leader_traits = {
	
	
##################################
# EastAsia 内阁/首领特质
##################################

	zhanzhengdashi = {
		random = no
		
		army_core_attack_factor = 0.10
		conscription = 0.02
		special_forces_cap = 0.05
		
		ai_will_do = {
			factor = 1
		}
	}
	
	dislikes_chines = {
		random = no
		ai_strategy = {
			type = antagonize
			id = "CHI"
			value = 9999
		}
		
		ai_strategy = {
			type = alliance
			id = "CHI"
			value = -9999
		}

		ai_will_do = {
			factor = 1
		}
	}
	
	xinrenjundui = {
		random = no
		
		army_attack_factor = 0.10
		army_speed_factor = 0.1
		pocket_penalty = -0.05
		
		ai_will_do = {
			factor = 1
		}
	}
	
	CHI_jiangshitongzhi = {
		random = no
		
		foreign_subversive_activites = -0.30
		
		ai_will_do = {
			factor = 1
		}
	}
	
	CHI_xiaozhang = {
		random = no
		
		supply_consumption_factor = -0.10
		
		ai_will_do = {
			factor = 1
		}
	}
	
	CHI_jiaodaozongdui = {
		random = no
		
		army_attack_factor = 0.05
		army_defence_factor = 0.05
		army_org_Factor = 0.05
		army_morale_factor = 0.05
		
		ai_will_do = {
			factor = 1
		}
	}
	
	CHI_feihudui = {
		random = no
		
		air_defence_factor = 0.05
		air_attack_factor = 0.10
		air_agility_factor = 0.10
		
		ai_will_do = {
			factor = 1
		}
	}
	
	CHI_juntongju = {
		random = no
		
		local_intel_to_enemies = -0.15
		drift_defence_factor = 0.25
		resistance_tick = -0.25
				
		ai_will_do = {
			factor = 1
		}
	}
	
	PRC_maozedongsixiang = {
		random = no
		
		training_time_army_factor = -0.25
		army_org_Factor = 0.10
		conscription_factor = 0.05
		
		ai_will_do = {
			factor = 1
		}
	}
	
	PRC_dengxiaopinglilun = {
		random = no
		
		industrial_capacity_factory = 0.25
		local_resources_factor = 0.05
		
		ai_will_do = {
			factor = 1
		}
	}
	
	#新debuff：实事求是
		
	PRC_shishiqiushi_idea = {

		random = no

		
		industrial_capacity_factory = 0.2
		production_speed_buildings_factor = 0.1
		army_morale_factor = -0.05 
		army_attack_factor = -0.1
		army_defence_factor = -0.1
		production_speed_industrial_complex_factor = 0.05
		max_fuel_factor = 0.20
		production_factory_max_efficiency_factor = 0.05
		line_change_production_efficiency_factor = 0.05
		conscription  = -0.01
		
		ai_will_do = {
			factor = 0
		}
	}
	
	#新debuff：刚愎自用
		
	PRC_gangbiziyong = {

		random = no

		stability_factor = -0.5
		industrial_capacity_factory = -0.3
		production_speed_buildings_factor = -0.45
		political_advisor_cost_factor = 0.2
		communism_drift = 0.2
		army_morale_factor = -0.2
		army_attack_factor = -0.2
		army_defence_factor = -0.2
		production_speed_arms_factory_factor = -0.3
		army_morale_factor = -0.1
		experience_loss_factor = 0.1
		conscription  = -0.05
		
		ai_will_do = {
			factor = 0
		}
	}
	
	MZG_tianyoumanqing = {
		random = no
		
		experience_gain_army_factor = 0.15
		
		ai_will_do = {
			factor = 1
		}
	}
	
	china_warlord = {
		random = no
		
		local_resources_factor = 0.30
		consumer_goods_factor = 0.05
		
		ai_will_do = {
			factor = 1
		}
	}
	
	Taoist_priest = {
		random = no
		
		dig_in_speed_factor = 0.05
		enemy_army_bonus_air_superiority_factor = -0.05
		army_speed_factor = 0.10
		
