focus_tree = {
	id = CZD_independence_tree
	
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = CZD
		}
	}
	
	default = no


	# ==========================================
	# 核心：在这里调用你的核心圈窗口！
	# ==========================================
	 
	inlay_window = {
		id = czd_inner_circle_inlay_window
		
		position = { x = 1400 y = 600 }
	}
	 
	
	# ==========================================
	# 世界革命国策树（共享国策）
	# ==========================================
	
	shared_focus = WR_world_revolution
	shared_focus = WR_revolutionary_front
	shared_focus = WR_revolutionary_rear
	shared_focus = WR_liberate_asia
	shared_focus = WR_liberate_europe
	shared_focus = WR_liberate_japan
	shared_focus = WR_liberate_china
	shared_focus = WR_liberate_southeast_asia
	shared_focus = WR_liberate_india
	shared_focus = WR_liberate_germany
	shared_focus = WR_liberate_france
	shared_focus = WR_liberate_italy
	shared_focus = WR_liberate_iberia
	shared_focus = WR_asia_liberated
	shared_focus = WR_europe_liberated
	shared_focus = WR_military_aid_program
	shared_focus = WR_technology_sharing
	shared_focus = WR_ideology_export
	shared_focus = WR_comintern_broadcast
	shared_focus = WR_liberate_americas
	shared_focus = WR_liberate_mexico
	shared_focus = WR_liberate_brazil
	shared_focus = WR_liberate_argentina
	shared_focus = WR_liberate_usa
	shared_focus = WR_americas_liberated
	shared_focus = WR_liberate_africa
	shared_focus = WR_liberate_egypt
	shared_focus = WR_liberate_ethiopia
	shared_focus = WR_liberate_south_africa
	shared_focus = WR_africa_liberated
	shared_focus = WR_liberate_oceania
	shared_focus = WR_liberate_australia
	shared_focus = WR_liberate_new_zealand
	shared_focus = WR_oceania_liberated
	shared_focus = WR_end_of_capitalism

	# ==========================================


	# =========================================================
	# 第一阶段：潜伏与觉醒 (地下活动)
	# =========================================================

	focus = {
		id = CZD_march_first_legacy
		icon = GFX_focus_ARG_legitimize_the_PCA
		x = 15
		y = 0
		cost = 10
		mutually_exclusive = { focus = CZD_naisen_ittai }
		completion_reward = {
			add_political_power = 75
			add_stability = 0.05

			country_event = { id = czd_event.1 }
		}
	}

	# --- 分支选择：我们要依靠谁？(可选并列) ---
	
	# 左侧支线：朝鲜社会各阶级的分析
	focus = {
		id = CZD_class_analysis
		icon = GFX_focus_CHL_revise_the_social_classes
		relative_position_id = CZD_march_first_legacy
		prerequisite = { focus = CZD_march_first_legacy }
		x = -4
		y = 1
		cost = 1
		
		available = {
			is_subject = yes
		}
		
		completion_reward = {
			add_popularity = { ideology = communism popularity = 0.05 }
			add_political_power = 50
			country_event = { id = czd_class.1 }
			hidden_effect = {
				set_country_flag = CZD_class_analysis_started
			}
			custom_effect_tooltip = CZD_class_analysis_tooltip
		}
	}
	
	# 路线A：联系延安 
	focus = {
		id = CZD_contact_yanan
		icon = GFX_goal_generic_dangerous_deal
		relative_position_id = CZD_march_first_legacy
		prerequisite = { focus = CZD_march_first_legacy }
		x = -2
		y = 1
		cost = 5
		
		completion_reward = {
			add_political_power = 50
		 	recruit_character = CZD_lin_biao


			# --- 新增：触发“延安之行”事件 ---
			country_event = { id = czd_event.30 }
			add_ideas = PRC_guerilla_warfare

			custom_effect_tooltip = generic_skip_one_line_tt

			if = {
				limit = {
					has_doctrine = peoples_war
				}

				add_mastery_bonus = {
					bonus = 0.25
					days = 365
					name = PRC_on_guerilla_warfare

					sub_doctrine = peoples_war
				}
			}
			else_if = {
				limit = {
					has_doctrine = guerilla_war
				}
				add_mastery_bonus = {
					bonus = 0.25
					days = 365
					name = PRC_on_guerilla_warfare
					sub_doctrine = guerilla_war
				}
			}
			else = {
				add_mastery_bonus = {
					bonus = 0.1
					days = 365
					name = PRC_on_guerilla_warfare

					track = operations
				}


			}
			
			reduce_focus_completion_cost = {
				focus = CZD_spark_of_stars
				cost = 35
			}

		}
	}

	# 路线B：接触东北抗联 (金日成/甲山派)
	focus = {
		id = CZD_contact_ne_army
		icon = GFX_goal_generic_small_arms
		relative_position_id = CZD_march_first_legacy
		prerequisite = { focus = CZD_march_first_legacy }
		x = 0 # 居中
		y = 1
		cost = 5
		
		completion_reward = {
			 
			recruit_character = CZD_kim_chaek # 共产主义顾问/将军
			recruit_character = 金日成 
			country_event = { id = czd_event.2 }
			# 获得抗联作战经验，对日攻防+10%
			add_ideas = CZD_anti_japanese_warfare_experience
			
			reduce_focus_completion_cost = {
				focus = CZD_mobilize_righteous_army
				cost = 35
			}
			reduce_focus_completion_cost = {
				focus = CZD_wartime_emergency_production
				cost = 35
			}
			reduce_focus_completion_cost = {
				focus = CZD_yalu_river_defense_line
				cost = 49
			}
			reduce_focus_completion_cost = {
				focus = CZD_lips_and_teeth
				cost = 7
			}
			
		}
	}

	# 路线C：来自共产国际的援助 (苏联派)
	focus = {
		id = CZD_comintern_aid
		icon = GFX_focus_generic_join_comintern
		relative_position_id = CZD_march_first_legacy
		prerequisite = { focus = CZD_march_first_legacy }
		x = 2
		y = 1
		cost = 10
		
		completion_reward = {
			
			add_tech_bonus = { name = soviet_doctrine_bonus bonus = 1.0 category = land_doctrine }

			
			add_equipment_to_stockpile = { type = infantry_equipment amount = 6500 producer = SOV }

			# 设置标记，用于对日战争时触发援军事件
			set_country_flag = CZD_comintern_aid_completed
			
			# 提示玩家：对日战争时将获得苏联志愿军
			custom_effect_tooltip = CZD_comintern_aid_volunteer_tooltip

			# --- 新增：触发事件 ---
			country_event = { id = czd_event.31 }
		}
	}

	# --- 准备行动 (并列层级，不需要全部完成) ---
	#庇护反日
	focus = {
		id = CZD_shelter_dissidents
		icon = GFX_goal_generic_intelligence_exchange
		# 只要联系了任意一方即可解锁
		prerequisite = { focus = CZD_contact_yanan focus = CZD_contact_ne_army focus = CZD_comintern_aid } 
		relative_position_id = CZD_contact_ne_army
		x = -2
		y = 1
		cost = 10
		
		completion_reward = {
			add_manpower = 10000
			add_war_support = 0.05

			set_country_flag = CZD_shelter_dissidents
			# --- 新增：获得“地下避难所”精神 ---
			add_ideas = CZD_underground_shelter_network
			
			# --- 新增：如果有DLC，招募一名特工 ---
			if = {
				limit = { has_dlc = "La Resistance" }
				# 1. 直接成立情报机构 (省去30天建立时间和民工花费)
				create_intelligence_agency = yes
				
				# 2. 给予机构升级
				add_agency_upgrade = upgrade_passive_resistance
				
				# 3. 隐藏原本丑陋的招募提示
				hidden_effect = {
					create_operative_leader = {
						traits = { operative_seducer } # 煽动家/诱惑者
						bypass_recruitment = yes
						available_to_spy_master = yes
						nationality = CZD
					}
				}
				
				# 4. 显示我们自定义的漂亮提示
				custom_effect_tooltip = CZD_create_agency_reward_tooltip
			}
			
			# --- 新增：触发营救事件 ---
			country_event = { id = czd_event.32 }

		}
	}
	#袭击军火库
	focus = {
		id = CZD_raid_japanese_armory
		icon = GFX_focus_IRQ_attempted_assasination_of_sidqi
		prerequisite = { focus = CZD_contact_yanan focus = CZD_contact_ne_army focus = CZD_comintern_aid }
		relative_position_id = CZD_contact_ne_army
		x = 0
		y = 1
		cost = 10
		
		available = { has_political_power > 25 }
		
		completion_reward = {

			set_country_flag = CZD_raid_japanese_armory
			add_political_power = -25
			add_equipment_to_stockpile = { type = infantry_equipment_0 amount = 4000 }
			country_event = { id = czd_event.3 }


			
		}
	}
	#地下宣传战
	focus = {
		id = CZD_propaganda_warfare
		icon = GFX_goal_generic_propaganda
		prerequisite = { focus = CZD_contact_yanan focus = CZD_contact_ne_army focus = CZD_comintern_aid }
		relative_position_id = CZD_contact_ne_army
		x = 2
		y = 1
		cost = 10
		
		completion_reward = {
			# 地下宣传网络 - 每日共产主义支持度增加
			add_ideas = CZD_underground_propaganda_network
			
			# 政治点数奖励
			add_political_power = 75
			
			# 共产主义支持度立即增加
			add_popularity = { ideology = communism popularity = 0.08 }
			
			# 招募地下宣传干部
			army_experience = 10
			
			set_country_flag = CZD_propaganda_warfare
			
			# 触发地下宣传战事件链
			country_event = { id = czd_propaganda.1 }
		}
	}




	 
	
		# 1. 星星之火 (左上，宣传与思想启蒙)
		focus = {
			id = CZD_spark_of_stars
			icon = GFX_focus_ETH_african_wildfire
			overlay = GFX_focus_fast_overlay_generic_clock
			
			relative_position_id = CZD_raid_japanese_armory
			prerequisite = { focus = CZD_shelter_dissidents focus = CZD_raid_japanese_armory focus = CZD_propaganda_warfare }
			x = -2
			y = 1
			cost = 5
			
			available = {
				is_subject = yes
			}
			
			completion_reward = {
				# 添加临时民族精神（200天）
				add_timed_idea = { idea = CZD_spark_of_stars_spirit days = 200 }
				
				# 增加政治点数和稳定度
				add_political_power = 25
				add_stability = 0.03
				
				# 触发事件
				country_event = { id = czd_independence.1 }
				
				hidden_effect = {
					set_country_flag = CZD_spark_of_stars_active
				}
			}
		}
	
		# 2. 发起总罢工 (中上，破坏经济以获得独立点数)
		focus = {
			id = CZD_general_strike
			icon = GFX_goal_generic_production
			
			relative_position_id = CZD_raid_japanese_armory
			prerequisite = { focus = CZD_shelter_dissidents focus = CZD_raid_japanese_armory focus = CZD_propaganda_warfare }
			x = 0
			y = 1
			cost = 10
			
			available = {
				is_subject = yes
			}
			
			completion_reward = {
				# 添加临时民族精神（200天）
				add_timed_idea = { idea = CZD_general_strike_spirit days = 200 }
				
				# 触发事件
				country_event = { id = czd_independence.2 }
				
				hidden_effect = {
					set_country_flag = CZD_general_strike_completed
				}
			}
		}
	
		# 3. 革命抗日游行 (右上，激发民族意识)
		focus = {
			id = CZD_revolutionary_anti_japan_march
			icon = GFX_focus_PRC_revolutionary_war_of_the_masses
			
			relative_position_id = CZD_raid_japanese_armory
			prerequisite = { focus = CZD_shelter_dissidents focus = CZD_raid_japanese_armory focus = CZD_propaganda_warfare }
			x = 2
			y = 1
			cost = 10
			
			available = {
				is_subject = yes
			}
			
			completion_reward = {
				# 添加临时民族精神 
				add_timed_idea = { idea = CZD_revolutionary_spirit days = 365 }
				
				# 触发事件
				country_event = { id = czd_independence.3 }
				
				hidden_effect = {
					set_country_flag = CZD_revolution_march_completed
				}
			}
		}
	
 
	


	# =========================================================
	# 战争爆发点：自由与独立
	# =========================================================
	
	focus = {
		id = CZD_freedom_and_independence
		icon = GFX_focus_ARG_no_gods_no_masters
		
				# 你的前置和位置设定保持不变
		prerequisite = { focus = CZD_shelter_dissidents focus = CZD_raid_japanese_armory focus = CZD_propaganda_warfare }
		relative_position_id = CZD_raid_japanese_armory
		x = 0
		y = 2
		cost = 2 
		
		# --- 改进1：增加AI逻辑 ---
		# 如果我们太弱，AI不会点这个，防止自杀
		ai_will_do = {
			factor = 10
			modifier = {
				# 如果我们兵力少于宗主国的 30%，AI就不点
				strength_ratio = { tag = JAP ratio < 0.3 }
				factor = 0
			}
		}

		available = {
			is_subject = yes # 只要是附庸就能点（兼容性更好，万一你的宗主国换人了呢）
			has_war_support > 0.3
			fascism < 0.40
		}

		# --- 改进2：旁路 ---
		# 如果我们已经自由了，就跳过这个国策
		bypass = {
			is_subject = no
		}

		# --- 改进3：防中断机制 ---
		cancel_if_invalid = no
		continue_if_invalid = yes
		
		# 告诉UI这会导致战争
		will_lead_to_war_with = JAP

		completion_reward = {

			reduce_focus_completion_cost = {
				focus = JAP_approach_mitsubishi
				cost = -365
			}

			reduce_focus_completion_cost = {
				focus = JAP_approach_mitsui
				cost = -365
			}

			reduce_focus_completion_cost = {
				focus = JAP_approach_sumitomo
				cost = -365
			}

			reduce_focus_completion_cost = {
				focus = JAP_approach_yasuda
				cost = -365
			}

			# 1. 变身逻辑 (保持你原来的)
			drop_cosmetic_tag = yes
			
			# 2. [关键] 将当前的宗主国存入变量 (防止独立后找不到人宣战)
			hidden_effect = { 
				set_variable = { CZD_independence_target = OVERLORD } 
			}
			
			# 3. [关键] 执行独立
			# 让宗主国把我们设为自由，这是最稳的写法
			OVERLORD = { 
				set_autonomy = { target = ROOT autonomous_state = autonomy_free } 
			}

			# 4. 视觉提示 (给玩家看，但不执行)
			effect_tooltip = {
				declare_war_on = {
					target = OVERLORD
					type = independence
				}
			}

			# 5. [关键] 真正的宣战逻辑 (使用变量)
			hidden_effect = {
				# 如果我们在同一个阵营，先退群
				if = {
					limit = { is_in_faction_with = var:CZD_independence_target }
					leave_faction = yes
				}
				
				# 对变量目标（日本）宣战
				# declare_war_on = {
				# 	target = var:CZD_independence_target
				# 	type = independence # 推荐用 independence 而不是 annex_everything，更好看
				# }
			}

			
			
			

			
			
				# 6. 生成部队和事件 (保持你原来的)
			random_owned_controlled_state = {
				limit = { }
				prioritize = { 527 }
				create_unit = {
					division = "name = '第1独立师' division_template = \"朝鲜军步兵师\" start_experience_factor = 0.5"
					owner = CZD
				}
			}
			random_owned_controlled_state = {
				limit = { }
				prioritize = { 525 }
				create_unit = {
					division = "name = '第2独立师' division_template = \"朝鲜军步兵师\" start_experience_factor = 0.5"
					owner = CZD
				}
			}
			random_owned_controlled_state = {
				limit = { }
				prioritize = { 525 }
				create_unit = {
					division = "name = '第2独立师' division_template = \"朝鲜军步兵师\" start_experience_factor = 0.5"
					owner = CZD
				}
			}
			random_owned_controlled_state = {
				limit = { }
				prioritize = { 1030 }
				create_unit = {
					division = "name = '第2独立师' division_template = \"朝鲜军步兵师\" start_experience_factor = 0.5"
					owner = CZD
				}
			}


			 


			# 共产主义：朝鲜劳动党 (或朝鲜共产党)
			set_party_name = { 
				ideology = communism 
				long_name = CZD_communist_party_long 
				name = CZD_communist_party 
			}			# 民主主义：大韩民国临时政府 / 韩国民主党
			set_party_name = { 
				ideology = democratic 
				long_name = CZD_democratic_party_long 
				name = CZD_democratic_party 
			}
			
			# 法西斯：朝鲜民族青年团 (或者义烈团激进派)
			set_party_name = { 
				ideology = fascism 
				long_name = CZD_fascist_party_long 
				name = CZD_fascist_party 
			}
			
			# 中立/不结盟：朝鲜建国准备委员会 (吕运亨派)
			set_party_name = { 
				ideology = neutrality 
				long_name = CZD_neutral_party_long 
				name = CZD_neutral_party 
			}


			# 第一步：招募角色
			# 这条指令会去 common/characters 里找 ID 为 "金日成" 的数据并激活他
			retire_character = 朴宪永
			recruit_character = 金日成 
			
			# 第二步：切换政体
			# 当政体变为共产主义时，系统会自动寻找已招募的共产主义领袖候选人
			# 因为你在 character 里定义了他的意识形态是 stalinism (属于共产)，他会自动上台
			set_politics = {
				ruling_party = communism
				elections_allowed = no
			}
			

			hidden_effect = {
				set_popularities = {
				communism = 70
				fascism = 10
				democratic = 10
				neutrality = 10
				}

			}

			# 第三步：设定支持率 (防止政权不稳)
			
			declare_war_on = { 
				target = JAP 
				type = annex_everything 
			}

			# 触发新闻事件 (建议稍微延迟1天触发，逻辑更顺)
			hidden_effect = {
				news_event = { id = czd_event.4 days = 1 } 
			}

					# 稳定度从 -15% 变成 -10% (加 0.05)
			add_to_variable = { var = CZD_legacy_stability_var value = 0.05 }
			
			# PP从 -15% 变成 -10%
			add_to_variable = { var = CZD_legacy_pp_var value = 0.05 }
			
			# 抵抗从 10% 变成 5% (减少 0.05)
			add_to_variable = { var = CZD_legacy_resistance_var value = -0.1 }
			
			# 给玩家一个提示
			custom_effect_tooltip = CZD_legacy_improvement_tooltip
		}


	}



	# 1. 义兵总动员 (右下位置，快速获得人力和防御)
	focus = {
		id = CZD_mobilize_righteous_army
		icon = GFX_goal_generic_allies_build_infantry
		overlay = GFX_focus_fast_overlay_generic_clock
		
		# 挂在独立国策的右下方
		relative_position_id = CZD_freedom_and_independence
		prerequisite = { focus = CZD_freedom_and_independence }
		x = 2 
		y = 1
		cost = 8 # 35天，战时要快
		
		available = {
			has_war_with = JAP
		}
		
		completion_reward = {
			# 立即获得人力补充
			add_manpower = 15000
			
			# 获得核心领土防御加成
			add_ideas = CZD_homeland_defense_determination
			
				# 6. 生成部队和事件 (保持你原来的)
			random_owned_controlled_state = {
				limit = { }
				prioritize = { 527 }
				create_unit = {
					division = "name = '第1独立师' division_template = \"朝鲜军步兵师\" start_experience_factor = 0.5"
					owner = CZD
				}
			}
			random_owned_controlled_state = {
				limit = { }
				prioritize = { 525 }
				create_unit = {
					division = "name = '第2独立师' division_template = \"朝鲜军步兵师\" start_experience_factor = 0.5"
					owner = CZD
				}
			}
		
			
			log = "朝鲜义兵已集结，准备死守每一寸土地"
		}
	}

	# 2. 战时紧急生产 (转化民工为军工，修枪)
	focus = {
		id = CZD_wartime_emergency_production
		icon = GFX_goal_generic_construct_mil_factory
		overlay = GFX_focus_fast_overlay_generic_clock
		
		relative_position_id = CZD_freedom_and_independence
		prerequisite = { focus = CZD_freedom_and_independence }
		x = 0
		y = 1
		cost = 10 # 35天
		
		available = {
			has_war_with = JAP
		}
		
		completion_reward = {
			 
			 add_ideas = war_economy
			
			# 将两个地区的民用工厂转为军用（模拟战时征用）
			random_owned_controlled_state = {
				limit = { 
					is_core_of = CZD 
					free_building_slots = { building = arms_factory size > 0 }
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = { type = arms_factory level = 2 instant_build = yes }
			}
		}
	}


		# 3. 唤醒民族仇恨 (原决战时刻修改版 - 左侧)
	focus = {
		id = CZD_awaken_national_hatred
		icon = GFX_focus_CZD_awaken_national_hatred
		
		# 挂在战时紧急生产的左下方
		relative_position_id = CZD_freedom_and_independence
		prerequisite = { focus = CZD_freedom_and_independence}
		x = 6
		y = 1
		cost = 5 # 35天
		
		available = {
			has_war_with = JAP
		}
		
		completion_reward = {
			add_political_power = 50
			add_war_support = 0.10 # 仇恨带来战争支持
			
			# --- 新增：添加强力防御精神 ---
			add_ideas = CZD_blood_debt_defense
			
			# --- 新增：触发事件 ---
			country_event = { id = czd_event.50 }
			
		 
			
			log = "三十五年的血债，必须用血来偿还！"
		}
	}

	# 4. 争取苏联援助 (新增 - 右侧)
	focus = {
		id = CZD_secure_soviet_aid
		icon = GFX_focus_ARG_centralize_power # 握手或苏联图标
		
		# 挂在战时紧急生产的右下方
		relative_position_id = CZD_freedom_and_independence
		prerequisite = { focus = CZD_freedom_and_independence}
		x = -4
		y = 1
		cost = 5 # 35天
		
		available = {
			SOV = { exists = yes } # 苏联必须存在
			has_war_with = JAP     # 正在抗日
		}
		
		completion_reward = {
			# 改善与苏联关系
			add_opinion_modifier = { target = SOV modifier = CZD_positive_relation }
			
			# 苏联军事援助
			add_ideas = CZD_soviet_military_aid
		}
	}


	# =========================================================
	# 建国后：政权建设 (独立后才能点)
	# =========================================================

	focus = {
		id = CZD_constituent_assembly
		icon = GFX_focus_SWE_socialist_reforms
		prerequisite = { focus = CZD_freedom_and_independence }
		relative_position_id = CZD_freedom_and_independence
		x = -2
		y = 1
		cost = 10
		
		available = { NOT = { is_subject_of = JAP } }
		
		completion_reward = {
			 
			set_politics = { ruling_party = communism elections_allowed = no }
			country_event = { id = czd_event.5 }

			# ========== 解锁马克思主义政治经济学系统 ==========
			set_country_flag = CZD_political_economy_unlocked
			
			# 添加经济基础和上层建筑动态修正
			add_dynamic_modifier = { modifier = CZD_economic_policy_modifier }
			add_dynamic_modifier = { modifier = CZD_political_modifier }
			
			# 添加7条政治路线动态修正 (通过enable条件控制显示)
			add_dynamic_modifier = { modifier = CZD_line_proletariat_dictatorship }
			add_dynamic_modifier = { modifier = CZD_line_peoples_democracy }
			add_dynamic_modifier = { modifier = CZD_line_technocracy }
			add_dynamic_modifier = { modifier = CZD_line_revisionism }
			add_dynamic_modifier = { modifier = CZD_line_militarism }
			add_dynamic_modifier = { modifier = CZD_line_bureaucratic_capitalism }
			add_dynamic_modifier = { modifier = CZD_line_syndicalism }
			
			# 初始计算政治经济学
			CZD_update_political_economy = yes
			
			custom_effect_tooltip = CZD_political_economy_unlocked_tt
			# ========== 政治经济学系统结束 ==========

			add_to_variable = { var = CZD_legacy_stability_var value = 0.05 }
			
		 
			add_to_variable = { var = CZD_legacy_pp_var value = 0.05 }
			
		 
			add_to_variable = { var = CZD_legacy_resistance_var value = -0.05 }
			
			remove_ideas = CZD_colonial_extraction
			# 给玩家一个提示
			custom_effect_tooltip = CZD_legacy_improvement_tooltip
		}
	}

	# --- 政治分支：清洗与改革 ---
	#土地改革
	focus = {
		id = CZD_land_reform
		icon = GFX_focus_generic_workers_and_farmers_rise
		prerequisite = { focus = CZD_constituent_assembly }
		relative_position_id = CZD_constituent_assembly
		x = -2
		y = 1
		cost = 10
		
		completion_reward = {
			add_stability = 0.08
			add_political_power = 50

			# --- 触发土改事件链的序幕 ---
			country_event = { id = czd_land.1 }
		}
	}
	#清算两班
	focus = {
		id = CZD_liquidate_yangban
		icon = GFX_goal_tfv_burn_the_royal_portraits
		prerequisite = { focus = CZD_land_reform }
		relative_position_id = CZD_land_reform
		x = 0
		y = 1
		cost = 10
		
		completion_reward = { 
			add_war_support = 0.05


			# 获得政治点数（没收财产、集中权力）
			add_political_power = 75
			
			# 共产主义支持率提升
			add_popularity = { ideology = communism popularity = 0.08 }
			
			# 获得“终结封建残余”精神
			add_ideas = CZD_end_of_feudalism
			
			# 触发清算事件链
			country_event = { id = czd_purge.1 }
		}
	}

	# --- 军事分支：先军政治与三大军事路线 ---
	#先军政治
	focus = {
		id = CZD_songun_politics
		icon = GFX_goal_generic_army_doctrines
		prerequisite = { focus = CZD_constituent_assembly }
		relative_position_id = CZD_constituent_assembly
		x = 2
		y = 1
		cost = 10
		
		available = {
			has_government = communism
			has_war_support > 0.30
		}
		
		completion_reward = {
			add_ideas = CZD_songun_politics_idea
			add_manpower = 10000
			add_war_support = 0.03
			remove_ideas = CZD_disarmed_populace
			
			custom_effect_tooltip = CZD_songun_three_paths_tt
		}
	}

	# 军事子分支：三选一 (正规化 vs 游击化 vs 科技化)
	focus = {
		id = CZD_regular_army_modernization
		icon = GFX_goal_generic_military_sphere
		prerequisite = { focus = CZD_songun_politics }
		relative_position_id = CZD_songun_politics
		mutually_exclusive = { 
			focus = CZD_guerrilla_warfare_state 
			focus = CZD_military_tech_modernization
		}
		x = -2
		y = 1
		cost = 10
		
