# 适合：政治点和人力都不想给，且矿产丰富的玩家
	CZD_pay_tribute_resources = {
		icon = GFX_decision_generic_form_nation
		
		cost = 80 # 无政治点花费
		days_re_enable = 60
		visible = { has_country_flag = CZD_tribute_mission_active}
		
		available = { 
			always = yes  # 只要任务激活就可以选
		}
		
		complete_effect = {
			# 临时资源减少惩罚
			add_timed_idea = { idea = CZD_resource_tribute_penalty days = 60 }
			
		 	# 日本获得一点好感
			add_opinion_modifier = { target = JAP modifier = CZD_positive_relation}
			
			# 补偿：日本认可我们的配合，给予一些工业援助
			add_offsite_building = { type = industrial_complex level = 1 }
			
			# 沉浸感事件
			country_event = { id = czd_tribute_immersion.3 }
			
			# --- 核心修改在这里 ---
			# 1. 先移除当前正在跑的任务 (这会重置时间)
			remove_mission = CZD_tribute_mission			# 2. 立即重新激活任务 (开始新的90天)
			activate_mission = CZD_tribute_mission
			
			# 3. 必须重新打上标记 (因为 remove_mission 可能会触发 cancel_effect 清除标记)
			set_country_flag = CZD_tribute_mission_active
			# -------------------
			
			# 视觉优化 (Tooltips)
			custom_effect_tooltip = CZD_reset_timer_tooltip
		}
		ai_will_do = { factor = 5 }
	}

	# --- 进贡选项 D：为皇军代工 (扣消费品/民工) ---
	# 适合：工业底子bu好，想保留资源和人力的玩家
	CZD_pay_tribute_industry = {
		icon = GFX_decision_generic_construction
		
		cost = 10 # 无政治点花费
		
		visible = { has_country_flag = CZD_tribute_mission_active }
		
		available = { 
			num_of_civilian_factories > 0 # 至少有点工厂才能代工
		}
		
		complete_effect = {
			# 挂90天Debuff：消费品增加（模拟工厂被征用）
			add_timed_idea = { idea = CZD_industrial_tribute_penalty days = 90 }
			
			# 补偿：获得日本的技术支援
			add_tech_bonus = { name = CZD_japanese_tech_transfer bonus = 0.5 uses = 1 category = industry }
			
			# 沉浸感事件
			country_event = { id = czd_tribute_immersion.4 }
			
			# --- 核心修改在这里 ---
			# 1. 先移除当前正在跑的任务 (这会重置时间)
			remove_mission = CZD_tribute_mission
			
			# 2. 立即重新激活任务 (开始新的90天)
			activate_mission = CZD_tribute_mission
			
			# 3. 必须重新打上标记 (因为 remove_mission 可能会触发 cancel_effect 清除标记)
			set_country_flag = CZD_tribute_mission_active
			# -------------------
			
			# 视觉优化 (Tooltips)
			custom_effect_tooltip = CZD_reset_timer_tooltip
		}
		ai_will_do = { factor = 5 }
	}

	# ==================================
	# 3. 窃取日本工厂 (针对性决议/普通决议)
	# ==================================
	
	CZD_steal_factory_action = {
		icon = GFX_decision_generic_factory
		
		# 冷却时间
		days_re_enable = 60
		
		# 基础花费
		cost = 25
		
		# 允许条件
		allowed = { tag = CZD }
		
		# 可见条件：国策完成后显示
		visible = {
			has_completed_focus = CZD_raid_japanese_armory # 对应你的国策ID
			is_subject_of = JAP
		}
		
		# 可用条件
		available = {
			has_political_power > 25
		}

		# 完成效果
		complete_effect = {
			add_stability = -0.05
			
			# 随机结果逻辑
			random_list = {
				# 50% 成功：偷到工厂
				50 = {
					random_owned_controlled_state = {
					limit = { is_core_of = CZD }
					add_extra_state_shared_building_slots = 1
				
					add_building_construction = {
						type = arms_factory
						level = 1
						instant_build = yes
					