		ai_will_do = {
			factor = 1
		}
	}
	
	Two_bombs_and_one_satellite = {
		random = no
		
		#equipment_bonus = {
		#	artillery_equipment = {
		#		reliability = 0.05 defense = 0.05 soft_attack = 0.05 hard_attack = 0.05
		#	}
		#}
		local_intel_to_enemies = -0.15
		drift_defence_factor = 0.25
		resistance_tick = -0.25
		
		ai_will_do = {
			factor = 1
		}
	}
	
	Ceva_s_theorem = {
		random = no
		
		research_speed_factor = 0.10
		
		ai_will_do = {
			factor = 1
		}
	}
	
	HanYang_zao = {
		random = no
		
		equipment_bonus = {
			
			infantry_equipment = {
				reliability = 0.10 build_cost_ic = -0.20
			}
			artillery_equipment = {
				reliability = 0.10 build_cost_ic = -0.20
			}
		}
		
		ai_will_do = {
			factor = 1
		}
	}
	
	Xianrenshen = {
		random = no
		foreign_subversive_activites = -0.50
		political_power_factor = 0.20
		army_morale_factor = 0.10
		ai_will_do = {
			factor = 1
		}
	}
	
	star_terk = {
		random = no
		experience_gain_air_factor = 0.15
		air_training_xp_gain_factor = 0.15
		war_support_factor = 0.1
		stability_factor = 0.1
		political_power_factor = 0.05
		army_morale_factor = 0.1
		experience_gain_air_factor = 0.03
		production_speed_air_base_factor = 0.15
		production_speed_rocket_site_factor  = 0.15
		production_speed_nuclear_reactor_factor = 0.15
		production_speed_nuclear_facility_factor = 0.15
		
		ai_will_do = {
			factor = 1
		}
	}
	construction_concern = {
		random = no
		ai_will_do = {
			factor = 1
		}
	}

	infantry_equipment_producer_mass= {
		random = no
		equipment_bonus = {
			infantry_equipment = {
				reliability = -0.1 instant = yes 
				build_cost_ic = -0.16 instant = yes 
			}
		}
		ai_will_do = {
			factor = 1
		}
	}

	motorised_equipment_producer_quality= {
		random = no
		equipment_bonus = {
			motorized_equipment = {
				hardness = 0.08 instant = yes 
				maximum_speed = 0.08 instant = yes 
				build_cost_ic = 0.1  instant = yes
			}
		}
		equipment_bonus = {
			mechanized_equipment = {
				hardness = 0.08 instant = yes 
				maximum_speed = 0.08 instant = yes 
				build_cost_ic = 0.1  instant = yes
			}
		}
		ai_will_do = {
			factor = 1
		}
	}

	artillery_producer_defense= {
		random = no
		equipment_bonus = {
			artillery_equipment = {
				defense = 0.12 instant = yes 
				build_cost_ic = 0.1  instant = yes
			}
		}
		equipment_bonus = {
			anti_tank_equipment = {
				defense = 0.12 instant = yes 
				build_cost_ic = 0.1  instant = yes
			}
		}
		equipment_bonus = {
			anti_air_equipment = {
				defense = 0.12 instant = yes 
				build_cost_ic = 0.1  instant = yes
			}
		}
		
		ai_will_do = {
			factor = 1
		}
	}
	
	support_equipment_producer_mass = {
		random = no
		equipment_bonus = {
			support_equipment = {
				reliability = -0.1 instant = yes 
				build_cost_ic = -0.16 instant = yes 
			}
		}
		ai_will_do = {
			factor = 1
		}
	}
	