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 2
				has_army_size = { size > 20 }
			}
		}
		
		completion_reward = {
			add_ideas = CZD_regular_army_idea
			add_tech_bonus = { 
				name = land_doc_bonus 
				bonus = 1.0 
				uses = 2
				category = land_doctrine 
			}
			army_experience = 50
			
			custom_effect_tooltip = CZD_regular_army_path_tt
		}
	}

	focus = {
		id = CZD_guerrilla_warfare_state
		icon = GFX_goal_generic_special_forces
		prerequisite = { focus = CZD_songun_politics }
		relative_position_id = CZD_songun_politics
		mutually_exclusive = { 
			focus = CZD_regular_army_modernization 
			focus = CZD_military_tech_modernization
		}
		x = 0
		y = 1
		cost = 10
		
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 2
				num_of_military_factories < 15
			}
		}
		
		completion_reward = {
			add_ideas = CZD_guerrilla_warfare_idea
			add_tech_bonus = { 
				name = spec_ops_bonus 
				bonus = 1.0 
				uses = 2
				category = infantry_weapons 
			}
			add_manpower = 18000
			
			custom_effect_tooltip = CZD_guerrilla_path_tt
		}
	}

	# 新分支：军队现代化 (科技研究路线)
	focus = {
		id = CZD_military_tech_modernization
		icon = GFX_focus_CZD_military_tech_shine
		prerequisite = { focus = CZD_songun_politics }
		relative_position_id = CZD_songun_politics
		mutually_exclusive = { 
			focus = CZD_regular_army_modernization 
			focus = CZD_guerrilla_warfare_state
		}
		x = 2
		y = 1
		cost = 10
		
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 2
				num_of_military_factories > 20
			}
		}
		
		completion_reward = {
			add_ideas = CZD_military_tech_focus_idea
			
			# 激活装甲作战现代化动态修正
			set_country_flag = CZD_armor_modernization_active
			
			# 初始化装甲作战变量
			set_variable = { CZD_armor_attack_var = 0.08 }              # +8% 装甲攻击
			set_variable = { CZD_armor_defence_var = 0.08 }             # +8% 装甲防御
			set_variable = { CZD_armor_breakthrough_var = 0.10 }        # +10% 突破能力
			set_variable = { CZD_motorized_attack_var = 0.05 }          # +5% 摩托化攻击
			set_variable = { CZD_mechanized_attack_var = 0.05 }         # +5% 机械化攻击
			set_variable = { CZD_tech_research_var = 0.05 }             # +5% 研究速度
			
			# 添加动态修正器
			add_dynamic_modifier = { modifier = CZD_armor_warfare_modifier }
			
			custom_effect_tooltip = CZD_armor_warfare_dynamic_tt
			
			add_tech_bonus = { 
				name = infantry_weapons_bonus 
				bonus = 1.0 
				uses = 2
				category = infantry_weapons 
			}
			add_tech_bonus = { 
				name = artillery_bonus 
				bonus = 1.0 
				uses = 1
				category = artillery 
			}
			# 新增装甲科技加成
			add_tech_bonus = { 
				name = armor_bonus 
				bonus = 1.0 
				uses = 2
				category = armor 
			}
			
			custom_effect_tooltip = CZD_tech_path_tt
		}
	}
	
	# 保卫革命江山 (汇合点)
	focus = {
		id = CZD_defend_revolution
		icon = GFX_focus_ITA_peasants_rise
		prerequisite = { 
			focus = CZD_regular_army_modernization 
			focus = CZD_guerrilla_warfare_state 
			focus = CZD_military_tech_modernization
		}
		relative_position_id = CZD_songun_politics
		x = 0
		y = 2
		cost = 10
		
		completion_reward = {
			add_ideas = CZD_four_military_lines_idea
			add_war_support = 0.10
			
			# 若选择科技现代化路线，增强装甲作战
			if = {
				limit = { has_completed_focus = CZD_military_tech_modernization }
				add_to_variable = { CZD_armor_attack_var = 0.05 }          # 再+5% 装甲攻击
				add_to_variable = { CZD_armor_defence_var = 0.05 }         # 再+5% 装甲防御
				add_to_variable = { CZD_armor_breakthrough_var = 0.05 }    # 再+5% 突破
				
				custom_effect_tooltip = CZD_armor_warfare_upgrade_tt
			}
			
			# 根据选择的路线给予额外奖励
			if = {
				limit = { has_completed_focus = CZD_regular_army_modernization }
				add_ideas = CZD_elite_regular_army
				add_command_power = 50
			}
			if = {
				limit = { has_completed_focus = CZD_guerrilla_warfare_state }
				add_ideas = CZD_peoples_armed_forces
				add_manpower = 20000
			}
			if = {
				limit = { has_completed_focus = CZD_military_tech_modernization }
				add_ideas = CZD_advanced_military_tech
				add_tech_bonus = { 
					name = armor_bonus 
					bonus = 1.0 
					uses = 2
					category = armor 
				}
			}
		}
	}
	
	# 全国要塞化 - 准备阶段：构建防御体系
	focus = {
		id = CZD_build_defense_network
		icon = GFX_focus_CZD_defense_network_shine
		prerequisite = { focus = CZD_defend_revolution }
		relative_position_id = CZD_defend_revolution
		x = -1
		y = 1
		cost = 8
		
		completion_reward = {
			add_political_power = 50
			
			# 军事规划
			army_experience = 15
			add_doctrine_cost_reduction = {
				name = land_doctrine_bonus
				cost_reduction = 0.5
				uses = 1
				category = land_doctrine
			}
			
			# 初步防御工事
			every_owned_state = {
				limit = { 
					is_core_of = CZD 
					is_coastal = yes
				}
				add_building_construction = { 
					type = coastal_bunker 
					level = 1 
					instant_build = yes 
				}
			}
			
			custom_effect_tooltip = CZD_defense_network_tt
		}
	}
	
	# 全国要塞化 - 最终阶段
	focus = {
		id = CZD_fortress_korea
		icon = GFX_goal_generic_fortify_city
		prerequisite = { focus = CZD_build_defense_network }
		relative_position_id = CZD_build_defense_network
		x = 0
		y = 1
		cost = 10
		
		completion_reward = {
			add_ideas = CZD_fortress_korea_idea
			
			# 在核心地区建设防空设施
			every_owned_state = {
				limit = { is_core_of = CZD }
				add_building_construction = { 
					type = anti_air_building 
					level = 2 
					instant_build = yes 
				}
			}
			
			# 边境要塞 - 咸镜道
			525 = { 
				add_building_construction = { type = bunker level = 2 instant_build = yes province = 7051 }
				add_building_construction = { type = bunker level = 2 instant_build = yes province = 4072 }
			}
			# 边境要塞 - 江原道
			527 = { 
				add_building_construction = { type = bunker level = 2 instant_build = yes province = 1144 }
			}
			# 沿海防御 - 平安道
			526 = {
				add_building_construction = { type = coastal_bunker level = 2 instant_build = yes province = 7075 }
			}
		}
	}
	
	# 全民武装化 - 准备阶段：军事动员体系
	focus = {
		id = CZD_mobilize_the_masses
		icon = GFX_focus_CZD_mobilize_masses_shine
		prerequisite = { focus = CZD_defend_revolution }
		relative_position_id = CZD_defend_revolution
		x = 1
		y = 1
		cost = 8
		
		completion_reward = {
			add_political_power = 50
			add_war_support = 0.05
			
			# 初步动员
			add_manpower = 10000
			
			# 民兵训练
			add_ideas = CZD_militia_training
			
			custom_effect_tooltip = CZD_mass_mobilization_tt
		}
	}
	
	# 全民武装化 - 最终阶段
	focus = {
		id = CZD_arm_the_populace
		icon = GFX_focus_YUG_pan_slavic_congress
		prerequisite = { focus = CZD_mobilize_the_masses }
		relative_position_id = CZD_mobilize_the_masses
		x = 0
		y = 1
		cost = 10
		
		completion_reward = {
			add_ideas = CZD_arm_the_populace_idea
			add_manpower = 20000
			add_equipment_to_stockpile = { type = infantry_equipment_1 amount = 2000 producer = CZD }
			
			# 根据之前的路线给予额外奖励
			if = {
				limit = { has_completed_focus = CZD_regular_army_modernization }
				add_equipment_to_stockpile = { type = artillery_equipment_1 amount = 200 producer = CZD }
				army_experience = 10
			}
			if = {
				limit = { has_completed_focus = CZD_guerrilla_warfare_state }
				add_equipment_to_stockpile = { type = infantry_equipment_1 amount = 1500 producer = CZD }
				add_manpower = 15000
			}
			if = {
				limit = { has_completed_focus = CZD_military_tech_modernization }
				add_tech_bonus = { 
					name = motorized_bonus 
					bonus = 0.5 
					uses = 1
					category = motorized_equipment 
				}
				add_equipment_to_stockpile = { type = motorized_equipment_1 amount = 100 producer = CZD }
			}
		}
	}

	# =========================================================
	# 政治分支：党内斗争与权力巩固
	# =========================================================

	# 八月宗派事件（1956年）
	focus = {
		id = CZD_august_faction_incident
		icon = GFX_focus_CZD_august_faction_incident
		overlay = GFX_focus_fast_overlay_generic_clock
		prerequisite = { focus = CZD_liquidate_yangban }
		relative_position_id = CZD_liquidate_yangban
		x = 0
		y = 2
		cost = 5
		
		available = {
			has_government = communism
		}
		
		completion_reward = {
			add_political_power = 100
			add_stability = -0.03
			
			custom_effect_tooltip = CZD_august_faction_effect_tt
			
			# 苏联派和延安派势力削弱
			subtract_from_variable = { CZD_soviet_influence = 15 }
			subtract_from_variable = { CZD_yanan_influence = 10 }
			add_to_variable = { CZD_domestic_influence = 15 }
			add_to_variable = { CZD_kapsan_influence = 10 }
			CZD_normalize_factions = yes
			
			# 意识形态纯洁化
			add_popularity = { ideology = communism popularity = 0.05 }
			
			country_event = { id = czd_political.1 }
			
			reduce_focus_completion_cost = {
				focus = CZD_anti_factionalist_struggle
				cost = 35
			}
			reduce_focus_completion_cost = {
				focus = CZD_kapsan_faction_incident
				cost = 35
			}
		}
	}

	# 反宗派斗争（1958年）
	focus = {
		id = CZD_anti_factionalist_struggle
		icon = GFX_focus_CZD_anti_factionalist_shine
		prerequisite = { focus = CZD_august_faction_incident }
		relative_position_id = CZD_august_faction_incident
		x = -1
		y = 1
		cost = 6
		
		completion_reward = {
			add_political_power = 60
			add_stability = 0.03
			
			custom_effect_tooltip = CZD_anti_factionalist_effect_tt
			
			# 进一步打压异己
			subtract_from_variable = { CZD_soviet_influence = 10 }
			subtract_from_variable = { CZD_yanan_influence = 10 }
			CZD_normalize_factions = yes
			
			# 清洗后稳定提升
			add_war_support = 0.05
			
			add_timed_idea = {
				idea = CZD_party_unity
				days = 365
			}
		}
	}

	# 甲山派事件（1967年）
	focus = {
		id = CZD_kapsan_faction_incident
		icon = GFX_focus_CZD_kapsan_faction_incident
		overlay = GFX_focus_fast_overlay_generic_clock
		prerequisite = { focus = CZD_august_faction_incident }
		relative_position_id = CZD_august_faction_incident
		x = 1
		y = 1
		cost = 6
		
		completion_reward = {
			add_political_power = 60
			add_stability = -0.02
			
			custom_effect_tooltip = CZD_kapsan_faction_effect_tt
			
			# 清洗甲山派
			subtract_from_variable = { CZD_kapsan_influence = 20 }
			add_to_variable = { CZD_domestic_influence = 10 }
			add_to_variable = { CZD_yanan_influence = 10 }
			CZD_normalize_factions = yes
			
			# 军队忠诚度提升
			add_war_support = 0.05
			army_experience = 15
		}
	}

	# 党的指导思想
	focus = {
		id = CZD_party_guiding_ideology
		icon = GFX_focus_CZD_monolithic_ideology
		prerequisite = { focus = CZD_anti_factionalist_struggle }
		prerequisite = { focus = CZD_kapsan_faction_incident }
		relative_position_id = CZD_august_faction_incident
		x = 0
		y = 2
		cost = 5
		
		completion_reward = {
			add_political_power = 100
			add_stability = 0.03
			
			# 触发思想选择事件
			country_event = { id = czd_ideology.1 }
			
			custom_effect_tooltip = CZD_party_guiding_ideology_effect_tt
		}
	}

	# 工业子分支 (左右并列可选)
	
	# 重工业 (钢铁与机械)
	focus = {
		id = CZD_kangson_steelworks
		icon = GFX_goal_generic_construction
		prerequisite = { focus = CZD_socialist_transformation }
		relative_position_id = CZD_socialist_transformation
		x = 4
		y = 1
		cost = 8
		
		completion_reward = {
			add_resource = { type = steel amount = 20 state = 527 }
			525 = { add_building_construction = { type = arms_factory level = 2 instant_build = yes } }
			
			reduce_focus_completion_cost = {
				focus = CZD_mechanized_agriculture
				cost = 35
			}
		}
	}
	
	focus = {
		id = CZD_mechanized_agriculture
		icon = GFX_focus_SOV_organize_wreckers
		overlay = GFX_focus_fast_overlay_generic_clock
		prerequisite = { focus = CZD_kangson_steelworks }
		relative_position_id = CZD_kangson_steelworks
		x = 0
		y = 1
		cost = 8
		
		completion_reward = {
			add_ideas = CZD_mechanized_agriculture_spirit
		}
	}


	# 轻工业与化工 (维尼纶)
	focus = {
		id = CZD_vinylon_city
		icon = GFX_goal_generic_oil_refinery
		prerequisite = { focus = CZD_public_ownership }
		relative_position_id = CZD_public_ownership
		x = -2
		y = 1
		cost = 8
		
		completion_reward = {
			
			525 = { add_building_construction = { type = synthetic_refinery level = 2 instant_build = yes }}
		}
	}
	
	focus = {
		id = CZD_develop_local_industry
		icon = GFX_focus_CZD_develop_local_industry_shine
		prerequisite = { focus = CZD_taean_work_system }
		relative_position_id = CZD_taean_work_system
		x = 0
		y = 1
		cost = 7
		
		completion_reward = {
			527 = { # 平壤
				add_extra_state_shared_building_slots = 2
			}
			525 = { add_building_construction = { type = industrial_complex level = 2 instant_build = yes }}
		}
	}

	# =========================================================
	# 终局：党的第一代领导核心
	# =========================================================

	focus = {
		id = CZD_juche_idea
		icon = GFX_focus_CZD_juche_idea
		# 需要完成政治线、工业线和军事线的任一终点
		prerequisite = { focus = CZD_party_guiding_ideology }
		prerequisite = { focus = CZD_mechanized_agriculture focus = CZD_develop_local_industry }
		prerequisite = { focus = CZD_fortress_korea focus = CZD_arm_the_populace }
		relative_position_id = CZD_party_guiding_ideology
		x = 0
		y = 1
		cost = 5
		
		# 可用条件：稳定度大于40%，已完成制宪会议
		available = {
			stability > 0.4
		 
			# 苏联派影响力不能过高 (不能完全依赖外国)
			check_variable = { CZD_soviet_influence < 70 }
		}
		
		# 旁路条件（如果条件不满足，显示原因）
		bypass = {
			has_country_flag = CZD_juche_idea_established
		}
		
		completion_reward = {
			# 触发事件让玩家选择领导风格
			country_event = { id = czd_juche.1 days = 1 }
			
			# 基础改善
			add_to_variable = { var = CZD_legacy_stability_var value = 0.05 }
			add_to_variable = { var = CZD_legacy_pp_var value = 0.05 }
			add_to_variable = { var = CZD_legacy_resistance_var value = -0.05 }
			
			custom_effect_tooltip = CZD_legacy_improvement_tooltip
			custom_effect_tooltip = CZD_juche_idea_tooltip
		}
	}

	focus = {
		id = CZD_independence_in_diplomacy
		icon = GFX_focus_GER_align_south_america
		prerequisite = { focus = CZD_juche_idea }
		relative_position_id = CZD_juche_idea
		x = -2
		y = 1
		cost = 5
		
		# 可用条件：需要一定的政治点数储备，表示有外交资本
		available = {
			political_power > 100
			# 必须已经独立或正在与日本交战
			OR = {
				is_subject = no
				has_war_with = JAP
			}
		}
		
		# AI权重
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 2
				has_war = yes
			}
		}
		
		completion_reward = {
			# 触发外交选择事件
			country_event = { id = czd_juche.4 days = 1 }
			
			custom_effect_tooltip = CZD_independence_diplomacy_tooltip
		}
	}

	focus = {
		id = CZD_self_sufficiency_in_economy
		icon = GFX_focus_CZD_self_sufficiency_in_economy
		prerequisite = { focus = CZD_juche_idea }
		relative_position_id = CZD_juche_idea
		x = 2
		y = 1
		cost = 5
		
		# 可用条件：
		# 1. 苏联派影响力较低（不依赖外国援助）
		# 2. 有一定的工业基础
		# 3. 控制足够的核心领土
		available = {
			# 苏联派影响力不能太高
			check_variable = { CZD_soviet_influence < 50 }
			# 需要有一定工业基础
			num_of_factories > 20
			# 控制至少3个核心省份
			num_of_controlled_states > 2
		}
		
		# 无法满足条件时的旁路
		bypass = {
			has_country_flag = CZD_juche_self_sufficiency_declared
		}
		
		# AI权重
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 0.5
				check_variable = { CZD_soviet_influence > 40 }
			}
			modifier = {
				factor = 2
				num_of_factories > 40
			}
		}
		
		completion_reward = {
			# 触发经济自立选择事件
			country_event = { id = czd_juche.2 days = 1 }
			
			# 资源自给能力提升
			add_to_variable = { var = CZD_circle_resource_pro_var value = 0.05 }
			
			custom_effect_tooltip = CZD_self_sufficiency_tooltip
		}
	}
	
	focus = {
		id = CZD_one_voice
		icon = GFX_focus_CZD_monolithic_ideological_system
		prerequisite = { focus = CZD_juche_idea }
		relative_position_id = CZD_juche_idea
		x = 0
		y = 1
		cost = 10
		
		# 可用条件：
		# 1. 高稳定度（人民支持思想统一）
		# 2. 已经确立党的领导核心
		available = {
			stability > 0.5
			has_country_flag = CZD_juche_idea_established
		}
		
		# AI权重
		ai_will_do = {
			factor = 15
			modifier = {
				factor = 2
				stability > 0.7
			}
		}
		
		completion_reward = {
			# 触发思想统一选择事件
			country_event = { id = czd_juche.3 days = 1 }
			
			# 基础稳定提升
			add_stability = 0.10
			
			# 官僚资产阶级势力增强（思想统一需要官僚机构执行）
			add_to_variable = { CZD_bureaucratic_bourgeoisie = 10 }
			CZD_normalize_bureaucracy = yes
			custom_effect_tooltip = CZD_one_voice_effect_tt
			
			# 添加唯一思想体系固定民族精神
			add_ideas = CZD_monolithic_ideology_idea
		}
	}

	 

	# 金日成综合大学 - 科研槽
	focus = {
		id = CZD_kim_il_sung_university
		icon = GFX_focus_research2
		prerequisite = { focus = CZD_noguchi_chemical_labs }
		relative_position_id = CZD_noguchi_chemical_labs
		x = -1
		y = 1
		cost = 10
		
		available = {
			stability > 0.5
			num_of_factories > 25
		}
		
		ai_will_do = {
			factor = 15
		}
		
		completion_reward = {
			add_research_slot = 1
			
			# 主体思想指导下的科学研究
			add_ideas = CZD_kim_il_sung_university_idea
			
			# 培养革命人才
			add_tech_bonus = {
				name = industrial_bonus
				bonus = 1.0
				uses = 2
				category = industry
			}
			
			custom_effect_tooltip = CZD_kim_university_tt
		}
	}


	# =========================================================
	# 历史线起点：内鲜一体 (与三一运动互斥)
	# =========================================================
	#三一运动的遗产
	focus = {
		id = CZD_naisen_ittai
		icon = GFX_goal_generic_political_pressure
		x = -15  # 放在左侧，与右侧的独立线对称
		y = 0
		cost = 10
		
		# 关键：与三一运动互斥
		mutually_exclusive = { focus = CZD_march_first_legacy }
		
		available = {
			is_subject_of = JAP
		}

		completion_reward = {
			add_political_power = 100
			add_stability = 0.1
			# 增加法西斯支持率，巩固统治
			add_popularity = { ideology = fascism popularity = 0.1 }
			country_event = { id = czd_event.10 }
		}
	}

	# 为了确保互斥生效，你需要找到之前的 CZD_march_first_legacy 并加上这一行：
	# mutually_exclusive = { focus = CZD_naisen_ittai }

	# --- 第一层：皇民化政策 (文化与政治) ---

	focus = {
		id = CZD_soshi_kaimei
		icon = GFX_goal_generic_intelligence_exchange
		relative_position_id = CZD_naisen_ittai
		prerequisite = { focus = CZD_naisen_ittai }
		x = -2
		y = 1
		cost = 10
		
		completion_reward = {
			add_political_power = 100
			add_stability = -0.03 # 强行改名引起民众反感
			# 获得日本好感
			add_opinion_modifier = { target = JAP modifier = positive_trade_relations }
			country_event = { id = czd_event.11 }
		}
	}

	focus = {
		id = CZD_state_shinto_shrines
		icon = GFX_goal_generic_propaganda
		relative_position_id = CZD_naisen_ittai
		prerequisite = { focus = CZD_naisen_ittai }
		x = 0
		y = 1
		cost = 10
		
		completion_reward = {
			# 建设朝鲜神宫
			525 = { add_building_construction = { type = infrastructure level = 1 instant_build = yes } }
			add_stability = 0.1
		}
	}
	
	focus = {
		id = CZD_suppress_korean_language
		icon = GFX_goal_generic_secret_weapon
		relative_position_id = CZD_soshi_kaimei
		prerequisite = { focus = CZD_soshi_kaimei focus = CZD_state_shinto_shrines }
		x = 1
		y = 1
		cost = 10
		
		completion_reward = {
			# 禁止朝鲜语教学，虽然降低战争支持，但提高法西斯凝聚力
			add_popularity = { ideology = fascism popularity = 0.15 }
			add_war_support = -0.05 
			add_research_slot = 1 # 日本允许更多技术流入
		}
	}

	# --- 第二层：大陆兵站基地 (工业与军事) ---

	focus = {
		id = CZD_continental_logistics_base
		icon = GFX_goal_generic_construction
		relative_position_id = CZD_naisen_ittai
		prerequisite = { focus = CZD_naisen_ittai }
		x = 2
		y = 1
		cost = 10
		
		completion_reward = {
			# 基础设施加成，为了方便侵华
			add_tech_bonus = { name = industrial_bonus bonus = 1.0 uses = 1 category = construction }
		}
	}

	focus = {
		id = CZD_expand_northern_mines
		icon = GFX_goal_generic_production
		relative_position_id = CZD_continental_logistics_base
		prerequisite = { focus = CZD_continental_logistics_base }
		x = 0
		y = 1
		cost = 10
		
		completion_reward = {
			add_resource = { type = steel amount = 16 state = 527 }
			add_resource = { type = tungsten amount = 8 state = 527 }
			# 增加作为傀儡的贡献度
			JAP = { add_political_power = 20 }
		}
	}

	# --- 并列可选：为帝国献身 ---

	focus = {
		id = CZD_volunteer_soldier_system
		icon = GFX_goal_generic_military_sphere
		relative_position_id = CZD_expand_northern_mines
		prerequisite = { focus = CZD_expand_northern_mines focus = CZD_suppress_korean_language }
		x = -2 # 居中连接
		y = 1
		cost = 10
		
		completion_reward = {
			add_manpower = 15000
			# 特殊的傀儡部队模板
			add_tech_bonus = { name = land_doc_bonus bonus = 0.5 uses = 1 category = land_doctrine }
		}
	}

	focus = {
		id = CZD_labor_mobilization
		icon = GFX_goal_generic_production
		relative_position_id = CZD_volunteer_soldier_system
		prerequisite = { focus = CZD_volunteer_soldier_system }
		x = -1
		y = 1
		cost = 10
		
		completion_reward = {
			# 强征劳工：增加工厂修理速度，减少消费品
			add_ideas = CZD_forced_labor_mobilization
		}
	}

	focus = {
		id = CZD_special_volunteer_corps
		icon = GFX_goal_generic_special_forces
		relative_position_id = CZD_volunteer_soldier_system
		prerequisite = { focus = CZD_volunteer_soldier_system }
		x = 1
		y = 1
		cost = 10
		
		completion_reward = {
			# 组建所谓“间岛特设队” (专门镇压抗联的部队)
			create_unit = { division = "name = '间岛特设队' division_template = '朝鲜军步兵师' start_experience_factor = 1.0 location = 527" owner = CZD }
	 
			country_event = { id = czd_event.12 }
		}
	}

	# --- 终局：彻底的同化 ---

	focus = {
		id = CZD_imperial_subject
		icon = GFX_goal_generic_political_pressure
		relative_position_id = CZD_volunteer_soldier_system
		prerequisite = { focus = CZD_labor_mobilization focus = CZD_special_volunteer_corps }
		x = 0
		y = 2
		cost = 50
		
		completion_reward = {
			add_political_power = 125
			add_stability = 0.10
			# 获得极其强力的 Buff，但永远无法独立
			add_ideas = CZD_perfect_colony
			country_event = { id = czd_event.13 }
			# 如果你不想被日本吞并，可以保持现状。
			# 或者触发一个事件，让日本选择是否吞并你变成核心。
		}
	}