					}
				}
				country_event = { id = czd_resistance_immersion.1 }
				}
				# 40% 成功：偷到装备
				40 = {
					add_equipment_to_stockpile = { type = infantry_equipment_1 amount = 300 }
					country_event = { id = czd_resistance_immersion.2 }
				}
				# 10% 失败：被发现
				10 = {
					# 触发被发现事件 (包含双方弹窗)
					country_event = { id = czd_tribute.6 }
					# 触发给日本的事件
					JAP = { country_event = { id = czd_tribute.5 } }
				}
			}
		}
		
		ai_will_do = { factor = 0 }
	}



    # --- 反抗行动：窃取科研蓝图 ---
	CZD_steal_tech_action = {
		icon = GFX_decision_generic_research
		
		days_re_enable = 120 # 冷却时间较长
		cost = 30
		
		visible = {
			has_completed_focus = CZD_raid_japanese_armory # 需要前置国策
			is_subject_of = JAP
		}
		
		available = { has_political_power > 30 }

		complete_effect = {
			random_list = {
				# 40% 大成功：偷到一张100%加成卡
				40 = {
					add_tech_bonus = {
						name = stolen_japanese_tech
						bonus = 1.0
						uses = 1
						category = infantry_weapons # 可以改成 land_doctrine 或其他
					}
					add_political_power = 10 # 士气大振
					country_event = { id = czd_resistance_immersion.3 }
				}
				# 40% 小成功：偷到一张50%加成卡
				40 = {
					add_tech_bonus = {
						name = stolen_japanese_tech_minor
						bonus = 0.5
						uses = 1
						category = electronics
					}
					country_event = { id = czd_resistance_immersion.4 }
				}
				# 20% 失败：被发现
				20 = {
					country_event = { id = czd_tribute.6 } # 那个通用的“被发现”事件
					JAP = { country_event = { id = czd_tribute.5 } }
				}
			}
		}
	}

	# --- 反抗行动：破坏铁路网 ---
	# 目的：降低日本在朝鲜的补给能力，为起义做准备，同时获得陆军经验
	CZD_sabotage_railways = {
		icon = GFX_decision_generic_explosion # 需要找个爆炸图标
		
		days_re_enable = 60
		cost = 15
		
		visible = {
			has_completed_focus = CZD_raid_japanese_armory
			is_subject_of = JAP
		}

		complete_effect = {
			# 随机破坏一个地区的基建
			random_owned_controlled_state = {
				limit = { is_core_of = CZD }
				damage_building = { type = infrastructure damage = 3 }
				damage_building = { type = railway damage = 3 }
			}

			# 沉浸感事件（成功）
			country_event = { id = czd_resistance_immersion.5 }
			
			# 这种行为必然降低稳定度
			add_stability = -0.02
			
			# 同样有概率被抓，但概率低一些，因为是分散行动
			random_list = {
				90 = {}
				10 = {
					country_event = { id = czd_tribute.6 }
				}
			}
		}
	}
	
	# --- 反抗行动：贿赂总督府官员 ---
	# 目的：花PP买自治度，通过腐败侵蚀日本统治
	CZD_bribe_officials = {
		icon = GFX_decision_generic_political_discourse
		
		days_re_enable = 180 # 半年一次
		cost = 75 # 很贵
		
		visible = { is_subject_of = JAP }
		
		available = { has_political_power > 75 }

		complete_effect = {
			# 增加自治度！这是除了国策外增加自治度的重要手段
			add_autonomy_ratio = { value = 0.05 }
			
			# 降低日本的一点政治点数（代表腐败）
			JAP = { add_political_power = -10 }
			
			# 触发事件反馈
			country_event = { id = czd_decision.11 }
		}
	}

	
}


# ============================================================================
# 马克思主义政治经济学决议组
# ============================================================================
CZD_political_economy_category = {
	
	# 打开政治经济学面板
	CZD_open_political_economy_panel = {
		icon = GFX_decision_generic_nationalism
		
		allowed = { tag = CZD }
		
		visible = {
			has_country_flag = CZD_political_economy_unlocked
		}
		
		available = {
			always = yes
		}
		
		cost = 0
		fire_only_once = no
		
		complete_effect = {
			set_country_flag = CZD_show_political_economy_panel
			custom_effect_tooltip = CZD_open_panel_tooltip
		}
	}
	