	ship_producer_mass = {
		random = no
		equipment_bonus = {
			carrier = {
				build_cost_ic = -0.16 carrier_size = -0.1 naval_range = -0.3
			}
			capital_ship = {
				build_cost_ic = -0.16 armor_value = -0.1 attack = -0.2 naval_range = -0.3
			}
			screen_ship = {
				build_cost_ic = -0.16 naval_range = -0.3
			}
			submarine = {
				build_cost_ic = -0.16 naval_range = -0.3
			}
		}
	}
	
	tank_producer_mass = {
		random = no
		equipment_bonus = {
			armor = {
				reliability = -0.12 instant = yes 
				build_cost_ic = -0.21 instant = yes 
			}
		}
		ai_will_do = {
			factor = 1
		}
	}
	
	tank_producer_quality = {
		random = no
		equipment_bonus = {
			armor = {
				armor_value = 0.05 instant = yes 
				reliability = 0.1 instant = yes 
			}
		}
		ai_will_do = {
			factor = 1
		}
	}
	
	tank_producer_offense = {
		random = no
		equipment_bonus = {
			armor = {
				soft_attack = 0.07 instant = yes 
				hard_attack = 0.07 instant = yes
			}
		}
		ai_will_do = {
			factor = 1
		}
	}
	
	tank_producer_defense = {
		random = no
		equipment_bonus = {
			armor = {
				armor_value = 0.05 instant = yes 
				defense = 0.1 instant = yes 
			}
		}
		ai_will_do = {
			factor = 1
		}
	}
	
	fighter_producer_mass= {
		random = no
		equipment_bonus = {
			fighter_equipment = {
				reliability = -0.1 instant = yes 
				build_cost_ic = -0.16 instant = yes 
			}
			cv_fighter_equipment = {
				reliability = -0.1 instant = yes 
				build_cost_ic = -0.16 instant = yes 
			}
		}
		ai_will_do = {
			factor = 1
		}
	}
	
	jet_concern= {
		random = no
		ai_will_do = {
			factor = 1
		}
	}
	
	medium_aircraft_manufacturer_2 = {
		random = no
		equipment_bonus = {
			heavy_fighter_equipment = {
				air_attack = 0.1 instant = yes 
				air_agility = 0.1 instant = yes 
			}
			tac_bomber_equipment = {
				air_attack = 0.1 instant = yes 
				air_agility = 0.1 instant = yes 
			}
		}
		ai_will_do = {
			factor = 1
		}
	}
	
	heavy_aircraft_manufacturer_2 = {
		random = no
		equipment_bonus = {

			strat_bomber_equipment = {
				air_range = 0.1
				reliability = 0.05
			}
		}
		ai_will_do = {
			factor = 1
		}
	}
	regent_assembly_portugal_mp4 = {
		random = no
		political_power_factor = -0.4
		
		ai_will_do = {
			factor = 1
		}
	}

	royalist_portugal_mp4 = {
		random = no
		sprite = 13

		neutrality_drift = 0.05
		justify_war_goal_time = -0.1
		generate_wargoal_tension = -0.4
		stability_factor = 0.05
		
		ai_will_do = {
			factor = 1
		}
	}

	democratic_portugal_mp4 = {
		random = no
		sprite = 13

		democratic_drift = 0.05
		political_power_factor = 0.05
		high_command_cost_factor = -0.15
		air_chief_cost_factor = -0.15
		army_chief_cost_factor = -0.15
		navy_chief_cost_factor = -0.15
		command_power_gain_mult = 0.5
		
		ai_will_do = {
			factor = 1
		}
	}

	economist_portugal_mp4 = {
		random = no
		sprite = 10

		production_factory_max_efficiency_factor = 0.05
		political_power_factor = 0.15
		
		ai_will_do = {
			factor = 1
		}
	}

	economic_organizer_mp4 = {
		random = no
		sprite = 10

		consumer_goods_factor = -0.05
		stability_factor = 0.05
		conscription_factor = 0.05

		ai_will_do = {
			factor = 1
		}
	}
	northeast_army_leader = {
		random = no
		ai_get_ally_desire_factor = 50
		ai_will_do = {
			factor = 1
		}
	}
	