	# =========================================================
	# 通用工业线：半岛工业化蓝图 (Total: 15 Focuses)
	# =========================================================

	focus = {
		id = CZD_industrial_planning_commission
		icon = GFX_goal_generic_construction
		x = 25  # 放在最右侧
		y = 0
		cost = 5 # 35天
		
		ai_will_do = {
			factor = 20
			modifier = {
				factor = 2
				has_war = yes
			}
		}
		
		completion_reward = {
			add_political_power = 50
			
			# 触发计划经济工业化系统
			set_country_flag = CZD_industrial_planning_active
			
			# 初始化动态工业变量
			set_variable = { CZD_industrial_build_speed_var = 0.05 }       # +5% 建筑速度
			set_variable = { CZD_civilian_factory_speed_var = 0.05 }      # +5% 民用工厂建造
			set_variable = { CZD_military_factory_speed_var = 0.03 }      # +3% 军用工厂建造
			set_variable = { CZD_factory_output_var = 0.03 }              # +3% 工厂产出
			set_variable = { CZD_production_efficiency_var = 0.02 }       # +2% 生产效率增长
			set_variable = { CZD_resource_extraction_var = 0.02 }         # +2% 资源开采
			
			# 添加动态修正器
			add_dynamic_modifier = { modifier = CZD_planned_industrialization_modifier }
			
			custom_effect_tooltip = CZD_industrial_planning_system_tt
			
			# 增加工业研究速度
			1030 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			
			add_tech_bonus = {
				name = industrial_bonus
				bonus = 1.0
				uses = 1
				category = industry
			}
		}
	}

	# --- 第一层：基础设施与勘探 ---

	focus = {
		id = CZD_geological_survey_1028
		icon = GFX_goal_generic_position_armies
		relative_position_id = CZD_industrial_planning_commission
		prerequisite = { focus = CZD_industrial_planning_commission }
		x = 2
		y = 1
		cost = 5
		
		completion_reward = {
			# 勘探新省份
			1028 = {
				add_building_construction = { type = infrastructure level = 2 instant_build = yes }
				# 发现少量资源 (假设是煤/钢)
				add_resource = { type = steel amount = 8}
				add_resource = { type = coal amount = 8}
			}
			1029 = {
				add_building_construction = { type = infrastructure level = 2 instant_build = yes }
			}
			
		}
	}

	focus = {
		id = CZD_expand_railway_network
		icon = GFX_goal_generic_construct_civ_factory
		relative_position_id = CZD_industrial_planning_commission
		prerequisite = { focus = CZD_industrial_planning_commission }
		x = 4
		y = 1
		cost = 5
		
		completion_reward = {
			# 连接南北的铁路网
			525 = { add_building_construction = { type = infrastructure level = 2 instant_build = yes } }
			527 = { add_building_construction = { type = infrastructure level = 2 instant_build = yes } }
			 
		}
	}

	# --- 第二层：煤炭与能源 (核心资源) ---

	# 资源国策 1：平壤无烟煤矿
	focus = {
		id = CZD_pyongyang_anthracite
		icon = GFX_focus_generic_road_investment
		relative_position_id = CZD_geological_survey_1028
		prerequisite = { focus = CZD_geological_survey_1028 }
		x = 0
		y = 1
		cost = 5
		
		completion_reward = {
			# 煤炭通常与钢产量挂钩，或者作为燃料
			527 = {
				add_extra_state_shared_building_slots = 2
				add_resource = { type = steel amount = 12 state = 527 } 
				add_resource = { type = coal amount = 20 state = 527 }
				# 如果你的MOD有 coal 资源，请把上面这行改为:
				# add_resource = { type = coal amount = 20 state = 527 }
			}
		}
	}

	# 资源国策 2：阿吾地褐煤田 (煤液化前置)
	focus = {
		id = CZD_aoji_coal_field
		icon = GFX_goal_generic_oil_refinery
		relative_position_id = CZD_expand_railway_network
		prerequisite = { focus = CZD_expand_railway_network }
		x = 0
		y = 1
		cost = 5
		
		completion_reward = {
			# 这里的省份假设是北部边境的 1030
			1030 = {
				add_building_construction = { type = infrastructure level = 3 instant_build = yes }
				# 增加开采挖掘技术
				add_resource = { type = oil amount = 8 state = 1030 } # 同样，若有煤炭请替换
			}
		}
	}

	# --- 第三层：电力与初级加工 ---
	#水丰水里发电站
	focus = {
		id = CZD_supung_hydroelectric_dam
		icon = GFX_focus_generic_hydroelectric_energy
		relative_position_id = CZD_industrial_planning_commission
		# 需要完成上面两个煤矿
		prerequisite = { focus = CZD_pyongyang_anthracite focus = CZD_aoji_coal_field }
		x = 0
		y = 3
		cost = 10
		
		completion_reward = {
			# 水丰大坝：提供电力（反映为民工或铝）
			527 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = { type = industrial_complex level = 2 instant_build = yes }
				add_resource = { type = aluminium amount = 8 state = 527 } # 电解铝需要大量电力
			}
			
			# 增强动态工业修正 - 电力基础设施完善
			add_to_variable = { CZD_industrial_build_speed_var = 0.03 }      # +3% 建筑速度
			add_to_variable = { CZD_factory_output_var = 0.05 }              # +5% 工厂产出
			add_to_variable = { CZD_civilian_factory_speed_var = 0.03 }      # +3% 民用工厂
			
			custom_effect_tooltip = CZD_industrial_upgrade_power_tt
		}
	}


	# --- 新增：煤炭开发双子星 (70天) ---

	# 国策 1：深层矿脉挖掘 
	focus = {
		id = CZD_deep_seam_mining
		icon = GFX_goal_generic_construction2 # 建议找个挖矿的图标
		
		# 挂在水丰大坝下面
		relative_position_id = CZD_supung_hydroelectric_dam
		prerequisite = { focus = CZD_supung_hydroelectric_dam }
		
		# 放在 -1 的位置，正好在“煤液化(x=-2)”和“中间”之间
		x = 0
		y = 1
		cost = 10 # 70天
		
		completion_reward = {
			add_political_power = 50
			
			# 随机选第1个地区
			random_owned_controlled_state = {
				limit = { is_core_of = CZD }
				add_resource = { type = coal amount = 10 }
				add_building_construction = { type = infrastructure level = 1 instant_build = yes }
			}
			
			# 随机选第2个地区
			random_owned_controlled_state = {
				limit = { is_core_of = CZD }
				add_resource = { type = coal amount = 10 }
				add_building_construction = { type = infrastructure level = 1 instant_build = yes }
			}
			
			# 随机选第3个地区
			random_owned_controlled_state = {
				limit = { is_core_of = CZD }
				add_resource = { type = coal amount = 10 }
				add_building_construction = { type = infrastructure level = 1 instant_build = yes }
			}
			
			# 增强动态工业修正 - 资源开采能力
			add_to_variable = { CZD_resource_extraction_var = 0.05 }        # +5% 资源开采
			add_to_variable = { CZD_industrial_build_speed_var = 0.02 }     # +2% 建筑速度
			
			custom_effect_tooltip = CZD_industrial_upgrade_mining_tt
		}
	}

	# 国策 2：全国煤田普查  
	focus = {
		id = CZD_national_coal_survey
		icon = GFX_focus_generic_economic_recovery
		
		# 深层矿脉挖掘下面
		relative_position_id = CZD_deep_seam_mining
		prerequisite = { focus = CZD_deep_seam_mining }
		
		# 放在 1 的位置，正好在“中间”和“昭和制钢(x=2)”之间
		x = 0
		y = 1
		cost = 10 # 70天
		
		completion_reward = {
			add_tech_bonus = { name = excavation_bonus bonus = 1.0 uses = 1 category = excavation }
			
			# 随机选第1个地区
			random_owned_controlled_state = {
				limit = { is_core_of = CZD }
				add_resource = { type = coal amount = 10 }
				add_building_construction = { type = infrastructure level = 1 instant_build = yes }
			}
			
			# 随机选第2个地区
			random_owned_controlled_state = {
				limit = { is_core_of = CZD }
				add_resource = { type = coal amount = 10 }
				add_building_construction = { type = infrastructure level = 1 instant_build = yes }
			}
			
			# 随机选第3个地区
			random_owned_controlled_state = {
				limit = { is_core_of = CZD }
				add_resource = { type = coal amount = 10 }
				add_building_construction = { type = infrastructure level = 1 instant_build = yes }
			}
			
			# 增强动态工业修正 - 资源勘探完善
			add_to_variable = { CZD_resource_extraction_var = 0.05 }        # +5% 资源开采
			add_to_variable = { CZD_production_efficiency_var = 0.03 }      # +3% 生产效率
			
			custom_effect_tooltip = CZD_industrial_upgrade_survey_tt
		}
	}
	# --- 第四层：煤化工与重工业 ---

	# 资源国策 3：煤液化工程 (将煤转化为油)
	focus = {
		id = CZD_coal_liquefaction_project
		icon = GFX_goal_generic_oil_refinery
		relative_position_id = CZD_supung_hydroelectric_dam
		prerequisite = { focus = CZD_supung_hydroelectric_dam }
		x = -2
		y = 1
		cost = 5
		
		completion_reward = {
			# 在新省份建设炼油厂
			1031 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = { type = synthetic_refinery level = 2 instant_build = yes }
			}
			add_tech_bonus = { name = synthetic_bonus bonus = 2.0 uses = 1 category = chemistry }
			
			# 增强动态工业修正 - 化工技术突破
			add_to_variable = { CZD_factory_output_var = 0.03 }             # +3% 工厂产出
			add_to_variable = { CZD_civilian_factory_speed_var = 0.02 }     # +2% 民用工厂
			
			custom_effect_tooltip = CZD_industrial_upgrade_chemistry_tt
		}
	}

	focus = {
		id = CZD_showa_steel_integration
		icon = GFX_focus_generic_modernize_industry
		relative_position_id = CZD_supung_hydroelectric_dam
		prerequisite = { focus = CZD_supung_hydroelectric_dam }
		x = 2
		y = 1
		cost = 10
		
		completion_reward = {
			# 昭和制钢所分厂
			527 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = { type = arms_factory level = 2 instant_build = yes }
			}
			add_tech_bonus = { name = industry_bonus bonus = 1.0 uses = 1 category = construction }
			
			# 增强动态工业修正 - 重工业整合
			add_to_variable = { CZD_military_factory_speed_var = 0.05 }      # +5% 军工建造
			add_to_variable = { CZD_factory_output_var = 0.03 }              # +3% 工厂产出
			add_to_variable = { CZD_production_efficiency_var = 0.03 }       # +3% 生产效率
			
			custom_effect_tooltip = CZD_industrial_upgrade_heavy_tt
		}
	}

	# --- 第五层：稀有金属开发 ---

	# 资源国策 4：上东钨矿开发
	focus = {
		id = CZD_sangdong_tungsten_mine
		icon = GFX_goal_generic_production
		relative_position_id = CZD_coal_liquefaction_project
		prerequisite = { focus = CZD_coal_liquefaction_project }
		x = 0
		y = 1
		cost = 5
		
		completion_reward = {
			# 南部著名的钨矿
			525 = {
				add_resource = { type = tungsten amount = 16 state = 525 }
				add_building_construction = { type = infrastructure level = 1 instant_build = yes }
			}
		}
	}

	# 资源国策 5：端川菱镁矿 (镁/铝)
	focus = {
		id = CZD_tanchon_magnesite
		icon = GFX_goal_generic_construction
		relative_position_id = CZD_showa_steel_integration
		prerequisite = { focus = CZD_showa_steel_integration }
		x = 0
		y = 1
		cost = 5
		
		completion_reward = {
			# 北部(或1029)的菱镁矿，游戏中通常用铝或铬代表
			1029 = {
				add_resource = { type = chromium amount = 12 state = 1029 }
				add_extra_state_shared_building_slots = 1
			}
		}
	}

	# --- 第六层：东部偏远地区开发 ---
	#东部腹地开发
	focus = {
		id = CZD_develop_eastern_hinterland
		icon = GFX_focus_JAP_the_five_great_cities
		relative_position_id = CZD_supung_hydroelectric_dam
		# 汇合点
		prerequisite = { focus = CZD_sangdong_tungsten_mine focus = CZD_tanchon_magnesite  focus = CZD_deep_seam_mining}
		x = 0
		y = 3
		cost = 5
		
		completion_reward = {
			# 针对 1028-1031 的大开发
			1028 = { 
				add_extra_state_shared_building_slots = 1
				add_building_construction = { type = industrial_complex level = 1 instant_build = yes } }
			1029 = { 
				add_extra_state_shared_building_slots = 1
				add_building_construction = { type = arms_factory level = 1 instant_build = yes } }
			1030 = { 
				add_extra_state_shared_building_slots = 1
				add_building_construction = { type = industrial_complex level = 1 instant_build = yes } }
			1031 = { 
				add_extra_state_shared_building_slots = 1
				add_building_construction = { type = arms_factory level = 1 instant_build = yes } }

			
			
			# PP从 -15% 变成 -10%
			add_to_variable = { var = CZD_legacy_pp_var value = 0.1 }
				
		 
			custom_effect_tooltip = CZD_legacy_improvement_tooltip
		}
	}

	# --- 第七层：精细化工与军工 ---

	focus = {
		id = CZD_noguchi_chemical_labs
		icon = GFX_focus_GER_factories_for_resources
		relative_position_id = CZD_develop_eastern_hinterland
		prerequisite = { focus = CZD_develop_eastern_hinterland }
		x = -1
		y = 1
		cost = 5
		
		completion_reward = {
			add_research_slot = 1
			add_tech_bonus = { name = electronics_bonus bonus = 1.0 uses = 1 category = electronics }
		}
	}

	focus = {
		id = CZD_arsenal_of_the_peninsula
		icon = GFX_goal_generic_military_sphere
		relative_position_id = CZD_develop_eastern_hinterland
		prerequisite = { focus = CZD_develop_eastern_hinterland }
		x = 1
		y = 1
		cost = 10
		
		completion_reward = {
			# 军工产出修正
			add_ideas = CZD_arsenal_production_buff # 需要定义
			527 = { 
				add_extra_state_shared_building_slots = 1
				add_building_construction = { type = arms_factory level = 2 instant_build = yes } }
		}
	}

	# --- 终局：远东工业心脏 ---
	
	focus = {
		id = CZD_industrial_heart_of_east_asia
		icon = GFX_focus_JAP_taiheiyo_belt
		relative_position_id = CZD_develop_eastern_hinterland
		prerequisite = { focus = CZD_noguchi_chemical_labs focus = CZD_arsenal_of_the_peninsula }
		x = 0
		y = 2
		cost = 5
		
		completion_reward = {
			add_political_power = 100
			add_stability = 0.05
			# 给所有核心领土加槽
			random_owned_controlled_state = {
				limit = { is_core_of = CZD }
				add_extra_state_shared_building_slots = 2
			}
			random_owned_controlled_state = {
				limit = { is_core_of = CZD }
				add_extra_state_shared_building_slots = 1
			}
			random_owned_controlled_state = {
				limit = { is_core_of = CZD }
				add_extra_state_shared_building_slots = 1
			}
		}
	}



	#对中国外交线
	# =========================================================
	# 外交分支：中朝抗日同盟 (菱形结构，共7个国策)
	# =========================================================

	# --- 起点：停战与破冰 ---
	focus = {
		id = CZD_lips_and_teeth
		icon = GFX_goal_generic_major_alliance
		overlay = GFX_focus_fast_overlay_generic_clock
		# 挂在独立国策下面
		prerequisite = { focus = CZD_freedom_and_independence }
		relative_position_id = CZD_freedom_and_independence
		x = 4
		y = 1
		cost = 5
		
		available = {
			has_war_with = JAP
			CHI = { exists = yes }
		}
		
		completion_reward = {
			add_political_power = 75
			
			# 核心逻辑：强制与中国各势力和平
			if = {
				limit = { has_war_with = CHI }
				white_peace = CHI
			}
			if = {
				limit = { has_war_with = PRC }
				white_peace = PRC
			}
			if = {
				limit = { has_war_with = SHX }
				white_peace = SHX
			}
			
			# 签署互不侵犯条约
			diplomatic_relation = { country = CHI relation = non_aggression_pact }
			diplomatic_relation = { country = PRC relation = non_aggression_pact }
			
			# 触发中国收到国书事件
			CHI = { country_event = { id = czd_diplomacy.1 } }
		}
	}

	# --- 左分支：物资援助线 (侧重补给与装备) ---

	focus = {
		id = CZD_open_supply_lines
		icon = GFX_focus_SOV_the_road_of_life
		relative_position_id = CZD_lips_and_teeth
		prerequisite = { focus = CZD_lips_and_teeth }
		x = 0
		y = 1
		cost = 5
		
		completion_reward = {
			# 改善边境基建，代表补给线打通
			715 = { # 假设是安东/丹东对岸
				add_building_construction = { type = infrastructure level = 2 instant_build = yes }
			}
			527 = { # 平壤/北部
				add_building_construction = { type = infrastructure level = 1 instant_build = yes }
			}
			# 获得陆军经验
			add_army_experience = 20
		}
	}

	focus = {
		id = CZD_aid_from_the_hinterland
		icon = GFX_focus_generic_modernize_industry
		relative_position_id = CZD_open_supply_lines
		prerequisite = { focus = CZD_open_supply_lines }
		x = 0
		y = 1
		cost = 5
		
		completion_reward = {
			# 获得大量装备援助
			add_equipment_to_stockpile = { type = infantry_equipment amount = 5000 }
			add_equipment_to_stockpile = { type = support_equipment amount = 500 }
			add_equipment_to_stockpile = { type = artillery_equipment amount = 50 }
			 
			# --- 新增：获得建造速度加成精神 ---
			add_ideas = CZD_hinterland_construction_support
			# 增加好感
			add_opinion_modifier = { target = CHI modifier = CZD_positive_relation }
			add_opinion_modifier = { target = PRC modifier = CZD_positive_relation }
		}
	}

	# --- 右分支：政治遗产线 (侧重人力与宣称) ---

	focus = {
		id = CZD_gando_question_settlement
		icon = GFX_goal_generic_demand_territory
		relative_position_id = CZD_lips_and_teeth
		prerequisite = { focus = CZD_lips_and_teeth }
		x = 2
		y = 1
		cost = 5
		
		available = {
			# 必须与中国保持友好关系
			NOT = { has_war_with = CHI }
			NOT = { has_war_with = PRC }
		}
		
		completion_reward = {
			# 搁置主权争议，建立间岛特别行政区（中朝共管）
			custom_effect_tooltip = CZD_gando_settlement_tooltip
			
			# 获得延边地区的核心（而非宣称），代表当地朝鲜族的归心
			add_state_core = 328  # 延边/吉林（间岛地区）
			
			# 建立间岛特区带来的好处
			add_ideas = CZD_gando_special_zone
			
			# 从间岛地区招募朝鲜族志愿者
			add_manpower = 15000
			
			# 改善与中国的关系
			add_opinion_modifier = { target = CHI modifier = CZD_gando_understanding }
			add_opinion_modifier = { target = PRC modifier = CZD_gando_understanding }
			
			# 情报合作：获得对满洲的侦察加成
			if = {
				limit = { 
					OR = {
						MAN = { exists = yes }
						MEN = { exists = yes }
					}
				}
				add_ideas = CZD_manchuria_intelligence_network
			}
			
			# 触发事件：间岛同胞欢迎
			country_event = { id = czd_gando.1 days = 3 }
		}
	}

	focus = {
		id = CZD_recall_korean_volunteers
		icon = GFX_focus_JAP_return_of_the_machukuo_exiles
		relative_position_id = CZD_gando_question_settlement
		prerequisite = { focus = CZD_gando_question_settlement }
		x = 0
		y = 1
		cost = 5
		
		completion_reward = {
			# 召回在中国作战的朝鲜义勇军 -> 变成人力和精锐部队
			add_manpower = 8000
			
			random_owned_controlled_state = {
				limit = { }
				prioritize = { 1028 }
				create_unit = {
					division = "name = '抗联第1纵队' division_template = \"朝鲜军步兵师\" start_experience_factor = 0.5"
					owner = CZD
				}
			}
			random_owned_controlled_state = {
				limit = { }
				prioritize = { 1028 }
				create_unit = {
					division = "name = '抗联第2纵队' division_template = \"朝鲜军步兵师\" start_experience_factor = 0.5"
					owner = CZD
				}
			}
			random_owned_controlled_state = {
				limit = { }
				prioritize = { 1028 }
				create_unit = {
					division = "name = '抗联第3纵队' division_template = \"朝鲜军步兵师\" start_experience_factor = 0.5"
					owner = CZD
				}
			}
			random_owned_controlled_state = {
				limit = { }
				prioritize = { 1028 }
				create_unit = {
					division = "name = '抗联第4纵队' division_template = \"朝鲜军步兵师\" start_experience_factor = 0.5"
					owner = CZD
				}
			}
		}
	}

	# --- 汇合点：正式结盟 ---

	focus = {
		id = CZD_join_united_front
		icon = GFX_focus_PRC_dissent_in_the_united_front
		relative_position_id = CZD_lips_and_teeth
		# 左右两线汇合
		prerequisite = { focus = CZD_aid_from_the_hinterland focus = CZD_recall_korean_volunteers }
		x = 0
		y = 3
		cost = 5
		
		available = {
			OR = {
				CHI = { is_faction_leader = yes }
				PRC = { is_faction_leader = yes }
			}
		}
		
		completion_reward = {
		 
			if = {
				limit = { is_in_faction = yes }
				leave_faction = yes
			}
 
 
			if = {
				limit = { CHI = { is_faction_leader = yes } }
				
				CHI = { 
					add_to_faction = CZD
				}
				 
			}
	 
			else_if = {
				limit = { PRC = { is_faction_leader = yes } }
				PRC = { 
					add_to_faction = CZD
				}
			}
			
			 
			
			 
			 
		}
	}

	# --- 终局：大反攻 ---

	focus = {
		id = CZD_continental_counter_offensive
		icon = GFX_focus_PRC_hundred_regiments_offensive
		relative_position_id = CZD_join_united_front
		prerequisite = { focus = CZD_join_united_front }
		x = 0
		y = 1
		cost = 5
		
		available = {
			is_in_faction = yes
			has_war_with = JAP
		}
		
		bypass = {
			NOT = { country_exists = JAP }
		}
		
		completion_reward = {
			# 来自大陆的战略支援：离岸军工厂
			add_offsite_building = { type = arms_factory level = 3 }
			custom_effect_tooltip = CZD_continental_supply_line_tt
			
			# 中国盟友提供人力援助
			add_manpower = 50000
			
			# 从中国盟友获得装备补充
			add_equipment_to_stockpile = {
				type = infantry_equipment
				amount = 5000
				producer = CHI
			}
			add_equipment_to_stockpile = {
				type = artillery_equipment
				amount = 500
				producer = CHI
			}
			
			# 联合作战指挥体系
			add_command_power = 50
			
			# 阵营内的军事协调
			every_country = {
				limit = {
					is_in_faction_with = ROOT
					NOT = { tag = ROOT }
				}
				add_ai_strategy = {
					type = send_volunteers_desire
					id = ROOT
					value = 200
				}
				add_ai_strategy = {
					type = support
					id = ROOT
					value = 100
				}
			}
			
			# 解锁联合反攻决议
			custom_effect_tooltip = CZD_unlock_joint_offensive_decisions_tt
			
			# 设置标记用于解锁决议
			set_country_flag = CZD_continental_counter_offensive_unlocked
		}
	}


	# =========================================================
	# 征服分支：复兴与清算 (以反攻和武装为基础)
	# =========================================================

	# 1. 核心起手：古疆域的记忆
	focus = {
		id = CZD_memories_of_ancient_borders
		icon = GFX_focus_PRC_towards_one_china # 或者 GFX_focus_generic_proclaim_greater_hungary
		
		# 挂在“大陆联合反攻”下面，同时连接“全民武装”
		relative_position_id = CZD_continental_counter_offensive
		prerequisite = { focus = CZD_continental_counter_offensive focus = CZD_arm_the_populace }
		
		x = 0
		y = 1
		cost = 10 # 70天，确立扩张国策需要时间
		
		available = {
			is_subject = no
			NOT = { has_completed_focus = WR_world_revolution }
		}
		
		completion_reward = {
			# 建立阵营或增强阵营
			set_rule = { can_create_factions = yes }
			add_political_power = 100
			add_war_support = 0.05
			# 获得“领土收复主义”精神
			add_ideas = CZD_revanchism_spirit 
		}
	}

	# --- 左分支：北进满洲 (恢复高句丽故土) ---

	focus = {
		id = CZD_cross_the_tumen
		icon = GFX_focus_generic_provoke_border_clashes
		
		relative_position_id = CZD_memories_of_ancient_borders
		prerequisite = { focus = CZD_memories_of_ancient_borders }
		x = -2
		y = 1
		cost = 10
		
		completion_reward = {
			# 宣称：安东(715)、吉林(328)
			add_state_claim = 715
			add_state_claim = 328
			
			# 解锁边境战争决议
			custom_effect_tooltip = CZD_border_war_unlocked_tt
			
			# 获得一些陆军经验准备边境冲突
			army_experience = 10
		}
	}

	focus = {
		id = CZD_march_on_mukden
		icon = GFX_goal_generic_military_sphere
		
		relative_position_id = CZD_cross_the_tumen
		prerequisite = { focus = CZD_cross_the_tumen }
		x = 0
		y = 1
		cost = 5
		
		# 跳过条件：CZD已占领所有满洲国核心土地
		bypass = {
			328 = { is_controlled_by = ROOT }  # 吉林
			714 = { is_controlled_by = ROOT }  # 黑龙江
			715 = { is_controlled_by = ROOT }  # 辽宁
			716 = { is_controlled_by = ROOT }  # 辽东
			717 = { is_controlled_by = ROOT }  # 绥化
			761 = { is_controlled_by = ROOT }  # 呼伦贝尔
		}
		
		completion_reward = {
			 
			# 宣称所有满洲国核心省份
			add_state_claim = 328
			add_state_claim = 714
			add_state_claim = 715
			add_state_claim = 716
			add_state_claim = 717
			add_state_claim = 761
			
			# 对所有占有满洲国核心土地的非共产主义国家获得征服战争借口
			every_country = {
				limit = {
					NOT = { tag = ROOT }
					NOT = { has_government = communism }
					any_owned_state = {
						is_core_of = MAN
					}
				}
				ROOT = {
					create_wargoal = {
						type = annex_everything
						target = PREV
					}
				}
			}
			
