spriteTypes = {

	###################################
	# CZD 瀹樺儦璧勪骇闃剁骇鍗辨満鍥界瓥鍥炬爣 - Shine 鐗堟湰
	###################################

	# 鏂扮敓鍓ュ墛闃剁骇锛?- 榛戜簯鍘嬪煄
	spriteType = {
		name = "GFX_focus_CZD_new_exploiting_class_shine"
		texturefile = "gfx/interface/goals/heiyun_yacheng.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/heiyun_yacheng.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/heiyun_yacheng.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		legacy_lazy_load = no
	}

	# 閾查櫎姣掕崏 - 璺嚎閫夋嫨
	spriteType = {
		name = "GFX_focus_CZD_uproot_weeds_shine"
		texturefile = "gfx/interface/goals/baixue_anka_luxian.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/baixue_anka_luxian.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/baixue_anka_luxian.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		legacy_lazy_load = no
	}

	# =====================
	# 鍘嗗彶璺嚎鍥炬爣 - Shine
	# =====================

	# 鍔犲己缁勭粐绾緥鎬?- 娉曞緥鏉¤
	spriteType = {
		name = "GFX_focus_CZD_strengthen_discipline_shine"
		texturefile = "gfx/interface/goals/baixue_anka_falvtiaogui.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/baixue_anka_falvtiaogui.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/baixue_anka_falvtiaogui.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		legacy_lazy_load = no
	}

	# 鎴愬垎璋冩煡杩愬姩 - 鎴愬垎鍒跺害
	spriteType = {
		name = "GFX_focus_CZD_songbun_shine"
		texturefile = "gfx/interface/goals/shengku_zhidu.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/shengku_zhidu.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/shengku_zhidu.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		legacy_lazy_load = no
	}

	# 鍥藉鏀挎不淇濆崼閮?- 绋芥煡
	spriteType = {
		name = "GFX_focus_CZD_secret_police_shine"
		texturefile = "gfx/interface/goals/baixue_fanduipai_jicha.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/baixue_fanduipai_jicha.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/baixue_fanduipai_jicha.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		legacy_lazy_load = no
	}

	# 鍞竴鎬濇兂浣撶郴 - 浼熷ぇ绗竴
	spriteType = {
		name = "GFX_focus_CZD_monolithic_shine"
		texturefile = "gfx/interface/goals/baixue_anka_weida_diyi.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/baixue_anka_weida_diyi.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/baixue_anka_weida_diyi.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		legacy_lazy_load = no
	}

	# 鐧藉ご灞辫缁熻 - 瀹跺涵琛€鑴?
	spriteType = {
		name = "GFX_focus_CZD_bloodline_shine"
		texturefile = "gfx/interface/goals/jia_ting.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/jia_ting.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/jia_ting.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		legacy_lazy_load = no
	}

	# 鍏氱殑鍗佸ぇ鍘熷垯 - 缁熶竴
	spriteType = {
		name = "GFX_focus_CZD_ten_principles_shine"
		texturefile = "gfx/interface/goals/national_unity.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/national_unity.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/national_unity.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		legacy_lazy_load = no
	}

	# 涓讳綋鐨勭ぞ浼氫富涔?- 鐖卞浗绀句細涓讳箟
	spriteType = {
		name = "GFX_focus_CZD_red_dynasty_shine"
		texturefile = "gfx/interface/goals/aiguo_shehuizhuyi.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/aiguo_shehuizhuyi.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/aiguo_shehuizhuyi.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		legacy_lazy_load = no
	}

	# =====================
	# 婵€杩涜矾绾垮浘鏍?- Shine
	# =====================

	# 涓嶇湢涔嬪 - 姝讳骸涓庨浘
	spriteType = {
		name = "GFX_focus_CZD_sleepless_night_shine"
		texturefile = "gfx/interface/goals/baixue_siwang_yu_wu.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/baixue_siwang_yu_wu.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/baixue_siwang_yu_wu.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		legacy_lazy_load = no
	}

	# 鑷村叏浣撳厷鍛樼殑涓€灏佷俊 - 瀹ｄ紶绗竴
	spriteType = {
		name = "GFX_focus_CZD_letter_to_party_shine"
		texturefile = "gfx/interface/goals/baixue_anka_xuanchuan_diyi.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/baixue_anka_xuanchuan_diyi.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/baixue_anka_xuanchuan_diyi.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		legacy_lazy_load = no
	}

	# 鍚戝畻娲句富涔夊垎瀛愮殑宸㈢┐寮€鐏?- 娓呮礂
	spriteType = {
		name = "GFX_focus_CZD_fire_factionalism_shine"
		texturefile = "gfx/interface/goals/CZD_fire_factionalism.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/CZD_fire_factionalism.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/CZD_fire_factionalism.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		legacy_lazy_load = no
	}

	# 鐒氱儳鏃忚氨 - 宸ヤ汉涓撴斂
	spriteType = {
		name = "GFX_focus_CZD_burn_jokbo_shine"
		texturefile = "gfx/interface/goals/focus_SOV_the_workers_dictatorship.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/focus_SOV_the_workers_dictatorship.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/focus_SOV_the_workers_dictatorship.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		legacy_lazy_load = no
	}

	# 鎬濇兂鎴樼嚎涓婄殑闈╁懡 - 绮剧鏁欒偛
	spriteType = {
		name = "GFX_focus_CZD_thought_revolution_shine"
		texturefile = "gfx/interface/goals/jjingshen_jiaoyu.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/jjingshen_jiaoyu.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/jjingshen_jiaoyu.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		legacy_lazy_load = no
	}

	# 绾㈣壊椋庢毚 - 绗竴娆℃竻娲?
	spriteType = {
		name = "GFX_focus_CZD_red_storm_shine"
		texturefile = "gfx/interface/goals/baixue_anka_diyici_qingxi.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/baixue_anka_diyici_qingxi.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/baixue_anka_diyici_qingxi.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		legacy_lazy_load = no
	}

	# 褰诲簳鐨勭櫧澶村北椋庢毚 - 姣佺伃鑰?
	spriteType = {
		name = "GFX_focus_CZD_total_storm_shine"
		texturefile = "gfx/interface/goals/baixue_huimiezhe.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/baixue_huimiezhe.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/baixue_huimiezhe.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		legacy_lazy_load = no
	}

	# 浜斾笀鍘熺殑鍙规伅 - 娈夐毦
	spriteType = {
		name = "GFX_focus_CZD_wuzhang_shine"
		texturefile = "gfx/interface/goals/zz_xunnan.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/zz_xunnan.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/zz_xunnan.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		legacy_lazy_load = no
	}

	# 鍏ㄤ汉绫荤殑鐧藉ご灞?- 鍏ㄧ悆闃剁骇鏂椾簤
	spriteType = {
		name = "GFX_focus_CZD_world_liberation_shine"
		texturefile = "gfx/interface/goals/focus_SOV_a_global_class_struggle.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/focus_SOV_a_global_class_struggle.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/focus_SOV_a_global_class_struggle.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0 y = 0 }
			animationtexturescale = { x = 1 y = 1 }
		}
		legacy_lazy_load = no
	}

}