	#无上的医者
	wushangdeyizhe = {
		random = no
		weekly_manpower = 2000
		experience_loss_factor = -0.1
		conscription  = 0.005
		
		ai_will_do = {
			factor = 1
		}
	}
	
	#帝国的救火队员
	enmper_fireman = {
		random = no
		
		army_speed_factor = 0.15
		army_org_factor = 0.12
		army_armor_attack_factor = 0.15
	    army_armor_defence_factor = 0.15
		motorized_attack_factor = 0.15
		motorized_defence_factor = 0.15
		mechanized_attack_factor = 0.15
		mechanized_defence_factor = 0.15
		army_attack_factor = 0.05
		army_defence_factor = 0.15
		planning_speed = 0.15
		
		ai_will_do = {
			factor = 1
		}
	}
	
	commi_sympathies = { #共产主义同情者
		random = no		
		communism_acceptance = 50
		communism_drift = 0.05

		ai_will_do = {
			factor = 1
		}
	}
	
	#精湛的医者
	jingzhandeyizhe = {
		random = no
		weekly_manpower = 1000
		experience_loss_factor = -0.05
		conscription  = 0.002
		
		ai_will_do = {
			factor = 1
		}
	}
	#兵器天才
	bingqitiancai = {
		random = no
		
		army_infantry_attack_factor = 0.1
		production_factory_max_efficiency_factor = 0.1
		materiel_manufacturer_cost_factor = -0.75
		research_speed_factor = 0.1
		
		ai_will_do = {
			factor = 1
		}
	}
	
	#钢铁之心
	gangtiezhixnderen = {
		random = no
		
		training_time_factor = -0.05
		fascism_drift = 0.1
		political_power_factor = 0.1
		consumer_goods_factor = -0.05
		opinion_gain_monthly_same_ideology_factor = 0.75
		resistance_damage_to_garrison = -0.25 
		foreign_subversive_activites = -0.3
		non_core_manpower = 0.02
		ai_will_do = {
			factor = 1
		}
	}
	
	#真正的伟人
	zhenzhengdeweiren = {
		random = no
		justify_war_goal_time = -0.15
		non_core_manpower = 0.02
		weekly_manpower = 500
		
		ai_will_do = {
			factor = 1
		}
	}
	#人民爱戴的总理
	saint_zhou  = {
		random = no
		consumer_goods_factor = -0.05
		stability_factor = 0.10
		opinion_gain_monthly_factor = 0.30
		trade_opinion_factor = 0.2
		communism_drift = 0.05
		political_power_factor = 0.15
	    
		ai_will_do = {
			factor = 0.2
		}
	}
	#改革开放的总设计师
	gaigekaifangdezongshejishi  = {
		random = no
		
		production_speed_industrial_complex_factor = 0.2
		production_speed_infrastructure_factor = 0.2
		production_speed_synthetic_refinery_factor = 0.2
		production_speed_arms_factory_factor = 0.2
		production_speed_dockyard_factor = 0.2
		production_speed_fuel_silo_factor = 0.2
		production_factory_max_efficiency_factor = 0.1 #生产效率上限
		industrial_capacity_dockyard = 0.1 #海军船坞产出
		line_change_production_efficiency_factor = 0.1 #生产效率保持
		research_speed_factor = 0.1 #研究速度
		max_fuel_factor = 0.20 #燃油容量
		