			# 添加满洲进军精神 
			add_ideas = CZD_manchuria_offensive_spirit
		 
		}
	}

	focus = {
		id = CZD_lord_of_paektu
		icon = GFX_focus_GRE_a_land_of_mountains
		
		relative_position_id = CZD_march_on_mukden
		prerequisite = { focus = CZD_march_on_mukden }
		x = 0
		y = 1
		cost = 10
		
		completion_reward = {
			# 核心化：必须占领才能核心化，否则只是加强宣称
			# 这里简单处理：直接给核心（不仅是宣称）
			add_state_core = 715
			add_state_core = 328
			add_state_core = 716
			add_state_core = 725
			
			add_manpower = 30000
			log = "满洲的朝鲜族同胞回到了祖国怀抱"
		}
	}

	# --- 右分支：东征日本 (彻底清算) ---

	focus = {
		id = CZD_return_of_tsushima
		icon = GFX_goal_generic_amphibious_assault
		
		relative_position_id = CZD_memories_of_ancient_borders
		prerequisite = { focus = CZD_memories_of_ancient_borders }
		x = 2
		y = 1
		cost = 10
		
		completion_reward = {
			# 对马岛在HOI4原版中属于长崎(522)的一部分
			add_state_claim = 528
			528 = {
				add_core_of = CZD
			}
			1018 = {
				add_core_of = CZD
			}
			# 获得针对日本的战争借口 (如果还没开战)
			if = {
				limit = { NOT = { has_war_with = JAP } }
				create_wargoal = {
					type = take_state
					target = JAP
					generator = { 528 }
				}
			}
			 
		}
	}

	focus = {
		id = CZD_punish_the_wokou
		icon = GFX_focus_generic_communism_anti_fascism
		
		relative_position_id = CZD_return_of_tsushima
		prerequisite = { focus = CZD_return_of_tsushima }
		x = 0
		y = 1
		cost = 10
		
		completion_reward = {
			# 宣称西日本关键地区
			add_state_claim = 286 # 广岛/中国地区
			add_state_claim = 524 # 九州
			
			# 对日本核心领土的攻击加成
			add_attack_bonus_against = { target = JAP bonus = 0.10 }

			every_state = {
				limit = { is_controlled_by = JAP  }
				add_resistance = 100
			}

			524 = {
				add_core_of = CZD
			}

			526 = {
				add_core_of = CZD
			}
		}
	}


	focus = {
		id = CZD_trample_tokyo_cherry_blossoms
		icon = GFX_goal_generic_major_war # 或者用 GFX_focus_generic_japan_beating_usa 这种有征服感的图
		
		relative_position_id = CZD_punish_the_wokou
		prerequisite = { focus = CZD_punish_the_wokou }
		x = 0
		y = 1
		cost = 10
		
		# 核心条件：必须已经占领东京
		available = {
			controls_state = 282 # 东京 State ID
		}
		
		completion_reward = {
			add_political_power = 125
			add_stability = 0.08
			add_war_support = 0.05
			
			# 解锁日本核心化决议
			set_country_flag = CZD_can_core_japan
			custom_effect_tooltip = CZD_unlock_japan_core_decisions_tooltip
			
			# 1. 对日本的终极羞辱事件
			if = {
				limit = { JAP = { exists = yes } }
				JAP = { country_event = { id = czd_event.20 } }
			}
			
			# 触发东京大屠杀事件
			country_event = { id = czd_tokyo_massacre.1 days = 3 }
			
			# 2. 获得中国各派系的巨额好感 (替亚洲人民报仇了)
			if = {
				limit = { CHI = { exists = yes } }
				CHI = { add_opinion_modifier = { target = CZD modifier = CZD_avenged_asia } }
			}
			if = {
				limit = { PRC = { exists = yes } }
				PRC = { add_opinion_modifier = { target = CZD modifier = CZD_avenged_asia } }
			}
			
			# 3. 把东京的名字改了 (可选的趣味功能)
			# set_state_name = { state = 282 name = "CZD_tokyo_conquered_name" } 
			
			add_to_variable = { var = CZD_legacy_stability_var value = 0.1 }
			 
			add_to_variable = { var = CZD_legacy_pp_var value = 0.1 }
			 
			add_to_variable = { var = CZD_legacy_resistance_var value = -0.05 }
			
			# 给玩家一个提示
			custom_effect_tooltip = CZD_legacy_improvement_tooltip

			log = "铁蹄踏破东京梦"
		}
	}

	# --- 终局：东亚霸权 ---

	focus = {
		id = CZD_east_asian_hegemony
		icon = GFX_focus_JAP_greater_east_asian_co_properity_sphere
		
		relative_position_id = CZD_memories_of_ancient_borders
		# 需要完成日本征服或北进西伯利亚
		prerequisite = { focus = CZD_lord_of_paektu focus = CZD_trample_tokyo_cherry_blossoms }
		prerequisite = { focus = CZD_march_north_liberate_siberia focus = CZD_trample_tokyo_cherry_blossoms }
		x = 0
		y = 4 # 位置拉低一点，作为汇总
		cost = 10
		
		available = {
			# 必须控制日本本土或已击败苏联
			OR = {
				controls_state = 282  # 东京
				controls_state = 408  # 滨海边疆区
				SOV = { exists = no }
				JAP = { exists = no }
			}
		}
		
		completion_reward = {
			
			
			add_political_power = 125
			add_stability = 0.10
			
			# 终极Buff
			add_ideas = CZD_hegemony_of_east_asia
			
			# 可以在这里换个更霸气的名字/变身
			# set_cosmetic_tag = CZD_GOGURYEO
		}
	}



	# 邀请四大财阀
	focus = {
		id = JAP_approach_mitsui
		icon = GFX_focus_JAP_approach_mitsui
		enable_automatic_bypass = no
		overlay = GFX_focus_fast_overlay_generic_clock

		prerequisite = { focus = CZD_industrial_planning_commission }
		
		relative_position_id = CZD_industrial_planning_commission
		x = -4
		y = 1

		cost = 5

		ai_will_do = {
			factor = 3
		}
		available = {
			NOT = { has_completed_focus = CZD_socialist_transformation }
		}
		bypass = {			 
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
		 

			random_core_state = {
				limit = {
					is_fully_controlled_by = ROOT

				}	
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}

			add_tech_bonus = {
				name = JAP_approach_yasuda
				bonus = 0.5
				uses = 1
				category = construction_tech
			}

		}

	}

	focus = {
		id = JAP_approach_mitsubishi
		icon = GFX_focus_JAP_approach_mitsubishi		
		enable_automatic_bypass = no
		overlay = GFX_focus_fast_overlay_generic_clock

		prerequisite = { focus = CZD_industrial_planning_commission }
		
		relative_position_id = CZD_industrial_planning_commission
		x = 0
		y = 1

		cost = 5

		ai_will_do = {
			factor = 3
		}

		available = {
			NOT = { has_completed_focus = CZD_socialist_transformation }
		}

		bypass = {
			 
		}

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		completion_reward = {
		 
			random_core_state = {
				limit = {
					is_fully_controlled_by = ROOT

				}	
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}

			add_tech_bonus = {
				name = JAP_approach_yasuda
				bonus = 0.5
				uses = 1
				category = construction_tech
			}

		}

	}

	focus = {
		id = JAP_approach_sumitomo
		icon = GFX_focus_JAP_approach_sumitomo
		overlay = GFX_focus_fast_overlay_generic_clock
		prerequisite = { focus = CZD_industrial_planning_commission }
		
		relative_position_id = CZD_industrial_planning_commission
		x = -2
		y = 1

		cost = 5

		ai_will_do = {
			factor = 3
		}

		available = {
			NOT = { has_completed_focus = CZD_socialist_transformation }
		}

		bypass = {
		 
		}

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		search_filters = { FOCUS_FILTER_HISTORICAL FOCUS_FILTER_IMPERIAL_INFLUENCE FOCUS_FILTER_RESEARCH FOCUS_FILTER_INDUSTRY }

		completion_reward = {
			 
			random_core_state = {
				limit = {
					is_fully_controlled_by = ROOT

				}	
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}

			add_tech_bonus = {
				name = JAP_approach_yasuda
				bonus = 0.5
				uses = 1
				category = construction_tech
			}
			
		}

	}
	#安田财阀
	focus = {
		id = JAP_approach_yasuda
		icon = GFX_focus_JAP_approach_yasuda
		overlay = GFX_focus_fast_overlay_generic_clock

		enable_automatic_bypass = no

		prerequisite = { focus = CZD_industrial_planning_commission}
		
		relative_position_id = CZD_industrial_planning_commission
		x = -6
		y = 1

		cost = 5

		ai_will_do = {
			factor = 3
		}

		available = {
			NOT = { has_completed_focus = CZD_socialist_transformation }
		}

		bypass = {
	 
		}

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
 

		completion_reward = {
		 
			random_core_state = {
				limit = {
					is_fully_controlled_by = ROOT

				}	
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}

			add_tech_bonus = {
				name = JAP_approach_yasuda
				bonus = 0.5
				uses = 1
				category = construction_tech
			}

		}

	}

	# 三井财阀扩张
	focus = {
		id = CZD_mitsui_expansion
		icon = GFX_focus_CZD_mitsui_expansion
		prerequisite = { focus = JAP_approach_mitsui }
		
		relative_position_id = JAP_approach_mitsui
		x = 0
		y = 1

		cost = 8

		ai_will_do = {
			factor = 3
		}

		available = {
			NOT = { has_completed_focus = CZD_socialist_transformation }
		}

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_political_power = 50
			random_core_state = {
				limit = {
					is_fully_controlled_by = ROOT
				}	
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
			add_tech_bonus = {
				name = CZD_mitsui_expansion
				bonus = 0.5
				uses = 2
				category = industry
			}
		}
	}

	# 三菱财阀扩张
	focus = {
		id = CZD_mitsubishi_expansion
		icon = GFX_focus_CZD_mitsubishi_expansion
		prerequisite = { focus = JAP_approach_mitsubishi }
		
		relative_position_id = JAP_approach_mitsubishi
		x = 0
		y = 1

		cost = 8

		ai_will_do = {
			factor = 3
		}

		available = {
			NOT = { has_completed_focus = CZD_socialist_transformation }
		}

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_political_power = 50
			random_core_state = {
				limit = {
					is_fully_controlled_by = ROOT
				}	
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
			add_tech_bonus = {
				name = CZD_mitsubishi_expansion
				bonus = 0.5
				uses = 2
				category = armor
			}
		}
	}

	# 住友财阀扩张
	focus = {
		id = CZD_sumitomo_expansion
		icon = GFX_focus_CZD_sumitomo_expansion
		prerequisite = { focus = JAP_approach_sumitomo }
		
		relative_position_id = JAP_approach_sumitomo
		x = 0
		y = 1

		cost = 8

		ai_will_do = {
			factor = 3
		}

		available = {
			NOT = { has_completed_focus = CZD_socialist_transformation }
		}

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_political_power = 50
			random_core_state = {
				limit = {
					is_fully_controlled_by = ROOT
				}	
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			add_tech_bonus = {
				name = CZD_sumitomo_expansion
				bonus = 0.5
				uses = 2
				category = electronics
			}
		}
	}

	# 安田财阀扩张
	focus = {
		id = CZD_yasuda_expansion
		icon = GFX_focus_CZD_yasuda_expansion
		prerequisite = { focus = JAP_approach_yasuda }
		
		relative_position_id = JAP_approach_yasuda
		x = 0
		y = 1

		cost = 8

		ai_will_do = {
			factor = 3
		}

		available = {
			NOT = { has_completed_focus = CZD_socialist_transformation }
		}

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			add_political_power = 50
			add_stability = 0.05
			add_war_support = 0.05
			add_timed_idea = {
				idea = CZD_yasuda_financial_support
				days = 365
			}
		}
	}


	#迁都
	focus = {
		id = KOR_move_capital
		icon = GFX_focus_PRC_move_capital
		prerequisite = { focus = CZD_constituent_assembly }
		x = -4
		y = 1
		relative_position_id = CZD_constituent_assembly

		cost = 7

		ai_will_do = {
			factor = 1
		}

		available = {
			527 = {
				is_owned_and_controlled_by = ROOT
			}
		}
		
		bypass = {
			
		}

		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		search_filters = {FOCUS_FILTER_POLITICAL FOCUS_FILTER_INDUSTRY FOCUS_FILTER_STABILITY FOCUS_FILTER_HISTORICAL}

		completion_reward = {
			set_capital = {
				state = 527 
				remember_old_capital = no
			}
			527 = {
				add_extra_state_shared_building_slots = 5
				add_building_construction = {
					type = industrial_complex
					level = 3
					instant_build = yes
				}
			}
 

 

			add_stability = 0.1
			# --- 新增：触发开国大典事件 ---
			country_event = { id = czd_event.40 }
		}
	}

	# 建立政府结构
	focus = {
		id = KOR_establish_government_structure
		icon = GFX_focus_generic_industrial_experts
		prerequisite = { focus = KOR_move_capital }
		x = -2
		y = 1
		relative_position_id = KOR_move_capital
		cost = 5

		ai_will_do = {
			factor = 1
		}

		available = {
			is_subject = no
		}

		completion_reward = {
			add_political_power = 125
			add_stability = 0.03
			add_war_support = 0.02
			 
			# 解锁政府部门建立决议
			# unlock_decision_category = CZD_government_structure_decisions
			add_dynamic_modifier = { modifier = CZD_government_departments_modifier }
			
		 
		}
	}

	# 投资公办教育
	focus = {
		id = KOR_invest_public_education
		icon = GFX_focus_generic_university_3
		prerequisite = { focus = KOR_establish_government_structure }
		x = 0
		y = 1
		relative_position_id = KOR_establish_government_structure
		cost = 5

		ai_will_do = {
			factor = 1
		}

		available = {
			is_subject = no
		}

		completion_reward = {
			add_research_slot = 1
		}
	}

	# 改革司法制度
	focus = {
		id = KOR_judicial_reform
		icon = GFX_focus_BRA_tribunal
		prerequisite = { focus = KOR_move_capital }
		x = 0
		y = 1
		relative_position_id = KOR_move_capital
		cost = 5

		ai_will_do = {
			factor = 1
		}

		completion_reward = {
			add_stability = 0.05
			add_political_power = 100
			add_compliance_growth = 0.03
			add_resistance_target = -0.03
			country_event = { id = czd_event.42 }
		}
	}

	# 建立警察机构
	focus = {
		id = KOR_establish_police
		icon = GFX_focus_ARG_establish_the_free_association
		prerequisite = { focus = KOR_move_capital }
		x = -4
		y = 1
		relative_position_id = KOR_move_capital
		cost = 5

		ai_will_do = {
			factor = 1
		}

		completion_reward = {
			add_political_power = 125
			add_manpower = 3000
			add_compliance_growth = 0.02
			add_ideas = CZD_secret_police_organization
			country_event = { id = czd_event.43 }
		}
	}

	# 深化行政改革 (整合上面三个国策)
	focus = {
		id = KOR_administrative_deepening
		icon = GFX_focus_CZD_administrative_deepening_shine
		prerequisite = { focus = KOR_establish_government_structure focus = KOR_judicial_reform focus = KOR_establish_police }
		x = 0
		y = 2
		relative_position_id = KOR_move_capital
		cost = 5

		ai_will_do = {
			factor = 1
		}

		completion_reward = {
			add_stability = 0.03
			add_political_power = 125
			add_war_support = 0.02
			add_compliance_growth = 0.02
			add_ideas = CZD_unified_governance
			country_event = { id = czd_event.44 }
		}
	}

	# =========================================================
	# 社会主义建设分支：马克思主义政治经济学
	# =========================================================

	# 社会主义改造
	focus = {
		id = CZD_socialist_transformation
		icon = GFX_focus_generic_soviet_politics
		prerequisite = { focus = KOR_administrative_deepening }
		x = -5
		y = 1
		relative_position_id = KOR_administrative_deepening
		cost = 7

		ai_will_do = {
			factor = 1
		}
		
		available = {
			has_government = communism
		}

		select_effect = {
			custom_effect_tooltip = CZD_zaibatsu_warning_tt
		}

		completion_reward = {
			add_political_power = 100
			add_stability = 0.03
			
			# 初始化政治经济学系统
			CZD_initialize_political_economy = yes
			
			custom_effect_tooltip = CZD_political_economy_unlock_tooltip
			custom_effect_tooltip = CZD_socialist_transformation_effect_tt
			
			# 初期调整：轻微左倾
			subtract_from_variable = { CZD_agriculture_policy = 5 }
			subtract_from_variable = { CZD_heavy_industry_policy = 5 }
			CZD_update_economic_effects = yes

			# 统计完成的财阀国策数量
			set_variable = { CZD_zaibatsu_count = 0 }
			if = {
				limit = { has_completed_focus = JAP_approach_mitsui }
				add_to_variable = { CZD_zaibatsu_count = 1 }
			}
			if = {
				limit = { has_completed_focus = JAP_approach_mitsubishi }
				add_to_variable = { CZD_zaibatsu_count = 1 }
			}
			if = {
				limit = { has_completed_focus = JAP_approach_sumitomo }
				add_to_variable = { CZD_zaibatsu_count = 1 }
			}
			if = {
				limit = { has_completed_focus = JAP_approach_yasuda }
				add_to_variable = { CZD_zaibatsu_count = 1 }
			}
			if = {
				limit = { has_completed_focus = CZD_mitsui_expansion }
				add_to_variable = { CZD_zaibatsu_count = 1 }
			}
			if = {
				limit = { has_completed_focus = CZD_mitsubishi_expansion }
				add_to_variable = { CZD_zaibatsu_count = 1 }
			}
			if = {
				limit = { has_completed_focus = CZD_sumitomo_expansion }
				add_to_variable = { CZD_zaibatsu_count = 1 }
			}
			if = {
				limit = { has_completed_focus = CZD_yasuda_expansion }
				add_to_variable = { CZD_zaibatsu_count = 1 }
			}
			# 如果有完成财阀国策，触发反抗事件
			if = {
				limit = {
					check_variable = { CZD_zaibatsu_count > 0 }
				}
				country_event = { id = czd_economy.1 days = 3 }
			}
		}
	}

	# 生产资料公有制
	focus = {
		id = CZD_public_ownership
		icon = GFX_focus_generic_industry_3
		prerequisite = { focus = CZD_socialist_transformation }
		x = -2
		y = 1
		relative_position_id = CZD_socialist_transformation
		cost = 7

		ai_will_do = {
			factor = 1
		}

		completion_reward = {
			add_stability = 0.05
			add_political_power = 50
			
			# 没收日本人和亲日派的工厂
			random_owned_controlled_state = {
				limit = { is_core_of = ROOT }
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			
			custom_effect_tooltip = CZD_public_ownership_effect_tt
			
			# 经济基础向左调整
			subtract_from_variable = { CZD_heavy_industry_policy = 15 }
			subtract_from_variable = { CZD_commerce_policy = 10 }
			clamp_variable = { var = CZD_heavy_industry_policy min = 0 max = 100 }
			clamp_variable = { var = CZD_commerce_policy min = 0 max = 100 }
			
			CZD_update_economic_effects = yes
			
			# 官僚资产阶级危机
			CZD_socialist_campaign_bureaucracy_effect = yes
			
			add_ideas = CZD_socialist_industry
			
			reduce_focus_completion_cost = {
				focus = CZD_chollima_movement
				cost = 35
			}
		}
	}

	# 农业合作化
	focus = {
		id = CZD_agricultural_collectivization
		icon = GFX_focus_prc_agrarian_socialism
		prerequisite = { focus = CZD_socialist_transformation }
		x = 2
		y = 1
		relative_position_id = CZD_socialist_transformation
		cost = 7

		ai_will_do = {
			factor = 1
		}

		completion_reward = {
			add_stability = 0.03
			add_war_support = 0.05
			
			custom_effect_tooltip = CZD_agricultural_collectivization_effect_tt
			
			# 农业向左调整
			subtract_from_variable = { CZD_agriculture_policy = 20 }
			clamp_variable = { var = CZD_agriculture_policy min = 0 max = 100 }
			
			CZD_update_economic_effects = yes
			
			# 官僚资产阶级危机
			CZD_socialist_campaign_bureaucracy_effect = yes
			
			# 农村动员能力增强
			add_manpower = 20000
			
			add_ideas = CZD_socialist_agriculture
			
			reduce_focus_completion_cost = {
				focus = CZD_chongsanri_method
				cost = 35
			}
		}
	}

	# 巩固无产阶级专政
	focus = {
		id = CZD_consolidate_proletarian_dictatorship
		icon = GFX_focus_SOV_the_path_of_marxism_leninism
		prerequisite = { focus = CZD_socialist_transformation }
		x = 0
		y = 1
		relative_position_id = CZD_socialist_transformation
		cost = 5

		ai_will_do = {
			factor = 1
		}

		completion_reward = {
			add_political_power = 125
			add_stability = 0.05
			add_war_support = 0.05
			
			custom_effect_tooltip = CZD_consolidate_dictatorship_effect_tt
			
			# 延安派势力上升
			add_to_variable = { CZD_yanan_influence = 10 }
			CZD_normalize_factions = yes
			
			# 加强核心权力层，打击官僚资产阶级
			add_to_variable = { CZD_power_core = 15 }
			subtract_from_variable = { CZD_bureaucratic_bourgeoisie = 10 }
			CZD_normalize_bureaucracy = yes
			
			# 减少修正主义威胁
			subtract_from_variable = { CZD_revisionism_level = 20 }
			clamp_variable = { var = CZD_revisionism_level min = 0 max = 100 }
			
			CZD_update_economic_effects = yes
			
			reduce_focus_completion_cost = {
				focus = CZD_august_faction_incident
				cost = 35
			}
		}
	}

	# =========================================================
	# 社会主义建设分支：第二层 - 深化改革
	# =========================================================

	# 千里马运动
	focus = {
		id = CZD_chollima_movement
		icon = GFX_focus_CZD_chollima_movement
		overlay = GFX_focus_fast_overlay_generic_clock
		prerequisite = { focus = CZD_public_ownership }
		prerequisite = { focus = CZD_agricultural_collectivization }
		x = 0
		y = 2
		relative_position_id = CZD_socialist_transformation
		cost = 5

		ai_will_do = {
			factor = 1
		}

		completion_reward = {
			add_stability = -0.05
			add_war_support = 0.10
			country_event = { id = czd_event.6 }
			
			# 大规模工业化
			random_owned_controlled_state = {
				limit = { is_core_of = ROOT free_building_slots = { building = industrial_complex size > 0 } }
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = { is_core_of = ROOT free_building_slots = { building = arms_factory size > 0 } }
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
			
			custom_effect_tooltip = CZD_chollima_effect_tt
			
			# 轻工业政策大幅左倾
			subtract_from_variable = { CZD_light_industry_policy = 15 }
			clamp_variable = { var = CZD_light_industry_policy min = 0 max = 100 }
			
			CZD_update_economic_effects = yes
			
			# 官僚资产阶级危机
			CZD_socialist_campaign_bureaucracy_effect = yes
			
			add_timed_idea = {
				idea = CZD_chollima_spirit
				days = 365
			}
			
			reduce_focus_completion_cost = {
				focus = CZD_juche_ideology_birth
				cost = 35
			}
		}
	}

	# 青山里方法
	focus = {
		id = CZD_chongsanri_method
		icon = GFX_focus_generic_concessions
		overlay = GFX_focus_fast_overlay_generic_clock
		prerequisite = { focus = CZD_agricultural_collectivization }
		x = 2
		y = 2
		relative_position_id = CZD_socialist_transformation
		cost = 7

		ai_will_do = {
			factor = 1
		}

		completion_reward = {
			add_stability = 0.10
			add_political_power = 100
			
			custom_effect_tooltip = CZD_chongsanri_effect_tt
			
			# 干部下乡，密切联系群众
			add_to_variable = { CZD_petty_officials = 10 }
			subtract_from_variable = { CZD_technocrats = 5 }
			subtract_from_variable = { CZD_bureaucratic_bourgeoisie = 5 }
			CZD_normalize_bureaucracy = yes
			
			# 农业进一步集体化
			subtract_from_variable = { CZD_agriculture_policy = 10 }
			clamp_variable = { var = CZD_agriculture_policy min = 0 max = 100 }
			
			CZD_update_economic_effects = yes
			
			# 官僚资产阶级危机（但青山里方法同时也减少了官僚资产阶级影响）
			CZD_socialist_campaign_bureaucracy_effect = yes
			
			# 人力动员提升
			add_manpower = 15000
		}
	}

	# 大安工作体系
	focus = {
		id = CZD_taean_work_system
		icon = GFX_focus_CZD_taean_work_shine
		prerequisite = { focus = CZD_public_ownership }
		x = -2
		y = 2
		relative_position_id = CZD_socialist_transformation
		cost = 7

		ai_will_do = {
			factor = 1
		}

		completion_reward = {
			add_stability = 0.05
			add_political_power = 75
			
			custom_effect_tooltip = CZD_taean_effect_tt
			
			# 党委集体领导工厂
			add_to_variable = { CZD_yanan_influence = 5 }
			CZD_normalize_factions = yes
			
			# 官僚资产阶级危机
			CZD_socialist_campaign_bureaucracy_effect = yes
			
			# 重工业向左
			subtract_from_variable = { CZD_heavy_industry_policy = 10 }
			clamp_variable = { var = CZD_heavy_industry_policy min = 0 max = 100 }
			
			# 军工建造加速
			add_tech_bonus = {
				name = CZD_taean_system_bonus
				bonus = 1.0
				uses = 1
				category = industry
			}
			
			CZD_update_economic_effects = yes
		}
	}

	# =========================================================
	# 社会主义建设分支：第三层 - 主体思想萌芽
	# =========================================================

	# 主体思想的萌芽
	focus = {
		id = CZD_juche_ideology_birth
		icon = GFX_focus_CZD_juche_ideology_birth
		overlay = GFX_focus_fast_overlay_generic_clock
		prerequisite = { focus = CZD_chollima_movement }
		prerequisite = { focus = CZD_consolidate_proletarian_dictatorship }
		x = 0
		y = 3
		relative_position_id = CZD_socialist_transformation
		cost = 5

		ai_will_do = {
			factor = 1
		}

		completion_reward = {
			add_political_power = 125
			add_stability = 0.05
			add_war_support = 0.08
			
			custom_effect_tooltip = CZD_juche_birth_effect_tt
			
			# 延安派主导
			add_to_variable = { CZD_yanan_influence = 15 }
			subtract_from_variable = { CZD_soviet_influence = 10 }
			CZD_normalize_factions = yes
			
