spriteTypes = {

	### 朝鲜主要国策树的图标 ###

	# 建立人民军队 - 使用大将军的图标作为临时替代
	spriteType = {
		name = "GFX_focus_CZD_build_peoples_army"
		texturefile = "gfx/interface/great_general.dds"
		legacy_lazy_load = no
	}

	# 领袖绝对权威 - 唯一思想体系
	spriteType = {
		name = "GFX_focus_CZD_monolithic_ideology"
		texturefile = "gfx/interface/goals/geren_chong_bai.png"
	}

	# 八月宗派事件
	spriteType = {
		name = "GFX_focus_CZD_august_faction_incident"
		texturefile = "gfx/interface/goals/dangnei_gaizu.png"
	}

	# 党的唯一思想体系（国民精神相关）
	spriteType = {
		name = "GFX_focus_CZD_party_unity"
		texturefile = "gfx/interface/goals/zyang_jiquan.png"
	}

	# 党的唯一思想体系（国策）
	spriteType = {
		name = "GFX_focus_CZD_monolithic_ideological_system"
		texturefile = "gfx/interface/goals/zyang_jiquan.png"
	}

	# 经济自立
	spriteType = {
		name = "GFX_focus_CZD_self_sufficiency_in_economy"
		texturefile = "gfx/interface/goals/focus_generic_planned_economy.png"
	}

	# 主体思想的萌芽
	spriteType = {
		name = "GFX_focus_CZD_juche_idea"
		texturefile = "gfx/interface/goals/geming_kuangre.png"
	}

	# 主体思想的萌芽（社会主义建设分支）
	spriteType = {
		name = "GFX_focus_CZD_juche_ideology_birth"
		texturefile = "gfx/interface/goals/focus_SOV_expand_the_agitprop.png"
	}

	# 千里马运动
	spriteType = {
		name = "GFX_focus_CZD_chollima_movement"
		texturefile = "gfx/interface/goals/SOV_socialist_emulation.png"
	}

	# 社会主义的完全胜利
	spriteType = {
		name = "GFX_focus_CZD_socialism_complete_victory"
		texturefile = "gfx/interface/goals/quanli_guiyu_suweiai.png"
	}

	# 甲山派事件
	spriteType = {
		name = "GFX_focus_CZD_kapsan_faction_incident"
		texturefile = "gfx/interface/goals/baixue_fanduipai_daqingxi.png"
	}

	# 光明星计划
	spriteType = {
		name = "GFX_focus_CZD_kwangmyongsong_project"
		texturefile = "gfx/interface/goals/focus_generic_research_nuclear.png"
	}

	# 白头山雷霆
	spriteType = {
		name = "GFX_focus_CZD_paektu_thunder"
		texturefile = "gfx/interface/goals/focus_SOV_positive_heroism.png"
	}

	# 千里马超越
	spriteType = {
		name = "GFX_focus_CZD_chollima_transcendence"
		texturefile = "gfx/interface/goals/SOV_pc_of_heavy_industry.png"
	}

	# 总参谋长：姜健
	spriteType = {
		name = "GFX_focus_CZD_select_kang_kon"
		texturefile = "gfx/interface/goals/qinwu_jun_guan.png"
	}

	# 忠诚卫士：崔贤
	spriteType = {
		name = "GFX_focus_CZD_select_choe_hyon"
		texturefile = "gfx/interface/goals/fuquan_jingweidui.png"
	}

	# 唤醒民族仇恨
	spriteType = {
		name = "GFX_focus_CZD_awaken_national_hatred"
		texturefile = "gfx/interface/goals/minzu_cs.png"
	}

	# 军事现代化（崔贤进阶）
	spriteType = {
		name = "GFX_focus_CZD_choe_hyon_tertiary"
		texturefile = "gfx/interface/goals/focus_SOV_the_glory_of_the_red_army_com.png"
	}

	# 意识形态统一（朴宪永进阶）
	spriteType = {
		name = "GFX_focus_CZD_pak_hon_yong_tertiary"
		texturefile = "gfx/interface/goals/focus_generic_communism_propaganda.png"
	}

	# 北进！解放西伯利亚
	spriteType = {
		name = "GFX_focus_CZD_march_north_liberate_siberia"
		texturefile = "gfx/interface/goals/focus_SOV_barrier_troops.png"
	}

	# 三井财阀扩张
	spriteType = {
		name = "GFX_focus_CZD_mitsui_expansion"
		texturefile = "gfx/interface/goals/tongyong_yinhang.png"
	}

	# 三菱财阀扩张
	spriteType = {
		name = "GFX_focus_CZD_mitsubishi_expansion"
		texturefile = "gfx/interface/goals/focus_SOV_infrastructure_effort.png"
	}

	# 住友财阀扩张
	spriteType = {
		name = "GFX_focus_CZD_sumitomo_expansion"
		texturefile = "gfx/interface/goals/focus_generic_aristocratic_funds.png"
	}

	# 安田财阀扩张
	spriteType = {
		name = "GFX_focus_CZD_yasuda_expansion"
		texturefile = "gfx/interface/goals/shangye_shuishou.png"
	}