	# ========== 阶级斗争与整风运动 ==========
	
	# 发动阶级斗争
	CZD_decision_class_struggle = {
		icon = GFX_decision_generic_prepare_civil_war
		
		allowed = { tag = CZD }
		
		visible = {
			has_country_flag = CZD_political_economy_unlocked
		}
		
		available = {
			has_political_power > 50
			NOT = { has_country_flag = CZD_class_struggle_cooldown }
		}
		
		cost = 50
		fire_only_once = no
		
		complete_effect = {
			set_country_flag = { flag = CZD_class_struggle_cooldown days = 120 value = 1 }
			country_event = { id = czd_class_struggle.1 }
		}
	}
	
	# 发起整风运动
	CZD_decision_rectification = {
		icon = GFX_decision_generic_political_discourse
		
		allowed = { tag = CZD }
		
		visible = {
			has_country_flag = CZD_political_economy_unlocked
		}
		
		available = {
			has_political_power > 75
			NOT = { has_country_flag = CZD_rectification_cooldown }
		}
		
		cost = 75
		fire_only_once = no
		
		complete_effect = {
			set_country_flag = { flag = CZD_rectification_cooldown days = 180 value = 1 }
			country_event = { id = czd_rectification.1 }
		}
	}
	
	# ========== 经济政策调整决议 ==========
	# 每个决议调整政策10点，并赋予90天临时民族精神
	# 临时民族精神期间不可再次点击同类决议
	
	# 农业：推进合作化运动
	CZD_agriculture_collectivization = {
		icon = GFX_decision_generic_construction
		
		allowed = { tag = CZD }
		
		visible = {
			has_country_flag = CZD_political_economy_unlocked
		}
		
		available = {
			has_political_power > 35
			check_variable = { CZD_agriculture_policy > 5 }
			NOT = { has_idea = CZD_agriculture_campaign_left }
			NOT = { has_idea = CZD_agriculture_campaign_right }
		}
		
		cost = 35
		fire_only_once = no
		
		complete_effect = {
			custom_effect_tooltip = CZD_agriculture_policy_decrease_tt
			subtract_from_variable = { CZD_agriculture_policy = 10 }
			clamp_variable = { var = CZD_agriculture_policy min = 0 max = 100 }
			add_timed_idea = { idea = CZD_agriculture_campaign_left days = 90 }
			CZD_update_political_economy = yes
			country_event = { id = czd_economy_event.10 }
		}
	}
	
	# 农业：扩大自留地政策
	CZD_agriculture_private_plots = {
		icon = GFX_decision_generic_industry
		
		allowed = { tag = CZD }
		
		visible = {
			has_country_flag = CZD_political_economy_unlocked
		}
		
		available = {
			has_political_power > 35
			check_variable = { CZD_agriculture_policy < 95 }
			NOT = { has_idea = CZD_agriculture_campaign_left }
			NOT = { has_idea = CZD_agriculture_campaign_right }
		}
		
		cost = 35
		fire_only_once = no
		
		complete_effect = {
			custom_effect_tooltip = CZD_agriculture_policy_increase_tt
			add_to_variable = { CZD_agriculture_policy = 10 }
			clamp_variable = { var = CZD_agriculture_policy min = 0 max = 100 }
			add_timed_idea = { idea = CZD_agriculture_campaign_right days = 90 }
			CZD_update_political_economy = yes
			country_event = { id = czd_economy_event.11 }
		}
	}
	
	# 重工业：加强国有企业
	CZD_heavy_industry_nationalization = {
		icon = GFX_decision_generic_factory
		
		allowed = { tag = CZD }
		
		visible = {
			has_country_flag = CZD_political_economy_unlocked
		}
		
		available = {
			has_political_power > 40
			check_variable = { CZD_heavy_industry_policy > 5 }
			NOT = { has_idea = CZD_heavy_industry_campaign_left }
			NOT = { has_idea = CZD_heavy_industry_campaign_right }
		}
		
		cost = 40
		fire_only_once = no
		
		complete_effect = {
			custom_effect_tooltip = CZD_heavy_industry_policy_decrease_tt
			subtract_from_variable = { CZD_heavy_industry_policy = 10 }
			clamp_variable = { var = CZD_heavy_industry_policy min = 0 max = 100 }
			add_timed_idea = { idea = CZD_heavy_industry_campaign_left days = 90 }
			CZD_update_political_economy = yes
			country_event = { id = czd_economy_event.20 }
		}
	}
	