			# 意识形态强化
			add_ideas = CZD_juche_ideology
			
			# 减少对苏联的依赖
			subtract_from_variable = { CZD_revisionism_level = 15 }
			clamp_variable = { var = CZD_revisionism_level min = 0 max = 100 }
			
			# 官僚资产阶级危机
			CZD_socialist_campaign_bureaucracy_effect = yes
			
			CZD_update_economic_effects = yes
		}
	}

	# 自力更生路线
	focus = {
		id = CZD_self_reliance
		icon = GFX_focus_generic_little_entente
		prerequisite = { focus = CZD_juche_ideology_birth }
		x = -2
		y = 4
		relative_position_id = CZD_socialist_transformation
		cost = 5

		ai_will_do = {
			factor = 1
		}

		completion_reward = {
			add_political_power = 100
			add_stability = 0.05
			
			custom_effect_tooltip = CZD_self_reliance_effect_tt
			
			# 减少外贸依赖
			subtract_from_variable = { CZD_commerce_policy = 15 }
			clamp_variable = { var = CZD_commerce_policy min = 0 max = 100 }
			
			# 官僚资产阶级危机
			CZD_socialist_campaign_bureaucracy_effect = yes
			
			# 本土资源开发
			random_owned_controlled_state = {
				limit = { is_core_of = ROOT }
				add_resource = {
					type = steel
					amount = 8
				}
			}
			random_owned_controlled_state = {
				limit = { is_core_of = ROOT }
				add_resource = {
					type = tungsten
					amount = 4
				}
			}
			
			CZD_update_economic_effects = yes
		}
	}

	# 全民皆兵
	focus = {
		id = CZD_nation_in_arms
		icon = GFX_focus_generic_military_mission
		prerequisite = { focus = CZD_juche_ideology_birth }
		x = 2
		y = 4
		relative_position_id = CZD_socialist_transformation
		cost = 5

		ai_will_do = {
			factor = 1
		}

		completion_reward = {
			add_war_support = 0.08
			add_political_power = 50
			
			custom_effect_tooltip = CZD_nation_in_arms_effect_tt
			
			# 激活全民皆兵动态修正系统
			set_country_flag = CZD_nation_in_arms_active
			
			# 初始化全民皆兵变量
			set_variable = { CZD_mobilization_conscription_var = 0.10 }    # +10% 征兵能力
			set_variable = { CZD_mobilization_org_var = 0.05 }             # +5% 陆军组织度
			set_variable = { CZD_mobilization_training_var = -0.08 }       # -8% 训练时间
			set_variable = { CZD_mobilization_war_support_var = 0.05 }     # +5% 战争支持
			set_variable = { CZD_mobilization_consumer_var = 0.03 }        # +3% 消费品 (军费代价)
			set_variable = { CZD_mobilization_manpower_var = 0.02 }        # +2% 人力恢复
			
			# 添加动态修正器
			add_dynamic_modifier = { modifier = CZD_nation_in_arms_modifier }
			
			custom_effect_tooltip = CZD_nation_in_arms_dynamic_tt
			
			# 甲山派军事化倾向
			add_to_variable = { CZD_kapsan_influence = 10 }
			CZD_normalize_factions = yes
			
			# 军事经济优先
			subtract_from_variable = { CZD_military_economy_policy = 20 }
			clamp_variable = { var = CZD_military_economy_policy min = 0 max = 100 }
			
			# 官僚资产阶级危机
			CZD_socialist_campaign_bureaucracy_effect = yes
			
			CZD_update_economic_effects = yes
		}
	}

	# =========================================================
	# 社会主义建设分支：终极国策
	# =========================================================

	# =========================================================
	# 官僚资产阶级危机：入口国策
	# =========================================================

	# 新生剥削阶级？
	focus = {
		id = CZD_new_exploiting_class
		icon = GFX_focus_CZD_new_exploiting_class
		prerequisite = { focus = CZD_self_reliance }
		prerequisite = { focus = CZD_nation_in_arms }
		x = 0
		y = 1
		relative_position_id = CZD_self_reliance
		cost = 5

		ai_will_do = {
			factor = 1
		}

		available = {
			# 官僚资产阶级影响力超过60%时才能触发
			check_variable = { CZD_bureaucratic_bourgeoisie_power > 60 }
		}

		bypass = {
			# 如果已经走过这条线就跳过
			has_country_flag = CZD_crisis_resolved
		}

		completion_reward = {
			# 触发事件：来自咸镜北道的血泪检举信
			country_event = { id = czd_crisis.1 }
			
			# 设置危机开始flag（用于显示决议面板）
			set_country_flag = CZD_crisis_started
			
			# 稳定度下降，但政治觉醒
			add_stability = -0.10
			add_war_support = 0.05
			
			# 获得政治点数用于处理危机
			add_political_power = 150
			
			# 官僚资产阶级危机开始
			add_to_variable = { CZD_bureaucratic_bourgeoisie_power = 10 }
			add_to_variable = { CZD_bureaucratic_bourgeoisie = 10 }
			
			custom_effect_tooltip = CZD_new_exploiting_class_effect_tt
		}
	}

	# 铲除毒草
	focus = {
		id = CZD_uproot_poisonous_weeds
		icon = GFX_focus_CZD_uproot_weeds
		prerequisite = { focus = CZD_new_exploiting_class }
		x = 0
		y = 1
		relative_position_id = CZD_new_exploiting_class
		cost = 2

		ai_will_do = {
			factor = 1
		}

		completion_reward = {
			# 触发路线选择事件：党内路线斗争
			country_event = { id = czd_crisis.2 }
			
			custom_effect_tooltip = CZD_uproot_weeds_effect_tt
		}
	}

	# =========================================================
	# 分支一：金家的社会主义（历史/反动/家天下线）
	# =========================================================

	# 加强组织纪律性
	focus = {
		id = CZD_strengthen_discipline
		icon = GFX_focus_CZD_strengthen_discipline
		prerequisite = { focus = CZD_uproot_poisonous_weeds }
		mutually_exclusive = { focus = CZD_sleepless_night }
		x = -2
		y = 1
		relative_position_id = CZD_uproot_poisonous_weeds
		cost = 3

		ai_will_do = {
			factor = 50
		}

		available = {
			has_country_flag = CZD_chose_historical_line
		}

		completion_reward = {
			# 解锁历史线
			set_country_flag = CZD_historical_line_active
			
			# 添加纪律整顿精神
			add_ideas = CZD_discipline_campaign
			
			# 官僚利用纪律整顿排除异己，巩固权力
			add_to_variable = { CZD_bureaucratic_bourgeoisie_power = 10 }
			add_to_variable = { CZD_bureaucratic_bourgeoisie = 10 }
			CZD_update_bureaucratic_bourgeoisie_power = yes
			
			# 稳定带来的收益
			add_stability = 0.05
			add_political_power = 50
			
			custom_effect_tooltip = CZD_strengthen_discipline_effect_tt
		}
	}

	# 成分调查运动
	focus = {
		id = CZD_background_investigation
		icon = GFX_focus_CZD_songbun
		prerequisite = { focus = CZD_strengthen_discipline }
		x = 0
		y = 1
		relative_position_id = CZD_strengthen_discipline
		cost = 5

		ai_will_do = {
			factor = 1
		}

		completion_reward = {
			# 添加出身成分制度精神
			add_ideas = CZD_songbun_system
			
			# 官僚资产阶级通过成分制度巩固特权
			add_to_variable = { CZD_bureaucratic_bourgeoisie_power = 8 }
			add_to_variable = { CZD_bureaucratic_bourgeoisie = 8 }
			CZD_update_bureaucratic_bourgeoisie_power = yes
			
			# 官僚影响力不再自然上升（已制度化）
			set_country_flag = CZD_bureaucracy_stabilized
			
			add_stability = 0.03
			
			custom_effect_tooltip = CZD_songbun_effect_tt
		}
	}

	# 国家政治保卫部
	focus = {
		id = CZD_state_security
		icon = GFX_focus_CZD_secret_police
		prerequisite = { focus = CZD_background_investigation }
		x = -1
		y = 1
		relative_position_id = CZD_background_investigation
		cost = 4

		ai_will_do = {
			factor = 1
		}

		completion_reward = {
			# 添加秘密警察精神
			add_ideas = CZD_secret_police_network
			
			# 秘密警察成为官僚资产阶级的保护伞
			add_to_variable = { CZD_bureaucratic_bourgeoisie_power = 12 }
			add_to_variable = { CZD_bureaucratic_bourgeoisie = 12 }
			CZD_update_bureaucratic_bourgeoisie_power = yes
			
			# 反革命度下降（异见者被压制）
			subtract_from_variable = { CZD_counterrevolution_level = 10 }
			clamp_variable = { var = CZD_counterrevolution_level min = 0 max = 100 }
			
			custom_effect_tooltip = CZD_secret_police_effect_tt
		}
	}

	# 干部指导一切
	focus = {
		id = CZD_cadre_guidance
		icon = GFX_focus_CZD_monolithic
		prerequisite = { focus = CZD_background_investigation }
		x = 1
		y = 1
		relative_position_id = CZD_background_investigation
		cost = 5

		ai_will_do = {
			factor = 1
		}

		completion_reward = {
			# 添加干部指导一切精神
			add_ideas = CZD_cadre_guidance_system
			
			# 派系影响力强制归一化，国内派一家独大
			set_variable = { CZD_domestic_influence = 75 }
			set_variable = { CZD_yanan_influence = 10 }
			set_variable = { CZD_soviet_influence = 10 }
			set_variable = { CZD_kapsan_influence = 5 }
			
			# 干部阶层掌控一切
			add_to_variable = { CZD_bureaucratic_bourgeoisie_power = 10 }
			add_to_variable = { CZD_bureaucratic_bourgeoisie = 10 }
			CZD_update_bureaucratic_bourgeoisie_power = yes
			
			add_political_power = 100
			
			custom_effect_tooltip = CZD_cadre_guidance_effect_tt
		}
	}

	# 白头山血统论
	focus = {
		id = CZD_paektu_bloodline
		icon = GFX_focus_CZD_bloodline
		prerequisite = { focus = CZD_state_security }
		prerequisite = { focus = CZD_cadre_guidance }
		x = 1
		y = 1
		relative_position_id = CZD_state_security
		cost = 6

		ai_will_do = {
			factor = 1
		}

		completion_reward = {
			add_ideas = CZD_revolutionary_bloodline
			
			# 官僚资产阶级与血统绑定
			add_to_variable = { CZD_bureaucratic_bourgeoisie_power = 15 }
			add_to_variable = { CZD_bureaucratic_bourgeoisie = 15 }
			CZD_update_bureaucratic_bourgeoisie_power = yes
			
			add_stability = 0.05
			
			custom_effect_tooltip = CZD_bloodline_effect_tt
		}
	}

	# 党的十大原则
	focus = {
		id = CZD_ten_principles
		icon = GFX_focus_CZD_ten_principles
		prerequisite = { focus = CZD_paektu_bloodline }
		x = 0
		y = 1
		relative_position_id = CZD_paektu_bloodline
		cost = 4

		ai_will_do = {
			factor = 1
		}

		completion_reward = {
			add_ideas = CZD_ten_principles
			
			add_political_power = 75
			
			custom_effect_tooltip = CZD_ten_principles_effect_tt
		}
	}

	# 主体的社会主义（历史线终极）
	focus = {
		id = CZD_socialism_our_style
		icon = GFX_focus_CZD_red_dynasty
		prerequisite = { focus = CZD_ten_principles }
		x = 0
		y = 1
		relative_position_id = CZD_ten_principles
		cost = 8

		ai_will_do = {
			factor = 1
		}

		completion_reward = {
			# 危机解决标记
			set_country_flag = CZD_crisis_resolved
			set_country_flag = CZD_historical_ending
			
			# 官僚资产阶级"制度化"
			set_variable = { CZD_bureaucratic_bourgeoisie_power = 35 }
			set_variable = { CZD_bureaucratic_bourgeoisie = 35 }
			
			# 移除过渡精神，添加终极精神
			remove_ideas = CZD_secret_police_network
			add_ideas = CZD_red_dynasty
			
			add_stability = 0.10
			add_political_power = 150
			
			custom_effect_tooltip = CZD_red_dynasty_effect_tt
		}
	}

	# =========================================================
	# 分支二：最后的革命者（激进/理想主义/殉道线）
	# =========================================================

	# 不眠之夜
	focus = {
		id = CZD_sleepless_night
		icon = GFX_focus_CZD_sleepless_night
		prerequisite = { focus = CZD_uproot_poisonous_weeds }
		mutually_exclusive = { focus = CZD_strengthen_discipline }
		x = 2
		y = 1
		relative_position_id = CZD_uproot_poisonous_weeds
		cost = 1

		ai_will_do = {
			factor = 50
		}

		available = {
			has_country_flag = CZD_chose_radical_line
		}

		completion_reward = {
			# 触发感人事件
			country_event = { id = czd_crisis.20 }
			
			# 稳定度断崖式下跌
			add_stability = -0.20
			
			# 进入政治危机状态
			add_ideas = CZD_political_crisis
			
			# 初始化反革命叛乱度
			set_variable = { CZD_counterrevolution_level = 0 }
			set_variable = { CZD_revolutionary_momentum = 0 }
			
			# 开始转化：官僚影响力→叛乱度
			set_country_flag = CZD_radical_line_active
			set_country_flag = CZD_radical_path
			
			custom_effect_tooltip = CZD_sleepless_night_effect_tt
		}
	}

	# 致全体党员的一封信
	focus = {
		id = CZD_letter_to_party
		icon = GFX_focus_CZD_letter_to_party
		prerequisite = { focus = CZD_sleepless_night }
		x = 0
		y = 1
		relative_position_id = CZD_sleepless_night
		cost = 2

		ai_will_do = {
			factor = 1
		}

		completion_reward = {
			# 触发感人事件
			country_event = { id = czd_crisis.21 }
			
			# 延安派大幅上升
			add_to_variable = { CZD_yanan_influence = 20 }
			CZD_normalize_factions = yes
			
			# 革命动能增加
			add_to_variable = { CZD_revolutionary_momentum = 20 }
			
			add_war_support = 0.10
			
			custom_effect_tooltip = CZD_letter_effect_tt
		}
	}

	# 向宗派主义分子的巢穴开火
	focus = {
		id = CZD_fire_on_factionalism
		icon = GFX_focus_CZD_fire_factionalism_shine
		prerequisite = { focus = CZD_letter_to_party }
		x = 0
		y = 1
		relative_position_id = CZD_letter_to_party
		cost = 3

		ai_will_do = {
			factor = 1
		}

		completion_reward = {
			# 触发清洗事件
			country_event = { id = czd_crisis.22 }
			
			# 官僚资产阶级影响力大幅下降
			subtract_from_variable = { CZD_bureaucratic_bourgeoisie_power = 15 }
			subtract_from_variable = { CZD_bureaucratic_bourgeoisie = 15 }
			clamp_variable = { var = CZD_bureaucratic_bourgeoisie_power min = 0 max = 100 }
			clamp_variable = { var = CZD_bureaucratic_bourgeoisie min = 0 max = 100 }
			
			# 但叛乱度上升
			add_to_variable = { CZD_counterrevolution_level = 10 }
			
			# 革命动能增加
			add_to_variable = { CZD_revolutionary_momentum = 15 }
			
			# 生成工农赤卫队
			division_template = {
				name = "工农赤卫队"
				division_names_group = KOR_INF_01
				regiments = {
					infantry = { x = 0 y = 0 }
					infantry = { x = 0 y = 1 }
					infantry = { x = 0 y = 2 }
					infantry = { x = 1 y = 0 }
					infantry = { x = 1 y = 1 }
					infantry = { x = 1 y = 2 }
				}
			}
			
			capital_scope = {
				create_unit = {
					division = "name = \"工农赤卫队第1师\" division_template = \"工农赤卫队\" start_experience_factor = 0.1"
					owner = ROOT
				}
				create_unit = {
					division = "name = \"工农赤卫队第2师\" division_template = \"工农赤卫队\" start_experience_factor = 0.1"
					owner = ROOT
				}
				create_unit = {
					division = "name = \"工农赤卫队第3师\" division_template = \"工农赤卫队\" start_experience_factor = 0.1"
					owner = ROOT
				}
			}
			
			custom_effect_tooltip = CZD_fire_factionalism_effect_tt
		}
	}

	# 焚烧族谱
	focus = {
		id = CZD_burn_jokbo
		icon = GFX_focus_CZD_burn_jokbo
		prerequisite = { focus = CZD_fire_on_factionalism }
		x = -1
		y = 1
		relative_position_id = CZD_fire_on_factionalism
		cost = 4

		ai_will_do = {
			factor = 1
		}

		completion_reward = {
			# 触发事件
			country_event = { id = czd_crisis.23 }
			
			# 打碎旧秩序的象征性行动
			add_stability = -0.05
			add_war_support = 0.08
			
			# 革命动能增加
			add_to_variable = { CZD_revolutionary_momentum = 15 }
			
			# 官僚资产阶级影响力下降
			subtract_from_variable = { CZD_bureaucratic_bourgeoisie_power = 8 }
			subtract_from_variable = { CZD_bureaucratic_bourgeoisie = 8 }
			
			# 但叛乱度上升
			add_to_variable = { CZD_counterrevolution_level = 8 }
			
			# 额外征召兵力（打破旧等级后动员更容易）
			add_manpower = 10000
			
			custom_effect_tooltip = CZD_burn_jokbo_effect_tt
		}
	}

	# 思想战线上的革命
	focus = {
		id = CZD_ideological_revolution
		icon = GFX_focus_CZD_thought_revolution
		prerequisite = { focus = CZD_fire_on_factionalism }
		x = 1
		y = 1
		relative_position_id = CZD_fire_on_factionalism
		cost = 5

		ai_will_do = {
			factor = 1
		}

		completion_reward = {
			# 触发批判会事件链
			country_event = { id = czd_crisis.24 }
			
			# 思想改造运动
			add_political_power = 100
			
			# 军队政治觉悟提升
			army_experience = 25
			add_war_support = 0.10
			
			# 革命动能增加
			add_to_variable = { CZD_revolutionary_momentum = 20 }
			
			# 官僚资产阶级影响力下降
			subtract_from_variable = { CZD_bureaucratic_bourgeoisie_power = 10 }
			subtract_from_variable = { CZD_bureaucratic_bourgeoisie = 10 }
			
			# 但叛乱度也上升
			add_to_variable = { CZD_counterrevolution_level = 10 }
			
			custom_effect_tooltip = CZD_thought_revolution_effect_tt
		}
	}

	# 红色风暴
	focus = {
		id = CZD_red_storm
		icon = GFX_focus_CZD_red_storm
		prerequisite = { focus = CZD_burn_jokbo }
		prerequisite = { focus = CZD_ideological_revolution }
		x = 1
		y = 1
		relative_position_id = CZD_burn_jokbo
		cost = 10

		ai_will_do = {
			factor = 1
		}

		completion_reward = {
			# 红色风暴席卷全国
			add_ideas = CZD_red_storm
			
			# 官僚资产阶级影响力大幅下降
			subtract_from_variable = { CZD_bureaucratic_bourgeoisie_power = 25 }
			subtract_from_variable = { CZD_bureaucratic_bourgeoisie = 25 }
			clamp_variable = { var = CZD_bureaucratic_bourgeoisie_power min = 0 max = 100 }
			clamp_variable = { var = CZD_bureaucratic_bourgeoisie min = 0 max = 100 }
			
			# 革命动能大幅增加
			add_to_variable = { CZD_revolutionary_momentum = 25 }
			
			# 叛乱度也大幅上升
			add_to_variable = { CZD_counterrevolution_level = 20 }
			
			# 大规模群众动员
			add_manpower = 25000
			add_war_support = 0.15
			
			custom_effect_tooltip = CZD_red_storm_effect_tt
		}
	}

	# 互斥A：彻底的白头山风暴
	focus = {
		id = CZD_total_paektu_storm
		icon = GFX_focus_CZD_total_storm
		prerequisite = { focus = CZD_red_storm }
		mutually_exclusive = { focus = CZD_wuzhang_sigh }
		x = -1
		y = 1
		relative_position_id = CZD_red_storm
		cost = 10

		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				check_variable = { CZD_counterrevolution_level > 30 }
			}
		}

		available = {
			# 反革命叛乱度必须低于30
			check_variable = { CZD_counterrevolution_level < 30 }
			# 官僚影响力必须低于20
			check_variable = { CZD_bureaucratic_bourgeoisie_power < 20 }
		}

		completion_reward = {
			# 触发胜利事件
			country_event = { id = czd_crisis.30 }
			
			# 危机解决
			set_country_flag = CZD_crisis_resolved
			set_country_flag = CZD_radical_victory
			
			# 官僚资产阶级清零
			set_variable = { CZD_bureaucratic_bourgeoisie_power = 0 }
			set_variable = { CZD_bureaucratic_bourgeoisie = 0 }
			
			# 移除过渡精神
			remove_ideas = CZD_political_crisis
			remove_ideas = CZD_red_storm
			
			# 添加纯洁革命队伍精神
			add_ideas = CZD_pure_revolutionary_ranks
			
			# 革命胜利的巨大奖励
			add_stability = 0.20
			add_political_power = 250
			add_war_support = 0.15
			
			# 全民皆兵
			add_manpower = 50000
			army_experience = 50
			
			custom_effect_tooltip = CZD_total_storm_effect_tt
		}
	}

	# 互斥B：五丈原的叹息
	focus = {
		id = CZD_wuzhang_sigh
		icon = GFX_focus_CZD_wuzhang
		prerequisite = { focus = CZD_red_storm }
		mutually_exclusive = { focus = CZD_total_paektu_storm }
		x = 1
		y = 1
		relative_position_id = CZD_red_storm
		cost = 10

		ai_will_do = {
			factor = 1
			modifier = {
				factor = 100
				check_variable = { CZD_counterrevolution_level > 50 }
			}
		}

		available = {
			# 反革命叛乱度超过50或官僚影响力超过40
			OR = {
				check_variable = { CZD_counterrevolution_level > 50 }
				check_variable = { CZD_bureaucratic_bourgeoisie_power > 40 }
			}
		}

		completion_reward = {
			# 触发悲剧结局事件
			country_event = { id = czd_crisis.31 }
			
			# 危机以失败告终
			set_country_flag = CZD_crisis_resolved
			set_country_flag = CZD_radical_failure
			
			# 革命失败的代价——激进派被清洗
			add_stability = -0.15
			add_war_support = -0.10
			add_political_power = -150
			
			# 大量干部被清洗或逃亡
			add_manpower = -50000
			
			# 军队士气崩溃
			army_experience = -50
			
			# 官僚集团重新掌权
			add_to_variable = { CZD_bureaucratic_bourgeoisie_power = 30 }
			CZD_update_bureaucratic_bourgeoisie_power = yes
			
			# 反革命势力胜利
			set_variable = { CZD_counterrevolution_level = 0 }
			
			# 添加失败精神（这个精神确实存在于ideas中）
			add_ideas = CZD_soulless_shell
			
			# 更换领导人为金正日
			# （在事件中处理）
			
			custom_effect_tooltip = CZD_wuzhang_effect_tt
		}
	}

	# 全人类的白头山（激进线终极）
	focus = {
		id = CZD_paektu_for_humanity
		icon = GFX_focus_CZD_world_liberation
		prerequisite = { focus = CZD_total_paektu_storm }
		x = 0
		y = 1
		relative_position_id = CZD_total_paektu_storm
		cost = 10

		ai_will_do = {
			factor = 1
		}

		completion_reward = {
			# 触发第五国际成立事件
			country_event = { id = czd_crisis.40 }
			
			# 退出所有阵营
			if = {
				limit = { is_in_faction = yes }
				leave_faction = yes
			}
			
			# 创建世界劳动者解放联盟
			create_faction = "世界劳动者解放联盟"
			
			# 添加不断革命精神
			add_ideas = CZD_permanent_revolution
			
			# 革命胜利 - 彻底消灭官僚资产阶级
			add_ideas = CZD_revolution_victorious
			
			# 移除所有官僚危机debuff
			if = {
				limit = { has_idea = CZD_bureaucracy_crisis_mild }
				remove_ideas = CZD_bureaucracy_crisis_mild
			}
			if = {
				limit = { has_idea = CZD_bureaucracy_crisis_severe }
				remove_ideas = CZD_bureaucracy_crisis_severe
			}
			if = {
				limit = { has_idea = CZD_bureaucracy_crisis_critical }
				remove_ideas = CZD_bureaucracy_crisis_critical
			}
			
			# 官僚资产阶级归零
			set_variable = { CZD_bureaucratic_bourgeoisie = 5 }
			set_variable = { CZD_bureaucratic_bourgeoisie_power = 5 }
			CZD_normalize_bureaucracy = yes
			
			# 获得对邻国的输出革命战争目标
			add_war_support = 0.20
			
			custom_effect_tooltip = CZD_paektu_humanity_effect_tt
			custom_effect_tooltip = CZD_revolution_victorious_tt
		}
	}


	# 鸭绿江绝对防线
	focus = {
		id = CZD_yalu_river_defense_line
		icon = GFX_focus_SWE_hedgehog_defense
		overlay = GFX_focus_fast_overlay_generic_clock
		
		#  
		relative_position_id = CZD_freedom_and_independence
		prerequisite = { focus = CZD_freedom_and_independence }
		x = -6
		y = 1
		cost = 10 # 70天，因为工程量浩大
		
		available = {
			# 必须控制北部边境才能修
			527 = { is_controlled_by = ROOT }
		}
		
		completion_reward = {
			custom_effect_tooltip = CZD_yalu_defense_line_tt
			hidden_effect = {
				# --- 鸭绿江沿线省份 (527 - 北朝鲜/平安道) ---
				527 = {
					add_building_construction = { type = bunker province = 11835 level = 2 instant_build = yes }
					add_building_construction = { type = bunker province = 9918 level = 2 instant_build = yes }
					add_building_construction = { type = bunker province = 9795 level = 2 instant_build = yes }
					add_building_construction = { type = bunker province = 11828 level = 2 instant_build = yes }
					add_building_construction = { type = bunker province = 6963 level = 2 instant_build = yes }
				}
				