	# 彩蛋：革命电影
	spriteType = {
		name = "GFX_focus_CZD_revolutionary_cinema"
		texturefile = "gfx/interface/goals/tongyong_fengtian.png"
	}
	spriteType = {
		name = "GFX_focus_CZD_revolutionary_cinema_shine"
		texturefile = "gfx/interface/goals/tongyong_fengtian.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/tongyong_fengtian.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90.0
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/tongyong_fengtian.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90.0
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	# 发展地方工业
	spriteType = {
		name = "GFX_focus_CZD_develop_local_industry"
		texturefile = "gfx/interface/goals/CZD_develop_local_industry.png"
	}
	spriteType = {
		name = "GFX_focus_CZD_develop_local_industry_shine"
		texturefile = "gfx/interface/goals/CZD_develop_local_industry.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/CZD_develop_local_industry.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90.0
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/CZD_develop_local_industry.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90.0
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	# 反宗派斗争
	spriteType = {
		name = "GFX_focus_CZD_anti_factionalist"
		texturefile = "gfx/interface/goals/CZD_anti_factionalist.png"
	}
	spriteType = {
		name = "GFX_focus_CZD_anti_factionalist_shine"
		texturefile = "gfx/interface/goals/CZD_anti_factionalist.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/CZD_anti_factionalist.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90.0
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/CZD_anti_factionalist.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90.0
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	# 构建防御体系
	spriteType = {
		name = "GFX_focus_CZD_defense_network"
		texturefile = "gfx/interface/goals/CZD_defense_network.png"
	}
	spriteType = {
		name = "GFX_focus_CZD_defense_network_shine"
		texturefile = "gfx/interface/goals/CZD_defense_network.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/CZD_defense_network.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90.0
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/CZD_defense_network.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90.0
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	# 群众军事动员
	spriteType = {
		name = "GFX_focus_CZD_mobilize_masses"
		texturefile = "gfx/interface/goals/CZD_mobilize_masses.png"
	}
	spriteType = {
		name = "GFX_focus_CZD_mobilize_masses_shine"
		texturefile = "gfx/interface/goals/CZD_mobilize_masses.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/CZD_mobilize_masses.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90.0
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/CZD_mobilize_masses.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90.0
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	# 深化行政改革
	spriteType = {
		name = "GFX_focus_CZD_administrative_deepening"
		texturefile = "gfx/interface/goals/CZD_administrative_deepening.png"
	}
	spriteType = {
		name = "GFX_focus_CZD_administrative_deepening_shine"
		texturefile = "gfx/interface/goals/CZD_administrative_deepening.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/CZD_administrative_deepening.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90.0
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/CZD_administrative_deepening.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90.0
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	# 大安工作体系
	spriteType = {
		name = "GFX_focus_CZD_taean_work"
		texturefile = "gfx/interface/goals/CZD_taean_work.dds"
	}
	spriteType = {
		name = "GFX_focus_CZD_taean_work_shine"
		texturefile = "gfx/interface/goals/CZD_taean_work.dds"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/CZD_taean_work.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90.0
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/CZD_taean_work.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90.0
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	# 军队现代化
	spriteType = {
		name = "GFX_focus_CZD_military_tech"
		texturefile = "gfx/interface/goals/CZD_military_tech.png"
	}
	spriteType = {
		name = "GFX_focus_CZD_military_tech_shine"
		texturefile = "gfx/interface/goals/CZD_military_tech.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/CZD_military_tech.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90.0
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/CZD_military_tech.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90.0
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	# 基础设施
	spriteType = {
		name = "GFX_focus_CZD_infrastructure"
		texturefile = "gfx/interface/goals/CZD_infrastructure.dds"
	}
	spriteType = {
		name = "GFX_focus_CZD_infrastructure_shine"
		texturefile = "gfx/interface/goals/CZD_infrastructure.dds"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/CZD_infrastructure.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90.0
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/CZD_infrastructure.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90.0
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	# 地下组织
	spriteType = {
		name = "GFX_focus_CZD_underground"
		texturefile = "gfx/interface/goals/CZD_underground.png"
	}
	spriteType = {
		name = "GFX_focus_CZD_underground_shine"
		texturefile = "gfx/interface/goals/CZD_underground.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/CZD_underground.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90.0
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/CZD_underground.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90.0
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	# 计划经济
	spriteType = {
		name = "GFX_focus_CZD_planned_economy"
		texturefile = "gfx/interface/goals/CZD_planned_economy.dds"
	}
	spriteType = {
		name = "GFX_focus_CZD_planned_economy_shine"
		texturefile = "gfx/interface/goals/CZD_planned_economy.dds"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/CZD_planned_economy.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90.0
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/CZD_planned_economy.dds"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90.0
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

	# 炮打宗派主义
	spriteType = {
		name = "GFX_focus_CZD_fire_factionalism"
		texturefile = "gfx/interface/goals/CZD_fire_factionalism.png"
	}
	spriteType = {
		name = "GFX_focus_CZD_fire_factionalism_shine"
		texturefile = "gfx/interface/goals/CZD_fire_factionalism.png"
		effectFile = "gfx/FX/buttonstate.lua"
		animation = {
			animationmaskfile = "gfx/interface/goals/CZD_fire_factionalism.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = -90.0
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		animation = {
			animationmaskfile = "gfx/interface/goals/CZD_fire_factionalism.png"
			animationtexturefile = "gfx/interface/goals/shine_overlay.dds"
			animationrotation = 90.0
			animationlooping = no
			animationtime = 0.75
			animationdelay = 0
			animationblendmode = "add"
			animationtype = "scrolling"
			animationrotationoffset = { x = 0.0 y = 0.0 }
			animationtexturescale = { x = 1.0 y = 1.0 }
		}
		legacy_lazy_load = no
	}

}