		ai_will_do = {
			factor = 0.2
		}
	}
	#红色资本家
	hongsezibenjia  = {
		random = no
		
		production_speed_industrial_complex_factor = 0.1
		production_speed_infrastructure_factor = 0.1
		production_speed_synthetic_refinery_factor = 0.1
		production_speed_arms_factory_factor = 0.1
		production_speed_dockyard_factor = 0.1	
		production_speed_fuel_silo_factor = 0.1
		industrial_capacity_factory = 0.1
		industrial_capacity_dockyard = 0.1
		fascism_drift = 0.1
		ai_will_do = {
			factor = 0.2
		}
	}
	#坚定的无产阶级战士
	jiandingdewuchanjiejizhanshi  = {
		random = no
		production_speed_industrial_complex_factor = 0.1
		production_speed_infrastructure_factor = 0.1
		production_speed_synthetic_refinery_factor = 0.1
		production_speed_arms_factory_factor = 0.1
		foreign_subversive_activites = -0.5
		drift_defence_factor = 0.2
		communism_drift = 0.05
		
		ai_will_do = {
			factor = 0.2
		}
	}
	#人民卫士
	renminweishi  = {
		random = no
		stability_factor = 0.15
		foreign_subversive_activites = -0.3
		ai_will_do = {
			factor = 0.2
		}
	}
	#社会主义经济的奠基人
	shehuizhuyijingjidedianjiren  = {
		random = no
		
		industrial_capacity_factory = 0.1
		industrial_capacity_dockyard = 0.1
		
		production_factory_max_efficiency_factor = 0.1
		production_factory_efficiency_gain_factor = 0.1
		communism_drift = 0.05
		
		ai_will_do = {
			factor = 0.2
		}
	}
	#龙潭三杰
	longtansanjie = {
		random = no
		operative_slot = 1
		new_operative_slot_bonus = 3
		agency_upgrade_time = -0.1
		decryption_power = 10
		ai_will_do = {
			factor = 0.2
		}
	
	}
	#清党爪牙
	qingdangzhaoya = {
		random = no
		sprite = 15
		resistance_growth_on_our_occupied_states = 0.25
		resistance_damage_to_garrison = -0.15
		stability_factor = -0.05
		subversive_activites_upkeep = -0.25
		ai_will_do = {
			factor = 0.2
		}
	}
	
	chinese_government_leader = {
		random = no
		political_power_factor = 0.1
		
		ai_will_do = {
			factor = 1
		}
	}
	progressive_advocates = {
		random = no
		research_time_factor = -0.03
		
		ai_will_do = {
			factor = 1
		}
	}
	
	shanxi_clique_leader = {
		random = no
		communism_drift = -0.01
		
		ai_will_do = {
			factor = 1
		}
	}
	new_guangxi_clique_leader = {
		random = no
		stability_factor = 0.1
		surrender_limit = 0.1
		
		ai_will_do = {
			factor = 1
		}
	}
	guangdong_province_chairman = {
		random = no
		production_speed_buildings_factor = 0.05
		
		ai_will_do = {
			factor = 1
		}
	}
	sichuan_province_chairman = {
		random = no
		drift_defence_factor = 0.05
		
		ai_will_do = {
			factor = 1
		}
	}
	shandong_province_chairman = {
		random = no
		drift_defence_factor = 0.2
		
		ai_will_do = {
			factor = 1
		}
	}
	yunnan_king = {
		random = no
		drift_defence_factor = 0.1
		
		ai_will_do = {
			factor = 1
		}
	}
	sinkiang_king = {
		random = no
		political_power_factor = 0.2
		enemy_partisan_effect = -0.1
		
		ai_will_do = {
			factor = 1
		}
	}
	hebei_chairman = {
		random = no
		join_faction_tension = -0.3
		
		ai_will_do = {
			factor = 1
		}
	}
	
	emperor_of_nguyen_dynasty = {
		random = no
		stability_factor = 0.3
		army_core_attack_factor = 0.2
		army_core_defence_factor = 0.2
				
		ai_will_do = {
			factor = 1
		}
	}
	
	greening_advocate = {
		random = no
		political_power_factor = 0.1
		
		ai_will_do = {
			factor = 1
		}
	}
	
	sotoku = {
		random = no
		political_power_factor = 0.1
		production_speed_infrastructure_factor = 0.1
		