				# --- 鸭绿江沿线省份 (1028 - 咸镜道) ---
				1028 = {
					add_building_construction = { type = bunker province = 906 level = 2 instant_build = yes }
					add_building_construction = { type = bunker province = 9899 level = 2 instant_build = yes }
					add_building_construction = { type = bunker province = 3803 level = 2 instant_build = yes }
					add_building_construction = { type = bunker province = 3860 level = 2 instant_build = yes }
					add_building_construction = { type = bunker province = 898 level = 2 instant_build = yes }
					add_building_construction = { type = bunker province = 6944 level = 2 instant_build = yes }
				}
			}
			
			# 增加陆军经验和防御理念
			army_experience = 60
			add_tech_bonus = { name = engineer_bonus bonus = 1.0 uses = 1 category = support_tech }
		}
	}



	# 征服分支：海西与外满洲
	# =========================================================

	# 1. 宣称海西故土 (直接核心化 + 针对非共的战争借口)
	focus = {
		id = CZD_claim_haixi_homeland
		icon = GFX_goal_generic_political_pressure
		
		relative_position_id = CZD_memories_of_ancient_borders
		prerequisite = { focus = CZD_memories_of_ancient_borders }
		x = 0
		y = 1
		cost = 10 
		
		available = {
			is_subject = no
		}
		
		completion_reward = {
			
			add_political_power = 100
			
			# 1. 直接获得所有指定地区的核心 (Core)
			# 716(沈阳), 745(通化?), 610(哈尔滨), 609, 608, 614, 1038, 597, 743
			add_state_core = 716
			add_state_core = 745
			add_state_core = 610
			add_state_core = 609
			add_state_core = 608
			add_state_core = 614
			add_state_core = 1038
			add_state_core = 597
			add_state_core = 743
			
			# 2. 针对占有这些土地的【非共产主义】国家制造战争借口
			every_other_country = {
				limit = {
					# 只要这个国家拥有上述任意一块地
					OR = {
						owns_state = 716
						owns_state = 745
						owns_state = 610
						owns_state = 609
						owns_state = 608
						owns_state = 614
						owns_state = 1038
						owns_state = 597
						owns_state = 743
					}
					# 并且它【不是】共产主义国家
					NOT = { has_government = communism }
				}
				# 就对它制造吞并借口
				ROOT = {
					create_wargoal = {
						type = annex_everything
						target = PREV
					}
				}
			}
			
			log = "海西故土已成为神圣不可分割的一部分"
		}
	}

	# 2. 索要外满洲 (向苏联要地)
	focus = {
		id = CZD_demand_outer_manchuria
		icon = GFX_focus_attack_soviet
		
		relative_position_id = CZD_claim_haixi_homeland
		prerequisite = { focus = CZD_claim_haixi_homeland }
		x = 0
		y = 1
		cost = 10
		
		# 前提条件：必须控制满洲关键地区 (证明你有实力了)
		available = {
			controls_state = 716 # 必须控制沈阳
			controls_state = 610 # 必须控制哈尔滨
			controls_state = 745 # 必须控制通化(边境)
			# 可以根据需要加更多
			SOV = { exists = yes }
		}
		
		completion_reward = {
			add_political_power = 100
			
			# 触发苏联事件
			SOV = { country_event = { id = czd_diplomacy.6 } }
		}
	}

	# 2.5 北进！解放西伯利亚 (对苏联、蒙古、唐努图瓦宣战)
	focus = {
		id = CZD_march_north_liberate_siberia
		icon = GFX_focus_CZD_march_north_liberate_siberia
		
		relative_position_id = CZD_demand_outer_manchuria
		prerequisite = { focus = CZD_demand_outer_manchuria }
		x = 0
		y = 1
		cost = 10
		
		# 前提条件：苏联拒绝了我们的领土要求，或者我们主动选择战争
		available = {
			OR = {
				has_country_flag = CZD_soviet_rejected_demands
				has_war_support > 0.7
			}
			# 需要有足够的军事力量
			has_army_manpower = { size > 500000 }
		}
		
		bypass = {
			# 如果苏联已不存在则跳过
			NOT = { country_exists = SOV }
		}
		
		ai_will_do = {
			factor = 5
			modifier = {
				factor = 0
				has_war = yes
				enemies_strength_ratio > 0.8
			}
			modifier = {
				factor = 2
				SOV = { has_war = yes }
			}
		}
		
		completion_reward = {
			add_war_support = 0.10
			add_political_power = -100
			
			# 宣称苏联远东领土
			add_state_claim = 408  # 滨海边疆区
			add_state_claim = 409  # 哈巴罗夫斯克
			add_state_claim = 560  # 萨哈林岛
			add_state_claim = 657  # 楚科奇
			add_state_claim = 655  # 马加丹
			add_state_claim = 654  # 雅库特
			add_state_claim = 563  # 布里亚特
			
			# 对苏联的战争借口
			if = {
				limit = { 
					SOV = { exists = yes }
					NOT = { has_war_with = SOV }
				}
				create_wargoal = {
					type = annex_everything
					target = SOV
				}
			}
			
			# 对蒙古的战争借口
			if = {
				limit = { 
					MON = { exists = yes }
					NOT = { has_war_with = MON }
				}
				add_state_claim = 330  # 蒙古
				create_wargoal = {
					type = annex_everything
					target = MON
				}
			}
			
			# 对唐努图瓦的战争借口
			if = {
				limit = { 
					TAN = { exists = yes }
					NOT = { has_war_with = TAN }
				}
				add_state_claim = 329  # 唐努图瓦
				create_wargoal = {
					type = annex_everything
					target = TAN
				}
			}
			
			# 触发事件通知玩家
			country_event = { id = czd_diplomacy.15 days = 1 }
			
			custom_effect_tooltip = CZD_march_north_effect_tt
		}
	}

	# 3. 索要西太平洋岛屿 (向美国等国要地)
	focus = {
		id = CZD_demand_pacific_islands
		icon = GFX_goal_generic_amphibious_assault
		
		relative_position_id = CZD_trample_tokyo_cherry_blossoms
		prerequisite = { focus = CZD_trample_tokyo_cherry_blossoms }
		x = 1
		y = 1
		cost = 10
		
		# 前提条件：必须已击败日本
		available = {
			OR = {
				JAP = { exists = no }
				JAP = { is_subject_of = ROOT }
				has_country_flag = CZD_peace_offer_accepted
			}
		}
		
		completion_reward = {
			add_political_power = 50
			
			# 宣称太平洋岛屿
			# 关岛 (684)
			add_state_claim = 684
			# 威克岛 (632)
			add_state_claim = 632
			# 马里亚纳群岛 (646)
			add_state_claim = 646
			# 马绍尔群岛 (645)
			add_state_claim = 645
			# 加罗林群岛 (684)
			add_state_claim = 684
			# 帕劳 (647)
			add_state_claim = 647
			
			# 向美国提出要求（如果美国控制这些岛屿）
			if = {
				limit = { 
					USA = { 
						exists = yes 
						OR = {
							owns_state = 684
							owns_state = 632
						}
					}
				}
				USA = { country_event = { id = czd_diplomacy.10 } }
			}
			
			# 向其他可能控制岛屿的国家提出要求
			every_country = {
				limit = {
					NOT = { tag = ROOT }
					NOT = { tag = USA }
					OR = {
						owns_state = 646
						owns_state = 645
						owns_state = 647
					}
				}
				country_event = { id = czd_diplomacy.11 }
			}
			
			custom_effect_tooltip = CZD_pacific_islands_demand_tooltip
			
			# =========================================================
			# 要求傀儡东南亚国家
			# =========================================================
			custom_effect_tooltip = CZD_demand_southeast_asia_puppets_tooltip
			
			# 菲律宾 (PHI)
			if = {
				limit = {
					PHI = {
						exists = yes
						is_subject = no
						NOT = { has_war_with = ROOT }
					}
				}
				PHI = { country_event = { id = czd_diplomacy.20 } }
			}
			# 如果菲律宾已被其他国家傀儡，向宗主国发出要求
			if = {
				limit = {
					PHI = {
						exists = yes
						is_subject = yes
						NOT = { is_subject_of = ROOT }
					}
				}
				PHI = {
					OVERLORD = { country_event = { id = czd_diplomacy.25 } }
				}
			}
			
			# 英属马来亚 (MAL)
			if = {
				limit = {
					MAL = {
						exists = yes
						is_subject = no
						NOT = { has_war_with = ROOT }
					}
				}
				MAL = { country_event = { id = czd_diplomacy.21 } }
			}
			if = {
				limit = {
					MAL = {
						exists = yes
						is_subject = yes
						NOT = { is_subject_of = ROOT }
					}
				}
				MAL = {
					OVERLORD = { country_event = { id = czd_diplomacy.26 } }
				}
			}
			
			# 印度尼西亚 (INS)
			if = {
				limit = {
					INS = {
						exists = yes
						is_subject = no
						NOT = { has_war_with = ROOT }
					}
				}
				INS = { country_event = { id = czd_diplomacy.22 } }
			}
			if = {
				limit = {
					INS = {
						exists = yes
						is_subject = yes
						NOT = { is_subject_of = ROOT }
					}
				}
				INS = {
					OVERLORD = { country_event = { id = czd_diplomacy.27 } }
				}
			}
			
			# 荷属东印度 (HOL控制的印尼地区) - 备用
			if = {
				limit = {
					INS = { exists = no }
					HOL = {
						exists = yes
						OR = {
							owns_state = 334  # 爪哇
							owns_state = 335  # 苏门答腊
							owns_state = 672  # 婆罗洲
						}
					}
				}
				HOL = { country_event = { id = czd_diplomacy.28 } }
			}
		}
	}


	# =========================================================
	# 军事基础：建立人民军队 (前置国策)
	# =========================================================

	focus = {
		id = CZD_build_peoples_army
		icon = GFX_focus_CZD_build_peoples_army
		x = 42
		y = 0
		cost = 10
		
		available = { is_subject = no }
		
		completion_reward = {
			add_war_support = 0.03
			add_political_power = 125
			add_manpower = 10000
			add_army_experience = 10
			add_navy_experience = 10
			add_air_experience = 10
			add_research_slot = 1
			add_tech_bonus = { name = mil_org_bonus bonus = 1.0 uses = 1 category = land_doctrine }
		}
	}


	# =========================================================
	# 陆军分支：血肉筑成的长城 (26个国策)
	# =========================================================

	# --- 序幕：痛苦的记忆 ---

	focus = {
		id = CZD_remember_the_scars
		icon = GFX_focus_generic_mountain_training 
		relative_position_id = CZD_build_peoples_army
		prerequisite = { focus = CZD_build_peoples_army }
		x = -6
		y = 2
		cost = 6
		
		completion_reward = {
			add_war_support = 0.10
			# 触发事件：展示伤痕
			country_event = { id = czd_army_story.1 }
			# 初始化陆军民族精神（从负值恢复）
			if = {
				limit = { check_variable = { var = CZD_army_spirit_org_var value = -0.10 compare = equals } }
				add_to_variable = { var = CZD_army_spirit_org_var value = 0.15 }
				add_to_variable = { var = CZD_army_spirit_morale_var value = 0.15 }
				add_to_variable = { var = CZD_army_spirit_xp_var value = 0.15 }
				custom_effect_tooltip = CZD_army_spirit_improved_tooltip
			}
			
			reduce_focus_completion_cost = {
				focus = CZD_gather_ragtag_units
				cost = 35
			}
		}
	}

	focus = {
		id = CZD_gather_ragtag_units
		icon = GFX_focus_generic_women_in_military
		overlay = GFX_focus_fast_overlay_generic_clock
		relative_position_id = CZD_remember_the_scars
		prerequisite = { focus = CZD_remember_the_scars }
		x = 0
		y = 1
		cost = 6
		
		completion_reward = {
			add_manpower = 5000
			add_army_experience = 15
			# 触发事件：千人千面的队伍
			country_event = { id = czd_army_story.2 }
			# 继续强化陆军精神
			add_to_variable = { var = CZD_army_spirit_org_var value = 0.05 }
			add_to_variable = { var = CZD_army_spirit_morale_var value = 0.05 }
			custom_effect_tooltip = CZD_army_spirit_improved_tooltip
		}
	}

	# --- 分支一：物质的匮乏与奋斗 (左侧) ---

	focus = {
		id = CZD_straw_sandals_march
		icon = GFX_focus_generic_jungle_training 
		relative_position_id = CZD_gather_ragtag_units
		prerequisite = { focus = CZD_gather_ragtag_units }
		x = -2
		y = 1
		cost = 6
		
		completion_reward = {
			# 移动速度和损耗修正
			add_ideas = CZD_spirit_of_endurance
			# 触发事件：雪地里的草鞋
			country_event = { id = czd_army_story.3 }
			
			reduce_focus_completion_cost = {
				focus = CZD_scavenge_the_battlefield
				cost = 35
			}
		}
	}

	focus = {
		id = CZD_scavenge_the_battlefield
		icon = GFX_focus_generic_commonwealth_build_infantry
		overlay = GFX_focus_fast_overlay_generic_clock
		relative_position_id = CZD_straw_sandals_march
		prerequisite = { focus = CZD_straw_sandals_march }
		x = 0
		y = 1
		cost = 6
		
		completion_reward = {
			add_equipment_to_stockpile = { type = infantry_equipment_0 amount = 2000 }
			# 缴获率提升
			add_tech_bonus = { name = maintenance_bonus bonus = 1.0 uses = 1 category = support_tech }
			# 触发事件：甚至没有枪栓
			country_event = { id = czd_army_story.4 }
		}
	}

	focus = {
		id = CZD_mothers_rice_balls
		icon = GFX_goal_generic_production
		relative_position_id = CZD_scavenge_the_battlefield
		prerequisite = { focus = CZD_scavenge_the_battlefield }
		x = 0
		y = 1
		cost = 6
		
		completion_reward = {
			add_stability = 0.10
			# 补给消耗减少
			add_ideas = CZD_people_support_logistics
			# 触发事件：母亲的饭团
			country_event = { id = czd_army_story.5 }
			# 强化陆军精神
			add_to_variable = { var = CZD_army_spirit_xp_var value = 0.05 }
			custom_effect_tooltip = CZD_army_spirit_improved_tooltip
		}
	}
	
	focus = {
		id = CZD_repair_workshops
		icon = GFX_goal_generic_construct_mil_factory
		relative_position_id = CZD_mothers_rice_balls
		prerequisite = { focus = CZD_mothers_rice_balls }
		x = 0
		y = 1
		cost = 6
		
		completion_reward = {
			add_industrial_concern = CZD_kyongseong_arsenal # 激活或加成
			add_tech_bonus = { name = industry_bonus bonus = 0.5 uses = 1 category = industry }
			# 触发事件：铁匠铺里的兵工厂
			country_event = { id = czd_army_story.6 }
			# 强化陆军精神
			add_to_variable = { var = CZD_army_spirit_attack_var value = 0.05 }
			custom_effect_tooltip = CZD_army_spirit_improved_tooltip
		}
	}

	# --- 分支二：灵魂的铸造 (右侧) ---

	focus = {
		id = CZD_political_education_classes
		icon = GFX_focus_generic_subjugation 
		relative_position_id = CZD_gather_ragtag_units
		prerequisite = { focus = CZD_gather_ragtag_units }
		x = 2
		y = 1
		cost = 6
		
		completion_reward = {
			army_org_factor = 0.05
			add_political_power = 50
			# 触发事件：识字班
			country_event = { id = czd_army_story.7 }
		}
	}

	focus = {
		id = CZD_purge_old_habits
		icon = GFX_focus_GER_subdue_the_wehrmacht 
		relative_position_id = CZD_political_education_classes
		prerequisite = { focus = CZD_political_education_classes }
		x = 0
		y = 1
		cost = 6
		
		completion_reward = {
			add_stability = -0.05
			army_morale_factor = 0.05
			# 触发事件：不准打骂士兵
			country_event = { id = czd_army_story.8 }
		}
	}

	focus = {
		id = CZD_hero_stories
		icon = GFX_focus_ETH_promote_the_war_heroes 
		relative_position_id = CZD_purge_old_habits
		prerequisite = { focus = CZD_purge_old_habits }
		x = 0
		y = 1
		cost = 6
		
		completion_reward = {
			add_war_support = 0.10
			# 触发事件：李顺信与安重根
			country_event = { id = czd_army_story.9 }
		}
	}
	
	focus = {
		id = CZD_women_in_uniform
		icon = GFX_focus_PRC_rally_the_women 
		relative_position_id = CZD_hero_stories
		prerequisite = { focus = CZD_hero_stories }
		x = 0
		y = 1
		cost = 6
		
		completion_reward = {
			add_manpower = 10000
			add_ideas = CZD_women_soldiers
			# 触发事件：剪短发的女儿们
			country_event = { id = czd_army_story.10 }
		}
	}

	# --- 汇合点：正规化建设 ---

	focus = {
		id = CZD_establish_regular_army
		icon = GFX_focus_chi_whampoa_military_academy 
		relative_position_id = CZD_gather_ragtag_units
		prerequisite = { focus = CZD_repair_workshops focus = CZD_women_in_uniform }
		x = 0
		y = 5
		cost = 6
		
		completion_reward = {
			add_army_experience = 50
			# 触发事件：授旗仪式
			country_event = { id = czd_army_story.11 }
		}
	}

	# --- 后期：钢铁与火焰 (分支) ---

	focus = {
		id = CZD_mangyongdae_academy
		icon = GFX_focus_generic_military_academy 
		relative_position_id = CZD_establish_regular_army
		prerequisite = { focus = CZD_establish_regular_army }
		x = 0
		y = 1
		cost = 6
		
		completion_reward = {
			add_research_slot = 1
			add_tech_bonus = { name = land_doc_bonus bonus = 1.0 uses = 2 category = land_doctrine }
			# 触发事件：烈士的孤儿们
			country_event = { id = czd_army_story.12 }
		}
	}

	# 左：重火力
	focus = {
		id = CZD_heavy_artillery_doctrine
		icon = GFX_goal_generic_army_artillery2 
		relative_position_id = CZD_mangyongdae_academy
		prerequisite = { focus = CZD_mangyongdae_academy }
		x = -2
		y = 1
		cost = 6
		
		completion_reward = {
			add_tech_bonus = { name = artillery_bonus bonus = 1.0 uses = 2 category = artillery }
			# 触发事件：战争之神
			country_event = { id = czd_army_story.13 }
		}
	}
	
	focus = {
		id = CZD_rocket_barrage
		icon = GFX_focus_rocketry 
		relative_position_id = CZD_heavy_artillery_doctrine
		prerequisite = { focus = CZD_heavy_artillery_doctrine }
		x = 0
		y = 1
		cost = 6
		
		completion_reward = {
			add_tech_bonus = { name = rocketry_bonus bonus = 2.0 uses = 2 category = rocketry }
			# 触发事件：管风琴
			country_event = { id = czd_army_story.14 }
		}
	}

	# 右：机动化
	focus = {
		id = CZD_motorization_effort
		icon = GFX_goal_generic_army_motorized
		relative_position_id = CZD_mangyongdae_academy
		prerequisite = { focus = CZD_mangyongdae_academy }
		x = 2
		y = 1
		cost = 6
		
		completion_reward = {
			add_tech_bonus = { name = motorized_bonus bonus = 1.0 uses = 2 category = motorized_equipment }
			# 触发事件：卡车司机
			country_event = { id = czd_army_story.15 }
		}
	}
	
	focus = {
		id = CZD_domestic_tanks
		icon = GFX_focus_generic_mechanized 
		relative_position_id = CZD_motorization_effort
		prerequisite = { focus = CZD_motorization_effort }
		x = 0
		y = 1
		cost = 6
		
		completion_reward = {
			add_tech_bonus = { name = armor_bonus bonus = 1.0 uses = 2 category = armor }
			# 触发事件：我们的铁马
			country_event = { id = czd_army_story.16 }
		}
	}

	# 中：特种作战
	focus = {
		id = CZD_night_combat_training
		icon = GFX_goal_generic_special_forces
		relative_position_id = CZD_mangyongdae_academy
		prerequisite = { focus = CZD_mangyongdae_academy }
		x = 0
		y = 1
		cost = 6
		
		completion_reward = {
			add_tech_bonus = { name = spec_ops_bonus bonus = 1.0 uses = 1 category = special_forces }
			add_ideas = CZD_night_raiders
			# 触发事件：夜袭
			country_event = { id = czd_army_story.17 }
		}
	}
	
	focus = {
		id = CZD_winter_survival
		icon = GFX_focus_generic_winter_warfare 
		relative_position_id = CZD_night_combat_training
		prerequisite = { focus = CZD_night_combat_training }
		x = 0
		y = 1
		cost = 6
		
		completion_reward = {
			add_tech_bonus = { name = infantry_bonus bonus = 1.0 uses = 1 category = infantry_weapons }
			add_ideas = CZD_winter_born_soldiers
			# 触发事件：冰雕连
			country_event = { id = czd_army_story.18 }
			# 强化陆军精神
			add_to_variable = { var = CZD_army_spirit_defence_var value = 0.05 }
			add_to_variable = { var = CZD_army_spirit_morale_var value = 0.05 }
			custom_effect_tooltip = CZD_army_spirit_improved_tooltip
		}
	}

	# --- 终局：决战准备 ---

	focus = {
		id = CZD_total_mobilization_prep
		icon = GFX_focus_generic_full_social_mobilization 
		relative_position_id = CZD_rocket_barrage
		prerequisite = { focus = CZD_rocket_barrage focus = CZD_domestic_tanks focus = CZD_winter_survival }
		x = 2
		y = 1
		cost = 6
		
		completion_reward = {
			add_war_support = 0.05
			add_manpower = 12000
			# 触发事件：最后一碗酒
			country_event = { id = czd_army_story.19 }
			# 大幅强化陆军精神
			add_to_variable = { var = CZD_army_spirit_attack_var value = 0.06 }
			add_to_variable = { var = CZD_army_spirit_defence_var value = 0.06 }
			add_to_variable = { var = CZD_army_spirit_xp_var value = 0.03 }
			custom_effect_tooltip = CZD_army_spirit_greatly_improved_tooltip
		}
	}
	
	focus = {
		id = CZD_invincible_army
		icon = GFX_focus_CHI_popular_army 
		relative_position_id = CZD_total_mobilization_prep
		prerequisite = { focus = CZD_total_mobilization_prep }
		x = 0
		y = 1
		cost = 6
		
		completion_reward = {
			add_political_power = 125
			add_ideas = CZD_blood_debt_defense
			# 大幅增强陆军民族精神
			add_to_variable = { var = CZD_army_spirit_org_var value = 0.08 }
			add_to_variable = { var = CZD_army_spirit_morale_var value = 0.08 }
			add_to_variable = { var = CZD_army_spirit_xp_var value = 0.08 }
			add_to_variable = { var = CZD_army_spirit_attack_var value = 0.05 }
			add_to_variable = { var = CZD_army_spirit_defence_var value = 0.05 }
			custom_effect_tooltip = CZD_army_spirit_greatly_improved_tooltip
			# 触发事件：向南进军/向东进军
			country_event = { id = czd_army_story.20 }
		}
	}
    
    # ... (还可以再加5个左右的辅助国策，如战地医院、通讯连等，填补空隙) ...

	
	# =========================================================
	# 海军分支：木船对抗钢铁
	# =========================================================

	# 1. 起点：望向大海
	focus = {
		id = CZD_look_to_the_sea
		icon = GFX_focus_CHI_Republic_of_china_navy 
		relative_position_id = CZD_build_peoples_army
		prerequisite = { focus = CZD_build_peoples_army }
		x = 0
		y = 2
		cost = 6
		
		available = { is_subject = no }

		completion_reward = {
			add_navy_experience = 10
			# 增加船坞建造速度
			add_tech_bonus = { name = naval_industry_bonus bonus = 1.0 uses = 1 category = naval_equipment }
			# 触发事件：生锈的海岸线
			country_event = { id = czd_navy.1 }
			# 初始化海军民族精神（从负值恢复）
			if = {
				limit = { check_variable = { var = CZD_navy_spirit_org_var value = -0.10 compare = equals } }
				add_to_variable = { var = CZD_navy_spirit_org_var value = 0.15 }
				add_to_variable = { var = CZD_navy_spirit_xp_var value = 0.15 }
				add_to_variable = { var = CZD_navy_spirit_speed_var value = 0.10 }
				add_to_variable = { var = CZD_navy_spirit_damage_var value = 0.10 }
				custom_effect_tooltip = CZD_navy_spirit_improved_tooltip
			}
		}
	}

	# --- 左分支：贫者的武器 (非对称作战) ---

	focus = {
		id = CZD_fishermen_militia
		icon = GFX_focus_CHI_northern_naval_logistics 
		relative_position_id = CZD_look_to_the_sea
		prerequisite = { focus = CZD_look_to_the_sea }
		x = -2
		y = 1
		cost = 6
		
		completion_reward = {
			# 获得护航效率修正
			add_ideas = CZD_fishing_boat_fleet
			# 获得少量运输船 (征用渔船)
			add_equipment_to_stockpile = { type = convoy_1 amount = 20 }
			country_event = { id = czd_navy.2 }
		}
	}

	focus = {
		id = CZD_coastal_fortress_network
		icon = GFX_focus_generic_coastal_fort 
		relative_position_id = CZD_fishermen_militia
		prerequisite = { focus = CZD_fishermen_militia }
		x = 0
		y = 1
		cost = 6
		
		completion_reward = {
			# 在沿海省份修岸防
			random_owned_controlled_state = {
				limit = { is_coastal = yes is_core_of = CZD }
				add_building_construction = { type = coastal_bunker level = 2 instant_build = yes }
			}
			random_owned_controlled_state = {
				limit = { is_coastal = yes is_core_of = CZD }
				add_building_construction = { type = coastal_bunker level = 2 instant_build = yes }
			}

			country_event = { id = czd_navy.3 }
		}
	}

	focus = {
		id = CZD_sea_mine_warfare
		icon = GFX_focus_generic_mine_warfare 
		relative_position_id = CZD_coastal_fortress_network
		prerequisite = { focus = CZD_coastal_fortress_network }
		x = 0
		y = 1
		cost = 6
		
		completion_reward = {
			add_tech_bonus = { name = minelaying_bonus bonus = 2.0 uses = 2 category = naval_mines }
			# 触发事件：沉默的哨兵
			country_event = { id = czd_navy.4 }
			