	# 重工业：引入市场机制
	CZD_heavy_industry_market_reform = {
		icon = GFX_decision_generic_operation
		
		allowed = { tag = CZD }
		
		visible = {
			has_country_flag = CZD_political_economy_unlocked
		}
		
		available = {
			has_political_power > 40
			check_variable = { CZD_heavy_industry_policy < 95 }
			NOT = { has_idea = CZD_heavy_industry_campaign_left }
			NOT = { has_idea = CZD_heavy_industry_campaign_right }
		}
		
		cost = 40
		fire_only_once = no
		
		complete_effect = {
			custom_effect_tooltip = CZD_heavy_industry_policy_increase_tt
			add_to_variable = { CZD_heavy_industry_policy = 10 }
			clamp_variable = { var = CZD_heavy_industry_policy min = 0 max = 100 }
			add_timed_idea = { idea = CZD_heavy_industry_campaign_right days = 90 }
			CZD_update_political_economy = yes
			country_event = { id = czd_economy_event.21 }
		}
	}
	
	# 轻工业：推行计划统购统销
	CZD_light_industry_planning = {
		icon = GFX_decision_generic_construction
		
		allowed = { tag = CZD }
		
		visible = {
			has_country_flag = CZD_political_economy_unlocked
		}
		
		available = {
			has_political_power > 35
			check_variable = { CZD_light_industry_policy > 5 }
			NOT = { has_idea = CZD_light_industry_campaign_left }
			NOT = { has_idea = CZD_light_industry_campaign_right }
		}
		
		cost = 35
		fire_only_once = no
		
		complete_effect = {
			custom_effect_tooltip = CZD_light_industry_policy_decrease_tt
			subtract_from_variable = { CZD_light_industry_policy = 10 }
			clamp_variable = { var = CZD_light_industry_policy min = 0 max = 100 }
			add_timed_idea = { idea = CZD_light_industry_campaign_left days = 90 }
			CZD_update_political_economy = yes
			country_event = { id = czd_economy_event.30 }
		}
	}
	
	# 轻工业：发展消费品市场
	CZD_light_industry_consumer = {
		icon = GFX_decision_generic_industry
		
		allowed = { tag = CZD }
		
		visible = {
			has_country_flag = CZD_political_economy_unlocked
		}
		
		available = {
			has_political_power > 35
			check_variable = { CZD_light_industry_policy < 95 }
			NOT = { has_idea = CZD_light_industry_campaign_left }
			NOT = { has_idea = CZD_light_industry_campaign_right }
		}
		
		cost = 35
		fire_only_once = no
		
		complete_effect = {
			custom_effect_tooltip = CZD_light_industry_policy_increase_tt
			add_to_variable = { CZD_light_industry_policy = 10 }
			clamp_variable = { var = CZD_light_industry_policy min = 0 max = 100 }
			add_timed_idea = { idea = CZD_light_industry_campaign_right days = 90 }
			CZD_update_political_economy = yes
			country_event = { id = czd_economy_event.31 }
		}
	}
	
	# 商业：加强国营商业
	CZD_commerce_state_control = {
		icon = GFX_decision_generic_political_discourse
		
		allowed = { tag = CZD }
		
		visible = {
			has_country_flag = CZD_political_economy_unlocked
		}
		
		available = {
			has_political_power > 35
			check_variable = { CZD_commerce_policy > 5 }
			NOT = { has_idea = CZD_commerce_campaign_left }
			NOT = { has_idea = CZD_commerce_campaign_right }
		}
		
		cost = 35
		fire_only_once = no
		
		complete_effect = {
			custom_effect_tooltip = CZD_commerce_policy_decrease_tt
			subtract_from_variable = { CZD_commerce_policy = 10 }
			clamp_variable = { var = CZD_commerce_policy min = 0 max = 100 }
			add_timed_idea = { idea = CZD_commerce_campaign_left days = 90 }
			CZD_update_political_economy = yes
			country_event = { id = czd_economy_event.40 }
		}
	}
	
	# 商业：恢复自由市场
	CZD_commerce_free_market = {
		icon = GFX_decision_generic_foreign_policy
		
		allowed = { tag = CZD }
		
		visible = {
			has_country_flag = CZD_political_economy_unlocked
		}
		
		available = {
			has_political_power > 35
			check_variable = { CZD_commerce_policy < 95 }
			NOT = { has_idea = CZD_commerce_campaign_left }
			NOT = { has_idea = CZD_commerce_campaign_right }
		}
		
		cost = 35
		fire_only_once = no
		
		complete_effect = {
			custom_effect_tooltip = CZD_commerce_policy_increase_tt
			add_to_variable = { CZD_commerce_policy = 10 }
			clamp_variable = { var = CZD_commerce_policy min = 0 max = 100 }
			add_timed_idea = { idea = CZD_commerce_campaign_right days = 90 }
			CZD_update_political_economy = yes
			country_event = { id = czd_economy_event.41 }
		}
	}
	