		ai_will_do = {
			factor = 1
		}
	}
	gunji_sotoku = {
		random = no
		political_power_factor = 0.1
		production_speed_arms_factory_factor = 0.1
		
		ai_will_do = {
			factor = 1
		}
	}
	
	manchuria_faction = {
		random = no
		production_speed_buildings_factor = 0.05
		monthly_population = 0.1
		communism_acceptance = -85
		
		ai_will_do = {
			factor = 1
		}
	}
	manchurian_colonizer = {
		random = no
		local_resources_factor = 0.25
		consumer_goods_factor = -0.05
		monthly_population = -0.25
		
		ai_will_do = {
			factor = 1
		}
	}
	
	
	Ataturk = {
		random = no
		political_power_gain = 0.2
		stability_factor = 0.1
		
		ai_will_do = {
			factor = 1
		}
	}
	turkish_war_hero = {
		random = no
		army_core_attack_factor = 0.1
		army_core_defence_factor = 0.1
		
		ai_will_do = {
			factor = 1
		}
	}
	
	naw_partisan_leader = {
		sprite = 5
		random = no
		partisan_effect = 0.25
		army_core_attack_factor = 0.05
		army_core_defence_factor = 0.05
		
		ai_will_do = {
			factor = 1
		}
	}
	
	naw_naval_officer = {
		random = no
		experience_gain_navy_factor = 0.10
		navy_anti_air_attack_factor = 0.04
		navy_capital_ship_defence_factor = 0.04
		navy_screen_defence_factor = 0.04
		
		ai_will_do = {
			factor = 1
		}
	}
	
	naw_agrarian = {
		sprite = 10
		random = yes
		consumer_goods_factor = -0.03
		monthly_population = 0.03
		
		ai_will_do = {
			factor = 1
		}
	}
	
	naw_business_owner = {
		sprite = 10
		random = yes
		consumer_goods_factor = -0.02
		local_resources_factor = 0.05
		
		ai_will_do = {
			factor = 1
		}
	}
	
	naw_welfare_proponent = {
		sprite = 10
		random = yes
		consumer_goods_factor = 0.02
		stability_factor = 0.02
		war_support_factor = 0.02
		drift_defence_factor = 0.10
		
		ai_will_do = {
			factor = 1
		}
	}
	
	naw_successful_welfare_proponent = {
		sprite = 10
		random = no
		consumer_goods_factor = 0.01
		stability_factor = 0.05
		war_support_factor = 0.05
		drift_defence_factor = 0.25
		
		ai_will_do = {
			factor = 1
		}
	}
	
	naw_militia_proponent = {
		sprite = 13
		random = yes
		army_morale_factor = 0.05
		war_support_factor = 0.05
		conscription = 0.005
		
		ai_will_do = {
			factor = 1
		}
	}
	
	naw_propagandist = {
		sprite = 13
		random = yes
		
		trade_laws_cost_factor = -0.20
		mobilization_laws_cost_factor = -0.20
		economy_cost_factor = -0.20
		subversive_activites_upkeep = -0.20
		
		ai_will_do = {
			factor = 1
		}
	}
	
	naw_thrifty = {
		sprite = 10
		random = yes
		consumer_goods_factor = -0.03
		economy_cost_factor = -0.30
		
		ai_will_do = {
			factor = 1
		}
	}
	
	naw_leader_of_the_highlanders = {
		random = no
		army_attack_factor = 0.10
		conscription = 0.04
		
		ai_will_do = {
			factor = 1
		}
	}
	
	
	NOR_north_sea_fleet_designer = { 
		random = no
		equipment_bonus = {
			capital_ship = {
				armor_value = 0.10
				hg_attack = 0.10
				naval_speed = 0.05
			}
			heavy_cruiser = {
				anti_air_attack = 0.05
				build_cost_ic = 0.05
			}
			screen_ship = {
				anti_air_attack = 0.05
				build_cost_ic = 0.05
			}
		}
		
		ai_will_do = {
			factor = 1
		}
	}
	
	
	
}