		}
	}

	focus = {
		id = CZD_mosquito_fleet
		icon = GFX_goal_generic_navy_cruiser   # 小船图标
		relative_position_id = CZD_sea_mine_warfare
		prerequisite = { focus = CZD_sea_mine_warfare }
		x = 0
		y = 1
		cost = 6
		
		completion_reward = {
			# 鱼雷艇技术
			add_tech_bonus = { name = destroyer_bonus bonus = 1.0 uses = 2 category = dd_tech }
			# 生产效率
			add_ideas = CZD_mosquito_tactics
			country_event = { id = czd_navy.5 }
		}
	}

	focus = {
		id = CZD_submarine_school
		icon = GFX_goal_generic_navy_submarine
		relative_position_id = CZD_mosquito_fleet
		prerequisite = { focus = CZD_mosquito_fleet }
		x = 0
		y = 1
		cost = 6
		
		completion_reward = {
			add_tech_bonus = { name = submarine_bonus bonus = 2.0 uses = 2 category = ss_tech }
			add_tech_bonus = { name = trade_interdiction_bonus bonus = 1.0 uses = 1 category = naval_doctrine }

			country_event = { id = czd_navy.6 }
		}
	}

	focus = {
		id = CZD_wolves_of_the_east_sea
		icon = GFX_focus_generic_trade_interdiction 
		relative_position_id = CZD_submarine_school
		prerequisite = { focus = CZD_submarine_school }
		x = 0
		y = 1
		cost = 6
		
		completion_reward = {
			# 送潜艇
			add_equipment_to_stockpile = { type = submarine_2 amount = 5 }
			add_navy_experience = 50
			# 触发事件：深海猎手
			country_event = { id = czd_navy.7 }
			# 强化海军精神
			add_to_variable = { var = CZD_navy_spirit_damage_var value = 0.08 }
			add_to_variable = { var = CZD_navy_spirit_xp_var value = 0.05 }
			custom_effect_tooltip = CZD_navy_spirit_improved_tooltip
		}
	}

	# --- 右分支：工业基础 (造船与人才) ---

	focus = {
		id = CZD_salvage_sunken_ships
		icon = GFX_focus_FIN_salvaged_and_retooled 
		relative_position_id = CZD_look_to_the_sea
		prerequisite = { focus = CZD_look_to_the_sea }
		x = 2
		y = 1
		cost = 6
		
		completion_reward = {
			# 获得大量海军经验（通过拆解废船）
			add_navy_experience = 35
			# 获得少量资源
			add_resource = { type = steel amount = 4 state = 525 }
			# 触发事件：打捞沉船
			country_event = { id = czd_navy.8 }
			# 强化海军精神
			add_to_variable = { var = CZD_navy_spirit_org_var value = 0.05 }
			custom_effect_tooltip = CZD_navy_spirit_improved_tooltip
		}
	}

	focus = {
		id = CZD_establish_naval_academy
		icon = GFX_focus_PRC_the_pla_naval_school 
		relative_position_id = CZD_salvage_sunken_ships
		prerequisite = { focus = CZD_salvage_sunken_ships }
		x = 0
		y = 1
		cost = 6
		
		completion_reward = {
			add_research_slot = 1
			# 解锁孙元一等将领（如果还没解锁）
			recruit_character = CZD_son_won_il
			country_event = { id = czd_navy.9 }
		}
	}

	focus = {
		id = CZD_expand_nampo_shipyards
		icon = GFX_focus_BEL_cockerill_shipyards 
		relative_position_id = CZD_establish_naval_academy
		prerequisite = { focus = CZD_establish_naval_academy }
		x = 0
		y = 1
		cost = 6
		
		completion_reward = {
			# 加船坞
			527 = { add_building_construction = { type = dockyard level = 2 instant_build = yes } }
			525 = { add_building_construction = { type = dockyard level = 1 instant_build = yes } }
			country_event = { id = czd_navy.10 }
			# 增强海军民族精神
			add_to_variable = { var = CZD_navy_spirit_speed_var value = 0.05 }
			add_to_variable = { var = CZD_navy_spirit_damage_var value = 0.05 }
		}
	}

	focus = {
		id = CZD_soviet_naval_advisors
		icon = GFX_focus_generic_naval_discipline   #苏联海军顾问
		relative_position_id = CZD_expand_nampo_shipyards
		prerequisite = { focus = CZD_expand_nampo_shipyards }
		x = 0
		y = 1
		cost = 6
		available = { SOV = { exists = yes } }
		
		completion_reward = {
			add_tech_bonus = { name = naval_doc_bonus bonus = 1.0 uses = 2 category = naval_doctrine }
			add_opinion_modifier = { target = SOV modifier = CZD_positive_relation }
			country_event = { id = czd_navy.11 }
		}
	}

	focus = {
		id = CZD_destroyer_production
		icon = GFX_focus_generic_destroyer 
		relative_position_id = CZD_soviet_naval_advisors
		prerequisite = { focus = CZD_soviet_naval_advisors }
		x = 0
		y = 1
		cost = 6
		
		completion_reward = {
			# 驱逐舰加成
			add_tech_bonus = { name = destroyer_bonus bonus = 1.0 uses = 2 category = dd_tech }
			# 送3艘驱逐舰
			add_equipment_to_stockpile = { type = destroyer_1 amount = 3 }
			country_event = { id = czd_navy.12 }
		}
	}

	# --- 汇合点：走向深蓝 ---

	focus = {
		id = CZD_the_admirals_dream
		icon = GFX_focus_generic_large_navy 
		relative_position_id = CZD_wolves_of_the_east_sea
		# 左右汇合
		prerequisite = { focus = CZD_wolves_of_the_east_sea focus = CZD_destroyer_production }
		x = 1 # 居中
		y = 1
		cost = 10
		
		completion_reward = {
			add_political_power = 100
			add_stability = 0.10
			# 触发事件：司令的眼泪
			country_event = { id = czd_navy.13 }
		}
	}

	# 后续高级国策
	focus = {
		id = CZD_cruiser_ambition
		icon = GFX_goal_generic_navy_battleship 
		relative_position_id = CZD_the_admirals_dream
		prerequisite = { focus = CZD_the_admirals_dream }
		x = 0
		y = 1
		cost = 6
		
		completion_reward = {
			add_tech_bonus = { name = cruiser_bonus bonus = 2.0 uses = 2 category = cl_tech }
			add_tech_bonus = { name = cruiser_bonus bonus = 2.0 uses = 2 category = ca_tech }
			country_event = { id = czd_navy.14 }
		}
	}

	focus = {
		id = CZD_red_fleet_doctrine
		icon = GFX_focus_SOV_reinforce_eastern_naval_bases 
		relative_position_id = CZD_cruiser_ambition
		prerequisite = { focus = CZD_cruiser_ambition }
		x = -1
		y = 1
		cost = 6
		
		completion_reward = {
			add_ideas = CZD_red_fleet_spirit
			country_event = { id = czd_navy.15 }
		}
	}

	focus = {
		id = CZD_naval_aviation_experiment
		icon = GFX_focus_generic_air_carrier 
		relative_position_id = CZD_cruiser_ambition
		prerequisite = { focus = CZD_cruiser_ambition }
		x = 1
		y = 1
		cost = 6
		
		completion_reward = {
			add_tech_bonus = { name = naval_air_bonus bonus = 1.0 uses = 2 category = naval_air }
			add_tech_bonus = { name = carrier_bonus bonus = 0.5 uses = 1 category = cv_tech }
			country_event = { id = czd_navy.16 }
		}
	}

	# 终局
	focus = {
		id = CZD_control_the_straits
		icon = GFX_focus_PRC_submarines 
		relative_position_id = CZD_cruiser_ambition
		prerequisite = { focus = CZD_red_fleet_doctrine focus = CZD_naval_aviation_experiment }
		x = 0
		y = 2
		cost = 6
		
		completion_reward = {
			# 对海峡的控制力
			add_ideas = CZD_ruler_of_tsushima_strait
			add_navy_experience = 100
			country_event = { id = czd_navy.17 }
			# 大幅强化海军民族精神
			add_to_variable = { var = CZD_navy_spirit_org_var value = 0.15 }
			add_to_variable = { var = CZD_navy_spirit_xp_var value = 0.15 }
			add_to_variable = { var = CZD_navy_spirit_speed_var value = 0.15 }
			add_to_variable = { var = CZD_navy_spirit_damage_var value = 0.15 }
			custom_effect_tooltip = CZD_navy_spirit_greatly_improved_tooltip
		}
	}


	# =========================================================
	# 空军分支：折翼雏鹰的飞翔 (15个国策)
	# =========================================================

	# 1. 起点：仰望天空
	focus = {
		id = CZD_look_to_the_sky
		icon = GFX_goal_generic_air_fighter
		relative_position_id = CZD_build_peoples_army
		prerequisite = { focus = CZD_build_peoples_army }
		x = 6
		y = 2
		cost = 6
		
		available = { is_subject = no }

		completion_reward = {
			add_air_experience = 20
			add_tech_bonus = { name = air_doc_bonus bonus = 1.0 uses = 1 category = air_doctrine }
			# 事件：想飞的孩子
			country_event = { id = czd_air.1 }
			# 初始化空军民族精神（从负值恢复）
			if = {
				limit = { check_variable = { var = CZD_air_spirit_xp_var value = -0.10 compare = equals } }
				add_to_variable = { var = CZD_air_spirit_xp_var value = 0.15 }
				add_to_variable = { var = CZD_air_spirit_attack_var value = 0.15 }
				add_to_variable = { var = CZD_air_spirit_fighter_var value = 0.15 }
				add_to_variable = { var = CZD_air_spirit_range_var value = 0.10 }
				custom_effect_tooltip = CZD_air_spirit_improved_tooltip
			}
		}
	}

	# --- 左分支：飞行员与训练 ---

	focus = {
		id = CZD_glider_clubs
		icon = GFX_goal_generic_air_doctrine   # 滑翔机类似
		relative_position_id = CZD_look_to_the_sky
		prerequisite = { focus = CZD_look_to_the_sky }
		x = -2
		y = 1
		cost = 6
		
		completion_reward = {
			# 空军学说加成
			add_tech_bonus = { name = air_doc_bonus bonus = 1.0 uses = 1 category = air_doctrine }
			# 少量空军经验
			add_air_experience = 10
			# 事件：悬崖上的飞行课
			country_event = { id = czd_air.2 }
		}
	}

	focus = {
		id = CZD_sinuiju_aviation_school
		icon = GFX_focus_generic_pilot_training
		relative_position_id = CZD_glider_clubs
		prerequisite = { focus = CZD_glider_clubs }
		x = 0
		y = 1
		cost = 6
		
		completion_reward = {
			add_research_slot = 1
			# 招募空军理论家/参谋 (如果还没招募)
			recruit_character = CZD_lee_geun_seok 
			# 事件：新义州航校
			country_event = { id = czd_air.3 }
		}
	}

	focus = {
		id = CZD_recruit_red_falcons
		icon = GFX_goal_generic_air_fighter2 
		relative_position_id = CZD_sinuiju_aviation_school
		prerequisite = { focus = CZD_sinuiju_aviation_school }
		x = 0
		y = 1
		cost = 6
		
		completion_reward = {
			# 生成王牌飞行员
			create_ace = {
				name = "金基玉"
				surname = ""
				callsign = "红色猎鹰"
				type = fighter
				level = 2
			}
			add_air_experience = 20
			# 事件：红鹰中队
			country_event = { id = czd_air.4 }
		}
	}

	focus = {
		id = CZD_kamikaze_spirit_rejection
		icon = GFX_goal_generic_air_doctrine
		relative_position_id = CZD_recruit_red_falcons
		prerequisite = { focus = CZD_recruit_red_falcons }
		x = 0
		y = 1
		cost = 6
		
		completion_reward = {
			# 增加空军士气和作战效率
			add_ideas = CZD_revolutionary_pilot_spirit
			# 事件：不是神风
			country_event = { id = czd_air.5 }
			# 强化空军精神
			add_to_variable = { var = CZD_air_spirit_attack_var value = 0.08 }
			add_to_variable = { var = CZD_air_spirit_fighter_var value = 0.08 }
			custom_effect_tooltip = CZD_air_spirit_improved_tooltip
		}
	}

	# --- 右分支：装备与工业 ---

	focus = {
		id = CZD_repair_japanese_airfields
		icon = GFX_focus_generic_air_bases 
		relative_position_id = CZD_look_to_the_sky
		prerequisite = { focus = CZD_look_to_the_sky }
		x = 2
		y = 1
		cost = 6
		
		completion_reward = {
			# 在平壤和咸兴修机场
			527 = { add_building_construction = { type = air_base level = 2 instant_build = yes } }
			1030 = { add_building_construction = { type = air_base level = 2 instant_build = yes } }
			# 事件：除草的跑道
			country_event = { id = czd_air.6 }
			# 强化空军精神
			add_to_variable = { var = CZD_air_spirit_xp_var value = 0.05 }
			custom_effect_tooltip = CZD_air_spirit_improved_tooltip
		}
	}

	focus = {
		id = CZD_wooden_biplanes
		icon = GFX_goal_generic_air_fighter 
		relative_position_id = CZD_repair_japanese_airfields
		prerequisite = { focus = CZD_repair_japanese_airfields }
		x = 0
		y = 1
		cost = 6
		
		completion_reward = {
			add_tech_bonus = { name = early_fighter_bonus bonus = 2.0 uses = 1 category = light_fighter }
			# 送一些老式双翼机
			add_equipment_to_stockpile = { type = fighter_equipment_0 amount = 50 }
			# 事件：木头做的翅膀
			country_event = { id = czd_air.7 }
		}
	}

	focus = {
		id = CZD_night_witches_tactics
		icon = GFX_goal_generic_air_bomber 
		relative_position_id = CZD_wooden_biplanes
		prerequisite = { focus = CZD_wooden_biplanes }
		x = 0
		y = 1
		cost = 6
		
		completion_reward = {
			add_tech_bonus = { name = strat_bomber_bonus bonus = 1.0 uses = 1 category = strategic_bomber }
			add_ideas = CZD_night_harassment_tactics
			# 事件：深夜的缝纫机
			country_event = { id = czd_air.8 }
		}
	}

	focus = {
		id = CZD_tokchon_aircraft_plant
		icon = GFX_focus_generic_aircraft_production 
		relative_position_id = CZD_night_witches_tactics
		prerequisite = { focus = CZD_night_witches_tactics }
		x = 0
		y = 1
		cost = 6
		
		completion_reward = {
			# 激活昭和飞行机MIO (如果没激活)
			add_industrial_concern = CZD_showa_aircraft_mio 
			# 增加一格军工
			527 = { add_extra_state_shared_building_slots = 1 add_building_construction = { type = arms_factory level = 1 instant_build = yes } }
			# 事件：山沟里的飞机厂
			country_event = { id = czd_air.9 }
			# 增强空军民族精神
			add_to_variable = { var = CZD_air_spirit_range_var value = 0.05 }
		}
	}

	# --- 汇合点：外援与正规化 ---

	focus = {
		id = CZD_soviet_aviation_aid
		icon = GFX_focus_generic_air_partners 
		relative_position_id = CZD_look_to_the_sky
		# 左右汇合
		prerequisite = { focus = CZD_kamikaze_spirit_rejection focus = CZD_tokchon_aircraft_plant }
		x = 0
		y = 5
		cost = 6
		
		available = { SOV = { exists = yes } }
		
		completion_reward = {
			add_opinion_modifier = { target = SOV modifier = CZD_positive_relation }
			# 苏联送拉格/雅克战斗机
			add_equipment_to_stockpile = { type = fighter_equipment_1 amount = 100 }
			add_equipment_to_stockpile = { type = cas_equipment_1 amount = 50 }
			# 事件：带红星的银鸟
			country_event = { id = czd_air.10 }
		}
	}

	# --- 进阶分支 ---

	focus = {
		id = CZD_close_air_support_doctrine
		icon = GFX_focus_generic_cas_aircraft 
		relative_position_id = CZD_soviet_aviation_aid
		prerequisite = { focus = CZD_soviet_aviation_aid }
		x = -1
		y = 1
		cost = 6
		
		completion_reward = {
			add_tech_bonus = { name = air_doc_bonus bonus = 1.0 uses = 2 category = air_doctrine }
			# 地面支援效率加成
			add_ideas = CZD_flying_artillery
			# 事件：飞行的炮兵
			country_event = { id = czd_air.11 }
		}
	}

	focus = {
		id = CZD_air_defense_network
		icon = GFX_focus_generic_air_defense 
		relative_position_id = CZD_soviet_aviation_aid
		prerequisite = { focus = CZD_soviet_aviation_aid }
		x = 1
		y = 1
		cost = 6
		
		completion_reward = {
			# 在核心地区建防空
			random_owned_controlled_state = {
				limit = { is_core_of = CZD }
				add_building_construction = { type = anti_air_building level = 2 instant_build = yes }
			}
			add_tech_bonus = { name = radar_bonus bonus = 1.0 uses = 1 category = electronics }
			# 事件：天空的网
			country_event = { id = czd_air.12 }
		}
	}

	# --- 终局：喷气时代 ---

	focus = {
		id = CZD_jet_age_ambition
		icon = GFX_focus_generic_jet_planes 
		relative_position_id = CZD_soviet_aviation_aid
		prerequisite = { focus = CZD_close_air_support_doctrine focus = CZD_air_defense_network }
		x = 0
		y = 2
		cost = 6
		
		completion_reward = {
			# 喷气机技术卡
			add_tech_bonus = { name = jet_bonus bonus = 3.0 uses = 1 category = jet_technology }
			# 事件：米格走廊
			country_event = { id = czd_air.13 }
		}
	}

	focus = {
		id = CZD_guardians_of_the_sky
		icon = GFX_goal_generic_air_fighter
		relative_position_id = CZD_jet_age_ambition
		prerequisite = { focus = CZD_jet_age_ambition }
		x = 0
		y = 1
		cost = 6
		
		completion_reward = {
			add_air_experience = 60
			# 终极空军Buff
			add_ideas = CZD_guardians_of_the_sky_spirit
			# 大幅强化空军民族精神
			add_to_variable = { var = CZD_air_spirit_xp_var value = 0.12 }
			add_to_variable = { var = CZD_air_spirit_attack_var value = 0.08 }
			add_to_variable = { var = CZD_air_spirit_fighter_var value = 0.08 }
			add_to_variable = { var = CZD_air_spirit_range_var value = 0.08 }
			custom_effect_tooltip = CZD_air_spirit_greatly_improved_tooltip
			# 事件：我们头顶的蓝天
			country_event = { id = czd_air.14 }
		}
	}
	
	focus = {
		id = CZD_strike_the_island
		icon = GFX_goal_generic_air_bomber 
		relative_position_id = CZD_guardians_of_the_sky
		prerequisite = { focus = CZD_guardians_of_the_sky }
		x = 0
		y = 1
		cost = 6
		
		completion_reward = {
			# 战略轰炸加成
			add_tech_bonus = { name = strat_bonus bonus = 1.0 uses = 1 category = strategic_bomber }
			# 事件：复仇的翅膀
			country_event = { id = czd_air.15 }
		}
	}







	# =========================================================
	# 核心圈分支：确立最高指挥层
	# =========================================================

	focus = {
		id = CZD_form_the_partisan_core
		icon = GFX_focus_PRC_central_military_commision
		# 接在政治线最后
		relative_position_id = CZD_one_voice
		prerequisite = { focus = CZD_one_voice }
		x = 0
		y = 1
		cost = 10
		
		completion_reward = {
			add_political_power = 100
			# 开启 GUI 显示
			set_country_flag = CZD_inner_circle_established
			# 挂载动态修正
			add_dynamic_modifier = { modifier = CZD_inner_circle_modifier }
			 
			log = "核心圈机制开启"
		}
	}

	# =================================================
	# 第一席：政治核心 (左侧分支) - 3选1
	# =================================================

	# 选项 1-A: 崔庸健 (ID: 1)
	focus = {
		id = CZD_select_choe_yong_gon
		icon = GFX_focus_SOV_military_purge
		relative_position_id = CZD_form_the_partisan_core
		prerequisite = { focus = CZD_form_the_partisan_core }
		mutually_exclusive = { focus = CZD_select_pak_hon_yong focus = CZD_select_nam_il }
		x = -5
		y = 1
		cost = 5
		
		completion_reward = {
			set_variable = { var = CZD_ascended_advisor_1 value = 1 }
			# 政治稳定路线：政治点数+0.15，稳定度+5%，战争支持+5%
			add_to_variable = { var = CZD_ic_pp_gain_var value = 0.15 }
			add_to_variable = { var = CZD_ic_stability_var value = 0.05 }
			add_to_variable = { var = CZD_ic_war_support_var value = 0.05 }
			country_event = { id = czd_inner.1 }
			custom_effect_tooltip = czd_select_choe_yong_gon_tooltip
			hidden_effect = { country_event = { id = czd_circle_auto.1 days = 1 } }
		}
	}

	# 崔庸健进阶 1 - 党的团结
	focus = {
		id = CZD_choe_yong_gon_primary
		icon = GFX_focus_generic_communism_anti_fascism
		relative_position_id = CZD_select_choe_yong_gon
		prerequisite = { focus = CZD_select_choe_yong_gon }
		x = 0
		y = 1
		cost = 25
		
		available = {
			if = {
				limit = { has_country_flag = CZD_choe_yong_gon_primary_in_progress }
				custom_override_tooltip = {
					tooltip = {
						localization_key = CZD_inner_circle_focus_in_progress_tt
						FLAG_DAYS = [?CZD_choe_yong_gon_primary_in_progress:days]
					}
					always = no
				}
			}
			else = {
				has_completed_focus = CZD_choe_yong_gon_primary
			}
		}
		
		select_effect = {
		}
		
		completion_reward = {
			# 政治稳定：政治点数因子+10%，意识形态防御+15%，每周稳定度+0.5%
			add_to_variable = { var = CZD_ic_pp_factor_var value = 0.10 }
			add_to_variable = { var = CZD_ic_drift_defence_var value = 0.15 }
			add_to_variable = { var = CZD_ic_stability_weekly_var value = 0.005 }
			custom_effect_tooltip = czd_choe_yong_gon_primary_tooltip
			hidden_effect = { country_event = { id = czd_circle_auto.2 days = 1 } }
		}
	}

	# 崔庸健进阶 2 - 铁腕治国
	focus = {
		id = CZD_choe_yong_gon_tertiary
		icon = GFX_focus_SOV_the_last_purge
		relative_position_id = CZD_choe_yong_gon_primary
		prerequisite = { focus = CZD_choe_yong_gon_primary }
		x = 0
		y = 1
		cost = 25
		
		available = {
			if = {
				limit = { has_country_flag = CZD_choe_yong_gon_tertiary_in_progress }
				custom_override_tooltip = {
					tooltip = {
						localization_key = CZD_inner_circle_focus_in_progress_tt
						FLAG_DAYS = [?CZD_choe_yong_gon_tertiary_in_progress:days]
					}
					always = no
				}
			}
			else = {
				has_completed_focus = CZD_choe_yong_gon_tertiary
			}
		}
		
		select_effect = {
		}
		
		completion_reward = {
			# 政治稳定：稳定度+5%，战争支持+5%，最大指挥点数+15%，每周战争支持+0.3%
			add_to_variable = { var = CZD_ic_stability_var value = 0.05 }
			add_to_variable = { var = CZD_ic_war_support_var value = 0.05 }
			add_to_variable = { var = CZD_ic_command_power_var value = 0.15 }
			add_to_variable = { var = CZD_ic_war_support_weekly_var value = 0.003 }
			add_to_variable = { var = CZD_ic_pp_gain_var value = 0.10 }
		}
	}

	# 选项 1-B: 朴宪永 (ID: 5)
	focus = {
		id = CZD_select_pak_hon_yong
		icon = GFX_focus_chi_army_reform
		relative_position_id = CZD_form_the_partisan_core
		prerequisite = { focus = CZD_form_the_partisan_core }
		mutually_exclusive = { focus = CZD_select_choe_yong_gon focus = CZD_select_nam_il }
		x = -3
		y = 1
		cost = 5
		
		completion_reward = {
			set_variable = { var = CZD_ascended_advisor_1 value = 5 }
			# 间谍情报路线：情报网络+15%，特工槽位+1
			add_to_variable = { var = CZD_ic_intel_network_var value = 0.15 }
			add_to_variable = { var = CZD_ic_operative_slot_var value = 1 }
			country_event = { id = czd_inner.5 }
			custom_effect_tooltip = czd_select_pak_hon_yong_tooltip
			hidden_effect = { country_event = { id = czd_circle_auto.11 days = 1 } }
		}
	}

	# 朴宪永进阶 1 - 地下组织
	focus = {
		id = CZD_pak_hon_yong_primary
		icon = GFX_focus_CZD_underground_shine
		relative_position_id = CZD_select_pak_hon_yong
		prerequisite = { focus = CZD_select_pak_hon_yong }
		x = 0
		y = 1
		cost = 25
		
		available = {
			if = {
				limit = { has_country_flag = CZD_pak_hon_yong_primary_in_progress }
				custom_override_tooltip = {
					tooltip = {
						localization_key = CZD_inner_circle_focus_in_progress_tt
						FLAG_DAYS = [?CZD_pak_hon_yong_primary_in_progress:days]
					}
					always = no
				}
			}
			else = {
				has_completed_focus = CZD_pak_hon_yong_primary
			}
		}
		
		select_effect = {
		}
		
		completion_reward = {
			# 间谍情报：我方特工隐蔽性+15%，反情报+10%
			add_to_variable = { var = CZD_ic_operative_stealth_var value = -0.15 }
			add_to_variable = { var = CZD_ic_counter_intel_var value = 0.10 }
			add_to_variable = { var = CZD_ic_decryption_var value = 0.10 }
			custom_effect_tooltip = czd_pak_hon_yong_primary_tooltip
			hidden_effect = { country_event = { id = czd_circle_auto.12 days = 1 } }
		}
	}