	# 军事经济：加强军工优先
	CZD_military_priority_campaign = {
		icon = GFX_decision_generic_prepare_civil_war
		
		allowed = { tag = CZD }
		
		visible = {
			has_country_flag = CZD_political_economy_unlocked
		}
		
		available = {
			has_political_power > 40
			check_variable = { CZD_military_policy > 5 }
			NOT = { has_idea = CZD_military_campaign_left }
			NOT = { has_idea = CZD_military_campaign_right }
		}
		
		cost = 40
		fire_only_once = no
		
		complete_effect = {
			custom_effect_tooltip = CZD_military_policy_decrease_tt
			subtract_from_variable = { CZD_military_policy = 10 }
			clamp_variable = { var = CZD_military_policy min = 0 max = 100 }
			add_timed_idea = { idea = CZD_military_campaign_left days = 90 }
			CZD_update_political_economy = yes
			country_event = { id = czd_economy_event.50 }
		}
	}
	
	# 军事经济：推进军民融合
	CZD_military_civilian_integration = {
		icon = GFX_decision_generic_construction
		
		allowed = { tag = CZD }
		
		visible = {
			has_country_flag = CZD_political_economy_unlocked
		}
		
		available = {
			has_political_power > 40
			check_variable = { CZD_military_policy < 95 }
			NOT = { has_idea = CZD_military_campaign_left }
			NOT = { has_idea = CZD_military_campaign_right }
		}
		
		cost = 40
		fire_only_once = no
		
		complete_effect = {
			custom_effect_tooltip = CZD_military_policy_increase_tt
			add_to_variable = { CZD_military_policy = 10 }
			clamp_variable = { var = CZD_military_policy min = 0 max = 100 }
			add_timed_idea = { idea = CZD_military_campaign_right days = 90 }
			CZD_update_political_economy = yes
			country_event = { id = czd_economy_event.51 }
		}
	}
}

# ==================================
# 高句丽雄心决议组
# ==================================
CZD_goguryeo_ambition_category = {
	
	# 实现高句丽雄心
	CZD_realize_goguryeo_ambition = {
		icon = GFX_decision_generic_nationalism
		
		allowed = { tag = CZD }
		
		visible = {
			is_subject = no
			NOT = { has_country_flag = CZD_goguryeo_realized }
		}
		
		available = {
			# 必须控制满洲国所有核心领土
			controls_state = 328  # 吉林/新京
			controls_state = 610  # 热河
			controls_state = 714  # 黑龙江
			controls_state = 715  # 辽宁
			controls_state = 716  # 辽东
			controls_state = 717  # 通化
			controls_state = 745  # 大连
			controls_state = 761  # 呼伦贝尔
		}
		
		cost = 100
		fire_only_once = yes
		
		
		ai_will_do = {
			base = 100
		}
		
		remove_effect = {
			set_country_flag = CZD_goguryeo_realized
			
			# 获得满洲国所有核心
			add_state_core = 328
			add_state_core = 610
			add_state_core = 714
			add_state_core = 715
			add_state_core = 716
			add_state_core = 717
			add_state_core = 745
			add_state_core = 761
			
			# 根据意识形态修改国名
			if = {
				limit = { has_government = communism }
				set_cosmetic_tag = CZD_GOGURYEO_communism
			}
			else_if = {
				limit = { has_government = fascism }
				set_cosmetic_tag = CZD_GOGURYEO_fascism
			}
			else_if = {
				limit = { has_government = democratic }
				set_cosmetic_tag = CZD_GOGURYEO_democratic
			}
			else = {
				set_cosmetic_tag = CZD_GOGURYEO_neutrality
			}
			
			# 获得民族精神
			add_ideas = CZD_goguryeo_restored
			
			# 稳定与战争支持
			add_stability = 0.10
			add_war_support = 0.10
			add_political_power = 150
			
			# 触发事件
			country_event = { id = czd_goguryeo.1 }
		}
	}
}