	# 朴宪永进阶 2 - 渗透网络
	focus = {
		id = CZD_pak_hon_yong_tertiary
		icon = GFX_focus_CZD_pak_hon_yong_tertiary
		relative_position_id = CZD_pak_hon_yong_primary
		prerequisite = { focus = CZD_pak_hon_yong_primary }
		x = 0
		y = 1
		cost = 25
		
		available = {
			if = {
				limit = { has_country_flag = CZD_pak_hon_yong_tertiary_in_progress }
				custom_override_tooltip = {
					tooltip = {
						localization_key = CZD_inner_circle_focus_in_progress_tt
						FLAG_DAYS = [?CZD_pak_hon_yong_tertiary_in_progress:days]
					}
					always = no
				}
			}
			else = {
				has_completed_focus = CZD_pak_hon_yong_tertiary
			}
		}
		
		select_effect = {
		}
		
		completion_reward = {
			# 间谍情报：颠覆活动+20%，情报网络+10%，特工槽位+1
			add_to_variable = { var = CZD_ic_subversion_var value = 0.20 }
			add_to_variable = { var = CZD_ic_intel_network_var value = 0.10 }
			add_to_variable = { var = CZD_ic_operative_slot_var value = 1 }
			custom_effect_tooltip = czd_pak_hon_yong_tertiary_tooltip
		}
	}

	# 选项 1-C: 南日 (ID: 7)
	focus = {
		id = CZD_select_nam_il
		icon = GFX_goal_generic_army_doctrines
		relative_position_id = CZD_form_the_partisan_core
		prerequisite = { focus = CZD_form_the_partisan_core }
		mutually_exclusive = { focus = CZD_select_choe_yong_gon focus = CZD_select_pak_hon_yong }
		x = -1
		y = 1
		cost = 5
		
		completion_reward = {
			set_variable = { var = CZD_ascended_advisor_1 value = 7 }
			# 民用工业路线：建造速度+10%，建筑槽位+5%
			add_to_variable = { var = CZD_ic_build_speed_var value = 0.10 }
			add_to_variable = { var = CZD_ic_building_slots_var value = 0.05 }
			country_event = { id = czd_inner.7 }
			custom_effect_tooltip = czd_select_nam_il_tooltip
			hidden_effect = { country_event = { id = czd_circle_auto.21 days = 1 } }
		}
	}

	# 南日进阶 1 - 基础设施
	focus = {
		id = CZD_nam_il_primary
		icon = GFX_focus_CZD_infrastructure_shine
		relative_position_id = CZD_select_nam_il
		prerequisite = { focus = CZD_select_nam_il }
		x = 0
		y = 1
		cost = 25
		
		available = {
			if = {
				limit = { has_country_flag = CZD_nam_il_primary_in_progress }
				custom_override_tooltip = {
					tooltip = {
						localization_key = CZD_inner_circle_focus_in_progress_tt
						FLAG_DAYS = [?CZD_nam_il_primary_in_progress:days]
					}
					always = no
				}
			}
			else = {
				has_completed_focus = CZD_nam_il_primary
			}
		}
		
		select_effect = {
		}
		
		completion_reward = {
			# 民用工业：消费品-3%，初始生产效率+10%
			add_to_variable = { var = CZD_ic_consumer_goods_var value = -0.03 }
			add_to_variable = { var = CZD_ic_start_efficiency_var value = 0.10 }
			add_to_variable = { var = CZD_ic_build_speed_var value = 0.05 }
			custom_effect_tooltip = czd_nam_il_primary_tooltip
			hidden_effect = { country_event = { id = czd_circle_auto.22 days = 1 } }
		}
	}

	# 南日进阶 2 - 计划经济
	focus = {
		id = CZD_nam_il_tertiary
		icon = GFX_focus_CZD_planned_economy_shine
		relative_position_id = CZD_nam_il_primary
		prerequisite = { focus = CZD_nam_il_primary }
		x = 0
		y = 1
		cost = 25
		
		available = {
			if = {
				limit = { has_country_flag = CZD_nam_il_tertiary_in_progress }
				custom_override_tooltip = {
					tooltip = {
						localization_key = CZD_inner_circle_focus_in_progress_tt
						FLAG_DAYS = [?CZD_nam_il_tertiary_in_progress:days]
					}
					always = no
				}
			}
			else = {
				has_completed_focus = CZD_nam_il_tertiary
			}
		}
		
		select_effect = {
		}
		
		completion_reward = {
			# 民用工业：建造速度+10%，消费品-2%，工业修复+15%
			add_to_variable = { var = CZD_ic_build_speed_var value = 0.10 }
			add_to_variable = { var = CZD_ic_consumer_goods_var value = -0.02 }
			add_to_variable = { var = CZD_ic_repair_var value = 0.15 }
			add_to_variable = { var = CZD_ic_building_slots_var value = 0.05 }
			custom_effect_tooltip = czd_nam_il_tertiary_tooltip
		}
	}

	# =================================================
	# 第二席：军事核心 (中间分支) - 3选1
	# =================================================

	# 选项 2-A: 崔贤 (ID: 3)
	focus = {
		id = CZD_select_choe_hyon
		icon = GFX_focus_CZD_select_choe_hyon
		relative_position_id = CZD_form_the_partisan_core
		prerequisite = { focus = CZD_form_the_partisan_core }
		mutually_exclusive = { focus = CZD_select_mu_jeong focus = CZD_select_o_jin_u }
		x = 1
		y = 1
		cost = 5
		
		completion_reward = {
			set_variable = { var = CZD_ascended_advisor_2 value = 3 }
			# 陆军强化路线：组织度+10%，陆军进攻+5%，陆军防御+5%
			add_to_variable = { var = CZD_ic_army_org_var value = 0.10 }
			add_to_variable = { var = CZD_ic_army_attack_var value = 0.05 }
			add_to_variable = { var = CZD_ic_army_defence_var value = 0.05 }
			country_event = { id = czd_inner.3 }
			custom_effect_tooltip = czd_select_choe_hyon_tooltip
			hidden_effect = { country_event = { id = czd_circle_auto.31 days = 1 } }
		}
	}

	# 崔贤进阶 1 - 钢铁纪律
	focus = {
		id = CZD_choe_hyon_primary
		icon = GFX_focus_SOV_builder_of_the_red_army
		relative_position_id = CZD_select_choe_hyon
		prerequisite = { focus = CZD_select_choe_hyon }
		x = 0
		y = 1
		cost = 25
		
		available = {
			if = {
				limit = { has_country_flag = CZD_choe_hyon_primary_in_progress }
				custom_override_tooltip = {
					tooltip = {
						localization_key = CZD_inner_circle_focus_in_progress_tt
						FLAG_DAYS = [?CZD_choe_hyon_primary_in_progress:days]
					}
					always = no
				}
			}
			else = {
				has_completed_focus = CZD_choe_hyon_primary
			}
		}
		
		select_effect = {
		}
		
		completion_reward = {
			# 陆军强化：士气+10%，突破+10%，增援速度+5%
			add_to_variable = { var = CZD_ic_army_morale_var value = 0.10 }
			add_to_variable = { var = CZD_ic_breakthrough_var value = 0.10 }
			add_to_variable = { var = CZD_ic_reinforce_var value = 0.05 }
			custom_effect_tooltip = czd_choe_hyon_primary_tooltip
			hidden_effect = { country_event = { id = czd_circle_auto.32 days = 1 } }
		}
	}

	# 崔贤进阶 2 - 人民军魂
	focus = {
		id = CZD_choe_hyon_tertiary
		icon = GFX_focus_CZD_choe_hyon_tertiary
		relative_position_id = CZD_choe_hyon_primary
		prerequisite = { focus = CZD_choe_hyon_primary }
		x = 0
		y = 1
		cost = 25
		
		available = {
			if = {
				limit = { has_country_flag = CZD_choe_hyon_tertiary_in_progress }
				custom_override_tooltip = {
					tooltip = {
						localization_key = CZD_inner_circle_focus_in_progress_tt
						FLAG_DAYS = [?CZD_choe_hyon_tertiary_in_progress:days]
					}
					always = no
				}
			}
			else = {
				has_completed_focus = CZD_choe_hyon_tertiary
			}
		}
		
		select_effect = {
		}
		
		completion_reward = {
			# 陆军强化：进攻+10%，防御+10%，计划速度+10%，组织度+5%
			add_to_variable = { var = CZD_ic_army_attack_var value = 0.10 }
			add_to_variable = { var = CZD_ic_army_defence_var value = 0.10 }
			add_to_variable = { var = CZD_ic_planning_var value = 0.10 }
			add_to_variable = { var = CZD_ic_army_org_var value = 0.05 }
			custom_effect_tooltip = czd_choe_hyon_tertiary_tooltip
		}
	}

	# 选项 2-B: 武亭 (ID: 4)
	focus = {
		id = CZD_select_mu_jeong
		icon = GFX_focus_generic_advanced_military_studies
		relative_position_id = CZD_form_the_partisan_core
		prerequisite = { focus = CZD_form_the_partisan_core }
		mutually_exclusive = { focus = CZD_select_choe_hyon focus = CZD_select_o_jin_u }
		x = 3
		y = 1
		cost = 5
		
		completion_reward = {
			set_variable = { var = CZD_ascended_advisor_2 value = 4 }
			# 海空力量路线：海军伤害+10%，空军进攻+10%
			add_to_variable = { var = CZD_ic_naval_damage_var value = 0.10 }
			add_to_variable = { var = CZD_ic_air_attack_var value = 0.10 }
			country_event = { id = czd_inner.4 }
			custom_effect_tooltip = czd_select_mu_jeong_tooltip
			hidden_effect = { country_event = { id = czd_circle_auto.41 days = 1 } }
		}
	}

	# 武亭进阶 1 - 联合作战
	focus = {
		id = CZD_mu_jeong_primary
		icon = GFX_focus_generic_military_industry
		relative_position_id = CZD_select_mu_jeong
		prerequisite = { focus = CZD_select_mu_jeong }
		x = 0
		y = 1
		cost = 25
		
		available = {
			if = {
				limit = { has_country_flag = CZD_mu_jeong_primary_in_progress }
				custom_override_tooltip = {
					tooltip = {
						localization_key = CZD_inner_circle_focus_in_progress_tt
						FLAG_DAYS = [?CZD_mu_jeong_primary_in_progress:days]
					}
					always = no
				}
			}
			else = {
				has_completed_focus = CZD_mu_jeong_primary
			}
		}
		
		select_effect = {
		}
		
		completion_reward = {
			# 海空力量：海军组织度+10%，制空效率+10%，海军经验+15%
			add_to_variable = { var = CZD_ic_navy_org_var value = 0.10 }
			add_to_variable = { var = CZD_ic_air_superiority_var value = 0.10 }
			add_to_variable = { var = CZD_ic_navy_xp_var value = 0.15 }
			custom_effect_tooltip = czd_mu_jeong_primary_tooltip
			hidden_effect = { country_event = { id = czd_circle_auto.42 days = 1 } }
		}
	}

	# 武亭进阶 2 - 立体打击
	focus = {
		id = CZD_mu_jeong_tertiary
		icon = GFX_focus_PRC_raid_weapon_depots
		relative_position_id = CZD_mu_jeong_primary
		prerequisite = { focus = CZD_mu_jeong_primary }
		x = 0
		y = 1
		cost = 25
		
		available = {
			if = {
				limit = { has_country_flag = CZD_mu_jeong_tertiary_in_progress }
				custom_override_tooltip = {
					tooltip = {
						localization_key = CZD_inner_circle_focus_in_progress_tt
						FLAG_DAYS = [?CZD_mu_jeong_tertiary_in_progress:days]
					}
					always = no
				}
			}
			else = {
				has_completed_focus = CZD_mu_jeong_tertiary
			}
		}
		
		select_effect = {
		}
		
		completion_reward = {
			# 海空力量：空军防御+10%，海军速度+10%，空军经验+15%，海军伤害+5%
			add_to_variable = { var = CZD_ic_air_defence_var value = 0.10 }
			add_to_variable = { var = CZD_ic_naval_speed_var value = 0.10 }
			add_to_variable = { var = CZD_ic_air_xp_var value = 0.15 }
			add_to_variable = { var = CZD_ic_naval_damage_var value = 0.05 }
			custom_effect_tooltip = czd_mu_jeong_tertiary_tooltip
		}
	}

	# 选项 2-C: 吴振宇 (ID: 8)
	focus = {
		id = CZD_select_o_jin_u
		icon = GFX_focus_generic_military_industry
		relative_position_id = CZD_form_the_partisan_core
		prerequisite = { focus = CZD_form_the_partisan_core }
		mutually_exclusive = { focus = CZD_select_choe_hyon focus = CZD_select_mu_jeong }
		x = 5
		y = 1
		cost = 5
		
		completion_reward = {
			set_variable = { var = CZD_ascended_advisor_2 value = 8 }
			# 军事工业路线：军工产出+10%，船厂产出+10%
			add_to_variable = { var = CZD_ic_factory_output_var value = 0.10 }
			add_to_variable = { var = CZD_ic_dockyard_output_var value = 0.10 }
			country_event = { id = czd_inner.8 }
			custom_effect_tooltip = czd_select_o_jin_u_tooltip
			hidden_effect = { country_event = { id = czd_circle_auto.51 days = 1 } }
		}
	}

	# 吴振宇进阶 1 - 军工动员
	focus = {
		id = CZD_military_industry
		icon = GFX_focus_generic_tank_production
		relative_position_id = CZD_select_o_jin_u
		prerequisite = { focus = CZD_select_o_jin_u }
		x = 0
		y = 1
		cost = 25
		
		available = {
			if = {
				limit = { has_country_flag = CZD_military_industry_in_progress }
				custom_override_tooltip = {
					tooltip = {
						localization_key = CZD_inner_circle_focus_in_progress_tt
						FLAG_DAYS = [?CZD_military_industry_in_progress:days]
					}
					always = no
				}
			}
			else = {
				has_completed_focus = CZD_military_industry
			}
		}
		
		select_effect = {
		}
		
		completion_reward = {
			# 军事工业：生产效率增长+10%，最大效率+5%，换线保留+15%
			add_to_variable = { var = CZD_ic_efficiency_gain_var value = 0.10 }
			add_to_variable = { var = CZD_ic_max_efficiency_var value = 0.05 }
			add_to_variable = { var = CZD_ic_line_change_var value = 0.15 }
			custom_effect_tooltip = czd_military_industry_tooltip
			hidden_effect = { country_event = { id = czd_circle_auto.52 days = 1 } }
		}
	}

	# 吴振宇进阶 2 - 兵工之魂
	focus = {
		id = CZD_o_jin_u_tertiary
		icon = GFX_focus_generic_communist_industry
		relative_position_id = CZD_military_industry
		prerequisite = { focus = CZD_military_industry }
		x = 0
		y = 1
		cost = 25
		
		available = {
			if = {
				limit = { has_country_flag = CZD_o_jin_u_tertiary_in_progress }
				custom_override_tooltip = {
					tooltip = {
						localization_key = CZD_inner_circle_focus_in_progress_tt
						FLAG_DAYS = [?CZD_o_jin_u_tertiary_in_progress:days]
					}
					always = no
				}
			}
			else = {
				has_completed_focus = CZD_o_jin_u_tertiary
			}
		}
		
		select_effect = {
		}
		
		completion_reward = {
			# 军事工业：军工产出+10%，装备改装+20%，最大效率+5%，船厂产出+5%
			add_to_variable = { var = CZD_ic_factory_output_var value = 0.10 }
			add_to_variable = { var = CZD_ic_conversion_var value = 0.20 }
			add_to_variable = { var = CZD_ic_max_efficiency_var value = 0.05 }
			add_to_variable = { var = CZD_ic_dockyard_output_var value = 0.05 }
			custom_effect_tooltip = czd_o_jin_u_tertiary_tooltip
		}
	}

	# =================================================
	# 第三席：工业与参谋 (右侧分支) - 2选1
	# =================================================


	# 选项 3-A: 金策 (ID: 2)
	focus = {
		id = CZD_select_kim_chaek
		icon = GFX_goal_generic_production
		relative_position_id = CZD_form_the_partisan_core
		prerequisite = { focus = CZD_form_the_partisan_core }
		mutually_exclusive = { focus = CZD_select_kang_kon }
		x = 7
		y = 1
		cost = 5
		
		completion_reward = {
			set_variable = { var = CZD_ascended_advisor_3 value = 2 }
			# 科技研发路线：科研速度+10%，陆军学说成本-10%
			add_to_variable = { var = CZD_ic_research_var value = 0.10 }
			add_to_variable = { var = CZD_ic_land_doctrine_var value = -0.10 }
			country_event = { id = czd_inner.2 }
			custom_effect_tooltip = czd_select_kim_chaek_tooltip
			hidden_effect = { country_event = { id = czd_circle_auto.61 days = 1 } }
		}
	}

	# 金策进阶 1 - 科技先驱
	focus = {
		id = CZD_industrial_organization
		icon = GFX_focus_CHI_planned_economy
		relative_position_id = CZD_select_kim_chaek
		prerequisite = { focus = CZD_select_kim_chaek }
		x = 0
		y = 1
		cost = 25
		
		available = {
			if = {
				limit = { has_country_flag = CZD_industrial_organization_in_progress }
				custom_override_tooltip = {
					tooltip = {
						localization_key = CZD_inner_circle_focus_in_progress_tt
						FLAG_DAYS = [?CZD_industrial_organization_in_progress:days]
					}
					always = no
				}
			}
			else = {
				has_completed_focus = CZD_industrial_organization
			}
		}
		
		select_effect = {
		}
		
		completion_reward = {
			# 科技研发：科研速度+5%，海军学说成本-10%，空军学说成本-10%
			add_to_variable = { var = CZD_ic_research_var value = 0.05 }
			add_to_variable = { var = CZD_ic_naval_doctrine_var value = -0.10 }
			add_to_variable = { var = CZD_ic_air_doctrine_var value = -0.10 }
			custom_effect_tooltip = czd_industrial_organization_tooltip
			hidden_effect = { country_event = { id = czd_circle_auto.62 days = 1 } }
		}
	}

	# 金策进阶 2 - 自主研发
	focus = {
		id = CZD_kim_chaek_tertiary
		icon = GFX_focus_generic_modernize_industry
		relative_position_id = CZD_industrial_organization
		prerequisite = { focus = CZD_industrial_organization }
		x = 0
		y = 1
		cost = 25
		
		available = {
			if = {
				limit = { has_country_flag = CZD_kim_chaek_tertiary_in_progress }
				custom_override_tooltip = {
					tooltip = {
						localization_key = CZD_inner_circle_focus_in_progress_tt
						FLAG_DAYS = [?CZD_kim_chaek_tertiary_in_progress:days]
					}
					always = no
				}
			}
			else = {
				has_completed_focus = CZD_kim_chaek_tertiary
			}
		}
		
		select_effect = {
		}
		
		completion_reward = {
			# 科技研发：科研速度+10%，核弹生产+15%，陆军学说成本-5%
			add_to_variable = { var = CZD_ic_research_var value = 0.10 }
			add_to_variable = { var = CZD_ic_nuclear_var value = 0.15 }
			add_to_variable = { var = CZD_ic_land_doctrine_var value = -0.05 }
			add_tech_bonus = { bonus = 0.25 uses = 2 category = electronics }
			custom_effect_tooltip = czd_kim_chaek_tertiary_tooltip
		}
	}

	# 选项 3-B: 姜健 (ID: 6) 总参谋长姜健
	focus = {
		id = CZD_select_kang_kon
		icon = GFX_focus_CZD_select_kang_kon
		relative_position_id = CZD_form_the_partisan_core
		prerequisite = { focus = CZD_form_the_partisan_core }
		mutually_exclusive = { focus = CZD_select_kim_chaek }
		x = 9
		y = 1
		cost = 5
		
		completion_reward = {
			set_variable = { var = CZD_ascended_advisor_3 value = 6 }
			# 资源获取路线：本地资源+15%，燃油获取+10%
			add_to_variable = { var = CZD_ic_local_resources_var value = 0.15 }
			add_to_variable = { var = CZD_ic_fuel_gain_var value = 0.10 }
			country_event = { id = czd_inner.6 }
			custom_effect_tooltip = czd_select_kang_kon_tooltip
			hidden_effect = { country_event = { id = czd_circle_auto.71 days = 1 } }
		}
	}

	# 姜健进阶 1 - 资源动员
	focus = {
		id = CZD_kang_kon_primary
		icon = GFX_goal_generic_position_armies
		relative_position_id = CZD_select_kang_kon
		prerequisite = { focus = CZD_select_kang_kon }
		x = 0
		y = 1
		cost = 25
		
		available = {
			if = {
				limit = { has_country_flag = CZD_kang_kon_primary_in_progress }
				custom_override_tooltip = {
					tooltip = {
						localization_key = CZD_inner_circle_focus_in_progress_tt
						FLAG_DAYS = [?CZD_kang_kon_primary_in_progress:days]
					}
					always = no
				}
			}
			else = {
				has_completed_focus = CZD_kang_kon_primary
			}
		}
		
		select_effect = {
		}
		
		completion_reward = {
			# 资源获取：资源短缺惩罚-15%，陆军燃油消耗-10%，海军燃油消耗-10%
			add_to_variable = { var = CZD_ic_resource_penalty_var value = -0.15 }
			add_to_variable = { var = CZD_ic_army_fuel_var value = -0.10 }
			add_to_variable = { var = CZD_ic_navy_fuel_var value = -0.10 }
			custom_effect_tooltip = czd_kang_kon_primary_tooltip
			hidden_effect = { country_event = { id = czd_circle_auto.72 days = 1 } }
		}
	}

	# 姜健进阶 2 - 自给自足
	focus = {
		id = CZD_kang_kon_tertiary
		icon = GFX_focus_PRC_army_command
		relative_position_id = CZD_kang_kon_primary
		prerequisite = { focus = CZD_kang_kon_primary }
		x = 0
		y = 1
		cost = 25
		
		available = {
			if = {
				limit = { has_country_flag = CZD_kang_kon_tertiary_in_progress }
				custom_override_tooltip = {
					tooltip = {
						localization_key = CZD_inner_circle_focus_in_progress_tt
						FLAG_DAYS = [?CZD_kang_kon_tertiary_in_progress:days]
					}
					always = no
				}
			}
			else = {
				has_completed_focus = CZD_kang_kon_tertiary
			}
		}
		
		select_effect = {
		}
		
		completion_reward = {
			# 资源获取：本地资源+10%，空军燃油-10%，燃油获取+15%，资源惩罚-10%
			add_to_variable = { var = CZD_ic_local_resources_var value = 0.10 }
			add_to_variable = { var = CZD_ic_air_fuel_var value = -0.10 }
			add_to_variable = { var = CZD_ic_fuel_gain_var value = 0.15 }
			add_to_variable = { var = CZD_ic_resource_penalty_var value = -0.10 }
			custom_effect_tooltip = czd_kang_kon_tertiary_tooltip
		}
	}

	# =========================================================
	# 核心圈终极国策：超级科技
	# =========================================================

	# 左侧终极：光明星计划 - 核武器巅峰
	focus = {
		id = CZD_kwangmyongsong_project
		icon = GFX_focus_CZD_kwangmyongsong_project
		relative_position_id = CZD_form_the_partisan_core
		prerequisite = { 
			focus = CZD_choe_yong_gon_tertiary 
			focus = CZD_pak_hon_yong_tertiary 
			focus = CZD_nam_il_tertiary 
		}
		x = -3
		y = 5
		cost = 10
		
		available = {
			has_tech = nuclear_reactor
		}
		
		bypass = {
		}
		
		completion_reward = {
			add_political_power = 50
			add_stability = 0.03
			add_war_support = 0.05
			add_tech_bonus = { 
				bonus = 0.5 
				uses = 2 
				category = nuclear 
			}
			add_ideas = CZD_kwangmyongsong_spirit
			
		}
	}

	# 中间终极：白头山雷霆 - 火箭与导弹
	focus = {
		id = CZD_paektu_thunder
		icon = GFX_focus_CZD_paektu_thunder
		relative_position_id = CZD_form_the_partisan_core
		prerequisite = { 
			focus = CZD_choe_hyon_tertiary 
			focus = CZD_mu_jeong_tertiary 
			focus = CZD_o_jin_u_tertiary 
		}
		x = 3
		y = 5
		cost = 10
		
		available = {
			has_tech = rocket_engines
		}
		
		bypass = {
		}
		
		completion_reward = {
			add_political_power = 50
			add_war_support = 0.05
			add_tech_bonus = { 
				bonus = 0.5 
				uses = 2 
				category = rocketry 
			}
			add_tech_bonus = { 
				bonus = 0.25 
				uses = 2 
				category = artillery 
			}
			add_ideas = CZD_paektu_thunder_spirit
		
		}
	}

	# 右侧终极：千里马超越 - 工业奇迹
	focus = {
		id = CZD_chollima_transcendence
		icon = GFX_focus_CZD_chollima_transcendence
		relative_position_id = CZD_form_the_partisan_core
		prerequisite = { 
			focus = CZD_kim_chaek_tertiary 
			focus = CZD_kang_kon_tertiary 
		}
		x = 8
		y = 5
		cost = 10
		
		available = {
			num_of_civilian_factories > 30
		}
		
		bypass = {
		}
		
		completion_reward = {
			add_political_power = 50
			add_stability = 0.05
			add_tech_bonus = { 
				bonus = 0.5 
				uses = 2 
				category = industry 
			}
			add_tech_bonus = { 
				bonus = 0.25 
				uses = 2 
				category = synth_resources 
			}
			add_ideas = CZD_chollima_transcendence_spirit
			
		}
	}

	# =========================================================
	# 彩蛋国策：革命电影
	# =========================================================
	focus = {
		id = CZD_revolutionary_cinema
		icon = GFX_focus_CZD_revolutionary_cinema
		x = -4
		y = 1
		relative_position_id = CZD_socialist_transformation
		prerequisite = { 
			focus = CZD_socialist_transformation
			 
		}
		cost = 5
		
		available = {
			 
			has_war = no
		}
		
		ai_will_do = {
			factor = 0 # AI不会点这个彩蛋
		}
		
		completion_reward = {
			custom_effect_tooltip = CZD_revolutionary_cinema_tt
			hidden_effect = {
				country_event = { id = czd_easter_egg.1 }
			}
		}
	}

}